#let’s go to the faewild campaign
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Danris got whisked away by a deck of many things card but don’t worry, the party is doing fine
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Glad Danris’s soul could make it out of hell to catch this
🫵 i know what you are
#I’m very excited to re-meet klement from Wendell’s pov#dnd#not my art#let’s go to the faewild campaign
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My art!
What are we learning in D&D? If you want to give your elf amnesia and the DM giddily asks if they can be the one to give her her backstory, maaaaaybe second guess saying 'sure'. LOL.
[We discover at the beginning of the campaign that the reason my elf, Tomo'e, has no voice and has to use whistling as a verbal component is because her parents traded her voice for her health in a deal with an unseelie fae known as the 'Sowing Sorrow' because she was a sickly baby. But the fae tricked them and took the whole child, and the reason why she was able to leave the faewilds after 17 years is because a fae priestess traded herself for her freedom. So, the party marched into the faewilds and got rid of that fae, then rescued the priestess]
Tomo'e: Good. That's the last we'll see of him.
(Haha sike)
[goes below 0 in a fight with bbeg's mad scientist]
Tomo'e: Well, that's not good.
[enters a mindscape where she realizes that the fae she thought we killed is actually still alive and living inside her, and comes out as sentient armor like a frikkin Jinchuriki to save her life--but at an unknown cost]
Tomo'e: That's definitely not good.
[party gets captured by BBEG's underlings later on]
Tomo'e: How bad is this?
[gets literally vivisected by the BBEG's mad scientist underling to see how she ticks because he wants to see what a fae deal looks like on a person's body]
Tomo'e: Very bad. Got it.
[makes up mid-vivisection because something in her mindscape is freaking out and lashing out at her, so she wakes up feeling everything that's happening to her, and is shortly put back to sleep via fantasy chloroform]
Tomo'e: Very very bad.
[gets killed and revived over and over and over by said mad scientist, who's doing so by literally keeping her heart from beating with his hand in her chest, in his attempt to trigger the sentient fae armor he saw the first time he saw her fall below 0]
Tomo'e: Very very very bad.
[realizes in the mindscape via vision that the reason she has no memories is because when the fae priestess traded herself for Tomo'e, she also requested to take her memories as well so Tomo'e wouldn't remember her suffering in the faewilds]
Tomo'e: Well, that was nice of he--
[watches as the mindscape starts leaking blood from the sky as everything turns to grayscale while the fae taunts her because the scientist is going too far]
Tomo'e: Hey, w--
[body gives out because she's been killed too many times refusing to let the fae out, and has to be revived by scientist's suspicious, forbidden blood magic]
Tomo'e: Hey--
[now has permanent scars down her throat and across her chest because scientist man is a wizard and has no healing spells, so he be using stitches instead]
Tomo'e: H--
[gets taken to enemy base and has to watch her friend get also vivisected and Geas'd into compliance because scientist wants to watch her squirm]
Tomo'e: I--
[starts getting Dark-Urge-equivalent impulses as she watches the dissection, and realizes she hurt people just like the mad scientist in service to that fae before losing her memories, so the taking of her memories was to protect her as much as it was to protect others from her]
Tomo'e:
[realizes the other voice in her head that tries to provoke her into violence that she's been hearing that she thought was just the fae messing with her is actually who she was before she lost her memories]
Tomo'e:
[is now forced to be mad scientist's scribe and document his experiments on her own friend as the party figures out what to do]
Tomo'e:
[learns the BBEG is about to obliterate the town her parents live in next if we don’t stop him before then]
Tomo'e:
Tomo'e:
Tomo'e: I'm retiring after we save the world.
{DM, DM, please. Give my poor little elf a break. LOL]
#but at least we got a man on the inside helping us destroy the bbeg's cult from within#that's good right#RIGHT???#my poor little elf druid#who's technically only 5 months old because she lost 17 years worth of memories#so she's had to go from 'who am i' to trying to learn how to be a whole person saving the world in under a year#dnd#oc#digital art#elf
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95, 98?
95 - How did your character learn the languages that they speak?
Oh this is a fun one for Erwyn because he speaks....... six languages. (Rangers are kind of broken in that regard once they get multiple favored enemies, especially if they are also former wizard school students with the sage background, and a race other than human that has another native language alongside Common. Technically I think I messed up at character creation and he should have one more but like... he’s ridiculous enough as is).
His native language is Elvish, and for a good while he actually only spoke Elvish. With the elves generally being more isolated than some other races, bilingualism -- or at least bilingualism in Common -- is far from universal, although it’s not like it’s wildly unusual either. In Erwyn’s case, he didn’t learn much Common until he was about 70 or 80 (so equivalently, his early “teens”), when he had to study it for his school entrance exams. Even then, his vocabulary leaned pretty wizard school-heavy and it took a while for him to become truly fluent. He’s pretty much there now, but he’s still got a very heavy Elvish accent (represented by me doing a character voice/accent for him, although I have... no idea what a native Quenya accent would sound like so uh. instead he just sounds vaguely upper-class English, since I felt like it worked thematically for a former private-wizard-schoolboy)
After that, the next language he learned was Sylvan, because he had developed an interest in other planes of existence and ended up in a place with some significant resources for learning about the Faewilds. Most of his language-learning since then has been like that -- I haven’t disclosed the full stories yet, but he’s been bouncing around the continent visiting every library that will let him in, and Outer Planar languages are one of the things he’s managed to find a few more resources on and thus something he’s thrown himself into. He picked up Sylvan, then Infernal, and then Abyssal prior to the campaign, and Celestial partway through, although since I have Opinions on the idea of a character just.... picking up a language like that, I have said that he had something of a grasp of it even before then, and also specifically had him buy a book on Celestial a few levels before he gained the language proficiency, to demonstrate that he was actively studying it to finally get there.
The other language that’s come up a fair bit for him in-campaign is Abyssal, because Erwyn wasn’t as careful as he should have been when he was originally learning it -- although to his credit, it was less that he ignored warnings, and more that he was never given proper ones. Our DM has some lore she’s written about Abyssal and how it’s a little too... alive, and capable messing with non-demons’ brains should they try to learn it. Essentially, there are three “dark letters” that mortals are incapable of hearing unless they give the language too much of a foothold. Erwyn accidentally managed to “hear” the first dark letter when he was initially learning Abyssal -- a process that also made him feel incredibly ill at the time -- and in getting a shard of the Abyss fused to his soul over the course of this last arc, he’s ended up being exposed to both the others, although the party has been able to reverse some of their effects, so it stands to see if hearing them is permanent or will go away when we manage to fix his whole... situation.
Demon languages -- not even once!
98 - What advice would your character give to a younger version of themselves?
Answered here!
#i'm pretty sure scribe's intent with the dark letters was ORIGINALLY mostly a joke about proto-indo-european#but as we all know all worldbuilding jokes eventually have consequences#and so here we are#poor erwyn#ask meme#friendship campaign#Anonymous
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Almond, angrec, aster and basalm for merit?
Excellent~
Almond - How seriously does your muse take their promises? How inclined are they to make them?
He takes them Very seriously. Merit’s Honor is dependent on his word, literally in terms of Summer Court, which are the only terms Merit was raised to care for. This said, he does not make them very often, to the point where he’ll even say “I promise you nothing, but--” when talking w/folks abt plans or similar.
Angrec - Describe a royalty au with your muse. What position would your muse be in? How would they feel about their station?
Oooh. This is really fun, but also funny because... our D&D campaign posts our sessions, right? Like, we’re not a Show like CritRole and have never claimed to be, but our sessions are Out There somewhere. and there is one person who solidly watches them as a fan. Their name is Nava @damnedtreasure and I mention all of that to say this: Nava has written fic abt our campaign, and in fact they are writing a fae regency AU in which Merit is the King of Summer, and Noah is a new wanderer into the Wilds. They way they’ve handled it and the relationship of the Wilds to the Material plane is different from how I’d have done it, but 1) that’s the Point of fanfic 2) I delight in that so much.
THAT LONG WINDED ASIDE WITH PROMOTION DONE... To me, a Royalty AU does entail being, well, Royalty, but it depends on how deep we’re looking to go. Is it still the Summer Court he’s a part of, and it’s similar to Nava’s fic in which he is King? Or do we play the more likely-to-canon card that he is a Lord, not unlike his Lord Kilan himself, or a diplomat only within the Queen’s graces than outright a part of the royal family? Or do we entirely expand on the idea of a faerie kingdom more separate from the Summer Court, in which Merit is a (possibly illegitimate?) Prince to his mother, who is Queen?
If he were an aide to the Queen, he would be proud most likely, as he might have still had to climb a hard social ladder to get there. If we stick to his being prince, well... I like that idea a lot bc it reflects some of how he felt and what his life was growing up in canon. As a Prince outright, Merit would feel blessed with good charm and grace, but stifled under his mother’s care. I can’t imagine him being ready to take the crown either though, not quite wizened enough to the world to be a good ruler.
Aster - How quick is your muse to trust in a relationship? What conditions have to be satisfied in order for them to trust their partner? What is the quickest way to break that trust?
Depends greatly on his first few impressions of someone, but he still trusts fairly fast if you don’t give him reason not to. Also depends on the context you’re from: you’re a guildmate from the Horned Hail? You met Margrae, Merit trust Margrae, you’re at least mostly fine. You’re from the Faewilds also? He’s glad to meet you and see someone from the Court! You are on his “Don’t Trust” Radar!
Don’t lie to him and do even small things for him, or say you’re thinking of him and you’ll get a least a lil bit of trust enough to build up into Full Trust. Getting his Full Trust also requires at least one (1) heart-to-heart, with at least vague references to your backstory and/or past traumas.
And yeah, if you lie* to him? Or, God forbid, betray him??? Not only will that break his trust in you, you might wanna keep an eye out for any arrows or daggers coming your way, because he doesn’t take it lightly At All, and betrayal esp turns his Fae Mode on and he’s likely to hurt if not kill you in his spiteful rage next time he sees you.
*he’s been learning through his travels to let go of smaller lies, i.e. Reverence making a joke that is definitely a lie, letting his friends lie is also mostly fine in his head since it’s their lie and likely for a better good than blatantly spouting the truth, which Merit’s not a fan of doing either. But if you lie straight to his face? mmmnnnn BAD.
Balsam - When your muse falls in love, how hard do they fall? Do they outwardly express their passion?
WOOF. O O F.
For Merit to fall in love, it’d have to be a slow thing he just never noticed until it smacks him in the face, if he ever notices it and not just. bury it under denial. Merit may not fall fast, but he’ll have to fall hard to fall at all, is the thing.
As for expressing this passion... He will never say “I love you”, because that holds a power he is afraid of, but he’ll show it physically. And not just in the 👀 way, I mean in actions of protecting his love, tender touches (not necessarily PDA, but still)
Literally actions are all Merit would have to express his passion, but does he have the passion burning in him to do so obviously (obvious except perhaps to himself)
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verbjectives replied to your post “2, 8, 14, 17, and 26 for merit/kian 👀👀?”
tbh idk a lot about my game's version of the faewilds all i really created was the concept of the Spires (each of which correlate to a cleric domain) and that something fucky happened that made them lose contact with each other. as far as seelie and unseelie politics tho i have absolutely no idea what's going on there (nothing good tho). his friendship with an unseelie prince was entirely my dm's doing, tho i'm sure it's an unusual friendship, if not frowned upon.
i'm sure i'll get the full political drama/context when i actually start playing as him (or at least as much as he would know)...but ahhhhh merit is so soft ;w; ...and kian honestly, wouldn't mind one bit that merit is half human because...like...at least he knows his ancestry...whereas kian does not....
Ahh, this is true. Kian’s the followup to Valko more or less, yes? So a fair bit of the world is established prior even if the current campaign hasn’t dealt in faerie too much (not to the extent having Kian will, at least probably) So it’s not the worst idea to not touch on the Details of fae politics until you need to, if your DM has a few things in there as it is (which it sounds like there is if the Prince is their doing ooo) The Spires are a good touch though.
Meanwhile I built up a lot around the Wilds bc I wanted something to do in the months before we started, and Delta let me, which like... Merit’s Wilds are almost entirely still just Nature, there’s not really cities or buildings save for ones nearly blended/built into things so well it’s hard to tell, and there’s probably neutral places for makers of things to trade, but it is Not navigable by any means unless you have the Willpower (and even then, sometimes you won’t be Allowed places, like for example you need an Invite to the Summer Palace or else you’ll never find it) There are Gods in the form of the Queen and her Family, which can be patrons of psuedo-cleric/paladinhood, I guess? And Summer and Winter are constantly at battle, and with vicious hatred to one another. There hasn’t been a Big Declared War in many years, but there’s always skirmishes for land between courtiers (there are, however, smaller Courts who are more moderate, but when a War is called, they Must pick a side)
HHHHH, I JUST LOVE FAE AND IT’S A LOT, BUT ANYWAYS,,, Merit is v soft by default, though he keeps it locked away or lets it show depending on who he’s with, and Kian being so upright and shy requires careful kindness (not that Merit would complain, it’s rare he can feel safe enough around fellow fae to permit it-- it feels like a Weakness to be exploited to him under the wrong gaze) but also Kiiiiaaan ;; it also Gets at me that they both feel like they gotta prove themselves to the Court bc their heritage (or lack thereof), where are the courtier bastards who made them both feel this way,,,
#verbjectives#replying to replies#Merit's feelings abt the Court itself is a WHOLE OTHER POST#bc he's either treated as like. a novelty bc half-dryads are rare. or sneered at bc he isn't fully fae#or even elven for that matter. tho few actually complain verbally lest Kilan hear and sneer back for someone daring to belittle HIS Warlock#(there are quite a few ways Kilan is good. defending Merit's honor from the more elitist lords is one way)#Merit#uhhh a lot of this is general rambling so I'll tag it w/Merit and#Kian#but not the full relationship tag but still
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Previously On the Friendship Campaign
Hey! So in the interest of both reminding us (the players) and catching up the other people who are interested in the campaign on everything that’s happened, here is a quick summary of the story so far.
The characters met each other boarding the Kraken’s Beak, a ship that they’d all signed on as crew members (...despite Amaranth being the only one with any boating experience, and none of them knowing the ultimate destination of the voyage). They were greeted by the drow captain, Astoria, and her dog, Max. There was relatively smooth sailing for a little while, until Ditto and Rooster noticed something off the side of the ship, prompting Rooster to call over Kriv to dangle her over the side of the boat to investigate. She was unsuccessful in determining what was sighted, however, until later on, when Ditto’s attempt at an icebreaker game was interrupted by an attack of several Kuo-Toa.
The Kuo-Toa were defeated, save for one small one who had actually been their quarry, a little guy named Bloop. Bloop informed the party that he was escaping the Underdark because he wanted to know what the world outside it was like, and had been pursued as a result. The party agreed to let him sail with them, and continued on their way.
The first major obstacle in their voyage was passing through the Dire Straits, where the party was attacked by a harpy (that proved somewhat hilariously difficult to kill) and a hydra, which they defeated and slipped past respectively. Given the damage done to the ship by the attacks, the decision was made to stop for a while at a small island nearby. While resting on the island, several party members noticed a sea cave, deciding to rouse the others to investigate. In the cave, they met a sea hag who gave Ditto an ominous-sounding prophecy. Bloop also decided to stay with the sea hag, and exchanged gifts with (a slightly shaken) Ditto to remember each other by.
When they emerged from the cave, the party realized that a significant amount of time had passed, and Astoria urged them that they had to get going, taking a healing potion from her bandolier to recover from what appeared to be an unknown affliction.
Once the ship was on its way, Amaranth decided to bring up something curious she’d noticed during the repairs. All of the metalwork, down to the nails used in its construction, on the ship was brass and not the usual iron. Using their pooled knowledge, the group guessed that they might be headed towards the Faewilds, as iron cannot cross over its borders. Astoria confirmed this information, but couldn’t seem to tell the party why.
The next incident occurred while sailing towards the Eddystone Lights, a series of stone pillars that usually had glowing beacons atop them. When the Kraken’s Beak approached, they were obscured by fog, and didn’t seem to be lit at all. Before they could investigate further, however, a roc swooped down out of the sky and picked Erwyn up off the deck. Kriv commanded the bird to stop, but did so while it was still in midair, so it fell out of the sky and into the ocean. This caused Rooster, and later Ditto, to jump out of the boat and into the water in a rescue attempt. Erwyn, however, managed to wriggle out of the bird’s talons and up onto its back before casting Speak With Animals to try to communicate with it. It showed him mental images of the fog rolling in and the lights extinguishing. Once the others who’d jumped out of the boat were also onboard the bird, it flew them to a strange stony outcropping that turned out to be part of a storm giant, frozen in place. Through some puzzling things out, it was determined that one of the dragonborns, both who could breathe lightning, should try to revive her with their sparks. Voski aimed he lightning breath at one of the pillars, to no avail, but then went in to kiss the storm giant and it was noted that she absorbed some of the residual lightning from her breath. When Kriv went up to give her a full blast, she was re-awoken. Once she was awake, she told the party some vague information about “anchors” and the fae, and gave them a gift of two magic items -- a ring of mind-shielding, and a belt of water-breathing -- before they continued on.
At some point in their journeying, Astoria indicated to the party that they should investigate her quarters, where they found a small silver bird statue that seemed to be magical, a book with different commands in it, including “Go away and don’t come back” and someone’s instructions to sail somewhere and not to return without their son, and a sealed envelope. Ditto called her familiar, Tiktik, up in the form of a spider that could crawl inside the envelope and look around, using their eyes to read some of the message. But the information gleaned was scattered, only that it was from a Lady Isabel Starling.
As the ship approached the Faewilds, it was flagged by Jenya (the Deals Selkie), who reminded the party that since they couldn’t take iron much further, they would need to swap out some of their armor and weapons. In addition to direct trades, several party members exchanged something more -- stories, songs, and secrets -- with her and were given magic items in exchange. Rooster was given a simple, tarnished ring and the Hauberk of the Tide. Ditto received a Bag of Holding. Voski received armor that can allow the wearer to deflect damage onto the attacker. And Amaranth was given a rapier that does poison damage on surprise rounds and a bar of soap that can clean anything.
From Jenya’s position it was not a long voyage to the Faewilds. Once docked there, the Kraken’s Beak was met by a smaller boat sailed by two fae knights, Lichen and Elm. Astoria handed them the letter the party had found in her quarters, and as soon as the seal was broken the little silver bird statue began to speak. It explained the boat and its crew were to be offered to the Lady of the fae in exchange for a child she had taken, and was about to order Astoria to tell the knights the true names of everyone on board when she threw it into the sea. She then collapsed.
The party geared up to battle the knights, but quickly decided it was foolish and agreed to come along. Kriv picked up Astoria, Voski thought quickly and grabbed some things from belowdecks (handing Erwyn the ring of mind-shielding and Rooster the belt of water-breathing) and they began to head towards the castle. Partway through their walk, however, Erwyn recalled that the ship’s roster contained some of their full names, and telepathically asked Max to go back and eat it, keeping the fae from learning them.
Shortly after that, they were ambushed by redcaps. Ditto managed to charm one and spent a long time arguing with it in an attempt to get it to steal another’s cap, while she herself was sitting in Voski’s backpack the entire time. Amaranth was badly wounded in the fighting, but managed to pass off her soap that could clean anything to Erwyn, which he stuck on a sword and used to clean one of their caps, rendering it powerless. And a mysterious Mage Hand was cast by a figure in the trees, plucking a healing potion from Astoria’s bandolier to give it to Amaranth.
One of the fae knights turned one of the redcaps to stone, which sent the others scrambling, and then they cast Dispel Magic at the mysterious figure. She turned out to be a young girl, who told the party her name was Bramble. The knights seemed to recognize her, and she insisted she was in the Faewilds to get something she wanted from the fae.
The party, knights, and Bramble were all brought before the Lady of the fae, who revived Astoria before turning her into a bat. Bramble was sent away with the guards, leaving the party to talk with the Lady. She informed the party that they could be of use to her, but would have to pass a series of trials to prove themselves capable. The party agreed to undergo these trials, including an extra one to bargain for Astoria’s freedom, and a member of the fae court named Lark sang to them a song meant to guide them, with hints of what was to come.
The party was ushered into a corridor and something was slipped under the door to them -- a shell, with signs of being enchanted. Kriv put the shell up to his ear and heard a verse of Lark’s song. They then opened the door in front of them to discover a green room, with a large bushy growth at the end of it and a chest underneath it. Amaranth went to open the chest, but critically failed and ended up falling into the branches, awakening the Elder Mother that lurked within. The party battled her for a little bit, including a massive fireball from Rooster that set her aflame, but by the time things got to Erwyn he decided to instead cast Cure Wounds on her, apologizing in Sylvan for their attacks. This appeased the Elder Mother, and she went dormant again, allowing the party to get a look inside the chest. There were elderberry seeds inside, which lead the party to interpret the songs as telling them to plant the seeds. Once they did so, they were allowed to pass into the next room.
The next verse of Lark’s song played from the shell when they entered, a room with eight stone sections on the floor. The party correctly interpreted the song telling them to “dace around upon the floor” as actually meaning they should “dance a round upon the floor” and realized the eight sections of stone represented an octave when pressed upon. Their musical efforts playing “White Sands, Grey Sands” resulted in the snarling noises from behind the door in front of them to quiet, and when they opened them there were revealed to be a pack of great shaggy dogs. (Ditto was delighted, Kriv slightly uncomfortable).
The following room stumped them for a little while. It was a vast expanse of water, and Lark’s song told them to “cross over in a ship of bones” but the only ships visible were made of gold, silver, and coral. When the party approached the water to investigate, a water weird emerged and grabbed Ditto, holding her under water. Battling the water weird proved unsuccessful, as more party members got dunked under water, and Erwyn’s attempt to reason with it as he had the Elder Mother was unsuccessful. So the party retreated to the middle of the island they were on to take a short rest, and Kriv regaled everyone with a story from his childhood. (Well, everyone except for Voski, who had fallen asleep immediately.)
After resting, Ditto decided to try summoning her familiar in the form of an octupus, and Tiktik went down to the water in search of something that could help them. They found a small whistle made of bone, that when blown summoned a ship made of bone from underneath the water. The party then sailed out of that particular puzzle room.
The next section of the song urged "trust not your eyes to be your guide” which lead Rooster to immediately try pressing on a wall when their paths forked and discovering a secret third way out that the party immediately took, at this point very wary of any of the fae’s tricks.
When they entered the next room, a trap activated on the door and Amaranth, who was leading, was pricked by a dart of fast-acting poison that lead the party to quickly realize that the part of the song they’d thought referred to “morning” not being far away actually meant “mourning” -- and that Amaranth was in serious danger. There was also a very unhelpful remacera in the room (which resembled a greenhouse) who attacked Amaranth when the party asked for her assistance. But the party ultimately noticed a book with uncut pages on a pedestal and realized that the “new leaf” the song referred to must be cutting a new page. On that page, they found instructions for an antidote, and Erwyn was able to identify the herbs it required -- feverfew, red nettles, and white man’s foot -- and Amaranth was healed. They scurried out of that room and into the corridor as quickly as possible, creeped out by the remacera and ready to move on.
The party decided to take a short rest before heading into the next room, to allow Amaranth to recover further from being poisoned, and because the next verse of Lark’s song made them nervous. It urged to “make sure your friends are not your foes” -- which everyone thought sounded like more fae trickery. So everyone took a small pebble with them to prove their identity on the other side of the door. Rooster even carved a symbol into hers. They also tied themselves together with rope, and Ditto hopped into Voski’s backpack.
They opened the door, and were immediately knocked out.
Voski awoke with Ditto in a maze of corridors, which both of them seemed in a rush to get through, ignoring any and all strange things in their path -- including the small gryphon with the body of a housecat that kept popping up, saying things like “You’re really going to leave them behind?” Eventually, they came to a doorway that said “The End” which Ditto urged them to push open. Voski, still thinking it was the best course of action to get out of there, agreed, and started to push the door open.
Amaranth awoke at sea, with a blurry memory, and found herself in the wreckage of a ship. A crewman named Reanon called out to her for help, and she swam over and grabbed onto him. She wasn’t strong enough to hold onto both her friend and the wreckage keeping her afloat, though, and began to sink beneath the waves.
Kriv also awoke with a blurry memory, in a hazy grey liminal sort of space. In front of him stood a Death Knight, who told him the two of them were alike and Kriv was going to fail at his paladin oath. But Kriv kept ranting at the specter, insisting that he wouldn’t, and the image before him started to flicker. Eventually the illusion was dispelled entirely, and he found himself in a pit in the ground with ice crawling up the sides and a green-yellow light hovering above him. “I HATE THE FAE!” he yelled (coincidentally, at the exact same time that Voski had said the same thing) and managed to leap out of the pit in a single move.
Erwyn remembered everything about their voyage and the trials, right up until entering the room, because he woke up back in the corridor outside the door with the rest of the party around him. But as soon as the door behind them shut, Amaranth collapsed. He tried examining the poultice they’d applied in the other room, but to little avail. Other members of the party gave a commentary on what was going on, from Ditto’s “It’s not your fault” to Voski’s “You got it wrong” but either way it was clear -- the herbs he’d identified in the greenhouse room weren’t working. Frantically, he ran through them again, eventually confident enough in his memory to say “No” to the rest of them, that he’d gotten it right. The illusion faded, and he was in a pit in the ground with burning coals along the sides and a small light hovering overhead.
Rooster awoke in the middle of a salted field, with a peasant woman beside her who explained that when Rooster left them, her people had suffered. “You said you’d protect us,” she said. “But you left.” Rooster explained that she’d had to leave, or they all would have been killed, but the woman insisted that she’d abandoned them. But Rooster interrupted her, saying that Rowan had promised her this wouldn’t happen. So strong was her faith in Rowan that it dispelled the illusion, leaving her in a pit like the others with lightning sparking above it and a light like the others had seen.
Looking into the pits around him, Kriv saw Amaranth, struggling and facedown in a pool of water, and he rushed to her aid, jumping into the pit. It took some effort to dispel the illusion she was under, but Kriv hugged her tight until she seemed to be in a clearer state of mind. Kriv (who was on a roll) managed to get them both out of the pit, and went to help Rooster and Erwyn get out of theirs. Erwyn immediately rushed over to hug Amaranth, and Kriv then scooped the two of them up into a hug as well.
They then continued into the maze of corridors that Voski and Ditto had found themselves in, catching the two of them right as Voski pushed open the door. She ignored their calls at first, causing the others to throw pebbles at her.
Though the fae throne room was visible through the doorway, after everything the party had just experienced, they thought it best to talk through their next move. As they did so, the little gryphon from earlier came by and said “Are you really going to leave her?”
This talk made several party members suspicious, but Ditto kept insisting that they needed to go through the door, going to the point of calling all the other party members “dumb” and getting very agitated. It was at this point that Erwyn asked everyone else if she really sounded like herself, and that the song had told them to “make sure your friends are not your foes,” which hadn’t really come into play yet. This prompted a further investigation of everyone’s stones, in which Erwyn noticed that the pebbles of everyone but Ditto were smooth from the beach. Hers was rough.
As everyone continued to argue, Voski decided to stick a hand on Erwyn’s face in case he was the imposter. While he was distracter by this, the doppelgänger -- because that’s what “Ditto” actually was -- returned to its true form and decided to strike, bringing its hands down on Erwyn’s head and knocking him unconscious immediately. The rest of the party sprang into action, drawing their weapons and spells to attack the creature (although first Kriv went to heal Erwyn). The fight was quick, and everyone’s immediate reaction afterwards was that they had to find Ditto. Fortunately, Kriv had noticed another light, like the ones that had been over everyone else’s pits, back in that room. And so they were off.
Ditto woke up with a blurry memory on a path along the forest where she’d grown up. As she walked, she noticed some movement to the side of the path. It was a creature of sorts, a mass of blurry eyes and tentacles that radiated fear and despair and pain. She spoke with it briefly, asking if she could help it, and promising to find the wizard she’d been apprenticed to and see if he could help. She ran into the town, but the wizard’s home was rubble. Ditto began to dig through it in search of something, anything that could help, but a rafter fell and pinned her legs. As it shifted, however, she caught a glimpse of crystal.
A voice called her name.
Ditto frantically kept digging, ignoring the sound, even as it told her she needed to wake up, but the vision still faded. She found herself in Amaranth’s arms, and burst into tears.
The others (minus Voski) comforted her as best they could, Amaranth in particular talking about how whatever they’d shown her it was in the past, and the past couldn’t be changed, and ultimately Ditto climbed into Rooster’s backpack and they headed for the throne room.
Once there, the Lady informed them that to save Astoria, they would have to choose between three identical bats in cages. The party tried a number of approaches to determining which bat was their captain, including Ditto trying to cast Detect Thoughts on them, and the party trying to order Astoria to let them know which bat she was, since it seemed like their captain was under some sort of compulsion to obey orders, but nothing was conclusive. Eventually the Lady became bored with their puzzling and dismissed them to bed, saying they could solve the puzzle in the morning. Elm and Lichen came to take them to some chambers, where Voski immediately took a bunch of spare blankets to create a nest. Rooster fell asleep looking thoughtfully at a small portrait of a man that she carried with her. The others gathered into a large cuddlepile initiated by Kriv, where Amaranth had some thoughts and Ditto and Amaranth had a conversation with each other while the others slept.
In the morning, the party was awoken by the sound of a couple geese being ushered through their window by the cat-gryphon creature from earlier. It promised them it was a hint to solving the bat puzzle, but everyone remained stumped. Eventually they were summoned back to the Lady’s court, where there happened to be a big event of some kind going on. Various ambassadors from different fae courts could be seen milling about the throne room, some engaged in whirling dances that the party was warned not to join.
In a corner of the room, they found Bramble playing with another child, who was introduced to them as Fletch. Neither seemed to have any input on their predicament, but Ditto delighted Fletch by conjuring them a little ball that wasn’t made out of precious metals, as apparently all the ones in the Faewilds were. Fletch also told the party about being taken care of by Lark, and said that there used to be more children in the Faewilds, but their numbers were lessening. Eventually the children were lead away by Lark, and the party were left to their conundrum.
One of the fae ambassadors, named Buddy, who seemed to be untethered in time, also spoke with the party. When it became clear that Buddy could see into the future, Erwyn asked him if he saw any futures in which they solved their bat puzzle. Buddy warned about causing paradoxes and said he couldn’t answer that question, but winked at Erwyn and told him to remember to be polite.
Comprehension dawning, Erwyn asked the rest of the party if when they’d tried to get Astoria to follow their orders, they’d ever tried using a “please” -- the answer, they decided, was no. When they ordered Astoria to “Please make some noise,” a faint squeaking was heard from the ceiling and the Lady stopped what she was doing (the room now considerably quieter) to acknowledge it. The bat descended from the ceiling.
Now freed, Astoria was able to explain to them the details of her curse (or geas, as the gryphon had tried to get across) -- she was under a compulsion cast by a fae she had come across during her childhood to obey all orders given to her if they were prefaced with the word “please.” The Lady agree to lift this compulsion if Astoria were to serve for a time in her court. She also granted most of the members of the party a mysterious boon, with the cryptic instructions that it could allow them to “change their story.” Each member of the party -- except for Voski -- received a thin line on their wrist in a different color. Rooster’s was red, Ditto’s orange, Kriv’s yellow, Erwyn’s green, and Amaranth’s blue. The party was then dismissed.
They were summoned the next day, however, and given the instructions for their first mission for the Lady: take Bramble home. Specifically, return her there and have her remain for a week, since she was prone to wandering back to the Faewilds. The Lady gave Erwyn a pendant that would allow them to pass through a portal and come back to her domain when they were finished, and Bramble was brought out by Lark and the party set off for her home in the kingdom of Soreth.
When the party emerged from the portal from the Faewilds, they were greeted by a band of mercenaries that Rooster recognized as the Lilywhite Girls. It was an aggressive greeting, however, as the mercenaries had been hired to watch the portal for fae activity -- as well as the possible activity of a rumored dragon in the area -- and the party certainly looked suspicious. Rooster spun a story about them being merchants who’d gotten lost that, for the time being, seemed to satisfy the leader of the band (an orc named Tavra). Particularly when the party revealed Bramble was with them.
They were taken to the castle and introduced to the Laird Edward and Lady Coila of Soreth, the latter of whom seemed absolutely delighted to have her daughter home. But Tavra had warned the party that not all races were so welcome in the castle, something which proved to be true when the laird suggested everyone would be welcome at the dinner table that evening except for Amaranth -- who he said could dine in the servants’ quarters. Amaranth started to get very fired up at this, but Tavra seemed to notice and intervened, suggesting that she would take her to an inn in town to stay at. She started pulling Amaranth towards the door, and Ditto immediately followed out of loyalty. Kriv, too, saw his chance to leave. Rooster, however, who was proving to have unusually courtly manners, worried about offending the laird and decided to stay, as did Voski and a very uncomfortable Erwyn. They were taken to rooms in the castle to prepare for dinner, where they were greeted by Revik, a dwarven servant.
Tavra took the three party members who’d left the castle to the Rose and Thorn, an inn in town, where they were greeted by Aidther, the innkeeper. There they all received rooms and had a very pleasant dinner, even if it was evident that the fish there were transmuted. Over dinner, however, Tavra grilled them on what they were really there for. Kriv let slip that under his paladin oath he couldn’t lie, and so Tavra got the real story of why they were they out of him.
Dinner at the castle was a more uncomfortable affair. The meal began with a blessing from the laird’s personal cleric, a half-elf named Sister Calma, full of speech on purity, her deity Pholtus, and that sort of thing. During dinner, Bramble seemed to mysteriously lose much of her (copious) energy. Rooster and Voski managed to negotiate staying the week that the Lady had required of them, albeit both for entirely different reasons, tangling up their stories even more. Rooster warned about checking Bramble for signs of lingering fae magic. Voski suggested patrolling the local portals. Erwyn sunk lower in his chair and used the wrong fork.
The party met up that evening at the inn where Kriv, Amaranth, and Ditto were staying to discuss plans, and decided that those three would investigate in town while Voski, Rooster, and Erwyn checked out the castle.
Later that night, Amaranth’s sleep was interrupted by the sound of some of the gold coins she had paid for her night at the inn rolling back under her door. Ever alert, she jumped out into the hall only to catch Aidther there. With her demanding to know what he was up to, he explained he was only trying to give her a discount on her rooms since she wasn’t going to have a very nice time in fantasy racist Soreth. When she pressed further, he agreed to take her to someone -- to which Amaranth said she’d only go if Ditto and Kriv could come along. This was how they met Stelly, a forlarren who worked hidden in the kitchens of the inn. Deeply affected by both the legends about her species and the atmosphere of Soreth -- which she told them was a direct result of the new cleric -- Stelly had docked her horns and hidden her hooves in an attempt to hide. Aidther wanted her to meet Amaranth, who was so much more confident in herself, and she (Amaranth) and Stelly ended up having a conversation late into the night.
The next day the members of the party at the castle were taken up to Bramble’s room to “investigate” her for signs of fae magic and met her caretaker, Daisy. What they really discovered was that within the castle boundaries, Bramble couldn’t perform magic at all. There appeared to be an anti-magic field surrounding the castle. After this discovery, it was suggested that Voski and Erwyn go and investigate the area for other portals, while Rooster -- who really seemed the most experienced with nobles, for one reason or another -- spoke further with the lady of the castle and Bramble. Their immediate attempt to find another portal, however (which was much pushed by Voski) failed.
The other three asked Aidther that morning about the town, and were advised that the next friendliest place to the inn might be the blacksmith’s shop. There they met Undwin, the blacksmith, who answered many of their questions. Some of them were about the cleric and the attitude of the town, others about the death of a “Miss Rose” that Stelly had mentioned the night prior. What they learned was that Rose had been Bramble’s twin sister, and had gone up into the mountains to sort-of sacrifice herself to make the dragon attacks stop. Undwin also mentioned that they used to make little toy swords and flowers for Bramble and Rose out of old nails, some information the group filed away for later. After this upsetting news, Kriv, Ditto, and Amaranth decided to go talk with the mercenaries.
There they ran into Voski and Erwyn, who has decided to go check out the portal they’d originally come through. There was an exchange of information between them, and everyone waited in the area for a bit. Ditto approached Erwyn with some questions during this time. Eventually, the silence was dramatically broken by the appearance of white fog and frost -- all signs that the dragon (which was reported to be a white dragon) might be near. Most of the party -- except for Kriv -- was knocked to the ground by a gust that could only have been a wingbeat. Tavra decided that she was going to check up on the second portal they knew about, further up the hill, and asked one of her band, a goblin with magical glasses lenses referred to as “Scopes” to come with her. The party also insisted on coming along.
At the top of the hill, after being harassed by some locals, they found a cave with some strange inscriptions. Amaranth stealthed in, but ultimately called on Erwyn to take a look at the inscriptions. He copied them down onto some paper to study later. He also stepped on a small toy sword, made out of nails. Tavra also located the two of her band she’d assigned to serve as guards there -- a drow and a bugbear -- who reported the dragon coming out of nowhere and surprising them. Kriv immediately set about healing them and offered the freezing bugbear his winter blanket, and they all headed back into town.
Back at the castle, Rooster was in the courtyard with Lady Coila and Bramble -- who was still valiantly attempting to do magic -- when Sister Calma appeared. Just as Bramble scooted closer to a circular wall in the center of the courtyard, she was successful in making a tiny plant grow. Sister Calma noticed this, and began to advance on Bramble -- until Rooster stopped her by firmly gripping her shoulder and enthusiastically asking questions about Pholtus. Despite being asked to unhand her, Rooster’s girp kept firm, and while the cleric was distracted threatening Rooster, Coila ushered Bramble out of the courtyard. Sister Calma ended things on a final threat to tell Lord Edward about Rooster’s behavior, but left all the same, allowing Coila to come back into the courtyard to speak with Rooster. During the conversation, Rooster took an oath to protect Bramble with her life. And after the lady had left, as she leaned against the same circular wall Bramble had performed magic by, she noticed the ring she’d been given by Jenya turn bright silver.
When Erwyn and Voski got back to the castle, Rooster was in their rooms downing scotch and trying to figure out how she was going to explain all this. Voski in particular did not take very well to the particular turn of events, but it was agreed they’d figure out more in the morning.
Except that night, Voski took things into her own hands. Sneaking out of her room, she attempted to steal the portal-directing pendant from Erwyn. However she forgot that elves don’t sleep, and since Erwyn was wearing it around his neck, her attempts to remove it broke him out of his meditation. She then explained to him that she wanted to go ask some questions of the Lady because she felt their mission was getting out of hand. He agreed to come.
Assuming that both portals they knew of would be guarded, after sneaking out of the castle Erwyn and Voski decided to search for a new one. With the logic that the dragon must be coming through another portal, and that it was rumored to live up in the mountains, they tracked it a long ways from town. It was difficult, icy terrain, and a long walk, but eventually they reached near the top of a peak where Erwyn attempted his portal-locating ability again.
It worked.
Nervous about what was to come, Erwyn suggested to Voski that they should hold hands, and they passed into the Faewilds.
Specifically, right into the Lady’s court. There, Voski asked the Lady a number of questions. Why was the castle so important? Why was Bramble? What she gleaned was vague, but it seemed likely that staying at the castle was somehow harming Bramble, that the Lady had had some sort of agreement with the mortals of the castle that Lord Edward was breaking, and that she wanted the castle itself for unknown reasons.
Voski asked if there was a portal she could send them through closer to town that wasn’t guarded, but the Lady insisted that none existed she could use. And so Erwyn and Voski were sent back through the mountain portal and, after falling a ways, found themselves in a dark cave. There didn’t seem to be a good way to climb out of it, so they headed deeper in, eventually coming across a wide chamber that contained some blackened bones and a little nook filled with scrolls. Erwyn stuffed these into his quiver. However, while in the cave, he’d also been using his ability to sense whether dragons were near, and it suddenly flared up. Voski told him to put the scrolls back when he announced this, which resulted in Erwyn dashing across the cave from her to return them.
This meant they were on opposite sides of the cave when the dragon appeared. Seeing with his darkvision that it was about to attack an unaware Voski, Erwyn shouted “Move!” whilst simultaneously really desperately wanting her not to get hit.
Everything that happened next was a bit of a blur. The blast from the dragon’s frost weapon only hit Voski at half force, which her magic armor further reduced, keeping her from being knocked out or worse by the blast. But at the same time she felt a warm feeling on her wrist, Erwyn felt a cold one, and despite being completely across the cave, was hit by it at full strength. He felt cold, and then he felt nothing. The dragon then apparently carried both of them out.
Back at the inn, Kriv, Ditto, and Amaranth were awoken by the sound of Tavra banging on the inn door. When they looked outside via windows, they saw Voski huddled up in Kriv’s winter blanket (which the mercenaries still had), and a cart carrying a figure wrapped up in a purple cloak. That caused them to rush downstairs.
Tavra at first wanted to know what they were thinking, but it became clear that only one of the people who’d known this was happening was even alive now. Kriv rushed over to Erwyn’s body and attempted to heal him, to no avail. Amaranth was enraged, and started marching towards the castle to demand the cleric revive her friend, with Ditto tagging nervously along, until Kriv scooped them both off the ground in a restraint hug. As Tavra was lifting Erwyn up to take inside, however, the ring of mind-shielding fell off of his finger. Forgetting what it was, Ditto went to put it back, only remembering after she has done so that if someone died wearing it, it would host their soul inside. Her excitement triggered Kriv’s memory as well, but the two of them waited to share the information with everyone until they were privately in someone’s room.
Having had some scary time to himself, Erwyn responded when Ditto tried speaking with him, much to everyone’s relief. Ditto also placed his body in her Bag of Holding. They agreed to wait for Rooster, who Tavra was alerting, before deciding what to do next.
Rooster woke up the next morning unaware that anything newly dramatic had occurred, but eventually was given a message by the night guard that one of her companions was dead. She raced to the inn to find out what had happened.
Agreeing that things were getting too dangerous (once they were all together), the party decided that they would all go stay at the castle -- until it was pointed out that taking the magic ring that now housed Erwyn into an anti-magic zone was probably a bad idea. Kriv volunteered to stay behind, as he had some shopping he wanted to do anyways.
Rooster went ahead to talk to the laird and lady and explain the situation, but ran into complications. It was agreed that they couldn’t take their weapons with them in the castle now, and that Rooster would have to watch Amaranth at all times. This was partly due to Lord Edward having been told of the incident in the courtyard by Sister Calma, so in an attempt to get some leverage back Rooster revealed that she was also of noble heritage -- a member of the Greatbrooke family.
Ditto, Amaranth, and Voski headed up to the castle a bit later, and Voski immediately went to sleep. Rooster explained to the other two, however, that her noble heritage could be a bit of a problem as her family had branded her a traitor. The three of them agreed to keep that information secret. They also got some information from Revik about the library, which they had decided to investigate in the hopes of finding some information about the castle or something to help them revive Erwyn.
A distraught Bramble had to be consoled about one of them being dead, and Rooster told her (in Elvish, so that Daisy wouldn’t hear) that they were planning on finding a way to fix things.
Back in town, Kriv and Erwyn decoded the writing from the cave wall that Eryn had written down the previous day, as well as one of the scrolls from the dragon’s lair that Erwyn had failed to put back. The latter read, as the party hypothesized, like a letter from Bramble to Rose, and the former a sort of doomsday prophecy written in Sylvan (the language of the fae). Everyone staying at the castle -- except for Voski -- came over to theorize about this.
That afternoon, the four party members staying in the castle went to talk to Bramble and Daisy. Voski got some information from Daisy about the previous laird of the castle, Lord Henry, being the one to really break off with the fae and put up witch-knots in the castle. Bramble informed them that she’d been unusually sleepy.
Rooster attended dinner with the laird and lady, almost getting by without incident, until Bramble stood up during the meal and began telling her father that no one cared about “stupid Pholtus” and that she didn’t want her friends getting dragged into it. As she got up to run away, she tripped and fell. Lady Coila pulled Rooster aside after the incident and asked her to meet with her that evening.
Meanwhile, Kriv and Erwyn had a lovely shopping trip and conversation.
That evening, while Rooster made plans to meet with the lady of the castle, the others (Ditto, Amaranth, and Voski) began to execute their library heist. Amaranth nearly got caught hiding in the stables, where she was kicked by a horse, but they made it up and inside relatively sneakily. Once inside, Ditto found a book that looked as though it might hold some secrets of necromancy, that she took down to examine before being attacked from above by an ettercap. Without magic or weapons (although Amaranth had smuggled in a dagger), no one liked their chances and the three of them fled the library, unfortunately making quite a lot of noise on the way out. The corridor they were on, however, connected to Bramble’s room, which she emerged from and ushered them inside to hide.
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I’ve screeched a couple of times about my tielfing druid on here because i was experiencing 24/7 constant anxiety and Rejection Sensitivity Dysphoria symptoms because of his nonsense, but this past session I learned that uh
He’s not responsible for any of the shit he’s responsible for. (Under a cut ‘cause i know myself, you’re welcome)
I thought Mercy was born Prince Valafar Nemonis, crown prince of his country, top assassin (Mastermind rogue actually but y’know) in his king father’s criminal organization dedicated to...acquisitions...involving specific magical items made from the shattered remains of the planar shard gems from our last campaign. I thought his father was King Barnabas “War” Nemonis, descendant of The Red Devil, a man who destroyed a centuries-long socialistic peace in the name of family and country. I thought his mother was Queen Lilith Nemonis, fallen aasimar paladin of a war god, a mother who rejected him the moment his little brother was born. I thought his brother was Prince Iari Nemonis, who was purple like his grandfather and had his grandfather’s horns instead of being pink w/ rams horns like he should have been (Barnabas is red, our entire group headcanons fallen aasimar as being Yasha pale, color theory, y’know) and was vilified and beaten mercilessly by their father because of it as “training.” I thought he was in love with an aasimar druid girl named Tiana Thorrinson, who had been taken from her family as collateral of war when she was a small child and was assigned to Prince Valafar to keep an eye on when she turned 15 in case she should make any designs against the country.
And I thought that Mercy had run away in panic and confusion after being struck by a sword he’d been assigned to take, a sword bearing a piece of the Faewild shard that had reacted violently with the strong magic in his blood and caused an explosion of green light that resulted in his target’s death, brain damage and magical rewiring in his head, and the bleaching green of his once solid black eyes. I thought he’d spent the year between The Incident and the beginning of the campaign proper re-evaluating his life and realizing that he’d been a monster whilst learning how to use the druid magic the shard had given him. I thought he took on the name Mercy as a reminder of the kindness he wished to exemplify from then on.
Turns out I’m a big ol’ fuckin dumbass idiot
Most of that stuff is true, all of it except the part about Queen Lilith, Prince Valafar’s mother, being an aasimar. She’s actually a pale orangey-red tiefling (Prince Valafar’s paternal grandmother was a darkish pink tiefling, that’s why he’s bubblegum pink).
Mercy’s mother, however, WAS a fallen aasimar paladin of a god of war (who had ascended from an angel of conquest), fallen specifically because she rejected her god’s call for conquest in exchange for a life defending the weak.
Let’s start from a little while before that. When he was 18, Prince Valafar was given his first proper assignment, an acquisitions job instead of just a simple assassination. He was sent to the Faewild to take a glaive set with a piece of the Material Plane shard called Chastieföl (yes, I know, hush) that belonged to a family living in a human settlement. The family it belonged to happened to consist of a human man, his fallen aasimar wife, and their protector aasimar son named Enlevan (turns out, when a god of war rejects you for choosing peace, other celestials look upon you favorably). After destroying the settlement, the prince found that the glaive and the family were gone. A few months later, he found where they’d gone, and he destroyed swaths of forest in his wrath. This time, Enlevan confronted him (he’d taken an oath of vengeance against Prince Valafar), and after a long and arduous fight, the prince won and killed Enlevan, taking the glaive and mounting it above the doorway of his family’s throne room.
Five years later, Prince Valafar was sent to clean up after that botched sword mission, and when the nobleman’s son distracted him and he was struck with the sword, the explosion that killed the nobleman killed him, too. Now, shit has gotten real complicated in lore, and apparently there’s a little section of the Faewild (I imagine it’s maintained by Circle of Dreams archdruids) where souls who still have purposes to fulfill go to exist in their purest form (aka children). Turns out, Enlevan’s soul had gone there when the prince had killed him, and because of some noodley shit dealing with that and Enlevan being a Circle of Courts druid and him having lived in the Faewild and the gem in the sword being a piece of the Faewild shard and his family’s glaive having been made and gifted by Eladrin, etc. etc., instead of having to wait thousands of years to be reborn, Enlevan ended up being suddenly and violently shoved into Prince Valafar’s now vacant body.
This WHOLE TIME, Mercy (and I) has been coasting on the assumption that he was Prince Valafar Nemonis, that he abandoned the few people he cared about, that he was responsible for hundreds of deaths and lives, and that the only way to rectify all of this was to pick apart King Barnabas’s resources until Mercy and his friends could destroy King Barnabas once and for all and get either Mercy himself or his brother Iari on the throne. But nope! None of the shit that’s gone wrong with the Nemonis family or all those people or the little noble boy or ANY of the rest of it is my fault! And it’s not my problem! I could just abandon all of this shit since it’s not my responsibility! I’ve never experienced this sort of relief before in my LIFE!!!
Still gonna clean up Prince Valafar’s shit tho, and my party’s problems are my problems, too, but like BRO it’s so nice to clean up after other people instead of after myself and I might actually be able to fuckin play my character in a helpful way now instead of sucking at my gotdam job, especially after I take a few fighter levels (seriously, look at this shit, the only one that sucks is Circle of the Keeper).
I’m so fuckin giddy this is gonna be awesome and I’m gonna personally kill the queen if I have to die for a third time (fourth time, if you count Prince Valafar’s death) to fuckin do it
#phew#if you read this i'm so sorry#D&D#Dungeons and Dragons#Dungeons & Dragons#i dunno his surname yet and I dunno where his parents are and he's gonna take a backseat so a couple other characters can have arcs#but the Valafar arc is almost over! We just gotta commit double regicide and get Prince Iari on the throne!!!#I'M SO STOKED AND I FEEL SO FANTASTIC
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Preparing Danris’s replacement: Emissary Rhalis Be-At-Rest
#he’s a monk 8 cleric 3#I may yet give him a different weird puritan-ish name but#dnd#rhalis#let’s go to the faewild campaign
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When you and your friends fall out of a book into a caravan of people you’ve never met amiright?
#dnd#Danris#new party members btw Harper the artificer and Wendell the wizard#let’s go to the faewild campaign
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Trying to up my inking game!! So I practiced with a couple sketches of Danris waiting for his friends to come pick him up from Hell.
I was particularly looking at @becky-cloonan ‘s art for inspiration on these.
#the party got an old burned training sword from danris’s childhood that they used to locate his soul coin#Danris is not in possession of it and also the dm keeps telling me he doesn’t have a physical form but listen#gotta draw somethin#dnd#danris#let’s go to the faewild campaign
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Ssssso Danris’s soul is trapped in the court of an evil god while his body travels the material plane as a revenant to finish the revenge quest that Danris couldn’t, and anyway we named the revenant Damnris Dustwon’t
#um Danris’s last name is Dustwood that’s the joke#dnd#revenant#danris#also sometimes he’s Dark Danris#let’s go to the faewild campaign
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Inspired by reposting those old Animal Crossing parties, I made the new party into villagers!
I especially enjoyed comparing this Wendell to the original one. There’s been a change in my art, a change in the Wendell, and a change in the AC game I was referencing.
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The party’s new DM PC (Sir Nera, a character from Danris’s past Sort Of) and PC (Dr Harper, necromancer-artificer with a spooky arm and spooky vibes).
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Y’all ever have this person enter your life when you’re a teenager and they teach you to wield a sword and inspire you to dedicate your life to fighting for justice and defending the weak and then one day they show up and massacre everyone you love? And then after 15 years of searching you finally locate that person only to find that they’ve been trapped in a demiplane where they’re reliving their childhood and now they’re right around the age that you were when you met, and you they? Or that just me.
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Whoops, we found a Deck of Many Things and now Danris is trapped in a demiplane ¯\_(ツ)_/¯
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