#it’s also the third best selling game in the series and the fourth best for the ds
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thin-izzy · 5 months ago
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part 2: the wild world era
The second entry to the animal crossing series came in 2005, Animal Crossing: Wild World! Wild World made many additions to the world of Animal Crossing some examples include:
- in the original game there were only 16 character options for the player to choose from (8 male and 8 female) where as in Wild World there are 256 clothing options. A hair salon and Harriet the stylist were also added allowing players to further change their appearance.
- The Slingshot and Watering Can were added each with gold variants.
- numerous holidays only seen in this game, my favourite of which being the Acorn Festival.
- Through Nintendo’s wifi connection players could visit each others towns (although this service is now defunct I’ve used DS to DS connection to show the multiplayer mode)
- The villagers became much more active and once the player had befriended them they would gift a framed photo of themselves.
- Out of the total 72 villagers in the game 18 were brand new!
The game play remained similar to the original game with new features added such as constellations to make use of the two screens on the DS. Although players were still encouraged to decorate their houses and plant trees and brews flowers to decorate with, each players experience of the game would be shaped by villager interactions rather than customization.
In terms of merchandise of this era, Nintendo held a competition to design a new villager and offered 4 unique DS consoles with Animal Crossing art as prizes. This competition was only held in Sweden and as only 4 consoles exist and not all had been photographed the designs were at one point considered lost media. Nintendo also released an animal crossing clock and calculator for the DSi that would later be accessible for the 3Ds, there’s not much to say about these so if you’re curious have a look at the wiki.
Nintendo had a few embarrassing moments with this game such as when 14 copies of the game with presaved towns were sent to members of the press for review and one copy had the changed Baabara's catchphrase to a racial slur… In another incident Nintendo had sent players a bouquet of red tulips that by a error in the programming could not be moved or removed once placed in the players house.
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the entire history of Animal Crossing part 1:
In roughly 1986 Katsuya Eguchi moved from Chiba where he was raised to Kyoto where Nintendo headquarters were located. Eguchi found this move very difficult as he felt isolated in the much larger city but this loneliness would help him realize the importance of spending time with friends. Eguchi also had a harder time connecting to his wife and children as he was working late as a level designer on Super Mario Bros 3. He found that playpen video games over the same save files was a way for him to bond with his family despite their different schedules.
Eguchi would later take these experiences as inspiration as he, Hisashi Nogami, and Takashi Tezuka, directed the first Animal Crossing game (full tittle Animal Crossing: Population Growing or Dōbutsu no Mori) in 2001. The game was developed for the 64DD add-on to the N64 and was eventually released on a standard N64 cartridge. By 2001 when the game was released the N64 was declining in popularity as it was an expensive system and the game would be adapted for the GameCube (the tittle for the adapted GameCube version is Dōbutsu no Mori+).
The game itself followed the player as they move to a new town and befriend the six animal villagers influenced by Eguchi’s life. The game also used a unique file sharing system where each cartridge would only hold one town and multiple players would exist in the same village, a now infamous aspect of the series also inspired by Eguchi’s life. The game also worked off of a real world clock, which was very difficult to run on the N64 but allowed for multiple players to visit the village within one day and celebrate real world holidays in game. Although very open ended, the player is required to work for the local shop keeper Tom Nook to pay back a mortgage of 19,800 Bells (the in-game currency) and then incurred to continue working for Nook to upgrade their house.
Dōbutsu no Mori+ successful enough to garner a world wide release, released in North America on September 16, 2002, Australia on October 17, 2003, and Europe on September 24, 2004. The versions released outside of Japan were localized for western audiences, which would become one of Nintendos largest localization projects to date. Due to the efforts made by the localization team the western version of the game was rereleased in Japan as Dōbutsu no Mori e+ (the e does not stand fro English….).
Fun Fact: Dōbutsu no Mori (the N64 version) was released in China in 2006 for iQue Player. If you’re thinking “what the fuck is a iQue Player” you’re in for a story. The iQue Player was a hand held version the the N64 created by Nintendo and Taiwanese-American scientist Wei Yen as a way around Chinas bans on home video games as to prevent Nintendo games from entering the black market.
To company the games release Nintendo issues e-reader cards. These cards could be scanned and lead to intake outcomes, the outcome of a card depending on the card's type. Cards could be scanned the e-Reader on the Game Boy Advance by itself or, in Animal Crossing and Doubutsu no Mori e+ only, in-game by connecting a GBA with an e-Reader to the Nintendo GameCube.
I do not have a copy of this entry to the Animal Crossing series but below are images of the different releases of the game and its translation and my collection of e-reader cards
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checkoutmybookshelf · 11 months ago
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How is Faerie Smut Not Its Own Genre at This Point???
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Ok, I've been on a faerie kick again lately, and I have just finished reading ACOTAR with a friend because he had started it and noped out, but agreed to try it again with me because he's the best. Like Fourth Wing, this book is a white girl BookTok darling, which means that the hype around this books peaks at "THIS IS THE BEST BOOK EVER WRITTEN AAAAAAAAAAAAAA" and "THIS BOOK IS THE WORST THING EVER WRITTEN AAAAAAAAAAAAA."
Y'all...this book is fine. It's aggressively fine. I think it has pacing and plotting issues, and it is absolutely oversold in terms of spice, but I didn't hate it, and there were bits that were fun. I would not kick this book out of bed. (I might kick it out of my classroom if I was teaching, but that's a separate issue.) Let's talk A Court of Thorns and Roses.
Spoiler warning here, because this book and series has been memed to hell and back, and I do not feel like avoiding spoilers is necessary. So SPPOILERS BELOW THE BREAK. Consider yourself warned.
Ok, so first thing's first: I like a good faerie story. I like a good scary faerie. And I am a wee bit of a sucker for a sappy love story once in a while. ACOTAR has all three of those, so objectively this book was fun. It hit some good beats for me, and I was not objectively opposed to faerie smut. Faeries are very flexible, they work in a surprising number of contexts--not to mention that the jump from "my boyfriend is a monster" to "my boyfriend is a high fae lord" is less of a jump and more of a sideways step. So just on paper, ACOTAR wasn't a hard sell for me.
For those of you who have been following my reviews--specifically the Artemis Fowl ones--you'll be happy to hear that Amarantha has been added to the Hall of Unnecessarily Extra Lady Villains with Opal Koboi and Semihrage. I am HERE for Amarantha girlbossing her way to absolute power while wearing the eye and finger bone of the dude she brutally murdered on the way up. I'm also a fan of her TRULY EPIC tantrum once Feyre has murdered two faeries, attempted murdered Tamlin and solved the goddamn riddle at the LAST POSSIBLE SECOND.
(And no, I'm still not over my John Oliver pitching a fit over the solution to the Da Vinci Code being apple levels of fury about THAT...but I digress.)
Amarantha fully leans into toxic girlbossing and just has FUN with it, and I'm never not here for that.
I also appreciated the little tweak of the Aos Si tradition of fairy hills and fairy mounds and fairy barrows into being under the mountain. Like, yes, that mountain is fae as HELL and I'm here for it. That was a nice little addition to the lore, and there's something about having an entire mountain above their heads that made Amarantha's court feel even more oppressive. I'm not sure how it managed not to feel like Khazad Dum, but it didn't, which was excellent.
The other thing I really liked was that the faeries in this series had a very clear sense of danger to them. No candy floss Disney Fairies here, the high fae are DANGEROUS and you can really and truly be fucked if you aren't fully on your game and know all the rules PLUS have a doctorate in rules-lawyering immortal beings. And even then, you could miss something and end up horribly murdered. Between Amarantha, the Night Court in general, the Attor, the Suriel, and the bogge, there was plenty of ambient danger around for our little human protagonist out of her depth.
The problems with this book for me were the aforementioned pacing and plotting problems, and also the romance. Let's take these one by one.
I think it's pretty well known that the last hundred-odd pages of Sarah J Maas books are where the action is, and while that can work for books (it worked beautifully for To Shape a Dragon's Breath), I wasn't buying it for ACOTAR. Feyre's time at the Spring Court draaaaaaaaaaaaaaaaaaaaaagged for me, and honestly I would have been happy with about a third of that timeframe. There was also some dragginess in the pacing under the mountain between the trials. A month between trials was just too long, and the time was not well-filled. A week. Just give it a week, you get the same bits between, and I'm not over here going "Why is this taking SO LONG??"
The pacing issues are at least a little exacerbated by the plotting issues. The first like...two-thirds of this book is a weird speedrun of a slow-burn Beauty and the Beast, except that Feyre isn't actually genre-savvy enough to KNOW that's what's happening, and the curse deadline actually passes (with everyone somehow blaming Feyre for this????) before anyone fills Feyre in on the fact that there was a curse in play at all. Then the last third of the book speedruns cursebreaking. Which was actually more interesting than "Feyre just kinda hangs out in a faerie castle for a few months," but very much felt like a completely different book.
Finally, we have the romance issues. And please, as y'all go into this, remember that I have a PhD in English and Film, and I have more life experience than your average 15-year-old who is inhaling this book. I am not the target demographic. Disclaimer out of the way...WHAT THE HELL WAS THAT???? Feyre spends more time with Lucien than Tamlin at the Spring Court, Lucien is the one who checks on her in her cell in under the mountain (yes, I know they explained it in the text, but it was a weak explanation and frankly, Tamlin could have TRIED), and then she spends a weird amount of time with Rhysand under the mountain, even if she doesn't remember most of it. She didn't have TIME to fall in love with Tamlin. I kind of hate to say this, but there was a huge sense of "You love the IDEA of him, sweetie" while I was reading. Not to mention that she kept flip-flopping on Tamlin while she was under the mountain. While he was physically in her line of sight she was all "I love this fae" but the second she's not looking at him, it's like he barely exists. Was this just an object permanence problem??? Like...Feyre, sweetie. I'm happy if you're happy, but you have not spent enough time with this man. You're just horny for the idea of him.
I also want to just...morally object to everyone BLAMING FEYRE for not knowing there was a curse? Like, even Belle knew that there was a curse in play, she was not expected to just...intuit that the Beast and castle were cursed. Like ten people told her about the curse. And I don't care that part of the curse was that nobody could tell Feyre, that did NOT serve the story.
The last weird thing I want to morally object to is everyone shaming Feyre for her illiteracy. Kids not having the opportunity to pursue education is a tragedy, but WE DO NOT SHAME THEM FOR IT. Feyre gets shit from EVERYONE about this, and the second trial hinging on an assumption that she can read just really hammered the "you are bad for not being able to read" home in the weirdest way. Just...What the hell???
All of that said, I want to reiterate that I would not kick this book out of bed. It has its problems, but I was indeed entertained--at least enough to finish the book. And full disclosure, my reading buddy and I are going to start ACOMAF next, so we're apparently hooked. And yes, you will eventually get a review of that one too!
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projektimpworld · 1 year ago
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[HS2/AI] Naruto Shippuden ~ Kurotsuchi
Naruto Shippuden series for Honey Select 2 (ハニーセレクト2 リビド) / Ai Shoujo 少女 Name : Kurotsuchi Affiliation : Iwagakure, Allied Shinobi Forces Origin : Naruto Shippuden series Costume : Naruto Shippuden Birthday : September 6th, Height : 163cm Character Build : Projekt IMP Outfit Modification : Projekt IMP Build version : 1.0 Mod by : SENA, Yamadamod Profile : https://naruto.fandom.com/wiki/Kurotsuchi
Kurotsuchi (黒ツチ) is a kunoichi of Iwagakure, the granddaughter of the Third Tsuchikage, and the great-great granddaughter of the First Tsuchikage via her grandfather, Ōnoki. After the retirement of her grandfather, the Third Tsuchikage, she would later follow their endowment by taking on the mantle as the Fourth Tsuchikage (四代目土影, Yondaime Tsuchikage, literally meaning: Fourth Earth Shadow). ---------- Card & Mod Pack ---------- ► Download : https://projektimp.gumroad.com/l/cwgrh ► Store : https://projektimp.gumroad.com/  ►Install Note Extract Zip to your game installation folder : X:\Game\Illusion\Honey Select2\(HERE) ► Overlays Note : Load overlays manually IF needed, face, body or clothes overlays can be found at X:\Game\Illusion\Honey Select2\UserData\Overlays\IMP\(HERE) ► Gumroad download instruction : Put any amount inside "$ box" before check out. Ex : $.0 and click I Want This/Buy This. Fill the email section, fill discount code if you are a patron member, click "Get", click "View Content", Click "Download" to download your card file. ► Guide and tutorial to download and install : https://www.youtube.com/watch?v=6Ubmg-NUPaU
If you encounter any problems or have any question, feel free to reach our support. Contact Support : [email protected]
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frankiekatt · 4 years ago
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My Ghost (Part 1)
Characters: Denki Kaminari 
Notes: Ghost AUs fuel my soul so I had to write one myself. This will be a 3 part series!
Warnings: Mentions of death!
Words: 4K
Synopsis: Denki knew deep down any outcome would just lead to disaster and sorrow. After all, he was a dead man who never aged and who could never leave this house. And you - you were the complete opposite. You were a living, breathing girl with your whole life ahead of you.
Being alone in a brand new house with all its creaks and groans was definitely not your idea of a perfect summer. If you had gotten a choice in the matter, you would have gladly followed your two best friends to Costa Rica, or went vacationing with your father to Greece, or visited your grandmother in Hong Kong. Anything but being stuck home alone in a brand new house that didn’t even have all of your furniture in it yet. 
But sadly, your mother had finally decided to get married to her long-time boyfriend, and the two of them had made the exciting decision to honeymoon in America all summer. Which meant that you would be cat-sitting for your new step-father’s tabby, Charles, in the new family house. All summer. All by yourself. 
The house that your mother and new step-father had moved the three of you into was a two-story brick building with 5 bedrooms, 3 bathrooms, and a small library on the second floor. The real estate agent that had sold your family the house had explained that no one had lived in this house for over 30 years, due to a death taking place in the upstairs attic, which creeped you out a bit, but your parents were quick to put down a down-payment on the house due to the unusually low price. 
Now, for the next three months, this house would be a constant for you. That, and the black and grey tabby you were now responsible for. 
Though, there was one more thing that would be in your presence for the remainder of the summer. You were not yet aware of the blonde boy’s presence in your house, but he was very aware of yours. 
The very first day you and your family had moved in, Denki was completely smitten with you. He hadn’t seen a girl in this house that wasn’t over the age of 45 and trying to sell this place in well over 30 years. And definitely not a girl this cute. 
He watched you explore the house, following behind you as you went from room to room, admiring the paintings his mother had hung on the walls years ago or inspecting the oak cabinets in the kitchen with a curious look in your pretty eyes. 
Denki adored you. He watched every night as you and your two parents unpacked boxes in every room. He watched every night as you decorated your room - which was once his - with posters and drawings and hung up your clothes in the small closet on the right side of your room. On the third day, while you were downstairs with your mother, Denki decided to look through all the clothes you had hung up the night before. Most of the articles of clothing were sweaters and hoodies with a couple dresses and skirts here and there. 
That’s how you dressed normally, Denki observed. Always in a hoodie or sweater with shorts or jeans. Denki thought it was odd at first, as it was the beginning of June and the sun was scorching. But the more Denki watched you, the more he found you absolutely adorable. 
Denki hadn’t felt the touch of another human being since the day he died in his attic, and seeing you walk around his house each day, bundled up in big hoodies and sweaters, made him want to touch you more than anything. You just looked so soft. On the fourth night, after you had already gone to bed, Denki decided he was going to touch you. Just a little, just on your cheek. Nothing too creepy or too serious to wake you up.
You looked so pretty when you were sleeping. Your eyes were closed, which meant they couldn’t hold that annoyed look you seemed to perpetually have whenever your parents would talk about leaving for the summer. Your brows were rested, no longer drawn together in irritation. You looked completely and utterly peaceful. 
Denki reached out towards your face, hand shaking like a leaf. He hadn’t touched another human in so long, and here you were, right in front of him, unconscious, vulnerable, smooth and soft. Denki had forgotten what human flesh felt like, so when he brushed the back of his fingers against your cold cheek, he almost jumped away. 
Almost.
You felt like spring to him; growth, new beginnings, blossoming, life. You felt like everything Denki had been longing for for over thirty years - hell, even before then. He had only touched you with two fingers, and he already felt like fate had pulled him into its eventful little game. It was frightening to him, how many emotions were drifting in and out of his chest all at once. 
He didn’t know you. The only thing he knew about you was your name and he only learned that four days ago. And yet, he here was, standing in his - your- bedroom, watching you sleep, falling in love with everything about you. 
You stirred slightly at his touch, which made Denki jerk away. He quickly made himself invisible to the human eye once more and stepped away from your bedside before your eyes opened slowly. 
Your room was unusually chilly. You got cold fairly easily, so you often kept the temperature of your room higher than normal, but now it felt like someone had left your window open during a frigid winter night. Sitting up, you pulled the large red hooding off the side of your headboard and slipped it over your t-shirt. Why is it so fucking cold?
Your bedside clock read 3:33am, which meant you only had a couple hours until your mother and step-father left for their 7am flight. Soon, you would be all alone in this house, in a new town, with no one to keep you company other than the fluffy grey cat that was currently sleeping at the foot of your bed. You were now wide awake and freezing cold, so you saw no point in trying to fall back asleep for a measly few hours, so you decided to explore the one room in this house you hadn’t quite gotten to see yet; the library.
The library was exactly as the real estate agent had said it was; completely untouched since the last family moved out. It was a small room, filled with one desk in the center, and two wide bookshelves attached to each wall. There were papers and notebooks littering the mahogany desk, as well as envelopes and wax stamps. The room smelt of dust and pine and was colder than your bedroom had been a couple minutes ago. Still, you ventured into the dark room, stopping by the large desk to turn on the small lamp that sat at its edge. 
Light filled the room, showing off the rows upon rows of books that decorated the large brown bookshelves. Some books were very old, such as ‘Epic of Gilgamesh’, and some were not so old, such as a couple of Louis Duncan novels. Some of the books, as you saw, you had read, and most of them you had not. You spotted one of your favorite novels on the south wall bookshelf, and shuffled towards it to look over the dusty cover. Before you could grab the spine of the book, however, something caught your eye. 
Something very human-like, and it was definitely not one of your parents. 
He was only visible for half a second before he seemed to just cease to exist before your eyes. In that half a second though, you were apple to make out spiky blond hair, and piercing yellow eyes that were staring directly at you. 
A scream rose in your throat, but you were able to choke it down before it could escape and wake everyone up. There was no one else in the room but you. You whipped your head around, scanning every corner of the room for the blonde boy who had just been right by your side moments ago, gazing at you. But there was nothing. No mysterious boy in the library, or out in the hall. Maybe the lack of a full night’s rest had you seeing things. Yes, that had to be it. 
But Denki knew the truth. He had gotten distracted by you for not even a second, and had managed to make himself visible to you. He knew the second your eyes had widened in fear, that you had spotted him. Denki’s heart leaped out of his chest as he quickly made himself invisible and backed away from you. You were now looking around frantically, terror written all over your face. In the midst of back away from you quietly, Denki accidentally bumped into the large wooden desk, sending papers flying to the floor. 
The sound of a thud and the fact that papers were now drifting downwards as if someone had picked up a stack and threw them on the floor had you second guessing if you were just imagining things. 
No fucking way, you thought. You weren’t exactly a non-believer of the supernatural, but you had never in your life imagined that you would encounter anything non-human. The thought of it almost made you laugh as you stood frozen in fear. This was just ridiculous. Okay, so maybe you had thought you had seen a boy standing next to you and the next second he was gone, and maybe something made a loud noise and a stack of papers coincidentally fell to the floor. That did not mean that there was a ghost or a demon or some kind of invisible man in your house. Did it?
Denki decided to let you know it did, in fact, mean that. Making himself invisible to the human eye for four days straight had drained him of almost all of his energy, and you had already seen him and heard him twice. So, fuck it. 
The scream that you had been keeping bay for the last 60 seconds had finally decided to rip free. There was the blonde boy again - standing right in front of you. A minute ago, he had been more translucent and blurry, but now you could see him clearly. This thing you were seeing was a tall blonde boy with yellow eyes, wearing all black. He was cute. But he was also someone who could disappear and reappear in a matter of seconds, and that was not what normal cute boys do. 
You were screaming and backing yourself up against the wall, trying desperately to make yourself as small as possible so this magical invisible blonde boy would leave you alone.
“No! Shh! Stop, it’s okay, everything is okay! Please stop screaming!” 
The fact that the blonde boy was now speaking to you, made you even more afraid. You inhaled deeply, preparing to let out another scream, hoping one of your parents would wake up and come save you, but the blonde boy lurched forward and clamped a hand down on your mouth before you could make another sound. 
“Please,” he pleaded. “Please don’t scream. I’m not going to hurt you, I swear.”
His golden eyes were boring into yours, begging you to stay quiet. The urge to scream slowly dissipated as you realized this boy’s body was pressed against yours - this incredibly cute boy was pressing himself against you. 
“I’m gonna take my hand away, okay?” The boy whispered. His eyes were just as wide as yours. 
You nodded slowly at him, which prompted the blonde boy to let his hand slip away from your lips, inch by inch. Once your mouth was completely free, Denki took a step back to allow you to catch your breath. 
“Alright, so, you probably have some questions.” He chuckled nervously. 
Without meeting his gaze, you pushed yourself off the wall and nodded. Uh, yeah I have questions. Why are you in my house? How are you in my house? What exactly are you?
“Well,” he started slowly, “My name’s Denki. I, um, I used to live here.”
“Live here? So, what, you're mad I’m in your house or something and you’ve come to magically take it back or something?”
He shook his head and focused his gaze on his feet. “No, that’s not it. I kind of still live here, just not by my choice.”
What the blonde boy - Denki - said, seemed to ignite a memory in the back of your mind. The real estate agent had told you and your family that there had been a death in the house over 30 years ago - a boy who got electrocuted in the attic. The fact that Denki could make himself visible and invisible at will, clicked everything into place. 
“Oh my god,” you whispered. “Y-your d-dead.” Your hands were now trembling. 
Denki looked up at that moment. His eyes were sad and bleak, which almost made you feel bad for stating the obvious. 
“That’s right,” Denki lamented. “I’m dead.”
* * *
You spent the next three and a half hours cautiously speaking to Denki, processing the fact that you were conversing with a ghost in the creepy library of your new home. 
Denki explained to you that he had died on November 11th, 1989, in the attic of this house when he attempted to set up a couple extension cords for his tv he liked to play video games on during a storm, and ended up electrocuting himself. Denki didn’t seem too  upset describing the day he died to you, but he did start to shed tears when he choked out how he had to watch his parents fall apart in the halls of this house over his death. He cried as he remembered how they finalized the divorce a year after his death, and put the house up for sale. Denki weeped when he looked back on the day when his eternal loneliness began. When his parents left him in this big, cold house all alone. Dead and lonely. 
Once he was finished telling his story, he quickly wiped his tears away and smiled as brightly as he could at you, trying to hide his sorrow. “So,” he drawled. “What about you? What’s your story?”
You felt silly, sitting on the floor of the library, telling a dead boy the story of how your parents split when you were 12 due to an affair your mother was having with her now-husband, and how your dad decided to travel the world instead of wallowing in his heart break. You told Denki that living with your mother and her new boyfriend who had ruined your parents’ marriage was hard at first, but gradually became easier the more you realized what a nice guy your mother’s now-husband was. He was awkward around you, but always polite, and he seemed to be infatuated with your mother. Though you hated to admit it, you saw love between your mother and her boyfriend that you never saw between your mother and your father. 
Denki reached out to hold your hands in his when your voice began to waver when speaking of your mother and father. It was a hard topic to talk about for you, but Denki’s cool hands gave you comfort. 
You both shared stories of your childhoods, your favorite memories, what you both were like when you were younger. As 6 ‘o cock rolled around, you had forgotten that you were chatting and laughing with the ghost of an 18 year old boy. It was a strangely nice feeling. You had just discovered that ghosts were real, and now you were making friends with one. Denki was nice and funny and his infectious laugh had managed to pull a smile from you numerous times throughout the three hours you sat talking to him about anything and everything. 
While Denki was rattling on about his favorite foods and how much he missed eating them, a thought popped into your head. “Denki,” you started, “have you been watching us for the past four days?”
Denki blinked at you before grinning and nodding furiously. “Yep! The way you dance while folding laundry is super cute by the way!” His favorite thing to do at night was watching you blast music from your phone and dance around your room while folding fresh laundry. 
A slight blush coated your cheeks. “So, did you...see everything I did then?”
Oh. That.
Denki instantly knew what you were referring to. On the third night of staying in your new house, you had waited till both of your parents had gone to bed before locking your bedroom door and slipping into bed. Denki had been sitting in your computer chair at that time, leisurely watching you go about your room for the past half hour. The moment you had fallen into your bed though, made Denki shoot to his feet with a tomato red face. 
You had slipped your delicate hand into the waistband of your night shorts. It had been several weeks since you had had a chance to release any of your stress in any type of form, and tonight you were alone, horny, and frustrated. Your small fingers were now stuffed inside your cunt, moving in and out in an attempt to relieve yourself, and Denki was unable to look away. He knew he shouldn’t be watching this - watching you - but he couldn’t make himself leave, couldn’t make himself respect your privacy. 
You looked so helpless and so cute sprawled out on your bed, hand moving around in your shorts, your wet lips letting out soft little mewls. Denki felt utterly disgusting as he slipped his own hand into the waistband of his jeans to knead himself at the sight of you. He wanted more than anything to make himself known to you, to touch you, to tell you he had practically fallen in love with you the first time he saw you and you should let him pleasure you instead. 
Denki had to settle for fucking his fist to the sound of your moans, unfortunately. He could almost imagine how wet and tight and how good you would feel around him. He hoped someday soon, he would get to be the one forcing moans out of your mouth instead of your own fingers. He hoped soon, he would be able to kiss your neck as he fucked into you, reaching his high. He really, really hoped that he would be able to release inside you, stuffing you full of his cum, of his passion, of his love.
Denki’s face flushed at your revelation. He had just revealed himself to you, and had managed to get you to stay and talk to him for hours - he did not want to ruin it by admitting to violating your privacy in the worst way possible. 
“I know you watched me that night,” you said, barely above a whisper. “I-I think I heard you. H-heard you moaning.”
Denki didn’t think his face could reach a higher temperature. He wanted to say something - anything - but was completely stuck watching you stutter and blush, his own mouth glued shut. 
“I thought I was just imagining it, that I was fantasizing about something like that. But I wasn’t, was I? It was you in my room that night. Watching me.”
Your voice wasn’t the least bit defensive, nor was there any trace of accusation on your face. Shouldn’t you be angry at him? Shouldn’t you be yelling at him in embarrassment? Calling him a pervert?
But you weren’t. You looked flustered for sure, but not like you felt violated in any way. In fact, the thought of Denki watching you touching yourself - touching himself at the sight of you - made you feel good. Denki was extremely attractive to you, and it was thrilling to know that he thought the same of you.
“I-I’m sorry, Y/N.” This was humiliating. What if you never wanted to talk to him again because of this? What would he do then? “I never meant to do that sort of thing! I j-just, I don’t know, you looked so pretty and I had already come to like you so much that I just-”
Watching Denki fumble with his words in an effort to not upset you was almost laughable. You didn’t want nor need an apology from him. You liked that he had watched you. That he had touched himself to you.
That’s why you were now kissing him. He had begun to stutter and raise his voice so much that the only way you saw fit to quiet him was to press your lips against his. His lips were smooth and full and cold to the touch just like his hands were. Your sudden intrusion shocked Denki so much that he almost forgot to kiss you back. He hadn’t kissed anyone since he was 12 years old, and even then, the girl who kissed him was only acting on a dare and had laughed in his face before running away after taking his first kiss. Now, he had you pressed against him, your lips dancing upon his in the gentlest way possible. 
When he began to reciprocate the kiss, Denki could have sworn he saw ‘the light’ everyone talked about seeing when they died. It was beautiful and warm and exciting and it was all you. You slipped an arm around his neck to tug him closer and deepen the kiss, which incited a soft groan from Denki’s throat. Breathing had become a distant memory for the both of you; all that mattered in that moment was claiming each other’s lips. 
“Y/N,” your mother called from downstairs. You both jumped away from each other at your mother’s voice, panting heavily, lips swollen. 
“What, mom?” Why did she have to be awake now? 
“We’re leaving in a few minutes, sweetie! Please come down here!”
For fucks sake. You knew you should go down there and bid her farewell. She would be gone for three months, after all. But Denki’s presence made everything else in your life seem so small. You had only just met him, only kissed him once, and now it felt like he was invading your mind and making a permanent home in your brain.  “Alright! I’m coming!”
You turned back towards Denki who had a goofy grin on his face. “So you do like me back?”
You scoffed, letting your hair fall in front of your face to hide the redness that was blossoming across it. “Shut up. You’re just kind of cute. That’s all” A complete lie. 
Denki leaned forward and took your chin in his hand, forcing you to look him in the eye. “Well,” he said, “I like you. And I want to do that again, if that’s okay?”
A slight smile found its way on your lips. You were about to take him up on his offer before your mother shouted back up at you to hurry down. Denki smiled at you and said, “Go, before she comes up here and catches you making out with a ghost.”
Tearing yourself away from him was surprisingly hard. You felt compelled to stay with Denki like that, centimeters apart, lingering in your own little bubble. But he was right. Your mother was starting to sound agitated. “I’ll be right back, okay?”
Denki nodded at you encouragingly, and watched as you rushed out of the room and down the stairs. His smile quickly fell from his lips once you were gone. 
You had kissed him. And he had kissed you back. Denki wasn’t sure what this meant, but he was secretly hoping it would continue. 
Though, even with that hope, Denki knew deep down any outcome would just lead to disaster and sorrow. After all, he was a dead man who never aged and who could never leave this house. And you - you were the complete opposite. You were a living, breathing girl with your whole life ahead of you.
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atlafan · 4 years ago
Text
The Real Him - One Shot
a/n: I’m not sure where this came from...a lot of this is sort of how I feel about writing, and reading, and how my brain works???? Hope you enjoy cause it’s fun! Book Writer!Harry x Y/N (not proofread) 
Words: 9.6K
Warnings: Fluff, wee bit of angst, and smut
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Books weren’t things Y/N found interesting. She hated reading the assigned books in high school for whatever English classes she had to take. She often would just read what she needed on Sparknotes, and that was enough. Then, in college, even if she wanted to read for leisure, she didn’t have the time. She had to read articles and academic journals constantly. By the time she was done for the day, the last thing she wanted to do was read.
Now, as a young adult living in the city, she noticed her anxiety was always worse at night. She lived alone in a little studio apartment, it had a wonderful view. She would watch TV or scroll on her phone until she fell asleep, but the screens were too much for her eyes. She knew it wasn’t good for her. Much to her friends’ shock, she texted them asking them for book recommendations. Y/N didn’t want to think too hard, she didn’t like scary stories, but she also liked a little bit of world building and romance. Fuck, if there was anything she loved, it was a good romance. Her friends told her about this young author they discovered whose stories were enthralling.
She took their word for it, and ordered one of his books off his website. He was self-published, which she found to be interesting. How good could he be if a major publication didn’t want him? She trusted her friends’ opinions though, so she went with it. He had this series called, The Unicorn in the Farmer’s Pool, that they raved about. She told herself she’d start with the first one and see how it goes. Sometimes Y/N had a hard time concentrating to even read a book, so she didn’t want to buy too many.
The title of the book itself was odd, but when she read the description she understood. Apparently, it was about this young woman, new to town, who was going for a walk with her younger sister, and one day they come across this beautiful old home and large farm. There was a pool in the back with one of those big unicorn floats, which they both found odd. They see the farmer outside, and the woman inquires about it. He explains that it’s his daughter’s. He and his wife were divorced, and she moved out to the city. Unfortunately, she passed away, so his little girl came home to live with him.
It was a certified slow burn, so when it came in the mail, Y/N couldn’t wait to get her hands on it. There was only one picture of the author, Harry Styles, on his website. The book, however, had a lovely picture of him on it. He even named his publication company after himself, trademarking HES Books. He was handsome, there was no denying that.
“Alright, let’s see how well this guy knows how to write thing from the perspective of a woman.” She says as she settles into her bed with the book.
For the first time in a long time, Y/N found a book that she just couldn’t put down. Sure, she passed out with it on her chest, but she’d get right back to it the next night. She was ripping through it. Her heart would race anytime the farmer and the woman had a scene together. She cried when he spoke about his divorce, and how he never slept knowing his daughter was so far away. He’d never wish his ex-wife ill, but he felt like it was fate to have his daughter home. He’d give her anything she wanted, even a giant unicorn float for the pool. Something she couldn’t have in the city. His daughter would paint his nails glittery colors, and he didn’t give a shit what anyone else thought of it. Y/N could feel her heart pounding as the woman slowly fell for him. They became fast friends but it was clear they wanted more, but they were both so scared.
“Oh, you son of a bitch.” She says to herself when she gets to the end of the book, it was a cliffhanger. They hadn’t even gotten together yet. They were caught in a rain storm, about to kiss, but they were interrupted. “Goddammit.” She groans and grabs her laptop to buy the rest of the series. “Welp, Mr. Styles, you now own my ass, I hope you’re happy.” She sticks her tongue out at his picture on his website.
By the time she finished the third book, she was inconsolable. It thrilling, but she knew it couldn’t be the end for the two who were now so in love with each other. She also couldn’t believe how well written their love scenes were, a little shocked there was a small dash of smut. She looked on his website and saw he was set to release the fourth and final book of the series soon, and there would be a big release for it. He would do a reading and signing. Y/N texted her friends and they all agreed they needed to go. They still couldn’t believe how much Y/N liked the series. It consumed her soul, she couldn’t get enough. She even bought his other standalone novels to read until the release.
Eliza: hey! HES just released the first book on audio, and he narrates it! Should hold us over until the release ;)  
Y/N: holy fucking shit! Literally about to go download it, thanks!!!
Now this was a way to fall asleep, she thought. She plugged her earbuds into her phone, turned her light off, and hit play. She gasps the second she hears his voice.
“He’s British?!” She says to herself. “Dear god.”
His voice was deep and sultry, and sounded incredibly crisp through the audio. Each night for the rest of that week, she fell asleep to the sound of Harry’s voice; it was euphoric. She felt sort of weird for becoming as big of a fan of him that she was. It was like she was in high school again having a crush on some unattainable celebrity. She couldn’t even talk about him to anyone at work. It was like this big secret between her and her friends. Instead of listening to music in her office, she started listening to interviews or podcasts he was involved in. Anything to just get a better understanding for who he was or how his mind worked. She found that he was incredibly private, only tweeting or posting on Instagram from promotional purposes. A PR person most likely running the sites for him.
“Okay, I think I’m obsessed with him, like, it’s bad.” She tells her friends at brunch one Saturday morning. They would all try their best to get together a couple times a month.
“Welcome to the dark side.” Eliza says.
“I knew if we didn’t push you that you’d come around at some point to ask us for a book rec.” Melinda says.
“You could have just showed me his picture, he’s so handsome! I can’t wait to go to the signing. I wonder what type of suit he’ll wear. Maybe all black?”
“I heard he’s into florals lately.” Eliza says. “I’m glad we got our tickets when we did, it’s going to be packed.”
“Yeah, like, at least we’ll have seats for the reading.” Melinda says.
“I can’t believe we’re going to hear his voice in person. That audio book? Oh my god.” She pretends to fan herself. “I’ve been enjoying his other novels too. He has such a way with words, I can’t remember the last time I actually enjoyed a book this much. Maybe The Sisterhood of the Traveling Pants?” She chuckles.
“Didn’t you read that in high school?!” Eliza laughs.
“Yeah!” Y/N laughs, and Melinda joins in. “I fucking hate reading. I wonder if he’ll ever sell the rights and have it turned into a movie or TV series.”
“People have been begging him. He said maybe once the fourth book has been out for a bit. He didn’t want to feel pressured, like, you know how with Game of Thrones the books didn’t come out fast enough for the series?” Melinda says.
“Oh yeah, that makes sense. I think a TV show would be good. Then they could take their time with it. The only thing is I can’t picture someone playing the farmer other than him.” Y/N sighs.
“Agreed.” Eliza says. “I can really only see him.”
“So, how are we dressing for the signing? I don’t wanna look desperate by dressing up too much.” Melinda says.
“Melinda…” Y/N starts chuckling. “You have a girlfriend.”
“I’m aware.” She swats a hand at Y/N. “But damn, Harry is too fine.”
//
Y/N curls the ends of her hair on the day of the signing. It was finally here, and she couldn’t be more excited. She found a cute yellow top to wear with some high waist jeans. She does some simple makeup, but makes sure to have her eyes pop. The rules were that people could only bring one book with them, so she grabs the first in the Unicorn series. She fully intended to buy the new book as well, and they said he would sign all new purchases too.
She meets Melinda and Eliza outside the bookstore where it would all be happening. They get in line to buy their new books, and head to their seats. They were able to snag tickets for the second row. He would be reading the first few chapters of the first book, and then would spend the rest of the time signing books.
“I’m so excited.” Y/N whispers to both of her friends.
A man comes out shortly to check the crowd of people waiting, and soon it’s announced that Harry would be coming out. Everyone stands up and claps for him. He was wearing a sleek black suit, and his hair was pushed back off his face. He looked bashful as he smiled out to everyone, and stood at the podium provided. Everyone sits back down as he clears his throat.
“Thank you all so much for being here. Whether you’re a new fan or if you’ve been with me for years, I appreciate your support. It feels surreal for this series to be over. I’ve loved these characters so much, and when I finished the final edits, it felt weird saying goodbye. I also want to say thanks for all the support with the first audio book. I fully intend to do one for the rest, it just takes a lot of time and editing, so hold tight for me, alright?” The crowd giggles, and his dimple grows deeper. He takes a sip of the water provided, and opens the book. “Let’s get started shall we?” He looks up at the audience who was waiting patiently. He makes eye contact with Y/N. It’s brief, but he looked at her…or at least she told herself he did.
His voice was just as smooth in person as it was on the audio. Y/N was swooning, barely paying attention to the words, but more so watching the way his lips moved. The way he’d lick his lips after getting a sip of water, and watching his Adam’s apple bob up and down. It all felt like a dream. He ended up reading five chapters instead of three, as a treat, until his manager came out to remind him to wrap it up.
“Right, well, I’ve been told I’m done speaking.” He chuckles. “I just need about ten minutes and I’ll be able to sign all your books. Thanks so much!”
He leaves as everyone claps for him again. Everyone gets in line and waits for him to return. There was a table waiting for him to sit at and a ton of markers.
“I wonder how long we’ll get with him. Like, a minute, right?” Eliza asks.
“Make every second count.” Y/N says.
“I’m gonna try to take a selfie.” Melinda says. “Then I’ll really remember it forever.”
As the girls got closer to the front of the line, Y/N felt herself getting nervous, and her palms were starting to sweat. She tries to wipe them on her jeans before she gets to him.
“Hello, love.” He smiles at her. “Whatcha bring f’me?”
“Huh?” She was so taken aback.
“Well, I know you didn’t come here to have me sign a body part…unless you did.” He shrugs. “Although, I don’t think my manager would appreciate that.” He winks at her and it makes her giggle.
“I have the first back, and the newest one.” She hands them both to him. “I have to say, I’m not really a big reader, but this really drew me in. I think I’ve fallen in love with reading for the first time in my life.”
“That’s like…I mean…wow, what a compliment, thanks.” He signs both of the books. “What’s your name?”
“Y/N.”
“Y/N.” He repeats as he continues to leave a nice note in both of her books. “You know pictures aren’t allowed, but if you turn around and happen to take a selfie they can’t stop you.” He points to the few guards.
Y/N turns around and takes a selfie with Harry. She turns back around and chuckles as she takes her books back.
“Thank you so much. I can’t wait for the next audio books.”
“You liked the first one?”
“Loved it.”
“So, it wasn’t weird listening to me for that long?”
“Not at all…” She starts blushing. “Your voice is sort of, um, soothing…I have a lot of anxiety at night, and, well, reading, and evening listening has helped me sleep a lot better. So, thanks again.” She smiles at him and he smiles back.
He wished he could hug her. He looks back at his manager, who just sighs at him and nods. Harry stands up from the table and walks around. Before she knew it, his arms were being wrapped around her. She got a whiff of his cologne, and she swore it was her new favorite smell in the world. She barely got a chance to put her hands on him before his manager said it was enough and Harry needed to get back to it.
“Sorry, that was just so endearing.” He lets go of her and sits back down. “Thanks for your support.”
Y/N steps aside and looks at her friends who were waiting for her to finish up. She looks back at Harry who was already talking to the next person. She sighs, knowing she was long forgotten already.
“Oh my god, I took a picture of him hugging you.” Eliza says. “What was it like? All he did was shake my hand.”
“He smelled so good.” Y/N whines. “Girls, let’s go out for drinks tonight. I need to get some energy out.”
“Great idea! We can drink and then dance the night away.” Melinda says. “What did he write in your books?”
“I don’t wanna look yet, I wanna save it.” Y/N smiles and holds her books close to her.
//
After grabbing dinner and dropping their books off at Y/N’s place, they all head to their favorite dance bar. They all get their drinks and stand near the bar to drink them. Y/N was happily sucking on her straw, swaying along to the fast beat of the music.
“Look, they actually roped off the VIP section.” Eliza points out. Y/N and Melinda turn to look.
“I wonder who’s here. Once in a while someone cool shows up.” Melinda says.
The group in the VIP section erupts into laughter, and the girls’ eyes grow wide. Harry was standing up from the booth, looking much more casual. He still had his dress pants and button up on, but his sleeves were pushed up, revealing his tattoos. He strides up to the bar as he shakes his head back at his friends. He brushes right by the girls, bumping into Y/N, causing her to spill her drink.
“Oh shit, I’m sorry, love.” He says to her, and then he looks her up and down. “Do I know you?” He slurs slightly.
“Um…we…we met earlier today. You signed my books.”
“I signed your what?!” The music was really loud, he must have thought she said something else.
“Books, books!” She really enunciates the k sound.
“Oh!” He bursts out laughing, and puts a hand on her shoulder. “I was gonna say, that sorta thing isn’t really my style. What are you drinking, I’ll get you a new one.”
“Oh, you don’t have to do that. There’s still plenty in here.”
“Don’t be silly, I feel terrible. In fact,” He looks at Melinda and Eliza, and then to the bar tender. “Their next round’s on me. I also need another bottle of Patron for my table.”
“Coming right up!”
“Lost a bet with ‘em.” He rolls his eyes. “So the next bottle’s on me.” He shrugs.
“We’ll bring it over to you.” The bar tender says as she puts up three new drinks for you and your friends.
“You really didn’t have to do that.”
“S’the least I can do. Your support is the only reason why I can afford what I have. I should buy your drinks all night.” He smirks.
“Y/N.” Melinds grabs her shoulders and whispers in her ear. “Go for it, bitch, go for it. He’s hitting on you. We’ll be over there.”
She lets Y/N go and drags Eliza with her over to another part of the bar. Y/N grabs her drink and smiles at Harry.
“Your name’s Y/N, right?”
“You must have seen hundreds of people today, how’d you remember?”
“I’m really good with names.” He grins. “Do you want to join me and my friends?”
“What?!”
“Come on, seems like your friends are busy anyways.” He nods over to Melinda and Eliza where Melinda was working as a wing-man for Eliza. “They’re bringing over the Patron, you’ll love it.” He grabs her wrist and brings her over. One of the body guards raises his eyebrows. “I’m baacckk, let us in Mike.” Mike lifts the rope up and lets Harry and Y/N in. “Everyone this is Y/N, she’s got to be one of my biggest fans, so she’s joining us.” He pulls her down into the booth with him and puts his arm around her shoulders.
He was drunk, this was very clear. No one seemed bothered by her presence. Everyone was just happy to have refills for their drinks. Harry takes a shot of the Patron along with everyone else as Y/N sips on her drink. She felt bad, Eliza had to be a bigger fan of Harry, or at least she had been a fan longer…
“So, how’d you know he’d be here?” Harry’s manager, Jeff, asks.
“I didn’t.” She blushes. “My friends and I come here all the time.”
“Right, like we haven’t heard that one before.” Jeff smirks. “Some of you fangirls-“
“Oi! Don’t make fun, she’s cool.” Harry defends her.
“I can prove I’ve been here plenty of times.” Y/N takes her phone out and shows them her Facebook page. “There, you can see how many times I’ve checked in here. I only live a block away, so this tends to be the spot.”
“See, Jess, this is the spot.” Harry smirks, and knocks back another shot. “We’re being rude, here.” He slides a shot over to her. “Have as much as you like.”
“That’s okay, I have this.” She points to her glass.
“Oh, I knew I liked you, you’re so nice.” He pulls her a little closer to him. “But really, if you want any, you can have as much as you want, okay?”
“Thanks.”
Y/N sort of just sits there and tries to listen as each person talks, but the music was so loud, and she was itching to dance, especially now that she had a couple of drinks in her. She was drumming her fingers mindlessly on the table.
“Do you want to dance?” He whispers in her ear. A shiver goes up her spine. She looks up at him and nods. “Alright, let’s hit it then.”
She gets out of the booth and he quickly follows her out to the dance floor. At first it’s just light and playful, he keeps one hand in hers, but keeps a respectable distance. If Y/N was dancing with her friends right now she’d probably be popping her ass no problem. She sort of wished they were still around. She couldn’t remember the last time she danced with a guy. She looks at him and feels a little bold, so she hooks an arm around his neck and dances close to him. His hands move to her hips as she essentially grinds on his thigh. When the next song starts, she turns around to grind her ass against his pelvis. He presses forward against her and she can tell he’s very happy to be dancing with her.
“You said your place was only a block away?” He says into her ear, and she nods. “Wanna head there?”
She stops dancing and turns around to face him.
“Are you serious?” She raises an eyebrow at him.
“Sorry, too forward?”
“No…I just…um…yeah, let’s go back to mine.”
He smiles and throws his arm around her shoulders. He looks over at Jeff who was still sitting with their friends. He waves off to him, and heads out side with Y/N. Harry whistles for a cab, and one pulls up almost right away. They both get into the backseat, and Y/N gives the driver her address. Harry rubs circles into her shoulder. She rests her hand on his knee, as her leg shakes with nerves.
“You alright, love?”
“Mhm, yeah.” She doesn’t look at him.
“No need to be nervous, babe, we don’t have to do anything you don’t want to.”
She looks up at him now and smiles. She wanted to do everything with him. It was like every fantasy she had was coming to life. She had dreams about this, but never thought it would come true. The cab pulls up in front of Y/N’s building and they both get out of the cab. She keys into the front door and she leads him to the elevator.
“I’m surprised you’re not exhausted, must be draining to meet so many people.”
“Caught a second wind.” He winks at her. She giggles as they get off at her floor.
She leads him inside as she flips the lights on.
“It’s just a studio.”
“It’s nice, just enough space. You’ve got a great view.” He says as he walks over to the window.
“Yeah, I got really lucky.”
“Mind if I pull the curtains?”
“Not at all.”
She watches the muscles in his back flex as he reaches to pull the curtains closed. He turns to face her and walks over to where she is. He cups one of her cheeks and she leans into his touch.
“I have to be honest, I don’t usually do this.” He says.
“Do what? Hook up with a girl from a bar?” She smirks.
“No, hook up with a fan…” He sighs. “But what you said to me earlier about your anxiety and how my books have helped you, it stuck with me all day. I’m really glad I ran back into you. I got kinda nervous when you didn’t message me.”
“What? Why would I have?”
“I wrote my number in your book.” He lets go of her and steps back. “You didn’t read my notes?”
“No, I…I was saving them for when I was feeling down.” She admits, a little embarrassed. “Why did you put your number in it?”
“In case you ever needed someone to talk to…if you ever got sick of listening to the same story over and over. It was a little impulsive, but no one’s ever said anything like that to me before.”
“I’m surprised by that.”
“Usually people just tell me that they enjoyed it, or they try to flirt or something. It’s usually pretty hollow.” He shrugs. “But you…” He takes her hands in his. “Well…if you noticed, I didn’t really hug anyone else.”
“I did notice. You made me feel really special, Harry.”
“I’d like to keep making you feel that way…”
He releases her hands, and she wraps her arms around his neck. Her hands slide up through his curls, and she gets up on her tip toes while his arms wrap around her waist, pulling her close. His lips brush over hers, and she pulls his face closer to hers to deepen the kiss. She smiles against his lips which makes him smile and pull back.
“What is it?”
“I just…I can’t believe this is happening…” She presses her hips closer to his.
“You’ve thought about this before, with me?”
She nods her head yes and he smirks.
“Is that weird?” She asks, cheeks heating up from embarrassment.
“Who am I to judge what helps someone fall asleep at night?” His voice was low now, eyes darker than they were moments before.
Maybe this wasn’t something either of them should be doing while inebriated. But from lack of better judgement they start kissing again. His hands slide down to cup her ass, and his large hands give her a squeeze. She groans into his mouth, giving him the perfect excuse to lick into her. Her tongue molds to his, and she starts pushing him to walk back towards her bed. He happily lets her lead the way.
The back of his calves hit the bed, and he almost loses his balance. He sits down and brings her with him so she’s straddling his lap. Lips only breaking for a moment to get some air until they’re on each other again. Her hands lace through his hair and he groans when she tugs on him. His lips move to her jaw and then to just under her ear. She gasps when she feels him suck on the tender skin. Her hips roll down over his, and he smirks against her. He licks over the spot he was sucking on, and goes back for more. She grinds herself against him, feeling his bulge press up against where she needs it most. His lips move back to hers so he can nip at her bottom lip before looking at her.
“You want this?” He asks.
“Wouldn’t have said yes to coming back here if I didn’t.”
“You could have changed your mind between the bar and now.” He tucks some loose strands of hair behind her hair. “I meant what I said earlier, we don’t have to do anything you don’t want to.”
“I want to, do you?”
“I certainly didn’t change my mind.”
She smiles and leans in to kiss him again before getting off him. She reaches behind him quickly to snag one of her throw pillows to put on the floor. She sits up on her knees before him and reaches for his for the button on his dress pants. She looks up at him as he widens his legs for her. He wasn’t expecting a blow job, but he wasn’t one to turn it down. She pops the button and undoes his zipper. She reaches into his pants and palms him through his boxers first. His palms were flat on the bed, his arms keeping him up, but he can’t help but let his head fall back from her touch.
“Harry, look at me.”
He immediately does as she says so he can make eye contact with her.
“Is this okay? Can I take it out?”
“Yeah, please.”
She smiles and tugs his pants and boxers down slightly, he lifts his hips up to help her. He unbuttons his shirt while his dick slaps up against his lower stomach. She gazes up at him. Once his shirt is off, she can’t help but look over all his tattoos.
“You’re so…pretty.” She chuckles.
“Not as pretty as you.” He runs his hands through her hair, giving her a little encouragement to get started.
She blushes as her eyes fall to his hard cock, tip swollen and ready to go. She licks her right hand and gives him a few pumps first. He grunts as he watches her. She licks a stripe up from his base to his tip before she wraps her lips around him. His eyes flutter closed for a second, but he didn’t want to miss anything so he does his best to keep his eyes open to watch her work on him. She already had small droplets of spit rolling down her chin. Sloppy, he thinks to himself and he smirks. She sinks a little further down on him, testing herself to see how much she can take. He thrusts up slightly to meet her halfway and she gags on him, needing to pop off for a moment.
“Sorry, been a while.” She mumbles, and gets back on him.
“No worries, doing great, love.”
He helps keep her hair back as she starts to bob up and down on him. Her warm mouth felt so fucking good around him. She swallows around him before really hollowing her cheeks to suck on him. Her mouth moves up to his tip so she can lick away at his slit. She wraps a hand around him to pump him as she does this.
“Baby, baby, hold on.” He pants, and moves her face away from him. She looks up at him with big, innocent eyes that were slightly watery now. “I’ll come if you keep doing that.” He sounded almost out of the breath. She nods and stands up. His hands grips her hips and then slide to the button on her own jeans. “You’re sure?”
“Yes.” She says, taking off her shirt. He looks up at her and kisses on her chest as he undoes her pants.
He yanks them down her legs. He smiles at her mismatched set of underwear. She had worn a white bra with her yellow shirt, and a simple pair of blue panties with her jeans.
“I didn’t think, um, I would be…it was a girl’s night, and-“
“Do you really think I care about your underwear not matching?” He raises an eyebrow at her as he smirks.
She smiles and rests her hands on his shoulders as he kisses on her lower tummy. He stands up to kick his pants away, and lets her get on the bed. She lays on her back, propping herself up with her elbows. He crawls onto the bed and settles between her legs. His lips find hers as he grinds himself against her covered center. She bites her bottom lip, just wanting her underwear gone. He reaches behind her to unhook her bra. After a few seconds of fumbling he gets it, and watches the bra loosen around her. She pushes it off her shoulders, and tosses it to the ground. His hands cup her full breasts immediately. He kneads them and tweaks her nipples. She grinds her hips up towards his as they continue to move against each other. He dips his head down to kiss on her chest, and he rolls a nipple between his teeth. He works his way down her body and slides her underwear down her legs, tossing them aside where he feels like. She parts her legs for him.
He dips his down and licks from her center to her clit. He does this slowly but with precision. Her hips buck up towards him, encouraging him to keep going, so he does. He licks all around her until his lips are around her throbbing clit. He nibbles and sucks and flicks his tongue while his fingers explore her folds. Her hands were in his hair. She kept thinking she was going to wake up. Any minute now she would snap out of her dream. She would pinch her eyes closed and expect to see the morning sun creeping through her windows, but not this time. When she opened her eyes there he was, head between her legs, lapping away at her. The clouds covering the moon and night sky. He had her whimpering and tugging at his hair. He wanted her to come, but not yet, just get her to the brink. She pouts at him when he lifts his head. He licks his lips and smiles at her.
“Got any rubbers?”
“Mhm, in the bathroom, I can-“
“I got it, just tell me where.”
“The box in the cabinet below the sink.”
He pecks her lips before going into her little bathroom. He smirked to himself wondering how he might shower the next morning. He was taller than the showerhead. He bends down to open up the cabinet and spots the box of condoms. It was opened, but not many were missing. Not the he was one to judge. Harry hooked up a lot. He grabs a couple, just in case they feel like getting frisky again later on, and heads back out. He rips the foil packet open and slides it on over his length. She bites her bottom lip in anticipation.
“Tell me something,” He starts as he gets back on the bed, between her legs, hovering over her body. “When you had me in your thoughts was it ever like this?”
He rubs his tip against her clit, getting her to moan out. He pushes into her entrance but doesn’t go much further until he gets his answer. His eyebrows were raised, looking at her.
“This is usually the part when I’d wake up.” She whispers. “Before anything good could really happen.” She cups his cheek and runs her thumb over his cheekbone. “Please.”
He kisses her as he pushes the rest of the way inside her. They both groan. She was so wet, even with the condom on, it still felt amazing. He was nice and snug inside her. He moves slowly at first to not hurt her. He hooks an arm under one of her legs to bring it up a little higher. He wanted to get in as deep as possible. She clutches at his shoulders as he drives it in.
“Oh my god.” She gasps as his tip brushes her g-spot. “Jesus Christ.” She grits her teeth.
“Ever had anyone like this before?” He says into her ear.
“Never this deep, shit.”
He sits up and puts both of her legs over his shoulders. His fingers press bruises into her thighs as he holds onto her. She looks up at him as her mouth falls open. He was ramming into her and it felt so good to fuck like this. She didn’t want to be treated delicately. What he was doing was amazing, but her clit was missing the friction, so her hand slides down to rub at it.
“Fuck.” He breathes as he watches her touch herself. He lets go of one of her thighs and moves her hand aside so he can rub it for her. Her head rolls back the second she feels his thumb on her.
“Just like that.” She pants. “Don’t stop.”
He grunts his response as he continues to fuck her. He could feel her tightening around his cock and he knew she was close. He rubs her a little faster, and watches as her body contorts under his.
“Let go, come on, show me how you do it, Y/N.”
That pushes her over the edge. She cries out as she comes around him. He rubs her still, but slows his pace to help her through it. She tightens around him again as she comes down from her bliss. He drops her legs and pulls out. He sits up against her headboard and pulls her into his lap. He doesn’t have her face him, though, he has her sit on him facing away. Her head rolls back against his shoulder once she sinks down on him. She uses her knees to push herself up and down on his cock. He bites down on her shoulder, licks up to just under her ear to suck on the tender skin again. His hands find her bouncing breasts, and he kneads them.
“Harry.” She groans.
“Feels good, love?”
“So good.” She turns her head and sticks her tongue out slightly so he’ll kiss her. His tongue meets hers and they practically slobber all over each other as her pace quickens on him.
His hands slide down to her hips to help her. He thrusts up into her to get into a rhythm. He could feel his orgasm bubbling at the base of his spine.
“Fuck, oh my god.” He moans, which makes her moan. She tightens around him. He wanted her to come again, to come with him, so he rubs her clit while she continues to bounce him.
“Shit, fuck, Harry!”
They come at the same time, both of them crying out form the intensity. He gives her a second to catch her breath before he lifts her off of him. She gets up and quickly walks to the bathroom to clean herself up. He goes in after her to rid himself of the condom. She was about to throw on a t-shirt when he comes back out.
“Don’t bother.” He smirks.
“What do you mean?”
“It’ll just come off again.”
“Oh.” She blushes and puts it back into her dresser.
He gets on the bed with her and pulls her close to his chest. His fingers run up and down her back lightly, causing goosebumps to raise on her skin. She rests one of her legs on top of his, and wraps her arm around his torso. She wasn’t sure if she’d have the energy to fuck him again so soon, especially when the rhythm of his heart beat was lulling her to sleep. Her eyes flutter closed. He looks down at her and smiles when he sees her lips parted. He kisses the top of her head, and slowly falls asleep himself.
//
The next morning, Y/N wakes up cozy, head stuffed into her pillow, blankets wrapped around her. It was darker than usual. Her eyes flutter open and see the rain falling down. She hears it tapping delicately against her windows. It was a normal Sunday morning, or it would have been if she hadn’t completely forgotten there was a warm body wrapped around her. She rolls over slowly not to disturb the stranger. She gasps to herself when she sees it really is Harry Styles, not just some guy that looked like him. She really took him home with her and she really fucked him. He pulls her closer to her and she sighs.
“Your bed’s comfy.” He mutters.
“Thanks, I’ve got one of those foam pads under the sheets. Makes a world of difference.”
She feels his chest rumble as he chuckles. She feels him press a soft kiss to her forehead before pulling away slightly.
“Mind if I grab a shower?”
“Not at all.” She smiles up at him. “If you don’t mind smelling like my fruity shampoo, that is.”
“You’re funny.” He chuckles again and stretches as he sits up. He rubs his eyes, and gets out of the bed. Y/N couldn’t help but ogle his naked body as he walks away. He pops his head out of the door frame to look at her. “Are you coming?”
“Oh…you wanted me to-“
“Obviously.” He scoffs. “Wouldn’t mind fucking you again, either.”
Normally she’d wrap herself in a blanket, but if he was going to be bold, then so was she. So she gets out of bed and struts over towards him. She brushes her teeth quickly as he uses some mouth wash. She gets the water in the shower going.
“Does that head detach? I don’t know if I can crouch for that long.” He laughs.
“Yeah, it comes right off, don’t worry.” She pulls back the curtain and they both get in.
She helps him wash up, scrubs her nails over his head as she washes out the shampoo, and once they’re both clean, he hoists her up against the wall, and kisses her. She was plenty wet for him, and he smiles against her as he slips a finger inside her.
“You were ready f’me, hm?”
“Guess so.” She nips at his bottom lip, which delights him.
“Mind if I just slip it in like this and pull out after?”
“That’s fine.” She smiles. “Wouldn’t mind actually being able to feel you.”
“Christ.” He groans, and then pushes his hard cock inside her. Her head rolls back against the tile as his lips attack to her throat.
It was a nice, passionate morning fuck. When they’re done she gets him a towel, and wraps one around herself. He watches as she runs around to make her bed back up. It was a small apartment, so any clutter just made it look even smaller. He grabs his phone out of his pants pocket, and sighs.
“Alright?” She asks, sitting on the edge of her bed. He comes to sit down next to her.
“Yeah, just a ton of missed calls and texts. Thought I made it pretty clear to Jeff I wouldn’t be coming back to the hotel last night.”
“Do you have a plane to catch or anything?”
“Not today, tomorrow though.”
She watches as he types away to respond to the dozen or so texts he had form various people.
“Would you like any coffee or anything? Juice?”
“Just a black coffee would be perfect if it’s not too much trouble, love.”
“Coming right up.”
His eyes flicker up to watch her bum and hips sway as she walks into the kitchen area. She fills up her Keurig to get his coffee going.
“No cream or sugar, just black?”
“Please.” He smiles. “Thanks.”
She nods and gets a mug down from her cabinet to place under the machine. She thinks he’s talking to her for a moment, but when she looks over she can see he’s on the phone.
“I’m not sure when I’ll be back. I’m well aware, thanks.” He sighs and shakes his head. “I’m allowed to go out and have some fun.” He crosses a leg over the other so he can rest his elbow on his thigh, propping his chin up with his palm. “She’s making me a cup of coffee, is that alright? No, I don’t just carry those in my back pocket…” He rolls his eyes. “I’ll take care of it. Alright, bye.”
She comes over to him with a mug for him, and one for herself. She added a bit of cream to hers. She just couldn’t do black coffee.
“Thank you so much, feel like I’m about to get a headache.” He says, taking the mug from her, smacking his lips after he takes a sip.
“I have some aspirin if you need some.”
“Caffeine should work just fine, but thank you.”
“So, uh, not that I was listening in or anything, just, small space and all, but what don’t you carry around in your back pocket?”
“Oh.” He chuckles. “An NDA, that’s all. Jeff’s gonna email one over to me any second I’m sure.”
“What do you need an NDA for?”
“It’s not for me, it’s for you.”  She looks at him deeply confused. “I’m a very private person, and not that I think you’re the type to go around spouting your business, it’s just, well, you’re a fan and…”
“You need me to sign an NDA so I won’t tell anyone we fucked?”
“Basically, yeah. Sorry if that makes things a little awkward. It’s just to keep my personal life personal, that’s all.” He takes another sip of the coffee. “This is really good, what brand is this?”
“Green Mountain Coffee…it comes from Vermont.”
“It’s delicious, I’ll have to look into it.” He smiles, although she can tell she’s starting to feel uneasy. She’s painfully aware that this was just a drunk hookup, a one night stand. “Are you alright?” He puts a hand on her knee.
“M’fine, just a bit groggy.” She sips her own coffee.
“Well, I’m starved, you’ve gotta be too, right? What a good place to grab some breakfast around here?” He stands up and starts looking for his clothes.
“Um…there’s a place right down the street.”
“We’ll have to take a cab unless you have a really big umbrella.” He smirks as he pulls his boxers on.
“Do I have to sign an agreement saying I won’t talk about breakfast too, or?”
Harry sighs as he pulls his pants on. She looks at him as she sips her coffee.
“Guess I’ll find out when I read the fine print.” She stands up and walks back over to her kitchen area. He follows her there with his mug and sticks it in the sink.
“Why is it such a big deal?”
“It’s not, I just…I mean…what do you think I’m going to do? Go onto a blog and spill every detail about last night? As if I could remember every little thing.” She scoffs and rinses out her mug.
“You easily could. You have to understand, sometimes when stories slip or people feel like they know things about you, it’s harder to get deals or make business decisions. I want to be taken seriously, so I don’t post personal things on social media, and I have the people I hook up with sign NDA’s.”
“Well, maybe I should have you sign one for me then.” She says, crossing her arms. He raises an eyebrow at her. “How do I know our night together won’t be inspiration for your next love scenes? You’re quite descriptive in your works. You must take from real life when you’re writing those things.”
“I’ll tell you what, I’ll text Jeff and have him email me two, one for each of us. I won’t talk about you and you won’t talk about me. Now, can we please go get some breakfast?”
“Why do you even want to go anywhere with me if you’re so scared of people finding out?” She walks over to her dresser to pick out an outfit she wouldn’t mind getting wet in the rain.
“It’s one thing to be seen with someone at a diner, it’s another to have what you’re like in the bedroom aired out to millions of people.”
“It’ll be obvious we slept together. My neck is littered with kiss marks.” She taps over one of the spots. He watches as she wriggles a pair of panties up her legs, and then a pair of jeans. “You’re also wearing your clothes from last night.” She tosses him his button up.
“I don’t suppose you have a large t-shirt I could throw on?”
“I’m sure I could find one.” She find a bra and t-shirt of her own, and then rummages through her pajama drawer for one of her larger bed shirts. “Here.” She hands him the shirt. He puts it on and looks down at it.
“Cute.” He smiles. “You can keep mine, and I’ll keep this one, how’s that sound?”
“Guess I’m just glad that’s not my favorite one.” She grabs her raincoat and umbrella. She furrows her brows and then remembers where her rubber boots on. “Could you order an uber or something?”
“Sure.”
They get down to the street, and head into the car he ordered. The diner was busy when they got there, but since it was just the two of them, they didn’t have to wait long to be seated. Harry’s phone pings with the email from Jeff.
“So…I just need to digitally sign it?”
“Mhm.” He hands his phone over to her so she can read over everything. He rests his chin on his palm. “Don’t think I’ve ever seen someone read over it so diligently before.”
“I’m a lawyer.” She mumbles.
“No shit.” He sits up, suddenly even more intrigued with her. “Good for you.”
“Well, I’m in law school, and I work as a para at a law firm, but I’m getting there.” She says as she uses her finger to sign her life away. “I’d like to read the one he sent to you for me.”
“Just swipe to the next email.”
She nods and looks it over. It was the same as her. She hands him back his phone and watches him sign it.
“I’d like both copies emailed over to me.”
“Alright, what’s your email?”
“I’ll put it in.” She takes his phone back and puts her information in, sending herself the copies. “There.” She crosses her arms. “Happy?”
“Yes, actually.”
A waitress comes over to them, and they both order scrambled eggs with bacon, potatoes, and toast. It’s quiet between them for a few moments. She looks out the window to watch the rain fall, and then looks back at him. He was twiddling his thumbs in his lap.
“Harry?”
“Yeah?” He looks up at her.
“What am I doing here with you? You could have easily slipped out this morning, even last night…”
“I’m not that kind of guy.”
“So…what is this, a consolation before we never see each other again?”
“No.”
“Then what is this?! I feel like I’m not even looking at a real person. I’ve wanted to meet you for so long, and I would have killed for the opportunity to sit down and have breakfast with you. I have so many questions about your work, and-“
“So, ask me.”
“What?”
“Ask me all your questions. What can I answer that I haven’t already in an interview? You wanna know my thought process? Where and what I get inspired by? How long it takes me to write a book, a chapter even? I only have bullshit answers, to be honest. I keep notes on my phone for when I get inspired, and then when I’m able to be at my computer I’ll type for hours without stopping. It’s like I blackout or something. It feels like I didn’t even take a second to blink. I’ll work on multiple projects at the same time too. I have three other books I’m currently working, all with completely different topics and characters. I can’t shut my brain off, ever. I don’t know why I’m like this. Even when I go on a vacation to unplug, I have to keep a notebook with me to write things down. I started writing because I just needed to get everything out of my head. I feel a huge sense of relief when I’m done with a piece so I can just move on from it. I had to start my own publication because my content was going to be put in the same category as Fifty Shades, and I didn’t want that. Luckily, Jeff went to school for PR, and he helped me out, and now he’s my manager. He’s the best there is, but sometimes it would be nice to fuck a pretty girl and take her to breakfast without having to worry about every little thing.”
Before Y/N can respond their food is brought over. They both thank the waitress. She picks her for up and plays with her potatoes before looking at him.
“Not to mention, said pretty girl told me how much my work means to her, how it helps her sleep at night. Fuck, I mean, I thought I was going to melt into a fucking puddle right there. My anxiety gets bad at night too, I knew exactly where you were coming from, babe. I can’t tell you how many nights I try to go to sleep and can’t, so I just get up and go back to my computer until I pass out in my chair.” He blinks at her, as she still says nothing. “Are you…not going to say anything?”
“I’m not sure what to say, I’m trying to take in everything you said and match it to the person you were yesterday at that signing. It’s an act, right? Your cool demeanor?”
“I have a stage presence for sure.” He sighs, and takes a bite of his bacon. “What am I gonna do, get up there and tell everyone that the fourth book took so long because I had to have surgery for carpal tunnel?”
“For someone who likes to be so private, you’re sure telling me a lot of personal things.”
“You signed something saying you wouldn’t discuss any of this, so I feel a little freer to explain myself. Have I totally ruined your perception of me? Is this a never meet your hero sort of moment?”
“Not at all.” She smiles. “You seem comfortable with me, which is nice. I like that I’m seeing this side of you, you’re more than just the suave guy I’ve seen in interviews, or listening to on podcasts. You’re a person, just like me.”
“Exactly, so you understand why I might want some privacy.”
“I do.” She nods and finally takes a bite of her food. “I’m sorry if I got a little pissy about it.”
“Don’t be, it’s always an awkward conversation to have.”
“So, how many women do you hook up with exactly? You’re making yourself sound like a player.” She chuckles.
“I mean…I’m a guy who has needs. I’m not gonna lie, I probably do it a little too much, but I don’t usually spend this much time with the person, or if I do…well…it’s not usually like this.”
“Why?”
“I wanted to actually have a conversation with you.” He shrugs. “You peaked my interest.”
“Clearly.” She smirks.
“At least I’ve never rubbed one out to the thought of a famous person.” He smirks back.
“Oh, I’m sorry, do you consider yourself famous?” She grins at him. “And I haven’t rubbed one out, it’s usually just a dream. Don’t flatter yourself, Harry.” She shakes her head.
“My bad, so I’ll just assume you get that wet for every guy you hook up with?”
Where was this conversation going, and why was it happening in such a public place? Was he trying to rile her up?
“I don’t think this is appropriate to talk about right now.” She whispers harshly.
He smirks and continues eating. They look at each other occasionally as they eat. The waitress comes over with the bill, and Harry throws some cash down on the table.
“Let me pay the tip at least.” She says, reaching for her purse.
“Don’t be silly, I put plenty down for the tip. I’ve got it.” He puts his hand over hers. “Seems like the rain’s stopped, wanna walk back?”
“Do you not need to be anywhere?”
“Nope.” He smiles. “Today’s my free day, isn’t that nice? I’ve got a plane to catch tomorrow morning, and that’s all I have to worry about. So, I’m more than happy to walk you back home.”
She nods and follows him out of the diner.
“So, do I only get your email, or do I get your number too?”
“Why, so you can hit me up whenever you’re in the city?”
“Precisely.” He nudges her as she laughs. “Come on, I gave you mine.”
“I can’t believe I didn’t even look…I would have been so embarrassed, you would have forgotten all about me. I don’t even know if I would have even had the courage to message you.”
“I wouldn’t have forgotten you.”
“Did you manager know you just gave your number out like that?”
“God no, he’d murder me.” Harry chuckles. “Jeff’s great, but he’s way too serious.”
“So, maybe I’ll message you sometime.”
“I prefer chatting on the phone, to be honest.”
“Why’s that?”
“Anyone can send a text, but a phone is, like, I don’t know, it’s romantic.”
“Romantic?”
“Yeah, like, a phone is something you really need to make time for.”
She pouts at him and looks at him with big eyes. They stop once they’re in front of her building.
“I come back to the city in two weeks, I really would like to see you again.”
“What are you coming back for?”
“Another signing. This one sold out, and I felt bad. I think anyone who wants to see me should.” He shrugs. “I wouldn’t have anything that I do if it weren’t for the people who supported me.”
“That’s sweet.” She smiles. “Okay, I guess we could see each other again.”
“Great, just make sure you call me, okay? Then I can call you, and we’ll just be two people calling each other sometimes.” He blushes.
“Why are you so romantic?” She laughs and wraps her arms around his waist.
“I wish I knew. It’s a blessing and a curse, I think.” He sighs and cups her cheeks. He leans in and kisses her, she happily kisses him back and pulls him closer.
“Do you, um, need to go back to your hotel now?”
“Not necessarily, what’d you have in mind?” He raises an eyebrow at her. She leans up and whispers in his ear, making his cheeks grow hotter. He looks at her, a little stunned. “I definitely have time for that.”
“I figured you would.” She winks at him and yanks him into her building.
She wasn’t ready to let go of him just yet. Everything still felt like a dream, only better. Even when Harry had to go off to his next signing, she slept better than she ever had. She called him late one night, much to his surprise, and they spoke for hours. She didn’t have to listen to the same words over and over to fall asleep, she had him, the real him.
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Evanescence’s Amy Lee shares her thoughts on working with Halestorm’s Lzzy Hale
“We love each other, and we get along”
Front-women Amy Lee and Lzzy Hale are no strangers to collaborating with each other, Amy Lee having guested on Halestorm’s ‘Reimagined’ EP on the emotional piano ballad ‘Break In.’
This time however, the duo are set to share the stage with one another on an autumn tour that’ll see two of the most hard-working and hard-rocking women in the metal industry perform alongside their respective bands.
Whilst being interviewed by Matt Pinfield on the last instalment of the “New and Approved” music series on 95.5 KLOS, Amy Lee delved into her friendship with the Pennsylvanian-based Lzzy Hale:
"It started with music. It worked out for us to go do some shows together. We hadn't met in person before signing up to do a tour together in 2012. And I remember we had some kind of joint press or meet-and-greet to do on that first day. And I went in there like, 'Hey,' before the fans came in. And we just clicked immediately. She's really humble and really down to earth. She doesn't take all the glory too seriously. She takes herself seriously and respects herself. She's just a really cool person.”
"We love each other, and we get along," Amy added. "We play hard and we work hard. So I'm very much looking forward to playing live music in general; but to be able to go back out for our first tour out with a whole group of people that we're friends with — the crew, the band, we love each other, all of us. So it's gonna be a really good time.”
Evanescence and Halestorm will be hitting the road on 5th November in the US, starting with a date in Portland, Oregon before making their way throughout the country.
Evanescence's career throughout the years:
1998: The band's inception
Singer and pianist Amy Lee and guitarist Ben Moody formed Evanescence in Arkansas back in 1995, after the pair met at a Christian youth camp. They chose the name Evanescence due to its meaning: "disappearance" or "fading away". The duo released their debut self-titled EP in 1998 and were later joined by friends John LeCompt, Rocky Gray and Will Boyd.
2003: Debut album 'Fallen'
After being signed by Wind-up Records in 2002, the band released their debut album 'Fallen' in 2003. To promote the album, Evanescence headlined the Nintendo Fusion tour in 2003. 'Fallen' spent a whopping 43 weeks in the Top 10 of the Billboard 200 and was certified 7× Platinum in the US after selling more than 17 million copies worldwide. The album included hit singles 'Bring Me to Life', 'My Immortal', 'Going Under' and 'Everybody's Fool'. Mega hit 'Bring Me to Life', featuring guest vocals from Paul McCoy from the band 12 Stones, was an international success, reaching Number 5 on the American Billboard Hot 100 and hitting the top spot in the UK Chart.
2004: Grammy Award wins
The phenomenal success of 'Fallen' saw Evanescence win not one but two Grammy Awards in 2004. Their hit single 'Bring Me To Life' won Best Hard Rock Performance and the band won the award for Best New Artist.
2006: Line-up change and follow-up record
After parting ways with both Will Boyd and Ben Moody, Evanescence and the success of their Grammy wins, Evanescence went back into the studio to record their follow-up album. After 18 months of writing and producing, the band released 'Open Door' in 2006. The album featured singles 'Call Me When Your Sober', 'Lithium', 'Weight Of The World' and 'Sweet Sacrifice' and debuted at Number 1 on the Billboard 200. The album and single 'Call Me When You're Sober' have since achieve 2x Platinum and Platinum status in the US respectively.
2007-2009: Another line-up change
In 2007, The band announced that guitarist John LeCompt and drummer Rocky Gray had left. The duo went on to join founding Evanescence member Ben Moody to create the band We Are the Fallen. Evanescence brought in two members of Dark New Day, drummer Will Hunt and guitarist Troy McLawhorn to act as their replacements. Two years, later frontwoman Amy Lee announced that the band were going back into the studio to start writing their third, self-titled album.
2011: Third album release and worldwide tour
Due to delays with their record label, Evanescence weren't able to release their third album until 2011, five years after 'Open Door'. Not that it mattered, because 'Evanescence' debuted at Number 1 on the Billboard 200 chart and Number 4 on the UK Albums Chart and took the band on a year-long worldwide tour to promote the album.
2012: Hiatus and Amy Lee's solo project
Evanescence announced that they would be going on a hiatus in 2012, with Amy announcing in NME: "I haven't been sitting down to write. I'm thinking we'll take a break first. I'm really not sure what I'll do next. At the end of any really long tour you need to get your head in order. I think at the end of the run we'll go on a break for a while and figure things out. "Taking long breaks is seen as a bad thing, but I don't think it's a bad thing. People have the idea that you have to keep putting stuff out while people remember you. But I'd rather make something that's awesome and then make people remember again. I hope it doesn't take five years, but I don't want to put a timeline on it either. We'll all be doing our own thing for a while. They're (my bandmates) very talented and they'll all be fine." Amy Lee went on to release solo album 'Aftermath' in 2014, a soundtrack for Mark Jackson's film War Story. She said of the project: "It's not what you'd expect; there's a lot of blending of sounds, a lot of ominous tones. I play a lot of keyboard, and a lot of Taurus pedal. There's a lot of low drones."
2015: Reunion with intimate shows
Three years after going on a break, Evanescence ended their hiatus by hosting a three-night show at intimate venues in Nashville, Dallas and LA in November 2015. This was just before the band hopped on a plane to Japan to perform at Ozzy Osbourne's iconic festival Ozzfest, alongside Korn and Ozzy himself.
2015-2016: Another line-up change
In 2015, Evanescence underwent yet another line-up change after long-time guitarist Terry Balsamo, who originally replaced Ben Moody, decided to leave the band. His replacement was the German singer and guitarist, Jen Majura from the band, Equilibrium. Evanescense continued to tour throughout 2016, but focused on playing hits from their previous albums like 'My Immortal' and 'Going Under'.
2017: 'Synthesis'
Fourth record 'Synthesis' was released in November 2017. As well as featuring new material such as 'Imperfection', the album included reworked versions of the band's older works such as 'My Heart Is Broken', 'Lacrymosa' and 'Bring Me To Life'. 'Synthesis' peaked at Number 1 on four of the Billboard charts, including US Top Alternative Albums, US Top Classical Albums, US Top Rock Albums and US Independent Albums.
2018: 'Synthesis Tour' features a live orchestra
To promote the album, the band embarked on the 'Synthesis Live Tour' in October 2017. This 60-date worldwide tour was different from any other tour they had done before because it featured a live orchestra. The tour was co-headlined by violinist Lindsay Stirling who also featured on the band's single 'Hi-Lo'.
2020: Brand new music
In 2020, Evanescence released four new singles, 'Wasted On You', 'The Game Is Over', 'Yeah Right' and 'Use My Voice', which all appear on the band's fifth album, 'The Bitter Truth'. First announced in 2018, it was meant to be released in 2020, but had to be delayed due to the pandemic. 'The Bitter Truth' is not only the band's first album in three years, but also their first album with all-new material since 'Evanescence'.
2021: 'The Bitter Truth' is finally released
Evanescence released the fifth single, 'Better Without You', in early March ahead of the release of 'The Bitter Truth', which finally saw the light of day on 26th March 2021. The band is also set to be joining fellow rockers, Within Temptation this autumn for the 'Worlds Collide' European tour, which was postponed due to the pandemic.
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no1ryomafan · 3 years ago
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megan’s 3am megaman hot take
I do not give a fuck if we don’t get X9/ZX3/L3/SF4/anything BN related, I am happy over whatever we get and I like literally most of those series lmao. It’s fine to be mad about those cliffhangers but people need to remember capcom has multiple fucking ips to juggle and can’t focus on mega man due to the series not guaranteed to sell if it’s not classic. The 2000s sales are a example of that. Yes, capcom put themselves in this situation by releasing two mm series at once which side line X, Legends and Classic-the 3 series before the Zero/ZX and BN/SF series took off-however people not bothering to invest in them is also a cruel factor of them not considering them. Z/ZX Lc has been out for a year but it STILL hasn’t reached 1 mil units, unlike the XLC. If the same repeats for a potential BNLC or any LC capcom is not gonna wanna invest in those projects unless they suddenly jump. I am disappointed Z/ZX didn’t sell well due to it being a solid LC and XLC not so much but I recognize what people prefer in MM series. Asking for capcom to invest in ZX3 when the ZX series is horrible finically and they MAY not have inti with them-idk wtf going on with inti and capcom but they aren’t working together and inti was not apart of the LC, logo was removed for god sake-ZX3 would be a risky move just as a example. So don’t go crying that they re-releases the Zx games when it’s a fucking miracle they did bc they could’ve just made crappy ports of the Zero games. But also I can list off reasons why I can live without them.
X9: X continuity is a fucking mess and MMX fandom is a cesspool, X9 will just be ruined for me by fans even if it turns out to be a actual solid X game bc someone will nitpick over whatever they may do with Axl or it just not being X4 again. (And unfortunately this is the cliffhanger game with the most likely chance to happen) 
ZX3: it’s my most wanted but honestly I’m coping with the fact the ZX games are fun to play and I’m literally making my own au. I just hope I don’t get disappointed if it ever happens bc I know capcom won’t follow my au at all but I’ll probably like it at least gameplay wise. But I more so want Thomas cliffhanger to be resolved cause that was a huge middle finger.
Legends 3: it’s a canceled project. It will be a miracle to come back. I want volnutt off the moon as much as you do but legends hasn’t even been re-released, so capcom can’t really see yet if it’ll do well. (I can see it being revived in 30+ years but the fact L3 is the only thing talked about with legends fucking sucks and makes me not wanna talk about it despite legends might be my third favorite series)
SF4: as much as we were robbed of this but need to stop acting like SF3 wasn’t good lol. It’s literally the best SF game and it wrapped up geo’s arc nicely. We really don’t need a fourth game even if I dig the time skip idea, they should just make a whole new series out of it but capcom isn’t smart enough to do that. Really SF just needs more appreciation over it cause holy fuck it’s slept on.
Anything BN related: referring to BN7 and BNLC cause people need to stfu about it lol. Why do people want a 7th BN game so badly? 6 was literally a good ending point, BN was the only other series that wasn’t OG or early X to not do horrible even after anything pre BN4 dipped. Like you people are more petty then the fuckers asking for Z5-bc that’s not happening, ZX is LITERALLY confirmed to intended to be Z5 but was changed to a new series-like god. As for the Lc literally the beginning of my rant sums it up but I see people going ““I want BNLC and only BNLC” over new game news and actually shut the fuck up lmao. I don’t wanna use the grateful excuse at all in this rant bc I understand fan frustration and it’s okay to want these and a new game won’t exactly fix it but BN fans actually should be grateful capcom bothering to slightly acknowledge their series and only COVID been pushing it back. (And I’m someone who wants a LC bc I can’t play the BN games besides 5 which I didn’t like of what I played but holy fuck y’all are making me despise BN even if you aren’t as much of a cesspool as X or even classic sometimes) 
TLDR: mega man fans shut up challenge. (Bad tldr but idk how else to end this or sum it up lol) 
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bewaretheidesofmarchyall · 4 years ago
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Hey, i really like minecraft and used to watch mcyt's back when i was younger. I was wondering if you could maybe guide me into the dream smp series. I have no idea where to start or what people are partaking in it. It seems so active rn and you seem to be invested in the plotlines and such so i thought maybe you can help me?
Okay!
The Dream SMP: A History
Warnings for drugs, the selling of drugs, drinking, war, death, explosions, and human/fish relationships
So, once upon a time, there was a Minecraft server.
It didn't have much of a plot or drama, everyone was just kind of playing the game
Then Wilbur showed up.
An important thing to remember about this server: It’s all Wilbur’s fault, except when it’s Dream’s.
Anyway, Wilbur decided to start a Minecraft drug empire (re: potions) out of a hto dog van (I did not misspell that. It’s called the hto dog van).
But they all lived in Dream’s server (Dream is the main Ruler/God/Inconceivable Green Dude of the SMP) and under Dream’s rule. 
He interfered with their “drug” business, so Wilbur did the only logical thing: Declared independence and formed his own nation to sell more “drugs”!
The nation was called L’Manburg, but Dream wasn’t a fan of any of this
And so the Revolution began!!
Part One: The Disc Wars
The main players were Wilbur (the most theater kid of them all), Tommy (The closest thing to a shonen protagonist this thing has), Tubbo (sunshine personified, likes bees, can lie though), and Eret (fuck Eret /j) (In all seriousness, they're awesome)
It was a hard battle.
Dream had way more people. The revolutionaries were outgunned, outmanned, outnumbered, and out planned. And that was before Eret betrayed them.
Eret killed off all of their fellow revolutionaries in exchange for Dream giving them a kingdom.
All seemed lost (Tommy even tried to duel Dream despite being 16 and not the best at combat. He got killed quickly.)
Tommy hadn’t really cared about the revolution in the beginning, but at the end he gave up his most prized possessions (his music discs) to get Dream to leave them alone.
And L’Manburg was an independent nation!
Everyone celebrated in the ways they knew best
In Wilbur’s case, that was sleeping with a fish (yes. a fish. it was a salmon, if that clears anything up) named Sally and having a son: Fundy, furry extraordinaire!
Somehow the middle ground between Salmon and Human is Fox, as Fundy is an anthropomorphic fox.
He was the first person born in L’Manburg, and it seemed like there was to be peace throughout the land once more.
Take one flying guess who screwed that up.
Part Two: The Election
If you guessed Wilbur, we have a winner!
He decided that he needed to win an election to rule the country, and ran as POG 2020, or Wilbur for President.
But he wasn’t unopposed.
Enter Quackity (yes, this is the guy Trump vague tweeted), wanting power but being chill about it, as usual. He decided to throw his beanie into the political ring as Quackity 2020.
It seemed like an easy race, since Wilbur had liberated the nation and Quackity was just Some Guy at this point.
Then, Fundy and Nikki decided to run as Coconut 2020 in a third party bid for the presidency.
THEN, when Schlatt (senile old goat, the corrupt businessman archetype, often drunk) came up to the stage to endorse a candidate, he instead rambled into the mic that he was running for president too.
Like the senile old man they all thought he was.
Little did they know.
Wilbur still could have easily won this election. He was popular and everything. Then, he made a decision.
(Wilbur didn't need to do this, but like all tragic heroes and/or theater kids, he had hubris and was going to make it Everyone's Problem)
He went up to Quackity and suggested that they combine their votes. Quackity wasn't going to win either way, but this way he'd get to be vice president.
Quackity saw that it made sense, but decided that he wanted to be petty that day, and decided to combine votes with Schlatt instead.
And then the votes were counted
Team Coconut came in fourth because they cheated
Team Schlatt came in third because no one wanted the drunken, senile goat to be president
Team Quackity came in second
And Team Wilbur won in a landslide, taking 45% of the votes! 
Tommy ran out of the video to tell his mom they won. And then Wilbur revealed the deal Quackity and Schlatt struck. 
Quackity+Schlatt got 46% of the votes. Schlatt was president of L’Manburg. 
Schlatt immediately takes the podium and starts giving a dramatic speech that sounds less Senile Goat more Dangerous Dictator Goat. He orders that Team Wilbur leave the nation of L'Manburg Manburg (he renamed the country) under threat of death.
Part Three: The Festival
Team Wilbur became Pogtopia, Schlatt and crew became Manburg, and L'Manburg became a nostalgic dream.
The Pogtopians hope to reclaim their nation, and get this absolute madman on their team.
The dude spent a year just farming potatoes to beat someone in a contest. He regularly quotes The Art Of War. He's a die-hard anarchist.
Behold: Technoblade.
So Manburg is a dictatorship at this point in the tale, and Pogtopia is trying its best. 
They have Technoblade, Tommy, Wilbur, probably someone I'm forgetting, and Tubbo. 
Tubbo is their spy on the inside (so is Fundy, but he hasn't even told Pogtopia he's spying for them, so he's regarded as a traitor)
Then the Festival rolls around
Wilbur has been spiraling, and having a little corruption arc because of course the theater kid decides to kin Hamlet (or is it Macbeth in this situation?) 
A day before the festival, he reveals that he's planning on blowing up L'Manburg, because if he can't have it no one can.
The festival comes around, and surprise! Tubbo is publicly executed in front of a crowd!
Schlatt figured out he was a traitor, so he ordered that Techno execute him.
Techno did, but because he was peer pressured. 
Then Techno killed pretty much everyone at the festival with fireworks!
Wilbur tried to blow up the place, but lost the button to detonate the TNT (Side note: The TNT was given to him by Dream. Because of course.)
Part Four: The Revolution 2 (Electric Boogaloo)
By the time the true war for L’Manburg rolls around, next to no one is on Schlatt’s side.
Quackity betrays him, Fundy betrays him, even Eret is back on the side of Pogtopia.
The war went by fast, and Schlatt was surrounded by former allies and enemies alike.
Schlatt had a heart attack before anyone could actually kill him, and died as pathetically as he’d lived. Anti-climactic, but everyone was happy.
Wilbur declared Tommy, our protagonist, president.
Tommy declined the presidency, saying that he needed to search for his discs first. He declared Wilbur president of L’Manburg once more.
Wilbur declined the presidency and declared Tubbo president
Tubbo accepted and gave a lovely speech
And then it all goes to shit. "Surely not all of it?" Yeah. All of it.
Wilbur (yes. it was wilbur.) explodes L’Manburg, finally pressing the button to destroy his nation despite his dad trying to stop him.
His own father, Philza, kills him
Stabs the Wilbur
Everyone panicks
And that's when Techno decided it was Chaos Time.
He stands on the ashes of L'Manburg, and said that no government will be allowed to rise in the entire SMP. Tommy objects, and Techno gives this speech:
do you think you’re a hero, tommy?
the thing about this world tommy, is that good things don’t happen to heroes. let me tell you a story, tommy. a story about a man called theseus. his country—well his city-state technically—was in danger. and he sent himself forward into enemy lines. he slayed the minotaur and saved his city.
and you know what they did to him, tommy?
they exiled him. he died in disgrace, despised by his people. that’s what happens to heroes, tommy. the greeks knew the score. but if you want to be a hero, tommy. that’s fine.
do you want to be a hero tommy?
THEN DIE LIKE ONE.
And then he spawns two withers (one of which is named Subscribe To Technoblade) and all hell breaks loose.
Part Five: The Aftermath (aka Where Are They Now?)
Since then, Tubbo has been trying to rebuild L’Manburg. It’s a canal town now, and it looks lovely. He’s a good President.
Tommy isn’t the best Vice President, but once he stops banning people from the country he should be good.
Nikki has left the fox Wilbur gave her in Pogtopia.
Speaking of abandoned foxes, Fundy’s dealing with the death/betrayal of his dad, as well as not getting on that well with the others. He’s also engaged to Dream.
Yes, you read that right. Dream and Fundy are getting married. Fundy met their eldritch overlord on what was pretty much a blind date, and they just clicked.
Eret is adopting Fundy! She has no kingdom any more, but she’s recovered some honor and now has a son.
Philza is dealing with the fact that he killed his son, and may try to resurrect him.
Schlatt is still dead (but is he really gone?)
Quackity is....doing some worrisome things, getting vague tweeted at by Trump, ate Schlatt’s heart, and might be possessed by him??
Technoblade is still doing his own thing, I think
And Wilbur? Wilbur is an amnesiac ghost, blocking out the memories of when he was hurt or a bad person.
There’s way more to say on the subject of the Dream SMP, but this is the basics! Hope this helped!
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aion-rsa · 3 years ago
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How the Jaws Scene in Back to the Future Part 2 Predicted Modern Blockbusters
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Back to the Future Part II is a strange movie. As a sequel that director Robert Zemeckis and screenwriter Bob Gale never intended to make, the ambitious follow-up to one of the greatest sci-fi comedies of all time was put into production simultaneously with Part III, which may have ultimately hurt the middle chapter since Zemeckis was still shooting scenes filmed in the Old West while editing Part II’s trippy vision of the then distant future…of 2015.
Even so, there are elements in the second Back to the Future that still play like gangbusters today, particularly in the sequences set during 2015. To be sure, part of the charm now is what those wild guesses about the future got wrong—such as the idea we’d all be driving around in flying cars, or even simply own cheap cars that didn’t run on fossil fuels. There were no real hover boards in 2015 (or 2021 for that matter), nor even automated Texaco pumps. Yet what Back to the Future Part II got very right is the numbing horror of something like Jaws 19.
Indeed, one of the best bits in the whole film is a slight dig at BTTF’s own studio, as well as the legacy of the film’s producer. The original Jaws is of course the first modern Hollywood blockbuster and it put Steven Spielberg on the map. With its innovative storytelling of leaving the monster to the imagination before finally providing the spectacle in the third act, Jaws is a masterpiece in narrative restraint that could still play for all audiences.
…Which is something no one would say about the three cash-in Jaws sequels that Universal Pictures green lit in the span of 12 years after 1975. In fact, when Back to the Future Part II was released in ’89, it’d only been two years since Jaws: The Revenge, the one where the ghost of Jaws went Bahamas and chased the Chief Brody character’s widow to the Caribbean while on a vendetta for what happened in ’75. It’s kind of hilarious.
As is the scene in Back to the Future Part II. In that sequence, Michael J. Fox’s Marty McFly stands slack jawed in the middle of Hill Valley’s town square, the same space that was so memorably used in the first BTTF film where Marty was forced to finally accept he’d traveled to the year 1985. In the sequel, he comes to realize what it means to be in 2015 when he turns around to face the local multiplex, which has only one film on its marquee: Jaws 19. And then to demonstrate to Marty the state of 21st century special effects, the “HOLOMAX” release teases its thrills as a holographic Great White Shark emerges from the building and descends on Marty’s head.
Perhaps like many an audience member who choked on their popcorn kernels in ’75 with fear, Marty screams bloody murder—and then realizes it’s just a movie and scoffs, “The shark still looks fake.” Yes, it always did, but at least in the first movie that didn’t matter so much.
At the time, the scene was a nice dig at Universal’s expense as well as the Jaws franchise as a whole. What was once the most revolutionary Hollywood movie of 1975 had become a punchline by 1989: a once glorious title that’d been run into the ground with endless cash grab sequels. And the joke is even funnier because of the “19” in the title. Nineteen movies of the same franchise. Could you even imagine?!
Oh, how sweet the irony is, then, that one of the most absurd notions in Back to the Future Part II turned out to be the most true! No, there haven’t been 19 Jaws movies (yet), but that might be by virtue of the studio churning the franchise’s mystique into putty before Gen-Xers and Millennials could grow up with it beneath unsullied nostalgia glasses. Nevertheless, the future where Jaws 19 could exist came true.
Consider that we scoff at the idea of 19 Jaws movies being made in 40 years, but Marvel Studios has released 25 pictures in only 13, with two more due out before Christmas 2021. And that doesn’t even include the television shows that are now coming to dominate Disney+.
I know what some will say: Marvel movies are a series of interconnected franchises, as opposed to one amorphous content farm. But that’s not entirely accurate. There are exceptions, of course, which stand out as singularly distinct from other MCU efforts. There’s Black Panther, for instance. That 2018 Oscar nominee is totally removed from the events of The Avengers, you might say. Then there’s Guardians of the Galaxy and its wacky space opera shenanigans occurring literal light years away from the events of Iron Man 3.
And yet, the appeal for most moviegoers, and the brilliance of Marvel’s marketing strategy, is that they all seem like the same thing to the undiscerning eye. And even to the discerning one, there is a pat familiarity to the formula, story beats, and sitcom-esque ability to wink at the audience at its own silliness. Tonally, they all feel of one piece. Hence why the first Shang-Chi movie was gladly welcomed by the industry last month as Marvel’s latest blockbuster hit—a feat borne in large off it being the next Marvel movie, as opposed to a new original property without a built-in audience.
It’s an aspect to the whole series which caused Dune director Denis Villeneuve to suggest that some Marvel movies are “cut and paste.” It’s also a formula which aids the studio to force its millions of fans to see it “as all connected” and be encouraged to go see the Ant-Man sequel they might otherwise skip in order to discover how its post-credits scene will set up the deus ex machina for Avengers: Endgame.
And that aforementioned Black Panther originally had its protagonist introduced in Captain America: Civil War, an Avengers movie by another name. It’s also the only “Cap” flick to cross $1 billion because they stuck Iron Man in it. Similarly, James Gunn’s Guardians films are genuinely auteur-driven, yet they still worked as a years-long tease of Avengers: Infinity War and Endgame’s big bad: Thanos. Hell, Infinity War’s biggest selling point in the trailer was seeing the Avengers and Guardians meet face-to-face for the first time.
The methods and talent being used to produce these endless sequels are far more sophisticated and entertaining than the hack work which produced Jaws: The Revenge, but then that’s why Jaws only lasted four movies and Marvel’s already mapping out its 30th “event” in the next few years.
This is not meant to only criticize Marvel, however. They are simply the most successful studio at exploiting their intellectual property in the 21st century. Universal’s own Fast and Furious movies aren’t half bad at that game, though. This summer just saw the 10th “Fast Saga” movie when you count Hobbs and Shaw. And while Vin Diesel claims the 11th main line Fast and Furious movie will be the last, you just know with its own Avengers-sized cast that Hobbs and Shaw will be merely the first spinoff franchise from “the family.”
Even Spielberg, who was reportedly never happy with the Jaws sequels and what they did to his first masterwork, has been much more ready to “open up” later successes like Jurassic Park. Considered a “smart” blockbuster entertainment in 1993 that inspired genuine awe from millions of moviegoers, that film’s fourth sequel (which was produced by Spielberg, like all the follow-ups) reveled in watching dinosaurs stalk around a haunted house, as if they were Frankenstein and Dracula. Next year’s Jurassic World: Dominion is supposedly intended to be the “final” film of the three most recent, Chris Pratt-led sequels, as well as another sendoff to the original 1993 movie’s cast. Yet it seems dubious that it’ll be the last film set in that “universe.”
After all, the “Skywalker Saga” ended with a whimper in 2019’s Star Wars: The Rise of Skywalker, but Disney is preparing to churn out more Star Wars movies and TV shows than ever before in the next decade.
This is not to say you should feel ashamed for enjoying any of these movies or franchises. Folks like what they like. But what Back to the Future Part II perhaps unintentionally predicted was that audiences would have an appetite for a proverbial Jaws 19.
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When BTTF became a trilogy, sequels were still seen as a creatively risky proposition. Filmmakers often maintained artistic credibility by attempting to turn sequels into a larger thematic whole—often as a trilogy. Lucas set that standard with Star Wars, and only after his buddy Francis Ford Coppola claimed he’d never make another Godfather movie after Part II. Spielberg originally walked away from Indiana Jones after three movies, and many likely wish he’d stayed firm about that in retrospect. Meanwhile, Zemeckis and Gale have done the near impossible thing: refuse to allow Universal to make a fourth Back to the Future movie or reboot the series entirely.
But equivocations in the industry about a proverbial Jaws 19 are long gone. What was once a cheeky riff on the dystopian Coca-Cola billboard ads in Blade Runner have become a modern day reality in 2021. And hey, there’s now a real holographic Times Square billboard ad for that, too.
The post How the Jaws Scene in Back to the Future Part 2 Predicted Modern Blockbusters appeared first on Den of Geek.
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fycarmensandiego · 4 years ago
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1995 Animation Magazine article
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After months of trying to find a library to supply this over interlibrary loan, I’ve finally managed to get a copy of the cover story from February 1995′s Animation Magazine, about Where on Earth. Aside from the truly cringetastic headline on the cover, the article itself is poorly written and just as poorly researched (for example, saying that Carmine appears on the cartoon), but it does have snippets from interviews with several execs at both Brøderbund and Dic.
A scanned copy of the article (featuring some concept art of Carmen, Ivy, Zack, and a nameless goon in regrettably low quality) is available in my online archive, or read the text (with some spelling and punctuation corrections) below the cut.
Lady in Red by Morrie Gelman, special to Animation Magazine
The commercial television version of Carmen Sandiego, the lady in the stylish red hat and shoes who steals national treasures such as all of the sushi in Japan is, surprisingly, the most successful program ever produced by DIC Entertainment. Maybe not so surprising, since with more than 4 million units sold since 1985, Where in the World Is Carmen Sandiego?, currently out in a junior version on CD-ROM, is computer software’s best-selling history and geography title ever.
Carmen is the first software character ever to make the leap to television. In addition to the DIC-produced Where on Earth Is Carmen Sandiego? educational/entertainment series for Fox, Where in the World Is Carmen Sandiego?, a game show, is in its fourth season on PBS.
It was four years from the time Andy Heyward, president and C.E.O. of DIC, spotted Carmen as a computer game designed by Brøderbund Software to provide young people with exposure to world geography and cultures before it ever got on commercial television.
Heyward read a story about Where in the World Is Carmen Sandiego? in the business section of the Los Angeles Times. He went to the Northern California community of Novato, where Brøderbund Software is based, and met with company officials. He said at the time, “I would like to option the property,” and then took it over to CBS.
DIC had the property in development at CBS for three consecutive years. It was still in the running when Heyward had lunch with Margaret Loesch, president of Fox Children’s Network at the Big Boy restaurant in Burbank.
“CBS developed it and at the final bell decided that educational programming was too risky,” Heyward recalls.
At a NATPE in the early ’90s, Barbara Kriesman, the FCC attorney in charge of the Video Services Division, was the main speaker at a children’s seminar. The seminar was focused on compliance with the recently enacted Children’s Television Act requiring broadcasters to air programming that meets the educational and informational needs of children. Stations were told, in effect, they would lose their licenses if they did not comply.
It was clear that Fox had to protect itself. Margaret Loesch is a very competitive person. She was ready to take a chance.
Heyward told her of DIC’s developing Carmen Sandiego with CBS. She asked if it was picked up yet and he said, “No, it wasn’t.”
Loesch said Fox would pick up the series if it could have an exclusive.
According to Heyward, Loesch made “a big pitch” on why Fox would be a more competitive environment for Carmen Sandiego. Heyward listened and agreed, finally saying, “OK, let’s go.” The show made its debut on Fox’s Saturday morning line-up from 11:30 to noon last February as Where on Earth Is Carmen Sandiego?
By Heyward’s evaluation, Carmen has been more successful than any “educational” show, ever, especially because “kids don’t think of it as an educational show.”
That it be highly entertaining was DIC’s hope and aspiration from the start.
“We work very hard to get a lot of stuff in there that kids learn from,” Heyward says. “The production has not only cel animation but computer graphics, source footage and live action.”
Heyward confirms that “Carmen Sandiego is far and away the most successful program we’ve ever produced.”
For Robby London, senior vice president, creative affairs at DIC, Carmen Sandiego is the company’s “flagship” program and one of his “favorite, favorite topics to talk about.”
While London admits that everybody always says that some show or another is “unique,” that label is totally valid for Carmen.
Some of the things that make Carmen unique are the many disparate production elements not often seen on Saturday morning television.
Carmen includes regular cel animation to carry the narrative forward. Silicon Graphics Inc.’s computer animation takes characters from place to place throughout the world, allowing viewers to learn about the places. Within the SGI platform, still photos are used, such as source footage of Franklin Delano Roosevelt making a speech, along all sorts of other visuals, including graphs.
Another component is “limited animation,” which is quick, little, perhaps 5-second, images of a rather silly animation that is in a completely different style from the regular cel animation. Live action appears throughout the episodes in terms of the players playing at home on the computer against Carmen Sandiego. This is the whole basis by which DIC tells the story.
Michael Maliani was executive producer and producer of Where on Earth Is Carmen Sandiego? the first season of the show. With DIC currently working on the third season, Joe Barruso, who previously directed the show, is now producer.
Maliani, who was in at the earliest stages of development, remembers that “What we were trying to do was make something entertaining and educational. We wanted to be different. We really wanted to make it interesting to watch. That’s why we wanted to have so many elements.”
Kids like variety, Maliani contends. With that in mind, DIC decided to produce Carmen with different media, including standard cel animation, other computer graphics and some live-action added in. “We thought we could show the educational stuff without being boring,” Maliani explains. “We didn’t want to make the show a lecture. We wanted to weave the education into the plot.”
Like the computer game, the DIC series is full of visual and spoken clues about the mysteries Carmen Sandiego, her cunning cat Carmine and her gang of goofball thieves stealing such ambitious treasures as the roof off the Taj Mahal and statues from Easter Island. Viewers (players in the computer game) get help in trying to stop Carmen and her henchmen form the ACME Detective Agency. The DIC series (and now Where in the World Is Carmen Sandiego? Junior Detective Edition on CD-ROM as well) features the young characters Zack and Ivy who report to The Chief. The plot of each episode (and the objective of the computer game) is to follow geography-based clues and “bag the bad guys, recover the stolen loot and put Carmen Sandiego and Carmine in the clink.”
Along the way, viewers learn such facts as the height and location of Mt. Everest, and that the Sphinx in Egypt has the body of a lion with the head and breast of a man.
“We knew we were going to fit right in the 6 to 11 age demographic,” explains Maliani, “but we wanted to make Carmen a little more sophisticated so we could get the older kids.”
A major difference between Carmen the computer game and the commercial TV series is in visualizing the capers. The computer game offers as a premise that the Eiffel Tower or the Taj Mahal is stolen. DIC’s production team had to estimate the weight of the Taj Mahal and then figure out what it would take to lift it.
DIC’s researchers established that four Russian helicopters could hoist the estimated weight of the Taj Mahal roof.
The next problem was how to accomplish the feat. DIC’s solution? Use a laser to cut off the roof. Add hooks to it and lift it off.
“We had to figure this stuff out,” Maliani notes. “It’s kind of fake but almost real.”
London explains that many shows on Saturday morning have had a degree of pro-social values. One of the things that is different about Carmen from all these other shows, according to London, is that Fox and DIC took the “conservative high road” that pro-social is not sufficient to fulfill the mandate of the Children’s Television Act.
“Carmen can’t just show good moral values and teach little lessons in living,” he points out. “It must have a measurable curriculum that actually teaches information, not just lessons in living.”
Among the consultants on Carmen is Dr. Peter Kovaric, a professor at UCLA in the Graduate School of Education, who is also director of the school’s educational technology unit. Kovaric is an acknowledged expert on using technology, such as television, to teach kids.
He reviews all Carmen scripts and helps DIC’s production team conceptualize shows. “It’s an exemplary relationship,” affirms Kovaric.
“One of the very good things about Carmen is that it is a commercial venture and is reasonably successful. That may help lower the reluctance of broadcasters to try something new and different,” he observes.
DIC also employs Barbara Wong, a teacher and principal of Baldwin Middle School in the Alhambra (Calif.) school district. Wong credits the DIC production team with being “very concerned” about having quality programming for kids. “They’re very in tune with people like myself and very open.”
Carmen, she points out, “has a lot of elements in it that readily apply to a teaching situation.”
Wong explains that while Carmen is not a “surrogate teacher,” the show does quality as “a nice addendum – a nice resource to have.”
Wong gets screen credit as Curriculum Consultant. Kovaric is Educational Consultant.
According to London, Carmen, in addition to gaining an educational seal of approval, invariably wins its time period. In the Sept. 1993 to July 1994 Nielsen data, Fox’s Saturday morning line-up, which includes Mighty Morphin’ Power Rangers, X-Men, Bobby’s World, Tiny Toons, Taz-Mania, Eek the Cat and Carmen demonstrates the last is one of the top shows not only with kids 2 to 11 but with persons 6 to 17.
It averaged a 6.0 rating with kids 2 to 11 and 5.1 with the older demo, suggesting that as an educational program it’s holding its own handily against traditional animated entertainment, including action/adventure.
Another measure of Carmen’s appeal is that in the same Nielsen measured time-span, “the lady in the red hat” has more viewers than Beekman’s World and Bill Nye combined – not only with kids 2 to 11 but with persons 2 and over.
“It’s by no means a loss leader,” emphasizes London. “It’s not even number one by default. It really holds up Fox’s ratings.”
Maliani, who is senior vice president in charge of development, knows he risks sounding hokey but points out that in his 10 years with DIC he has wanted to try “to make a difference.” In Carmen Sandiego, he says, “we have a property where you could actually learn.”
In large measure, Maliani speaks for everyone connected with the Carmen Sandiego property when he comments: “This is the one show that really meant a lot to me and I gave it my all. I gave it everything I had and everything I could think of creatively. I wanted it to be special.”
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Carmen Sandiego began life as a computer game – a history, geography, educational title – by way of Brøderbund Software Inc., Novato, Calif., a diversified consumer software company. Founded by Douglas Carlston, Brøderbund is one of the hottest names in educational software publishing.
For the recent holiday season Brøderbund published Where in the World Is Carmen Sandiego? Junior Detective Edition, an icon- and dialog-based CD-ROM product designated for 5- to 8-year-olds.
But Carmen Sandiego isn’t just a game. The software series inspired two TV shows for kids: DIC Entertainment’s animated adventure Where on Earth Is Carmen Sandiego? On the Fox Kids Network, and the PBS game show, Where in the World Is Carmen Sandiego? produced by WGBH Boston and WQED Pittsburgh.
Brøderbund constantly works at new ways to update the original product. Software titles include Where in the USA Is Carmen Sandiego?, Where in Space Is Carmen Sandiego?, Where in Time Is Carmen Sandiego? and Where in America’s Past Is Carmen Sandiego? in addition to the signature Where in the World Is Carmen Sandiego?
Brøderbund has creative input on every Where on Earth Is Carmen Sandiego? script, but not necessarily every storyboard.
Ken Goldstein, publisher of Brøderbund’s Education and Entertainment Products Group, describes his company relationship with DIC Entertainment as “very healthy.”
He was deeply involved in the first season of the DIC/Fox series, establishing the working relationship and the new ground rules. Since then he’s passed on regular contact to his staff, yet still signs off on every set of script notes (drafts of every script are read by Brøderbund staff and every storyboard reviewed).
For the most part, the DIC series scripts are different from those used by Brøderbund, but there’s some synergy. Brøderbund has introduced a new character into its most recent software, Stretch the Crime Dog, described as “a lovable, clue-sniffing, crime-busting canine” who works for the ACME Detective Agency.
Reciprocally, the software is now using agents Zack and Ivy and The Chief from the DIC animated TV series.
“Carmen is a perennial for us,” notes Goldstein. “It really is an evergreen product, a premier intellectual property. I’m delighted to manage its existence.” According to Goldstein, Carmen Jr. will probably go Gold in the software business, which is 100,000 pieces, within a couple of months.
Brøderbund, Goldstein also reports, does a lot of licensing, including T-shirts, mouse pads and backpacks, among other items. Carmen is also very much an international product. Goldstein says Carmen software is “very big” in Spain and Mexico, and also especially popular in Israel.
There’s a Japanese version of Carmen, plus a cartridge version on Nintendo and Sega, which has not done as well as Brøderbund would like. “I don’t think it’s the right venue for that product,” Goldstein remarks.
Brøderbund is stepping up to a new level of international distribution on March 1, opening its own Brøderbund Europe office and publishing localized versions of new Carmen products from that time forward.
By Brøderbund’s design and demand, there are no guns or other weapons in the Carmen Sandiego TV show or software. The Carmen character does have henchmen, but, points out Goldstein, “it’s very much ‘Three Stooges.’ They botch things and they use such things as big suction cups, funny gadgets and outlandish vehicles, but there are never any guns, no bombs, no grenades, no violence. They never threaten the detectives. It’s all a game of wits.”
Brøderbund also has been very careful not to portray stereotypes, to make sure with the software that all different types of international cultures are reflected positively. DIC is equally sensitive about portraying stereotypes and respecting different cultures.
“Computers have revolutionized the teaching world, and now classrooms will never be the same,” suggests one reviewer of Carmen software.
“Programs like Carmen let students explore their own paths of learning,” points out another.
Morrie Gelman is the president of Ventures in Media, a market research, information packaging and television development firm.
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kob131 · 4 years ago
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https://rwdestuffs.tumblr.com/post/625278536172879872/done-dirty-shipping
Maybe it’s because I’m still not over how the writers just up and offed Clover and are trying to use the ship he had with Qrow for marketing purposes, but still.- If they hadn’t done that, maybe there wouldn’t be as much backlash for what they did?
*looks behind Dudeblade to see all the Arkos shippers still trying to burn RT to the ground for sinking their ship.*
I highly doubt that.
They promoted Qrover (And that’s the name I’ll be using to avoid getting into the proper ship tags) for the sake of merchandise. They do the same with Blang (The name I’ll be using for the Blake x Yang ship to avoid getting into their tags as well), it simply seems as if these ships are just there to keep an audience invested in the show for the hope that their ship will become canon before the final episode of the series.
Ah huh-
Let’s check RT’s merch store shall we?
https://store.roosterteeth.com/collections/rwby
This is the store showcasing RWBY merch by the ‘Featured’ selection. Notice something...unusual?
Yeah, the front page of their ‘featured’ section (which would tell you how they market the show) has three pieces of possible shipping merch...and it’s Renora and White Rose. NOT Bumbleby OR Fair Game. And I do mean ‘possible’ because one could debate that since Ren and Nora are always paired together and considering White Rose is so ignored by the fandom equally ‘shippy’ moments are widely ignored- it’s not inherently romantic.
In fact, none of the three given pages have Bumbleby merch. The closest is the Yang Vs. Adam hoodie...which excludes BLAKE. SO it’s closer to Yang X Adam merch.
But maybe that’s not enough for you. Let’s switch to the ‘Best Selling’ selection. Of that we have...one shippy piece of merch. The same Renora piece from before. Odd, considering if they’re using shipping to sell the show: Why isn’t the merch, the open support of the show, flooded with shipping merch? Why is both the stuff they are pushing people to buy AND the stuff people are buying NOT showing up?
Seems rather counter intuitive ...unless they AREN’T doing that.
This post was made about a month after the finale. If miles pulls the same thing that LoK did with the LGBT+ characters in his show, not only is that hypocritical (As he would be doing the exact same thing that LoK did), but it would also be significantly worse.
Actually he fundamentally can’t. Because Miles wrote in at least three LGBT characters already into the show. So he’s being better by your standards.
Not only was LoK screwed by the network numerous times in regards to their budget, but they were also forced to not make the relationship between Korra and Asami as overt as they would have liked.
And so was RWBY screwed with budget AND resources by Gray. Andd yet no word from you on that...
And again- Already showed at least three characters being lesbians, if not five since Scarlet and Nolan are gay in Before The Dawn, a book written under Miles and Kerry’s supervision.
What network is keeping the writers from doing the same thing with stuff like Blang, Qrover, or whatever the ship name is for Terra and Saphron? Why do they only get hand holding, soft looks™, and confirmation outside of the canon show?
Bumbleby- Canonical status unconfirmed.
Fair Game- Never intended to be a ship. It was just a reference to the waitress back in Volume 4 along with the usual shipping exaggeration.
Terra X Saphron- They literally have a fucking child together.
Other shows like She-Ra, Steven Universe, and Black Lightning managed to have LGBT+ Representation in their shows despite the networks trying to reign them in. So a show that has no such restrictions can’t do it because…?
They have. You’re choosing to ignore it.
To say nothing of the quality of these since Steven Universe is the only respected one and is rather unique in comparison.
Nora and Pyrrha can forcibly kiss Ren and Jaune respectively, but Same-Sex couples have to settle for elementary-school crush stuff?
Terra and Saphron have a fucking kid. And two of your examples are bullshit.
Meanwhile, how are those ships fairing again? ... One is permenantly sunk and wasn’t even confirmed considering Jaune’s feelings for Pyrrha are not confirmed to be romantic and the other is having massive issues that could sink any romantic connections?
And how do people like you react to any kind of strife regarding same sex stuff? ... Called Illa a psycho lesbian despite being significantly more stable, regretful and safer than her straight counterpart Adam?
Yeah, why don’t YOU tell me why a fanbase known for being abusive towards the creators and hounded them for YEARS about this shit isn’t being fed?
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Also, this is a dick move. $16.00 for a sunk ship? Not only that, it’s a sunk mlm ship. A kind of representation that hasn’t gotten any real representation outside of Scarlet? And even then, that was confirmed in a different book.
More like a set of pins that can be used for cosplay.
TBH, mlm shippers have every right to be upset about this.
Straight shippers have had the biggest ship sunk and permanently in limbo (Arkos) and the second one is going through a massive rough patch (Renora) while the third and fourth are regularly decried as pedophilia (Lancaster and Rose Garden) if not outright abuse (Tauradonna).
The others get confirmed ships but not the ones they wanted. Boo fucking hoo.
Whether the writers intended to or not, Qrover was coded, and they queerbaited.
Queerbaiting is a marketing technique for fiction and entertainment[6] in which creators hint at, but then do not actually depict, same-sex romance or other LGBTQ representation.[7] They do so to attract ("bait") a queer or straight ally audience with the suggestion of relationships or characters that appeal to them,[8] while at the same time attempting to avoid alienating other consumers.[6][9]
They literally CANNOT do that by definition. There are same sex relationships AND characters to connect to. If you try promoting this vague and broad definition of queerbaiting-
Well, what’s to stop the Snowbird shippers from claiming they were straight baited with Winter and Qrow or Blake and Sun?
Do you REALLY want to cross that threshold?
P.S. ‘Coding’ effectively means ‘I see stereotypes’ so you’re kind of being a douchebag here.
Let’s also remember that Pyrrha’s entire existence literally revolved around Jaune and she was meant to die to further his development. Jaune x Pyrrha was literally made to develop Jaune and pretty much only Jaune, with the other characters’ reaction to her death being an afterthought.
*cough* Ruby has gotten more development from Pyrrha’s death than Jaune *cough* 
Then there was also that one Blang bag that cost like… $60.00. The writers are using these popular ships for merchandising usage and to try and reel in fans who are wlw or mlm with these ships.
Which is why they...don’t...show...up on...the...merch store...
Fun Fact: Dudeblade never shows the so called 60 dollar bag despite CLEARLY being able to screen shot images. So we’re expected to take his word for it despite not being honest in this very video.
They didn’t even have enough self-awareness to feel bad about it.
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So how exactly are we supposed to trust them when they don’t realize what they did to the community?
He says as he ignores aspects of LGBT rep in RWBY, outright called a lesbian a psycho for daring to be an antagonist despite a much more unstable person to compare to and ignores the LGBT rep in other RT shows, including Camp Camp which has two heroic gay married men in the show.
Whether you ship Qrover or not, this was a massively dick move to pull. And these idiots have a lot of things to make up for it. If they choose to do it at all.
You know, that dick move you forced onto them.
And yet you doing worse (’Hey when is Miles gonna die so he can be replaced?’) deserves no making up?
Where were the guys who said that revealing that Pilot Boi was gay before offing him was a bad idea? Why did the writers not realize that this sort of stuff was going to come off as queerbaiting?
Probably because Eddy did it himself and didn’t know about this.
But really… Way to go RT. Your dumbass decision has now turned off members of the LGBT Community and caused some of them to cancel their subscriptions.
Hope that shock value was worth it.
Just like with Pyrrha, something you yourself even said before.
I fail to see how this is RT’s fault outside ‘you dared to exercise free will!’ considering that your logic would dictate changing the show the minute an LGBT ship becomes popular.
Even as you’ve spoken out against this kind of thing with Death Battle (accusations of sexism).
Way to go with the hypocrisy Dudeblade.
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carriagelamp · 4 years ago
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So, one of my favourite media genres is “child horror”, especially around Halloween. It’s horror adjacent, it can still be chilling or exciting in its own right, but there’s a layer of autumnal coziness and safety to it. Like trick or treating, but in a book form. You go out in the dark when it feels a little spookier, but you know everyone is in soft costumes and you’re gonna be eating a lot of candy. So I like trying to read child horror during October, to get hyped up for Halloween.
C’est à Moi: Alerte dans l’espace
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This is a choose-your-own-adventure story. There’s an English version as well, Space Rescue, but I read this one with a group of kids in French. Honestly, doing a crowd-sourced choose-your-own-adventure with a bunch of kids is one of the funniest experiences, and reading this was a blast. We died horribly in a perfectly preventable way, as should be the case with all good choose-your-own-adventures — we never even got a chance to meet the space aliens! Would recommend for kids (or immature adults who enjoy choose-your-own-adventures) who enjoy scifi and action. It was short and simple, but fun.
Doll Bones
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This was a novel I was actually really looking forward to reading this October and it lived up to my excitement, it was probably my favourite new-read this month. It’s a middle grade novel about a group of three kids who have been friends for ever and who have been playing a game together almost as long. It would have been challenging enough for them to confront the challenges of growing up and the judgment of others about them still playing with toys, but things come to a head when, one night, Poppy tells the other two that she’s being haunted by the creepy porcelain doll locked in her mom’s china cabinet, the one in their games that they’ve always called The Queen. Poppy insists that they need to run away, in the middle of the night, to find The Queen’s grave and bury the bone china her soul is trapped in. Meanwhile, Zach and Alice are trying to navigate their changing friendship, and the question of whether the ghost is real, or if this is Poppy trying to rope them into one final game.
Serious, this was a beautifully written story, especially as an adult reader. Reading about Poppy, Alice, and Zach at 12 trying to figure out whether or not they’re too old to keep playing games feels a lot like what I went through around that age as well, it’s very nostalgic and heart warming with just enough promise of the supernatural to keep things exciting as they go out on their quest.
Eerie Elementary: The School Is Alive!
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This is one of the Scholastic Branches chapter books. These are great for beginning readers, as they have exciting stories, accessible vocabulary, and big, dramatic art that’s a pleasure to look at. This story is about a boy who is made hall monitor at his school… a position that has more weight than he would guessed. Their creepy old school is more than meets the eye and it has begun to wake… and the students need protecting. It’s the hall monitor’s job to fight back against a blood thirsty building. Lots of fun for kids around grade two.
Five Funny Frights
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This was a “horror” book I loved as a kid, and it still has some amusing little stories in it. Who doesn’t still secretly enjoy the “pink jelly bean” story?
Five Nights At Freddy’s: The Fourth Closet
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This is the final book in the Silver Eyes trilogy, I’m not quite done it yet by the time of writing this review but I should be by the end of the month. I started this series more as a joke with my brother, but I’ve actually been enjoying it. The Silver Eyes was definitely the most interesting book of the series, but The Twisted Ones managed to keep me going, and now that I’m on the third book I’m feeling intrigued again. It has some interesting characterization, not afraid to make characters that deal with trauma in some messy, angry, emotional ways which is an unexpected treat in a middle grade horror novel, not to mention so real messy murders, and the series did a good job at laying out foreshadowing — some of my predictions are coming to fruition and I feel very satisfied about it. Is it the best book I’ve ever read? No, not really, but if you enjoyed the concept behind Five Night’s At Freddy’s then it’s an interesting read and worth giving a go.
Scary Stories 3: More Tales To Chill Your Bones
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Another classic from my childhood that I reread. Honestly, there were a couple stories in here that I enjoyed… “Harold” is a classic, of course, and some of their humorous ones at the end were fun, like “THUPPP”. But honestly, the first one is probably the strongest of the series.
Sheets
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A graphic novel that I stumbled across and decided to try out. It was… alright. It was good, it was fine. I was glad to have borrowed it from the library, but I wouldn’t want to buy it. It was an interesting enough story about a girl who, in the wake of her mother’s death and father’s depression, is forced to keep their family’s laundromat afloat. It’s also about ghosts who use sheets to give themselves a physical premise and who put great stock in keeping them tidy. The girl’s life becomes significantly more complicated when a miserable old businessman tries to sabotage the laundromat in order to buy the property out from under her and one runaway ghosts gets tangled up in the mix.
Skeleton Hiccups
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This was a picture book I enjoyed a little bit more than I should have, probably. It’s just about a skeleton doing his best to get rid of his hiccups, despite how completely ineffective most of those attempts are when you don’t actually have skin or organs. Goofy nonsense, I loved it.
Warren the 13th and the 13-Year-Curse
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Another trilogy-ender I read this month. I really enjoyed The All-Seeing Eye and The Whisper Woods, the first two books that I read last year, and The 13-Year Curse was an enjoyable wrap up to it… though honestly I would be very interested in more stories about Warren and his fantastic hotel. The series, simply, is about young Warren, the thirteen in a line of proud hotel owners, though as of book one the hotel has fallen into considerable disrepair that Warren is struggling to fix. The series follows Warren, along with his friends (two witch hunters, one tentacled monster, and an assortment of hotel staff and guests) as they discover the secrets of The Warren Hotel, confront terrifying witches, and fight against terrible curses. Though the real selling point for this series is the absolutely beautiful graphic design that went into the page layout — I would honestly buy these books just because they are so damn pretty to look at and have so many fascinating details. I highly recommend these to both kids who like interactive stories and mysteries, and to adults who want something whimsical and weird.
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letterboxd · 5 years ago
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Touching the Void.
Searching for cinema that soothes? Ella Kemp suggests it could be as simple as looking for a film poster with a white background.
How many weeks has it been? When did any of us last go blindly into a cinema and take a chance on something new? Film-watching in the time of Covid-19 has changed. The immediate and never-ending news of the world is frightening. Is it still, and more than ever, okay for me to sink into movies to alleviate my mood, just for a bit? How is that even possible when the world has come to a standstill?
We are forced to adapt, and it has taken some time for my attention span and emotional capacity to adjust. But I think I might have found a solution, and I have the meticulous list-makers of Letterboxd to thank. It was Izzy’s list of comfort movies that first lit the fuse. Specifically, the second, third and fourth row; films including Billy Elliot, Clueless, School of Rock.
Fifteen stark posters, speaking one truth: We are vulnerable and nervous. What we need is a film poster with a white background to assure us the movie exists entirely to serve and soothe us.
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Part of Izzy’s ‘comfort movies’ list.
List-making on Letterboxd has never been more prolific. Pandemic movies, overdue filmography catch-ups, comfort movies galore. Everyone categorizes and logs their watches differently, but Izzy’s pattern speaks to me with an epiphanic answer. I’ve always admired successful color-coding, but now I see its crucial function.
As I scroll for distraction, for something guaranteed to be good (because I cannot and will not be subject to any uncertainty I can avoid), I see the rainbow. The pale blues of Studio Ghibli, Wong Kar-wai’s passionate reds, the pastels of Netflix Original breezy romances. Like some kind of cinematic ikebana, countless Letterboxd members have mastered the art of arranging film posters. There are standouts: the staggering oeuvre that is Gordon’s chromatic roundup of favorite posters; the comprehensive color-graded history of women directors via their best posters, courtesy of Vanessa; and the penchant for beige in the year 2015, as spotted by Letterboxd co-founder Matthew Buchanan.
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A selection of Gordon’s favorite movie posters.
But when I see these 300 examples, color-coded by typography and accents by Sera Ash, I recognize that white movie posters are the ones most likely, in this very strange time, to take care of me. I see it in three distinct filmmaking periods: Disney animations from the 1940s and 50s, the video marketing for cult comedies of the 1980s and 90s, and the alternative marketing materials of my favorite films of the 2010s. Each poster is straightforward and inoffensive. It captures the story, but never dares to impress or intimidate beyond basic description.
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A 1975 re-release poster for ‘Snow White and the Seven Dwarfs’ (1937).
In 1937, Snow White and the Seven Dwarfs announced the birth of Walt Disney’s feature-length empire. While its original theatrical poster is also mostly white, it is represented on Letterboxd by a 1975 re-release poster depicting a peek through the keyhole: a curved triangle framing Snow White, the dwarves, and the two sides of the jealous queen, against a vivid green forest. In the bottom corner, a castle. To the left, the title—her name in red cursive, theirs in black. These simple images come together to present an elementary summary of the ingredients within. The white frame showcases the seminal animation craft without suggesting the viewer diverts their eye anywhere else.
This technique was common across other animated titles, collected in lists like dantebk’s Disney animated classics. Pinocchio toys with the hyperreal relationships between characters alive and wooden, human and animal—but does so on a plain canvas, so that the magic remains within reach. Dumbo, Bambi, Cinderella, Peter Pan—each follows suit. Whether with the mustard yellow of a circus tent, the faint sketches of grass tufts, the gold dust of an enchanted fairy godmother or the ink blue of a midnight starry sky, these colors (indicative of each defining scene-setter or mood-maker) only pepper a blank background, and so make their significance ever greater with the most sporadic touches.
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A selection from dantebk’s list of Disney animated classics.
Live-action knockouts from these decades—films like The Shop Around The Corner and The Red Shoes—embrace painted recreations of their protagonists (Margaret Sullivan and James Stewart as festive lovers in the former, Moira Shearer as a tortured ballerina in the latter) and use the color red as a signifier of romance, against a plain white page, to set the mood. Slashes and splashes of red have been used to create a vibe in genre cinema for many decades—a trend deftly chronicled in this list by Rocks.
As far as we know, the underpinnings of digital photography began in the 1950s, and the first published color digital photograph dates back to 1972, when Michael Francis Tompsett shot a photo of his wife Margaret for the cover of Electronics magazine. Consumers got their hands on the gear in the late 1990s, but movie studios really started to make the most of sharp digital photography and stark white backgrounds for their striking posters from the late 1980s onwards. Because, never mind the multiplex, the video store is where you wanted your comfort fare to stand out in the 1980s and 90s.
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Ferris Bueller’s Day Off (1986) and Say Anything… (1989) form a handsome, trend-setting 1980s pair. While the theatrical poster for Cameron Crowe’s Say Anything… deigned to include John Cusack’s co-star, Ione Skye, by the time of the film’s video release, the focus is clearly on pre-High Fidelity Cusack, as proud underachiever Lloyd Dobler, smouldering lopsidedly under the weight of a boombox. It’s the singular image of the film to this day.
Meanwhile, Matthew Broderick as Ferris-slacking-Bueller is making the most of his title activity, arms behind his head, a proud smirk on his face. Nothing else matters except that these charismatic young stars are stepping up to leading-man status. The white background accentuates the star power of these new boys in town, embracing the limelight in one fell swoop.
Star power is everything: beautiful people doing simple things against empty backdrops, because what could be more important than the regularity of symmetrical bone structure, of familiar charm? The trend boomed in the 1990s and 2000s, in films widely embraced by casual moviegoers. The sort who list “watching Netflix” as a Sunday activity on dating profiles and use the Christmas holidays to rewatch comedies they have memorized over dozens of half-attentive viewings (absolutely zero judgement here!).
The vast majority of these films have white posters. Who is your soothing cup of charm: Tom Hanks on a bench, nothing more nothing less, from 1994’s Forrest Gump? Or Heath Ledger, effortlessly cool, leaning on the brown corduroy armchair Julia Stiles sits in for the 10 Things I Hate About You poster from 1999? (The 90s harnessed the increased appeal of having two lookers just sitting and posing against a plain background, as demonstrated in this chilling list by Ashley.)
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Ashley’s list of couples posing in front of a white background.
Will Ferrell had been earning his stripes as an actor for years, but he changed the movie comedy game as Buddy the Elf in 2003. There’s plenty of visual humour in Elf, but Ferrell’s coat-stand posture bedecked in festive green velvet and those tights is… enough. A white background lets the ridicule slide, just.
How many Disney series really deserve a whole movie—and one that stands the test of time? Lizzie McGuire, resting on her tiptoes with a swinging suitcase in hand, sells The Lizzie McGuire Movie like no idyllic views of Rome ever could. It’s reaching out to an audience loyal to the character, one who will follow her to the ends of the Earth, or at least to another continent. Hilary Duff could be doing almost anything on this poster and it would achieve the same effect—so long as the white background remains plain enough to keep eagle-eyed fans on the main event at all times.
It’s surprising that the star-making system only let Meryl Streep appear in a tiny box, one of four character tiles, on the poster for The Devil Wears Prada in 2006. But the design here taps into 1940s animated sensibilities, giving prominence to a devilish red Macguffin larger than the humans. It still achieves the same function—a glossy, glamorous design with the accessible sell of a quotable, star-fuelled comedy.
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Red may be the color of romance and the devil; it’s also the color of comedy. Exhibit A: the 2007 gross-out comedy Superbad, whose star power—marking the emergence of Jonah Hill and Michael Cera—is used to an opposite and impressive effect on its poster. The awkwardness of these teen boys—lanky, unkempt, insecure—is what cinches the comedy. The simplicity of the poster design, with their uncomfortable posture against, well, nothing at all, further anchors their incapability of facing the world in any confident way, shape or form.
There are countless more examples, like Marley & Me, Bridesmaids, 27 Dresses (notice how the red type is replaced by pink when the film’s plot veers toward the altar). But to understand the curious and timeless appeal of the white movie poster, what happened to it in the 2010s cements its adaptable strength.
As the art of graphic design has continued to bloom, the aesthetic argument for the colorless color-block movie poster has shifted to embrace a film’s context. Consider Danny Boyle’s Steve Jobs, the enjoyable 2015 drama that provided Michael Fassbender one of the most under-celebrated roles of his career, playing the late Apple co-founder. The poster turns the canvas into a blank screen: the title is typed, the text insertion point poised, waiting for the next key press. As Jobs, Fassbender occupies the bottom right corner, in profile, thinking.
This starkness makes sense: what’s next, Steve? It offers a rare example of a poster from the past decade that fully leans into the monochrome aesthetic entirely on purpose—to serve the restrained and unequivocal need for white. (And it’s interesting to compare with the marketing narrative for an earlier film about another tech leader: observe how Jesse Eisenberg’s Mark Zuckerberg eyeballs us from The Social Network’s dark-mode poster.)
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Comfort movies don’t own the white poster, of course. Jordan Peele’s Get Out toys, both in its marketing and its delivery, with the binaries of black and white. It’s deployed on-screen with sophisticated horror, and this extends to its two most graphic poster variants.
While one poster sees Daniel Kaluuya’s character, Chris, sat on a chair split vertically between black and white, the all-white poster allows only a center-frame letterbox to reveal Chris’s enormous eyes, accompanied by an all-caps type treatment. The vast expanse of white only makes the image more menacing, framing the claustrophobia so effectively. The landscape crop is a device that defines stern dramas as much as arthouse comedies, as documented by Haji Abdul Karim in their expansive list.
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Haji Abdul Karim’s list of white-with-landscape-image posters.
But back in the ‘comfort’ realm, we’re seeing more and more that the marketing wants to have it both ways—the negative with the positive; the art house audience and the multiplex crowd. As genres blend, demographics collapse and audiences become more fluid, a film’s advertising needs to speak more languages.
Two ultra-comfort films from last year demonstrate this idea well. The poster for Judy sees a backlit Renée Zellweger finding her light, receiving her applause. Black is the key color, right down to the classic little black dress; the eye is drawn to the title, spelled out in red sequins. It’s showbiz, it’s drama. Though the film itself fudges a few of the more uncomfortable facts of the star’s story, it’s still honest about her addictions.
In the white-background version, which was more widely distributed, Zellweger, in a floral dress, turns away from the light. The name still sparkles, but in softened gold. There’s no less glamor, the stakes in the film are just as high, but she’s perhaps more accessible like this. The focus, as it was in the 90s, 80s, 40s, returns to the main event.
Greta Gerwig’s Little Women, too, played with dark and light. The indie queen released her previous film, Lady Bird, via design-conscious distributor A24, and Gerwig’s singular aesthetics promised that her Little Women remake would be worlds away from all the others. But when the first images for the film were released, the marketing campaign was questioned by die-hard Gerwig fans.
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Both of the group posters are curiously stripped back, freezing Louisa May Alcott’s beloved March sisters in a moment. In the darker image, they gaze out a window, secure in their festive domestic bubble, but set on what’s beyond. There’s more to life, and the film, than this room. It feels more lush, painterly, certainly more dramatic.
Whereas the white poster, at first, seemed like a mistake. It took one of the first images teased from the film and just... dropped it onto a poster. The March sisters look as if solidified by clay, entirely undynamic and at odds with the fluidity and warm soul Gerwig had made herself known for in her filmmaking.
And yet, nothing matters more than these characters. Beth, Jo, Meg and Amy are holding each other, happy, each in their own favourite color, and there is nothing more to fight over. The white-poster alternative lets the 2010s viewer stay attached to the most important part of the film.
The lessons here? A white poster is a vital sign that you’re safe here. You’ve made the correct choice. Attention spans are dwindling, options are expanding, focus is difficult. The promise of a white frame tells me what matters, what is good, where I should place my time and my value. For now.
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gaymer-hag-stan · 5 years ago
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Best PlayStation Games
We’re not going anywhere for some time so we may as well find a good way to spend time!
Whether you’re a regular gamer, casual or have no experince in gaming in general, here are some awesome games you may check out! I tried to limit the list to just twenty games.There are of course many more awesome games out there, including some personal favourites of mine, but I tried to make the list as objective and as representatitve as possible.
20. Kingdom Hearts (2002) - PlayStation 2, PlayStation 3, PlayStation 4
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Kingdom Hearts is a 2002 action role-playing video game developed and published by Square for the PlayStation 2 video game console. It is the first game in the Kingdom Hearts series and is the result of a collaboration between Square and The Walt Disney Company. An expanded re-release of the game featuring new and additional content, Kingdom Hearts Final Mix, was released exclusively in Japan in December 2002. The Final Mix version of the game was later remastered in high definition and released globally as a part of the Kingdom Hearts HD 1.5 Remix collection for the PlayStation 3, PlayStation 4 and Xbox One.
The game combines characters and settings from Disney animated features with those from Square's Final Fantasy series, in addition to original characters and worlds created for the game. It follows the adventures of Sora, a cheerful teenager who fights against the forces of darkness alongside Donald Duck, Goofy and other Disney characters. The game was a departure from Square's standard role-playing games, introducing a substantial action and hack and slash element to the gameplay. Kingdom Hearts has an all-star voice cast and includes many of the Disney characters's official voice actors. It was longtime Square character designer Tetsuya Nomura's first time in a directorial position.
Kingdom Hearts was praised for its unusual combination of action and role-playing, its unexpectedly harmonious mix of Square and Disney elements, and Shimomura's music. It was a large presence in the 2002 holiday season, receiving numerous year-end game awards, and went on to achieve Sony "Greatest Hits" status. The game prompted numerous sequels, and the Kingdom Hearts series has gone on to ship over 30 million copies worldwide. Kingdom Hearts is the tenth best-selling PlayStation 2 game of all time, and is considered by some gaming publications to be one of the greatest video games of all time.
19. The Elder Scrolls V: Skyrim (2011) - PlayStation 3, PlayStation 4
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The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
The game's main story revolves around the player's character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. The game is set 200 years after the events of Oblivion and takes place in Skyrim, the northernmost province of Tamriel. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
Skyrim was developed using the Creation Engine, rebuilt specifically for the game. The team opted for a unique and more diverse open world than Oblivion's Imperial Province of Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game was released to critical acclaim, with reviewers particularly mentioning the character advancement and setting, and is considered to be one of the greatest video games of all time. Nonetheless it received some criticism, predominantly for its melee combat and numerous technical issues present at launch. The game shipped over seven million copies to retailers within the first week of its release, and over 30 million copies on all platforms as of November 2016, making it one of the best selling video games in history.
Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim – Legendary Edition and released in June 2013. The Elder Scrolls V: Skyrim – Special Edition is a remastered version of the game released for Windows, Xbox One, and PlayStation 4 in October 2016. It includes all three DLC expansions and a graphical upgrade, along with additional features such as modding capabilities on consoles. Versions were released in November 2017 for the Nintendo Switch and PlayStation VR, and a stand-alone virtual reality (VR) version for Windows was released in April 2018. These versions were based on the remastered release, but the Switch version's graphics upgrade was relative to its hardware capabilities, and it did not include the modding features.
18. Assassin’s Creed III (2012) - PlayStation 3, PlayStation 4
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Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012.
The plot is set in a fictional history of real-world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The story is set in the 18th century, before, during and after the American Revolution from 1754 to 1783, and follows Desmond's half-English, half-Mohawk ancestor, Ratonhnhaké:ton, also known as Connor, as he fights the Templars' attempts to gain control in the colonies.
Assassin's Creed III is set in an open world and presented from the third-person perspective with a primary focus on using Desmond and Connor's combat and stealth abilities to eliminate targets and explore the environment. Connor is able to freely explore 18th-century Boston, New York City, and the American frontier to complete side missions away from the primary storyline. The game also features a multiplayer component, allowing players to compete online to complete solo and team-based objectives including assassinations and evading pursuers. Ubisoft developed a new game engine, Anvil Next, for the game.
The game received positive reviews from critics, who praised it for its gameplay, narrative, diverse cast of characters, visuals and grand, ambitious scale, while criticism was directed at the ending, unevenly developed gameplay mechanics and the glitches within the game. It was a commercial success, selling more than 12 million copies worldwide. Its sequel, Assassin's Creed IV: Black Flag, was released in October 2013, and follows Ratonhnhaké:ton's grandfather – Edward Kenway – a pirate and Assassin operating in the Caribbean during the Golden Age of Piracy.
In September 2018, a remastered edition of Assassin's Creed III was announced. The remaster contains enhanced visuals, lighting, and resolution, improved character models, and several modified game mechanics, with all previously-released downloadable content also included. It was released on March 29, 2019 for Microsoft Windows, PlayStation 4, and Xbox One, both as a downloadable add-on to Assassin's Creed Odyssey and a standalone game. A Nintendo Switch version was released on May 21, 2019.
17. Medal of Honor: Frontline (2002) - PlayStation 2
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Medal of Honor: Frontline is a first-person shooter video game, in the Medal of Honor series, and was published by EA Games. The player character is Lt. Jimmy Patterson, from the American OSS. Frontline takes place during the events of the first game and chronicles Patterson's journey as he fights his way across Europe into Nazi Germany during World War II. Frontline was released in North America for the PlayStation 2 on May 29, 2002 and for the GameCube and Xbox consoles on November 7, 2002.
In 2010, an HD port of the game was included in the "Limited Edition" PlayStation 3 version of Medal of Honor.
16. Tekken 3 (1998) - PlayStation
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Tekken 3 (Japanese: 鉄拳3) is a fighting game, the third installment in the Tekken series. It was released in arcades in March 1997, and for the PlayStation in 1998. The original arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The game was re-released in 2018 as part of Sony's PlayStation Classic.
Tekken 3 features a largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu, Bryan Fury, Eddy Gordo and Hwoarang, with a total of twenty-three characters. The home version included a new beat'em up mode called Tekken Force, as well as the bonus Tekken Ball mode.
Tekken 3 has been cited as one of the greatest video games of all time. With over 8 million copies sold worldwide, Tekken 3 is the fourth best-selling PlayStation game. It was followed by Tekken 4 in arcades and on the PlayStation 2 in 2001 and 2002, respectively.
15. Need for Speed: Underground (2003) - PlayStation 2
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Need for Speed: Underground is the seventh installment in the Need for Speed series, and was developed by EA Black Box and published by Electronic Arts in 2003. Two different games were produced, one for consoles and Windows, and the other for the Game Boy Advance.
Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in a generic city at night called Olympic City, though the city bears some resemblance to New York City, San Francisco and Los Angeles. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and was followed by Need for Speed: Underground 2 in 2004.
14. Battlefield 1 (2016) - PlayStation 4
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Battlefield 1 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, and the first main entry in the series since Battlefield 4. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016.
Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies. The next game in the franchise, Battlefield V, was announced on May 23, 2018 and was released on November 20, 2018.
13. Crash Bandicoot 2: Cortex Strikes Back (1997) - PlayStation
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Crash Bandicoot 2: Cortex Strikes Back is a platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It is the second game in the Crash Bandicoot series, and the sequel to the original game.
Taking place on a fictional group of islands near Australia, Crash Bandicoot 2 follows the adventures of the anthropomorphic bandicoot Crash. Crash is abducted by series villain Doctor Neo Cortex, who tricks him into thinking he wants to save the world. Crash is thrust into several parts of N. Sanity Island in order to gather Crystals that will allow Cortex to contain the power of an upcoming planetary alignment and keep the planet from being destroyed. Crash's sister Coco and Cortex's former assistant Doctor Nitrus Brio try to warn him about Cortex, with the latter urging Crash to gather gems instead of crystals.
Cortex Strikes Back received generally favorable reviews from critics and was considered to be superior to its predecessor. Much of the praise went to the game's graphics, control and music, with major criticisms varying between the trial-and-error gameplay, lack of level variety, easy boss levels and lack of innovation. The game went on to become one of the best-selling PlayStation video games of all time and replaced its predecessor as the highest-selling Western title in Japan at the time, selling more than 800,000 copies in the country by April 1998. A remastered version was included in the Crash Bandicoot N. Sane Trilogy collection, released on the PlayStation 4 in June 2017, and ported to other platforms in June 2018.
12. Star Wars Battlefront (2015) - PlayStation 4
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Star Wars Battlefront is an action shooter video game developed by EA DICE, with additional work from Criterion Games, and published by Electronic Arts. The game, based on the Star Wars film franchise, is the third major release in the Star Wars: Battlefront sub-series, and is considered a reboot to the previous games, instead of a sequel, to reflect the new Star Wars canon that Lucasfilm established (to replace the Star Wars expanded universe) after being acquired by The Walt Disney Company. The game was released worldwide in November 2015 and received mixed reviews from critics, who praised its gameplay, visuals, musical scores and high production values, but criticized its lack of content in both single and multiplayer modes. More than 14 million copies have been shipped. A sequel, Star Wars Battlefront II, was released on November 17, 2017.
11. Fallout 4 (2015) - PlayStation 4
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Fallout 4 is an action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth main game in the Fallout series and was released worldwide on November 10, 2015, for Microsoft Windows, PlayStation 4 and Xbox One. The game is set within an open world post-apocalyptic environment that encompasses the city of Boston and the surrounding Massachusetts region known as "The Commonwealth". The main story takes place in the year 2287, ten years after the events of Fallout 3 and 210 years after "The Great War", which caused catastrophic nuclear devastation across the United States.
The player assumes control of a character referred to as the "Sole Survivor", who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter. After witnessing the murder of their spouse and kidnapping of their son, the Sole Survivor ventures out into the Commonwealth to search for their missing child. The player explores the game's dilapidated world, completes various quests, helps out factions, and acquires experience points to level up and increase the abilities of their character. New features to the series include the ability to develop and manage settlements and an extensive crafting system where materials scavenged from the environment can be used to craft drugs and explosives, upgrade weapons and armor, and construct, furnish and improve settlements. Fallout 4 also marks the first game in the series to feature full voice acting for the protagonist.
Fallout 4 received positive reviews from critics with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack, while criticism was mainly directed at the game's visuals and technical issues. The game was a commercial and critical success, generating $750 million within the first 24 hours of its launch, and received numerous accolades from various gaming publications and award events, including the respective awards for Game of the Year and Best Game at the Academy of Interactive Arts & Sciences and British Academy Games Awards. Bethesda has released six downloadable content add-ons, including the expansions Far Harbor and Nuka-World.
10. Marvel’s Spider-Man (2018) - PlayStation 4
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Marvel's Spider-Man is a 2018 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics superhero Spider-Man, it is inspired by the long-running comic book mythology and adaptations in other media. In the main storyline, the super-human crime lord Mister Negative orchestrates a plot to seize control of New York City's criminal underworld. When Mister Negative threatens to release a deadly virus, Spider-Man must confront him and protect the city while dealing with the personal problems of his civilian persona, Peter Parker.
Gameplay is presented from the third-person perspective with a primary focus on Spider-Man's traversal and combat abilities. Spider-Man can freely move around New York City, interacting with characters, undertaking missions, and unlocking new gadgets and suits by progressing through the main story or completing tasks. Outside the story, the player is able to complete side missions to unlock additional content and collectible items. Combat focuses on chaining attacks together and using the environment and webs to incapacitate numerous foes while avoiding damage.
Development of Spider-Man, the first licensed game by Insomniac in its then-22-year history, began in 2014 and took approximately four years. Insomniac was given the choice of using any character from Marvel's catalog to work on; Spider-Man was chosen both for his appeal to the employees and the similarities in traversal gameplay to their previous game Sunset Overdrive (2014). The game design took inspiration from the history of Spider-Man across all media but Marvel Comics and Insomniac wanted to tell an original story that was not linked to an existing property, creating a unique universe (known as Earth-1048) that has since appeared in novels, merchandise, and comics.
Spider-Man was released for the PlayStation 4 on September 7, 2018. The game received praise for its narrative, characterization, combat, and web-swinging traversal mechanics, although some criticized its open-world design for lacking innovation. A number of reviewers called it one of the best superhero games ever made, some comparing it favorably to the Batman: Arkham series. It won several year-end accolades from a variety of gaming publications, critics, and game award ceremonies. Spider-Man became one of the fastest-selling games of the year, one of the best-selling PlayStation 4 games of all time, and the fastest-selling superhero game in the United States. Spider-Man was followed by a story-based, three-part downloadable content, Spider-Man: The City that Never Sleeps, which was released monthly from October to December 2018. A Game of the Year edition was released in August 2019.
09. Final Fantasy VII (1997) - PlayStation, PlayStation 4
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Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and became the first in the main series to see a PAL release. The game's story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a superhuman who seeks to wound the planet and harness its healing power in order to be reborn as a demigod. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.
Development began in 1994, originally for the Super Nintendo Entertainment System. After delays and technical difficulties from experimenting on several platforms, Square moved production to the PlayStation, largely due to the advantages of the CD-ROM format. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The title became the first in the series to use full motion video and 3D computer graphics, which featured 3D character models superimposed over 2D pre-rendered backgrounds. Although the gameplay systems remained mostly unchanged from previous entries, Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation. The game had a staff of over 100, with a combined development and marketing budget of around US$80 million.
Assisted by a large promotional campaign, Final Fantasy VII received widespread commercial and critical success and remains widely regarded as a landmark title and one of the greatest video games of all time. The title won numerous Game of the Year awards and was acknowledged for boosting the sales of the PlayStation and popularizing Japanese role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although some criticism was directed towards its original English localization. Its success has led to enhanced ports on various platforms, a multimedia subseries called the Compilation of Final Fantasy VII, and an upcoming high-definition remake for the PlayStation 4.
07. Uncharted 4: AThief’s End (2016) - PlayStation 4
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Uncharted 4: A Thief's End is a 2016 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the fourth main entry in the Uncharted series. Set three years after the events of Uncharted 3: Drake's Deception, players control Nathan Drake, a former treasure hunter coaxed out of retirement by his estranged brother Samuel. With Nathan's longtime partner, Sullivan, they search for clues for the location of Henry Avery's long-lost treasure. A Thief's End is played from a third-person perspective, and incorporates platformer elements. Players solve puzzles and use firearms, melee combat, and stealth to combat enemies. In the online multiplayer mode, up to ten players engage in co-operative and competitive modes.
Development of Uncharted 4 began in 2011, soon after the release of Uncharted 3. It was led by creative director Amy Hennig and game director Justin Richmond. Development was hampered in 2014 due to Hennig and Richmond's departure from Naughty Dog; they were replaced by Neil Druckmann and Bruce Straley. The team sought to incorporate elements of open-world gameplay, with larger levels to encourage free-roaming exploration and combat. The relationship between Nathan and Elena was central, and Naughty Dog attempted to humanize them more than in previous games. A Thief's End was released in May 2016 for the PlayStation 4. It was Naughty Dog's first game developed specifically for the PlayStation 4. The team took advantage of the advanced hardware to process larger dynamic environments.
Following its announcement in November 2013, A Thief's End was widely anticipated. The game was acclaimed by reviewers, particularly for its gameplay, narrative, emotional depth, visuals, and multiplayer. Several reviewers found the game a worthy conclusion to Nathan's story. It won several year-end accolades, including Game of the Year awards from several gaming publications, critics, and game award ceremonies. With over 15 million copies sold, it is the highest-selling Uncharted game and one of the best-selling PlayStation 4 games. A standalone expansion, The Lost Legacy, was released in 2017.
07. FIFA 18 (2017) - PlayStation 4, PlayStation 3
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FIFA 18 is a football simulation video game in the FIFA series, developed and published by Electronic Arts and was released worldwide on 29 September 2017 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Nintendo Switch. It is the 25th instalment in the FIFA series. Portuguese footballer Cristiano Ronaldo appears as the cover athlete of the regular edition; Brazilian footballer Ronaldo appears on the cover of the Icon edition of the game.
FIFA 18 is the second instalment in the series to use the Frostbite 3 game engine, although some versions of the game use a different game engine. The PlayStation 4, Microsoft Windows and Xbox One versions include a continuation of "The Journey" a story-based mode that was originally in FIFA 17 entitled "The Journey: Hunter Returns". The PlayStation 3 and Xbox 360 versions, known as FIFA 18: Legacy Edition, do not contain any new gameplay features aside from updated kits and squads.
06. Minecraft (2011) - PlayStation 3, PlayStation 4, PlayStation Vita
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Minecraft is a sandbox video game developed by Mojang. Minecraft was created by Markus "Notch" Persson in the Java programming language and was released as a public alpha for personal computers in 2009 before officially releasing in November 2011, with Jens Bergensten taking over development around then. It has since been ported to various platforms and is the bestselling video game of all time, with over 180 million copies sold across all platforms and over 112 million monthly active players by 2019.
In Minecraft, players explore a blocky, procedurally-generated 3D world, and may discover and extract raw materials, craft tools, build structures or earthworks, and depending on game mode, can fight computer-controlled "mobs", as well as either cooperate with or compete against other players in the same world. These modes include a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources. Players can modify the game to create new gameplay mechanics, items, and assets.
Minecraft has been critically acclaimed, winning several awards and being cited of the most influential and greatest video games of all time. Social media, parodies, adaptations, merchandise, and the annual MineCon conventions played large roles in popularizing the game. It has also been used in educational environments, especially in the realm of computing systems, as virtual computers and hardware devices have been built in it. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion. A number of spin-off games have also been produced, such as Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Earth.
05. The Last of Us (2013) - PlayStation 3, PlayStation 4
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The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked with escorting a teenage girl, Ellie, across a post-apocalyptic United States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The relationship between Joel and Ellie became the focus, with all other elements developed around it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and motion capture, and assisted creative director Neil Druckmann with the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014. Upon release, it received critical acclaim, with praise directed at its narrative, gameplay, visuals, sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game award ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley. A sequel, The Last of Us Part II, was announced in December 2016.
04. Red Dead Redemption 2 (2018) - PlayStation 4
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Red Dead Redemption 2 is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and is a prequel to the 2010 game Red Dead Redemption. The story is set in 1899 in a fictionalized representation of the Western, Midwestern and Southern United States and follows outlaw Arthur Morgan, a member of the Van der Linde gang. Arthur must deal with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other adversaries. The story also follows fellow gang member John Marston, the protagonist of Red Dead Redemption.
The game is presented through both first and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, heists, hunting, horseback riding, interacting with non-player characters (NPCs), and maintaining the character's honor rating through moral choices and deeds. A bounty system similar to the "wanted" system from the Grand Theft Auto franchise governs the response of law enforcement and bounty hunters to crimes committed by the player. Red Dead Redemption 2 was released for the PlayStation 4 and Xbox One in October 2018, and for Microsoft Windows and Stadia in November 2019. Red Dead Online, the online multiplayer mode of the game, was released as a beta version in November 2018 before a full release in May 2019.
The game's development began soon after Red Dead Redemption's release and was shared between all of Rockstar's studios worldwide. The development team drew influence from real locations as opposed to film or art, focused on creating an accurate reflection of the time with the game's characters and world. The game was Rockstar's first built specifically for eighth generation consoles, having tested their technical capabilities while porting Grand Theft Auto V to the platforms. The game's soundtrack features an original score composed by Woody Jackson and several vocal tracks produced by Daniel Lanois.
Broadly anticipated and marketed before release, Red Dead Redemption 2 broke several records and had the second-biggest launch in the history of entertainment, generating $725 million in sales from its opening weekend and exceeding the lifetime sales of Red Dead Redemption in two weeks. It received widespread critical acclaim, with praise directed at its story, characters, open world, graphics, and considerable level of detail. Minor criticism was given to the game's control scheme and mission structure. Considered as an example of video games as an art form, it won year-end accolades including Game of the Year awards from several gaming publications. It is among the best-selling video games of all time with over 29 million copies shipped.
03. Gran Turismo 3: A-Spec (2001) - PlayStation 2
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Gran Turismo 3: A-Spec (グランツーリスモ3: A-spec, Guran Tsūrisumo Surī Ei-supekku) is a 2001 racing game, the first in the Gran Turismo series released for the PlayStation 2. During its demonstration at E3 2000 and E3 2001 the game's working title was Gran Turismo 2000. The game was a critical and commercial success and went on to become one of the best-selling video games of all time. Its aggregate score of 94.54% on GameRankings makes it the second-highest rated racing video game of all time. It has been listed as one of the greatest video games of all time.
02. Call of Duty: Black Ops III (2015) - PlayStation 4, PlayStation 3
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Call of Duty: Black Ops III is a 2015 first-person shooter video game, developed by Treyarch and published by Activision. It is the twelfth entry in the Call of Duty series and the sequel to the 2012 video game Call of Duty: Black Ops II. It was released on Microsoft Windows, PlayStation 4, and Xbox One on November 6, 2015. A feature-limited version developed by Beenox and Mercenary Technology that only supports multiplayer modes was released on PlayStation 3 and Xbox 360 and was also the final Call of Duty title released on those platforms.
Black Ops III takes place in 2065, 40 years after the events of Black Ops II, in a world facing upheaval from climate change and new technologies. Similar to its predecessors, the story follows a group of black ops soldiers. The game's campaign is designed to support 4-player cooperative gameplay, allowing for bigger, more open level design and less corridor shooting. As the player character is cybernetically enhanced, players have access to various special activities. The game also features a standalone Zombies mode, and a "Nightmares" mode which replaces all enemies as zombies.
Announced on April 26, 2015, the game is the first Call of Duty video game released after Activision parted with Microsoft Studios and partnered with Sony Computer Entertainment, which secured the timed exclusivity of the game's downloadable content. Upon release, the game received generally positive reviews from critics, albeit slightly lower than the previous two games in the sub-series, with critics praising the gameplay, Zombies mode, and amount of content. However, it was criticized for its story, absence of fan favorite story mode characters, and lack of innovation. The seventh-generation console versions in particular were criticized for the lack of a campaign and numerous features, as well as it being online-only. It was a commercial success, with it becoming the top-selling retail game in the US in 2015, and one of the most successful titles released for the eighth generation of video game consoles. A sequel, Call of Duty: Black Ops 4, was released in October 2018.
01. Grand Theft Auto V (2013) - PlayStation 3, PlayStation 4
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Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to commit heists while under pressure from a government agency and powerful crime figures. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.
The game is played from either a third-person or first-person perspective, and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game's online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.
The game's development began soon after Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3 and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years. It was released in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows.
Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. However, it caused controversies related to its depiction of violence and women. Considered one of seventh and eighth generation console gaming's most significant titles and among the best video games ever made, it won year-end accolades including Game of the Year awards from several gaming publications. It is the third best-selling video game of all time with over 120 million copies shipped and one of the most financially successful entertainment products of all time, with about $6 billion in worldwide revenue.
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blackkudos · 5 years ago
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Jill Scott
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Jill Scott (born April 4, 1972) is an American singer-songwriter, model, poet and actress. Her 2000 debut, Who Is Jill Scott? Words and Sounds Vol. 1, went platinum, and the follow-ups Beautifully Human: Words and Sounds Vol. 2 (2004) and The Real Thing: Words and Sounds Vol. 3 (2007) both achieved gold status. She made her cinematic debut in the films Hounddog and Tyler Perry's Why Did I Get Married? in 2007.
After a four-year hiatus from music, Scott released her fourth album, The Light of the Sun, in 2011. In 2014, she starred in the film Get On Up as the second wife of James Brown. She also appeared as the lead role in the BBC/HBO series The No. 1 Ladies' Detective Agency based on the novels of the same name by Alexander McCall Smith. In 2015, she released her fifth album, Woman.
Early life
Scott was born on April 4, 1972 in Philadelphia, Pennsylvania. She grew up an only child in a North Philadelphia neighborhood, raised by her mother, Joyce Scott and grandmother. She recalls a happy childhood and was "very much a loved child". Scott was raised as a Jehovah's Witness.
After graduating the Philadelphia High School for Girls, Scott attended Temple University. While working two jobs, she studied secondary education. She planned to become a high school English teacher. However, after three years of study and then serving as a teacher's aide, Scott became disillusioned with a teaching career, and she dropped out of college.
Career
2000–09: Words and Sounds albums
Scott began her performing career as a spoken word artist, appearing at live poetry readings to perform her work. She was eventually discovered by Ahmir "Questlove" Thompson of the Roots. Questlove invited her to join the band in the studio. The collaboration resulted in a co-writing credit for Scott on the song, "You Got Me". In 2000, Erykah Badu and the Roots won a Grammy for Best Rap Performance by a Duo or Group for "You Got Me", and Scott debuted as an artist during a Roots live show, singing as original artist/singer of the song. Subsequently, Scott collaborated with Eric Benet, Will Smith, and Common, and broadened her performing experience by touring Canada in a production of the Broadway musical Rent.
Scott was the first artist signed to Steve McKeever's 'Hidden Beach Recordings' label. Her debut album, Who Is Jill Scott? Words and Sounds Vol. 1 was released in 2000. She experienced some notice and chart success with the single "A Long Walk", eventually earning a Grammy nomination in early 2003 for Best Female Vocal Performance. Scott lost that award, but won a 2005 Grammy for Best Urban/Alternative R&B Performance for "Cross My Mind". The live album, Experience: Jill Scott 826+, was released November 2001. Scott's second full-length album, Beautifully Human: Words and Sounds Vol. 2, followed in 2004.
Scott continues to write poetry; a compilation volume of her poems, The Moments, The Minutes, The Hours, was published and released by St. Martin's Press in April 2005.
In early 2007, Scott was featured on the George Benson and Al Jarreau collaboration single "God Bless The Child" (written by Billie Holiday), which earned Scott her second Grammy award, Best Traditional R&B Vocal Performance, at the 2007 Grammy Awards ceremony. Scott shared the win with Benson and Jarreau. In 2006, Scott was prominently featured on hip hop artist Lupe Fiasco's single "Daydreaming", which won a 2008 Grammy for Best Urban/Alternative Performance and also appeared on a new Scott collection called Collaborations on January 30, 2007.
The Collaborations collection served as "an appetizer" for her next studio album, The Real Thing: Words and Sounds Vol. 3 released September 25, 2007. A clip of the title track was released on a bonus disc from Hidden Beach Records and included with Collaborations. The lead single "Hate on Me", gained airplay in May 2007 with a video released in mid-July. In advance of the album's release, Hidden Beach released a 17-minute album sampler through their forums. Interspersed between the dozen songs previewed on the sampler was a personal explanation from Jill for the inspiration behind some of her songs.
In 2008, Scott released her second live album, Live in Paris+, which consists of 8 songs recorded during her set list of the "Big Beautiful Tour" in Europe. The bonus DVD contains the same concert, plus some live cuts from The Real Thing: Words and Sounds Vol. 3. In the same year, "Whenever You're Around", a single from The Real Thing, which features George Duke, was a moderate hit on urban radio.
2010–12: Hidden Beach lawsuit, The Light of the Sun, and tour
Early in 2010, Scott was sued by Hidden Beach Records for leaving halfway through her six-album contract and owing millions of dollars in damages. The label's founder, Steve McKeever, claimed that he helped launch Scott's career and nurtured her into a Grammy-winning singer-songwriter, but was unceremoniously dumped in October after a 10-year plus relationship. Scott, however, countersued that claim.
To offset the damages, Hidden Beach planned to release several compilation albums consisting of previously unreleased material by Scott. The first album in this series was The Original Jill Scott from the Vault, Vol. 1. Previously titled Just Before Dawn, the album was asked to be paused by Scott so that fans would not get confused with the new material she was releasing entitled The Light of the Sun being released under a distribution deal that Scott and Warner Brothers signed in early 2011. The deal gives Scott direct control over her marketing and promotions and releases her music under her imprint of Blues Babe Records. She also signed a multi-tour deal with Live Nation to expand her concert touring.
The Light of the Sun officially began production in 2010. Scott gave fans a preview of the music on her 18 city venue, co-headlining tour with R&B singer Maxwell, Maxwell & Jill Scott: The Tour. After tour, Scott began studio sessions with the album's executive producer, JR Hutson. Recording sessions took place in several locations including 9th Street Studios, Studio 609, Fever Recording Studios in North Hollywood, California, Threshold Sound & Vision in Santa Monica, California, and The Studio in Philadelphia, Pennsylvania, The Boom Boom Room in Burbank, California, and The Village Studios in West Los Angeles, California. It features collaborations from Anthony Hamilton, Eve, Doug E Fresh, and Paul Wall. The album was released for pre-order days before it was officially released on June 21, 2011. It debuted at #1 on the US Billboard 200 chart, with 135,000 copies sold in its first week, becoming her first #1 debut on the chart.
The album was preceded by the promo single "Shame", which was released on Scott's SoundCloud account in April 2012. The single features the rapper Eve and R&B trio The A-Group. The video was released on Essence.com on April 13. The album's official debut single was "So in Love" featuring Anthony Hamilton. It was released in April and debuted at #43 on the US Billboard Hot R&B/Hip-Hop Songs chart, Scott's highest debut on that chart. It peaked at #10, and tied a record with Maxwell's "Fortunate" for spending 14 weeks at #1 on the Urban Adult Contemporary Chart.
Scott promoted the album with several tactics including The Light of the Sundays, several online Essence interviews, and releasing the album as an iTunes LP, giving fans exclusive photos and videos. Scott also embarked on her Summer Block Party tour sponsored by Budweiser's Superfest. The tour was a hit, selling out venues throughout the country with opening acts Anthony Hamilton and legendary group Mint Condition. It also featured Doug E Fresh as the host and DJ Jazzy Jeff as the DJ. The album's second official single, "So Gone (What My Mind Says)" featuring Paul Wall was released in August 2011, and the video premiered on September 13 on E! Online. It has peaked at #28 on the US Billboard Hot R&B/Hip-Hop Songs chart. Scott also released a video for the song "Hear My Call". The project gained Scott four NAACP Image Awards including Outstanding Female Artist, Outstanding Music Video ("Hear My Call"), Outstanding Song ("So in Love"), and Outstanding Album (The Light of the Sun).
2013–present: Lullaby album and fifth studio album "Woman"
During her performance at the Essence Festival, Scott indicated the intention of releasing an album of lullabies. Her album Woman is the first album she has released on Atlantic Records. The album debuted at number one on the Billboard 200 Albums Chart, with 58,000 copies sold in its first week.
Other appearances and songwriting
Her live performance in 2004 with members of The Roots, which also includes a joint performance with Erykah Badu, is featured in Dave Chappelle's 2006 concert film, Dave Chappelle's Block Party. UK dance duo Goldtrix covered Scott's song "It's Love", renaming it "It's Love (Trippin')" with singer Andrea Brown taking over vocal duties. The song became a top ten hit in the UK, peaking at number six. Jill is also featured on a Lupe Fiasco song named "Daydreaming". "It's Love (Trippin')" was also covered by South West Beats (featuring Claudia Patrice) in 2008. The song "Golden" is featured in a R&B themed radio station in the Rockstar Games video game Grand Theft Auto IV. She recently appeared on Pharoahe Monch's 2011 release W.A.R. (We Are Renegades). Also Jill is one of the featured artists in Kirk Franklin's video "I Smile" released in 2011. In 2012 rapper Substantial released "Jackin' Jill". The album was recorded as a tribute to Jill's voice and songwriting. In 2015 she was featured on Dr. Dre's third album. In 2016, she was featured on The Hamilton Mixtape.
Style
Scott is a soprano who infused jazz, opera, R&B, spoken word, and hip hop in a style sometimes called neo soul. A reviewer at Pop Matters, referring to Scott's vocal ability (1st soprano), stated, "Scott draws on her upper register, recalling the artistry of the late 'songbird' Minnie Riperton and Deniece Williams." The same reviewer in another article stated, "The song evokes the artistry of Minnie Riperton as Scott sings in the upper register that makes its only appearances on 'Who is Jill Scott?' on the teasing 'I Think It's Better' and 'Show Me'."
Film and television
On the advice of her good friend, director Ozzie Jones, she began pursuing a career in acting in 2000. She joined a fellowship at a theater company in Philadelphia. For two years, she took menial jobs in exchange for acting lessons. In 2004, Scott appeared in several episodes of season four of UPN's Girlfriends, playing Donna, a love interest to main character, William Dent (Reggie Hayes). She also appeared in the Showtime movie Cavedwellers, starring Kevin Bacon and Kyra Sedgwick.
Her first feature film appearances occurred in 2007, when Scott appeared in Hounddog (as Big Mama Thornton) and in Tyler Perry's movie, Why Did I Get Married? In 2008, Scott appeared as Precious Ramotswe in Anthony Minghella's film adaption of Alexander McCall Smith's series of books The No. 1 Ladies' Detective Agency playing a detective. Scott then filmed additional episodes for the series in Botswana in late 2008, co-funded by the BBC and HBO, that were broadcast as a seven-part series on BBC1 in March 2009; and on HBO, which debuted March 29, 2009. BBC and HBO are contemplating whether to produce a second round of episodes of the series.
In 2010, she provided the voice of Storm of the X-Men on the BET series Black Panther. On March 24, 2010, she guest-starred in an episode of Law & Order: Special Victims Unit. She reprised her role as Sheila in Why Did I Get Married Too? (2010). The movie was shot in August 2009 and received an April 2, 2010 release. That same year, Scott starred in the Lifetime movie Sins of the Mother as Nona, an alcoholic mother confronted by her estranged daughter whom she neglected. At the 42nd NAACP Image Awards, Scott was awarded Outstanding Actress in a Television Movie, Mini-Series or Dramatic Special for her role in Sins of the Mother.
In May 2012, Scott appeared on VH1 Storytellers. She performed a few of her most notable songs such as "Golden" and "He Loves Me." With wig as well as costume changes, she created characters to fit each song. Later in 2012 she starred with Queen Latifah, Alfre Woodard, Phylicia Rashad, Adepero Oduye, and Condola Rashad in Steel Magnolias, a remake of the 1989 original for Lifetime. She played Truvy Jones, a role originated by Dolly Parton. In December 2012, Scott appeared in "The Human Kind", the eighth episode of the fifth season of Fringe. She starred with Paula Patton and Derek Luke in Baggage Claim (2013), the film adaptation of playwright David E. Talbert's 2005 novel of the same name. In January 2015 she co-starred with Regina Hall and Eve in the Lifetime movie With this Ring.
Personal life
Scott and long-term boyfriend Lyzel Williams, a graphic artist and DJ, married in 2001 in a private Hawaiian ceremony during a vacation. The couple dated for seven years before they wed. Scott wrote and recorded the song "He Loves Me (Lyzel in E Flat)" about Williams. After six years of marriage, Scott and Williams divorced in 2007.
Scott has resided in Mount Laurel Township, New Jersey, and California. As of December 2014, she has been living in Tennessee.
On June 20, 2008, at a concert in New York's Carnegie Hall, Scott shared a long on-stage kiss with her drummer, Li'l John Roberts; the couple then told the audience that they were engaged. Their son, Jett Hamilton Roberts, was born on April 20, 2009. On June 23, 2009, Scott announced that she and Roberts had broken up, with Scott breaking the news to Essence magazine. Despite the break-up, Scott hopes for both parents to have an active part in their child's upbringing, stating that "We definitely love our son and we are co-parenting and working on being friends. It is what it is. I have a lot of support, so I want for nothing as far as that's concerned." Scott referenced the break up as some of her latest music's inspiration.
On June 25, 2016, Scott married another long-term boyfriend Mike Dobson in a private ceremony. In 2017, after 15 months of marriage, she filed for divorce from Dobson.
Philanthropy
Scott has established the Blues Babe Foundation, a program founded to help young minority students pay for university expenses. The foundation offers financial assistance to students between the ages of 16 and 21 and targets students residing in Philadelphia, Camden, and the greater Delaware Valley. Scott donated USD$100,000 to start the foundation. The foundation was named after Scott's grandmother, known as "Blue Babe."
In Spring 2003, the Blues Babe Foundation made a donation of more than $60,000 to the graduating class of the Creative Arts School in Camden. Any student during the ensuing three years who maintained a 3.2 GPA qualified for a stipend toward his or her college education.
At the Essence Music Festival in July 2006, Scott spoke out about how women of color are portrayed in hip-hop songs and music videos. Scott criticized the content for being "dirty, inappropriate, inadequate, unhealthy, and polluted" and urged the listening audience to "demand more."
Discography
Who Is Jill Scott? Words and Sounds Vol. 1 (2000)
Beautifully Human: Words and Sounds Vol. 2 (2004)
The Real Thing: Words and Sounds Vol. 3 (2007)
The Light of the Sun (2011)
Woman (2015)
Concert tours
Words and Sounds Tour (2001)
Buzz Tour (2004)
Big Beautiful Tour (2005)
Sugar Water Festival Tour (2005)
The Real Thing Tour (2008)
Maxwell & Jill Scott: The Tour (2010)
Summer Block Party (2011–12)
An Evening with Jill Scott (2011–12)
Live in the Moment Tour (2018-19)
Who is Jill Scott 20th Anniversary Tour (2020)
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holebread72-blog · 5 years ago
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Why Flutter Uses Dart
Opting For an Online Dart Outlet
There are actually various sites that deliver online dart stores. These web sites offer gamers with many solutions featuring variety of clubs, names, and also directories. Some websites also make it possible for players to track their video game stats to make sure that they can monitor their functionality.
When searching for an internet dart store, it is necessary to pick a dependable company. Within this post, our team are going to review a few of things to look for in an online dart store.
First, cost. The costs of the various online dart shops may differ based on the companies offered. The price permanently solution is even more costly than a bargain price web site. The rates ought to be displayed at the top of the site or on the footer of the internet site. Internet outlets offering the best costs will certainly certainly not utilize a mass rebate or a reduced rate as a spur to purchasers.
Second, customer support. Cost and also solution do not establish regardless if a web site is reputable. A reputable outlet will definitely give immediate customer support and also response to all concerns quickly. A top online dart store will certainly possess superb client service and also will certainly offer on the internet aid to clients who are actually having issue participating in games.
Third, customer reviews. Customers can submit an assessment about any type of offered online dart outlet on Web message boards. An internet dart shop that is successful and possesses a higher rating in its consumer's reviews will definitely have many clients who more than happy to utilize the internet site.
Fourth, you can easily discover a store that gives excellent companies for a low cost. While a high rate is not constantly an assurance of high quality company, it does signify that your business is actually succeeding. The internet gives a selection of stores, thus there is actually one near you.
Fifth, the outlet must possess an immediate buy alternative. Many dart vendors perform not provide an on-the-spot purchase choice. If you perform certainly not intend to wait for several times for your purchase, a lesser price is better.
Sixth, the on the web dart shop need to have an area devoted to your sport of selection. Some outlets merely sell generic companies, while others feature a single company. There must be actually an area dedicated to darts, sky weapons, and bean bags.
Seventh, the store should possess premium products. Top quality items may be very pricey, yet the comfort deserves the extra expense. Internet outlets that are providing incredibly premium products at affordable are an excellent bet.
Finally, to find the most ideal online dart shop for your money, take your time. Not all dart shops supply the exact same products, so it is very important to try to find a store that gives a broad option of products.
When picking a dart store, you must spend some time to explore the provider. Do not make the oversight of jumping into an offer prior to doing adequate research study. You desire to acquire one of the most value and you do not would like to pay way too much for the name brand of an air weapon that you will generally find in your regional retail store.
https://www.mcdartshop.nl/ can be challenging to choose on the very best dart shop online. On-line dart stores are commonly completing versus one another for customers. This competition may lead to a rate that is actually more affordable but might not deliver the quality of solution that you are actually seeking.
Exactly how to Buy a Dartboard With Rim Online
When you buy a dartboard at a dart outlet, you are often paying out a much higher rate for the item. You might discover that you can easily receive a far better high quality dartboard online for a more affordable rate.
There are various sorts of boards to choose from. The absolute most essential thing you need to have to do when purchasing your personal panel is to know what the dartboard's features are.
There are actually a ton of brand names to select from, so you must find a label that is going to suit your brand-new digital panel. This will be actually a big think about the total cost you spend. online dartborden kopen desire to discover the greatest panel possible for your new electronic dartboard.
One more thing to think about when getting dartboards online is the innovation made use of. The more progressed the innovation, the a lot more costly the dartboard along with an edge are going to be. You want to make sure that the item costs its cost.
Some outlets offer the personal computer scanning devices to accomplish the noting for you, which is useful if you do not have opportunity to mark all the darts. These dartboards along with edges are a great method to educate your kids the sporting activity.
You can easily buy a dartboard for each gamer on your team. A really good suggestion is actually to acquire two, but only one will definitely possess a published team name on it. You'll require a computer device to print the group titles on the different boards, yet it may be worth it to acquire 2 so every person possesses one and does not acquire dropped.
You may also get dartboards online along with a selection of different game choices. If you're visiting give your players the alternative to pick which possibility they like most ideal, the absolute most necessary point is actually that they play on a panel that is easy to go through. You do not wish to give them a dartboard with a camera.
Choose exactly how sizable the board will certainly be. The bigger the board, the more various shades as well as components you can present on it. You can easily acquire smaller sized dartboards to match the tiniest areas, but you could certainly not require a giant panel.
It's simpler to compare costs when you are buying a dartboard along with edge online. You can easily observe what people are selling the boards for as well as you can easily compare costs in a risk-free environment. You can obtain reduced rates than those you reach a retail store if you check out a little.
Look into different dartboards in various colours and also inquire the staff members about the business they help. You desire to make sure the staff members are actually sincere and hardworking, or else, you'll never ever know exactly how great or poor the establishment is. You prefer a spot that is simple to discover which won't allow you down.
Make certain you buy a dartboard online that is very easy to put in. You don't would like to invest hrs making an effort to figure out exactly how to hook the panel up. A simple as well as user-friendly dartboard will certainly make it easier for you and also the gamers to use it.
Overall, a dartboard with edge can incorporate a great deal of fun to your activity. The main objective is actually to give the gamers something that they can easily enjoy with and also can assist the staff succeed.
Just how to Opt For the Right Dartboard For Your Property
One of the most fundamental and most likely one of the most popular kind of dartboard is actually the typical dartboard along with the rim. What is actually additional, it is marketed in nearly every dart store that you check out. What produces best mogelijke dartbord of dartboard a lot more eye-catching is actually the truth that it is available in practically any type of size and shape that you would certainly as if. This means that you can acquire a dartboard that is specifically the very same size as your room or even one that is bigger or even smaller sized than you could be utilized to. You may obtain dartboards that are actually three inches dense and also fairly massive so that they won't slip by means of the doors of your home. There are actually a few various forms of forms that you can discover, and also the most common ones tend to be in area as well as rectangle-shaped shapes. In addition, some dartboards have singular, dual, or triple series on all of them for a bit more incorporated panache.
The upcoming group of dartboard that you may discover in many of the big department stores is the dartboard with blade. This is actually a straight dartboard that is actually offered in either a straight cable or even a straight metallic part. This one is slightly various than the plain cord dartboard that you are actually utilized to considering that there is a cable that explores the sides of the panel. This provides the board the potential to become rounded, which is great when you are playing the game. What's additional, you do not need to fret about the wire coming off as well as creating the dartboard to come to be worthless since it is going to merely cover itself around the dartboard. This is something that you may likewise find in a handful of other places along with your nearby dartboard shop.
The third sort of dartboard is the dartboard digital. This is what the majority of dart gamers and outlets utilize for huge competitions considering that it is light in weight and also easy to maneuver. Using this sort of dartboard, all you need to perform is connect it in to the wall structure and you are excellent to go. If you are receiving an electronic dartboard, you will certainly discover that it is often easy to put up and system as well as is a great deal much easier to hold in your property than a normal kind of dartboard.
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