#jungle wood & Sandstone
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neproxrezi Ā· 2 years ago
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If you donā€™t mind me asking, whatā€™s the seed of the world youā€™re playing on? It looks really pretty and Iā€™d love to explore it!
hey! it's 6188600648084599658
i'm living out on a lake near spawn and havent explored much beyond checking out the rest of the river and doing some caving
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ilovelotsofthings Ā· 1 year ago
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Egg A1
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I just call them A1. (Also Steak sauce haha)
I use just They/Them for them
I am happy with all the fluidity of the other eggs but I want a just they/them
(Also it/its but I don't think those caring for It would like that)
(They would accept it at some point because it is them asking so it isn't dehumanizing)
Also since I made those creature versions of the other eggs (Mythical and non mythical)
I decided to do the same for A1
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godhead-of-turntech-variety Ā· 5 months ago
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It is currently 5:33AM on August 16th. I'm writing this first thing in the morning before work, so forgive any spelling errors. First of all, take into account the biome in which acacia wood is found, the Savannah. Savannahs in real life are very warm and hot, and sometimes a dude needs some goddamn air in his house okay. Also, when you build a house with only acacia wood, it's a nice color palette. Maybe if you were a competent builder you'd know that. Mic drop. I'm not writing more than this I have work in like an hour. Also acacia wood irl looks nice. Fuck you
holy fuck the madman did it. i respect you for that. however i have some combatting words you british fuck. dude duh acacia wood looks good irl but we arent talking about irl are we. irl acacia wood doesnt look like someone dyed a plank of wood with sniper tf2's hyper-dehydrated piss. this accounts for your whole thing about heat too. dog yknow where else is hot? the fucking jungle and jungle wood doors look NORMAL instead of looking like you picked a door off of arkham asylums disused rusted over sister complex meant to store folks like kermit joker.
if YOU were a competent builder youd know that if a blocks only synergy is with itself its a shit building block. all good wooden houses or really any build in general has multiple types of blocks that go into it and acacia wood clashes so disgustingly with any other wood or really any convenient material that its as good as dogshit. if you were in a workplace and you only worked well with yourself but your job was to fuckin cooperate with people youd be fired asap. if i get online and see someones house made out of that pure highlighter orange shit im going to get banned from the server for 'firing' said house from its job of having four walls and a roof. maybe you could use red sandstone or something but who in the love of fuck is gonna be thinking oh im gonna use red fucking sandstone in my survival build. nobody. nobody gives a shit about red sandstone. nobody should give a shit about it. its lame and so is the badlands. mic drop. fuck you too.
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cuemeinyall Ā· 1 year ago
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Sometimes, I think about old minecraft worlds and servers of mine. My first one will always be special. I remember the godawful, horrid, brick monstrosity of a "skyscraper" I built. The bottom floor acted as a traditional work office. There was a fake elevator with a ladder to go up. The third or maybe fourth floor had my living space. A small kitchen plus dining, a living room, bathroom, and bedroom. I was so proud of the space. Outside, there was another building, my chicken pen. Another skyscraper-esque build, this time of plain stone. Between them laid my pack of wolves. I can't remember their names. I eventually moved, wanted to start a survival style, and kept to the same world, though.
I wasn't the brightest, moved from a wonderful forest to a barren desert. I was probably 500 blocks away from my old base, so it was probably not much of an issue, though. I built this small, one-story sandstone home. It had a small garden out front. It may be the smallest build I've ever made. It was cute and quiet. I had a dog, kept it outside, I don't think I ever made it a home, or even gave it food and water. I regret that now.
I shared a world with my sibling, too. We only had one xbox account, so we would take turns on it. I kept with the ugly skyscrapers made of brick theme, but she made a small house and an unfinished mansion. A friend sometimes played on it, too. Built an ugly house behind mine. I'll never forgive her. We built an entire town, complete with restaurants, stores, hell we even built a museum. I miss that time my sister and I spent together working.
A friend and I made a world together. She played on her phone, me on the xbox. I built this small dark oak house. She claimed it was the best build on that world. She never really had a home there, I think I built her something small, but she was happier picking flowers. Netherite came out then, I had rushed to get some for myself. Kept a hidden stash of it. I built a baked potato store, best food in the game, in my opinion. We stopped playing after that summer, she got too busy and since she wasn't there I had no one to show off to and no one to help obtain items form.
I stopped playing for a while. It was my first year of high school, and I joined the marching band and went out with friends. I thought the time would last. Freshman year came and went, got on minecraft a few times, revisited old worlds, started a new one, god that world. Goddamn ugliest acacia wood house you've ever seen. I loved that piece of shit. Sophmore year came around, and I stopped again. Covid hit. Fell back into mcyts and a job to fill the loneliness.
I bought a laptop with that money. Saved up for 5 months straight, I bought a good gaming laptop. Couldn't afford any games, though. I eventually got convinced by new friends to buy minecraft and join their realm. We shared a house the two of them built. One of them I fell in love with. We explored, slayed the ender dragon, defeated the wither, laughed, and died alongside each other. We had mines nearby. Bird and I once mined for days looking for a jungle biome and diamonds for Sun's birthday. I went insane in those mines. Sun built a villager trading hall. Bird and I started a storage room. I built a gazebo, across the pond from our spruce house. Sun was mad at first, I made it of oak instead of spruce, but they eventually thought it was beautiful. I planted flowers, azeala bushes, and those glowberry vines. Bird brought over her jukebox and a record. We brought our dogs. My dog, Tilly, named after that mcyt Pearlescent Moon's dog in the life series, was one of my pride on that server. Damn I miss her. She was a good girl. She still sits at the gazebo waiting for me. After all, life got busy, and we stopped playing.
I made some more friends. One invited me to join a server they were on. It was a factions server. We allied but kept our personal factions separate. I built a beautiful white, gray, and teal tower. They had a beautiful cottage 200 blocks away. They bullied me into fighting the ender dragon solo, as I've only fought it with friends before. We built a tavern, well I built it. The plan was to make a conjoined city together for people on the server to visit. During the building of it, another friend joined the server. We finished the tavern, added food, fake prices, and decorations. They lived in it temporarily in one of the rooms I had set up for those new to the server to start out in. Barely a week of the tavern being finished, someone took tnt and blew up portions. We were able to get it replaced, but I'll never forget that destruction. The first friend and I then started a fighting pit build. Planned to host server wide fights for entertainment. Cleared out a large area and almost finished it. The server randomly closed. All the love we put in our work was never finished.
We convinced a friend to start a server a few months later. A bunch of us from the first server and some others joined in. I built another tower, the same style as the other one, just dark grays and blacks, instead of blues and white. I shared it with a friend. I slowly started moving out. I started work on a castle, made of diorite. It's mostly done, just some walls to build for the courtyard, but it's been months since I've done work on that. I had made it far away from the rest of them, all close together. I invited them to make small bases near mine, to fill out the area, have a vacation home. Only one person ever finished theirs. I went on to my next project, The Hole. A giant underground city, below my castle.
Everyone tells me I'm not going to finish it. I'm the only one who still plays on the server constantly. I feel like this says something about me. I feel as I hold on to things too tight and don't let go. I still want to go get on the xbox and play with my sister, I want to call up my friend from middle school and show off a new, admittedly, mediocre house. I want to sit in my gazebo with Tilly and talk with my friends and go crazy in the mines again. I want to finish that fighting pit and jokingly fight with my friends and watch as they all complete the fucking stupid initiation event of fighting an ender dragon we called Jean, while the rest of us watched from our perches. I want to sit in my castle with a feast for my friends, I want to finish my build and everyone to come see it and be so proud.
It's never been about the builds. It's been about the effort, the time, the tears, and laughs. The time spent with people I care about doing the thing I love.
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radar-of-minecraft Ā· 1 year ago
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Minecraft Items Challenge Attempt 2: Beta 1.2
Welcome to Minecraft Beta 1.2, this update notably includes dyes and dyed wool, as well as birch and spruce trees.
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First thing I did was grab not enough bones, I grab more later but I don't have an image for it. Bones are a new item and also the dye that I need the most of.
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I made a new section of the collection. This time out of orange wool instead of yellow because last time I didn't remember how bad the light colors looked with the classic textures.
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Here, by the way, is my plan for when Birch and Spruce saplings are added in Beta 1.5. Oak Leaved that generated before Beta 1.2 become a random type of leaves when updating, this includes Jungle Leaves, which are otherwise unobtainable until commands are added, and unobtainable in survival until Jungle Trees are added.
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And we are off, looking for birch and spruce trees.
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And about a kilometer away from base, my birch tree
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I immediately dig down to look for Lapis now that I know I am in b1.2 chunks. I was also not paying attention and I fell into a cave.
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What is this worthless blue shit, this can't recolor a sheep!
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That's better.
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About 24 minutes later, I finally see a snowy taiga. about 3.5km from my base. Much closer than the 7km from last attempt. I grabbed 3 stacks
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I accidentally dropped the render distance down. This looks like Silent Hill.
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The Forest Fire is still raging, and probably will until fire spread is heavily nerfed in Beta 1.6
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Home Sweet Home. Gave it a makeover for the second update in a row
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Grabbed the last few remaining items I needed for the collection, like ink sacs and milk. I tried to milk a squid but that was removed in an earlier version of Beta 1.2. I then went on a wild goose chase looking for a cow, only to fall off a cliff and get my first death of this attempt before finding one.
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And here's all of Beta 1.2; Sugar, Sandstone, Birch Wood, Spruce Wood, Cake, Dispenser, Charcoal, Bone, Block of Lapis Lazuli, Note Block, Bone Meal, Light Gray Dye, Light Gray Wool. Gray Dye, Gray Wool, Ink Sac, Black Wool, Red Dye, Red Wool, Orange Dye, Orange Wool, Yellow Dye, Yellow Wool, Lime Dye, Lime Wool, Green Dye, Green Wool, Cyan Dye, Cyan Wool, Light Blue Dye, Light Blue Wool, Lapis Lazuli, Blue Wool, Purple Dye, Purple Wool, Magenta Dye, Magenta Wool, Pink Dye, and Pink Wool.
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Up next is Beta 1.3, which will involve yet another upgrade to the house, although this one is much more substantial, as well as grabbing slime balls now that slime spawning is fixed and also finally turning the difficulty back up now that beds exist and I don't have to spend half my exploring time cowering in a hole. Also, I checked. My world did not get corrupted when I upgraded, meaning that this is the farthest I've ever gotten.
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silverskulltula Ā· 2 years ago
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I made a new world for 1.20 that's ONLY desert and honestly it's pretty fun
I spawned next to a village, desert temple, and ruined portal. I ransacked the village for some torches + crafting table + doors that weren't crucial and found a golden pickaxe at the portal. I found two flint and steels as well which may have been at the portal. I mined as much stone with it as I could and then used dead bushes for sticks to have tools. I tool all the hay bales at the village for food and stole some seeds for later. Next I pillaged the temple and took the TNT to start blast mining. Eventually I found a mineshaft and carefully took as much wood and loot from it as possible. (Also found diamonds and lava so i finished the nearby portal and have a way to the Nether but haven't explored it much). I have some saddles too so soon I'm gonna build a camel pen and start bringing them over from nearby villages to breed. I've also found cows and pigs at far off villages so someday I'll bring them over as well. I'm not sure if there's any way I can get chickens but I know I can get feathers from cat gifts/maybe random mob drops?
I NEED the wandering trader to show up with a sapling for sale so I can actually have some trees. I keep the Emeralds for it on me in case he spawns while I'm out. If I can't get one soon I'll grab some warped/crimson stems but I'd rather get oak or jungle trees first to stick to the desert palette. Of course I want all of the trees eventually for completion's sake.
I now have a nice little house made from different kinds of sandstone and terracotta with a small amount of oak wood. I'm enjoying this desert world way more than I thought I would. I've seen a lot of suspicious sand that I haven't been able to brush simply because I don't have feathers yet but eventually I'll get to it and make some pottery. If I'm correct I can also get at least 7 different armor trims in this world (desert temple, 2x ancient city, nether fortress, pillager outpost, stronghold, end city) so that's another long term goal. I'm proud of my little desert house and I'll share some screenshots when I'm home from work!
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queensparklekitten Ā· 2 years ago
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Seven days, eight thousand voters, and watching the chaos has been beyond entertaining.
We've had psionic warriors, participants who know nothing of Minecraft but fought anyways, dialogue in Galactic, skins worn like cloaks, hatred for acacia resurfacing after having faded away, threats of broken bonds, alliances with strangers and new enemies made, and here in the audience, a desire to challenge you to create using primarily jungle wood and make it look good.
Many accidentally fired upon their favourite wood, mistaking the instructions for their opposite. This was intended. The small font and lack of any emphasis on the word "worst" were designed to create this moment of panic, the wait-what, the realization too late to save anyone, least of all themselves.
It skews numbers, yes. But this was not made to gather information already known. This was always meant to be a blood-soaked spectator sport.
Days in, a decision was made, to reward the highlights, the standout players. It's so hard, to select just a few when so many provided a show for the ages, but it can be done, and so it has been.
The girl with the netherite sword who held nothing back, who threw herself into the battlefield with such fervor that the world turned red.
The one who fought back against her not with words but with blades, who would sooner spend their nights fleeing in terror than betray their ideals. Such devotion. Would love to see it tested.
The one who seemingly searched the notes for people to unleash their rage upon, leading to combat over biomes.
The one who gave a closely guarded secret, and who knowingly fired upon a wood they loved.
The two who likened themselves to Caesar and Brutus, claiming it's not too late for the other, that one cannot lose the other to this, how could an investment not result?
The two shooting stars, their allegiances eternal and their combat interlaced with love, who tried to hide away as if they hadn't caught an interest that would follow them to their archives to see what they do next.
The one who drew a weapon at once, seeking to know who had turned theirs on spruce, unaware it was one of her own closest allies.
The war is over building materials, so it only makes sense the prize should be building materials, should it not?
These are taken from various modified worlds. They should function perfectly well so long as you don't question it too much.
*you see blocks and decorations, hanging flower vines, pink sandstone, cherry tree saplings and patches of petals and leaves to be placed on the ground, legacy roses both red and cyan, a block resembling amethyst but teal, leaves in red and gold, more leaves filled with flowers and fruit, and of course wood, ranging from pastel blue to dark purple and some far more natural colours than that, saplings here and there, every door and trapdoor different, some of them even have spiral shapes carved into them*
Take what you desire.
i'm bored i'm gonna start a war. what's the worst minecraft wood
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holiday-and-tour-packages Ā· 6 months ago
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Top 5 Hidden Gems in Thailand That Are Worth Exploring
Thailand is renowned for its vibrant cities, stunning beaches, and bustling tourist attractions. However, beyond the well-known spots, there are hidden gems scattered across the country waiting to be discovered. These hidden gems offer travelers a chance to escape the crowds and experience Thailand's natural beauty, rich history, and local culture in a more intimate setting. From tranquil islands with pristine beaches to ancient temple ruins tucked away in lush jungles, Thailand's hidden gems promise unique and unforgettable experiences.
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These lesser-known destinations often boast breathtaking landscapes, secluded beaches, and opportunities for cultural immersion. Whether you're seeking serene natural surroundings, historical insights, or authentic local experiences, Thailand's hidden gems provide a refreshing alternative to the popular tourist hotspots. Exploring these hidden gems allows travelers to delve deeper into Thailand's diverse offerings, away from the usual tourist routes.Ā Ā 
Whether you're trekking through ancient rainforests, snorkeling in pristine waters, or discovering lesser-known historical sites, each hidden gem reveals a different facet of Thailand's charm. So, pack your sense of adventure and curiosity, and prepare to uncover the hidden treasures that Thailand has to offer beyond the beaten path.
Here are some hidden gems in Thailand that are worth exploring.
1. Pai:
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The charming town of Pai is tucked away in the foothills of northern Thailand and is well-known for its unhurried pace and breathtaking scenery. Pai, surrounded by hot springs, waterfalls, and verdant valleys, provides a tranquil escape from the bustle of the metropolis. Visitors can unwind by the Pai River or explore the Pai Canyon, a network of slender peaks with magnificent vistas.
Along with a thriving artistic scene, the town features charming street food vendors and handcrafted goods at its local markets. Pai's beautiful scenery and laid-back atmosphere make it a hidden gem that's well worth exploring.
2. The Lanta Islands:
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The Andaman Sea is home to the Koh Lanta series of islands, which are renowned for their immaculate beaches and peaceful ambiance. In contrast to more well-known islands like Phuket or Koh Samui, Koh Lanta has maintained its natural attractiveness and is still comparatively undeveloped. Travelers can hike through lush woods to see secret waterfalls, explore remote beaches, or go diving or snorkeling in pristine waters.
In addition, the island has welcoming fishing communities where you can sample real Thai food and culture. For those looking for a more sedate and genuine Thai island experience, Koh Lanta provides a tranquil haven with its laid-back vibe and breathtaking surroundings.
3. Historical Park of Phimai:
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Situated in the province of Nakhon Ratchasima, Phimai Historical Park is a historic Khmer temple complex that dates back to the eleventh century. Phimai Historical Park, which is frequently eclipsed by Cambodia's more well-known Angkor Wat, provides an insight into Thailand's rich past and architectural legacy.Ā 
The Phimai Sanctuary, a stunning sandstone temple encircled by lush vegetation and historic moats, is the park's major draw. Explore the beautifully preserved ruins, take in the dexterous stone carvings portraying Hindu gods, and discover the temple's historical significance in the area. For those who love history and want to discover some of Thailand's lesser-known cultural treasures, Phimai Historical Park is a hidden gem.
4. The National Park of Khao Sok:
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Southern Thailand's Khao Sok National Park is a hidden jewel known for its gorgeous freshwater lakes, limestone cliffs, and ancient jungles. Numerous animal species can be seen in the park, such as gibbons, elephants, and uncommon bird species. Along the park's vast network of paths, visitors can go on guided jungle hikes to see secret waterfalls, explore limestone caves, and go wildlife-watching.Ā 
Cheow Lan Lake, a charming reservoir encircled by towering limestone karsts, is one of the park's highlights. Guests staying in jungle resorts or floating bungalows might wake up to mist-covered mountains mirrored in peaceful seas. For those looking for off-the-beaten-path excursions, Khao Sok National Park provides a perfect natural setting and life-changing experiences.
5. Nan:
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The little village of Nan is situated in northern Thailand and is well-known for its breathtaking scenery, historic temples, and rich cultural legacy. Frequently disregarded by travelers in favor of busier locations like Chiang Mai or Pai, Nan provides an insight into traditional Thai architecture and way of life. The town's well-preserved temples, such as Wat Phumin, with their distinctive Lanna-style architecture and well-known murals illustrating regional folklore, are open to visitors.
Nan is also encircled by breathtakingly beautiful natural features, like picturesque rivers, rice farms, and rolling green hills. Tourists can enjoy a boat ride down the Nan River, visit local markets offering handicrafts and mouthwatering Northern Thai cuisine, or rent bicycles to explore the area. Nan is a hidden gem that offers genuine cultural experiences in a tranquil setting.
Conclusion
Exploring Thailand's hidden gems offers a rewarding experience for travelers seeking something off the beaten path. These lesser-known destinations, from tranquil islands to historical sites tucked away in jungles, provide a glimpse into Thailand's diverse landscapes and cultural heritage. Unlike popular tourist spots, hidden gems allow for quieter, more immersive experiences where you can connect with nature and local traditions. When planning your trip to Thailand, consider including these hidden gems in your itinerary. ManyĀ Thailand tour packagesĀ and Thailand holiday packages now offer options to explore these less frequented areas, ensuring you get a well-rounded experience of the country.
Whether you're drawn to the natural beauty of places like Khao Sok National Park or the historical intrigue of Phimai Historical Park, there's something to captivate every travellerā€™s interest. By venturing beyond the usual attractions, you not only avoid the crowds but also support local communities and sustainable tourism efforts in Thailand. These hidden gems often offer opportunities to engage with local culture, try authentic cuisine, and unwind in serene surroundings. Embrace the spirit of discovery and uncover the hidden treasures that make Thailand a truly magical destination for travelers seeking adventure and authenticity.
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that-dinopunk-guy Ā· 2 years ago
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Adventures on a public Conan Exiles server, day nine
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This is gonna be a short one, both because I didn't play long and because I'm very tired and want to go to bed.
Anyway, I've been sick of using wood in my furnace, but there's one minor problem: despite the jungle being my favorite biome I don't really set up shop there too often, so I don't know where to find coal there. So I'd have to schlep a ways to get some.
Luckily, I have an ugly horse now!
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So I hopped on Car Wreck Face and headed west.
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More sandstone foundation eyesores. What's with all the fences? Are you afraid of other players climbing your walls? This is a PvE server, numbnuts! Nobody's gonna steal your shit!
I finally reached the coal spot I was heading towards, only to find some thoughtless dicksnot had built this gigantic castle on top of one of the nodes.
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The others were still there though, and I was able to gather 459 coal before heading back.
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Eat my dust, you mangy fucker!
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I also rammed into a sleeping shaleback and pissed it off.
Cry about it, nerd.
And so...
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I have coal in my furnace now.
In other Conan news I hope the next Twitch drop is something cool.
I'm going to bed now.
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salsalvador Ā· 2 years ago
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Me and my friends have been playing Minecraft together for the past couple of days and, after trying out mud blocks (specifically the bricks) for a bit, I think they are not only one of my favorite blocks, but one of the most overlooked blocks for Minecraft, period.
The main reason I like mud so much is because itā€™s a nice brown block that isnā€™t a wood or dirt, and as such, I think itā€™s such a good bridge between it and many other blocks, especially sandstone, acacia wood, and jungle wood, blocks I never really bothered with before because I had a hard time finding nice secondary blocks to compliment it, but now with mudstone I have much more of a reason to actually use such blocks, and Iā€™m exited to see what other blocks I can use with mudstone with a bit more experimenting, especially since my base is actually going to be a series of smaller, seemingly disconnected, builds that jut out of a eroded badlands pilled, that are actually connected together on the inside, so I can work with a very diverse pallate
Itā€™s especially refreshing as over the past couple of years, my builds have largely been dominated over the same couple of pallates, usually consisting of stone bricks, andesite, deepslate, blackstone, dark oak, oak, spruce, crimson wood, and mangrove, but mud blocks have really given me an incentive to break out of this comfort zone and try new things
Initially I never bothered with mud, largely due to me not really liking the texture of base mud (seriously, I know mud can be purple-ish sometimes, but-), not really understanding how to reproduce it, and an over attachment to mangrove wood (still my favorite wood, fight me lol), but now I kinda regret overlooking it in the past, but I still have some issues with it, mainly itā€™s reproductiveness
Ok, so, the way you replicate mud, or, hell, make mud obtainable outside of mangroves period, is that you have to take a bottle of water, and use it on a dirt block, a very tedious process, especially in large quantities, especially since (although this may be due to a geyser glitch or an aternos hiccup or something) some of the dirt blocks just outright dissapear from existence instead of converting to mud, itā€™s something that has happened to me, and my friends also report seeing nothing where the dirt blocks once were, so itā€™s definately not some lag on my end, I hope, but I see nothing on the wiki that mentions this
Thatā€™s it really, actually, while Iā€™m talking about Minecraft blocks, the new cherry wood sucks donā€™t @ me, the logs are ok but the planks are far too bright, I would have loved a more muted pink, not this blindingly bright shit
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xtruss Ā· 2 years ago
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Rock formations called ā€œHoodoosā€ fill the Bisti De-Na-Zin Wilderness in northern New Mexico. The desert area is rich with fossils from dinosaurs and animals that lived here in ancient times. Photograph By Efrain Padro, Alamy Stock
These Dazzling Rock Formations Stand Where Dinosaurs Once Roamed
In the high desert of New Mexico, these sprawling badlands draw hikers and photographers with otherworldly ā€œhoodoosā€ and a wealth of fossils.
ā€” By Jennifer Barger | March 31, 2022
At first glance, the windblown sandstone landscape of the Bisti/De-Na-Zin Wilderness looks like the most desolate place on Earth, an inhospitable expanse of sky, sand, and oddly shaped rock formations called hoodoos.
But millions of years ago, these badlands, in whatā€™s now northern New Mexico, were a coastal swamp in an inland sea, alive with large trees, reptiles, primitive mammals, and meat-chomping dinosaurs.
The Navajo (DinĆ©)ā€”whose lands intersect and border these 41,170 protected acresā€”gave the area its dual names: Bisti, meaning a ā€œlarge area of shale hills,ā€ and De-Na-Zin, from the word for ā€œstanding cranes.ā€ The high desert plains surrounding the Bisti/De-Na-Zin are about 6,500 feet above sea level, though the badlands themselves sit 200 to 400 feet below that due to erosion.
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Hikers will find many winged sandstone rock formations in the Bisti/De-Na-Zin Wilderness in northern New Mexico. Photograph By Colin D. Young, Alamy Stock
To the Navajo and other Indigenous people, these lands served as a seasonal migration path, sacred grounds, and even a playground of sorts. ā€œMy cousins and I would come out here and camp and explore,ā€ says Kialo Winters, founder of Navajo Tours USA, which leads guided trips through the wilderness. ā€œIt was a great place for hide-and-go-seek.ā€
It took millennia for lush wetlands to turn into these otherworldly high desert badlands, where eroded sandstone features can resemble mushrooms, towering chess pieces, or even fried eggs. Hereā€™s how they were formed, what to look for, and how to explore this delicate region without damaging it.
A Fertile, ā€˜Beastā€™-Filled Past
Millions of years of erosion formed Bisti/De-Na-Zin Wilderness (Bisti is pronounced bis-tie) in this corner of the San Juan Basin. Once covered in swamps and deltas of the Western Interior Seaway, the area was filled with sediments and organic materials in prehistoric times. At some point, a volcanic eruption blanketed everything in ash. As the sea began to recede about 50 million years ago, dinosaurs, reptiles, and other animals thrived in the wetlands along the resulting riverbeds.
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Eventually, the water disappeared entirely, leaving behind embedded layers of sandstone, mudstone, shale, and coal, which were all uplifted with the Colorado Plateau starting around 6,000 years ago. Shortly after that, the last ice age receded, and the waters of its melting glaciers carved away the rock. This formed its distinctive hoodoos and exposed Bistiā€™s wealth of fossils and petrified wood.
ā€œWe know from fossil plants and woods that this was once a jungle with lots of dinosaurs,ā€ professor Spencer Lucas, curator of paleontology at the New Mexico Museum of Natural History and Science in Albuquerque. ā€œWhen animals died here, they would have quickly been buried in sand and mud that preserved them.ā€
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The ā€œBisti Beast,ā€ a 70-million-year-old fossil skull of a species of tyrannosaur, was discovered in the Bisti/De-Na-Zin Wilderness. It is now on display at the New Mexico Museum of Natural History and Science in Albuquerque. Photograph By Marla Brose, Albuquerque Journal/Zuma Wire/Alamy Stock Photo
Scientists have discovered and excavated numerous fossils here in the protected wilderness, which is overseen by the Bureau of Land Management, an agency of the U.S. Department of the Interior responsible for safeguarding pristine natural areas set aside by the government.
The animals that once roamed these lands include duckbill dinosaurs, ancient turtles, and the ā€œBisti Beast.ā€ The last, found by a volunteer in 1997, is a 29-foot-long (9-meter-long) ā€œdestroyerā€ dinosaur, a primitive relative of the T. rex. Now on display at the New Mexico Museum of Natural History and Science in Albuquerque, Bistahieversor sealeyi was eventually ruled an entirely new species.
Exploring the Badlands
While scientists might come to Bisti to dig for dinos, travelers are lured by the areaā€™s rock formations, those undulating, seemingly abstract forms that create a landscape that resembles both the surface of the moon and a Looney Tunes Wild West backdrop. Theyā€™re catnip for nature photographers toting tripods or smartphones.
Shaped by wind and erosion, these spires and hoodoos range from a few feet tall to two stories high. (The term ā€œhoodooā€ may come from the Caribbean African ā€œvoodoo,ā€ a nod to the formationsā€™ bewitching shapes.)
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Top: Nicknamed the ā€œcracked eggs,ā€ these stone formations in the Bisti/De-Na-Zin Wilderness are popular with photographers. Photograph By Design Pics Inc., Alamy Stock Bottom: A winged hoodoo in the Bisti/De-Na-Zin badlands was formed by millions of years of erosion. Photograph By Jeremy Woodhouse, Getty Images
Some hoodoos are winglike; others resemble hatching eggs. ā€œThe erosional features are quite amazing, like natural art forms,ā€ says Lucas. They can be found around ā€œwashesā€ā€”remnants of those ancient riverbedsā€”beginning about a mile hike in from either of the two access points to the wilderness area. Both entrances are located less than an hour drive south of Farmington, New Mexico, or an hour-and-a-half drive south of Durango, Colorado.
Due to the delicate nature of the ground and potential damage to the hoodoos, the Bisti/De-Na-Zin Wilderness can only be explored on foot or horseback.
ā€œBe mindful to step only on firm ground,ā€ says Winters. ā€œThe softer ā€˜featheredā€™ ground near the bases of hoodoos represents ongoing natural erosion, and you donā€™t want to disturb their balance.ā€ Besides keeping your distance from the ground near hoodoos, itā€™s imperative not to touch them or other ancient fossils like petrified wood or shells.
While dinosaurs havenā€™t roamed here for about 65 million years, these badlands are surprisingly rich in wildlife, especially birds. You can spot golden eagles, towhees, and ravens in the stark desert skies or jackrabbits and cottontails amid the sand and scrub grass. At night, campers might see coyotes or, more rarely, a giant desert centipede (Scolopendra heros) which can grow up to eight inches long.
The vastness of this wilderness and the no-wheeled-vehicles rule means hikers, horseback riders, and primitive campers often have this BLM land nearly to themselves. There are no marked hiking paths from either of the entrance points to the wilderness, meaning visitors experience nature in a more freeform, less-managed way.
Unfortunately, that also means itā€™s easy to get lost. Some navigational skills or a guide can help in areas where phone signals are scarce. When exploring here, BLM recommends using a smartphone app or GPS device with a topographic map loaded ahead of your visit.
Itā€™s a good idea to pack a backup of either paper maps and a compass or a second smartphone with maps loaded. BLM New Mexico has created hunting/recreation maps that can be downloaded and used with the free CarryMap App. Topographic maps can also be downloaded.
The high altitude of these desert plains means summer days can be hot and winter nights cold (and sometimes, snowy). This makes spring and fall ideal times to visit, and sunblock, sun hats, and lots of water necessary no matter the season.
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shadowblade8192 Ā· 23 days ago
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Back with the reblog, continuing from above.
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Here's the jungle pylon station, with a tunnel leading into where the build is. The rails are designed so you don't go in unless you are holding w to go up (and you have to hold s to descend). The darker bricks are ancient obsidian bricks painted grey.
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Desert pylon's was the second one to build, involving a railway staircase then an actual staircase to get up to the main build (it's mirrored on the other half). Since I couldn't get horizontal palm wood, I painted boreal wood orange. Also, why is there sandstone brick wall but no sandstone slab wall?
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Combination mushroom and dungeon station was next up.
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And finally the snow pylon station. Reversed the desert pylon's wood types, it was palm wood painted brown.
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Full image of the world, as is, 1px per tile
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And here it is as it was, originally, before I even felled the first tree (thanking gog's backup installers for the ability to use older versions easily)
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Finally, the world as it would be had I generated it in the current version (1.4.4.9v4, I'll make an addendum showing 1.4.5's version once the update releases)
I don't know how to end this so
Today (21/12/2024) is the 4th anniversary of my main Terraria world. Yes, I have in fact also played on other worlds, but this world is the one that I always came back to to do some builds here and there and dump all my loot from other worlds. In fact, this world started as just me storing all my items from finished playthroughs to keep my world select menu clean. Since I made a similar (read: long and rambly) post not too long ago about all my copies of terraria, I thought I would do the same for this world since its a substantial portion of my steam playtime of the game.
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Here it is! Created four years ago today. As the name would suggest, it was originally a playthrough where I only used constituent parts (and constituent parts of those parts, and so forth) of the Zenith as the only weapons I could use. Another stipulation was that I had to actually collect all of them to craft the zenith at the end. Eventually, I started using it as a deposit for all the items I collected (as previously mentioned). The first iteration was very simple, rows of platforms with labelled chests, but it was quickly proving inadequate, so I wanted to create a new storage system. I thought dynasty wood looked cool, and I bought a fuckton off the travelling merchant, with the final result looking like this:
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Except not exactly since there were originally less golden chests (vanity item storage) and I had a few rows of the different lunar fragment chests (for class-based weapons and armour), and some of the furniture at the top floor were added later. The weapons and armour storage, being about 5 chests per class, very very quickly proved to be inadequate, so the solution I came up with a while ago was, rather than raise the building, build a basement underneath the crafting stations room (pictured below as well):
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What's that at the bottom? Is that an excessively wide hellevator? Why, yes it is, because the original hellevator in this world was just bombed into place instead of mined.
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More or less looks like this all the way down. The original had planked walls instead of the wood there now. It sucked. Also, in case anyone was wondering, the vertical wood is not wooden beams, it is in fact ebonwood walls painted brown. Cool build hack.
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At level surface, I also have a world-spanning railway (and in the corner you can see the chests containing every item in the game sorted by item id. that was a fun project).
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Back to the surface for a bit, and outside the doors of each entrance to the main building are trans flags because they are cool and awesome (and so are trans people)
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I also collected every banner and put them on display. Hovering over the banner buff icon shows a massive wall of text showing all the enemies you are buffed against. I once left my game like that when streaming it to a group chat while I left for a minute and someone asked if that's how I play the game.
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I also made a massive arena (that I need to redo at some point) that doesn't fit on one screen so here's where all the stuff is. The pylon was only moved up there in 1.4.4 when the distance to access pylons was increased since before I had 2 pylons at spawn.
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Also here is every music box in the game sorted by volume (with space for vol. 5 which will contain tracks form 1.4.3-1.4.5). What can I say, I like building things to show off stuff like this and the banners.
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A bit further to the right, and we reach the desert pylon. This is the more recent version, with the original being much more shit and basically being slightly decorated shoeboxes around a (smaller) oasis. Those corridors at the sides are not directly the level surface railway, and we will get back to them later.
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Jungle pylon here, this is one rennovation that was also a moving, previous ones were shoebox houses on stilts that were placed just below the railway here:
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Also this is an example of how I "buried" all the tunnels I built (no single tile is exposed to the rest of the world, there are always natural tiles blocking it).
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Moving downwards from there, we have the original arena I used for Plantera,
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Completely mined out and rectangle-ified temple (with bonus still-sealed door cause I hoiked in for some reason),
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And Plantera bulb/life fruit farm.
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Further right on the rail, we get to a 128x128 canvas for pixel art, that I am still yet to think of something I want to fill there.
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And finally on the railway, the end (plus rightmost shaft going down to hell).
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Also above is the ocean pylon which is in an airship I built block-for-block from someone else's world cause I thought it looked cool.
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That is about it for the right side (except for a couple things I'll get back to), so now moving onto the snow pylon. Notice the similar non-train tunnel from the desert pylon. I'm sure this will not come up later.
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Mushroom pylon here, another rennovation that moved the build. The original was right next to the dungeon, in a natural slope from original world gen, sloping down into the dungeons left wall, with basic shoebox houses plus a mushroom grass patch to count the biome. I'll come back to the dungeon in a sec, but just before that,
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Hallow biome house. There's also a sky rail (straight line of rails) and some simple farms and fishing spots for the spreadable biomes in the sky.
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Much like the temple I am also hollowing out the dungeon, but in a way to maintain the funky shape, since the temple was already almost rectangular.
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I also modified the pillars at the dungeon entrance to make the tablet symmetrical, and, what's that? Why is it buried? Why is the surface on top flat? Well,
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I made the whole world flat. Just cause. Jungle was the hardest since i had to raise it and place mud manually, desert was easy cause sand falls. Snow was mostly just shaving off a mountain, and dirt could be done with dirt bombs. I levelled it around spawn's depth level, which is why the dungeon is buried.
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Final pylon, caverns. This one used to just be simple in a cave over a natural cave lake (tried to keep it more or less the same in terms of the framework of it). There used to be a tunnel coking off the right from the bar (which is where the ruby display used to be), but that was removed for reasons I will get into when discussing some more recent changes to the world.
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Just next to the cavern pylon (in a very literal sense) are 12 different variants of the standard slope-type mob farm. The original version used to be 3 (in a 2x2 grid with the lower right one missing) 200x200 excavations with about 5 or 6 tiles of natural generation between them and giant multi-block slabs of crimson, corruption, and hallow blocks for """farms""". They were incredibly shite and looked fucking ugly so I am clad i took up a bit more space to make better-looking and -functioning farms.
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Directly to the left (and down slightly but still touching) the farms, is this display of all the furniture sets (which I recently overhauled and made space for upcoming sets)
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It's this layout for every furniture set, with some variation that some sets have special crafting stations, and some have a potentially relevant music box. Also Santa moves into the boreal one every christmas.
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Here is the bottom of the central shaft, with a regular non-minecart tracked tunnel (the track is in the middle of hell, like the sky rail its just a line of rail but thats a future project), and a little bit going under to properly enter hell- wait, where the fuck did hell go!? Yes, as the next image (of the full world) will show, hell is completely gone. There are ash blocks on the map image, but that is only cause terraria's ingame map actually is able to show 1-2 tiles out of bounds in all 4 directions.
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And here it is, the complete world map. Yes, I completed the world map and made sure every pixel was at max light level because it looked nicer that way.
Final thing for the main post, because of symmetry (the 9 tile long units between torches in the tunnels, I wanted the same amount on each side) I decided to recently move the entire spawn build, and the shaft below, 26 tiles to the left. Also rebuilt the natural terrain using a world copy I made with a 1.4.1.2 (original version I made this in) GOG backup installer (I love drm free files). Had to use TEdit to move the spawn point though.
Post will continue in a reblog because 30 images per post max. It'll show full terramap images of the current world, original world pre- me doing anything, and also what the world if generated today (1.4.4) would have looked like. Also the train stations I most recently built in this world for the pylons.
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astralattorney Ā· 5 years ago
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Blue In Birch
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radar-of-minecraft Ā· 1 year ago
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Minecraft Items Challenge Attempt 2: The Bountiful Update: Part 1
Welcome to the Bountiful Update, this is another one of the most played old versions of Minecraft if you want to play a version of the game that has really shitty combat. It's also the last update before an extremely long time with no updates, and the first update in the Microsoft Era
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New world selection screen. Still no world thumbnails.
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Oh goodie, my skin is complete!
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My Alpha Slabs have broken, and will remain that way until Update Aquatic.
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After the time I spent fishing last update, I think I might have too many saddles.
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This update added a bunch of new Wood Blocks, so I thought it would also add better signs, but apparently those weren't added until Village & Pillage
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New Collection Section out of Red Sandstone.It was either this or prismarine, which would be a better choice, but it would stop me from building the Collection Section until after I've raided an ocean monument.
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I then crafted up all of the new Stone blocks, and I have to say the crafting recipes for Diorite, Andesite, and Granite have to be the most obscure recipes in the game
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Up next is banners, only the 16 basic ones instead of the 12.7 quattuordecillion types that you can make with dyes, I built a little cow pen because I've noticed that animals are spawning less and less frequently around my base, and I want a consistent source of food for when I get to bigger updates like The Combat Update and those that make up Modern Minecraft
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Also, my nether portal is broken, unfortunately it will not stay that way for long, when I go into the nether for Magma Blocks in the Frostburn Update the portal will fix itself
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In this post I added the Birch Fence, Birch Fence Gate, Birch Door, Spruce Fence, Spruce Fence Gate, Spruce Door, Jungle Fence, Jungle Fence Gate, Jungle Door, Acacia Fence, Acacia Fence Gate, Acacia Door, Dark Oak Fence, Dark Oak Fence Gate, Dark Oak Door, Cut Red Sandstone, Red Sandstone Stairs, Red Sandstone, Red Sandstone Slab. Chiseled Red Sandstone, Diorite, Andesite, Granite, Polished Diorite, Polished Andesite, Polished Granite, Armor Stand, Iron Trapdoor, Chiseled Stone Bricks, Coarse Dirt, Slime Block, White Banner, Light Gray Banner, Gray Banner, Black Banner, Brown Banner, Orange Banner, Yellow Banner, Lime Banner, Green Banner, Cyan Banner, Light Blue Banner, Blue Banner, Purple Banner, Magenta Banner, Pink Banner, and Red Banner.
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Up next I raid an Ocean Monument, before swimming was added, this is going to be hell.
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mmollymercury Ā· 2 years ago
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My headcanon for Bruno's room:
~
I mentioned this really really briefly in chapter 7 of my fic. But I wanted to make an actual post abt my opinion.
So we all know what Bruno's room looks like but I mean his BEDroom. The beds and their placements are varied from room to room. Isabela's was in the centre, shadowed by flowers. Antonio's is still up in the air but due to the general theme of: jungle, I think it's safe to say the hammock in the biggest tree, is his bed:
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I bet Pepa isn't happy abt that, everyone actually -
Alma's room is just a copy of her old room, so, basically just normal. Bruno's room looks like it wouldn't even have had space for a bed, HOWEVER a lot of people neglect the fact that this
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Is after his disappearance, after he cut himself off and after Casita stopped having access to his room. Therefore, the sand waterfall continued to fall until it made a desert of a once, 'normal' room. Why do I say this? Look at this shot:
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His floor is made of wood. This wasn't just a bottomless desert, furniture and a living space probably sat here once and the sand was likely contained.
My headcanon for the furniture in his room:
Sand was always a component of Bruno's room, as we've established, so, (his bed is probably buried under all the sand) I think his furniture was primarily made out of sand/earthly materials. You know those videos were that guy makes little houses in the forest? Not the ones that fake it, the original, legit guy:
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Used to watch these so much in middle school
I like to think they looked like that, just sandstone based or sandstone looking:
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The butterfly portrait in this one is actually canon, fight me
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I think this would suit the general aesthetic of his room, as is the same with the other rooms we have seen.
(also, there's a lot to say abt the people that make these things from digging massive holes in the ground... But I'm just talking abt the way they look and how they'd suit Brunoā€™s room.)
I also imagine there'd be little huts sprinkled throughout, each manmade and primitive looking. Idk I just like that idea.
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ivys-garden Ā· 6 months ago
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Village Additions
Small towns and rural villages are very common in Scotland and Ireland, and so naturally an update themed around celtic europe would include some updates to villages.
First, 7 new village types would be introduced in this update.
1. Marsh Villages, spawning in wetlands (a biome introduced in my pond update) with houses on stilts and made out of willow (a wood type exclusive to wetlands)
2. Jungle Villages, Spawning in a new ā€œJungle Clearingā€ biome, a jungle without any trees or leaves to allow pathing. Houses would be made of Packed Jungle Leaves, Bamboo and Jungle Wood
3. Wisteria Villages - spawn in the Wisteria Forrest, houses made of Wisteria wood and Colored chalk
4. Mesa villages, spawning in badlands, houses are made of coloured terracotta and red sandstone, resembling some of the Pueblo ruins in the southern US
5. Dark Oak Villages, Spawning in a new ā€œDark Oak Clearingā€ biome for the same reason as the Jungle Clearing. Houses would be made of dark oak and deepslate and take on a more dark fantasy appearance (the woodland mansion would also be changed to fit this block pallet)
6. Mushroom Villages, Spawning in the Mushroom Forest, houses would be made of mushroom bricks and resemble smurf houses
7. Highland Villages, spawning in the Highlands. These villages would be made out of white chalk and Birch, also having thatched roofs.
On top of this there would be other changes to villages, mainly:
1. The desert village would be updated to include Palm (a wood type from the pond update)
2.Pillager Outposts would take on the apprentice of the biome they are in
3. Pig Pens Would now include mud
4.There would be a new structure called a stable that could Spawn that houses Horses, Mules and Donkeys normally, but in the Savanna and Tundra would House Llamas and in the Desert and Badlands would house camels Abandoned villages would contain Zombie Horses, creating a way to get them in vanilla Minecraft
5. Chicken coops would also be added
6. Goat pens can now be found, mainly in Tundra villages
7.Shops are a new type of structure in villages, they have more high level loot but stealing from them angers the iron golem. Replacing the taken item with one of a similar value is allowed
8. Inns are a new structure that is full of beds, would help increase the village population, and stop players from breaking into someone's house for a bed
9.The Plaque would spawn on the village well, the Plaque is a copper sign that when written on will create an area around it that upon being walked into will display what is written on the Plaque on the top of the players screen.
This would allow players to name locations in game and welcome others to them (eg by default all village plaques will display the message ā€œWelcome to the villageā€ on them)
The player can take the Plaque form the village well or can craft their own via placing copper in a crafting table in the same configuration as a sign.
10. Villages now get upset and increase their prices if kept in cramped conditions, encouraging players to make there own villages instead of trading hallsā€¦ this likely wouldt stop all trading halls as there are many ways to cheese cheaper trades and redstoners can always find new ways to cheese things, but it might encourage others to take things more slowly to avoid the hassle
In short, these small changes give villages more life and encourage more exploration, introduce new challenges with the shop mechanic and encourage creativity with the plaque and by encouraging players to build their own villages instead of making trading hallsā€¦
But that's not all:
Dogs!
That's right, Scotland and Ireland love dogs and now you can too!
There are a grand total of 20 different dog breeds to discover (note: the dog model is mainly the default wolf model, but certain aspects like size, hair shape/size, leg/body length and ear positioning will be changed to better fit different breeds)
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(Note: dogs do not have unique patterns in the same way that cats do, meaning a vote in a similar manner to the Cat vote is unlikely. I can see mojang doing a ā€œwhat should the final dog breed be?ā€ vote But I have no way of knowing what breed would win. Therefore I chose Grim due to his importance to classic Minecraft and the fact that anyone can enjoy a Skeleton dog, even if they don't know the reference)
Stray dogs Spawn in villages alongside cats and can be Tamed with bones or any meat item that isn't Rotten Flesh or Fish.
Dogs will sometimes chase cats and vice versa, though they never attack each other.
Speaking of cats, you may have noticed there's more Dog breeds than the Cats 11, not to worry, I added more:
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Now, what would Dogs do?... nothing. Cats don't do anything, why should Dogs get special treatment? They're just pets. Let Dogs be just Dogs.
Though, Cats do scare Creepers, so Dogs could scare away Zombies as Dogs are very territorial and protective and Zombies are the only kind of mob that will break down your door.
(Note: Lhasa and Pit Bull breeds will also chase wandering traders, as a reference to the classic ā€œPit Bull Vs Mailmanā€ gag. Lhasas are included in this as from personal experience with mine Lhasas f*cking hate the postal service)
But wait, there's more!
New Villager Professions
That's right, Scotland has a lot of different Professions that are iconic the the country but that aren't represented in Minecraft, several items in Minecraft are also currently unnecessarily hard to create, so this would work to add a new way to obtain them:
The Beekeeper
The Beekeeper village is visually distinct by their full white clothes. Their House has a pen outside that contains a tree with a bee nest, as well as a bee hive being smoked out to show the player how to collect honey. The Beeker trades beehives, bee nests, honey bottles, honey come, honey bottles, bee eggs (a new placeable ā€œblockā€ like frogspawn that hatches into bees, can also be obtained via breeding bees), and Honey Blocks
The profession block for the Beekeeper is the BeeHive
The Carpenter
The Carpenter is visually distant due to their brown apron, tool belt and lack of headwear. Their House is made entirely out of wood (note: for the badlands, since it has no wood type, the house would be dark oak). The Carpenter trades all wood types
The profession block for The Carpenter is the Table Saw, a block that acts like a stone cutter, only for wood, creating a cheaper way to obtain fences, slabs and stairs
This also brings in new block varieties, mainly Bookshelves, Chiselled Shelves, Chests, Crafting Tables and Barrels of all wood types (note:those who have noticed I've called the Chiselled Bookshelf the ā€œChiselled Shelveā€ well done! That was intentional, now any non block item can be placed on the Chiselled Shelve, displaying a 2D rendition of said item, up to 3 non book items can be stored on any layer of the chiselled Shef, so 9 in total)
There would also be a new set of blocks called ā€œCarved Woodā€ that could be traded from Carpenter or made via the use of the Copper Chisel, a new item made with one copper ingot and one iron Nugget stacked on top of each other.
For specific patterns:
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(Note: These patterns would not be exact and only inspiration would be taken, there just here to show the idea)
The Engineer
The Engineer is visually distinct with their soot covered clothing, copper arm and red goggles. The Engineers house has a copper water wheel on the back and a lighting rod on the top. The Engineer trades redstone components, some rudimentary redstone experiments can even be found within his home
The Profession block for the Engineer is The Crafter.
This would allow for a quick way to obtain redstone components for big projects
The Rancher
The Rancher can be identified by their cowboy-esque attire. The Rancher has no home, their profession block is located in a wooden Bard which contains different animals. Ranchers trade for all animal parts not already covered by the Butcher, Sherpard and Tanner. Mainly Feathers, Eggs, Saddles, Horse Armour, Milk, Butter, Cheese, (Some) Goat Horns, Glue, Rabbit Hide and Rabbit's Feet
The Rancher Profession block is the Butter Churner (more on this later)
The Pyrotechnic
The Pyrotechnic can be identified by their horribly stained multicolor apron. The Pyrotechnics House is notably charred, with Blackstone and basalt replacing some of the blocks. The Pyrotechnic trades for Fireworks and the ingredients to make them
The Pyrotechnics profession block is the Pyrotechnic Table, a block that simplifies how fireworks are made, simply insert a charge and the correct amount of coloured dye with a blank Rocket and you've got a Firework! (Note: diamonds would still be used to make the rocket last longer)
Also, while I'm on fireworks, fireworks charges would be changed to operate in the same way the Sherds, Trims and Disks work: as rewards form generated structures that constantly gain new additions
Firework charges can also be duplicated through the use of surrounding the charge with 7 gunpowder and 1 diamond
The Architect
Oh Boy.
The Architect can be identified via their hard hat. Their House is made entirely out of stone, like an inverse of the Carpenter.
The Artichet trades all variants of bricks, tiles, pillars, cut stone variants, polished stone variants and chiselled stone brick variants
The Architect's profession block is the chiseller
All stone blocks with a brick or polished/smooth variant would now get all of the aforementioned variants, with some names and textures being switched around. Peat would also get all of these variants
Mock ups of what these could look like right here (warning, bad quality)
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Certain blocks can also be altered in different ways:
ā— Squid Ink + Prismarine = Dark Prismarine
ā— Ground Nether Wart (from Mortar and Pestle) + Netherrack = Red Netherrack
ā— Moss + Stone = Mossy Stone
ā— Ground Chorus Fruit + Endstone = Purpur Endstone
ā— Deep Slate/Stone + Exposure to water/rain = cracked Deep Slate/Stone (can be prevented via Glue, takes as long as it takes Copper to oxidise) (this only applies to bricks and tiles)
(Note: there will not be coloured terracotta variants of any terracotta blocks, that's highly unnecessaryā€¦. Alright, MORE highly unnecessary)
This would help to simplify different stone block pallets as well as examining block pallets that are underrepresented
(Note: any stone blocks that don't have at least one variant in the base game are not eligible for this, eg Calcite)
Also, now concrete can be used in the stone cutter to make concrete stairs and slabs. Actually, F*ck it, Coloured Terracotta too
(Part 2/5)
Hivy, This is Ivy!
Throughout my time on Tumblr one of my favourite things to do has been to create hypothetical Minecraft updates, I've done this twice before with The Pigeon update and The Pond Update, but a few weeks ago I let you lot chose what geographic area I should turn into a hypothetical update
Yall chose Celtic Europe (and Oceania but that's for later) AKA, Ireland, Scotland, Whales and Cornwall. I was very glad with this outcome as I myself am Scottish and I had a lot of ideas for thisā€¦..too many ideasā€¦. So many ideas that I had to cut an entire section and now some stuff feels barebonesā€¦.whoops. (but hey now I can work on a full portion update laterā€¦yay.)
But, enough of that, let's move on to:
The Fae Update!
New Biomes + Structures
There are 6 new biomes in this hypothetical update, each referring a different local found in celtic europe these are: The White Cliffs,The Glacial Pass, The Wisteria Forrest The Heather Moorlands/Peat Bogs (take your pick), The Highland Forests, andā€¦ you'll see ;3
The White Cliffs
The White Cliffs are a new coastal biome, consisting of grass topped cliffs, sandy bays and rock structures jutting out of the water. Suspicious sand and gravel generates naturally here and loot from it follows the fishing loot table, though with an increased chance to find nautilus shells and a rare chance to find sniffer eggs
This biome is based on the White Cliffs of Dover and the Jurassic Coast
The White Cliffs has only three new features:
Puffins
A new passive abiant mob, they drop Feathers when killed. Instead of the normal birds nest (introduced in the pigeon update) puffins lay there eggs in ā€œwall nestsā€ grey nests that attach to walls, these can be used as a decorative block
Seagulls
A neutral mob who drops Feathers and fish when killed, they spawn both in the White Cliffs and on beaches and open Seas. Seagulls will attack the player if they are holding any food item in their hand, stealing it.
Seagulls serve no other purpose.
Chalk
Chalk is a new stone block. It has the blast resistance of wood and is exclusive to the white cliffs, making up the cliffs themselves.
Chalk can be dyed any of the dye colours in the game, creating a softer, more Pastel variant of that colour (queers rejoice). Chalk can be made into slabs, stairs and walls in the stone cutter.
The Glacial Pass
A cold mountainous biome, the Glacial past is mainly made of stone and deeplate, with ice and snow also being common. Dipstone spikes can be found here as well as gravel structures resembling Eskers and Terminal Moraines (yes my favourite subject is geography how can you tell?). Suspicious gravel can be found here as well as suspicious snow, which can also be found in the igloo. Strays, Polar Bears, Foxes and Rabbits Spawn in this environment
This biome is based on glaciated uplands
Seals
Seals can be found in all cold environments. Seals will follow the player when they swim, upon coming on to land Seals will bob in the afternoon expectantly.
Seals can be fed fish, clapping after this is done
Seals drop blubber when killed. Blubber can be crafted into blubber blocks, when lit on fire these blocks burn light yellow. Blubber can be used to make torches, lanterns and campfires.
Blubber can also be crafted into a chest plate, the blubber chest plate reduces projectile damage and prevents Frost damage in powdered snow, but it slows you down while on land
The Wisteria Forest
A replacement for the old flower Frocester, this is a rare forrest in which all natural flowers spawn
Purified water (a type of water introduced in the pond update that can cure harmful status effects and restore hunger permanently for a short time) would spawn here too, as well as unicorns and kelpies (introduced in the pond update, will be discussed later)
Other Mobs that Spawn here will be discussed later
Wisteria Trees
Wisteria trees are a new wood type. The wood itself is a pale green with a purplish grey bark. Wisteria leaves are pale lavender. Wisteria trees also have hanging leave variants, much like willow leaves (pond update) that grow in the same way as glow berries
Butterflies and Moths
Passive ambient mobs that spawn in all biomes, though moths are most common in dark oak forests and butterflies are most common here. Both come in many colours, much like tropical fish. These mobs are as large as the bees (traditional dictates that all Minecraft arthropods must be massive, also yes bane of arthropods works on these, but do you actually care?)
Butterflies and Moths drop their respective wings when killed, these can be grafted onto the elytra (using the dragonfly carapace, an mob drop from the dragon fly as introduced in the pond update, speaking of that, the Toad from that update will also eat Moths and Butterflies) grafting these wings on changes the electable texture to resemble the wings of these Mobs (Note: despite both having many textures the electric will always adopt The Lunar Moth and Monarch Butterfly texture respectively)
Crann Bethadh Sprout
The sprout of a legendary tree, this is a two tall plant with ever changing leaf colours, shifting throughout all the pastel colour variants
The player can take a cutting of this plant using shears
This plant can only be dug up by the sniffer
Flower Crowns
By combining any 4 flowers in a circular pattern in the crafting table players can make flower crowns. Flower crowns adopt the colours of whatever flowers were used to craft it. Flower crowns can be worn on the head and serve no purpose other than to make people look pretty ;3
Wisteria Grass
Wisteria grass is a new grass type block that is pale lavender. It behaves the same as grass. It is only found in the Wisteria forest
The Heather Moorlands
Heather Moorlands are made up of water, grass, mud and a new block. No trees and few other plants spawn here, but cattails, reeds (pond update), sea grass and lily pads would be common here.
Bogs would spawn here
Toads, Frogs and Dragonflies would spawn here
Heather Moorlands are based onā€¦.Heather Moorlands.
Peat
Peat is a new powered snow-like block. It is brown in colour and makes up most of the ground in the Heather moorlands. Any plant can be planted on it.
Falling through peat takes notably longer than it does for powdered snow, players cannot freeze in peat, only suffocate. Peat can be safely traversed with leather boots.
When broken, peat will break into Peat Logs, peat logs can be burned in the furnace as an effective fuel
When lit on fire, Peat burns Bright Red, peat logs can be used to make peat lanterns, campfires and torches.
Combining 4 peat logs together makes a peat block, smelting a peat block creates Hardened Peat. Harmed peat can be made into Smooth Peat, Chiselled Peat, Peat Bricks, Cut Peat, Peat Pillar and Peat Tiles
Gortach
The Gortach are a new Undead mob. They spawn in swamps and peat bogs and resemble Bog bodies. They hide in dirt, mud, sand, gravel and peat and jump out of the ground to attack.
Gortach inflicts poison with their attacks. Gortach can carry swords, axes, and spears
Gortach drop their weapon, peat logs or Rotten flesh when killed
Spears
Spears are crafted either with one iron ingot and two sticks in a diagonal pattern, or are dropped by the Gortach
Spears are weaker than the sword but have a better reach, can be thrown (though this isn't good for their durability) and completely bypass shields and armour, hitting the opponent as if they had nothing at all
Spears have all the same enchantments as the Sword + Loyalty
Heather
Heather is a new purple flower exclusive to the Heather Moorlands. It gives purple dye when ground up.
The Highland Forest
Made up of rolling hills and Birch trees, all normal passive Mobs can spawn here, but sheep, goats,bees and cows are most common. All normal hostile Mobs can spawn here
Loch Lurkers (a rare UnderWater horse-like mob from the pond update) also spawn in the lakes here
Birch Updates
Yep. This is a secret Birch forest update.
A new form of Birch tree ā€œSilver Birchā€ that grows much taller and has yellow leaves can be found here. This form gets its own sapling
The Birch block would also get a minor update to make the black segments more like stripes and not ugly blobs
Leave Updates, Packed Leaves and Thatching
Players and Mobs can now walk and fall through leaves.
When breaking leaves with anything other than shears or silk touch leaf blocks will drop leaf items (except wisteria and Spruce, which drop Petals and Needles)
By placing 9 of these in the crafting bench the player can create packed leaves, a new solid version of the leaf block
Thatching is a new block of greyish colour that is crafted with 6 wheat on the top and bottom and 3 leaves of any type in the centre of the crafting bench. Thatching looks the same as a Hale Bale, only without the string holding it together.
Goosegrass, Nettles, and Thistle
Goosegrass is a plant that grows in any forest, but is most common in the Highlands. Walking through goosegrass results in it sticking to you, taking up one of your unoccupied armour slots and slowing you down. Walking through it at all also slows you down, much like cobwebs, making this plant dangerous when fighting mobs
Nettles can only spawn in Dark oak and Highland forests. Nettles stay low to the ground, if they are walked on by a player they are inflicted with Poison. Nettles can be collected and made into a healthy soup
Thistles are a new type of two high flowers. They can be ground into purple dye. They hurt the player if walker through
Deer
Deer are a new mob found in all forested environments, much like Wolf's they have different textures depending on the biome
When killed, Deers drop Venison, a new edible meat
Like Goats, Deers will try to charge the player. Also like Goats, after hitting a block deer will drop and antler
Fog
Fog is a new weather type, lowering the amount the player can see for a short time and allowing a few Mobs to spawn, particularly endermen
Shelf Fungus
A new decorative block that grows on trees
Wildcats
Wildcats are a new ambient Mob, they share a model with Ocelots and Cats and they drop string when killed
The Mushroom Grotto
Oh yes. A new forest of giant mushrooms and mycelium. This biome is very rare. The Mobs that Spawn here will be discussed later
Mushroom Wood
Much like the nether mushrooms, overworld mushrooms are now a woodtype. The mushroom stem can be stripped and converted into all wood blocks. Mushroom wood is white in colour.
New Mushrooms
Yep. There is now a mushroom for every colour of dye in the game. Mushrooms can also now be ground into dye
Here's what all those mushrooms could look like (minus brown and red of course):
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(Note: this is based on design, not colour)
Before moving on, sniffers don't just get the Crann Bethadh Sprout. They get a new plant for every dye type in the game
Plus, they can dig up two new mushrooms exclusive to them, when ground these mushrooms become two new dye typesā€¦ Well, not quite. They Become Rose Dye and Spring Green Dye, the two removed wool colours. This is the only way to get these mushrooms and these dyes. This would make the sniffer more worth the work put in to get one and create a lot of more strange decoration choices
Here's what they COULD look like (note: again, colours don't line up)
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Mushroom bricks
Smelting the Mushroom blocks (not the stem, the block itself) creates mushroom bricks: multicoloured bricks taking on the patterning of the mushroom used to make them
Mushroom bricks can be made into stairs, slabs and walls
Puffball Mushrooms and Faerie Rings
Both exclusive to the mushroom forest.
Puffball mushrooms are brown in colour and are plants that stay on the ground, when walked over they release spores that inflict harmful status effects such as Poison, blindness, slowness, weakness, nausea, lethitatvia, and mining fatigue
Faerie Rings are Rings of mushrooms that take up one block on the ground (they also come in all colours)
If a player steps on one it is like they are walking through cobwebs, and upon getting out they will be inflicted with slowness.
If a mob steps in one they completely freeze and their AI is disabled until they are knocked out or the ring is broken.
This would help allow players to use Mobs as decoration without lagging there game
New Structures
Bothies
A bothy is a public structure found typically in the Highlands, there small houses for folks to take shelter in.
Bothines can spawn in any woodland biomes, they'll appear as a simple wooden house. Inside Bothies will have a chest with low level loot and a bed.
Occasionally, suspicious sand,mud, gravel or snow will spawn outside the bothy (depending on the biome), these typically have low level loot but items such as armour Trims or record disks can be dug up
Stone Works
Based on the numerous palaeolithic celtic stoneworks,these are small abiant structures spawning in the Dark Oak, Highland and Wisteria forests, as well as Heather Moorlands, Snowy Tundras, Wetlands and Mushroom Grottos
There would be many variants of these structures resembling stone circles, stone henges, standing stones, stone portals and cobbled walls.
All of these are made from base stone blocks, though sometimes other blocks can be found like chalk flooring or trees/water spawning in the centre of a stone circle
Sometimes, though rarely, these structures could spawn with a ā€œStone Holderā€ a new block that holds a tool or weapon (similar to the myth of the sword and the stone) these can be moved with silk touch. The player can remove the weapon, which will always be made of iron (that's important for later) and could have some low-level enchamtmants
Occasionally, these can also structures spawn with suspicious dirt, which can be dug up with the brush. Pottery sherds are more common in these structures, but apart from that, they exist only as set dressing ;)
Castle Ruins
A more substantial ruin, Castle Ruins can spawn basically anywhere, but are most common in Highland forests.
Castle Ruins are winding structures, they have a Dungeon below with Gortach or Bog spawners in the cells. The main ruin itself is made up of narrow passageways, imagine a smaller version of the bastion.
There would be numerous loot chests around, but upon opening one, a new mob would be summoned called a ā– ā– ā– ā– ā– ā– 
This mob will be discussed later :)
The Beast's Lair
An underground structure most common under the mountains or Highland forests
Made up of narrow passages leading to open rooms filled with gold blocks, loot chests containing riches and even some new vaults. There's also a shocking amount of skulls littered around
And of course the new boss here: The Wyvern
The Wyvern is a draconic boss mob spawning only hear, it has 4 legs and two wings and is bright red (Note: no. Wyvern never meant a dragon with only 4 limbs. That is a modern addition. Wyvern and dragons were different because of what they breathed)
The Wyvern is very powerful up close and can attack from far away with its poisonous breath
Upon its defeat the Wyvern will drop copious amounts of gold and emeralds that it ate, perhaps even some diamonds if your lucky
Faerie Mounds
Spawning exclusively in the Wisteria Forests, Highland Forests and Mushroom Grottos, these are small dirt hills with a spawner inside and a handful of loot chests
They are essentially fae Dungeons
The mobs that Spawn here will be: you guessed it, discussed later
Clochan + The Dubnos Tunnels
Clochans are typically just an abiant structures common in the Highlands, small cobblestone huts with nothing interesting about them.
But occasionally, they lead to something greater. Some of them spawn with holes leading to a second structure made up of 5 rooms, oriented in this pattern:
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In the centre room are 5 stones, each baring a carving of one of the 5 element symbols (note: these are taken from the unused painting textures, with a new one added for wood), at the base of all these stones is a new kind of Vault ā€œThe Fae Vaultā€ exclusive to this structure and the beast's lair
The carvings look like this:
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The goal of this structure would be to go to each of the challenge rooms, each of with have there own stone with a carving, right click on said carving to indicate you have completed the room, and once all 4 rooms are complete return to the centre room to click on the craving that was not represented by one of the carvings in the other rooms. Getting this right results in the appearance of 5 Fae keys from the stones. These keys can be used on the fey vaults to claim the structures loot
Failure to complete the structure will be indicated by the carvings glowing Red and numerous waves of Mobs spawning
The challenge rooms each contain a challenge pertaining to their element: the fire room is filled with fire, the water room is flooded, the air room requires parkour, the earth room is a Maze and the plant room is filled with Sweet Berries, Goosegrass, Nettles, Thistles, Puffball mushrooms and Faerie Rings (yes I know mushrooms aren't plants, shush.)
On top of that, there are several spawners for the fae in this structure, with various types appearing to attack you. Though these spanners will be deactivated upon completing a room
(Note: carved stones can be moved with silk touch)
They fae Mobs that Spawn in these will be discussed later.
These structures would create unique challenges for the player and would bring more life to these biomes, encouraging exploration.
(Part 1/5)
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