#it could also lead into a bigger threat of ...idk i havent thought that far tbh
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kari-go · 18 hours ago
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...buttefly!Chloe?
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hydrxnessa · 4 months ago
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Heeeyyyy Hydra! How ya feelin after floor 2 dropped?
hiii !!!! this is gonna be a long rant
okok after several playthroughs and gave up n just ended up watching kreekcraft beat it, i got a Lot of thoughts
floor 2 is DEFINITELY difficult but there's no surprise there. the only nitpick i have is the stark difference with the hotel - as in, in the hotel there are a lot of rooms to breathe, like take a quick breather between the chaos that can happen throughout the hotel.
in the mines, there's hardly room to breathe - screech constantly spawns which is def annoying and i feel they should balance it a bit more; there's waayyy less safe rooms (i.e. infirmary, curious' room etc.) and it sorta feels like the backdoor in terms of you need to leave every room like quickly.
i definitely love the update !! i like the new entities, though keep in mind i havent gone past door 50 so im not sure about the halfway point/ending. the new mechanics are nice, i just think there's room for balancing since yes the difficulty is insane.
i think the devs really outdid themselves and red talked about them revamping their whole system and engine(?) so future updates shouldn't take as long as this one
anyways few more spoilers down below, including the ending vv
guiding and curious getting new death screens, it really does feel more personal that these otherworldly beings are speaking to us personally rather than just floating text on a rainy texture. hiii guiding hiii curious :3 :3
hide getting a redesign + new mechanic was something i was not expecting - i thought that odd red entity that was leaked a while ago was a new entity but apparently not. the heartbeat minigame was a cool twist, definitely had to readjust to the new mechanic. getting ambush in the early doors was Not it as an introduction to it though, seeing as you can no longer jump in and out (despite guiding telling me to, unless im doing something wrong) and have to do a minigame that gets more and more difficult the longer you stay in. could be that you have to get out before hide spawns to get back in but idk.
i just didnt like the fact that hide spawns Instantly in later rooms, or that it also happens in the hotel. i'd rather keep the timed closet than the minigame in the hotel tbh, and just make it seem like an enraged version of hide in the mines.
i reaallyyy love eyes new mechanic - it teleporting around instead of just staying in one spot? love that. also the sound it makes is so satisfying.you're doing great sweeties
screech is like. Super annoying. like i get that its his whole thing but theres a slight difference between bearable annoying and frustrating annoying. i think screech spawns waaayy too often especially with a screech and eyes combo. definitely should lower the spawn rate if they want screech to constantly be a threat throughout the mines and not like it only spawns in dark rooms in the hotel.
i loovee what they've done with halt's new hallway. the hotel one especially, its fucking sick and probably one of my favourite rooms. the mines' one is alright, i dont like the meanders but i guess its a switch up to the linear one in the previous floor. i love u halt keep doing what ur doing
the new seek chase was absolutely amazing, i cant believe we can Jump now. new music is banger, lsplash drop the spotify release NEOOWW . only nitpick is the rng of having to crouch right before an intersection, so you cant see where guiding is trying to lead you before its too late. probably a skill issue on me, but so far i havent beat seek chase yet.
next ramblings are gonna be based on kreekcraft's playthrough since i never got past door 50.
new environment in a sewer-like area is pretty cool, nice switchup tbh
ok the grumble entity is Hella cool. bigger giggle, could be like the mother of a hivemind. whatever it is its pretty cool. again, haven't played through it so idk how to counter grumble other than Hide. can you maybe lure it away somewhere? idk. tbh its giving that final bendy boss in dark revival
the whole 'locate the transponder(?) and enter a code then come back' is cool but definitely drags on for WAYY too long even for its size. library probably takes a third of the time it takes to beat this one. though i do like how the main transponder points to where it is.
ok the ending is Absolutely insane. another seek chase sure, in the new environment. then once you go in 100 (or rather, 200), he fills up the Whole place. like jesus christ seek what is your problem. the parkour looks like it feels a bit janky but that's probably a roblox thing. seek can be worm. silly worm. would you still love me if i was a w
the ending ENDING. my god. literally my jaw was open the whole time. leaving through a pipe into the outside, seeing a motherfucking CASTLE???? a CASTLE. dude. WHAT. hotel>mines>castle is a crazy pipeline.
and grumble comes out of the path behind you but not until SEEK shows up and practically suffocates him. i actually think screeches are just giggles. i have a theory. i wnot go into it in this post. BUT I HAVE A THEORY. CALL ME MATPAT.
and once the door closes seek stares you DOWN. definitely gives the main antagonist vibes unlike figure. also what happened to figure is he just stuck in the mines. seek's following us ig.
oh i forgot about figure tbh. sometimes its sections are a bit janky but i think? i think its cus im always in the section where gloombats spawn beforehand, and figure does NOT like the gloombats. also alarm clocks in the hotel's library, its so funny seeing figure run to it, stomp on it and scream. you fucking toddler/aff
overall i feel like the main issue with this floor is difficulty and also how every room feels like it drags onn. like waayyy too long. but overall, cool update, will be playing a lot more later. i Need to beat this damn floor. literally less than 800 people have beaten it.
ANYWAYS. if u reached the bottom, thanks ??? thanks for listening to my dumb ramblings LMAO. doors art to come soon ... though remember i Am mainly an oc art blog so . don't expect a lot. but asks are always open <3
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twipsai · 1 month ago
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heyoo! just wanted to say love your rewrite comic of sonic forces!! tis very cool :)
if you don't mind me asking, is anything else going on in this rewrite which you could let us know about? or tis a secret?
ok first of all this ask, the two reblogs you added tags to, and the comment you left literally made me wanna write so much more for this rewrite you have no idea. genuinely such a large motivation burst TYSMMMM
SECOND OF ALL! this rewrite is kind of vague rn, i have an idea for a four or five chapter fic that takes place in the month gap between forces and idw, but (glances at my 2/3rds finished wip thats 32k words rotting in my gdocs) well. im trying to finish something else for the time being, so i have no idea when thats gonna happen
in terms of actually rewriting forces itself, i have quite a few ideas for it but not a lot of concrete things written down -- my main problem with the game, especially after fully playing it (5 hours of my life fucking WASTED), is that it is simultaneously such a serious story, but doesnt take itself seriously in the slightest -- you have, on one hand, Sonic being tortured for six months in a tiny prison cell, but on the other, you have Sonic walking out of there completely fine and it's never acknowledged again. you have, on one hand, two teenagers leading a resistance in a war, but on the other, you have those two teenagers acting bland and uninteresting the entire time. theres so much that could have been done with this story, but instead of grabbing hold of that spark, the writers, instead, decided to write something bland, boring, and worst of all, disingenuous. this is worse than writing something thats bad, in my opinion.
my rewrite takes a lot of notes from my buddy Chip's rewrite called Reinforced (which theyve only really posted about on artfight here), so much so that sometimes i talk about them interchangeably lol, one of the biggest changes in the story is that Tails and Rouge work together. also Infinite is a much bigger threat, specifically to Sonic, and his death is much more intense
this might sound like a deranged thing to say but ive been tossing around in my head what i want Sonic to go through during his time in the death egg, whether i want it to be a white room torture sort of deal, or if i wanna torment him with visions (illusions), so ive sorta been trying to figure out in exactly what way hes fucked up LMAO
additionally, like most other people, im cutting the avatar and Classic Sonic from the script -- theres something to be said about Sonic going through something that fundamentally changes both him and the world, and fighting that threat along side his younger self, but the source material isnt interested in exploring that, so im not either (i actually am, but not in this rewrite,,,, not in this rewrite.) and im cutting the avatar from this in favor of bringing Tails back into the story beyond him being scared and smart for like 10 minutes of the total runtime and then saying "true dat" at the end. i mean cmon!! he watched his big brother presumably die right in front of him! the unbreakable bond, well, broke! thats fucking important! Frontiers and IDW explored this, and i want to as well. its very interesting to me. and he should have been playable. i will die on this hill
also, Sonic doesnt get rescued at the start of the story, it happens wayyy later into the story (right before the climax probably). i hated how they found him practically two seconds after they lost him
a lot of this may be influenced by Sonic Forces Overclocked, which i have plans to play (once i have. free time), since ive heard a lot of good things about it and am very interested in the story it has to tell.
"wheres shadow" idk :( probably brooding in a cave i havent thought that far ahead
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