#ive been meaning to go by the nintendo building just because but its like an hour away and theres nothing much else down there.
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rassicas · 7 months ago
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The first Splatoon artbook annoyingly refers to the road above Urchin Underpass as Urchin Underpass itself ("The Urchin Underpass is a major artery that spans the city. Beneath it is a spot where the Inklings come to hang out."; "This is a high-rise parking garage that is about twenty minutes away from Inkopolis on the Urchin Underpass.") Does this also happen in the japanese text?
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Just as I thought, knowing the japanese name, it was a mistranslation! The JP name is Decaline Underpass, with decaline sounding more like the name of a street than just "urchin" "The major artery that connects the city, the Decaline. It's underpass has come to be a place where Inklings hang out."
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the same thing happens on the moray towers page, where its just called the "Decaline" and not the literal (and incorrect) "Decaline Underpass." I also see another mistranslation, where in english it says "20 minutes away from Inkopolis" when moray towers is IN inkopolis. in JP it says 20 minutes from central inkopolis.
an interesting bit about the name "Decaline" while I'm at it. you can get a squid related connection out of the name when thinking that deca=10 and squids have 10 limbs. but the real origins is that urchin underpass is based on an underpass on Kyoto's 十条 Juujou, or 10th street, which is near the Nintendo building!
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(This was mentioned in an old famitsu dev interview that was released only in the magazine...maybe one day ill translate it in full, but here's a summary)
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zaptap · 3 years ago
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ive made a few of these bingo sheets and theyre fun so i decided to make one not just for e3 but also JUST for splatoon 3 (not just for e3 but for like the whole lifetime of the game). also heres my updated list of characters id like to see in smash, ordered generally by which id like more and/or think are the most realistic
since min min got in i took out helix, and since i couldnt decide whether to add in waluigi or madeline i added another row (realistically i dont think any indies are getting in but i threw some in anyway). also i was like “oh yeah maybe theyd put in a gen viii pokemon” so i threw in hatterene since thats one of my favorites.
also as for waluigi (and shovel knight for that matter) i think it would be nice to see an assist trophy get in just to break that rule. also i remember being super surprised he wasnt in brawl (back then i thought he and wario were equally important) and even though that was based on a wrong impression ive still felt like he should be in there ever since
notes about the bingos under the cut
really is about time for those n64 games, especially now that mario is dead so theyre free to release sm64 on it. game boy games would be nice sometime too
would also make sense to include banjo-kazooie in that, nintendos had a good relationship with microsoft lately and the total absence of anything banjo-kazooie on the switch is odd since it’s a dlc character (every other one has a game on switch they can use for cross-marketing, even if joker’s took a while) and i think the best explanation for that would be that theyre holding off for the nso n64 app (this is easiest from a technical standpoint because all they have to do is make a deal to use the roms)
when are they putting octolings in mk8d
xenoblade chronicles x is one of the only wii u games left that they could port (aside from ones that wouldnt make much sense like splatoon and ssb4) so i guess that might as well happen sometime. also monolith soft might be doing something else besides helping with splatoon 3
im not ready for metroid prime 4 (im over halfway through mp2 and therefore the trilogy as a whole) but it’s been a while, they might show it and it could even come out this year
hal apparently recently hinted at a new kirby game or something
the upgraded switch is obviously going to be called the Nintendo Switch ͥ  since they already did the ds lite so theyre clearly naming everything in the family after the ds family, theres absolutely no flaw in this logic. idk if theyre showing it, but unlike 2019 they didnt say they werent showing new hardware (just that they were showing software, which could be taken as denying rumors, but they sometimes specify when certain things arent being shown)
metroid prime trilogy also might come this year. would make sense to release it before mp4 since not everyone is going to buy a wii u to get it (and at this point that doesnt get nintendo any money since they stopped making them)
where is detective pikachu 2. i hope it has the blue pikachu from that first tease they gave us in like 2014 (2013? that was a loooong time ago idk)
they said this was MOSTLY 2021 so i am absolutely getting my hopes up for splatoon 2
the two sinnoh games could likely be there
would be super cool if oddity came to switch. and almost as ironic as megalovania getting into smash
we havent seen the botw sequel for a couple years so we’re kind of due for an update on that
it’s ace attorney’s 20th anniversary this year so maybe theyre doing something. theyre already porting those games though so idk. maybe he’s getting in smash
whats with that watermelon mario render
i held off on watching a playthrough for ndrv3 on the off chance it came to switch and i could play a dangan ronpa game for real for once but it’s now been 4 years and we just passed the 10th anniversary of the series (albeit during a pandemic when i wouldnt expect them to have done anything) so it would be cool to see the series come to switch. i think if it still doesnt after this though i’ll just watch the playthrough, 4 years is long enough. amazed ive avoided spoilers this long, i still know next to nothing about the game
im about done with acnh but im still waiting on those splatoon items. and i ran out of storage in february so i need more of that too
nintendo did stuff for zelda’s 30th anniversary so i doubt theyre forgetting the 35th. maybe wwhd/tphd ports, idk
been a couple years since fire emblem, intelligent systems is probably up to something besides planning yet another paper mario spinoff
miyamoto forgot pikmin 4 in the oven 6 years ago and it got burnt to a crisp and thats why it hasnt come out yet because he had to start over
and splatoon
the inklings scared daft punk into quitting so now that theres no competition in the robot musician scene they should have a daft punk style group
i waited and waited and neither of my top two splatoon stages (flounder and d’alfonsino) came back in splatoon 2 so i hope just because splatoon 3 isnt in inkopolis doesnt mean they still wont return
would be sick as hell if there was a real hide and seek mode instead of just sticking to your own rules in private battles. havent played that since 2015 but it was super fun
show us the effects of the chaos world
i wanted mc craig to have a song in octo expansion and they didnt deliver. heres another chance
splatnet 3 baby
cant wait for nogami to do a funny 3 pose
abxy came back for splatoon 2.... am i gonna be that lucky again...?
salmon run doesnt make sense if youre friends with a smallfry but they could either change the story context (you just fight “evil” salmonids?) or replace it with an equally fun co-op mode
amiibo!!! i think i said this before but they should label them by weapons if these cephalopods dont have genders, would make more sense (the gendered ones had different weapons anyway)
returning characters!!!! would like to see everyone have a role of some kind
maybe #GearForAll wasnt successful in getting the emperor/spy/mecha gear, but perhaps theyll at least consider not making that stuff exclusive this time around
squid girl gear should be back. and they should call it a dress instead of a tunic because its a dress. and theres no gender now anyway
as ive said before... TRIPLIES!! you hold one in each hand and another in your mouth. and you can spin around like the tasmanian devil
remove splatfest tee annoyances: you should have a prompt at the end of a splatfest to pay to scrub your tee (to make sure you get the chunks) also it should be on a neutral brand so you dont end up with an overabundance of ink resistance up (or whatever else)
better online and cloud saves would certainly justify having a second splatoon game on the same console, as much as im loving that it exists
hopefully theres a global testfire again
sooner or later the workers will rise up and kill mr grizz
remember in splatoon 1 where if you had squid beatz (via the amiibo) you could “play” it in the lobby and change the music? then you were stuck listening to only bubble bath in splatoon 2? why did they take that option away they should bring it back
looking at those apartment buildings in the trailer i think it would be cool if you had your own room and could decorate it
an octavio redemption arc would be fun to see. in the manga he stole the zapfish because the octarians had an energy crisis, and in the end they worked out a deal to share the electricity
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ofcowardiceandkings · 3 years ago
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okay @ the anon who asked about 10000 years ago about
The Nerd Document (tm)
tumblr is a garbage site and just ATE my fairly sizeable reply i've had waiting in the wings for a month or so
cool
this is shorter than the original version apologies lol
anyway
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ive actually forgotten the original context for your asking but this is the big fella itself and i've probably had some form of it since i first started playing BotW
i like a fantasy dipped in history but i also like streamlined design. it makes me a nightmare DM for myself, but it makes me appreciate Nintendo's decision to have NO entirely useless NPCs in BotW and keep especially inhabited places concise but fleshed out, as opposed to populating a fully sized city with clone zombie models you cant interact with at all [knowing look]
i believe its a given understanding that in reality while Hyrule was decimated and beyond during the Calamity and years after, it isnt actually as sparse as it looks to be, especially given the would-be functional populations for the other races'. additionally to have people do specialised work they need to be fed by OTHER people. subsistence farmers will of course have their own material culture but people with more time on their hands will use that time to do things other than survive. this also correlates to time = value because someone else has to feed the person giving their time but thats another kettle of fish for bartering with ... then there's the likelihood of demand for whatever work is offered by the non-farming person, and at what LEVEL that demand reaches. unless to a certain degree there's a lot of people who can choose to not make their own bread, there wont be bakers. generally speaking there's probably gonna be more weavers than carpenters and more carpenters than chandlers.
thats demographics baybeeeeee
so what else am i going to use my hoard of coursework adjacent knowledge for if im NOT employed in archaeology at the present other than tip it into a blender with Breath of the Wild lol7
this might sound sexy at first but
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like really
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the most
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if its too small to read or too maths for you to bother, tldr; those sheets there have industry listings guaranteed to exist Post-Calamity, canonical means of food production, notes on crop yields and livestock practices under ideal conditions (yarhar farm wisdom im a stealth bumpkin), the actual calculable size of Hyrule (if im not a dumbdumb its about the size of Belgium), calorific intake in grain for the average post-subsistence individual, unstated but certainly canon crops like flax, and a count i did on my mapping survey of all the animals & NPCs physically in Hyrule. Yeah. im so cool.
there's also a few sheets noting inhabited spaces pre-calamity but i may correlate that with how Age of Calamity went if its to be believed, which i believe in part at least setting-wise it IS to some degree realistic to its source, but moving on
for the most part i did it as a brain warm up and practice, but i have drawn several expanded worldbuilding pieces based on it so far, theyre just mostly not finished and/or uploaded yet lmao
the closest i have done is a 3 stage expansion map of Castle Town where i knuckled down and "surveyed" the topography of the ruins like i was doing a building platform survey in the real world using those pithy pre-Calamity cutscenes from BotW main as context .... the final like-to-like map is actually disturbingly similar to what we got in Age of Calamity but i'll need to dig it out to see for sure ... plus a couple versions where Castle Town is Bigger. I've not decided on whether to do a final version where the calculated kilometre-to-map version is taken as true or whether its as it is in a larger field yet.
and then there's the other result of the mapping survey which is where the info for colour and trees and some ruins comes from for the megamap project i've been staring down for a year now (its not abandoned life just happened) but thats a whole other kettle of fish
do you ,, do you see why i love BotWs Zelda so hard now
do you see
(╯‵□′)╯︵┻━┻
anyway
i'll stop now but basically: maths, art i havent posted, dirt nerd
[blows kiss]
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genius11rare · 4 years ago
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AH ChitChat Notes 3 22 21
Chitchat 32221 with Jeremy , michael and matt ft disembodied voices of lindsay and maybe kaden , gus in chat and joins
Jeremy: Kaden spoke up because of donuts earlier… Michael: Jacks time is over now… but he will be on stream later. Jeremy: oh yeah schedule. Slight last minute changes doing Fall Guys first cuz S4 came out… me michael  lindsay and matt did a letsplay in it earlier today … gus will be doing fall guys this stream (eyyy)... oh yeah and i wanna impersonate what jack does. Matt: do it. Jeremy: and if you're watching on the site we can see your chat like FatHippoHippo wrote BET in all capitals … yeah i just wanted to get into the spirit and be like “what would jack do, what would he think is funny” and that was it. Lindsay: alsoone of those WWJD bracelets from the 90s What Would Jack Do… (matt: ive repurposed them) Jeremy: so how are you doing? Lindsay: good weekend i guess , just telling Matt we watched Big Hero 6 yesterday (Jeremy: aw hell yell) still an awesome movie , kids loved it. Jeremy: where they scared of - idk if he has a name the kabuki villain… *looking it up* apparently its Yokai… guess they never really say it cuz that's generic. Lindsay: that's VERY generic. Michael: IVE GOT TO TAKE THIS CALL *facecam becomes void* Jeremy: ok spoiler alert for Big Hero 6 but just looking at the wiki… it makes an audacious claim. It says “professor robert calahan OR ALSO BETTER KNOW as his villain name Yokai”... is it? Lindsay: well its based on a comic right so i guess canonically he has a name…. But to answer your question No they werent scared … anyway something we noticed upon rewatching is that 2 characters before a MAJOR event happens to the fistbump… but DON'T do the explosion… like oooohhh foreshadowing. Michael: not really foreshadowing if they keep doing it throughout the movie , if anything its foreshadowing that like… hell… whats the robots name - baymax learning it… not really foreshadowing the building explodes (gen notes MAJOR EVENT) … what blew my mind was that movie has a post credits scene. Jeremy: oh yeah was it like with the dudes father. Michael: Fred yeah! Remember remarking upon them entering the house theres a portrait of the dad and i just went “his dads just Stan Lee… just a portrait of him” Post credits scene and guys talking to painting and - wasn't paying attention but he like hits his head on it and the wall opens up to show a superhero room with paraphernalia everywhere and Stan Lee walks in like “son we got a lot to talk about” Jeremy: Chat asking about if i watched the wrestling PayPerView… remember how i updated you last that the guy died in the ring after being set on fire (Michael: lemme guess hes a zombie now) - yep exactly last night a hand reached up and grabbed someones leg , he came out of the smoke with a melted messed up mask so yeah…. Hes a furry (i think?) zombie clown Michael: hey wait a minute let me read the chat , someone named Gus said “whoa no idea there was a post credit scene”  “what is a fastfood restaurant combo wish would open” Lindsay: Miss my KenTaco Hutt… Michael: idk im usually just in the mood for SOMETHING , not looking to combine , only time is when i want a certain food and they don't have the same sides i want other places have . like Sonic is amazing for sides , apps and drinks… don't care for entrees , but if i could get Sonic sides at McDonalds or Taco bell or something.. Jeremy: guess in the same vein id combine Dairy Queen with a lot of places (Matt: i was about to say) to get a BLIZZARD with whatever. Matt: that's how it usually goes anyway , you get the food , you drive by the Dairy Queen and get a desert - you don't get the food at Dairy Queen cuz why - just why Lindsay: i mean theres icecream but there isnt really fastfood places for other deserts… like theres not really a Cake or Cupcake place (Matt: not yet *tilts head at camera like “you know what i want”* ) there IS the cupcake ATM Matt: alright checking the google… Michael: Matts checking the driving distance. Jeremy: another questions whil matts looking up cakes (Matt: oh i already have it) nevermind then. Conware asks “what is your fave controller for console and whats fave controller you own” Jeremy: Idk really… i know for a while everyones was the Elite 2 Michael: yeah just most comfortable. Matt: well that's like a specialty type… if its a stock one then the switch pro controller is pretty good. Michael: i mean i also have this 8Bit do SNES bluetooth controller thing , love it Lindsay: i love the nintendo switch controller grip… makes it feel like it curves comfy around your palms Jeremy: the XBOX sea of thieves one is great (Matt: i was about to say…) got a glow in the dark skull in the middle , RT is like a gold tooth , is partly see through Matt: and it comes with some exclusive stuff for Sea of Thieves Lindsay: yeah like Motion Sickness. Matt: i got one that's just a donut. Lindsay: gave me an idea… you know how theres Pez Dispensers (matt: heard of them) yeah and how you don't really even use them right you just eat the candy and play with the thing  ( *matt nods approvingly* yeah about right) what if we invent a controller where every once in a while it opens up to give a snack. (Matt: yeah like everytime you get an achievement, Jeremy: yeah i did good! Just go up to the controller and eat it) “You Are Good Boy” Matt: be funnier if it just throws at you “everyone have a fave seasons and followup do you like seasons where you grew up or where you are now?” Jeremy: i mean springs probably my fave its easy to be outside , not boiling hot nor snow everywhere… great time to camp and fish , falls cool with changing colors… texas is like “do you want REALLY hot or hot?”  Michael: i do really like Fall on the East Coast but its like - yeah i miss it and its nice to be there when it happens where its light jacket weather. I used to wear sweatshirts all the time - i don't bother with long sleeves in texas cuz i know im taking it off within 30 min…  never knew about the Water Cup thing until i lived in texas where restaurants just HAVE water cups… blew my mind its free  - because people will drop dead . noticed they just have this seperate stack of clear cups which is i guess like “i BETTER not see any soda in that cup THAT'S  A WATER CUP!”. I don't like it when its 105 degrees but i do like being able to just wear Tshirts most of the year and not dealing with snow Lindsay: i like Fall the most cuz like its blend of i guess i embrace the basic bitch stereo types of fall , want my pumpkin spice latee but ALSO i know halloween is coming and ive said before how THAT'S like my religious holiday so like… i come alive. Matt: probably fall , maybe winter. I don't go out much but fall is like the right amount of cool but not TOO cool. Jeremy: over the weekend me and kat went to a town called rockfort (i think?) which is like right on the ocean , the weather was a little cold for it , like 50 maybe and the sea breeze made it chillier… im not really a beach person just more water. You say beach and you think  like Boogie Boarding Bros (Michael: whoooaah boogie. Lindsay: beach volleyball) yeah .. id reather be on a rocky shore than a sandy beach. Michael: youd rather be like a mermaid sitting on the rocks *jeremy laughs loud* is that what you're saying Jeremy: yeah Matt: attracting sailors to their DOOM Lindsay: i gotta send you a link but theres this one TikTokker i guess that i watch that talks about that an eastern european beach she went to and was like “i cant wait to go on my beach outting yeah!” and she gets there its rocky , really windy , noones there and goes “ooh its really cold” Matt: depends the kind of beach to me… for me East Coast beaches SUCK *jeremy nods yep* its water you cant see anything in its terrible Lindsay: that's also texas beaches , all brown. Matt: its just one of those things where you get in the water and your like “ok… at anymoment i could be attacked by everything around me”  Michael: well that can happen on land too matt (Gen Notes WELCOHME TA JOISEY!!!) (paraphrasing jeremy here) Jeremy: theres this guy who flys a drone out over beaches into the ocean , and he released the footage… apparently due to there being a lot less people now theres just Great White Sharks that go relatively close to beaches now… there are times where hes filming people playing and like 10 ft away is a fucking shark ya know just swimming. And cuz they're really far away hed be like “id see it , film it , then go to a lifeguard and show it like “oh btw…” “ Michael: so you know 2 hours ago someone may have been eaten. MattL he should put a speaker on the drone to like announce the sharks like HEY! DEATH OUT THERE!. Lindsay: “whats that Dronie? Theres a shark in the water?!?” Jeremy: and it was funny seeing that behavior where everyonce and a while a shark would be swimming then someone would do something near it not seeing the shark and the shark just goes “fuck dat” and swims away MattL god dude…. So close to death *gus joins* Lindsay: oh you're the guy who was like Texas beaches have Tar Gus: oh yeah i grew up in texas and i thought all beaches were like that just “oh you don't sit on the tar”
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vergilboyfriend · 4 years ago
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You should do all of them questions and 90 is true
I love you!!!!
1. Favorite instrument?
I work at a music store u can’t just ask me this. When my coworkers play it’s the saxophone or the flute, when the boys in the repair shop are testing repairs and they harmonize with each other or try to outplay one another it’s the bassoon or the trombone or whatever they’re fixing at the moment. When I hear 🎺 give his lesson on Wednesday afternoons it’s the trumpet, and when I think about middle school it’s the clarinet, the flute, the French horn. When I hear the nutcracker pas des deux is the oboe and when I hear edith piaf l’accordeoniste it’s the remarkable human voice. Really my favorite instrument is all of them, it just depends.
2. Favorite fic trope? Mutual pining 🥺
3. Sport you played for the longest amount of time? LMAO I wasn’t a sporty kid but I did ballet
4. Shoe size? 10-11
5. Most recent (good) dream? Uhh I had a dream last night about my coworker 🎹 it wasn’t bad though I can’t really remember what it was about
6. Last person in your DMs? smugg
7. Can you do a handstand? Nooo nooo lmaoo nooooo
8. Unpopular food opinion I don’t like oranges or red meat
9. Conspiracy you believe in? There’s some kind of weird weather dome in my hometown around the military base that makes most storms pass around us
10. Is your hair its natural color/style? Most of it is I dyed the bottom layer of my hair tho so it’s blonde rn
11. state a useless fact all that’s coming to mind is outright lies rn hold on. The inventor of pringles is buried in a pringles can that’s so fucking nasty omg
12. most interesting gossip you’ve heard? Idk I don’t really care for gossip uhhhh have u heard tho rin dippindogs is a huge gay hah she uhh she like men AND women lmao gaaay gaaaay
13. Middle name? Carolyn
14. Sexuality? Bisexual
15. Amount of sleep you got last night? Idk actually I think like 9-10 hrs tho I slept in until 11
16. Opinion on ice cream cake? Tasty!!!
17. Opinion on (cup)cake frosting? It’s depends buttercream is usually too sweet for me in large amounts so I prefer whipped cream frosting
18. Last board game you played? Idk??? We played hunt a killer tho last Thursday me n my family I guess that counts kinda
19. Project you want to start? I need ideas first baby
20. Project you’re working on right now? HAHAHAHAHAHA
21. TV show you’re watching? nothing rn I just rewatch bojack a lot if I watch anything
22. Last movie you watched? Lego batman I think
23. Ever left anon hate? Not legit hate
24. Ever left anon love? Yes all the time. Sometimes to strangers it’s my favorite thing to do
25. Best Disney movie? The princess and the frog
26. Best Pixar movie? Soul or Up I can’t decide
27. Best Star Wars? Um. Empire strikes back
28. Last thing you consumed? Fuit gumy
29. NoTP? Idk I don’t really hate ships unless they’re gross like pedophilic gross
30. story behind your (nick)name? When I was a fetus my great grandfather had a dream that my name should be Carolyn Marie but my parents were huge dweebs so they named me Marina after the actress of Deanna Troi in Star Trek. Idk about my nickname ive just always been Rina/Rin as long as I can remember
31. ice cream order? Lately it’s lemon sorbetto I know it’s SO high in sugar but I love it
32. describe your blog in <5 words I love you
33. how many blogs do you follow? 436
34. Describe your voice it depends usually I sound like a sick child but my customer service voice is really pleasant
35. Describe your smile it’s cute :)
36. What is the place you live known for? LMAOOO LMAO we have a military base nearby and like. I could go on abt that one but also like. There’s a lot of gang violence and a lot of the other consequences of poverty. People from the cities around us see us as “””ghetto””” or violent but it’s just. It’s more than that it’s always more than that. And idk what else there’s nothing really particularly special about this town except that we’re all here and not anywhere else
37. What is the place you’re originally from known for? (if they’re different)
38. pronouns? she/any idc
39. Languages you speak? English
40. first friend you made through tumblr? Idk. I probably don’t talk to them anymore :(
41. Person on tumblr you know in real life? my brother
42. First dog breed you think of shih tzu I have 2 next to me rn
43. room wall color? Purble!!!! The paint color is called grape juice that’s why I picked it!!!
44. Song that’s stuck in your head right now? It’s tricky to rock a rhyme to rock a rhyme that’s right on time it’s trickyyyyy
45. Favorite number? 5, 34
46. Color you associate with your name? Red
47. Favorite jolly rancher flavor?watermelon
48. Pets? 2 dogs rocket and groot and 4 cats loki danni who r from the same litter and we raised from kittens, miss kitty who we adopted from a shelter after my boy blue moon passed away and ben (his real name is Kylo Ren thanks to my mom but I refuse to call him that) he is my little baby and he has 7 toes on his front paws
49. Collections? Hot wheels
50. Character outside of your fandom you’d marry? Girl what lmaooo idk
51. Character outside of your fandom you’d kill? That’s mean :(
52. Have you met any celebrities? NO thank god id have to kill on sight
53. Favorite time period in history? Itslian Renaissance & Romantic Era
54. What time is it right now? 2:35 am oops
55. History or future? Future but like . A good one. Or prehistory
56. Space or ocean? Space
57. Fears? Abandonment
58. Command + v and post. It’s this list of questions u don’t want that
59. Favorite season? Spring
60. Describe your aesthetic. Messy just a mess, neon and old buildings and things, antiques, countryside if there weren’t so many trump pence flags still lmaoo give uppp give up, nature just al of nature and space and places humans can’t touch and places they used to touch but can’t anymore
61. MBTI? Infp but I haven’t taken it in a few years
62. What’s your relationship with your family like? Normal.
63. “Biggest fan” in your tumblr activity? I’m in mobile hold on acc to tumblr it’s akky
64. Favorite musical? Sweeney todd
65. Comfort book? Idk how to read 💔💔💔 wuthering heights tho
66. Comfort movie? Whisper of the heart
67. OTP? Girl idk
68. BroTP? Joey and Tristan yugioh
69. AUs or canon compliant? Canon ig idk
70. Opinion on the person who’s sending the ask? It’s an anon!! But I love them
71. FMK + 3 characters anon didnt leave any characters and I was going to say something very bad but I won’t
72. Dream date? I’ve wanted to do this for a while but ideally it would be after we’d been together a while maybe even engaged or whatever, I wanna go to like a Home Depot or a furniture store and pretend to be married and looking for house paints and furniture and plan what our home is going to look like I wanna do that so bad. But idk for a first/early relationship date i really want to go to the zilker botanical garden it’s one of my favorite places, we could also go to the natural gardener which is a plant nursery in Austin I really love it there too and it’s not that far from zilker.
73. Relationship status? Single
74. Ever dyed your hair? Do you plan to? Yes and perhaps. Maybe
75. Dream job/career? Idk anymore I used to have big girl goals and I haven’t had any in a while. But when I was younger I wanted to be a game warden
76. Favorite band/singer? Pyotr Ilyich Tchaikovsky
77. Something that makes you soft/that you find adorable? My cats
78. The first thing you would do if you won the lottery? Buy a house
79. Are you superstitious? Yes
80. Character you project onto? Shizuku tsukishima
81. Fictional character you’ve had a crush on? Vergil devil may cry. Forever husband
82. Celebrity crush? LMAO
83. Person on here you’d date? my mutuals
84. Person on here you’d marry? 🥺 my mutuals
85. Person on here you’d throw into the void? Smugg
86. Other social media you have? I’ve got a photography insta that I barely use and a Twitter that’s just nintendo switch screenies that’s it
87. Finish the sentence: Due to personal reasons, ___________i will be passing away
88. Bad habit? I find it rlly hard to say no or like to say when and why I’m upset I don’t feel like for the latter I don’t feel like I should bring something that’s upsetting me up because I know I’ll get over it on my own and I don’t really trust myself to be upset about rational things. Idk I’m working on it
89. Three things you like about yourself? I’m hot, I’m kind, I’m resilient
90. Ily and you deserve the world I love you!!!!! YOU deserve it too!!!
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moistwithgender · 5 years ago
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Monthly Media Roundup (June-July 2019)
Well, I neglected doing a post last month, and now another has passed. I haven’t done too much, about three games each month and not anything else media-wise, so let’s get it all done right now!
Little Nightmares (PC/Steam): 
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These types of spooky “cinematic platformers”, like LIMBO and INSIDE, never really scare me or fill me with dread. Part of this may be that due to the trappings of cinematic platformers. Checkpoints are very fair, and nothing is too difficult because priority is on delivering the story. Little side challenges exist, like trying to light all the candles or break all the porcelain dolls in the short 3-hour run of the game, but these are also pretty reasonable, even if you’re in a chase sequence. I’m reminded of a youtuber I briefly followed who talked about how horror games aren’t scary anymore, and somewhat unintentionally delivered the point that as you become accustomed to the limits of a medium, and therefore are less likely to be surprised by it, you’re also much less likely to be scared by it. It’s a somewhat unfortunate and inevitable trade-off to becoming more invested in a hobby. When I was a kid, all games held infinite possibility, and so an NPC in Harvest Moon telling me that wild dogs came out at night led me to think that night time held the possibility of ENEMIES in a game without combat. What the NPC meant was that you should build fences. As an adult who has spent my life playing games, I can tell you that a game is almost never going to put you in a situation without the means to deal with it. If there’s going to be combat, you’re going to know how combat works before an ambush. If there’s an escape sequence, you’re going to be in an area that facilitates your escape (often a narrow space that leads you in a direction while also making it as harrowing as possible). Games are theme park rides, and while learning that can make seemingly difficult games more manageable and enjoyable, it also gradually disillusions you. Thankfully, there are always new things to learn if you keep an open mind.
The Legend of Zelda: Ocarina of Time 3D (3DS): 
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2019 has been about thoroughly enjoying the games that I considered overrated in my young adulthood. I joked on twitter that 70% of my personality was disliking Final Fantasy VII and Ocarina of Time, and honestly, it might as well have been. I earned a lot of undeserved respect in college through arrogantly spouting hot takes about “objectively good art”, and a lot of people reasonably assumed this must mean I know exactly what I’m talking about. The way I process art and media is much looser and more personal than it used to be, partially due to burning out and becoming too exhausted to deal with other arrogant people. I think a lot about how tiring I had to be for other people to talk to. Watching Tim Rogers bleed his personal trauma into his video series on the subtleties of FF7’s japanese script was the most instrumental in turning me back toward the game. When Square Enix revealed gameplay footage of the remake at E3 this year, I was hooting and hollering with the longtime fans.
But, this is about Zelda, not Final Fantasy. I had already played through OoT, as hurriedly as possible, just to say I had done it. It was the better part of a decade ago, at the urging of a then-girlfriend who had nostalgia for it. Frustrations with the Water Temple in the original version are valid despite it being largely well designed, due to some minor shortsighted-ness that blows up into nagging issues, but I think I had put myself in the headspace to dislike it from the get-go. Similarly, I didn’t want to do any collecting in the game as a whole. I had convinced myself that there was no joy to be found in collecting in games (a take bereft of nuance). When the point of Zelda games is to inspire the player to explore every nook and cranny in search of rewards, going in as a player and stubbornly trying to avoid any of that ensures that you’ll miss the point of the whole experience. I’m not sure what it was that made me want to go back. It might be that I wanted to prove my younger, cockier self wrong, and pave over my old evaluations with more nuance. 
It certainly worked out that way, as several previous opinions changed entirely. Ruto used to be annoying to me, but was now one of my favorite characters. Doing all the little minigames felt rewarding in itself, and in turn I was unexpectedly rewarded with important items (they really did bet everything on the entire world they’d made). The Water Temple, now tweaked for a bit more convenience in the 3DS version, was extremely interesting. The side quest to acquire the Biggoron Sword was easily doable, whereas I had grown up assuming it impossible. And the story which had never appealed to me (because I wouldn’t let it) now felt relatable in a way I hadn’t expected. Link intends to do good, but through unfortunate circumstances and honest mistakes becomes unable to take part in the world, and it spirals downward for years as he remains trapped in a room, aging but inactive. Something about that mirrors my own experiences with depression. Sure, Link, can travel back to his younger self at any time, but there’s still a powerlessness in the inability to affect the seven year gap. You can flash back, but you can’t change what you’ve lost.
Banjo-Kazooie (N64): 
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You know, as a kid I probably would have just accepted that Grunty was evil, but as an adult it’s hard not to see her as a product of her environment. Obsessed with asking her cauldron who the objectively prettiest in the world is, she seeks out and kidnaps the younger girl given the title in an attempt to steal her youth. Every character in the game describes Grunty as ugly, rather than evil, and even her own sister shows up in every area to tell you how gross she is and how terrible her lifestyle is. I ended up sympathizing with her more than anyone else. I’ve only played half an hour of Banjo-Tooie, but it was a relief in multiple ways to see her pivot to straight up murder after rising from the dead.
Despite playing Donkey Kong Country multiple times growing up, I’d never really grown to love Rare’s in-house aesthetic of big-eyed cartoony animals. It might be hypocritical, but Smash Ultimate’s reveals for both King K. Rool and Banjo (and) Kazooie made me see the charm in these characters. Something about how Smash canonizes characters as essential pieces of game history always causes me to drop any negative pretense and adopt them as favorites. It’s a little intellectually hypocritical, but I can’t help liking what I like. After the trailer for B-K in Smash, I immediately started up the original game in Retroarch. Thankfully the core I used was advanced enough to play the game without issues (the same cannot be said for Tooie), as other alternatives were expensive or hard to get a hold of. While the slightly-mean humor and talking animate objects took a bit of getting used to, I get it now. I get the children’s show aesthetic they were aiming for, and I appreciate the feel of the physics and control of the interspecies friendship of the protagonists working in tandem with each other, even if the game is at times quite difficult.
Dragon Quest I, II, & III (SNES): 
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Yes, I did play through three JRPGs in a row! And yes, you might notice that the hero of Dragon Quest XI (and VIII, and IV, and III) was also announced for Smash Ultimate. They recently released, as of this writing! A lot of what I’ve been playing has been influenced by outside forces, whether it be Nintendo news or friends, but I’m not bothered at all when otherwise I might not have the energy to play anything. The games I’ve been playing are also ones I’ve intended to play for a while, so the excuses have been convenient for me. Though, actually, this decision had less to do with the Smash announcement and more to do with the upcoming re-release of DQXI, which seems to be related to the original three games, known as The Erdrick Trilogy. I had heard that you can play XI on its own, but that there is an extra layer of appreciation to be had if you’ve played the original trilogy. Me being me, I naturally queued them up. I chose the older fan translations of the SNES remakes, and though I did finish them, I can tell you that they have their fair share of bugs (DQII even has a game breaking glitch I had to finagle through using save states across multiple versions, phew). Besides that, those old translations lack the modern localizations of the games, so if they namedrop something in XI, there’s a chance it’ll go over my head. Oops! If you want to play these games, the best versions are currently on mobile phones.
Around a decade ago I was in early college, with no friends except for those still in high school or at another university. I was very lonely and nervous. I started playing Dragon Quest V purely by chance, and it served as the perfect salve for that loneliness, with its lonely child protagonist traveling around the world accumulating found family. It’s one of the more poignant and cathartic JRPGs I’ve ever played, and for the next decade I would actually be bothered that the rest of the games didn’t live up to the catharsis of DQV.
In revisiting the roots of the series, and playing it through to see how it develops from title to title, it finally clicked with me, and continues to click with me, as I keep learning more about the series. Rather than comparing every entry to DQV, I should have been comparing them in order. This might sound obvious, but it really did make a world of difference to see that V’s narrative is placed on top of the foundation the previous games set, rather than a singular case of lightning in a bottle. And the games have always featured loneliness, but in differing contexts, and to different degrees. The hero of DQI is almost entirely alone through the full game. In DQII, the princess comes from lonely circumstances, and one of the princes comes down with a sickness that leaves him temporarily unable to help his friends. In DQIII you can make as many team members as you want, but you grow up with an absent father, and your own good deeds receive bittersweet resolution. They are all games built on simple settings and followed through with empathy. The series is at times disarmingly heavy, which is part of what makes the games as memorable as they are. You’re never quite as prepared for Dragon Quest as you think you are.
As of this writing I’m currently half-way through a replay of Dragon Quest IV, and I’m enjoying it a lot more. I’m looking forward to replaying V. I have no idea what VI will be like. I’ve heard it’s a lower point in the series, but that’s what I heard about II as well, and I ended up loving it, so who knows. Dragon Quest is good.
---
Well, I managed to catch up. I didn’t get into the finer details of the DQ playthroughs, but DQIII is honestly so good I don’t want to spoil it for anyone (you should play these games). Maybe in August I’ll actually get back to watching and reading things. Maybe I’ll try to keep these things to a single paragraph per item, to make it more manageable to read. Let me know what you think, if you think.
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sangriatimes · 6 years ago
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Nintendo Switch saves Valentines Day
Can you believe that we are almost half-way done with January? Maybe it’s just me and the countless hours I put into reviewing the latest titles for the Nintendo Switch...which is our focus point that can change the tide if you hit a hard spot this V-Day. Maybe you don’t have enough money for that dinner, movie and gift. Maybe you thought that restaurant you made a reservation at is more expensive than you though. Maybe you just started a new relationship but you still have some awkward silences that seem to kill the mood. Whatever the situation may be a Nintendo Switch can get you to second base and home plate...trust me.
So let’s look at some of the titles for switch that are great to play with that special someone. (Games are listed in no particular order; games are not based on “)sales”; Games are mainly hidden gems)
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1. Monopoly | 9.5 out of 10
Hear me out. I was one that grew up playing the original board game with my family and the overall appeal of the game was astounding, but I lost interest when I got older and noticed how long it takes to make everyone go bankrupt. ...but this is something...otherworldly. The first awesome thing you will notice when you pick up this title is the use of the Joy-Con controllers to shake the dice and throw them. Though this is still the same mechanic in spirit as its predecessor but with the newly animated boards populated by Mii’s and watching a living city grow as you play and add properties adds an entirely new respect for Money Bags. Our team lost track of time having so much fun with this one and before we knew it, we had seen 5 hours pass. (No one wants to play Monopoly for that long.) 
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2. Uno | 8.5 out of 10
Uno is another one of those games I grew up playing with family. When I purchased the game, I was expecting some sort of controller mechanic similar to Monopoly’s dice...but with cards instead...but I was let down. None the less, going into this, I didn’t even know that there were so many ways to play Uno besides the normal rules. Once again, I was amazed at how much more fun this was than the physical cards themselves. Rules like “Stacking. Where Player 1 can play a “Blue Draw 2″ card and Player 2 can counter play a “Draw 2″ card as well. ...but if Player 3 doesn’t possess a “Draw 2″ card, Player 3 then has to pick all 4 cards from the previous turns” was so exciting to try and there are many other ways to customize rules and play styles. 
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3. Super Smash Bros | 9.0 out of 10
I really don’t need to go into detail about this one. My only issue with the Smash series is I would really enjoy a multiplayer adventure mode or campaign. I was quite pleased with the full roster of characters though. Disclaimer: Make sure your partner isn’t a sore loser. We all know about SSB’s steep learning curve for beginners. “Don’t be a butt...”
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4. Diablo 3 | 9.0 out of 10
I remember having this title on my old PS4 and being able to enjoy it on my PS Vita while I was in a relationship with someone who liked the game as much as I and we would both take our Vita’s to the restroom with us so we could keep the experience going. This title can definitely be used to understand the mindset your partner has by the way they customize their character and the actions they take in response to events. It’s a top-down action-adventure-role-playing-hack-n-slash (inhale.) It is a port of it’s original released on PS3 & 360...the price tag is still $59.99. That’s a deal breaker in my book.
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5. NES Emulator | 7.5 out of 10
I honestly chose this one because of how many gamers I know and how 89% of them are males. This is something for those who don’t game to get their feet wet. The emulator is free on the eShop for a 7-day trial but comes with a subscription cost after. Pretty inexpensive for the titles they have. Legend of Zelda, Super Mario Bros, Metroid, and many more. It even comes with special versions of some of the games which gives the player the experience of playing with Game Genie cheats.
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6. 99 Vidas | 7.0 out of 10
Your probably thinking, “ Why is this even listed?” Well, just in case that partner your with doesn’t dig the 8-bit look or the low-res adventures of the NES Emulator and desires a little more action and has a fetish for Streets of Rage and Beat ‘em Up’s. Simply. The available characters are cool enough to get players to find a favorite out of them. ...so...that’s good!
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7. Oh Sir...The Hollywood Roast | 8.3 out of 10
After seeing the Samuel Jackson clone named “Bad MotherHugger” who’s personality is totally canon, I had to dig deeper. If you didn’t play the prequel, you don’t need to. I honestly only used the first title to learn how to play. In this installment, you and a co-star face off on a movie set where your scenario is to insult the other the worst. It plays like a fighting game, complete with health bars, special insults, tag team insults and so much more. For the price it is, I was expecting something way less entertaining. Oh, and one point or another you will joke against a Deadpool copy...a less funnier Deadpool but funny enough.
Consider this the American version of The Office.
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8. Oh Sir...The Insult Simulator | 7.8 out of 10
Obviously, this is the European version of The Office. I won’t say this is better than the sequel and I can’t say it’s worse either but I will say “I am an American...” What this game does is teach you how to layer your jokes and how lay the foundation for repetition in your topics to create combo’ s. I like to let the opponent bombard me with little weak jokes and build a super mean and super long insult that grants victory for only one joke. I call it, “The Kamehameha Effect!”
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9. No More Heroes: Travis Strikes Back
The third installment to the series hits the eShop and retailers in a few days and I am super excited to get my copy. If you aren’t familiar with the series, let me fill you in:
Travis Touchdown is the protagonist of all three games. In NMH1 we find Travis at his lowest moment in life. Jobless, hopeless and drunk, he runs into a mysterious woman who offers him employment with a sketchy syndicate group he knows nothing about. Luckily he had lost all his money by winning a bid at an online auction for a Beam Katana,  his main choice of weaponry. Not long after, you find out you were hired as an assassin in a shady game by her higher-ups. Travis takes the job after being promised some passionate TLC if he can take out all 10 of the already top ranking assassins all over the world. Travis is a pretty simple guy. He likes mecha anime, luchador wrestling, old school video games, porn, sex, and sleeping on the toilet.
In NMH2, Travis finds out that after becoming the #1 ranking assassin in Santa Cruise, he finds out that he actually has hundreds of more assassins in a new ranking system where Travis is the lowest ranking.
This time around, Travis is joined by the father of one the assassins he killed in NMH1, and the co-op option is something that would have been outstanding to have in NMH2 but none the less the developers always deliver great content in their titles and this one will not disappoint. Couples will enjoy the kinky nature of the series for sure. It has been proven many times.
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10. Broforce | 9.5 out of 10
Every wanted to play Super Mario Bros on NES but with guns? Ever want to change Mario for, let’s say...any huge action movie star from the 80′s, 90′s, 00′s? Ever wanted it to be a co-op experience with up to 4 players with local and online co-op? As a mercenary for the USA, you are sent to 3rd world contries to liberate them from the evil control of Satan and his hell spawn. Before that, you will have to fight through waves of kamikaze soldiers, war dogs, giant helicoptors, aliens (...from the movie “Aliens”) and much more. Along the way, you will recruit an entire cast of badasses. From Rambo to Robocop, you will find Chuck Norris, Neo, Blade, Bruce Willis, Terminator, Preditor, Machette, Michelle Rodrigez, The Bride (Kill Bill) & so many more including Mortal Kombats Raiden.
Very easy to pick up, very hard to put down.
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11. Nidhogg 2 | 8.0 out of 10
2D-Side Scrolling Fighter. You start of with a sword. When you die, you respawn with a dagger. When you die, you respawn with a bow and arrow. Die again and respawn with an ax. Die again and respawn with your fist. This cycle will continue until you our your opponent makes it to the opposing end of the map. Maps are relatively small and consist of about 2 to 3 different frames. Sounds easy on paper right? 
Tons of laughs to be had!
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12. Tales Of Vesperia
If your looking for an in-depth RPG you both can play while she sits between your legs and you both focus on the Switch screen laying in front of you: this is for you two. The co-op system usually only functions when you enter battle. Player 1 will always be the one running around the world map but this is still fine if you keep an open-mind and communicate on decisions that impact the story and more. (Keep track of your own money.)
side-note: All Tales games are co-op in this sense, even the Super Nintendo picks.
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13. Harvest Moon: Light of Hope
I’ve been a Harvest Moon fan since Super Nintendo and got my first copy on the N64. I know a lot of people see this game and hate the thought of a farming simulator but unlike it’s counterpart with the same name-sake; Harvest Moon is so much more. This can easily tame the craving for an adventure-rpg-dating sim with a very rich story and characters that actually grow on you. I have not had the chance to play this particular version yet, but I saw it was multiplayer and that sold me. If you want to try a good yet cheaper version, Harvest Moon: Back to Nature is by far, one of the best, next to Harvest Moon 64.
So there you have it, our picks of love for your love to love with their love! Honestly...I don’ t celebrate Valentines Day (poly-gang), but I love exposing partners to new things that they can enjoy together.
OUT!
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tumblunni · 6 years ago
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...i have never been less hype and i hate it
i feel really guilty for not being happy when i mean these games are very pretty and all but all of it just seems to not be grabbing my happy when i got myself SO HYPED for the unlikelihood of something better
like man COME ON
come on man
TWELVE YEARS
almost 13!
sinnoh was fuckin due for a remake back when sun and moon got announced
ive been getting hype and dissappointed at every single goddamn announcement nintendo’s ever made for the last 4 years or so and it never happens and yet they keep teasing it why are there so many official tweets teasing sinnoh if its not fuckin happening im starting to lose hope that it will happen EVER
twelve. fucking. years.
like man we’re almost due for a goddamn unova remake by now!
like man fucking kanto got TWO REMAKES already
like man SINNOH IS THE REGION THAT MOST ACTUALLY NEEDS A REMAKE
its not just im nostalgic its that i want desperately for the generation i love to get any goddamn recognition at all. fuckin gold and silver were already beloved as the best generation even before their remake. ruby and sapphire got some unfair hate for the no transfer between games thing but that died immediately after the first remake happened. neither of them were in this unique situation where they were fuckin DEAD ON ARRIVAL and waiting TWELVE YEARS for resuscitation!
sinnoh failed ENTIRELY not on its lack of appeal as a generation but because of goddamn CONSOLE LIMITATIONS
it was slow, it was buggy, it had buddy green brown palettes, the wifi didnt work. all problems with it being an experimental first ds game by the company. it was fuckin HATED as the WORST GENERATION for so many years and it wasnt its goddamn fault and like seriously its only even become TOLERATED again because of this ‘sinnoh confirmed’ meme that NINTENDO FUCKIN REFERENCES AS IF THEYRE GONNA ACTUALLY DO IT ANY TIME IN THE NEXT DAMN DECADE
fuck i was more hyped for lets go than i am for this. like a second kanto remake was the thing i hated the most but at least it seemed original enough with the goofy new minigame for catching and loads of nice reveals like the return of following pokemon and stuff. this trailer didnt really say anything except hey its a new region hey the starters look generic as fuck. nothing to mitigate the dissappointment
and i feel AWFUL cos i know rationally that this is a great pretty game and nothing about it is actually bad yet and my only complaint is that i only like one out of three starters when i felt the same way about sinnoh itself. its just that feeling ‘meh its probably okay’ isnt what i hoped for. i hoped even if it wasnt what i wanted itd be something else equally as hype? just ‘meh’ has turned into ‘oh god no’ cos man ive been up for 48 hours getting hype for this shit why the fuck am i unable to not get hype even though i KNOW every goddamn time its a dissappointment and it has been for years and it will continue to be every goddamn time
like the highlight of the video was ‘oh an underground area maybe at least theyll bring back the sinnoh underground minigame in another country’
also.. uhh.. bags? i like the protagonist designs a lot and im happy to have the hiker bags cos srsly if i was in pokemon world i would absolutely want to go 100% ham in all ways possible AS YOU CAN SEE BY HOW I CONSTANTLY GET MYSELF TOO HYPED AND ALWAYS DISSAPPOINT MYSELF
and GOD i know im being predictable and i know that probably when i let the grumpiness wear off and get a few hours of sleep i’ll rewatch this and actually be able to notice all the lil details and get properly hype about things and probably by then we’ll know what country its meant to be based on and more info and stuff. like LOL i almost had a heart attack when there was some generally industrial looking stuff and a big ben esque clock tower like im sorry no i REALLY dont want poke-britain even though im british. its like the most cliche generic idea for a region and following on from a great region that gave representation to a nation historically mistreated by britain and america im kinda like hey can we not. like britain region was everyone’s immediate idea for the next ‘white region’ after unova happened and i was still dissappointed that we got france after that and pleasantly surprised that theyd even THINK of doing a non-white western country like hawaii! and it was really great and had loads of stuff based on hawaiian culture and even taught you some hawaiian words and local foods and stuff!! i dont wanna learn about my own country through the sanitized false ‘child friendly’ idea of us being all knights and stuff AS IF IT WAS A GOOD THING. So yeah im not sure what other european country this might be, the outfits make me say possibly holland? but im just real glad that someone other than britain gets to be ‘sword and shield’ and the only british representation we get is thematic elements being used for the design of team plasma’s uniforms. yes thank you we were fuckin colonialist pigs please never glorify our military ever again in any fiction. please never put a sword anywhere near fiction britain unless youre ready to talk about how many indigenous cultures we slaughtered. SORRY IM KINDA GOING OFF ON ONE!! im not like ‘never put my country in pokemon ever’ but if theres any form of specifically HISTORICAL CONTENT in the pokemon version then HOO BOY it would need to be handled carefully and the name sword and shield does not bode well for that so FUCK YES please be holland, please be the other place that has a lot of picturesque farm scenery and also better hiking and also literally everything. it cant be britain cos if it was britain we’d definately have a fuckin sheep or somethin for a starter. srsly tho i am very confused by the big ben looking place, am i just bad at geography and dont know about a similar clock tower in holland that is also associated with red brick industrial buildings and mines? i hope so! either that or maybe its like a combination region of multiple european countries? but thatd be weird since france got to be its own thing. tho honestly i would like it if britain got COMPLETELY ignored except to be one single town that contains the underground minigame, lol
please be holland i love you holland please save me from my rambling awful post WHY THE FUCK am i getting so bad at recognising geography oh yeh cos i havent slept in ages
i love the big bags and the rabbit starter is something ive wanted since i was a lil kid. those are two positives. holland is a third. and its super pretty. okay. i can see all the positive things individually but still somehow my net reaction is a meh because i got too hyped for the wrong thing and also kinda got jumpscared by almost maybe britain I AM SO GLAD IT IS NOT
theory: pokemon world is so idealized and wonderful and beyond us in technology and equality and etc because britain never existed in this universe.
holland stabbed it with a sword
the end
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kamerontwph034 · 5 years ago
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Where Can I Gather Free 3ds Eshop Codes
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Sector: Video clip Gaming
Headquarters: Kyoto, Japan
Formal Site: http://www.nintendo.com/corp
Fb: https://www.facebook.com/nintendo
Twitter: https://twitter.com/NintendoAmerica
Instagram: http://www.instagram.com/nintendo
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Formal Web site: https://eshop.nintendo.net
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Nintendo Change: March three, 2017 (https://en.wikipedia.org/wiki/Nintendo_Switch)
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jeeves-francis-de-le-swah · 8 years ago
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Where is are Smart Pretty boy! (Matt Holt)
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^Soooo REMEMBER THIS GUY RIGHT HERE!! ^
(OK!! Since Ive been told to do this by many friends i am! Lets Start With this boi! Let get start shall we~!)
Mr. Matt Holt since Season 2 is so close (like 2 days away from when i’m writing this! Much hype!!) we haven't seen much of this boy and if you like me you got ideas of what has happen to him or you don’t and that ok but that not how i am!! I GOT 3 Ideas what the Voltron team might do with this pretty little man!
1. He in another Fucking castle!!
So if you guys are like me and grew up with Nintendo, then you know Mario and Peach, so you know the whole "she's in another castle" joy and i think this is a likely thing that could happen to Matt because the Galra is huge. They've been around a bit and we have seen the slaves in episode 3, you know.......
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^These guys or girls.... aliensssss yeh know ^
And i get the feeling it will not take long for the Galra to find out that Voltron is looking for Matt and Sam and to be honest, if i was zarkon i'd be a ass and try to move Matt and Sam around as much as i can so its harder for Voltron to find them. So i think if the Voltron Team did do this we wouldn't be to upset about this i mean this can show off more races and more of space and let be honest we want that as much as we want to see matt alive and safe and this could be good if done right! ;3
2. He one of them.... Maybe???
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He's ONE OF Them!! You heard me; i think it's highly possible for matt to be brainwashed. I mean have you not seen all the evil matt art, you cant miss it, but honestly i think it could happen!!! We seen hagger do some crazy shit like making giant robeasts out of little cute aliens (now all im thinking is eggman.. you know... right?) so she's someone not to mess with really, so i dont put it pass her to do brainwashing when i think about it. It scares me because Matt is smart so he would be a big fork in voltron plans and of course the ANGST (i know how you all like your angst... i do too) it would be painful to watch Pidge and Shiro go head to head with him and be hurt seeing him like this, but we have to remember that Voltron is aimed at kids so there will be a way to get Matt back and save him from the brainwashing! but it would be like a first time meet. You see, Matt can be saved. It would be bits and part here and there and it would take a lot; and then getting your hands on him to be able to change him back... i feel like it'd be so so hurtful for pidge like really, i dont care what you say about your brothers or sisters you dont want to watch them suffer and not be themsevels and hurtting you as much as they can when they are not themsleves... and for shiro seeing his friend (coughboyfriendcough) not being himself, saying stuff he doesnt mean, it not a fun time because you'd have to break them to bring them back to their senses, so they can take back control! i feel like this would be a great way to go, but also know it'd be pulled back a bit because it's aimed at kids..... ;-; b
3. Scared and a Slave
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SOOO we all know that Space dad is not going to die (lol ill fight you on this i dont care he not dieing it be a waste of good bara tiddles and a character!) but fom what ive seen from season 2 trailer and clips he not being kill or taking and that kinda where i got this idea from. what if Shiro (and this can would this one of the other paladins or Allura or Coran) does get taking back in to the garla again and being move and runs in to Matt and he (more angst) is a broken shell of a person he scared be been a slave he been broken and for him there is no way out there is not where that is safe and we have them trying to get matt out building him back up and see how dark the garla can be (again this is aim that the kiddos) it be really cool but would suck for voltron because he would be able to form till they got them back or if it was coran or allura it would be a bit different but not by much because no man left behind right.
4. They not going rid of him!! 
SOOO, we all know that Space dad is not going to die (lol ill fight you on this, i dont care, he's not dying. it'd be a waste of good bara tiddles and a character!) but fom what ive seen from the season 2 trailer and clips he's not being killed or taken and that's kinda where i got this idea from. what if Shiro (and this could be one of the other paladins or Allura or Coran) does get taken back in to the Galra again and being moved around, runs in to Matt and he (more angst) is a broken shell of a person. He's scared, having been a slave, he's been broken and for him there is no way out. There is nowhere that is safe and we could have them trying to get matt out, building him back up and seeing how dark the Galra can be (again this is aimed at the kiddos.) It'd be really cool, but would suck for voltron because they wouldn't be able to form till they got them back, or if it was coran or allura it would be a bit different but not by much because no man gets left behind, right.
His name is Sam Holt!
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I didnt talk about Sam Holt (Matt and Pidge’s Dad) a lot because i dont really have much hope for him.... sadly i've seen my share of movies that take an older man and kill him off because he's not useful and im not saying Sam's not useful because he is useful. He's smart, he's part of the garrison, but his age makes me think otherwise because really, think of it like this, if you have two highly smart humans, but one is much, much older than the other, would you take the older guy that will do anything for some space peas, that doesnt look like he could fight or would get hurt easliy or die sooner (etc etc)... Why wouldnt you take his son that's just as smart; maybe he's still learning, but that means he can learn how to fight and yes, could get hurt, but bonuces back from it easier and faster then the older one. In my mind it's easy. You take the younger one and get rid of the older one; there's no need for him besides using him till he's nothing or just tossing him, so i feel like the only route for Sam is the Galra using him for all his mind has in the middle of nowhere, at a lab or just sending him off and we never hear about him unless Matt or someone says something.... ORRRRR to make me sorta happy because i debated this with a friend and she had this point that if they did save Sam he would go back to earth and be a helper for the garrison if they will listen. So they also could be something like that.
Those are my thought and stuff and yes a lot of person are thinking the same thing or maybe post it already but i wanted to put my out because my friends said i should and i felt like it too, anyway that what i feel like could happen to Matt and a little on Sam Holt.
My ask box is alway open so i would mind hearing what you guys thing or your ideas!!! Feel free to say something i dont mind chatting~!
i have other Voltron Theories that i might post up here for shit and giggles if you like them then cool!!! ^w^ b
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auberginenasu-blog · 8 years ago
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Shin Megami Tensei IV
A bit of a primer first for those not familiar with yours truly. I was born and raised in the house of Nintendo. The very first game I ever played on my own was Super Mario RPG. I say this because my first and most personal home console gaming experience was with a JRPG. You can look forward to a post about the joys of that game some other day, but today I would like to talk at you about the game that rekindled my love for the genre after so many others failed: Shin Megami Tensei IV. If you are not familiar, then you must have some demons in that belfry of a head of yours. So let’s exercise our brains and dive into what makes this game so special.
To give you a better idea of where I am coming from, let me express the climate, the...landscape if you will, surrounding my encounter with SMTIV. Imagine your favorite amusement park, one you go to often and know very well, Six Flags or Disney for instance. Upon your first visit, this park had a foundation of rides and attractions that are fresh, shiny, and new that you become familiar with and come to love. Over time, this park adds in new things, building upon that familiar foundation. You as a patron who craves both the old and the new continue to offer your continued support. However, at some point or another one section of the amusement park begins to lose its charm for many patrons, so at times sections are torn down and something completely different is built in its place. The park continues to operate as normal, and indeed perhaps this new section of the park is something so fresh and new that you start to not notice the absence of that section that once meant something to you as it functioned bringing the amusement park together as a whole. However sometimes a new attraction holds nothing for you at all. This is the analogy I came up with to try and understand my own sometimes hectic likes and dislikes when it comes to games in certain genres. You see, each section of the park represents a genre, and for me some sections of the park don’t need to be updated as often to feel fresh. Platformers are like wooden roller-coasters. An old standby that may not be as fast or exciting as some of the newer rides, but nonetheless their construction is sound. I think we all have a genre like this, maybe for you its the FPS genre or MMOs perhaps. What people like is as different as people are themselves. Of course, you can’t make an amusement park of just wooden coasters, which brings me to the “stage-shows” portion of my Univershawn Studios™ metaphor. Depending on the show, those can be lots of fun, but most of the the time they feel like a waste of one’s time at an amusement park. When I look at 30 minutes at an animatronics show compared to riding 2 or 3 rides, for me its clear that the rides are going to give me a more enjoyable time unless that show is called Hall of Presidents: Royal Rumble. What I wouldn’t give to see a robo-Lincoln and mecha-Garfield duking it out when a Stone-Cold stunner comes in as James K. Polk-a-tron rushes to the ring. When a JRPG fails to do much new or exciting, I find myself unable to justify the time requirements inherent in the way that genre handles progression. For me, this means that in the Univershawn Studios Amusement Park of Genres, JRPG land must do a lot more to get my attention...otherwise I’ll stick to the parts I know will give me a good time for the price of admission.
That being said, let me tell you exactly why SMTIV represents one of the best renditions of JRPG Land my mental Amusement Park of Genres has ever seen. Right out from the gate, the opening to Shin Megami Tensei IV belies a brooding, moody atmosphere. Don’t just take my word for it, take a look at this trailer.
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I’ll tell you one thing, Ryota Kozuka is an absolute musical genius. As a person who grew up going to church, I can tell you first hand just how oppressive the choral and organ sounds can be. It’s no coincidence that the mythos of the SMT games is so inspired by gods and demons. What holds more power over the minds of the masses in history than that of religion? So going in, this game immediately sends a message that its all about darkness, not so much in the literal sense but rather in how it obfuscates the unknown. The heavy synth throughout the game creates a complimentary sound while furthering the mood. The point I want to make here isn’t about that though, its about how quickly this game tells the player it means business. At first glance, the prologue seems to usurp this idea, starting in a hazy dream that de-mists into a rather unassuming tale of tradition and old-style culture talking about kingdoms and Samurai. However that sense of security fades just as soon as it arrives as the game thrusts you into the literal underbelly of society. On that path is the biggest roadblock in the game...the first boss.
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The Minotaur is infamous among those who tried their hand at this iteration in the Shimmy Gimmy Tensei franchise. If you don’t believe me, just search “shin megami tensei 4 minotaur” and you’ll find that many believe it to be an impossible fight. Hey, I’ll even admit that I had tremendous difficulty with this boss. This was my first SMT game so I found myself completely unprepared for a massacre so swift it made the Battle of Wolf 359 look like the Hundred Years War. Just why would the developers of a game series so critically acclaimed as SMT construct such a high barrier of entry to the remainder of the game so early, especially when the rest of the game is such an amazing experience? The answer is quite simple...to make sure you understand how to play the game. I cannot tell you how many JRPG games I have played that spend so much time telling the player about every minute detail of game mechanics, yet spend so little time actually assessing that their star pupil actually understood what they learned. As an example, I played Xenoblade around the same time in my life as I played SMTIV. I loved both games’ style, music, characters, and story. Both played well and felt excellent to control. They are both excellent games that are not only loved by me but by many others. However, only one of the two actually succeeded in teaching the player how to actually use every mechanic at their disposal to the best effect. I had no idea that changing my party configuration was necessarily beneficial to my prowess in battle in Xenoblade and was punished for that in a very late game boss. This ultimately led to my realizing that I had been playing the game wrong since the very beginning. Essentially, the game handed me easy battles from the beginning that could be won without using everything at my disposal. The Minotaur does not afford this. You have to take all the mechanics as they have been introduced to you and combine them in order to overcome this obstacle. Getting back to Xenoblade, as the game wore on I actually forgot I could switch to other characters, and I grew rather attached to only team dynamic I knew. When faced with a boss that countered that team, I was not equipped at all to handle it, and it was too late to fix the mistake having passed a certain point of no return. I had passed the quizzes and tests, but failed the final exam and would have been forced to retake the class. On the other hand, SMTIV takes a less spare the rod, spoil the child approach and gives you a test up front that immediately lets you know what all future tests will require of you.
In all my years trying to find something fresh and new from the JRPG genre, I have never come across a game that actually teaches and assess the player so well. The journey to the first boss in most JRPGs can be a cakewalk, and as a result forgettable. However, Atlus wanted to make sure the first boss was memorable, but not out of some sense of vanity. Oh no, they did this all for the sake of the player. Often JRPGs can hand hold the player too much, giving them a small challenge with an equally small feeling of accomplishment. SMTIV on the other hand demands so much more of the player, and in turn this gives the player all that much more satisfaction in knowing that their victory over that boss (and perhaps subsequent ones) wasn’t just a result of luck, but rather a result of putting ones skills to the test. Knowing that I had the proper skills to use the in game tools to take on any challenge made my journey through Tokyo a confident one that inspired me more than any other JRPG game that I have played to date.
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britesparc · 3 years ago
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Weekend Top Ten #483
Top Ten Non-Predictions About Not-Quite E3
So E3 is upon is at last! Nearly. Almost. Sort of. A bit. But after a year in which the world-famous videogame trailer convention and Keanu Reeves meme factory was sidelined by this virus thing (Google it), it’s nice to have a major entertainment landmark back in the calendar.
Last year was a bit frustrating, but also interesting. For a long time I’ve wondered about the need – as a consumer – for huge conventions such as E3. It makes sense for the industry, sure, the same way Sundance or something does for film: it’s a way for creators to showcase their wares and hopefully secure deals or employment. But as a way of showing to the public games that are in development, or announcing new things, it’s seemed old-fashioned for quite a while. It requires developers and executives to turn into PT Barnum or something, hawking their wares on elaborate stages, titivating their offerings with dances and celebrity appearances. Sure, sometimes it’s genuinely excellent and entertaining, but most often it’s memorable for all the wrong reasons. With many companies now engaging directly with fans by releasing curated videos that announce their games in their own way, in their own time, would that not have been better? If last year is anything to go by, then no, not really. What we got – and this may have been in large part due to 2020’s unique circumstances – was a long, long summer and autumn filled with rumour and conjecture, and occasional, uninspiring videos, often featuring CG trailers, often for games that were literally years away. On the one hand, lots was announced; on the other, it all felt vague and woolly, and the slow drip-feed did nothing but build anticipation to unrealistic proportions. Without E3 serving as some kind of anchor point – in time, if nothing else – then the spray-gun smattering of videos, trailers, and announcements felt disparate and a little disappointing.
And so it’s back! But not quite. Because, understandably, the huge convention aspect is gone, replaced by a wholly online event. And whilst this may be detrimental to people who want to secure a distribution deal for their game, it might actually make for better showcases for us, the unwashed masses. Instead of a ninety-minute stagebound light entertainment extravaganza that ends up feeling like a ten million dollar school play, we’ll (hopefully) get tightly edited videos that highlight the games, alongside trimmed-down and relevant talking head interviews from developers explaining what we can expect and just how many bumps they’ve managed to map this year. At least, that’s what I hope will happen.
Of course, exactly what E3 is nowadays is a bit weird anyway, and this year exacerbates that. Loads of companies seem to shun the show itself but schedule their presentations for the same week or thereabouts, giving us, what, a fortnight (with a “gh”) or so of things to look forward to. I mean, it feels a bit weird putting this list out a full week before E3 formally kicks off, but I wanted to try to pre-empt any interesting amusing reveals that might occur in the days preceding (at the time of writing, Nintendo haven’t announced a new Switch, despite everyone on Twitter saying it was due any minute now). To be honest, I always like to look for the random stuff anyway, as the huge games tend to be known about or heavily rumoured well in advance (it felt like an open secret for at least a year that Playground Games were developing a new Fable, for instance, and we were just waiting to see when Microsoft would announce that). So I’ve tried to make these predictions daft, wish-fulfilment, or at least offer some kind of personal spin on the sort of thing we might expect. And, of course, as someone who tends to prefer to play on Xbox or Nintendo, there will be a skew towards those companies (anyway, Sony don’t really have a presence at E3 nowadays). And like I’ve said before, the really personal wish-fulfilment stuff I always used to “predict” in these things have started to come true – we’ve got Fable and Perfect Dark on the way, and we had Crackdown 3 a couple of years ago. If it goes on like this I’m just going to have to start wishing for loads of old Amiga games to get rebooted.
You heard it here first: E3 2022 is when we get the third-person open world Ruff ‘n’ Tumble reboot we’ve all asked for.
Anyway, here are ten predictions for E3 that probably won’t happen.
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Halo Infinite multiplayer beta: we know Halo will be there, because it’s front and centre of Microsoft’s little announcement picture thing (along with what appears to be a bit of the Starfield logo). As the image also seems to show multiplayer Spartans, I imagine this will be the focus rather than more campaign gameplay. I actually think this is a big risk, as the main criticism of Halo last year was that its graphics weren’t good enough; typically, I’d say, the campaign visuals are stronger than the multiplayer portion, which tends to focus on elegantly designed levels and fast-moving gameplay. I wonder if there’ll be another, longer look at the campaign sometime later in the summer, in a dedicated Halo presentation. Anyway, one thing I think MS will do to curry favour is announce an imminent multiplayer beta. Maybe there’ll be a sign-up, but I think it would be cool if it was available for anyone in Game Pass Ultimate. It’s a way to get people to sign up for the service, and that seems to be Microsoft’s main goal right now.
Games ready to play RIGHT NOW: Psychonauts 2, Age of Empire IV, and the Xbox version of Flight Simulator have all been given age ratings recently, something that only happens relatively close to a game’s release. I think that at least one of these – maybe all three! – will be shown at the Xbox presentation, and then declared to be available immediately on Game Pass. Again, it bigs up Microsoft’s service, and would also be a cool mic drop moment for games that might be anticipated but aren’t quite the triple-A behemoths of Halo, Fallout, or Gears.
All the rays, nicely traced: one thing that’s been a bit frustrating as an Xbox Series X owner is the lack of genuine next-gen feeling experiences. I’ve really enjoyed the upgrade from a base Xbox One, and playing a game like Gears 5 feels like a huge improvement (and it’s gorgeous too). But I want to see crazy stuff that the old box couldn’t do, and not just in higher resomolutions. One of the things that I’d love to see is more ray-tracing; this is a next-gen graphical treat that, to me, feels like when I first saw games with dynamic coloured lighting twenty-five years ago. So I hope we get a proper reveal/release date for the ray-traced Minecraft expansion, but I’d also love it – now that Xbox owns everything – if the ray-traced version of Quake 2 was announced for the console. Give me them rays, Microsoft!
Quaking: speaking of the Quake series, it’s the first game’s twenty-fifth anniversary this year, and I think it needs some love. Now, id are working on their Doom reboot trilogy thing, so I don’t expect to see a fully-fledged reimagining for a few years yet, but how about re-releasing the original game on modern consoles? Doesn’t need anything fancy, just like the ports of the first Doom that are ten a penny. Quake is a bit more complex to port, it’s true, but I still think it’d be amazing to see it on consoles before the end of its anniversary year.
Nothing but Star Wars: outside of the Xbox-Bethesda conference, I hope we see some lovely, lovely Star Wars goodies. There are a few projects in development, but I’m gonna stick my neck out and say that we’ll get a fairly long look at the Knights of the Old Republic remake/reboot, a very vague teaser trailer for Fallen Order 2 (maybe even just a title reveal), and a teaser for the open-world game from Ubisoft. I don’t, unfortunately, think we’ll see anything of Lego Star Wars: The Skywalker Saga until the Lego livestream later this summer, but for what it’s worth I’m not expecting that game till Christmas now.
Old games on Switch: I think one of the things Nintendo is going to announce is a bunch of older games coming to the Switch. We already have Skyward Sword coming, but I think we’ll hear about other classic Zelda games coming in the anniversary year. Maybe remastered Metroid Prime games too? And I think they’ll do another one of those battle royale-style versions of their classics, maybe the first Donkey Kong?
New games on a new Switch: the sheer weight of “New Switch” rumours seems to suggest it is real, but when are they announcing it if their E3-ish Direct is all about software? I wonder if we’ll see some new games for Christmas ’21 going into ’22 that are then revealed to be enhanced by this mythical Super Switch. We’ll probably see a bit more of Breath of the Wild 2 (although I think there’ll be a bigger Zelda-focused Nintendo Direct later this year). I’m gonna predict Pikmin 4. And vague teasers for both a brand new Metroid Prime game, and also for Mario Kart 9. And all of these will be designed to run better on Switchy McSwitchface. Whenever that comes out.
Microsoft buys more companies: I just think this is inevitable, and I reckon we’ll get another announcement next week. Which companies? God knows. The Flight Sim guys maybe, or The Medium developers. Or, I dunno, Team 17. Probably not Sega, as funny as that would be. Maybe a medium-sized Japanese developer. So, yeah; Microsoft’s spending spree isn’t quite over.
Sony’s not-E3 announcements: Sony appears to be skipping E3 altogether, again. So when will they have their next big video presentation? I don’t think we’ll have to wait too long personally. So what will they talk about? I’d have thought we’d see the next Spider-Man revealed this year, but the big chitter-chatter at the moment is the whole “cross-gen” conversation (my opinion is: who cares?), and also when their games will come out. well, call me pessimistic, but I think Horizon: Forbidden West will end up being early 2022, with the new God of War and Gran Turismo ending up as late 2022 releases.
Crazy talk: I think this has ended up being a relatively straight and rational list, which just won’t do. So let’s get some wild ones out of the way here at the end. Sony announces remastered versions of Lemmings and Lemmings 2 for PC! Microsoft is making new games starring their Avatars! Double Fine release a PC version of Scurvy Scallywags for Game Pass! A brand new Duke Nukem! Lucasfilm bring Ron Gilbert back to oversee a reboot of Monkey Island! Nintendo announces Switch Sports! Gabe Newell announces VR support for Xbox Series X with an exclusive port of Half-Life: Alyx! Peggle 3! Phew, glad to get that out of my system.
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thatguysamaniac-blog · 6 years ago
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Acid rounds is a semi regular, irregular spot on TGAM for games we have beasted from start to finish. Cunzy1 1: Ahhh yes the game that started it all The Elder Scrolls IV: Oblivion. Aside from a few ill fated forays into Skyrim, I've not touched the Elder Scrolls games at all so interested to see what you have to say. First up this is that sword one in first person with the dragons, dwarves and fairies right? Richie: Just the one dragon in this one, unlike Skyrim where it's hard to move with out one overencumbering you with bones. No Dwarves or Fairies either, Dwarves are in Elder Scrolls are long extinct, dunno about fairies, maybe. But yeah this is the fourth Elder scrolls game, set in Cyrodiil, notably with Jean Luc Picard, Wonder Woman and Ned stark doing the voiceovers. Cunzy1 1: Did you play any of the other Elder Scrolls games? Richie: Well, Skyrim, to death, but back in the day I did play Morrowind, but it suffered very heavily from PC-game-itis. Relying heavily on keyboard and mouse interaction on the hud, it ended up feeling more like a fantasy game overlayed with an excel spreadsheet. Additionally the game just had awful GFX spindly jagged polygon people. Its a game I tried hard to like, but in all of it's great effort, it just went into too much detail to the nth-degree, even just to barter a sale involved cumbersome stats and boxes on the screen! Given how long I spent on Oblivion, I feel if I did the same thing for Morrowind it would have been tenfold that time. Cunzy1 1: What got you playing? What kept you going and how many times did you play through? Richie: Doppelganger had a copy of it, he embraced it and charged through the game as a (mostly) righteous battle mage style character, as he was playing I found myself thinking how much I wanted to make a less righteous character... Cunzy1 1: Who did you play as? Were there classes? Were you a sexy elf or an Aryan knight? Richie: Neither, I played as an Argonian named Lizardboy, mainly because you don't really get to play as a lizard in many games, but also the Argonian racial ability of being able to breathe underwater really appealed, as I had seen drowning cause so much pain to Doppelganger. Oblivion is a lot more free with classes, it's tough to give a high level explanation the system... there are preset classes, but classes just defined by your primary skills. So if you tell Oblivion you wanna be a 'Healer' it will focus on making your primary skills "Regeneration" and such. Similarly if you wanna be a Knight it will focus on "Swords" and "Heavy Armour" and similar. But of course you should can just go in and make whatever class you want. For Lizardboy the focus was (and frankly is for all my Bethesda characters) long range combat, and sneaking about. The weapon of choice was Bow and Arrow, and gearing all enemy encounters to allow me to creep past them, or take them out with one shot, often causing the person they were talking with to exclaim, "What was that!" then remain where they are, looking down at a corpse muttering "must have been the wind". Yes I was that prick. Cunzy1 1: Didn't Oblivion have that issue with enemy level scaling, so the environment levelled up as you did, so were you inclined you could run the whole game at level 1? Richie: I mean, there wasn't really anything wrong with enemy scaling, yes if you levelled up, a new subset of enemies were available and you were going to have a challenge on your hands! But with that came better armour weapons etc. Now, levelling is an odd beast in Oblivion, it is actions that dictate how you level up. As I mentioned before your character gets skills these skills can be Primary or secondary and as these skills progress so do you, but they require actions. So if you want to improve your swords you need to successfully hit things with a sword. Remaining at lvl 1 would be a hard task! Almost everything from fighting, jumping, walking, speaking to people or picking herbs are skills, and doing any of these things can actively level you up. So you could fuck yourself up, pick thousands of herbs, then get to lvl 100 in herbs, and that will make that combat after a level up pretty harsh. That being said the game offers an unpunishing slider of difficulty if you have messed up your build and need to rectify it by hitting your sword off some enemies for a while. Cunzy1 1: How does the main story work with such a massive free roaming game like this? Richie: Well and the fun thing with Oblivion, You can just walk away from the main quest. In my original game I had become a Thief, Assassin, head of the mages college, the best fighter in Cyrodiil, and performed silly tasks for a mad god, before the first oblivion gate was even opened! Cunzy1 1: Where does this game stand amongst the Elder Scrolls aficionados? Why wasn't this ported to every machine with a circuit like Skyrim has been? Richie: Um, I think it's only PC/360/PS3 because that what was around at the time, and I think this may have been to adult a game for the Nintendo wii at that point. It has a "healthy" PC fanbase, mods and such, but I think the base game is dated and wouldn't really be worth a port without an overhaul. Cunzy1 1: Touched it since? Would you ever return to it? Please tell me there's a cargo cult of Oblivion true believers out there still keeping this game alive and rejecting Skyrim? Richie: I'm sure there is, though in my opinion Skyrim did everything much better! I would happily play Oblivion again in the Skyrim engine. Like I said, it does need an overhaul. In chatting about this I have actually installed, and then promptly uninstalled Oblivion. Oblivion is of its time, and yes there is a plethora of mods etc. but the deal breaker for me was  the lack of native controller support, it may be trite, but I played this originally on the 360 and the transition to a "PC game" version of this is just too much for me. That being said I have returned many times to Skyrim its great and Lizardboy lives on there, sneaking about on rooftops, and hiding underwater indefinitely !
http://www.thatguys.co.uk/2019/03/acid-rounds-elder-scrolls-iv-oblivion.html
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virginieboesus · 7 years ago
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The History of Final Fantasy
These days, it’s actually really hard to imagine the gaming industry without Final Fantasy. No matter if you’re a fan of RPGs or not, you’ll almost certainly have heard of the franchise. In fact, you’ve probably seen the adverts for Final Fantasy XV all over TV, billboards and YouTube, especially with the mobile game that is now available as well. But there was a time before this behemoth (pun intended) of a franchise existed and it is a story well documented amongst Final Fantasy fans.
However, in the effort to write up a really cool and educational post, I’m going to cover it once again! Why not, right? So, without further adieu, let’s dive into the deep end of Square Enix’s past and look at the history of Final Fantasy.
It’s All In The Name
It all started as the console market was being revolutionised by the brand new Nintendo Famicom, eventually released outside of Japan as the Nintendo Entertainment System. Around that time, a young 21-year-old developer joined a small company then known as Square, with hopes to bring them into the limelight of the computer games industry. His name was Hironubu Sakaguchi.
At that time, the Famicom was gaining huge strides due to the likes of Super Mario Bros and The Legend of Zelda, which also meant that expectations of video games were rather high. Therefore, it was definitely a turbulent climate for a small company to try and make their way into.
Nevertheless, Sakaguchi and his team got to work on various games, including Rad Racer and a number of other titles. These games definitely showed off the development prowess of the team, but there was one huge problem; they didn’t sell.
So it was that Square was running out of money fast, edging closer and closer to bankruptcy.  Many people would have just given up at that point, but Sakaguchi was determined to put his mark on the gaming industry before it was all lost. He and his team decided to try one final time, this time focusing their efforts on an epic fantasy adventure to rival games like Wizardry – a “final fantasy” if you will.
The Revival Of A Company
The appropriately named Final Fantasy hit the shelves in Japan on the 18th of December, 1987. This was also the same week that saw the launch of Phantasy Star from SEGA, and was just two short months ahead of Dragon Quest III as well.
However, Sakaguchi had a few tricks up his sleeve to help the game. Firstly, Square had brought on Yoshitaka Amano, the artist behind the Vampire Hunter D anime, to create the visual designs for the game. Secondly, the soundtrack was composed by Nobuo Uematsu which, when combined with the story and visuals, created a complete and well-crafted package that gamers could pick up and enjoy immediately.
It was this release that finally turned the tide for Square, dragging them back from the brink of bankruptcy. One single game proved so popular that it saved the entire company. So, if you’re ever wondering why Square Enix (as they are now called) are so protective about the series, it is because they literally wouldn’t exist without it.
A Not-So-Final Fantasy
Before the first game had even started to be localised for other countries, Square had started putting together plans for a sequel. How could they not, when the game had saved them all?
On top of that, their biggest competition (Enix’s Dragon Quest) series was producing new titles almost every year. Square had to compete, so another Final Fantasy was needed, despite the confusion that the name would cause.
At the time, RPG series tended to focus on sticking to pre-determined conventions. Whether this mention continuing with the same characters through each game, or at least keeping it within the same world, each game was an actual sequel to the last. Sakaguchi and his team decided to break away from that with Final Fantasy II. Instead, the game featured an entirely new world with new characters, backstory and a more complex plot.
Experimentation quickly became one of the staples of Final Fantasy sequels, beginning with Final Fantasy II. For example, a brand new leveling system was put into place. Rather than simply gaining levels from experience points, you powered up your skills by using them or weapons that were related to them. For example, using magic more often would make a character better at using magic. This was a huge change of gameplay direction for RPGs in general at the time.
Sadly, it didn’t get well received, due mostly to the fact that it meant you had to grind far more often. This was both frustrating and tiring for many players. So it was that development quickly moved to the third game in the series.
The 8-Bit Trilogy
Final Fantasy III marked the last game in the series to be released on the Famicom and NES. It continued the experimental attitude of the second game, although to a much smaller extent. That level of experimentation was moved over to the SaGa series instead.
Dropping the new leveling system, Final Fantasy III introduced the Job system. This allowed each character to take on the role of over 20 different “jobs”, or classes. These could be switched in and out at any time as well, meaning that each character could learn a vast array of abilities. It also added a tactical element to party structure, as you had to plan out how each party member would work and what role they would play.
The game, itself, was well recieved, helping to bring back some love to the series. However, it was a short-lived game and, despite building the framework for the rest of the series, quickly disappeared from memory.
The 16-Bit Era
So it was that Final Fantasy III ended the series’ run on the Famicom and NES. However, that was only because of the release of the Super Famicom (or the SNES outside of Japan). This brand new system launched the next generation for gaming, bringing the world into the 16-Bit era.
Square was, however, reluctant to throw all of their chips into one basket and fully commit to a new system. As such, they planned to create two new Final Fantasy games at the same time, named Final Fantasy IV and V respectively. IV would be released for the NES, which was now reaching the end of its life cycle, whilst V would be developed for the SNES.
Unfortunately, it was just too much for the company to handle, so they were forced to scrap the original NES game known as Final Fantasy IV. Thus, they put all of their focus onto the SNES game, changing its name from V to IV.
This version of Final Fantasy IV sort to refine the gameplay of its predecessors, doing away with the interchangeable job system in favour of predetermined classes for each character. This meant that the classes could be far more complex, but also helped the developers create a more in-depth storyline.
Final Fantasy IV added everything from meaningful relationships between characters to complex political struggles. Despite still being firmly rooted in the fantasy genre, this allowed the developers to show fans that they could expand the horizons of the series beyond standard tropes.
Experimentation continued as well, as Square made huge changes to the standard turn-based battle system that had been in place since the very first game. Final Fantasy IV was the first game to introduce the Active Time Battle system, which meant that characters would need to “rest” after each attack, with the rest time varying depending on the strength of the attack. It also meant that the Speed statistic suddenly became even more important.
This was because, the higher a character’s Speed (or Agility), the shorter their rest time was. Finally, it was Final Fantasy IV that saw the introduction of Save Points, which by today’s standards, is now seen as an outdated gameplay mechanic. However, at the time it was a brilliant addition that meant the pacing and length of the game could be greatly improved.
Interestingly enough, due to the fact that Final Fantasy II and III were not localised outside of Japan, when Final Fantasy IV came to the West on the SNES, it was renamed as Final Fantasy II. This was cover up the fact that we had essentially missed two full games (and wouldn’t be the last time this happened).
Making It Easy For The West
The RPG genre had never really been big in the West. In fact, it was still very much a niche genre until Final Fantasy IV (I mean II) came out on the SNES. It was that game which really introduced Western audiences to the genre. Therefore, Square wanted to take advantage of this and grow the Final Fantasy brand in the States as quickly as possible.
However, they had already needed to make Final Fantasy IV (II) easier than its Japanese counterpart for it to be successful. So it was that the view of developers became the idea that the Western audience just wasn’t able to handle the complexities of the RPG genre. So, Square decided to make an RPG just for Americans; Final Fantasy Mystic Quest.
It removed the free-roam aspects of the genre, as well as taking away control of all characters except for the main protagonist. In essence, it cut out all of the tactical elements and grinding, but kept the standard slow pacing. You can find out how well it turned out in my review of Final Fantasy Mystic Quest here.
In the end, it was a really bad decision. Even when Mystic Quest was released in Japan (amusingly named Final Fantasy USA), it didn’t sell very well at all. This was a learning experience for Square, who decided that they wouldn’t dumb down any future releases outside of Japan (thankfully).
The Fifth Fantasy
Final Fantasy V, having been developed whilst the world was experiencing Mystic Quest, finally released in Japan in December of 1992. It had been designed to give the deepest experience of a Final Fantasy game to date – that’s the reason why the West didn’t get the game.
With an updated version of the Job system, as well as an Ability System that connected to it, character depth was greatly improved. If you were to level up one class high enough, you could then unlock the ability to cross-equip some of that class’ skills onto another one (this idea would later be used as a key feature in Final Fantasy XIV).
Despite this, Square remained vigilant with their storytelling, creating unique characters rather than relying on nameless protagonists. The storyline was littered with memorable moments, grand villains and emotion. It was a really strong entry in the franchise – one that we didn’t get to experience outside of Japan, at first.
Goodbye To The 16-Bit
And so we come to the end of the SNES’ life cycle as well, and with it, the last in the second trilogy of Final Fantasy games. Final Fantasy VI released on the 2nd of April, 1994. It marked a huge change for the series in terms of setting style, as it moved away from medieval fantasy and dove straight into steampunk.
The world mixed swords and magic with a society of industry and machinery. This was introduced to players immediately in the opening scene through the use of Magitek Armor right at the beginning of the game.
In the West, the game was hyped up through previews and ads across all sorts of gaming magazines. There was even an animated TV advert as well.
On top of this, Square had learnt their lesson; the game was not going to be made easier for the West. Instead, the game itself scrapped the Job system once again, focusing on the characters themselves (like Final Fantasy IV). Square also decided to buck the trend of J-RPGs of the time by expanding the game’s world, rather than narrowing storylines.
This meant that a whole host of sub-plots and backstory events were included. Considering the fact that gamers at the time weren’t used to open-world games or massive narratives at the time, this helped to make Final Fantasy VI really stand out from the crowd.
The game received glowing reviews across the board and, to this day, is very as one of the best games in the series as a whole.
All Lucky Sevens
First years, Square had been partnered with Nintendo. In fact, they even put together a tech demo for the Nintendo 64 that uses characters from Final Fantasy VI. This lead to many believing that the next Final Fantasy was an imminent N64 release.
However, since Nintendo was determined to stick with cartridges for the N64 whilst Sony had just released the PlayStation using CDs as a medium, the time for change had come. Square jumped ship to the new console. Many fans were outraged at first, viewing the company as traitors.
However, it turned out to be the right decision, as fans would soon come to realise.
Sakaguchi moved away from being the director of the next Final Fantasy game, instead acting as Producer due to the larger team needed to produce the seventh game. In fact, the team had grown four times as large compared to that of Final Fantasy VI! With Sakaguchi no longer in the director’s chair, Square put Yoshinori Kitase in the role instead – he was the director of the huge success that was Chrono Trigger.
Whilst the team had very limited experience with CGI graphics, through hard work they managed to start bringing everything together. It was at that point that they knew the Western audiences would be sold on the game, because of how amazing it looked. However, he was concerned about the Japanese audience and how they would react to the new Final Fantasy game being on Sony’s console and not Nintendo’s.
On the 31st of January 1997, Final Fantasy VII was released into the wild. Nervousness was certainly the feeling of the day in Square’s offices. However, within the first three days of release, Final Fantasy VII sold 2 million copies! Once it hit Western shores, that number jumped up to 10 million, sealing the deal and letting Square and its fans know that the jump had been the right move.
Square had dared to fight against two prevailing theories;
Americans and Europeans would never play RPGs
Americans and Europeans cared more about action than story
They took a stand to prove these ideas wrong, and they were successful. Final Fantasy VII was a runaway success that, to this day, is still beloved by millions. It has even lead to sequels and prequels called Crisis Core (PSP), Dirge of Cerberus (PS2) and Advent Children (movie). Sadly, Square has yet to reach quite that level of success again.
Divided We Stand
Moving on from Final Fantasy VII, Square had another lesson to learn. Final Fantasy VII had seen many delays during development due to poor planning. As such, Square decided to split their development team in two in order to plan and work on two new games at the same time.
Whilst this had been tried before when working on the original Final Fantasy IV and V, things had moved on considerably since then.
Thus, work on Final Fantasy VIII and IX began almost simultaneously. VIII would stick with the more modern style setting of VI and VII, whilst IX would return to the medieval world, filled with nostalgia. It was a bold decision.
Final Fantasy VIII was set in a world inspired by modern-day Europe and threw away much of the traditional leveling system. Whilst you still grew stronger through gaining experience points, you could actually improve your characters’ stats further by “junctioning” (equipping magic onto your individual stats). This also lead to the removal of MP (magic points), as Magic was “drawn” out of monsters or Draw Point, giving you limited numbers of each spell until you found another place or monster to draw it out of.
Despite the fact that the game received critical praise, earning scores of 9 or higher across the board, it split fans considerably. Some loved the game’s new style of gameplay and epic tale of romance, whilst others found the Junction system to be overly complicated and the Draw system tedious.
As for Final Fantasy IX, development was marred by confusion. To begin with, Square wasn’t sure whether they wanted it to even be a numbered sequel. This is because numbered sequels were considered the “bread and butter” of the franchise and the game was very much a nostalgic throwback to the older games. To be a numbered sequel, the game had to be worthy of it. In the end, it was.
Returning to the deformed character styles of Yoshitaka Amano, Square took Final Fantasy IX’s design back to the style of the older games, which adding in new gameplay features and a massive plot that spanned four discs.
It was largely considered a work of art upon release, actually being the highest rated game of the series so far. However, it ended up being the worst selling of the PlayStation era games, possibly due to the end of the 32-bit era coming ever closer.
The 32-Bit Swan Song
As we reached the end of the 20th century, the 32-bit era of the PlayStation, Sega Saturn and N64 was coming to an end as well. So, in order to get as much out of the 32-bit consoles as possible, Square began to release a bunch of spin-off and cash in titles.
These included Chocobo Racing, which was a Mario Kart inspired game with the main character being a chocobo with rocket-propelled shoes. There were also a few small RPGs featuring said chocobo as the main character.
However, amongst all of these cash in titles was one spin-off game that was truly worthy of the Final Fantasy name; Final Fantasy Tactics.
It was actually developed around the same time as Final Fantasy VII, but focused more on the traditional 2D graphical style of RPGs, except for the 3D world. The standard turn-based RPG battle system was replaced with a tactical RPG system, which resembled chess. On top of this, the Job system made a comeback, but in far more depth.
Despite the game featuring a brilliant and rich storyline, the hardcore tactical gameplay proved to be its downfall, at least at the time of launch. Sales were very poor, partly because everyone had recently fallen in love with the gameplay style of Final Fantasy VII. In fact, the game sold so badly that it wasn’t even released in Europe!
However, in 2001, Square decided to re-release it in the “Greatest Hits” line of games. This is the American version of Europe’s Platinum range of games. It was then that the game suddenly shot up in popularity. Sure, it may not have come close to the main numbered series in sales, but it sold well enough to spawn two sequels on the GameBoy Advance (which were nowhere near as good) and a port to the PSP with improved dialogue.
The New Millenium
The move into the 21st century marked yet another change in the Final Fantasy franchise. Having seen what CGI storytelling could do through Final Fantasy VII, VIII and IX, Sakaguchi began work on Final Fantasy: The Spirits Within.
This was not the next game in the series, nor another spin-off title. Instead, it was completely CGI movie, similar to that of Dreamworks and Pixar. However, instead of creating cartoon graphics for kids, Sakaguchi and his team created a photo-realistic movie to show what they could do. It took three years to create and, to this day, is still one of the best reviewed videogame to movie adaptations.
However, it had almost nothing to do with Final Fantasy, except for the idea of the planet’s “spirit” being called Gaia. The Spirits Within was actually just a relatively standard science fiction film. Because of this, and the fact that it was far too deep and philosophical for a standard action movie, it failed miserably.
In fact, it was one of the biggest commercial failures and financial losses in movie history, nearly bringing Square back to the position they had been in before Sakaguchi first released Final Fantasy all those years ago.
The Tenth Release
Luckily for Square, the next game in the Final Fantasy series released very soon after. Sakaguchi, due to his involvement with The Spirits Within, had only acted as Executive Producer on this new game, but you could still feel his influence.
Having been in development for over two years, Final Fantasy X was the first game in the series to appear on the newly released PlayStation 2. Once again, the team behind it had ditched traditional RPG design in favour of experimentation.
This lead to a battle system known as the Conditional Turn Battle system, where using certain actions meant that a character would have his or her next turn pushed further down the queue. On top of this, you could swap characters in and out of battle as long as they were still standing.
The other major point of experimentation worth mentioning, apart from the inclusion of voice acting for the first time in the series, was the Sphere Grid. In another effort to step away from traditional leveling, Final Fantasy X saw characters gain Sphere Levels which could then be spent to move around the Sphere Grid.
The Sphere Grid was a huge board full of nodes that contained skills and stat increases, as well as special lock nodes that need key spheres to unlock. In essence, it was a giant puzzle that you had to move the characters around in order to grow their stats and abilities. This added an insane amount of customisation to the characters, as you could choose how they developed depending on how you moved around the grid.
Finally, the developers ditched the World Map idea (except when you’re in an airship), favouring a “connected world” style of gameplay. This meant that there were no immersion-breaking changes in the size of the world. No longer would you step out of a town and suddenly be a giant character towering above the rest of the world as you moved to the next location. Instead, every single road, forest and town were part of one single world connected by loading zones.
Final Fantasy X marked the moment in time that the series turned around again, becoming the king RPGs once more. The gameplay and storyline where sheer brilliance and are remembered very fondly to this day.
The First True Sequel
Square was so elated with how well received Final Fantasy X was that they decide to do something they had never done before; make a new game with the same world and characters. For the very first time, Squaresoft made a direct sequel to a Final Fantasy game!
Because development and release of Final Fantasy XI were already looming, they had to choose a different naming convention. Thus, they named this new game Final Fantasy X-2, starting a new naming convention that would stick when they eventually made more direct sequels in the future.
Final Fantasy X-2 was very much a game about fan-service. It focused on being more light-hearted than the rather dark and depressing story of Final Fantasy X. A good example of this is when you first start up the game and are greeted with a pop concert.
Also, due to the fact that the game only featured 3 playable characters, the developers opted to bring back the Job system in order to give more variety to the characters. However, this was done through a “dress up” system, where you had to get different outfits to unlock the different classes.
Despite the fact that it doesn’t hold very fond memories with many Final Fantasy fans, it sold rather well.
A Historic Merger
For years, Square’s Final Fantasy series and Enix’s Dragon Quest franchise had been bitter rivals in the gaming industry. All of that changed shortly after the release of Final Fantasy X-2.
It was, at this time in Final Fantasy’s history, that Square merged with Enix to create a brand new entity that is still known as Square Enix today.
However, it also marked the end of Sakaguchi’s reign as the king of Final Fantasy. Following the merger, his new bosses took one look at the stain on his record caused by The Spirits Within and that was all there was to it. So, after working at Square for 21 years, Sakaguchi left the company he had helped to build and moved on to start a new business.
Multiplayer Final Fantasy
Final Fantasy XI was a game that caused a lot of controversy with fans when it was first announced. It was going to be a massively-multiplayer RPG (MMORPG) similar to World of Warcraft or EverQuest. This angered many longtime fans, similar to how Final Fantasy VII had done the same before release.
This was especially true in Japan, as online gaming hadn’t really been a success compared to the West.
However, Square Enix had a trick up their sleeve – one that they would use again later in the franchise’s life. You see, Final Fantasy XI was a cross-platform MMORPG, which meant that PC and PS2 players were able to play together on the same servers. This was a first in the industry. On top of this, the Job system returned, which meant that one character could play all of the classes in the game.
This was a huge selling point compared to other MMORPGs, as traditionally, you would have to “role”, or play as, multiple characters to try out and enjoy the different classes. Having all of them available on one character made life far more simple for gamers.
However, to this day, Final Fantasy XI is widely regarded as one of the most challenging MMORPGs. In fact, the game has one boss fight that became legendary when elite end-game players fought it for 20 hours straight, in a huge group, only to eventually give up before they could kill it.
Despite this, the game continued to run on a Pay to Play monthly subscription model for 14 years! The servers were eventually shut down and the game closed in 2016.
The Return of Nintendo
It wasn’t long after the release of Final Fantasy XI that Square Enix announced that they would be bringing a new game in the franchise to Nintendo’s GameCube console. It wouldn’t be a main numbered entry, but rather a spin-off series of its own known as Final Fantasy: Crystal Chronicles.
The game featured multiplayer and returned to the more child-friendly graphical style of the original Nintendo Final Fantasy games. It sold relatively well, especially since the development team featured less than 20 people. As such, it has since gone on to create its own series on the DS and Wii consoles.
The Twelfth Battle
By the time Final Fantasy XII came out, the cards were already stacked against it. The next generation of consoles was already beginning as the Xbox 360 had been released and the PS2 was losing traction.
However, Square Enix was undeterred and created their most ambitious game to date. Utilising the idea of a connected world that they had perfected with Final Fantasy X, the team created a huge game world suitable for an MMORPG. However, the game wasn’t an online one, instead sticking true to the single-player RPG style.
The turn-based battle system was heavily altered again, with battle scenes removed from the game. Instead of running around and then being pulled out of the game map and into a separate battle scene randomly, enemies now appeared on the game map and battles took place in the game world. The active time battle system made a comeback, but with an MMORPG style twist as well.
The storyline was also set in the same world as Final Fantasy Tactics and another PSX game, Vagrant Story. This helped to capture the interest of fans of both of these games. It was very well received by critics, but due to the PS2 reaching the end of its lifecycle, sales were low.
It did, however, get a small sequel on the Nintendo DS a year later.
Lightning Strikes In Threes
With the PS3 coming out, fans of Final Fantasy waited eagerly for the next game in the series; Final Fantasy XIII. Originally slated to be the flagship game in a new collective series known as Fabula Nova Crystallis, it featured a strong, female lead character called Lightning who was dubbed as a mix between Terra from Final Fantasy VI and Cloud from Final Fantasy VII.
Final Fantasy XIII was an absolutely beautiful game, really showing what the PlayStation 3 was capable of. However, it was ultimately frowned upon by fans due to the simplistic combat system (you could let the game fight for you if you wanted to) and extremely linear first half of the game. It was even nicknamed as a corridor simulator by fans of the series.
Nevertheless, Square Enix developed a direct sequel, utilising the naming convention started with Final Fantasy X-2.
Final Fantasy XIII-2 focused on Sarah, Lightning’s sister, and featured the ability to travel through time. This was designed to remedy to feeling of XIII being too linear. However, the fact that you only had two playable characters (plus monsters that you could tame) meant that the battle system felt just as simplistic as the original game.
Despite the multitude of endings adding to the replayability of the game, fans were waiting for the other games in the Fabula Nova Crystallis instead. However, they were to be disappointed when one of them was taken away to be its own game (we’ll get to that) and the other just seemed to fade away (we’ll get to that too).
It wasn’t long after XIII-2 that we were then given Lightning Returns: Final Fantasy XIII, the third game in this mini-series within a series. Taking place 500 years after the events of XIII-2, the game features a clock that was constantly ticking down to the end of the world.
With a Job system in the style of Final Fantasy X-2’s dress up game coming into play again, plus the fact that Lighting was the only real playable character, it was a very different Final Fantasy game. This was in keep with the idea of experimentation that permeates the franchise. However, by this point, fans were ready to move on from Lightning.
Refocused
As mentioned earlier, one of the planned games for the Fabula Nova Crystallis mythos was taken out of the collective to become its own game. This became known as Final Fantasy Type-0 and was released for the PSP originally, before eventually getting an HD remake for the PS4.
Similar to the spin-off prequel to Final Fantasy VII, Crisis Core, Type-0 uses an action-battle system as the basis for combat. The game itself is a huge departure from the standard gameplay of the franchise, with 14 playable characters and (on the PSP version) multiplayer with a 3-minute time limit.
The game is structured using a mission-based format as well, similar to Crisis Core, and also features an arena mode as well.
An Era Reborn
The next game in the Final Fantasy series was Final Fantasy XIV, a second attempt to create an MMORPG after the success of FFXI. However, the original version of XIV was a disaster.
The game itself needed top of the range PCs to be able to even run the game. From there, it was full of bugs at launch and felt incredibly empty due to the size of the world and lack of NPC and monster population. Despite this, it did gain dedicated players who stuck with it.
However, Square Enix could see how badly the game was doing and, rather than risk tarnishing the Final Fantasy name again (like they did with The Spirits Within) they decided to take action. A new development team took over the game, adding in various patches to fix the most broken bugs whilst creating a storyline that led to the End of an Era event.
This involved one of the moons coming down to the planet, summoned by one of the antagonists. That moon subsequently exploded to reveal Bahamut, the king of dragons within it. Bahamut proceeded to obliterate the world whilst a powerful mage sent players’ characters into the future.
This was the end of the original Final Fantasy XIV and marked the day the servers were turned off.
The new team then went to work to rebuild the game from the ground up. This lead to new graphics and systems being used to make the game work better on all types of PCs, but also on the PS3 as well (plus the PS4 at a later date). Thanks to this, cross-platform gameplay was added successfully to the game as well.
The gameplay was altered and improved immensely as well, and a new storyline was written. This led to the game being relaunched as Final Fantasy XIV: A Realm Reborn.
In this new version, players of the original could continue with the characters that they already had, as the developers had written the plotline of these characters being sent forward in time. The new game took place 2 years after Bahamut’s attack and reintroduced previous players through one starting storyline and new players through a different one.
From here, the game became a resounding success and is currently one of the most popular MMORPGs available, with two expansion packs and additional content being added to the game for free every 3 months. There have also been a number of Final Fantasy XIV Fan Festivals around the world as well.
Final Fantasy XIV is the story of how Square Enix was able to salvage a completely failing game and turn it into a true success story.
Brotherhood And The Future
Finally, we’re going to talk about the third game from the Fabula Nova Crystallis; the one that just seemed to vanish. For years, no news was heard about this game, originally titled as Final Fantasy Versus XIII. Because of this, everyone had come to the assumption that this awesome looking game had been quietly cancelled.
Then, at E3 2013, everyone was focused on the PS4 and Xbox One, not really expecting anything of note to come from Square. However, when Sony’s press conference started, we got something no one was expecting. Tetsuya Nomura appeared on the screen to announce that he had a surprise for us all.
A trailer appeared, showcasing an utterly beautiful looking game from Square Enix. Part way through the trailer, Noctis, the main character of Versus XIII came into view, followed by some of the most amazing looking gameplay ever. Then, the Versus XIII logo finally appeared on the screen, only the shatter into pieces and be replaced with the title Final Fantasy XV.
The long lost game was back, and was now a main numbered title! The crowd erupted, and the game was alive.
It eventually released on the PS2 on the 29th of November 2016. With a massive open world, exciting and frantic gameplay and a story about brotherhood and friendship, it was a return to form for the series. Since then, it has seen numerous DLC added to it, including one that fixed one of the less popular sections of the games. This shows Square Enix’s continued desire to improve and make Final Fantasy games as good as they can be, first seen in how they handled Final Fantasy XIV.
With more DLC coming in 2019, set the end the story of Noctis and his friends, we can now start to look towards the future of Final Fantasy and the 16th numbered title in the series. Considering the success of both Final Fantasy XIV and XV, I think the future is a bright one.
And That’s All Folks
Final Fantasy has a storied history of twist and turns, successes and failures. It is one of the longest running video game series to date and looks set to keep going for a long time to come. It helped save a company from the brink of collapse, popularise the RPG genre in the West and create a devoted fan base.
Have you played a Final Fantasy game? Which is your favourite? What do you think the future holds for the franchise? Let me know in the comments below!
from More Design Curation https://www.16bitdad.com/the-history-of-final-fantasy/?utm_source=rss&utm_medium=rss&utm_campaign=the-history-of-final-fantasy source https://smartstartblogging.tumblr.com/post/172910252185
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smartstartblogging · 7 years ago
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The History of Final Fantasy
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These days, it’s actually really hard to imagine the gaming industry without Final Fantasy. No matter if you’re a fan of RPGs or not, you’ll almost certainly have heard of the franchise. In fact, you’ve probably seen the adverts for Final Fantasy XV all over TV, billboards and YouTube, especially with the mobile game that is now available as well. But there was a time before this behemoth (pun intended) of a franchise existed and it is a story well documented amongst Final Fantasy fans.
However, in the effort to write up a really cool and educational post, I’m going to cover it once again! Why not, right? So, without further adieu, let’s dive into the deep end of Square Enix’s past and look at the history of Final Fantasy.
It’s All In The Name
It all started as the console market was being revolutionised by the brand new Nintendo Famicom, eventually released outside of Japan as the Nintendo Entertainment System. Around that time, a young 21-year-old developer joined a small company then known as Square, with hopes to bring them into the limelight of the computer games industry. His name was Hironubu Sakaguchi.
At that time, the Famicom was gaining huge strides due to the likes of Super Mario Bros and The Legend of Zelda, which also meant that expectations of video games were rather high. Therefore, it was definitely a turbulent climate for a small company to try and make their way into.
Nevertheless, Sakaguchi and his team got to work on various games, including Rad Racer and a number of other titles. These games definitely showed off the development prowess of the team, but there was one huge problem; they didn’t sell.
So it was that Square was running out of money fast, edging closer and closer to bankruptcy.  Many people would have just given up at that point, but Sakaguchi was determined to put his mark on the gaming industry before it was all lost. He and his team decided to try one final time, this time focusing their efforts on an epic fantasy adventure to rival games like Wizardry – a “final fantasy” if you will.
The Revival Of A Company
The appropriately named Final Fantasy hit the shelves in Japan on the 18th of December, 1987. This was also the same week that saw the launch of Phantasy Star from SEGA, and was just two short months ahead of Dragon Quest III as well.
However, Sakaguchi had a few tricks up his sleeve to help the game. Firstly, Square had brought on Yoshitaka Amano, the artist behind the Vampire Hunter D anime, to create the visual designs for the game. Secondly, the soundtrack was composed by Nobuo Uematsu which, when combined with the story and visuals, created a complete and well-crafted package that gamers could pick up and enjoy immediately.
It was this release that finally turned the tide for Square, dragging them back from the brink of bankruptcy. One single game proved so popular that it saved the entire company. So, if you’re ever wondering why Square Enix (as they are now called) are so protective about the series, it is because they literally wouldn’t exist without it.
A Not-So-Final Fantasy
Before the first game had even started to be localised for other countries, Square had started putting together plans for a sequel. How could they not, when the game had saved them all?
On top of that, their biggest competition (Enix’s Dragon Quest) series was producing new titles almost every year. Square had to compete, so another Final Fantasy was needed, despite the confusion that the name would cause.
At the time, RPG series tended to focus on sticking to pre-determined conventions. Whether this mention continuing with the same characters through each game, or at least keeping it within the same world, each game was an actual sequel to the last. Sakaguchi and his team decided to break away from that with Final Fantasy II. Instead, the game featured an entirely new world with new characters, backstory and a more complex plot.
Experimentation quickly became one of the staples of Final Fantasy sequels, beginning with Final Fantasy II. For example, a brand new leveling system was put into place. Rather than simply gaining levels from experience points, you powered up your skills by using them or weapons that were related to them. For example, using magic more often would make a character better at using magic. This was a huge change of gameplay direction for RPGs in general at the time.
Sadly, it didn’t get well received, due mostly to the fact that it meant you had to grind far more often. This was both frustrating and tiring for many players. So it was that development quickly moved to the third game in the series.
The 8-Bit Trilogy
Final Fantasy III marked the last game in the series to be released on the Famicom and NES. It continued the experimental attitude of the second game, although to a much smaller extent. That level of experimentation was moved over to the SaGa series instead.
Dropping the new leveling system, Final Fantasy III introduced the Job system. This allowed each character to take on the role of over 20 different “jobs”, or classes. These could be switched in and out at any time as well, meaning that each character could learn a vast array of abilities. It also added a tactical element to party structure, as you had to plan out how each party member would work and what role they would play.
The game, itself, was well recieved, helping to bring back some love to the series. However, it was a short-lived game and, despite building the framework for the rest of the series, quickly disappeared from memory.
The 16-Bit Era
So it was that Final Fantasy III ended the series’ run on the Famicom and NES. However, that was only because of the release of the Super Famicom (or the SNES outside of Japan). This brand new system launched the next generation for gaming, bringing the world into the 16-Bit era.
Square was, however, reluctant to throw all of their chips into one basket and fully commit to a new system. As such, they planned to create two new Final Fantasy games at the same time, named Final Fantasy IV and V respectively. IV would be released for the NES, which was now reaching the end of its life cycle, whilst V would be developed for the SNES.
Unfortunately, it was just too much for the company to handle, so they were forced to scrap the original NES game known as Final Fantasy IV. Thus, they put all of their focus onto the SNES game, changing its name from V to IV.
This version of Final Fantasy IV sort to refine the gameplay of its predecessors, doing away with the interchangeable job system in favour of predetermined classes for each character. This meant that the classes could be far more complex, but also helped the developers create a more in-depth storyline.
Final Fantasy IV added everything from meaningful relationships between characters to complex political struggles. Despite still being firmly rooted in the fantasy genre, this allowed the developers to show fans that they could expand the horizons of the series beyond standard tropes.
Experimentation continued as well, as Square made huge changes to the standard turn-based battle system that had been in place since the very first game. Final Fantasy IV was the first game to introduce the Active Time Battle system, which meant that characters would need to “rest” after each attack, with the rest time varying depending on the strength of the attack. It also meant that the Speed statistic suddenly became even more important.
This was because, the higher a character’s Speed (or Agility), the shorter their rest time was. Finally, it was Final Fantasy IV that saw the introduction of Save Points, which by today’s standards, is now seen as an outdated gameplay mechanic. However, at the time it was a brilliant addition that meant the pacing and length of the game could be greatly improved.
Interestingly enough, due to the fact that Final Fantasy II and III were not localised outside of Japan, when Final Fantasy IV came to the West on the SNES, it was renamed as Final Fantasy II. This was cover up the fact that we had essentially missed two full games (and wouldn’t be the last time this happened).
Making It Easy For The West
The RPG genre had never really been big in the West. In fact, it was still very much a niche genre until Final Fantasy IV (I mean II) came out on the SNES. It was that game which really introduced Western audiences to the genre. Therefore, Square wanted to take advantage of this and grow the Final Fantasy brand in the States as quickly as possible.
However, they had already needed to make Final Fantasy IV (II) easier than its Japanese counterpart for it to be successful. So it was that the view of developers became the idea that the Western audience just wasn’t able to handle the complexities of the RPG genre. So, Square decided to make an RPG just for Americans; Final Fantasy Mystic Quest.
It removed the free-roam aspects of the genre, as well as taking away control of all characters except for the main protagonist. In essence, it cut out all of the tactical elements and grinding, but kept the standard slow pacing. You can find out how well it turned out in my review of Final Fantasy Mystic Quest here.
In the end, it was a really bad decision. Even when Mystic Quest was released in Japan (amusingly named Final Fantasy USA), it didn’t sell very well at all. This was a learning experience for Square, who decided that they wouldn’t dumb down any future releases outside of Japan (thankfully).
The Fifth Fantasy
Final Fantasy V, having been developed whilst the world was experiencing Mystic Quest, finally released in Japan in December of 1992. It had been designed to give the deepest experience of a Final Fantasy game to date – that’s the reason why the West didn’t get the game.
With an updated version of the Job system, as well as an Ability System that connected to it, character depth was greatly improved. If you were to level up one class high enough, you could then unlock the ability to cross-equip some of that class’ skills onto another one (this idea would later be used as a key feature in Final Fantasy XIV).
Despite this, Square remained vigilant with their storytelling, creating unique characters rather than relying on nameless protagonists. The storyline was littered with memorable moments, grand villains and emotion. It was a really strong entry in the franchise – one that we didn’t get to experience outside of Japan, at first.
Goodbye To The 16-Bit
And so we come to the end of the SNES’ life cycle as well, and with it, the last in the second trilogy of Final Fantasy games. Final Fantasy VI released on the 2nd of April, 1994. It marked a huge change for the series in terms of setting style, as it moved away from medieval fantasy and dove straight into steampunk.
The world mixed swords and magic with a society of industry and machinery. This was introduced to players immediately in the opening scene through the use of Magitek Armor right at the beginning of the game.
In the West, the game was hyped up through previews and ads across all sorts of gaming magazines. There was even an animated TV advert as well.
On top of this, Square had learnt their lesson; the game was not going to be made easier for the West. Instead, the game itself scrapped the Job system once again, focusing on the characters themselves (like Final Fantasy IV). Square also decided to buck the trend of J-RPGs of the time by expanding the game’s world, rather than narrowing storylines.
This meant that a whole host of sub-plots and backstory events were included. Considering the fact that gamers at the time weren’t used to open-world games or massive narratives at the time, this helped to make Final Fantasy VI really stand out from the crowd.
The game received glowing reviews across the board and, to this day, is very as one of the best games in the series as a whole.
All Lucky Sevens
First years, Square had been partnered with Nintendo. In fact, they even put together a tech demo for the Nintendo 64 that uses characters from Final Fantasy VI. This lead to many believing that the next Final Fantasy was an imminent N64 release.
However, since Nintendo was determined to stick with cartridges for the N64 whilst Sony had just released the PlayStation using CDs as a medium, the time for change had come. Square jumped ship to the new console. Many fans were outraged at first, viewing the company as traitors.
However, it turned out to be the right decision, as fans would soon come to realise.
Sakaguchi moved away from being the director of the next Final Fantasy game, instead acting as Producer due to the larger team needed to produce the seventh game. In fact, the team had grown four times as large compared to that of Final Fantasy VI! With Sakaguchi no longer in the director’s chair, Square put Yoshinori Kitase in the role instead – he was the director of the huge success that was Chrono Trigger.
Whilst the team had very limited experience with CGI graphics, through hard work they managed to start bringing everything together. It was at that point that they knew the Western audiences would be sold on the game, because of how amazing it looked. However, he was concerned about the Japanese audience and how they would react to the new Final Fantasy game being on Sony’s console and not Nintendo’s.
On the 31st of January 1997, Final Fantasy VII was released into the wild. Nervousness was certainly the feeling of the day in Square’s offices. However, within the first three days of release, Final Fantasy VII sold 2 million copies! Once it hit Western shores, that number jumped up to 10 million, sealing the deal and letting Square and its fans know that the jump had been the right move.
Square had dared to fight against two prevailing theories;
Americans and Europeans would never play RPGs
Americans and Europeans cared more about action than story
They took a stand to prove these ideas wrong, and they were successful. Final Fantasy VII was a runaway success that, to this day, is still beloved by millions. It has even lead to sequels and prequels called Crisis Core (PSP), Dirge of Cerberus (PS2) and Advent Children (movie). Sadly, Square has yet to reach quite that level of success again.
Divided We Stand
Moving on from Final Fantasy VII, Square had another lesson to learn. Final Fantasy VII had seen many delays during development due to poor planning. As such, Square decided to split their development team in two in order to plan and work on two new games at the same time.
Whilst this had been tried before when working on the original Final Fantasy IV and V, things had moved on considerably since then.
Thus, work on Final Fantasy VIII and IX began almost simultaneously. VIII would stick with the more modern style setting of VI and VII, whilst IX would return to the medieval world, filled with nostalgia. It was a bold decision.
Final Fantasy VIII was set in a world inspired by modern-day Europe and threw away much of the traditional leveling system. Whilst you still grew stronger through gaining experience points, you could actually improve your characters’ stats further by “junctioning” (equipping magic onto your individual stats). This also lead to the removal of MP (magic points), as Magic was “drawn” out of monsters or Draw Point, giving you limited numbers of each spell until you found another place or monster to draw it out of.
Despite the fact that the game received critical praise, earning scores of 9 or higher across the board, it split fans considerably. Some loved the game’s new style of gameplay and epic tale of romance, whilst others found the Junction system to be overly complicated and the Draw system tedious.
As for Final Fantasy IX, development was marred by confusion. To begin with, Square wasn’t sure whether they wanted it to even be a numbered sequel. This is because numbered sequels were considered the “bread and butter” of the franchise and the game was very much a nostalgic throwback to the older games. To be a numbered sequel, the game had to be worthy of it. In the end, it was.
Returning to the deformed character styles of Yoshitaka Amano, Square took Final Fantasy IX’s design back to the style of the older games, which adding in new gameplay features and a massive plot that spanned four discs.
It was largely considered a work of art upon release, actually being the highest rated game of the series so far. However, it ended up being the worst selling of the PlayStation era games, possibly due to the end of the 32-bit era coming ever closer.
The 32-Bit Swan Song
As we reached the end of the 20th century, the 32-bit era of the PlayStation, Sega Saturn and N64 was coming to an end as well. So, in order to get as much out of the 32-bit consoles as possible, Square began to release a bunch of spin-off and cash in titles.
These included Chocobo Racing, which was a Mario Kart inspired game with the main character being a chocobo with rocket-propelled shoes. There were also a few small RPGs featuring said chocobo as the main character.
However, amongst all of these cash in titles was one spin-off game that was truly worthy of the Final Fantasy name; Final Fantasy Tactics.
It was actually developed around the same time as Final Fantasy VII, but focused more on the traditional 2D graphical style of RPGs, except for the 3D world. The standard turn-based RPG battle system was replaced with a tactical RPG system, which resembled chess. On top of this, the Job system made a comeback, but in far more depth.
Despite the game featuring a brilliant and rich storyline, the hardcore tactical gameplay proved to be its downfall, at least at the time of launch. Sales were very poor, partly because everyone had recently fallen in love with the gameplay style of Final Fantasy VII. In fact, the game sold so badly that it wasn’t even released in Europe!
However, in 2001, Square decided to re-release it in the “Greatest Hits” line of games. This is the American version of Europe’s Platinum range of games. It was then that the game suddenly shot up in popularity. Sure, it may not have come close to the main numbered series in sales, but it sold well enough to spawn two sequels on the GameBoy Advance (which were nowhere near as good) and a port to the PSP with improved dialogue.
The New Millenium
The move into the 21st century marked yet another change in the Final Fantasy franchise. Having seen what CGI storytelling could do through Final Fantasy VII, VIII and IX, Sakaguchi began work on Final Fantasy: The Spirits Within.
This was not the next game in the series, nor another spin-off title. Instead, it was completely CGI movie, similar to that of Dreamworks and Pixar. However, instead of creating cartoon graphics for kids, Sakaguchi and his team created a photo-realistic movie to show what they could do. It took three years to create and, to this day, is still one of the best reviewed videogame to movie adaptations.
However, it had almost nothing to do with Final Fantasy, except for the idea of the planet’s “spirit” being called Gaia. The Spirits Within was actually just a relatively standard science fiction film. Because of this, and the fact that it was far too deep and philosophical for a standard action movie, it failed miserably.
In fact, it was one of the biggest commercial failures and financial losses in movie history, nearly bringing Square back to the position they had been in before Sakaguchi first released Final Fantasy all those years ago.
The Tenth Release
Luckily for Square, the next game in the Final Fantasy series released very soon after. Sakaguchi, due to his involvement with The Spirits Within, had only acted as Executive Producer on this new game, but you could still feel his influence.
Having been in development for over two years, Final Fantasy X was the first game in the series to appear on the newly released PlayStation 2. Once again, the team behind it had ditched traditional RPG design in favour of experimentation.
This lead to a battle system known as the Conditional Turn Battle system, where using certain actions meant that a character would have his or her next turn pushed further down the queue. On top of this, you could swap characters in and out of battle as long as they were still standing.
The other major point of experimentation worth mentioning, apart from the inclusion of voice acting for the first time in the series, was the Sphere Grid. In another effort to step away from traditional leveling, Final Fantasy X saw characters gain Sphere Levels which could then be spent to move around the Sphere Grid.
The Sphere Grid was a huge board full of nodes that contained skills and stat increases, as well as special lock nodes that need key spheres to unlock. In essence, it was a giant puzzle that you had to move the characters around in order to grow their stats and abilities. This added an insane amount of customisation to the characters, as you could choose how they developed depending on how you moved around the grid.
Finally, the developers ditched the World Map idea (except when you’re in an airship), favouring a “connected world” style of gameplay. This meant that there were no immersion-breaking changes in the size of the world. No longer would you step out of a town and suddenly be a giant character towering above the rest of the world as you moved to the next location. Instead, every single road, forest and town were part of one single world connected by loading zones.
Final Fantasy X marked the moment in time that the series turned around again, becoming the king RPGs once more. The gameplay and storyline where sheer brilliance and are remembered very fondly to this day.
The First True Sequel
Square was so elated with how well received Final Fantasy X was that they decide to do something they had never done before; make a new game with the same world and characters. For the very first time, Squaresoft made a direct sequel to a Final Fantasy game!
Because development and release of Final Fantasy XI were already looming, they had to choose a different naming convention. Thus, they named this new game Final Fantasy X-2, starting a new naming convention that would stick when they eventually made more direct sequels in the future.
Final Fantasy X-2 was very much a game about fan-service. It focused on being more light-hearted than the rather dark and depressing story of Final Fantasy X. A good example of this is when you first start up the game and are greeted with a pop concert.
Also, due to the fact that the game only featured 3 playable characters, the developers opted to bring back the Job system in order to give more variety to the characters. However, this was done through a “dress up” system, where you had to get different outfits to unlock the different classes.
Despite the fact that it doesn’t hold very fond memories with many Final Fantasy fans, it sold rather well.
A Historic Merger
For years, Square’s Final Fantasy series and Enix’s Dragon Quest franchise had been bitter rivals in the gaming industry. All of that changed shortly after the release of Final Fantasy X-2.
It was, at this time in Final Fantasy’s history, that Square merged with Enix to create a brand new entity that is still known as Square Enix today.
However, it also marked the end of Sakaguchi’s reign as the king of Final Fantasy. Following the merger, his new bosses took one look at the stain on his record caused by The Spirits Within and that was all there was to it. So, after working at Square for 21 years, Sakaguchi left the company he had helped to build and moved on to start a new business.
Multiplayer Final Fantasy
Final Fantasy XI was a game that caused a lot of controversy with fans when it was first announced. It was going to be a massively-multiplayer RPG (MMORPG) similar to World of Warcraft or EverQuest. This angered many longtime fans, similar to how Final Fantasy VII had done the same before release.
This was especially true in Japan, as online gaming hadn’t really been a success compared to the West.
However, Square Enix had a trick up their sleeve – one that they would use again later in the franchise’s life. You see, Final Fantasy XI was a cross-platform MMORPG, which meant that PC and PS2 players were able to play together on the same servers. This was a first in the industry. On top of this, the Job system returned, which meant that one character could play all of the classes in the game.
This was a huge selling point compared to other MMORPGs, as traditionally, you would have to “role”, or play as, multiple characters to try out and enjoy the different classes. Having all of them available on one character made life far more simple for gamers.
However, to this day, Final Fantasy XI is widely regarded as one of the most challenging MMORPGs. In fact, the game has one boss fight that became legendary when elite end-game players fought it for 20 hours straight, in a huge group, only to eventually give up before they could kill it.
Despite this, the game continued to run on a Pay to Play monthly subscription model for 14 years! The servers were eventually shut down and the game closed in 2016.
The Return of Nintendo
It wasn’t long after the release of Final Fantasy XI that Square Enix announced that they would be bringing a new game in the franchise to Nintendo’s GameCube console. It wouldn’t be a main numbered entry, but rather a spin-off series of its own known as Final Fantasy: Crystal Chronicles.
The game featured multiplayer and returned to the more child-friendly graphical style of the original Nintendo Final Fantasy games. It sold relatively well, especially since the development team featured less than 20 people. As such, it has since gone on to create its own series on the DS and Wii consoles.
The Twelfth Battle
By the time Final Fantasy XII came out, the cards were already stacked against it. The next generation of consoles was already beginning as the Xbox 360 had been released and the PS2 was losing traction.
However, Square Enix was undeterred and created their most ambitious game to date. Utilising the idea of a connected world that they had perfected with Final Fantasy X, the team created a huge game world suitable for an MMORPG. However, the game wasn’t an online one, instead sticking true to the single-player RPG style.
The turn-based battle system was heavily altered again, with battle scenes removed from the game. Instead of running around and then being pulled out of the game map and into a separate battle scene randomly, enemies now appeared on the game map and battles took place in the game world. The active time battle system made a comeback, but with an MMORPG style twist as well.
The storyline was also set in the same world as Final Fantasy Tactics and another PSX game, Vagrant Story. This helped to capture the interest of fans of both of these games. It was very well received by critics, but due to the PS2 reaching the end of its lifecycle, sales were low.
It did, however, get a small sequel on the Nintendo DS a year later.
Lightning Strikes In Threes
With the PS3 coming out, fans of Final Fantasy waited eagerly for the next game in the series; Final Fantasy XIII. Originally slated to be the flagship game in a new collective series known as Fabula Nova Crystallis, it featured a strong, female lead character called Lightning who was dubbed as a mix between Terra from Final Fantasy VI and Cloud from Final Fantasy VII.
Final Fantasy XIII was an absolutely beautiful game, really showing what the PlayStation 3 was capable of. However, it was ultimately frowned upon by fans due to the simplistic combat system (you could let the game fight for you if you wanted to) and extremely linear first half of the game. It was even nicknamed as a corridor simulator by fans of the series.
Nevertheless, Square Enix developed a direct sequel, utilising the naming convention started with Final Fantasy X-2.
Final Fantasy XIII-2 focused on Sarah, Lightning’s sister, and featured the ability to travel through time. This was designed to remedy to feeling of XIII being too linear. However, the fact that you only had two playable characters (plus monsters that you could tame) meant that the battle system felt just as simplistic as the original game.
Despite the multitude of endings adding to the replayability of the game, fans were waiting for the other games in the Fabula Nova Crystallis instead. However, they were to be disappointed when one of them was taken away to be its own game (we’ll get to that) and the other just seemed to fade away (we’ll get to that too).
It wasn’t long after XIII-2 that we were then given Lightning Returns: Final Fantasy XIII, the third game in this mini-series within a series. Taking place 500 years after the events of XIII-2, the game features a clock that was constantly ticking down to the end of the world.
With a Job system in the style of Final Fantasy X-2’s dress up game coming into play again, plus the fact that Lighting was the only real playable character, it was a very different Final Fantasy game. This was in keep with the idea of experimentation that permeates the franchise. However, by this point, fans were ready to move on from Lightning.
Refocused
As mentioned earlier, one of the planned games for the Fabula Nova Crystallis mythos was taken out of the collective to become its own game. This became known as Final Fantasy Type-0 and was released for the PSP originally, before eventually getting an HD remake for the PS4.
Similar to the spin-off prequel to Final Fantasy VII, Crisis Core, Type-0 uses an action-battle system as the basis for combat. The game itself is a huge departure from the standard gameplay of the franchise, with 14 playable characters and (on the PSP version) multiplayer with a 3-minute time limit.
The game is structured using a mission-based format as well, similar to Crisis Core, and also features an arena mode as well.
An Era Reborn
The next game in the Final Fantasy series was Final Fantasy XIV, a second attempt to create an MMORPG after the success of FFXI. However, the original version of XIV was a disaster.
The game itself needed top of the range PCs to be able to even run the game. From there, it was full of bugs at launch and felt incredibly empty due to the size of the world and lack of NPC and monster population. Despite this, it did gain dedicated players who stuck with it.
However, Square Enix could see how badly the game was doing and, rather than risk tarnishing the Final Fantasy name again (like they did with The Spirits Within) they decided to take action. A new development team took over the game, adding in various patches to fix the most broken bugs whilst creating a storyline that led to the End of an Era event.
This involved one of the moons coming down to the planet, summoned by one of the antagonists. That moon subsequently exploded to reveal Bahamut, the king of dragons within it. Bahamut proceeded to obliterate the world whilst a powerful mage sent players’ characters into the future.
This was the end of the original Final Fantasy XIV and marked the day the servers were turned off.
The new team then went to work to rebuild the game from the ground up. This lead to new graphics and systems being used to make the game work better on all types of PCs, but also on the PS3 as well (plus the PS4 at a later date). Thanks to this, cross-platform gameplay was added successfully to the game as well.
The gameplay was altered and improved immensely as well, and a new storyline was written. This led to the game being relaunched as Final Fantasy XIV: A Realm Reborn.
In this new version, players of the original could continue with the characters that they already had, as the developers had written the plotline of these characters being sent forward in time. The new game took place 2 years after Bahamut’s attack and reintroduced previous players through one starting storyline and new players through a different one.
From here, the game became a resounding success and is currently one of the most popular MMORPGs available, with two expansion packs and additional content being added to the game for free every 3 months. There have also been a number of Final Fantasy XIV Fan Festivals around the world as well.
Final Fantasy XIV is the story of how Square Enix was able to salvage a completely failing game and turn it into a true success story.
Brotherhood And The Future
Finally, we’re going to talk about the third game from the Fabula Nova Crystallis; the one that just seemed to vanish. For years, no news was heard about this game, originally titled as Final Fantasy Versus XIII. Because of this, everyone had come to the assumption that this awesome looking game had been quietly cancelled.
Then, at E3 2013, everyone was focused on the PS4 and Xbox One, not really expecting anything of note to come from Square. However, when Sony’s press conference started, we got something no one was expecting. Tetsuya Nomura appeared on the screen to announce that he had a surprise for us all.
A trailer appeared, showcasing an utterly beautiful looking game from Square Enix. Part way through the trailer, Noctis, the main character of Versus XIII came into view, followed by some of the most amazing looking gameplay ever. Then, the Versus XIII logo finally appeared on the screen, only the shatter into pieces and be replaced with the title Final Fantasy XV.
The long lost game was back, and was now a main numbered title! The crowd erupted, and the game was alive.
It eventually released on the PS2 on the 29th of November 2016. With a massive open world, exciting and frantic gameplay and a story about brotherhood and friendship, it was a return to form for the series. Since then, it has seen numerous DLC added to it, including one that fixed one of the less popular sections of the games. This shows Square Enix’s continued desire to improve and make Final Fantasy games as good as they can be, first seen in how they handled Final Fantasy XIV.
With more DLC coming in 2019, set the end the story of Noctis and his friends, we can now start to look towards the future of Final Fantasy and the 16th numbered title in the series. Considering the success of both Final Fantasy XIV and XV, I think the future is a bright one.
And That’s All Folks
Final Fantasy has a storied history of twist and turns, successes and failures. It is one of the longest running video game series to date and looks set to keep going for a long time to come. It helped save a company from the brink of collapse, popularise the RPG genre in the West and create a devoted fan base.
Have you played a Final Fantasy game? Which is your favourite? What do you think the future holds for the franchise? Let me know in the comments below!
from More Design Curation https://www.16bitdad.com/the-history-of-final-fantasy/?utm_source=rss&utm_medium=rss&utm_campaign=the-history-of-final-fantasy
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giselepham95-blog · 7 years ago
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Cristiano Ronaldo Introduced As FIFA 18 Cover Star, Release Date Revealed
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To subscribe to Mike's articles free of charge, click on on the "subscribe" button at the top of this web page. Groups of 11 players play on a field no more than 130 yd x one hundred yd and never less than a hundred yd x 50 yd. Probably the most of those Indoorsoccer video games happen on a inexperienced grassfield, however street soccer video games are also a preferred class to with. The shortboard surfer seeks extra highly efficient strikes working the wave for momentum. There may be nothing shock that India can do all the pieces. Football just isn't only a name of a sport but it has change into a passion among the football loving folks. As more and more gamers are tackled, then there are increasingly tacklers. The soccer match was being played in Brumadinho close to Belo Horizonte, which is Brazil's sixth largest metropolis. Gamers from one line pass to players in the other line who then shoot. Barcelona will nonetheless be without a number of key gamers as they attempt to defeat the Premier League champions in what needs to be an thrilling matchup. We hope in 2018 India shall be there for FIFA world cup soccer sport. Luckily for Texas, United States of America has taken the most famous game of soccer indoors. Other fans have been intrigued by what is heard from the crowds watching the large sport. America's function in the development of soccer was minute till the middle a part of the twentieth century. This was an amateur recreation of soccer and when the ref refused their very sturdy-armed request for that pink card on the opposing workforce, that got here along with slapping and kicking from the crew.
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FIFA 18 on the Nintendo Switch is a half-measure. Electronic Arts should carry the "real" FIFA to the hybrid handheld/dwelling console subsequent 12 months. However, for what it is, I still got here away impressed. EA Sports activities didn't use the most recent build of its FIFA games from the PlayStation four and Xbox One when porting the soccer sim to Nintendo Switch. While FIFA 18 on Sony’s and Microsoft’s consolesruns on the Frostbite engine that powers video games like Battlefield 1 and Star Wars: Battlefront, the Switch is running on older tech from final-generation systems. What meaning is that the Swap doesn’t look fairly as dynamic, its dribbling tech isn’t fairly as advanced, and it won’t have The Journey story mode. However I didn’t really care whereas I was taking part in the game in Switch’s portable mode, as a result of FIFA 18 is easily the very best handheld soccer recreation ever. Don’t misunderstand me: Lengthy-time FIFA fans who have already focused on the Xbox One or PlayStation four should proceed to play the game on those devices. They will look higher and have extra options. The Switch will support on-line play and the popular Final Crew mode (it’s like fantasy soccer however for FIFA), but c’mon — Nintendo’s online infrastructure isn’t mature sufficient to support all the ways individuals work together in those modes in FIFA. So what good is FIFA 18 on Swap? Effectively, it is nice for those who want a sports game on-the-go or if you want a conventional FIFA in your commute and the hampered mobile version annoys you. It’s might be a superb as a social gathering game with the choice to play with simplified controls and two Joy-Cons on the portable screen. The purpose is that I can see FIFA 18 fitting into some people’s life on the Swap as is.
Other sources will quickly be open. What Consoles Will FIFA 18 Be Launched On? If you have any concerns pertaining to where and how to use fifa 18 release, you can make contact with us at our own web-page. What New Features Are In FIFA 18? There are a lot of new options of the FIFA 18. But essentially the most impactful is the introduction of ‘Real Participant Movement Technology’. That is a brand new animation system that "unlocks the following degree of responsiveness and player personality". Related to which are new movement and ending animations which might be stated to make hanging and heading the ball more fluid. There will also be "all-new" crossing controls to permit players to get greater accuracy on their balls into the field and form crosses in alternative ways. Who Will probably be On The Cover Of FIFA 18? You possibly can simply guess this. Properly, Cristiano Ronaldo has been chosen because the cover for the FIFA 18. The real Madrid Portuguese forward has enjoyed an incredible yr so far. He completed the final season with the La Liga title and the UEFA Champions League. Add the FIFA World Club Cup and the UEFA Championship with Portugal; you will notice why he’s the favourite for the World Best Participant gong. EA has been teasing the upcoming FIFA sport for fairly a while and now EA Sports has given us the primary proper look at the upcoming FIFA 18 with a brand new trailer featuring Cristiano Ronaldo. The trailer offers us the glimpse of what to expect from FIFA 18 which can launch for Computer, Xbox One, PlayStation 4 and Nintendo Swap later this yr. In the trailer, EA showcases how they managed to get Ronaldo’s strikes tight within the upcoming game. FIFA 18 introduces Actual Participant Motion Technology, an all-new animation system which unlocks a new stage of responsiveness, and participant persona – now Cristiano Ronaldo and other high players really feel and transfer exactly like they do on the true pitch. Participant Management combined with new Team Kinds and Positioning give you the instruments to deliver Dramatic Moments that ignite Immersive Atmospheres around the globe. Talking of Cristiano Ronaldo being the cowl star for FIFA 18, according to a new report, Ronaldo as the cowl star could enhance gross sales for the upcoming FIFA recreation. The report comes from SuperData which suggests that Ronaldo being the cover star for FIFA 18 could boost the sales for the upcoming title.
FIFA 18 Obtain Computer Recreation Is A Tactical Sport. FIFA 18 on the Switch won’t run on the same engine as its PS4, Xbox One and Laptop equivalents, and won’t embrace the upcoming game’s core single-participant mode The Journey: Hunter Returns. EA Sports activities will give gamers extra selections in the brand new Journey mode, and also will let followers customise Hunter with flashy new haircuts and whatnot. WILL THERE BE ANY NEW LEAGUES? In other phrases, throughout the interval that a participant gets his TOTS playing cards in packs, it is unimaginable to hunt down his regular card there. Wigan Warriors moved from Central Park to the stadium in 1999 after the highest of Super League IV’s common season. It was going down on the Hong Kong Stadium near Causeway Bay on Hong Kong Island. The first FIFA 18 Ones to look at had been revealed fully as properly with a couple of individuals we all expected. Doubtlessly that exclusivity interval is coming to an end although and the likes of Pele, Gullit and Okocha might properly be arriving in FIFA 18 Final Group for PS4 prospects as well as those on Xbox.
Quickly after its 1863 founding in England, soccer hopped the English Channel to all the nations of continental Europe. In Germany, "fussball" took hold quickly, and by the 1920s rated as the nation’s most popular sport. In 2014, the German men’s national staff sits atop the FIFA world rankings, with the women within the No. 2 spot behind the U.S. Each tall and superbly technical but fluid squads might be counted on at the World Cup to challenge for the highest spot or come very close. Franz Beckenbauer, a sweeper for Bayern Munich, tops all lists of star players for his defensive prowess and his wins as both a participant and supervisor in the world Cup. Goalkeeper Oliver Kahn, also with Bayern, was a part of eight German Bundesliga championships and a ferocious presence on the 2002 World Cup, holding a depleted "Mannschaft" -- because the crew is known by house fans -- in contention. At any time when there’s just a goal, some audience can proceed closer into the pitch. Why is it that you need coins? FIFA is de facto a really exciting match. Nevertheless it takes a staff to engage in with the game and in addition to amass more coins. From the FIFA 18, you’ll desire more coins to make use of the perfect gamers for your workforce. If you wish to have a superb crew along with all the current stars, then you'll need more coins. FIFA 18 ought to embrace some new practices and tools to assist the players to get extra coins. You should have some easy and legal approach to earn the FIFA coins. For the every match, you’ll really have a certain quantity of these coins being a reward for the successful which is going to be strictly dependent on the involvement. You’re going to most likely be allowed to play your favourite games and in addition to become profitable by the involvement. In response to above, you'll need extra coins to employ the maximum rated players.
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