#jane austen rpg
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saltwatergremlin · 1 year ago
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🌠?
🌠 A game with a mechanic I love.
Thanks for the ask! I'm going to use my all-time most-played* game Good Society as my answer! I probably keep going back to play it because of the Collaboration Phase and Resolve Tokens.
The Collaboration Phase is the first thing that happens in play and I just really like how it sets the stage for the game and also for the collaborative environment of the game. It makes the table talk about the kind of tone for the game, aspects of the setting, things we want to see and don't want to see. It's really flexible and can be modified for various hacks and it's just a way of getting on the same page before creating a story (and it's checked in on during the game).
Resolve Tokens are the way to get things done in GS. Good Society is dice-less and is very much a game where talking out of character about what we want to happen, what we want to see, is a good thing. Resolve tokens are a way of saying like "hey, I think it'd be cool if this thing happened to your character, what do you think?" and they open up a conversation where a person can accept, modify the thing, or say "I'm not really interested in that story right now." I've used resolve tokens to eavesdrop on juicy conversations, win duels, fail at assassination attempts, impress the claimant to the throne with my fierce loyalty... they can do so many things, and it's cool to have some representation of the narrative power players have to affect the story (because you can also give tokens to other people when something that you're doing might impact their character negatively).
Anyway, in short, Good Society fantastic, love to collaborate on stories.
*(I haven't been keeping count this year, but I'm guessing it's up there)
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delcarmenart · 6 months ago
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do you enjoy good society rpg? have you played season society? check out this one-shot i created with my friends called You Must Leave This Party Engaged! just like the title suggests, you must get engaged at the last party of the season or face the disapproving gaze of Good Society!
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alexmooreillustration · 2 years ago
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artwork for the dungeons and daddies mini-series SONS AND SONSABILITY. if you’re not supporting this most excellent podcast via patreon, this regency-dating miniseries is available via the online store. this gets a HUGE recommendation from me- i guarantee you will NOT see where this game ends up going and Beth May’s Elizabeth Mothman is a MARVEL. 
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shardofroses · 7 months ago
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Ouverture du discord
Si vous voulez discuter un peu avec nous venez nous rendre visite sur le discord du projet par ici : https://discord.gg/2PPAnp4Kc4 N'oubliez pas les réservations d'avatars sont possibles donc envoyez nous un petit message !
Nous continuons notre travail sur le forum de notre côté et cela avance trèèèèès bien !
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halfmoondeer · 1 year ago
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TTRPG System Moodboard -
🌷💌👒 Good Society ☕🧤🦢
by Storybrewers
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tendernessoftheheartrp · 5 months ago
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Tenderness of the Heart A Regency Era Forum - Established in 2017
Welcome to the 1816 Season!
The Spring of 1816 has arrived, and with the new-found peace falling over Europe after the tumultuous Battle of Waterloo and the subsequent Treaty of Vienna, Britain is welcoming home her courageous soldiers and sailors in time for the new Season to begin.
With Bonaparte exiled to St. Helena for the rest of his natural life, there is cause for celebration after nearly 23 years of ongoing warfare. The borders are open once more, allowing for international travel, and accordingly, the salons and ballrooms of London stand wide open for a whirlwind of gaiety and social events, starting with the Debutantes’ Presentation to the Queen.
Choose your finest attire to make the best impression, and leave a string of hearts yearning in your wake - love is in the air, and the competition among debutantes to be named the Season’s Incomparable has begun. Who will it be?
"There is no charm equal to tenderness of heart." - Jane Austen, Emma
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questioningdragons · 1 year ago
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Hello! I saw your tags on a recent post about wanting a Jane Austen TTRPG! I don't enjoy most TTRPGs, but I have LOVED playing Good Society by Storybrewers, which is built from the ground up precisely for roleplaying Regency social hijinks and shenanigans. The art is also just gorgeous!
Oh, I remember seeing that one! I don't think it was out yet when I first saw it.
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podcastingpineapple · 2 years ago
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Last week I played Jane Austen rpg and wanted to be a slimiest, most faithless rich boy imaginable. He did not give a fick about his fiancee and only wanted to court another woman! He fucked around and scheemed and somehow (and I quote the gm here) he managed to get the biggest slice of the cake.
And to balance it out, I played the sweetest Kermit-sounding babyboy of a man as an npc. He fell in love with another npc and he wrote her a beautiful letter about flowers (her name was Melissa so I just quickly looked up some facts and gardening tips on how to grow melissas and it was very sweet).
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prokopetz · 9 months ago
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So, you've mentioned before that TTRPGs always have an expected "mode of play", that is, the basic concept from which the gameplay loop is derived. I admit I have little experience with this kind of thing, but I'm having trouble wrapping my head around the mode of play of Lasers and Feelings. Like, what's the unifying thread between Lasers and Feelings, Radical Catgirl Anarchy, and Lily is Girls With The Ability? Or between L&F and something like Speeding Bullets, for that matter? Is it just that they're all rules-light shitposts? Or is it based on, like, the tension between the two different ends of a dichotomy?
One-page games can be tricky in this respect because they just don't have the bandwidth to explicitly state many of their assumptions. They necessarily depend on the players (and the GM, if present) bringing the "correct" set of assumptions to the table regarding how the game ought to be played.
Still, there's enough there to draw certain conclusions. For example, in a typical Lasers & Feelings hack, rolling the dice gives a pass-or-fail outcome (with optional complication) for a discrete physical, mental, or social task. This frames a session of play as a sort of narrative obstacle course: the story consists of overcoming a series of well-defined obstacles in order to arrive at a particular goal. That might seem like a fairly banal observation, because that's how a lot of tabletop RPGs frame a session of play, but we need to make that explicit to contextualise the next step.
That next stop, of course, being the approaches.
One of the baseline assumptions of any tabletop RPG is that you're going to use it to tell the kinds of stories about which the rules have something to say – indeed, a tabletop RPG has to assume this, because if you're not telling the kind of story about which the rules have something to say, you're not playing the game!
To that end, a Lasers & Feelings hack is usually going to give you a pair of approaches to roll against, each consisting of a set of ways of conceptualising the obstacle in front of you. I'm not using the term "conceptualising" just to be fancy here; in Lasers & Feelings, the GM (if present) describes the obstacles, but it's on the player, not the GM, to decide "this is the kind of obstacle which can be overcome with [insert approach]", and nobody gets to tell them they're wrong.
Thus, a Lasers & Feelings hack assumes that the story of your game is going to consist of a series of obstacles (see above) which can usefully be conceptualised using at least one of the game's two approaches. A game where your approaches are "the power of friendship" and "the power of unimaginable violence", for example, probably isn't one that you'd want to use to play out a scenario inspired by Jane Austen's Pride and Prejudice, because those approaches aren't useful ways of conceptualising the kinds of obstacles such a story is likely to present – and if you used it anyway, the story would rapidly stop being a Pride and Prejudice pastiche.
All that in mind, it might be more accurate to state that Lasers & Feelings as a framework presents meta-expectations; the framework provides a set of mechanisms for a particular hack's chosen approaches to direct play, but you have to look at what that hack's chosen approaches actually are to pin down what that direction is.
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macguffinandco · 1 year ago
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Hi - we're on Tumblr now!
I'm sorry, who are you?
We're @sashasienna​ and @jonnywaistcoat​, and we make tabletop RPGs as MacGuffin & Co.!
Tabletop what-nows?
Immersive storytelling games where you and your friends can dive into weird worlds, play fascinating characters and have harrowing adventures!
What, like Dungeons & Dragons?
*sigh* Yeah. Like Dungeons & Dragons
Ok, so what have you made?
Well, we've got a collection of system neutral micro-settings called Odd Jobs - it's eleven small and fascinating worlds to play games in, each with a campaign you can play through in a month. They're not designed for any particular system, so you can play them with whatever game you like!
Oh, and it won the 2022 UK Games Expo award for Best Adventure and was nominated for Ennie Product of the Year. Just sayin'.
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We've just released a tarot-themed magical river game called Upriver, Downriver with our dear friend Ella Watts, in which you play the crew of a ship sailing the Great River, either travelling upriver to the mythical Source with it's magic and revelation; or downriver towards the unending Sea with it's freedom and horizon.
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We have KER-SPLAT! - a high-chaos, full nonsense cartoon RPG we wrote with Ross Barlow, where the players can't die and the GM can't stop them in a hilarious cascade of silly jokes. Also, not to brag, but this is the funniest RPG rulebook you'll ever read.
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We also have smaller games, such as Zero Void - a no-prep one-shot zine game, where you play a bunch of desperate space criminals trying to escape a space station before the law arrives.
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Is there any way to keep up with what you do?
Well, following our Tumblr is a great start. We also have a monthly mailing list you can sign up to from our website that will keep you updated on what we do.
We also have a Patreon.
What was that? You're mumbling!
Yeah, like all creators trying to eke out a living, we have a Patreon. If you sign up you get behind -the-scenes updates, small or prototype games, RPG resources, new micro-settings and our monthly TTRPG Gamesmasterclass, where we use our 35(!) combined years of GMing experience to help you run the best games ever.
But what if I want to see your faces?
Then I have great news! We stream boardgames and RPGs every Sunday at twitch.tv/macguffinandco! Jonny also streams videogames every Friday at twitch.tv/jonnywaistcoat, and Sasha steams their Jane Austen Bookclub every Monday at twitch.tv/sashasienna
Sounds cool - where can I find out more?
macguffinandcompany.com, baby!
Wait, so why are you on Tumblr?
Because social media is a nightmare hellscape and it's weirdly the chillest one left. We are on other social sites as well - you can follow us on Twitter, Instagram and Facebook - but this is our favourite.
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nerdyrevelries · 8 months ago
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Castles in the Air
I'm extremely excited to announce that the game I've been working on for the past 4 years is coming to Kickstarter! Castles in the Air (CitA) is a tabletop RPG inspired by the novels of Louisa May Alcott and L.M. Montgomery. Players start as children with boundless dreams who will change over the years based on the relationships they form and choices they make. I think it's a really special game, and I'm looking forward to being able to share it with everyone.
For more information or to sign up to be notified when the Kickstarter launches on May 14th, please check out the game's page on the Storybrewers Roleplaying website. If that name sounds familiar, Storybrewers is the company that created Good Society: A Jane Austen RPG. I feel very honored that they reached out to me about publishing Castles in the Air. While Castles in the Air is a standalone game, its mechanics are inspired by Good Society, and if you like Good Society, I think you'll like CitA too as it allows you to tell similarly compelling stories.
I will be creating some blog posts talking about the literary inspirations for different parts of the game in the weeks leading up to the Kickstarter and during its run. I will be using this as a master post to keep track of all of them, so make sure to check back here or follow my blog if you are interested.
Blog Posts
Meg March: The Nurturer
Jo March: The Pragmatist
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aaronsrpgs · 1 year ago
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"Ancient World Fantasy" Reading List
(A little context to start. If you just want book recs, scroll on down to the first image.)
As I��ve been getting into RuneQuest (Wikipedia link), one striking component of the culture and community surrounding the game is that they’re very into the lore of its fictional world, Glorantha. I’m saying this as a comparison to a game like D&D, where the game is spread across tons of settings with no real sense of obligation to keep things in line with earlier editions.
Glorantha’s canon and worldbuilding has been going on since it was published in 1978 without, as far as I can tell, any big reboots. Which means that, unlike D&D, where people are bringing in all kinds of influences and doing direct adaptions of Jane Austen books and whatever, the RuneQuest game remains pretty tightly tied to the original setting. (There have been some exceptions. But not many!)
But since I run games for people who have ADHD or aren’t interested in studying up, I’ve been looking at all kinds of inspiration to drop into the game. Here are 20 novels that are roughly “ancient world” or “Bronze Age” like RuneQuest and deal with people interacting with strange gods, tight communities, and a world without fast overland travel or transferal of information.
I’m presenting them alphabetically by author’s last name.
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The Brazen Gambit, Cinnabar Shadows, The Rise and Fall of a Dragon King by Lynn Abbey
I'm sorry for starting this post off with licensed RPG novels, but these are good! And I don't mean "good for licensed RPG novels." I've read tons of them, and most are so bad! But these are actually fun. Good character development in a sword-and-sorcery world. It's also an ecological apocalypse world, with godlike beings oppressing common folks, leading to a lack of technological advancement and knowledge of the past.
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The Long Ships by Frans G. Bentsson
Written in the 1940s as a series of novellas, these stories take you on a tour of the Viking-era world, from Europe to the Middle East and beyond. Like a bunch of books on this list, this places them post-Bronze Age, so they're not officially "ancient world." But it gives a big spread of cultures, from the more clan-based Vikings to the bustling metropolises of Turkey. And it doesn't place any of them on any kind of linear advancement scale or whatever other gross way people "rate" cultures.
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Tales of Nevèrÿon and Neveryóna by Samuel R. Delany
The master of weird sci-fi and gay historical novels, Chip Delany also wrote a fantasy epic. And it rules! Set on pre-historical(ish) Earth, these books describe the stories that maybe inform the myths we tell today? Dragons and slave revolts! A sort of "What if Game of Thrones was good?" series. Lots of good stuff about how people learn and how understanding expands.
I'm not listing the third book only because it's also a historical look at New York during the AIDS epidemic. It's an amazing book! But it strays from the "ancient world" aesthetic.
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Baudolino by Umberto Eco
Another novel expressly set after the Bronze Age (this one starts in the 12th century). BUT it's about Medieval people's interaction with the knowledge they inherited from the past, specifically the myth of Prester John and the works of Herodotus.
I think I keep putting books like this on the list because roleplaying in a fantastical ancient world is not too far off from how Medieval people might have worshipped and referenced works from ancient Rome and non-European places.
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Black Leopard, Red Wolf and Moon Witch, Spider King by Marlon James
One of our best living writers! These are fantasy novels expressly set in a fantastical version of ancient/Medieval Africa. The books explore the same events from multiple points of view and are full of cool magic, awesome spirit combat, and a vast number of places and cultures that actively deconstructs most games's portrayal of fantasy Africa as a homogeneous place.
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The Wake by Paul Kingsnorth
I think Kingsnorth has been outted as a sort of eco-fascist? I totally believe it, so feel free to skip this one. It's a historical novel set in England in 1066, as the Normans invade from France. It's written in a faux Middle English language and focuses on the lower classes and how they try to resist the invasion. A good reminder that "Medieval culture" (and especially the Renaissance as a time that "culture advanced") is often based on certain classes of society, such as rich people and/or men.
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Iceland's Bell by Halldór Laxness
Speaking of how class intersects with technological advancement, this book is set in the 18th century, but it focuses on Iceland at a time when it was ruled by Denmark, and the lower classes there were under an enforced poverty. It's a book about how a rich Icelander was trying to recover the stories of his people in order to create a sense of national identity and resistance. But it's also a story about how a destitute man acts like a total weirdo when he's not allowed to fish in his own waters and is cut off from understanding his place in history.
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The Raven Tower by Anne Leckie
A big part of RuneQuest is people interacting with and enacting their gods. That's what this book is about! And it's about the strange vertigo that comes to people when they try to interact with the impossible timelines that gods exist on. Very good stuff.
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Night's Master and Death's Master by Tanith Lee
Ostensibly set on Earth back when it was flat and demons roamed the world, which is basically RuneQuest. Sort of like a series of hornier, gay bibles? With lots of gender fuckery, fun sex, and cool monsters.
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Circe by Madeline Miller
The story of the witch from The Odyssey, told from her point of view. Beautiful prose, tragic and beautiful characters, and a great share of mythical strangeness. Perfect if you want to learn how to run NPCs that are adversaries without being shallowly evil.
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Ronia, the Robber's Daughter by Astrid Lindgren
Semi-Medieval again, but low class and vague enough that it could exist throughout ancient history. The daughter of a robber grows up in a tower full of robbers and generally has a wonderful time. Lots of weird monsters live in the woods, and there's a great starcrossed romance with someone from a rival robber gang. Perfect inspiration if you're running some cattle-raiding runs in RuneQuest; this is how to make robbers fun and sympathetic.
Read the book, watch the 1984 Swedish movie (which includes a great comedic scene of full-frontal dudity), and then watch the Studio Ghibli series.
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A Stranger in Olondria and The Winged Histories by Sofia Samatar
Set in a world of pepper farmers and religious fanatics who worship a mysterious inscribed stone, these books do a great job of showing how people might interact with religion, rival cults, and mystery rites. It also portrays literacy and learning to read in places where it's gated behind social gatekeeping. And once again, the prose is beautiful.
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The Palm-Wine Drinkard by Amos Tutuola
The first African novel published in English outside of Africa, The Palm-Wine Drinkard is a funny, hallucinogenic story about getting drunk, stumbling through weird landscapes, and encountering fantastical spirits and people.
Tutuola also wrote My Life in the Bush of Ghosts, the inspiration for the famous(?) David Byrne/Brian Eno album. I haven't read it yet, but I'm keeping an eye out!
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The Green Pearl by Jack Vance
This is a sequel to Lyonesse, which I haven't read because I love staring in the middle of things. Set around a mythical British Isles when Atlantis was still above the sea and part of the group of islands. Some great wizard shit, warring clans, romance, and a wizard whose name is fucking Shimrod (in case you need more convincing).
Those are my 20 novel recommendations! I'm gonna come back to add some nonfiction, comics, and myth resources for running games in fantastical ancient worlds. You can read SpeedRune, my ancient fantasy game, here.
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neonghostcat · 10 months ago
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Brain Overflow
You know how in my last 'state of the author' post I said I could feel the urge to write coming back?
Oh, it has.
It's terribly inconvenient too. I'm going to tell you a little about some of the things I've been thinking of and then whine/wibble a tiny bit if you click through to behind the cut. (You don't have to read the last bit!)
I've written down three different SVSSS (LiuShen) ideas in the last couple of weeks, added a few thoughts to older ideas, made a mental note of possible Cultivate extras, and just refused to write down others so as not to encourage rampant plot bunny breeding.
But let me tell you about a few of them because I'm hoping it reduces the urge to work on them better than just typing up notes.
The Lady Blackbird fusion Not sure what Lady Blackbird is? Well, it's a free tabletop rpg that you can download here. But the TL;DR is, "Sort of like steampunk Star Wars: A New Hope + Firefly + potential Jane Austen novel, if you want." I'll just C&P the pitch here: Lady Blackbird is an Imperial noble fleeing from an arranged marriage to be with her secret lover, the pirate king Uriah Flint. To reunite with him, she has hired a notorious smuggler and the crew of his skyship, The Owl. However, The Owl has been captured by an Imperial cruiser. How will Lady Blackbird and the others escape? What dangers lie in their path on the way to the pirate king’s lair? Can you see where this is going? (Actually, probably not your first thought, no.) We start with Shen Yuan transmigrated in a xianxia-by-way-of-steampunk gown, sitting in a jail cell with several men, a teenage boy, and a veiled teenage girl. System helpfully informs him that he is now "Lady" Blackbird, on the run to end up in the arms of Pirate King Mobei-Jun. His cell-mates are, as follows: Smuggler Captain Liu Qingge, Lady Blackbird's personal bodyguard Liu Mingyan who suggested her brother when LB said she wanted to escape, the ship's mechanic Shang Qinghua, the ship's doctor Mu Qingfang (or they pick him up later, I haven't decided), and "a goblin named BingBing". While SY is busy freaking out that System can't fool him - that's the Protagonist, Luo Binghe!!! wtf!!! System says "later, loser" and more-or-less abandons him (though still employing an OOC ban). So now you can probably see where this is going, lol. It involves at least a brief period where SY has to crossdress and pretend to be one of Binghe's future wives - a fiancée/wife of Mobei-Jun as Liu Qingge gets very conflicted feelings about his troublesome passenger. Featuring lots of Cumplane friendship, sassy MQF (as a treat), teenage smirking (likely aided and abetted by the adults), and space whales (naturally). I have not yet fully decided if the story Shen Yuan read was PIDW and now he has to figure out how the infiltration of "space with gears on it" into his xianxia has fucked up what he and Airplane know, or if the story was something like "Proud Immortal Starlit Way" and it was always like that. (Thoughts?) ---
The "SY Bodysnatches MQF" idea What it says on the tin... SY accidentally ends up in MQF's body instead of SQQ's. Only MQF isn't gone - he remains. This occurs directly before the Demonic Invasion and double qi deviation part of the plot and they rush back to the sect to deal with that. Then things get messy while they conspire to get SY his own body. Featuring: An extremely confused Liu Qingge, eventual Shenbros, and aro-ace MQF being very bemused at all times. ---
The "LQG Gets De-Aged/Age-Regressed" idea As you can guess: LQG gets age-regressed. This happens in Lingxi Caves instead of his death-by-deviation. He latches onto SY-SQQ and SY-SQQ is helpless to do anything but take the cute kid in. Featuring: BingLiu friendship, possibly Bing-other disciples friendship, but mostly establishing bro-code that makes Binghe switch his infatuation with SY-SQQ into family feelings as soon as LQG regains his adult body and it becomes clear that LiuShen is happening. ----
This is along with: Joint Custody (LiuShen), my SJ-SQQ second-chance redemption fic (LiuShen and LiuJiu, but different LQGs), a peak lords ascension fic using Cultivate's backstory (LiuJiu), a LiuShen timeloop fic, and at least another half a dozen fic ideas sitting in the hopper that aren't nearly as developed/that I am not burning to write yet.
I'd love to know which ideas you guys are most interested in. ;) Joint Custody is still next regardless and I'll probably not be working on either of the LiuJiu fics in the near future because they are definitely 100k+ territory and I'm still not ready for that. But knowing people are hype for something keeps me hype. ;3
I'll probably be in this fandom awhile, y'all. Please send help.
Sadly, I can't work on any of them yet, because I have over 2,600 messages in my inbox waiting for me to respond to. (This is not a humble brag - this is thousand-yard-stare territory. It was somewhere over 3000 for awhile until I started making a list of people who generally only left emojis or thanks and let them know that I was going to just thank them for all of them in one email so they didn't peppered by replies in kind.)
Not that I'm complaining about them, because I missed replying to comments so much (it's genuinely one of my favorite parts about writing fanfic), but it's still a lot and even if I could manage 100 replies a day (which for mental health reasons, I really can't), it's going to take awhile.
RIP.
More importantly - I hope you are well! 🌼
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keplercryptids · 8 months ago
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for my new ttrpg campaign, Choir (scifi, multi-system, set in a homebrewed universe based on the machineries of empire books' setting), we've been playing a bunch of worldbuilding games in preparation, including one- or two-shots for each PC to play out specific moments from their backstories. (for more general campaign info, see this post!)
anyway, i thought i'd write up brief summaries as to how these backstory games have gone, because they've been a blast and i highly recommend doing this for a campaign that'll involve deep character exploration.
1. Love Triangle in a Death Cult Regency
PC: Idona Noci (they/he)
TTRPG: Good Society, "a collaborative regency rpg that seeks to capture the heart, and the countenance, of Jane Austen’s work."
Backstory situation: How teenage Noci chose duty over love.
Present-campaign Noci is a trained torturer and professional indoctrinator, but they were just a teen once who had to choose between an arranged marriage or a continued relationship with a lower-class boyfriend. We played out one week set 25 years pre-campaign to show how Noci chose marriage and responsibility over love. The setting was a space station that floods with time-keeping tides, set during a week-long celebration of the faction's revered saints. Good Society was such a fun vehicle to play out the intricacies of a death cult space society, and the two-shot was honestly so moving???? i have not stopped thinking about it???? A++++.
2. Chase Through Space
PC: Moment's Pallor (she/zie)
TTRPG: HOUNDs, "a dice-stacking roleplaying game about the bond between a mech pilot and their robot companion."
Backstory situation: How Pallor was caught trying to run away with a stolen, sentient spaceship.
Present-day Pallor is a coder, a scientist, has already been executed once, and doesn't understand why it didn't stick. We changed HOUNDs to be about a computer coder/hacker and a sentient space-moth that had been harnessed and augmented into a ship. Five years prior to the campaign, Pallor connected to said moth, realized that it was sentient, liberated it and tried to escape the empire. Zie was caught and executed for this, then brought back to life under mysterious experimental means. HOUNDs was so much fun and did a great job ramping up the tension of the chase and allowing touching, calm moments too. (We play online, and used Tabletop Simulator on steam for the dice-stacking, which worked very well!) I love this mothgirl and i can't wait until zie can be with hir moth again wahhhh.
3. Divorce Negotiations
PC: Attra Rose (she/her)
TTRPG System: A Long Night in the Mech Bay, "A TTRPG about Relationships Reforged in Conflict."
Backstory situation: Rose and her wife (an NPC) negotiate a divorce while reminiscing about their relationship.
One year before the campaign starts, Rose got divorced (but they will be on the same crew once the campaign starts, oops). We used an albeit incredibly hacked version of LNitMB to play out the seven years of Rose and Han's relationship, from meeting up until and through the divorce negotiations. This was mostly accomplished by completely rewriting all the questions so that they were specific to this couple, and reversing which kinds of questions were asked first, so that it started with happy memories before we entered The Agonies. We also added NPC opportunities and setting description stuff so that the other two players could contribute, but the basic framework was still really useful for this kind of exploration, and I love the idea of starting a brand-new campaign with scar tokens lollllll. anyway i am unwell and having a GREAT time.
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thladyeliza · 2 months ago
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livros que eu li (ou não) e gostaria muito de usar em plots.
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( avisos )
trouxe esse compilado de ideias para movimentar a tag e talvez encontrar parceiros de jogo;
nenhum dos plots aqui é original, pois como disse no título, são baseados em livros já existentes, então tenham bom senso: não se apropriem e dêem os devidos créditos aos autores;
caso queiram interpretar algum dos plots abaixo comigo, minha dm está aberta! também podem curtir esse post para que eu lhes chame;
também estão livres para usá-los com outros parceiros, obviamente.
por fim, a thread será constantemente atualizada, e caso queiram, fiquem á vontade para sugerir novos livros.
( plots )
౨ৎ quadrilogia rastro de sangue, por kerri maniscalco : uma série que narra maravilhosamente vários mistérios ocorridos na era vitoriana e protagonizada por uma jovem da alta sociedade estudante de ciências forenses, repleto de intrigas, romance e muitas autópsias.
adoraria plotar um 1x1 de romance baseado no primeiro livro e, caso dê certo seguir os livros da série, tenho até mesmo uma pasta no pinterest pronta sobre uma possível personagem.
caso queira conferir, já tenho um plot publicado com essa mesma idéia aqui.
౨ৎ livro academia dos casos arquivados, por jennifer lynn barnes : u livro que entrou recentemente para a minha wishlist e me inspirou a escrever esse post, basicamente acompanha um grupo de jovens com habilidades úteis para investigações que trabalha para o fbi decifrando casos arquivados, em certo momento, surge um novo caso de seria killer que passa a ser investigado por esses jovens.
esse plot daria um 5x5 incrível, e mesmo que eu ainda não tenha lido os naturais, daria de tudo para formar um pequeno grupo e experimentar essa narrativa.
౨ৎ livro quarta asa, por rebecca yarros : outro que infelizmente ainda está somente na minha wishlist, mas que sigo ansiosa para adquirir. uma história ambientada em uma academia fantástica que treina futuros cavaleiros de dragões por si só já chamaria a atenção, misturando um pouco de competição e um romance, a cereja do bolo está posta.
aqui poderiamos usá-lo tanto em 1x1 quanto em n×n, de qualquer forma, seria interessante misturar um pouco o universo de got, também.
౨ৎ livro uma alma pela metade, por olivia atwater : admito que, apesar de estar na minha wishlist, não me interesso tanto por esse enredo. contudo, o universo é muito criativo e interessante: imagine seres feericos com todo tipo de magia vivendo como os personagens de jane austen, bridgerton e outras obras da regência. interessante é pouco, para ser justa.
seria melhor usar um plot novo ou reutilizar orgulho e preconceito ou bridgerton dentro desse universo, no segundo caso poderia ser até mesmo um n×n.
౨ৎ série as crônicas lunares, por marissa meyer : outro recém-chegado à minha wishlist, e confesso que tive certo preconceito com a ideia central dos livros. como uma boa amante de rpg com plots de contos de fadas, eu simplesmente amaria interpretar um conto repaginado em um universo sci-fi e futurista, com ciborgues, naves e alta tecnologia.
este daria certo tanto como 1x1 quanto nxn, eu o adoraria em qualquer formato!
fim.
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dungeonofthedragon · 7 months ago
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Your Favourite Book: the Game
Sometimes a good book leaves us with a hankering to spend more time in that world. Fanfiction only goes so far- here are ten titles that allow you to adventure with friends in the world of your favourite book!
Angel Mage by Garth Nix
This one doesn't have its own dedicated system, but the author himself ran a game in this world using the $6 rpg Flashing Blades! Given the book was inspired by The Three Musketeers, this makes perfect sense- although you'd need to modify the game a bit to include angel summoning.
Discworld Roleplaying Game by Phil Masters, Terry Pratchett and Steve Jackson Games
Cost: $20.00
I can imagine an entire campaign revolving around the Unseen University, or a one-shot about the antics of the Watch. This game runs on the popular GURPS system which, like many other games, uses only six-sided dice. You've probably got a bunch of those lying around at home already!
Dresden Files Accelerated by Evil Hat
Cost: $17.50
This game uses the lightweight Fate: Accelerated system, making it very easy to learn. Character creation is incredibly flexible- if you can think of a character or archetype within this setting, you can play it in this game.
Good Society: a Jane Austen rpg by Storybrewers Roleplaying
Cost: $23
Regency roleplaying at its finest. Long, longing glances, heartfelt letters and scandal! Also a good choice for fans of the Bridgerton series.
Rivers of London: The Roleplaying Game by Chaosium
Cost: $29.99
This game is pricier than some on this list, but at 400 pages it's well worth the cost. With just the one rulebook, and several free adventures (including at least one solo adventure!), after that initial investment it's very easy to get in there and get sleuthing.
The game uses the Basic Role-Playing system. If you're familiar with Call of Cthulhu or RuneQuest, you're well on your way to learning the rules!
Stormlight Archive RPG by Brotherwise Games
This game hasn't been released yet, but you can sign up here for a chance to be involved in beta testing!
The Kyme Summit by Malcolm Harbrow
Cost: $5
Change the particulars and you have yourself a perfect little Dune LARP you can complete in a single evening.
The Warren by Bully Pulpit Games
Cost: $12
Suitable for a single session or a multiple session adventure, this game lets you play out the survival horror that is Watership Down (from which I have never fully recovered.)
The Witcher: Pen and Paper RPG by R. Talsorian Games
Cost: $24.99
Be a witcher, bard, mage, or even a doctor! This game does a pretty good job of evoking the feel of the books (and the Netflix series too), but I've only read a free demo myself.
Thirsty Space Necromancers by Grahame (Understory Games)
Cost: None!
This supplement for Thirsty Sword Lesbians allows for narrative-focused adventures in the universe of The Locked Tomb. There are playbooks for necromancers of each of the nine houses, as well as a cavalier playbook.
If you don't already own the base game, you can pick up Thirsty Sword Lesbians here for $15 or nab a community copy for free!
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