#lame imo
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madhyanas · 1 year ago
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maybe i've just never seen it executed well but i don't care for this italicised oh business. what's the big deal
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gabrielitas · 1 year ago
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lmaooo matt turner = bro who plays for the fucking revolutions 😭😭
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divorcedfiddleford · 11 months ago
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hold shifty gentle like hamburger
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psalidodont · 1 month ago
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marie doodles,,,, i felt like redesigning her a wee bit,,,,,,,
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mstormcloud · 11 months ago
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I needed to purge them from my brain real quick so here’s espio and silver being really lame
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nessacousland · 15 days ago
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Well, I finally finished Dragon Age: Friendship is Magic and that is *my* biggest regret.
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pinkfey · 23 days ago
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remember how in dao there were always like multiple flirty options u could just spring on ur love interest and it wasn't something that was brushed past it would stop a conversation dead in its tracks to have a cute secondary flirty offshoot with small variations dependent on the flirty option u initially chose with a unique course correction to get back on topic after...... yeah.
#sorry i'm about to be a hater#romance in datv is like. a vaguely flirty line met by an even vaguer response that has no impact on the conversation#in the beginning at least#only once your relationship is like 6 or 7 does it get a little more receptive#and the whole time it's like okay i completed a main quest. time to talk to the love interest. okay i did another main quest. time to talk#to the love interest. BC YOU CAN'T TALK TO THEM OUTSIDE OF DESIGNATED CUTSCENES. U CAN'T HAVE RANDOM CONVERSATIONS#A LA HAVE YOU EVER LICKED A LAMPPOST IN WINTER!!! THAT IS SO LAME!!!!!!!! SO COOKIE CUT!!!!!!!!!#there's so few references to your relationship at all really. the romance cutscenes could be removed and u would never know they're in love#the romance doesn't exist outside of designated cutscenes. you can't choose to randomly flirt you must wait for The Cutscenes because#there's only one way to romance everybody. even dai was better with this imo even though the formula is similar#partly bc u can get to know everyone outside of exclusive cutscenes?? you can just approach them at anytime and get to know them?? and find#a chance to flirt?? and there's teeny tiny special romance-specific moments carved out. like the dance after halamshiral for example#and again people TALK about your romance. it's present in the narrative#bioware is so known for their romances but they dropped the ball hard here and i'm sooooooooo disappointed#and actually?? companions barely ever interject during main quests too?? or quests at all?? just as a side note#companions should be voicing their OPINIONSSSSS when i make choices????#davrin should have had so much to say during weisshaupt cutscenes. like what the fuck was that#and why wasn't there a one-on-one conversation discussing his mortality with him beforehand?? would have liked to see that??#relationship growth in this game is purely waiting for the next milestone and it feels so stale and lackluster and upsetting and ugh#the fact that giving your companions gifts strictly results in approval gain and one measly thank you is indicative of everything wrong#anyways.txt#jasmine plays datv#da4 spoilers
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mindcraftblocks · 2 years ago
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granite(redo)
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eekitseve · 5 months ago
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We gotta. We gotta do. We gotta write the fic where. Charlie doesn’t have anywhere to spend Christmas aside from at his crummy apartment. Which pim doesn’t accept. And he steals Charlie and they spend a week at Pims childhood home with his family for the holidays. And they get up to winter things. And they obviously erm. Fall in love
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starbuck · 1 year ago
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we need to defend a protagonist’s right to suck ass and be boring and do everything wrong
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crowleycorvid · 8 months ago
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Everyone is entitled to their own interps but I think ignoring the tomorrow's tea is lame
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cellbitupdates · 5 months ago
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🟡 ¡Cellbit respondió a un tweet!/❤️ Cellbit replied to a tweet!/🟩 Cellbit respondeu a um tweet!
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🟩 Achei a sua arte bem legal! Dito isso, vou aproveitar a "sugestão" pra responder a todos que estão reclamando que as alterações de Conhecimento são "simples" ou "decepcionantes", porque alguns comentários tão saindo de controle e inclusive desmerecendo o trabalho dos artistas incríveis que trabalharam no livro tentando "consertar" o que não está errado:
Todas as alterações que você (e vários outros) estão sugerindo não são realizadas pelo Conhecimento, são realizadas pelo personagem, e são exploradas e explicadas na trilha Monstruoso. Elas não se aplicam à seção que você está sugerindo.
Tatuagens são feitas pelo personagem, apenas alteradas pelo Conhecimento. Joalheria pode sim se tornar dourada, mas também são itens escolhidos pelo personagem. O cabelo ficar maior é um elemento de Morte, não de Conhecimento, como você mesmo explicou, o que tornaria poderia tornar o exemplo confuso visto que essa é a entidade com mudanças mais sutis.
O objetivo das artes na seção "Alterações Paranormais" é mostrar como as Entidades NATURALMENTE podem afetar cada pessoa, independente de suas escolhas, e o Conhecimento é obviamente a entidade que menos causa alterações físicas graças à sua natureza. Não é uma seção "olha como o Outro Lado te deixa mais descolado!" e sim uma seção "como o Outro Lado te deixa arruinado". É um livro sobre terror.
Todas as outras artes de elementos também contém designs bases de personagens simples para evidenciar o que está sendo descrito no texto, as alterações físicas, não escolhidas.
Se você quer ver, no livro, uma sugestão de como alguém pode ser completamente fisicamente transformado pelo Conhecimento e ficar "estiloso", é só voltar para a trilha Monstruoso e ver a arte do Namkuzu.
Além disso, a arte é um EXEMPLO, que nem mesmo aplica todas as descrições que estão narradas no texto que ela ilustra, justamente para ficar explícito que cada personagem é transformado de maneira diferente. Tem uma box inteira literalmente descrevendo isso, que aparentemente muita gente está escolhendo ignorar. Se você quiser um personagem com 7 olhos e pele dourada graças ao conhecimento, você PODE fazer isso, basta estar de acordo com o resto do grupo, mas esse não é o resultado mais comum das alterações de Conhecimento, e consequentemente,
Pra finalizar, a percepção pessoal / "headcanon" do que um Elemento deveria fazer no universo do Ordem é uma expectativa exclusivamente sua, e não necessariamente vai sempre condizer com as oficiais, e essa é a graça de um RPG: cada um pode criar as próprias histórias e os próprios personagens. Uma das minhas coisas preferidas é ficar vendo os personagens originais que o pessoal cria usando o universo e os elementos do Ordem e maneira criativa e inesperada.
Espero que isso tenha esclarecido pra todo mundo, e obrigado a todo o pessoal pelo apoio no livro! De coração tenho ficado muito feliz em ver todo mundo satisfeito depois de tanto trabalho ♥
❤️I thought your art was really cool! That said, I'm going to take advantage of this "suggestion" to respond to everyone who is complaining that the Knowledge changes are "simple" or "disappointing", because some comments are getting out of hand and even belittling the work of the incredible artists who worked on the book trying to "fix" what is not wrong:
All of the changes you (and several others) are suggesting are not performed by Knowledge, they are performed by the character, and are explored and explained in the Monstrous path. They do not apply to the section you are suggesting.
Tattoos are made by the character, only changed by Knowledge. Jewelry can indeed become gold, but they are also items chosen by the character. Hair getting bigger is an element of Death, not Knowledge, as you explained, which could make the example confusing since this is the entity with the most subtle changes.
The objective of the arts in the "Paranormal Changes" section is to show how Entities can NATURALLY affect each person, regardless of their choices, and Knowledge is obviously the entity that causes the least physical changes thanks to its nature. It's not a "look how cool the Other Side makes you!" section! rather a "how the Other Side ruins you" section. It's a book about horror.
All other element art also contains simple character base designs to highlight what is being described in the text, the physical changes, not chosen.
If you want to see, in the book, a suggestion of how someone can be completely physically transformed by Knowledge and become "stylish", just go back to the Monstrous track and see Namkuzu's art.
Furthermore, the art is an EXAMPLE, which does not even apply all the descriptions that are narrated in the text it illustrates, precisely to make it clear that each character is transformed in a different way. There's an entire box literally describing this, which apparently a lot of people are choosing to ignore. If you want a character with 7 eyes and golden skin thanks to Knowledge, you CAN do that, just be in agreement with the rest of the group, but this is not the most common result of Knowledge changes, and consequently,
To conclude, the personal perception / "headcanon" of what an Element should do in the Order universe is an expectation exclusively yours, and will not necessarily always match the official ones, and that is the fun of an RPG: everyone can create their own stories and characters themselves. One of my favorite things is seeing the original characters that people create using the universe and elements of Order in creative and unexpected ways.
I hope this clarified for everyone, and thanks to everyone for supporting the book! From my heart I have been very happy to see everyone satisfied after so much work ♥
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machiavellli · 3 months ago
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let’s be honest, it would have been a surprise if the acolyte actually got renewed.
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zahra-hydris · 11 days ago
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doing a companion's final quest decision and then seeing that the other choice gets them sexier armour 💀
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saiyan-druid-art · 1 year ago
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Meet Malibu Charles™️!🌴
Malibu Marston | Malibu Morgan | Malibu Summers | Malibu Abigail | Malibu Sadie🌺
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Am I reading too far into it or are Zanza and Meyneth’s human names made out of the names of their respective mortals from Xenoblade 1?
Klaus: Shulk backwards (kluhS -> Klaus)
Galea: either a feminized version of an anagram of Egil (gilE + a -> Galea) or a remix of both Egil and Vanea’s names gil + ea -> Galea
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