#keizo
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theaceslittleartcorner · 4 months ago
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Keizo if he had kept his Wings
(also strangely in a Diablo mood even though I haven't played the game in months lol)
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demonslayedher · 1 year ago
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First off, the sweater that Hakuji is wearing exists. I've seen it and been sorely tempted to buy it but it's a little out of my price range and stripes aren't my thing. Anyway, Hakuji looks like he needs a nap.
Second, last night I got the concept for the throw pillow he's carrying. I made the concept sketch and posted it right before I went to bed, and @kuwajima asked for permission to make it, I said sure and then turned out the life and then when I woke up, the prototype exists. Also, I love it.
(Omake below the cut)
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rizardofether · 3 months ago
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My WoW Characters Sorted By Race - Vulpera
Moru, Arcane Mage - Inzu, Marksmanship Hunter - Haakei, Marksmanship Hunter
Kori, Marksmanship Hunter - Keizo, Affliction Warlock - Eerou, Assassination Rogue
Aizo, Fury Warrior - Merno, Enhancement Shaman - Anke, Windwalker Monk
The theme for the vulpera is marksmanship hunter, somehow I ended up with three of them. All three just fit that one the best, focusing on the bow or the gun the most.
I also made Haakei as a character for a tabletop game using the WoW CC as the platform to create them. Here's a commission of the tabletop character I got:
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Art by IdaIda
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satoshi-mochida · 7 months ago
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ASTLIBRA Revision DLC ‘ASTLIBRA Gaiden: The Cave of Phantom Mist’ for Switch launches October 17 - Gematsu
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Publisher WhisperGames and developer KEIZO will release side-scrolling action RPG ASTLIBRA Revision downloadable content “ASTLIBRA Gaiden: The Cave of Phantom Mist” for Switch on October 17, the companies announced.
The downloadable content first launched for the PC version of ASTLIBRA Revision on February 13.
Here is an overview of the content, via its Steam page:
A side story for ASTLIBRA starring a new female protagonist in a 20-plus hours adventure! Take control of the baker’s reclusive daughter to challenge randomly generated dungeons in a roguelike-style gameplay loop. Strengthen your character with various methods of growth. Use all new magic attacks to beat up your enemies and relieve your stress. Every day she followed the same routine, sweeping away out in front of her family’s store. The shut-in girl could only gaze with longing toward the work done by the town’s heroic Guild. But when the Guild members go missing one day, she has no choice but to throw herself into conflict, chasing after their tracks in order to save her ill little sister.
This is the story of an ordinary girl’s battle.
ASTLIBRA Revision is available now for Switch and PC via Steam.
Watch a new trailer below.
DLC “ASTLIBRA Gaiden: The Cave of Phantom Mist” Switch Release Date Trailer
youtube
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natootaro · 6 months ago
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"Do you like my cookies? They're made just for you. A little bit of sugar, but lots of poison too."
- Milk and Cookies, Melanie Martinez
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yokuimmobylen · 2 years ago
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I adore Keizo and I had to give him a chance at life. Even if he's not human anymore
So, meet Keizo the demon fox
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clickbliss · 1 year ago
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Astlibra Revison is an RPG of a tremendous scale
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by Amr (@siegarettes)
Astlibra Revision
Developers - KEIZO
Publisher - Whisper Games
PC, Switch
As Astlibra opens, your character finds himself stranded in a cabin at the edge of a lake, with nothing but an endless forest in front of him. After years at the cabin, he finally resolves to escape, trekking for eight years without contact through the forest, with no idea of when he may finally reach the edge. 
Developed over the course of 15 years, by solo developer Keizo, you can feel the creator’s preoccupation with time and scale throughout Astlibra. The story’s themes are obsessed with time, with how our actions reverberate through it, and what we would do if given the opportunity to go back and change them. The scale of the game itself is tremendous, with system after system stacked upon each other in a way that wouldn’t feel out of place in a Tri-Ace title. Every system has been reexamined, throwing off the general assumptions of the genre.
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Simple interactions such as buying an item from a shop have been complicated, requiring you to have the appropriate materials on hand to purchase them, keeping you on the lookout for new drops from enemies, or experimenting with the crafting system to see if you can work out the recipe. Grinding these materials will naturally push you into the multiple growth systems, with both a traditional skill point system, but also a sprawling map of character bonuses that can be purchased with gems dropped from enemies. This cartographic journey will unlock more abilities, and ability slots, getting you excited to head right back into combat and keep the loop going. 
Combat has the vibes of a later Ys title, if the series had continued following a sidescrolling format. The basic moveset isn't too complicated, with a ground combo, a launcher and spike, and a shield. Early on you'll also get an invincible back dash and magic spells, which enable some strong hit and run tactics. There's a varied arsenal to collect, and while they generally don't have significant moveset changes, considerations like range, attack speed and the unique skills you gain from mastering them keep weapons in rotation even as you progress. 
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Positioning plays a huge part in combat, and the small cooldowns when your shield breaks, or your backdash ends can end with fatal damage if you're caught in the wrong group of enemies. Magic becomes essential here, providing crowd control and the ability to reposition yourself, with invincibility during the duration of the move. Mana builds through combat, empties outside of it, so you're also incentivized to use spells as soon as you're able, since you'll never be able to stockpile it for future battles. 
Despite the myriad ways to prevent damage, you'll rarely come out of a battle unscathed, so spending and refreshing resources becomes essential to surviving even basic encounters. Astlibra is unafraid to push you to take advantage of every system, to the point where the very first boss appears nearly unbeatable until you learn every system. It's an ambitious and gutsy choice, one of many that go against conventional wisdom in modern RPG design. Astlibra is full of these, and it’s a true feat that it manages to remain coherent throughout. 
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A similar sentiment could be said about Astlibra’s aesthetics. Collaged almost entirely from a number of royalty free images and sound sources, Astlibra has a distinct look to it that calls to mind early Playstation games, where digitized imagery began to become popular. Stitching these images into a single world is a feat of its own, and it manages to stay coherent enough that it never draws attention to itself. Part of this is thanks to a group of professional artists, including Vanillaware veteran Shigatake, who provided the character portraits and sprites, and Haku Tatsufuchi, who created the art for the dragon bosses. The music is equally well selected, with a variety of musical styles, but all feeling as appropriate as if they were composed for the game. The most surprising were the tracks for the many emotional moments of Astlibra, which did a fantastic job selling the drama, something hard to do even in games with bespoke soundtracks. 
It’s those big character moments that form the core of Astlibra for me. Even as I enjoyed playing with the various systems of the game, all of it remained motivated by my desire to unravel the next mystery, and my impatience for the next plot beat. Astlibra is full of heart, and it was impossible for me not to be charmed by it. 
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When you spend so many years working on a single thing, it’s hard not to lose faith in what you’re making, and harder to keep a coherent vision as you and the world around you continue to change. Despite the odds, Astlibra manages to hit on every aspect it tries for. It’s a triumph that kept me astounded at what a single person could accomplish. 
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lynnesgalaxy · 9 months ago
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Attack for TacoDDR (ArtFight)
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recordcrash · 11 months ago
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If you were to buy and launch Magicus, your first impression would be that it’s some grindy kusoge mobile game. It would be your second and third impression, too. Maybe even your final impression as you angrily refunded it. [...]
I did find a mildly interesting plot… amidst the horrible mess of everything else. Before you open the full review, let me tell you I did not enjoy this game, even though it is clearly more of a real video game than most crap you’ll find on a smartphone, which may have made all the difference to some.
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kaichi-animations · 2 years ago
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I’m so normal about him I promise
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lostinmac · 2 years ago
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Natsumi’s Firefly (2016)
Dir. Ryuichi Hiroki
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theaceslittleartcorner · 6 months ago
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This took me 'so long' and I wanted to try a portrait-esque thing with my Nephalem and his son (my future Wanderer), Keizo, back when he had his wings. But IDK if I go it right. Frames looks too thick. But I still like how it turned out!
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crazygamecommunity · 7 months ago
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WhisperGames e lo sviluppatore KEIZO pubblicheranno il GdR d'azione a scorrimento orizzontale ASTLIBRA Gaiden: The Cave of Phantom Mist su Switch il 17 Ottobre, hanno annunciato le aziende.
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idontthinkimokaymentally · 1 year ago
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Hello there Keizō fans.
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satoshi-mochida · 1 year ago
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The Switch version of ASTLIBRA Revision releases today digitally. It is also available on Steam.
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effetsecndaires · 1 year ago
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— 𝐭𝐨𝐤𝐫𝐞𝐯 𝐦𝐞𝐧 + 𝐧𝐬𝐟𝐰 𝐥𝐢𝐧𝐤𝐬. (𝟐)
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➺ INCLUDES: taiju shiba, hanma shuji, ran haitani, rindou haitani, keizo arashi (benkei), wakasa imaushi, izana kurokawa, (all of legal age, timeskip or bonten) x fem!reader
➺ CONTENT WARNING | this post contains explicit porn links!! you may need to have a twitter account or change your privacy settings to be able to see them. Please do not interact if you are under 18.
➺ NOTE | You ask, I deliver :) the links will probably disappear after a little while but i'll do my best to replace them or find similar ones when that happens!
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➟ TAIJU.
Taiju’s fingers are so much thicker, so much longer than yours, always reaching places you can only dream of reaching yourself. He doesn't do sex before marriage but he'd be damned if he were to leave you frustrated and unsatisfied when you're whining and begging so prettily for him.
↳ LINK ↲
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➟ WAKASA.
Wakasa doesn't like to rush things. He’ll work you to orgasm nice and slow — his cock tucked underneath the rough lacy fabric of your lingerie as he thrusts his hips forward, his cock dragging between your folds while his thumb gently rubs your clit in time with his movements, his breathing uneven and shaky from the pleasure building up.
↳ LINK ↲
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➟ HANMA.
Hanma loves being in control, and he loves to put you in your place when you start acting a little too bratty for his liking. There's nothing that thrills him more than watching you squirm and beg, his fingers furiously pumping in and out of your pussy, lewd squelching sounds accompanying the pathetic little sounds coming out of your mouth while his other hand tightens its hold around your throat, teaching you a lesson.
↳ LINK ↲
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➟ IZANA.
Izana isn't exactly gentle with you. He’ll hold you by the throat, pull your hair and force your head back as he fucks you like you’re his own personal fleshlight, your neck arching painfully as he keeps you in place - knees firmly planted into the mattress for more leverage. But the pain is always worth it when you feel the sloppy press of his lips onto yours, reminding you of how much he loves you.
↳ LINK ↲
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➟ BENKEI.
Benkei always pulls the strongest, most powerful and body-shaking orgasms out of you. He's rough but never too much, just the right amount that turns you into a moaning mess, your eyes rolling back in your head. His thrusts are firm and rough, loud “plop” sounds echoing inside the room while the pair of panties he stuffed in your mouth serves to muffle your moans.
↳ LINK ↲
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➟ RINDOU.
Rindou eats you out like he's paid to do it — always making sure you're nice and comfortable before he dives in and makes a complete mess of you. He’ll slide his tongue whatever way he pleases, up, down, or side-to-side; tasting every inch of you and swallowing everything you have to offer.
↳ LINK ↲
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➟ RAN.
Why would you own so many toys of all shapes and sizes when you have your very own loving husband at home? You better hide them well unless you want him to dedicate a few hours of his day to edging you and overstimulating you until you pass out on his lap.
↳ LINK ↲
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