#kagetsu tohya spoilers ///
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I'm starting to feel like there's an alternative universe where the tsukihime and fate stay night universes are one and the same and Illya was probably the one that caused Kagetsu Tohya to happen.
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kagetsu tohya.
while i'd definitely say my opinion definitely tends toward the positive, i am frankly a bit mixed on kagetsu tohya. the structure for the main story is on the experimental end, and i can always respect that, but ahhhh, i wish i had just used a guide to begin with! trying to ensure i saw everything and got the plot stuff with len to trigger was a slog after a certain point! the slice of life stuff was cute, and len is a very cute design with a decent story attached.
i think i liked a few of the side stories more than the main one tbh. crimson moon, imogirisou, and the tohno family con game were my favorites of the ten. the last one in particular was tremendously charming and fun, and it will sit as a treasure in my mind despite not being written by nasu. crimson moon has such a cool cg, too, with arcueid imprisoned. in general, the cgs were a step up from tsukihime! i looove that arcueid one... (a quick shoutout to nanako-chan sos where i did not really care about the horse girl that lives in ciel's catholic gun, but i did like the history of shiki and arihiko's friendship! loved that. horse girl was sort of just there...with her hooves.)
so, uh, largely a fun fandisc! i just wish the slice of life stuff could have involved less "girls bickering over shiki" moments.
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inui has by far been my favourite character in kagetsu tohya so far. i have so many shitposts in my brain for him alone.
(please no spoilers!!!)
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Kagetsu Tohya spoilers under cut
This design fucking rocks, Im an absolute sucker for cool cloaks
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Ngl, you listing your own personal harem as the answer to A was exactly what I hoped you'd say.
(My second guess was Hisui X Kohaku, for the same reason i.e. stand-ins for you and your gf, but I don't really know Tsukihime well enough to know if that's even an in-game pairing, and I don't engage with fanfiction much at all either tbh)
Yeah judging from most of your responses I'd say my initial thought process wasn't too far off, so I'll share; it seems like you relate to characters in more of a seeing-yourself-in-them (or vice versa) rather than shipping in the way most of these ask game questions are phrased, so I was actually a little surprised you reblogged something like this.
Was there a question in particular you wanted to answer? If so please go ahead/consider this me asking it/etc.
Well, Hisui and Kohaku are sisters so that's a little problematic (not that incest is new ground for Tsukihime), though have an atrocious threesome sex scene in Kagetsu Tohya.
It's not really any better than the other sex scenes in TYPE-MOON media but it does give us this funny Kohaku face.
(Blep! Wait, what are you doing with your sister there, Kohaku?)
What you say is true, though. It's rare that it happens to a really significant extent these days since I'm kind of weird and low empathy characters tend to get stereotyped as purely sadistic to begin with, but I appreciate it when it happens.
I feel kind of understood when it's done right.
Anyway, I'm going to go with...
S - Show us an example of your personal headcanon (prompts optional but encouraged)
And then just link some essays of mine on Kohaku, from the angle of her appearing to have low empathy. They include spoilers.
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Just got to the part of Kagetsu Tohya where Hisui gives Shiki some sandwiches she made for him. Her sense of taste is weird and so it's frequently remarked upon that she's a pretty bad cook, and she's obviously uncomfortable with people trying food she prepares.
It's interesting because while I only rarely relate to any fictional characters I've not personally written, this one situation was actually very familiar to me. I've always had a pretty dull sense of taste, and other people commenting on my food or especially eating my cooking makes me very anxious, even if it's something rather simple.
Hisui is truly the most wholesome character in Tsukihime and a strong contender for best girl in my view.
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so if akiha went to a boarding school, does that mean she still drank kohaku’s blood somehow? is the winpose of v. akiha drinking a blood bag real. or did akiha only start needing to do that once shiki came back to the mansion.
#im reading kagetsu tohya and im reading the akiha side story and the thought came to me#tsukihime spoilers
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Matt’s 2022 Visual Novel Tier List
We're counting down/ranking all the visual novel's I read in 2022!
C-Tier:
Melty Blood
TATARI is a fantastic concept, and Sion’s a really fun new character to throw in with the Tsukihime cast, but the actual storytelling was more often than not really really boring. The comedy route was nice, but most of the game’s a slog to get through since all the different paths are very samey.
It didn’t help that I knew the gist of the story from reading the manga adaptation several years back. After rereading the manga again after going through the game, it’s a very solid adaptation and my preferred version of the story (though, I don’t think Act 2’s adaptation of the comedy route works nearly as well).
B-Tier:
Kagetsu Tohya
I ended up enjoying this more than I expected, though I'll admit that I don’t remember too much of the main story outside of the major beats with Len, who’s great. Type-Moon would execute this premise much stronger with Hollow Ataraxia a couple years later, but I don’t think you can write this game off because of that.
The Ten Nights of Dreams stories were the highlight for me. With two or so exceptions, they’re fantastic side stories, easily my favorite part of the experience.
First Snow
A nice little lesbian college romance. It’s free so it’s easy to recommend. Short, not very complicated, and as a standalone prequel/demo for the devs' upcoming game, it does a good job. I’m looking forward to Twofold.
A-Tier:
Tsukihime [reread]
I reread the Near Side routes back in 2021 before Remake dropped, then early this year I finished the Far Side. I really fell in love with it going through the second time, especially Kohaku’s route.
(now please localize the remake, Aniplex. In a perfect world you’d translate that AND the original, but give me the new one at least it looks so so so good i really wanna read it)
Higurashi Question Arcs
Fantastic horror, I can’t recommend it enough. Chapter 1 is free so go download it. It’s so worth getting into this eight-game series disguised as one or two games depending on who you ask (just save yourself some time, skip the character arc, and just switch to the original sprites right away).
It might have landed itself higher on the list if my experience reading the first two chapters hadn’t been plagued by half-remembered spoilers from watching the anime over a decade ago. It proved that barely-remembered spoilers can be worse than well-remembered spoilers because a whole backburner of my brain was stuck trying to figure out how that corrupted data fit into what I was reading instead of appreciating the storytelling. Kinda frustrating, but not the game’s fault. Thankfully it wasn’t an issue Chapter 3 onward (what a great chapter omg).
Queen Beast
Queen Beast! Queen Beast! Please read it! It’s so fun and charming and good. It’s under five hours, you can easily read it in one or two sittings. And It’s impossibly free-to-play. Just a delightful fantasy adventure about a young man rescuing his sister from a mysterious knight riding a dragon known for abducting women with big boobies. Some of the most fun I had with a VN all year. I’m probably going to reread it soon, honestly.
I’ll definitely be keeping an eye out for anything Envelope does in the future.
Did I mention it’s free and I'm very annoyed I can’t find any way to give the folks who made it some money? Very rude of them to not let me praise their incredible work with cash. But whatevs, maybe next time.
S-Tier:
So I read too many great VN’s this year, so the top tier is PACKED. The ranking for everything (with the exception of first place) shifts based on my mood, so this is ordered by my current feeling/the order I felt like talking about them. Consider it a four-way tie for second place.
Higurashi Answer Arcs
You wanna cry? You wanna cry a whole lot? Do I have the visual novel for you! Again! 'cause the second half is even better.
If Higurashi’s first half is a fantastic horror series, its Answer Arcs continues that while becoming an undisputed masterpiece. The way the story explodes from a small town potentially supernatural horror story to a (spoilers!) complex 1980’s political conspiracy thriller without ever losing its focus on the characters or its heart is applause-worthy.
Please Be Happy
And the award for biggest surprise of the year goes to PBH! It was a solid B-tier, maybe even A, until one of the routes it splits off into caught me in an emotional headlock it still refuses to release me from. A very solid slice-of-life comfy urban fantasy romance that ended up meaning a whole lot more to me than I could have expected.
Full Metal Daemon Muramasa
Motherfuckinggoddamnfuckyeah Full Metal Daemon Muramasa fuck yeah let’s fucking go hell yeah fuck yeah.
Welp, if that wasn't one of the best things I’ve had the honor of reading, I don’t know what is. Fuuuuck!
I went into this one blind. I didn’t even know the premise. I wanted to read some grimdark outside of my at the time comfort zone and it paid off. I’m so glad I gave this one a chance.
Witch on the Holy Night
I genuinely cannot believe this was as good as I’d hyped myself for six years into hoping it was. Easily my personal go-to recommendation for anyone wanting to get into Type-Moon. Some of the most impressive spectacle and presentation I’ve ever seen in a visual novel (and that says a lot considering it's the same year I read FMDM). Arguably some of Nasu’s best character work, the relationship between the three main characters and the supporting cast is masterful. It even has a surprising amount of optional bonus content that stands very well alongside the phenomenal main story. Hopefully, it starts a trend of Type-Moon’s backlog being released in English.
And the uncontested best visual novel I read in 2022 is…
Umineko Answer Arcs
I read this back in April, and I knew as soon as I finished that it would be the best thing I read all year. No contest. And that opinion wasn’t shaken once.
An incredible loving dissection of the mystery genre. The word that kept coming to mind while I was reading it was “confidence.” I can’t think of another story so brazen. I can only begin to imagine how nerve-wracking it was writing a mystery this large a scale, one that gleefully points out the rules and means to criticize itself, commenting on the genre, challenging the characters and audience to find fault with it, the balance between setting up the reveals while hiding them in plain sight... Reading Umineko is watching a writer full-speed sprint across a tightrope, and Ryukishi07 pulls it off with absurd grace.
Do yourself a favor, love yourself, and get into When They Cry.
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What would you say is the absolutely definitive watch/play order for all the Shiki-verse medias? (Tsukihime, PLUS-DISC, Kagetsu Tohya, all the Melty Bloods, Tsukihime Remake, KnK, and anything else I might be forgetting lol)
so, this is assuming a completely perfect ability to read KnK, but you'd need to speak Japanese for that so the "perfect" order isn't available to anyone who can't read it
anyway! this is what I'd recommend based on taste. for ease of reading, I've highlighted the optional steps that I would personally take if I could go back in time, but wouldn't necessarily say are required
Kara no Kyoukai, but consider stopping after VII and picking up again on the optional step for that. at the very least, heavily consider saving the post-VIII entries until after this
Tsukihime
PLUS-DISC
Kagetsu Tohya
Notes, if you don't mind a diversion for it here
if you chose to pause KnK, finish the rest of it here
Melty Blood series
Hana no Miyako, if you've also read Fate at this point
TsukiRemake Piece of Blue Glass Moon
TsukiRemake Other Side of Red Garden (just assuming by the time it comes out, MBTL will have spoilers for it patched in)
MBTL
as a final note, the Kara no Kyoukai pause is completely optional and solely suggested because I think it's beneficial tonally. this is not based on release order
this isn't because I recommend trying to watch KnK chronologically (I strongly recommend against it, even) but if you plan on watching the later entries (post-original series) then I find VII a better pausing point than VIII just because you can go straight from VIII into what follows with slightly less whiplash when you go back to Tsukihime
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apparently Arc’s FGO profile has Tsukihime 2 spoilers and until that actually happens you can’t convince me that it isn’t an extension of the Kagetsu Tohya joke
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Honestly, out of Tsukihime, its plus disc, and Kagetsu Tohya, I can't think of a single bad song, let alone a single one I got even close to being sick or tired of. The one people would probably site the most that first plays when Tohno Shiki first walks up the street to his old home at the Tohno Mansion is honestly one of my favourite ones and is one of the ones that still plays in my head the most. That one in particular probably feels the most like Tsukihime in the general sense, while others really feel like Tsukihime in their own sense as well such as the one that plays during the epilogue and other places perhaps that feels more triumphant and like a culmination of the emotions and struggles the characters went through, or the one that plays during the characters' most intimate moments that are the h scenes. Kagetsu Tohya has its own sort of equivalent to the song that first appears during Tohno Shiki's first approach to the Tohno Mansion in the story, fitting the tone of its novel as well as its general emotions and atmosphere as well.
The only song I could say isn't utilized very well at times is another song in Kagetsu Tohya that unfortunately plays both during goofy "bad" endings of sorts as well as action scenes that are meant to be taken seriously by the reader. When some of your first instances with said song involves Tohno Shiki being trapped in the dungeon to be drugged by Kohaku in a humourous tone for various reasons such as walking in on Tohno Akiha putting on Tohno Shiki's uniform or walking into her unattended room, it makes it more difficult when that same song apparently gets used in life or death situations involving Tohno Shiki's shadow and fears. It also isn't a very action packed or tonally fitting sounding song for the action scenes of Kagetsu Tohya in general I'd argue, and specifically would have been better as the goofy bad ending song. It's not terrible by any means, it just doesn't click with the more serious moments nor the vibe said moments are supposed to emit it seems.
But yeah, the limited soundtrack and bgm of these games is really good and I'd argue they chose really good songs that are tailor made to not get sick of. One still can of course clearly from complaints I've seen, but in my experience they were perfect for what they are and where they were the vast majority of the time.
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it ended lol
idk what to say. amazingly enough the stuff i expected to dislike (the music and art) i ended up liking, and the things i expected to love (the story and characters), i was disappointed by.
for one, shiki doesn’t have eyes. WHY IN THE FUCK. WHAT IN THE HELL. he has a name and a personality. was it that hard to give him eyes. i really didn’t expect it and i kept waiting for it to change in the next route but then it didn’t and it pisses me off. (he might have eyes in some of the cgs i missed but i dont care enough to find out)
in fact, i spent a lot of it waiting. waiting for me to attached to the characters, waiting for the far side routes to be amazing, waiting for kohaku’s route to tie everything together, waiting for it to become the best thing ever.
in the end i got none of it. overall the scenes i enjoyed most were the slice-of-life scenes where they’d be talking about everything but plot relevant stuff, and then when the plot started to kick in in the last few days of every route, i’d just find myself ctrl-skipping through it bc i just didn’t care.
and even more than that, i never grew to love the characters. i certainly do have a fondness for them and i like their interactions enough that i read until the end, but i don’t feel a need to see even more of them. in fact i’m not even sure i want to play kagetsu tohya or melty blood at all so like. yea. and i don’t particularly like shiki. he has a personality so i gotta give props for that, but i don’t understand how people can say he’s better than shirou. also maybe im just blind to the way nasu writes romance but i didn’t see or feel it in any of the routes. at all.
also a lot of reviews mention how this vn thrives on atmosphere, and i don’t really get that. it certainly uses music and silence really well, but i rarely felt genuinely creeped out by it or anything even tho i read most of it at night and in silence.
i rarely felt anything in general? i didn’t really laugh, there were few times i felt happy when a character popped up on screen, i teared up exactly once, and even tho i enjoyed the slice-of-life scenes, they felt too short and i didn’t love them or anything. the only such scenes i genuinely loved were the ones with arihiko in them.
i didn’t completely hate it tho. for one, its overall technical aspects weren’t so horrible. the skip read scenes option is a godsend and ctrl skipping is also really fast, so those two basically make up for the lack of everything else. the art might not be that great but it is bearable and looking at it just made me think about how much work must’ve gone into it.
the sprites have a lot more variation than i’d have expected, and they’re used really really well. same goes for the soundtrack, which is very limited but it does its job and i might actually find myself listening to it on my own sometimes. also the plot-relevant scenes i happened to like were really good, and i actually liked most of arcueid and hisui’s routes.
but really the only thing i feel like i gained from this is that i no longer have to worry about spoilers for this particular part of the nasuverse. eh.
#my posts#liveblogging#animanga#liveblogging tsukihime#read more#my rambles#so my experience with this coupled with the fact that i dont love knk#even tho ive only seen 3 movies#is making me think that maybe i dont actually love the nasuverse as much as i thought#maybe i just really like the fate-verse#and everything else is just eh#or maybe the rest of the movies will make me reconsider that#and maybe reading this or the remake in japanese will change that#or maybe mahoyo will change that#or maybe ill also dislike mahoyo#and then ill really be stuck in fsn hell forever#altho now that i think about it maybe#its the similarities with fsn that killed it for me#i tried not to think abt it too much#but i guess the way fsn does things in general just appeals to me more#:((((((
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Spoilers under cut:
She finally got to do what her previous abuse never allowed her to. She spent the day playing with others.
While she won the game and all the prizes everyone had wagered, she returned most of them.
The one thing that is truly invaluable to someone like her is the seemingly mundane experience of having simple fun like that after enduring everything and dissociating for years and years.
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What makes a visual novel “good?”
This question is, unsurprisingly, hard to answer, and every visual novel reader will answer it differently. Therefore, my totally subjective stab at answering this question should not be taken as prescriptive of visual novels in general, but instead as descriptive of our decision-making process while developing Book of Stones. Note that there are very light spoiler warnings ahead for Danganronpa and Umineko no Naku Koro Ni.
The first and most obvious criteria is that people should want to play the game. This does not mean that the game has to be fun, although it can be. This simply means that something about the game appeals to both potential and returning players in an immediate, tangible way. For example, Danganronpa promises potential players a mystery full of quirky characters, exciting plot twists, lots of death, and cool artwork. Returning players will be driven by some extension of the above. They might see how the mystery resolves despite growing tired of the artwork, for example, or they might want to see if their favorite characters meet the despair-ful ends they probably deserve.
Of course, some characters deserved far better than what they got.
The second criteria is that the game shows off to create memorable experiences. This ought to be a basic tenet of game development (or perhaps writing in general), but this can easily be overemphasized or de-emphasized. In my experience, most popular visual novels tend to find a very good balance with this criteria. Fate/stay night, for instance, is both a fully-fledged househusband simulator and a “who would win” simulator. It succeeds on both fronts, but the domestic scenes’ strong juxtaposition with crazy fight scenes enhances the story’s drama and creates plenty of memorable experiences.
This is one of the fight scenes, I think.
Furthermore, I believe that visual novels have two unique criteria compared to other video games. The first is that the plotting must be interesting. The prose itself doesn’t really have to be strong - something something this chair - but the plot has to go down smoothly. Umineko provides a good example of this. There are many, many times throughout the 80-hour-long novels where the plot simply drags because 07th Expansion is not that great at editing. Nevertheless, Umineko’s twists and turns are more than worth the wait.
Goddamn trolls.
The second unique criteria for visual novels is that the interactivity of the medium must be exploited. Translated, this means that the choices players make must matter. Not every game has to be a nigh-incomprehensible mess of choices like Kagetsu Tohya, but even if the player is only presented with one choice throughout the entire game - again, Umineko is a good example of this - that choice must be important.
All in all, that’s four guiding criteria that we follow while developing Book of Stones. Take these with a grain of salt, of course. If you feel otherwise or think we’re bad and should feel bad or something, feel free to offer your ideas on what makes a good visual novel.
See you,
-Stormy
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Finished day 7 of Kagetsu Tohya. Starting to ship, no, shipping the hell out of Shiki and Arihiko, not gonna lie. The horse mystery is also interesting. The scenes with Seo Akira were also very nice and the blue boy has an interesting design. Very good!
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