#large buildings
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theonewhowails · 9 months ago
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cult trait: good die young
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hiding-under-the-willow · 8 months ago
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anyways. What
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abalidoth · 1 year ago
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god made me nonbinary for the same reason that a big ol bucket of undifferentiated Legos is always way more fun to a kid than a kit where you build some specific diorama of a media property
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autisticaradiamegido · 3 months ago
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day 232
roommate brought this one up and u know what. u know what!! i think its fun.
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segernatural · 1 year ago
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sure it was a perfect storm of a pressure cooker but i promise destiel was about destiel
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rachelpedd · 7 months ago
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A Big Family Home For 7 Sims
A large suburban-style family home for up to 7 Sims.
Completely CC-free.
5 bedrooms | 3 bathrooms
§122,545
40 x 30 lot (Del Sol Valley)
Play-tested.
“bb.moveobjects on” will need to be input before placement.
Now available on The Gallery! Origin ID: RachelPedd.
Download (SimFileShare)
Happy Simming, everyone!
youtube
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iirulancorrino · 8 months ago
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The Green brothers are doing effective altruism better than maybe 95% of people who identify online as effective altruists.
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keymintt · 6 months ago
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it's all "fuck it, we ball" until someone decides you're qualified for the thing you applied to despite not being qualified, then it's "fuck it, we ball (slightly scared)"
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aq2003 · 6 months ago
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it's really funny that everyone was going "thank god apollo isn't in hades 1 because achilles is our mentor and things could get awkward haha!" and then in hades 2 odysseus is, like, actively begging mel to not bring him up around poseidon
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canisalbus · 10 months ago
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Bread man made me wonder: Do you have any Saint Bernard characters? His coloration almost made me think of one, but I'm guessing he's not. They're my fave, so I'm personally curious!
The bread man is supposed to be vaguely st. bernardesque! His face was darker initially, but it didn't really jibe with the color palette and composition so I kept lightening it :'> In the end he turned out looking almost like a maremmano-abruzzese sheepdog or great pyrenees.
Saint Bernards were originally bred by monks in the Great St Bernard Hospice, situated in the Alps right at the border between Switzerland and Italy. So they would fit into the Vaschete/monastery setting pretty well I think.
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garr9988 · 5 months ago
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I'm certain someone's already had these thoughts and posted them somewhere, but I recently got to thinking about how, in an alternate plane of existence, there are eldritch tentacle beings with a serious fetish for vertebrates and digits.
They're imagining the firm strength of arms, the multitude of fingers. The dexterity of a handful of phalanges, the rigidity of the bones inside the yielding squishiness of flesh, like steel rods inside sponges. The way arms and hands can squeeze.
Getting flustered as they imagine their tendrils intertwining and curling between a handful of fingers like ivy over a trellis.
The stinging stripes of scratches from hard keratinous nails as opposed to the bruising mini-vacuums of suction cups.
You know they get tattoos of dozens of overlapping, intertwining hands or long, visceral scratch marks down their tentacles.
Not to mention the fact that vertebrates can have hands and feet. Variety!
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nordsea-horizons · 9 months ago
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🍃river walk🌱
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freeonlineworkouts · 4 months ago
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Gym Workout: How to Build Large Shoulders?
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orangerosebush · 9 months ago
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Artemis will disassemble and clean a fountain pen with the same level of intensity as Butler disassembling and cleaning one of his guns.
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tatekane · 4 months ago
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Bdubs is magic! I mean he talks about doing shadows under the arch to trick our eyes... but he barely scratched how he manipulated the blocks to make these windows which are angled to something looking so smooth? fluid? seamless? not blocky or clunky?
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I mean:
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The man is something else...
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moonlit-tulip · 8 months ago
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A gimmick which I think would be interesting in a visual novel: small variation in the visual designs of the sprites and backgrounds based on who's narrating a given scene. Not large variations, mostly—buildings are going to have generally the same architecture, people are going to have generally the same outfits, et cetera—but lots of details shifting around on the margins, showing the texture of the characters' thought-processes through the visual design of the world as they see it, rather than only through the text of their narration.
So, for example, one could have one viewpoint character be unusually faceblind, and portray this by having all the sprites have Same-Face Syndrome when viewed from their perspective, even as they hold onto more variation face-wise in everyone else's perspectives. One could have one viewpoint character who's unusually conscious of the fine details of their physical environment, and portray this by drawing the environment-art with much more fiddly detail when in their perspective, showing wood-grain and electrical wiring and other such things which are abstracted away in others' perspectives of the same areas. Et cetera.
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