Tumgik
#jugdral according to treasure
markoftheasphodel · 5 years
Text
So last I checked, “feudalism” was deemed a vague and anachronistic term that tells us more about the people doing the talking than how anyone in pre-modern Europe (much less anywhere else) actually lived, but since “feudalism” is one of those buzzwords for FE16 discourse I wanted to mention it wrt to Fódlan’s spiritual predecessor Jugdral.
So Jugdral on its face fits what I think some people in fandom are talking about when they bang on about feudalism. It has one of the most defined suzerain/vassal systems in FE, in which vassal states keep their own standing armies and mercenary brigades to wage war on one another as well as enemies of their overall nation/state. In brief:
Kingdom of Grannvale, consisting of six duchies under a King, based on Germany and reminiscent of various stages of the Holy Roman Empire. The duchies keep their own standing armies of knights, each with a specialization, and the capital of Belhalla has its own army whose Captain appears to come from the overall nobility. Ducal armies can be mobilized on behalf of the kingdom. For a protagonist homeland we don’t spend a lot of time here!
Dominion of Agustria, consisting of semi-autonomous regions ruled by “Lords,” again under a High King. Based on France and reminiscent of pre-Renaissance France when the authority of the French Kings was limited and dukes/satellite kings held a great deal of territory and power in Brittany, Burgundy, Normandy, Aquitaine, Anjou, etc. Each Lord has his own army and some contract with mercenary groups. Also they burn witches, which is Thirty Years War as much as its medieval. Sounds pretty damn “feudal” to be honest.
Kingdom of Verdane, an orientalist “barbarian” state with ill-defined structure.
Kingdom of Silesse, theoretically a centralized monarchy with a single army, as the developments we see in-game appear to be a factor of Lewyn’s uncles making power plays and not the status quo. Treasure indicated that its climate makes Silesse a poor agricultural area and the industries are small-scale hunting and fishing and a presumably lucrative fur industry. Doesn’t sound very “feudal” at all.
Kingdom of Isaach, a country of nomadic herders since ancient times, with cities and a centralized monarchy as fairly new developments.
Darna, which is pretty much Jugdral Jerusalem
Miletos, another ill-defined place that is definitely a shopping district-- analogous to Venice? To Damascus? 
Northern Thracia, four kingdoms that don’t have a clear hierarchy though the royal house of Leonster would like to be the High Kings. Inspired by Italy and a very interesting place in terms of economy; it’s one of the two breadbaskets of Jugdral along with Agustria, so agriculture and animal husbandry are a major factor. In addition, the Treasure artbook cites shipping, fishing, pottery-making, and technologically skilled wood-working. It recalls the Italian city-states of the early Renaissance (Genoese shipbuilding, Florentine and Milanese craftsmen, Venetian glass) but also the post-feudal mercantile societies of say, 17th-century Holland and 18th-century England. The fertile river Thracia could be an analogue to the Po, the river whose valley made Northern Italy a verdant paradise. More than any place in Jugdral, Leonster appears to be the cute little “model” state of an enlightened monarchy presiding over a thriving economy with a happy middle class (akin to Altea or Renais). In other words, not feudal.
Kingdom of Thracia, a despotic monarchy. Inspired by Spain and it sounds more like Castile, “the land of stones and saints,” than it does mercantile Aragón. Its main export appears to be its own people, for use in mercenary brigades in Agustria and elsewhere. Mercenary nations often make little sense in FE, especially in games that pretend there’s been peace for 800-1000 years before the current conflict; at least Thracian mercenaries have an obvious place to go and earn their bread. Thracia also is apparently rich in minerals but without the watershed of the River Thracia it’s more like untapped potential than anything they can benefit from at present. Any place not under control of the king’s own army devolves to warlords and anarchy, with individual walled towns and city-states providing sanctuary. Less “feudal” than Dung Ages, really.
TL;DR, even in a place like Jugdral that seems straight-up “feudal” there’s more going on under the surface. Also “feudal” is a vague and poor jumping-off point for discussion, so let’s have discourse on something else now.
31 notes · View notes
randomnameless · 3 years
Text
Tumblr media
Sharena’s understatement of the year
at least until a new!mitri is released
“Galzus lost his kingdom during the war”
Reidric: “Hmph, I am not so foolish as to hire a mercenary of unknown origins. Yes, he is part of the Isaac family. He is the prince of the now demolished Kingdom of Libo. He is in fact the cousin of Prince Shanan of Isaac.”
Reidric: “Do you not know anything? The Kingdom of Libo, Galzus’ country, was invaded and destroyed by Isaac’s forces, led by Shanan’s grandfather. Galzus was put through many hardships since he was a youth because of that. Do you really think he would help Shanan?”
(Rivough = Libo, fanslation is sometimes weird)
Short story : Galzus’s dad, leader of Rivough’s kingdom, attacked Darna, some sort of neutral land, and because we’re not in FE16, attacking a holy place where defenseless people live in condemned by everyone, and is even used as a justification to start a war.
Rivough was located in Isaach - as a result, Isaach’s King Mananan killed the leader of Rivough (FE4) and the land was invaded and destroyed (FE5 from Reidric).
Later in FE4, when we visit Isaach, the Dozels (Granvalle Empire) settled their main forces in Rivough, most likely in the ruins of the ancient “kingdom”.
Now, food for thought, Galzus has major Od crest. Galzus’s mother is Ayra’s and Marricle’s (Shanan’s dad) sister -> Meaning King Mananan killed (if she didn’t die because childbirth in jrpg) his daughter, when he demolished Rivough.
In FE Treasure, Kaga wrote some notes about Isaach and Ayra.
According to him :
Ayra’s home country Isaac was invaded by Grandbell’s large army, and it was on the verge of destuction. Her brother and king of the time Maricle prophesized his own fate of death and hands over his only son (also only child) Shannan to Ayra. He desired Shannan to be protected until the coming reconstruction of Isaac. At the time, any men in the enemy’s royal family, even children, were to be executed. The better case for women would be slavery, and the usual case was to be raped and murdered. Maricle of course did not want his son Shannan, nor his kawaii (in this context it doesn’t suggest anything other than brotherly love) sister, to go through such a thing. He knew that if he said to take care of Shannan, his competetive sister would not be able to say no. As Maricle thought, Ayra had no choice but to take Shannan and escape the battlefield, and her country.
The person who translated this adds that the “executing royal children" isn’t something exclusive to Granvalle, but a common thing in Jugdral.
FE Treasure was released before FE5 - is it odd that Marricle didn’t want his sister Ayra to be, uh, treated like women usually are treated as when they lose a war, but apparently dgaf about the sister who married the Rivough King? If Galzus was supposed to be executed... Best Uncle Marricle couldn’t give a fuck about his nephew, but tried to spare his son and favored sister the same fate? - so Kaga knew what he wrote about the “standard procedure to deal with royals” before writing Galzus and Mareeta’s backstories.
Tl; dr : Galzus “lost” his Kingdom because his grandpa demolished it when he slaughtered his own daughter, and instead of raising his grandson along with Shanan, Galzus was forced to live in exile and to “travel” a lot. Prince, and later, King Marricle didn’t want Ayra to suffer the terrible fate that befell their older sister and nephew, thus had her spirited to Verdane while Isaach lost the war against Granvalle.
Next (or not) : Mareeta being “captured” is a sweet euphemism to say “caught by slave traders”.
10 notes · View notes
deetvar-moved · 6 years
Note
HC that Sleuf is actually Corple in the future and that he is Claud's son, hence why he of all people can speak to Claud's ghost. I mean, time travel is a thing in Fire Emblem so its gotta be plausibls right?
Eh, I prefer the interpretation that Sleuf is Claude’s nephew via Claude’s long lost sister and that Sylvia is really Claude’s cousin according Fire Emblem Treasure’s interpretation. It makes sense that Sleuf would be in someway related to Claude but it just seems very out of place for time travel to be in Jugdral when the concept wouldn’t be introduced til Awakening. 
5 notes · View notes
theofficersacademy · 5 years
Text
Unique Weapons are Here!
Some of you may have noticed that the Rankings Chart not only has a new look, but has a brand new tab on the bottom. The Officers Academy has officially incorporated personal and regalia weapons into our ranking system! We hope that these rules will be a fair way for your characters to have their iconic weapons.
 These rules will apply to all future applications, and any previous muses that have already been granted their personal weapons by the mod team will be allowed to keep said weapon. Some weapons on this list are former class mastery rewards for Mortal Savant, Dark Knight, and Gremory; please check the ranking guide’s class section to find their new rewards. 
An explanation of how unique weapons work is already on the chart, but we also have them here under the cut. If you have any additional questions, please don’t hesitate to message us!
— House Leaders
What are unique weapons?
Unique Weapons are the prf weapons in mainline Fire Emblem that are typically locked to a specific character or are otherwise strongly associated with them. 
Based off of their native Fire Emblem games, not spinoffs. This also applies for Regalia Weapons that can be equipped by anyone in their base games but are exclusive to certain units in FEH.
Based on the original version of character. If it is a weapon that the character only has because they were possessed or otherwise not themselves, it is unobtainable.
Awakening’s use of older game’s regalia weapons is not taken into account.
Fates’ series of [Character]’s Weapon is not taken into account, as they are only named after certain characters, not exclusive to them.
Weapons exclusive to spinoffs such as Warriors and FEH are not taken into account. The only exceptions are characters native to Warriors and Heroes (Rowan, Lianna, Fjorm, Sharena, etc.).
What are the two types of unique weapons?
Unique weapons are divided into two categories: Personal Weapons and Regalia Weapons.
Personal Weapons: Require a rank of [Corresponding Skill] C to acquire.  These weapons start in the character’s inventory or are received early on (making the weapon personal to them), are associated with the character in the story, are exclusive to them, and / or (with some exceptions) are not considered regalia weapons.
Regalia Weapons: Require a rank of [Corresponding Skill] A to acquire. These weapons are holy weapons or national treasures of some kind and are typically received late in the game after much trial and hardship. Typically used exclusively by its rightful wielder or recipient. The powerhouses of weapons are here.
Once you have reached the required rank, message the Masterlist to request your weapon. Unique Weapons do not replace selections from the Abilities Chart; for these characters, they are an additional reward you may claim. 
Check the list for specific characters' weapons and requirements. It will be the second tab on the bottom, labeled “Unique Weapons”.
FAQ
What if multiple people qualify for the same weapon?  (Ex. Marth and Lucina both have Falchion). 
Duplicates are allowed. Muns are granted free reign to develop HCs regarding the presence of duplicates: different timelines, taken from separate points in time, etc. 
Why do Lyn and Roy get Sol Katti / Binding Blade and Eliwood and Hector don’t get Durandal / Armads? 
Sol Katti is given to Lyn by Athos, is exclusive to FE7, and is therefore exclusive to Lyn. Binding Blade only appears in FE6 and is exclusive to Roy. Durandal and Armads, narratively, are weapons given to worthy heroes in their hour of greatest need, and post-FE7 are returned to where they came from. They are not character exclusive in FE6. 
Why do the Order of Heroes siblings have to wait for their weapons while everyone else gets to have theirs immediately? 
When you start in FEH, the siblings are 2* units limited to iron weapons and unlock their exclusive weapons over time. This is the same structure as TOA's system. The others start with their weapons in their inventories when summoned (or, if not summonable, in their inventories on Lunatic).
What about the Ganglari sword for Corrin? 
It's basically a Devil Sword, and is taken from them in Chapter 5. 
Only applicable to Jugdral cast: What if parentage renders a child's claim to a weapon obsolete? (Ex. Arthur mun HCs Lewyn as his dad, gets to Reason A and claims Forseti. Then a Lewyn joins and doesn't want Arthur as his kid.) 
Jugdral inheritance makes the mods' heads hurt. In accordance with TOA rules, the kid would be disinherited of their holy weapon in this case. In compensation, we're allowing them to take an additional choice from the Ability Chart, provided they have the required rank. 
I don’t know if this weapon belongs in that category. / Where is my muse’s prf weapon? 
If you have any questions or concerns about how we assigned specific prf weapons, please direct them to the mod team.
0 notes
markoftheasphodel · 7 years
Photo
Tumblr media
FE4 Gen2 fixed character heights, part 1. I assume the marks on the wall to be 10-cm demarcations. Seliph is no mighty tree but he's still taller than Leif and Julia is bitty.
89 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen1 Part 1 with Grainne and babby Ares.
76 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen2 fixed characters, part 2. Same marks on the wall. Hannibal towers over the rest of the playable cast and Arvis, Travant, and even Arion stand out as being quite tall. Julius OTOH is... not.
65 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen1 Part 2. With kiddo Shannan & his dad. Note that Ethlyn + kiddo Finn are the same height as Azel on the previous shot.
43 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen1 Finale, complete with Angelic Knights! Note both Jungby Twins despite being at opposite ends of the page are indeed the same height. Also, Chulainn appears to edge out Arden as the tallest dude in Gen1 overall.
31 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen 1 Part 3 with Queen Rahna and a not-that-tiny Deirdre.
30 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen2 eugenics babies Part 1. Diarmuid and Lester are tall boys with tiny sisters. Arthur is not tall.
28 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen2 eugenics babies Part 2 aka Silvia Kids are tiny.
25 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Note the Treasure only promises to support the player's imagination, not to actually answer riddles :)
20 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
Gen2 subkiddies aka Tristan is the Big Man and also Protect Smol Deimne.
22 notes · View notes
markoftheasphodel · 7 years
Photo
Tumblr media
My crap scan of Altena's Treasure profile as requested.
4 notes · View notes
markoftheasphodel · 7 years
Text
Alright, so now y’all can see with your own eyes how tall everybody’s supposed to be in FE4. If anyone wants me to snap pics of character profiles so someone can translate ‘em I can do that too.
4 notes · View notes