#like Loghain from dragon age origins
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I'm watching GameRiot's playthrough of Veilguard, and one of the minor characters you meet is 99% voiced by Simon Templeman, Loghain's VA. Either they hired him to voice someone new, OR there might actually be a way for our past choices to matter.
#dragon age: the veilguard spoilers#da:tv spoilers#dragon age spoilers#i'm EXTREMELY sure it's him#i have listened to enough dialogues from legacy of kain and origins to recognize templeman's divine voice within seconds#either it's him or someone who uncannily sounds like him#if it's him did they hire him to voice a new major character? you don't hire a shakespearean actor for minor roles LOL#he did voice loghain AND that tevinter slaver in origins#but he still had a major role in the game#in inquisition he only voiced loghain iirc#so either they hired him again for someone important + some minor encounter here and there#or loghain is in the game#AND IF LOGHAIN IS IN THE GAME#it means there might be a way to decide who was left in the fade#not through a character creator at the start of the game#but perhaps through special dialogue choices à la witcher 3?
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I'm continuing my DAO replay and like....... are we just not going to talk about the fact that Anora's handmaiden is Orlesian?
I'm sorry, how did the Queen of Fereldan end up with an Orlesian handmaid? Did Loghain approve of that? Because I bet he sure didn't! Given everything about him, I bet he threw a real stink about that! And yet, Erlina is close enough to Anora to beg the wardens to save her after she's locked up by Howe, appearing entirely loyal to her.
So I broke out the World of Thedas vol2 to see if it said something in there about her and I couldn't find anything. All the wiki has to say is, "Erlina is the handmaiden of Queen Anora. Not much is known about her background but she apparently escaped from Orlais. Arl Eamon suspects that she is more than a simple servant."
Gee, ya think, Eamon?
I just find that to be a very interesting detail, one that has my theorist gears cranking and spinning.
#dao#dragon age origins#anora mac tir#dao anora#loghain mac tir#dao loghain#cailan was talking with celene and anora has an orlesian handmaiden... they're probably not connected#but that's not gonna stop me from attempting to connect them... something's weird okay i can sense it#also erlina “escaped”? i need to go finish this quest so i can talk to her properly and see exactly what she says#since maybe she gives a reason... but then again if she did then wouldn't the wiki say something...?#like i can think of a dozen reasons why an elven woman would want to escape orlais but how did she end up as the queen's handmaid? hmmmm...#y'all something's up and i don't know what it is#pi and i were talking about this the other night while theorizing if anora had her own plans to get rid of cailan and like......#i'm not saying anora was definitely scheming to get cailan booted off the throne so she could rule alone only for loghain to swoop in#and steal her thunder...... BUT I have suspicions and she *is* loghain's daughter after all... just saying#i don't doubt that anora loved cailan at one point but remember loghain loved him too.... and how did that work out?
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Finally at the landsmeet, hope i can finally find out what makes ppl defend Loghain as a character, beyond what ive seen in cutscenes and Anora talking about him.
He’s interesting, i sort of get why he’s compelling story wise. But. Why do people defend him. I am curious.
Apologies if im just bringing up old fandom talking points im playing the game for the first time 🙏
#dragon age#dragon age origins#dao#dragon age loghain#loghain mac tir#like. i get why ppl like him dgmw#but ive seen ppl defend his actions and its like. dude#hes literally involved in tevinter slave trade?#he knew what he was doing at ostagar too like#his plan fucking sucked LMAO#regardless of how anyone feels about cailin#like yes he was a fool but at least he cared that there was a blight 💀#to an extent-#how can a man dead set on never letting orlais occupy fereldan again#to the point of EVERYTHING that happens in dao#but then be ok with working with slavers from tevinter#taking elves right out of their homes#like what’s actually the point? more men?#does he not understand that he isnt the underdog here?#what does he do during dao that is helping his citizens?#like seriously#he wants to be king well nothing hes doing is fucking helping#so i hope whatever makes ppl defend him (beyond just liking him as a character)#shows up here bc. oof.#sorry for being mean in tags#if you like him sorry 🙏 i hope this finally lets me learn more about him#actually im not sorry if you like him#liking him is fine. that said defending him? that im curious about#that said its a video game and im more than a decade late so. who knows
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Dav spoilers (mostly around taash but also around the shadow dragons quest line ending)
Okay I'll probably be making more veilguard rambles bc this game is like right on the line of "good enough to get me invested but bad enough to drive me up the wall" so I have. A lot of thoughts.
I'm still not certain how I feel about taash's writing. I'm not particularly going to go into their culture thing besides to say why the fuck is choosing one of the other what their entire god damn arc revolves around. What. Do they know you can be more than one thing... I think this is VERY odd with them being nonbinary
But anyways. What I actually want to talk about is them and their gender. Because like. I still do not know how to feel about it lmao
Because on one hand, seeing a nonbinary character be just accepted like that genuinely made me tear up a bit. On the other. This is dragon age. You know.
The previous games have set up Thedas as somewhere where homophobia/transphobia exsists and is relatively common. Zevran is more cautious flirting with a male warden, Anders asks if it's okay that he's into men. Hell, Dorian's entire fucking companion quest is "my father tried to do blood magic conversion therapy on me"
And it's just. Very very odd. Because Taash's dialogues set up the Shadow Dragons as their go to for gender problems. Which you know, makes sense on paper because of course the organization that opposes the old system of Tevinter would also want to get rid of the built in bigotry that comes with "breeding" the perfect mage. However!!! They did *nothing* with it!!! I think the shadow dragons have the most trans named/important characters in it (tarquin, maevaris, possibly also rook and maybe others? I'm not sure) and not ONCE is the fact that Tevinter is a extremely bigoted society that values bloodlines over people mentioned. Your two choices between the next archon are a gay man and a trans woman which is GREAT but not once is anything about public backlash mentioned!!! Public opinion doesn't just change overnight, blight or not! There would still be a LOT of people blinded by ignorance who would push back. And it's not!!! Fucking!! Mentioned!!!
I do love a story without homophobia/transphobia, I really do. And I think the exsistance of that kind of bigotry exists in dragon age because of when it was made. However, seeing characters thrive in spite of that? Finding love despite living in a more bigoted society? That ALSO means a lot to me. And I think they really could have done it with taash and the shadow dragons but they just didn't and it makes me so sad
#dragon age#dav spoilers#dav critical#taash#this isnt even getting into the complete lack of mention of anything regarding slavery in minrathous#theres like. one line but its not even about minrathous!!! its about an elven lady who was sold by loghain during the blight!!!#i really did enjoy dav and the problem ISSS THAT I CAN SEE HOW GOOD IT COULD HAVE BEEN#good games leave me thinking “wow that was good!”#bad games i dont even finish#mediocre games brimming with untapped potential make me pace around the room rambling about insane theories#im not gonna lie and say that nothing about taash's story resonated with me. im nonbinary so seeing some of that reflected in them was grea#however. it also slighly felt like they werent willing go touch on the more uh. whats the word. darker?#parts of it? instead they just villainzed the qunari (again. third game in a row btw)#its insane how the best writing of the qunari is STILL sten from origins#not gonna say it was perfect by anymeans but at least origins tried to be slightly sympathetic to it ugh#im tired i needdddd to calm tf down about this game#dragon age makes me a Certain Way idk why#crow rambles
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I'm going to say something controversial. I think there's something Veilguard does better than any other Dragon Age game. Namely: incorporating the companions into the plot.
Look, I love Origins as much as everyone. But to be frank: you could cut every companion except Alistair, Morrigan and Loghain and the plot could still work. Once you've finished the mission where you recruit a companion, there aren't other main quests that involve them in any way.
Oghren and Wynne could have stayed home after their recruitment missions for all the difference it would make to the main plot. Sten, Leliana and Zevran could vanish and nothing would change, because once they're on your team, they don't interact with the main plot at all. (There's the Temple of Sacred Ashes, I suppose - but even then, you'd be going on that quest whether Leliana and Wynne were there or not, and it's very telling that they can both die here and next to nothing in the rest of the game is impacted.)
Again: I love Origins. This doesn't detract from any of these characters being great, or from the story being great. It just means there's a layer of separation between the two. They're involved in the story, but they're not driving it, and you seldom get to see them have strong feelings about it.
DA2 is a huge step up. Your companions' personal stories are integral parts of the main plot. You can't do the Deep Roads expedition without witnessing Karl's death and its impact on Anders. You can't enter Act 2 without seeing Varric's brother betray him, or watching your sibling either die or begin a new path in life. Act 2's climax happens because of choices Isabela and Aveline have made. Act 3's endgame is all about Anders making one enormous decision. Even Fenris and Merrill, who have the fewest ties to the plot, have strong reasons to be invested in the Mage/Templar conflict.
And then Inquisition just... backslides. There are multiple companions you don't need to recruit at all, or can send away with zero alteration to the main plot. Your companions don't like Corypheus because he's bad, but no one - except maybe Varric - has any strong personal feelings about him. They have no personal stake in defeating him, not like Alistair has a personal stake in opposing Loghain, or Anders in opposing Meredith.
We go to the Winter Palace, and Vivienne is not made a part of that story. We have a whole subplot about the Wardens, and Blackwall only gets a couple of extra lines, if you even bring him. Their personal arcs could have been somehow impacted by these missions, and they're just... not. Sera is packed with internalised self-hatred that manifests as trying to distance herself from elven culture, to the point of sometimes lashing out at other elves. And despite all the missions you do where elven history features... Sera's growth past that flaw happens entirely offscreen between the base game and Trespasser?????
IMO, this is one of the biggest reasons why Corypheus is such a bland villain. He doesn't make anyone grow, except by starting a plot for them to be part of. He doesn't challenge them emotionally. No one is invested in him. Because no one interacts with the darn plot.
Veilguard, though? Veilguard keeps your companions interacting with the story the whole way through. The Treviso/Minrathous choice affects both Lucanis and Neve heavily, and impacts who they become for the rest of the game. These cities are personal to you, even if you're not a Crow or Shadow Dragon, because your companions love them.
The Siege of Weisshaupt is beyond personal to Davrin and Lucanis, both of whom are entrusted with major parts of the quest: trying to kill the archdemon and Ghilan'nain. Lucanis is affected by his failure to kill Ghilan'nain for ages afterward. Davrin is haunted by survivor's guilt; he should have died when he struck down the archdemon. He's alive. How can he live with that?
Whenever killing the gods becomes a possibility, Rook hands the lyrium dagger to Lucanis. When the squad go to fight the gods' dragons with the Wardens, Taash is the one to flush the first dragon out. When you infiltrate the Venatori, Neve tricks your way in, and everything that happens is especially weighty to Bellara, whose people have been abducted. On Tearstone Island, because of how Lucanis and Spite have grown, they strikes true.
Did you not hate Elgar'nan before that mission? Because you probably will after you watch him capture Bellara or Neve, and see his fellow god kill Harding or Davrin.
You know what's a great piece of writing? There's no reason Emmrich shouldn't have been an option to deal with the wards on Tearstone Island; he's one of the ideal options to take out more wards with the Veil Jumpers in the final mission. But you can't select him to do it. Because Emmrich has far less personal investment in the Elgar'nan battle than the other two. This is Neve's city. This is the monster who tries to call himself Bellara's god. The game makes sure the characters who take control of the Blight at the end are the ones with the greatest stakes in doing so.
One of your companions, not you, wrests command of the Blight from Elgar'nan. The final mission depends on how well you've come to know each companion's skills. They're just... always involved.
And they're invested, too. The companions all have serious personal reasons to hate the antagonists by the end. Lucanis and Neve have either seen their city burn, or know it happened at the cost of their friend's (and potential partner's) hometown. Davrin has seen his order devastated. These are Bellara's and Davrin's supposed gods, and instead of helping the elves reclaim their history and culture, they're trying to enslave the world. Harding learns that the Evanuris maimed and destroyed her Titan ancestors.
Emmrich and Taash have perhaps the smallest emotional tie - and sadly I do think Emmrich especially gets underutilized in the plot. But heck, Taash is still hella motivated by the way the gods are abusing dragons. And Emmrich is tied thematically to the main conflict. He's facing the question of immortality, while nigh-immortal beings are right in front of him, proving how that gift can be abused. The final choice of his personal arc is whether he's willing to embrace his personal, mortal attachments, at the cost of consequences that terrify him... you know, the same question that Solas faces at the end.
And don't even get me started on how everyone is emotionally tied to Solas. Harding and Neve watched him kill Varric in front of them. Everyone not dead or captured has to watch him drag Rook into the Fade. Just about every companion faces some kind of huge regret or failure at some point, in constant foreshadowing for Solas's prison of regret: both the literal one he sticks Rook in, and the mental one of his own making.
Veilguard has its problems, but it absolutely shines at keeping its characters involved and invested in the main story. It gives them things to do, it gives them reasons to care. For all the flaws this game has, this part is good writing.
#things I liked about Veilguard#datv#da:tv#datv spoilers#veilguard spoilers#dragon age the veilguard
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Zevran Arainai is an Underrated Delight
There is so much depth to Zevran Arainai’s writing that is often overlooked in favour of either sexually objectifying him or ignoring him altogether… which is kind of ironic, considering that’s how so many people in his life have treated him within universe. And then, of course, there’s the biphobia directed at his character back when Dragon Age: Origins first released. He was a joke in many Gamer Bro circles about how they killed him for flirting with their male protagonist. It’s such a shame, really. Because personally speaking, Zevran is one of my favourite characters in the entire Dragon Age franchise.
Zevran’s introduction to the game immediately sets him apart from every other character who is capable of joining the party. He first appears as an enemy; an assassin hired to kill the Warden by Loghain, the Warden’s political opponent. You immediately have the option to either kill him, or add him to the party roster. Zevran does not initially join the Warden’s cause out of the goodness of his heart; he does it because he knows that the Antivan Crows who essentially own him – which we’ll get to – will kill him for failing to assassinate your character. This really paints his original placement within the group’s dynamics in an interesting light. No one really trusts him; Alistair and Morrigan both outright voice this. Zevran himself believes he is only safe with the Warden so long as he makes himself useful, per how he sells his worthiness to the Warden when trying to convince them to let him join. There’s tension there that really makes getting to know him extra interesting, because before anything else, you need to build trust. So, when he’s finally ready to start revealing parts about his personal history, you the player really get to feel like you’ve earned something special from his character.
Zevran’s mother was Dalish, but fell in love with an elf from the city and left her clan behind. Unfortunately, Zevran’s father was assassinated, leaving her with nothing but his debts to pay. She turned to sex work, until she died giving birth to Zevran, and all that debt fell onto him in turn. Zevran was raised by the sex workers in the brothel his mother worked at, until the age of seven, when the Antivan Crow Guildmaster Talav Arainai bought him for seven sovereigns; one of eighteen children made into “compradi” (recruits) that year. In his training, Zevran was tortured in a variety of ways, and in his own words, “taught to know nothing else but murder”. Of those eighteen, Zevran was one of two who survived the training, the other being a human boy named Taliesen. Then, a woman named Rinnala (“Rinna”) was placed into House Arainai from the Azul Contract that dictated the Crows were to take in unwanted bastard children of the Antivan Crown. For a time being, Zevran, Taliesen, and Rinnala worked well together as a professional and romantic trio. But when Zevran and Taliesen were tricked into believing Rinnala betrayed the Crows in an internal Crow scheme, they killed her. When they learned otherwise, Zevran took it particularly rough, combined with the realization of how little he himself mattered, too.
The trauma that Zevran has experienced is something he often makes jokes about, or speaks detached from. I’ve been called out many times on doing the same thing with my own trauma, and I know it’s a pretty commonplace response in others as well. That makes it feel all the more real; his responses are so authentically relatable. It’s also in a way, I find a little therapeutic to get to comfort a character whose survival mechanism has been to downplay his trauma for so long. The Warden is able to tell Zevran that what he’s been through sounds horrible, and even though Zevran tries to excuse things as not being that bad, you gain significant approval from him, just for showing him sympathy. Sympathy is something he’s severely lacked in his life. For all Zevran jokes about his traumatizing experiences, they clearly left a mark on him. Zevran eventually admits to the Warden that he did not actually anticipate being able to kill them, and that what he really wanted in taking on the job was to die. Again, sorry to get personal here for a moment, but I too have attempted suicide, and honestly I still struggle with ideation sometimes. And yet again I must say that I find something really beautiful in a character like Zevran, who is able to find peace and happiness on the other side of surviving such a thing.
As for Zevran’s romance… oh, Zevran’s romance path is such a delight. He is so multidimensional in that he’s very flirtatious and fun, while also showing genuine vulnerability in time. He admits that his role as a Crow meant he was encouraged to use seduction as a tool. His only experience with a true relationship ended very poorly, with Rinna’s death and a wedge forming between him and Taliesen, who he is eventually forced to kill too in the game. One of my favourite moments in the entire game, is when you invite him to your tent and he says no… and if you accept his consensual rights, that is what changes everything for him and the Warden’s relationship. Zevran feels safe and loved, and he gets to be happy. As of Dragon Age: Inquisition, a romanced Zevran is still at the Warden’s side, too, if they’re alive.
I love Zevran Arainai so much. He truly is an amazingly well done character, and deserves so much more respect and interest than he gets.
*Sourced from in-game dialogue and World of Thedas vol. 2
#hand slipped and i wrote 1k about loving zevran sorry#zevran arainai#dragon age#dao#meta#suicide tw
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A random thought but I am what you would consider as a new fan in dragon age. So, for me the common discourse/hate surrounding Cullen in the games is really shallow.
(I am referring to the character not the voice actor, I do not give a shit about that guy and about his bullshit)
I see a lot of hate on cullen and how either he is so fucking bland or evil because he is a equivalent to a cop in dragon age. which while I can see the comparison it just go and shows how people cant really handle an overarching flawed character story arc when they aren't this witty or sassy person.
Cullen is great example of how a traumatic experience can sway you to extremism (you know like Bolin in Korra) He wasn't inherently bad, hell he trained in a very lenient and peaceful circle without any issue or complaints on his side.
(reminder that the Cullen trained in was very chill and balanced if you think about it. Anders stayed in that circle while doing his multiple escape attempts and they never made him tranquil. Other examples include all the kissing allowed in the circle and the fact the you can save the circle in DAO if you save the first enchanter)
Then everything went to shit in that relaxed circle.
Cullen was tortured and was forced to watch everyone around him get killed by the very things that he was warned what mages was.
If you think about it he probably blamed majority of what happened to leniency of the circle to the mages which is why it isnt a surprise that he would be supportive of strictness of the circle in kirkwall.
A lot of people hate on Cullen because of da2 which i understand but this part of the story is kind of like anders in da2 act 3 or loghain in dao for him.
He is part of his life where he is as closest to monster he could be but you know why he isn't the worst is because he has a line that he didnt cross which was killing allies/ civilians. He later also acknowledges in DAI the pain and atrocities he caused in DA2.
He is aware of his biases and is trying to redeem himself by helping in the inquisition as an independent faction. He left the templars.
He hates how the templars has treated him and his faith to be weapons of abuse. While he was a perpetrator of the abuses of the templars, people forget he is also a victim.
Templars are required to intake lyrium to be part of the order. This system literally uses these drugs to make them addicts and gain control on them. I dont know about you but that shit isnt really comparable to being cops.
He is literally a recovering drug addict in DAI and the reason why he is doing this is to show that templars can do it. They can leave the order.
Extra: I love cullen because he is so complicated and he is trying his best. Does this mean I want to see him in DATV? Fuck no. If him being brought back into story requires for the voice actor to be hired for it. no fucking thanks. His story is done and I'm happy with that
P.S also extra note about people saying he is creepy because he had a crush on the warden in DAO while he was a templar is a stupid point.
I dont care if the author originally wanted it to seem creepy, they completely failed on that mood and they forgot characters can also write themselves a story if you are not careful.
Cullen was incredibly shy and knew how inappropriate his crush was. He literally ran away from any flirting attempts. It is not bad to have a crush with someone you shouldn't have on, AS LONG AS YOU KNOW THE BOUNDARIES AND DONT LET ANYONE CROSS THOSE BOUNDARIES. which he didn't.
#dragon age#sorry#just ranting#stupid shit#dragon age cullen#cullen rutherford#DAI#dragon age inquisition#might delete or archive later#my ramblings#dao#da2
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Anders isn't my problematic fave because he isn't problematic. I think the wider concept of anders being 'wrong' the fandom has is a clear example of how biased the writing has been in the games. It's the same reason why people hate Jowan, or why they think the kinloch hold mages were stupid. There's a clear bias in the writing and framing of it all that guides the player towards feeling negatively.
The majority of answers you can give Jowan in Dao are negative, mocking, or downright insulting. The ones who aren't are just... Neutral. You can be a bit sympathetic to him in the circle origin but by the time you meed him in redcliff most of your dialogue choices are so fucking mean. In my replay I was trying desperately to be nice and sympathetic to him but the best you can do is be neutral and let him go but for every rude dialogue option there is no "you've been through something horrible, I'm sorry" or "you were manipulated, loghain took advantage of your vulnerability, I'm sorry" it's soooooo.
Likewise, I always make sure to speak to every single npc in the mage origins and the One mention of uldred before the broken circle quest is from the one mage who tells you about the different political faction enchanters are in, and it's with absolute disdain. That mage thinks uldred is annoying and it's implied that the other enchanters think so, too. Uldred who was an activist for mage liberation is treated as annoying for being an activist.
Then he turns out to be a blood mage and to have killed the majority of the circle, turning them into abominations. The message is clear: those who seek liberation are wicked. In the first game of the series, thus in the game which introduced the concept of circles at all, their existence is justified by the text. It overtly says: look at all those foolish mages, how dangerous they can be when One of them is wicked. Can you imagine if they were free? Can you imagine those abominations' destruction if they were out in the open?
Something similar happens in the mage origin, with Jowan. Through the whole origin, whilst Jowan is painted as annoying, he's definitely seen as a victim. Up until he uses blood magic, that is. Suddenly, the player is likely supposed to think "oh, so they were right to want to make him tranquil after all". Instead of being a way to show that the circle will often turn innocent mages tranquil, it shows you that greagoir was right to distrust Jowan, because he was indeed a blood mage. Instead of showing you how paranoid those in power are about mages, the writing justifies their fear and hatred.
Bear in mind this is the first game and likely the very first thing that happens to a lot of new players. The game does not expect you to know the intricacies of its lore yet, doesn't expect you to understand that blood magic is actually fucking neutral unless you sacrifice people for it. You might be tempted to argue that it's setting up for that realisation later and for you to feel bad about Jowan later, realizing he was led to blood magic because it was his only solution, because he and all other mages are caged like dogs (except this is ferelden, so the dogs are better treated than them). But then you've got the redcliff fiasco where it's obvious the writers expect you to fucking hate his guts
And while dragon age 2 is more overt in its depiction of mage suffering, it also tries to pass on the idea that kirkwall is a special case, that it's only the gallows that are this bad. That it's just Meredith whose craaazeyyy 🤪 and not just Meredith being a product of a corrupt system. The writers expect you to think of Anders as an unstable extremist, or as his writer puts it, a "bipolar terrorist" (note that ofc there's nothing fucking wrong with being bipolar, but I don't think his writer cares!)
With different writers and the exact same set of events, Anders blowing up the chantry would be easily recognized as a positive, as an act of justice, of rightful rebellion. Instead it's seen as a tragedy, a mistake. Instead Anders is categorized as a villain, morally grey even though Hawke themselves has a higher death toll than he ever will.
It's a lesson, I think. In narrative bias.
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Excerpts from this IGN article, under a cut due to spoilers:
"John Epler [on the Executors & the secret ending]: These voices have been influencing events in very subtle, very light touch ways to get towards a specific outcome. As to what their ultimate goal is, we're not going to get into that quite yet. But the idea is that they've always been kind of in the background. They know how to say the right thing at the right time to nudge towards an outcome that they want. It doesn't mean that any of these characters, any of the people shown in that ending don't have free will. They all still made their choices. Loghain still chose to betray Cailin because of his fear of what the Wardens were going to do. Bartrand still locked Varric and Hawke away in the Deep Roads because of greed. But who gave Bartrand the idea that this was the expedition worth taking? Who was the soldier in the room with Loghain who maybe just casually mentioned, "oh, I'm sure glad the Wardens are on our side this time”? No one's being pushed. No one's being forced to do anything, but [the voices] are very good at knowing the right person and finding that little place where they can, with a gentle nudge, shift events in their favor. Corinne Busche: I like how you say that, John, because it's almost as if through their gentle nudgings, their whispers, they're just stoking those feelings and those desires or insecurities that these characters within the world already had. That was already within them. Loghain, Bartrand, the magisters, and the Breach are the largest figures in these illustrations. Why them? Why, for example, Bartrand versus Meredith and Orsino? Epler: Without getting into what maybe the future holds for them, their goal is to remove the elven gods from the table. Again, [the gods] are the most powerful forces on Thedas up to this point. And whatever [the voices’] plans may be, another powerful magical force on the table like that is going to pose some obstacles. And I think the other thing about the Executors, they're very risk averse. They've been playing the extremely long game because the one thing they don't want to do is leave any of their pieces in check. They're always going to go for the option that keeps them the furthest away from harm, while also advancing these goals. The gods are a big unknown for them. No one really knew just until the Veilguard what was going to happen with them. So if you look back chronologically to Dragon Age: Origins, there's definitely a chain of events that leads from then to the gods being taken off the table. Solas' dagger is the red lyrium idol from the Deep Roads. Corypheus obviously had a big part to play in weakening the veil and setting events in motion. One thing that I think is fun to think about is Thedas has been around for a very long time, but these world ending events are happening with such incredible frequency all of a sudden. Why now? Why in this age, why this specific time? You start to get a sense of why that might be – not because anyone's going in and controlling kingdoms or taking over armies. Someone is seeing the end game coming and maybe they're setting up for it. Hopefully we get to see these voices explored a bit more in a potential Dragon Age 5? Epler: Never say never."
"I know that some people were surprised to let go of the Keep this time around. Now that it's all said and done, are there more choices you wish you'd carried over or included? Busche: The big thing for us is we wanted to make this story, every single choice you make, feel relevant to it. One thing that we could have stated more clearly or maybe alluded to more clearly in the game is the idea that just because these choices from the past library of games didn't necessarily impact this particular story, that doesn't mean they're gone. This is a chance for us to really key in to what matters with these events and what's happening in Northern Thedas. I do fully expect that these choices going clear back to Dragon Age Origins will again matter. So just wanted to be on record with that. Every one of your choices that people have made throughout their Dragon Age journey, those are still your choices. And if you've seen the secret 2D ending we talked about, some of these events being quite pertinent. It's easy to see how those choices can and will be relevant into the future."
"What were ways that the Evanuris itself changed in development between Inquisition and The Veilguard? Epler: It’s funny because in reality there hasn't been a significant shift in how we perceive the Evanuris from the end of Trespasser to now. If you have the art book, if you look at some of the old visual designs from [Project] Joplin, we had this idea of this very clear distance between Elgar'nan and Ghilan'nain. Ghilan'nain is the mad scientist. She's in search of creating the perfect form. She's all about experimentation. Elgar'nan is much more the tyrant. One thing that I love about Elgar'nan – he spends a not inconsiderable amount of his magic power looking handsome, looking normal, because he's also incredibly vain. I think that speaks to his character. In Veilguard, he doesn't show up until Fire and Ice because one thing he is also extremely, extremely cautious. Busche: One of the things that was really interesting in development, one of my favorite stories is we knew we were going to explore some of these themes through the regrets that the Veilguard witness together in the Lighthouse. When we actually saw those come together and we saw the potential of the Crossroads, that's when we decided, actually we want to go a little bit deeper and let people relive some of these moments through Solas' rebellion and even see Ghilan'nain before the full extent of the Blight, the corruption, the changes to her had taken shape. And I think it was just really an interesting sign that there was something there that captured our imagination as well and to be able to explain that and have players relive it was a really fun discovery."
"Can you tell us about the fate of the other elven gods like Sylaise and June? Are these gods now mortal in the Fade after the defeat of their Archdemons, or were they weakened enough to die in their prison? Epler: Yeah, I mean, so we haven't been super explicit about what happens when the gods die. In my mind, they're either dead or they're the closest thing to it. When a Warden kills an Archdemon, in Origins and DA2 and DAI, before the Gods are out in the world, there is part of that elven god's spirit that is bound to that dragon. It finds the nearest source of Blight. Now, if it's a darkspawn, a darkspawn has a direct connection to the Blight. There's enough energy there for it to rebuild a body, rebuild itself as an Archdemon. When it goes into a Warden, that connection is very different and what ends up happening is essentially the fragment of the God spirit and the fragment of the Warden annihilate each other. So nothing to go back to the god. So if they're there, they're a shadow of their former self. But obviously when Elgar'nan and Ghilan'nain come out, there's not that distance. There's not that need to use the Blight as essentially an in-between medium and they can just regain that fragment of their soul. They're now mortal, but they're just as powerful as they were before. Busche: And this is part of a theme within The Veilguard. We're tackling some pretty big subject matter, some of the largest outstanding mysteries within Dragon Age lore. So we want to tie up some of those loose ends, give really satisfying answers, but we also want to leave the door open just a little bit. So questions like that, what happens to the rest of the gods? Those are themes that we want to be able to explore, but also be able to advance the franchise. We learned that the Tevinter Old Gods were just the dragon thralls of the elven gods. What are the implications for Tevinter here? Will this totally reshape how they understand their history and their culture? Epler: There's going to be a lot of people seeking power in various ways through the process of rebuilding Thedas. Because again, no matter where you are in Thedas, the war against the gods had an impact. And I think speaking of Tevinter in particular, there are going to be those who feel that sharing the truth is going to be the best course for people. There are going to be people who are motivated to lie. There's going to be people who are seeking to be proclaimed the new prophets of the old Gods and saying that that person over there is liar. In a world with so many unreliable narrators, smart and savvy political operators can use that to their own benefit. And, I mean, Tevinter is rife with people who bluntly were maybe not openly on the side of the Venatori, but certainly wouldn't have been too upset if they'd won – they're going to have their own motivations. Busche: It makes me think of the choice at the end of Bellara's arc, in fact, where you're literally taking this repository of ancient elven knowledge and choosing to share it, to make it known or not. At the time, that seems like perhaps an inconsequential decision for the moment, but when you look at the future of Thedas and what it means for the elven people, it's perhaps one of the biggest."
"After everything the team learns through Solas’ memories, Harding wonders if they’ve disproven the Maker exists. Is that the case? Or is the Maker, like the elven and Tevinter gods, real just not in the way that we think he is? Epler: That's one mystery that I personally don't want to ever give a definitive answer to one way or the other. The moment you start to try to explain it or try to provide a definitive answer, I do think that takes some of the mystery out of the world. For what Harding’s saying, the question you asked: is the Maker what we think it is? Maybe, maybe not. There could be something completely different to what the Chantry is saying. I think that's one of those wells that we are always going to want to keep open because I do think it adds some interesting context. What the Maker is to Andraste followers and what the Maker could be to everyone else could be two completely different things. Busche: I also love what it does, from a world building and storytelling perspective, to the power structures and then the more personal and intimate. For instance, there's a conversation where Rook and team are sitting around the table in the Lighthouse and Rook gets to lend their perspective: “I still believe,” or “I never believed,” or “maybe we did disprove it.” Those are questions of faith that I think are so interesting to character and world building. And then consider the power and political influence that the Chantry has. If these questions are raised, does that power go away? Well, I doubt it. Epler: In a world that's rebuilding, in a world that's just had these massive revelations occur, I can see people in the Chantry are probably going to use that as an opportunity to try to seize more power. The more we shy away from ever being a hundred percent clear, the more interesting stories we can tell there. The reveal that the first elves came from spirits is huge, obviously. Can you speak to that a bit? When do we see the shift from spirit-created elves to the elves we know today? Epler: One interesting thing about that reveal actually is originally it was going to show up as part of Bellara's personal quest. That was going to be how Anaris was able to turn elves into demons so quickly and so easily, how he's able to start creating his army. We realized maybe putting a massive reveal that changes the state of an entire lineage of the world? Probably not something that needs to go directly in a personal quest. But yeah, I mean, it is a massive reveal, it does change a lot of their history. That's something that is the theme of opening these questions about where all these groups came from and what their origins are. Busche: And I do personally really love what you just touched on there, John, which is the differences but also parallels behind the origins of each of the lineages. Taash's arc explores having dragon's fire in your veins. We know dwarves are the children of the Titans. They can hear the song of the Stone. Knowing now elves have their origins from spirits. Really fascinating parallels that, again, create some interesting storytelling possibilities."
"Speaking of the Titans: we learn Solas effectively made them Tranquil. We've heard rumblings that the Rite of Tranquility can be reversed. Do you think that's something that could happen with the Titans? Epler: I mean, in the fullness of time anything can happen. I will say that's one of those mysteries that we're probably going to keep close to the chest. Have some of these reveals always been part of the history of Thedas? Or were certain things developed as part of The Veilguard? Epler: It's a tricky question because I've been on since Origins, but I used to be in QA and Cinematic, so I wasn't as privy to the deep lore discussions back then. I will say since Trespasser, since Inquisition, these are all things that we've been talking about for at least that long. So it's part of the franchise for as long as I've been around on the lore side of things. But I mean, that's the thing, as we tell stories, as we start to figure out where we want the franchise to go, what we want to happen, ideas change. Another reason why I'm so hesitant to just drop lore into the world without a storytelling reason is sometimes something we thought we wanted to do we realize maybe isn't the most interesting way to handle that. And then we go back to the drawing board. The balancing act is always, you never want to have lied to the players, and you never want to outright contradict something you said before, but the beauty of unreliable narrators is you can twist the truth about 45 degrees to the left and do something interesting without ever contradicting your past self. Busche: I will say that I think the simple answer is that both approaches are true. There are elements that were heading through to a pretty clear conclusion. There were some that were a little bit more mysterious, but some of the most fun that, at least for me we've had are those moments when you and I are looking at these follower arcs and the impact of the stories and conceiving of how does this tie together when we revisit some of these themes. So there is an intentionality about what we do going forward. And again, we don't want to share too much on that, but certainly it influenced some of our decisions and some of the reveals along the way."
"Varric – may he rest in peace – reveals that Solas’ dagger is actually the infamous red lyrium idol. How was Solas able to restore it to its original form? Epler: Would it surprise you to know it was another ritual? Solas does love his rituals. Classic Solas. Epler: Yeah, so in the time between Trespasser and The Veilguard, Solas was able to cleanse the Blight from the dagger and restore it to its former shape. One of the reasons it was hidden in the idol was to keep it hidden. It's an incredibly powerful artifact. It's not the kind of thing you want falling into the hands of a Venatori magister or an Antaam. Obviously, at the end of DA2, Meredith tries to use it, turns it into a sword. We all know what happened there. Rest in...I would say rest in pieces Meredith because she's now a giant piece of red lyrium. But it is an artifact that is tremendously powerful. Only Solas knew how to make it its most powerful, which was the cleansed version of the dagger. As long as its red lyrium, it still has the Blight in it, which means you're always going to be susceptible to the whims and whispers of Blight. We saw it happen with Bartrand. It drove him completely mad. Even when Varric picks up the piece in DA2, he can still hear some of the whispers. So for Solas, before he used this thing, he needed to make sure it was purified, it was cleansed. Obviously, the Evanuris made their own dagger out of red lyrium. They don't care, they're already blighted. It's all the same to them. But for Solas, it was a ritual that he had to do. We talk about the elves following Solas at the end of Trespasser. It's not said explicitly in the game, but one of the things they're helping do is getting this ritual ready so we could cleanse this dagger. Busche: One of the interesting properties of the idol has always been how inherently malleable it is. That's something very unique to it that we absolutely wanted to lean into. What was so fun for us is there were theories we saw out there in the fandom YouTube videos about what was this idol? And indeed did Solas convert it to the dagger and a credit to those fans that figured it out. I don't know how they pieced it together, but cheers to them."
"I've always wondered what the idol is actually to. Epler: Solas is a very nostalgic person. I'd say an idol to Mythal. It's his guilt, his regrets poured into this thing. Because, as Corinne said, it's malleable. That's the shape it took. The final act has choices with resounding consequences. Solas’ fate, for instance, can vary wildly. How did y'all land on the different endings for him? Will his fate affect future games? Epler: I can't answer the second one yet. It was the three fantasies of dealing with Solas. We have Solavellans or people who like Solas, they want to redeem him. They think he needs to come back to the good side. At the end, we wanted to make sure that those players had that opportunity, especially Solavellans who wanted their Inquisitor to have that tragic embrace in eternity with Solas. We were very vague about what happens on the other side of that, but it was important to us to make sure that Solavellans had that opportunity. I will say I was personally the one who really wanted an opportunity to punch out Solas. I was the big advocate for the fight ending way back when. I had it pictured as a big knockdown drag out fight where you and him basically fist fought. In my mind, it was very over the top. I think what we got was a better ending, but I wanted to make sure that the players who chose the option in Trespasser where they said “Solas, have I ever wanted to hear one of your big long explanations?” That's for them, that's their opportunity to say: "nope, Solas, you're the bad guy. I'm just going to beat the crap out of you. Here we go." I think outsmart is a very specific fantasy. Because here's this guy who's been kind of needling you the entire game, he's been kind of a little condescending. Even if you build a rapport, you can always tell he thinks he's just a little bit more clever, just a little bit smarter than you. So getting the opportunity to outsmart the Dread Wolf was something that we thought was important to allow players to do because what more satisfying way to deal with this smug jerk who's been in your head barking at you for the last 40 to 60 hours at the end where it matters the most, than to be the one who outsmarts him. It was important to give players that opportunity to pull one over on him. And I love the line he says at the end. Because in fight, obviously he goes off, he's screaming, he's frothing, he's angry. At the end of outsmart, he says, “And I have finally met my match.” There's just this acknowledgement of, yes, that's right, Solas. I was smarter than you, eat it. And yeah, I think there's just those three fantasies of dealing with it. Busche: Even in that moment, John, he still can't quite get over that little bit of smugness of how well he's taught you. And that one has to sting a little bit, that had to sting. I will absolutely confirm that in so many meetings, more than I can count, John would tell me about this fantasy of punching out Solas and that knockdown drag out fight. Put 'em in the ring! Busche: And, look, as the resident Solavellan, that's appalling! I could never. I will say I absolutely love that there's two variants of the redeem ending as well, whether your Inquisitor romanced Solas or not. Very important to us that you could have that satisfying ending whether you were sympathetic to Solas, even if you know he was misguided. But, also, if you cried like I did at that epilogue slide at the end of Trespasser with the Solavellan romance we knew we needed to pay that off. And my goodness, that one matters to people. It was really intimidating to approach that with the weight and reverence it deserved. I will say also, we didn't touch on the sacrifice ending."
"Let's talk about it. Busche: Everybody dies. There's a moment there that I think is one of the most powerful, where you see Solas, your friends rushing up to help you and to try and stop Solas, and seeing him unleash his powers to turn people to stone on your companions, seeing them fall in that way, that sense of helplessness, that one really rips my heart out. It does. It's such a reminder that all of these events have always been on a knife’s edge. John, like you said, these world-ending events have happened with so much frequency. It's only been because of luck, in some cases, that a person has stopped it. Epler: Well, yeah, exactly. I mean, you had the Warden who happened to fetch the treaties. You had the Inquisitor who happened to be in the right place at the right time to get the mark instead of Corypheus. And I mean, that is ultimately, I think one of the, just kind of circling all the way back to the beginning. One of the characteristics of all the heroes is they act in unexpected ways, and that's how they're able to thwart the end of the world so many times in a row is they're just the right person, at the right place, at the right time. I think, yeah, the sacrifice ending is a great example of sometimes that luck can run out. You need luck and preparedness. One of the things we really wanted to emphasize with that ending is it's still a victory, but it's more of a pyrrhic victory than the other ones. You won, you stop the end of the world, but the example that you set kind of dies with you to some degree. There's a monument set up, but Thedas is going to be in a dark place at this point. I think it's an interesting way to look at that ending in particular."
"In the final act, there are two major companion choices. First, whether or not Neve and Bellara are blighted and captured by Elgar’nan. Second, perhaps the toughest choice: whether or not Harding or Davrin will lead a distraction team and, ultimately, die. Why these choices and why these companions? Epler: So for Neve and Bellara. The two groups that have been the most directly affected by the gods up to this point are obviously the elves – it's their gods that are back – and Tevinter, Minrathous. You know, the Venatori have either fully seized power or have made some pretty big inroads in Minrathous, depending on which city you save. And the gods have come back and brought their dragons and proclaimed them as the gods of the Tevinter people. So both Bellara and Neve have a direct investment. Not that everyone else doesn't, but they have the most direct investment in stopping the gods at this point. We wanted to give you that choice between these two characters who, again, have a very personal score to settle with the gods and are both mages whereas Emmrich obviously wants to stop the end of the world, but doesn't have quite that same connection to the events that are going on. So those two made the most sense as to who would disable them. The other thing is something that shows up in the visuals. Minrathous, Tevinter in general has always been kind of...there's echoes of ancient elven magic in everything to Tevinter and Minrathous does because it's meant as almost a cargo cult imitation of what the ancient elves were capable of. The ancient elves worked lyrium into their buildings, Tevinter uses gold and jewels because they don't have the capacity to work lyrium. So it made the most sense for them. I'll say for the other choice, we knew Harding had to be one of them, and then we had to ask ourselves: we've got a fan favorite returning character from Inquisition. Who could possibly equal that in terms of making this difficult choice? It's like, well, Assan. Assan and Davrin. Davrin obviously has a direct link to this at this point because of Weisshaupt. He's got a very personal stake in it, and it made sense for the two of them to be the ones to be the choice to lead the distraction team, because again, we want to find those personal connections between the characters and the events that are going on. And, you know, the case of Harding, she has so much investment in this story because she's been living it since Inquisition. And then Davrin. Davrin's entire order just fell at the end of the previous act. He's going to have a real strong investment in stopping the guys too here. Busche: One thing that's so interesting about that choice too, the Harding and Davrin choice is it actually presented some interesting complexity and some emotional investment we could tie into, which always makes for a more satisfying, I will say harder choice to make. I'll say in one of my playthroughs, Taash and Harding were in a relationship together and I happened to be romancing Davrin. Impossible. Impossible decision in that moment."
"I do have one last question. We hear during Taash's personal quest about this “coming storm.” Does that have anything to do with the voices across the sea? Is it something we're going to explore? Epler: How do I put this? There are a lot of clues scattered throughout the game of how all these things may connect. I would say Taash's arc is obviously a good one, the end of Bellara's arc and some of the codex entries in Arlathan may be another place to start digging for clues. I'm a big fan of scattering a lot of little hints and seeing what people pick up. Alyssa Mora is an Associate Syndication Editor at IGN. Gaming & Entertainment are her lifeblood, particularly when they involve romance and/or moody vampires."
[source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age 5#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas
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Tevinter Slavery - Dragon Age Veilguard
Okay I love this game but it has flaws and the more i think about it the more I just... need to rant a little? Will put my rant under the cut because I know some people don't want to see that negativity.
Okay but what the fuck was that choice to just sort of ignore slavery in Tevinter? This has been built up since DAO when Loghain sold elves to Tevinter. Then in DA2 we have Fenris spending years being hunted by Danarius after he escaped.
Now we are IN Tevinter and we're just... ignoring all of that?? I know there is that codex entry from Dorian. Then we have that tiny side quest where we rescue slaves from the venatori. But even that's not Tevinter doing slavery, that's the bad Tevinter zealots doing slavery. As if all of Tevinter isn't built on slavery.
We are in Dock town. Where I assume slaves would be shipped into Tevinter but that's not what we see. I really thought we were going to have a big plot line with the shadow dragons fighting slavery and we didn't get that.
Like... was this EA stepping in and saying "No. No no. We can't talk about THAT."
Because why else would they just abandon this story that's been building up since Origins??
#dragon age#dragon age veilguard#veilguard spoilers#datv#tevinter imperium#tevinter#veilguard critical#dragon age slavery#venatori#dao#da2#dragon age origins
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ok i have avoided talking abt my datv thoughts but now ive finished and slept on it here it is. this is huge btw and really just a way to process my thoughts for my own peace of mind. and get out what i need to say. so yeah word salad below
2 disclaimers before i start. firstly i think im going to be SUPER blunt and clear about my thoughts on this post but then i will mostly be putting the matter to bed in my heart bc i am not someone who delights in being a hater nor do i take comfort in it. i will take from this the things i enjoyed and keep my distance from the rest. second disclaimer: ultimately i think i will still enjoy being a part of the fandom and seeing other people enjoy the game, because it will endear it to me and maybe take away the pain im feeling right now, so this isnt a long rant to make you feel bad about enjoying the game if you do like it! in fact quite the opposite. it comforts me that there are people who find value in the game and i hope in watching you play it i may be able to eventually be able to say the same
that being said . obviously i didnt like the game
which is an extremely difficult thing for me to say. i went into this game thinking "i will at the VERY least enjoy the game. not love it but at least like it. but im sure ill love it". it really is quite distressing for me that it didnt even really reach that bar for the most part. i TRIED to like it. i begged this game to give me ANY handhold at all that i could cling to, to forgive and like this game. i think the things i liked err more on the technical side. the graphics i loved, the character DESIGN was *fantastic*. the art. the pacing. the vague vision of what they were obviously nebulously aiming for. and honestly, i mostly enjoyed the main plot although i wish it had been more disciplined and constrained with the lore it was trying to expand on. act 3 was fantastic and naturally i am happy and fulfilled for the most part by the conclusion of solas's story, who i still believe was and is the best written "villain" of dragon age. sorry logang and meredith nation but i do still stand by this.
but thats really about it. as a disclaimer i am not an origins puritan or a da2 diehard or anything like that. i have loved (almost equally) EVERY single iteration of dragon age which has been released. i am one of the few people who sees equal value in inquisition and origins. i love them both so deeply. i couldnt pick between them.
for me what i love the MOST about dragon age - and which every single previous game has always nailed despite other flaws - is the characters. right under that is the world's capacity for introspection. and unfortunately nothing in this game provided that for me
regarding the characters: i do not care about a single one of them unfortunately. or at least i do not CARE about them the way that i have CARED about the other previous games companions. companions i would write banter about !!! just for fun when i was bored!!!! i would say my only exception is harding, but even then i care about her only because i care about her due to inquisition. overall i just found them all so ..... shallow. and devoid of any of the conflict or nuance or ethical quandries that make biowares stories so compelling - and sure, usually controversial! i would give ANYTHING for this game to have been controversial. for a unforgivable RO, or a problematic fave, or a cancelled wife. did bioware forget that their most beloved or at least enjoyed characters are people like anders, merrill, mordin solus, blackwall, sten, loghain, SOLAS??? i dont understand HOW they could have forgotten that, because solas is literally right there in game and handled (in my opinion as a fan) well. love him or hate him or dont care about him, he is such a hallmark of great bioware writing (in dai if nothing else) - characters who are not EASY to like. characters who are not SAFE to write and who WILL generate criticism from all sides because they are written boldly and unapologetically, strengthened by a foundation of consistent ideals, clear objectives and beautiful faults. characters that do not NEED you to like them, but instead invite you to engage with them critically. solas, even to someone who hates him, is nuanced and morally complex enough to muse and fight over for 10 whole years. hes IN this game, just as ethically murky as ever, but the morally grey hallmark of biowares writing really does kind of live and die with him alone. the rest of the companions feel like they barely made it out of their concept phase. what are lucanis's flaws??? genuinely asking. other than being a murderer who exists in an organization which buys and trains literal child slaves of course, but i'll get to that in a sec (because bioware sure as fuck didnt). um, i guess you could say hes broody?? and emmrich too. what actual flaws does he have?? he has a fear of death, as we're TOLD, but it does not really reflect in the overall convesations we have with him over the course of the game. mostly hes just.... a little bumbling i guess. bellara's flaw is being a scatterbrain. harding's is that shes..... angry??? but shes not???? fucking come on. i really felt the lack of actually being able to TALK to these people at the end of act 2, when i realized i still felt like i havent really MET any of them. and yet here rook is talking about found family and being a team. ok
and then there are the romances. which from my perspective - having romanced taash - and my friends who have romanced lucanis, neve and davrin..... WHAT romances. davrin's full romance is 20 minutes in a 30 PLUS HOUR GAME. solas had the least amount of content out of any companion in inquisition and was a last minute unintentional RO and still had like easily 50 minutes of content. so why did these romances feel like nothing. actually nothing. i was so excited for taash, but their romance straight up felt like neither rook nor taash even wanted to be there. i forgot they were technically together at certain points. zero chemistry. zero intimacy. all TELLING zero SHOWING. if you had told me that i would be saying these sorts of things about a writer like trick weekes a month ago i would call you fucking crazy to your face. i cannot reconcile that taash was written by the same person who wrote solas. i cannot reconcile that mary kirby - who wrote the fucking chant of light - wrote lucanis. its so dire. its devastating actually.
lastly i want to talk about my other point - bioware's famed emphasis on introspection and ethically quandries. again, i'm genuinely experiencing a sense of profound whiplash because when it comes solas's character you can still see it. its still there. they actually doubled down on making him worse than he was in trespasser which i LOVED and thought was so incredibly promising. they could have caved to solavellan fans and uwu-ified him but they didnt. thats great.
but where was that energy for literally anything else. everything has been defanged - even minrathous, the capital of the tevinter slave trade, does not even ADDRESS the elephant in the room of slavery. and i know because i played a shadow dragon. so tell me why i as a shadow dragon am happily allied with the crows, who solely exist to assassinate politicians and BUY SLAVES. THEY BUY SLAVES. THEY BUY SLAVES AS CHILDREN AND TRAIN/TORTURE THEM TO MURDER. HELLO??????????? there is no commentary made about the mages/templars. there is no discussion of the treatment of the elves in the north or Anywhere. there is no discussion of why exactly blood magic is or isnt acceptable - they simply tell us its bad. all the theories of the last 10 years were answered with handwaved comments or bare bones codex entries that honestly stripped so much nuance away from so many things (the blight, my BELOVED) that i dont know how im going to go about fixing it or making it right in my head. the introspective nature of dragon age always went hand in hand with player choice, but there really WAS no choice in this game as so there IS no real capacity for other interpretations or schools of thought. it is so..........................bleak.
i think the thing that finally made it click in my head that this game had fundamentally let me down was the gloom howler quest. and i know im not alone on this. for those of you who dont know - the gloom howler, "isseya" was the protagonist of the dragon age novel "the last flight". i would HIGHLY recommend you read it, especially if you're an origins fan. super bleak, super political, not flashy at all in terms of magic. it was set 500 years pre origins, during the 3rd blight. isseya is very similar to characters like loghain and solas in a way - a richly complex, beautifully intricate, terribly thought provoking character who did HORRIFIC things for the most NOBLE reason you could imagine, under the most traumatic of circumstances. im tearing up just thinking about her story, and how the title "the LAST flight" foreshadowed that her story had a definitive, bittersweet, finite and peaceful ending.
and then this game did THAT to her. turned her into a grotesque caricature of what she was. stripping her of her nuance and her capacity for atonement or forgiveness. and once again, i do not fucking get it. she was obviously brought back because she is a parallel to the solas dilemma. so WHY is she not afforded the same opportunity for empathy that he is. why is bellara's brother not either. its insane. its literally insane. i cannot begin to imagine the oversight or laziness or WHATEVER IT WAS that occured to have this game turn out this way.
there are innumerable other problems with the game that im not going to get into because what ive said above is the main crux of my problem. introspective and character. those are all i really wanted from this game, and like..... i thought we would get that. because the game centered around solas. and i know people dislike his fans for very fair reasons, but i hope those who know me know that i enjoy him not because hes hot (he is though) but because he is terrible. i love him because they made a character who was TERRIBLE, and then gave you the task of using your head and refelcting on your own morality and values and deciding and arguing and meditating over whether he is worth loving anyway. to me, solas is the person i point to when i want to describe why i love dragon age. its complicated, its nuanced, it is terrible and wonderful and everything in between depending on the angle you look at it from. and so having the writer of a character like THAT in charge of the whole game filled me with hope and dissuaded so many of my fears for this game. but i was wrong apparently.
so now im left with a feeling akin to survivors guilt. genuinely. because at the VERY least, despite me saying all of these negative things, i at least finished the game crying happy tears and being overjoyed that my favourite character was handled well and got an ending i enjoyed. and yet that happiness *i* got to feel and that glimmer of good writing was paid for at the expense of literally everything else. i feel almost personally responsible in a way, which sucks. im sorry to all the people who did not enjoy or care about solas, im sorry that you really did get nothing out of this game. i hope we can all be comforted by the trilogy we have and will always have, and i hope we can all take what good parts we enjoyed out of veilguard and make peace with the rest
leaving this youtube comment my friend sent me which is unfortunately a summary of how i feel about the game as a whole.
#tay plays datv#datv#datv spoilers#datv critical#nobody needs to read this but fgdjkfgjk if you do#i hope it is clear that i write from a perspective of profound love for this series and all its characters.
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Anyway back to Lily. She has helpfully given me another opportunity to give you a preview of what the Dragon Age stream will be like. Finish Inquisition and make your terrible 3rd video already Lily. I finished it in a month doing only 2 streams a week, including The Descent and Trespasser DLCs (and most of Hakkon, I never beat that dragon tho lol.)
[Lily's Post]
Dragon Age: Origins - Lily you played the City Elf origin. You got extra elf ghetto content. Did you miss the entire main story subplot of Loghain allowing Tevinter slavers to kidnap elves from Denerim's alienage under the guise of quarantining people due to a plague? Were you and your wife too busy talking about pointless bullshit over cutscenes to pay attention? Or did you just spacebar hammer your way through? Did you even finish the game?
Dragon Age 2 - Lily you managed to play almost the entire series without realizing the Templars are an arm of the Chantry. That they're a monastic-like order that people are typically recruited into as children. That the Chantry keeps control of them with the lyrium dust that also fuels their magic cancelling powers and will eventually addle their senses like mercury poisoning.
If you think Tranquility is "brainwashing" then... you REALLY weren't paying attention. Making mages that have passed their Harrowing into a Tranquil is actually against Chantry law. Kirkwall's Circle was doing it illegally because it's one of the worst Circles in one of the most violent cities and their Knight-Commander was going insane under the influence of red lyrium. That's not every Circle in the world. No matter what Anders says.
Speaking of Anders... you did finish the game right? You seem to be completely ignoring what was the inciting incident for the conflict boiling over at the end. Don't make me cheat and peek at your video ahead of time, I like reacting to videos blind.
Dragon Age: Inquisition - What the fuck are you even talking about? If you mean the Exalted March on Halamshiral that happened centuries ago in canon. In fact there's so many elves in Halamshiral its more like the entire city is an alienage and the humans wall themselves off.
Or else you're talking about devout Andrastians like Cassandra poking at a Dalish elf about believing in the Maker? Cause only the Dalish aren't Andrastian you know. Most City Elves are. Skill issue either way, my very fiercely Dalish Inquisitor made friends with her. My Quiz didn't even let her stupid egg boyfriend remove her vallaslin.
You haven't even finished the game yet. Of course that hasn't stopped you from writing your script as you go along. And you're clearly not paying attention to the plot if that's your only take away.
Dragon Age: The Veilguard - Yeah Lily every single critic and fan is complaining about the sanitization of the world in Veilguard because it was cobbled from a disastrous idea of making an MMO out of the series after they cancelled development of a fourth game twice already. It's a miracle we got fucking anything.
I won't pretend I didn't enjoy having every single one of my lore theories validated. And being surprised by a few lore reveals I didn't even see coming. I still enjoyed seeing cities in the north of Thedas we'd only ever heard of. I was very happy to see the Grand Necropolis. Also Emmrich is best girl, best new character in the entire series, 10/10 no complaints, I love Mr. Rogers Vincent Prince.
Dat combat system is still amazing though. Too bad it came at the expense of the writing this time.
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anyways here's wonderwall (2024 farewell post of cool people,)
SINCE i must return to despair at work tonight at an unreasonable time of the night once again (#airport problems) i figured id make a little appreciation most for super cool people on here! some of you haven't written with me yet but you have sick vibes and i love ur content so i will admire from afar....... im just obnoxiously happy that the da rp scene came back with a vengeance on here. it's so fun to write. it's my favorite. and it's full of great people!!!!!!
@sorrowsick bane of my existence. eternally damned to torture one another. SUPER creative and can bang out awesome plots and ocs like literally no one else!!!!
@miidnighters we've been hanging out for a while and i still can't get over how well put together your ocs are! you're so passionate about them and it makes me so soft inside!!!
@weishaupts i LOVE athera she is the loml. iconic. JUST like you. i can't believe we've managed to follow each other around on all of these different dragon age blogs this entire time,
@ofthewildes / @hallamshivanas / @7thtalon don't know how mel hasn't thrown me off of a mountain yet for our shenanigans. i cannot stress how beautiful and vivid your writing is alongside the dedication you have to your muses! it's so easy to see how much you care for them and im always smashing that like button for all of ur posts
@geracht / @gwuein high key i had never given much consideration to rowan, maric or loghain before you began talking about them, and now i'm emotionally invested and im going to kill you. not to mention how you write anders! you know him inside and out and it's amazing!
@grtivas i don't believe we've written together yet but i saw u from across the dash and i really liked ur vibe..... also im high key reading all of the crow threads like a novella. AND cackling at your follies with origins
@dcvium NIMUE.......im holding her face between my hands and squishing it!!!!! she deserves happiness. cassian is still nervous about her whole Thing but im SURE theyll work it out eventually
@cuerrvox merrill is so close to my heart it simply makes me happy to see your blog pop up on my dash whether it's ic or ooc content!!!!!
@prophetries giving me all of the religious angst im craving/clashing ideologies/slowest slow burn in existence...........im in love with evelyn
@archonoclasm WONDERFUL portrayal of dorian every time i catch wind of one of your threads i feel like dorian just started yelling at me from my screen???
@inevestigator i ALSO have to give kudos to you! you bring neve to life and i always thought she was a difficult character to nail on the head when it comes to portrayal because of how subtle her nuances are!
@tideveil alys my beloved.......... im such a sucker for multi warden scenarios. im glad that they have each other throughout it all. it's heartbreaking to see them lean on one another through such a difficult timeline
@wayan9an once again i am reading every lore drop like a book. you put so much work into your muses it's so inspiring. the attention to detail is crazy.
these are but a small small small sample of everyone i appreciate on the dash and if i didn't mention you outright PLEASE know that i am so grateful for you and your company. hopefully in the new year we'll have twice the fun!!!!!!
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Veilguard Foreshadowing (part 1)
After playing Veilguard twice, I've been replaying the other games to look for references/foreshadowing. I finished Origins and think I found a few things. Spoilers for Veilguard (and Origins. And Dragon Age in general)
First up, Gaxkang.
I always assumed the "eyes" meant Flemeth. She does save you at the beginning and since she's a fragment of Mythal, that seemed to qualify as "a very high vantage." Now, however, I think he's talking about the Executors. We see in the Veilguard post-credits scene that they helped push Loghain into his betrayal, so it makes sense that they would be watching the Warden with interest.
Next, the statue from Witch Hunt.
I know that a lot of people, myself included, believed this was about Corypheus but now it seems to make a lot more sense if it's about the elven gods' prison. First, the use of "breached" naturally bring to mind the Breach from Inquisition, which is a giant tear in the Veil. The Veil which was created by Solas to imprison the gods. When Corypheus rips open the Veil, he is, quite literally, breaching the gods' prison. While "the encroaching darkness" and "the shadows will consume all" sort of worked for Corypheus, it makes way more sense if it's about the Blight. The Blight is always described using similar terms. In Veilguard they talk about how the gods only have access to a trickle of Blight but if their plan succeeds they'll have a flood. That sure seems like "the shadows will consume all."
Am I reading too much into things? Maybe, but my brain is 90% Dragon Age lore and I have to do something with it all. I'm sure there's more I missed (I did not read every codex entry in Origins. Who has the time?). For now, onward to Dragon Age 2 where I definitely won't be apologizing profusely and crying every time Varric is on-screen. I leave you with Morrigan and the understatement of the age.
#dragon age#dragon age origins#dragon age veilguard#dragon age the veilguard#dragon age veilguard spoilers#dragon age the veilguard spoilers#veilguard spoilers#there is too much lore in my head#and it must be released
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So I touched on this a little in my veilguard review, but this is one of the topics I wanted to talk about separately. And it’s that I think I've figured out what really makes an rpg great vs just not bad for me. This is really a preference thing, cause I know there's people who are the exact opposite on this. But for me, it's about the amount of personal involvement the player character has
Like why are you, as the main character, here? Why do we care about the plot that's unfolding? Is it just cause 'well, world needs saving and I'm here', that's not very interesting to me. It's too replaceable - any sufficiently valiant person could do this (even in a chosen one narrative, this is typically true). 'Wrong place, wrong time' can be fun if done right, but it's still eh to me. I like it best when the player character has some tie to the overarching plot. I want it to be personal because that opens up so many more interesting emotions
Dragon age has examples of both of these. Origins, despite the Warden canonically being replaceable, as we know all the origins happened, it's just only one actually survived, does have this personal element imo because it has Ostagar. Different Wardens might see this differently, of course, but you arrive after just barely being saved by Duncan. Everything seems fine until the big moment and then everything goes wrong - you're betrayed, from your pov, Duncan is killed, and you wouldn't survive this third near-death experience in a row were it not for Flemeth's interference. This, in the moment, feels pretty damn personal. No matter who your warden is, Loghain acts as a personal antagonist right up until right before the end, whereas while the blight situation is mostly a 'wrong place, wrong time' situation, that personal element plus the little moments you get that reference the origin events really make it work for me. It could have more, but it has just enough to make it really good imo
Of course, DA2 is so strong on the personal motive front that arguably the personal story is actually the overarching plot and it's just occasionally a wider-impact event creeps into it lmao but that's why it's my favourite game. Inquisition, on the other hand, while yes, you have the mark and are the only one who can close the breaches, that is the only tie you have to events. The inquisitor has no motive beyond 'well, world needs saving'. If the anchor had somehow been transferable, Cassandra quite frankly would've made a more compelling protagonist because of her devotion to the Divine. She had a reason to be there beyond just 'gotta save the world'. The inquisitor doesn't, they’re really just there because they have to be (and that’s also why I think their appearance in veilguard is pretty weak imo, but people with different views of their inquisitor will disagree there)
And I'm not comparing, rather just using an example, but bg3 I think has both options. For me, durge is much more interesting than tav cause, once again, tav is just some guy (gender neutral) who happened to stumble by at the wrong time and oops, brain worm. Even the emperor would've happily discarded them for another if it served his purpose. They're just there because they're convenient. That's not as fun to me as durge, who has an actual personal reason to be involved in this, even if they don't know it at first. It starts out as the same, generic motivation of 'get rid of the brain worm, try to save world if we can' (assuming a relatively "good" playthrough lmao, but for comparison's sake) but it later becomes something that is personal. You have a VERY direct involvement in the plot and it really adds something to it for me. That's the kind of flavour I seek 🤌 🤌 🤌
And veilguard is definitely more on the inquisition side where literally any heroic person could fill in for the protagonist (and tbf, I liked it more than inquisition), when I think what really would’ve brought it over the top for me would’ve been some act 2 Personalized Horror event to happen. Easiest option would be something related to the faction, like maybe one of the recurring NPCs ends up dying in some really hardcore way. It wouldn’t be that hard to implement imo because it could be roughly the same quest, just with tweaks to fit the chosen faction. Giving Rook a personal motivation would’ve really spice things up and give the factions more depth too. If you play as a warden, I think weisshaupt may have that affect (which is why my second run will be a warden lmao), but it would be nice to have something really devastating for the character regardless of faction
(And to be perfectly honest, if we were going to lose a companion anyway, having that happen in the middle of the game might have actually been spicier and really cemented Rook’s conviction while still having the regret prison concept work imo. It would mean missing out on a companion arc, but it’s another option at least)
This would also give an opportunity to really boost the companion relationships. Like the Bad Thing happens and then you get maybe a little scene with the current love interest, or even just some dialogue with each of the companions. Something with them being the ones to comfort Rook for a change. Cause all that remains is devastating, and the bg3 act 2 redemptive durge scene is wonderful, but it’s also the aftermath that’s really tasty. And having some sort of Personalized Horror for Rook would’ve given us an opportunity to have that moment of them being vulnerable, and the companions stepping up to help them. That really would’ve made the team feel good and cemented, like they really were a strong team
And again, I know this is a personal preference thing. I have a friend who struggles whenever a game has any kind of established background at all and thinks that bg3’s tav is the absolute perfect kind of rpg protagonist and I’m sure there’s plenty of people who agree and prefer the fully blank slate. Some people do prefer to just headcanon all of this rather than have it directly in the game. And that’s fine. But for me, that personal involvement and motive is the real special sauce for rpgs and I think that’s why DA2 specifically is the one that made me insane lmao. And I think if veilguard had’ve had that bit of personalized angst, I would’ve put it an entire bracket higher than I did. It would’ve fit really well imo and idk if it was something bioware ever planned for the game, but I, for one, really would’ve loved it
#this is one of the things I've been thinking about a lot#and I think it does come down to people who really enjoy making ocs vs people who are more meh on that topic#and if you couldn't tell I'm more meh on that topic lmao#like sure I do make them for video games but I approach it more from the pov of making a character who will do the story I want#rather than 'this is my little guy who is a whole person in my head'#but yeah anyway#this is a personal preference thing but I did want to talk about it cause I find it interesting#also if you know of any other rpgs that have this special sauce of Personalized Horrors at the da2 level. let me know lmao#veilguard spoilers#text#shut up nerd#dragon age
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welcome to fanfic I won't write fridays, where I talk about fanfic I won't write
happy dragon age 4 to those who celebrate it's time to put all my "pevensie siblings isekai'd into dragon age pcs" thoughts in one post
peter is the inquisitor; i considered lucy for this but she's more what the inquisition wants you to appear to be (a divine prophet protecting the people) rather than what you actually are (the head of a military organization with fingers in politics and heavy religious propaganda
edmund is the champion of kirkwall; the entire point of da2 is that everything is in shades of grey and there are no right answers, and edmund is painted as the most familiar with moral ambiguity and the most forgiving of it
lucy is the grey warden originally through process of elimitation but being dropped in a dying world, told there's a near futile mission to hold back the decay that's eating the continent, and not only facing it whole heartedly but succeeding so well you have time to run off and try to cure it yourself with no backup is EXTREMELY lucy behavior
susan is "sir not appearing in this film (until dragon age 4 comes out)"
all four of them land around the same time. lucy gets wrapped up in the origins plot immediately, and da2 happens mostly simultaneously iirc so so is edmund. peter is biding time doing the qunari mercenary backstory until da:i starts. susan is also biding her time but by clawing her way up the local social hierarchy.
DRAGON AGE: ORIGINS
lucy is a mage with the spirit healer specialization, but based on her canon weapon use i think also has traces of the arcane warrior.
duncan literally finds her by the side of the road and goes "hey kid you wanna fight darkspawn." lucy asks if they're evil and he says yes so she signs up immediately. a simple woman.
she absolutely makes the full party her bisexual polycule. yes even the unromancable ones. i have faith in her.
morrigan: i'm straight lucy: for now.
leliana is her favorite but don't tell anyone.
lucy adores mabari. absolutely nothing in thedas is more narnian than the mabari. when she meets her siblings again they are all going to be so fucking jealous that she has one.
lucy doesn't make alistair king because he seems like he's kind of bad at it and i think she can sniff that out. my sister is of the opinion that lucy would make him king and then marry him bc she knows she would do a good job. i think she only said this because she finds it funny.
however i do think lucy would convince alistair to do the ritual because she sees absolutely nothing wrong with him having sex with a woman he hates who turns into a giant spider sometimes.
lucy, has attended dozens of bacchanalia: who hasn't slept with someone they dislike while under the effects of magic? all her companions: where did you say you were from again?
she does absolutely kill loghain though because a. all the shit he did is deserving of an execution, b. edmund isn't here to stop her, and c. alistair threatens to quit if she doesn't and despite having a mabari he's her emotional support animal
DRAGON AGE 2
i couldn't decide if edmund was a mage or a warrior but i decided it would be funnier if he were both, because it has such hawke energy. you surpress his magic? he has a sword. you disarm him? he has a fireball!
i don't know what warrior specialization i would pick for him, but he's definitely a force mage
i think edmund literally falls out of a portal and saves bethany/carver's life so the hawkes just decide to adopt him. he's theirs now. leandra just full on lies and says he's her son. what the fuck is her brother gonna do about it.
edmund walks into the den of sin and darkness that is kirkwall, sighs, and rolls up his sleeves to get to work. he is going to make this city a better place one back alley brawl at a fucking time. try him.
edmund romances anders because he has "i only date disasters/i can fix him" vibes and i think it's funny for him to be a former sovereign whose boyfriend is a wanted terrorist.
but also the da2 polycule IS real edmund is just not dating everyone at once. he's busy and also i hc him as only into men. imagine what you want though this isn't a real fic.
sorry the image of edmund just pspspspspsps-ing all of his sad, angry, morally grey companions into being friends is so fucking funny to me. local man brainwashed by evil as a child is too full of love and the belief in second chances to say no to a blood mage, guy who is willingly possessed at all times, escaped slave who lives in a mansion full of rotting corpses, a cop, and a romance novelist who keeps stealing your life story.
DRAGON AGE: INQUISITION
peter has the qunari mercenary backstory, and is absolutely a warrior build. probably champion build?
also i think he romances cassandra. i considered josephine but that's more a susan romance. if peter were into men that way he'd be all over iron bull and he says as much after a couple drinks.
peter, cornering cullen after their first war meeting: you haven no military experience do you. cullen: please don't tell anyone. i need this job.
he takes one look at solas and goes "oh this guy is not normal. idk what his deal is but this is some kind of oak god at least."
varric doesn't know edmund and peter are siblings until edmund shows up and he is INCREDIBLY offended by it. what do you MEAN i've been calling you hawke for years and it's not even your fucking name. the BETRAYAL.
edmund: my ex-boyfriend blew up the chantry and started the mage/templar war peter: HEY DORIAN, MY HONORABLE GOOD FRIEND WHO IS GAY, HAVE YOU MET MY VERY GAY BROTHER
"well his family owns slaves that's enough of a project for Edmund"
you know the table mission where the warden send you a letter? instead of that i think lucy just turns around and immediately heads back to thedas. THAT'S HER FUCKIN BROTHER!!!!!!!! she shows up after edmund does obviously for maximum "WHAT ARE YOU DOING HERE!!!!" drama
[scene: all three pevensies are roaring drunk in skyhold and casting members of the inquisition as Narnian creatures] Peter: I think Solas is a centaur. He's wise, respectful, and vaguely condescending. Lucy: [sniggering bc she clocked Solas] I think he's a wolf. Edmund: I think he's a marshwiggle. [Peter and Lucy absolutely lose it]
Lucy, halfway through stumbling back to her room: WAIT. DORIAN IS A PEACOCK. Peter, three floors up: [ugly donkey noise]
DRAGON AGE: VEILGUARD
obviously there's nothing 2 say about this yet
however i will say for certain that if there's a noble human background i'll be giving it to susan
idc that she literally got portal fantasy'd into this world. she's pretty and socially dangerous she wormed her way in there. she's got those diplomatic social climber stats.
she's also a rogue, no question.
#fanfic i won't write fridays#the chronicles of thedas#the chronicles of narnia#dragon age#lectures#yes i know it's thursday i hit post instead of schedule.
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