#it also had some... pinball table for like... pinball FX i think??
Explore tagged Tumblr posts
Text
i feel like consuming more xena media
but i will never give hercules the time of day. fuck you kevin sorbo
i think the great thing about a getting into a WILDLY popular show almost 24 years after it ended is that theres just so much shit to digest
so much media i can dive into. SO much
i actually have a xena funko and i STRONGLY dislike funko pops and im almost tempted to buy the new ones when they come out, THATS how deep my love is. i can actually get over my disgust of funko pops to not only spend money on some but have them on full display on my shelf.
regardless, time to play the pc games instead
#i mean ive tried all the console games#there was a gbc one a ps1... one and a ps2 game that was only released in europe#it. exists.#it also had some... pinball table for like... pinball FX i think??#id buy that too just so i can point to it and say LOOK! ITS XENA!#how somebody hasnt ripped the xena model from that table and made cool shit i will never know
7 notes
·
View notes
Note
How much did you enjoy playing Sonic Pinball Party?
I mean, it wasn't like, the greatest video game I've ever played, if that's what you mean. But as far as video pinball games go, I think it was probably better than most on the Gameboy Advance. Because, like, what's the nearest competition?
You have Pinball of the Dead, also from Sega, and it's pretty good! It's goofy and weird in the ways you want something related to House of the Dead to be. It uses music and sound from the arcade games, and it uses the "video pinball" format well: live zombies wander the boards, there are boss fights with giant creatures that animate and take damage, etc. It's a good time.
Then there's Nintendo's own Mario Pinball Land. And... I really don't like this game. Really, really, really don't like it. Mario is the pinball and you have to shoot him at enemies and stuff. Enemies are too hard to deal with, everything moves a little too quickly, the boards are very simple, and its extremely easy to lose a lot of progress because Mario gets lost between the flippers and falls back to a previous area. It turns in to a game where you're trying to make a single shot, missing, and having to redo a previous board because Mario fell down the pit and you couldn't recover. Maybe the most frustrating pinball game I've ever played.
(The developers, Fuse Games, then went on to do Metroid Prime Pinball on the DS, which in a total 180 is absolutely fantastic.)
I've never been much of a Pokemon Pinball fan so I can't really say much about Ruby and Sapphire Pinball.
There were a few others... Pac-man Pinball, Hardcore Pinball, Pinball Advance, etc. It's very likely I played some them but have no memory of doing so. Likely because they were just thoroughly average.
Sonic Pinball Party is a bit better than that, because most GBA pinball games are like Mario and House of the Dead there where they use pre-rendered CGI instead of sprites. Sonic Pinball Party uses actual pixel art.
It also has a weird story mode! It's extremely basic (and as I recall, impossibly difficult) but it's nice that it's there and makes it more interesting than just a straight video pinball game.
Which, I should point out, it mostly is. Unlike Pinball of the Dead and Mario Pinball, Sonic sticks somewhat strictly to the reals of real, human, actual pinball. Sometimes you get scenes like above, where Eggman is on the board, and he animates when you bop him, but it's definitely nothing on the level of those other games.
It's fine. It's serviceable. It's even enjoyable.
Unfortunately pinball is one of those things I always wanted to be way in to as a kid and could never afford to play very often. Now, as an adult, I find myself wanting to care about pinball still, but never actually playing very much. The most pinball I play is in Pinball Arcade on my phone, where the only table I own is The Addams Family.
It's a good table! I wish I could play it in other places besides my phone! I don't like that Zen Studios bought up the rights to Pinball Arcade's entire library, because Pinball FX has always always had, weird, bad, heavy pinball physics! Even after they supposedly "improved" them!
But at the end of the day I'm not losing sleep over it, either.
6 notes
·
View notes
Text
SAGE 2020: Fan Games
I’d hoped to have this article out a little bit sooner, but I overestimated how long it would take to write about some of these games. Whoops! Like I said when I outlined the posting “schedule” on the first day, we’re playing it fast and loose, so this is just what you get.
Today is the day I talk about fan games! And even though SAGE has “Sonic” right there in the acronym, it’s always hosted fan games from all types, so today we’ve got Mega Man, Mario, Rayman, and even fan games of fan games, if you can believe it.
Sonic Pinball Panic!
Pinball is one of those things where I’ve always been obsessed with it, but never very good at it. And now, with access to digital pinball collections like Pinball Arcade and Pinball FX, I don’t actually find myself playing as much pinball as I thought I would when I was 14 years old. Still, I find myself fascinated by a good pinball table, and this honestly caught me off guard. This could very easily be an official DLC release for one of those aforementioned pinball collections and I wouldn’t even bat an eyelash (in fact, if you ask me, this is better than Pinball FX, which has always had weird ball physics). This looks, sounds, and functions exactly like a real pinball table should. My complaints are minor: for starters, the table feels kind of easy. I’ve never been a pinball wizard, but I was losing balls left and right here and it still took a good 15 minutes before I finally got a game over. Score accumulation is also pretty slow; most pinball tables will dump millions and millions of points on you, but here, it felt like a struggle just to reach the 379k I finished with. Both contribute to the fact that the table feels a little flat, like it’s missing a spark to really put it over the top. And, third, it would be nice if it had controller support. The keyboard works just fine, here (it’s just pinball, after all) but I find that the triggers on a controller feel really good with pinball flippers, and mapping the plunger to the right stick is great, too. This is a Unity game, so I wouldn’t think it’d be that hard to hook it up to the controller mapper. Still, I came away impressed.
Mega Man: Perfect Blue
There are two things out there that always give me pause: fan-made Doom level packs, and Mega Man fan games. Fan made gaming content generally has problems when it comes to difficulty balancing anyway, but these games have earned a certain reputation for their difficulty, which creates a problem when you have content made by fans, for fans. This insularity means these things are usually way too hard for what I would consider “normal” people (read: casual fans and outsiders). Add on to the fact that I’d even say that there are official Mega Man games with bad difficulty balancing, and you have a recipe for frustration. Sadly, this is how I’d characterize Perfect Blue: though this introductory level isn’t impossibly hard, it’s definitely pushing that edge where it’s not very accommodating to someone who hasn’t played and finished every Classic Mega Man game ever made. It almost immediately throws you into scenarios where you have jumps you can barely reach, insta-kill spikes, and enemies that not only actively dodge your shots, but invincible enemies that launch counter attack homing missiles. And then it starts making you juggle all of this stuff, together, at the same time. None of this is insurmountable as long as you’re paying attention, but as a very casual Mega Man fan, it’s an unfriendly first impression and makes me worried about what the rest of the game is going to be like as the challenge naturally ramps up. For those hardcore Mega Man fans among you, the rest of this is solid, at least. The presentation and controls are excellent, and the new sprites are beautiful. It’s a game I’d love to enjoy when it’s done… but I’m assuming I’ll be left out in the cold. A shame, really, because there’s so much promise here.
Sonic and the Mayhem Master
There’s a lot to like about this game, but there’s a part of me that really wonders if this should even be considered a Sonic fan game. Mayhem Master’s depictions of Sonic and Amy Rose are atypical to put it mildly. Here, Sonic seems to be a bookish nerd of sorts, a sidekick to Amy Rose, who has been turned into a burnt out, cigar-smoking detective. Most of the game plays out as half an adventure game, half an RPG, where you roam around the world talking to NPCs and gather clues while being assaulted by random battles. The battle system is super off-the-wall, too, perhaps taking inspirations from games like Mario & Luigi and Undertale. This means that battles aren’t passive -- you spend most of each fight dodging or nullifying incoming attacks with simplistic action-based commands. It’s weird, and different, and occasionally even a little bit overwhelming. That’s kind of the whole game, really. It’s the sort of thing that really doesn’t feel like a Sonic game at all, but it also doesn’t feel bad. The artwork is very charming, I’m interested in seeing the characters develop, and there’s plenty of worldbuilding and mystery. Would this still be as intriguing if you removed the Sonic connection, even if it’s so threadbare? That’s a hard question to answer. I know that some of my interest in this game is seeing how it spins more familiar Sonic elements into something that’s completely different. Worth checking out, for curiosity’s sake if nothing else.
Sonic and the Dreamcatcher
This is a fairly brilliant little game with two unfortunate quirks. If you didn’t know, the special stages in the original Sonic the Hedgehog were inspired by an arcade game of the era called Cameltry, published by Taito in 1989. Now, Sonic’s special stages were different enough from Cameltry that it wasn’t a case of Sega outright stealing the gameplay, but there’s a clear lineage there, and it only becomes clearer when you compare the special stages in Sonic 4 Episode 1 to Cameltry (spoilers: in that game, they’re nearly identical). Dreamcatcher is also from this lineage, but is infinitely more charming than either Sonic 4 and maybe even Cameltry itself. The idea is that you must collect a specific number of blue spheres in order to reveal the Chaos Emerald, after which you have a limited amount of time to find and collect it. It’s very simple, but the presentation really sells the game’s charm. It’s just a game that looks good and sounds good, with an interesting premise executed very well. Also, you get a dedicated “& Knuckles” button to spawn infinite Knuckles to help you collect blue spheres and bash enemies. Being able to have unlimited numbers of these guys sounds like it would break the game, but once that countdown clock begins, the last thing you need is 20+ echidnas clogging up the route back to the emerald. The first quirk this game suffers from is that there’s only two levels. Parts of this have a very “game jam made in a weekend” vibe to it despite the rock-solid music, sound, and gameplay, and only having two levels contributes to that. Hopefully more are coming in the future. The other quirk? You can’t actually download this game -- it’s embedded in a webpage. I’m sure this is to make it easy to play on any platform with a web browser (phones, PCs, etc.) but I find myself greatly desiring a hard copy of this game that can live on my computer forever.
Sonic Galactic
Now here’s just a good old fashioned Sonic fan game. Though it clearly takes inspiration from Sonic Mania’s aesthetics in some places, it’s clearly doing its own thing, featuring not just the core cast of Sonic, Tails, and Knuckles, but also Fang the Sniper, and even a brand new character named Tunnel the Mole. Unlike a lot of Sonic fan games at SAGE, this appears to be using something besides Clickteam Fusion, Game Maker, or Unity. Here, it’s the “Hatch Game Engine,” whatever that is. Whatever the case may be, the game runs very well and is basically indistinguishable from just playing Sonic Mania. Visuals are sharp, music’s good, the two included boss fights are surprisingly fun to fight -- everything seems to be in order. As a result, there’s not really a lot to say. This is just a good, fun game. Anything else I’d say would come off sounding like nitpicks. For example, there’s no way to set graphics options yet, so the game is stuck in 2x Windowed mode. Fang and Tunnel are cute additions, but I wonder how much utility they have as characters. Unless I missed something, Fang’s pop gun is mainly for a weak double-jump ability, and Tunnel’s ability to dig and ricochet off floors, walls and ceilings is cool, but it doesn’t have quite the universal utility of Tails’ flight or Knuckles climbing and gliding. It’ll be interesting to see how or maybe even if their abilities have a chance to grow into something special. Anyway, like I said, those are nitpicks, so try to give this a shot if you can.
Sonic Robo-Blast!
Remasters seem to be a bit of a theme this SAGE, between Sonic Triple Trouble 16-bit, Sonic 2 SMS, Sonic 1 Revisited, but this is perhaps the most surprising of them all: a loving remaster of the original Sonic Robo-Blast. SRB1 was perhaps one of the first true “landmark” fan games, given that it was basically a whole entire game that people could play. It's not a stretch to say that SRB1 probably helped kickstart the fan gaming community that still survives to this day -- I certainly owe my involvement in the community to seeing SRB1 for the first time. The problem is, as historically significant as the game might be, it’s nearly impossible to go back to nowadays -- it’s much, much too dated to be any fun. This remaster completely re-envisions SRB1 as a regular Sonic game, while also pulling in gameplay elements from Sonic Robo-Blast 2. It’s a bit of a time paradox mindwarp, but it helps give it a bit more personality than just making a bog-standard 2D Sonic. It works, aided by the fact the sprites, music and overall presentation are fantastic. The only downside is the Act 2 boss, which commits the cardinal sin of taking away player agency and making you wait around far too much. Here’s hoping this gets finished, because it’s definitely on my radar now.
Super Mario Flashback
This has been floating around for a few years now and I’m glad to see it’s finally starting to get some more substantial content as it moves towards becoming an actual game. That being said, this is also one of those games that’s kind of hard to talk about because it’s just… really polished. The art is incredible, it controls exactly like a Mario game, and there’s already a decent mixture of ideas at play in the demo. Anything else I’d say would sound like nitpicking -- like, for example, the backseat game designer in me wonders if maybe the game is prioritizing aesthetics a little too much. This is a wonderfully animated game, absolutely gorgeous, but some actions, like the butt-stomp and the wall kick, feel a bit sluggish, and I think it’s because they show off fancy animations. Even if it’s a split second, waiting for Mario to attach to a wall to kick off of it feels slow. Really, though, that’s an insignificant complaint. This demo is still well worth checking out.
Sonic Advance 4 Advanced
This game seems like a greatest-hits of Dimps best ideas, spanning the first Sonic Advance all the way to Sonic Rush. There’s just one problem: the game seems broken. Now, my desktop PC is starting to show its age. I built it four and a half years ago, and though it can handle game like Gears of War 5 on high settings at 60fps, slowly, newer games seem to be leaving it behind. That being said, I don’t think a game like Sonic Advance 4 here should be running at what appears to be half its intended speed. It also originally launched in a teeny-tiny window (we’re talking, like, smaller than a postage stamp) and even though the options menu has a toggle for full screen mode, it doesn’t want to work. Something about this game under the hood seems to be struggling very, very, VERY hard. It’s a shame, because if this actually played at the proper speed, it seems like it might actually be an alright game, if a bit complex and busy.
Sonic 2 SMS Remake
Here’s a game I was all buckled in expecting to enjoy. Like it says on the tin, this is a remake of Sonic 2 for the Master System (and Game Gear), but with wide screen visuals and huge expansions to the mechanics, roster of playable characters, and levels. On the outside it seems really impressive, and to a certain degree it is, but something about the controls feel a little off. Sonic’s heavier here than he is on the Master System, perhaps to simulate “real” Sonic physics a little more accurately, but you can also pretty much stop on a dime, and the combination of the two feels awkward. The camera also needs a lot of work, as it’s basic at best and does a poor job of letting you see what’s below (to the dev if you’re reading this: there’s actually video tutorials out there on how 2D scrolling cameras work, it might be worth looking a couple of them up). It also leans into some of the tech limitations of the Master System, like how you aren’t given any rings for boss fights (and even hiding the HUD, a move done to save on resources for the large enemy sprites). I could be picky on a bunch of other little stuff, too, like how the flight mechanics feel, but there are other games to play at SAGE and I’ve got at least two more articles to write. Needless to say, this is a solid (impressive, even) foundation but it’s missing a lot of late-stage polish to clean up the tiny little rough edges.
Rayman Redemption
I tell this story every so often, but it was about three quarters of the way through Rayman 2 on the Sega Dreamcast when it struck me, suddenly: I love this game. I was being chased by a pirate ship through some rickety bridges and even though I was dying over and over and over again, I realized I had been enjoying Rayman 2 enough that I might put it in my top ten Dreamcast games. But that was 2002, and the years haven’t been so kind to ol’ Rayman. From the strangely celebrity-infused Rayman 3, to the tragedy of Rayman 4 (eventually becoming Raving Rabbids) to the endless, careless ports of Rayman 2 to every platform under the sun, one gets the impression Ubisoft maybe didn’t know what to do with Rayman. Especially now, when most of Ubisoft’s games are some form of online live service or cookie cutter open world experience (or increasingly both). But the fans know what they want. Rayman Redemption takes the original 1995 Rayman game and lovingly gives it a fresh coat of paint. The results are akin to what Taxman and Stealth did for Sonic CD in 2011, with wide screen visuals, improved controls, touched up level design, but gameplay that still feels faithful and accurate to the original experience. Except that Sega charged money for that, and here, fans have released this for free. Ubisoft’s loss, I guess. I didn’t play Rayman 1 until well after I’d finished Rayman 2, and I’ll admit, I kind of bounced off of it back then. It felt slow, and awkward, and when the difficulty ramped up, it got very hard, very quickly. Now, admittedly, I’ve only put about 30 minutes into Redemption here, but just the addition of a run button is incredibly welcome, and the retooled level design and powerup mechanics helps the game feel way less obtuse overall. It’s just a cleaner, tighter, more accessible and more polished version of Rayman.
Stay tuned for the next article: Indie games.
#sage#sonic amateur games expo#writing#review slew#rayman redemption#sonic pinball panic#mega man#perfect blue#mayhem master#dreamcatcher#sonic galactic#sonic robo-blast#super mario flashback#sonic advance 4#sms remake#sonic the hedgehog#sega#sonic team#review
10 notes
·
View notes
Text
Dale’s Top 11 Videogame Experiences of 2016
Greetings! It has been awhile since I did one of these top 10 of the year lists. It felt right to place my list on my long dormant Giant Bomb blog where a few of my past lists reside and because I always enjoy the wealthy amount of game of the year content from the Giant Bomb crew each year. This is not a ‘Top 10 games of 2016,’ but more of a ‘Top 10 Experiences’ of 2016.
As you will see, a lot of my games listed will be from prior years. Also you will definitely notice I cheated on most of my entries and included multiple games on most entries. I tried to make each number on my list a theme for each experience, so I hope that suffices for you. If you take a liking my ramblings, please check out my movie blog where I recently ran down my favorite and worst movies from the past few years. I may post this on my movie blog as well since I have a ‘Top 10’ label there too, so if you are reading this blog there, greetings again! *Edit* I saw after I finished editing this I screwed up my numbering and actually had 11 items, not 10, but it is too late now to remove an item after working on this for so long, so onward with my top 11 experiences of 2016! 11) Finally acquiring current gen consoles Yes, that is right, three years they debuted I finally picked up both PS4 and Xbox One. My gaming backlog grew out of control because I do not have nearly enough time to game as I use to so I wanted a few years to get caught before I got the current systems. I first jumped on the Xbox One shortly after they released the S model in September and caught a good sale on the 2 TB version that knocked off $100. It took me six weeks though to get around to hooking it up and playing it however, but I have gamed a fair amount on it since.
The PS4 I got a couple months later on Black Friday weekend when retailers were having big sales on the Uncharted 4 500gb bundle, and I was able to stack a couple other discounts to get it for $190. An awesome friend gifted me a 2 TB hard drive for Christmas shortly thereafter. I have since hooked it up and got all my cross buy games from PS3 and Vita transferred over, but have yet to find any time to play a single game on it because of all the other games I am trying to catch up on. I think one of these weekends I should do nothing but binge on Uncharted 4 because it is one of my favorite franchises and it is a crime that I have yet to play the latest installment. I also want to squeeze in here two other platforms that kind of meet the criteria of this subject: the Retron 5 and the NES Classic. The games I have tested out on the Retron 5 have worked great on my HDTV, and results in my classic games running flawlessly in HD, with none of the fuzziness that would result from hooking up my classic systems with RCA/composite cables into an HDTV. Like everyone else, I hate the Retron 5 controller, but am thankful the Retron 5 is compatible and works well with my classic controllers. The NES Classic I lucked into getting one morning right when a retailer opened and I was not even looking for it, but happened to hear the store had them. I brought it over to play with the family after Thanksgiving dinner and it was a big hit that night. My brother-in-law kicked my ass in Tecmo Bowl that evening. Later on I let my six year-old niece, and eight year-old nephew play the system for a bit and took in their reactions to experiencing classics like Bubble Bobble and Super Mario Bros. 3 for the first time. I have since busted out the NES Classic a couple more times with my nephew and we made a lot of progress in Bubble Bobble since, and have also had good times playing the original Super Mario Bros. and Donkey Kong with him. My nephew loves Minecraft and other tablet games, and I feared him playing these older games I grew up with would not jive with him, and I was delighted he took a liking to many of them. 10) Arcade Racers! I love me some arcade racing games! Racing and pinball games are the perfect way to start off a gaming session. I like to invest about 30-45 minutes and knock off a few races from a career mode before moving on to whatever game I am working on in my backlog. Going through my gaming journal I realized I have invested significant time into five racing games in 2016, and have completed the career modes in three of them. I first finished off Blaze Rush, an excellent downloadable racing game that is essentially the old school Micro Machines games, but with crazy weapons. The career mode is filled with a ton of variety, and while I had a few hair pulling moments trying to win certain races, I very much enjoyed my time with it.
Toybox Turbo is from Codemasters, the same people who made the aforementioned Micro Machines games and this is a contemporary follow up to them from a couple years ago. You still race in crazy environments like kitchen tables and workbenches, and the racing is still as quick and fun as the 8-bit classics. The third career mode I finished in 2016 went to Dirt Showdown, also from Codemasters. This is an arcade spinoff from the sim-heavy Dirt rally racing games, and Showdown is more of demo-derby racer in similar fashion to Destruction Derby and Flatout. I love that style of racers, and they do not make enough of them! Dirt Showdown is a welcomed addition to the genre, and I had a blast doing both races and last man standing demolition derbies! It is pretty fun, but not quite perfect, but establishes a good foundation I hope Codemasters builds on with future sequels. Road Redemption is the contemporary take on Road Rash I have wanted EA to make for many years. These guys are getting it right, but it is still in Early Access on Steam so the developers are constantly building upon it. It controls how I would imagine a Road Rash game would evolve into today, and they thankfully took out having to run out back to your cycle so you can get back into the race quicker. I had some friends over for four player couch play, and we had a blast and it convinced them to get it too. If you have played old school Road Rash give it a look! Mantis Burn Racing is another Steam game I put a decent amount of time into that offers up a similar isometric perspective and has a good arcade/sim hybrid feel to it complete with drifts and turbos. It recently hit consoles so give it a look there too. Finally, I have lately been making a lot of progress into Sonic All-Stars Racing Transformed. Sega really stepped up their game with their second kart-style racer a few years back. I really dig how the karts morph into planes and hovercrafts during the race and how some tracks transform during the race to keep me on my feet. The roster features a ton of Sega favorites and the racing feels great and is right up there with Mario Kart! 9) Pinball!
Anyone who knows my gaming habits knows I am a pinball nut. Ever since Pinball FX on 360 I have spend countless hours on various pinball games. As I stated in the previous entry this is another one of my go to games to start off gaming sessions with. In 2016 I played a lot of Pinball Arcade, Zen Pinball 2 and a little known indie game on Steam called Hyperspace Pinball. I love nearly the entire Zen 2 roster of tables and spent a good chunk of the year trying to replay each table on my PS3 at least a couple of times. I am all caught up now with the exception of the recently released Bethesda pack that offers up tables based on their Doom, Skyrim and Fallout properties. Alternatively, the real life translations in Pinball Arcade are also up my alley, and I always find myself coming back to tables in attempts to best previous high scores and knock off all the preset goals for each table. I recently busted out the spinoff Stern Pinball Arcade disc on Xbox One, which offers up a couple exclusive tables that are not yet in the standalone Pinball Arcade hub and have been eating that up a lot too. Hyperspace Pinball is an under-the-radar game that got buried in the plethora of indie games on Steam and it is unfortunate that it has gone ignored for this long. It features simple-yet-groovy futuristic graphics and a very fitting soundtrack. The primary mode is like a addicting version of pinball-meets-Asteroids and every several levels there are unique boss battles to vanquish. It took several runs before I got use to the physics of this pinball game, but once I did I was glad I mixed Hyperspace Pinball into my rotation. 8) Road Trip gaming!
This past October I went on a week long road trip to hit up some attractions I have always wanted to see and hang out with some friends who have moved out of town over the years. I visited my friend, Dick in the Twin Cities. We have a history of playing many hours of our favorite wrestling game, WWF No Mercy together and we could not resist busting it out again. We had some intense matches where we teamed up against the computer on expert difficulty, and then a few more grueling one-on-one encounters. Later that day, we checked out an game shop that had an arcade machine with a ton of games built in and one of them was for a Japan-exclusive sequel to Saturday Night Slam Masters I had no idea existed until that point. Slam Masters was Capcom’s take on wrestling meets Street Fighter II, but the sequel, Ring of Destruction, is a straight up fighting game that plays as good as any Capcom fighter back in the day. After that, we traversed to a recently opened arcade in the Cities called Up/Down, which is an arcade bar loaded with arcade and pinball games and has a full service bar. All the hits from 80s and 90s I grew up with were there such as classic brawlers like TMNT, X-Men and Simpsons to the hits Midway dominated the 90s with like NBA Jam, Mortal Kombat I-4 and NFL Blitz. There was even old school Nintendo games like Excitebike, Donkey Kong and a version of Fix-It Felix straight out of Wreck-It Ralph I had no idea was a thing until I saw it with my own eyes. There was also around a dozen pinball tables there, with a good mix of classics like Funhouse, Terminator 2 and Adams Family to more recent Stern releases like Ghostbusters and Metallica. I guess this is a slowly expanding chain, so if you happen to run across one, make sure to check it out as you will be guaranteed hours of fun.
The next destination on my road trip was to visit my brother in a smaller town a couple hours outside of the Twin Cities. I had a great time hanging out with him, and like my friend in the Cities, we also have a history of beating the tar out of each other in WWF No Mercy. After telling my brother about experiencing the awesomeness of taking on expert level AI opponents in tag mode and proceeding to have another close match with the AI where we emerged victorious, we proceeded to take on each other in about 15 one-on-one matches. I consider myself a pretty darn good No Mercy player and can hold my own with any other seasoned player, but for whatever reason my brother has always had my number and is the only one I know that can outplay me (that link is a clip of us squaring off in a tournament final from several years ago for proof!). Of the roughly 15 matches we played, I only had one victory out of them all, and I made sure to savor every moment of it! 7) Awesome Local Coop! This is where I will give a shoutout to my local friends in town, Ryan, Derek and Brooke! Last few years we have had recurring couch multiplayer game nights every several weeks! I always look forward to them, and we are constantly rotating in old favorites like Mario Kart: Double Dash, Mario Party and TimeSplitters: Future Perfect with newer games for a constant fresh variety of multiplayer goodness. I will give props to some of my favorite moments I had with them this year. One awesome early multiplayer night in 2016 involved a NES theme night, and me busting out my four player adaptor which led to many hours of Gauntlet II and Super Off-Road fun.
For a couple weeks we were into slaughtering zombies and we played through a couple levels of Left 4 Dead 2. I forgot how awesome and frustrating that game is as I experienced both soaring highs when our teamwork was flawless and devastating lows when we ran into trouble a couple of times. Either way, it was still a blast re-experiencing Left 4 Dead 2 for the first time in years. That led us to a couple days of long sessions of Dying Light. I loved the first Dead Island and this game is from the same developers and plays just like it, but mixes in an awesome parkour system. That resulted in all kinds of crazy running dropkicks and being on the lookout for next great weapon that would turn up in our endless piles of loot. Just a few weeks ago we had another great session where we played Drawful and Fibbage out of the Jackbox Party Pack. Both are awesome social party/trivia games from the same people who made the also-excellent You Don’t Know Jack. These games make great use of cell phones as controllers so anyone could play, and we had way too much fun guessing at what the heck we were drawing in Drawful. It brought back classic memories of staying up all night in another similar multiplayer game on the DS, LOL!
We followed that game up with a random game I got for Xbox One since I heard so much good buzz about it online called Overcooked. This simple four player Root Beer Tapper-meets-cooking game featured some of the most fun I have ever had in a multiplayer game. When your teamwork is firing on all cylinders it is a blast, when it is not it led to us playfully shouting at each other until one point a few of us had to drop the controllers because we were uncontrollably laughing so hard. It was a moment I will never forget. There was one other multiplayer night between us that usurped these moments, but I will save it for later. 6) Extra Life 2016 Extra Life is the annual 24 hour gaming event where we game for a day straight in order to raise funds for our local children’s hospital! These last two years I traveled down to my friends, Chris and Lyzz’s house to game for 24 hours straight. I always attempt to beat WWF No Mercy’s 100-man Survival mode, and just like all previous attempts, I failed about halfway through. There were two main takeaways from Extra Life 2016. One of them was binging through Gears of War 4’s campaign from start to finish during the 24 hours. I love me some Gears, and Extra Life happened not to long after I picked up my Xbox One, so Gears 4 ended up being one of the first games I played on it. I had to take a break halfway through Gears 4 because I signed up to run a local 10k in the area, which was actually a nice breather to get out of the house and get some exercise and fresh air! I came back revitalized and had a great time playing nonstop until I finished. Chris and Lyzz were playing their own Gears 4 campaign in split-screen coop and we both did our best to look away from each other to avoid spoilers. Turns out you cannot have a split screen system team up online with another player on their own, but we found a way to get through it on our own without spoilers! Gears 4 turned out awesome as expected, and was a return to form after the experimental game in the series that was Gears Judgment.
The other game I played later on in Extra Life I want to make sure to recognize is Mega Man 2 off the Xbox One Mega Man Legacy Collection. I never gave a Mega Man game a serious chance before. I recall trying to play the first one a couple times long ago and getting frustrated many times and not beating a single stage. In the Legacy Collection however, it has save states which I made sure to exploit to the fullest. I was saving every screen or two in Mega Man 2. I decided to start on that one since I usually hear that is the best, and it had a firm, but fair challenge level to it. I died many times, but wanted to try out different techniques in order to progress and beat each boss. I did not finish the game, but did complete three stages, which will go down as the first three levels I ever finished in a Mega Man game! One day I will return to at least finish Mega Man 2, mark my words! 5) Firewatch After finishing Dear Esther and Gone Home a couple years ago, I have become a huge fan of the genre that has become known as the walking simulator! Firewatch hit out of nowhere early in 2016 and became a much talked about indie game throughout the year. I finally played it towards the end of the summer, and relished every hour of the six or seven hours it took me to finish. The graphics are superb and perfectly capture the solitude and beauty of being a fire ranger in the vast wilderness. I could get lost out there forever, and spent many moments just pausing in the game and taking in the sublime surroundings. The score is not always present, but knows when to kick in to amplify the moments that need it.
I could not help but get immersed in the narrative between the two fire rangers, and the mystery that the two found themselves in as the summer unraveled. Reading other game of the year reactions in recent weeks I found myself in the minority that liked the twist towards the end and was not thrown for a loop by it. I really loved the final days in the game, and it all culminated in an impactful moment for me when I could tell my summer with Firewatch was coming to an end. I got lucky and managed to get in on the Limited Run release of the physical copy of the game on PS4, and look forward to replaying it sooner than later with the newly added developer commentary. 4) Objection, dedicated handheld gaming is here to stay!
I try to dedicate a couple hours a week to traditional handheld gaming. I am not talking smartphone games, but good old fashioned DS/Vita/3DS gaming! I grew up playing a ton of my various versions of the GameBoy and still try to cram in a little bit of the current stuff too. I am a huge Ace Attorney fan and spent a good chunk of my 2016 handheld gaming getting caught up in the series. I finished off Ace Attorney Investigation: Miles Edgeworth early on in the year, and spent a good chunk of 2016 gradually chipping away at the first 3DS entry in the series, Dual Destinies. The last couple weeks I finally put my first few hours in the most recent release in the series, Spirits of Justice. If you have played one Ace Attorney game before you know what to expect, and that is a ton of crazy over-the-top characters you meet investigating crime scenes and cross examine on the witness stand as you try and clear innocent names from murder cases. There is a ton of reading involved in these games which is why they take forever to get through at my rate, but they are worth it in the long run to me since I find myself craving what kind of adventures the Wright Anything Agency are getting themselves into next.
There was one other non-Ace Attorney game I snuck into for a few hours at a time in-between my travels in and out of the court room. That game was the PSone version of Final Fantasy VII on the Vita. I have started FFVII a couple times before, but never made serious progress in it, and I guess I did not make a ton of progress in it this year either, but barely set a new record for time and progress! I originally was trying to keep up with Game Informer when FFVII was a part of their Game Club feature, but quickly fell behind. I came back around to FFVII in December for a few more hours, and am glad to say that I finally got out of Midgar and into the overworld for the first time in FFVII! I went on to get through the portion of the game in the village of Kalm, and then failed a few times at trying to kill off that big serpent by the Chocobo farm outside of Kalm. I think I need to grind by there for a bit in order to proceed. While I know I am nowhere close to finishing the game, I plan to periodically pick it up and eventually beat it in 10-15 years! 3) Nintendo Sixty-Fourrrrrrr!!!! If you have somehow stuck with me through this dreadfully long top 10 blog, you might recall that I stated I had one other awesome local coop gaming night I wanted to elucidate on later. That brings us here to where my brother was visiting from out of town and he joined me, Derek and Ryan for an N64 themed night of gaming. I knew Derek and Ryan had a bunch of N64 games, and I brought a bunch of my favorites to play also. I was a little taken aback when Derek asked me to bring the N64 wrestling game I loved so much because I did not associate Derek and Ryan to be much of wrestling game fans before. Turned out that WWE 2K16 was a recent Xbox Live Games for Gold free game of the month and both of them spent a bit of time suplexing and powerbombing the heck out of each other in recent weeks and wanted to give the N64 game I raved about the most a whirl as a result. Derek and Ryan picked up the controls for WWF No Mercy in no time and we spent at least a good hour tearing each other up in intense tag team and Royal Rumble matches. I am still befuddled that Derek and Ryan had a legit good time playing wrestling games that night, and it will probably be the only night that will ever happen with them, but I will forever remember it! The night did not end there because we went on to spend hours in other four-player hits like NBA Hangtime and New Tetris. I was surprised New Tetris went over as well as it did, but the timeless puzzle game was the right breather we all needed after some heated rounds of basketball and wrestling. It would not be an N64 night if we did not bust out the Giant Bomb favorite, Mario Party 2, and we proceed to complete a 20 turn game where everybody won!
The highlight of the night however was breaking out the original console FPS multiplayer hit, Goldeneye 007. I have read many times online how this game does not hold up in modern times, but I beg to differ! Play it on a big TV and play for at least 10 minutes, and trust me, you will be conditioned to like it was 1997 all over again! That is what happened to us that night. Sure the graphics are obviously last-century, and there is a bit of slowdown in four-player split screen when the explosions start rolling, but if you are on a big screen TV after about 10 minutes, you get use to it because the core gameplay is still that damn good. We played all kinds of variants including old favorites such as Grenade Launchers in the Temple, Rocket Launchers in the Complex, Proximity Mines in the Archives and a random map incarnation of Slappers Only with Golden Gun rules so that each slap meant instant sweet death! These five games for about five-to-six hours that magical night combined for nonstop greatness and hands down my favorite multiplayer game night 2016! 2) MGS 2/3/Peace Walker Since the fall of 2015 when Metal Gear Solid V released. I swore to myself I will get around to playing through all the Metal Gear Solid games in order. Up until that point I only finished MGS4 and gave up on MGS2 after just a couple hours. I somehow have found myself still determined to meet this goal as I plugged away and finished The Twin Snakes GameCube remake of the original MGS by the end of 2015. Throughout 2016 I managed to finish MGS2 and MGS3 and got through around the first 15 story missions of Peace Walker off the HD Collection on PS3. I even dabbled a bit with the first hour of Portable Ops through backwards compatibility on the Vita, but decided to stick to playing on consoles and moved on to Peace Walker instead. So what do I make of the series thusfar? I have absolutely enjoyed the core three games immensely so far. I am probably playing these games completely wrong, but I played through all three MGS games on very easy difficulty. I have no shame, but for what it is worth I try to play stealthy, and if I blow my cover and fail to retreat that is when I bust out the AK-47 and go guns blazing. That works OK most of the time for me in very easy. In Peace Walker there is no difficulty setting so that involves a bit more trial and error, but thankfully that game’s missions are shorter since it was originally designed for the PSP so failure does not mean a ton of backtracking there.
I really enjoyed my time with the first MGS, and the updated graphics on the GCN made it much more pleasant on the eyes. By the time I finished it, even all these years after its release I could tell I finished something special. Playing as Raiden did not bother me in the sequel….unless it came to saving which sometimes resulted in a few raised eyebrows. It still had the same unique, great gameplay as the original, and managed to tell another memorable chapter in the MGS universe. That said, I still rank it at the bottom of the core trilogy I liked the least, but not by as much one may think. I am probably going to give the slight edge to MGS3 to being my favorite so far. The gameplay seemed to have hit its stride there by finally giving the ability to move and shoot simultaneously, and I actually did not mind the healing/wound treatment system in MGS3 either. The Cold War-era story is probably what I will give the nudge to me liking MGS3 the most. Each MGS game got to gradually become more bonkers in nature, and wrapping the Cold War narrative around it seemed like a perfect fit. I also loved the boss battles the most in MGS3, especially the final battle with ‘The Boss’ and the beauty with how it is presented in MGS3 will easily rank as one of my favorite moments in videogames. 1) Oxenfree When it came down to it, I only finished three games in 2016 that were released that calendar year, and Oxenfree was one of them. It is a walking simulator like Firewatch, and also like that game the small development team at Night School Studios has members that worked on the critically acclaimed first season of The Walking Dead from Telltale Games. Unlike Firewatch though, Oxenfree has far simpler 2D graphics that are watercolor-esque in nature. Do not let these simple looks deceive you, because the narrative that surrounds these four coming-of-age teens out for a night of fun on an island quickly transforms into a night of sci-fi spookiness that I will never forget and left me wanting a sequel ASAP. I am heads over heels for the script and dialogue that unloads throughout Oxenfree. One moment the cast is trying to come together to figure out the grand mystery of this island, then the next they are taking quick asides to find out more about their personal lives that encapsulates the everyday life of teenage drama. Night School Studios make tremendous use of certain camera tricks and jump cuts that do not necessarily equal out to jump scares, but sure as hell something close that had my skin crawling with goosebumps as the adventure played out.
There are several pivotal decisions that will affect gameplay, so naturally I had to play the game a second time telling myself no matter what I am going to play the game differently. A lot of the dialogue choices in the game have positive, neutral and snarky response options so I spent a good chunk of my second playthrough being a snarky jerk and it was fascinating seeing the responses I would get in return. When it came down to bite the bullet in the end and make one of the big game-changing decisions, I had to pause the game and step away from it for a few minutes to think it over. Even after doing that, I could not go back on my natural instincts and I went with my original decision in one of the most frantic moments I had in playing videogames. Shortly after I finished Oxenfree a second time I was caught off guard by the developers patching in a remixed mode for people who have finished the game that offers up a slightly new gameplay experience. These changes were minor, but they did add a few new wrinkles throughout gameplay and the dialogue would unexpectedly change at random intervals to keep me constantly alert to see what tricks Oxenfree had up its sleeve next. I think it goes without saying if a game can manage to convince me to finish it three times within a year, especially at a time when I have just a fraction of the time to game than what I use to, then Oxenfree easily walks away from 2016 as my favorite videogame experience of the year! Limited Run has a physical release for PS4 set for later this month, and you can bet your booty that I will be attempting to pick up a copy and experience this game a fourth time!
#xbox one#ps4#top 10#nes classic edition#nes mini#retron 5#blaze rush#dirt showdown#road redemption#toybox turbo#sonic the hedgehog#pinball arcade#zen pinball#hyperspace pinball#wwf no mercy#ring of destruction#up down#super off road#left 4 dead#dying light#drawful#lol#overcooked#gears of war 4#mega man 2#firewatch#ace attorney#phoenix wright#apollo justice#final fantasy 7
0 notes
Text
Linux Life Episode 19
So here we are again in the world of Linux again. Well since we last spoke I have been playing trying to install Trelby which is a scriptwriting software. Now when I tried to install it from the AUR (Arch User Repository) it would not install, it built all the required libraries as it should but then failed when it came to actually installing Trelby as the files had moved.
Reason being Trelby used to host there own files but now they have moved the files to Github. So what I had to do was attempt the download which then gave me the PKGBUILD script file. Correct the script to the actual URL and then from the command prompt at its point of storage run MAKEPKG which made Trelby.
Then I had to sudo as root and then move the files into the /usr directory. Once done Trelby ran fine. It’s the first time I have had to do anything vaguely complicated with the terminal but got there in the end.
All these years playing with Linux in various forms is actually paying off.
So now I can use it to write the script for the Linux Life Podcast which I have tried to record at least twice but hit a brick wall when it comes to a feature article. As I have covered quite a lot in the blog. Finding something unique to cover is proving to be a bit of a task.
In the first draft script I was obviously being a bit dismissive of Linux but that was before I got Antergos. Since then I have really started to enjoy using Linux. It just seems to work incredibly well and updates itself regularly.
It answered a lot of my problems as I very rarely have to use the terminal and if it is normally it’s a minor incident not a chase through sixteen directories and a config file that is missing.
When I installed Ardour it didn’t give me the Real-Time prompt but when I created the Audio group and added myself all issues were resolved and Jack works fine.
I really have explored everything I want to do with Linux at this point. So if the episodes become a lot more infrequent it’s probably due to this.
OK at some point I still have to try emulating the Commodore Amiga using FS-UAE and the Atari ST using Higan/Hitari or something similar.
One thing I would like to try but have doubts if it would work is to get Visual Pinball working with Wine. I used to have quite a few tables such as The Addams Family Gold, The Twilight Zone, The Getaway, Fish Tales and many more.
I am a big pinball fan and I admit it. If I find any when I go away at an arcade I will normally have a go on them. The last physical pinball table I played was on Weston Super Mares pier and I believe it was a Terminator 2 one. Which is an incredibly hard table.
I once looked at how much a refurbished Addams Family Gold Pinball machine would cost and lets just say you are looking at about £10,000. Mind you this had all the ramps, rails, lights, bumpers replaced with brand new ones and replaced the side artworks with a brand new vinyl printed official artwork so a lot of work went into it.
I would love to build one of these Hyperspin machines that use a large LCD screen on it’s side for the table, a screen for the backplate art and a small screen for the VFD/LED display. But that is one hell of a job it uses the VP stuff I believe.
What I don’t know is whether Wine can run an instance in an instance as Visual Pinball also tends to run PinMAME for the scoring VFD display. Also as it technically is just a scripting language writing in Visual Basic I dread to think how many DLLS I would have to add to get it working.
Sure would be an interesting challenge. Many may say I could just run something like Epic Pinball under DOSBox with the cycles cranked up a bit but what is the fun in that.
Maybe one day I may give it a go using Wine especially as Antergos has just updated itself up to one of the most recent versions. That’s why it can run Pinball FX 3 as it now had DirectX11 and DirectX12 support. I still have not sorted the Pulse Audio issue with it as sound works fine with everything else.
I would be tempted to see if I can run Hellgate London but as I said before i think the HD4000 would probably let me down not the processor. Yes it is an old game but I actually liked it. People were very critical of it and Microsoft and Namco Bandai did not help promote it after all the work Flagship Studios did.
Who knows one day Bill Roper and crew may pop up somewhere and one day Mythos may see the light of day. I will not hold my breath, considering it was many years ago that Flagship Studios dissolved.
After all some individuals are trying to rebuild Hellgate London (Hellgate Universe ?) to get it working on more modern machinery so everything is possible.
Anyway that’s enough waffling for this session. So until next time... Take care.
0 notes