#it's bad!
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andmaybegayer · 2 years ago
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HHhH I wanted to tumble-dry the quilt to revive it a little, it spent three weeks vacuum packed, but this bizzarely stupid "intelligent" washer/dryer decided (despite me explicitly specifying not to) to run some kind of hot "steam dry" cycle that looks like it has the same effect as a hot wash. Blue colour runs all over the place. Currently consulting with the relatives about solving colour runs while it goes for another cold wash, hopefully the steam cycle didn't make anything permanent. Fuck!
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jeremy-ken-anderson · 6 months ago
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An Idiot Plot
I get the idea of heroes being merciful to villains when common wisdom says they shouldn't. The ol' "Batman Not Killing the Joker" discussion comes to mind. And I get the idea of heroes being so momentarily stunned by an act of pure evil that they can stand there gawping for a second, maybe even a couple seconds.
But the heroes in this anime have just been told that a) the villain is summoning a monster and b) the villain is currently powerless except for the ability to control the monster once the summoning is complete, using a special tool. That he's showing off.
Why in the hell are they just standing there? You defeat an enemy you at LEAST take their weapons. Knocking him out would be clever too. Dude's monologuing like he's in control of the situation. He's not, but it's because the monster he's summoned is gonna kill him. But that shouldn't be what happens. There's no reason that even a merciful hero just lets him hold onto his weapons when he's beaten. Also, there's a small chance the heroes could use the same item to get control of the situation and make this not a disaster, if they took the item from the villain now. This is an idiot plot.
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youlooklikeasixtiesqueen · 9 months ago
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why are the women in x men first class so sexualized......
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dykethang · 1 year ago
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alcohol consumption to DID is so isolating pipeline. is real
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keydekyie · 2 years ago
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listen, the shape of a thing is hardly ever its most defining characteristic. and if you'd ever tried to make a pbj in a hot dog bun you'd know that!
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mmthemayoarts · 2 years ago
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dragon-pug YOU COMPLETELY GET IT. My FOMO is so bad right now and I KNOW I can't buy it for myself so I've been actively avoiding my friends when they're playing it.
Blocking all possible tags and hoping for the best is the way ;.; Don't wanna be spoiled, I want to go in blind. But I won't be able to play it for a loooooooong while so ufffff. Real bad FOMO..............
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softwaluigi · 2 years ago
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my new favorite Bad Experience is a shot of jagermeister + peepsi (peep flavored pepsi) chaser
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jackalovski · 1 month ago
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Have you ever looked closely at a car windshield?
The edge of the glass is painted where it is glued to the car but it has these small dots between the clear and painted glass.
These are there for a reason. When the sun hits the glass the painted areas and the clear areas will absorb heat at different rates. This causes the glass to expand and contract differently putting stress on the glass.
These dots help the glass to warm up more evenly over a larger area so the glass does not suffer stress that could cause it to spontaneously explode.
Fun fact: the Tesla cybertruck doesn’t have these.
Yes, the glass will spontaneously crack or explode in the sun.
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podcastwizard · 2 months ago
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my most toxic trait is i fucking love work gossip. i play neutral not to be the bigger person or take the high road but to hear slander and hearsay from every side. two coworkers complained about each other to me in the same afternoon and i nearly blacked out from the rush
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chiimeramanticore · 11 months ago
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compilation of this type of post
edit: idk how much this is gonna do but since making this post i got covid and need some help, please consider it
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julius-caeser · 2 months ago
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BOYS NIGHT, 15th March, Senate! bring your own booze! remember what happens in the senate stays in the senate ;). BOYS NIGHT BOYS NIGHT BOYS NIGHT
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jeremy-ken-anderson · 1 year ago
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Vestigial Mechanics
I was going to call them "bullshit mechanics" as a kind of parallel to Ebert's discussion of "idiot plots" in narrative design, and it is bullshit, but "vestigial" really does express more of what I mean.
So, let's talk Star Trek: Fleet Command. It has this mechanical system where you build devices that procure/generate units of tritanium and dilithium and parsteel.
Now, in other games the purpose of this kind of thing is
a) to let the player gain stuff passively over time b) to try and induce the player to come back repeatedly so they aren't "wasting" the free resources once their storehouses overfill
Right? Like, that's the general point of that, as a mechanic.
Not here. In ST:FC you have this setting your floor. See, almost immediately the things you're building - the things you can spend parsteel, tritanium, and dilithium on - are too expensive for your storehouses.
Also, in contravention of basic sense and the concept of what storage is, your storehouses are only a limiter to how much your passive generators can build. If your level 1 parsteel warehouse is full at 5,000/5,000 parsteel and then you finish a quest that gives you 1,000,000 parsteel, you now have 1,005,000/5,000 parsteel.
And like, if you can do that with the parsteel you're getting from some dude on Seti-9 I'm unclear why you can't do it with the parsteel you're literally generating yourself in a parsteel generator.
The result is that your generators - many of which you have to build because they're prerequisites for other buildings that do Actual Things - feel useless, as leveling them up causes them to more and more quickly max out your warehouse total before ceasing to function because your warehouse is (in some way that is clearly not meaningful in the game's own logic) full.
As it is, warehouses are actually for pirates. Your warehouse doesn't benefit you; It sets the amount of your stuff you can have sitting around for someone to take by attacking your base when you aren't paying attention.
This - like the generators - feels extremely shit, because you're the one doing the work involved in gathering resources and building all this stuff to improve your base! And it's making your base worse and enriching your enemies! Meanwhile to do your next build you complete a quest or two, which overflows your warehouses, and then spend down those resources as best you can - not so that they can refill, so much as so you don't have stuff to steal if someone ganks you.
It seems like the real reason this mechanic of warehouse and generator is in the game is because it was in Travian and, like, Space Hamsters, and the idea of including it in their own base-building mobile game was too enticing to ST:FC's dev team.
What strikes me is they just need to rejigger the math on Warehouse sizes. That's it! Just look at the cost of everything on each tier, find the most expensive thing for each resource, and have the warehouse hold at least that much. If you can do that, suddenly the warehouses and generators are always worthwhile. You still have to be careful with the prospect of people stealing from you (in fact it's likely a bigger deal, because if the warehouses are bigger that means more hours worth of generation can be stolen at a time) but if you go unrobbed for enough time you can just complete a thing.
As it is, it feels like a mechanic they put in when they first started building the game and then never took out because they didn't know what they'd do with the design space it currently inhabits, if they removed it.
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youlooklikeasixtiesqueen · 1 year ago
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the threads algorithm is like. oh you liked a positive post about judaism? here's some blood libel :) oh you liked a positive post about trans people? here's someone claiming trans people are pedophiles :)
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kinkshame-puncher-666 · 6 months ago
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Reblog this to ease the back pain of the person you reblogged it from
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mylittleredgirl · 3 months ago
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mercy seems like a long shot here, so my prayer for inauguration day 2025: may they be incompetent. may they just be really bad at implementation. may their egos choke their effectiveness. may they drown themselves week by week with infighting and selfish posturing. may they be easily distracted. may the very governors and senators and agencies and religious leaders that the new administration expects to be friendly force endless stalemates to preserve their own power. may every delay turn into a three ring blame circus so chaotic that no one remembers what they were doing. may the good and necessary parts of government be too boring to draw attention and keep running quietly in the background. may the next four years be full of sound and fury and signify nothing.
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