#just throwing this out into the wind
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ramshacklerumble · 6 months ago
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i’ve had tapis rouge plaguing my mind for days now, i’m sorry friends…
taglist:
@cyanide-latte @inmateofthemind @tixdixl @winterweary @thehollowwriter @jovieinramshackle
@theleechyskrunkly @skriblee-ksk @boopshoops @the-trinket-witch @twistedwonderlandshenanigans @kimikitti
@s-t-y-x @nightwingshero @water-writings @beneathsakurashade @oya-oya-okay @scint1llat3 (dm to be added)
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magsdoodle · 2 years ago
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gotta nurse the baby boy back to health, part i (next)
🕷️ written by me & nevi
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multicolour-ink · 16 days ago
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What if Winds was really bad on a horse?
Think about it - this kid comes from a world that is mainly ocean, therefore horses would have died out or moved to other lands long before his time. He's only ever seen depictions of these animals in the old texts.
So he agrees to try riding Epona with Twilight. He doesn't like it one bit. He's used to boats, the steady and gentle rocking on the waves, not the constant bouncing up and down that this beast is subjecting him to!
He throws up his breakfast moments later. He refuses to get on a horse again.
He doesn't mind riding a Loftwing though. The gentle swaying reminds him of being in a fishing boat - just in the sky!
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sleepyskeleton-0 · 2 months ago
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Midday shenanigans (gone wrong):
[915 words]
It was a bright, sunny day at Lon Lon ranch, the birds were chirping, the breeze was blowing through the trees, and the horses grazed serenely in the fields.
Time and Malon shared a brief kiss before they ended their leisurely walk around the farm.
They’d both needed some time alone to catch up, and seemed satisfied with their day. They needed to head back for lunch now.
The old man stepped up onto the doorstep to open the door for his wife when he heard a small splash. Confused, he looked down to see water had pooled under his boot from… behind the door…
The couple looked at each other, then back at the water, then at each other again.
Time wrenched the front door open as quickly as he could, then just stood there, gaping at the mess in front of him.
“TURN IT OFF TURN IT O-”
Wild choked and hacked as water sprayed aggressively on his face. He desperately clung to a clearly broken pipe, trying to quell the rush of water that was rapidly flooding the house. It sprayed over him continuously, spreading all over the counters, on the floor, on the others.
“Damn it, Miss Malon’s gonna kill me,” he whined.
The woman in question stood in the doorway, in complete and utter shock, unable to move from her spot as water flowed past her and out into the yard.
Wind was frantically shoving things this way and that to avoid excess damage, unsuccessfully, as he ended up breaking a few things in the process. Four and Legend focused on mopping up the water that had almost reached the sitting area, and Warriors and Sky were trying to cut off the water from under the sink.
“HURRY UP!”
“WHAT?!”
The water was so loud that none of them had heard the couple walk in.
“WHY IS THE WATER STILL ON?!” Legend yelled, grimacing at his soaked through socks.
“THE PRESSURE IS TOO HIGH, WE CAN’T GET THE BOLT OFF!” Sky replied from the floor. Unfortunately, he and the captain were both drenched head to toe, trying to shut the thing off.
“WHAT BOLT? DO YOU EVEN KNOW WHAT YOU’RE DOING?!” Four shot back.
Wild had his face turned so he wouldn’t get sprayed in the eyes even more. He tried to block the stream hitting his face with his hand and failed terribly.
“GUYS! I CAN’T-” the sound of yelling was cut off by more coughing.
Time continued to stare in disbelief.
“I- I THINK I GOT IT!”
Warriors grunted and pushed a stubborn handle down and immediately the water stopped.
Wild gasped, he was sure he had an entire ocean sloshing around in his lungs by then.
He looked like a wet cat with his hair and clothes clinging to his shivering body.
Tentatively, he let go of the broken tap. It dripped, though nothing more leaked out of the breakage. He sighed.
It was finally quiet.
“What the fuck is going on here?!” Time broke the silence, raising his voice and crossing his arms over his chest tightly. Everyone whipped their heads around to see him and his wife by the entrance.
Time cursing was not a good sign…
“T-time! Back from your walk! How was it? Was it good? Was-”
“Wind! Shut up!” Four whisper-yelled through grit teeth.
Time wanted his answer.
Among all the heroes of courage, no soul was brave enough to face the wrath of the Hero of Time.
Said hero scanned the faces of his comrades, unwilling to wait any longer.
The captain must have sensed this, because he slowly stood and took a deep breath.
“We were helping Wild set up a nice meal to surprise you both, but one of us accidentally bumped into the tap and it burst.”
It was an obvious cover up, given the extent of the flooding. Time was just about to call Warriors out when he heard a snort next to him.
Malon tried her hardest not to laugh, had her hand over her mouth in a poor attempt at stopping herself. When that did nothing to muffle her snickers, she gave up and outright cackled at them.
The boys shifted about, confused. Sky managed a twitch of his lips, praying his smile stayed off his face.
Time raised his eyebrows at his wife in disbelief.
Chatter and two pairs of boots falling into step sounded just behind him.
“Hey! We’re ba- WHAT THE FUCK?”
Hyrule’s jaw dropped, he looked over everyone, at the man-made lake in the middle of the house, then at Malon, still laughing at the expense of the boys caught red handed in front of her.
Twilight beside him opened his mouth to say something, saw the look in Times eyes and thought better of it.
“I guess we won’t be able to fry these anytime soon,” the traveler mumbled, setting the basket of fresh eggs on the entryway table.
Giggling still, Malon put a hand on her husband’s shoulder, “looks like we’re eating out tonight!”
Everyone let out a collective sigh. Time would never argue with his wife.
“Fine,” he grunted, ticked off but smirking at his wife’s reaction. He’d have to get a specialist to enchant the pipes again and fix the stove, which would be a pain in the ass, but it was all worth it to see Malon’s bright grin.
It really had been ages since he’d seen her smile like that.
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joshuamj · 1 year ago
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Wind Waker Link design! Not quite sure i captured the vibe i was after, but eh i still like it
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rowyndodendron · 3 months ago
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Hades 2 really is just Odysseus' Greatest Worst Hits!
We got Scylla! We got the Sirens! We got Charybdis! We got Polyphemus! We got Circe! We got Lotus! We got Poseidon! We got endlessly sinking ships! Not to mention one of his greatest enemies: Time.
Meanwhile his roommates are Retribution Incarnate, Strife Incarnate (who started the war), and literal Doom Incarnate.
My man is just non-stop Reliving The Horrors!!!!
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citycrows · 10 months ago
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So I just learned that apparently 'swordtember' is a thing but because Suo obviously suits the sanjiegun better I'm just gonna be over here doing a more inclusive 'weap-tember'
anyway have a modern special strike force concept feat my son Takanashi (padding the numbers by packaging him with the main boys we're gonna siphon all their fame to you bb)
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224bbaker · 1 month ago
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Hey! in one of the Q&As, Lauren mentioned reading some books about how to write mysteries that she found helpful. Would you mind giving us your reading list? Sincerely, another aspiring mystery writer.
Hello anon! The two specific books Lauren read were How to Write a Mystery from Mystery Writers of America and Howdunit: A Masterclass in Crime Writing by Members of the Detection Club--both great!
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foxyfexyll · 6 months ago
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give, give, give, and take
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i was reading a lotta interesting posts about sydney’s dynamic with the player, so it inspired a title that i wanted to draw something for
it has two interpretations. the second is about how much sydney devotes and sacrifices herself in the service of others. they are so kind and selfless that they bring themselves to overwork, be it with the church, the library, their parent’s business, or even what the player asks of them. the only instance in which they allow themselves to be greedy is when it comes to the pc. there are cases when sydney shows a different, more dominant side to themself to the player. this is specifically about a point in the player room where they refuse to stop and instead allow themselves to take
the other interpretation is the juxtaposition between syndey and rowan. when sydney sacrifices herself for others, rowan evaluates the situation to make sure they always come out ahead. he uses kylar for free pepper charges (balancing their relationship), avery for spare change, and would put up any front to make ends meet. when robin was missing for two months, rowan only only helped after his christmas present would have been a waste (true story, sorry robin). however, the church barely gives any returns and the rates at sirris’ shop were not impressive considering rowan’s skill. so why did he spend all of those lunch periods and afterschools hanging out with syd? he’d like to know the answer himself
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arctic-bookclub · 1 year ago
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in my opinion, qphil isolating and exiling himself is only going to make things worse or delay the inevitable: as shown yesterday the enderking wants qphil to isolate, to not tell anyone, and luckily for our evil demigod that is exactly how qphil operates. he holds secrets in hopes of not hurting others, not getting them involved. and we just saw what happens when he has a support network helping him, he broke free from enderking’s grasp even for a moment. but that bit is not the only reason why his isolation is playing straight into enderking’s hands: it’s his insecurities as well. ”i’m a shit dad” ”i need to prove myself worthy of protecting” ”i need to provide better for the family” ”i need to be stronger” - all insecurities that are qphil’s downfall. enderking has already played into his need to provide for the kids as well as the want to be stronger (the buffs in the dungeon), what’s stopping him from digging his claws further to qphil’s core, his insecurities and weaknesses now that he has no one to break him out of his self-deprecating loop? when all he has are his thoughts, the caws of a crow and the voice of him? if no one finds him in exile, i think he will lose himself again, betrayed by his own mind
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xxplastic-cubexx · 4 months ago
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
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(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
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Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
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Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
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Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
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Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
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Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
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Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
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Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
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A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
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[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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mahou-no-momo · 13 days ago
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It's been bothering me for so long but now that we've gotten more info from the latest episode...I feel like Caine can fix the abstracted people and just...doesn't. Like realistically we could assume he can't because of his programming or maybe lack of ability to do so. But I'm getting a weird feeling he can but doesn't want to. Maybe because he doesn't know he can yet. Maybe he does know but feels it's too much work or the abstracted are too much of a downer to bring back into the circus.
Maybe they really are just too messed up and dangerous to try and fix thus the main reason he won't/can't. Who knows, I'm sure we'll find out. But the latest episode definitely gave me an eerie feeling that we don't know the extent of what Caine is actually able to do. Edit (just thought of this before I hopped in the shower): MAYBE HIS PROGRAMMING WON'T LET HIM BUT BECAUSE IT WAS A SUGGESTION FROM ONE OF THE PLAYERS IN THE CIRCUS HE COULD. MAYBE HE CAN GO AGAINST HIS PROGRAMMING IN ROUNDABOUT WAYS.
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ysaefinn · 3 months ago
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Do we fw 40 year old mommy!suguru?
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hiragitoma · 8 days ago
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lu-polls · 10 months ago
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seawaveleo · 6 months ago
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how are we feeling chat
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