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#like i don't even dislike her and i think there's a way to use her where she's an asset to this division but good god
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Clubbing Much to Logan's Distaste:
18+
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Pairings: (DP3 Vers.) Logan Howlett x Reader
Summary: Vanessa convinced you to go clubbing with her, claiming that there's 'too much testosterone in that damned apartment.' Logan hadn't realized you two were clubbing until Wade, laughing, shows him a photo of you. Well, Logan greatly dislikes that photo and hunts you down. Vanessa takes advantage of how jealous Logan can get.
Warnings: Heavy drinking, body shots mentioned, age g4p, younger reader (like 21), slight woman on woman (vanessa making logan jealous), angry logan, argument, grinding, drunk reader, sexual themes. 18+, minors don't interact.
Genre: Angst, Slight smut.
Word Count: 1,798
A/N: I've really been wanting to explore various themes, and it's about time I branched into thirsty Logan turf! Feel free to leave feedback, I love knowing what could be improved!
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Vanessa and you swayed on the dance floor, moving to the song 'Nasty Dog' by Sir-Mix-Alot. The club was packed with various sorts of people, all of which you found yourself dancing against as the night progressed. Shot after shot, you found yourself regretting the dress you wore. It was a black off the shoulder, long sleeve dress with a short skirt. As you swayed and danced, grinding your back up against a man you hadn't met before he bought you a shot, you glanced towards Vanessa who was taking a selfie.
"Say cheese!" She announced to you, moving to catch you in the frame. You and the man you moved against.
Wade and Logan found themselves alone in the apartment. It was odd to Logan, he had grown used to you and Wade dancing to suggestive music like 'Goodies' by Ciara in the living room. Tonight was different. You and Vanessa weren't here, and he was alone with Wade who didn't even try to be subtle with his flirts.
"Where's-"
"She's out clubbing with Vanessa." Wade interrupted like a damned mind reader. How had he known Logan was going to ask about you? Logan scowled at Wade, eyes narrowing. And why in hell were you clubbing? Didn't you know how dangerous it was? The ding of Wade's phone interrupted his thoughts. "Holy fuck!" Wade laughed out. "She's getting it on out there!"
"What?" Logan's voice was rougher than usual, strained too. He grabbed Wade's wrist before he could hide his phone. Yanking at the man's wrist, Logan stared at the phone. At the photo of you and Vanessa. Of you...grinding...on another man. "The fuck does she think she's doing?" He erupted with a growl, standing up immediately. The photo still burned in his retinas. The way your skintight dress showed off every inch and curve of your body. That short skirt that was practically nonexistent. The sight of your bare shoulders through the neckline. Logan swore your breasts looked as if they would fall out of it at any given moment.
"Woah there, honey badger." Wade was quick to dive infront of the front door, preventing Logan from leaving.
Vanessa's words echoed in his brain, "Keep Logan here. Make sure he doesn't ruin my girl's night, or I'll-" Wade didn't entirely remember the rest of the threat because God damn did Vanessa look hot when she scolded him.
"Move, lip." Logan growled at him.
"I can't do that." Wade retorted, stretching his body to take up as much of the doorway as possible. "I'd like to keep my dick, and I can't exactly do that if you interrupt their girl's night."
"I don't give a fuck about your dick." Logan huffed, his scowl deepening. Wade was only wasting time by blocking him in. He was going to get you out of that club- even if it meant killing his friend along the way. Or, at least, trying to.
Vanessa and you move against one another, the previous partners you two danced with long forgotten. She knew she had Wade, and that Logan practically claimed you without actually claiming you...but it was still a fun game to play. To flirt with you, to tease you, whether it was friendly or more. It was once only friendly, but after seeing Logan's reaction to when she straddled you and did your make up as you stroked her thighs- well, how could she not amp it up? Vanessa was just as bad as Wade, truth be told. She loved watching Logan's nostrils flare in angered jealousy, in possessiveness. However, he would never interrupt the situation with you present. If he did, then you'd learn how much he wanted you. And that was outright unacceptable. You were too young, too innocent. He felt guilt for even thinking about you. There were plenty of other men your age- but God did he wish you never looked at them.
With your back facing the door as you did a body shot off of Vanessa, Logan's form bursting through the club door went unnoticed by you. His eyes immediately landed on your mouth moving to the shot glass resting in between Vanessa's chest. She had noticed him first and, with a smug smirk. her hand moved to your hair, tugging at it as you downed the shot. Her tongue ran up your face along where a small drip of tequila escaped your mouth. Her eyes remained on his the entire time. Anger coursed through him as he watched you drunkenly melt into her seductions. With clenched teeth, Logan stormed forward to where you and Vanessa were at the bar. Her legs moving to wrap around your hips as she lifted your chin, murmuring a quick apology in your ear.
"Sorry, Hun'" Was all she could get out before you suddenly felt your arm being yanked. Your eyes widened in surprise when you were brought face to face with Logan, who's nose was scrunched in a furious scowl at you.
"Oh-hey, Lo." You smiled brightly at him. His nose scrunched more in distaste. You reeked of alcohol; he could barely even smell the normal scent of you that he adored.
"The hell do you think you're doing?" He spoke through clenched teeth, the vein in his neck popping slightly.
"Um...having fun?" You replied sassily, flashing your own drunk scowl at him.
"That was having fun?" He scoffs, posture straightening as he began to yank your arm.
"Hey, now wait a damn minute!" You huffed, grabbing at a nearby railing that isolated the bar from the dance floor of the club. "I aint going anywhere!"
"The hell you are!" Logan was in your face before you could react, using the only thing he knew- intimidation. He expected you to back down, or at least murmur a smart-ass comment as you surrendered like you always did.
However, you didn't budge. Not this time. You weren't going to be bullied out of having fun. He watched as your cheeks puffed out, a red flush to them from the drinking you had done, your eyes narrowed at him. Your eyebrows furrowed together to in a deadly glare.
"Princess, now is not the time." Logan started, moving to pull your arm once more. You stood your ground firmly, unmoving.
"Don't you princess me, mister. I'm staying." You huffed out, snatching your arm from his grasp as you crossed them over your chest. His eyes flicked to your breasts for a second, he could feel a groan in the back of his throat just at the sight of them. They looked like they'd spill out of your dress's neckline at any minute. He both loved and hated it.
"No, you arnt." He battled.
"You can either stay and party with Vanessa and I or you can leave."
"I aint staying."
"Then you can leave."
"You aint staying either."
"Yes. I. Am."
"Princess..."
"Face it, Lo. I'm not leaving. Now you can either man up and dance with me or leave me the fuck alone." Logan watched as you jutted your chin out, directing your face from his. He sighed over dramatically. You were too damn stubborn for your own good. His hand found your hip.
"Fine."
A grin broke onto your lips as you registered his words. Leaping up, you wrapped your arms around his neck. "Oh! This will be so much fun!" Logn instinctively caught you, gently guiding you back to standing on the floor as you leaned against him, staring into his eyes adamantly. He knew it was wrong to relish the way you pressed against him. It was wrong to enjoy it. You were too young for him, he knew it. Too sweet, too innocent. He didn't deserve you, or your attention. But the way you stared at him now, eyes lidded from a sense of...hell, was that affection he saw in your eyes? It was directed at him? Why? Logan made no move to resist as you pulled him to the dance floor of the club, soon grinding your ass against him.
He watched your hands fly above your head, into your hair, and into the air. He forced his ears to focus on your drunk singing instead of the music the club blasted. He couldn't help but find himself entranced by you. Logan's cock twitched as you grinded your rear against him, his hands instinctively found your hips, guiding you how he wanted you to move as he swayed against you. His mouth soon nipping at the revealed skin of your neck and shoulders.
A groan escaped his throat when your hands moved behind you and into his hair. His hand slid off your hip and towards your thigh, slipping under your dress as his fingertips trailed your inner thigh. Logan buried his face into your neck, sniffing deeply to inhale your scent. The disgusting scent of liquor wafted into his nose. You still smelled too much like cheap gin and shots for his liking. He always considered himself a connoisseur for the smell of alcohol, but he found himself hating it on you. He wanted to smell you, not gin or tequila.
His hand slid out from under your skirt, grasping your hips to stop your movements against him.
"Stop." He grunted out, ignoring the way his body ached to have you against him.
"But..." You pouted softly as you looked back at him, however, upon seeing the seriousness of his expression, you stopped. Pulling away, you turned to face him. "What's wrong?" You asked.
"I can't." He decided with a shake of his head.
"Lo, I'm 21, I'm legal and-" You began, you hated the way he distanced himself from you just because of your age.
"I know you are, Princess." Logan interrupted. "Thats not why I'm stopping." He forced his voice to be softer as he spoke to you, knowing the wrong tone could send you into a drunk crying mess.
"Then why...?" Was all you could get out before his lips pressed against yours, silencing you.
"Because I want you to be fully there when I show you why I'm better than all the shitty men you've taken home." Logan murmured; tone filled with venom when he mentioned your previous flings. A hint of possessiveness clear. You found yourself nodding, silently appreciating the fact that he wasn't going to take advantage of you- even if you were the one throwing yourself at him. "Now come on, let me take you home." His voice was demanding but you were confident it was a request.
"Okay." You nodded, moving to interlock your hands. "Let's get Vanessa."
When Wade saw Vanessa storming his way an hour later, and Logan carrying you over towards his room, drunk and asleep, he was glad he had hidden the knives.
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jacarandaaaas · 2 days
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I notice how (most of) the fandom likes to pin Mirabel as motherly but...Camilo's right there. I can see him getting strict when he needs to be or blurts out the right advice at the right time...which literally shocks everyone when he does but still. In other words, he's the "mom/dad" friend that everybody needs at the right time.
He takes care of kids all day + Is a natural caretaker like Julieta is. We don't know much of his personality other than "mischievous" but taking care of kids from an early age can surely make someone responsible and mature overtime.
Mirabel isn't the town babysitter; she has her own things going on. And I know she loves kids and all, but she strikes more as an older sister/ "aunt who gives you the candy you aren't supposed to have" kind of gal than a motherly type. Don't get me wrong, I honestly think she's good with advice too, but Camilo comes in a close second.
Yet, there's literally a tag on ao3 that's "Mirabel Madrigal acting as Antonio Madrigal's parental figure" that belongs to 94 fics. It's not a lot but still.
I'm okay with it being an au and all, have your fun, but Camilo takes care of kids on a regular basis. Shouldn't he be the one that's seen as parental?
It would be funny to see the slacker get fed up with someone's antics and start scolding like a parent would. I'm sure when it happens it makes the person do a double take because it's not something he does often. Rarely even.
So, when it does happen, it's shocking.
It would be nice to have Camilo be painted as someone who is emotionally mature. Maybe not to the extent of Mirabel, but like I said, he takes care of children. That has to make someone emotionally mature to some extent.
It would be nice to see Camilo not painted as a jerk for once. Sure, he's incredibly blunt but not a jerk! And yes, he's a teen boy, he's going to feel emotions like one, but we SAW him giving tea to his mom when she was freaking out.
Not jerk teenager would do that unless they were forced too. Camilo isn't forced, he wants his mama to be calm so SHE can feel a little better. We can see that by the way he's talking to her.
It would be hilarious to see Camilo using a chancla on someone (maybe a bully who's harassing Mirabel) and ending it with-
"AND DON'T THINK YOUR PARENTS WON'T HEAR ABOUT THIS!"
Sorry for the rant, I didn't intend for it to get that long.
anon you are speaking my language!! I’ve talked about my dislike for parentified mirabel before so it’s nice to see I’m not alone on that!
camilo definitely has a more nurturing side and we see it as early as the opening song! Whilst I wouldn’t go as far to say he acts like a parent he definitely knows how to discipline children and is just naturally good at dealing with them! I would love to see more content that talks about how caring camilo is (I am sick of the jerk camilo thing he’s not heartless guys!) I can definitely see him as more experienced with kids than mirabel as he’s the babysitter she’s more just the fun one who hangs around with them! it’s a very different dynamic as we don’t really see mirabel necessarily looking after kids only entertaining them! As for your point on camilo being emotionally mature I would have to agree! the mothers wouldn’t trust him with their kids if they thought he would be irresponsible! he definitely knows how to scold them even if it’s surprising when it happens! I’m glad you mentioned the tea scene, as I think it shows a different side to camilo! he is caring and he’s good at comforting people! he isn’t gonna try make a situation worse he cares about his mother and wants to assure her! and I hate when people use that scene against pepa too! it is normal to make your mother tea weirdos!!! I love that scene despite how brief it is and we see glimpses of that side of camilo in the comics too!
As for mirabel 100% agree! she definitely strikes me as someone the kids would view as the cool older best friend much more than a parental figure. They don’t want to make her mad because in their eyes she’s cool! she’s fun and entertaining and they don’t want to make her mad! it’s not the case of a parent where it’s they know they’ll get in trouble for it! that’s partly what inspired my camp counselor au lmao! the fact mirabel is so good with kids in a way she makes them feel validated she doesn’t reprimand them she is someone they view as a friend! The mirabel is antonios mother fic genre is one I completely avoid i love their relationship because she is so much more of an older sister figure to him! I’ve said before I don’t like these fics so I tend to avoid them even if I don’t really read fics anymore lmao!
but I agree with most of your points! camilo is always seen as the fun one whilst mirabel is the parental one when in canon it’s the other way around! that’s not to say camilo isn’t fun because he absolutely is but we see him actually babysitting we see mirabel just hanging out with kids for fun! what I really need to see is mirabel and camilo as a babysitting duo that would be so fun!! both of them are 15 and deserve to have fun!! let mirabel have fun!! I would love to see more stuff involving camilos nurturing side for sure though!
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slitheringghost · 5 months
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Hermione As Teacher And Connections To Lily
An interesting narrative thread is how often Hermione's magic and teaching influences other characters' and how often it goes unrecognized, and particularly how it parallels a lot of Lily's own magic saving Harry from Voldemort. (Read on Ao3)
1. Triwizard Tournament
Summoning Charm
he did so badly at Summoning Charms in Professor Flitwick’s class that he was given extra homework — the only person to get any, apart from Neville. “It’s really not that difficult, Harry,” Hermione tried to reassure him [...] — she had been making objects zoom across the room to her all lesson, as though she were some sort of weird magnet [...] “You just weren’t concentrating properly —” (Ch 18, GoF)
Harry still hadn’t mastered Summoning Charms, he seemed to have developed something of a block about them, and Hermione insisted that learning the theory would help. They consequently spent a lot of time poring over books during their lunchtimes (Ch 19, GoF)
“Hermione, I need to learn how to do a Summoning Charm properly by tomorrow afternoon.” And so they practiced. They didn’t have lunch, but headed for a free classroom [...] At two o’clock in the morning, Harry stood near the fireplace, surrounded by heaps of objects [...] Only in the last hour had Harry really got the hang of the Summoning Charm. “That’s better, Harry, that’s loads better,” Hermione said, looking exhausted but very pleased. (Ch 20, GoF)
Flitwick then spends most of a lesson "talking to Harry about the perfect Summoning Charm Harry had used during the First Task".
1.2 Shield Charm
(Full analysis of the Shield Charm and how it's textually linked to Lily is in my meta When Lily Cast Her Life As A Shield)
He was still having trouble with the Shield Charm, though. This was supposed to cast a temporary, invisible wall around himself that deflected minor curses [...] “You’re still doing really well, though,” Hermione said encouragingly, looking down her list and crossing off those spells they had already learned. “Some of these are bound to come in handy.” [...] Come on, Harry,” she added briskly [...] “let’s try that Shield Charm again.” (Ch 31, GoF)
Which Harry then teaches the DA:
He was improving so fast it was quite unnerving and when Harry taught them the Shield Charm, [...] only Hermione mastered the charm faster than Neville. (Ch 25, OoTP)
Then, what Fred and George say makes the real money in the joke shop:
“We’ve just developed this more serious line,” said Fred. “Funny how it happened...” “You wouldn’t believe how many people, even people who work at the Ministry, can’t do a decent Shield Charm,” said George. “’Course, they didn’t have you teaching them, Harry.” “That’s right... Well, we thought Shield Hats were a bit of a laugh, you know, challenge your mate to jinx you while wearing it and watch his face when the jinx just bounces off. But the Ministry bought five hundred for all its support staff! And we’re still getting massive orders!” “So we’ve expanded into a range of Shield Cloaks, Shield Gloves...” “...I mean, they wouldn’t help much against the Unforgivable Curses, but for minor to moderate hexes or jinxes...” (Ch 6, HBP) Although Snape did not know it, Harry had taught at least half the class (everyone who had been a member of the D.A.) how to perform a Shield Charm the previous year. None of them had ever cast the charm without speaking, however. A reasonable amount of cheating ensued [...] Typically, ten minutes into the lesson Hermione managed to repel Neville’s muttered Jelly-Legs Jinx without uttering a single word (Ch 9, HBP)
I love that Harry is then the one to teach Hermione the Patronus Charm - which Remus tells Harry is "a kind of anti-dementor - a guardian that acts as a shield between you and the dementor".
1.3 Four-Point Spell
and the Four-Point Spell, a useful discovery of Hermione’s that would make his wand point due north, therefore enabling him to check whether he was going in the right direction within the maze. (Ch 31, GoF)
“Point Me,” he whispered to his wand, holding it flat in his palm. The wand spun around once and pointed toward his right, into solid hedge. (Ch 31, GoF)
It's reasonable to extrapolate that the spell is Hermione's invention, given that it's the only spell with an English incantation, and inventions are referred to as "discoveries" several times - Remus wrt the Wolfsbane Potion in PoA, Dumbledore's work ("the discovery of the twelve uses of dragon’s blood", "does Skeeter deny the brilliance that led to Dumbledore’s many magical discoveries?"), Harry has to "memorize the dates of magical discoveries and goblin rebellions" and mentions books titled "Important Modern Magical Discoveries and A Study of Recent Developments in Wizardry", Fred says they "spent six months developing" the Ton-Tongue Toffees, etc.
Hermione inventing this is particularly compelling given that it's similar to what Harry's wand does in DH (related to Lily's spellwork deflecting the Killing Curse), and Harry's conflict with her after she breaks his wand.
[...] his wand acted of its own accord. He felt it drag his hand around like some great magnet, saw a spurt of golden fire through his half-closed eyelids, heard a crack and a scream of fury. (Ch 4, DH) He knew exactly what Hermione would say if he expressed any of this: The wand is only as good as the wizard. But she was wrong, his case was different. She had not felt the wand spin like the needle of a compass and shoot golden flames at his enemy. (Ch 18, DH)
Also notable is Hermione solving Snape's Potions riddle, and Harry echoing this with solving the Sphinx riddle during the Third Task (Harry thinking “it was Hermione who was good at this sort of thing, not him” and then “amazed at his own brilliance” when he solves it).
2. Other examples
2.1 Impervius Charm
“I’ve got no chance with these on,” Harry said exasperatedly, waving his glasses. At that very moment, Hermione appeared at his shoulder; she was holding her cloak over her head and was, inexplicably, beaming. “I’ve had an idea, Harry! Give me your glasses, quick!” He handed them to her, and as the team watched in amazement, Hermione tapped them with her wand and said, “Impervius!” “There!” she said [...] “They’ll repel water!” Wood looked as though he could have kissed her. “Brilliant!” he called hoarsely after her [...] Hermione’s spell had done the trick. (Ch 9, PoA) "Harry, didn’t you do something to your glasses to stop the rain fogging them up when we played Hufflepuff in that storm?” “Hermione did it,” said Harry. He pulled out his wand, tapped his glasses and said, “Impervius!” “I think we all ought to try that,” said Angelina. “[...] all together, come on — Impervius!" (Ch 18, OoTP)
Additionally, when Padfoot comes to watch during that PoA match and dementors swarm the field, making Harry hear Lily's murder for the first time, Harry falls from his broom, his Nimbus crashes into the Whomping Willow, others say they thought he was dead and "Lucky the ground was so soft" - of course, it wasn't luck, it was Dumbledore; Hermione then repeats these actions in DH - during the waterfall in the Thief's Downfall (evokes the drowning feeling from dementors; and Hermione additionally uses the Shield Charm there) and immediately after they escape LV in Godric’s Hollow and Harry finally gets the full memory of Lily's death (Hermione’s eyes being emphasized):
“Dumbledore was really angry,” Hermione said in a quaking voice. “I’ve never seen him like that before. He ran onto the field as you fell, waved his wand, and you sort of slowed down before you hit the ground. Then he whirled his wand at the dementors. Shot silver stuff at them. They left the stadium right away [...]" “Then he magicked you onto a stretcher,” said Ron. “And walked up to school with you floating on it. Everyone thought you were...” (Ch 9, PoA) “Yes,” said Hermione. “I had to use a Hover Charm to get you into your bunk, I couldn't lift you [...]" There were purple shadows under her brown eyes and he noticed a small sponge in her hand: She had been wiping his face. (Ch 17, DH) Water filled Harry’s eyes and mouth: He could not see or breathe: [...] Harry heard the cart smash into pieces against the passage wall, heard Hermione shriek something, and felt himself glide back toward the ground as though weightless, landing painlessly on the rocky passage floor. “C-Cushioning Charm,” Hermione spluttered (Ch 26, DH)
2.2 Murtlap Essence
During that PoA practice, Fred and George were debating using Fever Fudge to get out of flying:
“— but you get these massive pus-filled boils too,” said George, “and we haven’t worked out how to get rid of them yet.” “I can’t see any boils,” said Ron, staring at the twins. “No, well, you wouldn’t,” said Fred darkly, “they’re not in a place we generally display to the public —” “— but they make sitting on a broom a right pain in the —” (Ch 18, OoTP)
The knowledge Hermione uses to heal the I must not tell lies scar on Harry's hand helps the twins finish the Snackboxes:
“Here,” she said anxiously, pushing a small bowl of yellow liquid toward him, “soak your hand in that, it’s a solution of strained and pickled murtlap tentacles, it should help.” Harry placed his bleeding, aching hand into the bowl and experienced a wonderful feeling of relief. (Ch 15, OoTP) When Harry next saw Lee, the back of his hand was bleeding rather badly. Harry recommended essence of murtlap. (Ch 25, OoTP) Hermione cast him a stern look. “You’ve got exams coming!” “Told you already, we’re not fussed about N.E.W.T.s,” said Fred. “The Snackboxes are ready to roll, we found out how to get rid of those boils, just a couple of drops of murtlap essence sorts them, Lee put us onto it...” (Ch 26, OoTP)
2.3 Magical Eavesdropping Methods
Harry frankly marveled at the fact that Hermione could research magical methods of eavesdropping as well as everything else they had to do. (Ch 28, GoF)
People have theorized that Hermione’s research while she was taking revenge against Rita Skeeter may have aided Fred and George develop the Extendable Ears, esp. since she was staying at 12GP that summer.
2.4 DA Galleons
Hermione's inspired by Voldemort's magic to invent the DA's communication method; Draco then gets the idea from that to carry out his Death Eater mission, enchanting his own coins to secretly communicate with Rosmerta, and also gets the idea to poison the mead from Hermione, having "heard her talking in the library about Filch not recognizing potions".
“You know what these remind me of?” “No, what’s that?” “The Death Eaters’ scars. Voldemort touches one of them, and all their scars burn, and they know they’ve got to join him.” “Well... yes,” said Hermione quietly. “That is where I got the idea... but you’ll notice I decided to engrave the date on bits of metal rather than on our members’ skin...” “Yeah... I prefer your way,” said Harry, grinning, as he slipped his Galleon into his pocket. (Ch 19, OoTP)
Notably, Lily's blood magic - unlike Hermione's and very like Voldemort's - does burn Voldemort's skin.
Similarly significant is Hermione's invention of the SNEAK curse - where the DA members all sign the binding contract in the Hog's Head, the same establishment where Trelawney gave the prophecy, and the binding contract incorporated in Lily's magic. Hermione enchants ~28 coins for the whole DA and creates the curse within the span of ~a month.
2.5 O.W.L. exam
Three rows to his right and four seats ahead, Hermione was already scribbling… He lowered his eyes to the first question: a) Give the incantation, and b) describe the wand movement required to make objects fly... Harry had a fleeting memory of a club soaring high into the air and landing loudly on the thick skull of a troll... Smiling slightly, he bent over the paper and began to write
On the whole Harry thought it went rather well; his Levitation Charm was certainly much better than Malfoy’s had been, though he wished he had not mixed up the incantations for Color-Change and Growth Charms (Ch 31, OoTP) the exam to which Harry was looking forward least and which he was sure would be the one that would be the downfall of his ambitions to become an Auror. Sure enough, he found the written exam difficult, though he thought he might have got full marks on the question about Polyjuice Potion: He could describe its effects extremely accurately, having taken it illegally in his second year. (Ch 31, OoTP)
Hermione is linked to Harry's Charms and Potions exams, the subjects most directly tied to Lily. Important to note that Professor Marchbanks praises Dumbledore for having “done things with a wand I’d never seen before” during his Charms and Transfiguration N.E.W.T.s - which Hermione didn't get to take 'cause of the war; and Harry and Neville are acknowledged as doing better in Potions without Snape's presence - clearly true of Hermione's potential too as her best accomplishment was brewing a N.E.W.T. level potion second year, outside Snape's supervision (which took a month, and then she spent 2 months in the hospital due to petrification/Polyjuice turning her into a cat).
2.6 Body Bind Curse
Harry turned to Hermione. “Do something,” he said desperately. [...] “Neville,” she said, “I’m really, really sorry about this.” “Petrificus Totalus!” she cried [...] Neville’s arms snapped to his sides. His legs sprang together. His whole body rigid, he swayed where he stood and then fell flat on his face, stiff as a board. [...] “What’ve you done to him?” Harry whispered. “It’s the full Body-Bind,” said Hermione miserably. (PS)
Interestingly, Harry instinctively copies what he saw of Sirius in SWM during the DoM sequence, using the full Body Bind for the first time (at least, that we see on screen). Hermione compliments Harry on it, calling back to her being the first one to show him first year - and her being cursed right after echoes the description of Sirius falling through the veil: "the second jet of light hit him squarely on the chest", his eyes widening in shock and the "look of mingled fear and surprise".
Sirius said, “Petrificus Totalus!” and Snape keeled over again at once, rigid as a board. “LEAVE HIM ALONE!” Lily shouted. She had her own wand out now. James and Sirius eyed it warily. (Ch 28, OoTP) “Petrificus Totalus!” shouted Harry, as the second Death Eater raised his wand [...] “Well done, Ha —” But the Death Eater Hermione had just struck dumb made a sudden slashing movement with his wand from which flew a streak of what looked like purple flame. It passed right across Hermione’s chest; she gave a tiny “oh!” as though of surprise and then crumpled onto the floor (Ch 35, OoTP) Harry seized his chance: “PETRIFICUS TOTALUS!” The spell hit Dolohov before he could block it, and he toppled forward across his comrade, both of them rigid as boards and unable to move an inch. (Ch 35, OoTP) Springing up, Harry yelled, “Petrificus Totalus!” Once again, Dolohov’s arms and legs snapped together and he keeled over backward, landing with a crash on his back. “Nice one!” shouted Sirius, forcing Harry’s head down [...] (Ch 35, OoTP)
2.7 Unbreakable Charm
Not something Hermione specifically taught, but also interesting is Hermione mirroring Barty Crouch Jr. during his Unforgivables lesson (and saying Harry gave her the idea when he mentioned "bugging").
Moody got heavily to his mismatched feet, opened his desk drawer, and took out a glass jar. Three large black spiders were scuttling around inside it. (Ch 14, GoF)
“Oh not electronic bugs [...] Rita Skeeter [...] is an unregistered Animagus. She can turn —” Hermione pulled a small sealed glass jar out of her bag. “— into a beetle.” [...] Inside were a few twigs and leaves and one large, fat beetle [...] Hermione took the glass jar back from Ron and smiled at the beetle, which buzzed angrily against the glass. [...] “I’ve put an Unbreakable Charm on the jar, you see, so she can’t transform. And I’ve told her she’s to keep her quill to herself for a whole year. See if she can’t break the habit of writing horrible lies about people.” (Ch 37, GoF)
Hermione imprisoning Rita Skeeter in a jar vaguely references Lily and Harry's actions in 1981 leading to an "imprisoned" LV in Albania; this also happens a few chapters after Priori Incantatem, and Harry and LV under the web of light evokes insects trapped underneath glass:
The golden thread connecting Harry and Voldemort splintered; though the wands remained connected, a thousand more beams arced high over Harry and Voldemort, crisscrossing all around them, until they were enclosed in a golden, dome-shaped web, a cage of light, beyond which the Death Eaters circled like jackals, their cries strangely muffled now... “Do nothing!” Voldemort shrieked to the Death Eaters, and Harry saw his red eyes wide with astonishment at what was happening, saw him fighting to break the thread of light [...] and the golden thread remained unbroken. “Do nothing unless I command you!” (Ch 34, GoF)
Then the phoenix song comes from "every thread of the light-spun web vibrating around Harry and Voldemort", and a voice saying Don't break the connection (elaborated here).
3.0 Blasting Curse
All this comes full circle in the Godric's Hollow graveyard in DH (a deeper analysis also for another post), where Hermione mirrors what Harry did because of Lily as a baby (and also Harry's actions at the start of DH while flying during the Battle of the Seven Potters): blows up the house (“Confringo") and enrages Voldemort as she and Harry fly out the window - fly from death - together.
#reposting this now that my posts are showing up in tags#hermione granger#hermione jean granger#lily evans#lily evans potter#harry james potter#tom riddle#tom marvolo riddle#lord voldemort#voldemort#harry potter meta#hp meta#i don't like everything the narrative does in this area as a lot of it definitely also shows jkr's gender essentialism and misogyny#that combined with jkr weaving this in so subtly most people don't notice#makes it... certainly not the feminist flex she thought it was lol. and well. despite this post i'm not actually a hermione girl lmao#i'm frankly not a ron girl either i only care about harry. but i dislike the way it does ron dirty#RON was given a willow wand in poa and shields harry with his body. where's my follow through on that!!!#lol @ harry being like 'but did he want to be like his father anymore?'#and yet instinctively using the spell his godfather used on snape thrice. all in the beyond the veil chapter too ;_;#anyways. so many criticisms on fanon hermione and fans ~writing movie super genius hermione~#are ‘she’s being written as brilliant/powerful as dumbledore/LV/etc.’#hermione IS a young dumbledore. she was doing what dumbledore was doing much younger than him and while it was her humanity under attack#and the majority of her hogwarts years were taken up directly dealing with/undoing tom riddle's bullshit. no offense to tom and all.#she even clearly gets god figure status like lily and All Those Men (hermione's 'fiery crosses' in the DoM sequence)#which would be fine but well. jkr Didn't Have To Do That To Ron#also. i kept thinking how strange it was that people kept saying harry's the only person ever/first person#to survive the killing curse. i was like - but horcruxes? voldemort's done it too??? what????#now i realize it's intentional that harry takes the credit for it while LV gets no credit LOL
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fragmentedblade · 6 months
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Boothill's presentation being entirely on the twitter post makes me think he will be irrelevant in the story in the long(ish) run, and that the game itself won't dwell on him almost at all
#Kinda like Argenti but Argenti seemed to be part of a larger lore and worldbuilding#Boothill doesn't even give me that vibe#Cool design though. I do love revenge stories and western films so...#*sighs* I guess I may consider him if he's fun to play with and the story is interesting. I hope he takes Aventurine out of the grave#(Or do I? Emotionally I do. Rationally I think I may lean more towards 'keep Aventurine dead' tbh)#Imagine if his revenge is against the IPC in general and Aventurine in particular but when he gets there Aventurine is already dead#The enormous fail that would be hahaha#Automaton cowboy is such a good design though I would have liked it more had they taken the automaton way enhancing the clockwork thing#instead of the cyborg one with the futuristic air. What can I say I do love automatons and clockwork#and to me they're far superior aesthetically than cyborgs. Not into cyborgs and robots at all. Sorry Screwllum. Herta most beloved design#I wonder if his gameplay will revolve around some killing himself mechanic#I don't know what to say I do love those things gameplaywise. I love the risk they add and how they make one strategise a little more#Even beyond the story and the lore‚ Blade is still my fave character to use. So fun so flexible and ironically so reliable despite the risk#Abfksndk rambling#I am thinking of Aventurine and I'm thinking of Fu Xuan. I think I'll skip Robin unless they go dark-dark with her#but I'm still considering Sunday if they make him shady. I was looking forwards to Firefly but I've disliked her writing a lot#so for now she's a big skip. I wouldn't mind getting Topaz given I love the FUA mechanics and the SU#but I like other characters more and I don't like her design at all so I'll skip her too#Couldn't care less about IL (I have him in an alt account and I don't like him at all) so that's a big skip too#I like Screwllum but not enough for now. Hmmm I guess I could get one shielder since I do love them as characters#and then save until one character really convinces me. Boothill‚ Robin‚ Sunday hmmm I hope Sunday is shady and grey#I wonder if they'll bring Huaiyan. I would give a leg for Huaiyan. Yeah I've not moved on from the Xianzhou I love that place#and I adore Huaiyan and the Zhuming. I so hope we'll get to see that ship#I talk too much
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dutybcrne · 5 months
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Thinkings thinkings of Fatui!Kaeya have been reawakened in reviewing Arle's teasers/animations
#☆ ┆ ( .ooc. );#//Whether it's Dad!Pierro or not; I do love the idea of him being left in the care of the Fatui/House of Hearth#//Tho timelines considered; he prolly would be in Pierro's personal care while Arle goes through her Traumatic Matricide Experience#//Doubt the man would want to leave him out of his sight; Khaenri'ahn/Alberich ties considered#//Or maybe he was raised/trained to fight under Signora. Or even for Columbina (her namesake's ties to Pierro's; considered)#//Tho also do LOVE the idea of Kae and Taru growin up together in the Fatui ranks and being the disastrous + shy boi duo#//Tho Kae'd prolly have less to hide/fear with them when it comes to his heritage. The strictness he'd be raised with though...#//Eh; Taru could bring him out of his shell even still jdbgfkf. If anyone can; he deffo could. His little wintry sunshine#//So maybe he'd grow into his peacock self a little more naturally; even if perhaps still out of necessity/for ease of his missions#//Less of a facade to hide his grief/missing pieces tho; more like the way Taru is charming & goofy to lower people's guards#//Still has his little habit of testing people deffo is Much worse and much more sadistic when it comes down to it#//Particularly towards fellow Fatui who disrespect him or their comrades; or just someone he ends up disliking in general#//Does 'test' new comrades; but is more willing to step in & help them if need be. Wants UTMOST trust; determination & loyalty in his men#//So will only ever take those who push to complete the mission at all costs; even themselves/willingly ask him for help when they need it#//Dislikes those who run; & LOATHES cowards who abandon comrades to save themselves; he WILL deliberately make sure they don't make it back#//Still employs his intel gathering methods as normal verse; but has preying mantis tendencies when it comes down to it nbcfjgf#//ESP if they try to take advantage of/blackmail him in some way. Or worse; those who betray him. He is meticulous & VERY ruthless abt it#//His signature is decapitation & an unmelting (Abyssal energy-laced) ice shard through the heart; around which he'd carve a stylized one#//If those informants keep being useful to him; they are safe; and treated so lovingly by him; spoiled rotten with gifts & favors aplenty#//Once they lose their usefulness...well; regrettably he cannot leave any loose ends. These become frozen as statues for him to keep#//'Precious mementos of lovers & conspirators'; he'd call them. He'd keep them in his private home in Snezhnaya#v; glacialis pavonis (fatui!kaeya)#//If he had to have a Harbinger title/name (maybe bumped up for when Scara erases himself); he'd prolly be l'Innamorato#//Fitting of his methods (is also the remaining role of Commedia dell'arte lololol). He is saccharine sweet; pretty & deadly as a belladonn#//Deffo would have tango-based motifs rather than waltz; would favor frost-laced roses. Might even leave those with his victims too#//Can you tell I listened to Rondo Across Countless Kalpas as I wrote this up jhbfjgkfhf#hc; kaeya#//I mean yeah lol. I have so many more thinkings abt this verse aaAAAA#//Am torn if I want his to use a Cryo Delusion; or have him with Cryo Vision and an Anemo Delusion. Do like that for Cryo Swirls#//Then his rage/scorn could be likened to a Blizzard. Do like that image. Deffo favors his Abyssal powers more tho; maybe THAT'd be better
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brittlebutch · 3 months
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the thing about Aelwyn that I think about a lot is that there's a lot to the notion that she, to a certain extent, was so abrasive with Adaine because of how obstinate Adaine is with their parents. If you have based a chunk of your personality on the precept of "The only way to protect myself is to meet my parents' expectations and obey them at all costs", then every time Adaine pushes back against them, there is almost unquestionably a fear-response -- even if you aren't the one who set your parent off, their stress/frustration can fill a room to the point of becoming smothering anyway. And if you don't feel safe getting mad at your parents for being a source of stress/fear in your life, then invariably the only thing you can do is begin to resent the third-party who you perceive as setting them off for no reason instead of playing it safe, like you do.
#N posts stuff#NOT saying this in a 'oh poor aelwyn; adaine's such a Problematic Asshole' way lmfao -- that wouldn't make Any sense#but just sort of in an idle 'what Were Aelwyn's motivations and reasonings for her role in things?' musing#i think that Aelwyn was like. to an Extent was kind of drinking the kool-aid in a way that only really got destabilized after being torture#of like 'Adaine is treated badly bc she behaves badly. i am a good daughter so my parents treat me better' being completely shaken#when Aelwyn has been completely destroyed by torture - even if she doesn't remember the mental effects she's still Physically#affected - and her parents continue to push her and refuse to allow her to rest and blatantly could Not care less about her health#and that triggering an 'Oh. I wasn't Earning any real love/respect; I'm just an easier Tool to use than Adaine is' realization#but Brennan does also make it clear that Aelwyn was Afraid of their parents in a way that I'm not sure Adaine was#which is interesting to think about. Adaine blatantly Dislikes their parents and knows that she's being mistreated and resents that#but with how freely she talks back to them - I don't think they Scare her? at least up until her dad makes more overt attempts to harm her#and even then she seems to shift into 'well I just need to Defeat them then' mentality instead of a 'that's Scary' kind of feeling#i DO NOT think that Adaine is like. better off or better adjusted or anything; i think she's just dysfunctional in a different way#anyway i am just interested in the notion that Adaine and Aelwyn both kind of saw each other as 'Aggressor' and resented each other for it#until Aelwyn was able to have that final realization about the like. full-scope of their parents' cruelty and like.#was able to sever that cycle enough to See Adaine fully and allowed them to reach out to one another finally
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biancabelairs · 2 years
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i am once again asking if aew is aware that saraya is not a babyface lmao
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grandwretch · 27 days
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if winds of winter comes out and Sansa and Jon's friendship was a TV show hallucination idk what I'll do. set myself on fire? drown in a lake?
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celibibratty · 8 months
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i thought reddit were more down to earth, no!, this is not being down to earth, they are just rude...just rude!/jerks!, it-was-only-supposed-to-be a text saying that the pak mei form should have on Nintendo switch.........i have a fucking fuss/fighting magnet for some fuckin reason on this shit💢🔥 anything I say on this shit site appears a bunch of motherfuckers to disagree or complain about something, trying to be the known at alls, don't mess with me, that i don't mess with you, if you gonna bite/come to me with bad heart shitty comments, i will bite you too(and i will bite HARD), don't try me, i not in my best state of spirit🔥💢, you so coward and dumbass that you need a bunch dumbass homies like you to defend your shitty behaviour/comments so you feel right/in power, whata hell, i just do/write things on my own little way if don't like/don't have patient to read it, FUCK YOU!, so you not the person to read this, it makes me feel sad how such a cool game like sifu attract such motherfuckers(come on ana i already know/notice that since the moment that the game released (february 2022), don't get so surprised, gamers/fight game community is shitty), stop, stop, stop with this, i used to thought the same thing with lis2 on 2020/weird diazcest and extremist anti phase, i shouldn't take this things from heart, shitty people will always exist on things that you like(it's not the things fault, don't blame them, Ana)
#reflection#reddit#Bunch motherfuckers that play the victim/act to be better than others#*it's so immature to not do forgiveness* it's not me the one that it was trying too hard to impose a belief on...#Someone that just simply don't believe It/won't change their mind i respectfully disagreeing and you still trying who is the true immature?#Talk about forgiveness/forgive in the game is easy(s1fu is just a fuckin game) i want to see do it on real life🔥#Bunch of 20s years old motherfuckers dudes who think are better than others just because they are adults playing videogames#God forbid if those motherfuckers know that i'm a woman the misogyn skin would release(i think they think i'm a dude cuz of the way i talk)#God that person was the ONLY person that it was nice to me/say something cool/that added something(I was kinda Lucky)...#And i not even know if i can rely much on that too but they were nice#I don't wanna use/look at this shit ever again even the nice post i don't to see it anymore💧(but was still cool/Nice)#What happened on reddit stays/dies on reddit!#Reddit people are shitty and annoying and judge you for anything and when you defend yourself they play the victim and dislikes your post#A BIG FUCK YOU RIGHT IN YOUR ASS🖕🖕🔥💢#Fuck you too project of wannabe the mature person#People literally come to MINE! post being some bitchy-ass motherfuckers and i'm the disrespectful one *FUCK-YOU i'm done*(like ep 4 sean)#Only marina to save me open up to her changes everything(she makes me better)#(sigh)i'm okay i just venting I Will get over all of it i'm fine 😓💨 i just expressing this to be a reminder to myself and...#Maybe other people can relate too#Never will touch this hellish thing again#Fuck pak mei form or others people interaction#At least on my place/blog i can ramble/write my big texts in peace without no motherfucker complaining about it in my fuckin face...#and tries to make this mine problem(*bro* is your own problem if you can't handle my Crazy style of writing not mine)#I still want/wanted the pak mei form💧
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klara-rosa · 10 months
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🤡
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louisa-gc · 5 months
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how to start reading again
from someone who was a voracious reader until high school and is now getting back into it in her twenties.
start with an old favourite. even though it felt a little silly, i re-read the harry potter series one christmas and it wiped away my worry that i wasn't capable of reading anymore. they are long books, but i was still able to get completely immersed and to read just as fast as i had years and years ago.
don't be afraid of "easier" books. before high school i was reading the french existentialists, but when getting back into reading, i picked up lucinda riley and sally rooney. not my favourite authors by far, but easier to read while not being totally terrible. i needed to remind myself that only choosing classics would not make me a better or smarter person. if a book requires a slower pace of reading to be understood, it's easier to just drop it, which is exactly what i wanted to avoid at first.
go for essays and short stories. no need to explain this one: the shorter the whole, the less daunting it is. i definitely avoided all books over 350 pages at first and stuck to essay collections until i suddenly devoured donna tartt's goldfinch.
remember it's okay not to finish. i was one of those people who finished every book they started, but not anymore! if i pick up a book at the library and after a few chapters realise i'd rather not read it, i just return it. (another good reason to use your local library! no money spent on books you might end up disliking.)
analyse — or don't. some people enjoy reading more when they take notes or really stop to think about the contents. for me, at first, it was more important to build the habit of reading, and the thought of analysing what i read felt daunting. once i let go of that expectation, i realised i naturally analyse and process what i read anyway.
read when you would usually use your phone. just as i did when i was a child, i try to read when eating, in the bathroom, on public transport, right before sleeping. i even read when i walk, because that's normally a time i stare at my screen anyway. those few pages you read when you brush your teeth and wait for a friend very quickly stack up.
finish the chapter. if you have time, try to finish the part you're reading before closing the book. usually i find i actually don't want to stop reading once i get to the end of a chapter — and if i do, it feels like a good place to pick up again later.
try different languages. i was quickly approaching a reading slump towards the end of my exchange year, until i realised i had only had access to books in english and that, despite my fluency, i was tired of the language. so as soon as i got back home i started picking up books in my native tongue, which made reading feel much easier and more fun again! after some nine months, i'm starting to read in english again without it feeling like a huge task.
forget what's popular. i thought social media would be a fun way to find interesting books to read, but i quickly grew frustrated after hating every single book i picked up on some influencer's recommendation. it's certainly more time-consuming to find new books on your own, but this way i don't despise every novel i pick up.
remember it isn't about quantity. the online book community's endless posts about reading 150 books each year or 6 books in a single day easily make us feel like we're slow, bad readers, but here's the thing: it does not matter at all how many books you read or what your reading pace is. we all lead different lives, just be proud of yourself for reading at all!
stop stressing about it. we all know why reading is important, and since the pandemic reading has become an even more popular hobby than it was before (which is wonderful!). however, there's no need to force yourself to be "a reader". pick up a book every now and then and keep reading if you enjoy it, but not reading regularly doesn't make you any less of a good person. i find the pressure to become "a person who reads" or to rediscover my inner bookworm only distances me from the very act of reading.
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lordsovorn · 6 months
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Strange how people keep saying that "Shuro hates in Laios the same traits he supposedly loves in Falin", which is...
Seriously, look at him and his dialogue - does he hate Laios for being a monster freak? For being nerdy and weird and loving nature? For eating bugs? No, that's not it.
Shuro hates* Laios for being so profoundly socially inept (from his perspective).
The key difference between Touden siblings isn't that Falin is a pretty girl - the key difference is that Falin is caring and accommodating to other people, and Laios is awkward and unobservant, seemingly egotistic at the surface level.
(others have already written wonderful essays on why and how they grew up like that)
It has to be noted that Shuro is a sheltered noble from a land where proper etiquette is paramount - he is used to people being incredibly subtle AND incredibly observant around him. He comes from a high-context culture where everyone assumes things based on lots of social cues and shared understanding of context. That's not even a matter of being neurotypical, that's his culture (in addition to his personality and brain chemistry)
He is also rather introverted as person and doesn't have many friends. Even his attachments and emotions in childhood are expressed subtly, in a restrained and proper way. He is polite and refined, perfectly fitting into his house's expectations - even if that means repressing his childhood interests and little weird joys.
In that particular way, the opposite of Laios.
Shuro hates* Laios for being the opposite of the image HE was grown into. This strange man is so utterly insensitive and so open about it - he has no sense of shame (like Shuro), no tact and ability to shut up (like Shuro), no restraint (like Shuro). Look at him talking non-stop about things he wants to talk about and having fun (unlike Shuro) while completely overestepping Shuro's obvious boundaries!
The boundaries, I must say, that not only never before needed to be spelled out, but in Shuro's upbringing and culture would be as ridiculous to spell out as "I want to pee, so I'll go to the bathroom and remove my pants and sit on the toilet and release the sphincter holding my pee in my pee bladder"
Falin is not only awesome in his eyes for being weird and in touch with nature, but for being very delicate, observant and caring AT THE SAME TIME. She is a gem in Shuro's eyes, a miracle of his dreams.
In Falin, he not only sees a nerd-freak - he sees a hope for an introverted, polite, restrained person like himself to reconnect with that love for nature and nerdiness and freakiness.
Laios isn't like that. Laios is unobservant for subtle cues - and so a lot more loud, persistent, enthusiastic and unwittingly annoying. Yes, Falin has all that inside her too - but she restrains herself in order not to be a burden. And so does Shuro, in order to fit expectations. There's similarity between them in that regard, between two introverted and restrained weirdos. And a hope for a kindred, more open soul, from the more restrained Shuro's perspective.
* - I don't think Shuro's feelings to Laios are properly described as hate. Yeah, in his darkest moment he says that, but honestly it felt more like an accumulated stress from a continuous cultural and personal misunderstanding, rather than a profound personal hate.
...
What was the post about?.. Oh, yeah, Shuro loving Falin and disliking Laios. That's not him being too horny to think, that's him loving in Falin the defining difference between the two - they aren't gender-swapped clones, after all. Give my boy some respect and nuance.
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room-surprise · 1 month
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
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[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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monicahar · 1 year
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“what are you doing?”
you comically cower behind his back even further.
“hiding.”
“...why?”
“because there's a flipping lion in the room with us, JING YUAN. that's what.” you snap back angrily.
if you're wondering how you got into this predicament—it's not that far from being akin to a kidnapper leading on a child with sweets and delicacies.
under the guise of work and a few promised cuddles, he had made you follow his steps into his home—now with you glued to his body like it's your own lifeline. the snow-white lion snugly lies down by the only exit of the room you're both occupying—having just introduced herself when it came to jing yuan for a few pets, scaring the bejeebers out of you when its fur had grazed the back of your thighs all of a sudden.
the lion only shows confusion yet complies when jing yuan coaxed her to go away for a few moments. in other words—for you to take a breather.
in response to your much evident suffering and growing impatience, a mirthful laugh escapes him, craning his head to look at you over his shoulder to throw you a small mischievous grin “it's just my cat. i don't see the problem.”
“that's fully grown lion, you scoundrel!” you hit his back weakly, whisper-yelling as if said lion would attack you if you spoke any louder. “a-ah...it's looking at me weirdly. it's definitely thinking of how delicious i am!”
“mimi is very gentle. i doubt she's thinking of such a thing.”
you sink further in his shadow when the lion catches your wary gaze with a tilt of its head. “jing, please. it may like you, but i doubt that a territorial species would enjoy having a stranger around its person bubble.”
“you're free to leave anytime, darling. i'm not forcing you to stay.” he says coyly.
“with how your adorable little mimi is standing right by the door—i doubt i can leave of my own accord.”
“so you think she's adorable? good to hear that.” oh, now he has selective hearing?
“jing yuan. please.” you kneel down and tug on his robes pleadingly, catching him off guard to the point he has now decided to fully turn towards you in mild surprise. “i really don't know how to deal with this! i don't dislike her or anything, i'm just super scared that she won't like me and would—”
“calm down.” your lover couches down before you, hand raising to pat your head. “she doesn't bite. i promise.”
“how are you so sure?” you question incredulously, ignoring the way your heartbeat quickens at his actions. “even if she's domesticated, she's still an animal that thrives on her own survival instincts.”
“dearest, would i really have taken in a pet if it was openly feral?”
“yep. you would.” you reply in a heartbeat.
his eye twitches in return.“ahem—okay, so as i was saying,” standing up to his full height, he stretches out a hand towards you, staring at you softly as he does so. “we both know i adore delicate and gentle things, [name]. mimi is exactly that—hence why i didn't mind taking her in and burdened you with meeting her.”
you raise a brow. he shrugs, opting to resign upon your obvious reluctance on the matter.
“truthfully, i wished to see my two favourite companions to bond and get along with my own two eyes,” he heaves an apologetic huff, a tad bit disappointed whilst you only stare in surprise, “but if you're really uncomfortable with it then i suppose i shouldn't force you.”
he helps you up with ease when you finally put your hand on his, hastily padding off the dust that was caught in your clothes upon kneeling down.
grasping your hand comfortingly to calm your nerves, you hate that it work flawlessly upon his touch.
“let's go?”
you were about to nod—until your gaze catches the lion's once more.
...pretty eyes.
snowmoon.
your heart clenches at the realisation.
“on second thought...” you trail off, watching as the mammal sits up in anticipation at your eye contact. jing yuan raises a brow at you, “i think i'll try interacting with her.”
he huffs out a deep chuckle, “really, you don't have to—”
“mimi?” you call out, leaning sideways to look past behind your lover's tall figure. he does the same, turning his head over his shoulder to look at the same direction you're fixated on.
the lion perks up, and starts walking towards you. you grin, but not before whispering back to jing yuan,
“if she actually bites me, we're breaking up.”
“no promises.”
you finally pat the lion's head after about an hour of excessive whining it'll bite you, finally havin found the courage to actually see it as a mere domesticated cat whilst glaring daggers at the owner.
“mimi...attack that bad guy.” you point at him, face still looking smug as ever.
“she won't listen to y—” said lion pounces on him.
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idek what this is fiakehwjbsksbw i cant write no more man,,,,*/proceeds to make another jingyuan drabble in google doc
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rxmye · 3 months
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" 𝐌𝐘 𝐌𝐔𝐒𝐄 "
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𝐘𝐀𝐍𝐃𝐄𝐑𝐄!𝐀𝐑𝐓𝐈𝐒𝐓 𝐗 𝐑𝐄𝐀𝐃𝐄𝐑 — For so long, he found art in his surroundings, nature was his muse . . who would've thought that he'd be able to find another muse, within you.
gender neutral reader / yandere oc x reader / obsessive / unhealthy themes / I guess the reader is his 'hater' / perfectionist yandere / kind of egotistic yandere / he has a praise kink frfr / maybe a bit self centered . . / kind of unedited / also might appeal to ppl with a savior complex
masterlist | requesting rules | character info . . . a/n: I feel like Lore takes up a good chunk of this fic, but enjoy . . also might be one of my longest fics . .
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He was a calming presence, and a thoughtful friend to all he called his own. Elegance took a human form, in Xavier Wilson—A beautiful work of art indeed . . Born presenting a talent that could rival many others in the industry.
From a young age, Xavier presented himself as a man of the arts, often drawing out vivid tapestries of his dreams or memories. He would often lose himself in the pages of his notebook, scribbling away with intricate drawings and stories, his mind was his own magnum opus.
However—people was never his strong suit. It left a bitter taste in his mouth, surely if he was as magnificent as those around him expressed, he'd most certainly be able to recreate the portraits of those around him?—But no, none of his portraits could compare to his various other works.
As he got a bit older, his mother decided to enroll him in classes that could help expand his talents, which ranged from various music lessons, theater (didn't end well), art history—etc . . .
Xavier let out a breathy sigh, staring at the keys of the grand piano absentmindedly—his gloved fingers gently glide over the keys, tired would be the best way to describe him as of right now—his professor had left an hour ago, yet Xavier couldn't find it in himself to move.
Truth be told, Xavier wasn't a fan of music, he preferred quiet solitude—and though he had long since gotten used to the sound of the piano, violin, and any of the other ridiculous instruments his mother was so keen on getting him to play—he still preferred the silence over all.
Over the course of time, Xavier disinterest towards music dimmed—Alongside his distaste towards instruments . . He figured the reason he disliked it so much was due to his inability to play as perfectly as his professor . . Xavier was a perfectionist, and anything he couldn't perfect was simply 'wrong' in his eyes, and as he reached his teen years, he accepted that fact wholeheartedly.
Xavier stood still, as his mother fixed his tie for him—he could do it himself but he let her enjoy this moment, she always disliked watching her son 'grow up so fast'—"are you nervous?", she asked softly, gently holding his hands, smiling so brightly.
'Am I nervous?—' he thought, clearly not. He felt calm, neutral even. It was his first big show, yet internally he knew that things would end well for him, he could feel it. He's always been lucky, in fact his father's nickname for him as a child was quite literally 'Puer aureus' which translated to 'the golden boy' from Latin.
He clicked his tongue, a common habit of his—especially when he wasn't being exactly truthful—he paused for a moment as if to think, then he smiled at his mother, "Just a bit, but I'll be fine" he spoke calmly, gently squeezing her hand to reassure her. "Don't worry, I've prepared well for this . . Haven't I?"
Praise, he adored praise, and that day he received quite a lot of it—not just from his parents, or acquaintances . . .—but crowds of people. Honestly, it stroked his ego, quite a bit . .
By seventeen years of age, Xavier's talent was known worldwide, his rise to fame quite massive and fast . . He had to attend class, while also hosting live performances and art galleries. (such a struggle, really . . .)
University admissions were coming around, and most of his friends had chosen what schools they plan on applying to—what path they plan on going into—what school they hope to go to the most, the conversation was an eye opener and yet it all felt so bitter.
Xavier tapped his pen on the table, zoning out from the conversation his friends were having . . only to zone back in when Neva spoke, "—so Xavier, have you decided where you'll be applying too . . ? I'm sure you'll get in."
He clicked his tongue in response, closing his eyes absentmindedly as he spoke, "To be honest, not really . . probably something arts related?", Xavier was about to speak up again but stopped himself, starring down at the table, a sigh escaping his lips.
"That seems like a waste of money", he looked up, starring at Oliver with questioning eyes, and Oliver quickly explained himself, "Art school is great and all—But it won't really make much of a difference for you, in fact the rules could restrict your talent . . It could be better for you to just try something new? You're good in school a degree outside of your comfort zone may be something good for you!"
He hated that his friend was right, he hated being wrong. He prided himself for always knowing what was best for himself and his abilities, and in a spur of pettiness he found himself taking art anyway, trying to prove his friend wrong . . even though he was well aware his intentions were pure in all ways.
Xavier had done well in his courses so far, and with his fame, he was breezing through classes—and yet, when the topics of portraits came up . . he found all that floating out the window.
None of the models they had for class, felt right—none of the art he did, felt authentic . . felt like himself, when it came to art, Xavier took everyone to paradise, his art felt like peace . . his art was calm . . his music was soft, lulling almost . .
Yet now, as he stared at his canvas, covered in mixed harsh colours, a vibrant mess of paint, his brushes wrecked, paint dripping from the easel . . It felt like anything but calm.
And that's when he dropped out, a question to his perfection would wreck the fragile image of himself he had created in his mind, a man so perfect and lucky in his own right a humbling experience like that was to never see the light of day.
Xavier found himself turning to something different, just like Oliver suggested, his alternatives were selective, yet he kept many paths open, Photography, fashion, and business were his top picks and things he found himself surprisingly enjoying . . Surely if he could paint and create melodies of such wonders, then he can stitch some fabric together, solve a few equations, and take a few photo's here and there just fine . . right?
A few years had past, and Xavier was now running his very own Luxury fashion line, he still hosted art galleries here and there, and composed music on the side, but his business took up most of his time.
But on his free days he'd turn to photography, taking pictures of things he sought comfort in . . and people, he'd often take pictures of unsuspecting people, pretty ones . . people not so pretty as well, just to try and recreate the life they had on a canvas . . yet somehow always failing to do so.
The moment Xavier found himself close, he'd reach a dead end . . and that destroyed him, internally.
Over the years, he accepted the small flaws in his behavior, and tried his best to reform them, presenting himself as the perfect public figure. He did go to therapy in the past, but when things started rising up, he quit entirely.
Xavier laid back on his office chair, and scrolled through his recent posts comment section, and as expected almost all of it was praise . . some of envy, but that only fueled his ego more . . Until he found a comment that set him off, "His art is so melancholy, it feels a bit sad . . His previous works were brighter, like more happy but now it kind of feels sad . . Like the life in his work isn't there anymore."
Xavier stared at the comment dumbfounded, never had he received that kind of feedback . . portraits he drew were indeed lifeless, but his other art was always regarded as lively, and that was what he always strived for . . Curious, and in a fit of rage . . he clicked on the commenters profile, and saw you.
You, you . . You were what he was looking for, his muse. So, full of life . . He scrolled through your page, and couldn't help but feel the urge to draw you, and paint you . . and paint you he did. . Because soon his entire studio was filled with pieces inspired by you . . so full of 'life' . . .
Yet at some point, he had reached the end of your posts, and it just wasn't enough . . he needed you . . He wanted your feedback, he craved your praise . . like no other, he wanted input . . he wanted to know if his work was truly still lifeless . . he wanted you.
After all, a artist isn't complete without his muse.
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@ rxmye , do not repost, plagiarize, translate, or adapt my work/theme without prior permission and or confirmation.
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undiscovered-horizon · 11 months
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[It’s considered good etiquette to ask a man about his wife’s wellbeing. Except if the man in question is Dracule Mihawk.]
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Garp hates having to call Mihawk, mainly because of the warlord's attitude. Used to the usual "yes, sir!" of the Marines, a man with his own will and agenda is not something he entirely knows how to navigate. Especially since both of them know that the World Government needs the warlords more than they need the bureaucracy. And that doesn't exactly help in exercising power.
His attempts at diplomacy have burst into flames each time and today isn't going to be much different:
"How’s the missus?" Garp asks in the nicest tone he can force although he's aware that Mihawk knows how much the vice admiral hates asking for Dracule's assistance.
Mihawk only scoffs. "Are you calling just to spoil my mood or is there another reason for your impertinence?"
"I was just trying to-"
"Don't," he cuts him off in a stern voice. "If you have business with me, speak fast. If you're interested in my wife, I know where you live, Garp. I'd suggest losing your unwelcome nosiness before you lose something else."
Little did Garp know at the time but his little question was possibly the worst strategy he could think of. Dracule Mihawk is not like most men and the mere mention of his wife by acquaintances only enrages him. Work and private life do not ever mix. And he'll be damned if someone tries to breach that, even in the form of a courtesy. Therefore, the rest of the call was filled with openly insulting answers that were bold even for Mihawk. A veiled threat or two also found their way into their rather tense conversation.
You know he's done with Garp when he lets out a frustrated grunt. Sometimes you wonder if this grumpy, forever dissatisfied version of him is the only side of Mihawk his acquaintances know. Maybe he really is two men in the form of one.
He's sitting at his desk, thinking about something and not bothering to get up for now. Considering the fact that his hat is lying on the table and not on his head, Mihawk is probably not planning on going out anytime soon. Then again, judging by his spoiled mood, his homestay is a blessing for the first poor sods that would cross his path.
In slow steps, you stroll to his side, letting your hand brush through his hair. He doesn't say anything, only leans his head further towards you. The thing about Mihawk is that he loved to reject and decline but he never does so to you. No, in your case it's the opposite - he revels in allowing you whatever you want.
So intimidating and combative, yet soft and looking for intimacy. Truly, two men with the face of one.
"My mother used to say that each grey hair is one thing we worry about," you say quietly. "At this rate, love, your whole head will be white by noon."
"Your mother also says that milk goes sour because gnomes piss in it," he retorts. Yes, your mother and her strange folk beliefs... She's probably the only person Mihawk can force himself to be nice to despite his dislike.
His response earns a hearty laugh from you. Clear as day, you can see his posture relax as he listens to the music of your happiness. If he even thinks about the possibility of Garp or any other of his acquaintances hearing it, he might just get furious again.
"Well, nobody's perfect," you say between chuckles.
Then, Mihawk gently grabs your hand and lowers it to his face. With softness and passion that hardly befits a man of his infamy, he kisses the inside of your hand. "You seem to be doing so effortlessly."
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