#lockout bingo also existed i guess
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zeta-in-de-walls · 4 years ago
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My thoughts on the MCC games
So my mind is still dwelling on MCC. Damn, I loved it. 
I thought I’d share my thoughts about each game! (Note: I always watch Tommy for MCC.)
Big Sales at Build Mart. It’s alright. I think it’s good as an early game - I enjoyed that it was first this MCC, allowing the teams to get used to each other and it didn’t matter too much in points. Whereas I kinda dislike it late game - it’s not one I want to be high pressure. In some respects its a lot more chill as you’re less directly competing against others and more working together to build something. It still feels tense and as a viewing experience its alright but painful to see streamers making mistakes which they inevitably do as its so high pressure. The changes of getting rid of the boats was so, so good. Losing Buildmart before was often because you failed a turn and lose so much progress which was way too devastating. much easier to navigate now too. (I didn’t like how in one build Tommy couldn’t see a block properly under glass, but usually the builds are very nice. 
Hole in the wall - this one I’ve always really enjoyed watching. It’s a fun game with a great level of difficulty. Tommy’s pretty good at this one too and I like that he has a real habit of messing around in it. This game is the one where Wilbur lost his voice in MC11 after too much shouting. In MCC13 it was singing christmas songs. Something about it just makes everyone want to mess around. I like how although its mostly a solo game, team communication is useful ust shouting out colours and shouting out warnings. I saw Vikkstar being warned about approaching walls before they killed him a couple times by his teammates for instance and I like that. (Contrast ace race where its so hard to give much meaningful advice.) That said, the game is extremely glitchy! Hbomb demonstrated it this round but people have always been sliding through walls plus players with higher ping get an advantage. I would understand if they wanted to shelf it. I think it’d be hard to fix - 40 players in one area with moving slime walls will be so hard to handle. I wonder if they could have 10 separate maps instead or something to make it more feasible to play as I’ll be sad if it has to go.
Skybattle - really really fun from Tommy’s perspective! You can tell he loves it so I love it too. Rounds kinda have a tendency to all end the same way with little bridges towards the centre, might be cool if there was some existing narrow walkways to the middle as well and maybe new maps though I do like the current map as well! Hah, but yeah I love it! It’d probably be too much played too late but its the absolute perfect mid round game and every MCC there’s always really cool exciting plays. Its really fast-paced which sets it apart.
Survival Games - it’s a classic. probably a little frustrating points wise as its a single round meaning an early death is so costly. survival points in this one are worth so much. I seriously enjoy it though it is not one you want too late in the tournament. Also a good opener as its not too intense from the start, even if it gets pretty intense as the map shrinks. The maps for these games are always awesome and well-designed. (I think puffy might have fallen in an inescapable hole though? She was getting attacked at the time so maybe it was escapable but yeah - careful playtesting is important to make sure no spots like those exist. Which is hopefully the case!)
Ace race - I greatly enjoy this game. Tommy’s generally surprisingly good at it which helps. It just seems like a really fun minigame to play. Obviously this MCC the map had some errors and was maybe too confusing. The map was long and every moment had something new to process, a chiller section or two where you can observe and take it in a bit more would have been nice. It is a little fiddly with a lot of different mechanics leading to glitches. Tridents are just annoying! But its one thats a good time. I only dislike how its so much a solo experience - you can try and give advice to your team but its so hard to give useful input unless you’re right by your teammate. I quite enjoy this one being fairly late game as its exciting but not so harsh as the elimination games.
Battle Box: very cool game assuming the map’s fun! (Some MCCs had ones I didn’t care for.) And they remember to never ever give any players TNT ever again. There’s a bunch of tactics to employ, custom items, flanking. It’s just a really nice strategic mini-game. I like how its lots of ranged combat and there’s enough rounds that you don’t feel too bad about a mistake. It’s good anywhere in the tournament. Glad it got added to the practice server as its a lot of fun to watch streamers just play. Though they don’t ever practise the wool rushing tactics on there. xD Shame Tommy’s not built for this game though.
TGTTOS: I love this game! Lots of fun to watch and its kinda solo but also you can help your team and work together with some effort. Hmmm... though some of the individual maps for this game can be very hit-or-miss. I think generally you want like at least 80% of players to complete the map. A few of them have been too long and hard. Lots of punching goes on in this game and I kinda don’t mind. The one with the wool targets was probably a little too confusing. I like most of the original maps for this game aside form the cliffside punching one though I understand the same maps every time would be bad. Rocket jumping seems kinda finicky so I’m not a fan. Tridents, elytras, ice, and bridging are all great fun though and I do enjoy the variety. Again its good anywhere in the tournament! 
Parkour Tag - Not a fan. I like it in concept I guess but aah the scoring is annoying. It gives you points for survival which is so dependent on the person hunting you and it feels like there’s strategy about choosing the hunter for each opponent but in reality there’s not. I kinda wish the same person could be the hunter every round just so one person has that role. The maps have never felt that fun as it generally feels like scrambling around. Also this game rarely shifts the scores much at all, the ways points are awarded is just too strange. Maybe a bigger map and longer rounds? I don’t know though. This game is terrible as an end game and I guess its okay earlier. Yeah, I really wish there was a good parkour type game but this one isn’t it for me. (this is still much better than Parkour warrior mind!)
Rocket Spleef - Alright. I feel like this is one that’s hard on new players as rocket jumping is odd - getting kills in this game is also not easy. Hopefully they practice the mechanics on the practice server. That said I do enjoy this one quite a bit, it’s fun to watch. The deal breaker is the map. Some maps are just way better than others. I think by the end of a round the maps should be pretty much destroyed and I think it’d be awesome if rounds ended with only one or two people left alive. As long as its got a good map though it’s plenty of fun! It’s exciting without being really intense or high pressure and three rounds is a good amount. Good anywhere in the tournament.
Bingo But Fast - I don’t know how I feel about this one. Please don’t do it the nether again, that was too much. xD I think this game is too intense for me - it’s really fast-paced as completions start happening right away and earlier ones are worth more points. Also it’s another that is stressful to watch the streamer play non-optimally. That said it is an interesting game and I think its cool to have a mode like survival minecraft - generally I like how many games highlight different fun activities in minecraft. It’s such a varied tournament! Again I like this one best mid-tournament, not too late or too early. Maybe I’d like it a bit more without the locking out. like after the first five completions, the remaining completions of it still get a few points - a fixed amount. This is an interesting game but it’s also a really hard game! 
Sands of Time - This one is pretty awesome. A lot of fun to watch even if its so so painful for a streamer to lose.  Nice dungeon crawler feel, with cool maps and exciting traps. The vaults matter a lot to points. I like how less confident players can do safer stuff and its a very team-oriented game in the best possible way. As you don’t know how the other teams are doing it gets pretty intense and works well as a last game. Some traps are a bit annoying and I think ones requiring a second player are cool in concept but a bit too demanding. Also please please never make it out of snow again. People kept missing the snow! That was painful. Tommy’s interesting to watch and has successfully solved some risky traps even if he sometimes makes poor decisions xD 
Damn this turned out long! Listen, I love this event. All the games are delightfully unique and challenging and fun to watch. These are just my personal opinions. This is such a well-made and impressive tournament with such a great variety of games testing different things. 
Feel free to argue with me about any of these. Sorry parkour tags fans. xD
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