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“Who’s hat do you like better?”
#classic tv#classic tv shows#lenny and squiggy#lenny kosnowski#squiggly#laverne and shirley fan art#laverne and shirley#fanart#art#the Sunshower Artist
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Cindy Williams: A Tribute to the Star of Laverne & Shirley
Early Life and Career
Cindy Williams was born in Van Nuys, California in 1947. She grew up in a family that valued the arts, and from a young age, she had a love for acting and performing. Williams began her acting career in the 1960s, appearing in stage productions and commercials.
In 1976, Williams was cast as Shirley Feeney in the popular sitcom “Laverne & Shirley.” The show, which followed the lives of two friends living in Milwaukee, quickly became a hit and ran for eight seasons. Williams’ portrayal of Shirley was widely acclaimed, and she received two Golden Globe nominations for her performance.
Contributions to the World of Entertainment
Cindy Williams was a talented actress who brought her unique brand of comedy and heart to every role she played. Her work on “Laverne & Shirley” is considered a classic, and she remains one of the most beloved actresses of her generation.
In addition to her acting career, Williams was also a talented singer and performed in several stage productions. She was a versatile performer who brought her energy and passion to everything she did.
Legacy of Cindy Williams
Cindy Williams’ legacy will be remembered for generations to come. She was a beloved actress and performer who brought joy and laughter to millions of fans around the world. Her work on “Laverne & Shirley” remains a classic, and she will always be remembered as one of the greatest comedic actresses of her time.
In conclusion, Cindy Williams was a talented performer who left a lasting impact on the world of entertainment. She will be deeply missed, but her legacy will continue to live on through her work and the memories she created for millions of fans.
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With SPECIAL GUEST, the ever-cool @allisonpregler!!! :D
ON YOUTUBE: https://youtu.be/3Ldn6RBzJic
While Shirley's out of town, Laverne decides to take a shot at an audition for a production of West Side Story. Her pop Frank may not be supportive, but Carmine and the boys go with her to help her try to make her dreams come true. Will she break a leg?!
On pod, we're joined by a fellow Toni Basil fan Allison Pregler, overwhelming them with information about the show and talking the zaniness and quality dancing to be had!
The referenced Breakdancing clip of Penny Marshall on The New Show can be found here.
CHANNEL ART BY @navtastic!
This episode also available on:
Anchor: https://anchor.fm/nightaftnightpc/ Spotify: https://open.spotify.com/show/4SlNeOM28Qjm4R7ZV3xuci Apple Podcasts: https://podcasts.apple.com/us/podcast/night-after-night/id1511414778 Pocket Casts: https://pca.st/w2fm50ud Breaker: https://www.breaker.audio/night-after-night RadioPublic: https://radiopublic.com/night-after-night-GKpvqk
https://www.twitter.com/nightaftnightpc https://www.facebook.com/Night-After-Night-Podcast-106971477637043/ https://nightafternightpod.tumblr.com
THE HOSTS: Lisa Fernandes (@thatbouviergirl) Chris Jayawardena (@ChrisJabberwock) GUEST: Allison Pregler (@AllisonPregler)
#guest episode#night after night podcast#laverne & shirley#laverne and shirley#tv podcast#podcast#podcast episode#classic tv#classic tv podcasts
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Disney Afternoon History Part 1
Disney Afternoon Part 1
Transcript of: https://itunes.apple.com/us/podcast/the-look-back-machine/id1257301677?mt=2
[music]
0:00:06 Speaker 1: Arthur Herbert Fonzarelli, The Fonz, was the pinnacle of cool for a generation. The leather jacket, the jukebox and "Ayyy". And in 1981, he hit the cultural height of fame with his own Saturday morning cartoon show. Unlike, say, Mork & Mindy in which Robin Williams was limited by the constraints of reality, there's nothing inherently animated about Happy Days, but that wasn't a deterrent for the Academy Award winning studio Hanna-Barbera, when they created this.
[music]
[video playback]
[music]
0:01:19 S1: The animated Fonz didn't just jump the shark, he time traveled so he could ride a brontosaurus. Jumping the shark seemed baked into the premise of many of the cartoons from this period, because they started as a gimmick and only kept gimmicking. Besides a big hit with The Smurfs, this period, for Hanna-Barbera, was littered with Scooby-Doo knockoffs.
[video playback]
0:01:49 S1: The studio that once produced The Flintstones, Quick Draw McGraw, Huckleberry Hound, Yogi, Snagglepuss and The Jetsons was producing uninspired paint by numbers replicas. The parity was at its peak when the animated Fonz had a supporting role in Laverne & Shirley in the Army. The cartoons essentially amounted to barely animated fan fiction. For years, art and commerce clashed on Saturday mornings and commerce had a far better record. And yet, only four years later, a cartoon would raise the artistic bar for the medium, and strangely, it would be based on the currency of kid commerce, candy.
[music]
0:02:34 S1: Animated television started in 1949, as it should, a talking rabbit wearing a suit of armour, riding a horse toward camera. It was the spectacular opening of Crusader Rabbit, whose other animation wasn't nearly as good as the opening. It was designed, with little to no movement, by Alex Anderson, who was inspired by Baby Weems, from Disney's behind the curtain feature, The Reluctant Dragon. In the Baby Weems segment, there are story boards with a tiny bit of motion included to keep it from being entirely static. There are quick cuts, camera movements, and narration to carry the short all the way to the end. After seeing this, Anderson believed he could use this barebones style to have notoriously expensive animation make financial sense for television. He partnered with Jay Ward and the two created The Crusader Rabbit shorts for NBC. The shorts were successful and ran for several years, which sparked Anderson and Ward to create the cartoons that they were famous for, Rocky and Bullwinkle and Dudley Do-Right. Despite their massive success, their partnership didn't end well. In fact, it got worse, even though Ward was already dead. Alex Anderson, animator.
0:03:45 Speaker 2: I was surprised that... To discover that my 50% equity in the characters had disappeared and was not being honored. Yeah, I went to court, sued, got them to acknowledge that I was the creator. I learned about it at his funeral, when I was doing a eulogy and the names of several of us who were doing a eulogy were indicated, and it said Alex Anderson, creator of Bullwinkle and Rocky. And somebody had scratched it out and said, "An artist who worked for Jay Ward." And I thought, "Well, what's this? Why is this in?" Then I started checking and I found that, indeed, Jay had registered the characters in his name.
0:04:31 S1: The show's limited animation technique was taken by Hanna-Barbera and updated with better animation to produce several hits like Ruff and Reddy, Huckleberry Hound, and eventually the Flintstones, a primetime hit for ABC in 1960. Hanna-Barbera went on to an unprecedented run of hits and non-hits, but when it came to television animation, Hanna-Barbera was in a class of their own. However, things fell off in the 1980s. In those years, The Smurfs were their only big hit. This left a gaping hole in the market that was filled by cartoons based on toys, like GI Joe and He-Man. But their ratings were drooping as well. And then something happened that had never happened before. During the entire history of television animation, from 1949 to 1984, the most famous animation company in the world never produced a single animated television cartoon. That was about to change with a single brunch, but the events leading up to that brunch showed an American titan in peril.
0:05:36 S1: Walt Disney was dead, to begin with, he died in 1966. But he was still running the company from his grave. After all the company's internal motto was, "What would Walt do?" But hypothesizing about what a genius would do is not the same as having the genius actually there. Because when it came to the question of "What would Walt do?" the company wasn't guessing correctly. Even though it was 1984, its last motion picture hit had been The Love Bug, in 1968. And so, because the company no longer had Walt, it figured the next best thing was Ron Miller, an ex Ram quarterback and Walt's son-in-law, who became CEO in 1978.
0:06:16 S1: The best quote to describe Miller's tenure was his own, "Because of Walt, because of his influence, I second-guess myself all the time." Miller wasn't only contending with Walt's legacy, he was also dueling with E. Cardon Walker, who was the chairman of the board. Walker had been one of Walt's right-hand men. He was in charge of advertising and public relations. And in his tenure, Walker launched the Disney Channel, opened Epcot and Disneyland Tokyo, but he also had peccadilloes that were killing the company. Walker was not in favor of a $1 parking fee. "The parking lot is the first thing the guests see. We have to keep our prices low." And despite having been in charge of advertising, Walker did not believe in advertising or marketing. The Disney parks did not run ads or commercials. For some perspective, the first American newspaper advertisement was in 1704. In 1922, Queensboro Corp buys airtime from AT&T to create the first radio commercials in advertising history. The first TV ad was aired for Bulova watches in 1941, which cost $9. Advertising was not new, and yet, E. Cardon Walker wouldn't do it.
0:07:26 S1: In fact, Walker was even stingy on advertising when it came to the motion picture division. Budgets for advertising were growing since the big blockbuster Jaws. ET had cost $10 million in ads alone, but when Disney's TRON came out, they gave it such a minuscule advertising budget that no one knew the film was even out. The film took a $17 million write-down. While all this was going on, there was another heir to the Disney throne who was dubbed the idiot nephew by Uncle Walt himself, who once said, "My nephew will never amount to anything." Thanks to Walt-think inside the studio, Roy Disney was considered the village idiot. It didn't help that he wasn't the most charismatic individual. John Sanford, director, Home On The Range.
0:08:11 Speaker 3: He had this legacy kinda handed to him, and I think he really took it seriously. But on the other hand, he was just a normal guy who happened to have a ton of money. We were in La Verne, California, I think it was, at this movie theater. Doing a preview for Home On The Range, and there was a Bed Bath & Beyond, and Patty suddenly turns to Roy and says, "Oh, Roy, they've got glasses on sale. Do you mind if I go looking?" "Eh, go ahead, Patty." And Patty runs into the Bed Bath & Beyond and he says, "You know, we need to get new glasses. You know, you've got kids and they break all the glasses. And suddenly, it's 20 years later, and you don't have one glass that matches. So Patty wants new glasses." And he's just talking very frankly like that. And I said, "Yeah, I know that. I know how that goes." And then Patty comes running up. "Oh, Roy. They've got a wonderful set of glasses that are on sale. Let's go in and get them." And Roy goes, "Well, I don't wanna carry them all over the goddamn mall." And she goes, "Okay. I guess we'll get them later." [chuckle] It was just fun to watch them, 'cause it was like... Reminded me of watching my grandparents bicker.
0:09:12 S1: Roy didn't like his role at the company, nor constantly being at odds with Miller, so Roy left in 1977, but remained on the board. From afar, he watched the animation division go to hell, which was once the company's crown jewel. On Miller's watch, the Fox and the Hound was almost torpedoed, when soon-to-be-legendary animator Don Bluth left the studio after run-ins with Miller and the executives, and Bluth didn't leave alone, he took 15 animators with him. At the time, Ed Hansen, the head of the animation department, said this, "The whole animation department could have gone under at that time. As it was, we made it, but the release of the film has been delayed, and we lost half of our creative staff." Bluth had his own thoughts. "The thing that would help Disney the most is to have a living profit, not a committee. They need somebody who knows and cares about animation. They won't roll up their sleeves and plunge in like Walt did. They wanna hire somebody to do it. It just doesn't work that way. I think they've found that out now. It was a matter of constantly bumping up against Ron Miller and the older guys, people who wouldn't relinquish authority and who wouldn't make a decision except by committee. It just doesn't work that way. They had some of the best talent in the world there. But if a production head doesn't have talent or push, you won't make it."
0:10:29 S1: In spite of everything, the company did have some good news. Miller had gone against the Disney Brain Trust and was making adult fare with his newly-created Touchstone Pictures, and he had a huge hit on his hands with Ron Howard's Splash, on March 9th, 1984. It just also happened to be the same day that Roy Disney decided to resign from the board. Roy Disney's resignation set off a chain reaction. Corporate raiders tried to take over the company. Miller was forced out. Walker retired. Roy took a vice-chairman and chairman of animation role. Michael Eisner became CEO and Chairman of the Board. Frank Wells became President, and Jeffrey Katzenberg took the role of Walt Disney Studios chairman, and the corporate raiders were turned away. Eisner and Katzenberg had blazed a trail at Paramount and became the talk of the town for their track record and by throwing their names into the press as much as humanly possible. Meanwhile, Frank Wells had been vice chairman of Warner Brothers. They set about using their industry experience to transform a company that was run like a mom-and-pop shop.
0:11:33 S1: The fourth member of their team was assets, and there were assets galore that Disney simply wasn't utilizing to their full potential, or at all. The Walt Disney Company was like the drowning man in the flood who doesn't accept help from a rowboat, motorboat, or helicopter because he believes God will save him. The man dies, and he meets God and asks, "Why didn't you come to my rescue?" God says, "I sent you a rowboat, motorboat and a helicopter. What do you want from me?" Now, Eisner, Wells and Katzenberg would take the rowboat, motorboat and helicopter to the promised land. Under their leadership, the company began advertising its parks. Attendance rose 10%. They raised the price of admission, which led to hundreds of millions of dollars into the company's coffers. Eisner releases Disney classics on home video. It was initially sacrilegious in the company, but money talks. Cinderella alone made $180 million in revenue. Animation was losing money, so they thought about shutting it down. But Eisner didn't wanna piss off Roy, so they kept it around. It was a smart choice because Roy was a little bit more cunning than he seemed. He was no Richard III but he'd just usurped his own brother-in-law. And because Eisner would later fail to keep him happy, Roy would take out Eisner decades later. Roy might have been treated like Fredo, but he was secretly Michael Corleone.
0:12:57 S1: But that was a long way off, now Eisner was simply basking in his good fortune. "Such a bounty has fallen in my lap. Every day a new asset falls out of the sky. The real estate is just gravy, there are 40 unused acres next to Disneyland planted in strawberries." To re-emphasize his life on easy street, he was drinking a milkshake when he said that. And of course, there was another blue-ocean opportunity for Eisner to slurp up, animated television. On Eisner's first day at the studio, he announced he wanted to have a Disney TV cartoon on the air in 10 months.
[music]
0:13:35 S1: Willie Ito, animator.
0:13:41 Speaker 4: We knew internally at Disney that things are gonna start happening. And so, one day, they had all of the Burbank employees meet in the backstage set, we had a big open set area and everyone from the studio was there. And Michael Eisner was introduced and the whole bit. Then he gave us the overall picture as to what to expect in the future now that the new regime is here. And one of the things he commented on was we're going to alt Hanna-Barbera, Hanna-Barbera.
0:14:20 S1: According to the New York Times, he asked someone to find them the six most creative people at Disney to figure out how to make Disney TV animation work, which leads to the aforementioned brunch that started it all. One of the creatives brought to the table was Jymn Magon. Magon had produced story records for Disney music for eight years. Why bring a record producer, with no animation experience, to the table?
0:14:41 Speaker 5: I ask myself that every morning when I wake up, [chuckle] it's a bit amazing. Well, one of the things that Michael Eisner did before he was at Paramount was... I think he was head of ABC children's programming, I think he told me that he was the guy who actually bought the Scooby-Doo franchise from Hanna-Barbera, which of course, is still running after all these years. So, that was very successful, and I think he always had a soft spot for TV animation, and so when he took over the company in '84, one of the first things he wanted to do was to start a TV animation department. So, being new to the company, I think he just looked at different departments and said, 'I wanna meet some of the bright people that are doing things here at the company.' And we had just made a lot of money off of Mickey Mouse disco and a lot of projects that were new at the time in the record business. And so Gary Krisel, who was the president of Disneyland records, and myself, were invited over to Michael Eisner's house on a Sunday morning. Michael Eisner invited a bunch of people... Not a lot, I think there were about 12, in all, that were at this meeting in his living room on a Sunday morning in Bel-Air. And I had never been to Bel-Air, never been invited to someone's house up there, [chuckle] so, it was very fancy-shmancy for me.
0:16:01 S1: And there was also Tad Stones, who began his work at Disney in 1974. He was an uncredited animator on the Fox and the Hound as late as 1981. Now, he too was at the brunch.
0:16:13 Speaker 6: I was in Features, I eventually moved into Story, went to Imagineering and help design rides for Epcot Center, and back in charge of some Epcot Center documentaries that then never happened. Eventually ended up back in Features, I'm not sure they knew what to do with me. And that's about the time management changed, with Michael Eisner coming in and Jeffrey Katzenberg and those guys. And I was... Along my trials through the company, I had done some animation development for the guys over in the merchandising side of things 'cause they felt like the only way to really sell toys is to have some cartoons on TV. You can't wait for these features that come out every four years, or so, 'cause that's what it was at the time. Anyway, those same guys were pitching TV animation to Michael Eisner. I was actually on vacation, but I got a call that said, "We know you're on vacation, we know it's gonna be Sunday, but would you mind coming to Michael Eisner's house to talk about television animation?" So I was like "Yeah [chuckle], I think I can make time." Went there with like 10 people. These were the guys who basically I had worked with before and they were impressed with what I had done. And from the beginning, Michael Eisner felt like Disney is the top in animation, and it should be in every area that animation is in, it doesn't mean that television animation is going to look like feature animation, but it should be the best TV shows in animation on TV.
0:17:39 S1: Jymn Magon.
0:17:40 Speaker 7: Michael revealed that he wanted to start this new department, he wanted us to come up with some ideas and whatnot, and he actually came up with an idea himself, which was his kids who were in the other room eating cereal in the kitchen, in their pajamas [chuckle] on Sunday morning, had just come back from camp and I guess they had told him that they were eating these really cool candies called Gummi bears. And he said, "I just like the sound of that." And he looked at me, which was really weird, 'cause he didn't know me at all, and he said, "Make me a show called Gummi Bears." And I thought, "Why'd he pick me out?" [laughter] And I said, "Oh yeah, cool, great."
0:18:20 S6: So I pitched an old project, Mickey and the Space Pirates, they liked it a lot, but then they said, "No Mickey... We wanna make sure we can pull this off. Mickey is too precious." So there was a lot of respect there going in. No one was prepared to actually pitch shows. I had that artwork left over from stuff I had pitched to the merchandising guys, who were in the room, but it was kind of more feeling what Eisner wanted.
0:18:43 S7: But Tad was at that meeting, and he didn't come over for probably a full season to TV animation, but he eventually did, and thank God he did, because we worked on so many shows over there. But yeah, he was at that initial meeting, and he had a lot of great ideas. But he didn't come join us right away. And afterwards, we all met at a coffee shop, in Brentwood, and I remember us all kind of looking at each other, like, "This guy's crazy. Who wants to do a show about characters that get eaten every week?" [chuckle]
0:19:15 S6: And I remember saying, "Well, he seemed pretty sharp and respectful of animation, except for that idea about Gummi bears, that's like doing pepperoni people, or something. I don't know how to do that".
0:19:25 S7: So I think we all kind of felt like, "He's a busy man. This will all go away". It was about two weeks later I got a call, "So where's my show?" "Well, I'm writing it now", [chuckle] and I typed up something and it was horrendous, but it was the beginnings of development. And so I ended up, at one point, doing two jobs, I was still doing my record producing, but I was also developing two shows, both Wuzzles and Gummi Bears for Disney. And we didn't even have offices for the department back then. I remember we went over to a fellow named Lenny Ripps. Lenny Ripps was responsible for creating Full House and he was under contract at Disney for the time, and Lenny said, "Come on over, let's talk about this." And so there was Gary Krisel, who was going to be the president of the new division. So he was doing double duty at the same time, with records and TV animation. And Michael Webster turned out to be our office manager, and there was me. And that was the four of us sitting there around a card table in Lenny's office kicking ideas around. And that's how that department started, very bizarre and very humble.
0:20:47 S7: I remember having to take pitches from people and we were discouraged from doing that, because Disney became a big company and had deep pockets, and of course, people would come in and pitch, and then say, "You stole my ideas." And so pretty much kept to ourselves and almost all the development was from inside, from people on staff. So we didn't... It was in the time of [0:21:10] ____ and other people pitching their ideas from outside. There was a travel office for Disney across the street from the studio in Buena Vista and it was just a crummy old office building. And I think that's where we put Art Vitello when they brought him in to run Gummi Bears. And they were just sort of makeshift offices, they put some of the artists on the back lots, above the tea room. We were just spread all over. So we all became sort of bastard children.
0:21:41 Speaker 8: This is the great book of Gummi.
0:21:45 Speaker 9: What's in it?
0:21:46 S8: Well, we really don't know.
0:21:49 S6: Well, they actually developed Gummi bears kind of on a candy basis with a villain called Licorice Whip, I think. And they were actually gonna have the Gummi bears give dental hygiene messages at the end of every show. That went nowhere, and they threw it all out and came up with what was on the air.
0:22:06 S1: Instead of candy, the show got a complicated 500-year-old plus mythos. The Gummi bears were descendants of the great gummies, tasked with protecting all things Gummi from human greed and exploitation.
0:22:18 S7: I was very fortune that I got to work with two of my childhood heroes, which were Rocky and Bullwinkle. I found myself staring at Bill Scott a lot because besides doing all the voices of George of the Jungle and Tom Slick and Bullwinkle, he was a fantastic writer, and he had written all of these commercials for Quaker Oats, Quisp and Quake and Cap'n Crunch, and stuff like that. He once said to me, "You know the old story, Jymn, about how do you make a statue of an elephant? Well, you start with a block of granite and you chip away everything that doesn't look like an elephant". He says, but writing a script is different. You start with nothing, and you chip away until you have a story. [chuckle] And I thought, "Oh, that's interesting. You don't even have the rock to work with." [laughter] And I just thought he was a delight. He died after the first season of Gummi Bears and that was just devastating for us.
0:23:16 Speaker 10: Welcome to the land of Wuz, where nobody is like anybody you've seen before. The people who live in Wuz are called Wuzzle, naturally. And as you've probably guessed, Wuzzles are a little bit, you know, different.
0:23:33 S7: I didn't stay on Wuzzles. Once we got the two shows sold, I stayed exclusively on Gummi Bears. But in the early days, we were trying to put together these shows to pitch to the networks. And we had a show called Jumble Isle, the idea was that there were these animals that were jumbled up, and there were two of each animal. And, lo and behold, it turns out Hasbro has... Already has a project called The Wuzzles, which they had plush animals at the time. And, again, I don't know the ins and outs of the business side, but it was decided, "Well, why create these things when they already exist and let's just do a deal with Hasbro to take our development and put it with their characters." which I'm not even sure they had much of a back story. But once the deal was made, then we'd develop them into talking, breathing, and living characters. [chuckle] And so what happened was that Wuzzles then went on to have its own production department, just like Gummi Bears had, but like I said, my involvement at that point, I had dropped out after it sold to CBS.
0:24:39 S1: Besides Wuzzles and Gummi Bears, Disney television animation had one more venture in its early years. Fluppy Dogs was the first animated Disney feature for television. The show revolved around the Fluppy Dogs going through an interdimensional portal to Earth. It got a 5.3 rating on November 27th, 1986. The numbers were so low that it killed off the idea for a television series based on the special, and with that, Fluppy Dogs was over before it even really got started.
0:25:08 S7: Fluppy Dogs was sort of the... I kinda call it the albatross around the neck. [chuckle] It was a cross to bear. And I think everybody in the department worked on it at one time or another. And so what happened was that we were gonna do this Fluppy special and it was going to be the kickoff for a series and it just never took off, it never... It just never happened, and I think we were all kind of glad it didn't go any further. I mean, they were cute, but I just remember it being like, "Oh crap, I don't wanna go on another meeting about Fluppy Dogs." [chuckle]
0:25:49 Speaker 11: We've been to so many worlds. I don't know how long it's been since I've seen my family.
0:25:55 Speaker 12: You can talk!
0:25:56 S1: I wish you wouldn't keep saying that, I've been talking since I was 3.
0:26:00 S1: I'm sorry, but I mean, talking dog? Fluppy, and doorways to other worlds? I just wanna find one world, my world.
0:26:12 S1: Disney was going in cheap in terms of the price for pristine Disney Animation. Disney knew they couldn't afford movie quality animation and expect to make a profit. But Disney still spent $285,000 on each episode of Wuzzles. That was double what Hanna-Barbera would spend. It was so much, in fact, that it was $35,000 more than it was being paid by CBS. Why spend so much? The reasoning was simple, if it looked better than everything else on TV, then the characters could become part of the parks, and because of the success rate of their recent films, Disney needed characters more than ever. Willie Ito, animator.
0:26:51 S4: When I was at Hanna-Barbera, Michael Eisner was the VP of Children Programming at ABC. So when we were doing presentations and they would fly out here to review what we were working on, Joe would ask us to come in on a Saturday, sit at our desk as if we're busy bees and then bring Michael Eisner and his people through, and says, "Hey, here, look, they're all working on the new show idea," and then see the presentation. So I knew of Michael Eisner. And so, when he says he's gonna hop Hanna-Barbera Hanna-Barbera, I'm thinking, "Oh my gosh, I came back to Disney to get away from this rat race, and I hope we're not gonna be all caught up in the middle of it." Well, to make a long story short, a few months later, a fellow named Michael Webster, who I worked with in animation, was hired on to be production coordinator for the newly forming Disney TV Animation. Michael got with me and says, "How would you like to come back to animation?" I said, "Michael. No, please don't, don't do this to me. I'm perfectly happy. I'm actually in my new career back at Disney." And he says, "Well, we're gonna have a little boutique operation. All we're gonna do is be responsible for the scripts and we'll do story boards and maybe character design, but otherwise, everything is going to be farmed off to a production house. So we're just gonna have a little boutique operation and let me dangle this carrot in front of their view."
0:28:29 S4: What it was is, he says, "I know you used to make a lot of trips to Japan and Asia, and you know a lot of the production houses over there. So I wanna send you there and meet with these different companies and talk business." And he says, "Well, we'll be sending you first class. You'd stay at the Imperial Hotel in Tokyo." And then all that. How could I resist? Plus, the fact that there was a handsome increase because of my position, would be like an executive thing. "Michael, I'm gonna give you three months. That's what I could promise you." So, "Okay, that's a deal." I did the pilot storyboard for a two-minute pilot. The soundtrack was recorded. They cut the exposure sheets, and the whole bit, and with those two copies under my arm, I flew to Tokyo. As I was registering, this American gentleman approaches me, "So are you Mr Ito?" I say, "Yeah." And he says, "Oh, hey. I understand you're here to make pilot films for your fledging Disney TV animation." I said, "Yeah, I am. You could talk to me initially, but the decision will be Michael Webster, who will be arriving here in about half an hour."
0:29:50 S4: So we sat in the lobby, having a cocktail, and then Michael shows up and he's at the desk and I said, "Well, there's Michael now." So, well, we flag him over and he says... The fellow talking to us says, "What we wanna do is we wanna throw our hat in the ring. I understand you're gonna be talking to people at Toei Animation in Tokyo, then you're gonna be flying to Korea, and you're gonna be meeting with Steve Hahn at the Korean studio." I said, "Well, we only have two sets of soundtrack, exposure sheets and copies of the layouts and storyboards." He said, "No problem, they can make copies of all that." "So, okay, what do you think, Michael?" And Michael said, "Yeah, sure, why not?" So we awarded them to also do a pilot. Three months later, the three studios submitted their two-minute pilot. So the three pilots came in. We all go in the sweat box, all the executives are there, I think even Roy Disney Jr was sitting in on it, and all of the newly-appointed executives of the newly-formed Disney TV Animation.
0:31:02 S4: So we sit there and, number one, okay, number two, then number three, then the lights go on, and then now we have to say which one we liked, and it was unanimous. We liked this one, say, number two. Well, it turned out that that was produced by a company named Tokyo Movie Shinsha. It had nothing to do with the other two that we submitted, but this one had the rich, full animation and all that. So they got the contracts. So TMS is the producing company. TMS, they later did the Little Nemo in Slumberland feature also, and so they had access to a lot of young Disney animators with full animation training to work on their project. As a matter of fact, even that two-minute pilot, they sort of farmed out some of the animation to Disney animators, that's why it showed such quality and it beat out the Koreans and the Japanese studio.
0:32:08 S4: They cheated, but, in essence, they... Disney kept striving to get the utmost in animation quality, which is good, because that was one of my concerns. If Disney gets into TV animation, are they gonna lose their integrity by just schlocking it on, doing limited animation, and all that, but the quality is there.
0:32:34 S1: Jymn Magon.
0:32:35 S7: I remember we did a lot of tests with other studios. We ended up with... At least for Gummi Bears, we ended up with TMS, Tokyo Movie Shinsha, and I had to remember, when I was really used to looking at hamburger sort of animation, which is you move across the proscenium left to right, the background that keeps repeating, and that's sort of what we grew up with and were used to. And I remember the first episode of Gummi Bears, I saw Sir Tuxford ride his horse into camera. The horse came to camera, he did a full turn around, which you'd never saw in TV animation, it was like, "Holy cow! Look at what just happened!" And it was a real leap in the animation quality, and I remember talking to Karl Geurs, who was working over at, I think he was at FilmNation at the time, and he eventually came over to Disney to do the Winnie the Pooh show. And he said everyone in other studios was talking about, "Did you see what Disney did on Saturday morning? Oh, my God!"
0:33:38 S7: So the quality really raised the bar. Now, true, it wasn't feature animation, but it was a big jump in quality. Finally, they put us all together over at the Cahuenga Building, which was on Cahuenga, near Universal Studios, and it just got bigger and bigger as we added more and more people. So, on the one hand, we weren't on the lot anymore. The sort of good news was, nobody was looking over our shoulders, so that department started and grew and made its success sort of off by itself. Nobody was actually sitting down reading, our scripts, and saying, "Gee, I don't think this is very Disney, or I don't think... " There just wasn't any interference because they had other and bigger fish to fry. We went off and sold our first two shows, Wuzzles and Gummi Bears, to CBS and NBC respectively. And it just took off from there.
0:34:29 S1: Willie Ito.
0:34:30 S4: We had our own growing pains within the studio, getting people together, finding a crew, a good animator, story, bit people. And before that three months was up, I could see the frenetic pace. We were moving from office to office because it was like we move in and then they say, "You know, it's not enough room because we're expanding our staff." And I'm thinking, "What happened to the boutique operation? Now we're gonna have a whole staff. And then am I gonna have to do what I did at Sanrio, is manage this crew of people and all that." So I started feeling the pressure of that position, but in the meanwhile, I went back to Carson. And Carson van Osten, who was my boss in consumer products, and I said, "Oh, Jesus, it's the same old thing. Before I get too caught up into it, can I come back?" So he said, "Oh, yeah, there's always an opening for you to come back." So I came back to consumer products, but I stayed with the Disney TV, as far as merchandise and by-products and whatever else, but I was now out of the production rat race.
0:35:55 S1: Tad Stones.
0:35:56 S6: Anyway, I went back to Features, and pitched some stuff, and actually was considering leaving the company, and maybe just freelancing and then going into more, actually, science fiction short stories and novels. I met one of the guys who was then the head of the TV department that was just starting, and mentioned, "Hey, do you have any freelance opportunities?" And he said, "Oh, I don't know if you wanna do that, why don't you come and visit?" And I came to visit their very small building and he introduced me around, he said, "Yeah, Tad may be coming over here." Actually, he said, "Tad would be coming over here." And I just was quiet. I didn't know what he was talking about, but they ultimately brought me over to be the creative manager of the department, in which I was supposed to take pitches and come up with stories, and actually, I was supposed to take pitches more than come up with stuff, but I wasn't geared that way.
0:36:50 S6: And we had a gong show coming up with Michael and Jeffrey, which is you do like a two cents description of a show and they either like it or not. And I think we pitched 22 ideas. I think 18 of them were mine. And it's not like they were fully developed, it was like, "Hey, Trojan Birds and Legionnaire Cats, the city of Troy is up in trees, like Roadrunner and Coyote," and they gong. Anyway, Gummi Bears had been through two seasons, it was run by Art Vitello and created by Art Vitello and Jymn Magon. And Jymn had had no animation experience before that, Disney just said, "Hey, if you want the show, this is the guy who's gonna do it." So there was always a contentious relationship there. And by the third season, NBC said, "We want to change," and they tapped me and Jymn went on to, I think, DuckTales development at that point. Anyway, so that's how I got to Gummi Bears, it was just kind of like, "Hey, you, over here". And that started me story editing and producing.
0:37:51 S1: Willie Ito.
0:37:52 S4: But the question always was, "Well, how come Wuzzles and Gummi Bears, when Disney has such a stable of great characters that they could work from?" But I think initially, they says, "Well, we're gonna be making cartoons for Saturday morning, and that's a lesser market quality-wise, and we don't want to ruin Disney's image by turning out the limited animation with Mickey Mouse and all that, so let's go with new characters." But then the shows were a hit and it started to see that Disney TV was getting some recognition, and so Roy Disney said, "Well, come on, let's... Let's use some of our own characters, that way the market and the kids will gravitate to it knowing it's a known Disney character." So we did DuckTales.
0:38:52 S1: Jymn Magon.
0:38:53 S7: After two seasons of Gummi Bears, I moved over to work on DuckTales, which was a big deal at the time, we were doing this as a syndicated program as opposed to a network program, and it had already been developed, Tedd Anasti and Patsy Cameron were always creating episodes.
0:39:10 S1: Patsy Cameron-Anasti and Tedd Anasti, writers.
0:39:14 Speaker 13: My career in writing really started when I met my future husband, Tedd.
0:39:19 Speaker 14: That would be me.
0:39:20 S1: I was 18 and I auditioned for Walt Disney's new Mickey Mouse Club as a performer, and Tedd was a writer for Walt Disney and chose me at an audition, and I appeared on the new Mickey Mouse Club singing and performing sign language, and then I fell madly in love with him, Tedd, and started writing him love letters...
0:39:42 S1: Didn't spell my name right, though. So, during a union break, I'm sitting on a bench back when I did smoke cigarettes and the guy from the mail room comes by and goes, "Is your name Ashy?" I went, "No, no, it's Anasti." He goes, "Well, I think somebody's been writing you a bunch of letters, we've got in the mail room, didn't know where to deliver them." I discovered that she has an interest in me.
0:40:08 S1: Yeah, and he said... When he called me, he said, "You're really funny." He thought my love letters were funny, and he said, "I think you could be a writer." And Tedd showed me Micky Mouse Club scripts and taught me how to write scripts, and then I moved up here to Los Angeles and my first job was a freelance for Hanna-Barbera on a show called Casper and the Space Angels, and I freelanced for a couple of years and then became a staff writer on The Smurfs, and I was the first woman staff writer at Hanna-Barbera, as well as their youngest at the time at age 23. And then a little bit later, Tedd started writing for The Smurfs and we became story editors together. Margaret Lush, who approved my very first cartoon episode on Casper and the Space Angels, Margaret Lush, noticed that we had fun together when we wrote, not knowing we were dating or anything. And Margaret, she teamed us up as story editors on The Smurfs and then Tedd and I wrote on The Smurfs for three years, in which it won one Emmy. And then the next show that we did was DuckTales for Walt Disney.
0:41:16 S1: DuckTales was based on the Carl Barks comic book stories about the world adventurer ducks of Duckburg, Scrooge McDuck and his nephews. The comics were a hit back in the 1940s and '50s, and their comic adventure styling seemed a perfect fit for what Disney envisioned for its television programs. Barks was never really consulted, said Tom Ruzicka, associate producer on DuckTales. He continued, "Although the show was initially based on the concept of doing Scrooge McDuck and the nephews, we discovered that a lot of stuff that made wonderful comics wouldn't translate into the '80s, or into animation. So we started evolving new characters and other things to contemporize the show. As we did that, the stories got further and further away from the comics, although a few episodes are lifted right out of them."
0:42:03 S1: We had a meeting with Gary Krisel, where he showed us two projects, DuckTales and a special called Fluppy Dogs, and we chose DuckTales. That was a good choice.
0:42:16 S1: They hired us because they knew it would be a big show with lots of episodes. We got known as people who could do 65 half hours in a season and stuff like that.
0:42:25 S1: Or 90 minutes on The Smurfs. Our first year as story editors, we'd never story-edited before, it was 90 minutes, because it was such a hit, or on DuckTales, it was 65 half hours. People would say, "How come you're not freaking out?" Well, I just knew we would get it done, but Tedd, his energy and his dedication, I credit a lot of it to him.
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0:43:18 S1: They were definitely based on the Carl Barks books, but the main thing we had to do was, again, bring the heart, bring heart out.
0:43:26 S1: Well, one day, certain executives said, "You're not following the books very closely." And we said, "We have 65 episodes to do and Carl Barks only wrote 16, and they're not that different from one another."
0:43:41 S1: Jymn Magon.
0:43:42 S7: The idea came up, "Why don't we do a mini-series that we can cut into a movie we can then show as a pilot, a kick off to the series?" So what was really fascinating, for me, anyway, was, even though the show was already in production, was to do the episodes that set the tone for the series. So the first thing that the public was gonna see was this five-parter, and we just had so much fun putting that together, because they had to work as five separate episodes, but it had to work as an overarching big story as well, so that it could be shown as a movie. And I have a picture of Mark Zaslove and Bruce Talkington and I standing in front of this chalkboard, we have this gigantic story outline in front of it of all five episodes. It was like, "Are we gonna be able to do that?" And it turned out spectacular, I was very happy with it.
0:44:32 S1: A lot of the episode went to Japan, the earlier ones, and the animation was just exquisite. It was so exciting to have the films come back, especially the earliest episodes. Wow, dazzling animation, like A-team animation. They had a party and they showed one of the fully realized episodes, it was called Duckman of Alcatraz, it was really, really sensational. But I remember even Tedd saying, "I didn't really realize how good this was." I think that no one really understood that, I don't think I did until the episodes started to come back with all the music, fully-animated, everything, and then when it debuted, it was a really, really big smash.
0:45:16 S1: Meanwhile, the LA Times' Charles Solomon was not impressed by DuckTales. In fact, he found it rather distasteful. "Mickey Mouse, Donald Duck and other Disney cartoon stars owe their popularity and longevity to the fact that they were so well-animated, they ceased to exist as drawings on screen and emerged as clearly recognizable characters. By breaking with that tradition in DuckTales, the new management at Disney Studio is risking far more than the $20 million it has invested into the series. At stake is a name that has been synonymous with the best in animation for 60 years." But the risk of ruining their name in animation was well worth it, because the show was gigantic. DuckTales was big, really big. The series was in 56 countries and seen by 25 million kids each day. It went so far that it doubled the ratings of kids shows that it was in competition with. Even though each episode cost $275,000, Disney more than made its money back, and Disney television animation had finally truly arrived. Tad Stones.
0:46:20 S6: Well, DuckTales was a huge thing, because a Saturday morning show is just... Your first order is 13, and then maybe 10 the second season, and eight, and eight, and then you're lucky if you're still on. DuckTales, suddenly, it was like, "No, we're doing 65 episodes." George Lucas told us once that DuckTales was to syndication as Star Wars was to movies, I mean, it was huge.
0:46:43 S1: Patsy Cameron-Anasti and Tedd Anasti.
0:46:46 S1: We finished DuckTales and they didn't pick up our contract. The figured, find somebody cheaper, I guess, I don't know.
0:46:53 S1: Well, actually no, let me... I would like to differ with that. It was a smash and that was a wonderful thing for our career. They offered us Aladdin, actually, and we... I think we had always wanted to develop, like kind of be in developing new shows, and when Nelvana offered us vice president of development, we took that, and they were just starting out, kind of, they had done some things, but Beetlejuice really was their first big blockbuster. So I think they did offer us Aladdin after that, and then later, The Little Mermaid.
0:47:28 S1: I was sitting in a restaurant and here are the guys from Disney, the executives, end up sitting behind us, and we were with ABC at the time. When the girls from ABC went to the ladies room, the guys from Disney leaned over and said, "We need you back. We need you back on our show 'cause we can't get anybody that's doing a good job." So we went back and...
0:47:49 S1: Yeah, we spent three years on The Little Mermaid, which was, again, a very, very wonderful experience.
0:47:55 S1: They wanted us for five years, but we said, "Well, maybe just one year at a time." So we stayed there for 14 years, just one year at a time.
0:48:02 S1: Jymn Magon.
0:48:03 S7: I know that I was a big Carl Barks fan growing up, just as a kid, reading the comic book, and so we owed so much to Carl Barks, creating the Beagle Boys and Gyro Gearloose and Magica de Spell, and all these characters. And I felt bad that he never got any credit on the series. So one of the episodes I wrote was based on one of his comic book stories, I actually gave him credit as "Story by Carl Barks, script by Jymn Magon." Because I wanted his name in there somewhere on the series. There were two things that were key to DuckTales. One was Scrooge McDuck was torn between the cold, hard cash and the warmth of his heart for his family, his nephews, that's what was always driving the series, was this man caught between the cold and the heat. The second thing was, young children don't understand money, it's just like the coins, built different sizes, and paper, and they honestly don't have a concept of how money works. But Carl Barks was a genius when it came to, "Well, what do kids understand?" Well, they understand the tactile quality of coins. And so to have a money bin full of coins that you were able to dive into and just swim through like a porpoise, just that's what kids could understand and appreciate. And the fact that he gave Scrooge McDuck that childlike quality to be able to enjoy his money in a very tactile way, I think, was a real breakthrough for the character.
0:49:31 S1: Carl Barks, an except from The Duck Man, an interview with Carl Barks, 1975.
0:49:37 Speaker 15: The office, I think, wanted me to do a Christmas story and so I'm casting around for Christmas stories. I began to think of the great Dickens Christmas story, about Scrooge. It is the classic of all Christmas story. All I did was just peep enough to sort of steal some of the idea and have a rich uncle for Donald. Well, he had turned out to be kind of an interesting character in that first story, and so I began thinking of how to use him again. I guess the fact that he was rich was the thing that triggered all further developments, is just how rich, and the showing of his wealth. I found that that was quite a fascinating subject, just piles of money. It seemed to appeal to a lot of people.
0:50:33 S1: And I just gradually made him richer and richer and then I had to develop a place where he could store the money and all the time, there were the Beagle Boys trying to steal it from him. Those things just grew like building brick walls, you just lay one brick on top of another, and finally, you've got a whole thing built. You can't dive into a pile of money like you would into a snowdrift, so he had to have a trick by which he did. And I don't explain that trick because I don't understand it myself. And he can go out in the desert, and he can smell the presence of gold. Other prospectors would have to dig mountains of dirt before they could find any nuggets, but he can smell them. I think he represents something that nearly everybody wishes they could be, some time in their life, just a little bit too rich.
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0:51:25 S1: Disney had another project that was budding at ABC. Disney had a long, strange history with this character, with lawsuit after lawsuit, but the character was about to become part of Saturday mornings in 1988, with an unlikely candidate to help lead it. Mark Zaslove, writer.
0:51:53 Speaker 16: What happened was I went to Cal Berkeley as a eventually theoretical astrophysics person, but I was also writing at the time, and I had a buddy, we were doing live action. So every summer, he was in UCLA, I was at Cal, we'd come back and we'd write a script or something. And then I wrote my first novel over there, and then it was like, "Well, what am I gonna do also for money?" I was doing magazine work, I worked for Larry Flynt for about seven months, meteoric rise and fall on Hustler and a couple of magazines like that, which was fun.
0:52:25 S1: I used to say, though, I was karmically balanced 'cause I did Pooh and Hustler. By the time anybody even asked about it, it was never a big deal, no one cared, I mean, it wasn't like I was posing or anything, or it was gonna come back and bite them. Not that I couldn't have. Oh, sorry. [chuckle] And I got my first gig in animation while I was there as well. But basically, I went, "I got to make some money." It's like, "Oh, yeah, animation. They need writers." My dad said, "Yeah, maybe try that." And it's like... So I went in, not thinking anything of it, really, and it was very easy to do, and so I was doing some freelance work and I had sent in something... Oh, GoBot, a GoBot script to Jymn Magon, and he went, "Oh, my God, it's the only funny GoBot script I ever read." So I went in, and he'd probably tell you better.
0:53:12 S1: I just had this sort of full of himself attitude, not in a bad way, according to him, but I just look back and it was just kind of funny, 'cause he saw it and he went, "This is really good writing." And I was kind of like, "Well, yeah, of course it is." It was like, "Well, it's animation." I never thought much about it. I learned to very much respect it. I always liked the product, but I was never like a fan of animation because I grew up around it, so it was always the discipline. But you have to understand, my dad was an animator/producer/director, so when I was growing up, animators were guys who were drunk on my living room floor. So I get to Disney and they're all teetotallers, except for a few people. I'm like, "You're not animators. I know what animators look like, and none of you are animators." I had gotten some bad raps there that I didn't do, I was always upset later when people say blah, blah, blah, and you were being blah, blah, blah, and I went, "I didn't do that. If I'd just known, I would have done that." I would have been much more obnoxious. I would have actually caused these problems.
0:54:10 S1: I think I could rub certain people the wrong way, although everybody could. But there was one day where, I don't know why, it was just one of those things where maybe we'd been working too hard, too long, and you're near the end of something, and I started taking tape and I started taping across the hallway. And then somebody threw something on it. It became like a giant spiderweb that stopped the hallway up. And then people started throwing items onto it, so it stuck. And so suddenly there's this whole blockade hallway, and people have thrown knickknacks and this and that. And suddenly, Michael Webster or Tom Ruzicka came by and they just look at me, like, "This is your doing, right?" It's like, "Ah, leave it." And then they walked off, 'cause they knew it was a way to blow off steam. But it was one of those almost MASH moments where you start off doing something silly, and the next thing, the entire place is sort of doing it. But I got nailed for things that other people did a lot. Where they were nicer, and I was more like, "Ah, whatever." I was certainly tolerant.
[music]
0:55:08 S1: And I think ABC wanted a Disney show. And then it became, "What do we give them?" And then Pooh, because they had mechanical rights, I guess, was a safe thing to do. So it was above my pay grade, but I remember that it was ABC wanting, but I think the machinations were, "What can we do that's very Disney that we have?" And then it became Pooh, and then it came down to us. It was funny. I knew it could be really good if we didn't screw it up, and they didn't think I should do it, 'cause I was young and I wore long leather jackets before Matrix. I was, theoretically, a dark character. And so they were questioning me. And I remember sitting at a table. I had to do the entire Bible premise pitch in a three-day weekend, and then go have lunch with Gary Krisel and some other people and explain why this show would be great.
0:55:53 S1: I remember going, "Look, I will bet you a year's salary," and fortunately, they didn't do it. "We will win our time slot, be number one, we'll win an Emmy, I guarantee it. I bet you my whole year's salary." And we did. We were the only show to do that at that time. But it was one of those where you just go, "If you don't screw it up, how can you miss?" The designs are good, great characters. Just don't be stupid. Write really well, and it'll be a good show. I never used anything from the books, because it wouldn't have worked for me. It was always, "How can I become Mill?" And then, "How do I expand that?" For whatever reason, they previewed it on the Disney Channel and then it went to ABC. And then ABC changed their order from 13 to 20-something for the first season. So we were all kinda cranking. That was actually a lot of fun. I loved that show.
0:56:41 Speaker 17: Why thank you, Piglet. It's perfect. What is it?
0:56:47 S1: That was the first time I was in charge of anything, and actually had to have responsibility, and scheduling everything. And Karl Geurs, he was very much pro-what I was bringing to the table. And that was a great learning experience. And it was about professionalism, and a way of looking at things that Karl had without being blighted or too jaded about it. Karl was Winnie The Pooh, just had that sort of attitude. As much as people used to say that he'd walk by and we'd be shouting at each other, I don't think we were ever ever ever angry. We were just loud. We'd circle, "What about this? No, this!" And then suddenly, I guess our voices went up. And people would go, "We walk by Karl's office," and it'd be like, "We hear you guys shouting. Is everything okay?" And I'm like, "Yeah, why? What's going on?" But you couldn't ask for a better person to take you in on your first day. We fell through the cracks at that time. They didn't know we were there, really, 'cause DuckTales was getting up to speed, and I remember, Karl telling me vividly, he goes, "You know, if we're a hit, they're gonna suddenly start caring about what we do, and give us all sorts of terrible notes".
0:57:49 S1: And he was right. Suddenly everybody wanted a finger in it the second season, and we got a ton more notes. "Well, we gotta do this. Is this good? Should we do that? We don't understand this." Anytime you try to do something, whether it's cutting edge, or just very truthful, and I thought the Pooh characters we handled extremely truthfully, they weren't just saying gag-lines. They were saying a line because that's what Pooh would say, or that's what Tigger would say, which is the essence of any kind of good writing, is, "Are you telling the truth?" And so we get people who wouldn't necessarily understand that, so we get notes, and then you'd have to explain it. And then that wouldn't necessarily work. And then it would be weird. I always had a really good relationship with standards and practices, but I remember I wanted Gopher to have a huge cask of black powder, 'cause he's a miner, and he digs, and I wanted to blow the side off of a mountain.
0:58:44 S1: And of course, ABC standards and practices says, "No, you can't do that." And I try to explain why, it's like this, and then kids'll do that. And I go, "I don't think they can get all the dynamite, or black powder." And they're like, "Well, you can do it in fire." And so I thought for a while, and just as a joke, I said, "Well, could you use a thermonuclear device?" And they thought for a while, and they go, "Yeah, that's okay." And so then I brought it to Karl, and Karl thought for a while. And he went, "You know we can't make the bomb look Pooh-ish, so we can't use it." But at least I feel like, "Okay, I got a thermonuclear device approved of for Winnie The Pooh."
0:59:15 S1: There's only one thing left to do.
0:59:18 Speaker 18: You mean?
0:59:20 S1: Yes, Rabbit. We must give Piglet a "staying inside" party. It's like a going away party, only different.
0:59:31 S1: While Pooh was doing well at ABC, DuckTales remained the number one kids show for two years. Luckily for Disney, when the show was finally toppled, it was by Disney's Chip 'n Dale: Rescue Rangers.
0:59:44 S5: We didn't know this at the time, but I think in Eisner's mind, or whoever was in charge of that, felt like, "Let's see how the department goes first, before we start putting our flagship characters on the television." Because when you look at characters like Mickey, and Donald, and Pluto, and Chip and Dale, and whatnot, they were always on the big screen. So to suddenly take them and put them on the small screen, I think it's, you know, "Woah, we've got a big star. Let's not put them on TV, let's put them in movies," kind of thing. So yeah, we needed papal dispensation just to put Donald into DuckTales as a cameo to explain why he wasn't in the series, [chuckle] because he went off to join the Navy and left the nephews with his uncle. I remember we had to get permission to put him in to explain that.
1:00:29 S1: Tad Stones.
1:00:30 S6: I pitched Miami Mice 'cause Miami Vice was on the air. They liked that a lot because of the name. We called it Metro Mice and did a script for it, never went past that, although the villain of the script was a character called Fat Cat. We brought back and the idea of mice detectives came back as Chip and Dale's Rescue Rangers.
1:00:49 S5: We had two characters, two little mice called Kit Colby and Colt Chedderson. They were the original rescue rangers. And every time we would meet with Eisner and Katzenberg, they'd say, "That just is not a home run yet."
1:01:01 S6: And then later on, it was like, "Okay. DuckTales is a huge success. Are there any other Disney classic characters that we should be developing for?" And Mickey was still too precious. Donald made an appearance in DuckTales, he's very hard to animate. Goofy, yes, Goofy has always been the every man, definitely develop a bunch of things for Goofy." And then when they got to Chip 'n Dale, it was Michael Eisner who said, "Put those guys in that show," and Jeffrey said, "Home run." And that was Chip 'n Dale's Rescue Rangers.
1:01:29 S5: And that sort of broke the ice for, "Oh, now we can start to put other characters."
1:01:35 Speaker 19: I guess there's only one thing to say then. Rescue Rangers, away!
1:01:41 S6: I felt like, on Rescue Rangers, we lost a lot from script to screen because, one, we were working way too fast, throwing things together and not being able to follow up on stuff. The schedule was the same. The problem was, on the story side, there was just two of us editing. I literally was working 13, 14-hour days, except for Saturday, it was an eight-hour day, and then Sunday, my day off, was four hours. Those hours were at the studio. It wasn't like working at home.
1:02:10 S6: There was this particular point of contention that when it came time to do the multi-part pilot, we were told that we had slipped the schedule in some way, that we had less time to do the four episodes that were supposed to kick off the show than doing any given four episodes, which made no sense to me. It means we were rushing through the most important thing. So we took our shot at it, and we did what we could. And then they took me off the show and I said, "You know what? That's fine. There's only 15 episodes to go. I got to do the pilot, to set things up, so that's good." But then it turned out they were having people rework the pilot, rewrite it, and they were being given more time to rewrite the pilot than we were given to write it the first time, and that was too much for me, and I was out the door. [chuckle] Disney had certain landmarks in your career, give you a plaque or a ring or a statue. And the two statues I really wanted were Mickey as the Sorcerer's Apprentice and Tinkerbell. And Mickey was at... Hold on, I have it right here... I wanna say 15 years. Yes, I was about to get that. I was two months away from it, and it was like, that was somehow stupidly enough to make me calm down, and went back to work.
1:03:29 S1: Jymn Magon.
1:03:30 S7: It was a very strange time. I was busy trying to develop TaleSpin and we got this call that Buena Vista Television wanted someone to look at the pilot show that he had done. I think it was a four or five parter, just like what we'd done on DuckTales. I think they wanted someone to come in with fresh eyes and punch it up or do whatever, and it was like, "Well, I'm in the middle of doing TaleSpin and whatnot." Okay. So I said to Mark, "Look, I'm not gonna be here to help with TaleSpin. This'll go a lot faster if you help me." So he and I both jumped in and kinda reedited the pilot movie. And then I think we edited a couple of individual episodes that had been in the works during that time. And finally, just threw our hands up and said, "Look, we gotta get back on our project." And I think it went to Ken Koonce and David Wiemers next. So our time on Rescue Rangers was very brief. But, again, I never understood why Tad didn't follow through on that. I think it was some decision high above our heads, and I'm not sure why, so it was just like, shrug, "Okay."
1:04:32 S1: By the year 1990, Disney had invested $150 million in television animation, and by 1995, had plans to invest $400 million more. At this point, the output of television animation was prolific. Katzenberg was quoted as saying, "Each year, we are now producing as much animation as was done in the years 1920-1950 when all the classic Disney cartoons were made." These television animation shows had 22,000 full-painted cels per episode. Other shows at the time, of good quality, were averaging 15,000. Once Chip 'n Dale was another bona fide hit, Disney put plans in motion for television domination. And that plan was simple. It would have a two-hour block of cartoons when kids got home from school. Gummi Bears, DuckTales, Rescue Rangers, and their newest offering, TaleSpin. The shows were expensive, and yet, Disney wasn't even charging the networks for the shows. Instead, the deal was that Disney would retain the six minutes of advertisements to sell themselves. And this worked like Gang Busters. Despite the cost of production and advertising, the Disney Afternoon earned the company $40 million a year for a period of time. But this incredible run almost didn't happen because of one pitch. Jymn Magon.
1:05:46 S7: It didn't last long, but we had a process by which Tad would be developing a show and I'd be producing the show. And then I'd be done, so I'd go into development and he would go into production, and we would sort of flip flop as to what our duties were at TV animation. I was at a point of development, and we were creating this show called B players, and B players, I thought was kind of a clever idea. Came out at the time of Roger Rabbit. So the idea of all these cartoon characters mingling with live action people was popular at the time, so we said, "Well, who's the one character who is a star in motion pictures and then never worked again?" It was Baloo, so he said, "Oh, here's a guy who should be doing more movies, and he's not, he's stuck on the back lot. And along with him, is this kid who turns out to be a nephew, I think, of Mickey Mouse, his name was Ricky Rat, and Ricky had stars in his eyes, he wanted to be as big as his cousin or his uncle, whatever it was. And so the stories were all about Baloo and Ricky trying to convince the powers to be, specifically Michael Eisner, as a character in the show. "But it's too Western. Hey, let us do a space show. Hey, let us... " And then every week, they would be... Try in some way to get into the next gig, in that part of the cast, where all of these other people that weren't working anymore, like Horace Horsecollar, and Clarabelle Cow, and whatnot.
1:07:07 S7: Everytime we pitched it, it just never seemed to stick. And, at one point, Kaztenberg said to me, "If you say B players one more time, I'm gonna throw you out the window."
[chuckle]
1:07:18 S7: Well, it's like, "Well, I guess that project's dead." Everything I'd pitched there had pretty much gone. And so we were thinking, "This is gonna go", but it didn't, we'd stopped dead, and we were stuck, as we had to pitch the next series to all the department heads in Florida, and we had no show. And we had to get into production for the next 65 episodes. And on top of which, it was going to be the linchpin of the Disney Afternoon. And I remember Michael Webster, who was not a fan of mine, poked his head in my room and he said, "You better come up with a new show real quick or it's gonna be Tumbleweed City around here," meaning, we're gonna fire everyone."
[music]
1:08:01 S7: And I thought, "How did this fall on my shoulders, that everyone's future depends on me? Am I that important? And if so, let's see a bigger paycheck, [chuckle] if I'm that important." So it was like, "Oh, scratch head, scratch head, what am I gonna do?" And one of the guys that I had hired at TV animation was Mark Zaslove, and Mark had gone onto fame and fortune by story-editing the Winnie The Pooh Show. And so Mark and I did a lot of talking, a lot of collaboration on ideas and whatnot, and I said "Mark, come in here, I have an idea that I wanna chat with you, I wanna use you as a sounding board. "So what had happened was during DuckTales, one of the early ideas about Launchpad McQuack was that he had a courier service, and that he would fly anything anywhere overnight, or something like that, was his slogan, and so, Scrooge McDuck would use him to send things to crazy places like, 'I need a whale sent to Sea World', [chuckle] in Dubai, or something.
1:09:01 S7: And that never went anywhere, because, eventually, Launchpad became Scrooge's private pilot. So I said, "What if we took Baloo from B players, who's a really good character, I believe in him, and we took this air cargo service of Launchpad McQuack's and kind of glued them together so that Baloo is the pilot and he's got this company, and it's failing because he's a jungle bum bear, and he's got this kid, the typical Disney orphan, like Mowgli, who he's gotta look out for." I said "Now, we're starting to get the dynamic of what drove Jungle Book so well, which was here's a guy who is torn between being a big kid himself, and being a father figure." And I said, "I think there's something there." And so Mark and I kicked it around and we had some drawings made up. And in three days, we had TaleSpin. And we went and pitched it, and it was like home run. [chuckle] So whereas we could pull our hair out over B players for weeks and months, TaleSpin came together really very quickly. And so Mark and I ended up as the producers on that show.
[music]
1:10:12 S1: Mark Zaslove.
1:10:13 S1: He had pitched B players and that got shot down and they didn't have that fourth show to put on, which became The Disney Afternoon. I gather it was a $2 billion pitch, eventually, that's what they made off of it, off of TaleSpin. I remember walking in sort of in the middle of something, on Pooh, or on a break or something, and it was like, "Yeah, try this. What can we do with these characters?" And then, three days later, we had TaleSpin.
1:10:35 S1: Tad Stones.
1:10:36 S6: Gummi Bears, it was just... I mean, it was cool. We were a very small team, we were still trying to figure out things. It was just a lot of camaraderie in the studio, there was only... I wanna say like, two shows going, or on a special like, Fluppy Dogs and gummies and Wuzzles had just one season, and development was going on, so it was a very small group and a lot of energy. It was a lot of fun. And then when we got into the Disney Afternoon, it was even better because we didn't have to have network approval for anything, it was basically, if we could sell Michael and Jeffrey on an idea, we then did it. [chuckle] Buena Vista Distribution had to take it, they didn't have any input, and we got a lot of close scrutiny for the first three scripts from our president, who was Gary Krisel, of TV animation, and then he had stuff to do. So you were on your own. You'd come up with anything and then when first footage came back, there was kind of like a little more scrutiny, 'cause is it going the way we expected? How is it looking? What adjustments do we have to do? You went back to doing whatever you wanted, until it's about time to go on the air.
1:11:41 S6: At which time, it'd either be good times or panic, depending on what they thought of your show. I couldn't have done Darkwing Duck and had the show we ended up with under any other situation, because I was just trying all sorts of crazy, goofy things.
1:11:57 Speaker 20: I've just gone crazy!
1:11:58 Speaker 21: Come on, dad! It's not that complicated. Cabbages from outer space are duplicating everybody in the world, so they can take over the planet. And this cow, who's really an alien, has come here to recapture them. Just deal with it.
1:12:13 S6: It started as Jeffrey saying, "Hey, you did this episode of DuckTales called Double-O-Ducks. I want a show called Double-O-Duck." Again, I thought it's just a spy parody, there's no Disney heart to it, but boss said I gotta do it, and that's all I presented to him, and he said the same thing, he says, "There's no Disney heart to this. Do it over. Thank goodness. [chuckle] He should have said, "Get me somebody else, " but instead, I went into, "Okay, what about the Shadow and Doc Savage had a team of guys who worked in secret?" And ideas like that bubbled around Silver Age of comics and he really turned into more of a superhero, a non-super superhero than a spy, but you could look at that pitch and really do a normal show, [chuckle] I guess. And then, as we got into it, it was like, "No, I'm pitching, what if you take Warner Brother shorts and gave them heart in 22 minutes instead of seven minutes of just gags?" And that's what I was chasing, and some hit it better than others.
1:13:10 S6: When I was doing development, they wanted a new character, so I came up with Double-O-Duck, who, at the time, wasn't much more than... Visually, was Donald Duck, white tuxedo mask and a little hat. But, anyway, when we were developing him, Launchpad was not in it. In my head, was Doc Savage, who had a team of guys who worked with him, who were specialists, and then that shrunk 'cause it was like too many people. And for a while, he had a sidekick who was a little guy who wore derby, so it wasn't until Gosalyn entered the picture that we really had a show based on the idea that what if Batman had a little girl who refused to stay at home? Although I don't think we said it that concisely at the time. And we still felt like we needed a guy for Darkwing to talk to. And Launchpad, because he had been there in the beginning, and we knew him, just seemed like that personality is great. So we brought him on to Darkwing, but really changed his design and subtracted many an IQ point from him. [chuckle] So he's a lot dumber in our show.
1:14:10 Speaker 22: I got a whole scrapbook, a few newspaper clippings. Of course, it's not a very big scrapbook.
1:14:16 Speaker 23: Wouldn't it be easier to fly if we were facing the other way?
1:14:20 S2: Oh, yeah, sorry. [chuckle] I sometimes have trouble with that.
1:14:25 S6: The real pilot for Darkwing Duck is an episode I wrote called, "That Sinking Feeling", with Moliarty as the villain, this guy who is based on the mole man, basically, except he really was a mole, stealing objects from the surface, bringing him down to the center of the Earth where he'd reconstruct them into this giant ray that was going to pull the moon out of orbit to block the sun so it would be darker on the surface, and Moliarty and his minions could all live on the surface. That was the first one written, and the first one boarded that we went into and act three of that, for no reason at all, they're in a baseball stadium, and suddenly, everybody's in... Except for the villain, is in baseball outfits. It was that thing where Bugs Bunny would go off screen, come back with a whole new costume.
1:15:07 S6: We actually didn't get that level of breaking reality in the show a lot, although we went crazy in different ways, but that was the one that was testing out everything, it really set up Gosalyn's relationship with Darkwing Duck and how close they were and her relationship to Honker. So that was our pilot. That's the first thing through. Then what everybody considers the pilot, which is the four part, Darkly Dawns the Duck, that story, again, became a little straighter. But the main thing is, everybody always asked about the origin of Darkwing Duck, and I said, "You know, he's basically a Batman, what am I gonna do? Have him sitting in his mansion and a duck breaks through a window and he goes, 'That's it, an omen, I shall become a duck'"? Wait. There was nothing to tell there. I certainly wasn't gonna kill his parents, and have him have this life of seeking revenge. So, I said, "No. Let's address the heart, let's bring Gosalyn." This is the story of how he adopted Gosalyn, and then that story got a little darker, dealing with what happened to her parents. But that's what made you really care about her, so... And care about her predicament.
1:16:17 S2: Yeah, once again, saved by my buzzsaw cufflinks.
1:16:21 S6: Some of the things with Darkwing were very not formulaic, but I had orders for my editors, and I said, "Every show, he has to say, 'Let's get dangerous'". The secondary thing was, "Suck gas, evildoers" when he used his gas gun, and too many people didn't hear the G, and it just didn't come up as much, that one kinda fell away. Originally, he just had one thing that he said, he said, "I'm the terror that flaps in the night." And I, frankly, forget the second line, it was like the third script in, it was an episode where Launchpad had to play the part of Darkwing, and he could never get the line right. He said, "I am the road salt that rusts the underside of your car." He continually screwed up throughout the episode, and we all thought it was hilarious. And I said, "You know what? Rewrite the scripts we've already got done. Let's give that to Darkwing. That's too good to just leave on this one episode," and that became his ongoing thing.
1:17:15 S2: I am the terror that flaps in the night. I am the jailer who throws away the key. I am feeling really stupid. Boy, I hate it when I'm early. You'd think criminal masterminds would be more punctual.
1:17:35 S1: Dean Stefan, writer.
1:17:37 Speaker 24: So, throughout the entire office, everyone from secretaries to producers and everything, they ran a contest. "Name this character", "Name this star" "Name this guy", and out of all the names, out of all... You know, we each put in dozens. They picked Darkwing Duck, and of course, it was Alan Burnett, who came up with the name and he got the 500 bucks. I would never conceive the name "Darkwing Duck", it just doesn't make sense. But now, how could it be anything else. Actually, Wiemers and Koonce, who were my story editors, who by now, had left Disney to seek their fortune in sitcoms, they sued Disney because they said they had written that Double-O-Duck episode of DuckTales and they thought they should be recompensed or whatever the word is.
1:18:19 S2: Of course, anything to do with Disney, they own anyway, but they did see some kind of settlement, I believe. I don't think it was huge. Then they later came back to Disney, so I guess there's no huge bad blood, or maybe that was part of the deal. Tad really had the whole thing down first, he was really into Twin Peaks at the time. I remember our first meeting, where we all go in to pitch stories and stuff, he had two bagels or donuts in front of everyone, which was like a thing from Twin Peaks. I wasn't a fan, so I didn't really know, but I knew it was sort of an iconic thing and he was very into the whole Twin Peaks thing, and very artsy stuff. And I would later make fun of him, because he would... I guess, it became such a big deal, the show, that he would start giving notes.
1:19:05 S2: Everybody would write out notes and give it to the story editors and stuff, like, he would start cassette-taping his notes like from some undisclosed location, like Howard Hughes, or something, and then the cassette would arrive at the story editors, and then they would play the cassette for you, and I would put this cover under... A lot of that may have been because of his hours, he liked to get there like five in the morning and leave at two or three in the afternoon, 'cause he had kids, and he was an early guy. Most people like me, I'm probably the worst case, but before 10:00 AM, forget it. So I never worked directly under him, where I had to report to him directly as a story editor, but he liked to run a tight ship, I think. But the cassette notes were a bit much.
1:19:49 S2: I am the thing that goes bump in the night. I'm the neuroses that requires a $500 an hour shrink!
1:19:55 S6: I know, when we started Darkwing, they wanted to do a Darkwing Duck movie, and the studio in Paris, that later went on to work on features, they did a bunch of development that was totally ignoring what the show was. I took one stab at it. Again, this is the opposite of being left to do whatever you want. I had to pitch this, and it didn't go, and I just said, "You know, I can't do both. I can't do a movie and get this show up and running. So I'm just gonna do the show". I only found this out recently, they thought that maybe that should be a musical. Jymn Magon was actually gonna have meetings with Barry Manilow, ended up having meeting with another big music guy, not a name you would know as a star, but that was just crazy. And that really showed that, man, they don't understand what Darkwing Duck is, so thank goodness that didn't happen.
1:20:41 S2: I am the terror that flaps in the night. I am the weirdo who sits next to you on the bus. I am the swan prince?
1:20:52 S1: With the Disney Afternoon well on its way, it was time for the first of the fab five to get his own vehicle.
[music]
1:21:02 S5: I think they were going to originally do it as a scout troop to the show, and that's why it's called Goof Troop. I was not there for that development, but when it finally came around who... Goofy's gotta live in Spoonerville, and have a next door neighbor, Pete, that's when we developed the show in earnest. We looked at those old cartoons of Mr. Geef or Goof, or whatever his last thing was supposed to be, and he was always... Lived in the suburbs and would wave bye-bye to his wife, as she would get in a car and drive off, and he was in charge of the kid for the day. Goofy would make mistakes, and the son would just go along with it, and I remember thinking, "Well, we've gotta kinda make it more interesting than that." And you look for the key to the series. And the key to Goof Troop, for me, was, "I don't wanna grow up to be my dad," and I think we felt like, "Yeah, that's what we want. We want this guy who's a single dad trying to raise his kid right, and was next door to this bad influence, Pete and his family." That, to us, was where all the comedy gold was to mine, skateboards and school and working in town, and commuting, and stuff like that.
1:22:11 S5: My forte was always in the comedy [1:22:15] ____ is in Rescue Rangers and TaleSpin kinda thing. Goof Troop was more of a sitcom, [chuckle] more Laverne & Shirley, that kind of thing. Feels like adventure to me because Goofy found a way to mess everything up.
1:22:30 S1: Michael Spooner, artist.
1:22:32 Speaker 25: I was a principal layout designer on the project. We decided to go with the style of 101 Dalmatians, where it was line art, the painter would actually do a watercolor under a cell line, so my line art would be transferred to Xerox to cel, like traditional animation was, and then they would do a watercolor. I had done so much design on the town in which he lived. The studio decided to name it Spooner though.
1:23:00 S1: Jymn Magon, original pitch for syndicators to buy Goof Troop.
1:23:05 S7: So, I wanna introduce you to Goof Troop. And, in it, Goofy is now a man of the 90s. He's a single dad living in suburbia, with his three phones, two TVs, one cat, and a very contrary 11-year old son. Let me take you through a day in the life. An alarm fire goes off. It belongs to good old Goofy, that good-natured klutz whose motto is, "A day without sunshine is like night!" Goofy embraces the dawn like every other obstacle in his life, with boundless and fondling enthusiasm. Now I wanna show you the difference, here is his son Goofy Jr, or Max, as he likes to be called, because he hates being silent with an adjective, like his father. Anyway, as you can tell from Max's enthusiasm, this is a school day. Now, Max loves Bo Jackson, Goofy thinks he's one of the Jackson Five.
[laughter]
1:23:50 S7: Max loves Mario Brothers, Goofy's pretty sure they'd beat him off in the third grade. Max loves his VCR. Goofy can't spell VCR.
[laughter]
1:23:58 S7: Anyway, Goofy heads downstairs to make a nutritious breakfast, or more to the point, a nutritious mess. "Junior, food's on!" Well, Max heads downstairs, shaking his head, wondering, "How does such a radical kid like me end up with such a goof for a father?" And so it would appear that the fruit seldom falls far from the tree. However, this is a curse that Max is determined to break. He desperately wants to swim out of the deep end of his father's gene pool. But you know, through all these crazy escapades, the one thing that Max learns is, "Just when you're convinced your folks are totally useless, they're there for you when you're totally useless." So relax, Max, your father ain't so bad. He's just Goofy. Hell, let's face it, kid, you're a little goofy. Welcome to the Goof Troop, kid.
1:24:47 S7: Yeah, I had done an episode called 'Have Yourself A Goofy Little Christmas', which the idea of the father-son going off and father wants to do one thing that's traditional and the son wants to do something different. That, to me, felt the most like a booby, and kind of set the tone. And, at one point, we were gonna do, I think, a two-parter, that was Goofy and his son on vacation, and somehow, that two-parter turned into the idea to do another... Well, it was called "Movie Tunes" at the time, when we did the DuckTales movie, and that was driven pretty much by Mr. Katzenberg, who told us a really interesting story about how he was losing touch with his daughter, and he decided "We're just gonna take time off and she and I are gonna get the car and just go somewhere." And he says, "I don't know where it happened or how it happened, but we connected on that trip, being trapped in a car together. That became the gist of The Goofy movie, which was father wants it the one way, the son wants it another way, then they finally find each other along the way. That was very rewarding for me, to be able to move from the TV show into a feature film.
1:25:57 S7: Well, I sat by myself for a long time, and then they finally brought in Kevin Lima. Kevin just had a whole plethora of people he trusted, and they were great. The film took off from there, and I think, of all my experiences in animation, that was the most... I want to make sure I say this right, kind of the most disconcerning, because it was so different from writing for episodic television, 'cause in episodic television, the writer becomes king. I'm not sure that that's the correct position for the writer, but just because of the time limitations, you had to have something written and, basically, directed on paper, and then everybody followed it. That's whether you could get it done in time. But when it came to a movie, it was a very flexible thing, and lots of people are involved, and they're changing their sequence, and that sequence is so powerful that it changes that sequence. And suddenly, the writer's, "Huh? I think I recognize one of my lines in here." [chuckle] I think Moss Hart said that. I would come into work and I had written a sequence and then it would be storyboarded, and I look at this and say, "This is genius! I wish I had written this!" [chuckle]
1:27:05 S7: It was terrific. It was such a new way of working for me. So it was disconcerning from the standpoint that, gee, I don't have the kind of control over the project that I used to have on TV, but that's not to say that they weren't doing spectacular work and that I was such a lucky guy to be a part of it. While I feel like I brought the essence of 'I don't wanna grow up to be my dad', I really feel like so much of all the clever little things and the sort of Kelly moments, that was Kevin and his team coming in there with their stuff, and it was just such a delight to work with them, and that's why I think I was upset, because I didn't get to follow through on the movie. I was told in... Go over here and work on DuckTales. We went to lunch as I was leaving the series, we went to Sizzler, of all places, and I just said, "I feel so bad, Kevin, because I wanted to be so helpful and such an important part of this and I feel like so much of what I did didn't end up on the screen." And he said, "But Jymn, we wouldn't be doing what we're doing, if we weren't standing on your shoulders", and it was like, "Oh yeah, I guess so" [chuckle] Made me feel better. That's just a part of the creative process. The first link in the chain sometimes doesn't look like the last link in the chain [chuckle], it's painted a different color along the way.
1:28:33 S1: After the company had dabbled in its most famous IPs, the next show would be a wholly original character, well, sort of. Bonkers was loosely based on the idea of Roger Rabbit, he was a former cartoon star who had fallen on tough times after his show had been cancelled, and became a cop, teamed with a human partner. But its production was mired in reboots and dissatisfaction. Greg Weisman, creator, Gargoyles.
1:29:00 Speaker 26: Well, I mean, Bonkers is complicated. Bonkers was a show that I developed, and got Duane Capizzi, the producer, story editor, Bob Hathcock was chosen to be the director, producer on it. We had real high hopes for it, but, unlike Gargoyles, that was a show where I got it up and running and then I walked away from it, and other people were supposed to be paying attention to it, and the very first two or three episodes that came back didn't look very good, from an animation standpoint, not sure that, initially, the show's art directed very well. We had humans and quote unquote "toons", even though the whole thing was animated.
1:29:37 S2: And I think there should have been a distinct, more kind of realistic art style, not Gargoyles, necessarily, but something, even from a color palette standpoint, that felt a little less cartoony, so that the quote unquote "toons" on the show, like Roger Rabbit, and Jitters Dog really pop, because they were toons in a human world, and I don't think that art direction ever quite came off, but I think we had a really smart show which featured Bonkers partnered with Miranda Wright as a cop. Bonkers drove her crazy but he was her partner, so she'd back him no matter what, and ultimately, they were friends, and we did a lot of smart sort of clever things about what it would be like in a Roger Rabbit vein to live in a world with toons and humans.
1:30:25 S2: And then I think, honestly, that some of the executives, when the first stuff came back and didn't look very good, overreacted. There were certainly problems, maybe even some problems with the writing, but I don't think the problems were quite as problematic as some people thought, and I think, frankly, most of it could have been fixed by fine-tuning the art direction. But I wasn't in charge and I was also in the process of trying to move over to Gargoyles and all this stuff is sort of happening simultaneously. I did get dragged back into it, and at some point, it became clear that... To Gary, that he wanted some real wholesale changes here and neither Duane nor Bob were giving him that, so both of them wound up getting booted off the show, and a guy named Bob Taylor, who had done Goof Troop, was brought in, and Bob made some very drastic and, I think, unnecessary changes to the show.
1:31:19 S2: He did get the art direction better, but Bob didn't think girls were funny, so he ditched Miranda and put in a character who, in essence, was Pete from Goof Troop, and was voiced with Pete's voice by Jim Cummings, and Jim is great. Jim voiced Bonkers. I love Jim. But it was just a dynamic that we had seen before. The story lines were, I thought, way less interesting, and I was really not happy with the change in direction on the show. And then, of course, they wanted this stuff first, so it all got very rushed and they couldn't throw away the dozen or so episodes that featured Miranda, so even though that stuff was made first, it aired last, and they actually created an episode where Piquel joins the FBI and moves away, and Bonkers is partnered with Miranda for the last dozen episodes, which again, were the dozen or so that were made first. But they created a new pilot and basically played it as if the Piquel stuff was first, and the Miranda stuff was second, when it was really the other way around. And so, it became a show of...
1:32:31 S2: It makes me sad, [chuckle] but... 'Cause I think a lot of potential was squandered there, and I think a lot of the changes were unnecessary, and, to be fair, Taylor and I didn't really see eye to eye on anything, and I finally just begged off, and asked Gary to take me off the project, 'cause I didn't think I was helping Bob, 'cause we agreed on almost nothing. And so I was just in his way, and Gary had gone with Taylor, and it was his show now, so I had to let it go, and so Gary said, "Okay." And I sort of stepped away from the project, and had very little involvement with all but the first couple Piquel episodes, which I didn't care for, which doesn't mean they're bad, it just wasn't the show I had developed, and wasn't the show that I wanted to make.
1:33:30 S1: Bonkers hit the air in 1993. It had almost been a decade since the brunch that started it all. In that time, Disney television had gone from nonexistent to the standard that everyone else had to chase. The problem was, by the time Bonkers hit the air, other networks had already caught up and would even take the lead, and now Disney television animation would have to decide if they were going to chase by rebranding, or stick with the girl who brought them to the days.
1:34:00 S2: Here were all these people from different studios, there were people like me that had never worked for any studio, in animation. I was a record producer. So I think it was [1:34:09] ____ and I, we're talking, and we said, "Are we doing this right? Are we doing a Disney TV show correctly?" And then we realize, there's never been a Disney TV show, at least a Saturday morning style TV show. And therefore, because we work for Disney, and we're making these shows, we are Disney [chuckle], what we're doing is Disney. And that, whatever we were doing, whether it was right or wrong, would be a Disney show.
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Of all the animated Disney films out there, few have had a history as troubled or as fascinating as The Black Cauldron. Shaped less by the average process of transforming a novel to film and more by the decade, regime, mindset towards animation and internal struggle of power of the studio that made it, The Black Cauldron is considered the black sheep of the canon; those who worked on it have few fond memories of the experience, and the result of all that blood, sweat, tears, and voodoo curses hurled in Jeffrey Katzenberg’s direction is an odd creature Disney is content to let wallow in relative obscurity. To this day it’s looked down upon by all but a few loyal fans who’ve elevated it to semi-cult status. The story of how and why this is is worth a documentary of its own.
As for my thoughts on the film itself…well…
“It’s complicated.”
I honestly can’t talk about my feelings towards The Black Cauldron without putting it into some context first. And there’s a LOT of context that needs to be explained. Hence why I’ve decided to split this review into two parts. This first half will go over the history of the movie and behind the scenes shenanigans, while Part 2, which is the review I know you’ve been anticipating, will be released next week. So if you want to avoid an engaging history lesson that discusses the climate in which The Black Cauldron was created in depth and go right to the film itself, I suggest you return at a later date. Or go watch Waking Sleeping Beauty. It’s a fascinating, personal look into the struggle that shaped Disney’s Renaissance era and they devote a good chunk of the beginning into what went down during the making of The Black Cauldron.
By the 1980’s, Walt Disney had been dead for nearly twenty years and his enterprise as a whole was lacking a good leader to keep everything together. The live-action films were woefully behind the times, Walt Disney World’s recently-opened second park EPCOT wasn’t meeting attendance expectations, and while the animated films were holding up surprisingly well, the department had to deal with their budgets continually being slashed in order to make up for the failures of the previous two branches of the company.
Politics within the animation studio threatened to tear it apart as well. It was time for the stubborn old guard of Walt’s day, which included the revered animators known as the Nine Old Men, to pass on everything they knew to a ragtag band of fresh recruits with newfangled ideas about how Disney animation should be. Needless to say there was plenty of headbutting and saltiness from each end throughout the ordeal. One of the outcomes was that two no-name pipsqueaks decided to jump ship – Don Bluth, who committed high treason in his contemporaries’ eyes by forming his own animation studio (and giving Disney some admittedly much-needed competition to get their act together), and Tim Burton, who was dissatisfied with the direction The Black Cauldron was taking and felt his own inventive if bizarre contributions were going unappreciated. Bluth is still considered a persona non grata in Disney’s circle for his mutiny, but I can imagine their parting ways with Burton going something like this:
“Tell ya what, loser, if you manage to gross over a hundred million with those weird little films of yours, we’ll make that stop-motion singing skeleton picture you always wanted!”
Things came to a head after it was announced that Disney’s next animation project would be Lloyd Alexander’s popular high fantasy series The Chronicles of Prydain – or rather, taking the first two books of said series and combining them into one 80 minute film.
“It worked for Ralph Bakshi!”
“No it didn’t.”
“Come on, what kind of cockamamie studio would we be running if we devoted an entire movie to each entry in some crummy little fairy tale saga? Or hell, splitting one book into two movies to cram everything in! How do you expect to make bank on that? We’re not made of money, you know!”
“Sir, the contractors are here to go over the building of your swimming pool to contain all your other swimming pools.”
“Thank you, Ramsley. Tell them they’ll receive their deposit once we get the box office returns on Herbie Goes Bananas.”
“Of course, sir.”
Now the 80’s were a golden age for cult fantasy flicks. You couldn’t swing a dead elf around without hitting a Labyrinth or a Princess Bride or a Last Unicorn or a kajillion overlooked Baron Munchausens. Disney tried their hand at this genre with fare such as Return to Oz and Something Wicked This Way Comes and I think they’re good films. Like, really, REALLY good films. But unfortunately they share something in common with the previously mentioned fantasy movies, and that is they were major flops upon release. Yet the animators’ toiled away under the sincere hope that The Black Cauldron would be the one to break that losing streak. They were going to do something unique, something that no other animation studio – least of all classic Disney – had ever done before…
…or they might have if the old guard hadn’t kept stepping in to curb their creativity.
I understand where the former generation was coming from; I’d be pretty grouchy too if I had to train these too-big-for-their-britches whippersnappers who were going to replace me, but one of the reasons why the Disney company was this close to declaring bankruptcy in the decades after Walt’s passing was because it was adhering dangerously close to the mentality of “What would Walt do” instead of trying new things and evolving with the times. The very idea of “What would Walt do” is a paradox; none of us – not me, not the most religious of Disney fans, not even the workers who knew him the longest – could ever really know what his course of action on creative decisions might be, and yet the one thing we do know for certain is that Walt Disney always chose to move forward instead of clinging to the formulas or modes of thinking that were deemed the most successful. His whole body of work reflects that. Walt was one of the first studio heads to embrace television as another method of entertainment instead of fearing its growing popularity over theatrical venues. He not only revolutionized the theme park business but he kept building upon what was already there to enhance the experience and bridge the gap between man and machine, rather than just letting Disneyland sit in the middle of Anaheim and churn out money while it gathered dust. And as for features, well, after he was pressured into making sequels to the successful Three Little Pigs which proved to be less popular than the first, he infamously said “You can’t top pigs with pigs!”. Walt hated repeating himself in order to triumph, and he took every opportunity to push the envelope when it came to the story or technical aspects of anything he touched. He dove head first into the new, and if he made a mistake along the way, he learned from it instead of retreating back into the safe zone. Sadly, in a misguided attempt to keep Walt’s legacy alive, the old regime forgot about that and micromanaged every aspect of the company until it became a time capsule instead of a thriving creative business.
Look no further than the artwork made during the concept stage of the film’s production if you need an example. Here’s some of what the new crowd came up with:
Pretty neat, huh? Now here’s what Milt Kahl and some of Walt’s homeboys pressed on to them.
Compare these sketches to something from Sleeping Beauty, The Sword in the Stone or any silver-era Disney film. It’s too close to the house style from back then. You’d think it was rejected concept art from one of those films. Poor Tim Burton got the worst of it. He shared some awesome ideas for the Horned King’s henchmen, his gwythaints (aka dragon things), and just about anything having to do with the guy not excluding his own living space. The animators adored them, but management, in a move that would be the last straw for Burton, told him they wouldn’t spare the time or expenses needed to revamp the look for the film.
“Redo a bunch of doodles so it’ll look like a bunch of DIFFERENT doodles?! We’re stretched for cash as it is!”
“Sir, your 30-foot diamond sculpture of yourself has arrived. Where shall I have the men place it?”
“Eh, stick it in the ballroom with all the other diamond sculptures, I’m busy!”
“Very good, sir.”
To further quash morale, the animation department was unceremoniously booted out of the original building it was housed in from back when Walt Disney built the studio. They now worked in what was basically a cramped little trailer park across the street.
Tensions were high all around.
Animation, once the lifeblood of the Disney company, was now on life support.
Certain higher-ups were even questioning if they should pull the plug and turn their focus to the parks and live-action films.
“Hmm, they did make those wacky duck cartoons I liked when I was five…then again, I’ve been wanting my own private archipelago for some time now. Oh, nobody has it harder than I do!”
“Sir, just a reminder, you have a meeting with Misters Eisner, Katzenberg and Wells at four.”
“Who?”
“Your new bosses? The former heads at Paramount Pictures? The men who greenlit hit after hit for film and television including Happy Days, Laverne and Shirley, Raiders of the Lost Ark and the Star Trek motion pictures?”
“…Doesn’t ring a bell.”
Indeed, a solution of sorts came in the form of a sweeping management makeover. Out went Ron Miller, in came Michael Eisner and Frank Wells. Together they were something unprecedented – they ran the company in a manner parallel to Walt and his brother Roy, and it WORKED. See, Walt was the idea man as well as the amicable people person; he was able to generate ideas and see them through thanks to his power of persuasion and ability to inspire others. Roy was the sensible subdued banker who calculated what could and could not be feasibly done and brought Walt’s dreams into reality. Through their lifelong partnership and ability to compromise commerce with art, they founded one of the biggest entertainment enterprises on the planet.
I’ve noticed any time where Disney’s CEO is just one person, they’re rarely able to handle that balance of creativity and finance without leaning heavily towards one aspect – which nine times out of ten is always the financial one. When it’s a partnership like these two pairs, however, the company has flourished. Wells was approachable, knew how to appeal to his employees, a good risk taker and vicariously enjoyed the process of bringing a project to fruition. Eisner was known for having some pretty stupid ideas – ideas he’d carry with him once he was given full command – but his business savvy brought the company out of the red and into a new golden age. Working together they shaped Disney into the company we know it as today. Wells was Walt, and Eisner was Roy; the only difference between them being it was Eisner who was the charming face of the company thanks to his many appearances on TV via holiday specials and the Wonderful World of Disney.
“…which is why it came as such a FUCKING HUGE STAB IN THE BACK when he cut corners in the parks, started the direct-to-video sequel line, and divorced Disney from traditional animation, the greedy bastard!! SHELF SMAAAASH!!!”
Also along for the ride at Eisner’s behest was Jeffrey Katzenberg, who was tasked with overseeing the animation studio. Eisner recognized from his years in television that there was money to be made in marketing nostalgia, and what gets people more nostalgic than Disney animation? This decision proved to be both a blessing and a curse. Sure, Jeffrey was one of the pillars in revitalizing Disney’s animated films, but his adjustment from working with the live-action medium to pencils and paper was rocky at best. He quickly developed a reputation among the staff for being passionate about his work but highly volatile. No one knew what could piss him off one day or make him laugh the next. The one certainty was that Katzenberg was a man with a mission. He wanted to bring Disney animation back to its glory days. To the days when the name Disney meant something. In his own words, to wake Sleeping Beauty.
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Joel Hale, producer on The Black Cauldron, scoffed at this. He already didn’t approve of the new animators acting like privileged children and he certainly wasn’t fond of these Hollywood big shots coming in and shaking up the status quo. “Who do they think they are? Sleeping Beauty’s already awake,” he replied.
He was fired almost immediately after.
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And so, down one producer, up several more, nearly seven years after production began and several million dollars over budget, The Black Cauldron finally entered the most anticipated and dreaded stage of the Hollywood assembly line, the test screening. When it got to the part with the cauldron born, animator Mike Peraza counted down to the second the moment he knew the screaming in the audience would commence. And he was right on time. According to well-documented testimonies, the children there not only screamed and cried but fled the theater. As for Katzenberg’s reaction to The Black Cauldron as a whole, it wasn’t a far cry from what was happening on screen.
Indeed, the animators succeeded in creating something Disney had never done before – and Katzenberg HATED it. It was too violent, too frightening, and too distant from all things associated with the Disney name. Granted, I can see why he would feel that way; Disney has gone dark before (The Headless Horseman, Fantasia’s Night On Bald Mountain, the entire second half of Pinocchio, you get the idea), but at this rate The Black Cauldron was coming very close to earning Disney its first R rating. Not mincing words here. The film we have today is the freaking Care Bears Movie compared to the original cut that was screened. There were some pretty gory deaths in the action scenes, the Horned King’s own demise was somehow even worse than the one we’re familiar with, and most notably the cauldron born sequence not only had them kill some unnamed henchmen onscreen but explicitly showed one dissolve alive in the mist. To this day, individual cels of that scene circulate the internet as proof of its existence, and I can only imagine the awe and terror of seeing it play out as it was meant to.
Desperate to salvage whatever he could with as minimal mental scarring as possible, Katzenberg demanded the directors cut fifteen minutes from the film. Not any specific fifteen minutes, mind you, just fifteen minutes. It went down almost exactly like the scene from Amadeus where Emperor Joseph praises Mozart’s opera but asks if he could cut a few notes because he thinks there’s too many. He thankfully backs down when Mozart pointedly asks him which notes he wants him to cut. Unfortunately, trimming a couple of seconds here and there wasn’t enough to mollify Katzenberg, and he took it upon himself to fix his own perceived problem.
Pictured: Katzenburg preparing for an editing session.
Katzenberg shocked all present when he said that this film needed to be edited. They protested that there’s no way you can edit an animated movie, to which Katzenberg replied “Of course you can!” In a way, he was correct. All films, including animated ones, can and should be edited to some degree; either to give a moment some breathing space or get to the point of a scene. The problem is, Katzenberg was NOT an experienced editor in his own right.
Imagine you’re given a fine steak to eat and someone offers to cut it for you. They trim off the fatty bits first, then carve it into equal portions. Seems good, right? But then they start to cut away parts they think may have too much gristle, or look burnt or undercooked, or has one peppercorn too many sprinkled on – parts that you might actually enjoy and would make the experience of enjoying this meal more complete – and you’re forced to watch as they turn a culinary treat into a dinner with an unfortunate amount of its flavor and meat stolen from you. Once you recognize where Katzenberg made those haphazard cuts and alterations, you see the film in a new light, like that steak. You’re left wondering what could have been, how a pretty decent movie could have become a potentially great one.
And how is it that I am privy to such arcane truths?
Because, hand to God, my boyfriend managed to procure a shooting script of The Black Cauldron that was produced before Katzenberg did his hack job.
What, you don’t believe me? Then tremble before me and despair, you heretics!
“BRING. IT. ON.”
• TO BE CONTINUED •
Artwork by Charles Moss.
Milt Kahl and Andreas Deja production sketches courtesy of Andreas Deja’s blog Deja View, which I can’t recommend enough.
October Review: The Black Cauldron (1985) PART 1 Of all the animated Disney films out there, few have had a history as troubled or as fascinating as The Black Cauldron.
#1980&039;s#80&039;s fantasy#80’s Disney#action#Action-Adventure#adventure#animated#animated feature#animated movie#animated movie review#animation#animators#battle#Black Cauldron#cauldron#cauldron born#Chronicles of Prydain#computer animation#Creeper#dark age#dark ages#Disney#disney animated#disney animated feature#disney animated movie#disney animation#disney review#Doli#editing#Eisner
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When I need to know what’s going on in the TV industry, I almost always turn to the articles and/or Twitter feed of New York magazine’s Josef Adalian. His reporting and writing about the industry — in an era when it’s harder than ever to determine what’s a hit, what’s a flop, and why something was canceled — is some of the best in the business.
So as a preface to the rapidly approaching fall TV season, I asked Joe to join me for the latest episode of my podcast, I Think You’re Interesting. I wanted him to explain how the Nielsen ratings work, why they matter so much less than they used to, and why they still matter more than you might like if you’re somebody who’s a big fan of a show with perilously low viewership numbers.
But I also wanted to dig into the history of the Nielsens and to focus on one question in particular. If you’ve ever paid attention to TV ratings, then you know they’re often reported as a total viewership number and then a more demographic-specific number that measures the percentage of 18- to 49-year-old viewers who are watching a given show.
That hasn’t always been the case. In the ’80s and ’90s, when I first started paying attention to TV ratings, it was much more common to report the overall rating, which is the percentage of everybody who’s watching (or, at least, of everybody who also owns a TV). And yet networks increasingly began making their decisions based almost entirely on those younger, 18- to 49-year-old viewers.
So how did this thinking come to dominate? And is it changing now that older viewers are much more likely to be watching TV live (and, thus, watching advertisements live)? I asked Joe, and that portion of our conversation — lightly edited for length and clarity — follows.
Todd VanDerWerff
The networks are not as interested in [older viewers], and yet the audience of people who watch live television is graying fairly rapidly. There are some elements that keep it from graying as rapidly as it might, but tell me how that thinking came to be. How did the networks come to say, “Old people: We don’t care about you”? And is that changing at all, now that we know that’s true?
Joe Adalian
Well, it’s all Don Draper’s fault.
Advertisers are the reason we have television seasons that start in September, because they wanted to advertise new cars. Demographics are something that happened when advertisers finally decided to tell networks [they preferred younger viewers]. And networks leaned into this. Certain networks, especially ABC, at the time in the ’70s, decided, “Hey, why are you selling to everyone? Nielsen can tell you exactly who’s watching!”
Fifty-five-year-olds, who at that time were more likely to die at 55 — now, life expectancy’s up a little bit more — they’re not as likely to buy your product. And their product preferences are baked in. You’re already a Ford consumer. You’re not switching to Oldsmobile. So why advertise [to that audience]? You’re not going to drink Coca-Cola when you already like Pepsi or don’t drink soda.
The thinking was advertisers wanted younger people. That’s what was hip. So networks started playing up their demographic ratings. They thought there was more money [in those ratings], and they were right. Rather than selling volume, they sold specificity, and they sold the ability to move product. The thinking was that made sense. Advertisers agreed. And starting in the late ’70s, when ABC transformed itself into a young adult network with Happy Days, Laverne & Shirley, and all those other types of shows, there was a power in demographics, and that became really important.
For the most part, it’s been the rule in television, with exceptions. CBS has made a business out of targeting slightly older viewers, but for a while, they were getting a penalty [from advertisers].
The Big Bang Theory is popular with older viewers — but it’s also popular with everyone else. CBS
Todd VanDerWerff
A show like Cheers was not a big hit for its first two years, but younger people were watching it. So there was a sense that maybe it would catch on, and obviously it did. It ran 11 seasons. But I feel like that thinking [that younger viewers are the most important viewers] has come to dominate — and I say this as somebody squarely in the 18- to 49-year-old demo —
Joe Adalian
For now!
Todd VanDerWerff
For now! I feel like that kind of thinking has come to dominate too much. Especially now that the baby boomers, who are the original consumers in some ways, are in that demographic. So is that shifting at all?
Joe Adalian
It is out of necessity. Overall ratings are going down. People who are younger watch less television in real time. Advertisers still care about people who watch live, or very close to live. Technically, we could go even deeper into this; the Nielsen ratings that matter are the ones [where] Nielsen measures who watches advertisements. They actually do have ratings that somehow … tell if you’re watching commercials. It’s scary, but apparently they can.
Todd VanDerWerff
Those are called the C3 numbers.
Joe Adalian
Exactly. And they want urgency, because especially if you’re selling a movie or a restaurant has a big promotion for all-you-can-eat riblets, you want to make sure people can see your ad when that’s still on.
So the C3s matter, but the fact is people who are younger are watching TV in a non-linear fashion. In terms of overall audience going down, networks like the CW network were hardest hit first. Or young adult networks like Fox or Freeform. MTV, in particular, they saw their live ratings and their C3 ratings just plummet about seven years ago when something called Netflix came onboard in a big way with original programming.
But older viewers, while they’ve also shifted over to non-linear viewing and while they’re also watching plenty of Netflix, they’re still more likely to watch live. They’re still likely to have habits. Therefore, their audience is bigger, and that can make a difference. [Advertisers] are going to go where the money is. They’re going to go where the viewers are, and that’s an older demographic.
There are advertisers who are starting to recognize that a little bit. There are networks that are recognizing that, and they’re sort of opening it up a little bit [to viewers other than younger ones]. You are going to see more networks [do that].
NBC, in particular, was a network that for the longest time was known as the demographic network. It was all about 18-to-49s. It still is, to some degree. But under Bob Greenblatt, who runs NBC, they have cast a wider net. They put on the Dick Wolf shows for Chicago everything, and it’s paid off, because its brought overall stability.
And CBS’s philosophy always was: We cast a wide net, and we get lots of everyone, including a decent number of adults 18 to 49, if the show is broad enough. You’re going to see even more of that.
And in the non-linear space, Netflix does not care how old you are. They don’t monitor it — they say. They want viewers of all ages, as long as [those viewers are] paying the bills. And a lot of times, it’s the people over 50 who are paying the bills, including for the people under 20.
For so much more with Joe, including a brief history of the Nielsen ratings, an argument for why Netflix and other streaming sites will never be accurately measured, and thoughts on the potentially apocalyptic future of television, listen to the full episode.
To hear interviews with more fascinating people from the world of arts and culture — from powerful showrunners to web series creators to documentary filmmakers — check out the I Think You’re Interesting archives.
Original Source -> Hey, older TV fans: networks just might start caring about you again!
via The Conservative Brief
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My Top 10 Favorite TV Theme Songs
My Top 10 Favorite TV Theme Songs
I love creative arts in many forms; the written word, motion picture, music, art, etc. I’m a huge couch potato and fan of great story-telling, in general. When I think about some of my favorite TV shows they are usually accompanied by a kick-ass theme song. Here are my top 10 favorite TV theme songs: 10. Laverne & Shirley 9.…
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#arthur#cheers#fresh prince#game of thrones#golden girls#good times#laverne and shirley#sesame street#sons of anarchy#the jeffersons#theme songs#tv#vikings#xfiles
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Ron Howard to direct unnamed Hans Solo Film! Check it out!
Ron Howard to direct unnamed Hans Solo Film! Check it out!
Ron Howard has a big job in his hands and a very large audience of fans to impress with his directing skills for the new upcoming Han Solo film. But he won’t be alone, co-directors Christopher Miller and Phil Lord will be joining him on the set of the new Han Solo film.
Truth is Howard is no newbie to directing. He’s an Oscar-winning filmmaker.
Ron Howard has worked on some of our absolute favorite films and television series, which include:
Ron Howard's film and television career!
Arrested Development (TV Series)
Bit Part (uncredited)
Narrator / Ron Howard - Episode #5.1 (2018) ... Narrator - Blockheads (2013) ... Ron Howard / Narrator - Off the Hook (2013) ... Narrator (voice, uncredited) - Se?oritis (2013) ... Narrator (voice, uncredited) - It Gets Better (2013) ... Ron Howard / Narrator Show all 68 episodes 2016 The Odd Couple (TV Series) Stanley - Taffy Days (2016) ... Stanley 2016 Donald Trump's The Art of the Deal: The Movie (TV Movie) Ron Howard 2016 Nightmare Next Door (TV Series documentary) Dan Short - Money Hunger (2016) ... Dan Short 2014 Gold Peak Tea: Home-Brewed Taste (Video short) (voice) 2011 The Death and Return of Superman (Short) Max's Son 2011 From Up on Poppy Hill Philosophy Club President (English version, voice) 2009 Jamie Foxx Ft. T-Pain: Blame It (Video short) Ron Howard 2001 A Beautiful Mind Man at Governors' Ball (uncredited) 2001 Osmosis Jones Tom Colonic (voice) 2000 How the Grinch Stole Christmas Whoville Townsperson (uncredited) 1998-1999 The Simpsons (TV Series) Ron Howard - Hello Gutter, Hello Fadder (1999) ... Ron Howard (voice) - When You Dish Upon a Star (1998) ... Ron Howard (voice) 1999 Frasier (TV Series) Stephen - Good Samaritan (1999) ... Stephen (voice) 1998 Welcome to Hollywood Ron Howard 1986 Return to Mayberry (TV Movie) Opie Taylor 1974-1984 Happy Days (TV Series) Richie Cunningham / Asst. DA Cecil Cunningham - Passages: Part 2 (1984) ... Richie Cunningham - Welcome Home: Part 2 (1983) ... Richie Cunningham - Welcome Home: Part 1 (1983) ... Richie Cunningham - Ralph's Family Problem (1980) ... Richie Cunningham - The Roaring Twenties (1980) ... Richie Cunningham / Asst. DA Cecil Cunningham Show all 170 episodes 1983 When Your Lover Leaves (TV Movie) (uncredited) 1982 Night Shift Annoying Sax Player / Boy Making out with Girlfriend in Front of Chuck's Apartment (uncredited) 1980-1981 The Fonz and the Happy Days Gang (TV Series) Richie Cunningham - Give Me a Hand: Something's Afoot (1981) ... Richie Cunningham (voice) - All This and Timbuktu (1981) ... Richie Cunningham (voice) - Around the World in 80 Ways (1981) ... Richie Cunningham (voice) - Perilous Pauline (1981) ... Richie Cunningham (voice) - There's No Place Like Rome (1981) ... Richie Cunningham (voice) Show all 24 episodes 1981 Fire on the Mountain (TV Movie) Lee Mackie 1975-1981 Insight (TV Series) Joe / Connie - The Needle's Eye (1981) ... Joe - Somewhere Before (1975) ... Connie 1981 Saturday Night Live (TV Series) Contestant #2 - George Kennedy/Miles Davis (1981) ... Contestant #2 (uncredited) 1981 Bitter Harvest (TV Movie) Ned De Vries 1980 Act of Love (TV Movie) Leon Cybulkowski 1976-1979 Laverne & Shirley (TV Series) Richie Cunningham - Shotgun Wedding: Part 2 (1979) ... Richie Cunningham - Excuse Me, May I Cut In? (1976) ... Richie Cunningham 1979 More American Graffiti Steve Bolander 1977 Grand Theft Auto Sam Freeman 1977 I'm a Fool (TV Movie) Andy 1976 The Shootist Gillom Rogers 1976 Eat My Dust Hoover Niebold 1976 The First Nudie Musical Auditioning actor (uncredited) 1975 Huckleberry Finn (TV Movie) Huckleberry Finn 1967-1975 Walt Disney's Wonderful World of Color (TV Series) Chris / Virgil / Nuthin / ... - Wild Country: Part 2 (1975) ... Virgil (as Ronny Howard) - Smoke: Part 2 (1970) ... Chris (as Ronny Howard) - Smoke: Part 1 (1970) ... Chris (as Ronny Howard) - A Boy Called Nuthin': Part 2 (1967) ... Nuthin (as Ronny Howard) - A Boy Called Nuthin': Part 1 (1967) ... Richie 'Nuthin'' Caldwell (as Ronny Howard) 1974 Locusts (TV Movie) Donny Fletcher 1974 The Spikes Gang Les 1974 The Migrants (TV Movie) Lyle Barlow 1974 The Waltons (TV Series) Seth Turner - The Gift (1974) ... Seth Turner 1973 Happy Mother's Day, Love George Johnny Hanson 1973 American Graffiti Steve (as Ronny Howard) 1973 M*A*S*H (TV Series) Wendell - Sometimes You Hear the Bullet (1973) ... Wendell (as Ronny Howard) 1970-1972 Bonanza (TV Series) Ted Hoag / Young boy with Griffin (son) - The Initiation (1972) ... Ted Hoag (as Ronny Howard) - A Matter of Circumstance (1970) ... Young boy with Griffin (son) 1971-1972 The Smith Family (TV Series) Bob Smith - Father-In-Law (1972) ... Bob Smith - Homecoming (1972) ... Bob Smith - Ten O'Clock and All Is Well (1972) ... Bob Smith - Rogue Cop (1972) ... Bob Smith - My Mother, the Star (1972) ... Bob Smith Show all 39 episodes 1972 The Bold Ones: The New Doctors (TV Series) Cory Merlino - Discovery at Fourteen (1972) ... Cory Merlino (as Ronny Howard) 1972 Love, American Style (TV Series) Richie Cunningham (segment "Love and Happy Days") - Love and the Happy Days/Love and the Newscasters (1972) ... Richie Cunningham (segment "Love and Happy Days") (as Ronny Howard) 1970 The Wild Country Virgil Tanner (as Ronny Howard) 1970 Lassie (TV Series) Gary - Here Comes Glory!: Part 2 (1970) ... Gary (as Ronny Howard) - Here Comes Glory!: Part 1 (1970) ... Gary (as Ronny Howard) 1970 Headmaster (TV Series) Tony Landis - Will the Real Mother of Tony Landis Please Stand Up? (1970) ... Tony Landis 1970 Smoke (TV Movie) Chris (as Ronny Howard) 1969 Gunsmoke (TV Series) Jamie Barker - Charlie Noon (1969) ... Jamie Barker (as Ronny Howard) 1967-1969 Gentle Ben (TV Series) Jerry / Jody Cutler - The Bully (1969) ... Jerry (as Ronny Howard) - Green-Eyed Bear (1967) ... Jody Cutler (as Ronny Howard) 1968-1969 Lancer (TV Series) Turk Caudle / Willy - The Measure of a Man (1969) ... Turk Caudle (as Ronny Howard) - Jelly (1968) ... Willy (as Ronny Howard) 1969 Daniel Boone (TV Series) Luke - A Man Before His Time (1969) ... Luke (as Ronny Howard) 1969 Land of the Giants (TV Series) Jodar - Genius at Work (1969) ... Jodar (as Ronny Howard) 1969 Judd for the Defense (TV Series) Phil Beeton - Between the Dark and the Daylight (1969) ... Phil Beeton (as Ronny Howard) 1968 The F.B.I. (TV Series) Jess Orkin - The Runaways (1968) ... Jess Orkin (as Ronny Howard) 1968 Mayberry R.F.D. (TV Series) Opie Taylor - Andy and Helen Get Married (1968) ... Opie Taylor (as Ronny Howard) 1960-1968 The Andy Griffith Show (TV Series) Opie Taylor - Mayberry R.F.D. (1968) ... Opie Taylor (as Ronny Howard, credit only) - A Girl for Goober (1968) ... Opie Taylor (as Ronny Howard) - Opie and Mike (1968) ... Opie Taylor (as Ronny Howard) - Sam for Town Council (1968) ... Opie Taylor (as Ronny Howard) - Emmett's Anniversary (1968) ... Opie Taylor (as Ronny Howard) Show all 224 episodes 1966-1968 Gomer Pyle: USMC (TV Series) Opie Taylor - Gomer Goes Home (1968) ... Opie Taylor (uncredited) - Opie Joins the Marines (1966) ... Opie Taylor (as Ronny Howard) 1967 The Monroes (TV Series) Timothy Prescott - Teaching the Tiger to Purr (1967) ... Timothy Prescott (as Ronny Howard) 1966 I Spy (TV Series) Alan Loden - Little Boy Lost (1966) ... Alan Loden (as Ronnie Howard) 1965 The Big Valley (TV Series) Tommy - Night of the Wolf (1965) ... Tommy (as Ronny Howard) 1965 Village of the Giants Genius (as Ronny Howard) 1964 The Fugitive (TV Series) Gus - Cry Uncle (1964) ... Gus (as Ronny Howard) 1964 Valentine's Day (TV Series) Jack - The Old School Tie (1964) ... Jack (as Ronny Howard) 1964 Dr. Kildare (TV Series) Jerry Prentice - A Candle in the Window (1964) ... Jerry Prentice (as Ronny Howard) 1964 The Great Adventure (TV Series) Daniel Waterhouse - Plague (1964) ... Daniel Waterhouse (as Ronny Howard) 1963 The Eleventh Hour (TV Series) Barry Stewart - Is Mr. Martian Coming Back? (1963) ... Barry Stewart (as Ronny Howard) 1963 The Courtship of Eddie's Father Eddie Corbett (as Ronny Howard) 1962 Route 66 (TV Series) Chet Duncan - Poor Little Kangaroo Rat (1962) ... Chet Duncan (as Ronny Howard) 1962 The Music Man Winthrop Paroo (as Ronny Howard) 1962 The New Breed (TV Series) Tommy Simms - So Dark the Night (1962) ... Tommy Simms (as Ronny Howard) 1959-1961 General Electric Theater (TV Series) Randy / Barnaby Baxter - Tippy-Top (1961) ... Randy (as Ronny Howard) - Mr. O'Malley (1959) ... Barnaby Baxter (as Ronny Howard) 1961 Five Minutes to Live Bobby Wilson (as Ronnie Howard) 1959-1961 The Many Loves of Dobie Gillis (TV Series) Little Boy with Ray Gun / Little Boy Eating Candy Bar / Dan Adams / ... - Take Me to Your Leader (1961) ... Little Boy with Ray Gun (as Ronnie Howard) - Where There's a Will (1960) ... Little Boy Eating Candy Bar (as Ronny Howard) - Room at the Bottom (1960) ... Dan Adams (as Ronny Howard) - Dobie's Birthday Party (1959) ... Georgie (as Ronny Howard) 1960 Pete and Gladys (TV Series) Tommy - The Goat Story (1960) ... Tommy 1960 Cheyenne (TV Series) Timmy - Counterfeit Gun (1960) ... Timmy (uncredited) 1959-1960 Dennis the Menace (TV Series) Stewart - Dennis by Proxy (1960) ... Stewart (as Ronny Howard) - The Party Line (1960) ... Stewart (uncredited) - Mr. Wilson's Sister (1960) ... Stewart (uncredited) - Dennis Haunts a House (1960) ... Stewart (as Ronny Howard) - The Fishing Trip (1959) ... Stewart (as Ronny Howard) Show all 6 episodes 1960 The Red Skelton Hour (TV Series) Joey - Episode #9.25 (1960) ... Joey 1960 Make Room for Daddy (TV Series) Opie Taylor - Danny Meets Andy Griffith (1960) ... Opie Taylor (as Ronny Howard) 1959 Hennesey (TV Series) Walker - The Baby Sitter (1959) ... Walker 1959 The DuPont Show with June Allyson (TV Series) Wim Wegless Child Lost (1959) ... Wim Wegless (as Ronny Howard) 1959 The Twilight Zone (TV Series) Wilcox Boy - Walking Distance (1959) ... Wilcox Boy (as Ronnie Howard) 1959 Johnny Ringo (TV Series) Ricky Parrott - The Accused (1959) ... Ricky Parrott (uncredited) 1959 Five Fingers (TV Series) - Station Break (1959) ... (as Ronny Howard) 1959 Playhouse 90 (TV Series) - Dark December (1959) ... (as Ronny Howard) 1959 The Journey Billy Rhinelander (as Ronny Howard) 1956 Frontier Woman
Ron Howard has worked on some of our favorite film and television series.
That’s quite the list of successful productions, don’t you think? Lucasfilm made the perfect decision to hire Ron Howard to direct the Han Solo film. They said:
“At Lucasfilm, we believe the highest goal of each film is to delight, carrying forward the spirit of the saga that George Lucas began forty years ago,” Kathleen Kennedy stated. “With that in mind, we are thrilled to announce that Ron Howard will step in to direct the untitled Han Solo film. We have a wonderful script, an incredible cast and crew and the absolute commitment to make a great movie. Filming will resume the 10th of July.”
[ Did Harry Styles Audition to be in the New Star Wars Film? ]
Ron Howard is excited to be taking part I the film and feels that the gig was “a little opportunity that came my way.” He said:
“I’ve been around the Star Wars universe from the beginning,” he said (via Deadline). “When I was being directed by George Lucas on American Graffiti in 1972, we were standing out in front of Mel’s Drive-In in San Francisco where we were shooting and I said, ‘Do you know what you think your next film might be?’ And he said, ‘Yeah, I want to do a science fiction movie, but a really fun one like Flash Gordon with the effects of Stanley Kubrick’s 2001.’ I thought, ‘That sounds like a kind of crazy idea.’”
Who else is excited to see the new untitled Hans Solo movie? Let us know in the comments below. And don’t forget to subscribe to our positive celebrity gossip magazine!
Blessed be.
The post Ron Howard to direct unnamed Hans Solo Film! Check it out! appeared first on Celebrity News | Positive Celebrity Gossip | Laurara Monique.
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“I always thought of you as the female Squiggy”
#laverne and shirley#classic tv shows#classic tv#laverne and shirley fan art#lenny and squiggy#shirley feeney#squiggy
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Cindy Williams: A Tribute to the Star of Laverne & Shirley
Early Life and Career
Cindy Williams was born in Van Nuys, California in 1947. She grew up in a family that valued the arts, and from a young age, she had a love for acting and performing. Williams began her acting career in the 1960s, appearing in stage productions and commercials.
In 1976, Williams was cast as Shirley Feeney in the popular sitcom “Laverne & Shirley.” The show, which followed the lives of two friends living in Milwaukee, quickly became a hit and ran for eight seasons. Williams’ portrayal of Shirley was widely acclaimed, and she received two Golden Globe nominations for her performance.
Contributions to the World of Entertainment
Cindy Williams was a talented actress who brought her unique brand of comedy and heart to every role she played. Her work on “Laverne & Shirley” is considered a classic, and she remains one of the most beloved actresses of her generation.
In addition to her acting career, Williams was also a talented singer and performed in several stage productions. She was a versatile performer who brought her energy and passion to everything she did.
Legacy of Cindy Williams
Cindy Williams’ legacy will be remembered for generations to come. She was a beloved actress and performer who brought joy and laughter to millions of fans around the world. Her work on “Laverne & Shirley” remains a classic, and she will always be remembered as one of the greatest comedic actresses of her time.
In conclusion, Cindy Williams was a talented performer who left a lasting impact on the world of entertainment. She will be deeply missed, but her legacy will continue to live on through her work and the memories she created for millions of fans.
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And she did it her way.
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Laverne and Shirley
#laverne defazzio#shirley feeny#classic tv#classic tv shows#laverne and shirley#penny marshall#cindy williams#Laverne and Shirley fan art
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Maybe you know what happens next.
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