#koichi arai
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danganfixationronpa · 2 months ago
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All canon Danganronpa birthdays (including DR: Kirigiri characters.)
NOTE: There are more birthdays in Kirigiri, but only for characters we never get to know. Yes I've included some obscure characters from the series as well, but only ones that have at least have one or two lines.
January
♑ ♒
Hajime Hinata - January 1st
Leon Kuwata - January 3rd
Tenko Chabashira - January 9th
Sato - January 14th
Kazuo Tengan - January 17th
Gonta Gokuhara - January 23rd
February
♒ ♓
Maki Harukawa - February 2nd
Makoto Naegi - February 5th
Sonosuke Izayoi - February 20th
Nekomaru Nidai - February 22nd
Jataro Kemuri - February 29th
March
♓ ♈
Toko Fukawa - March 3rd
Hiyoko Saionji - March 9th
Chihiro Fujisaki | Chiaki Nanami - March 14th
Kaede Akamatsu - March 26th
Natsumi Kuzuryu - March 27th
April
♈ ♉
Monaca Towa - April 1st
Daisaku Bandai - April 10th
Kaito Momota - April 12th
Juzo Sakakura - April 14th
Angie Yonaga - April 18th
Aoi Asahina | Mahiru Koizumi - April 24th
Nagito Komaeda - April 28th
May
♉ ♊
Chisa Yukizome - May 3rd
Byakuya Togami | Tōru Uchida - May 5th
Masaru Daimon - May 7th
Great Gozu - May 8th
Kirumi Tojo - May 10th
Mikan Tsumiki - May 12th
Komaru Naegi - May 31st
June
♊ ♋
Seiko Kimura - June 8th
Mondo Owada - June 9th
Tōya Tsutsumi - June 12th
Kotoko Utsugi - June 13th
Kokichi Oma - June 21st
Kazuichi Soda - June 29th
Peko Pekoyama | Jin Kirigiri - June 30th
July
♋ ♌
Ryoma Hoshi - July 1st
Hiroko Hagakure - July 5th
Sayaka Maizono - July 7th
Akane Owari - July 15th
Yasuhiro Hagakure - July 25th
Tsukiyo Nada - July 30th
Korekiyo Shinguji - July 31st
August
♌ ♍
Haiji Towa - August 9th
Tsumugi Shirogane - August 15th
Fuyuhiko Kuzuryu - August 16th
Nazuna Tōakitsu - August 21st
Kyosuke Munakata - August 22nd
Ryota Mitarai | Kariyasu Karasuba - August 30th
Kiyotaka Ishimaru | Yui Samidare - August 31st
September
♍ ♎
Teruteru Hanamura - September 2nd
Yuta Asahina - September 4th
Shuichi Saihara - September 7th
Sakura Ogami - September 13th
Sachi Mizuiyama | Koichi Kizakura | Ryō Ōba - September 29th
October
♎ ♏
Rantaro Amami - October 3rd
Kyoko Kirigiri - October 6th
Sonia Nevermind - October 13th
Nagisa Shingetsu - October 23rd
Keebo - October 29th
November
♏ ♐
Gunzō Arai - November 1st
Taichi Fujisaki - November 8th
Miu Iruma - November 16th
Ruruka Ando - November 20th
Celestia Ludenberg - November 23rd
Ibuki Mioda - November 27th
December
♐ ♑
Himiko Yumeno - December 3rd
Korisu Kakitsubata - December 8th
Gundham Tanaka - December 14th
Mukuro Ikusaba | Junko Enoshima - December 24th
Hifumi Yamada - December 31st
P.S: Do you share any of the characters' birthday? My birthday is in between Gonta and Maki's.
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danganronpabirthdays · 5 months ago
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September Birthdays!
Here is a list of all of the Dangan/Fangan September Birthdays! <3
(Please tell me if there is any I have missed, otherwise I will add them)
2nd | Teruteru Hanamura - Danganronpa 2 + Maru Yokokuma - Kill Cure: Beautiful Vice
4th | Yuta Asahina - Danganronpa Another Episode: Ultra Despair Girls + Seiha Arumada - Danganronpa: TheAfter + Izanami Hoshimiya - Danganronpa: (He)Artless Deceit
5th | Charles Cuevas - Danganronpa: Despair Time + Hitomi Tadaira - Danganronpa Mauve
6th | Hiruto Iwada - Danganronpa Mauve
7th | Shuichi Sahara - Danganronpa V3 + Shinku Kutsuki -Danganronpa: Antebellum
9th | Setsuka Chiebukuro - Super Danganronpa Another 2 + Connor Bennett - Danganronpa: IT'S SHOWTIME! + Lyle D. Termina - Danganronpa: Lapse
12th | Diana Venicia - Project Eden's Garden
13th | Sakura Ogami - Danganronpa 1
17th | Ayame Hatano - Danganronpa Another
23rd | Kami Kanako - Hyper! Danganronpa H20
25th | Akira Saeko - Danganronpa: Fandom's Calling
27th | Chidori Sato - Danganronpa: LIVe or Die + Naoyuki Arai (Danganronpa: Eternal Endings)
29th | Koichi Kizakura - Danganronpa 3 + Sachi Mizuiyama - Danganronpa Kirigiri + Kazuki Watanabe and Misako Rokuhana - Danganronpa Blowback + Yuki Katabana - Danganronpa: Hope Restoration
30th | Ismene Circe - Danganronpa: Antebellum + Itazura Akiyama - Danganronpa: Siren's Ark
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rggdriptournament · 2 years ago
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HEAT #1
#001: tsuyoshi nagumo vs yuta usami
#002: mikiko sadamoto vs kaoru sayama
#003: takayuki yagami vs masayoshi tanimura
#004: nick ogata vs christina
#005: shintaro kazama vs osamu kashiwagi
#006: keiji shibusawa vs koichi adachi
#007: saori shirosaki vs makoto makimura
#008: makoto date vs makoto tsukumo
#009: joon-gi han (y6) vs fumiya sugiura
#010: daisaku kuze vs hiroki awano
#011: shusuke kenmochi vs seong-hui
#012: daisaku minami vs rikiya shimabukuro
#013: saeko mukoda vs eri kamataki
#014: masaharu kaito vs yuya
#015: yasuko saejima vs jin kuwana
#016: kazuki vs tetsu tachibana
#017: tashiro vs daigo dojima (y2)
#018: naoki katsuya vs the lingerie thief
#019: satoshi shioya vs masaru watase
#020: dd vs mitsuru kuroiwa
#021: hana vs yuki
#022: producer kiryu vs american boy mitsuo
#023: yoshitaka mine vs akira mabuchi
#024: jun sadamoto vs yu nanba
#025: ai uehera vs hibiki otsuki
#026: chika arimura vs saki hatsumi
#027: the areshi brothers vs etsuko
#028: toru higashi vs shun akiyama
#029: shinada vs shrimpnada
#030: ryuji goda vs daimu akutsu
#031: sohei dojima vs masumi arakawa
#032: reina vs yayoi dojima
#033: ryo aoki vs hiroaki arai
#034: jo sawashiro vs jun oda
#035: futoshi shimano vs akira nishikiyama (y1)
#036: masaru sera vs tsukasa sagawa
#037: shigeki baba vs joon-gi han (y7)
#038: shinji tanaka vs takeshi kido
#039: nishida vs taiga saejima
#040: tesso vs akira nishikiyama (y0)
#041: goh hamazaki vs wen hai lee
#042: homare nishitani vs sosuke komaki
#043: miss tatsu vs mirei park
#044: bacchus vs sotaro komaki
#045: ono michio vs kamulop
#046: haruka sawamura vs kyoko amasawa
#047: goro majima vs the florist
#048: toranosuke sengoku vs kazuma kiryu
#049: yoko sawa vs yumi sawamura
#050: gary "buster" holmes vs andre richardson
#051: tianyou zhao vs takumi someya
#052: ichiban kasuga vs daigo dojima (post y2)
#053: masato arakawa vs masato aizawa
INTERIM #1
BONUS ROUND: dead souls costumes
BONUS ROUND: wildcard qualifier
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sillygoosenav-blog · 2 years ago
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Koichi Arai (新井 浩一) sakkan from Crying Freeman 1 and 2. I loved how characters’ jaws moved when speaking.
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klonoa-at-blog · 3 years ago
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Famitsu KPRS interview (Part 1)
An interview from Famitsu with Tsuyoshi Kobayashi and Yoshihiko Arai, both original development staff members of the Klonoa series. This interview was translated with help from DeepL and may contain inaccuracies. ----------------------------------
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The Klonoa series is celebrating its 25th anniversary and is still extremely popular. The innovative 2.5 dimensional side-scrolling action and the memorable storyline have been a hit with players and have been the talk of the town since their release. Two games in the series have now been revived with Klonoa Phantasy Reverie Series (hereafter referred to as Phantasy Reverie Series)! 
The highly popular first game Klonoa: Door to Phantomile (Klonoa 1) and its sequel Klonoa 2: Lunatea's Veil (Klonoa 2) will be released in a remastered edition on July 7, 2022 (July 8 for Steam). The game will be available on Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Steam.
We interviewed Tsuyoshi Kobayashi and Yoshihiko Arai, who were involved in the development of the original version of the games, and asked them about the development status at the time and behind-the-scenes stories. The interview contains spoilers, so please be careful when viewing the interview.
Tsuyoshi Kobayashi Currently a director of Namco Bandai Studios. He worked as a game designer on Klonoa 1 and as a director and game designer on Klonoa 2. He was also in charge of promotion of the game, as well as reviewing the specifications of the game, such as the action and feel of the controls.
Yoshihiko Arai He is currently the lead artist at Namco Bandai Studio. He was in charge of graphics and scenario for Klonoa 1 and art director, character design, and scenario for Klonoa 2. In addition, he has been involved in the series in various other ways, including voice acting, language creation, and writing lyrics and provisional-songs.
--First of all, please tell us your honest impression about the announcement of "Klonoa Phantasy Reverie Series".
Kobayashi: I was somewhat aware of the "Phantasy Reverie Series" being produced as part of the internal development flow of the company, but I didn't officially know about it until a little later. I was invited to give my opinion during the development process, and that's how I became involved in the project. I am very happy to have been able to present it successfully.
Arai: I was also involved in the same way, providing some of the materials from that time. It was 25 years ago, after all, so I am very grateful to be able to revive the work in this way.
--The official announcement was made during the "Nintendo Direct 2022.2.10" program (broadcast on February 10, 2022 from 7:00 a.m.), and the word "Klonoa" has been trending on Twitter since early that morning. Did you see that?
Arai: I was up early in the morning watching everyone's reactions. I was happy to see the loud reactions of people from other countries.
Kobayashi: I couldn't follow it in real time, but I heard that there was a great response. The work had many devoted fans even back then, so I am very happy to hear that they are still supporting it today.
--Did you realize that the "Klonoa" series has a dedicated fan base?
Kobayashi: We were aware of the existence of such fans from the time we exhibited at the "Tokyo Game Show" and wrote about our works on our website. What made me realize that there were people who had played "Klonoa" when they were little and later had joined our company. I heard stories like, "I hated going to school, but I managed to survive by playing Klonoa," and when I gave them goods as gifts, they were very happy.
Arai: At that time, I got the impression that we were often mentioned by game magazines and other people in the game industry. I had interviews like this one published, and I also received compliments directly from Koichi Hamamura, who was the editor-in-chief of Famitsu at the time.
Kobayashi: We received good reviews from all over the industry. I didn't know the details of the reaction to "Klonoa 1" immediately after its release, but I was impressed by the fact that there were people who gradually supported it for a long time.
--So you gradually realized the popularity of your work. Was the response more than you expected?
Arai: At the time, just the fact that it was a PlayStation (PS1) game attracted a lot of attention, so we were quietly expecting it.
Kobayashi: Yes, that's true. At that time, Namco was releasing titles such as the "Ridge Racer" series and "Tales of Destiny," and although sales were not as explosive as those, they were good enough to warrant a sequel....... For some reason, the titles we were in charge of were all in the "Tales of" series (laughs).
--Could you tell us about your involvement in "Klonoa 1" and "Klonoa 2"?
Kobayashi: Mr. Yoshizawa* was the development director for "Klonoa 1," and I worked under him as the main game designer. It was not long after I joined the company, but there was actually a game that was the predecessor to "Klonoa," and I have been involved with it since then. For "Klonoa 2," I was in charge of both the director and the producer.
*Hideo Yoshizawa. Game creator, currently a professor at the Department of Games, Faculty of Arts, Tokyo Polytechnic University. He was involved in titles such as "Ninja Gaiden" at Tecmo and the "Klonoa" series at Namco.
Arai: I was a newcomer myself, about two or three years after joining the company, and I was involved in the project from its predecessor, which Kobayashi mentioned earlier. When the development of that game was abandoned and it was decided to start over from the character level, I participated in a competition that was held. I was in charge of visuals in general, as well as director-type work. I was asked to work on "Klonoa 2" as part of that process.
--So there was a predecessor to the "Klonoa" series?
Kobayashi: Yes, there was. Once we decided to flatten the previous project, we held a competition and solicited various ideas. At that time, there was a feeling within the company that we had not created any original Namco characters recently, and that is when Klonoa, designed by Arai, was born.
Arai: My own design was chosen for the character, but the theme of "making dreams come true," which was thought up by the planning team, was also born from that competition.
--What aspects of its predecessor did "Klonoa 1" inherit?
Arai: The concept of moving 2D characters against a 3D background was decided at that point. I remember that I was also doling out 2D pixel art in the beginning.
Kobayashi: The theme of the game was to create the feeling of being in a 3D game while playing in 2D, with curves seen at the back of the stage and enemies approaching from the back. We wanted to make it so that people who had played 2D games before would have no problem playing it.
Arai: One of the reasons was that it was difficult to move characters in full 3D with the specifications of the PS1 at the time. We reduced the rendering to 2D and made adjustments while watching the overall capacity of the game.
--I feel that you have put a lot of thought into the depth of the 2.5 dimensional stages, but do you have any memories or stories of difficulties during development?
Kobayashi: At the time, 3D games suddenly appeared, so the developers all wanted to move the camera. The sudden transition made it difficult to play many titles. So, we had to find a way to make the game easy to play while paying attention to the expressions that only 3D can provide. It was difficult to find the right balance between the two.
--I also felt a strong sense of commitment to the location of the gems hidden in the stages, etc.
Kobayashi: I really enjoyed creating the stages myself.
Arai: The planners had already created the stages using "Softimage" software.
--I often hear stories about the lack of tools and difficulties in development at that time, but I feel that Namco's environment was one of the better ones.
Arai: At that time, Namco had "Ridge Racer" and "Tekken," etc., and there was an atmosphere of "Let's go ahead with 3D!” I myself used a tool called "LightWave" to create base models for Klonoa.
--One of the features of the "Klonoa" series is the double jump action using enemies.
Kobayashi: The idea for the action of using the Wind Bullet itself came from the very beginning, but at first it was designed to place an inflated enemy in front of Klonoa by pressing the △ button while the enemy was caught in the Wind Bullet. The idea was to use the placed enemy as a staircase to go further up, but the tempo was very slow (laughs), and we had a hard time getting out of it until we came up with the idea for the double jump specification. Once the specifications were finalized, we created an experimental stage that included elements like the hidden extra vision Balue's Tower, which was test-played by members of the development team.
--About the Extra Vision! That stage was extremely difficult, and I thought it was meant to be a challenge from the development staff.
Kobayashi: I didn't intend it that way, but I wanted to include it somehow because I thought that the most interesting element of the game would be a series of actions at high difficulty levels like that stage (laughs). I thought it would be okay if they appeared only after the story was completed, so I adopted them as post-game elements.
Arai: In the planning and visual department, members who were good at games would get together and play Time Attack. It was a very interesting situation where we were creating our own illustrations while playing the game.
Kobayashi: As we played, our times got better and better. I wondered what would happen in the end.
Arai: I couldn't keep up with them from the beginning (laughs).
-The character designs are cute, but the enemies and other characters have a slightly eerie feel to them. What theme did you have in mind?
Arai: Rather than deciding on a theme at the beginning, it was more like I and the other members came up with the idea and worked it out as we went along. The cat's eyes in Klonoa are a remnant of that.
--I heard that the design of Klonoa was decided through a competition.
Arai: We made some adjustments, but the design was adopted as it was from the beginning without any changes. The Pac-Man on Klonoa's hat is also from the beginning, but it was a free competition with no worldview planned out at all, so I put it in with a feeling of "Isn't that just like Namco? (laughs). I thought I would be asked to remove it later, but as it turned out, it became something like a vestige of reality, symbolizing that Klonoa is the alter ego of the player.
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--I've always wondered about Pac-Man on the hat, but I didn't realize that was the way it was decided. Do you have any memories of other character designs?
Arai: Huepow was designed directly from a postcard I had made during a meeting. At first, it was a completely different design, like a fireball, but we adjusted it based on the content of the scenario and finally came up with the cute look you see today.
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--The story is full of cute characters, but as it progresses, it gets heavier and heavier, and the final scene is something that cannot be told without tears. Was that your goal from the beginning?
Arai: Yes, that's right. Mr. Yoshizawa created the flow from the beginning to the end, and I added the branches and leaves. I was trying not to make the story too heavy, so I kept fighting with Mr. Yoshizawa, adding random lines during the storyboarding and having him cut them (laughs). There are still some gags from those days in the work, which is a bit embarrassing when I look at it now.......
--Personally, I imagined that the story had a children's feel with gags in between, but as the story progressed, it became more adult oriented. The ending in particular is impressive when viewed.......
Kobayashi: I was also shocked by the ending movie. I remember everyone in the company was surprised when the ending started playing while we were playing a test game. I often heard about it later from the children who later joined the company, and I think it must have made a big impression on them.
Arai: I was listening to the whole story from beginning to end, so I wasn't completely sure if the players would cry when they saw it. Even at the time of its completion, "Finally finished......!" was all I could think of (smiles). However, I felt afterward that the players' enthusiasm was slowly spreading without being consumed all at once. Perhaps it was deeply engraved in their hearts by being transmitted little by little.
--Please tell us about the atmosphere of the development team at that time and your memories during the development process.
Kobayashi: We would have meetings with each position in the daytime to get the team working, and then at night I would quietly create stages by myself, and that flow went on forever. I had a lot of help from my seniors, and although we didn't get along very well, we did fight at times (laughs). It was a very gratifying experience for me at the time to be able to bring this much to fruition in the first game development project I was involved in.
Arai: Since we were all newcomers, there were not many barriers between us. Normally, I would have been told to "concentrate on your job first," but at that time, I would raise my hand for anything I could do, and in turn, many people would offer me jobs.
Kobayashi: At that time, there was a culture of "whoever could do it, would do it anyway.” Looking back on it now, there were some difficult times, but I think it was a good experience.
--I heard that you were also in charge of voice acting for Joka.
Arai: Eriko Imura, who was in charge of the main sound, was calling on people who looked like they could do it, and I was sort of called in to do it. The language of the game was the fictional Phantomile, so I didn't have to do a lot of acting. At that time, this kind of thing was common at game companies, wasn't it?
Kobayashi: In the old days, they would just say, "Hey, can you give me a voice?” It was not uncommon for voice actors to be called in on the same day to record a scene (laughs). Sometimes I was called in on the same day to record a scene.
[Part 1] [Part 2] [Part 3]
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andrewlloydwebber · 4 years ago
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PHANTOM IN JAPAN IS OFFICIALLY BACK
This week’s cast: Christine Daaé: Sae Yamamoto The Phantom: Masayuki Sano Raoul, Vicomte de Chagny: Susumu Kato Carlotta GiudicellI: Aya Kawamura Monsieur André: Morito Masuda Monsieur Firmin: Koichi Taira Madame Giry: Aiko Toda Meg Giry: Yu Matsuo Ubaldo Piangi: Yasunobu Yamaguchi Monsieur Reyer: Masanori Hiura Monsieur Lefevre: Kaname Shimura Joseph Buquet: Mitsuke Yuichi Don Attilio / Passarino: Osamu Takai
Ensemble: Keiichi Iizumi, Kohei Nakahashi Atsushi, Ishikawa Katsutoshi, Arai, Yuki Kusaba, Keiichi Sato, Tomoko Akiyama, Nana Tsuji, Shimizu Satoshi Saeko, Yuri Koyama, Chiaki Takagi, Tokuyama Itokenako, Noriko Fujimoto, Reina Odashima, Tahara Maaya, Anmi Ishibashi, Yume Matsuoka, Saori Haneda
(transliteration from Google Translate, apologies if i’ve made some mistakes)
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beaut · 4 years ago
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id_japan
i-D x Valentino 池田エライザと大平修蔵を迎えたスペシャルムー。ヴァレンティノ、クリエイティブ ディレクターのピエールパオロ・ピッチョーリによる2021年春夏コレクション。
俳優、映画監督、池田エライザと、TikTokで絶大な人気の俳優、モデル、大平修蔵が共演。二人の進化し続けるアイデンティティを嶌村吉祥丸が撮る。2021年春夏コレクションの発売を記念して、ヴァレンティノ表参道とヴァレンティノ銀座にて、期間限定の特別なウィンドウディスプレイとインスタレーションが実施される。
Starring Elaiza Ikeda @elaiza_ikd Shuzo Ohira @shuzo___3120
Director Kisshomaru Shimamura @kisshomaru Director of Photography Kisshomaru Shimamura Camera assistance Hiro Osawa ShoMax Arai(McRAY) Naoki Usuda @nokusd Lighting Director Yoshitaka Shimamura yoshi_shimamura Lighting Director assistance Tetsuya Kusu Stylist Shohei Kashima (W) @shoheikashima Styling assistance Sumile Uegane Ayami Masuda Taku Kato Haruyo Koeda Hair and Make-up Masayoshi Okudaira @masayoshiokudaira Flower Koichi Hashiguchi @loyalty.flowers Flower assistance Manato Itsubo Music Written and Performed by Otömika @umi_________________ Bird HENDRYX @hendryx___ Offline Edit Naoki Usuda @nokusd Grading Yuma Karasawa(McRAY) Flame/Retouch Kenji Itoyama(McRAY)
Production Manager Mayumi Yamanaka (YAMANAKA management) @yamanaka_mg Production assistance Yurina Miya @38uia Production support  Nakamafilm @nakamafilm
i-D Japan Creative Director Kazumi Asamura Hayashi @kazumi_asamura_hayashi Project Manager Takuya Oeda Operation Producer Shion Kimura @noshiramuki
@maisonvalentino​ #valentinocollezionemilano #romanstud @elaiza_ikd @shuzo___3120 #池田エライザ #大平修蔵
2021-03-11
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hatanowataru · 5 years ago
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明日からはじまるグループ展のお知らせです。 @gallery_yamahon 箱類、染紙など豊富に納品しています。 お時間ございましたら、是非ご覧になってください。 VOL.131_Objects for Intentional Livings 生活工芸展 VI 会場1 史跡旧崇広堂 会期 2020年7月11日(土)〜7月26日(日) 開館時間 10:00〜18:00 休廊日 火曜 場所 史跡旧崇広堂(三重県伊賀市上野丸之内78-1) 会場2 gallery yamahon 会期 2020年7月11日(土)〜8月30日(日) 開館時間 11:00〜17:30 休館日 火曜 場所 gallery yamahon 出展作家 浅井庸佑/厚川文子/荒井智哉/安藤雅信/岩本忠美/岩田圭介/岩田美智子/内田鋼一/永木卓/大谷哲也/大谷桃子/大村剛/柏木円/加藤財/金森正起/川合優/寒川義雄/紀平佳丈/黒畑日佐代/小澄正雄/島田篤/城進/杉田明彦/千sen/竹口要/竹俣勇壱/辻村唯/津田清和/土田和茂/つちや織物所/富井貴志/冨沢恭子/中里隆/中野知昭/中村友美/中山秀斗/ハタノワタル/八田亨/初雪ポッケ/ヒガシ竹工所/ヒムカシ/福森道歩/古谷朱里/古谷宣幸/細川護光/細川由紀子/三谷龍二/山田洋次/山本忠正/吉田佳道/渡辺遼/atelier Une place surla Terre/Bowl Pond/mon Sakata/paisano オンライン展覧会 先行開催 ※初日は混雑が予想されるため、初日午前0時より[ yamahon online store ]でオンライン展覧会を開催いたします。 ご理解のほどよろしくお願い申し上げます。 【オンライン展覧会 生活工芸展】 GROUP EXHIBITION: Objects for Intentional Livings PLACE1: SUKODOU Jul. 11 - Jul. 26, 2020 Wednesday- Monday 10:00 - 18:00 Map: Sukodou PLACE2: gallery yamahon Jul. 11 - Aug. 30, 2020 Wednesday- Monday 11:00 - 17:30 Map: gallery yamahon Yosuke Asai, Fumiko Atsukawa, Tomoya Arai, Tadami Iwamoto, Keisuke Iwata, Michiko Iwata, Koichi Uchida, Taku Eiki, Tetsuya Otani Momoko Otani, Takeshi Omura, Madoka Kashiwagi, Takara Kato, Masaki Kanamori, Masaru Kawai, YoshioKangawa, Yoshitake Kihira, Hisayo Kurohata, Masao Kozui, Atsushi Shimada, Susumu Jo, Akihiko Sugita, Sen, Kaname Takeguchi, Yuichi Takemata, Yui Tsujimura, Kiyokazu Tsuda, Kazushige Tsuchida, Tsuchiya Textile Studio, Takashi Tomii, Kyoko Tomizawa, Takashi Nakazato, Tomoaki Nakano, Yumi Nakamura, Hideto Nakayama, Wataru Hatano, Toru Hatta, Hatsuyuki Pkke, Higashi Bamboo Studio, Himukashi, Michioh Fuumori, Akari Furutani, Noriyuki Furutani, Morimitsu Hosokawa, Yukiko Hosokawa, Ruji Mitani, Yoji Yamada, Tadamasa Yamamoto, Yoshimichi Yoshida, Ryo Watanabe, atelier Une place surla Terre, Bowl Pond, mon Sakata, paisano #ギャラリーやまほん #やまほん #生活工芸 #生活工芸展 #和紙 #和紙職人 #Japanesepaper #handmade #工芸 #支持体 #craft #art #ハタノワタル https://www.instagram.com/p/CCdArTEFEop/?igshid=1p3ntj446xmka
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ilovenioumasaharu · 6 years ago
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Happy Summer Valentine Ranking 2019
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🎉 HAPPY SUMMER VALENTINE 2019 RANKINGS 🎉
1 - Fuji Syuusuke 2 - Atobe Keigo 3 - Yukimura Seiichi 4 - Tezuka Kunimitsu 5 - Shiraishi uranosuke 6 - Echizen Ryoma 7 - Niou Masaharu 8 - Marui Bunta 9 - Hiyoshi Wakashi 10 - Shishido Ryo 11 - Yanagi Renji 12 - Oshitari Yuushi 13 - Zaizen Hikaru 14 - Sanada Genichirou 15 - Ryuuzaki Sakuno 16 - Oshitari kenya 17 - Kirihara Akaya 18 - Kaidoh Kaoru 19 - Kikumaru Eiji 20 - Yagyuu Hiroshi 21 - Oishi Syuichirou 22 - Mukahi Gakuto 23 - Kite Eishirou 24 - Sengoku Kiyosumi 25 - Akutagawa Jirou 26 - Chitose Senri 27 - Saeki Kojirou 28 - Inui Sadaharu 29 - Hitouji Yuuji 30 - Mizuki Hajime 31 - Ootori Choutarou 32 - Kai Yuujirou 33 - Momoshiro Takeshi 34 - Hirakoba Rin 35 - Akutsu Jin 36 - Ibu Shinji 37 - Kamio Akira 38 - Tooyama Kintarou 39 - Taki Haginosuke 40 - Tachibana Kippei 41 - Ochi Tsukimitsu 42 - Kawamura Takashi 43 - Karupin 44 - Peter 45 - Fuji Yuuta 46 - Tokugawa Kazuya 47 - Echizen Ryoga 48 - Kisarazu Atsushi 49 - Chinen Hiroshi 50 - Irie Kanata 51 - Kuwahara Jackal 52 - Mori Tatsunori 53 - Minami Kentarou 54 - Atsukyo Tohno 55 - Ichijouji (sry i dont know this guy) 56 - Kaburiel 57 - Tanegashima Shuuji 58 - Amane Hikaru 59 - Konjiki Koharu 60 - Kurobane Harukaze 61 - Kabaji Munehiro 62 - Akazawa Yoshiro 63 - Watanabe Duke 64 - Watanabe Osamu 65 - Yasuyuki Kiraku 66 - Osakada Tomoka 67 - Liliadent Krauser 68 - Kisarazu Ryo 69 - Yanagisawa Shinya 70 - Tachibana An 71 - Kimijima Ikuto 72 - Dan Taichi 73 - Ludovic Chardard 74 - Houou Byoudoin 75 - Oni Juujiro 76 - Ishida Gin 77 - Fukushi Michiru 78 - Higashikata Masami 79 - Aragaki Koichi 80 - Koishikawa Kenjirou 81 - Nitobe Inakichi 82 - Mitsuya Akuto 83 - Tanishi Kei 84 - Kita Ichiuma 85 - Usainu (the weird bunny doll XD ) 86 - Muromachi Touji 87 - Omagari Ryuji 88 - Yamato Yudai 89 - Sakaki Tarou 90 - Daikichi Daimaru 91 - Itsuki Marehiko 92 - ???? 93 - King of Satan (Atobe's Beetle) 94 - Kaji Kazena 95 - Saito Itaru 96 - Eric Paddington 97 - Racket-chan 98 - Shudo Satoshi 99 - Kaede (Oni's Hamster) 100 - Arai Masashi
Source: https://www.facebook.com/Tenipuri.Tenimyu/photos/a.311554525625940/2260732944041412
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nyxravessnow · 6 years ago
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Seigaku cast ranking
I decided to do my ranking of the Seigaku characters and then their respective actors 
1. Kaidoh
- Sana Hiroki
- Kujirai Kousuke
- Kimura Tatsunari
- Yanagishita Tomo
- Ikeoka Ryosuke
- Hayashi Akihiro
- Nakajima Takuto
- Makishima Hikaru
- Gomoto Naoya
- Hirata Yuichirou
 2. Eiji
- Honda Reo
- Seto Koji
- Koseki Yuuta
- Kuroba Mario
- Taguchi Tsukasa
- Takasaki Shouta
- Nagayama Takashi
- Osamu Adachi
- Hamao Kyousuke
- Yamazaki Ichitaro
- Nagata Seiichiro
 3. Oishi
- Ishida Shun
- Hiramaki Jin
- Takiguchi Yukihiro
- Yamamoto Ikkei
- Tsujimoto Yuki
- Matsumura Yu
- Todoya Yuuya
- Suzuki Hiroki
- Ezoe Takanori
- Tsuchiya Yuichi
 4. Momo
- Yoshimura Shunsaku
- Mashima Shuuto
- Kamitsuru Toru
- Makita Tetsuya
- Nobuyama Toshihiro
- Shinpei Takagi
- Moriyama Eiji
- Kaji Masaki
- Ishiwatari Mashu
- Okubo Tatsuki
 5. Tezuka
- Zaiki Takuma
- Watanabe Daisuke
- Wada Takuma
- Tawada Hideya
- Baba Ryouma
- Aoki Ryo
- Uno Yuuya
- Shirota Yu
- Minami Keisuke
- Takigawa Eiji
- Okuchi Kengo
 6. Inui
- Teruma
- Tanaka Ryousei
- Takahashi Yuuta
- Nakayama Masei
- Arai Yuusuke
- Kato Sho
- Inagaki Seiya
- Takenouchi Daisuke
- Aoyama Sota
- Araki Hirofumi
 7. Taka-san
- Suzuki Masaya
- Takikawa Koudai
- Watanabe Kouji
- Abe Yoshitsugu
- Kitamura Eiki
- Ogasawara Hiroaki
- Ikkou Chou
- Kon Teyu
- Iwata Tomoki
- Shohei
- Yaguchi Sora
- Kotani Yoshikazu
 8. Echizen
- Sakamoto Shogo
- Takahashi Ryuki
- Furuta Kazuki
- Ogoe Yuuki
- Sakurada Dori
- Yanagi Kotaro
- Nichika Akutsu
- Kimeru
- Endo Yuya
 9. Fuji
- Furukawa Yuuta
- Hashimoto Taito
- Yata Yusuke
- Kamisato Yuki
- Kimeru
- Aiba Hiroki
- Nagayama Takashi
- Ibu Minaki
- Sadamoto Fuuma
- Mitsuya Ryo
 10. Kachiro
- Shinohara Ryu
- Ohira Shunya
- Ito Tsubasa
- Kawamoto Ryo
- Okui Nagato
- Hirai Hiroki
- Mori Yuya
- Toyonaga Toshiyuki
- Mitsui Ryo
- Nakamigawa Toshiki
 11. Katsuo
- Sarashima Arata
- Watanabe Masashi
- Eguchi Koichi
- Takahashi Rio
- Okamoto Yuki
- Hatakeyama Shion
- Ono Mizuki
- Kobayashi Mizuki
- Hotta Masaru
- Okuda Yumeto
 12. Horio
- Shimo Seiya
- Yamada Ryo
- Hara Masaki
- Iwa Yoshito
- Masui Kento
- Maruyama Shun
- Souma Shinta
- Ishibashi Yusuke
- Ryuga
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mangamanhwaorg · 2 years ago
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Bungo Stray Dogs Season 4 Anime Reveals Cast
The staff of the fourth anime season based on Kafka Asagiri and Sango Harukawa's Bungo Stray Dogs manga revealed on Tuesday three returning cast members for younger versions of characters. The staff also revealed a visual for the fourth season's first episode, which is based on "The Untold Origins of the Detective Agency," the series' third light novel volume. Manga Manhwa News
The new season premiered on Wednesday on the TOKYO MX channel, and it is also running on WOWOW, Sun TV, TV Aichi, KBS Kyoto, and BS11. The anime is streaming on the dAnime Store in Japan at the same time as Tokyo MX, and subsequently on other services in Japan. Crunchyroll is streaming the anime as it airs in Japan.
New cast members include:
Akio Ohtsuka as Genichirō Fukuchi
Makoto Koichi as Teruko Ōkura
Takehito Koyasu as Nikolai G
Takeshi Kusao as Mushitarō Oguri
Yuuki Kaji as Saigiku Jōno
Yōhei Azakami as Tecchō Suehiro
Shōya Chiba as Sigma
The returning main staff includes director Takuya Igarashi, series script supervisor and writer Yoji Enokido, character designer and chief animation director Nobuhiro Arai, and the animation studio BONES. The main cast members Yūto Uemura (Atsushi Nakajima), Mamoru Miyano (Osamu Dazai), Sumire Morohoshi (Kyōka Izumi), Kensho Ono (Ryūnosuke Akutagawa), and Kishō Taniyama (Chūya Nakahara) are also returning.
SCREEN mode perform the opening theme song "True Story." Luck Life perform the ending song "Shirushi/°C."
The first television anime adaptation aired from April to June 2016, and Crunchyroll streamed the series as it aired in Japan. The anime's second 12-episode series aired from October to December 2016, and Crunchyroll again streamed the series as it aired. Funimation and Crunchyroll released the series on home video with an English dub. The anime's third season premiered in April 2019, and Crunchyroll and Funimation both streamed the season.
An anime film titled Bungo Stray Dogs: Dead Apple opened in Japan in March 2018. Crunchyroll began streaming the film in September 2018, and Funimation began streaming the film in June 2019.
Yen Press is publishing the manga and novel series in English. The manga launched in Kadokawa's Young Ace magazine in December 2012 and is ongoing.
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rggdriptournament · 2 years ago
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HEAT #2
#054: chika arimura vs ai uehera
#055: bacchus vs dd
#056: joon-gi han (y7) vs joon-gi han (y6)
#057: yumi sawamura vs haruka sawamura
#058: goro majima vs everyone's idol goro majima
#059: akira nishikiyama (y0) vs ichiban kasuga
#060: tetsu tachibana vs makoto tsukumo
#061: makoto makimura vs saeko mukoda
#062: seong-hui vs miss tatsu
#063: rikiya shimabukuro vs shinji tanaka
#064: yu nanba vs takayuki yagami
#065: wen hai lee vs taiga saejima
#066: jun oda vs masaharu kaito
#067: hana vs etsuko the obatarian
#068: koichi adachi vs masumi arakawa
#069: ryuji goda vs gary "buster" holmes
#070: nick ogata vs naoki katsuya
#071: yoshitaka mine vs hiroaoki arai
#072: mikiko sadamoto vs yasuko saejima
#073: ono michio vs shrimpnada
#074: reina vs watase masaru
#075: kazuma kiryu vs akira nishikiyama (y1)
#077: american boy mitsuo vs tsuyoshi nagumo
#078: shintaro kazama vs shun akiyama
#079: homare nishitani vs tianyou zhao
#080: masato arakawa vs daigo dojima (y2)
INTERIM #2
BONUS ROUND: wildcard qualifier
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uselessshit13 · 3 years ago
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January 2
50 Arai Shokichi boxing Japanese middleweight champion
53 Wayne Martin Oklahoma junior heavyweight champion
55 Crusher Art Neilson Ohio NY world tag champs
57 Gene Fullmer boxing WBA middleweight champion
58 Herb Freeman Henry Lenz Pacfic Northwest tag champs
59 Buddy Roger's Buddy Austin Ohio tag champs
60 Paul Pender boxing NYSAC middleweight champion
62 Bobby Managoff Nebraska champion
66 Carta Brava boxing Mexico Federal middleweight champion
71 Ripper Collins Hawaii champion
79 Dick Slater Florida champion
79 Randy Rose Central states champion
80 Ox Baker Texas American champion
81 Barry Windham Mike Graham Florida tag champs
82 Jimmy Valiant mid Atlantic TV champ
82 Brett Sawyer Pacific Northwest champion
82 Sheephearders Luke Williams Jonathan Boyd Southeastern tag champs
83 Joc Rougeau Mid America champion
85 Terry Taylor Mid South TV champ
86 Koichi Sakamaki Kick boxing MAJKF flyweight champion
88 Richie Magnet British Columbia uwa champion
90 Arn Anderson NWA TV champ
91 Danny Davis USWA junior heavyweight champion
97 Brian Christopher USWA champion
98 ryuji Yamazaki yoshihiro Tajiri bjw tag champs
00 Yasushi Kanda susumu mochizuki iwrg intercontinental tag champs
01 Neil Simpson boxing British empire commonwealth Light heavyweight champion
04 Tetsuhiro kuroda Mr gannosuke all Asian tag champs
07 war aiwf champ
08 Paul Birchall stu Sanders OVW southern tag champs
10 spike dudley BTW champion
10 kompetlek lookprabaht kick boxing wbc muay thia super featherweight champion
11 Minoru Tanaka all Japan junior heavyweight champion
13 shiji kondo all Japan junior heavyweight champion
13 manabu soya bjw strong champion
15 Mascara Dorada cmll welterweight champion
16 Ryan Howe OVW champion
16 Suwama all Japan unified champion
17 sekimoto Daisuke yuji okabayashi bjw tag champs
20 suwama Shuji Ishikawa all Japan tag champs
20 anuwatgym kickboxing rajadamner stadium super featherweight champion
21 Kento Miyahara Yuma Aoyagi all Japan tag champs
22 Houston omori Yusuke kodama all Asia tag champs
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atelier-manga · 3 years ago
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Another tome 3 – Où est le mort ?
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Il existe un troisième tome d’Another qui n’a pas été adapté en anime. Il s’agit d’une histoire annexe, sans grand rapport avec l’histoire principale. Peu de temps après la fin de cette dernière, Koichi rend visite à Mei qui lui raconte une aventure qu’elle avait vécue pendant les vacances d’été, avant la classe verte.
Pour résumer, il s’agit de la rencontre entre Mei et un certain Teruya Sakaki, qui serait un fantôme, mais on découvre que ce n’est pas aussi simple. L’histoire est donc principalement composée de l’aventure vécue par Mei, raconté du point de vue de ce Teruya, un ami de la famille.
Je vais raconter l’ensemble de l’histoire, alors ne continuez pas à lire si vous souhaitez éviter les spoilers. Pendant les vacances d’été, Mei et sa famille s’étaient donc rendus dans leur résidence secondaire au bord de la mer. Ils y ont une bonne relation avec une famille voisine, la famille Hiratsuka, composée du père, de la mère, une certaine Tsukiho, et des deux enfants, Sô et Mirei. Sakaki est le frère de Tsukiho qui habite une maison près d’un lac. Il s’agit d’ailleurs d’un ancien élève du collège de Yomiyama et il avait été dans la classe maudite, l’année où il y a eu l’accident de bus des classes de troisième. Il serait mort au printemps précédent et son fantôme rechercherait son cadavre, qui n’a pas été inhumé.
L’histoire se passe ensuite du point de vue de Sakaki, dont le fantôme erre dans sa maison déserte. Il ne se souvient plus de la cause de sa mort, même si des bribes de souvenirs lui reviennent lentement, il découvre peu à peu ses « pouvoirs » de fantôme, ce qu’il peut ou ne peut pas faire (il peut traverser les murs mais ne peut pas répondre au téléphone quand un de ses amis d’enfance, Arai, l’appelle). Il alterne entre ces phases en tant que fantôme, et des phases où il disparaît, comme s’il s’endormait.
Un jour, il apparaît dans la maison des Hiratsuka et entend une discussion entre sa sœur et ses enfants. Sa sœur prétend que Sakaki est parti en voyage et, plus tard, il surprend une discussion entre elle et son mari, qui cacheraient sa mort. Il apprend alors que personne d’autre n’est au courant de sa mort et que son corps n’a pas été retrouvé et décide donc de chercher ce dernier, pensant qu’il s’agit peut-être de la raison de sa présence persistante sur terre. Il fouille sa maison en entier, en vain. En revanche, Sakaki trouve une ancienne photographie datant du collège, de lui et de quelques camarades, dont les notes lui apprennent que l’ami appelé Arai serait en réalité mort. Il trouve également les carnets où il écrivait ses souvenirs et tente de les consulter pour découvrir des indices sur les circonstances de sa mort, mais se rend compte que le carnet de l’année en cours a disparu. Ses recherches sont accompagnées de réflexions sur la mort.
Un jour, Mei vient lui rendre visite et l’aperçoit en retirant son bandeau, apparemment avec son œil apercevant la couleur de la mort. Il en profite alors pour lui raconter tout ce qui lui est arrivé. Il lui rend visite à son tour en se manifestant dans la résidence secondaire des Misaki, un jour où ils ont invité la famille Hiratsuka.
Mei se rend chez lui à nouveau afin de l’aider à chercher le corps, mais ne trouve rien. Sakaki, de son côté, commence à se souvenir de sa mort. Tsukiho et Sô auraient été présents et auraient tout vu. En fait, il semblerait qu’il avait tenté de se suicider cette nuit-là et que sa sœur avait essayé de l’en empêcher. Dans le chaos, il aurait cassé la balustrade et serait tombé dans le hall.
En visitant le sous-sol, il a une impression étrange à la vue d’un des murs, comme s’il n’était pas censé se trouver là. De plus, en visitant le jardin, il découvre qu’il manque un soupirail, comparé à un dessin de Mei de la maison datant de l’année précédente. Une pièce du sous-sol aurait donc été murée… Traversant le mur extérieur, Sakaki se retrouve dans ladite pièce et y découvre son corps en décomposition, ce qui le fait paniquer. Mei lui vient en aide en détruisant le mur barrant l’entrée de la salle.
Mei lui fait alors comprendre la vérité et on assiste au retournement de situation du livre : le « fantôme de Sakaki » était en réalité Sô, bien vivant. Traumatisé par la mort de son oncle qu’il considérait comme un modèle, il se serait pris pour le fantôme de ce dernier. La famille Hiratsuka étant une famille importante dans la région, ils avaient peur d’un scandale si on apprenait la mort de Sakaki, surtout sachant que Tsukiho était impliquée même si innocente, et c’est pour cette raison qu’ils avaient dissimulé le corps et avaient prétendu qu’il était parti en voyage. Ils avaient aussi caché le carnet afin qu’on ne découvre pas qu’il avait l’intention de se suicider (en effet, Sakaki ne parvenait pas à se détacher de son passé dans la classe 3-3 qui l’avait marqué à vie ; à cela s’ajoutait qu’il avait été amoureux de la morte, l’élève en plus de son année, qu’il avait donc oubliée après sa disparition, mais qui ne faisait que renforcer son attirance pour la mort). Enfin, Tsukiho avait dit à Sô, son fils, de tout oublier de ce qu’il avait vu cette nuit. Mais ce dernier, traumatisé et ne comprenant pas que le corps de Sakaki qu’il idolâtrait ne reçoive pas d’enterrement, s’est pris pour le fantôme de ce dernier afin de le garder sur terre d’une certaine manière et de chercher son corps pour qu’il ne soit pas oublié. Mei, bien entendu, le savait, mais avait joué le jeu le temps de comprendre la situation et de tenter de faire revenir Sô à la raison.
Alors, le concept est très intéressant, mais je suis quand même restée dubitative face à certaines explications du roman. Je trouvais un peu tiré par les cheveux que Sô, de temps en temps, prenait son vélo pour se rendre chez son oncle jouer au fantôme, même s’il était traumatisé.
De plus, le roman a la manie de créer des situations fondées sur des coïncidences uniquement pour entretenir des fausses pistes auprès du lecteur. Par exemple, comment créer une situation dans laquelle il semblerait que Sô avait traversé le mur d’une pièce condamnée ? Hé bien comme par hasard il s’avérait que cette pièce était une chaufferie et qu’il y avait donc un conduit menant à l’extérieur par lequel était dans le passé descendu le charbon. Ce conduit n’était pas condamné, comme par hasard, et Sô était descendu par là. Pourquoi un certain Arai, censé être décédé, appelait-il, faisant croire que des fantômes communiquaient avec « Sakaki » ? En réalité, il s’agissait d’un autre de ses amis d’enfance toujours en vie, appelé Mitarai, dont le diminutif était Arai (comme par hasard). Pourquoi Mei avait-elle retiré son bandeau juste avant de voir Sô pour la première fois, faisant croire qu’elle l’avait aperçu grâce à son œil de verre et donc qu’il s’agissait bien d’un fantôme ? Car son bandeau était sale ce jour-là. Tout ce genre de choses m’a donné l’impression de situations artificielles, des détails ou coïncidences servant seulement à créer des scènes renforçant ce qu’on essayait de faire croire au spectateur de manière maladroite.
Goût personnel, mais je regrette un peu que ce roman ne repose au final sur rien de surnaturel. Pourtant il y a tellement de possibilités qu’ouvre le pouvoir de Mei…
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legiongamerrd · 4 years ago
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#Gamefemerides Hace 10 años se lanza en América, Yakuza 4 (en japonés 龍が如く4 伝説を継ぐもの , Ryu ga gotoku: Densetsu o tsugumono, "Como un Dragón: Sucesor de la leyenda"). Un juego RPG de acción y aventura desarrollado por @rggstudiowest (龍が如くスタジオ) y publicado por @sega para @playstation 3. Como en el juego original, gran parte de la acción sucede en Kamurocho (basado en el distrito rosa de Shinjuku, Kabukicho). Tres localidades fueron agregados desde Yakuza 3: un área de azotea que es una gran parte de la ciudad), los callejones de Kamurocho (conocidos como Rojiura (路地裏)), y una tercera área bajo tierra (o "chika" (地下), el cual incluye las alcantarillas, parqueos y una que otra tienda). El área underground también se le conoce como Kamuchika (カムチカ), de Kamuro Chika (Kamuro bajo tierra). Yakuza 4 tiene nuevos protagonistas, además Kazuma Kiryu, el personaje principal desde el primer Yakuza; Masayoshi Tanimura (Hiroki Narimiya), Shun Akimaya (Koichi Yamadera), y Taiga Saejima (Rikiya Koyama). Otros personajes nuevos son Junji Sugiuchi (Kenichi Endou), un detective del Departamento de Policía Metropolitana de Tokio; Hiroaki Arai (Ikki Sawamura), un Yakuza del Clan Tojo; Seishiro Munakata (Kinya Kitaoji), un policía de alto rango, y una mujer, Lily (Maju Ozawa). Personaje que vuelven son Haruka Sawamura, Goro Majima, Makoto Date, Daigo Dojima y Goh Hamazaki. #LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #Podcast #GamingPodcast #RyuGaGotokuStudio #SEGA #龍が如くスタジオ #Yakuza #Yakuza4 #龍が如く4 #龍が如く #PlayStation #PlayStation3 #PS3 #PS4 #RPG #Aventura #JRPG #Accion https://www.instagram.com/p/CMcH6swgn-p/?igshid=1td360egpo48q
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gamehayapkmod · 5 years ago
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フィーバーダンク:ザ・ロード・オブ・チャンピオン
フィーバーダンク:ザ・ロード・オブ・チャンピオン
Game フィーバーダンク:ザ・ロード・オブ・チャンピオン là dòng game Action
Giới thiệu フィーバーダンク:ザ・ロード・オブ・チャンピオン
アマチュアのバスケコートに、世界各国から猛者たちが集結した。異なる人種、異なる���語の彼/彼女らに唯一共通すること、それは深甚なる「バスケ愛」! 《FeverDunk》はリアルタイムオンラインバスケットボールアプリゲーム。多様な試合モードやプレイヤー育成などのプレイ機能を実現し、ストリートバスケの無限の魅力を追求。独創的な必殺技で、各国から集うそれぞれのプレイヤーの想像を絶するパフォーマンスが楽しめます! ストリートの世界、そこには個性のぶつかり合いだけでなく、チーム対抗の熱き信念の戦いも繰り広げられていた。 -----8大要素----- 【独特の必殺技、一人ひとりが主役!技を駆使してShow Time!】 【3分決着!時間の限り、地を這い、高く舞え!】 【指先一つで自由自在。意のままのパフォーマンスを!】 【君だけのド派手スキルで、観客を魅了せよ!】 【独創的なシステムで魂のプレイを創造しよう!】 【オリジナルチーム多数、自分だけの最強チームを編成せよ!】 【特殊対戦モード、地下闘技場、クローン大作戦など中毒コンテンツ多数!】 【友達とオンライン対戦、雨の日も風の日も自宅で気軽にバスケが楽しめる!】 -----CV陣----- 梶裕貴、福山潤、石川由依、鬼頭明里、長谷川里桃、中条智世、高橋春香、 清住健太、向山直美、八鳥浩一、福里達典、水野駿太郎、横田和輝、かとう有花、山根希美、新井慶太、蒼乃輝、一衆、児玉孝徳、沢井由、唐崎法幸、伊藤あすか、堀籠沙耶、市橋尚史、御子神孝次、伊藤聖将、合田慎二郎、清水じゅん、仲台吉一。 ----推奨OS---- Android 5.0以上、RAM2GB以上 -----ご連絡----- ツイッター:https://twitter.com/FeverDunk カスタマサポート:[email protected] Warriors from all over the world gathered in amateur basketball courts. The only thing that they / they have in different races and different languages ​​has in common is the deep "basket love"! "FeverDunk" is a real-time online basketball app game. Achieves various match modes and player development and other play functions, and pursues the endless appeal of street basketball. You can enjoy the unimaginable performance of each player who gathers from each country with his original move! In the street world, not only the clash of individuality, but also the battle of passionate belief against the team was fought. ----- 8 major elements ----- [Unique special moves, each one is the main character! Show Time! ] [3 minutes settled! Crawl and dance high as long as you can! ] [Free with one fingertip. Performance at will! ] [Attract your audience with your own flashy skills! ] [Create a soul play with an original system! ] [Many original teams, build your own strongest team! ] [Special battle mode, underground arena, lots of addicting content such as clone operations! ] [Compete online with friends, feel free to enjoy basketball at home on rainy or windy days! ] ----- CV team ----- Yuki Kaji, Jun Fukuyama, Yui Ishikawa, Akari Kito, Rimo Hasegawa, Tomoyo Nakajo, Haruka Takahashi, Kenta Kiyozumi, Naomi Mukaiyama, Koichi Yatsuri, Tatsunori Fukusato, Sutaro Mizuno, Kazuki Yokota, Yuka Katou, Nozomi Yamane, Keita Arai, Aono Teru, Ichigo, Takanori Kodama, Yu Sawai, Noriyuki Karasaki, Asuka Ito, Saya Horigo, Naofumi Ichihashi, Koji Mikogami, Seiji Ito, Shinjiro Goda, Jun Shimizu, Yoshikazu Nakadai. ---- Recommended OS ---- Android 5.0 or above, RAM 2GB or above -----contacting----- Twitter: https://twitter.com/FeverDunk Customer Support: [email protected]
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