#lizard godwoken
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Look, I like playing rangers xD
#fanart#baldurs gate 3#bg3#dragonborn#bg3 dragonborn#dragonborn tav#divinity#divinity original sin 2#dos2#dos2 fanart#dos2 lizard#lizard godwoken#theyre best buds#doodle
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more of my dos2 godwoken lizard dumbo with the silly skeleton man
i like your words magic man !
#dos2#dos2 fanart#divinity original sin 2#fane dos2#dos2 fane#dos2 godwoken#dos2 oc#my art#lizard godwoken
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DOS2 OC: Lyon
Lyon is really disciplined. But he can be too strict, especially in terms of time management and schedules (due to years of training and serving the Divine Order). He will wake people up super early for warm-up, even though it's not necessary lol.
He also loves to make lame dad jokes and finds himself funny (Edgar has had enough of it). Aside from Edgar, Lyon can also be a menace in his own ways
#I made this to explore more of his personality#Finally get to draw lizard and elf properly#dos2#art blog#art#divinity original sin 2#oc: edgar#oc: navier#doodle#sketch#oc: lyon#oc#godwoken#oc lore#oc artist
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Divinity Original Sin 2: Killing the Pope
December has been a month of Raphaham Presents, so consider checking out the last Divinity 2 videos he’s uploaded here this festive season alongside his friend. Dokkir.
Dokkir’s Twitch: https://www.twitch.tv/dokkirzRaphaham Presents art by AlpacaCarlesi: https://www.deviantart.com/alpacacarlesi/art/Commission-for-Grin-Brothers-749153162Age Warning Art by STARteam2017: https://www.deviantart.com/starteam2017/art/Full-color-Com-R18-Warning-Sign-for-Sould1n-722348987Grin Brothers Endslate by LittlePancake94: https://www.deviantart.com/littlepancake94/art/Commission-Nanka-And-Hat-847329974
YouTube: https://www.youtube.com/@grinbrothers Tumblr: http://grinbrothers.tumblr.com/ Twitter: https://twitter.com/GrinBrothers
#youtube#divinity#letsplay#pc#grin brothers#rpg#multiplayer#originalsin2#raphaham#dokkir#larianstudios#larian studios#role playing game#definitive edition#godwoken#voidwoken#elf#lizard#lilf#isometric#medievial fantasy#pcgamer#raphahampresents#grinbrothers#monthofraphaham#hat#lp#divinity II#divinity 2 original sin#steam
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Godwoken submission: Ravojhan, a big hulking lizard warrior. A disgraced soldier from the House of War for too much slave freeing. A very stoic individual but deep down he's let Sebille step on him.
Love the dynamic of Sebille falling in love with a kind-hearted lizard. 💗 It must have been so tense at first! Also love the idea of the big guy acting like he's SO NORMAL about her AND YET. Good boy.
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A quick drawing, inspired by divinity original sin 2, a game Larian studios worked before baldur's gate 3. Starring, from right to left, Mhidy and Vashiya, two lizards, godwoken from the ancient lizard empire. And starring zorl-stissa, the elegant lizard goddess for her elegant people.
The game is really fun, and the lizard lore is fun to explore 🦎
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Divinity Original Sin 2 Review
Whilst I think this is a really well-made game (with a lot of cool lore and fun characters), I think this has way too many short comings as an RPG to recommend for three big reasons (bear in mind this is a long game, and I don't even think I'm halfway even with the amount of hours spent playing). I'm judging all this based on how DOS2 plays as a player choice driven RPG, I have gameplay criticisms as well but just know that a big reason I'm not too fussed is because of the lack of player freedom (Spoilers ahead but nothing too spoilery and I'll occasionally miss out words I'm sorry my mind goes too fast for hands).
1. Player Choice
So, I'll just give one significant quest as an example, one of the big missions you're given in the game is to get Source Points (which is a tangible gameplay reward and they're great and rare to get) from a sourcemaster. The way they did this is pretty cool because you need to actually go out and seek information on where to find these source masters are hiding (since they are currently being witch huntered) which is great since they're not just handing you a list straight away and even when you get to the source masters there's usually a horrible and ethically dubious cost to getting a source point which I love and I love how the game is willing to go there and make the player ask difficult ethical questions.
One of these is for a Lizard Source master named Hanag and she asks for her to teach you source that you need to save her apprentice Gwydian from the Blackpits (a coal mining town). Sweet, love saving apprentices. So, I get there, and the Magisters (the witch/source hunting religious faction) has burnt the whole town down looking for this apprentice and is in the middle of summarily executing the Crossleys (a family of miners who have been helping Gwydian hide from the magisters). They've already executed their youngest son, which is great because once again the game isn't afraid to go there.
You beat the magisters (it’s a fun fight) and then you're left with this weeping family who are completely town apart by the fact they just witnessed their youngest being killed in front of them. Now throughout the game you might die yourself from time to time and you're given resurrection scrolls to counter this. Up until this point my thoughts on this mechanic were "Okay this is a gameplay concession to the player and the most likely reason that I can't randomly res any old body I find is because its either been too long since they’ve died or they're an enemy" as a result I didn't use any of the scrolls in my run since it didn't make a tonne of sense to me and I felt it was too immersion breaking to use (or even just too exploitative).
This kid just died moments ago and I cannot resurrect them.
Maybe there is a gameplay reason why you can't do this, but it just felt sour to me that the solution to this grieving families' problem is sold in the shops for like 76 gold and it just doesn't work.
So okay, that's fine but I am the Godwoken, a special character who can commune with the dead with a spell, so I'll just use my spell and tell them little jimmy is in a better place and that he loves them. Giving the closure the family so sorely needs right now. I do this spell and all I'm rewarded with is talking to the magister executioner who just killed the kid and all he has to say is "Ha justice is served fucker" and that's it. In a way I almost respect this cause its like a cruel joke but man come on, at least let me talk to the kid.
So....not great on the dead child front.
Then I go to get Gwydian. Which is actually a very fun encounter since they give you a unique way of interacting with the magister who has tied him up wich allows you to distract him whilst Gwydian unties himself. I save his toasty ass (in a good but also not good fight I’ll get to in a moment) and tell him about the Crossleys situation. After, when I find him reunited with the Crossleys the line read where he's grieving for this kid is just laughably bad, like he sounds really disingenuous when he says he’s sorry like he must have actually hated that kid. Then my character asks him "Hey what are your plans now?" and he says "Well I don't know where Hanag, my master is, so I'll just find refuge somewhere in the world” and then he leaves and no matter how many times you click on him to tell him "Hey your master is actually the one who sent me she's in the Cloisterwood!!!" you will not be able to talk to him again.
At first, I thought this was a glitch since I hadn't talked to him with the character who accepted Hanag's quest, which is stupid but they must have thought that option through right? I do the entire battle encounter again (which is a long encounter btw and your fun little sidekick Sir Lora can easily be killed in the fire if you're not careful so it’s actually quite challenging to keep Sir Lora and Gwydian alive) and go up with my character and low and behold I cannot tell him the obvious solution to both his problem with finding sanctuary (since the Cloisterwood is guarded by two Trolls who demand payment to enter which the magisters will not pay to cross the bridge because they're dicks) and finding his master.
Honestly, I don't have the unreasonable expectation that game designers cover for every solution the player thinks of (its obviously impossible) but this is such a basic part of storytelling (not even game design) that my character would have the option to tell him where Hanag is that I was both pissed and shocked they didn't account for it. What annoys me even more is that I must go tell Hanag that I saved him when I can't provide any evidence that I did or not and then she's just like yeah that's great. So ultimately, my character could have just not done what she asked and just said I did and that would be the end of it.
What annoys me even further is that they didn't even need to get the actor to say new voicelines, say you tell him where Hanag is and then you go to the Cloisterwood and he's been killed by one of the trolls for not paying the troll toll. Which would be in character because during the fight where you rescue him, he actually uses Rogue/Scoundrel abilities.
If they wanted to take that even further, it would be a cool moment where on a repeat play through or if you just decided to anyway you could kill the trolls beforehand and that would save Gwydian. Which would be a cool choice because essentially the trolls are protecting the forest from magisters AND voidwoken (the existential threat of the game). Since the trolls are just that tough, plus there are bodies of voidwoken all over the bridges they guard (i love that its great) and you don't find any voidwoken in the forest as a result (even the crazy witch there knows to pay the troll toll). Even the toll the one asks you to pay is a pittance so overall the trolls are great to have there (and are probably a really tough fight). As a player you'd be able to decide whether "Hey is this even a good idea to save his ass since has serious implications on this part of the world?" or just not tell him where Hanag is.
That's basically fan fiction at that point but it’s kind of depth I want from a game like this and I'm just not getting it. Even though there are some really great moral choices in the game it ultimately feels like the basic form of a D&D quest without any of the nuance the DM could bring to the table to give the player more options to tackle encounters. This is also a pretty big quest honestly so it’s doubly surprised they didn't add on any of these options and it makes each quest or action in the world feel really self-contained sadly. It also makes me anxious to even try and engage with quests since I feel like the game will not give me any of the obvious solutions to certain problems.
2. Gameplay
Overall, I think combat is where this game shines and its quite fun and you have a staggering amount of options in fights which is great. The terrain based mechanics of combat means you'll always be looking for ways you can exploit the natural terrain by having your archer or mage use high ground to get a % boost on attacks. You'll also be looking at ways you can manipulate substances on the terrain to use to your advantage like using the 'wet' status effect where enemies are standing to chain lightning attacks. While it can be a save scum fest if you're like me and you don't feel complete until you have perfectly set up a party for the maximum damage/tactics (like some kind of time travelling Sun Tzu). It is an incredibly and engaging rpg battle system.
Ultimately, the combat feels divorced from the story and the player's role playing actions. Where either ideas are communicated poorly in combat or the player will make role playing decisions in combat that don't mean anything since the combat and role playing are separated.
For example that fight for Gwydian's life is kind of cool since as soon as you release him a fight breaks out and since he's a sourcerer it attracts voidwoken and you're on top of a tall tower and need to defend it (and Gwydian) from the voidwoken. The voidwoken attracted are these oily guys who are clearly very weak to fire attacks. So, you use fire attacks and since they spread oil everywhere this covers everything in fire and also seems to summon the fiery versions of these oily guys. I thought "Oh cool, if I had approached this fight another way, I wouldn't have used fire and wouldn’t have summoned the fiery guys". That is not the case, on my second go round, I killed the oily dudes without using fire (which took forever) and the fiery dudes still spawned exactly where they spawned the last time.
The actual challenge is crowd control since you need to stop the oily guys from spreading oil everywhere before the fire guys get there and light the oil. This is ultimately fine as well but the thing is that the way the fiery guys spawned should have been communicated differently since they spawn on the ground (where the oily guys spawn from the start) and it’s really easy to interpret their arrival as being attracted by the fire you've just created.
I found a lot of times through the game combat and my actions just were not translated properly, like there are 'possessed' people in fights who are clearly being controlled by the other enemies near to them. Now, you'd think, once you had killed the enemies who are controlling them that the possession would stop and they'd just be normal people. Once again, not the case they'll still attack you after you kill those enemies and they cant be cured so they're just mobs with a fun status effect essentially. They also don't account for you doing things before characters expect you to, so for example I wanted to recruit Sebille and she's like cool you've recruited me now I want to kill this guy called Griff. Well I've already killed Griff...so I'll just tell her and you just can't tell her, all you can do is show her Griff's body. Of course I've also mentioned the resurrection scrolls which are just a frustrating item to see in the game since even if you could make an excuse like "Oh only the Godwoken can be ressed!" that doesn't explain why they're being sold in shops everywhere and on random paladins if only a specific four party group of people can use them.
I’m still having a lot of fun in the combat and for that alone I wish steam would give you a "Mixed thoughts" option. It’s genuinely a lot of fun and I appreciate the amount of depth and strategy to encounters.
3. World Traversal and Level Design
So, this game does the most knee-cappping I've seen any game do for its encounters and level design I have seen in a good while. When you leave fort joy you're given these teleportation stone things which your party can use to teleport to each other. You can access them straight from your inventory and teleports your entire party from one pyramid to the other. Seems like a cute mechanic for making your own fast travel location, right? Well that's what I thought until I discovered that all it takes to use them is for a member of the party to carry one and then the rest of your four person party can use the other one to teleport straight to them.
Teleportation is overall a really cool ability and I love that you can just learn a spell or even get a piece of armour from TELEPORTING CROCODILES to use to move around levels pretty freely or even Teleport enemies.
However, these teleportation pyramids just trivialise the sense of traversal and by extension the level design. Come across a locked gate to a cemetery that you can't just lock pick? Ooh this is a cool encounter, how about I teleport (using the spell) the parties' resident rogue through the gates so they can go steal the key to let the rest of the party in?? Oh wait, I can just....teleport the rest of the party in using the pyramids. Which is just how all traversal goes from that point and they want you to use these pyramids since they value them at nothing at shops (which is stupid, these things are revolutionary for travel assuming the waypoint system is just a player concession for fast travel. That fucking pilgrimage to Arx? Dont WARRRY ABOUT IT, its fuckin done lady just take the teleport pyramid and bada boom, youre at fantasy Jerusalem baby) and there are actual areas where you will need to use them to traverse.
Sadly, I discovered this feature on one of the coolest levels of this game. Your party is attacked by spider voidwoken and tangled up in webs during one escapade. This leads to the entire party being broken up and are each placed in separate situations in this huge cave system and you have navigate each member separately so they can find one another. It's even cooler though because whichever main character you chose will be in the hardest, darkest and scariest part of the cave. So it becomes a whole situation where you should get your entire party to your main character to get them out. I love how this setup even punishes the player for giving all their best gear to their main guy. It's great...
...
..
...
OR WOULD BE IF YOU COULDNT JUST TELEPORT THEM TO EACH OTHER!!!
I earnestly regret testing the game devs on this. Everytime I'm put into any tricky situation by game developers whwre im trapped or a central mechanic is stripped from my character my first thought is "Oh I wonder what devious reason the devs have cooked up so they won't let me do the obvious thing I could in this situation. Ooooh I can't wait to see how they tell me I'm fucked!!" I tried in earnest to use the teleporter....and to quote Todd-Senpai.....it just worked. My main character just teleported to my healer who was holding the other pyramid. But it doesn't stop there. For some god forsaken reason, they allow you to transfer items between inventories even though the party are separated by geography. Within five minutes, this entire cool encounter was trivialised as I could give each of my party members the pyramid and just teleport them to each other. The cool set up was over in five minutes. Did whoever made these pyramids hate the level designers???
It's even sadder because the way they managed loot in this part meant that my mage found a really cool and strong bow but obviously couldn't use it. The fun behind finding something like that is the anticipation of her meeting up with my archer and giving it to them. But there was no anticipation.
Now, I think there's a bit of a myth around ideas like 'Path of Least Resistance' because its been used in recent years by dudes who claim easy modes shouldn't be put into games because they will just not be able to help themselves apparently (clearly hard games arent for them then). You can self-enforce challenges upon yourself and I'm sure there are mods where you can delete the pyramids or even difficulty settings. However, I was an innocent babe coming into this game and I had no idea about these pyramids and their strength and because of that a really fantastic encounter was ruined for me. Yes, I could have gone through without using the pyramids but I love role playing in role playing games (insane right??). Why would my character not use this and exploit it in the same situation?? The part of the fun of an encounter like this is that you get play and also imagine your party taking on this challenge as you are taking it on and that is completely ruined once you figure out you have this ability. I wish I played that level with whatever mod or difficulty setting there was to make sure those pyramids don't work there but for now it's ruined for me.
(However, from what I can understand that might not even be possible since they seem to have made a lot of the level design with the knowledge that you'd have thse pyramids)
I can't emphasise enough that that just leads to a situation where you can load a bunch of traversal abilities onto one character and then just have them use this overpowered item to teleport the rest of the party to where they are once they've traversed an area. Even if you wanted to keep the pyramids there's like a clear way to nerf them and that's to only allow the character that has the other pyramid in their inventory to use it so it still becomes a challenge to either use only two characters or finding a way to get the rest of the party to your location via an alternative route. Even if that means just finding a waypoint. You can even find more of these things as a reward for big quests and its like why?? What is this for if I can already teleport the rest of my party to one of these things and there are waypoints all over the map??? I just don't understand why they would do this.
4. Secret Fourth thing
Lastly the game has fun little add-ons called "Gift Bag Features" which either do game breaking things like give you extra merchants with great weapons and armor or just quality of life improvements like sorting your inventory or making your party walk faster and some of these features are even baked into the game at this point. This is great but....it turns your ability to get steam achievements off if you turn them on...even the QOL ones.
I cannot emphasise how stupid this is. Look I've gotten every achievement in Bloodborne and Sekiro and beaten DMC and DMC 5 on the hardest difficulties whilst trying to S rank them ykow whatever who cares? I cannot emphasise enough that if they added an easy mode to any of these games or a way to get every achievement from just playing them through in normal mode I would not care. In fact, I'd think it would be great for kids who want to play or people who are just kind of bad at games.
You're an idiot if you care about that kind of thing and Larian Studios are ridiculous for keeping "Gift Bag Features" locked behind getting no achievements. I imagine a response to that would be "Oh if you don't care then its not an issue" but the reality is that achievements are used these days to mark and communicate to the player when they've done something significant which is invaluable for assisting the player in recognising the effects they've had on the game world and how far they are through the game itself. The fact that something as simple "Fast walking speed in a game that consists of mostly walking" is locked behind this is ridiculous.
Purely just infuriatingly stupid.
Overall, I like a lot of the character writing, voice acting and even the setting of this game. Any game that has the nerve to kill kids, begs the player to answer cruel and even complex questions about ethics, make the lizard race the in-universe sexiest race, has TELEPORTING CROCODILES and a Squirrel knight who rides a dead cat deserves recognition. I think there's a lot of good here, but it just falls apart at the actual role-playing elements and encounter design, seemingly focusing all its attention on the combat. Which is weird from a company that so clearly has D&D in its blood. Like I can just play Final Fantasy Tactics if I wanted a pure RPG tactics game with only light roleplaying elements. Role playing is what this game needs to set it apart from other games in this same genre. I would have rather a worse combat system if it meant the traversal and role playing was fixed. Cool Squirrell though.
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Godwoken portraits/art I did recently
Rinna (belonging to @kayreka)
Elf Godwoken & Fane (also of their design) belonging to baronafterhours
Justine belonging to @laytonsgal and Yarillo (my oc, also Fane's son)
Elf Godwoken belonging to @searyn and Fane (I don't think I posted this here? If I did too bad YOU HAVE TO LOOK AT THEM TWICE)
Per usual, always happy to draw people's godwoken (minus lizards, but that's because I'm so bad at them.....I could try though) AND EVEN HAPPIER TO DRAW THEM WITH FANE (it's an addiction)
#dos2#divinity original sin 2#godwoken#people's godwoken#oc: rinna#oc: justine#oc: Yarillo#fane#fane the eternal#faneposting#sorry abt rarer posts I hate not being able to clone myself
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Current list of characters I want to write here:
Dungeons and Dragons (specifically Midgard, but given the Shadow Roads exist, as does Sigil, finding them in the Forgotten Realms is not unreasonable):
Rez’zari Lissa Thelon the Joyful elf cleric of Lliira and druid of the Circle of the Moon. kind, a bit wary, but generally compassionate, though she prefers to stay in her cat form than as an elf
Aurelia Daggerspine while she will insist she is a gnome, in reality, she is an elf who was raised by them. known as a Living Lie Detector due to her use of Baba Yaga's eye, which is filmed over and perhaps a bit disconcerting to look at...
Cecelia 'Cali' Caligo a shadow fey warlock, typically known as Cali, whose patron is high within one of the Courts of the Shadow Fey and determined to help bring about an endless night to as many worlds as she can.
Lenore 'Nora' Gallowglass an elf dhampir from the Duchy of Morgau in the Blood Kingdom. however, at a relatively young age, she left and has instead taken the wandering Midgard as a courser wizard.
--//--//--
Pathfinder
Kasali Vidra a tiefling Commander of the Fifth Crusade
Maeve Vidra an elf Baroness of the Stolen Lands
--//--//--
Pillars of Eternity
Siofra Stormfury pale elf Watcher; cipher and druid. while born in the White That Wends, she grew up as a member of the Principi sen Patrena in the Deadfire Archipelago
Neria Shadowblade wood elf aristocrat from Old Vailia, a Watcher and chanter, eventually the Lady of Caed Nua
--//--//--
Divinity Original Sin 2
Karria dragon who took the form of an elf mage
Blight undead lizard wizard Godwoken
--//--//--
Elder Scrolls
Valan Bryn a dunmer necromancer vampire. raised in Vvardenfell, but eventually made her way across Tamriel in order to protect her khajit daughter, Mari
--//--//--
Shared
Amara Vidra Pillars of Eternity (Watcher, druid) / Tyranny (war mage) / Pathfinder: Kingmaker (universalist mage) / Elder Scrolls (mage) an elf where applicable
#muse: Aurelia Daggerspine#muse: Cecelia 'Cali' Caligo#muse: Lenore 'Nora' Gallowglass#muse: Kasali Vidra#muse: Siofra Stormfury#muse: Neria Shadowblade#muse: Valan Bryn#muse: Amara Vidra#muse: Maeve Vidra#muse: Karria#muse: Blight#muse: Rez’zari Lissa Thelon the Joyful
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Alexis Plays Divinity Original Sin II
It's Friday again which means it's time for more Divinity: Original Sin II and the continued adventures of Zeldin the lizard and her companions as she learns how to use her godwoken powers. The stream will start 30 minutes from when this gets posted, don't miss it out! https://www.twitch.tv/alexis_strype
Posted using PostyBirb
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Malady hummed as she looked him over. With a flash step, she was up in Topaz's personal space. She does the same thing with her tongue, and tastes. She looks surprised and confused for a moment. "Hmm...well, this is new. It tastes like you're a Godwoken, but something...more. Huh, this is certainly interesting." She says, before going to test Reyna next. And she gets an equally confused expression. "And you? My, I can't tell what you are! Certainly no ordinary Lizard, or Godwoken for that matter. I might have just hit the jackpot." She giggles.
Reyna rubs the spot where Malady did the tongue thing at. She hummed, wondering what it all meant, before shrugging.
"Whatever the case, we should use our unique talents and skills to fix this mess. So, for now, we should get out of here. I look forward to getting to some place else finally." She says.
"Indeed. The musk and stench of this bog will finally be behind us." Sadan says sounding relieved to finally be out of this place.
Reyna looks up when the two arrive.
"Huh? Oh, no, he would have been easy to deal with if not for that worm. See, I actually convinced him to let us go in promise for investigating Dallis. I made the point via various letters and how she acted earlier in front of Fort Joy with Atusa that it seemed she was trying to usurp his leadership of the Divine Order. We were gonna shake on it, but then the worm showed up. He sent Alexander flying and knocked him out cold. The Magisters accused us of treachery and tried to kill us after that. Soooo... yeah, that's basically what happened." She explained in detail. Malady listens and lets out a slight chuckle.
"Well, we've certainly got a talkative one here. A Godwoken at that, 7 here. Maybe this trip wasn't such a bust after all." Malady says with a slight smirk. She then turned to you. "Or maybe 8, if we count you." She adds.
#ic#rp#reyna: rivelon's guide#sadan: exiled prince#malady: half demon dealer#dimensionhoppinghybrids: prince's consort topaz
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A bony lap Medhra would have no other
#fanart#dos2#dos2 fanart#divinity original sin 2#dos2 fane#dos2 lizard#lizard godwoken#medhra#took a page from bg3 and gave them camp casuals#fane is all about the baggy stuff
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silly dos2 godwoken and fane art
why ? cuz i can and also i love my silly lizar
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DOS 2 OC: Edgar
Some background story for Edgar
Edgar: "I took you in as part of 'Shadows', taught you for years, appointed you to be second-in-lead and even trusted you, and this is how you repay me?! By killing my friends and taking over my 'Shadows' under the command of those wretched siblings of mine for the promise of 'better good' !?"
???: "As it should. Some sacrifices have to be made along the way, and it is something that I'm willing to do for a better purpose. Edgar. Your elimination will grant me the power to be the fate-weaver. I can be the hand that guides the blind world, from darkness to light."
Note:
'Shadows' is a covert group led by Edgar dedicated to liberating slaves from the Ancient Empire. Apparently, someone in the 'Shadows' has been planning for Edgar's downfall for the promise of power.
#dos2#art#oc#art blog#oc: edgar#divinity original sin 2#sketch#doodle#artist on tumblr#I didn't get to do Christmas special due to school assignments#so i'm going to move it to new year instead#but enjoy Edgar lore :D#godwoken#lizard#oc artist#oc artwork#oc art
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Art fight revived both my art drive and now this blog so :’D enjoy this first one of @artnsalt‘s good good lizord
#dos2#divinity original sin 2#godwoken#lizard#fanart#art fight#this may be the only time i enjoyed drawing armour ngl#also learned that dos2's lizards are so so fun to draw omg.. such good head shape#not much to say here tbh i just had a nice time ;u;;#sorry for the flood of tags artnsalt :pensive: just twitter the accursed left to go#tintabrancaart
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Thank you so much for the tag! @faneposting-my-beloved and @sadhaappreciationsociety
So for my Godwoken OCs, I got 3...
A male lizard named Edgar, a female elf named Navier and a male human named Lyon.
They have been friends since childhood. They got separated when they're adults, but got together again in Fort Joy.
Who are they ?
Edgar is the son of one of the main judge/jury of the House of Law. Before going to Fort Joy, he served as an advisor and work closely with his father. Edgar is named as a successor of the partriarch in his family due to a family prophecy, where only those born with White horn can be the successor. He works as an advisor by day, and by night, he leads a secret group named Shadow, with the purpose of liberating slaves in the Ancient Empire. It was until a member of the Shadow betrayed him and led him to his downfall. Tags: Noble and Outlaw
Navier came from a tribe that dabbled in Blood magic and necromancy. Her father is the scion of the tribe. She moved to Arx at a young age with her mother to explore the outside world and gain more knowledge, leaving her father behind in the Elven land doing his duties. In Arx, she work as a trader and a scholar. She would constantly dabble in potion-making and frequented the library to pursue further knowledge. It was until the Chaos War happened and the deathfog unleashed, She had to went back to Elven Land to find her father. Tags: Mystic and Scholar.
Lyon is a Paladin for the Divine Order. He is the son of a count and a war hero. It was his mother's tale of adventure and glory that inspired him to be a soldier. As a paladin, he used to work under Thom Hardwin, before being promoted to be under Kemm. His excellent work ethic, nobility, strength, and source skills piqued Kemm's interest, especially in the last one. Aside from Paladin's duty, Lyon also shares tasks with his sister to take care of the family and the estate. He was sent to Fort Joy as a punishment for his 'failure' at his duties as a Paladin. Tags: Noble and Soldier
What is their damage + Fighting Style
Edgar
Weapon: Dual Dagger
Class: Rogue
Skills: All Scoundrel skills + Polymorph for support (such as Chameleon cloak, Chicken Claw and Heart of steel) + Warfare for stun (Battering Ram & Battle stomp)
Limit Break: (1) Fan of Knives (2) Daggers Dawn (3) Mortal Blow
Fighting style: Finesse + Wits [Offense + Meelee]. He has speed as his advantage and normally uses backstab to land more critical hits. His style is more of exploiting the enemy's weakness type, such as blindspots. He is the one who normally starts off the battle by doing a sneak attack while invisible/stealth
Source Skill rating: 4/5
Navier
Weapon: Staff or Dual Wands
Class: Blood Mage (Necromancer)
Skills: Basic 4 elements for support (Fire, Earth, Water, Air) + All Necromancer skills + Polymorph for support (Apotheosis)
Limit Break: (1) Mass Corpse Explosion (2) Grasp of the Starves (3) Blood Storm
Fighting style: intelligence [Defense + Caster]. Before the battle, she buffs the offence (Edgar and Lyon) before they engage. She kept her distance while casting spells to keep herself safe from the enemy. Her style is more fluid and takes advantage of the surrounding environment. She served as the area denial.
Source Skill rating: 5/5
Lyon
Weapon: Two-handed weapon
Class: Knight
Skills: All Warfare skill + Scoundrel for support (Adrenaline) + Polymorph for offense (Tentacle lash & Bull horn) and support (Skin Graft and Apotheosis)
Limit Break: (1) Skin graft (2) Onslaught (3) Overpower
Fighting style: Strength + Constitution [Offense + Meelee]. His fighting style is more of a military soldier knight style. He uses his strength to overpower his enemy and constitution to tank the damages and endure long battles. He is the finisher of the battle (Executioner).
Source skill rating: 3/5
Are there any differences between in-game model?
In-game model
My rendition
Yes, but it's mostly the hair, eyes, and clothing. All of them have yellow eyes. Their clothings are re-designed to match their fighting style and personality. Lyon and Navier's hair is tweaked slightly
Who do they love and why?
Edgar: Edgar doesn't really love most of his family members, as he has bad memories of his mother and siblings. The only person that he looks up to, admires and loves in the family is his father, but even then, it's quite a complicated relationship. But Edgar loves his friends, especially his childhood friends (Lyon and Navier), and really cherishes them a lot.
Lyon: Before she passed, Lyon loved his mother the most. He also loves his remaining family members, such as his dad and his twin sister. He has a nephew from his sister, whom he also loves and likes to spoil. Lyon also cherishes his friendship with Edgar and Navier and the friendship he builds with people in the Divine order, such as Paladin Cork and Thom Hardwin.
Navier: Navier is the only child, and she really loves both her father and mother. She loves that her father taught her knowledge about people, culture and customs while her mother taught her about herbal medicine, potion making and crafting. Despite being a trader, Navier has problems with social interaction, as she can be a bit dense. She didn't have friends when she first moved to Arx until she met Edgar and Lyon, whom she also loves and care for.
Anything else you'd like to share about them? (Some fun trivia)
In my canon, the blood mage tribe that Navier came from dabbled in 'Light Necromancy': where necromancy is used to further expand medical studies and healing benefits. Necromancy and blood-bending can also be used for attack, but they prefer to use it for medical discoveries.
Edgar is really close to both Navier and Lyon, but Lyon and Navier are not as close to each other. They knew each other through Edgar and took turns babysitting him when he was in Arx.
Edgar came to Arx once a year to work with the Lizards consulate in Arx for his father. He likes to sneak to hang out with Navier and Lyon. When Edgar went back to the Forbidden city, he sent letters to Navier every month on routine for more than 10 years
The trio are the same age (currently 31), and they met when they were 12. During that time, Edgar first came to Arx with his father and stayed at Lyon's family residence as their fathers used to do business together. Because Edgar likes to sneak out, that's where he met Navier.
They lost contact with each other when Navier went back to the Elven land (Age 22). Lyon and Edgar start to lose contact when Edgar starts to do more work with his father, and Lyon starting to be more busy with his Paladin duties (age 27)
Lyon received his first sword at the age of 12. He became a knight at the age of 17 and trained with his maternal family's knight. He became a Paladin at the age of 22 after the Chaos War
When Navier first moved to Arx, she is having a hard time in befriending friends her age. Noticing that, a female dwarf merchant/blacksmith took a pity and starts befriending her. From her, Navier learned how to analyse and identify weapons.
And that is it. Lol.
I encouraged those who stumbled upon this, to please share your Godwoken! We need to fill Rivellon with heroes :)
DOS2 fandom, show me your Godwoken? Tell me about your Godwoken? (For example:) Who are they? What is their damage? What do they look like? Are there any differences between their in-game model and how you imagine them? What is their fighting style? Who do they love and why? Anything else you'd like to share about them?
Everyone who sees this post, consider yourself invited. And feel free to tag your friends if you'd like.
@flower-khajiit, @divinityiswasted
Just do it. This is a threat.
#dos2#oc#oc: navier#divinity original sin 2#oc: edgar#oc: lyon#this took longer than expected#i ve been yapping for too long
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