#its a free to play game and last time i checked it had a mobile version
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you are like the most polite guy with spoilers ive ever seen. my hat is off you you tumblr user sonknuxadow
IDK i just feel weird posting spoilers for an episode that came out a couple hours ago that a lot of people havent been able to watch yet. and the official release date technically want even today. and i know i can tag them but if people are anything like me then sometimes they forget to blacklist spoilers for certain things until they see that people are posting them
#though i dont get why so many people are refusing to watch it just because its on roblox#if youve got tumblr on your phone or computer or tablet or whatever you can download roblox too im sure#its a free to play game and last time i checked it had a mobile version#unless your storage is full or your device is too old. then you have an excuse#asks#with games especailly i feel weird posting big spoilers immediately. how do you guys not feel bad#posting massive spoilers for sonic frontiers the day it came out#or even BEFORE it came out
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I kinda cursed myself by getting into Diablo, which I've written about before. Because Activision-Blizzard is a terrible company. They are horrible towards their employees first and foremost, and have been for decades. Especially their women workers, who have made credible allegations of a culture of misogyny. They have had a massive lawsuit about this in the 2020s but even Diablo II was made using horrible crunch back in the late 1990s.
Their treatment of their customers is of course a far lesser evil, they have just been assholes to them. Still just looking at the Diablo series, there are examples of pretty much all the bad practices triple-a game studios towards customers have made in the last 20 years.
Diablo III is infamously one of the first notable examples of always-online DRM, despite the game having a single-player campaign. Now the game servers have stayed up a remarkably long time for Diablo III, because it was widely succesful (the fourth best-selling pc game of all time according to wikipedia with 20 million copies sold). But requiring a central server to play will mean the game will eventually die when the server is shut down. And not “die” in the sense that you can’t buy it anymore or can’t play multiplayer, it will die in the sense that you can’t ever play it at all anymore. This is despite the game having a substantial single-player campaign. This is a terrible practice for game preservation and I encourage you to join this campaign against it.
And Diablo III also had a foretaste of the predatory monetization to come, with the infamous real money auction house, that was so bad that it got shut down by Blizzard after a few years. But it was just a prologue to what would come with the next major installment: Diablo Immortal.
Immortal is a mobile game that became a meme right from its announcement. That was because the announcement that it would be mobile-only was greeted with boos at Blizzcon. And we should keep in mind that Blizzcon is a convention just for Blizzard games that cost 199 dollars to attend at the time (now it costs 299 dollars), so a very receptive audience to Blizzard’s bullshit, and Blizzard still got deservedly booed.
And then the actual game released, and it had such predatory monetization that it got nicknamed Diablo Immoral. I use the site macrotransactions.org, which grades games according to the presence of predatory monetization and they gave Diablo: Immortal a well-deserved F.
And this trend has only continued with the recent Diablo IV, which is again always-online and has predatory microtransactions.
Not that Diablo II is free from Blizzard bullshit. Both the original and remastered versions of Diablo II can only be bought from Blizzard’s own website, which I wouldn’t begrudge them if they didn’t also have DRM.
The installer for the original Diablo II only requires a key code you either got from the CD or e-mailed to you when you purchased it digitally. So not so bad. The original Diablo II however kinda shows its age and has always been a janky game, despite patches it still has serious bugs like the lying character screen. And the game shows its ages otherwise, despite the excellent art design, the game is also resolution locked to 800 x 600, and that’s only after you install the expansion. And the base game plus expansion still costs 20 dollars, despite being more than 20 years old and not properly patched.
It’s the kind of game that deserves a remaster. And Blizzard thought the same and released a remastered version in 2021, Diablo II: Resurrected that attempts to fix these issues. But the catch is that it also upped the DRM, this time the game requires you to “check in” online at least every 30 days, so the remastered game is just as doomed as III and IV when the servers shut down.
You just can’t win with Activision-Blizzard. The only Diablo game that actually feels worth getting legitimately is the first Diablo, which you can buy drm-free on GOG, and reasonably cheap too when there is a sale.
And it’s not that the games are bad either. They have very talented programmers, writers and artists working for them (which they treat horribly). Diablo II despite the jankyness is a great game, a very good sequel to the excellent first game that massively expands the scope of the series in interesting ways while remaining true to the first game.
I recently watched Noah Caldwell-Gervais’s excellent franchise retrospective video on the series, and he has played all the games, and finds much to praise about even the most reviled entries of the series. Even Diablo: Immortal, despite being a mobile game with predatory monetization, is a full-fledged entry into the series, a proper meaty action RPG with lots of story content. We will actually lose something valuable when the servers are shutdown.
The problem with Blizzard is not that they make bad games. It’s just that they are an evil company, which mistreats its workers (especially the women), ruthlessly monetizes their artistic efforts, and DRMs so badly that it will eventually destroy the games entirely once they are no longer profitable.
At this rate I can at best recommend getting Diablo I from GOG when it’s cheap in a sale, anything else is too heavy with Blizzard’s nonsense to really recommend. And "gamer boycotts" are kinda worthless, so I won't call for one, but I'll admit supporting that kind of company is worth questioning.
And frankly if you want to get into action rpgs, I would recommend playing Torchlight 1 and 2 instead of getting into Diablo.The Torchlight games are very much “Diablo-clones”, spiritual successors to the older series and clearly modeled on Diablo 1 and 2. But the gameplay is so polished, with many added quality-of-life features and way less bugs than Diablo II, that they improve the player experience enough to fully justify being so derivative. And they are not made or published by Activision-Blizzard, so you can buy both of them on GOG without DRM. Torchlight deserves its own post, and there are other worthy diablo-clones out there (i’ve played a bit of Dungeon Siege and enjoyed it). The positive legacy of Diablo lives on, despite Blizzard’s best attempts to pollute it.
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« Introduction || Masterlist || Next (coming soon!) »
Hello everybody! This playthrough is finally starting, and with it goes my sanity. I am playing on DS (French version but you will probably never see photos of it), mobile (UK version, I might sometimes give screenshots), and emulator for the Japanese “Friendly” version, of which I will provide the most footage.
The “Friendly” version is a re-release of the first DS games which added the furigana to the text, made all weekly puzzles available from the start instead of locking them out as downloadable content, and perhaps had a few other features I am not aware of. I only realised once I reached the title screen that this was not technically the original, but oh well. When I compared the DS, non-“Friendly” version of London Holiday with its mobile re-release version, the differences were completely anecdotic (the kanji 言 replaced with its hiragana spelling twice, and hint coins being renamed from ヒントメダル to ひらめきコイン, their current name); so I hope that the differences will be just as minor, because I unfortunately do not have the means currently to check them.
Major disclaimer:
I DO NOT SPEAK JAPANESE. KEEP THAT IN MIND. All my conclusions are based on what little stuff I know here and there about the language, but I am not at all a reliable reference in the subject. If you can speak Japanese, then please do feel free to correct me anytime, add details I forgot, etc. Thank you!
Important Note:
In the Japanese version, puzzles are consistently referred to as 「ナゾ」 (pronounced “nazo”), while 「ナゾトキ」 (pronounced “nazotoki”) will usually refer to the act of solving such a puzzle. Both expressions are written in katakana, which is in Japanese a way to emphasise words (kind of like italics, if you will). Normally, you would expect to find both expressions written as 「謎」 and 「謎解き」, but the fact that they are written in katakana instead will be interpreted here as “the characters are talking about something similar, but distinct from the original meaning of these expressions.” In other words, not all puzzles are the same, and a distinction must be made between simple riddles or mysteries, and 𝓹𝓾𝔃𝔃𝓵𝓮𝓼™.
I will try to consistently translate 「ナゾ」 as “puzzle” all throughout, and will use any other word if the Japanese version did not use this specific magic word (e.g. if the Japanese version uses the regular spelling 「謎」 instead of the katakana spelling). Therefore, when characters use the word 「ナゾ」, I will consider that they are talking about something far more specific than simply a “mystery.”
Why do I emphasise on such a nitpick? Because a big part of this lore analysis… is to try to define what a “puzzle” even is to begin with.
In this post and the future ones, if you find screenshots which have coloured text, the rule is basically this: red if it’s a “puzzle”, blue if it has a similar meaning but is not the same type of “puzzle” as the one we are most interested in.
Anyway. Digression aside, let’s get started!
HD Version only: The Extra Cutscene
I don’t have all that many things to say about it, since you can watch it on Youtube just fine and the Japanese version doesn’t have much to say that the English translations don’t say as well. Still, just a few things:
Layton has packed a very small suitcase, while Luke has filled the trunk of the Laytonmobile to the brim. Could it be that after Last Specter, Miracle Mask and especially Azran Legacy, Luke is expecting to have yet another long journey? After all, it is just around the very beginning of August, so he’s probably on summer vacations (and that is assuming he isn’t homeschooled anyway during the rest of the time; he definitely was during the time they were travelling around the world in the Bostonius).
Layton, on the other hand, does not seem to expect to stay in St. Mystere for long; but then again, we are talking about the man who, about three years earlier, went off to Misthallery without even packing anything and ended up having to stay there for a few days. (Speaking of… neither did Emmy, for that matter.)
Also, I could analyse the fact that in order to reach St. Mystere, they crossed the Thames, and that thanks to Diabolical Box, we know the approximate location of Gressenheller within London (~9 Earlham St., Westminster); however, I will not do that, because DearestHershel already made a video entirely dedicated to locating St. Mystere using these exact points and others, and I do not disagree with his conclusions.
Letter from Luke to the Player
🇯🇵 親愛なる友人{プレーヤー} へ 🗺️ To my dear friend, {Player}, 🇺🇸/🇬🇧 To my dear friend, {Player},
🇯🇵 ボクたちが、あの日、あの町で体験したことは、誰にもいえない秘密になってしまったんだ。なぜなら、これは… 🗺️ What we experienced that day in that town has become a secret that we can’t tell anyone. This is because… 🇺🇸/🇬🇧 The things we saw that day in the village became a secret we would have to keep from everyone for the rest of our lives. Because, you see…
Nerd talk aside, I would personally consider this letter to not be canon in-universe, notably because Luke specifically states that he will never divulge the secret of St. Mystere… only to proceed to do exactly that in his letter. Also because of the fact that this letter being canon would imply that someone sharing the Player’s name exists in the Laytonverse and that Luke knows them well enough to want to share details of his cases to them, including this one.
Whether you decide to make your personal self-insert character canon or not, this still raises the question of just how many people are aware of what transpired in St. Mystere. Layton and Luke seemingly decided to not tell anything to anyone at all in order to protect Flora; Bruno and the inhabitants of St. Mystere have been aware of pretty much everything for years (perhaps less so in the case of the robots) and will keep doing their thing; and Don Paolo is quite unlikely to tell anyone either due to the fact that pretty much every plan he had for the town, its treasure, and its robots, ended in failure (and also, depending on how we interpret his character, he would also keep the secret for Flora’s sake).
And yet, there is something that has been bothering me for many years…
親愛なるレイトン教授へ
あれから数か月になりますが、教授、お元気ですか? 一緒に仕事をしている仲間からレイトン教授が遺産相続騒動を解決したという話を耳にして思わず手紙を書いてしまいました。
タージェントから世界を救ったあのレイトン教授が単なる遺産相続のナゾトキの依頼を 引き受けるなんて。 まさか…と思いましたが、ナゾには目がない教授ですし、きっと知的好奇心を刺激される不思議な出来事だったんでしょうね。
Dear Professor Layton,
It’s already been months since then, hasn’t it? I hope you’re well. When I heard from my colleagues that Professor Layton had resolved an inheritance dispute, I couldn’t help but write a letter.
I couldn’t believe that the same Professor Layton who saved the world from Targent accepted the simple request of solving an inheritance puzzle! But since you always have a penchant for puzzles, it must have been a curious case and quite the intellectual workout.
This letter was written by Emmy Altava and was revealed in the Japan-exclusive Azran Legacy art book (For the translation, I borrowed the one made by @the-azran-legacies for the general style, but took the liberty of altering a few words when I felt like their translation was deviating a bit too much from the original text). Needless to say… If only at first glance, this is an issue. Not only did Emmy hear of the case, but she also heard of it from her journalist coworkers? Well, then again: perhaps what should be said here was that Layton did indeed talk about the case to the media (reluctantly so), but left it at “We solved an inheritance dispute in a remote village, it was boring, nothing to see here.” And perhaps the reason Emmy heard of it from her coworkers was either because Layton had not solved a single case between AL and CV, or because this case was simply a “really, there is nothing to see here, I promise” and some journalists are not buying it.
PS: Wild ass theory. In the original trilogy, Luke isn’t writing his letters to “the player.” He’s writing them to Emmy. And in the case of Curious Village, Emmy received Luke’s letter some time after she sent Layton her own. After all, did you know that while CV, DB and UF all start with Luke writing a letter to someone, there is not a single letter to the player in the prequel trilogy games? In fact, perhaps we could even theorise that Luke only got Emmy’s address thanks precisely to the letter she sent to Layton? And he decided to write her a letter explaining her the whole story after he finally got news from her?
Cutscene #01
There is not much to say about the cutscene itself, apart from the fact that the country road they are taking leads to absolutely nowhere else (which is precisely what Puzzle #001 is about), and that aside from said narrow country road, there is not a single human-made element around them for miles. My 2018 past self had already emphasised on that, but St. Mystere is consistently described as being particularly isolated and secluded (due to the fact that it has only one exit, and that the crank being stolen later will close that only exit).
The Car Scene
Phew! We finally made it past the, um… first two lines of dialogue in the game after the mobile cutscene. Wow. This is going to be a long ride, isn’t it.
I will not give the entirety of the dialogue, but I will show the parts that caught my attention:
🇯🇵 …2ヶ月前、資産家、アレン・ラインフォード氏が亡くなった。 🗺️ …Two months ago, the wealthy Allen Rhineford passed away. 🇺🇸/🇬🇧 Two months ago, Baron Augustus Reinhold passed away. 🇯🇵 その後、彼の遺言状が開示されたが、そこには、実に興味深い内容が記されていた。 🗺️ Later, his will was disclosed, and it contained some really interesting details. 🇺🇸/🇬🇧 Shortly after his death, his will was disclosed. The contents of it were fascinating, to say the least.
Baron Augustus Reinhold is actually named Allen Rhineford in the Japanese version, according to the romanised version of アレン・ラインフォード. Also, it is to be noted that the Japanese version does not seem to refer to him as a baron, at least not yet.
(EDIT: I mistakenly wrote it as Lineford, thinking that there was no official romanised version; however, there actually is one, and it is indeed Rhineford, not Lineford. The source is this Japanese wikipedia page, which gives the romanised names of the characters according to the Japanese version. My bad!)
He died two months earlier; or rather, his death was publicly announced two months earlier, as we will learn much later. Either case, the event Layton refers to took place more or less two months before the day they arrive in St. Mystere, which means that this would have happened around the end of May/beginning of June 1963.
🇯🇵 …我が一族の家宝、「黄金の果実」をこの町のどこかに隠してある。 🗺️ …My family's heirloom, the "Golden Fruit," is hidden somewhere in this town. 🇺🇸/🇬🇧 "The Reinhold family treasure, the Golden Apple, is hidden somewhere within this village. 🇯🇵 「黄金の果実」を探しあてた者に、私が所有するすべての遺産を相続させる… 🗺️ Whoever finds the "Golden Fruit" will inherit all of my property… 🇺🇸/🇬🇧 To whomever successfully locates this treasure, I offer the whole of my estate."
Fun fact: the original Japanese version refers to the Golden Apple as 「黄金の果実」, meaning Golden Fruit, rather than specifically an apple.
🇯🇵 遺言の内容を知った一族の者たちは、その「黄金の果実」を、先を争うように探した。 🗺️ The members of the family, who knew the contents of the will, scrambled to find the "golden fruit". 🇺🇸/🇬🇧 Naturally, those who attended the reading of the will immediately set out in search of the Golden Apple. 🇯🇵 しかし、結局、誰も見つけることはできなかった。 🗺️ However, in the end, no one was able to find it. 🇺🇸/🇬🇧 But in the end, everybody came back empty handed. 🇯🇵 そもそも、そんな家宝があったなんてことを誰ひとり聞いたことがなかったという。 🗺️ In the first place, no one had ever heard of such a family heirloom. 🇺🇸/🇬🇧 It turns out that no one had even heard of such a treasure existing until its mention in the will.
The Japanese version specifies “family members,” while the English translation is more general—which could have implied that other unrelated people might have been present during the reading of the will (or at least, that is how I have interpreted it for years). It is a nitpick, since we are probably few to imagine that people from outside St. Mystere would have actually been present during the reading, if you think about it hard enough. But it is interesting to note that Layton is thus more or less saying here that the only people who bothered searching for the Golden Apple were the family members themselves, and that there is no clear mention of other outsiders coming to look for it.
If no outsider aside from Layton was warned, then this raises the question of just how Don Paolo came to hear about it in the first place… Current hypothesis is that he is stalking Layton and perhaps even reading his mail, simply put. There are dubious ways to read letters without opening them.
Did you notice that the scenery changes after Layton is finished explaining the basics of the case? It seems like the country road led them to go through a forest dense enough to block some of the sunlight. After Luke solves the puzzle, the background goes back to the brighter scenery.
🇯🇵 ああ。彼は莫大な財産をかけて、生涯最後のナゾを仕掛けたというわけだ。一体、何が目的なのかもわからない。 🗺️ Yes. He set up the last puzzle of his life with his vast fortune. I don't even know what the purpose is. 🇺🇸/🇬🇧 Quite. Augustus Reinhold staked his entire fortune just to create one more puzzle before his death.
Hey, would you look at that! ナゾ has been said in a dubious context, you know what this means. Take a shot everybody (I’m joking. Please don’t. Tea is amazing but there are health issues related to drinking too much of it).
Joke aside, there is something else to note: depending on how the sentence is read (I do hope someone who can speak Japanese could help clarify), Layton might be either saying that the baron staked his fortune on that “last puzzle,” or that he used said fortune to set up the puzzle in question—or, most likely, both, given the fact that we have another case of “ok perhaps this isn’t magic but you literally have to be the richest person on Earth to pull this off” on our hands.
Additionally, in the Japanese version exclusively, Layton has this additional line: “I don’t even know what the purpose [behind the treasure hunt] is.” This line was most likely removed from the translations due to the lack of space.
In fact, there was another instance in which the translations had no choice but to add another dialogue box and split Luke’s dialogue in two! This happened in this case:
🇯🇵 確かに先生とは気が合いそうですね。ところで、「黄金の果実」っていったい何なのでしょうか? 🗺️ I’m sure he would have gotten along with you. By the way, what exactly is the “golden fruit”? [1|2] 🇺🇸/🇬🇧 It certainly sounds like you two would’ve gotten along, Professor! [2|2] 🇺🇸/🇬🇧 By the way, just what is this Golden Apple anyhow?
To be honest, I believe that splitting this dialogue into two different dialogue boxes makes more sense, since they are two vastly different sentences and lack a clear transition.
🇯🇵 宝石なのか、骨董品なのか、それもまたナゾだよ。実に興味深い。 🗺️ Is it a jewel or an antique, that is also a puzzle. Really interesting. 🇺🇸/🇬🇧 Some speculate it's a rare antique, while others say it could be a gem, yet its identity remains elusive. 🇯🇵 だけど、ルーク、私はこの一件に、他にも何かとてつもない秘密が隠されているような気がしてならないんだ。 🗺️ But, Luke, I can't help but feel that there are some other great secrets hidden in this case. 🇺🇸/🇬🇧 But, Luke, I can't shake the feeling that this matter is linked to some larger mystery. Something huge.
So, have you noticed? The English translations have failed to account for the fact that Layton used the magic word in order to describe the nature of the Golden Apple. Just thought I would let you know, it would be a shame to forget to take a shot :p
Oh, and speaking of removing an important “puzzle” magic word through the translation, we have another one just a bit ahead:
🇯🇵 このナゾトキをラインフォード夫人に依頼されただけさ。 🗺️ I was commissionned by Mrs. Rhineford to do this puzzle solving. 🇺🇸/🇬🇧 Augustus Reinhold's wife, Lady Dahlia, has asked me to investigate the situation.
Anyway. Layton “can’t shake the feeling” that there is a lot more to the Golden Apple puzzle than a simple treasure hunt. But what could possibly lead him to this feeling? Well… the fact that St. Mystere is so isolated, that the Golden Apple would be an heirloom whose existence is unknown to the members of the family which is supposed to own it, even the fact that Lady Dahlia Reinhold would contact him specifically, perhaps… are some ever so slightly peculiar details, I suppose. Not to mention, perhaps, one thing related to the map puzzle, depending on how the puzzle lore goes. All this is not necessarily enough to truly raise the red flags just yet, but enough to spark some curiosity and suspicion.
🇯🇵 先生、なんだかはりきってますね。考古学者でありながら、どんなナゾでも解決する名探偵、 🗺️ Professor, I'm kind of excited. The great detective who can solve any puzzle while being an archaeologist, 🇺🇸/🇬🇧 This is all so exciting! 🇯🇵 エルシャール・レイトン、さっそく現場へ急行ってわけですね! 🗺️ Hershel Layton, rushed to the scene immediately! 🇺🇸 I hope St. Mystere is ready for the famous archeologist and puzzle-solving detective, Hershel Layton! 🇬🇧 I hope St Mystere is ready for the famous archaeologist and puzzle-solving detective, Hershel Layton!
Come on, Luke, you have seen much harder puzzles than this. Though, if I were to open a map and see this blatantly not-to-scale drawing instead, I too would have at least a little moment of surprise.
So… This is when the crazy talk really starts getting in. What are your thoughts? Luke is evidently shocked just at the mere sight of it, so I fear that the Doylist explanation “Luke actually is holding a regular map, it’s just that the players are shown the puzzle instead” seems out of the table. Somehow, Luke is able to take this paper, solve the puzzle on it, and deduce from this drawing real life directions for what is for him, currently, the middle of nowhere.
Strange, really strange… It is almost as if the drawing itself were less the key to figuring out the real life directions to take, and rather a gatekeep preventing whoever looks at it from accessing the true map until the puzzle is solved.
Hm? Ah, don’t mind me, I was just rambling. I have not seen enough evidence in this particular instance yet, so the hypothesis that Luke would be surprised less by the fact of seeing a puzzle, and more by the fact that he would find a puzzle that would do Lady Dahlia’s bidding, is at this stage baseless conjecture. I will just keep this little bit of speculation in the back of my mind and see if more evidence to confirm it shows up later, under similar but different circumstances. (Spoiler alert: it does happen regarding the puzzle lore, and it is even crazier than I expected.)
🇯🇵 その地図を解読しないと町には着けないらしい。 🗺️ It seems that you can't get to the town without deciphering this map. 🇺🇸/🇬🇧 Lady Dahlia seems to have given us a test. We'll need to decipher this map in order to find the village. 🇯🇵 どうやら夫人は、私を試すつもりのようだ。 🗺️ It seems that she is going to test me. 🇺🇸/🇬🇧 She wants to see if we're capable of cracking the mystery surrounding the Reinhold fortune. 🇯🇵 私が遺産の謎を解ける人物かどうか…君はどう思う? ルーク。 🗺️ I wonder if I'm the one who can solve the mystery of the inheritance... What do you think, Luke? 🇺🇸/🇬🇧 Care to give it a go, Luke?
Um. Ahem. Excuse me? That last sentence is quite intriguing, all the more so since it could have used the puzzle magic word, but decided to go with the regular kanji spelling instead. Funny how it was not translated at all in the English versions… I can imagine why, but that is still surprising. This sort of reminds me of the cryptic sentences Layton will sometimes say in the prequel trilogy for no reason other than to sound cool and cryptic.
Anyway. We FINALLY reached the first puzzle! Yayyyyy… oh, dear.
So, uh… You know what? I think I will leave the actual puzzle for another time. This post has already been WAY longer than I anticipated and I am exhausted x’D I would rather go back to it with a clearer mind rather than rush it.
And that is all! Just getting to the first puzzle has been quite the adventure, and trying to keep track of so many languages at once made things even worse. To be honest, in the future I will probably drop all languages other than Japanese and US + UK, including dropping French despite the fact that it is my mother language, because searching through the files is not a short task… and because I did not even get to show them here at all anyway, so this was pretty much extra work for nothing.
I guess I will go back to them one day if I ever make my archiving work public, but that will be the question for another time. For now, the website I made for CV is for local use only, because uploading it and its assets would be quite the hassle (not to mention “arguably illegal…?” I have no idea here).
In either case, the Italian, Spanish and German versions are certain to be dropped when I will move to other games. The European version of Curious Village contains the data for all languages at once, but starting from Diabolical Box onwards, this will no longer be the case; so unless I were to get the roms for all EU languages each time, I wouldn’t be able to do the datamining if I wanted to.
Still, speaking of languages! There is one last thing I would like to share, and that is a thorough comparison between the US and UK versions. Here goes!
The differences are either nonexistent or subtle most of the time, but as we can see, there are a few differences still. So… Should I refer to the US and UK versions as two different languages? One language and a half? Eh. Who knows. I have been treating them as two entirely separate languages so far, just to be thorough.
« Introduction || Masterlist || Next (coming soon!) »
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BlackBerry (2023) Review
I have never owned a BlackBerry myself. Instead I had the enjoyment of having a Vodafone phone - a cheap rip-off that looked, felt and played like a BlackBerry only for less money. Turns out, I saved a heck of a lot as that phone lasted me all through my sixth-form and university days. Less can be said about the reliability of the BlackBerry evidently.
Plot: A company that toppled global giants before succumbing to the ruthlessly competitive forces of Silicon Valley. This is not a conventional tale of modern business failure by fraud and greed. The rise and fall of BlackBerry reveals the dangerous speed at which innovators race along the information superhighway.
We’ve had plenty of techy origin film come and go, and many good ones at that such as The Social Network and Steve Jobs, and even the recent Tetris lent itself more to be a solid commentary on the communist regime of the Soviet Union and a study into the legal drama behind the game rather than some cheesy parody featuring tetrominoes in the style of The Emoji Movie. So I went into BlackBerry with a very open mind, as even though I’m aware of the phone’s existence, I never really knew the story behind how this popular mobile device all of a sudden vanished from the public eye so quickly. Back in the 2000s this device was all the rave, and all the kids at school would go out of their way to persuade their parents to get them one so that they can show it off to their classmates as if they were some rich businessmen. Now however this phone is all but forgotten. I checked prior to writing this review and in fact you can still purchase some models from Amazon, so if you’re feeling strangely nostalgic about your school days, feel free to waste your money. Anyway, back to the movie...
BlackBerry is a perfectly acceptable history lesson. It’s very informative and plays out more so like a visual guide of a Wikipedia page. You’re given the detailed journey of how the company Research In Motion came to create such an iconic device, and then there eventual downfall. We’ve seen this kind of tale of fraud and greed many times before, however if you’ve enjoyed similar movies before, BlackBerry is an easy watch, and again, if you’ve ever been interested in the mobile phone’s backstory, you have it here loud and clear.
Main highlight of this film are the two central performances, both of whom are very much outside their comfort zones. It’s nice to see Jay Baruchel in a serious role, taking a break from training dragons, as Mike Lazaridis, the main creative mind behind the creation of the titular device. Baruchel is very good at portraying socially-awkward personas, however in previous films he did this for comedic purposes, however as Mike he manages to find the depth in the character as a tech genius who knows his craft and is being forced to speed run his creations when in reality he wants to take his time to create the best product. Glenn Howerton, who thus far has only been known as the narcissistic self-absorbed Dennis from It’s Always Sunny In Philadelphia, is Jim Balsillie, the guy who takes over Mike’s company for his greedy means. Howerton definitely gets the more showy performance, and does a solid job at being constantly angry with everyone. Howerton also decided to go full bald for this role and you got to give the guy props for the dedication.
I’d say the primary negative I have for this film is its cinematography and direction. Director Matt Johnson evidently seems to have been inspired by Adam McKay’s The Big Short, as he chooses to have the camera repeatedly pan left and right quickly as if all the events are being captured by a hidden camera, however this effect of chaotic shaky-cam can come as very jarring and dizzying, and overall was very distracting. Characters would be having some serious discussion about technology yet I’d be busy wondering if the cameraman’s been spooked by Blair fricking Witch. But overall BlackBerry tells an interesting story behind the scenes of the phone drama, and if anything else I came out of it having learnt something. Kind of feels like being back at school when in class the teacher would stick some film on for educational purposes and then afterwards I may have learnt something, but have never had the motivation to want to see that movie again.
Overall score: 6/10
#blackberry#jay baruchel#glenn howerton#blackberry movie#blackberry review#2023#2023 in film#2023 films#movie#film#drama#technology#history#biography#comedy#blackberry movie review#cary elwes#matt johnson#rich sommer#michael ironside#saul rubinek#2000s#smartphone#cinema#blackberry 2023#mobile phones#its always sunny in philadelphia
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I think that if you're getting a Chromecast with Google TV for Black Friday you should at least know that it's really just a massive advertising device that's not all it's hyped up to be. It disappoints in all the major advertised areas and the things it does well are gimmicks that you'll forget about after a month:
The aggregated home screen(which is its main pull factor that it focuses on in all its ads) doesn't work well at all. It's not as personalized as they made it out to be as it's mostly just ads for shows that they cycle out as they come. I don't watch horror movies at all but I get horror recommendations for some reason. The suggestions are terrible for the most part but you can find stuff if you know what you're looking for. Even then it still iffy because Google didn't have Chainsaw Man in its database (last time I checked) despite it being one of the most popular anime of this year.
Chromecast just doesn't work for certain websites. Chromecast users believe that Google is deliberately blocking free streaming sites. That's believable because Google has skin in the streaming game(they sell episodes and movies and they may be getting revenue from all the random recommendations they push). If you're buying this device to stream free streaming sites to it then you're better off just buying a very long HDMI cable (if you're on PC. Sorry mobile users you're just gonna have a bad time) .
The voice assistant is not as good as the one on Android phones. Despite the supposed interconnectedness of android devices that you can use with this device, there are certain things it just won't do for you. It can show you your tasks for the day but it won't let you set a new reminder(bear in mind that this device can play games and browse the web [allegedly] but setting a reminder is where it draws the line.) There are a few other little instances like this where it makes me wonder why they chose to limit it so much.
It's a cool smart tv streamer that you can get cool games and apps on with... 4Gbs of storage... As about half of that comes already used, after you add an average amount of streaming services, the space starts to fill up real quickly. You can add removable storage but the process is a little convoluted and you have to buy more things. I will admit that games run decently on it. It can emulate certain consoles really well if you want to go through the hassle of setting that up instead of just using your phone or computer.
I don't really like the remote but maybe that's subjective? It's slippery and I accidentally press it way more than my old one but that could be coincidental.
The most stand-out part about it is that it has Bluetooth so you can connect your earbuds to it to listen to stuff directly. However the Roku I had before that had private listening in its app that would let me use whatever audio device I had connected to my phone which meant I could use wired and wireless. Google could've done the same thing to provide that feature for people who use wired earbuds but from my experience using their product, I don't think they care about their users that much.
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I quit CR:K about a month ago. This blog will be on indefinite hiatus as a result. I may reblog some fanart now and again but expect minimal posts for the foreseeable future.
Why'd I quit? Game's unplayable.
(Below is my rant/vent on the matter so have a read more cut. Ye have been warned.)
CR:K has had notorious lag issues, especially on iOS devices, for over a year now. It's had crashing issues for almost as long. I first noticed the crashing properly around the BTS event; it was about once every 15 minutes back then. An affront to any reasonable game developer, but... tolerable. By Triple Cone Cup, that time was down to 2 minutes. By Legend of the Red Dragon, one minute. World Exploration could no longer be done, as loading into it prompted an instant crash. By Summer Soda Rock Festa, I could no longer load into the game at all. I can't play on my phone even if I wanted to; I HAVE to use an emulator.
I have submitted support requests. I have submitted feedback tickets. So many people have done the same. The issues remain and continue to get worse and worse with every update.
Cookie Run: Kingdom is a mobile game. My phone isn't new by any means but I keep it in good condition and it can run every other game, including similarly "beefy" ones, without crashing. But even emulators running on good computers struggle with CR:K these days.
It's been obvious for months that testing isn't being done properly and content is just being cranked out for money's sake. Bugs that should be caught immediately (titles shifting out of place on the arena loading screen comes to mind) continue to happen. Assets are breaking in old areas of the game. Pre-existing memory leaks remain unfixed. Crashing and lag plagues more and more players. Nothing is done to try and fix any of this. And yet Devsisters has the manpower to develop and release multiple brand-new games on top of it all? It's just... it's a slap in the face, really.
I stuck around solely for my guild, but CR:K is just a waste of my time at this point. No other game crashes so much; my bar for "playable" is on the FLOOR and it cannot meet it. I miss my guild dearly; I led it for over a year and knew some of my members for even longer. We hit Grandmaster III for the first time in our last season. It was best to quit while we were ahead, given everything. I'm still so proud of all of them.
I was once a paying player, because I LOVED this game despite its flaws. It felt like it had heart and like they cared. What happened to the DevNow's and the spirit? Yes it's more p2w now, but it goes beyond that for me. They took a good game and they ruined it, due to their own negligence.
When I started playing, I promised myself I'd only play so long as it was fun. It's not fun anymore. I leave more frustrated and stressed than I started. So I quit.
I won't be returning to playing until they fix all those critical issues -- if even that. They'll certainly never be getting my money again. Other developers deserve it more.
For those who continue to play, I ask you to vouch for your friends having lag and crashing issues (especially if you're crash-free). It'll affect you too eventually. All the people that said "well maybe it's just your device" to me a year ago are having the same problems now.
Oh, and PSA: check your battery health if you have an iOS device. Mine went from (literally) "100%, in perfect health" to "hey you need to get this replaced" in 6 months, solely from playing CR:K. Thanks, I hate it :)))))))
#ifritcookie rambles#it's My blog and I get to vent on here if i want. i'm tired of being quiet about it even tho i hate being negative about anything ever#i feel bad about talking so poorly because ik so many people still like this game. but its hard to enjoy it with them when i can't even-#-play thru no fault of my own. it's upsetting watching a game i genuinely loved just shoot itself in the foot like this.#its like i'm grieving a loss. its a lot less of a loss than the ones i already had to grieve this year. but its a loss nonetheless#i do not understand how a company can leave this problem around when it so directly affects their profits and player retention rates#like???? business 101??? if new players crash they quit. they will just uninstall the game immediately. how do you just let this Happen#anyways i'm so tempted to maintag this but i will refrain for now#rant#vent#<- in case anyone has those tags blocked so u don't have to see this#aaaaaaand post
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Hey there was a mobile game I wanted to recommend you check out! It’s called MazM: The Phantom of the Opera. Obviously the phantom himself is a well-known character and prime example of a yandere, and this version’s Raoul also takes on that trait a little (although it’s mostly because Christine is in a life or death situation and this he’s protective over her), he’s very sweet and doesn’t wait a moment to shower her with praise. Anyway it’s a pretty faithful retelling of the original book and was extra fun for me as a yandere-lover as you play as Christine caught in between the yandere and the actual boyfriend. I think it’s coming to the switch soon as well if you want to wait for that.
...Are you sure that Raoul just takes on this trait a bit...?
Joking aside, sorry it took me so long to answer this ask. I was originally going to watch a walkthrough on youtube, but then I realized that you said it would be on switch and since I just got my switch emulator, I ended up playing with a friend. I will say that there is a lot for me to say about this game, so this will be a long read.
First things first, I'll admit that I've never actually read or watched the Phantom of the Opera before, so I genuinely have no idea what happens in the story. This is where my friend who I was streaming for comes in because she has read the story so she helped fill me in on what happens (she's also making a yandere vn in the future which I will be spamming the heck out of because yandere vn). I think from what she told me, most of the story is relatively accurate, though some parts are changed for one reason or another (for instance, The Persian has a name in this game, but in the original, he doesn't), which has some pros and cons for some characters. Overall though, the story was pretty good for a first timer like me since it really let me experience what the Phantom of the Opera is truly about. I think the creator Mazm did a good job for historical detail, which makes sense considering their platform is about creating games that reinterpret famous stories (they've also done one for Wizard of Oz and Jekyll and Hyde which I sort of want to play), and there are a lot of different notes the player can collect in the game that give more historical insight into what is going on.
The story for the most part is pretty linear. There are some choices you can choose, but except for two, they don't really affect the story. For the most part, the game plays as a visual novel, though you do have to walk around to talk or interact with things to proceed the story. There are cats and notes that lie around the game too, with the notes giving more historical insight and the cats being used as hints in case you don't know where to go. The story is about a detective trying to find out the truth of the Phantom of the Opera at a request of a client whos husband was a victim of him, but most of the story is played through a flashback.
There are also small minigames as well that aren't too difficult, though I honestly felt like some of the minigames got to be tedious at times, specifically the one minigame where you have to press the order of the mirror combo which I found really annoying because besides the fact that I'm bad at those games, you had to do it every time you wanted to enter under the Opera house, which was just... ugh. The game itself seems much more optimized for mobile than it was for switch considering how slow the characters move (and its really slow walking to different places sometimes) as well as the fact that it takes forever to load between different scenes and there's no touch screen option for switch (that I know of). Plus the buttons for moving and pressing hints were annoying to deal with (though this could just be because I'm using an emulator). I also kept getting confused when I was playing, since sometimes I would walk around the entire opera house trying to figure out what to do next, only to learn that I was suppose to talk to someone that was literally five steps from where I spawned. The last thing I found annoying was the fact that there's no option to skip dialogue which is really annoying when I wanted to replay a specific part of the story to take some screenshots. If you play this game, it's probably better to play it on mobile than on switch.
In terms of artwork, Mazm's Phantom of the Opera is really gorgeous, from the overworld sprites to the dialogue sprites to the background and CGs. I love how cute the overworld sprites are (I think Jammes and Raoul's are my favorite, they're both so cute) and every background is really nice to walk through and gives a good atmosphere of what it's trying to show. The character sprites for each characters are nice and varied. I can always appreciate characters that have recognizable faces and shapes, since a lot of times I have face blindness when it comes to characters that look way too similar. The CGs of course are super well done and I love all of them. Overall, the artstyle of this game is very solid and I love the way it looks.
The main character of the story was Christine, who looks really good ( I really love her hair), was for the most part alright initially. While I found her to be a bit naive (because she believed that there was an actual Angel of Music when it was just... the Phantom), she was for the most part alright, and even ended up saving another character from the phantom. However, I found her actions annoying after she met the phantom, specifically the part where she agreed to stay underground with the phantom for two days and would be released as long as she didn't touch his mask, and guess what. Right as she was literally about to leave, SHE TAKES OFF HIS MASK, AND FOR WHAT? YOU WERE JUST ABOUT TO LEAVE?? The other thing that bothered me was the after being trapped with the Phantom for about a month, she is given free reign to go back above ground, under the conditions that she only goes to the opera house and at home. During this time, she's expected to break it off with Raoul, so she fakes a honeymoon with him before he leaves for the artic. However, during this time, she doesn't tell anyone, not even Raoul about what the Phantom is up to. She has an entire month, an ENTIRE MONTH to tell someone that the Phantom is likely to hurt people (as previously he had dropped a chandelier on top of the audience) and she just... didn't. Understandably, she might have been afraid that the Phantom might have heard her, but still, what is he going to do to the possible 100 people that Christine could have told about him. She could have saved people from death if something like that were to happen. Near the end, she does get proper character development and learns to choose things for her sake and not others, which was pretty nice and does stand up to the Phantom after all the trauma (and doesn't get stockholm sydrome, thank goodness), but I still think that a lot of her actions could have probably been written better to make her less naive (since apparently in the original she was about 16ish while in this remake she's about 20 so it's less awkward between her and the phantom).
Raoul is the next character I'll be talking about, because even though he is very adorable, he also has one braincell and talks about Christine way too much. My friend and I actually decided to make a counter on how many times Erik and Raoul say "Christine." Erik says Christines name 128 times and Raoul... says it 340 times. This isn't even counting his introduction and only starts up to when Erik is introduced as a formal character and also doesn't count any time he says it in the overworld. 340! My friend kept on joking around that because Raoul says Christine so much, his brother Phillipe became an alcoholic because he's so tired of Raoul talking about Christine. Raoul only really has like three things going for him: the fact that he was in the military, the fact that he's part of the Chagny household and Christine, and that's it. Throughout the story, his goals are pretty much always related to Christine, whether it be to give gifts to Christine, being worried about her or trying to protect Christine from the Phantom. When the chandelier drops on half the crowd during one of the performances, instead of being worried for them or trying to get out of the Opera House, he instead looks for Christine, who is on stage and quite literally in the safest location within the theater. I would consider him a redeemed/protective yandere though, considering his priority is always Christine (he even gives up his own family name to be with her) and he's always trying to protect her. There's a part of the story where Raoul becomes really unhinged when it comes to protecting Christine, lashing out her her friends and other members of the Opera house. He does some really dumb stuff because of the Phantom, specifically throwing away Christine's ring that she got from the Phantom (that she also literally told him before that as long as she's wearing the ring she wouldn't be harmed by the phantom and he just...?? okay??). When he's tortured in the mirror room, he hallucinates Christine blaming him for her capture, and he even cries while hallucinating that Christine friendzones him (which I though was actually really funny, even if it was a tad bit stupid). His redemption comes near the end of the story where he apologizes for being so emotional and realizing that he was a bit of an obsessive beast, and in one ending he lets Christine go to travel the world. To be honest, I don't know if Raoul would continue to be as protective and obsessed with her even after the Phantom's death, but I guess there's not really any way to know.
The Phantom, or Erik (which I know is his cannon name but it makes me laugh because he really doesn't look like an Erik) is the main villain of the story. Unfortunately, in this version, I don't think I can call him a yandere, for one simple character: Melek. Melek, as far as I know isn't in the original story, is a prisoner that Erik has after she refused to marry her. As a character, I do actually like Melek since she's the one of the more sensible characters in the story and she's the more rational one between her and Christine, but her role in the story basically deconfirms Erik as a yandere, at least in this version. For one, Melek is a blind maid of Erik that he did fall in love with and trap, similar to how Christine was, which kind of comes off as Erik being the kind of person who would trap any girl that he likes. Even if this is the case, I don't understand why Erik would keep her alive even after she fell for Christine. Supposedly the reason is that Erik wanted to make Christine feel despair and he did attempt to kill her, but Melek survives and he just... doesn't do anything with her. Honestly, if Melek were straight up not in the story, I would have put him as a yandere because pretty much all of his other actions point to a more possessive/worship type of yandere, but because of Melek it's just not possible in my eyes. Besides that Erik sort of reminds me of a chunni in this version (he's like this absolute darkness is my curse! Like people with 7th grade syndrom seem to have), it was kind of hard for me to take him seriously in certain times. He is very intimidating when he threatens Christine, but his overdramatic nature (which I know is something he's always known for, just this version is uh...) really makes him seem like a child. Erik is for sure suppose to be more antagonistic in this version, considering the addition of Melek and his general actions of possession towards Christine and his disdain for Raoul, but near the end we do see more of his story and we see just how devastating his life is from the moment of birth. I did feel really bad for him when Hatim/The Persian keeps on mentioning the prince he used to work with because its really obvious that he still has trauma from it (and he keeps begging him to not talk about his past and the Persian just... keeps traumatizing him I guess) and the fact that he was treated so badly because of his appearance, but this doesn't excuse his actions in the story. Christine does try to sympathize with him using her own tragic backstory, which Erik kind of pushes away (like bro, we're not trying to see whose parents are worse, she's just trying to sympathize with you, dang) as not being tragic. I think that Mazm did present him pretty well in this story, not showing just his antagonistic side but also his more tragic side. Sadly, like I said, I can't consider him a yandere because of the addition of Melek, at least not in this version.
In terms of other characters, I really like the trio of Meg Giry, Sorelli and Jammes- the friends of Christine. From what I can tell, they're all a bit more aged up in this version, with Sorelli being the oldest and Jammes being the youngest and I feel like they gave more character to them than in the original version. Sorelli is the head of the dancers and the dating partner of Phillip de Chagny, Raoul's older brother and she's the mature and strong willed one of the group, wielding a blade that she uses to protect her friends. I like the fact that they made her a bit more protective and in one of the overworld sprites its mentioned via rumor that Phillip fell in love with her after he saw Sorelli swing her dagger, which I thought was pretty cute. At the end though, after Phillips death, she realizes that she was struggling too hard to climb up the social ladder and decides to forge her own path. In the beginning she attempts to protect her and her friends from the Phantom, declaring that she'll stab him if she sees him. Next is Meg Giry, and from what my friend told me, she was very young in the original books and kind of scardy cat. In this version, she's a bit older but maintains the scardy cat position, and is very terrified of the Phantom. She does gain more character development during the story, standing up to her mother and the managers and overall being a more assertive and confident person, which I thought was a nice touch. Last but certainly not least is my best girl Jammes. In the original story, she barely makes an appearance, but in Mazm they made her quite literally the best character. For one, the canonical reason why there are so many cats hanging out in the opera house is that Jammes keeps on feeding them and letting them in and she has named all of them after the Opera House staff. Jammes loves to spin and has a cute animation and while she can be loud and a bit strange sometimes, she can be smart and assertive when she needs to. Jammes always pushes the other three into being better and protects them when needed (for instance, when Phillip lashes out at Sorelli, she steps in and demands that he apologize for his actions) and can be really smart at times (she's the only character that attempts to at least cover her mouth when the Phantom's fragrance, a hallucinogenic gas, starts to fill up the box seat, despite others who have been in there not even trying) and is the one who stands up for Christine's abuse as well as for the dancers at the opera house being treated unfairly by the manager as she organizes a strike against them. She also becomes part of the women's suffrage after the events of the story. I could go on and on about Jammes, but instead I'll leave a cute picture of her at the end of this entire analysis. Besides those three, I did like Carlotta, the original singing lead of the opera house. Originally, she became an antagonist towards Christine after she became the lead singer, however, she did apologize to her afterwards and befriended her once more before traveling the world. I love her interactions with Raoul because she basically said that Raoul only has Christine and military training and when he gets angry and lashes out, Carlotta glares and him, causing him to cower (this actually does happen multiple times), and I just found that really, really funny. Mifoid, though useless in the story is actually pretty cute as well, I love his bouncing animation. The last character I'll talk about is Phillip because he became meme material for me and my friend considering he probably is so tired of Raoul talking about Christine (we joked that the reason he was sent to military was so that he didn't have to hear her name again) and while he is mostly a decent but strict character in the story, his last appearance really makes him out as a jerk. I did think it was kind of weird that Phillip was so willing to let Raoul go to the Artic mission considering nobody that has gone there has ever returned, and he was rather elitest towards him, not letting him marry Christine because she's of lower
class but during his last chapter before he dies, he goes on a frenzy after he and Raoul have a fight, revealing to Sorelli that he only dated her for fun and not to actually settle down with her, which is just horrible. It's a bit sad though that Raoul only saw him as someone who tried to get rid of him considering that Phillip did raise Raoul and that his last actions were an attempt to save Phillip from the phantom, and yet Raoul barely has a reaction after seeing his body and doesn't even go to his funeral. It's really sad that Raoul didn't even really cry after seeing Phillip's body, considering that he was basically his father figure.
Overall, it's a good game to play and a good retelling of the Phantom of the Opera. I wouldn't consider the Phantom to be a yandere in this game, but I do think that Raoul is one. Thank you for this recommendation!
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How to Play as Link in DnD 5e (2.0)
With the release of both Mythic Odysseys of Theros and now the new big expansion in Tasha’s Cauldron of Everything, I figured now would be a good time to reexamine Link with the context of new subclasses, class features, and game mechanics that weren’t around the last time that I built him. While I won’t do this for every character I’ve built before, characters who have new options made available with these updates will get a new rebuild for 2021. If you want to compare and contrast this build to the original, I will link that build right [here].
The Spirit of the Hero
Link’s a Hylian and that’s just a fancy way of saying elf. His best racial options are either the High Elf, the Wood Elf, or the Half-Elf. Half-elf’s extra skills are tempting, but as Link is never given any parents or an ancestral family tree, we can’t really justify him as a half-elf. We’ll call him a Wood Elf for the extra +2 to his Dexterity and the +1 to his Wisdom as well as that woodsy vibe. But if you wanna go for a Half-Elf for the power build, I won’t tell anyone.
Link’s alignment is tricky. On the one hand, he is shown kneeling before the monarchy, defeating the forces of evil and darkness, and doing odd jobs to help the common people he comes across. However, he can also start forest fires, break into people’s houses, smash pots, steal people’s life savings or personal belongings, and attack the chicken population until they attack back. I’d wager he’s Neutral Good if for no other reason than his morality is highly dependent on the player.
My first choice for Link’s background would be the Folk Hero for Animal Handling and Survival. However, Link’s background is so inconsistent, it’s easier to just list out the skills he tends to have and tell you to pick a background that has those skills, or create your own: Animal Handling, Athletics, Investigation, Nature, Perception, or Survival. There’s a case to be made for other skills as well. Acrobatics works a little and his jumps did involve sick flips in Majora’s Mask, but Link doesn’t tend to balance or platform jump very often. Link can play instruments fine and danced in the Subrosian Dance Hall in Oracle of Seasons for Performance proficiency, but he’s usually playing instruments to activate effects, not to actually perform for a crowd. Link shows some Stealth skills in Breath of the Wild, but this hasn’t been a longstanding skill of his, so I didn’t lump it in with his main skill list.
Becoming a Hero
When it comes to his build, Link has made some use of spells in the past, but he’s nowhere near the spellcaster that Zelda and Ganondorf are. Link is definitely more of a martial fighter who augments himself with a wide arsenal of magical items. So when it comes to picking Link’s class, we have a few things to keep in mind.
BARD
Link is a talented young man, and he has had magical instruments in a few games over the years, as well as dancing in Subrosia, among other things. While I don’t subscribe to the idea of Link being a bard myself, I understand why people would come to this conclusion, as Link isn’t really bad at anything... except talking. And lying. And looking threatening. Or haggling. Yeah kind of hard to depict Link as a CHA caster who isn’t proficient in any CHA skill checks.
Spirits (UA) This doesn’t fit for every Link, but especially for Breath of the Wild where Link gets help from the spirits of his fallen comrades, the flavor of calling on the dead works for Link. For a non-BotW example, maybe Link can tell stories of his past lives, and the memories he shares with each of them.
Valor This college has the downside of being built as a cheerleader, while Link really should be built for solo-combat since that’s how he approaches most fights. But Valor is better than Swords and also gives Link proficiency with martial weapons and shields, while Swords does not.
FIGHTER
While there are many martial classes, the Fighter differentiates itself by being the most down-to-earth option. It’s not beholden to rage, or smites, hunting, or sneaking. It is the simple skill of the blade, and this is a skill Link has in spades. From the earliest games, Link has been a master of the sword, the shield, and the bow.
Battle Master Link is a strategic fighter. He looks for weak spots, and he exploits them the best he can. Of all the fighter subclasses, none is more clever than the Battle Master. Its many maneuvers resembles the numerous sword techniques Link has learned especially in the later games. Even in Smash, Link showcases how clever he is by being able to combine his arrows with his bombs and shoot a bomb arrow. To my knowledge, none of the other characters can combine their abilities like this in Smash.
Cavalier The subclass is poorly named, and was better in its initial name as the Knight, as that is really what this subclass is. It is the idea of the knight in shining armor. They can also be flavored as bodyguards, a traveling sellsword, or castle guards. So Link does not have to be glued to Epona to make use of this subclass. The main reason to want this subclass is the Warding Maneuver, as giving Link the chance to either block or reduce all damage he takes is going to seriously improve how well he can tank a hit, and help keep him in a fight longer.
PALADIN
More than any other class, the Paladin actually stands for something. They fight for a value or a belief. They swear their life to a cause and are prepared to die fighting for it. Link works on a lore level as a Paladin. Especially when he’s dedicated multiple lifetimes to the same cause. Across every timeline and game over screen, Link has always returned and stood in defiance against whatever evil may come.
Ancients This oath makes Link sworn to the forces of nature, such as the Great Fairy, and protecting the balance and harmony of the light, life, and love against death, decay, and darkness. The Ancients Paladin is all about protecting the balance in the world and valiantly opposing evil wherever it might arise. It also has a druidic or fey aspect, which kind of works for Link.
Crown With this vow, Link serves the Hyrulian Royal Family. This makes Link the princess’ personal knight, and an agent of lawfulness, order, and peacekeeping in the land. While 5e has backed away from typecasting Paladins as Lawful Good, this is probably the most Lawful subclass one could pick, as it places the authority of the royal family above all else.
Glory Instead of being sworn to the light or the law, the Glory Paladin is the harbinger of the goddesses. They are flavored as legendary heroes of destiny, possibly being demigods or the personal errand boys of the setting’s pantheon. This subclass is clearly focused on being a frontline warrior, and the features make Link a true force on the battlefield.
RANGER
Anyone who’s played Legend of Zelda knows that Link is very good at surviving. The games don’t tell you how to navigate the wilderness, Link just has to figure it out for himself. What’s more, Link may be willing to venture into the wilderness, but he’ll be hard-pressed to find many NPCs that far outside of settlements or cities. Yet what they fear, he thrives in. And it’s no wonder that this is the class most peole would assume for Link.
Hunter This conclave is the slayer of all things that threaten civilization. They can choose to be better at chipping away at one enemy, counter attack bigger monsters, or mow through hordes of minions with more ease by taking out multiple at a time. Especially at higher levels, this conclave excels at ripping apart Ganon’s forces with nary a golden curl out of place.
ROGUE
The rogue doesn’t need to be a wanted criminal on the lamb. They can be a clever fighter with a variety of skills and a knack for evasion. That speaks a lot more to Link’s skill set than one might assume at first glance. It’s not a perfect fit for Link, but it’s really not that inaccurate either.
Inquisitive This roguish archetype is defined by being clever in combat, looking for weak points to exploit. They’re also much more observant, making them better at discovering clues or secret passages, or telling when they’re being misled. At higher levels, their ability to look for weaknesses can even increase their sneak attack damage. This especially fits some of the older games where boss fights were focused on using items to exploit the dungeon boss’ weaknesses, rather than hacking away at their health bar. In these older titles, Link was less of a straight up warrior and more of a clever trickster pulling off strategic victories.
Scout The Scout Rogue has heavy Ranger vibes, as they get free expertise in Nature and Survival, enhanced mobility, the ability to disengage from fights more easily, and at higher levels become masters of ambushes. This fits well with Link’s sneakier sniper playstyle that can be done in Breath of the Wild, as Link can take out entire camps without ever being seen.
Thief While Link is not a standard cutpurse, Link is a treasure hunter, a dungeon delver, and the jokes about him robbing the people of Hyrule and breaking into people’s homes doesn’t exactly help. The thief also gets to use more magical items, allowing Link to use things such as enchanted instruments without being a bard.
WARLOCK
Link usually isn’t the hero of his own volition. He often starts his journey with Triforce of Courage, a source of power gifted by his patrons. It’s honestly a weak connection, but it loosely works, so I’m including it.
Celestial While this subclass is geared toward serving something other than a god, I don’t see any reason why a Celestial Warlock couldn’t serve the Triple Goddesses of Hyrule or even Hylia/Zelda directly.
Hexblade The most obviously martial warlock option, this is a good choice if you want to incorporate Fi into your character.
Link’s Toy Chest
Hero’s Sword - Longsword (+1-3) Mirror Shield - Repulsion Shield Hero’s Bow - Oathbow Gale Boomerang - Storm Boomerang Fire Rod - Wand of Fireballs (requires spellcasting) Mastersword - Sword of Zariel, Holy Avenger Longsword* Hylian Shield - Shield of the Hidden Lord Goddess Bow - Ephixis, Bow of Nylea Golden Gauntlets - Gauntlets of Ogre Power Zora Tunic - Cloak of the Manta Ray Pegasus Boots - Boots of Speed Hover Boots - Boots of Levitation Hook Shot - Rope of Climbing
SIDEKICKS
Sidekicks are a new edition from Tasha’s that let Link bring allies on his hero’s journey. Experts are skill monkeys who focus on Help actions, Spellcasters dip into the INT, WIS, or CHA spell lists, and Warriors are trained to fight and don’t have to talk, so they can be animals.
Epona - Defender Warrior Riding Horse Navi - Expert or Healer Spellcaster Sprite Sidon - Attacker Warrior Merfolk Sheik - Expert Noble (Elf) Wolf Link - Attacker Warrior Wolf
Theros Piety
The Piety System from Theros lets us be devout to a god and earn features from worshiping them. As far as I’m aware, this is an optional feature, and not every DM will make use of these, but if you’re able to, here’s a handy guide. These gods really stood out as the clear choices for Link to go with.
Iroas - God of Victory
Domains: War Virtues: Achieve a great victory, Overcome slim odds honorably, Defeat a foe in single combat, Perform a great feat of strength or skill Sins: Being a coward in battle, Beat an honorable foe through deceit, harm innocents Piety Bonus: +3 Learn Compelled Duel spell +10 Learn Crusader’s Mantle spell +25 For 1 minute, creatures cannot gain advantage on you +50 Increase STR or CHA by 2 to a max of 22
Keranos - God of Storms
Domains: Knowledge, Tempest Virtues: Solve a riddle or puzzle, defeat an unwise enemy, plan ahead for an upcoming challenge, build or restore a temple to Keranos Sins: Jeopardize others through foolishness, ignore a wise course of action, fail to plan for a challenge, give in to anger or self-destruction
Piety Bonus: +3 Add 1d6 lightning damage to melee attack up to INT mod turns. +10 Reroll a failed INT or WIS saving throw +25 Advantage on Initiative rolls +50 Increase INT or WIS by 2 to a max of 22
Nylea - Goddess of the Wild
Domains: Nature Virtues: Help any wild animal, stop those who hunt for sport or profit, win an archery competition, slay an aberration, fiend, or undead Sins: Kill an animal without reason, Dedicate a building to or make a sacrifice for any god (including Nylea), protect a city from a natural disaster
Piety Bonus: +3 Learn Hunter’s Mark +10 Learn Speak with Animals +25 Attacking creatures must pass DC 15 WIS save or change targets. +50 Increase DEX or WIS by 2 to a max of 22
Cunning Tactician
Battle Master Fighter (12) Inquisitive Rogue (8) Fighting Style: Dueling Maneuvers: Brace, Disarming Strike, Feinting Attack, Parry, Precision Attack, Riposte, Sweeping Attack Tools: Thieves’ Tools, Mason’s Tools
While Link is brave and strong, he is most defined by his clever mind and unorthodox solutions to boss fights. With this class split, Link has prioritized strategy and tactics over everything else. While it leaves him a little squishier, Link is still a very capable warrior. As a Battle Master, he got a free tool proficiency. Mason’s Tools allows Link to find secret passageways in stone walls, which most dungeons tend to be made of. On top of that, with his Feinting Attack, Link can give himself advantage, meaning he can use Sneak Attack even in a 1v1 fight, which fits his solo adventurer playstyle.
One-Man Army
Battle Master Fighter (12) Hunter Ranger (8) Fighting Style: Dueling, Archery Maneuvers: Brace, Disarming Strike, Feinting Attack, Parry, Precision Attack, Riposte, Sweeping Attack Hunter’s Prey: Colossus Slayer, Multiattack Defense Tools: Mason’s Tools
I used this build once in a level 10 campaign. 6 levels of Fighter, 4 levels of Ranger with a +2 Longsword, and let me tell you something. This build creamed the competition, which was the other PCs at the table, who were also built as level 10 characters. Link nearly defeated his first opponent in a single round, dealing around 70 damage between his four attacks. When I say this is Link’s “power” build, I mean it. I didn’t even sweat when an adult blue dragon showed up after the tournament ended, that’s how much faith I had in Link’s ability to fight. I honestly forgot to even use Link’s battle maneuvers, he was just dealing so much damage that it slipped my mind. You could swap Battle Master for Cavalier, but for me, the Battle Master is more accurate to Link’s favor of techniques over basic hack-and-slash.
RANGER SPELLS
1 Absorb Elements, Ensnaring Strike, Hunter’s Mark 2 Cordon of Arrows, Healing Spirit
The Hero of Hyrule
Battle Master Fighter (12) Glory Paladin (8) Fighting Style: Archery, Dueling Maneuvers: Brace, Disarming Strike, Feinting Attack, Parry, Precision Attack, Riposte, Sweeping Attack Tools: Mason’s Tools
As a Glory Paladin, Link is driven by a desire to be a legendary hero, and at least in the UA version, the Glory Paladin served the gods, as Link does. Like the two builds above, Link balances the brute might of the Glory Paladin with the tactile diversity of the Battle Master.
PALADIN SPELLS
1 Cure Wounds, Divine Favor, Guiding Bolt, Heroism, Protection from Evil and Good, Searing Smite, Thunderous Smite, Wrathful Smite 2 Branding Smite, Enhance Ability, Find Steed, Magic Weapon, Warding Bond
Oaths and Promises
Glory Paladin (12) Celestial Warlock (8) Fighting Style: Dueling Pact: Blade Invocations: Eldritch Smite, Improved Pact Weapon, Maddening Hex, Relentless Hex
The builds from here on are more for the flavor than necessarily Link’s character. As a Blade Pact Paladock, Link becomes a CHA-focused martial with some extra spell slots that turn his smiting sword strikes into a bokoblin slurry machine. This build focuses Link more as a servant of the gods than anything else. Just make sure he has the Hex spell, but you can replace Maddening Hex with Agonizing Blast if you want to use the Master Sword laser beam at full potential.
PALADIN SPELLS
1 Divine Favor, Guiding Bolt, Heroism, Protection from Evil and Good, Searing Smite, Thunderous Smite, Wrathful Smite 2 Branding Smite, Enhance Ability, Find Steed, Magic Weapon, Warding Bond 3 Blinding Smite, Crusader’s Mantle, Elemental Weapon, Haste, Protection from Energy
WARLOCK SPELLS
C Blade Ward, Booming Blade, Sword Burst 1 Armor of Agathys, Cure Wounds, Hex 2 Lesser Restoration, Misty Step, Shatter 3 Spirit Shroud, Summon Fey 4 Galder’s Speedy Courier
To Serve and Protect
Battle Master Fighter (12) Crown Paladin (8) Fighting Style: Dueling, Interception Maneuvers: Bait and Switch, Brace, Disarming Strike, Goading Strike, Parry, Riposte, Sweeping Attack Tools: Mason’s Tools
Link is Zelda’s knight, bodyguard, and servant. So this build prioritizes features that makes Link the loyal emissary of the Princess of Hyrule. As such, this build changes Link’s role to be more of a defender to the princess than a solo hero. This build assumes that the princess or someone else who needs to be protected is joining Link on his adventure.
PALADIN SPELLS
1 Command, Cure Wounds, Divine Favor, Heroism, Compelled Duel, Searing Smite, Thunderous Smite, Wrathful Smite 2 Branding Smite, Find Steed, Warding Bond, Zone of Truth
After all is said and done, I hope I gave everyone a lot to work with. Of course my suggestions are not law, and if nothing else, I hope it gives you an idea of how you want to build him. Last time I built Link, I gave one set build for him, but I still laid out other options. Recently though, I’ve been trying to show multiple builds at the end of my build posts to offer a wider idea of what building a character can look like. Happy 2021 everyone, and let’s hope this year goes smoother.
#legend of zelda#the legend of zelda#link#the hero of time#spirit of the hero#hyrule#hero of hyrule#princess zelda#dnd#dnd 5e#dnd fifth edition#dnd 5th edition#tashas cauldron of everything#tcoe#Fifth Edition#5th edition#dungeons & dragons#Dungeons and Dragons#breath of the wild#botw#dungeons and dragons fifth edition#dungeons and dragons 5th edition#botw2#triforce#triforce of courage#loz#nintendo#zelda#ocarina of time#majoras mask
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Bubble Wrapped - Part 13
Word Count: 3,876
POV: Reader
Warnings: Same as always, Language, Smut, NSFW, Please see the note in the Masterlist
Teams: Bruins, Caps, Flyers, Lightning, Pens, Jackets, Canes, Islanders
Notes: Well, here we are onto another part of Bubble Wrapped. When we last left this story, our Reader had an encounter with Svech, who then proceeded to profess his love. Our reader didn’t quite see Svech in that light but there might be someone else that she does. So I’m hoping the wrap this story up in a couple more parts. I’m not sure what happened here but this is soft smut in my world. As always feedback is greatly appreciated and wanted…hahaha! Luv ya all!! Happy Reading to all!
Wracking your brain you tried to come up with alternate solutions on where you and Mat could have dinner and maybe a little fun afterward. There was always the option of shutting down one of the nightclubs and having a private party for just the two of you, but then staff would be milling around cooking and getting things ready for the players to use those rooms during the day. Your suite was the ideal option, but with your current roommates, it was scratched off the list easily.
It was then that an idea struck you. Your suite connected to the pool, which always shut down early in the evening. It wouldn’t be hard to shut it down, say around seven in the evening for a late dinner with Mat, and with it being on the rooftop there would be no chance for anyone to see anything that happened after that dinner. “I think I have an alternate plan,” you told Mat who had already decided dinner was off the table so to speak. “That is if you’re still interested.”
One side of his face turned up into what could only be called a shit-eating grin. “Oh, I’m definitely interested.”
“Then meet me up by the pool say seven-thirty tomorrow night?”
There was a note of disappointment in Mat’s face and it had you questioning if you said or had done something wrong. “Yeah, seven-thirty sounds great. Just wish I was the one planning the date for you.”
Oh, well if that was his concern, that was nothing. “I’ll let you plan the next one. You know when you move into the hotel.”
“Deal,” he told you, his eyebrows picking up with excitement and you had to wonder what he had planned for the future. “I hate to do this but I kind of have to get going. I have to get ready for the game soon, or I’d stay and chat.”
“I understand.”
“I’ll meet you tomorrow night.” Mat told you, a huge grin on his face, but then you were pretty sure that yours reflected the same. He was just about to turn and walk away when he stopped, his voice dropping low. “So, am I supposed to bring a suit or…?”
The innuendo hung in the air for only a moment, before you chuckled softly. “Consider it optional,” you told him with a little wink, and then before he could be the one to walk away you did. Leaving Mat to wonder what tomorrow night would hold for the both of you.
The rest of the afternoon went rather swimmingly, or maybe it was just because you had thoughts about your upcoming date with Mat on the brain. You worked most of the day downstairs, calling to check on Svech every so often only to find that he was sleeping. By the time you got back to the suite, the boys were all down in the living room playing video games. At least it was better than them puncturing your ceilings with hockey sticks. There was a slight awkwardness between you, Joel, and Andrei, but then you sort of expected that, considering Svech kept looking at you like a lovesick schoolboy. You could only hope that Joel didn’t realize what had happened while he and Dougie had been at practice.
Before you knew it, everyone retired for the evening. You half expected there to be a knock at your door shortly after you retired, and you laid there for quite some time waiting for it. It never came though. Maybe it was because they were sharing a room, or maybe it was because they both realized that something had happened between you with both of them; you couldn’t really be sure. At any rate, you were glad when they all finally left for the arena, so you could get ready for your date with Mat. Even Svech put on his suit and tie and headed over, as he was hobbling around much better the next day.
Throwing on a cute pale pink sundress, you headed up to the pool area to setup. Being the hotel manager did have its perks, and one of them included knowing where the most secluded spot was on the rooftop deck. You made sure that it would be closed off to all the players, but there was still an off chance that someone could wander up, and you didn’t want to be in the wide open for just anyone to see if they decided to peer through the hallway by the elevators. You rearranged a couple potted plants for cover as well, before setting up the table.
Right before Mat arrived you went down to your suite and brought up the meal that you had the chef prepare, so that everything was perfect for when he came. You weren’t sure why you were going to all the extra trouble, but there was just something about Mat that made you go that extra mile.
You were shocked to see him standing at the door, dress in a button-down shirt and dress pants. Most of the men had adopted the relaxed casual attire the NHL deemed appropriate for the bubble, and you just assumed that he probably hadn’t brought anything with him. “Hi,” he breathed out when you opened the door to let him in, only to lock it again. “These are for you.” He handed over a small bouquet of pink and white roses to you. “It’s the best I could do.”
“They’re beautiful.” It was so simplistic and sweet compared to the extravagant gifts Tyler had given you. “How did you get them?”
“You’re not the only one with connections,” he said with a little wink and you had to wonder if Carly had anything to do with this.
“Thank you, they’re lovely.” Going up on your toes you kissed him on the cheek, which only made you lightheaded as you inhaled the intoxicating scent of him mixed with his cologne.
“You look beautiful by the way,” he told you. Before you could pull away, his hand went to the small of your back urging you to stay tucked into this side.
“Thank you.” Just being close to him again, sent a jolt of lust through your body, and you knew if you didn’t get him over to the table soon, that you’d be having him for dinner. “Let’s eat before it gets cold.” You skated your hand down his arm so that you could entwine your fingers with his and lead him over to the spot you had set up for the two of you.
The table, while not anything special, was set up for just the two of you. A bottle of champagne sat chilling beside it, while the soft glow of candles lit up the secluded alcove you’d chosen. “Wow, you really went to a lot of trouble.”
“It was nothing really.” It struck you then that this was the first real date that you’d had since this whole pandemic started. I mean sure you’d had a few hookups, maybe more than a few, since you were in the bubble and maybe something even before it, but this was like actual couple stuff. “I wasn’t sure what you liked so I kind of just went with a little bit of everything.” A bout of nervousness hit for some unknown reason and suddenly you were shaking as you uncovered the dishes you had ordered. Apparently, hookups were easier to deal with than an actual date was.
“Hey, look at me,” Mat gently whispered as he covered his hand with yours, and you looked up into the deep fathoming pools of his eyes. “I’m nervous too if it helps.” The side of his lips lifted up into the cutest smile you ever saw. “Just breathe.” You did, taking a nice deep calming breath and feeling so much better. “Ok, yeah…” Mat said and you looked at him in question. “Maybe not so deep next time.” His cheeks were stained red as he’d just admitted to staring at your breasts, and you had to laugh at how you were both acting like two high school kids instead of grown adults.
It was time to take the situation in hand. Stepping closer to Mat, you whispered, “I think we’d both feel better if we got this out of the way first.” You slid your hands up behind his neck and drew his mouth down to yours. You were only in control of the kiss for a moment, before Mat’s tongue swept across your lips, begging you for entrance, which you gave, of course. His tongue mingled with yours, tasting you and drinking you in, as his hands slid around your waist pulling you close to his body. You melted into him and all the nerves from moments ago just seemed to disappear along with the rest of the world.
Mat pulled away first, yet still chased your lips, before breathless saying, “That was exactly what I needed.”
With one final peck, you stepped back, albeit reluctantly. “Ok, back to dinner then.”
Conversation over dinner flowed easily after that, so much so that you completely forgot the awkwardness that took place when Mat first got there. Mat spoke about hockey and his family, while you deftly avoided telling him anything about yours, not wanting to go down that rabbit hole. Instead, you told him about all the crazy mishaps that had taken place since this bubble had started, omitting all your sexcapades.
“They really broke a pipe with a hockey stick?” Mat roared with laughter at your telling him why the three Canes were staying with you.
“I know. I couldn’t believe it either.”
“You certainly have your hands full here.” Mat took your hand in his then, gently rubbing his thumb back and forth over your knuckles. “Though I’m glad you made time for this tonight.”
“Me too.” You were honestly having one of the best nights you’d had since the bubble started. With his free hand, the one not still linked with yours, Mat grabbed his phone. Apparently, he didn’t feel the same way as you did if he was going to make a call.
The thought no sooner came to your mind that he wasn’t enjoying himself when you heard a soft melody playing from his mobile. “Dance with me?” You simply nodded your head, and he drew the two of you to your feet.
He easily wrapped you up within his arms, as yours went around his neck; the two of you swaying to the music, bodies pressed intimately as you danced under the stars. Mat’s eyes stared into yours, so warm and loving, and you found yourself getting lost in them. Slowly, his lips drifted down to yours, capturing them in a kiss that stole your breath away. This time you gave him entrance immediately, as your tongues danced to a melody all of their own.
Your fingers slipped through his locks at the nape of his neck, and he moaned against your mouth. The kiss becoming even more heated, his hands roaming over your ass to press you closer to him. Mat twirled you both until you felt the back of your knees bump up against one of the oversized cabana chairs. He lowered you down onto it; his body followings yours as he continued to ravage you with his kisses.
Mat’s mouth was everywhere, on your lips, trailing down your neck and across your collarbone, until he suddenly stopped. He pulled back to look at you, lust in his eyes. “Do you want me to stop?”
It was sweet of him to ask considering what had already transpired between the two of you a week or so ago. “Please don’t stop,” you begged him, wanting to feel his mouth on you again. A wicked grin spread on his face before he was back to devouring you again. His one hand skimmed up the inside of your thigh while his other eased the strap of your dress off your shoulder. Not to be outdone, you deftly undid the buttons of his shirt before pulling its tail out of his pants. His body was amazing. You drank it in that day at the arena, admiring his abs as sweat glistened off of them, but now you let your hand leisurely play with the well-developed muscles there.
When your nails raked across his six-pack to roam down to his belt, he sucked in a breath, before stilling your hands. “Not yet, babe. There’s something I’ve been dying to do first.” He gently pushed you so that your back fully lay on the cushions. Slipping your arms out of your dress straps, he slowly lowered the garment so that he could feast upon your breasts. It was no surprise that you weren’t wearing a bra as the sundress's thin spaghetti straps didn’t allow for it. Mat took one taut nipple in his mouth, his tongue swirling around it before tugging on it with his teeth. Your back arched up into him as you gasp out with pleasure.
You were so enthralled with his mouth, you didn’t feel his hand glide up your inner thigh until it reached your core. His hand cupped your sex and you knew he could feel the moisture that he’d created through the thin material of your panties. He spread your legs easily before sinking down on his knees in front of you. He pulled your body closer to the edge of the cabana seat, before pushing your dress around your waist. “Lift up for me.” You did as commanded and the next thing you knew he slid your panties off and into his pants pocket. He trailed hot kisses up your inner thighs making you squirm with delight. Your chest rose and fell in anticipation of where his mouth would soon be, and you could feel him grinning as he kissed your heated skin.
His fingers spread you wide before you felt his tongue lick a stripe up your core. “Mmm,” he moaned out, or was that you, you couldn’t tell. “Fuck your wet,” and this time you knew they were Mat’s words, which brought more moisture pooling at your center. His mouth went to work then, flicking across your clit, then darting inside your pussy. It was a full-on assault to bring you pleasure, and you treasured every second of it. One strong arm, held your hips down as your body started to move on its own accord. “You taste so good,” he panted then sucked on your clit. “I knew you would. This is all I could think about for the last week.” His fingers joined the play of his lips, thrusting first one and then another inside you.
“Don’t stop,” you moaned, as your hands threaded into his dark locks keeping his mouth in place as you drew closer to the edge of ecstasy. Maybe it was your words or the fact that Mat could feel you start to flutter on his lips, but his mouth didn’t let up on your clit as his fingers made that perfect come-hither motion that drove you to the brink of insanity. You came with a loud moan, as your body shook from the intense sensations.
Mat worked you through the orgasm, slowly ceasing his movements as you came back to reality. “Damn your beautiful when you cum.”
His lips glistened with your juices on him and you found yourself reaching for him. He came willingly. His body looming over yours. “Then I think you should make me cum again. Only this time I want you inside me.” Mat didn’t have to be told twice. His mouth came down on yours, where you tasted your essence on his lips, as he kicked his pants off. Taking himself in hand, he guided his cock to your wet and waiting pussy. The chords in his neck strained as he slowly entered you, as you could see the amount of effort it took him to hold back instead of just plunging in deep and hard. Little did he know that that would’ve satisfied you as well, but there would be other times for him to do that, at least you hoped there would.
His lips only left yours once he was buried deep inside you, and then it was only to suck in a deep breath. “Fuck,” he hissed out. “You feel so good.” Slowly, almost painstakingly so, he started to thrust in and out of you. One hand held your hip steady, while the other toyed with your breast, flicking and pinching your nipple. You moaned at the sensation relishing the feel of him inside you. “So beautiful.”
His lips found yours again, stoking an even greater hunger within you. “Harder, Mat. Harder.” He picked up the pace, his balls slapping against you. Moans from both you and Mat mingled in the night air, as a cool summer breeze caressed your heated skin. You felt your body clench as Mat hit you in just the right spot.
“That’s it cum for me, beautiful.” You broke apart, shattering once again as your second orgasm of the night hit you. He gave you but a moment to recover before flipping over on your stomach. Grabbing a pillow, he propped it under your stomach then drew you up on your knees. His cock slammed back into your dripping pussy. Both hands gripping your hips, he pounded into you at a feverish pace. When you finally recovered, you levered yourself up on your elbows, pushing back against him when his thrusts slowed. “Fuck baby,” he grunted out as you fucked yourself on his cock. He gathered your hair in his hands, pulling you gently back towards him as he lowered himself down to nip at your neck. You hoped there wouldn’t be marks there in the morning.
You weren’t sure what pushed Mat over the edge, but the next thing you knew he grabbed both hips and pistoned his cock in and out of you. “Oh,” he groaned, and you felt yourself start to quiver. You didn’t think that you’d cum like this, without any stimulation to your clit, but you could feel a third orgasm start to build. “God, yes, baby.” Mat thrusts hammered into you and then you were spiraling once again. Mat followed you, with a loud moan, as his hands bit into your hips. Your elbows gave out and you both collapsed on the lounge chair. “That was…”
“Fucking amazing,” you finished for him.
“Yes, yes it was.” He moved to his side, bringing your body with him. Bodies sticky from sex and sweat, you laid there letting the summer air cool your body. Mat swept back a lock of hair that had fallen across your face. “So beautiful.” His words were but a whisper, a caress almost and you shivered, not from the night breeze but the look in his eyes. They held so much emotion in them. Happiness, lust, longing, and something else you dare not say for you weren’t sure if you were ready for that, were all there.
It was too much, and so you closed your eyes before saying, “Care to take a little dip?”
“I thought he just did.” You both laughed lightly at his cute little pun. “But why not.”
You got up, leaving Mat still lounging on the oversized chair, and shimmied your dress off your body finally. Looking over your shoulder, you gave Mat a wink before walking to the edge of the pool and diving in. When you surfaced from the water, Mat was still in the same position, just lazily watching you. “Are you coming?”
“Oh, I think we’ll both be doing that in a few minutes.”
True to his words, Mat had you cuming as you both found release under the water. It was sometime later, that you were both dressed again, the night getting late and Mat had to get back to Royal York and his team. “I wish I didn’t have to go,” he told you holding you within his arms, his hands running up and down your back.
“I wish you didn’t either.” You kissed for what had to be the millionth time that night.
“Well, hopefully, you’ll be seeing more of me here soon.” He dropped kisses to your lips, nose, and forehead, before adding. “Until then…Do you think we could do this again?” You went to answer, but Mat continued. “Maybe on a more exclusive level?”
It was the last thing you thought he’d ask. You didn’t really see him as the monogamous type, so his question took you off guard. “I think you’ve been in the bubble too long.”
“Maybe,” he admitted. “Maybe it’s only opened my eyes to things that I want.” He took a small strand of hair and tucked it behind your ear; he seemed to be doing that a lot tonight. The gesture was both endearing and seductive at the same time.
“I think you drank too much champagne.” It wasn’t that you didn’t like the idea of a relationship with Mat. In fact, it was kind of appealing. Of all the men you’d been with since this whole thing started, there were three that came to mind that you’d actually consider being with, and Mat was one of them. You just didn’t know where your feelings stood with the other two.
His grip on your hips tightened and he nudged you closer. “The only thing I’m drunk on ... is you.” He punctuated his words with an intoxicating kiss. “But you don’t have to answer me now. You can let me know when I move in here.”
“You’re incorrigible.” You couldn’t help but kiss him again, for he was just too irresistible.
“I’ve gotta go,” Mat finally said, after what seemed like an endless goodbye kiss.
“I’ll go down to the lobby with you. I should check and make sure everything is fine, before heading to bed.”
“Alone?”
“Yes, alone.” You hadn’t realized he was the jealous type, but you could see a little bit of the green monster there in his eyes.
“Just making sure none of your roommates will be visiting.” You rolled your eyes at him, though in the back of your mind you wondered what he had heard to make him think something was going on between you and any of the guys.
“They won’t be.” You kissed him one last time before heading downstairs. The lobby was quiet as you said your goodbyes, but then you heard the doors open as the Canes came filtering back in from their game. You’d forgotten all about them playing tonight. From the look on their faces, it hadn’t gone well.
“Looks like I’ll be moving in sooner than I thought,” Mat whispered in your ear as Svech and Joel walked past. Both of them took in your appearance, as well as Mat’s hand at the small of your back. “Guess I’ll be getting an answer to that question soon as well.”
You were going to have to examine your feelings faster than you anticipated, and you weren’t quite sure you were ready to give up all the fun, just yet.
.
#bubble wrapped the series#nhl smut#nhl imagine#nhl imagines#hockey smut#hockey imagine#hockey imagines#Mat barzal#mat barzal smut#mat barzal imagine#mat barzal imagines#mathew barzal#Mathew Barzal smut#mathew barzal imagine
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god damn, the last... five days? friday, saturday, sunday, yesterday, today.... idk, four and a half days? have reminded me of why i try my best to NOT make plans lmaooo
Thursday I logged off of tumblr on my mobile
Friday i played halo with my dad all day and he said “you have to go upstairs and play a word game. also will you go to utah with your mom to pick up a package since I’m sick and I can’t go.” so I said yes. The word game? Picking “Kasper” or “Kyzer”. Asked my mom why there were names on the fridge and she said “it’s a social experiment >:/” and we went to Utah that night. Didn’t get in until 1 am. Side note: planes are a testament to man’s hubris and I HATE them. I am so scared of flying y’all. I’ll do it, I am ceaselessly terrified when I am on them. I have been flying since I was WEE LITTLE and I still hate them.
Saturday mom and I both got about 2 hours of sleep between the horrible hotel pillows, people making noise all night, and I... caught up on a manga when I should’ve been sleeping :,) ate breakfast, checked out of the hotel, got our rental car, and started an all-day journey. Turns out- I was right! We were picking up a 4 and a half month old puppy due to a family being unable to keep him. Genuinely no fault of their own, they were not a bad home for him at all- as my dad said in a facebook reply to someone, they WERE the greater home for him but due to certain circumstances (that I don’t need to share here lmao) he needed to find a new home. His former owner and her oldest son cried when we put him in the rental- it was very sad. He was their first dog. We promised to give them lots of updates on him and said they’re free to drop by our place if they’re ever near us. And then we drove home. We were in the rental from 8 am mountain time until 11 pm mountain time. I napped somehow- normally I can’t sleep for shit in cars. I drove the last four hours home, mom drove the rest of the time, and it was rainy as fuck.
Sunday we tried to recover. Dad’s sick, mom is getting sick - she had major congestion in Utah - the new puppy is getting used to his new home, a friend brought his kids over and got lunch with dad. We went out and saw Dani and gave each other the “big yikes” eyes because there has been no progress at the trainer’s place in regards to arenas, stalls, or shade structures. The horses had empty bags in their stalls. All the buckets were half full at MOST. We dropped off one bale of hay, said we’d be picking Dani up the next weekend, and left. I had a bad feeling about it so I said I’d go back out tomorrow (Monday) and check on things.
Yesterday, I stop by the pharmacy to update my insurance and get my prescription called in as well as schedule a vaccine. Stopped and had lunch, went back home to get my car charger (thank god i did) and then drove out to see Dani. No horses had been fed, it was 2 pm, a certain and cow had NO water, most of the horses were nearly OUT of water (and they were ALL dirty as fuck), and several stalls were severely fucked up. One horse had a cut on its chest that had unfortunately already dried but definitely should’ve been stitched, none of the stalls were cleaned... I ended up cleaning and filling waters for an hour and a half (after taking a video of what I’d arrived to), my parents came out to pick up Dani, they’re BOTH sick as fuck, they’ve got the two younger dogs with them so those two had to be tied to a trailer because we ended up FEEDING the trainer’s horses since she’s on vacation. A pair of people who were supposed to be feeding and whatnot arrived and the older of the pair assumed I was the other person who was supposed to be feeding, watering, and cleaning- she did not ask who I was, she just introduced herself (I already knew her so I didn’t bother introducing myself in turn, plus I was dehydrating, in the sun, and pissed off about the condition I’d found the horses in- I was drinking well water the entire time I was there because I hadn’t expected to be doing chores) and asked if I’d given Dani grain. Because I’d given my horse hay she’d assumed I would be feeding all the horses- without knowing who I was, thinking I was the other girl, apparently I “looked young” (the excuse she gave the trainer later on) not that she really got close enough to look at me. -Anyway, my sick parents ended up hauling 12 horses and 1 cow 50lb bags of cubes for them to eat in weather that was 100 degrees and better, we’re all sweating, I’m trying to talk to the trainer- it was a hot fucking mess. We got everything taken care of, moved a horse in a stall that was pretty much about to fall, and went home with Dani in the trailer at like. 5, 5:30. Pretty sure my frustration came out when I was talking to the trainer, because she told me that the woman who’d come out with her daughter claimed to have given Dani a supplement bag “yesterday evening before a barrel race” and I was like. Nope. No the fuck she didn’t. Because there were eight full bags when I left yesterday at 2 in the afternoon, and when I arrived today at 2 in the afternoon there were still 8 full bags and her hay bale hadn’t been touched. This is shit I pay attention to- it doesn’t matter how much I trust someone, I am absolutely anal about their feed. I don’t give a shit if they eat at 5 am and 10 pm, as long as they’re getting FED. Pretty sure between 2pm Sunday and 2pm Monday, Dani wasn’t fed.
Today, Dad is even worse than before. I went with mom to pick up the car from the body shop, she took dad to urgent care (no covid, no flu, possible bronchitis or pneumonia), then she got home, took a shower, and immediately had to grab my brother so they could go to small claims court over the accident that someone’s child caused several months back (in april) and they didn’t try to file for damage to their vehicle until last month (july) because they lied about the accident, said my bother caused it (literally impossible in the way they described- if you know the area and think for two seconds about how the cars were damaged, there’s no way their story could’ve happened), and my mother refuses to file a claim against our own insurance for something we didn’t do. When she gets home we have to run the truck to the dealership because apparently it’s now having issues, and then she has to go back to work tomorrow after running around the last three days when she should’ve been resting.
So. A nice reminder of why I don’t make my own plans. Something always comes up and I am a sucker for helping out. Seeing all of the trainer’s horses pisses me off though- she has more than she can afford and she’s on vacation. Ugh. She’s taken more vacations in the last year than I have in the last 4.
Anyway. That’s that. I’ve made the decision to no longer use tumblr on my phone, I need to have time away from it. I’m going to try not to be on it as much anyway until I finish Arms Outstretched and Jumping the Rail- I’d like to get them done or at least updated before September comes and I lose all my time to work. Not much else going on except the xbox is running and I can finally play my comfort games again ♥
#kelp tracks#holy SHIT the last few days have been a clusterfuck#also i came back to see a bunch of likes and fam those are nice but friendly reminder reblogs help out EVERYONE a lot more#kelpie is still tired and frustrated after yesterday and is getting congested#hopefully she is not getting sick#anyway i'm back kinda. only gonna be using desktop tumblr to give myself a break from the addiction lol
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Sception Re:Plays KHUx - Episode 0x: Picking Up the Pieces
A couple years back, I decided to make a push of liveblogging through Kingdom Hearts Union Cross, the gacha mobile game. (Link). My distaste for exploitative monetization hadn't fully metastasized yet, and the handful of references to it in Kingdom Hearts 3, in particular the way the ending to KH3 implied that the mobile game plot would be increasingly important going forward, had me curious. Plus, it was something to do. I actually got pretty far into the live blog before I had to pull the plug, for reasons I'll get into in later posts, but at the time I did intend to come back to the blog after the game's story had completed. Well, after playing the rythm game on the switch I was motivated to check back in on KHUx, and it turns out the story finished a year or two back while I was distracted by the plague. Since then, the game has been shut down, but the story scenes are still available via an off-line 'theater mode' app where you can re-make your avatar and watch through the story scenes with them.
There she is, Sception, in all her stressed-out glory
So, great! a way to access the story, with my custom character and everything, utterly free from the stomach-turning influence of gacha game monetization! Exactly what I wanted, and a great excuse to go back and finish this liveblog! Well, there are a few catches.
First, the story scenes aren't in a single set order, rather they're sorted by world or setting, with no indication of where you're supposed to start or when you're supposed to jump from one setting to another.
Second, this offline theater mode only has the 'cut scenes' proper - dialog and interaction that takes place during missions, which is makes up a fair bit of the story, just isn't there. Such a shame they didn't leave the missions up and give you a way to play through them, auto-winning encounters or something. Oh, well.
Third, the follow up mobile game, Dark Road, was never finished. There was apparently supposed to be an update to the offline app some time last year to add its completed story to the offline app, but that never happened and at this point maybe never will.
To address these issues, I'm going to use the following resources:
This Reddit Post, which breaks down the order the theater mode scenes should be viewed in, and briefly describes what happens between the cut scenes
This Youtube Playlist - Everglow's play through without commentary of all of Unchained x / KHUx
This Youtube Playlist - Everglow's play through without commentary of the parts of Dark Road that existed before the game was taken down.
My Previous Liveblog, such as it was before it fell apart.
My intended method is to alternate between the old liveblog and Everglow's youtube videos to refresh my memory up to the point I left off, making occasional new posts to mark my progress or add any notable secondary commentary. Once I catch up to where my old posts left off, I'll proceed by watching the youtube video in limited chunks and cross reference with the reddit post to identify theater mode cutscenes to generate screen caps with my custom character for further blog posts.
That's a lot of hoops to jump through when I could instead just grab caps of the youtube videos itself for reaction posts, with Everglow's more laid-back looking protagonist. And maybe I will switch to that eventually out of sheer laziness. But for now I'm too attached to my own custom avatar. That said, if I ever post screen caps with this handsome fellow:
That's Everglow, and for narrative purposes that's just another us.
#sception plays khux#khux#kingdom hearts#starting this mess again#instead of the cass cain project which I care more about#but feel i would need to put actual effort into#if you see this post then there's at least a week's worth of updates coming after#as i'm leaving this in drafts until I have seven days of follow up#don't want to start another project and immediately abandon it
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I am going to ramble a bit but I will hide it under a cut because it's a bit long. It will be about the previous fandom I was active in around two years ago and how it affects me to this day. It's also about popularity and putting others on a pedestal.
If this sort of ramble isn't up your alley then feel very free to skip over this post! I don't mind. If you want to read more about it, just check under the cut.
The Franchise And Its Creators
====
THE FRANCHISE AND ITS CREATORS Around mid-2014, I joined the Wakfu and Dofus fandoms, a small-ish fandom as a whole but popular in certain circles.
For those who don't know, Wakfu and Dofus are (online, console, mobile, figurine, card and board) games, comics, animated series, specials and movies created by a French studio named Ankama. These two franchises are intertwined with each other as they play out in the same universe but in different timelines. I myself dabbled around in the animated part of the fandom; I was a huge fan of the two series and the Dofus movie.
There was very little catering to the international part of the fandom when it came to the studio's attention and interactions. There were no English dubs or subtitles; international fans had to rely on English fan subtitles on ripped/pirated episodes of the show and movie, same for the franga/comics. Merch was hard to get. A lot of articles related to the shows and whatnot were in French only, which is understandable because it is a French-made product. But there's no denying that the international fanbase felt a little neglected back then.
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MY FANDOM JOURNEY
Because I was very interested in the lore of both franchises, I had to do a lot of digging and translating to be able to fully indulge in it all. I went full in! I dug deep, created OCs, art and also tried to write fanfiction. I also shared news and info about the series and movie; I ran a fan blog dedicated to sharing things with the international part of the fandom. I was also often approached about lore, particularly for a few of the canon characters and one of the races that play a role in the Wakfu franchise; the Eliatropes. It was fun, it felt good to help other fans out, it was nice to make friends and be creative with others about similar things.
Eventually, the character and art theft began. We all know this is a 'normal' part of fandoms, so I won't hammer too long on it. My issue with it was the fact that my main OC, a female Eliatrope, gathered a lot of attention because female Eliatropes were a rarity in the Wakfu franchise. They existed but didn't get a moment in the limelight, except for one that even received her own game (Islands of Wakfu) but it was so obscure that a lot of fans didn't know about its existence. My OC was somehow mistaken as canon by plenty of folks and many others started to use her as a template to create their own (female) Eliatrope OC. I didn't mind, as long as they weren't straight-up copies and I tried to be supportive by answering lore questions and give feedback whenever it was asked for it (which happened a lot). Of course, copying and theft happened more often than not; over the five years I was part of the fandom, I sent out almost a hundred DMCA reports for art and character theft (like true theft; I could handle some similarities or one-time occurrences). One particular case went to the extreme but I won't beat that dead horse any further; it brought me enough misery to last me half a lifetime, that's all I'll say on it. I kept a lot of the negative experiences behind closed doors and dealt with a lot of it quietly to not bother, worry or burden anyone else with any of it. I wanted a positive and supporting environment for my followers, even if the truth wasn't as pretty.
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ANKAMA'S STRUGGLE
Over the years, studio Ankama increased attempts to cater more to the international fanbase of its animated properties (articles in English, English dubs and subtitles, etc). However, the studio's struggle to garner the attention of international supporters (aka companies and sponsors) didn't go too smoothly, and to make matters worse, they were also struggling with finding a platform in France to broadcast the Wakfu series on after wishing to take a different and more mature direction. Ankama wanted more freedom with the Wakfu show, like less censorship, a serial rather than episodic, and it not being aimed at a young audience like its previous contractor demanded Wakfu to be. Ankama even turned to crowdfunding to get certain projects (like new Wakfu seasons) off the ground and let's just say that those crowdfunding projects are best described as tiny dumpster fires; they weren't pretty to watch. The first one was a disaster with plenty of displeased backers and the following crowdfunding attempts often didn't meet the end goal due to bad past experiences or the lack of interest.
Luckily, Netflix breathed some life into the international Wakfu fandom, which was great! But it was still received badly (mostly due to the awful English dub and sound mixing of the first two seasons and special) that the third season Netflix made possible was not getting the attention it deserved. It was also a rushed product due to financial and time constraints on Ankama's part. Netflix eventually declined a fourth season and it all fell a bit apart from there. Ankama turned to crowdfunding once more to try and make season 4 a reality. Last time I checked (which was quite a while ago), it did decently enough to make season 4 a reality. (Please don't ask me about it, I don't know anything about it.)
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THE PEDESTAL
While all this was happening behind the scenes, I was starting to struggle with the reputation I built up in the Wakfu and Dofus fandom over the few years I was a part of it. The best way to describe it is that I had grown exhausted.
Aside from dealing with the theft and answering people's questions daily, I wanted to be treated as an average fan but I kept getting put on a pedestal. People went as far as to call me by titles (like lady Wish and miss Wish) more often than not. To be called and treated as such made me feel alienated, like as if I wasn't considered real. I often asked to just be called Wish, no titles/formalities required, and that I wasn't as 'popular' as they believed, but the majority of the people didn't seem to listen. People were either afraid or refused to interact with me because they considered me 'too popular', or simply wanted nothing but my validation, feedback and/or free art. I also had my fair share of haters and people that didn't approve of my 'status' in the fandom. Join the club xD I wasn't very happy with it either.
I really started to dislike being called 'popular' because it had such a bad impact on the people around me (and my own mental wellbeing). Friends started to become jealous of the attention I garnered and it dragged me down every time. At times, it would turn toxic. It was never my intention to make my friends feel like they meant less because they surely didn't. To learn that they believed others were only friends with them or only looked at their art/writing because they were good friends with me hurt so much. It still does. I refuse to believe that was fully true because I was (and still am!) surrounded by very creative people and they all deserved as much attention as I was getting, at times more. I wish others saw it that way too.
I was also heavily chained down thanks to the role (model) I played in the fandom. Too many people (especially young ones) looked up to me and there were a lot of expectations that I felt forced to meet. I started to lose the energy for it, but if I dared to stray a little from the path, the pitchforks and torches would come out. It was very restricting.
In the end, I felt stuck. Things started to grow toxic. There was a point where I began to dislike the franchise because of the bad feelings it brought me. I couldn't even get myself to watch the series or movie anymore. I focused less and less on the canon side of things and more on my own ideas, which was one of the only comforts I really had left in the fandom. I started to shut myself off, which upset a lot of people. I am sorry for that, I wish it didn't happen that way but I was at my wits' end.
When I realized and also accepted that I was no longer enjoying myself with canon or fanon, I knew I had to move on or stuff would end badly. It was a very tough realization and decision to accept and make; I literally dedicated five years of my life to the fandom. I spent hours a day digging for info and news to translate and share, doing 'research' for my fanfics, answering questions, and whatnot. I truly lived the fandom day in and out. It was the first fandom I ever actively participated in to this degree. What the heck was I going to do without that?
====
THE NOW
Abandoning the fandom was a scary step to take but not one I regret. I left the Wakfu and Dofus fandom behind me in late 2019. I feel freer now and so much happier. I no longer have the burden of expectations, being a lore guide or be forced to portray a certain role model weighing me down. I am no longer on that f*cking pedestal. I can finally explore interests that aren't exactly child-friendly without a big part of my following pummeling me down for it. (Don't worry, I always try my best to keep it in the appropriate places.)
Do I still like Wakfu/Dofus and all the stuff I've created with it? Yes, I do but I also want nothing more to do with it. Aside from the friends I've made there and also stuck around on my new adventures, I left the fandom behind me.
I still get approached at times about how my Wakfu OC, art and writing inspired someone and ask me if I could give them feedback for their own ideas or give them advice/information on Wakfu/lore. I am extremely humbled by it every time. It's great to see someone feeling inspired and be creative. However, I've moved on. I've left interacting with the Wakfu/Dofus fandom and fan-made stuff far behind me. I haven't touched it for almost two years and it shows on all the social media I share my art and writing on. I at times wish people could be considerate about the fact that I moved on but I also know and understand that not everyone knows my reasoning or my side of the story. I try not to be too harsh on it.
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MY ADVICE
I don't hate anyone for how things turned out; a lot of it was my own doing by not saying no or taking a stronger stand.
It did teach me a lot of things, especially about caring for my own well-being and putting others on pedestals. Please be mindful when you treat someone like others treated me before; it's not healthy, for yourself and the person you put on that high pedestal. Take everything in moderation and consideration, that's all. Everyone's human, everyone has feelings, and everyone deserves a sense of being. Even your favorite artists and content creators. Don't treat them like an otherwordly being that you have to worship.
In turn, if a fandom or something you enjoyed is making you unhappy nowadays, you owe it to yourself to make or find a change. Be good to yourself, always!
~~
Thanks to anyone who read through this ramble. I needed to get this off my chest. I am not asking for advice, neither pity or whatever else. I just wanted to share my thoughts on past experiences because I have a feeling others might be going through something similar.
Thank you again, please take care.
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Band of Brothers Pandemic Headcanons, Part 1
PRESENTING: part one of how the Easy men handled 2020 and the pandemic, subtitled: the things my ADHD brain will do to avoid the things I actually have to do
Lewis Nixon: Nix donated thousands of masks and PPE to city workers when supplies were low at the start of the pandemic, but he also 100% pulled a Kim K and flew all of Easy private to an island where they could “forget about the pandemic” for a few days, except everyone actually got tested and quarantined (Dick Winters made fucking sure of that). Inadvertantly started a Twitter feud with D*nald Tr*mp when he retweeted the guy who said 45 shit himself on The Apprentice set regularly. Nix has also been bailing out all of the guys who have gotten arrested during the pandemic during protests, etc, and was suspiciously casual about it until the last night of the island party, when he gleefully pulled up a PowerPoint he made about everyone’s (righteous) arrests, played to the tune of “We Didn’t Start the Fire” and sung by Don Malarkey.
Harry Welsh: Harry and Kitty postponed the big wedding twice due to COVID. Kitty was very chill about it, not that Harry was surprised, and told Harry that she definitely wanted to wait until all their friends and family - especially the Easy guys - could all be there safely. That said, they were impatient to be husband and wife and just be married and ended up doing a city hall wedding with just their immediate family right at the end of the summer, with a big celebration planned for after things calmed down. Harry’s school mobilized virtual learning quickly and effectively; he was a great superintendent and loved by students and staff alike, which is how he kept his job even after getting into fist fights with COVID-deniers and anti-maskers.
Ronald Speirs: His murder stare has been very useful for intimidating people who don’t wear their masks (or don’t wear them properly). With Lew’s help he may or may not have tracked down resellers who were hoarding PPE, sanitizer, and TP to turn around at outrageous prices, and threatened them until they either ended up selling it the price they bought it or donated the extra money. Lockdown allowed him to dive into one of his favorite hobbies: collecting antiques (the shinier and more expensive, the better) and restoring antique furniture. He spends a lot of time looking for estate sales and while he doesn’t really use social media much at all, he’s obsessed with Facebook marketplace. Of all of the Easy men, it’s been the least difficult for him to keep mostly to himself.
Carwood Lipton: Could this man be anything other than a dream? When the pandemic was at its crux he spent his free time making sure all his neighbors but especially the elderly ones had everything they needed and did grocery runs a few times a week. Being a history teacher during the pandemic hasn’t been easy, but he is easily his students’ favorite teacher and they thrive in his class despite the circumstances. He’s the go-to person for coordinating Easy Zooms to check in on everyone and keep morale up. During the election he also volunteered to help get elderly voters and people who otherwise couldn’t get to their polling places.
Bill Guarnere: Got really into chess after watching The Queen’s Gambit. He told Webster in passing; Web was surprised, and said he thought chess was “too cerebral” for Bill. After Bill looked up what cerebral meant he got so pissed he challenged Web to a chess game, which Web ended up weaseling his way out of at every turn. Babe was so proud the first time Bill beat him fair and square. True to his fuck around and find out BPE (big Philly energy) Bill showed up to the ballot counting centers to counterprotest the Stop the Steal crowd. He surprisingly kept his cool until someone threw a brick that grazed Babe’s forehead, at which point Bill promptly lost his shit and landed a few good punches to the jaw before he was hauled off by police. Nix of course bailed him out, and it was memorialized with the line “Babe got hit, Bill lost his shit, worth the $50k I paid, we didn’t start the fire…..”
Joe Toye: He spent a fortune setting up his home gym after his local one was shut down in March, but totally worth it. Toye’s been playing a lot of Call of Duty and while he curses a lot on his headset, he always has a sharp-tongued lecture for anyone who uses slurs while playing. He has a pod he hangs with, which is good, because he and the dudes (including Compton, Bull, and Luz) tried to do shit like watch football games over Zoom, but because Toye had a 15-second lag in his broadcast he was always pissed being the last to know/react to what was going on. He got arrested during 3 BLM protests because Joe Toye is a fucking real one.
#hello I have too much time on my hands#band of brothers pandemic#band of brothers headcanons#band of brothers#lewis nixon#harry welsh#ronald speirs#carwood lipton#bill guarnere#joe toye#band of brothers au
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Seen these ads? (Obey Me! Review)
This is a visual novel/otome/gacha card RPG game with the same characters and themes as featured in the ads.
As stated in many of the ads this game centers around seven demon brother love interests (as well as some other potential love interests) although the game has a lot of plot elements other than just romance. Most of the ads that I’ve seen feature real art that appears in the game one way or another, and the ads tend to be focused more on the characters and theme in general rather than specific gameplay. Of the ads that do appear to show gameplay, most of the time it’s not really what you’ll see in the game but still follows fairly close to the actual game (for example, the “kiss, free, whip” ad on the top left doesn’t show real gameplay, but you can kiss or whip that character. But that specific art comes from a gacha card I believe and isn’t what you see when you do the kissing and whipping).
A few notes before I get into the full review:
I’m a lesbian, so I’m definitely not the target audience for this game, but I always try to be objective and open-minded when playing any game I’m not the target audience for (other examples I’ve reviewed in the past are Moments, which was also primarily targeted toward women who are attracted to men, Immortal Taoists, which involved a genre I had never heard of before and really had no interest in, Time Princess, which also wasn’t my favorite genre but was still a great game, and various Genius Inc. visual novels, which are targeted more toward high-school age boys as far as I can tell).
Speaking of lesbians, this game weirdly censors the word “lesbians” but not any other LGBTQ+ terms (that don’t include the word “sexual”) as far as I can tell; I decided it was enough of a one-off thing that it wouldn’t factor a huge amount in my overall review of the game, but I think it’s still something to take note of and not let off the hook since it definitely shows bias and can be offensive to players.
This game is rated 12+ on the Apple App Store, and I was pretty harsh on Crush Crush for being rated that way because I thought it crossed the line with some of its sexually suggestive content. I kept that in mind while playing this one, and personally I don’t think it crossed the line in the same way, at least not from what I’ve played so far; although it does have sexually suggestive content (most often when interacting with the character Asmodeus, who is literally known in the game as the “Avatar of Lust”), it’s much more occasional through tidbits of dialog as opposed to in Crush Crush where it involved a whole section of the game and was more interactive in nature. I would definitely still cringe at the thought of a 12-year-old reading some of this dialog, but I think it fits fairly within the App Store descriptors of “Infrequent/Mild Sexual Content and Nudity” and “Infrequent/Mild Mature/Suggestive Themes.”
Last note - there is a character in this game (Luke) who has the appearance and demeanor of a small child who you can interact with in a similar way to the other love interest characters, which concerned me for obvious reasons. I looked more into this, specifically reading into all of the different dialog options involving this character, and his responses never seem to be more than platonic, which is good. He still blushes when you give him gifts and stuff, which is kind of awkward, and it seems weird to throw a kid character into an otome game, but all considered I wouldn’t say the game is promoting anything inappropriate (unlike one of the Genius VNs that clearly involved relationships between an adult and minors).
Sorry I know that’s a lot of notes and disclaimers but I just wanted to that all out of the way as general concerns anyone might have trying this game or reading this review!
Without further ado, read my full review below:
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(I’m trying a new color-coding system to help highlight some of the main points of my review if you don’t want to read my entire essay word-for-word lol. Pink is a positive aspect of the game, red is a negative aspect/criticism and purple is not necessarily positive or negative but just something I wanted to highlight.)
😈 Is the game actually fun? Yes! Just in terms of production value, this game is top notch: the art and character designs are very appealing, the transitions between characters’ poses and facial expressions during VN scenes are actually animated (which looks much smoother and more natural than switching between still images), the voice acting is great (although the VN scenes aren’t fully voice acted, some parts like phone calls are and the characters say different phrases during scenes and battles as well)(Note: all the voice acting is Japanese), and the music is FANTASTIC and perfectly sets the vibe throughout the game.
The best parts of this game in my opinion are the different personalities of the characters and the overall plot; although some of the characters’ personalities can be a bit one-note at times (for example, one character’s entire personality that I’ve seen so far is that he likes to eat and is always hungry), the characters each have their own charm and play off each other well. I found myself getting invested in each of the characters’ desires and goals throughout the story, even the characters I didn’t particularly like. The story is also chock full of humor which is always fun, and the whole world and backstory built around this game (the “Devildom” setting and the idea of an exchange student program with angels, humans and demons) are also unique and impressive.
I really enjoyed the multiple modes of storytelling i.e. how the VN chapters are supplemented with text messages and phone calls from characters and an Instagram spoof with additional side stories to unlock. I know this isn’t a new thing in mobile games (even Gardenscapes and Homescapes do it to an extent lol) but add the compelling characters and overall production value on top and it’s a really enjoyable experience. Since the home screen of the game is set up like it’s your phone, with the different parts of the game represented as “apps,” the game kind of creates a feeling like you’re really living in this world with these characters where you can freely scroll through their Instagram feeds and check the messages you get from them on your own time. The shop where you can buy items and premium currency is called Akuzon (an Amazon spoof) and the place where all your gacha cards are is called “contacts,” which further adds to the immersive effect.
The “dating” part of the game is pretty cute although I haven’t gotten super far so I’m not sure of the full scope of the romantic interactions. From what I can tell, in addition to the dialog, blushy faces and bedroom eyes you get from characters when you give them gifts and touch different parts of their body (above the belt lol), when you raise your intimacy level with them you get additional phone calls and messages from them (I haven’t played a lot of otome games but I think that’s how a lot of them go). I wasn’t that invested in this part of the game but I think there’s some strategy that goes with using the right combination of gifts and touches to maximize intimacy boosts and get certain dialog, which adds a whole other aspect of gameplay in addition to the main game. I also noticed that occasionally your choices throughout the VN chapters will give you a small intimacy boost with a certain character; I kind of wish this was even more integrated since most of the time I felt like no matter what I chose it didn’t make any difference in my relationship with characters. Also, I don’t think there’s a way to “officially” date a specific character, it’s more about raising the intimacy level to earn more interactions but it doesn’t actually affect the main plot.
As far as the main mode of progressing through the game, which is winning “dance battles” with teams from your gacha collection, this part of the game has its own positive qualities such as the cute chibi forms of the characters that appear on screen and the fact that some of the special attacks show a little anime clip of the character (of course it’s less exciting when you see the same clip every battle but I still thought it was a nice touch). I was a little disappointed that there wasn’t a rhythm aspect as the “dance battle” name would imply, and your main interaction during the battle itself is basically just tapping hearts that pop up and tapping the characters when their attacks are ready, but you also have the option to skip that whole interactive sequence and just get a result based on your team’s stats, so there’s not much to complain about there (especially since the battles are sort of a side note compared to the storytelling aspect of the game despite being the main element of RPG-based gameplay that allows you to progress). If you are interested in the RPG aspects, there’s plenty of that to work with (building teams, balancing attributes, managing resources/rewards to level up cards and progress through skill trees of sorts, all that good stuff) although you’re limited to an extent by how difficult it is to get a lot of gacha draws without paying real money. It’s even harder to be able to focus on both strategy and character relationships while playing for free when the same scarce currency is used for both gacha draws and gifts.
👿 Is this a free game or a “free game”? Despite what I just said, I would still consider it a free game - you can gradually save up some of premium currency the game gives out through tasks in order to pay for more gacha draws and other items, and as far as I can tell you can access the main story and the other parts of the game without hitting a paywall. I only got to the fourth chapter so far though so don’t take this assessment as gospel. Like with a lot of other freemium games you might feel pressured to pay (especially when you run out of gifts to give your lover boys, which was the biggest downer for me, or if you’re obsessed with wanting to collect a lot of cards or get a specific card) but since you don’t actually need to pay to progress I still consider it free.
There’s also an energy system where you hit a wall and have to wait if you run out, but I never ran out because of the huge amount of energy the game dumps on you when you first start, and it seems like there are a bunch of other ways to get extra energy as well. There also aren’t pop-up or watch-to-earn ads in this game that I saw.
💀 Features
Main visual novel scenes and storyline (the visual novel scenes come between dance battle stages and there are a few short side routes that branch off but still one main route as far as I can tell, I don’t think your dialog choices really make a different except for in how the characters react to you immediately afterward. Still the main storyline in itself is fun to follow and it’s fun to get different reactions out of the characters based on what you say)
Dance battles (I’m not fully knowledgeable about the minutia of the RPG system at play here but in general the outcome of the battle will depend on the level, rank and attributes of your cards compared against the difficulty and attributes of the stage you’re playing. There also “memory cards” that can be assigned to support your team and expendable temporary boosters called “glow sticks” that boost your stats for one battle. During the battle itself you tap hearts that appear to earn extra points and you can tap your characters when their power is charged up to “attack” your opponent and use special skills. There are guides online that go deeper into stats and strategies and such if you’re interested. Different stages have different rewards for completion and you can quick complete levels you’ve already beaten to mine resources you need)
Gacha mechanic and cards (the gacha area of this game is called “Nightmare” and there are a few different pools along with event pools each with their own odds and sets of cards you can get. For the default pools you get free draws periodically and I believe you get one free draw for each event pool IIRC. You also get a bunch of vouchers for draws when you first start the game which got me handful of SSRs and a couple URs to build a couple of solid teams right off the bat. In addition to drawing directly from gacha pools you can get some cards by collecting card pieces as rewards from stages and events until you have enough to get the actual card. Each card has its own set of stats/attributes, can be leveled up and has a skill tree of sorts that can be progressed through with resources mined through beating stages, although it’s more of an attribute tree than a skill tree since most of the branches just add points onto one of your card’s attributes. Some cards, the rarer ones, have special skills that can be used in battle)
One-on-one characters interactions and intimacy i.e. the “dating” part (there are two ways this occurs: 1) you can set a specific character to your home screen that allows you to enter into an interaction with them, with a refresh period in between interactions 2) the main way, which is through “surprise guests” after dance battles. These surprise guests show up frequently but not always, and they’re always one of the three team members you used in battle, selected randomly. For each one-on-one interaction you can do three actions - either give a gift, touch the character or ignore the character. Sometimes the character will also offer you a high five which counts as an action if you oblige. Different characters have different favorite gifts and touching different parts of the body can get a different reaction depending on the character and your level of intimacy I believe. Your intimacy level with a character increases depending on the combination of actions you perform, and sometimes the character also gives you gifts back like more energy or resources. There are guides for this online as well)
Text messages and phone calls (text messages are the main mode of storytelling outside of the main VN scenes - you get messages from characters or multiple characters in group chats that you respond to with preset messages or stickers similar to how you make choices during the VN parts. Some of the text messages correspond with the main plot as you progress, ex. A character texts you to be in a certain place at a certain time and next VN scene is of you two meeting at that place. I think other text messages also come up when you reach certain intimacy levels with characters. There are certain group messages that you don’t respond to where you’re basically spying on a group chat among characters and just get to see what everyone’s saying. In addition to written messages and emoji stickers characters will also sometimes send pictures. Phone calls are fully voice-acted dialog you have with another character and they seem to pop up when you reach certain intimacy levels - I’ve only gotten ones so far with the two characters I have the highest intimacy with)
Instagram spoof/“Devilgram” (Devilgram is an in-game photo sharing social media app similar to Instagram and the photos on there correspond to gacha cards. When you acquire the gacha card that corresponds to a Devilgram post you unlock a side story, but you also need keys to unlock further scenes from that story, which can be gradually earned through completing tasks and such)
To Do tasks (completing tasks on your To Do is the main way to earn premium currency in the game along with other rewards and resources. There are daily tasks, overall tasks and tasks specific to each character. Examples of tasks are completing a certain stage or number of stages, beating a stage using a team that includes a certain character or reaching a certain intimacy level with a character. There are also beginner missions when you start the game that I think stay available until you complete all of them)
Events (there are sometimes side story events called “pop quizzes” and gacha events that are available for a limited time, or sometimes an event has both a corresponding pop quiz and gacha pool. The pop quizzes are separate chapters with their own dance battles and VN scenes, and the battles will come with reward points that you can spend on different prizes. Sometimes there are unique cards you can only get from an event. Other minor types of events include log-in bonus events and events where you can get special types of gifts for your love interests. There’s also a feature where you can “time-travel” back to old events at some cost but I haven’t explored this much)
Jobs (you can assign characters to passively complete jobs that earn you a small amount of non-premium currency over time and also increases your intimacy with the assigned characters by a small amount)
Customization (you can unlock avatars of different characters to use for your profile and set the name you want characters to refer to you by throughout the game. You can also change the outfit of your homescreen character, change the homescreen wallpaper and change the homescreen background music by making purchases in the Akuzon shop or acquiring certain gacha cards)
⚖️ Ad Honesty Rating: 4/5 (just from the ads I’ve seen, especially the ones that appear to be running currently, there don’t seem to be blatantly fake ads and the ads show real art and do well conveying the theme and characters in the game. However some of the ads are misleading about the actual mechanics of gameplay and may also lead you to believe there are actual romance routes with the characters which is not really the case)
⭐️ Overall Rating: 5/5 (I definitely didn’t want to give this game a great rating just because it’s super popular on Tumblr but I can definitely see why it’s so popular. There are lots of things to do, the characters are very lovable, it’s funny, the art is great, the music is great and the lore and overall vibe are compelling and unique. It’s a high-quality game with a good story and I’ll probably keep playing it)
▶️ Ad Example:
▶️ Gameplay Examples:
Dance Battles
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Surprise Guest
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If you got through this review bless your heart ❤️ Special thanks to @human-watching-ads-from-devildom which is where I was able to view some of the ads since I was having trouble finding them elsewhere online and viewing some of them on the Facebook ad library.
Follow me for more reviews of those free mobile games you’re always getting ads for! Thanks for reading! 🥳
#obey me#obey me shall we date#otome games#gacha games#visual novels#full review#anime games#rpg#dating simulation games#romance games#war and peace but it’s just a review of a mobile game#sorry if there are typos or mistakes
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Here’s my note before I’ll get started….
(DON’T YOU EVER COPY FROM MINE OR MY FRIEND’S WORK, CHARACTERS, AND STUFF IF ONE OF YOU ARE IMPOSTERS WHO HAD HABITS OF PLAGIARISM! I WILL BLOCK YOU FROM MY BLOG IF I SEE YOUR POST WITH MINE OR MY FRIEND’S ORIGINAL WORK BEING EDITED ALL OVER! I’LL EVEN SHARE IT ONTO MY BLOG SO IF EVERYONE WILL SEE THAT YOU TRYING TO COPY MINE OR MY FRIEND’S THINGS FOR NO GOOD REASON WHATSOEVER! That will be all….I mean it.)
🥜 Brown: Hey guys! I think its finally time that I would to bring my reactions and thoughts for new fighter game coming this year soon. Our creator friend wanted to have this during the last week of Janaury 2022 that I'll take it from here; especially hoping to save his time of doing something special for ❤February 2022 he'll won't forget. However he wanted to delayed it after few days ago of what he gotten from his friend's past post to share; at least for an important reason when there's a bully spammer alert to report on.
Link Here #1
🥜 Brown: It was a good thing to make a right move though. Helping needs is helping needs that he wanted to go through instead of ignoring or saving for another time to share. I'm pretty sure he'll won't forget at the exact time; more or less. Anyways, I'm bringing to you my thoughts and reactions post to share around ❤February 2022 today, but apologize from deleying a bit when me and my friends also help from bully spammer problem to take care of; including another one when he's on DeviantArt. You're welcome, by the way. Now here's this: I've heard about "MultiVersus" since after hearing some rumors until November last year when the first official trailer that you've probably seen before.
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🥜 Brown: It was rather shock me to believe this game is exist from while back, but in recent days later that it had a fresh look. A new Super Smash Bros-like fighting game being developed by Player First Games while published by Warner Bros. Interactive Entertainment; featuring characters from their franchises like DC Comics, Looney Tunes, and even Cartoon Network shows such as Adventure Time/Steven Universe included! I was out of my head to see this huge crossover since.....well anything! Sure there's plenty of times companies wanted to dive in the craze like Nickelodeon All-Stars Brawl for example. It does need more content to addressed still, but hoping I can stick around soon instead of move away from. For MultiVersus though, Its something I'll can look forward as well; especially I'm used to have my memories of watching Warner Bros movies and animated shows as much I'm more into Cartoon Network stuff. Though it was the same thing that I'm with the original Teen Titans show, so that counts right? Anyways, this game is being made as a free to play experience to download through consoles or at stream services available. While it was an okay choice to have, but personally I'm much would to prefer anything else. I know about free to play games when I see whether on the app store on mobile phones or gaming consoles. I'm not to sure if I'll jump right in quickly to get one though. On first hand looks promising that grab my attention while the other hand gonna cost me with currency if I wanted to unlocked costumes for every characters. Though there's plenty more than just that, but still. I'm hoping this game can have some unlockables by simply playing through it progress so far. It does happens on other free to play games, right? I'll just wait to find out if our creator friend will managed to get one for his Xbox One console so I can see for himself. At least knowing what to expected before he can say anything about if it's worth it of not. I'm hoping of what he's doing or simply watching review videos on YouTube; whatever he chooses.
Source: Link Here #2
🥜 Brown: Aside from that, After checking the MultiVersus's fighter roster looks pretty interesting for my eyes. Each fighters had awesome moveset and specials to write a list down from. Before I can get to that though, I wanted to share some reactions a bit for the character's appearances. Finn, Jake, Steven, and Garnet is one of those characters that I'll be happy to play as them; being as a CN fan like myself and all. It was no surprise though since they owned by WarnerMedia when airing cartoons on television or at streaming services through HBO Max for example. That and also fitting picks since they're skilled of fighting things as good heroes. Speaking of what as I said before, each fighters had special moves and unique abilities if you hoping to help your co-op friend in 2v2 matches for good use. (Or your CPU player depend the option when going for solo play) For example, Steven's abilities when activate his shield power for protection was a nice touch; especially his type is "Support" to aid your co-op or CPU player in battle. Of course each fighters had different types of their abilities for battle that I don't see why not to be curious about. However what I finding this different is because of customization to set up; that includes special moves and taunts of each fighter before going to a match with others. Looks like I'll just wait to find out how does it work when the game released; whether was a good thing or not.
My Thoughts:
🥜 Brown: *Whew* Looks like that's all I could say for MulitVersus while trying to share this, but sorry if I wanted to talk more from when building up my expression or something. Time will tell when I'm coming back soon, but checking this game being developed by Player First Games and published by Warner Bros. Interactive Entertainment was a fresh new look to get into. However being a free-to-play game does have turn back for someone; especially for me when I'm hoping it could've been something else. However this will be a fun game at least for trying something different and the roster of 13 playable characters that me and our creator friend will look forward to. Didn't I forgot to mention they have voice acting from reprised actors we've know about before? Nicely!
😁👍🏼
🥜 Brown: Here's hoping this game will live up the hype, but hoping not too much for our brains can take to believe. There's gonna be some mistakes to be addressed like last time when Nickelodeon All-Star Brawl gotten into a rocky start with bugs and lack of voice acting for each Nicktoon fighters. At least knowing the devs are trying to work on it that should be coming very soon. In fact, today that I'll look forward to its next update through IGN for another fighter added; previously was 🐱Garfield which too be honest was an unexpected surprise since dealing rights from Viacom. Anyways, hope you guys like this post I've come up for MultiVersus to share. See ya later! 👋😁
#Youtube#multiversus#platform fighting game#player first games#warner bros interactive entertainment#warner bros#reactions#thoughts#from brown the squirrel#february 2022#february 3rd 2022
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march pinned: ending the sex project
in the march edition of my lowkey writing-related newsletter, in addition to my writing-related post roundup and upcoming consultation availability, i have personal essay recommendations and a segment on the definition of a project!
for more information on my creative coaching services, check out my carrd.
if you want to receive my lowkey writing-related newsletter directly, you can subscribe here.
full newsletter below the cut, or you can read it here.
fuck february, amiright?
i thought january was bad. but february. february was the stuff of nightmares. my cousin passed away from covid (you can read about her here; she was really an amazing person and i feel so lucky to have known her). i was finally formally diagnosed with PCOS (bittersweet, i guess). my car broke down. i took two (2) days off and it took me two and a half weeks to get caught up again. i can only hope march treats us all a little more gently.
the good news is, i finished revisions on my short story collection to send to my agent, finished workshop submissions for the semester, and now i can return to my first love, fanfiction. that i am constantly working through original fiction to return to fanfiction has been making me think a lot about the nature of a creative, capital-p Project. so, this month’s BTALA (been thinkin a lot about) is going to inspect the concept of a “project.”
new resource
last month i unveiled a folder of my favorite short stories which i’m pleased to hear several of you have perused and gotten some inspiration from. this month i’ve compiled my favorite personal essays. there are fewer essays than there are short stories because i’ve broken them into two groups: personal and craft. next month i hope to have the craft essays compiled.
i’m always looking for more things to love, so if you have recommendations for your favorite short stories and essays, i’d be happy to hear them!
writing-related posts
how to physically maneuver the revision process
the difference between M and E ratings of fic
resources for worldbuilding (check out the reblogs for more!)
a couple syntax/prose book recs
how to break a long work into chapters
march availability
unfortunately i have to cut my coaching hours down a bit, so i don’t have any openings left in march, but i have some availability in april. if you’re interested in a writing consultation, please fill out this google form!
you can learn more about my services on my carrd.
what i’m into rn
for the past year, i’ve basically been trapped in a 10x10 room, and my health is definitely reflecting that, both mentally (does anyone else feel like they’re living in groundhog day? just, every day being exactly the same except fractionally worse than the day before??) and physically (i reorganized the kitchen and could barely move for two days).
reader, i have discovered something called “walking,” in which i put on real human shoes and go outside. it feels strange, bestial. neighbors wave hello to me. a harrowing experience.
while doing this, this walking, i’ve been listening to the lolita podcast which a friend recommended to me, a ten-episode series that dives into everything lolita: the novel itself, its context, adaptations, greater cultural responses, and — as a sticker on my laptop says — vladimir “russian dreamboat” nabokov. as far as i can tell it seems well-researched and presents the many perspectives of lolita in a fair way. i’m only a few eps in, but i’m entranced so far. highly recommended if you, like me, have a complicated relationship with lolita.
i’ve also found myself mildly addicted to a mobile otome game called obey me, which. look i know it’s like the definition of cringe but it’s also mind-numbingly fun and if i want to spend my minimal free time pretending 7 demon brothers are all vying for my affection then that’s between me and god. it’s a lot of what i loved about WoW: frequent events, bright colors, a daily to do list of simple but satisfying tasks, many many rewards, and it doesn’t take itself very seriously. and if i have 4k fic written of mammon/reader that’s nobody’s business but mine and my longsuffering ao3 subscribers.
i’m telling you this because i don’t know anyone else who plays it and am desperate to trade headcanons. so if you play, or start playing, hit me up!! i will give u mad tips and daily AP.
been thinkin a lot about
the project. the project. even the word “project.” PROject (noun). proJECT (verb). what is the project? “project” comes from the latin pro and jacare which means “to throw forward,” or projectum which means “something prominent.” a projector throws forward an image. to project onto something means to throw your perspective onto something else. to embark on a project is to make something prominent in your life. the concept of “the projects” comes from public housing projects, the government throwing forward affordable housing.
what is the project? in joseph harris’ essay “coming to terms” he says that “to define the project of a writer is…to push beyond his text, to hazard a view about not only what someone has said but also what he was trying to accomplish by saying it.” harris’ perspective is that of an english teacher encouraging his students to read critically, not just to summarize a text but to find its project, its greater purpose. and while i first read this essay in a seminar on composition pedagogy, it stuck with me as a writer. it made me reconsider the greater nature of the creative project.
how many of us, if asked to describe our writing project, would begin with a plot or character premise, the nuts and bolts of a specific story? maybe even the working title? but i wonder, is breaking out the plot really the project? is the discipline of sitting down and typing really the project? and when the story is finished, is the project over? what is the project?
in 2019, i wrote 86k words of a novel. i began revising that novel last fall, and i’m finding that i’ll probably keep maybe less than 10k of that initial draft. i’m not bothered by that. the novel i wrote before that started at 125k, then i rewrote the entire thing to 200k, then i whittled it back down to 160k, and next i’ll be tasked with paring it back down to 80k. i’m not bothered by that either. in the past five years or so i’ve written about 2 million words, and i’ve only published 20k of them. only 1% of what i’ve written, i’ve published. in the words of lauren cooper (catherine tate), i’m not bothered.
i used to see publication as the birth of the project, and writing it akin to a long gestation period. then i saw publication as the death of the project, and its life was lived in its drafting. now, publication seems irrelevant to the project. the confines of a story and its many revisions are also irrelevant to the project. the beginning of a story is not the start of the project and the end of the story is not the end of the project. the project is larger than the story, its revisions, its publication, and its eventual readership.
i think it took me so long to see this because for so many years i was still in my first project, the sex project, an exploration of trauma and sexual identity, which began in 2014 with destiel fanfiction, endured through many fandom shifts, my MFA, years adrift as an adjunct, all the way through 2020 with the completion of my short story collection. i used to wonder how anyone could write about anything other than sex. to me it was the only topic worth my attention. i was certain that i would spend my entire life being a sex writer and i’d never find fulfillment writing a young adult sci fi adventure or a highly literary novel about complicated family dynamics. i was baffled by people who were interested in other things, who could write entire novels without using the word “cock” even once.
then my sex project ended. i don’t know when exactly it happened or why, but suddenly i realized i never wanted to write another artful description of an orgasm or find a tactful euphemism for a vagina ever again (personally i prefer “wet cunt” because not only is it blunt, i find it phonetically pleasing). obviously i’m still writing explicit fanfic but it doesn’t feel the same as it used to. sex feels more sidelined to me, even if it’s still the center and drive of a fic. i no longer get any personal satisfaction from writing it, although i do get satisfaction in sharing the work for readers to enjoy.
it’s like i’ve somehow solved the biggest puzzle of my life. or i guess made peace with my meanest monster, that extremely complicated double-mind of desire that some non-sex-repulsed asexuals feel: you want to feel desire you can’t actually feel so you write it into fiction, to try to understand this thing you can’t have and which society tells you you’re missing, and you don’t even know if you don’t have it, because you still feel desire for affection and intimacy, and maybe even a desire to be desired. and for those of us who are asexual and have c-ptsd, sex you don’t actually want (but don’t know you don’t want, because maybe you’re ambivalent and mildly curious and touch-starved) and an unrelenting drive toward people-pleasing can be a dangerous combination. how can you ever know what consent is if you always put other people’s desires above your own?
maybe i’m alone in this. maybe i’m not. maybe for most people, wanting sex is a light switch: yes i want it, or no i don’t. but for me, i had to write a whole lot of words to figure out things like desire, consent, intimacy, forgiveness, the shape that good love takes. the lengthy theoretical flowchart of “i might be interested in having sex if this and this and this and this and this happens in this exact order and under these exact circumstances.”
it was hard to write something into reality that i have never seen except in pieces, in subtext i clung to with no lexicon to give it shape and meaning. te lawrence in lawrence of arabia. some of tarantino’s early work. the film benny and joon. and weirdly, the star wars prequels (that one’s hard to explain; i’ll spare you). i don’t think the sex project was about coming to terms with my asexuality as much as it was trying to organize my thoughts and feelings by continuously rendering my own experiences within a greater, shinier ideal — like how you sometimes have to unravel the entire skein of yarn to find the loose end, and only then can you get started.
i guess i’m in the infancy of the power project now. i’m moving toward themes of control, infamy, greatness. the exact circumstances in which atrocity occurs. how people rise into leadership and fall from grace. the consequences of success. i don’t know why this project has come to me, or what, if anything, it has to do with me. i’m not famous and have no intention of becoming famous; i don’t have social power or influence, at least not beyond my little corner of fandom, and i’m not interested in having it. and yet, here we are, already hundreds of thousands of words in.
my fics digging for orchids (tgcf) and a standing engagement (the hunger games) deal with the detriments of fame. and even float (breaking bad) to a degree is about the aftermath of being so close to power. my novel cherry pop, loosely based on macbeth, is about an ongoing power exchange between two teenage girls. my other novel, vandal, is about a girl who believes she has magic powers and casts a spell on her neighbor to fall in love with her. and i’m in the very early stages of a novel called groundswell, a cult story i’ve been wanting to write for years. i had no idea why i couldn’t write it until i realized it wasn’t yet my project. i’m not even to the stage of developing characters, let alone a premise or plot. i’m still just building my aesthetic pile (i discuss the aesthetic pile here, as well as vandal in more detail), watching documentaries on cults, reading books, finding inspiration, marking down ideas as they come. it may be years before i’m ready to sit down and write it.
now that i know what the project is, i have more patience with myself. it doesn’t bother me to rewrite a novel from the beginning, or to scrap novels altogether, because the story isn’t the project. the project cannot be diminished by cutting words, sentences, paragraphs, entire chapters. the project does not have a product. the project cannot be published. the project is in the practice, in dragging the impossibly large into clear, acute existence, so you can see it. so you can see the very center of what you thought was an unknowable thing.
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