#kanimai
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iskelan · 9 months ago
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I love to redraw old characters with my improved skills. This time A’Sai ke Kanimai aka “Silence”, gloomy Conclave Judicator with heavy past.
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shadowandblack · 5 years ago
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Chapters: 27/27 Fandom: Undertale, Heavenfell - Fandom Rating: Explicit Warnings: Graphic Depictions Of Violence Relationships: Heavenfell G Sans/Reader Characters: G Sans, Reader, Female Frisk - Character, Male Chara - Character Additional Tags: Angst, Fluff much much later, smut much much later, slowburn, reader will become selectively mute, Reader is a Chub, Reader has depression, domestic abuse, reader has sexual anhedonia, go more in depth with what that is later, everything hurts here, it will get better over time, Maybe - Freeform, happy ending for sure though, G is a semi ass near the beginning, But he is hurting too, Husband is Trans, G is semi possessive, reader is female Series: Part 7 of To Many AUs So Little Time Summary:
Line of Fate, a line that appears on the ground and will lead you to your 'soulmate' well yours leads you to a skeleton monster who rejects you flat out and flees the city once you confront him about it. After years of rejection you marry into an abusive relationship and your new neighbor just happens to be your true mate. How will this affect your marriage?
Story is finished. Sequel: Coming Soon
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songlyricsprof4-blog · 6 years ago
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Anbae Peranbae Lyric | NGK
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https://www.youtube.com/watch?v=xUjvV_UYNGc
Anbae Peranbae Lyric
Anbe… Anbe… Peranbe… Peranbe… Eno Iravodu Oliyaay Podum Oruvumdru ketkireain Valai Neerum Ivalin Asai Nira Nieera Paarkireain Nadhi Serum Kadalin Medhu Mazhaneerai Serven Amuthey Perai Amuthey Pen Manathin Kanavin Ekkam Theerkuma , Erkkuma Mathiyay Than Mathiyay Ivan Azhagin Bimbam Kangal Paarkuma , Tholkuma Mazhavanam Koorumpothu Manalennai Koosumo Malarode Malakal Koode Oorenne Thootrumo Irayey Irey Kadale Un Athikum Anp Mathiley Thaandthey Thoondthey Nenjoram Thoongum Moham Kannoram Dhogam Podu Sollatha Rakasiyam Nee Thaane Oor Ketkai Yeangthey Kanimay Thunay Varum Yosanai Vinayvina Manakkath Vaasanai Ellame Unraha Maaruthe Manathide Seyva Koovuthe Maarikalathin Meghangal Kaar Karum Thoorum Aalilllatha Kaattilum Boobanam Kelkkum Anbe Peranbe Nena Maarvin Izhakal Vannam Akuthe Akuthe Urave Nam Urave Oro Anuvin Piripil Nandril Akuthey Akuthe Urayaka Sollin Poruley Mozhiyimk Thaankumo Uravaka Anpil Vaazha Oru Azhvu Pothumo Movie - NGK Song - Anbae Peranbae Singer - Sid Sriram, Shreya Ghoshal Lyrics - Uma Devi Starring - Suriya, Sai Pallavi, Rakul Preet Singh Music - Yuvan Shankar Raja Written & Directed by Selvaraghavan Cinematographer - Sivakumar Vijayan Edited by Praveen K. L. Art Director - Vijay Murugan Producer - S. R. Prakashbabu & S. R. Prabhu Banner - Dream Warrior Pictures & Reliance Entertainment Read the full article
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iskelan · 3 years ago
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Hello! I'm a huge fan of your art and your protoss headcanons, and I was wondering whether you have a map of Aiur during the Aeon of Strife? Like where did each tribe lived?
En Taro Adun, brave son of Aiur! That is a very unexpected question - thruly not many out there care for these so I eventually stopped posting much protoss content BUT actually I do have a map of Aeon of Strife Aiur! I must say it is an old one, based on even older one, where my older fandom fellows extrapolated the shorelines of Aiur from poor screenshots from 1998 ingame cinematics, so it may not correlate with new canon images at all. Here is the basic map after I processed it by drawing some depths and mountains - putting it here so the tribal borders may look more understandable due to their natural habitat borders. No toponimics included, but I sure do have a number of fancy names for oceans and mountains, just never had a chance to introduce.
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Here is the map of tribes as I settled them after lots of discussions with @intaier and writing some fiction that many times involved geographic specifications of each tribe. These include as well Kanimai (black) and Sheddar (teal). I will give some brief information on each tribes position in the conflict. Shelak the knowledge keepers are blessed by Xel Naga tech to isolate themselves from all conflicting tribe. A great wall of weapons defends them on the south, high mountain on the north-east, ocean on the west. They don't share their techs and legacy of Xel-Naga with others, staying loyal to their gods and teachers, and merely wait until the conflict ends. Akilae tribe dwells in broad but relatively warm northern regions and are in constant conflict with neighbouring tribes Auriga, Sargas and Velari. As the ones who first discovered the truth about gods, they believe they were blessed by truth and avoid any alliances with those who "never guessed". Auriga as a tribe of noble sailors keeps their hands strong on the volcanic islands and inner shores of Gizar ocean. They are in constant war with Sargas and Akilae, but eventually closer to the end of Aeon of Strife the will unite their forces against Ara and Velari. Their ongoing efforts on the seas eventually conquered them part of the Oshekh sea shore, which was historically held by Ara only. Sargas Empire expands through wide and unfriendly mountain grounds which passed through many natural cataclysms, which forged this tribe as one of the most independent among Protoss, which was the reason they were the last to bend under expanding unity of Khala, and it was brought to their ground with another massive conflict. In fact, many of Sargas willingly cut their nerve-cords even back then to resist annexion, but it didn't help. Venatir and Sheddar tribes live in the almost coldest regions of Aiur, preferring cold to be their natural protection - in my headcanons although Protoss are warmblooded, they can't really stand temperatures too low, especially the ones who always inhabitated warm regions like Ara. While Venatir shamans went up to the mountains, hunting and mindcontrolling animals, Sheddar chose cold swamps, where they sewed clothes and crafted medicines from local unique plants. Both tribes were isolated from the major conflict most of the time, until Auriga ships brought Sargas warriors to the Oshekh shores, and these decided to make a maneuvre through the mountain grounds - something that won't scare off a true Sargas. That resulted in alliance, which provided Auriga and Sargas warriors with powerful mental support from Venatir shamans, which could stand Ara mind-control techniques most effectively. Sheddar medicine was also very handy. Ara tribe occupied the most warm tropical region of Aiur. They consider it a gift of gods and hence proclaim themselves the most worthy Protoss, legit to rule all the others. Their rituals and mind-control techniques make it quite possible for them. Being physically fragile, they can successfully manipulate huge armies, even into destroying themselves as they did many times with Auriga invaders. Furinax tribe dwells in colder lower shore grounds. They are peaceful tribe, willingly submissive to Ara, providing them with materials and workers in exchange to protection of their shores. Their part of Gizar is full of colder streams, so in fact this protection is rarely needed - Auriga are attracted almost solely to warm Ara grounds. Velari tribe, dwelling in subtropical half-deserted area accepts Ara dominance and exists in submissive alliance. While they are genetically close, it sometimes occur that Ara take the most mentally powerful Velari in, and descends mentally weaker but physically stronger Ara into ruling positions among Velari. That, along with Furinax submissive position, results in forging stronger bonds between tribes, and after Khala comes this brings the base of Protoss caste system. Also it resulted into high amount of high templars among them in future. Kanimai, as well as Venatir and Sheddar, preferred to
stay away from the conflict. But unlike them they weren't always a tribe - more likely they are refugees from the Ara submissive territories, which preferred independent existance. Not that Ara oppressed them much - but being their allies meant being part of the conflict. They existed separately, and after Khala they became that one tribe which could give birth to Protoss of any caste with equal probability.
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This all is a very brief and fragmented retelling of bigger picture, and I hope it's not conflicting within itself. Aiur history keeps living and developing in my mind always and I really hope I will manage one day to finish all the unwritten stories of Aeon of Strife I once started. As a treat here's one of my recent sketches on topic - young Ara cultists trying to confuse the mind of Auriga invaders but failing because a Venatir shaman is on their way, fully resistant to their influence.
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iskelan · 7 years ago
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A’Sai and Inola, baaah I wanted to do some romantic shit too, so here’s one more lazy sketch.
Inola turned out really cute here ^__^
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iskelan · 7 years ago
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Menes’k’Kanimai (a past personality of A’Sai), lonely boy, outcast for the fact he was born with se’djer - illness that makes impossible any psionic communication for him. Due to this problem he’s being harassed by other young protoss as a freak and literally not protected by the law. A small and simple concept art cause I can’t do anything new right now.
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iskelan · 7 years ago
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As long as I finally started blogging something here, I’m gonna pour out all my StarCraft headcanons at last. Here go all colors of protoss tribes - approximately as I see them, some lore may change later. Almost all lore here is my fantasy. I don’t accept books by Golden as canon.
By the order of the classic rainbow - first com the Ara. Heirs of Khas, dark-grey striped guys dressed in bright red clothes. In my headcanon these guys chose the hottest equatorial regions of Aiur as their territory and lived there for millenia. Their scales colour is great disguise when it comes to hunt in dark shades of jungle. During aeon strife they were desperately fighting with many neighbours, longing to occupy this equatorial grounds, but despite Ara had never been martial, they were genius strategists and diplomats as well, so they established a powerful alliance with the Velari tribe against the other tribes, and after the Khala came around they were chosen as Judicator tribe, from which came many war counselors (including the only ingame Judicator Aldaris), prosecutors, inquisitors, etc. Next ones - I really like how these came out - the Auriga with sand-like skin and bright eyes. This martial tribe occupied wide territories of deserted regions, full of sun and sand, and stood in a permanent conflict with Akilae and Velari, also longing to take their place under neverending sunlight. Aeon strife forged Auriga as mighty warriors and creators of best armors and weapons. At the end of this destructive conflict they became allied with Ara and Velari and the other martial tribes were outnumbered. When Khala unified everyone, the Auriga turned into best soldiers and at the same time best armor engineers, so Khas divided the Auriga in two castes - Templar for the ones with high martial potential, Khalai for the ones physically weaker. This tribe produced not only one of the most loyal warriors of the Conclave, but also the best phase-smiths that eagerly improved protoss weaponry through millenia. I personally refer ingame Karax to be one of them, because I totally can’t see him as a Furinax. Yellow is for Velari. Beautiful sand-people with bright khaydarin-colour eyes and light scales, variating from shades of yellow to almost grey, sometimes covered with stripes, inherited from genetic contacts with other tribes. During the aeon strife they occupied wide territory, neighboring and being in permanent conflict with Akilae, Auriga and Ara. Through these days they did not give themselves into sciences, but practiced multiple combat styles and psi  manipulations, that made them most deadly, when battles on ground occured. By the end of aeon strife Ara forged an alliance with them and started the triumphal move through the deserts that were well known home for all the Velari. Surrender of other tribes was only a question of time. When protoss unified, Velari became proud part of their military forces, and their combat styles became part of all Templar spirits. When protoss developed space travelling, many Velari were eager to be with first explorers, and later they became best pilots among children of Aiur. If I remember things right - the Great Executor Tassadar origins from this tribe (and in SCI we usually play as Velari protoss in campaign), as well as that odd lady Rohana. Green is for Akilae. Inhabitants of subtropical zones, hiding in shadows among the rocks. Almost like Ara, they've adapted to shady yellowish green surrounding of rocks and grass, so colours of their scales variate from light brown to shades of green. Being in the heart of all major conflicts of aeon strife they still had time to develop sciences and philosophy, which was quite inspiring on the battlefields. Being the tribe of mighty warriors, they were also tribe of mathematical genies. When Khala came around, Akilae were determined as Templar tribe, but it occured quite often that their children became great thinkers and were accepted as Judicators. But many of them felt uncomfortable in the great unity, so a lot of Akilae in fact became Dark Templar afterwhile. It seems that in SCII most protoss in our possession belong to this tribe, along with Artanis and Selendis themselves, and I personally refer praetor Fenix to them also. Teal is for Sheddar (what? who? ah, its a tribe from fanon expansion set, if someone recalls). These are peaceful inhabitants of cold swampy misty lands with blue eyes and blue skin. As well as the Venatir they tried to stay away from the others during the aeon strife and took their time to explore properties of plants around them. They succeeded in finding many medicines and creating clothes to protect themselves from surrounding nature. And also - they succeeded in hiding among it. Other tribes just never knew that they were around when they tried to explore their territories. When protoss society became unified with Khala, Sheddar never tried to get any power, prefferring to proceed their peaceful existance and ready to share their practical abilities with the others, so their tribe found itself in the Khalai caste and served mostly as healers, tailors and entertainers. I personally refer poor Lasarra to this tribe - as long as she was able to survive among others on cold planet Kaldir, it seems logical. And here go the blue guys - Sargas, willing inhabitants of the coldest grounds of Aiur. During the aeon strife they were quite far from the main conflict and successfully defended themselves inside their fortifications. They evolved to be strong and brutal like true Spartans, unaccepting weakness among them. Eventually they were neighbours of seemingly fragile, but wise Venatir and, while Venatir did not demonstrate any aggression, offered them protection. That was not a military, but a cultural and practical union, where they shared methods of survival in rigid surroundings. They developed shielding technics and were the first ones to create and use pylons as powerful energy sources, able either to keep them warm, or to charge weapons. When Khala came around, a lot of Sargas reacted very negative and, while Venatir were the main inspirers, they were the main force of those, who opposed the unity, offered by Khas. Almost half of tribe left Aiur at the day of first Dark Templar exile. But those, who stayed, became the most loyal and fierce warriors of Aiur that quickly removed the heretic claim from their tribe.  Violet Furinax, inhabitants of middle continental zones - not too hot, not too warm, but still enough motivating to construct not only defensive walls, but houses with possibility to regulate the conditions depending on period of the year cycle. Their scales variate from shades of grey to lavender violet. Adapting the volatile conditions, Furinax succeeded in creating technologies of matter transformations that then resulted in first materialization matrix and teleports. Khala gave them place among others as the most devoted members of Khalai caste. Many Furinax served among all others as architects, chemists, and then centuries after - warp rifts and space gears specialists. It is ironic there is no brown colour in the rainbow but. Here come the Venatir, gloomy secretive light-brown guys from the north. They were the least successful in tribal wars, so they had to move away from the lands warm and full of light to the cold and gloomy lands with polar nights and northern lights, where noone would follow them. Their scales colour recieved a shade of brown, but is mostly light - like a naked tree. Difficulties of life forced them to develop the technologies faster, so the Venatir became experts in manipulating with energies of khaydarine crystals. Also they've discovered the possibility of unifying their minds in Khala-like web even before Khas made his discovery, that made them the best among all protoss at hiding their thoughts. Their powerful minds conquered them the deserved place among other Judicators. Eventually, that made many of them to become the main ideologists of the Rash Nidal - the first path of darkness, that denied power of Conclave, and when the first dark templar were exiled, a lot of Venatir were among them, so the reputation of the tribe was worse then ever. But still, Venatir became best experts on psi-energy manipulations, mind-melding and astrometric sciences. The colour pattern is never full without black and white. And white is for Shelak. Keepers of the knowledge, meditative highlanders and philosophers. Their scales' colours variate from silvery grey to off-white, sometimes with pale stripes, perfect to hide in rocky grounds. During the aeon strife they used to be the main pretendants to shift Ara from warm and shady jungle, but never succeeded, so they had to stay among the rocks, that surrounded the humid valleys. While not being strong and numerous enough to stand real conflicts, they concentrated in keeping and learning the knowledge of the Xel'Naga and later of all the other tribe, so when the Firstborn were unified with Khala, these Judicator tribe gave way to many historians, librarians and great thinkers. Khas himself, although originated from Ara, spend much time among them, and their high rank in Protoss society was his gratitude. And the last one, black is for Kanimai (what again? yes, again a tribe from expansion set) - tribe, that is actually a mix of Protoss of different tribes, that tried to overcome the major conflict and create a new peaceful unity in the middle of aeon strife. They had to leave the territories of conflicts and move to cold misty mountains on far south, where they had to learn a lot about properties of minerals and surrounding liquids that were not always harmless. Their appearance is variative, cause inside their newly created society occured intensive cultural and genetic mixture. When Khala came around, they were accepted as they were and castes of their children were determined individually, but mostly they were Templar or Khalai. Despite such controversial history, Kanimai proceeded as separate tribe with its specific features. Among them were many of the first explorers and colonists, resources developers and nexus operators.
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iskelan · 7 years ago
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Ensi A’Sai’k’Kanimai “The Silence”, and Inola’k’Sheddar, a woman he chosen to be with. I've watched too many Chinese dramas, so I’ve added stylized landscapes of To’Elin on the background to make it look like some Oriental art. And suddenly the random male turned into elder (>900 y.o.) version of A’Sai with lightened nerve cords (his 45 y.o. version is here http://ziferonan-blog.tumblr.com/post/169665505612/asai-ke-kanimai-young-and-beautiful-character-of). While drawing this one I’ve thought of a very sad love story for him. And for Inola. So cruel of me to break her happines with Algineria, but I was going to do it in some way. Now I want to write it once I feel better.
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iskelan · 7 years ago
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A’sai ke Kanimai, young and beautiful character of finally finished “Swamp lights”. Here he is after certain... changes in his life. Now everything is going to be fine, but the scars on his body and his soul will take some time to be cured.
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