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#its conflict its plot its FINE
xinea · 1 year
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Hey hey, what’s this about it being okay to make a life altering decision about JC’s body because he “wasn’t in a state of sound mind to make that decision”, um yeah, his state was being medically forced into a coma?!
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riacte · 6 months
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so hey guys i finished dungeon meshi yesterday and i'm still thinking about it
#ria.txt#i spoiled myself so at first i was like 'this is bonkers wtf are they doing in those last few chapters?????'#but then it was like. yeah. i see#love those ch when it's just clearly putting the squad into Situations#also. izutsumi#what i really liked was how tightly the protagonist and the deuteragonist were wound up in the overall themes#the plot the themes the conflict the characters it was very neatly connected#hence i am also now accidentally invested in whatever going on between laios and marcille#not just platonic not romantic not enemies i just think they work well tgt and deeply care for each other its great watching them develop#it's the leader + most trusted advisor / anxious girlfailure + the annoying freak she's somehow attached to vibes#haha that rabbit chapter with marcille. hahha i was like what the fuck man. it was funny and then boom whump [tears streaming down my face]#those shapeshifter chs were sooo much fun esp seeing other chara's perceptions of each other. stealing that#the changeling ones were great too elf senshi is the fucking funniest he looks sooooooo unserious#marcille's evolving perception with death starting with saving falin and saving the squad and her nightmares of outliving everyone-#-and her dad and her 'temper tantrum' and UGH when at the end she said she was fine with falin not coming back.... WAAA. OUGH.#i think dunmeshi handled the trope of 'prophecy of chosen one becoming king' pretty well and it makes sense why laios is the protag#the worldbuilding is so thoughtful as well i liked seeing different characters with different worldviews interact#very solid and well rounded series wooo#the main 4 has such a fun dynamic together#anyways. dunmeshi au.....#more like borrowing the worldbuilding bc charas are too nuanced for a one to one comparison#ren is like some prince of his own species but he's like 34th in line and no one cares about him so he fucks off to eat monsters#which is why he's both snobbish AND a total freak when it comes to his food taste#false is originally in for the money from ren and plans to scam him but unfortunately the cringefail swag captures her#martyn is Obnoxiously Clueless and thinks he's smart but he's not. he's resourceful but also pathetic and crazy#stress cant cook but she thinks she does so everyone goes (≖_≖ ) when she picks up a pot. they delegate her to killing and chopping duty#the mvp is iskall who keeps on saving everyone's asses and somehow has resources for everyone#i think ren is actually aware false is going to scam him but he has too much money to spend anyway and he thinks shes cool so he lets her??#and somehow she doesnt take the money and run. and goes back to eating monsters w/ the party. everyone is crazy
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g3othermal3scapism · 10 months
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TENROSE COWBOYS 🔥🔥🔥 aka one of the most self indulgent things ive ever drawn
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thetimelordbatgirl · 2 months
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Me and friend watched Rise of Red and have uh, two reviews: *It was a movie. *Descendants 3 actually looks more appealing as a movie then this...movie.
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Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
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hellcifrogs · 1 year
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Anon who started the its kinda creepy everyone smiling.
I'm not saying you can't have all smiles i said i know your fixing some of the problems, there isn't any conflict is what im saying i know if i have thoughts i should keep them to myself but this isn't me downing you or your AU i was just making note that things were too happy to be in a ninja world where killing is a thing and you made some of my favorite characters live yes but there is not enough problems or conflict, i love happy aus but somethings gotta happen ya know what im saying? if not just ignore me i was just speaking wasn't trying to put you down or out.
No, it's okay. Look, I skip fights. Most of them I try to go around them to make my job easier when drawing. We've seen the fights already, all I need is for people to understand the fights happen.
Kiba still fought Sakon but I didn't draw any that, I can't redraw everything, even the fights I do draw sometimes I wish I could make them longer, but I physically can't lol
That out of the way, let me honestly ask what about Kabuto and the Sound village? The edo tenseis? Gaara being targeted? These are some conflicts I have ongoing rn. What about Sasuke's trouble after losing Shisui? And Naruto feeling like he doesn't fit? The animal clans discrimination that keep Shikamaru of all people traveling all the time? The Sand village terrorists? Danzou is also still out there.
I do love keeping the constant happy faces, that is my favorite part and that is what I wanted to see... family 7, kids with better support and communucation skills, good guy Orochimaru earlier on, most people live AU... But I gotta say it does sting to hear 'no problems or conflict', because I'm not gonna make it perfect and manage the same 'ninja world' stake levels, but as happy and cute as it is I do put effort in making the AU make sense as a whole.
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aahsoka · 1 year
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i want the lead to Not be a reincarnation of his past love a little bit i think that would be juicy. like absolutely this current girl is gonna make his heart beat for the first time so like why didnt it back then ???? hmmm ????? 🤔🤔
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sege-h · 5 months
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Ok so from what I'm seeing the Knuckles series is basically what people act like Sonic Movie 1 and 2 are like with the human scenes
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mistyechoes · 9 months
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I would've loved young justice so much more without the timeskips
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coles-scythe · 11 months
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Ngl ever since I watched TADC, Pomni has been rotating in my brain like rotisserie chicken. Feeling silly, might make her an F/O.
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10 worst ways to start a book
1. An irrelevant point of view
It's extremely frustrating as a reader to read the opening scene of a novel, get invested in the story and start rooting for the POV character, only to have that character never show up again or show up as an unimportant character.
Your readers will feel betrayed. Why did they get emotionally invested in this character? Why did they care?
One of the most important functions of your first scene or chapter is introducing your main character and getting the reader to root for them.
Don’t waste that crucial moment on an unimportant POV.
2. Too many characters
Starting to read a new book is usually a bit confusing. You have to get to know new characters, a new world, a new writing style etc.
Don’t add to that confusion by introducing two dozen characters in the opening scene. Readers won’t remember their names or care about them; they’ll just feel overwhelmed and confused.
Additionally, readers will also struggle to root for the main character, because there are too many other people crowding the scene.
3. Telling
My name is Lisa. I’m a short, feisty brunette who loves horse riding. I have two best friends called Anna and Daniel, and we carpool to college every day. I have a crush on Josh, one of my tutors, but he’s twenty-seven and isn’t interested in me.
Telling is boring. It has its place, but the start of your novel is not it. The above paragraph could have been an interesting scene in which you showed the reader all the information via action and dialogue.
Unless you’re using subversion to surprise the reader, e.g., My name is Lisa and I’m a class-three demon, don’t start with telling. 
Immerse the reader in the story through action, dialogue and the senses. Show us who the main character is, don’t just tell us.
4. Description
Please don’t start your book with a page-long description of the setting. In fact, I would recommend not starting with description at all. 
Yes, a few lines of description later in the opening scene is fine. But the reader needs to care first. 
No matter how beautiful your writing is, readers won’t be sucked in by a five-paragraph description of a field.
5. Worldbuilding info dump
Please don’t start your book with an explanation of your world’s climate, politics, history, magic system etc. 
Once again, the reader needs to care first. 
There needs to be action and conflict and a compelling plot. The world exists as a backdrop for the story and the characters – it’s not the protagonist and it shouldn’t take up the opening scene.
6. The dream sequence
The main reason that this is a bad way to start your book is that it’s been done way too many times.
But that’s not the only reason.
It also feels like a betrayal to the reader, because they got invested in the story and the character and the events, and then you tell them it was never real.
And oftentimes the storyline and world of the dream is much more interesting than the actual story, which makes the latter look very boring in comparison.
7. Looking in a mirror
Once again, it’s just been done too much: A character looking in a mirror and describing their physical appearance to the reader. 
Firstly, no one describes their appearance in detail when they look in the mirror.
Secondly, the reader doesn’t even know who this person is. We don’t know if we’re interested in the character yet. We don’t know why we should care. So, we don’t want a detailed description of the character’s appearance right off the bat.
Show us interesting aspects of your main character’s personality, hobbies and life. Weave in physical description as it becomes relevant. It’s not important enough for the very first paragraph.
8. Starting way too early
Yes, most books don’t start with the inciting incident (although I recommend that they do), but the start of your book shouldn’t be too far away from your inciting incident.
So, don’t start with a long scene describing the main character’s everyday life. The readers want the thing to happen.
Providing context and introducing the main character is fine, but don’t leave the reader hanging for too long before you get to the good stuff.
9. Trying too hard
“Your first line has to be amazing and hook the reader. It needs to be something no one has ever read before.”
I bet you’ve heard that piece of advice hundreds of times. It’s not bad advice, but taken to the extreme, it creates an opening that is disjointed, conflated and confusing.
Your first scene should introduce your character, story and voice. So, don’t write a single line of profound purple prose that has very little to do with your actual story as a first line.
Focus on writing a good story. Introduce the reader to the book and make the main character intriguing. You don’t need a mind-blowing first line.
10. The lesson
Most books have a theme or something the author wants to say. Oftentimes, that takes the form of a life lesson.
This is good, but the lesson needs to be subtly woven into the story.
It should not be forced down the reader’s throat in the very first scene.
Don’t tell me what I’m going to learn, show me the lesson through the story.
If you’d like to read a Fantasy Adventure novel that does not have any of these opening mistakes, check out my debut To Wear A Crown.
Reblog if you found this post useful. Comment with your own tips for writing a good opening scene. Follow for similar content.
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vigilskeep · 3 months
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now that you finished inquisition, what did you think of it? like favorite things, least favorite, etc?
oh man okay
things i love about dragon age inquisition:
capturing the specific feeling of bonding with a group of people you have absolutely nothing in common with because u all had to go through something long and specific together
the maps can be so pretty and in places really calming and lovely to spend time in. it does make me want to explore and i have no explorer’s instinct
i love the war table and judgements i think those are really fun features
i like that approval for many major decisions applies to everyone regardless of who you bring to specific events/quests. it feels a lot less like you have to manage that really hard, as you sometimes do in the other games and also really noticeably to me in something like baldur’s gate 3. it’s irritating when i have to plan ahead and can’t take who i want to hear from
i like how attached you can get to little npcs who wander around
i loveeeee fighting dragons and how beautiful they all are
little puzzles <3
the collectibles are also mostly fine by me i am a magpie by nature. as long as i can find them, obviously, bc if i can’t they suck and this whole game sucks
the templar specialisation is fun and i enjoyed that part of combat a lot. wrath of heaven/spell purge combo is a power trip
i thought my character was pretty :) i defeated u in the end dai character creator. may you be as merciful when we meet in battle once more
i’m not a huge crafter but being able to tint things is rlly nice
blackwall’s romance is good
vivienne is there
they let me briefly tame a dragon at the end there
things i don’t love about dragon age inquisition:
some genuine cruelty in writing the dalish in a way that feels shockingly callous to the real world cultures the writers took inspiration from
never giving the dalish or the rebel mages any kind of voice of their own and making the player do all that work if they care, which i also feel limits my roleplaying creativity
refusing to let you challenge any of the often overwhelmingly conservative views expressed by other characters without receiving only derision and disapproval. inquisition is a game that punishes you at every turn for having your own opinions, in a way that could be interesting if it was willing to truly let you develop complex or antagonistic relationships with those characters, but ends up mostly just feeling mocking when nobody ever even tries to see your side, while simply agreeing with these people always rewards you with content. origins was capable of letting you engage in discussion, and da2 let you form rivalries that mattered; inquisition, despite starring some of the most intentionally controversial characters, does neither
the game engineering conflicts against groups like the freemen of the dales or the avvar that mean nothing to the player and range from vaguely to seriously upsetting in their assumptions about who it’s normal to just start killing en masse. it’s both boring and distressing
odd, for lack of a better word “casting choices”, like having the fantasy impoverished racial minority all be white within the party while the wealthiest and most privileged are characters of colour, or for a more in-world example having the elves express the most distaste towards elves and the mages express the most caution about mages. i don’t know that i quite have the vocabulary to fully discuss why these weird me out, but it all feels... disingenuous? and chosen to forestall criticism based on real world comparisons in a game series that i wish had the nerve to openly confront what it’s talking about if it’s going to try to make any of its conflicts feel relevant
most of the companions, and indeed most of the quests and time spent playing the game, feel disconnected from the main plot. it’s hard to feel any pressure when the game tells you we need to deal with the main plot “right now!” and “get there before corypheus!” when the bulk of the game is doing other things while you’re supposed to be doing that. the majority of companions could be cut without changing anything. and when you finally want to deal with the main plot you just click to start it. it’s not engaging
the game fails to fully expand dialogue for the player character options it provided, particularly notable with its confusing chantry focus when you’ve said for the dozenth time you’re not andrastian
the 2-handed weapon whirlwind ability sound effect is an exercise in creating the worst and most grating sound effect for someone to constantly hear
they didn’t let me romance vivienne
they killed my dragon :(
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saved1byabs · 2 months
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Watcher
Cw: restraints, ellabs x reader, dom!ellie, porn with plot, switch!abby, sub!reader, abby tied up 🤭, nsfw, no use of y/n, hella teasy, use of pet names, no virus au, weed used, probably alot more :3
req from pookie!! (basically girlfriend!abby watching best friend!ellie fuck the brains out of you)
@joel-girl here you go !!!
It started with a late night facetime call between you and your girlfriend, abby, eventually inviting you best friend ellie to join. Ellie had given the idea of all three of you going to her house after you finished work the next day, and your plans were in order.
you busied yourself with making drinks at the counter, the evening rush suiting as a distraction for later. You noticed when abby walked into the coffee shop, smiling at you and leaning against the wall as your shift closed out.
taking off your apron, you pocketed your tips, clocking out and immediately kissing abby's cheek as she led you out to her car.
Texting ellie the two of you were on the way, you wore a smile.
"els told me she visited her dealer, got us something for if the movie got too boring"
"mm, so like every time you two hang out?" Abby smirked, her hands resting on your thigh as she drove.
"well.. yes, but it'll be fun if you decide to smoke with us" you smiled, looking up at your girlfriend with the eyes she always said yet too.
"..fine, love, only a little though. I still gotta get you hole safe" she said, squeezing your thigh as you now wore a wide smile.
"yay! You're the best baby" you smiled. Abby looked intimidating, but she was a total fucking softie.
the drive to ellies house only had a little conversation, most of it being you humming along to Abby's music.
watching your girlfriend pull into ellies driveway, you wore a smile, unbuckling your seatbelt and attempting to open your door before abby could do it for you, though she beat you and opened it with a smirk.
"Mm, what are you trying to do pretty girl? Maybe i'll have to cut the movie short and fuck you until you-" she was cut off by ellie exiting the house, now sporting a slight grimace.
ellie walked towards you both, smiling and side hugging you as abby pettily held onto you. You kissed her cheek, ellie laughing softly as your girlfriend glared down at her. Ellie and abby had been friends, and most of the anger between them was for shits and giggles.
following ellie inside, you glanced around her living room, a few rolled joints and a lighter on the coffee table and a guitar sat on the couch, a few movie disks arranged on the floor.
"so, what do you guys wanna watch?" She asked, moving the guitar back into its case before flopping down on the couch.
you looked up at abby, waiting for her answer as you grabbed a joint and lit it, deeply inhaling as you zoned out for her answer. She took the joint from your lips, inhaling before blowing the smoke in ellies face. Tonight would be long.
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somehow it had escalated further than ever before. The three of you were always flirty, but it changed when ellie had cuffed your fucking girlfriend to a chair.
the effects of the weed had done so much to all of you, abby didnt even complain when ellie had grazed her hand all over you, simply watching with a smirk.
ellie had looked down at you, quietly whispering in your ear and asking if it was okay to continue what she was doing. She had already marked the fuck out of your neck, and made your lips beyond swollen. You desperately nodded, a needy whine escaping your lips as ellie crawled over you.
She turned you around, making sure abby could see you as she smirked down at you on the floor, tearing your underwear down to your ankles and sitting herself on your waist.
ellie looked up at abby with teasing eyes, making sure your girlfriend was watching when she ducker her head between your legs, holding eye contact as she licked your soaking pussy.
you held tight onto ellies hips, a whine escaping your lips as you felt your best friend's hot tongue on your heat. Abby was conflicted, not quite mad but hoping she would get a chance with both of you.
ellie laughed down at you, snickering as abby watched.
"Hm, love, wanna give your girl a little show? Make her watch while i make you cum?" She laughed, pissing abby off while making you grow even wetter. You let out a small, desperate whine, only pushing ellie further as she leaned back down.
her hands rested on your thighs, her eyes piercing into abby's as she licked across your clit, kissing you gently before taking the soft bud between her lips, looking down and focusing on you. She sucked hard at your clit, earning moans from you as she rubbed her tongue along your wet pussy.
digging her face further between your legs, she kissed your leaking hole, pushing her tongue in and out while placing kissed along your pussy. She glanced up at abby, smirking as she moved her lips from your pussy and pushed two fingers easily in, earning a deep moan from you.
abby let out a groan, pulling at the cuffs around her wrists as an attempt to fuck either you or ellie senseless. Ellie just laughed, digging her fingers deeper into you as you moaned against the floor, only making ellies smirk widen and abby try harder to be freed from her restraints.
ellie pushed a third finger into you, once again a sharp moan escaping your lips as she fucked in and out of you at an ungodly pace, your legs threatening to close around her hand. Abby watched as she fucked you, nearly escaping the cuffs as ellie leaned her head down against, sucking on your clit while still moving her fingers. Your moans were gurgled, biting down on your lip as your muscles clenched around her fingers.
all that did was make her go faster, fucking you so aggressively as your voice broke, your legs shutting around her face and hand as your built up tension broke, cumming against her as she just fucking laughed again. abby grew angry when you came, beyond pissed it was on another womans fingers. She managed to break the cuffs, immediately getting out of the chair, preparing herself for a long night.
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writingwithfolklore · 4 months
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How Conflict Causes Character Change
              You’ve heard me say over and over again that your character arc is your plot and it’s driven by conflict. But that’s easy to say and a lot harder to do. How does conflict actually inspire change? Let’s talk about it:
1. Choose your conflicts
Not every conflict is equal, and it may be harder to justify change for some conflicts over others. The type of conflict that’s going to inspire change will force your MC to come face to face with their flaw.
       Okay for example maybe your character’s flaw is that they self sabotage whenever things are going well for them. A conflict they could run into is that they’re working on something with someone they care about, and their sabotage not only impacts them, but the person they’re working with as well.
              While they may be used to and fine screwing over themselves—facing the consequences of hurting someone they care about may inspire them to try to work through their flaw or make a real change in their life.
2. All conflict comes with consequences—or it’s not really a conflict
Leading from the last point, note that it’s the consequence of something happening that truly makes it a conflict, and allows it to inspire change. One thing my screenwriting prof always used to ask us was, “why hasn’t your character reached their goal yet, and why haven’t they already overcome their flaw?” You have to justify why they are in the place they are in at the start of the story.
If their flaw is self sabotage, just facing the consequences of their self sabotage wouldn’t be enough to inspire a change—because if it was, why haven’t they changed yet? So consider what consequences to their flaw they’d have to face to really force them to change. Hurting people they care about, taking away things they want, allowing their enemy to gain the upper hand, etc. are all good consequences outside of their usual that may inspire change.
3. One conflict spurs another
To help with driving the story with conflict, consider how each conflict you create can spur the next. Following our example, maybe our MC screws something up for someone they care about, then that person decides not to stay friends with them, or tells someone else what happened.
Conflict can also come from seemingly good or harmless acts, like holding the door open for someone about to rob a bank, or writing an article for a relatively unknown newspaper that turns out takes an extreme political stance in your world, etc. Each action should have its consequences that leads to more action that leads to more consequences. With enough of that cycle, the gradual change of your MC will be believable and propel their story.
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deception-united · 5 months
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Let's talk about story structure.
Fabricating the narrative structure of your story can be difficult, and it can be helpful to use already known and well-established story structures as a sort of blueprint to guide you along the way. Before we delve into a few of the more popular ones, however, what exactly does this term entail?
Story structure refers to the framework or organization of a narrative. It is typically divided into key elements such as exposition, rising action, climax, falling action, and resolution, and serves as the skeleton upon which the plot, characters, and themes are built. It provides a roadmap of sorts for the progression of events and emotional arcs within a story.
Freytag's Pyramid:
Also known as a five-act structure, this is pretty much your standard story structure that you likely learned in English class at some point. It looks something like this:
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Exposition: Introduces the characters, setting, and basic situation of the story.
Inciting Incident: The event that sets the main conflict of the story in motion, often disrupting the status quo for the protagonist.
Rising Action: Series of events that build tension and escalate the conflict, leading toward the story's climax.
Climax: The highest point of tension or the turning point in the story, where the conflict reaches its peak and the outcome is decided.
Falling Action: Events that occur as a result of the climax, leading towards the resolution and tying up loose ends.
Resolution (or Denouement): The final outcome of the story, where the conflict is resolved, and any remaining questions or conflicts are addressed, providing closure for the audience.
Though the overuse of this story structure may be seen as a downside, it's used so much for a reason. Its intuitive structure provides a reliable framework for writers to build upon, ensuring clear progression and emotional resonance in their stories and drawing everything to a resolution that is satisfactory for the readers.
The Fichtean Curve:
The Fichtean Curve is characterised by a gradual rise in tension and conflict, leading to a climactic peak, followed by a swift resolution. It emphasises the building of suspense and intensity throughout the narrative, following a pattern of escalating crises leading to a climax representing the peak of the protagonist's struggle, then a swift resolution.
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Initial Crisis: The story begins with a significant event or problem that immediately grabs the audience's attention, setting the plot in motion.
Escalating Crises: Additional challenges or complications arise, intensifying the protagonist's struggles and increasing the stakes.
Climax: The tension reaches its peak as the protagonist confronts the central obstacle or makes a crucial decision.
Swift Resolution: Following the climax, conflicts are rapidly resolved, often with a sudden shift or revelation, bringing closure to the narrative. Note that all loose ends may not be tied by the end, and that's completely fine as long as it works in your story—leaving some room for speculation or suspense can be intriguing.
The Hero’s Journey:
The Hero's Journey follows a protagonist through a transformative adventure. It outlines their journey from ordinary life into the unknown, encountering challenges, allies, and adversaries along the way, ultimately leading to personal growth and a return to the familiar world with newfound wisdom or treasures.
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Call to Adventure: The hero receives a summons or challenge that disrupts their ordinary life.
Refusal of the Call: Initially, the hero may resist or hesitate in accepting the adventure.
Meeting the Mentor: The hero encounters a wise mentor who provides guidance and assistance.
Crossing the Threshold: The hero leaves their familiar world and enters the unknown, facing the challenges of the journey.
Trials and Tests: Along the journey, the hero faces various obstacles and adversaries that test their skills and resolve.
Approach to the Inmost Cave: The hero approaches the central conflict or their deepest fears.
The Ordeal: The hero faces their greatest challenge, often confronting the main antagonist or undergoing a significant transformation.
Reward: After overcoming the ordeal, the hero receives a reward, such as treasure, knowledge, or inner growth.
The Road Back: The hero begins the journey back to their ordinary world, encountering final obstacles or confrontations.
Resurrection: The hero faces one final test or ordeal that solidifies their transformation.
Return with the Elixir: The hero returns to the ordinary world, bringing back the lessons learned or treasures gained to benefit themselves or others.
Exploring these different story structures reveals the intricate paths characters traverse in their journeys. Each framework provides a blueprint for crafting engaging narratives that captivate audiences. Understanding these underlying structures can help gain an array of tools to create unforgettable tales that resonate with audiences of all kind.
Happy writing! Hope this was helpful ❤
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writingdirectory · 2 years
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Notes from a 5-day creative writing course:
Motivation
Make it a habit. That way, each time that familiar voice of self-doubt makes its appearance, it’ll be easier to ignore it, because writing will become something that you do-your thing-and you’ll gain confidence in it.
Visit your novel every single day. It doesn’t necessarily mean that you have to write something every day. You could outline the plot, or write character portraits, or draw a special part of your world. Your subconscious will work on your story even when you don’t. So, each time you visit the story consciously, you’ll find that things have developed in the story.
Manage the time of writing in a way that it is manageable for you. (It can be that one hour between classes or your lunch break or the morning before you go to work or at night before you sleep - Schedule it in a way that suits you and then, be serious about it.
Set a goal. For example, 100 or 500 words a day.
Character Development, Word Choice & Description
At first, characters incarnate ideas. A poor man who wins the lottery, a young boy who travels to a magical land. As we develop the story, they become people - real people with backgrounds and unique choices.
Ways we perceive character: through actions, thoughts (conflict), dialogue, interactions with others.
Bring intentionality to the representation of a character.  Don't give arbitrary information.
How a character reacts is a question of how you want to represent them through all those multiplicities that are dialogue, actions, interactions, etc.
Characters always want something. They are never static. With wants come obstacles and transformation.
Create tension between what a characters thinks, feels and says. For example, set external confidence and internal fear and then change that as the story develops. Characters can also be comfortable or scared depending on the situation.
Explore complexity. How a character talks to their lover is different from how they talk to their friends and family.
Give secondary characters a characteristic beyond their function to make them more prominent.
Make a hierarchy out of characters.
Exercise: Write the portrait of a character, how you would introduce them in the story and a description of them from a character that a) likes them and b) dislikes them.
Word Choice. When it starts sounding like writing, cut it out - Kill your darlings. Example: The car was spotted with rust - shows the car. As opposed to: The car was acned with rust - shows the writing. Sometimes a more refined word works against the object/image.
Description: Don’t just put in details. The details need to be significant for the image you want the reader to see.
Don’t use metaphors and lyricism in the expense of clarity. Be precise. Metaphors and similes should fit the narrative and not distract the reader. For example, saying “He barked like a dog” sounds fine, but if there are no dogs in your world, it is out of place and breaks the narrative. Be specific. Name things. Don’t be vague. Precision grounds your fiction.
Determine if you need static or lively description. Lively description is when you describe things through actions. Like “She passed her fingers through her blond hair”, instead of “Her hair was blond”.
Sense of authenticity. When you describe a place precisely, you gain your reader’s trust. A column is different from a golden column. That kind of attention gives a sense of authority and makes the narrative convincing.
Parts of description: smell, sound, sight, taste, touch, temperature, pressure.
Dialogue & POVs
Dialogue a) informs the character, b) moves the story forward, c) develops relationships between characters.
Dialogue isn’t just about how people talk.
What’s said can suggest what isn’t being said.
Use dialogue interspersed with description and visuals.
Choose the POV that suits your story.
(From David Lodge, ‘The Art of Fiction’.) A fictional story is unlikely to engage our interest unless we know whose story it is. Even with an “omniscient” narrative method, the writer should privilege one or two “points of view”. An objective approach may be a worthy aim in journalism, but not in fiction.
Pros and cons of 1st person POV. Pros: personal and direct, immediacy, intimacy, immediate credibility, easier to build character. Cons: limited, biased, unreliable, writing can become simplistic. When writing in 1st person, keep in mind that characters change, hence their perception changes. That has to be obvious in the narrative.
Pros and cons of 3rd person limited POV. Pros: thoughts can still be on the page, flexibility, wider view of the world, more complex language can be used (usually we think in simple words, so complex writing might sound pretentious and out of place in 1st person POV). Cons: distance (he/she).
GOD MODE. Or, commonly, 3rd person omniscient. You can jump in and out of characters’ minds, but there’s a danger when writing with such freedom. Be aware of structural harmony. Don’t write 10 pages in Sally’s POV and then jump into omniscient.
Use free indirect speech (1st person thoughts in italicized form, eg. No!) to eliminate the distance in 3rd person POVs.
Change POV with reason. Don’t suddenly jump to another POV just because it is interesting. Plan it. Make the change of the POV deliberate and make the reason clear.
Give equal weight to all POVs.  
Setting
The setting of a story is mediated through a character’s experience. It amplifies the theme. It shouldn’t be an arbitrary decision. The setting can make achievements more difficult for characters.
For children, places have magical properties, they are places of significance. The place of someone’s childhood can transform later in the novel, because the character has transformed. There’s a fluidity of meaning attached to places. But keep in mind that, places don’t change. Characters do.
How a character views a place is stated through the language we use.
When writing about a place that exists, have fidelity at the facts.
Editing
Be open to ideas changing.
If it’s not working after 3-4 rewrites, cut it out!
Make sentences active. Things don’t happen to characters. They do things.
Pay attention to rhythm.
Every sentence needs to have a reason to be there.
Usually, we overwrite in dialogue. Use context. Dialogue should be suggestive, rather than explicit.
Edit backwards, because perfectionism kicks in at the beginning.
Isolate. Edit single parts of the story. A chapter, a scene.
Read aloud. It will help find long sentences, pretentious words and unreadable language.
When words become over-familiar, put it down, give it to someone else to read.  
What to look out for: a) Character confusion. Make sure minor characters are introduced properly and find subtle ways to remind your readers who they are. b) Too much exposition. c) Plot holes, inconsistencies - there must rational reasons for coincidences, you must be able to provide logical and credible reasons behind the actions of a character. d) Over-written description.
What to do when editing: cut things out, put new things in, change sentence order and structure, look for repeated words, strengthen verbs (or prune), expand, trim, look for continuity errors, change order of events, introduce a delay in the reveals, rewrite using another POV or tense, determine if each sentence is pulling its weight.
Techniques: a) Prune. Delete text you don’t need. b) Isolate repetitions and delete or substitute with synonyms (look out for pretentious words). c) Cut and paste paragraphs to change order and rearrange. d) write a whole new draft, only looking to the previous one for factual material. e) Use a reader.
Bibliography
Hills Like White Elephants, by Ernest Hemingway (suggestive dialogue)
Concrete Island., by J.J. Ballot (how setting makes goals harder to achieve)
Driving Through Sawmill Towns, by Les Murray (lyricism, setting)
The Art of Fiction, by David Lodge (POV)
The Great Gatsby, by F. Scott Fitzgerald
On Writing, by Stephen King
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