#kirin hippogriff
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roomwithavoid · 5 months ago
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my little pony races blinkies (request for @dragunsblood) (f2u with or without credit AFTER reblogging this post)
[BLINKIES MASTERPOST]
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mythaura-blog · 11 months ago
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Development Update - December 2023
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Hi folks, a very Happy New Year to you!
In the spirit of new beginnings, Mythaura has entered a new chapter in its development, which we detail in our December development update. We also take time to review what was accomplished in 2023 (our first full calendar year with Mythaura!).
We've also got our color contest winners, the winning Fighter companion, and much, much more. And of course: our demo is now live! We're so excited for you to traverse the Wild Area, a procedurally generated map with monsters for your team of three Beasts to defeat.
Demo Trailer
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Message From The Developers
We're thrilled to share this pivotal update about Mythaura’s development journey, which showcases many of the core features we have planned for this game. Today marks a significant transition: we're shifting from the intricate and challenging phase of game engine development to the exciting realm of feature development.
Since beginning this project, our focus has been on scoping and then crafting robust and core components. Features such as wild areas, battle, and multiplayer systems, not to mention the complex breeding system, passive effect management, player inventory system, and the beast image engine. We've also been diligently integrating these elements with complex user interfaces and ensuring they will work on most devices (an ever ongoing battle). It's been a journey of overcoming unknowns and technical challenges, and we're proud of what we've achieved.
Now, we're entering a new chapter. Our attention turns to fleshing out the game's features, with a special focus on developing an immersive questing and dialogue system, towns & shops, skill trees & progression, and tools for content development among other needed feature development. The hardest challenges have by and large been solved at this stage and our focus can now be how to best deliver an amazing gaming experience by bringing them together. This shift doesn't mean the work is done—far from it. But it's a major milestone that brings us closer to realizing our vision for the game.
We want to express our heartfelt gratitude for your unwavering support and enthusiasm, and look forward to a jam packed 2024.
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Year In Review
This year has been marked by numerous milestones. Below is a recap of our key accomplishments, excluding the latest updates which have been a major focus of our efforts for the past several months.
1. Introduction of 'Supers': Enhanced breeding complexity by introducing 'Supers' as a new mechanic, making well-structured breeding projects more valuable. We started with the debut of our first Super: Tegu.
2. Special Additions: Welcomed the special Panda to our list of Specials.
3. Expressions for Beasts: Implemented expressions for beasts, a significant and ongoing undertaking that gives life to your beasts as they interact with NPCs.
4. Elements System: Introduced the Elements system, assigning each beast a pair of inherent elements. An element page was added that delves into the lore of each element.
5. Beast Sizes: Standardized beast sizes, assigning each beast a unique size within its species' range.
6. Beast Classes: Initial build of beast classes, providing each beast with a class-based playstyle and initial items.
7: Radiant Companions: Unveiled Radiant companions, rare alternate colorations for companions that are bound to be highly sought-after.
8: Deep Dive into Seasons: Explored the planned feature 'Seasons', designed to reward ongoing gameplay.
9: The Weekend Traveler: Designed the Kobold NPC known as the Weekend Traveler, who deals in ultra-rare goods, along with the Kobold non-player species.
10. New Colors on the Wheel: Established a sustainable method to introduce new colors to our color palette, allowing us to add 16 new colors this year (including the 3 contest winners).
11. Ephemeral Inks: Introduced Ephemeral Inks, a way to alter the colors of a beast.
12. Color Wheel Page: Created a dedicated page listing colors and corresponding inks.
13. PvP Battle Demo: Rolled out a demo showcasing our multiplayer technology in PvP battles.
14. Mutations Feature: Added Mutations as a rare breeding-only feature, beginning with our first Mutation: Piebald.
15. Items By You: Crafted 11 sponsored companions (excluding recolors), 5 sponsored apparel pieces, and 2 sponsored items.
16. New Game Engine: Designed a render pipeline that can create the 2.5D effects used in Wild Areas during exploration. Including, but not limited to, dynamic shadows, volumetric fog, real-time lighting, collision detection, special & particle effects, and gravity simulation, all accelerated by your GPU.
17. Granular Settings: Created a UI to manage game settings, graphics settings, audio settings, etc as well as added gamepad support with keybind remapping to Wild Areas.
18. Procedural Map Generation: Developed technology to procedurally generate bespoke Wild Areas.
19. Ongoing Production: Work on ongoing behind-the-scenes features such as worldbuilding, map design, systems design, and the exploration features we showcased on this update!
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UI Update
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You may notice the UI has received an update. This redesign focuses on being accessible for players using controllers, which is something we are working towards supporting on all screens and not just the Wild Area demo. The about page has also been updated. All the links to informational pages you would have found in the left-side menu of the previous design can be found on the about page with the exception of the /species page, whose contents has been moved to the about page.
We have also added an install button to the homepage that will display for users who have browsers which support Progressive Web Apps. This will add Mythaura to your taskbar/home screen for easy full-screen access.
Mobile and tablet users may enable gyroscope to interact with the parallax graphics if they would like.
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Feature Spotlight: Wild Area
Wild Areas are a key pillar of Mythaura’s gameplay, and will be where you can expect to spend a lot of your time.
At A Glance
Procedurally Generated Levels
Traverse through uniquely generated levels with your trio of beasts. Control your adventure with WASD for movement and Space for jumps and shift for sprint. This can be remapped in the settings.
Each Wild Area boasts a series of floors. Your goal? Reach the top (or bottom)!
Your Safe Havens: Checkpoint Floors
Leave the Wild Area without any penalties
Choose to start from any previously reached checkpoint.
Encounter formidable bosses or minibosses at many of these checkpoints.
Prepare for the Journey: The Adventure Bag
Your Adventure Bag is your lifeline. Pack it with essential items for survival and success.
Provision Wisely: Stock up and get ready to face the unknown.
Limited inventory space for both what you bring with you and what you find along the way.
Keep Your Energy Up
Your team's energy is key. Keep it replenished with food from your Adventure Bag or found on your journey.
Running out of energy or facing defeat? You’ll black out, dropping your Adventure Bag's contents. But don't worry, you can retrieve them by returning to your last stand.
Encounter the Unexpected
From unlocking treasure chests with lockpicks to aiding NPCs, each exploration offers unique surprises.
Day and Night Dynamics: Encounter different enemies and events. A full day/night cycle completes every 12 real hours.
Wild Areas have natural water bodies, perfect for a fishing escapade.
Escalating Challenges
Increase difficulty with each New Game+ cycle and encounter new enemies and challenging secret bosses.
Multiplayer Co-Op
Up to 3 players can group up to take on a Wild Area together.
Take on enemies as a group with co-op battles.
See your friends jump and move in realtime, split up to make the most of your exploration while keeping tabs on your team-mates through the text chat and the minimap.
Fledgeling’s Forest Demo
The demo features a single floor of the Fledgeling's Forest Wild Area, with unlimited energy.
Day/Night Slider: Experience any time of day at your convenience. (Note: Creatures that spawn remain the same in the demo)
Currently Disabled: Fishing, lockpicking, loot & foraging, multiplayer, and other events are not available in this demo.
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NG+ Cycle Update
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In last month's update we revealed our plans for Mythaura's New Game+ system. Originally, our plan allowed players from NG+2 and beyond to create any Tier 1-Tier 3 Beast.
We have since changed it so that at the beginning of a player's NG+2 cycle they may make a Tier 1-Tier 3 Beast with up to three Specials, but NG+3 and beyond will not feature any custom Beast creation. The player will instead have access to a pool of NG+3-exclusive items that they will receive items from.
Thank you to our Discord members for all their input, it provided us with a much better direction to move forward with!
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Winter Quarter (2024) Concepts
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It’s the first day of Winter Quarter 2024, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2024 at 11:59pm PDT in order to be considered.
All Fall 2023 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2023 Glamour: Ghastly Grin
Fall 2023 Companion: Saddleback Rattlecat
Fall 2023 Solid Gold Glamour: Ryu
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Custom Color Contest Winners
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Last month we revealed the names of the winning colors of our first ever Custom Color Contest--now they've made their official debut in the Beast Creator!
Congratulations again to:
Xander's "Moonstone"
Rhahatl's "Wintergrass"
Andydrarch's "Trench"
We were so impressed by all the amazing entries you all submitted. We'll definitely be running more contests like this in the future, so please stay tuned for them in future updates. Thank you all for participating!
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Fighter Class Companion Winner
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The brutish Domestic Wolverine will be the starting Companion for the Fighter Class! These brave and hardy creatures are perfectly suited to aiding new Fighters. Next month, we will vote on the next class companion: Rogue.
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Meet the Team
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We've gotten to learn so much about our supporters over the past year and a half, we thought it was time to share a little bit about ourselves as well! On our About page you can find short bios on each of the devs, including their favorite Mythaura species, color from our color wheel, and other fun and (very miscellaneous) facts.
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Safari & iOS Problems
At this time, iOS devices like iPad and iPhone are only partially supported. These are the issues that the dev team is aware of and actively working on:
On iOs, Safari forces a refresh if the memory usage spikes, forcing you back to the demo start page. This happens at different times on different devices dependent on its RAM usage.
Sometimes when starting a battle, battlers start shifted down, then snap to the correct position after interacting with a button.
The zoom in on a beast image is pixelated (Safari bug: https://bugs.webkit.org/show_bug.cgi?id=27684).
On Mac Safari, battle animations showing with a black background. iOS is fine. Solution is to disable battle animations in the settings.
You will need to be running at least iOS 15 and Safari version 15 or greater in order to use Mythaura.
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Mythaura v0.25.1
Improvements to AI Behavior: Improved target selection and behavior profiles for AI enemies.
Class Infrastructure Addition: Added new class infrastructure.
Stat Effects from Classes: Implemented functionality where classes affect stats.
Glamour CMS Process and Fixes: Updated and fixed issues related to the glamour content management system process.
Ability Usage Tracking: Implemented increments in the 'ability times used' counter, enhancing tracking of abilities' usage.
Policy Code Refactor: Conducted a significant refactor of policy-related code, improving efficiency and maintainability.
Item Actions Refactoring and Rename Feature: Refactored item actions and added a new feature to rename items, allowing users to name their companions.
Book Item Type Addition: Introduced a new item type - books, adding to the game's content.
Encounter and Description Fixes: Fixed issues with encounter metadata and corrected miss descriptions.
Shadow Maps Generation: Added tools that allow the system to generate shadow assets.
PHP 8.3 Compatibility Updates: Made updates to ensure compatibility with PHP 8.3.
Queue Configuration and Fixes: Improved the configuration of job queues and fixed related issues.
Fixes and Updates for Battler State: Addressed issues in practical testing and refined the battler state management.
Refactor of Current Effects: Refactored how current effects are stored and managed. Moved current effects to state and resolved turn resolution issues.
Map Generation and Space Management: Improved the map generator to add empty spaces when out of view.
Behavior Selection and Shadow Rendering Fixes: Fixed issues with behavior selection and shadow rendering in battle states.
Party Leader Management Updates: Implemented changes for setting new party leaders upon defeat.
Stat Resolution Enhancements: Updated the resolution of stats, improving the mechanics of stat calculations.
PvP and Demo Battle Fixes: Made fixes specifically for arena PvP and demo battles.
State Management and Pruning: Improved state management, including pruning data when no longer needed by the system.
Species Data Addition: Added species data to the about page.
Rest & Defend Action Health Gain: Resting no longer increases health but does recover more stamina. Defending no longer recovers stamina.
Remade Companion Page: Used the new scene component to improve usability and performance of companion page.
Adjusted Radiant Overlay: This fixes an issue Firefox users had with viewing radiant companions.
Updated Tooltips: Tooltips have been replaced with a more modern library.
Gyroscope Support: The game can use a devices gyroscope to move parallax scenes around.
Websocket Connection Updates: Ensures websockets get cleanly disconnected at the end of every battle.
Improved Hitboxes and Rendering: Objects no longer appear to "float" regardless of their size and their hitboxes have been refined.
Added Global Sound - App can now maintain music across different pages and the settings control master, sound effects, and music seperately.
Enhanced Settings - Greatly improved the number of modular settings a user can use in both graphics and gamepad.
Wild Area Game Pad Support - Wild areas now support game pag usage. Full game pad support is in progress.
Virtual Joystick - Touch screen devices can control movement with a virtual joystick.
General Cleanups and Tweaks: Conducted cleanups and minor tweaks across various parts of the system.
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Thank You!
Our first full calendar year with Mythaura has been one primarily focused on foundation-building. We're so excited to use these systems that we have built to create the content that players will engage with as they travel throughout Mythaura. Again, a heartfelt thanks to those who have supported us through all of this--we really couldn't have done it without you. We hope to deliver an experience that you'll want to revisit again and again.
As always: we'll see you around the Discord!
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polarisblitzwing · 3 months ago
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Winn & Jasmine: my MLP AU Edition! ~*
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Semi-complex designs for these two as their color schemes are unique, but easily clash. Had to find a fun way to mix them!
I usually base these mlp designs on the prominent colors of their most worn outfit or general color vibes. Utilized to its full extent here :]
Winn
- Winn is a hippogriff! Their hair reminded me of one & they seem to be the tallest of the trio, so this felt like a cool choice for them.
- They were the first in their class to get their cutie mark, in an assignment in which you had to write up a law / act and persuade people to vote in favor of it. Winn did this with both a good presentation and the power of cool as heck skateboard skills. Their cutie mark is a colorfully lined scroll and a skateboard on it! (This cutie mark is based on their answer during the career presentation.)
The whole class was in awe to see them earn it in class, and Dev was rather jealous at first. Ultimately respects them, though.
Jasmine
- Jasmine is a kirin! She reminds me a bit of Autumn Blaze, I think they'd be friends if they were in the same mlp universe.
- She dyes herself with magic to get those blue stripes, spots on her mane and tail, and leopard or cheetah spots (based on the print on her shorts).
- Her cutie mark has to do with her love of music / singing. Even if a bit scratchy & rough right now, passion for something can definitely lead you down plenty of paths you want to be on in the future!
AU Info
- The area they live in has a lot of different creatures living together
- Most of the main character names are easily fantasy names, so I'm keeping them the same for the most part unless the name is less mlp-like. Will likely give them different last names though!
Peri & Dev
Hazel & Cosmo & Wanda -
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arachnidsgrippysocks · 11 months ago
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If no one got me i know mc.bronytales.com got me
(featuring some friends' ocs!)
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askponyinuyasha · 7 months ago
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I mean, I like to think of it as everyone's forest... I take it you disagree?
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@ask-gadzooks: I mean, I like to think of it as everyone's forest... I take it you disagree?
Inuyasha: It's my forest because I LIVE here, and I'm the one who protects this place.
[Edit: There was a minor line error on one of Zooks' feet, so I have fixed that and added the fresh images]
(High-res transparent PNGs below the cut)
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toothpaste-for-the-skin · 11 months ago
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I’ve been stuck in my room for the past 3 days bc I’m still sick so here’s some pony(?) stuff
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Largely inspired by this post that’s been living in my head rent free for a bit now. I really like drawing mlp stuff but I’ve never actually drawn seaponies or kirin and stuff before.
(Also I did have some ideas for the other ninja/Ninjago characters so I might do more of these if people like it)
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clowncar27 · 1 year ago
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I forgot when I originally thought of these three, but I’m glad to finally draw them! I wanted to experiment with different species since I have a lot of ponies already
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reimulin-polls · 1 year ago
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soupmanspeaks · 5 months ago
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mlp au Michael is half (Unreformed) changling, a quarter Unicorn and a quarter Kirin send tumble
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mewziesart · 1 year ago
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made my own mane 6 oc group!!
their time frame is between g4 and g5, when twilight is princess. they all became friends after twilight sent howin, loopsie, clemantis and blossom on a quest to stop vesper. meanwhile vesper had summoned chortley for evil doings, but that isnt chortleys style.
after all that, theyre now friends! and teaching vesper the true magic of friendship hehe
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mythaura-blog · 28 days ago
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Development Update - October 2024
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Hi folks, Miyazaki here bringing you an update for Mythaura's development for the month of October! We've got some species change mechanics, super cute expressions for Hippogriffs, a rich new color for your beast creations, the Ko-fi results for the Fall Quarter Ko-fi Rewards, and some astrology.
Additionally: Koa, Sark, and I have been very busy the past month scoping out the remainder of the work that needs to be done in order to support Mythaura's initial launch. We're building in plenty of buffer to account for any unforeseen work that will need doing as well as any issues that may crop up.
We're really buckling down to get Mythaura to a point where we can bring in our Beta testers and get this game into a playable state. We've come a long way in our development journey and are so thankful to have had you all along for the ride.
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Changing Species: Soulshift Coins
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One of our biggest goals with Mythaura is to grant users the ability to customize their Beasts to be exactly what you want them to be. To that end, we've created our species-changing items: Soulshift Coins.
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Functionality
There will be one coin for each species; Tier 1 Beasts (Griffins, Unicorns, Dragons) will have bronze coins, Tier 2 Beasts (Quetzals, Kirins, and Hippogriffs) will have silver coins, and Tier 3 Beasts (Ryus, Perytons, and Basilisks) will have gold coins. We are also planning to have a Jade Soulshift Coin, which would randomize the species of the Beast that it is used on.
These single-use items will change a Beast's species, so long as they are not in a Wild Area or in battle. They can be used on both young and adult Beasts. They can also be used on expecting Beasts, but will not impact the species of the unborn offspring.
Immediately upon use, the Beast will have their secondary Element changed to match the new species (if applicable). All Skill Tree points are reset and all equipped glamours and apparel not supported by the new species will automatically be uneqipped and sent back to the player's inventory.
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Acquisition
All Soulshift Coins will be obtainable with in-game currency. Access to the different tiers will be tied to the New Game cycle that the player is in:
Players in the base New Game will be able to purchase Soulshift Coins for the Tier 1 species
Players in New Game+ will be able to purchase Soulshift Coins for Tier 1 and Tier 2 species
Players in New Game+2 and beyond will be able to purchase Soulshift Coins for Tier 1, Tier 2, and Tier 3 species
Tier 2 and Tier 3 Soulshift Coins will also be available through other gameplay means, like Seasonal rewards and the Weekend Traveler's inventory. Soulshift Coins that show up in the Weekend Traveler's inventory may end up being purchased with premium currency. We're still figuring out the details there, but rest assured that there will be multiple ways for players to acquire these species-changing items!
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New Expressions: Hippogriffs
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Koa and our talented art team have wrapped up drawing each of our available Specials, Supers, and Mutations on the expressions for both the young and adult Hippogriffs. These headshots will appear whenever a Hippogriff shows up in dialogue.
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New Color: Porphyry
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Named for the igneous rocks that they resemble, our color wheel's newest addition, Porphyry, is a rich red-brown with purple highlights. We encourage you to play around in the Beast Creator to come up with some fun new Beast designs!
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Ko-fi Fall Quarter 2024 Winners
Thank you to all the Ko-fi sponsors who voted for the Fall Quarter 2024 rewards. Next month we will show the finalized artwork for the Inhabited Skull Companion and the Diaphonized Ryu Glamour. Stay tuned!
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Mythauran Astrology: November
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The month of November is referred to as Deepfrost's Current, representing the powerful and dangerous currents coursing beneath the ice floes that form to bridge the mainland to the stony islands off the coast. This month is also associated with the constellation of the Reaver and the chrysocolla stone.
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Mythaura V0.33
Created functionality for species change items
Added functionality for 8 out of 12 ailments
Ongoing work implementing skill functionality
Refactored passive effects, splitting them into "battle effects" and "passive effects"
Added ailment display to battle front end
Added passive effect display to battle front end
Added checks that prevent certain game actions from occurring while in a wild area or in battle
Added temporary health, armor, and shield to beast stat bars
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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3nergyspirit · 10 months ago
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Mlp designs i did for myself and my (fictional) husband ♡♡♡♡
Siryxy - @nyxus-nyx
Chan - thats literally myself what--
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lucern7 · 1 year ago
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Headshot Commission: Kirin Enchantments
A commission from Gargon99 on deviantart of themselves into their hybrid MLP themed species via magical enchantments. I'm not too familiar with MLP but I did my best to match the style.  If you're interested in something similar I have a form here
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thegreatyin · 2 years ago
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i hope everyone knows my first brainrot of the year is an mlp au for my ocs. thank you for your time.
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everf-redesign · 8 months ago
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ALPHABETICAL ARCHIVE
This will be updated with species as I go.
Alicorns
Cadence / Mi Amore Cadenza M!Cadence / Mi Amore Cadenza [Mi Odia Cadenza] Celestia M!Celestia
Flurry Heart
Luna
Pinkie Pie (Chaos Princess Form)
Twilight Sparkle
Unicorns
Abraxus the Bold Acrylic Paint Al (Originally an Earth Pony) Aloha Amethyst Skim Amethyst Star Apple Polish
Charming Cavalier (Also a Crystal Pony)
Pegasi
Amelia Airhoof Angel Wings Aqua Burst
Big Bell Big Shot
Admiral Fairweather Admiral Fairy Flight
Earth Ponies
Ace Point Adante Affero Al (Originally- I made him into a Unicorn) All Aboard Aloe Amethyst Beat Apple Bloom Apple Bud Apple Bytes Apple Crumble Apple Flora Apple Mint Apple Rose Auntie Applesauce Apple Strudel
Auntie Lofty
Donkies / Mules
Cletus
Crystal Ponies
Amber Laurel Amberlockes Amethyst Maresbury
Candelabra Charming Cavalier (Also a Unicorn)
Unnamed Crystal Pony [Fleuris]
Kirin
Aquamarine Kirin (Unnamed Kirin #6) [Briar Spark] Autumn Blaze
Blossom Burst Burnt Umber Kirin [Rowan Crackle]
Zebra
Cheery Zebra [Haraka] Chill Zebra [Muziki]
Abada
Cactus Rose
Changelings
Arista
Bulky Changeling
M!Queen Chrysalis
Dragons
Backdraft Barry [Teine] Billy [Scorch] Blacktip
Griffons
Blackbeak
Coach Klaus
Elke
Firegem
Hippogriffs
Baby Aquamarine Hippogriff [Skymane]
Breezies
Aquamarine Breezie [Snapdragon]
Friendship Flutter (Pink) Friendship Flutter (Yellow) [Warbler]
Felines
Baast
Avians
Prince Aello
Reindeer
Alice Aurora
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whimsydreamersworld · 1 year ago
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I'm doing this a day earlier than on Amino because I'm too excited!
She is half Hippogriff and half Kirin/Nirik. Due to her interracial background she was born with two horns, both work as a normal Kirin horn, but weaker. She can't lift certain items or it'll strain her to the point of being bed ridden for a few days, but she's working on it. She is a powerful flyer/swimmer due to her large wings/fins.
She was one of the first interracial of her kind and before all creatures were seen as equals thanks to the Mane 6, so she was made fun of and harassed by peers and passer-bys. It bothered her so much that she barely came out of her room, but thanks to her parents love and understanding, she found new confidence in herself and made some amazing friends.
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