When you are possessed at 6 in the morning to draw your idea of the perfect wedding dress for you. It isn't great cause it's basically just a colored in sketch. Way less layers than it should have if it was flushed out. Anyways here's a dress
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💖 Alchemy 💖
Finished art from this week’s video!
Idek how long it’s been since I got the chance to sit down and do some fully rendered character art, but revisiting Alchemy for this one was SO refreshing! (Tho y’all’s kind comments on this vid have been even more so, tysm 💖)
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♻️reblogs are lovely tho!♻️
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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