#it's still a bit overwhelming for an only-occasional pc player like myself to see *just how many mods there are* wheeeee
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robo-dino-puppies · 2 months ago
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thank youuuu @salamanders-please for letting me know that my Wardens can look like Wardens in Origins :D
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weaponmistress · 4 years ago
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"I’m easily excitable but definitely an ambivert, knowing when to bring myself down a level to match the room’s vibe. I’m definitely more hyper and outspoken than most, when I’m around friends or friends of friends. I can be a clutz and probably joke around too much.
Virgo
Panromantic
In a relationship I can be physically distant since physical intimacy leaves me uncomfortable sometimes. However I still try to give my partner enough physical affection and intimacy so they aren’t left feeling unloved. My particular love language is gift giving and also words of affirmation. I do my best to be my partners hype man, if you would.
I’ve played sports through my school years and I also play video games sometimes. In both instances I can get a bit competitive. (I definitely don’t wake my parents yelling at a screen at 2 AM)."
Requested By: @shoogarcube
I'm not the best at taking zodiac into account but I still try to incorporate some qualities of it so it won't just be discarded along the way.
I'm sorry this took a bit long, I was hesitant on reaching out to you because i'm a bit embarrassed about it. (´∩。• 3 •。∩`)
But here it is, I hope that you'll enjoy!!
Thank you so much for requesting! <33
Haikyuu Edition! Matchup Season.
I would pair you up with...
Kozume Kenma
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🎮 Bb cat baby boi.
🎮 He doesn't mind that you're not into physical intimacy.
🎮 Respects your boundaries. (whatta man)
🎮 Kenma's the type to be distant too, so he understands you.
🎮 He shows his affection in small ways that a few of his friends, like Kuroo, knows that it isn't common of him to do a certain action.
🎮 "Let's play a ranked game."
🎮 As a pro-player in the gaming community, his ranks in several competitive games are his prized posessions. Nobody can tell me that he isn't a pro-player even way before he was introduced as one after the timeskip.
🎮 Isn't surprise that you're actually good at this one game he likes to play right after an exhausting game.
🎮 He wasn't holding back whenever he plays with you because apparently, you can see through him. He has this certain gesture he does that meant he was holding back.
🎮 You got too competitive that you actually won.
🎮 "Hey, I won!"
🎮 "I probably need to find a new game to play..."
🎮 Smiles when he sees your bright twinkling eyes when you won against him.
🎮 "Whoa...is it really going to be released earlier?"
🎮 He doesn't know that you have your way with things.
🎮 He occasionally gets his information from you about the early bird release of a new game that was fairly popular for their trial game.
"Can't believe that the employee in the game shop didn't told me about this..."
🎮 He can get hype when he sees you so hyper.
🎮 Sometimes whenever he goes on a weekend training with his team, you'd join in the training but most of the time you're on your own watching him from afar when they do a informal practice match.
🎮 Is so motivated to do works when you're there that it legits surprises his teammates to the core???
🎮 Only when they notice that you were his main source of hyperness will they start teasing him.
🎮 He doesn't get so worked up during practices, they remembered way before he met you and started seeing you officially, Hinata was the only guy on the court to give everything his best.
🎮 "Sh-shut up...go back to your position...!"
🎮 Durings official games, in volleyball or in gaming, he makes sure to look at you and respond back to your cheers and whoopings that's directed to him.
🎮 "NICE FEINT, KENMA!"
🎮 When he hears you cheer, he flashes you one of his shy smiles.
🎮 Gets flustered when Kuroo notices it.
🎮 "I just really want to acknowledge her cheers so it won't go to waste."
🎮 Gets so focused on the game because he didn't want to disappoint you.
🎮 Super motivated Kenma on full motion!!
🎮 He'd be super tired after the game though.
🎮 "You're so cool! It's so hard to do a feint that casually! You set so nice!"
🎮 His social battery just went a bit high because of your praises.
🎮 It can give him an ego boost, no one knows this except the two of you.
🎮 He's impressed when he gets some extra information from you about the next team they'll be facing against.
🎮 Strategizes with you that can help him and his team to overwhelm the opponents.
🎮 So thankful that he has somebody to point out some small errors of him or his teammates that he wasn't able to notice before.
🎮 "Ah, I didn't notice that a while back, thank you."
🎮 He's so grateful to have a s/o who knows how to match up with the vibe. He's pretty much a chill kind of guy who can't keep up with every exhausting activity,
🎮 Except volleyball, that's the only thing he'll exert extra effort,
🎮 You too, but he won't see you as exhausting to handle, just somebody who he'd want to show how he's so grateful for being there with him.
🎮 Plays volleyball with you, whatever position you're comfortable with, he'd likely adjust to you if you want to be in a certain position that him, being setter, isn't the best to play with you.
🎮 Would ask everytime if it's alright to you if he kisses you or hugs you just to make sure he doesn't misinterpret.
🎮 "Um...is it alright for me to...uh..."
🎮 He gets so shy and quiet the first time he asked.
🎮 Eventually, he'll get used to reading your small actions and would know when he can.
🎮 He thinks that kissing you on the forehead is affectionate and at the same time, a somewhat safe spot for him to kiss that wouldn't catch you by shock.
🎮 "Look, Kenma, kids!"
🎮 He inadvertently hides behind your back when a child comes up to you.
🎮 Doesn't hate kids but are kinda scared of them, He could imagine a kid running around in his house, eventually ruining his expensive build of his pc.
🎮 You help him interact with the kid and he do as you told him to do.
🎮 He won't grow fond of them even after years of being with you, but will try to not make the child cry because of him.
🎮 Will absolutely not babysit.
🎮 Actually knows how to cook, just not some complex meal.
🎮 "Ice cream!"
🎮 He likes seeing you all so smiley whenever he buys you some sweet desserts.
🎮 "You got some cream on the corner of your lips."
🎮 Chuckles when he sees you reach for it to lick it off.
🎮 Will eat the cherry if the order comes with one.
🎮 He could take some heat, what can spicy food do to him anyway?
🎮 He enjoys some spicy food, low to medium spiciness level, but unfortunately his stomach says otherwise.
🎮 Would feel his stomach growling in displease when he smells your food when you feel like eating something spicier than usual, the sharp spicy smell struck him.
🎮 "Ugh, you enjoy this...?"
🎮 "Of course!"
🎮 Has a pet cat only because you love cats.
🎮 He grows fond of it and doesn't mind too much when it causes some mess.
🎮 When he goes out to buy his games, he sees a particular game that you've been talking about for a week.
🎮 When he comes home, your presence welcomes him warmly.
🎮 It's been years since he moved out and settled in an apartment near the university he was attending. It was pretty lonely but he didn't mind until you came along. It feels more like home whenever you feel like crashing in his place. He feels that every time you're not in the apartment, it truly feels emptier than he remembered.
🎮 "I went to buy my game and saw this game you want, I bought you some spicy snacks on my way home too."
Bonus!
Second Pick: Akaashi Keiji
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🏐 He is totally fine if you don't get physically intimate with him all the time. He sees you being affectionate in your own ways anyway, maybe people would judge but,
🏐 They're not in the relationship so???
🏐 He feels so special and loved when you tried to be intimate with him.
🏐 Same as Kenma, he'd ask you if you're up for some cuddle session, some kisses here and there. He'll eventually learn when you feel like receiving some too.
🏐Cooks you food especialy to your liking,
🏐 Asks you if you wanna make desserts with him,
🏐 "How about it, love?"
🏐 "Yes please!"
🏐 Encourages you to do your tasks but won't pressure you if you don't feel like it.
🏐 Helps you in anyway he can.
🏐 "If you need me to do something, don't hesitate to ask for my help."
🏐 If you feel like doing some of your hobbies and you decide to show the result to him, you know he'd look at it silently with starry eyes.
🏐 "This looks so pretty!"
🏐 Nicknames, he gets soft when you come up with a few cute nicknames.
🏐 he's a very soft bb.
🏐 When you tripped out of nowhere, his fast reflexes get the better of him, and will hold you to steady yourself.
🏐 If you get a scratch because of a random fall, he'll make sure to patch it up even if it's minor.
🏐 "Please be careful, alright love?"
Third Pick: Sugawara Kōshi
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🏐 He cherishes every hugs, kisses, basically everything you give.
🏐 His hobby is to pamper you with a lot of things he bought.
🏐 Cooks you some spicy food!
🏐 The two of you can share because looking at Kōshi, he's full of surprises.
🏐 He can handle any spicy food, and could compete with you.
🏐 Probably eats something spicy to compete with your tolerance for spiciness.
🏐 "I bet that I can eat spicier than you can!"
🏐 Naturally competitive too, so your bondings would consist of little competitions here and there.
🏐 Would be bad in video games from the start,
🏐 but in the end, he's slightly better than before.
It's an improbement you have to say.
🏐 Always loses to you, but won't get all sulky about it.
🏐 Gets all fired up when you play on your own against some random strangers,
🏐 "YES, GO CRUSH THEM, HONEY!"
Fourth Pick: Shirofuku Yukie
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🏐 Praises you on the regular.
🏐 Actually good at video games, but she turns humble,
🏐 "I'm not that good."
🏐 Actually wins with perfect scores.
🏐 Gets pretty competitive too when it comes to food, and protective of her food, but when it comes to you, she's going to give you a piece or two.
🏐 "You're lucky that I love you..."
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dnd-inspiration · 8 years ago
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If you’ve sent me an ask within 30 days… it's here!
If yours isn’t here, send it again!  I’m sorry it took me so long to get to you guys. It’s been a few crazy weeks, I’m generally a lazy person, and having more than 5 asks stresses me out so I avoid my inbox. So lets get to it!
@leonmashedpotatoes Hello there, I'm going to be running a 3.5 shackled city campaign and I'm excited about the campaign, but I'm nervous because my homebrew campaigns have been making me super overwhelmed and I don't end up having any fun playing and the session just ends anticlimactically. How can I keep myself from getting overwhelmed? I figured it'd be easier since I'm using a module but I'm still nervous that I won't end up having fun PLeS HalP
It depends! Why does it overwhelm you? Are you organized enough? Do your players ask you stupid questions that you didn’t think you had to prepare for? Get good at predicting those dumb questions, or get good at improv. Are they doing things you don’t want them to do, like going north when they should go south? Just change the stuff happening in the south to the north. Or block off the path. I’d also recommend taking a 5 - 10 min break. Get up, stretch, get some snacks, etc. AS for anticlimactic session ends, try to plan for a good stop or stop playing too long. Sometimes sessions I’m in go so long we basically end when someone falls asleep.
@meme-regime
Hi, gonna DM a campaign that revolves around 2 countries at war. The campaign will eventually build up to each country having a superweapon, but the players only know about the enemy's. They are sent to stop it and while gone the allied country's goes off accidentally. My question is, how should i get my players invested in the story and really care about and join one side, rather than just do mercenary work? Its a war over land, so neither side is necessarily in the right, morally. Thanks!
Ask them to come up with detailed backstories about where they’re from, any friends, etc. Put those NPCs in the town in the region you want. Maybe one side pays well, maybe one side is filled with [x “evil” race]. Have them meet NPCs that they themselves care about their land. You can’t really force anyone to care about anything. I always stressed myself out when I cared if they did, so I stopped caring. And weirdly enough they started!
@ anon
I want to start dm'ing a campaign. Any advice for someone who's never dm'd before?
Just read up on the rules, find a module you want to try, read through it, and relax!
@ anon
I need to create a D&D character for a group me and my friends are starting. How do I go about it?
I use the app “5th edition Character Sheet” and I love it. If you pay 1 dollar you get to level up easy. There are guides online to help you out. Reading the player's handbook also helps! Make sure you and your buds know what level you’re starting at, and if you’re doing point buy or rolling your stats.
@sevenawkwarddays
So, I just recently started DMing and my group really seems to enjoy inns and enjoys roleplaying visiting one. I'm running out of gimmicks and fun quirks to give them and was wondering if you have any advice or suggestions?
Watch/read/listen to media related to that and take inspiration from there. Look up historical inns, look up local bed and breakfast joints, etc. There are some cool podcasts about history, myths, etc.
@irl-yuya
I'm writing a campaign for my friends (in which I will be both DMing and playing a character) should I get ideas, just knowing my friends' classes and see what happens or wait until they've finished character building? (We're using fan made classes. Dancer, Death Weapon (based on the show Soul Eater) and Dragon Slayer Wizard (based on Fairy Tail.)
Its your campaign, you should make it no matter what they want to play. Their races and classes shouldn’t matter too much. I’m in the middle of writing a campaign where Drow are despised, much more than normal, and driven out of towns. I’d gently suggest my players not play Drow, but hey if they want I won’t stop them. They just need to know what they’re getting into. I’m not about to change my entire campaign just because they want to play Drow but not be treated unfairly.
@ anon
Im setting up a Lamia lair in an old desert ruin, and so far i have a Lamia, jackalweres, manticores, and slaves occupying it. I have a maze, main lair, and slave cages planned, but i want it to be bigger. Any ideas???
Honestly I have no idea what Lamia is and google didn’t help… so here are some maybe not so helpful suggestions.
Room of pots, some overflowing with rubies. When you dig for more, its sand. If one breaks, endless sand pours out.
A giant room with pillars, and a single set of stairs that almost goes up to the ceiling.
A room dedicated to giving gifts to gods. You probably shouldn’t take anything. Should leave something instead.
Giant crocs who can be appeased with hearts
@ anon
So, in my campaign, almost all the PCs have a dead sibling, so I try to emphasize familial bonds in the story. Would having the BBEG's goal to bring back their own dead sibling be keeping to the motif or just lazy writing? Any suggestions for alternatives or ways to make that more interesting?
Whats bad about bringing your sibling back? Obviously raising the dead is a bit iffy but if I was one of your players I wouldn’t hunt him down for doing that. Maybe his sibling is bigger, badder, and generally better at doing evil stuff.
@didthething
My players are wandering through a mountainous region, with occasional Kobold tribes interspersed. They are searching for an old tower surrounded by a thick, cloying fog. What might they run into while they are wandering about?
I don’t have a monster manual, but I’d look into that to help you out! Rocs could be funny, since they sound like “rocks”. Bullets? Birds, goats, other typical animals you’d find on a mountain. Maybe some mountain monks or something.
@candalable
I think this is totally doable for your first game. Neat idea! I think your plot is fine, I don’t have any points. Since this is set in one place, make this places VERY detailed. Names, ages, jobs of all npcs they come across, town export and import, etc. Not sure about puzzles since everything sets back to normal tbh.
@anon
I'm DMing a session and my players are in a campaign where they're in a magical rubix cube dungeon that rotates and opens paths to new rooms when they interact with certain parts of the room they're in. I'm trying to design each room to be unique in both it's layout and what kind of challenge they'll have to go through, and i've already got three rooms planned out, but i'm running dry on cool ideas for puzzles, traps, or fun battles for them to stumble into. There are 5 players if it helps.
@anon
Could read through my blog and see if you can apply/tweak any to a room. Look up popular brain teasers and puzzles, twist them to a dnd setting. A room with a long staircase, halfway up you notice a really tall being just staring at you. Narrow bridge to get to the other side, but its cut. You can climb down the ladder into darkness. The other side seems slanted enough you can climb up.
@literal-trash-heap
In an adventure I'm writing, I need a monster that could make ships mysteriously vanish, but still be suitable for first level players. I was thinking maybe something to do with ghosts and the ethereal plane, but any suggestions would be terrific!
Low HP powerful monster that actually only makes ship invisible and sets them off course? Otherwise your suggestion sounds great.
@anon
In the party I have, everyone seems to be focused on only the task ahead and they aren't finding creative ways to overcome challenges. How can I change this and slyly force them into some RP and world exploration?
You can’t make them play how you want them to. If you want them to get into room A, and the door is locked and you don't want them busting it down but finding the key… make it impossible to break down. Thats as far as you can force their hand though. Maybe they like the straight path? You can introduce some NPCs  that want to show them the world, or need an escort.
@anon
Several sessions ago the party I have been DMing helped an Armorer and a Weaponsmith get together. Now, they've been invited to their wedding. It looks like the party wants to go so I want to spice it up a bit. I'm thinking some sort of monster should attack mid vows but I'm not sure what would be good. The wedding will take place in a city set on the side of a mountain, and the players should be about level five by the time they get there. But I have no idea what the monster should be
@anon
Look in the monster manual? Maybe there is a crazed ex lover that wants revenge. Maybe some giant birds want the bird seed, or see shiny objects in the wedding like the rings or decorations.
@anon
im dming for my four friends, but two of them chose to be bards, and the other two are a cleric and a wizard. should i like, force some of them to change roles or is there someway for me to change monsters and enemies so they dont get completely junked
I’d tell everyone everyone’s class, see if they’re okay with that, and treat them like any normal party. I treat my normal parties like they CAN die… but if they’re nice and don’t do stupid stuff, they only almost die. I don’t force my players but if you’re cool with that and so are they, go for it I guess.
@cometgrace
I have a question, if you don't mind. I'm really interested in playing d&d but I have no friends who would be interested so I'm looking to play it online. The problem is, I have absolutely no experience with the game and I know pretty much nothing. What's a good way a get started and figure out the game? or a good way to just learn the ropes?
Read up the players handbook and go online! Roll20.net is something people use. You can also find game shops in your town that host [free] dnd nights with tables for you to use! For free! Most people are patient. Just be up front that that you’re new and do your best to play along.
@gxjira
i have an idea for a campaign and several little details for it but for some reason i cant connect them? so far i have a tiny town full of completely regular people, a well with weird powers, the lunar eclipse and a bad time
Sorry but there isn’t nearly enough information for me to help you out!
@synodicstudying
I have a new DND session this weekend and I'm dusting off one of my old character ideas- a wood elf druid with a chronically ill wife and a 10 year old stepson, driven by trying to find the cure for her wife. She's definitely a motherly figure, with an emphasis on healing and shapeshifting abilities who I mean to make into the glue of the party, but I just got the setting. We're in the Arctic. Any ideas on how to adapt her to fit?
I love your idea so much!  Why not have her travel from your beautiful home continent? The arctic supposedly has the oldest seed in the world, frozen in time. And its one of the things you need for your wife!
@anon
So my players have unknowingly contacted the first arcs Big Bad and asked them for work. The Big Bad has been scrying on them and is slowly recognizing them as a threat, not just an annoyance. He's in a really good position to get rid of them without losing his sterling reputation. Any suggestions on how he could do this without tipping his hand that he's a villain to the party until it's too late?
Having them do tasks that kind of fuck up the town, or powerful people only. Tasks like taking a package from the Yarl to X address, instead of Y making it look like you stole it.
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jstevens1015 · 8 years ago
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WINNER WINNER CHICKEN DINNER
Hey! Alright so one of the main reasons I decided to start writing on Tumblr at least semi-regularly was to translate some of the thoughts in my crazy and sporadic mind to a concrete format. Sometimes the thoughts build up so much and I never express them, whether verbally or written, so it can become overwhelming. While I am an English major with a Bachelor’s degree, I still find myself struggling to formulate thoughts and reasoning that make sense to anyone but myself and I am even worse about committing these thoughts to memory or paper so I am going to use this as not only a writing tool but hopefully as a self-improvement tool as well.
With that being said, I’d like to take this opportunity to express some feelings that I’ve been having lately about one of my favorite passions: video games. YO THEY ARE SUPER GREAT. But maybe also super awful at times.
I’ve had a love affair with video games since I was maybe around four or five years old. My dad was a big video game fan when he was my age and carried on this passion throughout early and middle adulthood. He lived through the Atari era so he was basically on the fuckin’ landing grounds of the creation of my favorite past time. I remember him telling me how great games like Pong and Pac-Man were and how he couldn’t believe how far they advance in terms of graphics and capabilities every time there is a new system release. 
The first gaming system I ever had was a Sega Genesis. I have some splendid memories of playing Sonic the Hedgehog, Mutant League Football, Streets of Rage 2 and many more games that I can’t possibly remember all at once. And since I was a young and dumb kid, I even got to experience some of the more obscure titles that most older folks wouldn’t have played at the time. These would especially include licensed movie titles like Power Rangers and Home Alone, among others. While games based on movies often get a bad reputation, I distinctly remember enjoying these two titles particularly because of my ever-growing love of the source material. The Mighty Morphin Power Rangers movie game was a side-scrolling beat ‘em up very similar to Streets of Rage 2 so that is likely why I enjoyed this title so much. And man was it a shit ton of fun playing Home Alone and setting traps for Harry and Marv to fall into.
Okay. Let’s get back on track. So my dad started my love for gaming by sharing his memories and experiences and by purchasing me a Sega Genesis. Blah blah blah. Flash forward to my teenage years. By this time, I was long past my 8 bit and 16 bit gaming days and was into 3D gaming systems that were far advanced from the good ‘ol Atari or Genesis days. I watched in amazement as my dad marveled again at “how good this shit looks” and forever possessing the “what will they do next” philosophy and mindset.
On a related note, I remember the day that we finally got high speed internet in my household. Although we lived in the country and were only able to obtain speeds of 1mbps, it was like luxury living for people who formerly lived with dial-up internet. The reason why this is worth mentioning is because this now opened up a whole new world for me: the world of online gaming. Boy, did I not have a clue how great and equally terrifying this would be for me. 
As I became older, I became at least slightly more skilled at playing games than when I was younger. However, I could not understand why the people who played games online against me in multiplayer modes were so much better. I struggled with this a lot and, admittedly, it’s a personal problem that I still have. I’m not sure if I have a competitive complex that I don’t like to reason with or if it’s something else but goddamn do I have some gaming-related anger and self-esteem issues. You would’ve likely heard me yelling in frustration in these angst-driven years, screaming phrases such as OH MY GOD THIS GUY HAS KILLED ME TEN TIMES IN A ROW AND I HAVEN’T EVEN LEFT MY RESPAWN AREA. WHY AM I SO BAD AT THIS? WHY IS HE CROUCHING UP AND DOWN ABOVE MY CHARACTER’S DEAD BODY?!?!
There is a point I’m going to make. God I’m bad at this. SEE THERE IT IS AGAIN. 
My parents, especially my dad, became very angry that I was angry over a video game. The hobby that he once loved so much had mostly become a thing of the past (besides occasional sports games) so he couldn’t possibly understand why a simple hobby was making me so angry. I tried reasoning with him, stating the idea that he was likely angry when he lost to the AI on his older games. He told me he never remembered getting angry because “it was just a game” and “it’s just a computer” and that he never reacted in such a strong way.
Then, it clicked. 
The reason why I get so angry about playing games online is because I am personally interacting with real human beings and not just a computer, not just a form of artificial intelligence. A real, living, breathing, swearing, mother insulting person. And people. SO MANY PEOPLE ALL ONLINE AT ONCE. And these real people don’t give a single fuck about my feelings or how bad I am at the game. Their mission is to make their player beat or destroy or kill my player. It’s truly just a game and shouldn’t hold such a great weight on anyone’s mind but online gaming has a way of making it feel personal and I think that’s why it still has the ability to fill me with such a completely unjustifiable rage.
This brings us to present day. While I still play games online quite often, I feel that my experiences and feelings have changed. I am no longer a child or even a teenager. I am a twenty-five year old man with two part-time jobs, a fiancee, a cat, an apartment to clean and maintain and bills to pay. SO WHY THE HELL AM I STILL GETTING MAD OVER VIDEO GAMES? 
I think that we, as an obviously imperfect species of living biology, are always striving for better. I have clearly evolved and matured as person but there is still that part of me that wants to break shit and throw things when I lose. Maybe I’m just a sore loser. I probably am. BUT. There is so much shit wrong with this world, especially in 2017, that we tend to expect to gain happiness and success out of the hobbies, interests and activities that we spend our free time on while the rest of our time is spent working or sleeping. I’m not sure if this is true for everyone but I think it’s true for me. I think that everything in my life is so uncertain, so messy, so complicated and so challenging for me that I expect my hobbies to provide me an escape from reality and responsibility and send waves of happiness to my screwed up brain. 
Speaking of happiness, I want to mention one of the main reasons why I was prompted to write this very long post. Well, maybe not long by Tumblr standards but surely by my own!
I have recently been playing a game called Playerunknown’s Battlegrounds. It’s a PC game I’ve been playing with my friend Ben on Steam. The elevator pitch for this game is imagine you’ve been put into a Hunger Games style world where you are dropped on an island and must fight to the death with all the other inhabitants. It is simply amazing to realize that there are up to one hundred people in any given match of this game and it could be one hundred different people that you are fighting every time. One hundred different characters that represent one hundred real people, just like you and me. Except maybe not as nice. This game is super stressful, intimidating and difficult at times but HOLY SHIT it is fun. I can honestly say it is one of the best experiences I’ve ever had with a video game. The constant desire to finally get that win, or “chicken dinner” as the game refers to it, is the pure carnal force that is driving me to keep playing. I keep telling myself the frustration will pay off and I will eventually win.
Well, long story short, I have played countless matches of this game with Ben and I had never won a game of it until last night. We have made it into the top ten out of fifty teams on several occasions and have put over fifteen hours into this game so far but had never won up until this point. I won’t describe this play-by-play but here’s the general gist of it: my friend Ben died early in this match so I was left alone to proceed through the rest of the match. At first, I was completely unsure of how I could possibly proceed without him but then the number of players left in the game started sinking lower and lower until I was finally in the last ten remaining. And then eight. Seven. Six. Five. Four. Three. There were three players left, including myself. I had not landed many accurate shots in this match thus far and was almost sure that I would blow this. At last, I fired my virtual assault rifle and eliminated the last player. A screen popped up that said, “WINNER WINNER CHICKEN DINNER!” and gave me some match statistics. I was in a state of shock as Ben yelled in excitement and couldn’t believe it. After hours of trial and error, I had finally won. 
I know this post may sound completely trivial and unimportant to anyone but me. The truth is that video games mean a lot to me and being good at them means more than I wish it did. But I think that video games aren’t nearly as irrelevant or pointless as some people make them out to be. Personally, this was a learning experience for me that I needed to have long before adulthood. Sometimes, trial and error is the only method that leads to success. But if you don’t try in the first place, you can’t even reach the point of error. I worked past my fear of being bad at video games and the judgment that would follow by the other players and I accomplished a goal.
Simply put, I expect too much from video games. They have given me fun and happiness for years but how dare they not do this 100 percent of the time or else it will inevitably lead to me being pissed off and destructive.
So thank you, video games. You non-living, virtual, amazing, bullshit, absolutely wonderful creation.
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operationrainfall · 5 years ago
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Title Simulacra 2 Developer Kaigan Games Publisher Another Indie Release Date January 30, 2020 Genre VN, Horror, Mystery Platform PC, Android, iOS Age Rating Teen Official Website
Simulacra 2 is the newest addition in the budding mystery horror franchise by Kaigan Games. After the success of Simulacra, the series continues as players are once again tasked to unravel the truth behind a murder mystery full of distrust, misdirection, and the paranormal.
In Simulacra 2, players take on the role of either a rookie detective or a tabloid writer tasked to investigate a prematurely closed case involving the demise of a social media influencer. This victim, named Maya Crane, is reported dead by heart attack, yet Detective Murilo, your contact within the police bureau, speculates far more is afoot than what is initially concluded. Going behind his superiors’ backs, he recruits the player to dig deeper into what he suspects is foul play and hands over the most critical piece of evidence, Maya’s cellphone. It’s through the cellphone that players search for digital clues, recover, decrypt, and analyze crucial evidence, interrogate Maya’s closest colleagues, and decipher the cryptic trail that leads the players’ decent into the paranormal.
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The story of Simulacra 2 is fairly amusing, one which possesses plenty of twists and miscues that will not only keep players guessing, but may lead them to several different endings. Depending on how much evidence is collected, how you interpret and use that evidence, and how you interact with the suspects, players may end up drawing conclusions prematurely or even make false accusations, leading to one of these false endings. I appreciate the similarities here to real investigations and research, as staying away from biases and not jumping to conclusions will allow you to uncover the truth and achieve the real ending. I also appreciate the overall tones the narrative manages to create, instilling perceptible feelings of mystery, urgency, and fright. These tones definitely helped in driving my desire to find out what happened to Maya and how the mystery is finally resolved.
Despite the intrigue of the overall story, the narrative and delivery aren’t perfect. For one, the game can severely drag and test one’s attention. This is mainly due to the writing quality, as I found it to be often bland and listless, only serving to move the plot along. The conversations, too, are mostly stiff with hardly any emotion. The writing for Detective Murilo is an especially egregious example, as his entire script is dry and predictable. His conversations boil down to clichés and uninspired hints at what to do or where to look next. I will say the conversations and arguments with the three suspects are the standouts, as some of the fear, doubt, and suspicion they have for each other is palpable and may lead you to a wrong conclusion should you be swayed. Unfortunately, these conversations can also go in the opposite direction, with over exaggeration and painfully predictable reactions. Overall, I wish the writing were stronger, with more balanced levels of emotion throughout rather than the bland, emotionless text with the occasional overreaction.
As for Simulacra 2’s characters, I found them to be mediocre at best. Rather than fleshed out personalities, they instead have obvious personality types. While this does play into the tonality of the questions you choose to ask and decisions to make regarding your interrogations and possible endings, that’s really the only contribution their character qualities make. And so, I found it difficult to emotionally invest in any of them because of their sheer lack of depth. Rex is supposed to instill feelings of anger and disgust, Mina, initial feelings of sympathy. Yet, the feeling I feel most strongly is indifference. Even after facts come forth and when perspectives of the players should shift regarding these characters, I remained disinterestedly impartial to them, their situations, and any of their possible outcomes. And their personalities remain painfully static, never growing or evolving, nor gaining additional qualities as the story progresses. They remain one-dimensional, which not only comes off as shallow and bland, but their overall effect feels both scripted and empty.
I also took issue regarding the main antagonist of the game, for I was expecting something more plausible. The direction the writers take with the antagonist, though surprising, did take me out the story a bit and I found myself unimpressed. Fortunately, this reveal come towards the end, yet, I am still underwhelmed, given the degree in which the tones of mystery and the aspects of traditional detective work had initially meshed with the horror elements of the plot. Perhaps not playing the first game affects my opinion, as they supposedly share a common antagonist and so perhaps I would have been more receptive to its return. Regardless, I found the fantasy aspect of the antagonist to clash with the realistic qualities of the characters and the narrative up to the point of the reveal.
One last note regarding the characters, I will say their acting isn’t as terrible as I had first feared. I felt the cast had managed to portray their characters beyond the level of budget horror films, so I give them credit. Regarding your decision making, they all convincingly conveyed the characters’ worst aspects, potentially skewing your perceptions of possible evidence and even leading you to form biases. The fact that all three characters have such striking flaws in relation to their character types makes it even easier to assume their guilt. However, this also thoroughly reminded me of my personal disdain for influencers, for just like in real life, these influencers are only capable of spouting complete nonsense. I’m sure many of us get enough of that in real life already. Yet I cannot deny the potential impact of how players play the game and mistakenly draw a wrong conclusion, so I appreciate the misdirection this can cause.
Some choices are inconsequential, others will set you on a definitive path…
Moving on to gameplay, the entirety of Simulacra 2 occurs through the victim’s cellphone and I found this to be rather clever. Searching through social apps, scouring through Maya’s past SMS and email messages, and recovering her deleted gallery and videos, all of these play into the investigative elements of the game and help to drive the story. Everything works exactly as you would expect it, meaning scrolling through it all, starting conversations, reacting to messages, all in similar fashion to handling a real device. As for its execution, I found much of it well implemented, such as finding hidden clues in available reports or conversation chains. I also liked that vital clues were spread across different formats as well, ranging from deleted pictures to catching people in lies during conversations. These clues you find, in turn, reveal or unlock access to more content to move the story along and this procedural method of revealing the narrative, and thus the mystery, is both solid and impressive.
Not only finding them, pairing clues together will reveal the complete story
However, the actual process of finding that one piece of vital information or moving the story forward involves the scouring of tons of fluff content. It’s a lot, to the point of overwhelming, and it’s also all written and designed to be as close to real social media posts, conversations, trolling, and the like. This means much of this fluff is as asinine and brainless as in real life, making me want to do what I normally do when I see it; stop and do something else. Yes, I realize the plot involves internet celebrities and influencers and the themes of the game rely heavily upon this aspect, as do the characters’ background and personalities. Yet, when we’re discussing a traditional game, visual novel, etc., I should want to pursue the story and unravel the mysteries. Simply put, this want of mine to continue playing was interrupted far too often. There’s so much I found to be unnecessary that it overwhelmed and felt distracting. I understood what I was getting myself into from the start and I do believe the creativity and the style were there, but execution in this regard leaves an obnoxious feeling, one that hurts the overall experience.
There is also a hint system that will guide you, but relying on it defeats the purpose of the game, so I suggest using it only when truly stuck or when your patience is long gone…
Fortunately, Simulacra 2 does have a few bright spots that manage to make up for its shortcomings and these can be found in its aesthetic quality. The visual and audio presentation of Simulacra 2 is fantastic, definitely the spotlight stealer and the element of the game that will leave the greatest impact. As the game is played through Maya’s cellphone, everything looks and feels like the real thing. In app interactivity, switching between apps, all of this looks and feels real. As I played this on PC, I can only imagine how much more depth could be gained by playing this on an actual mobile device because it’s that accurate. I also thought the use of videos and audio clips was a unique direction to take. It departs from the traditional usage of static pictures and drawn or rendered assets seen in most other visual novels. However, the use of videos and scripted sound bites also means enduring the acting quality. Still, the innovation here stands out.
Clues can be anywhere. For example, you’ll need to perform databank searches using those red transcript numbers…
Much of the horror is delivered via the visuals and the results are pleasantly frightening. Jump scares are the common method of adding that horror element, yet they aren’t completely random either. Rather, you are provided cues when they may occur, which I felt only makes the scare much more terrifying. The anticipation that comes from these cues, in the forms of static, glitching, or subtle changes in pictures or screens you’ve seen previously, all add to the build before the scare. The soundtrack and use of sound effects also add to the heart-pumping feel of it all, keeping you tense until the thrilling payoff. Speaking of the audio, the soundtrack fits well with the events on-screen. You won’t be humming the tunes outside of the game, but they amplify the tone of the events and atmosphere well. The purposeful use of silence at times also adds to the drama. The sound effects are equally impressive, driving both the feel of playing through a phone and adding to those shocking moments. Again, the aesthetics, directly tying to gameplay and the horror, are where Simulacra 2 shines brightest; I am thoroughly impressed.
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Simulacra 2 is an intriguing experience, with plenty of mystery and innovation. Navigating the game via a phone is clever and its departures from a traditional visual novel are apparent. The flaws in both its story and writing quality are noticeable, however, and add to it the less than stellar acting and you have conditions that can easily break immersion. After a first playthough of about five to seven hours, there will be few reasons, other than achieving the true ending, to revisit the game. The shock value will wear away, differences in bad ending paths are insignificant, and the changes between playing a junior detective or a journalist are minimal. Clever and unique, Simulacra 2 still has much room for improvement.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”2.5″]
Review Copy Provided by Publisher
REVIEW: Simulacra 2 Title Simulacra 2 Developer Kaigan Games
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