No Follow 「game」 :: File #000001 Updates!
Some Sort of Greeting to the World (A Beginning)
🔶 Some new stuff was added to File #000001! You can also now enjoy the game in Text Only Mode -- it's got night and day color schemes, and works on small devices, too.
🔶 File Synopsis :: You decide this looks like a good enough place to start. In this file, Seo plays pest exterminator, while you watch some sad dude get yelled at. Quite the introduction -- welcome to the world!
🔶 No Follow is a browser game about the internet of yore & w/e else.
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I've spent the last three days trying to optimize a multithreaded program to get it running faster than the single threaded version that took me like an hour to write. As a last ditch effort I did some cursory searching on the web and confirmed my suspicions that there is literally no advantage to multithread this use case because the computing overhead of managing the state would literally always outpace the advantage of actually having more than one thread do it. 👍 cool great, I love university, I'm learning real world skills 👍
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what started with me wondering what pokémon the boys would have turned into this unnecessarily elaborate piece
jeremy was supposed to have a lycanroc and ray was supposed to have a slugma, but the mod the pokémon models are from (serp pokédrock) had pieces in those models in particular that didn’t work for java, and i didn’t want to remake them from scratch myself lol
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You're quite the epic one
I just found this program that converts MTG cards into D&D monster stat blocks and at first I was like "how would that even work?" And I figured that it probably looked at power/toughness, cost, color, types, and keyword abilities to set some basic stats and powers, but still, how do you give a monster attacks based on a magic card? Probably just generic attacks based off its power that the user is supposed to rewrite into something fitting. Looking at the examples they give, there's no way it could possibly generate abilities like that. These are obviously edited afterward to add cool fitting and flavorful abilities. So I plugged in Skeleton Archer and
So I downloaded it and plugged in Skeleton Archer and there's some stuff like its language being "Can't speak but understands the language it knew in life", which is naturally from it being a skeleton, and a longbow attack, obviously from being an archer, but then
That's... definitely not a regular archer ability. It's fitting of a black skeleton archer, and you can draw a connection to its damage ability, but how could the program possibly do that? I plugged in Apprentice Sharpshooter and, naturally, it didn't have that ability, but what it did have was
That's DEFINITELY a reference to it putting +1/+1 counters on itself. How much of a card's text does this thing read?! I looked around the page, searching for details on how exactly this thing works. Is it AI or something!? The only thing I found was the patch notes and
It's not AI. It's all painstakingly handwritten, looking for specific common strings of text and mapping them to custom abilities. Combining the abilities with colors and types to make even more detailed abilities like Cursed Arrow. This program is a work of art.
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So right now I'm crying because I have to empty a bucket and to add water to the bucket but I don't know how much water is leaving and how much water I must add and it doesn't make any sense and why, why do I have to rewrite the same function 3 time in a row and how tf do I know those values since I don't have my pipe right now !!!!!
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Open Source Java Image Processing APIs for Image Files Creation, Editing & Conversion
In the dynamic landscape of software development, the demand for efficient image processing capabilities has surged dramatically. Whether it’s for enhancing user experience, enabling advanced computer vision features, or analyzing visual data, the need for powerful image processing tools is paramount. Open Source Java Image Processing APIs have emerged as a game-changer in this domain, offering developers a versatile toolkit to create cutting-edge applications with ease. These libraries are feature-rich, allowing developers to create, read, edit, manipulate, convert, analyze, and transform images like BMP, GIF, JPEG, JPEG2000, PSD, TIFF, WEBP, PNG, WMF, EMF, SVG and more, in ways that suit specific project needs. From simple image resizing to complex object detection and filtering, Java APIs provide the flexibility and power to build robust image-centric applications. The libraries fully supports more complex operations and provide advanced algorithms for operations image filtering, object detection, and even machine learning integration. Developers can build apps that not only modify images but also analyze them for specific features, such as facial recognition or object tracking.
Moreover, Open Source Java Image Processing APIs come with extensive documentation and community support, making it easier for developers to learn and integrate these tools into their projects. Furthermore, Open Source Java Image Processing APIs are highly customizable, allowing developers to tailor the functionality to suit their specific requirements. These libraries are open-source, meaning there are no licensing fees, making them ideal for startups and independent developers. Overall, these APIs provide an invaluable set of tools for developers aiming to build image-centric applications.
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Ways to Open a File in Java
Let us see an example on how to open a file in Java:
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