#it’s also free on itchio and its very short
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bonnibelerm · 2 months ago
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this is my 2nd post relating bart and last seen online but OUGHHH this song is so bart and dox 💔💔
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graytrailcam · 11 months ago
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Indie Xenofiction; Data Lion
"Data Lion is a short visual novel about a lion who gets a camera collar put on him by a group of scientists wanting to document his journey. It has choices, 2 love interests, and many alternate endings including bad ends (game overs)!
The idea was inspired by masterpieces like The Lion King and the manga/anime Kimba The White Lion."
Found this game while searching around on Itchio, the game is completely free to download and can be completed within just a few hours. It is described by the author as being unfinished in its current state, but I think it can be played through completely with a feeling of some satisfaction. Here is the link for those interested
More in depth review under the cut featuring spoilers. If you're looking to play I do recommend going in blind, it's fairly simple and the fun is really found in unlocking the CGs, which isn't too hard to do.
This is a short game that reminds me a lot of media I grew up with on dA back in the day, so it was very entertaining. I can definitely tell this takes a lot more inspiration from Kimba than it does TLK with a lot of its story concepts and overall character design. The game itself runs on a seven day cycle so it's fairly short.
I enjoyed the main character's design, he's an intersex, mostly maneless lion that you can name, though the default name that pops up is 'Lion McLionface' (your character was supposedly named via an Internet poll made by the scientists attaching your radio collar)
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You're also able to choose your stats, as this game does have (extremely basic and limited) combat. For my playthrough I named the lion 'Lasaga' to be a bit silly and I dumped all my stats into strength.
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I'm not really sure what the stats of Skill and Speed do for you. I completed the game by getting all the CGs and didn't encounter anything that was explicitly skill or speed required, perhaps it has a factor in combat that I'm unaware of.
You make a series of choices, some meaningful some not as most of them lead to the same exact events playing out. You can acquire the only pickable item, a thorn you can use in combat, in the game earlier on based on where you choose to make your home if you pick the Acacia Tree.
At some point a Safari Car will come by and observe you, if you make the right dialogue choices you can get some exposition on the setting you're in.
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The animals in this particular section of Africa are apparently Bio-Engineered to have heightened, near human intelligence. The author of the game, Caveboy Tup has elaborated in a comment on the game's itchio page which I'll leave below;
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This is definitely something that shows a lot of Kimba inspiration though it goes in a different direction that has some interesting implications. I would have been interested to see this explored in a more elaborate narrative.
The two love interests in this game are Jetsway and Rrred;
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Their routes are very straight forward, I'd say you would have to really go out of your way to not pursue either of them, which makes it easy to pick and choose which one you 'romance', as it's also pretty bare bones in that regard too.
The one most advertised is definitely Rrred the lion who is featured more prominently on the game's page. He's not got a whole lot of depth, you have the choice to fight him or join up with him in a coalition immediately upon meeting him.
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I do like the game's expression work, I find the animals emote in ways that are fun to look at and easy to read.
If you defeat him he will simply retreat and will show up again later to give some brief exposition on Jetsway's character.
Joining up with him starts his short route, which mostly consists of him scaring off crocodiles at the watering hole for you, which you are able to avoid without him regardless (The only time my character got a bad end was when I chose the wrong evasion option at this point in the story) The other portion is an encounter with a clan of hyenas that was pretty comedic, this got a good laugh out of me. It was the only time the game was particularly vulgar.
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You escape the hyenas, as you are outnumbered no matter how high your strength stat is. The rest of the route is pretty uneventful, you travel together and it's implied there's some romantic interest between the two of you.
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I will admit I found Rrred to be the less interesting of the two routes but I can see what appeal they were going for here.
The other route is Jetsway's which I found to have slightly more meat on its bones.
You meet Jetsway first in fact while looking for food but he only says that the radio collar you have on means you aren't one of his 'targets' before sprinting away.
Encountering him later finds him injured in the middle of the night after a fight.
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There's more lore exposition with Jetsway regarding the largely left out bio-engineering aspect. He's some creature part of Glo's work that was created by them, it's specified he has some sort of Tech in his eye that isn't explained very much.
Poking around the dialogue options with him will give you the option of fighting him once he reveals he got these injuries fighting and killing lions, which explains why he specified you weren't a target earlier.
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Upon defeating him, you can kill him here which I found interesting. But you can also choose to stay the night and nurse his wounds until he recovers.
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You are given the option to walk him back home, and doing so will trigger an interaction between you two and Rrred, who calls Jetsway a murderer. Pushing Jetsway for more answers will only get you this in response.
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There is no further elaboration on this plot point after this. I assume given the larger narrative that was mentioned by the creator that he's killing lions that are either human aggressive or resistant/unsuccessful in the Bio Engineering stuff. But that's only an educated guess.
Walking him home will after lead you to Utke town, where he says the humans will give him more medical treatment but that your character cannot stay.
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You're able to stay the night, where you'll find Jetsway gone in the morning, but you are spotted by a Glo operative prior to this who takes this photo of you and Jetsway to 'share on the internet'.
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After these two CG's, the final day is always the same. Your radio collar falls off on the seventh day and the scientists come to retrieve it. You have two options after this, to hide in wait to observe the humans at first, which will lead to you being tranquilized again while they retrieve your collar.
You can also attack the scientists, which will result in you ripping off the arm of one of them, the one named Saito.
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They escape you after this, and leads to the final CG where Saito has been given a replacement prosthetic arm.
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This concludes the game as currently published. I found it very charming to play and a nice way to spend part of an afternoon. It was definitely worth sharing since I haven't seen anyone discuss playing it or knowing it exists.
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dimalink · 1 year ago
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Carnivores – walking around warm tropical green forest with a dinosaurs
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While, I was sitting at the village house.  It is cold, now. It is true cold. And at winter it will be even more cold. But it is, already, cold. In a forest. I played in Carnivores. It is a game about dinosaur hunting. In ancient tropical forest. It is all about science there. It is ancient made by scientists island. And it is different dinosaurs. And, you can hunt them. And, even, better – to use a gun with tranquilize. To not to destroy dinosaurs. For this you will get more scores. And game catch me because it is unusual. Of course, it is action, but it is not as dynamical as Quake.
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Here you need to watch dinosaurs. To move slow, and to run at some places. It has its own way of control. More for simulation. Then for action. A and Z - it is to go. Mouse is for rotating a direction. And shift for run. Push shift - you run. Push again - just walk. It is like a simulation of not evil hunter. You collect some data for scientists, saying short. So, this way I describe all this for myself. Game was made a lot of time ago.  Also, there are two video modes. Usual graphics and 3dfx graphics. In a folder with a game, it was a separate launching exe file.
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So, I get warming. And, while, it is cold, so, I play this warm game. And, I use weapons with tranquilizer.
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So, what the way to play it – I do not understand. And, in theory, you can complete this game. You are sending at the ground. At the island. It is big open landscape. And you are walking. You have only five patrons. And you need to shoot very carefully. And, as I understand, you need to shoot and send to sleep dinosaurs for some time, for all patrons you have. So, maybe, level will be completed.
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It is such interesting videogame. But, I play – for my own interest. I walk here and there. I walk around green grass. Through trees, I go up to the hills. A little I go in a water. It is such a game travel. And shoot a little. Action, dynamic, I can say.
So, I can recommend this game for free time. To watch a green views, in age of three dimension acceleration. And a little to shoot at dinosaurs.
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
BLOGGER: https://dimalinkeng.blogspot.com/ DISCORD: https://discord.com/invite/F24Kw7TaH4 TUMBLR: https://dimalink.tumblr.com/
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felixcosm · 5 months ago
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Decorations:
check on pinterest for diy halloween ideas, they usually have a lot of kid stuff but if you dig around a bit you can find some cool ideas
cheap acrylic black and orange paint can turn ordinary household items or old toys into diy decorations
farmer's markets and plant shops often sell tiny deco pumpkins for very cheap
you can cut out spooky/witchy/occult images from magazines or old books and hang them up or make a collage poster
you can paint anything to make it look more spooky if you have black paint. old books, statues, jars, paper rolls - its easy to make paper mache with craft glue and toilet paper
if you're completely broke and cant buy ANYTHING, you can still use what you have: forage for leaves, acrons, pine cones out in nature, use white rags, marker and some string to make ghosts, draw or trace spooky designs on paper and color it in, dry flowers, use tea bags or coffee grounds to paint, you can even use halloween themed junk mail to cut out the pictures printed on them
Witchy decorations, you dont have to be wiccan or whatever to make an altar just for fun and a lot of witchy diy projects use what people find in nature as well
Costumes:
mandatory jeff the killer costume :3 (no this isnt propaganda i promiise) white hoodie, black pants, a kitchen knife
use your sick ass cloak!! its great for that witchy feel
paint or draw sigils on your arms (i prefer hands especially) or body
sexy vampire
bedsheet ghost
a witch (you can literally look like anything or just look super goth)
a goth
rejected addams family member
zombie (tear up some clothes and you can paint circles under your eyes)
Music:
GOTH MUSIC BABY
The Black Parade Album from MCR
Metal/Funeral metal/doom metal
Aurelio Voltaire
Eliza Rickman
Oingo Boingo
The Paper Chase (Now You Are One Of Us album specifically)
Creature Feature
Get Scared
Hollywood Undead (for that edgy teen feel)
FNAF Music
There are a lot of good Pov: You are in an 80s slasher playlists on youtube and spotify
Insane Clown Posse
Myuuji for spooky piano music
Set It Off
The Dresden Dolls
Nero's Day A Disneyland
Ethel Cain
Avenged Sevenfold
SKYND
GHOSTEMANE
Danny Gonzalez Spooky song series
Rusty Cage
Lemon Demon's Spirit Phone album is a MUST
I DONT KNOW HOW BUT THEY FOUND ME
Nicole Dollanganger
Kim Petras
Spooky Mood
Creepypasta narrations (MrCreepyPasta is the best but I'm biased, there are other narrators you can check out)
Ambiences (Myuuji has creepy ambiences on his channel, MiracleForest does creepy ASMR ambience videos)
Watch found footage, slenderverse series, ARG videos, lets plays of horror games, the classic movies like Halloween, Friday 13, Elm Street
Play horror games (vgperson has free horror rpg games, itchio also has free games (I love JOHN DOE), plus you can find a lot of game rips or just watch a lets player)
Hot beverages are a must. They dont have to be pumpkin spice, a sprinkle of cinnamon is enough if you like it simple
Goth makeup 🖤
Have a jar or a basket of candy just because
Burn as many candles as you can because lifes too short not to make use of them even if theyre really nice looking
Paint your nails halloween colors
Listen to horror podcasts (Storage Papers, Nine to Midnight, WTNV, Hello From The Hallowoods, NoSleep (featuring our beloved David Ault lol), Shadows at the Door)
Halloween doesnt have to be perfect, you can celebrate it literally any way you want whether thats full blown or simple! Hope this helps 🖤🧡
does anyone have advice for making halloween season fun again. time sensitive question
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pride-vns-blog · 7 years ago
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LGBTQ VN Week: Day Four! (6/21)
Wow, we’re already at the fourth day of LGBTQ visual novel recommendations! You’ve probably seen this preface on previous parts of this list, but if you haven’t read my first post, that writeup’s “One note before we get started” section, explains more clearly what this list is and why I’m writing it!
Plenty of visual novels talk about sex and intimacy, so for today, I’ve set aside four with my personal favorite approaches to the topic — CODE:Phantasm’s 404 Error: Connection Not Found, parade’s No Thank You!!!, SugarScript’s Cute Demon Crashers, and Mitch Alexander’s Tusks: An Orc Dating Sim, plus a conversation with Mitch about his creative process on Tusks.
Head on in to hear about your little brother dyeing his hair pink, a truly inscrutable protagonist, freeloading demons playing Mario Kart, and inspirational Skyrim mods!
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404 ERROR: CONNECTION NOT FOUND (CODE:PHANTASM)
Itchio Tagline: “Sometimes connecting to others is harder than loneliness.” Genre(s): Slice of life; drama. Release Date: July 30th, 2017 (demo); TBA (full version). Content Warnings: Text-only depiction of sex and sex work; adult content.
404 Error: Connection Not Found is the story of Ren Matsuura, a camboy who ran away from home after turning eighteen and supports himself financially through camming — but thanks to his agoraphobia and general anxiety, he rarely goes outside, to the point that he’s pared all his social connections down to casual conversations with his clients and lying to his younger brother Haru about what he does for a living. When his brother decides to come visit for the first time since Ren moved out, Ren is forced to confront the fact that his guilt and shame have driven him into a corner with no support system. In the span of the demo, he starts to try and reach out to the clients he has a more regular relationship with to prepare him for Haru’s eventual visit, ending on a cliffhanger that seems to be leading directly into the plotline of the main story.
This visual novel’s demo is the shortest of all the stories on my entire list, to my knowledge, but it’s also the most memorable demo I’ve played in a long, long while. As someone who’s had to contend with similar mental illnesses in the past — paranoia and agoraphobia unsurprisingly have a pretty high degree of comorbidity! — I felt like Ren’s slow struggle to make progress for the sake of his younger brother was written sincerely, thoughtfully, and believably in the timespan of a single demo playthrough. Ren can be funny, when he’s not spiraling internally, and his rocky progress at trying to talk to others more honestly is loaded with plenty of funny jokes and quips about his takes on things. He’s a sympathetic, well-rounded protagonist who comes across strongly in the demo alone, and I ended up really rooting for him to make it to a place where he was happier with his life.
There’s another aspect to the story that I ended up really liking, too: the fact that sex work, especially jobs like camming, can be extremely common among LGBTQ people who can’t support themselves financially in other ways. Ren can’t go outside and can’t interact with many people without severe, earth-shattering anxiety attacks (a few of which we see in the demo!), so this job is what he’s got. It’s a job that’s sustained him for years, and although it’s certainly fed into his own relative isolation, 404 Error seemed to walk that careful balance of making it explicit that it’s Ren’s own lack of steady support for his mental illness instead of the simple fact that he does sex work that causes his interpersonal problems. I’m optimistic about the remainder of the story’s handling of those kinds of things, too, because what was present in the demo was sympathetic and sincere! There’s not very many sex workers or camgirls/camboys in visual novels outside of an extremely tiny handful, let ones alone in conjunction to stories that acknowledge of the way LGBTQ people as a whole can struggle with more convential jobs, so Ren’s genuinely empathetic personality and the hope I have for his future makes me excited to see where CODE:Phantasm takes 404 Error from here.
404 Error: Connection Not Found’s free Yaoi Game Jam demo is available now, and you can follow the CODE:Phantasm team on Itch.io, Twitter, or Tumblr to stay updated on their progress with Ren’s story.
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NO THANK YOU!!! (PARADE)
MangaGamer Tagline: “This summer vacation begins with a car accident...” Genre(s): Comedy; drama; mystery. Release Date: June 28, 2013 (Japanese); February 27, 2015 (English).  Content Warnings: Adult content; multiple sex scenes; frequent sexual harassment; blood; drugs; violence; death.
Right off the bat, I think parade’s debut visual novel (as a studio, at least) does a lot of interesting things and definitely seems to be aiming high with creating distinct, memorable stories. The art in No Thank You!!! is gorgeous, its voice acting is top-tier, a lot of the side characters are compelling even beyond the space or role the narrative gives them, and the love interests alone are all fully-realized characters with interesting stories. Romance option Ryu’s route, in particular, fleshes out the larger sense of mystery and the other characters to an astounding degree! That’s to say nothing of the most unique mechanic — which I mostly call the NTY!!! button — that offers you the chance to say “no thank you” in a variety of scenes without always telling you what it is you’re saying that to. It’s occasionally a little too easy to guess, but at certain points I ended up lulled into a false sense of security with that easiness that the game was all too ready to take advantage of with a much less obvious choice.
One of the sticking points with No Thank You!!! that I’ve seen other players express, on the other hand, is the way protagonist Haru is written. That’s not to say his writing specifically is bad — parade clearly had a vision in mind for Haru’s personality, and from his sketchy beginnings to his clearer end, he’s a coherent character with a consistent narrative. While the crux of the story is more insight into Haru, where he came from, and what the truth behind all those mysteries might be, though, Haru’s behavior still underpins a lot of what drives the romance routes forward. And his behavior... The official quote on his personality, “[s]exual harassment is an everyday activity for him,” can at times seem like it’s underselling exactly how often he tries to grab an ass. It’s no surprise that a fair few other players I’ve seen have walked away with pretty strong opinions on Haru as a character. (I’m personally not a huge fan.)
But to me, a divisive protagonist who you don’t actually fully understand as a character — Haru’s thoughts on a lot of key things are far less accessible than the likes of Aoba Seragaki or most Western M/M protagonists, which leaves you knowing most of his thoughts or feelings via his interactions from others — seems to go perfectly hand-in-hand with the way the visual novel as a whole operates. No Thank You!!! puts you at a distance by Haru’s viewpoint being occasionally “indecipherable” (to use the official phrasing), and then it throws you further with its sometimes-unpredictable NTY!!! button mechanic, but the strength of its other individual pieces taken together still sold me on it as both a solid set of mystery stories and an 18+ dating sim.
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Also I really like Maki.
No Thank You!!! is available for a sale price of $19.95 on MangaGamer’s store (18+), and you can read more about parade’s story and characters on MangaGamer’s designated No Thank You!!! page (also 18+).
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CUTE DEMON CRASHERS (SUGARSCRIPT)
Itchio Tagline: “A short and silly consent-friendly and sex-positive VN!” Genre(s): Modern fantasy. Release Date: April 7th, 2015 (Mirari and Akki’s routes); August 15th, 2015 (full version). Content Warnings: Multiple sex scenes; detailed uncensored nudity.
I don’t think I could sum up Cute Demon Crashers better than the Itch.io tagline does — it’s short, it’s hilarious, and it’s got an emphasis on consent that meshes perfectly with its goofy “a bunch of incubi and one succubus come to the mortal realm to have sex” plot. The characters are all charming and fit perfectly into its universe, with distinct personalities that come across clearly without ever feeling hamfisted in the limited time that the script lets you spend with them. Although this isn’t necessarily a romance game, especially given that incubi and succubi are “closer to what people know of as aromantic” according to the SugarScript FAQ, its cute, thoughtful writing and adorable design in everything from the characters to the user interface mean that there’s plenty of love infused in every aspect of Cute Demon Crashers.
Like yesterday’s We Know The Devil, Cute Demon Crashers is one of those visual novels with a distinct, memorable mechanic that almost placed it squarely in Tuesday’s creative design list. Cute Demon Crashers is one of the first visual novels — or, by my experience, the first altogether — to implement a mechanic specifically themed around stopping in the middle of sex. If you’re ever uncomfortable or you just plain want the scene to end, you can hit a button and protagonist Claire will talk with her partner to bring things to a close. (There’s also an option to just plain old not have sex with any of them, and spending time with the characters!) A lot of the dialogue in these scenes in particular is thoughtful, nuanced, and reads to me as being a pretty realistic depiction of how someone like Claire might ask those questions or express those kinds of concerns. 
The way Cute Demon Crashers handles intimacy and sexuality, by another measure, is one of those things that I think has also had a not-insignificant impact on the visual novel community as a whole; I’ve seen a fair number of people who’ve apparently never enjoyed an 18+ dating sim before talk about how its portrayal of sex resonated with them or brought them some measure of comfort. Because of the SugarScript team’s relative investment in the English-language visual novel scene as a whole, too — this project was born out of NaNoRenO and I’ve seen them promote development forum hub LemmaSoft or other small visual novels more than once — the compassion for the player that’s written into every aspect of Cute Demon Crashers seems to extend naturally to everyone else around the team in real life, which is something extremely special.
The entirety of Cute Demon Crashers is available now for free, and you can find out more information on its upcoming sequel (Cute Demon Crashers: Side B) on the SugarScript Twitter, Tumblr, and Itch.io!
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Itchio Tagline: “GAY ORCS available in YOUR AREA.” Genre(s): Romance; fantasy; community building. Release Date: July 18th, 2015 (First Day demo); January 1st, 2018 (FUARLANG/full main story); TBA (individual route endings). Content Warnings: Adult content; sex; mentions of violence.
Mitch Alexander’s Tusks: The Orc Dating Sim, from head to toe, is one of my favorite depictions of sex and intimacy in video games — and with every gradual update, especially the most recent FUARLANG build that finished out the mai storyline, I’ve only become more sure of that. There’s an endearingly genuine quality to its art, character dialogue, and even in things like the NPC autonomy feature, where your companions have just as many chances to sway things like group votes or decide who’s on watch as you would without NPC autonomy being enabled. 
Interested to hear Mitch talk a little bit about his design process and the inspiration behind Tusks, I got in touch and asked him a few questions!
Thanks for taking the time for an interview, Mitch! While the title might be fairly self-explanatory, haha, how would you outline Tusks: An Orc Dating Sim in more detail to somebody new?
Tusks is a visual novel where the player joins a group at an annual orcish gathering, in a forest at the edge of a semi-mythical version of Scotland, and you then travel with this new found family and get to know them better. Most of the game is your group getting into adventures, talking to them one-on-one at camp at nighttime, and making decisions about how to go about your travels. The game's cast are all queer, and the game itself is an exploration of queer identity, community, history, and our relationship with the idea of monstrosity/Otherness.
I think it's fair to say that Tusks, as well as your larger body of work, deals a lot with intimacy and sexuality, especially the intersection between those two things; this is probably a question you've thought over yourself a fair bit, but what in particular interests you about those topics that drives you to explore them in Tusks and your other work?
Part of it is the fact that intimacy and sexuality are areas that can be massively important to queer people (especially since many of us are marginalised as a result of our sexuality being seen as deviant) but there aren't a lot of mainstream sources that play with intimacy and sexuality in relevant ways. And part of it is just because exploring sexuality for its own sake can be fun as well!
Definitely! There's always room for more fun with depictions of sexuality, haha. The premise for an all-orc dating sim is definitely a memorable one, and one you've fleshed out incredibly well with the thoughtfulness of your worldbuilding and character dynamics. What was the original inspiration that you built Tusks on, and what helped carry you across the finishing line of completing (for the most part) its story?
It was a lot of different threads coming together: I'd been playing a modded Skyrim save with an orc character who, in my head, was gay and had left his stronghold so to find other orcs like him and establish his own wee found family. That happened at the same time as me finding out about the NaNoReNo visual novel game jam, plus wanting to work on a game that actually put queer characters and discussions first and foremost rather than us just being a token presentation.
As for what carried me through, there was lots of things: the excitement of getting to tell stories that you just don't see in mainstream games, getting amazing feedback from players, and then at the end when I released the full main story on New Years', it was sheer bloody-mindedness.
There's a fair few interesting mechanics in Tusks, especially with regards to NPC autonomy; can you share a little bit of insight on why you decided to include those and how they function in the code?
NPC autonomy's a small but effective way of just slightly upsetting this idea that in visual novels, the player character gets to make all the decisions -- it automatically puts you in a decision-making leader role, and it's up to the writer then to narratively justify that -- which can be difficult if you're wanting to tell a story about a group of equal partners. So instead, NPC autonomy lets characters vote on things or lets characters potentially turn you down for romantic encounters.
It's an optional feature, so it's possible to play the game without it being on -- it just slightly changes the flow of the story and makes it seem a tad-bit more like you're part of a collective, if that makes sense.
Yeah, that makes sense! I think my playthroughs where NPC autonomy was on were definitely more interesting, by and large, because it really does add a lot to that sense of cooperation and community.
If you had to pick just one, what non-human (and non-orc) creature do you think more people should appreciate?
I'm really interested in exploring things with strong mythological connotations like minotaurs, since they're surrounded by particular ideas like labyrinths, being half-human and half-animal. I'd also really like to see someone explore the monstrousness of hags from [Dungeons and Dragons], because I think there's probably a way to talk about them and explore their relationships to femininity, presentation, glamour magick, witchcraft, and power.
Good choices! Those are both definitely really interesting ones. To wrap things up, are there any LGBTQ visual novels from other developers that you'd like to recommend?
I'd recommend checking out The Bitter Drop, by Isak Grozny; Ladykiller in a Bind by Christine Love, and We Know the Devil by Date Nighto!
Perfect! It's been a pleasure talking to you, Mitch, and I'm looking forward to your future projects.
Tusks: The Orc Dating Sim is available now for a reverse-sale price of $2.02, and you can support Mitch Alexander’s work on Patreon or follow his “nonsense” on Twitter and fully-released work on Itch.io!
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entergamingxp · 5 years ago
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Get 742 games with Bundle for Racial Justice and Equality on itch.io from $5 / £4 • Eurogamer.net
All proceeds donated to NAACP and Bail Funds
itch.io’s creator has launched what is probably the largest bundle ever in its efforts to support the Black Lives Matter movement.
Partnered with 564 creators, the Bundle for Racial Justice and Equality comes with a whopping 742 DRM-free titles in total, valued at over $3,400 (£2,675), but which you can have the whole lot by paying however much you want, with donations starting at a minimum of $5 (£4).
It’s already raised over $2 million (£1.5 million) since launching over the weekend with a goal to reach $5 million before the offer ends on 15th June. All proceeds go towards the NAACP Legal Defense and Educational Fund and Community Bail Fund split 50/50 in the important fight against racial injustice, inequality, and police brutality against black people.
2 MILLION dollars now going to the NAACP Legal Defense and Educational Fund and Community Bail Fund. We are so proud of our community and all who have participated or donated. Thank you so much! https://t.co/JCCnqMWHX9
– itch.io (@itchio) June 7, 2020
This is on top of the Black Lives Matter bundle released earlier last week by Contigo Games, which includes content from 18 other indie developers. But this bundle is truly overwhelming that we can barely break down. But just from a glance over the hundreds of titles, here’s just a few choice highlights:
A Short Hike – recommended by Christian as “glorious game of exploration and reconnection”.
Minit – a top-down RPG that Vikki calls “a bite-sized marvel”.
Night in the Woods – a smalltown puzzle platformer mystery with a great story and cast of characters, which Edwin says “walks the line between nostalgia and nihilism” while its writing is”whimsical without being frivolous and tender without being maudlin”.
Quadrilateral Cowboy – a post-modern hacker sim that Oli calls “scrappy” and “surreal”, even if it doesn’t follow through on its ideas.
Super Hexagon – Terry Cavanagh’s minimalist twitch-action masterpiece soundtracked by Chipzel
Oxenfree – a brilliantly talky teenage paranormal thriller
Any one of these would be a bargain picking up for just $5 / £4 so to have them all in this bundle is an offer you can’t really refuse, all which of course also goes towards supporting very important work in ongoing protests in the US, as well as around the world.
from EnterGamingXP https://entergamingxp.com/2020/06/get-742-games-with-bundle-for-racial-justice-and-equality-on-itch-io-from-5-4-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=get-742-games-with-bundle-for-racial-justice-and-equality-on-itch-io-from-5-4-%25e2%2580%25a2-eurogamer-net
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dimalink · 2 years ago
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Flying unidentified anthills
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Ants live in space. Rather big insects, by judge scales of theirs anthills. They have a skill with moving  theirs anthills straight through space. With a help of platform with engines. Rectangle platform with lots of engines, those are under platform. This is, like, engines for maneuver. In some parts of anthill there are set such engines all anthill long.
Anthills has different forms, they are about triangle form, but not so geometry perfect form. Saying more, more like hill or a rock. Different size. Personally me, I have seen such things about meter in height, in two meters. And some brave ones speaks, that they have seen even about 10 and about 20 meters height of such things. Anthill is just like casual from Earth. But with some upgrades in construction.
Some walls have certain rectangle form. Just like fortification. Whiter color, just like, it is contain some stone. The entrances itself I have never seen. But, some circle style black segments, make a door in such entrance inside. My scanner about to scan and gave some results. And, well, my scanner don’t check them deep. But, that’s for sure, there are lots of corridors inside. It is a big network of corridors. That’s for sure.
Such anthills, maybe, has some sources of movement, but don’t use them all the time. Because of, using casual engines their way can be a very long, even from one planet from solar system to another planet. What to say about move forward out of solar system. Where distances are even more huge. And maybe they are space ants? Whole generations that’s live in open space, and they fly in space with a low speed, not fast. Just think about, millions of evolution years on another planet lead them into space. Can it be a true!
Today, nobody knows, what purpose has small anthills. And in some big anthill, which are at 100 meters high, it was detected something interesting. There are theirs ships inside. They are building them inside. They made them one by one and set to space fly. Just, these investigations has been made by explorer team. Can be anthills even more in height? Just now, nobody have been seen it. But fact is a fact, that anthills can be a very different size.
Maybe, during fly process, life process, evolution in space they just build them, they are building them during the fly? What a deal! In this case, anthill can be endless and huge, in theory. In case of, if he is flying through space distance, for example, million years. By the way, watchers and explorers are continued to watch and collect data about this unique phenomena. And, just now, anthills have names about their height. Anthill 1 – means that its height is just 1 meter. Or anthill 20 – that is means, that in height it is about 20 meters.
In main, space evolution, maybe, even can be a possible thing. So, ants can be very different. So even on Earth they are very difference. Ant-explorer, and so on. So this is miracles of space! Just flying unidentified anthills. So, by the way, nobody can discover them from a close distance, and scan them with full scale.
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Something more
Short tales
This tale is written in terms of short tales about computer game GALA. There are more tales on the website in section "Short tales". Full pack of stories.
Short tales about GALA are here: http://www.dimalink.tv-games.ru/games/gala/shortTales_eng.html
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Gala
This is retro space shooter, made under influence of old games from computers of 80s. Here you need to move left and right and shoot. Also it is made under influence of hits of old times like Space Invaders and Galaga. Game is free. Download you can from different platforms (Itchio, GameJolt, Google Drive, Yandex Disk).
Game`s website: http://www.dimalink.tv-games.ru/games/gala/index_eng.html
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dimalink · 3 years ago
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Sputnik and smiles – craters on Mars
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Here one more “Sputnik”. This time, it is crater on Mars. Red planet has its own Sputnik. It is not big crater with diameter about 7 meters. It was inspected by rover Opportunity in 2006. This Sputnik is near with big crater Victoria. And also near are located craters Emma Dean, Gamma and Beagle. Funny names for craters. So, that’s all.
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But, you know, there, on Mars there is crater Galle. It sounds almost like Galla. But this is Galle, in terms of astronomer. This crater has a diameter about 224 km. Very huge. And with a form of a smile. He smiles! It is most happy crater on Mars! But in Nereidum`s mountains satellite Mars Reconnaissance Orbiter discovered one more crater with a form of smile. So this is very smiling Mars!
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Something more
Short tales
This tale is written in terms of short tales about computer game STARS INTRUDER. There are more tales on the website in section "Short tales". Full pack of stories.
Short tales about STARS INTRUDER are here: http://www.dimalink.tv-games.ru/games/starsintruder/shortTales_eng.html
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Stars Intruder
This is retro space shooter, clone of Space Invaders. You are playing as astronaut and defending satellites from alien bugs. Game is free. Download you can from different platforms (Itchio, GameJolt, Google Drive, Yandex Disk).
Game`s website: http://www.dimalink.tv-games.ru/games/starsintruder/index_eng.html
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dimalink · 2 years ago
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Basic Pascal – games from first pack
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First pack with Basic Pascal games. Basic and Pascal – it is programming languages. Retro. They are from 80s, and they exist today. They can be made in different ways. So, there are different Basic and Pascal. Right now, I use QBasic 64 and Free Pascal.
Today, I am talking about several games. I can say about first version of this pack. So, I will update this pack with more games. During some time, number of games will raise in this pack. All of these games have their own webpages on my website. This is about, that every game has a separate decoration and information on my website. And you can read details and see information, watch screenshots and art at my website. I am talking about, that every game – is a standalone release. Every with special decoration at my website. And for easier thing, I suggest this game pack. In this pack there are several games. It is made at first idea to publish at GameJolt and Itchio.
 Today, there are following games in this pack - FunMan, Alice Killer 71, TierGun, Spider. And about these titles, I want to tell a little here.
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 FunMan
FunMan – it is funny man, it is a game written in Free Pascal. Today it is the only one title in Pascal.  Game made in a way of games about to run. Game is about running. Screen is moving, and character is like moving also. And ahead of you – there are obstacles. And you need to push jump button in time. Game is a dynamic game. 
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But it is not so fast as modern runner games. It is also existing retro effect with flashing screen, while computer makes draw of a screen. Game is about funny man, he is running and jumping. He is running to some place and it is a funny game. It is not a hard game.
Game page - http://www.dimalink.tv-games.ru/games/funman/index_eng.html
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 Spider
Spider – game about spider. Game is in QBasic 64. It is a game about small spider. Little spider is walking around and collecting items. There are several types of enemies. But, in main idea, it is a game about to collect items. It is very simple and not hard game. Just collect all items, that you see on a screen. And that’s ok. It is first development game in Basic. 
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In its idea it is very peaceful and kind game about collecting items. Items appears - and you to collect them. You are a spider on a web. And there are items on a web, and you need to collect them. Game is simple. And it is a pretty short game. Game has a 320 x 240 game screen. It is a game about very peaceful little spider. Game is almost without enemies. Sometimes circles are goes through screen. And they are not in every level.
Game page - http://www.dimalink.tv-games.ru/games/spider/index_eng.html
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 TierGun
TierGun – it is game about shooting in a tier. This is about you to control the aim and you shoot at conditional targets. Game is also made in QBasic 64. And you are shooting at some conditional targets. They are made as squares and rectangles. 
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They are moving with different speed, and can strop, and can shoot at you. As far you are going by levels forward - as enemies going to be faster. Enemies becomes more active. And shoot at you more often. Your gun requires some time for reloading. Game is made as a sketch and schematic. And that’s why player can decide himself, what gun he is using. Is it a tank gun, shotgun or revolver.
Game page - http://www.dimalink.tv-games.ru/games/tiergun/index_eng.html
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 Alice Killer 71
Alice Killer 71 – it is one more game, that is made in QBasic 64. Game is unique in some moment. Because, game has a music root. It is about a thing, that game is made under impression from album of Alice Cooper – killer. 1971 year of release. You are playing as a mysterious hatter Alice. And you are killing zombies. Game is in genre of action. 
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Living dead appears on the screen. There are several of them. And you are shooting at them. There are bonus items. And levels are with some range of environment.  Desert, night, graveyard, forest. Game has a story. And game has screens with text, Text has a reference to album of rock musician. Reload is not fast - so do aiming wisely. Well, there no lots of zombies. Several of them at the screen. Enemies here - they are zombies and snakes. And you are shooting at them. It is arcade kind of game. Very retro one.
Game page - http://www.dimalink.tv-games.ru/games/alicekiller71/index_eng.html
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So, it is a first release of this pack. We have here three games in Basic and one in Pascal. For more easier to use, there is such a pack. I am a fan of retro theme. And also, I am a fan of Basic. That’s why I have point of interest to this kind of development.
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