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#knights of redwall
bogsandcreeks · 2 years
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‘Scarlet-clad Knight’
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weird-sides · 3 months
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Tarani
____
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jaegerpilotmax · 2 years
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Inktober 2020 day 6, rodent
mouse knight!
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Belated Inktober day day 23; a fawn knight.
Went into Redwall mode for this and it was FUN, also I like to draw ribbons a lot.
Using the prompts FAWN from foresttober23 and KNIGHT from hartober
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wild-saber1337 · 2 years
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I AM THAT IS, MY SWORD SHALL WIELD FOR ME!!! (Artist: Nicholas Kole)
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This picture is a tribute Nicholas drew for the anniversary of the death of the author of redwall.
R.I.P James Brian Jacques (June 15th 1939 - February 5th 2011)
"My old friend, I am not like the seasons. I cannot go on forever. It has to finish sometime.” (quote from Abbott Mortimer)
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taski-guru · 2 years
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Anthro designs by me
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willtheweaver · 11 months
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The forest is neither here nor there, but somewhere in between. Most people dare not enter it for fear of getting lost. In my opinion, getting lost is half the fun. And you never know who you may run into beneath the trees.
— The crow child on the Twilight woodland
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m0lem4n · 2 years
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Scurrying Creatures have claimed the lands for themselves,most rodents stay within the safety of the walls, where they build cities in the husks of long abandoned human dwellings.
But some wish to see what's byond
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Drôla is one of these curious rodents.She does not fear the owl, snake, or fox. She is a fearless warrior, or at least she pretends to be. She sets out  into the great unknown outfitted with the equipment once dawned by her father, ready to face whatever is out there.
( I recently got back into redwall and was inspired to create something.)
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astrologista · 2 years
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can there just be fun adventure fiction without having to create metaphors for current events. please
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castielafflicted · 10 months
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14, 15, 8! For the end of year asks. I'd also ask your most easten sandwhich but I know that one (it's cawis, hiiii)
hi cawis!!!!!
8. Game of the year? Tears of the Kingdom, even though I keep forgetting to keep playing it.
14. Favorite book you read this year? Something to know about me is that I fucking hate picking favorites. I think I can safely say it's a tie between @icaruspendragon's poetry book Lazarus Rises: amongst other things and The Phantom Tollbooth by Norton Juster. The first sunk its teeth into my soul and makes me cry every single time I read it, and I have yet to be able to read it only in part. It somehow demands of me to read it in one sitting. The second is a book I loved as a kid and enjoyed even more as an adult.
15. What's a bad habit you picked up this year? Almost all of these fics were Supernatural. Also I stopped opening my mail regularly which is Bad™
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Ask game here
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book--brackets · 2 months
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Song of the Lioness by Tamora Pierce (1983-1988)
From now on I'm Alan of Trebond, the younger twin. I'll be a knight.
And so young Alanna of Trebond begins the journey to knighthood. Though a girl, Alanna has always craved the adventure and daring allowed only for boys; her twin brother, Thom, yearns to learn the art of magic. So one day they decide to switch places: Thom heads for the convent to learn magic; Alanna, pretending to be a boy, is on her way to the castle of King Roald to begin her training as a page. 
But the road to knighthood is not an easy one. As Alanna masters the skills necessary for battle, she must also learn to control her heart and to discern her enemies from her allies.
Rivers of London by Ben Aaronovitch (2011-present)
Probationary Constable Peter Grant dreams of being a detective in London’s Metropolitan Police. Too bad his superior plans to assign him to the Case Progression Unit, where the biggest threat he’ll face is a paper cut. But Peter’s prospects change in the aftermath of a puzzling murder, when he gains exclusive information from an eyewitness who happens to be a ghost. Peter’s ability to speak with the lingering dead brings him to the attention of Detective Chief Inspector Thomas Nightingale, who investigates crimes involving magic and other manifestations of the uncanny. Now, as a wave of brutal and bizarre murders engulfs the city, Peter is plunged into a world where gods and goddesses mingle with mortals and a long-dead evil is making a comeback on a rising tide of magic.
Probationary Constable Peter Grant dreams of being a detective in London’s Metropolitan Police. Too bad his superior plans to assign him to the Case Progression Unit, where the biggest threat he’ll face is a paper cut. But Peter’s prospects change in the aftermath of a puzzling murder, when he gains exclusive information from an eyewitness who happens to be a ghost. Peter’s ability to speak with the lingering dead brings him to the attention of Detective Chief Inspector Thomas Nightingale, who investigates crimes involving magic and other manifestations of the uncanny. Now, as a wave of brutal and bizarre murders engulfs the city, Peter is plunged into a world where gods and goddesses mingle with mortals and a long-dead evil is making a comeback on a rising tide of magic.
Probationary Constable Peter Grant dreams of being a detective in London’s Metropolitan Police. Too bad his superior plans to assign him to the Case Progression Unit, where the biggest threat he’ll face is a paper cut. But Peter’s prospects change in the aftermath of a puzzling murder, when he gains exclusive information from an eyewitness who happens to be a ghost. Peter’s ability to speak with the lingering dead brings him to the attention of Detective Chief Inspector Thomas Nightingale, who investigates crimes involving magic and other manifestations of the uncanny. Now, as a wave of brutal and bizarre murders engulfs the city, Peter is plunged into a world where gods and goddesses mingle with mortals and a long-dead evil is making a comeback on a rising tide of magic.
Spinning Silver by Naomi Novik (2018)
Miryem is the daughter and granddaughter of moneylenders, but her father's inability to collect his debts has left his family on the edge of poverty--until Miryem takes matters into her own hands. Hardening her heart, the young woman sets out to claim what is owed and soon gains a reputation for being able to turn silver into gold. When an ill-advised boast draws the attention of the king of the Staryk--grim fey creatures who seem more ice than flesh--Miryem's fate, and that of two kingdoms, will be forever altered. She will face an impossible challenge and, along with two unlikely allies, uncover a secret that threatens to consume the lands of humans and Staryk alike.
Bartimaeus by Jonathan Stroud (2003-2005)
Nathaniel is a boy magician-in-training, sold to the government by his birth parents at the age of five and sent to live as an apprentice to a master. Powerful magicians rule Britain, and its empire, and Nathaniel is told his is the "ultimate sacrifice" for a "noble destiny."
If leaving his parents and erasing his past life isn't tough enough, Nathaniel's master, Arthur Underwood, is a cold, condescending, and cruel middle-ranking magician in the Ministry of Internal Affairs. The boy's only saving grace is the master's wife, Martha Underwood, who shows him genuine affection that he rewards with fierce devotion. Nathaniel gets along tolerably well over the years in the Underwood household until the summer before his eleventh birthday. Everything changes when he is publicly humiliated by the ruthless magician Simon Lovelace and betrayed by his cowardly master who does not defend him.
Nathaniel vows revenge. In a Faustian fever, he devours magical texts and hones his magic skills, all the while trying to appear subservient to his master. When he musters the strength to summon the 5,000-year-old djinni Bartimaeus to avenge Lovelace by stealing the powerful Amulet of Samarkand, the boy magician plunges into a situation more dangerous and deadly than anything he could ever imagine.
The Hollows by Kim Harrison (2004-present)
All the creatures of the night gather in "the Hollows" of Cincinnati, to hide, to prowl, to party . . . and to feed.
Vampires rule the darkness in a predator-eat-predator world rife with dangers beyond imagining—and it's Rachel Morgan's job to keep that world civilized.
A bounty hunter and a witch with serious sex appeal and an attitude, she'll bring 'em back alive, dead . . . or undead.
Strange the Dreamer by Laini Taylor (2017-2018)
The dream chooses the dreamer, not the other way around--and Lazlo Strange, war orphan and junior librarian, has always feared that his dream chose poorly. Since he was just five years old, he's been obsessed with the mythic lost city of Weep, but it would take someone bolder than he to cross half the world in search of it. Then a stunning opportunity presents itself, in the form of a hero called the Godslayer and a band of legendary warriors, and he has to seize his chance or lose his dream forever. 
What happened in Weep two hundred years ago to cut it off from the rest of the world? And who is the blue-skinned goddess who appears in Lazlo's dreams?
Septimus Heap by Angie Sage (2005-2013)
Septimus Heap, the seventh son of the seventh son, disappears the night he is born, pronounced dead by the midwife. That same night, the baby's father, Silas Heap, comes across an abandoned child in the snow--a newborn girl with violet eyes. Who is this mysterious baby girl, and what really happened to the Heaps' beloved son Septimus?
The Last Unicorn by Peter S. Beagle (1968)
The unicorn lived in a lilac wood, and she lived all alone…
…so she ventured out from the safety of the enchanted forest on a quest for others of her kind. Joined along the way by the bumbling magician Schmendrick and the indomitable Molly Grue, the unicorn learns all about the joys and sorrows of life and love before meeting her destiny in the castle of a despondent monarch—and confronting the creature that would drive her kind to extinction….
Redwall by Brian Jacques (1986-2011)
Redwall Abbey, tranquil home to a community of peace-loving mice, is threatened by Cluny the Scourge savage bilge rat warlord and his battle-hardened horde. But the Redwall mice and their loyal woodland friends combine their courage and strength.
The School for Good and Evil by Soman Chainani (2013-2020)
With her glass slippers and devotion to good deeds, Sophie knows she'll earn top marks at the School for Good and join the ranks of past students like Cinderella, Rapunzel, and Snow White. Meanwhile, Agatha, with her shapeless black frocks and wicked black cat, seems a natural fit for the villains in the School for Evil.
The two girls soon find their fortunes reversed--Sophie's dumped in the School for Evil to take Uglification, Death Curses, and Henchmen Training, while Agatha finds herself in the School for Good, thrust among handsome princes and fair maidens for classes in Princess Etiquette and Animal Communication.
But what if the mistake is actually the first clue to discovering who Sophie and Agatha really are?
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ruinandrue · 5 months
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Introducing Inkwarren: A dark fantasy TTRPG of woodland adventures!
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Hi all! I'm Matt, and I am an Atlanta-based indie ttrpg designer currently developing Inkwarren, a dark woodland fantasy TTRPG of swashbuckling tactics and storybook intrigue. Today, I'm going to talk to you about what Inkwarren is, what inspired it, and the design goals I have for the game. Inkwarren is already in preliminary playtests, and I hope to have public playtests sometime in the near future.
What is Inkwarren?
In Inkwarren, players take on the role of woodlanders- animal wanderers of the massive Woodland, who use magick, wits, and weapons to take down foes supernatural and mundane. Your woodlanders' wandering band may be a band of mercenary adventurers, a band of high-spirited rebels, or even a band of scoundrels and ne'er-do-wells just looking for their next score.
One player takes on the role of the Voice in the Dark, a guiding force behind the story that presents challenges, describes consequences, and narrates the actions of the woodlander's foes.
Inkwarren aims to merge modern-style deep narrative rules with exciting, flashy, swashbuckling battles that emphasizes teamwork, movement, and positioning. Character creation is a deep and choice-driven process, that fully contextualizes a woodlander within the world and sets them on a path to a truly memorable story.
Inspirations
Mechanically, Inkwarren borrows from and is inspired by games like Dungeons and Dragons 4th Edition, Modiphius's Dishonored, ICON, Blades in the Dark, and City of Mist, mixing design trends of modern tactical fantasy games with deep narrative based trends found in other systems. Inkwarren's combat also shares inspiration with the Hades series of games, aiming to emulate the fast-paced action where movement and positioning are just as important as the attacks you use.
Narratively, Inkwarren is inspired by The Secret of NIMH, Dishonored, Redwall, Root, and Hollow Knight. When designing Inkwarren's eponymous setting, I want to evoke the gravitas and melancholy somberness of Hallownest from Hollow Knight, with magic as eldritch and strange as the Outsider's gifts in Dishonored. With this, Inkwarren is still a game about hope, and aims to capture the optimism-despite-adversity and little-heroes-against-great-foes vibes of stories like Redwall or The Secret of NIMH. I have to credit Root for originally giving me the idea to shift my game concept to one where the PCs are little woodland creatures.
Choice, Sacrifice, and Hope
Inkwarren's core mechanic emphasizes choice, intent, and narrative weight. The base 2d10 roll is modified by the woodlander's own Virtues (core strengths like Brawn, Nimbleness, or Insight), combined with a Style to define how they're using that Virtue (such as performing an action Cunningly, Quickly, or Sneakily). Difficulty is measured by Risk and Effect, that assign narrative weight to the severity of consequences a woodlander faces, and how effective they will be if they Prevail.
When woodlanders just don't roll high enough, they don't simply fail- they Falter. Faltering grants Hope, a resource that can be used to Persevere and succeed despite consequences on future challenges. With Hope, failure is never the end- it simply closes one door, and opens another.
Swashbuckling Battles
Inkwarren's Battle system emphasizes movement, positioning, and teamwork. Woodlanders interact with the battlefield through exploits, combat disciplines that have a variety of different effects to use on the field. Exploits have an at-will root effect that can be used as a woodlander's bread and butter, but more powerful effects are always within reach. By using root effects, meeting battle objectives (such as defeating enemies or reaching escape points), and continuing the fight (by ending rounds), woodlanders build Momentum, a shared resource pool by the entire band that can be used to power a woodlander's most powerful abilities. Woodlanders can spend Momentum to use an exploit's powerful bloom effect, or power a duo effect that they can use to combine their abilities with those of another ally. Momentum doesn't deplete until the Battle is over-- use it for quick bursts, or build up to unleash more powerful attacks against your foes!
Other rulesets like charging attacks, staggering mechanics for bosses, climbing on top of larger foes, environments, high ground, and ally turns (that don't clog up combat) also add gravitas, pace, and exciting tactical decisions to make Inkwarren's Battles so engaging.
Sweeping Narrative
Inkwarren's narrative mechanics work to ensure that solving problems outside of Battle carry just as much weight as Battle itself. Inkwarren's narrative ruleset includes:
The Doubt system allows woodlanders to call upon the Voice in the Dark for aid, but at a cost: as the woodlanders build Doubt, the Voice can spend it to increase the danger of the surroundings, unlock new abilities for foes, or act as a mastermind behind the antagonistic forces of the narrative.
Narrative abilities called flourishes that woodlanders can use to interact with the world.
A special character-based tour de force that a woodlander may use to do something truly legendary, although infrequently.
Rest Activities woodlanders may use to Cook Meals, Spar, Entertain, or Pray to give themselves bonuses and restorations for use later.
Wounds to carry over how trials in-combat affect a woodlander after the Battle ends.
Rules for Tongues that establish a woodlander's knowledge of a language with several levels of fluency.
Ties, which are narrative bonds with NPCs woodlanders may use to increase their effect against them, or burn them to ask for a favor.
And So Much More!
Deep character customization for woodlanders, including a Coat mechanic that allows you to play as any little animal your heart desires, unique and evocative traditions like the ghostly historian Folklorist or the passionate Warrior-Poet, rules for mysterious and magical artifacts called esoterica, an in-depth crafting system, and more!
If you've gotten this far, thanks for reading! I'm so excited about this game, and I hope to share more with everyone soon!
Tìoraidh!
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daisyachain · 1 month
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I remember the thing that most struck me in Redwall as a kid was that I expected Martin to have a wife and kids. He’s the spiritual father of the abbey with Germaine as its mother, he’s a mentor/father figure to the various orphan protagonists even if he is a ghost. The ultimate unattainable dad.
But, hopping back to Mossflower, he’s a virginal hero-knight, kindly but aloof compared to the more involved Gonff. Back further to Martin the Warrior, his relationship with Rose is beyond kids’-book chaste. I can’t even remember if it’s canonically a romance or just by implication.
Some of that may be the Christian influence, Martin as Galahad or a Christ-figure, unsullied by earthly desires. Kid me remembered it more as an abortion or stunting of his role in the story. He’s the hero. He’s supposed to win the day, get the girl, settle down, have a brood. Instead, Jacques takes care to show him as a person missing something. He’s incomplete.
From the earliest point in his chronology, he’s lost away from home. We never see him in his natural habitat. He loses the girl who was supposed to be his great love. He can’t even have Timballisto, who seems like one bright spot and then gets gently referred to in the past tense in Legend of Luke. Martin’s defining characteristic is that he’s an outsider, he’s too late, he’s stopped short, he’s unable to achieve his destiny as the hero, he has to instead become the mentor
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art-from-iso · 1 month
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@emiimagination and I are creating an Hazbin Hotel Au called Deer Gods Au.
And yeah it is RadioApple themed.
Synopsis:
In a remote Irish village, the population still worships two Cervitaurs, creatures half deer half man. One is blood-red, bringing Death, the other white, granting Life. Hidden in a sanctuary deep in the forest, they protect the village and its inhabitants… until the day the Crusader Knights arrive to bring the Good Word!
Between scheming and plotting, friendship and cruelty, the Deer Gods will have to fight to survive this invasion.
This one is a medieval illumination mock up of what happens in the beginning of the story of the AU. Husk is a huntsman and trapper and must chaperon a young girl with the help of his new apprentice Anthony to the altar in the Entrance of the Deers sanctuary. Husk is from the village and the little girl too but she's too new to their ways still, and Anthony wasn't born in the village and hasn't grown up with its beliefs, that's why he is mocking Husk who explains everything about the Deers and how to properly thank them.
I was inspired by Redwall outros and "previously on" but instead of going with tapestries I wanted to go with medieval illuminations instead because I was also inspired by The Secret of Kells.
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Some Oathsworn miniatures guys from their Burrows and Badgers redwall inspired line, painted up by me. A mouse and a mole knight, and a landsknecht shrew, here ready to battle.
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the-mouse-joust · 1 year
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ROUND 3: HONORABLE SWORDSMICE
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LEFT: Martin the Warrior from the Redwall series Description: "The original legendary sword-bearing mouse from Mossflower, ready to fight evil and then pass his legacy on via cryptic prophecies to future stabby mice."
RIGHT: Reepicheep from The Chronicles of Narnia Description: "Reepicheep is a talking mouse and knight in service to Caspian both during the Narnian Revolution and afterwards." "He has a sword and is immensely loyal to his friends and never backs down from a challenge! He's also such a gentleman <3"
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