Petra's the tryhard (rushes through the game, always tries to get the impossible achievements. Lockerless, No light sources, etc.)
Axel's the one who dies first and rocks out to the music. (especially the soundtrack "search party")
Lukas always gets the lockers stolen from him when an angler fish or pandemonium comes through and collects all the data for Sebastian's shop.
Olivia gets excited seeing the "repair" mechanic for the first time. (During the part with searchlights. She has a touch for Redstone and technology, after all.)
Ivor is just constantly asking "what the fuck that???" everytime they encounter a new entity. He's also the one who constantly runs into fake doors and possessed lockers.
Jesse's the person who just keeps everyone sane and helps them get their shit together when they die.
Bonus : Radar is the person who checks in every now and then because he keeps hearing yells, screams and cursing from the next room.
The team does in fact survive off of pure dumb luck that an angler decided to go a different way or it’s very often a fake out of there isn’t 3 lockers or hiding spaces available. However they do get lost very often to the point where Sebastian like “Jesus Christ you got turned around more than a roundabout”
This is a funny story, my last Pressure run was just me and my two friends.
They would hide in lockers while I just walk into random corners to wait. [Lockerless habit]
At some point both of them died anyways and I entered the ridge alone. I died to an angler, revived and was lost because I didn't knew from where I came from. I died again, and managed to find the way.
Thats the sad story why I didn't had any revives for Searchlights.
What if you 🫵 wanted to do a lockerless run 🤗 but god said PINKIE IN A 50/50 ROOM 🫣🤫 I WAS DOING SO GOOD I WAA SOINGSOO GOOD I SURVIVED PANDE SO EARLY TOO…
Rush and Angler: Rush and Angler hunt for very different reasons. In my headcanon, Rush is an entirely anomalous spirit-entity that simply kills for the thrill, through a more metaphysical method; meanwhile, Angler is semi-biological semi-anomalous and actually kills prey to “feed on the neuron signals through contact” so to speak, rendering the neurons incapable of depolarizing/repolarizing anymore and ending neurotransmitter release, effectively ending all communication between neurons and killing the victim ((this is very brief research ahah sorry /gen)). Still, they both want to get the first kill in, and truly they don’t possess enough intelligence to cooperate lol.
In the event that both a regular Rush and a front Angler spawn (or a regular Angler and front Rush, since we learned that’s possible from Floor 2), players can observe/interact with mysterious black soot on the spot where the two met. If they survived both of monsters, of course.
((In the more self-indulgent version of this, where all entities are more humanized: since neurons can still fire after death, Angler can feed from what Rush leaves behind. At least one of them has enough intelligence to domesticate the other, who’s about as smart as a cat.))
((joke drawing HDSNBS))
Screeches and Squiddles: Both manage to coexist in dark rooms. In my headcanon, Screeches are biological combined with something more demonic, and act like zombies. Squiddles are semi-biological semi-anomalous (since they can teleport), not entirely a wild animal like Vultus Limunaria but also have multiple members of their species.
Squiddles regularly scare Screeches off with their own proximity defense mechanism: the faces they generate are enough to discourage Screeches like someone’s looking at them. So, as mentioned before, they both vibe in different corners of the dark rooms.
The real disadvantage is for the player, who can neither turn on the light (Squiddles will be aggravated) nor keep it off in peace (Screeches attack easily in the dark.) Not the biggest challenge —personally 1 have completed Lightless and can detect Screeches quickly— but definitely annoying considering how the Mines are with Screech.
Speaking of…
Mines: This area is still being explored by Urbanshade ((can’t get past door 150 huh LMAO)), as noted in the first Hotel document 1 made. Even after entities are discovered, there’s a chance they just won’t be sent to the Hadal Blacksite if other sites have more suitable containment procedures in place. Still, Giggles and Grumbles would certainly be fun additions to the cast.
The crucifix: 1’ve seen this item on my successful Lockerless run and 1 think it still brought m3 luck lol. If this AU was actually in the game, the spawn frequency of the crucifix in heavy containment would be increased, and it would have Guiding Light’s blue glow around it. The player can actually pick it up and use it against the Doors entities!
I DID IT!! I FINISHED A LOCKERLESS AT RUN 254!!! :D Anyways, have a crybaby fishman finally holding his mother's hand while I go yippee myself in a corner.
My silly ahh with the lockerless badge and clown suit:
yes I did lockerless for the clown suit and the pain 👍Thank you to those who wished my silly butt a good luck on my runs. It was 3 am but I did it.
Now its my turn to say good luck to other lockerless attempters out there!
If anyone asks where I am tell them not to come find me because I am hiding in my room under my bed playing Pressure for the next......however many hours it takes to win a nothing run(Lockerless, Lightless, and Damageless) in under 45 minutes 👍
Let's find out if this is possible . Ykw I'll be happy if I can get a nothing run in on its own LMAO