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Fj Kikanalo
An earthquake? No, that's just migration season.
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Creator: FeroxJ
#lego#bionicle#armor#armor plates#animal#animal shape#rahi#land#land rahi#quadruped#style update#update#revamp#horn#tusk#tail#long#long tail#mammal#mammalia#kikanalo#2004#metru nui
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Hello. I am here to inflict you with my thoughts on how each Ga-Toa exits the water.
Gali: Incapable of leaving the water normally. Always bursts out with a leap or does a flip or scales a cliff on her way out. She'd never admit it, but it's her way of showing off. Water runs seamlessly off her armour and she always seems to be as dry as she wishes to be just a few steps from the shore.
Nokama: Canonically does the Hollywood-style sexy water exit. I don't make the rules. (As a Hordika she absolutely shook the water off herself like a dog though. Got it everywhere, including all over Gaaki)
Hahli: Steps out smoothly and lightly shakes the water off herself. As a Toa Mahri her fins flutter as she does it, and it's quite the pretty sight. (In contrast to her brothers, who always trudge out of the water looking miserable)
Gaaki: Carries herself to shore with a small wave and lands with a few jogging steps. She lamented the loss of this graceful exit while a Rahaga but learned to approximate it with natural waves from studying semi-aquatic Rahi.
Naho: Hoists herself out of the water and rarely misses the opportunity to have fun with it. A favourite game of hers is to use her mask power to turn invisible, leaving the water droplets clinging to her armour appearing as though they are hanging in the air in her rough shape, like some sort of moisture ghost. She has also been known to use her powers to pull the water off herself while retaining her shape, then have the water-Naho follow her around while she pantomimes conversations with it. She finds this hilarious. Her teammates find it kind of bizarre.
Tuyet: Creates a rising swell in her path as she emerges. Upon exiting the water, she uses her mask power to become intangible and just dumps all the water covering her at once, then continues on.
Helryx: Hasn't swam in years. Her old Toa body is still capable of it, but is a little too frail for that kind of extended athleticism anymore. If she needs to cross a body of water, she either goes by boat, or the water gets out of the way.
#bionicle#bonkle#toa of water#gali#nokama#hahli#gaaki#naho#tuyet#helryx#this whole thing was inspired by tuyet#i couldn't get that image out of my head#just#big bad tuyet#*step* *step* *pause* *BLOOSH* *step* *step*
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Rahaga Nokama of Ga-Wahi.
Outside of protecting the Matoran under her care from aquatic Rahi, her primary duty is the recovery and translation of records from the sunken Water Sector Universities.
She is often seen in the waters beside the walkways of Ga-Koro with a small entourage of assorted Matoran doing their best to both take notes on her lectures and begin restoration of the materials she brings to the surface. She has invited me to participate a few times, but as Historian, I think I'm better suited to simply write about what records have been found.
It is a very rare sight to see her on land when she is not attending a meeting with the other Rahaga, as her legs degraded into fins after giving up her Toa Energy. But she can be incredibly stubborn about it, once having walked unassisted into Onu-koro to ensure the safe delivery of a relic to the restoration Archives.
One of Rahaga Onewa's projects is attempting to restore and expand the surviving Metru-era aqueducts to key points in the other Wahi to allow Nokama to travel more easily. (Though he keeps claiming that the other Wahi just need multiple supply lines as part of the reconstruction efforts)
She hypothesizes that the primary Rahi attributes that the Hordika Venom has infused her with come from Dermis Turtles and Proto Drakes
Songs: Perchance to Dream (Halo:CE OST), Floating Huts (MNOG), Achenar's Theme- Channelwood Age (Myst OST), Orinoco Flow (Enya)
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I finally read the bionicle story bible and here's the most interesting things I noted from it (I might be forgetting a thing or two)
while the gba game and the cancelled pc game are brought up multiple times, mnog isn't, at least from what I can tell
nokama, nuju, kotu, hewkii, hafu, and jaller all have different names
the turaga were originally called the kahuna
the noble kanohi were called the mortal kanohi and the hau was one while the huna was a great kanohi (this is not a case of name change as the powers they each have are still the same as they are in the final version)
gali and kopaka are said to be twins, the same is also true for onua and pohatu
tahu and lewa are stated to be besties, while the main tension between the toa as a group comes from tahu and gali, rather than tahu and kopaka in the final story
the toa kaita's domains were swapped
the kanohi were considered masks of wisdom rather than of power
the toa's trials to get them were more intellectual and puzzle based
the turaga in general have different characterization than in the final story, some minor, some major
pohatu is described as "slow" and "sure footed" as opposed to the speedster we know
while not outright stated, the text implies that what will become ga koro was situated on an inland lake, rather than the coastal settlement it will become
likewise, onu koro is coastal and may or may not even be underground
rahi as a term does not seem to apply to all of the island's creatures, rather two specific guardian beasts under makuta, the rahi tori (who will become the muaka), and the rahi kahu (later just the kahu, an ally creature to the matoran)
the manas are considered even separate from that
the tarakava were originally conceived as "boxing gorillas" rather than semi-aquatic reptiles
makuta's final form is described as having three heads, a cobra, a tiger, and a hawk
And two big ones (at least for me)
takua is absolutely nowhere to be found in this document, not even a slight hint at their existence
mata nui awakening and being revealed to be a giant robot that they were all living on was originally only the first part of an even bigger plot twist, that being that Mata Nui was only one of six giant robots that had all crash landed on the planet, and that the other five were still out there, comatose in very different environments (obviously this was clearly meant to be a potential way to continue the story if it did well, as it's been known for some time that bionicle's original story was initially only meant to last for one year)
Overall it was a very intriguing read, interesting to see what changed and what remained the same
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Every Bionicle mask-power summarised.
Hau: Everything-proof shield
Kaukau: "Hey, wanna see how long I can hold my breath underwater?"
Miru: Somewhat balanced flight powers (can't take off from a standstill; horizontal movement at least somewhat controlled by wind)
Kakama: Wheeeeeeeee!
Pakari: Kinda like the Berserk Pack from Doom
Akaku: X-ray specs
Huna: Stealth mode
Rau: Google Translate
Mahiki: Illusions, but also just full-on shapeshifting for some reason?
Komau: Hypnotism kink
Ruru: "Night vision", which canonically manifests as a torch-like beam projected from the mask's front, and gives the wearer actual night-vision, and yet more x-ray stuff
Matatu: Gmod Physgun Telekinesis Addon 2004 No Virus
Calix: Basically X-Cell from Fallout 4 but without the intelligence boost
Elda: Thing finder, for finding things
Suletu: Telepathy and also psychic torture
Sanok: Aimbot
Kadin: Very unbalanced flight powers (literally the only downside is that the user can't hover in place)
Iden: Out of body from morning to night/Dance floor packed and I'm feeling alright
Arthron: *Whale noises*
Faxon: "Hey, wanna see my animal impressions?"
Zatth: Kinda like if going "pspsps" had an equal chance of attracting a cat, a bear or a car-sized land-octopus
Garai: Gravity-y-y-y-y-y, on me/Never let me down, gent-ly damn, two Gorillaz references in one post; I'll try to use another band next time
Volitak: Same as the Huna but worse
Tryna: Wise fwom your gwave!
Jutlin: Rust-vision
Avsa: *Vampire noises*
Felnas: Messes up your abilities, but only through touch for some reason?
Mohtrek: I have no idea how I'd condense this mask's timeline-fuckery into a single se- where did all these scars come from?
Shelek:
Crast: Pushes others away
Mask of Mutation: Guess.
Mask of Scavenging/Vulture: Like the Avsa, but it only works on the recently-deceased
Pehkui: Makes you tiny
Mask of Clairvoyance: The last word of this post will be "diversity"
Kualsi: Nightcrawler powers
Mask of Emulation: "Hey, wanna see my non-animal impressions?"
Mask of Growth: Makes you big
Mask of Rahi Control: Gives you all the powers of a zookeeper
Avohkii: Let there be light!
Kraahkan: Actually I changed my mind; there should darkness
Mask of Psychometry: Ever wondered where your favourite shirt came from?
Rode: Mask of Seeing Through Your Shit
Olmak: Now you're thinking with portals
Mask of Charisma: Actually functions more like brainwashing
Olisi: Isn't it weird how Bionicle's most notable use of the "mad oracle" trope is A. unreliable and B. a giant Frankenstein-man who commits body-horror on random people?
Kiril: Basically the opposite of the Jutlin
Mask of Intangibility: *Ghost noises*
Mask of Possibilities: Essentially the Improbability Drive from Madness Combat, but on a smaller scale
Mask of Elemental Energy: who cares about this one like seriously it barely appears outside the games
Mask of Adaptation: Turns you into an environment-specific action figure
Mask of Aging: The mask that makes you old
Mask of Biomechanics: Essentially the Gmod ragdoll-mover addon
Mask of Conjuring: I'm just going to copy what Biosector says, since it's really convoluted and complex; "The Mask of Conjuring is a Kanohi that allows its user to verbally program a limited power into the mask for a brief period of time. The user must describe in detail the power desired and at least one weakness. If the phrasing is spoken wrong, it causes intense psychic backlash in the user's mind. The user can use a programmed power for fifteen minutes (with a Great version), and after the time is out, the user must wait thirty seconds to activate the mask again. The Noble version will only work for five minutes. Another weakness is because it requires time and speech, any enemies nearby can hear in detail what power to expect and what its weakness is. Because of this, the usage of the mask is more commonly done alone. It is also capable of being programmed with the powers of other masks, such as the Kanohi Hau."
Mask of Freezing: What do you think it does
Mask of Fusion: Combines things • Mask of Healing: Heals stuff
Mask of Incomprehension: 👁️🧠🫵🥫🚹🇮🇹📤
Mask of Rebounding: Something something rubber glue etc.
Mask of Reconstitution: Literally just another Mask of Mutation, but slightly worse
Mask of Sensory Aptitude: 'Cause I've got one two three four five/Senses working o-ver-ti-ime!
Mask of Undeath: I live... again!
Mask of Weather Control: /weather clear 18000
Mask of Weight Increase: Literally just a Garai that can't make things lighter
Ignika: Do-anything MacGuffin that turned into a guy once and also became God's hat for a bit
Vahi: Time isn't holding up/Time isn't after us/Same as it ever was/Same as it ever was...
Mask of Creation: Just kinda lets you make stuff, while also celebrating the Matoran Universe's cultural diversity!
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Turaga Nuju sat alone in the observatory of a Knowledge Tower. All the lightstones in the chamber had been doused. He watched the stars make their flight across the sky in silence. His exaltation over Mata Nui's revival had been replaced by grief over the Toa lost in the fight.
Many centuries ago, disaster had forced the Matoran of Metru Nui and their Toa to relocate to a wild, previously unknown land. That disaster had in part been caused by the pride and overconfidence of the Toa Metru, of whom Nuju was one. After the Toa became the village elders called Turaga, they had tried to put the past behind them—all but Nuju. He adopted the language of flying Rahi birds in place of Matoran, only speaking the common language in emergencies. It was his way of reminding the others of what they had been through and the dangers of arrogance.
Of course, speaking another language meant Nuju needed a translator so others could understand him. He chose a Ko-Matoran hunter/tracker with a real respect for the natural world. Matoro had seemed taken aback by the offer, but eventually agreed to be tutored in Nuju's language.
Over the next 1,000 years, the Turaga and the Matoran would be almost constant companions. Matoro had shown himself to be efficient and trustworthy, keeping all that he heard in the Turaga's councils to himself. Nuju came to rely on him, both for his skills and for his honesty. He was a reminder of the true nobility in every Matoran.
And now he was gone.
The cold, analytical side of Nuju told him this was an acceptable exchange—one Toa for the life of the universe. It was, in fact, a small price to pay for such a monumental event. Feeling regret or sadness was not logical. After all, what was the alternative—Matoro living, and the universe dying? Would that have been better? For reasons he did not understand and never would, Nuju suddenly realized that the answer might just be 'yes.'
What sort of Great Spirit requires the death of a brave, noble hero for his survival? If a being as powerful as Mata Nui could not thrive without demanding such a sacrifice, then maybe existence needed to learn to get along without Mata Nui, he thought angrily.
Nuju sighed. No, that wasn't right. If Mata Nui was not worth saving, then Matoro had died for nothing. That he could not accept.
He looked down from the observatory to the streets below. Most of the Matoran residents of the city had not heard about Matoro yet, only that their world was not going to end, after all. They were rejoicing. Nuju felt even more detached from them than usual, for in his Knowledge Tower there would be no celebration. There would be only memories of a good translator, an honest Matoran, and—Nuju finally admitted—a lost friend.
-BIONICLE Ignition, Death of a hero.
Old Matoro and Nuju fanart I made around three years ago and the first fanart I made in this style. It will never stop hurting 💔
#bionicle#bionicle fanart#fanart#Nuju#matoro#Bionicle ignition#Ko Metru#digital art#Why did Greg have to keep reminding us about Matoro's death?#I mean during que celebration in the Coliseum after awaking Mata Nui we keep reading things like 'the survivors members of the Toa Mahri'#Or things like 'Their team looked so incomplete without Toa Matoro.'#We KNOW he's gone#Stop reminding it to us :'(
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Post Reformation Dark Hunter
Forgotten (ze/hir)
Forgotten is a member of Keetongu's species, hailed from same Island. Ze was Tahtorak tamer for hir people and used hir Rhotuka spinner to trap the rampaging beasts in energy nets. One day a long ago a team of Toa and a small group of archivists from Metru-Nui came to the icy island in search of exotic Rahi for the Onu-Metru Archives, and enlisted the aid of Forgotten to trap a Tahtorak. The hunt went bad and the Tahtorak they were hunting broke out of the energy net due to a blunder of one of inexperienced members of the Toa team, that resulted in the death of the in question Toa and two of the archivists. Wanting to cut there loses but not return empty handed, the Toa team captured Forgotten and brought hir back to the archives. There ze renamed for thousands of years in a stasis tube. Remaining trapped, sleeping with in it through the great cataclysm only to be awoken when the moon crashed in the back of the GSR's head. Ze found hirself in a foreign land filled with screaming Matoran and warriors fighting the remnants of the Rahkshi. Assuming that the Rahkshi were fellow escaping specimens from the archive. Ze armed hirself with a spear from an archive display and joined in the fight against the Toa and Matoran in the archives until running in to Keetongu, who was horrified by the sight of slain Toa and Matoran by the hands of one of his people. Keetongu confronted him with both great happiness to know that he was not truly the last of his kind and great sorrow for this is how they met once again. They stayed for a some time, talking as the battle raged in outer parts of the city to talk.
Keetongu explained the death of the rest of there kind and how he had become a healer for the lost and mutated. Forgotten asked why none of them ever came to look for hir before the death of there species, Keetongu explained that the attack was shortly after his old friend's capture. Explaining that he did not even know that Forgotten was missing and assumed that ze was still out on a hunt when the attack happened. All of this enraged Forgotten, ze had been imprisoned by the Matoran for thousands of years as a dear friend of hir that ze called a brother, healed and aided them in battle, his captors. They too fought through the city, ending only when the Toa Hagah assisted Keetongu subdue his former brother. Forgotten was released from their hold shortly after to wander the new world of Spherus Magna in hopes that its beauty will help hir find peace. It did not. Forgotten would take jobs for Agori and Glatorian to hunt beasts and Toa alike. Hir activity soon caught the eye of the Dark Hunters who offered hir a place within there ranks, which ze gladly accepted finding a new home and family with hir fellow outcasts. Ze especially became close with hir fellow Dark Hunters with a hatred for Toa and Matoran.
Powers: Like any member of hir species, Forgotten can produce any anti-venom or antidote as long as ze is familiar with the relevant toxin which ze often studies the the venom of this world to exspand hirs knowledge. Unlike the rest of hir species, Forgotten has healing powers comparable to a mask of healing. Forgottoen often uses the power to act and a medic for the Dark Hunters when not away on missions. Forgotten possesses tremendous strength, rivaling that of a Makuta. Forgotten is extremely durable as well, able to survive a fall the top of Tall montins.
Forgotten has a built in extra large energy net Rhotuka spinner launcher capable of capturing a Tahtorak for a short time, but for larger more aggressive Tahtorak it may take more then one spinner. The Spear of Pain that Forgotten acquired from the Onu-Metru Archive can temporarily paralyze it's target with pain when the target is hit by a by the spears energy but some targets with a high pain tolerance can push through the pain and keep going. When hit by the spear when through the target and it get embedded in the target. The target will experience pain to there limit of what they can take with out dying from the pain, most lose consciousness. Anyone trying to touch it will experiecne the same level of pain, Forgotten can only do so by channeling hirs healing powers to neutralize the pain from the spear.
Status: Alive
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If I may ask. Your headcanons what kind of food and dishes the turaga like best? (Remembered the post discussing and being silly about the turaga realizing that they and the matoran have to eat food on Mata Nui. It was probably also an adventure when they figured out how to prepare it to make it taste better / able to be eaten at all.)
Hmm...
A lot of this depends on whether you assume Matoran's nutritional needs are at all similar to humans, or quite different, or whether they consume food for energy and nothing else. I'm kind of going with the latter but assuming they still can taste their food.
I've kind of made it a bit about the villages in general since what the Matoran have access to is going to influence what the Turaga eats and vice versa, hope that's okay.
Some general notes first:
Crops and orchards do not appear to be a thing on the island of Mata Nui. Each village has a single Vuata Maca tree, and some villages also had access to Bula berries, both of which are high energy fruits. Other foraged fruit and vegetables are on the menu, but grain-based foods are likely out.
Some of the foods I mention here would typically be made with a flour in our world. but since grains aren't really a thing, you can imagine it would be made from something like ground up nuts, tubers, or maybe even something like tree bark.
That said, despite not exactly farming the land, the Matoran on the island did try to maintain the health of the "natural" environment, for example, volcanic soil from the lava farms was used to improve the health of Le-Wahi's forests.
Two real life plants with edible parts are confirmed to be found on the island: Bamboo, which has edible shoots, and the harakeke, which has nectar used for flavouring. I'm also going to include seaweed in this category.
Matoran don't seem to eat meat apart from fish. In fact, the Skakdi mostly eat meat just to intimidate people from other cultures and they don't require it from a nutritional standpoint. Kualus was also alarmed and disgusted by the existence of predatory bird Rahi, so... Matoran seem to have a different view of what is or is not food than most human cultures. If you want to give them a bit more variety, perhaps there are shellfish, molluscs, or arthropods that they might also eat.
Terms that originate in cooking (baked, boiled, friedetc) are often thrown around in other contexts, but it implies that Matoran are familiar with them as cooking practices
Ga-Koro: Fish is going to be a big part of the diet. Nokama may have developed a taste and skill for hunting them as a Toa Hordika. I doubt that food poisoning is an issue for Matoran given how energy absorbtion works for them, so fish doesn't technically need to be cooked. However, cooking them for improved flavour or texture may have developed over time, though Nokama herself still prefers sashimi. I imagine Ga-Matoran have also experimented with sauces and marinades (including the harakeke nectar), and have derived a number of spices from aquatic and waterside plants. In the absence of refrigerators, they have probably developed a number of preservation techniques (pickling, drying, etc) that are largely used for trading fish to other villages, especially during spring-summer when the fish spoils more quickly (they may not get food poisoning but nobody wants fish that smells and tastes rotten!).
Ta-Koro: I headcanon that Vakama loves spicy food, and prefers meals that most people would consider slightly overcooked. Ta-Matoran in general probably like stews, curries and soups as well, even in summer, as they love the heat and aren't bothered by having a cooking pot going all day in their hut. I think they would also have invented various types of tea, some of which may have slight medicinal properties.
Po-Koro: Pie is mentioned in MNOG in Po-Koro, so I'm going to take that as canon. These could be made with fruit, root vegetables, or even fish when they can get it. I also think Po-Matoran, and especially Onewa, like a lot of salt on their food (interpret that any way you want) Maybe they even add other ground up minerals for flavour as well in lieu of herbs and spices. I think it's fair to say Onewa's favourite pie recipe wouldn't be considered tasty or edible by human standards.
Onu-Koro: Headcanon territory here, but I'm going to make this the one exception to the no farming rule. I like to think they grow a lot of root vegetables on the surface but mostly harvest them from below the ground, meaning the plants are almost never uprooted for harvesting, and some of the tuber root systems grow absolutely enormous. Cooking below ground has the obvious problem of smoke, which could be dangerous without good ventilation, so I like to think that quite often high-power heatstones are used to fry, boil and perhaps bake their food instead. Like Ta-Koro, they like their stews and curries all year round since the underground village is less vulnerable to the summer heat. I also think of the Turaga, Whenua is one of the most adventurous in terms of figuring out what is and is not edible. Some varieties of organic beetle grubs have made it into the Onu-Matoran diet as a result, though most of his culinary experiments don't really catch on. He does not trust mushrooms, and refuses to say why.
Le-Koro: Fruit is the big one here, with a lot of foraged fruit, berries and nuts making up a large part of the diet. Being the most energetic of the island's Matoran, most Le-Matoran love sugar, and anything they can use to make food sweeter is highly sought after. Marinating fruit in nectar, honey or juice is common. They even sweeten traditionally savoury foods like fish. If sugarcane exists on the island, they would be coating absolutely everything in raw sugar. Matau, while not as adventurous as Whenua, has tried a few interesting food experiments in his time, though most meals he eats are a fruit or berry salad with some kind of sweet flavour enhancer. He will not comment on the mushrooms.
Ko-Koro: Ko-Matoran tend to eat a lot less than other Matoran as their lifestyle is all about conserving their energy for things that really matter. Many of them live off the odd Vuata Maca fruit from the village's tree and don't feel the need for anything more exciting. A lot of their other food comes from trade, and they keep the traded goods in large storehouses as Ko-Koro often becomes inaccessible to other villages for weeks at a time in the winter. Cooking is not terribly popular, but smoked fish and marinated fruit obtained from other villages are well liked by many Ko-Matoran. Traders visiting Ko-Koro often have the problem of their wares, such as fruit juices, freezing solid during the trek up the mountain. Turns out many Ko-Matoran like their food frozen, however, so vessels similar to popsicle molds are used by some traders to take advantage of this. Nuju is a little different and has been known to try things that the local bird rahi recommend and bring him. So far the seeds are his favourite, and the fish was okay, but it was a hard pass on the mice and the worms.
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Forgot to post this last night
Kinloka Rodent-like Rahi with insatiable appetites. Large herds of them travel across Okoto Nui, stalking farm lands to swarm and consume the crops when they aren't hunting other rahi.
Thankfully, Kinloka are unlikely to fight something that decides to attack them, and are more likely to run, so any farmer who has a couple Sentinel Hounds or similarly domesticated Rahi such as Ussal or Nui Crabs, has little worry about.
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*The Skakdi have mutated thanks to Spiriah's experiments, and have destroyed their Visorak guards; Zakaz is becoming a wasteland because of this, jeopardizing Teridax’s future body’s Mata Nui’s health*
Bitil: UH-ohhhh, someone's getting a visit from Makuta Teridaaaax!
Spiriah: I *hic* can't *hic* take *hic* this *hic*
Teridax: SPIRIAH!!!
Spiriah: Makuta Teridax! You didn't have to come all the way down here, everything's under control!
*The Skakdi go to war with each other*
Teridax: Oh I have had it, I have HAD IT with this island, Spiriah! The mutant Skakdi, pack after pack of ugly, UGLY Rahi!
Spiriah: D'oh, now I really don't think the Rahi's appearances-
Teridax: Spiriah, you are in very, VERY big trouble!
*A little Visorak falls into Teridax's arms*
Teridax: Why, looking into this lovable spider’s eyes just melts my heart. Spiriah! All is forgiven!
Reidak: uuuuUUUAAAAGGGHHH MAKE WAY FOR REIDAAAAAK-
*Reidak lands on Teridax*
Reidak: I said make way for Reidak ya bloomin' piraka!
Teridax: Spiriah...?
Spiriah: Mm?
Teridax: YOU'RE FIRED.
Krika: *Gasps*
Spiriah: *Ready to throw hands* I'm sorry, did- Did you just call me a liar?
Teridax: No, I said you were fired.
Spiriah: Oh.
Spiriah:
Spiriah: That's much worse.
Spiriah:
Spiriah:
Spiriah: *Hic*
#Bionicle#Brotherhood of Makuta#Makuta#Spiriah#Teridax#Bitil#Krika#Zakaz#Skakdi#Reidak#Incorrect Quotes#Source: The Simpsons#Meme#Memes
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Yet another weird ramble
When the Toa and Turaga escaping Teridax's lair, they are all trying to move quickly, yet the Toa run right past the tiny shambling Turaga.
In Karda Nui, when Tanma landed on Lewa's back, Lewa was angered and demanded he get off, despite the alternative being leaving the Matoran alone in the skies with the Makuta- or falling to his death if Lewa hadn't known whether Tanma had a jetpack.
There was one point in Mask of Life where Tahu picks up Takua, and in MNOG it is somewhat implied that Pohatu picked up Takua while escaping the Nui-Jaga (given that Pohatu used his mask to escape, and at that point didn't have a Nuva mask to share his power). Although Pohatu's silhouette isn't actually carrying Takua
But other than those two points with Takua, you rarely ever see Toa picking up or carrying Matoran or Turaga- to safety, or just in general.
I was thinking about it while working on a Bio-Parenting,
but in my HC I also generally present Toa carrying Chroniclers on their back if the Chronicler happens to be following that Toa, like Vakama above or Hewkii carrying Macku. Not to mention the frequent depictions of Makuta carrying their kids on their backs, or how Onua started carrying Lewa after Lewa hurt his leg and when they are in places where Lewa can't use his mask to move around.
I also have a Toa Group with three flyers, and when they go places, the three flyers often just carry the three non-flyers, no issue. Flyer Toa carrying non-flyer Toa is perfectly normal in my HC, but in the books I recall one point in the Metru arc where they consider that as an option to cross a ditch and then decide against it. (Although there is one point where Matau does carry people, and another where Nuju's mask is used to lift Vakama, per Vakama's request).
Even in Tales of the Tohunga, when Nokama is bound and captured by the Rahi, Takua picks her up and carries her away.
But either way, it makes me wonder how normalised they would consider carrying to be. Matoran clearly have no problem riding on larger things like Ussal Crabs and birds, and in canon have no concept of infantilizing (given that they have no infants), so I'd wonder if, say in that situation in MoL, the Turaga would have been the least bit offended if the Toa would have scooped an arm under the Turaga's waist and under-arm carried them through the door.
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Muaka
This cat will steal your tongue and everything else.
Source
Creator: imbatman123459
#lego#bionicle#armor#armor plates#claws#animal#animal shape#rahi#land#land rahi#land animal#mata nui#matoran universe#mammal#mammalian#mammalia#feline#big cat#tiger#revamp#style update#tubes#tail#long#long tail
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"Ghar" is such a beautiful term. Like how randomly we say "Ghar ja rahy hain" "Ghar par hyn" "ye Ghar hai mera.." So beautiful and so calming. Just a piece of land, doesn't matter how fancy or simple, but we're all emotionally attached to it.
#aesthetic#writing#writers on tumblr#tumblrstuff#vintage#poets on tumblr#tumblrpost#quotes#urdu quotes#urduposts#art#poems and poetry#urdu aesthetic#aesthete#ho
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The air was suffocatingly thick with despair. Lesovikk tightened his grip on the cliffside as he slowly shimmied across the stone. Below him a group of Manas rumbled as they swung fierce blows at each other. Whether it was a genuine fight to the death or simply a way to pass the time, Lesovikk couldn't tell. He simply thanked Mata Nui that his Faxon gave him the lizard-like camouflage and climbing ability to make it past them. The last time he had tried to infiltrate Karzahni had ended with several bruises and a crushed pauldron due to bad tactics on his part.
What else is new, he thought darkly. It wouldn't be the first time my plans got someone killed.
His foot caught onto a loose stone. His weight shifted, and he managed to grab a better foothold just as the shale fell down to the roiling mass of Rahi below. He held his breath as the rocks pattered against a monster's shell. It didn't bother to look up as a different Manas had just slammed a claw into its treads. Lesovikk let out his breath and continued, even more careful this time.
It was slow going. The mountains that ringed Karzahni were blackened from soot, and the ash-choked wind made it hard to breathe. At the same time he was chilled to the bone; no warmth would be found here. Yet he kept climbing, his mind burning as he made further progress into the domain of the damned.
When the Manas were beyond hearing, he finally lowered himself to the canyon floor. He sat for a moment and caught his breath. The air was colder, but clearer. The pain in his throat somehow revived him, and he soon stood back up.
I won't turn back this time. Sarda, Idris, Piruk- everyone, I won't leave without you.
He kept his camouflage, his armor blending into the rough grey and cold black of the rocks. He followed the canyon's passage until he finally saw an opening into a wider space. At the edges of the wall he spotted two figures on either side. He moved to duck out of sight until he realized they were too small to be Manas. Matoran, maybe?
He crept forward, cautious of any traps Karzahni or his minions may have set down. He detected nothing. As he drew closer, his caution turned to curiosity, then to confusion. They were statues. Rather than depicting guards, as he would have expected, they were Matoran. Bizarrely shaped, gangly Matoran, but Matoran all the same. They sat on rocks, one holding a pickaxe and the other a chisel. Their expressions seemed weary beyond all belief.
They must be a warning to what awaits the Matoran who come here. Toil without reward.
As he passed, Lesovikk got the uncanny feeling they were watching him.
Lesovikk felt his heartlight dim as he surveyed the land before him. The sky was black with soot, illuminated only by the red glows of flames scattered throughout the region. Far in the distance he could see a twisted black metal citadel. Smoke billowed from countless chimneys, and the light glowing from the windows made it seem like a many-eyed monster was staring back at him. A giant gate opened its maw, and he could see tiny figures scurrying in and out of it.
Closer to him, the land was dry with pale sand, only broken up by rock spires, more statues resembling the ones he had just encountered, and twisted plants that didn't seem living. Further away, a collection of huts haphazardly grouped together were centered on a gloomy lake. They were Matoran-sized.
Could it be...? They look like the huts back home!
His pulse rising, Lesovikk began to hurry. If his hunch was right, then his journey would soon be over. Maybe he would be able to start his redemption properly. Even if he couldn't bring his team back, surely he could rescue his Matoran from the bowels of this hell.
One of the statues suddenly jerked up. Lesovikk stumbled in surprise and drew his blade. He leveled it as the figure creaked its joints, its mask turning to face him.
Lesovikk felt his blood freeze.
"Turaga Vrikol?"
He could hardly believe what he was seeing. The Turaga's limbs were crooked and thin, their movements jagged from lack of muscles. His hands were curled in, weakly grasping at air. His purple armor was pitted and rusted. What was most horrifying to the Toa of Air were the dull black pits where his eyes and heartlight were supposed to be.
"You... what are you doing here?" Lesovikk felt anger replacing his horror. The last he had seen this corpse, Turaga Vrikol had been babbling about how all the Matoran under his guidance - under Lesovikk's protection - had been flawed. Had been lazy, wasting their time with music and talking. Lesovikk had left him alone to wallow in an empty village.
The Turaga's head jerked up at Lesovikk's words. Lesovikk swallowed his disgust. He had never seen a Mask of Undeath working before. He never wanted to see it again.
The Turaga's voice was a husky, flat whisper, grating from an empty throat like a dull dagger drawn from its sheath. It was miles away from the soothing rich tones Lesovikk had once loved and respected.
"Gone. Sent away... I sent them away. And they were gone..."
"The Matoran? I'm getting them out of here. Do you know where they are?"
"Gone... I was gone. I was lost. I was sent away to seek the lost... I was lost... I was gone..."
"Turaga!" Lesovikk snapped. "Don't waste my time. What time you have is borrowed as it is. Tell me where they are!"
"Gone... Lost... Sent away... Gone... Lost... Sent away... Gone. Lost. Sent away."
Turaga Vrikol's voice began to change. It grew louder and deeper with each repetition. Lesovikk wanted to walk away, but he felt rooted in place like one of the statues. The Turaga began slowly stepping towards him, the pick that had once been his badge of office trailing in the sand behind him.
"Gone. Lost. Sent away. Gone! Lost! Sent away! Gone! Lost! Sent away! GONE! LOST! SENT AWAY!"
Vrikol's broken hand grabbed Lesovikk's arm as the sightless eyes turned up. Lesovikk saw a flare of green light in them as the Turaga screeched, "THEY'RE GONE! THEY'RE LOST TO ME! I CAN'T SEND THEM BACK!"
The words echoed into the cavernous valley. The flash faded from Vrikol's eyes and heartlight. The pick fell from his hand, and with a long, guttural sigh, the Turaga rolled onto his back.
Lesovikk stood there for a long while, dread gripping him in a vice.
Did he come here looking for them? Did... did he mean they're gone from here, or gone like he was? What did Karzahni do to my people?
He looked back at the citadel. Somehow he knew he would find no answers there. He looked back at the Turaga's body only to startle. There was a grey pallor creeping over the armor. The same shade of grey as the statues.
Those aren't statues.
Lesovikk choked back a scream. He took the pick and placed it into the Turaga's hand. He wouldn't be coming back here. There was nothing here for the Toa. He certainly wouldn't find the Matoran in these statues. But if there was a chance they were elsewhere in the universe, he would scour every last island for them.
We've failed you, my friends. But I won't stop searching.
He turned back to the canyon and walked away.
Behind him, Turaga Vrikol's eyes turned grey.
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Alright here's another
A Makuta who served as the falconer of the Brotherhood, creating numerous birds of prey for both combat and messaging capabilities. Slain during the Brotherhood-Dark Hunter war.
A Makuta who grew overly attached to the primal element of fire, to the point of embedding it into everything they did, from fire-attuned rahi to fire-based experiments. This eventually evolved into serial arson which got them exiled by the brotherhood. Unlike say, Spiriah's banishment, this Makuta was still considered a member of the Brotherhood, as their results were quite useful to their goals. they were sent to the bottom of a pit in the middle of nowhere that, due to gas ruptures in the environment domes, was constantly on fire. This suited the Makuta, and they resumed their usual tasks, creating infernal rahi that occasionally escaped to wreak havoc on neighboring lands. No one has heard word from them in a while, but they may still be down there.
During the Brotherhood's halcyon days, when all that concerned them was the creation and development of new rahi to inhabit the young universe, this Makuta became enamored with metamorphosis and transformation, how rahi could shift their form into something completely different in their natural life cycle. They poured all their research and development into this phenomenon, creating species that changed their shape in such wonderful ways. They even began to body this philosophy physically, becoming fluid in form, a decision only aided by the Brotherhood's evolution. They would eventually pass the threshold and create rahi capable of willful and fluid shapeshifting, their magnum opus being a species the Onu-Matoran of Metru Nui would later rather generically dub the "Archives Beast". Eventually, when the Brotherhood gave into their darker natures, the need for a proper conquering legion arose. Rahkshi, due to the costly nature of their creation, wouldn't cut it, despite their effectiveness. Hagah teams were also out, thanks to the limited number of Toa and their far more rigid moral compasses. So it was decided that this legion would be a species of rahi, and several members of the Brotherhood attempted to be the one to create such a force, this Makuta included. The species they created was truly ingenious, not only capable of perfectly mimicking the shape of other rahi and beings, but their abilities as well, and could even take on hybrid forms, mishmashing the features and abilities needed for any situation. They seemed to be perfect, and test runs indicated so, but then a problem arose. When this species shifted into other forms, they also acquired those beings' intelligence, which lead them to rather suddenly gain true sapience. This presented a problem for the Brotherhood, after all, it's quite troublesome if your mindless attack legion start questioning orders, and getting rid of them would also be a query, given their strength. Then an enterprising Makuta by the name of Chirox presented a twofold solution: His creation, the Visorak, would be used for the legions, and in one of their first test runs, they'd wipe out their competition. Teridax approved of this, and the Visorak were sent to exterminate their rival species. Said species creator was horrified by this, viewing the sudden sapience of their creations as a true mark of mastery, and tried to stop this. They failed, and the Brotherhood had them killed, and the Visorak laid waste the shifters, the mutagenic venom reacting to the shapeshifting in quite fatal ways. What survivors that do exist are scant and mostly rumors, the only truly known one later taking the name "Krahka". Though in private, members of the Dark Hunters who both know of this species and the operative Triglax strongly suspect a connection.
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The Toa Hydrax and Makuta Orduun
In his bid to find Traven, Náströnd realized that his current approach - kidnapping and mutating as many Toa as he could - was inefficient at best, and a hindrance at worst. It was this realization that spurred his decision to create an army with which he could subjugate the Universe.
Artakha saw this transgression unfolding from his fortress and did two things. First, he drafted plans for a massive seal to bar his realm, indeed, an entire arm of the Universe from the rest. Second, he set to work creating a new team of Toa, one more powerful than perhaps any other, for all were infused with Light.
(things get long after the break, go grab a drink and make sure your scrolling finger's doing alright)
First came Nihra, a Toa of Earth and Light to be a steadfast beacon for her future siblings.
Gault was the second, and is the only member of his team to have seen the world beyond the Artakhan Arm.
Seeing a need for a weaponmaster among the Toa Hydrax, Artakha created Seras, who forged the weapons of all her siblings.
Aldous was fourth, and is the most solitary of his siblings, but certainly neither a stranger nor an unwelcome sight to the inhabitants of the Artakhan Arm.
Next was Zevokk, whose bravery is immortalized in the scarred ends of his arms, now covered by adaptive claw cannons perfect for crushing Rahkshi or aiding the Matoran.
Last but not least is Amaria, whose zeal and sheer incorruptibility make her the Toa Hydrax's ace in the hole.
But the Toa Hydrax would be nowhere near as effective as they are without a proper teacher, and who better to instruct Toa in how to defend their home from the armies of a Makuta than another Makuta?
Orduun was among the Makuta that bowed to Teridax's will when he deposed Miserix, but he was never truly loyal to the dark tyrant. He plotted and schemed as many of his siblings did, but not to wrest control of the Brotherhood of Makuta from Teridax; Orduun sought freedom, a life away from the Brotherhood, and was willing to do whatever it took to get out. His salvation came from the most unlikely place, however, as Teridax called for any Makuta willing to seek the lost island of Artakha.
Orduun spoke first and loudest, challenging any who dared to duel him for the honor, but none protested his claim. He was granted leave of his realm, the Iron Islands, that he may search for Artakha, and he set out in the form of a flying Rahi to begin his search.
His search lasted for centuries, from the ruins of Metru Nui to the furthest reaches of the Southern Chains, and everywhere in between. He returned north to search the right arm of the Universe, and witnessed the early stages of the building of Artakha's great seal. He soared high over the construction and laid his eyes on the island of Artakha - the first being in the millennia since the theft of the Avohkii to see it from afar.
He rested on a nearby island, awaiting nightfall so he could seek a clandestine audience with Artakha himself. In the hours that passed, he kept an eye on that mythical island, in awe of its distant beauty. When the sun had fully set, he flew toward the fortress at the center of the island, but a voice entered his mind, a hard, cold spike in the nonmatter in his head. Orduun faltered, landing on a rooftop in the city surrounding Artakha's fortress.
Artakha spoke to him, demanding to know why a Makuta had dared enter his realm. Orduun told him the truth, swearing on his life, which he would pledge to the defense of the builder's realm until his final day. Artakha searched Orduun's mind, finding it wholly open to him, and accepted the Makuta's offer when he saw that he was telling the truth.
Artakha offered to restore Orduun's Light, and help him purge his Shadow, both of which the Makuta eagerly accepted. Months later, when he stood in his true form once more, he raised his hands, shining a beam of multicolored light into the sky, swearing aloud to uphold the ideals he had once and always held so dear. The Great Spirit's will was his to Duty to enact, and he'd be damned if he would fail again.
Artakha commended his zeal, and set forth the Makuta's first task as the new Makuta of Artakha: training the Toa Hydrax to defend the Artakhan Arm against all threats, especially Makuta. Orduun accepted this task readily, and was ushered into Artakha's fortress to meet his new protégés.
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