#just because I like sharing things
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gemmahale · 6 months ago
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This whole bullshit with this audio app has me incensed (obviously - if you know me, you know I loathe the intellectual property steamrolling AI/LLM chooses to do).
Obviously, accessibility is key to my ethos - I try and make all my work (work work, not other work) accessible to as many different folks as I can. But to take someone's work, feed it through an algorithm and have a robotic voice spit it back out? *shudder*
I actually am kind of considering doing podfics (and was before this conversation, it just brought it back up on my constant rotating schema of curiousities.) Yes, screen readers exist (and I have peers that use the built-in one on the phone to listen to fanfic while their eyes are busy), but you obviously can't match the inflection and intonation of a human reading. (And some have said they like the way I read, so there's that.)
Tbh, there's a lot I want to do media-wise. All of it's contingent on me having a space to do it in - see all my rants about my (lack of) craft room. 🤣
But I have the longing to give a stab at streaming/video creation - either simple games (Animal Crossing/Stardew/etc that I enjoy) or body doubling crafting sort of thing where I just natter on about whatever the fuck I want.
I really enjoyed podcasting when I did it for a brief stint (I just had a mediocre partner/cohost who wanted the show to be about *them* and...well...that's another story.)
Anyway, that's just a thing noodling in my brain. Nothing's moving there until I have a computer and a desk, so maybe 2025 goals?
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poorly-drawn-mdzs · 7 months ago
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Knowledge Revenge.
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magicicephoenix · 20 days ago
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i finally finished reading I see you, Sundrop! by @shirajellyfish and IT'S SO GOOD I CAN'T BELIEVE IT TOOK ME THIS LONG TO FINISH IT RAAAAAAA
i will be gushing about it in the tags but here's a lil animation i made based on the below paragraph in chapter 6 that gave me such a strong mental image that i had to make it real :)
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catsharky · 1 year ago
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Presenting: King Sidon, his wife Queen Yona and his boyfriend Link.
Yona is very supportive of everything except Sidon forgetting his ceremony cues.
(I had an atrocious week and TotK has been coming in clutch for keeping me sane.)
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kagoutiss · 7 months ago
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pelican town, ‘72
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moonlightflower-queen · 2 months ago
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The rulers of the underworld have an important message about mental health
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uncanny-tranny · 6 months ago
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I recently had to do a project in one of my psych classes, and man, I knew that CBT was used for every little thing, but seeing over and over, "do CBT! CBT is the best for every mental illness!" was so jarring. I'm absolutely biased because of my own experiences, but I just don't think it's as universal a treatment model as it's touted.
If you didn't benefit from CBT, it's not because you're lazy or didn't try hard enough or lacked intelligence or foresight into your own needs. Frankly, it's a therapy model that (I think) shouldn't be the only readily-accessible model and among the only therapy models covered by insurance. Some of us should not be treated in a CBT model and that's okay. It's not a sign of poor character or unreasonable demands, and if you don't think it's a model that works for you, then it's your right to express that!
#mental health#mental health advocacy#it was just so annoying because every resource i could access for this project often ONLY recommended cbt and#that just doesn't seem helpful for a good chunk of people#because i know i never benefitted from that model of therapy#obligatory: i am not against this therapy. me having a negative experience with it is not indicative that i believe it should be abolished'#if it works for you: KEEP DOING IT. cbt is not inherently harmful for MANY people and it's a good and valuable tool for many#but the overemphasis of cbt as the Only Therapy Model You Need sends this message that YOU failed...#...if you don't miraculously recover with that therapy model. it often feels like you'll Fail Recovery/Therapy and you're now a Bad Person#i've tried for over a decade to stick out cbt with a dozen therapists to boot. so i think i know a thing or two about my experiences with it#and overall its an unimpressive model (for me) as someone whos had a history with abuse and miscellaneous mental knickknacks rattling around#it's also frustrating because i genuinely like psych and i love learning about people#it's just. i'm tired of only being exposed to cbt (because i hate it honestly)#i feel similarly about cbt as i do with sigmund fucking frued#anyway i just want other insane people (affectionate) to remember that they deserve to not beat themselves up over this#if you're an insane person reading this: i love you i love you i love you i love you#i will share a slice of cake and homemade bread with you <3
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excali8ur · 5 months ago
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Weird dream.
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fernsnailz · 3 months ago
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sorry these kinds of comments have been really pissing me off recently lol
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flwrkid14 · 1 month ago
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Eternal Bonds: Tim and Danny’s Infinite Realms Marriage
In the Infinite Realms, marriage is an unparalleled commitment. Unlike the mortal world, where love can be fleeting and easily undone, marriage in the Realms is something far more sacred. It’s not just about vows or ceremonies—it’s about merging souls, creating a bond that not even the vast stretches of time can sever. The very idea of marriage in the Realms is rare, almost mythical, because it requires two beings to love each other so profoundly that they’re willing to bind their very existence to one another.
For the ghosts and entities that reside in this realm, eternity isn’t just a poetic idea—it’s a reality. Time is meaningless when you’re no longer alive, when your very essence is bound to the afterlife. And because of this, relationships are viewed through a different lens. There’s no such thing as divorce, no “time apart.” Once a couple is bound, their souls are intertwined forever. To dedicate your entire being—past, present, and future—to another means accepting that their joys, sorrows, triumphs, and failures will be yours too. It’s a partnership where breaking the bond is simply impossible.
It’s why marriage is such a rare occurrence in the Realms. The ghosts, who have already lived one life and often seen the frailty of mortal promises, don’t enter into this kind of bond lightly. It’s only for the strongest of loves, for the most steadfast of commitments. Because once you marry in the Infinite Realms, that bond holds through eternity itself.
And yet, despite the gravity of it all, Tim and Danny find themselves willing to make that very commitment. Tim, a mortal tied to a world where things end, where nothing lasts forever, steps into the unknown. His love for Danny is so deep, so unshakable, that he agrees to a traditional Infinite Realms marriage. He knows full well the weight of it—he’s not just vowing to love Danny in this life, but in every life after. In swearing to this bond, Tim is offering his entire being to Danny, for now and all of eternity.
For Danny, this choice means even more. As a halfa, he exists between two worlds, knowing both the mortality of the living and the permanence of the ghostly afterlife. His love for Tim is powerful enough that he’s willing to make this eternal commitment, knowing that there’s no one else in any world—mortal, ghostly, or beyond—he would rather be tied to. For Danny, the bond is as natural as breathing. It’s a connection that deepens their relationship in a way that transcends the limitations of their two worlds.
Their marriage isn’t just a declaration of love—it’s a merging of souls, a binding that makes them two parts of the same whole. It overwhelms them with the sense of safety and belonging that they’ve both craved in their lives. In each other, they find the kind of love that doesn’t just endure life’s difficulties but thrives beyond them. Their bond ties them together forever in a way that no one else could understand, but to Tim and Danny, it’s everything.
They are each other’s home. And in the Infinite Realms, there is no greater honor, no stronger connection, than to be bound by love for all of eternity.
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critterbitter · 10 months ago
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How did Elesa get a Blitzle as a starter if she's from Sinnoh? (hang on this is ironic she could've learned about warden ingo in school back there)
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Blitzle Elesa backstory under cut!
Blitzle was gifted to Elesa so she has an “easier time” integrating into Nimbasa by her well meaning dad. This is not the greatest move, since the two feel they are more obligated to stick together then, you know, actually choose each other. Blitzle’s meant to be a utility mon— he helps charge elesa’s hearing aid batteries and basically serves as an emotional support when things get rough. He’s… not the biggest fan. (I like to imagine Blitzle was originally part of a battle track, but his IVs aren’t the greatest so they shuffled him out. He’s a bit bitter about that.)
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Inciting incident where they actually start taking the proper steps to becoming partners is when Elesa takes a tumble down a hill and Blitzle twists his foreleg going after her. (Local child eats shit! More at 11.)
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They’re just kids, and they’re still learning.
(When Elesa decides to challenge the gyms, Blitzle’s so excited he accidentally trips their house’s circuits.)
((As for Elesa hearing about Warden Ingo, well… that’ll be a future issue.))
((DIRECTLY INSPIRED BY THIS ASK!! TY @scarftale-bryan ))
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Yes. YES.
MASTERLIST FOR POKEMON CONTENT:
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koumori-1999 · 4 months ago
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this is actually a horrible VA joke no one asked for
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poorly-drawn-mdzs · 8 months ago
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The math just adds up!
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solarmorrigan · 1 year ago
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Steve Harrington is absolutely the sort of person to become emotionally dependent on a pet. He grew up lonely and he loves taking care of things, and here's this creature that loves him unconditionally and is dependent on him for care? He's a goner
He finds a kitten in his backyard, wet and cold and alone, but in pretty good shape, all things considered. It hisses and swipes at him, but it's also mewing pathetically, and Steve can't just leave it, so he manages to get the thing inside with minimal blood loss (all his) and cleans it up and feeds it. It's a lot more amenable to the idea of Steve once it's warm and dry and full, and by the end of the day, it's curled up and purring in the crook of his neck, and Steve is already prepared to die for this thing
He does recognize that the right thing to do is to ask around and see if anyone is missing a kitten, which he does do, but no one on his street or the next one over lays claim to it, and there aren’t any kind of wanted posters going up for it, so Steve decides he is now the proud owner of a cat
He names her Baby and dotes on her accordingly. (In his defense, the name is Robin's idea; she tells him that he treats the cat enough like a baby, so the name might as well fit. Steve's always been shit at coming up with names, so he just goes with it)
Baby is the world's most spoiled cat, which Steve readily admits. But isn't that what cats are for? She's a wonderful cat and she clearly deserves nice things and Steve is going to get them for her. Toys, treats, a plush cat bed, the best food, whatever he thinks she could possibly need or want. If "I work hard so my cat can live a better life" t-shirts had existed in the 80s, Robin probably would have gotten one for him and he probably would have worn it
Of course, it helps that Baby actually does adore Steve. With everyone else, she ranges from frosty to outright hostile (she's taken a particular dislike to Eddie, of all people, which is unfortunate, because Steve really, really likes Eddie); she'll consent to be admired, and she'll accept treats, and she might even let more familiar people pet her, but in the end she is very much Steve's baby. If he's home, she's stuck to his side like a burr, curled up wherever he is and purring away, content just to be with him. She still snuggles up in the crook of his shoulder at night, just like when she was a kitten, even though she's bigger now and is a bit less easily accommodated
It goes without saying that Baby is strictly an indoor cat. Steve lives right up against the woods and there are predators out there, and people in town drive like assholes, and Steve won't take the chance of her being eaten or run over or meeting some other horrible fate. He really doesn't think his heart could take it
But of course, because all cats are terrible bastards at heart (affectionate), Baby darts out the back door one day as Steve is coming in off the patio, chasing after some other small animal that Steve can't even see, and she's out of the backyard and up towards the trees before Steve can do much more than make a grab for her
And Steve, who has survived interrogations and monster attacks and many situations objectively much more stressful than this, does not panic. He does spend half the night wandering around in the trees with a flashlight, shaking a bag of cat food and calling for Baby, but that's not panicking, that's problem solving
He eventually gets too cold and too tired to keep going and has to pack it in for the night. He holds onto some shred of hope that she'll be waiting by the back door when he wakes up, wondering why the hell it's taken so long for him to come let her in, but apparently that's not the way life works, because the patio and all areas around the house are still distinctly catless come daybreak
Eddie shows up sometime mid-morning, just as Steve is preparing to head back out and look for her. He has genuinely never seen Steve so upset; he looks like he might actually cry if he doesn't find that damn cat, which just isn't something that Steve does. But he's actually fucking distraught, and Eddie simply can't have that, even if Baby is his nemesis, so he goes to the phone and makes some calls
He cashes in on favors, he makes promises, he actually agrees to pay Mike ten bucks to show up, but he gets the kids, all the older teens (the only reason Robin hadn't been there already is because Steve hadn't paused long enough to tell her what was going on), and even the Corroded Coffin boys up to Steve's house to comb the woods for Steve's damn cat
It's Eddie who finds her in the end, a shock of pale, mewling fur actually stuck in a fucking tree. The cliche nearly kills him – either that or trying to climb down a tree one-handed while holding a cat. He's surprised she actually lets him pick her up, but then again, she's been out here all night, she's cold, and at least she recognizes Eddie. Maybe this is the beginning of a truce
Or, she might go back to hissing and swiping at Eddie any time she the mood takes her, but Eddie doesn't even care, because Steve is elated to have Baby back, so fucking happy that he doesn't even seem to notice that she's digging her claws into his arm as she clings to him for dear life all the way back to the house. Eddie will deal with anything that Steve loves that much
Steve pays for pizza to thank everyone for putting their Saturday on hold to search-and-rescue a cat, and everyone warms up and eats their fill before slowly filtering back out of the house. And later, after Baby's been cleaned up and fed and properly doted on and is purring away curled up over a heating vent in the living room, Steve takes Eddie upstairs to show his thanks in a much more thorough manner
After all – Baby is very important to him, and he's more relieved than he can say to have her back, but she isn't the only thing that Steve adores
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crabsnpersimmons · 2 months ago
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CRAABB
You and your dang Eclipses, I swear they make go;
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hm? my Eclipses? 🥰
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they're just a silly bunch 😇
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serpentface · 27 days ago
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how do you come up with the ways cultures in your setting stylize people/animals/the world in general in their artwork, i.e. jewlery, rock carvings, statues, etc? Each culture in your world seems to have a very unique "art style" and I love it a lot - makes them seem that much more 'real'. This is something I struggle with a lot in my own worldbuilding and I'd love to pick your brain if possible 😁
I think a starting point is to have a research process based in the material realities of the culture you're designing for. Ask yourself questions like:
Where do they live? What's the climate/ecosystem(s) they are based in? What geographic features are present/absent?
What is their main subsistence method? (hunter gatherer, seasonal pastoralist, nomadic pastoralist, settled agriculturalist, a mix, etc)
What access to broader trade networks do they have and to whom? Are there foreign materials that will be easily accessible in trade and common in use, or valuable trade materials used sparingly in limited capacities?
Etc
And then do some research based on the answers, in order to get a sense of what materials they would have routine access to (ie dyes, metal, textiles, etc) and other possible variables that would shape how the art is made and what it's used for. This is just a foundational step and won't likely play much into designing a Style.
If you narrow these questions down very specifically, (ie in the context of the Korya post- grassland based mounted nomads, pastoralist and hunter-gatherer subsistence, access to wider trade networks and metals), you can direct your research to specific real world instances that fit this general idea. This is not to lift culturally specific concepts from the real world and slap them into your own setting, but to notice commonalities this lifestyle enforces - (ie in the previous example- mounted nomadic peoples are highly mobile and need to easily carry their wealth (often on clothing and tack) therefore small, elaborate decorative artwork that can easily be carried from place to place is a very likely feature)
For the details of the art itself, I come up with loose 'style guides' (usually just in my head) and go from there.
Here's some example questions for forming a style (some are more baseline than others)
Are geometric patterns favored? Organic patterns? Representative patterns (flowers, animals, stars, etc)? Abstract patterns?
Is there favored material(s)? Beads, bone, clay, metals, stones, etc.
When depicting people/animals, is realism favored? Heavy stylization? The emotional impression of an animal? Are key features accentuated?
How perspective typically executed? Does art attempt to capture 3d depth? Does it favor showing the whole body in 2 dimensions (ie much of Ancient Egyptian art, with the body shown in a mix of profile and forward facing perspective so all key attributes are shown)? Will limbs overlap? Are bodies shown static? In motion?
Does artwork of people attempt to beautify them? Does it favor the culture's conception of the ideal body?
Are there common visual motifs? Important symbols? Key subject matters?
What is the art used for? Are its functions aesthetic, tutelary, spiritual, magical? (Will often exist in combination, or have different examples for each purpose)
Who is represented? Is there interest in everyday people? Does art focus on glorifying warriors, heroes, kings?
Are there conventions for representing important figures? (IE gods/kings/etc being depicted larger than culturally lesser subjects)
Is there visual shorthand to depict objects/concepts that are difficult to execute with clarity (the sun, moon, water), or are invisible (wind, the soul), or have no physical component (speech)?
Etc
Deciding on answers to any of these questions will at least give you a unique baseline, and you can fill in the rest of the gaps and specify a style further until it is distinct. Many of these questions are not mutually exclusive, both in the sense of elements being combined (patterns with both geometric and organic elements) or a culture having multiple visual styles (3d art objects having unique features, religious artwork having its own conventions, etc).
Also when you're getting in depth, you should have cultural syncretism in mind. Cultures that routinely interact (whether this interaction is exchange or exploitation) inevitably exchange ideas, which can be especially visible in art. Doing research on how this synthesizing of ideas works in practice is very helpful- what is adopted or left out from an external influence, what is retained from an internal influence, what is unique to this synthesis, AND WHY. (I find Greco-Buddhist art really interesting, that's one of many such examples)
Looking at real world examples that fit your parameters can be helpful (ie if I've decided on geometric patterns in my 'style guide', I'll look at actual geometric patterns). And I strongly encourage trying to actually LEARN about what you're seeing. All art exists in a context, and having an understanding of how the context shapes art, how art does and doesn't relate to broader aspects of a society, etc, can help you when synthesizing your own.
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