#isana negat
Explore tagged Tumblr posts
storybookhawke · 10 days ago
Text
Tumblr media Tumblr media
Isana Negat Dragon Age: The Veilguard ー locations (6/ ∞)
23 notes · View notes
hyperions-light · 3 days ago
Text
hey I was planning another post today but instead let’s talk about how much I love that there’s not really a ‘good’ ending to the companion plotlines in Veilguard. It reminds me of Leliana and Alistair’s plotlines in DAO in that what you choose says more about the player/protagonist than anything
I just finished Isana Negat a second time, and I did the other ending and I thought it was just as good. Like, yeah, Harding does deserve to be angry! They did fucking get everything taken away from them! It’s so painful and horrific; yes you can, and should, be mad! But also Harding prioritizing her very real love for and compassion towards other people is not wrong. It’s just different! It’s just Rook’s friend/lover asking them for advice, and Rook giving it! You know, like in real life except with huge magical rock giants
And okay I’m never going to kill Illario because I think it would make Luca really sad and he has enough problems, Whoops I misremembered this, I don’t think you can kill Illario actually. I love that for Luca <3 But yk, I’m probably still not going to imprison him. but I can see it! Because the cycle has to end, right? The violence and infighting of the Crows endlessly attacking each other over power is part of what allowed the Antaam to get a foothold in Antiva, because there was like a double agent or something (if I’m remembering right from Tev Nights). Some kind of ending needs to be made to this endless violence. And I suppose it depends on how retributive Rook is, which is a great question to ask of the player (one that is asked repeatedly throughout the game). It’s not like Illario didn’t do anything, you know! He probably deserves punishment. But Rook, as they always can at various points, can be merciful, can choose absolution. Wow no, I’m glad I was wrong I love it more like this.
And oh boy, I LOVED the ending of Emmrich’s quest, don’t even get me started! Like!! I thought it was going to be ‘well obviously we HAVE to save Manfred’, but how Emmrich talks about accepting his death and his sacrifice convinced me! I was like alright man, this is a real choice! I actually did make him a lich last time (made a lot of sense from a Watcher perspective, imo) and not only was the cutscene sick as hell, but the follow-up was so funny and I got some really sad Spite dialogue which fucking wrecked me. It was great— seriously, his plotline is one of my favorites in the whole game.
And Davrin’s! I’ve already expounded at length about how much I like his quest line and how it ties into the Grey Wardens, but I really think both of his options for the griffons are so workable, because you know the Grey Wardens, especially under Antione and Evka, aren’t going to hurt those little guys again! But also the scenes with Eldrin are so endearing, and Davrin’s hope for a brighter future for them is so sweet and genuine. It’s hard to pick! It’s about Rook's perspective!
Neve's I'll admit I don't vibe with as much just because of the like 'trust the authorities' angle, but i haven't tried saving Minrathous yet and I think it would be sooooo involving as a Shadow Dragon especially. Because that's what they're fighting for, right? That better Minrathous where they CAN be sure that if they send the insane cultist lady to prison she’s going to stay there? But there’s always the practical consideration of people’s lives being at stake NOW, of Neve needing her friends safe NOW. And just killing Aelia ensures she will never be an issue again. So I can see both angles for sure
And Taash ;-; oh, Taash. I haven’t posted about them that much yet because they make me very emotional and it’s hard to organize thoughts like that. But I really love their quest, and their struggle to define themselves. And look, I know people wanted the option to tell them they could be both, but like as a person who has lived a similar experience, it really feels sometimes like the world is making you choose. It can feel like you’re not enough of either thing for anyone. And there are parts of your identity that you will have to make a choice on, and I think it’s trying to speak to that. I did the Rivaini one, and it’s like… well, they’re embracing the culture of Rivain, but it’s not like anyone is ever going to look at them and NOT see a Qunari. You can’t get away from that. What you choose to do in response is a real dilemma and I think that if you engage with the text genuinely you can see what Trick was doing. Also, there is a really great dialogue from Rook that I think gives more context to the discussion; they can say that they have been many things, and it’s important to take what works from each experience and make it part of yourself. So I don’t think Taash’s plot is trying to make them throw away any of themselves, just defining priorities. (Sorry, that got long. Feelings, opinions about that one)
And I don’t think Bellara’s is obvious, either, especially with how they involve the Nadas Dirthalen in her personal plot. This is a thing that is really emotionally and culturally significant to her, but at the same time it is part of what hurt her brother and ultimately took him away from her. She’s really preoccupied with not causing harm by her actions; she spends the whole game worried about it! And even though Rook doesn’t see the dangerous elements of the repository, that doesn’t mean they’re not there. The puzzle quest you can find in Arlathan proves that other people besides Cyrian were taken in by Anaris. And also, there’s the plot thread they briefly touched on in the last game which is that the culture the Dalish have built, that they have RIGHT NOW, is not wrong. But it’s also important to remember history, even if it’s unpleasant or could be dangerous, which is another thing you can discuss with Bellara during the game. So there’s no wrong choice! It’s just about Rook and Bellara and what’s important from their perspectives.
Anyway it was super refreshing to have these kinds of choices! It reminds me of the best character choices in DAI and DAO, especially, and I’m so happy they carried those things forward and improved on them.
113 notes · View notes
megmeg-chan · 14 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Emmrich Volkarin + Isana Negat
13 notes · View notes
wildxtreasures · 3 days ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Play Session #18
tldr; DAVRIN KISSED ISOLA DASJKF
the music at the beginning of isana negat is so good???
i just want to stand outside and look at the mountains here, the vibes are immaculate
stalgard is a real one tbh
WERE IN THE TITAN
the crystal heart and veins is so badass, taash is so right
THE SPINE?????
CRYSTAL HARDING??????????
taash and rook protecting harding?? bringing her to compassion??? i cry 😭😭😭
HARDINGS INQUISITION ARMOUR WITH LIL EMBROIDERIES OF HER FRIENDS I CRY EVEN MORE
BELLARA IS WRITING A SERIAL ABOUT ROOK I CANT I LOVE HER OMG
bellara asking rook if there is interest is so wonderful and don't worry bellara, next time!!!
omg talking to zara, please spill the tea girl
illario wants to be first talon, dude is a wet blanket!! illario don't be delusional !!!
Dagna mentioned in the codex !!!!
Emmrich, my man, ily, thank you for asking how i want my body to be prepared at my death
Antoine loves his wife so much, i love him so much
pls read the Codex entry "A Dog Named Ostagar" and cry
davrin's voice gets so soft when talking with valya and i adore it
the way davrin speaks with mila is making me swoon omg
im trying some combos i haven't done before and neve and emmrich are so good together, like such a deep respect for the other
lol @ the reference to going through the Fade in DAI and having to fight a bunch of spiders
going through lucanis' fears and thoughts was so good and interesting? there's a lot of good writing there without being too heavy-handed
my only wish is just a little more on Spite, he's a spirit but could there be something more there? something in the way he talks gives cole vibes and i feel like there's another conversation of why and how spite chose lucanis
DAVRIN SANG TO THE HALLA I CAN'T
i love eldrin, he's my dad now too
assan giving little berries to the halla, my heart
WE KISSED REPEAT DAVRIN KISSED ROOK
IT WAS SO CUTE
MY LITTLE HEART
BEAUTIFUL PERFECT
2 notes · View notes
biblicalhorror · 12 days ago
Text
Tumblr media Tumblr media
Lace Harding at Isana Negat in the Anderfels
6 notes · View notes
shadowglens · 13 days ago
Text
isana negat had so much potential and i wish bioware had expanded on the crumbs they gave us
4 notes · View notes
ryah-wolfe · 15 days ago
Text
I just started The Heart Of The Titan and Isana Negat’s music is so good! I got chills and had to stop and just listen
2 notes · View notes
c4tto626 · 16 days ago
Text
Tumblr media Tumblr media
ISANA NEGAT — The Heart
3 notes · View notes
ramblinganthropologist · 2 days ago
Text
At the Isana Negat. Poor Isana is gonna be so confused anytime anyone says the name.
0 notes
hyperions-light · 1 day ago
Text
okay everyone today let’s talk about profound, overwhelming emotion as a theme in Veilguard
Sounds fun right
Gonna do like a sort of deconstructed essay thing (or I WAS, but this is an actual essay. Sigh)
Thesis: DATV is exploring how its characters confront and process emotions and events so overwhelming that they could define the characters entire lives if ignored or pushed aside; the player is encouraged to provide the characters with the appropriate emotional tools to dismantle the seemingly impossible obstacles that stand in their way, in order to complete their character arcs and contribute to the resolution of the central conflict.
WOagh this got way long, like REALLY long, so I am cutting here. I hope you didn't think the Grey Warden essay was verbose, bc this is much longer! You've been warned lol
PART I: ISATUNOLL
I feel like we have to talk about Harding first bc what’s more overwhelming than having the entire history of your race shoved on you at once? (I've decided to relocate to the computer, so you know I'm taking this seriously) So Harding gets magic rock powers, and then you have that sort of lull in her story where she's just trying to feel them out, but you can already see the game setting up the dilemma, because she's constantly checking against Rook to see what they think about it. She doesn't know how to feel-- should she be worried, excited? You can encourage her down different paths, but whatever you choose, you're providing a way for her to conceptualize this thing that (as far as she knows) has never really happened to anyone else.
And then when you go to meet the Oracle, the game introduces the idea of this overwhelming rage, this intense frustration that IS hers, but also isn't. She (probably) doesn't know what happened to the Titans by that point (you can do Regrets of the Dread Wolf pretty early but idk if it's able to be finished at that point?) but I think the stone giant you fight there is her inborn anger resonating with the much larger, dormant anger of the Titans. And you see her deny her own anger and her own feelings generally (the coffee scene with Lucanis, while tonally lighthearted, is intended to set this up). Again, Rook can intervene, and this time you also see your companions providing their own advice (Lucanis and Taash both tell her not to hide her anger/try to make people happy and Davrin repeatedly urges her to stand and face 'whatever it is' directly). So both Rook and their friends are supplying tools to deal with this upcoming confrontation.
So, the culmination of the arc comes in Isana Negat, where Harding faces the physically manifested anger of the Titans in the form of herself. She says it is her anger, and it IS, she is angry and they are angry, together; Isatunoll-- I am, we are. She did not know what to do with it, and that is why it is here; the game is positing that avoiding confrontation and acceptance of one's feelings can lead to harm for oneself AND for others. It IS Harding that is attacking you, because it was her raising the enemies in the cavern. But, at the same time, Harding is here out of a desire to protect others, and she is compassionate to this manifestation; she apologizes for not knowing how to confront it and letting it run wild in this way.
Fortunately, by this point Rook and company have already provided her with the tools to be successful in this encounter. She does not turn away from her anger, she does not attempt to run or dissemble as she might have done before. By the time Rook reaches the platform she has already absorbed the being; she is just having a hard time fully accepting it. Rook and the other companion physically grab hold of her, as Rook directs her down the path of acceptance through compassion, or acceptance through embracing anger. It is important that neither choice offers a denial. Through the strength of the unity of the team, here represented by physical closeness, and because Harding herself has changed as a character, she is able to integrate the Titans' anger and affirm that she and the other dwarves will continue to persist in spite of what was done to them. DAI players may recognize this as a well-placed echo of the conversation thread between Solas and Varric about the man who persisted in spite of losing everything; Varric said then that the fact that the man lived, that he continued, was a triumph in itself. The dwarves triumph as a race here, by not allowing the horrific violation committed against the Titans destroy them, and so does Harding.
The final piece of Harding's journey is her meeting with Stalgard and his sister outside of Isana Negat, in front of the mountain that was/is a Titan. She returns to them the knowledge that was lost for centuries, and the anger that comes with it, but affirms that they cannot return to what was; this brings change, GOOD change, to the dwarven people and will redefine them. By successfully accepting this outsized emotional trauma, Harding has helped her people, and becomes a more effective member of her team. Catharsis, acceptance, and emotional growth make her stronger.
PART II: I AM NOT THIS
When Rook meets Lucanis, he has been kept in a prison for a year, being tortured and violated by the Venatori, who have been attempting to turn him into a demon. It hasn't worked correctly, because Lucanis and Spite have an accord. However, you first see him just kind of running around killing whoever he comes across; Rook provide direction and a specific target, a chance for freedom. It is significant here that the prison is underwater; Lucanis is, metaphorically, drowning. The prison is also referred to as the Ossuary, which is a place you store the bones of the dead; the outside world believed he was dead, and, metaphorically, he did die here. You kill his torturer, but it is not enough; the woman who kidnapped him and the orchestrator of his violation still lives.
Rook returns to Treviso where Lucanis finds out that he has truly lost almost everything. His grandmother, Caterina, appears to be dead, and his city, Treviso, is occupied by the Antaam. The only thing he has left is Illario, and he immediately grabs onto the idea that Zara, who he believes killed Caterina, is going to kill Illario, too. He panics in response, but he is trained as a Crow to shut down his emotion, and practiced at doing so from his year spent constantly disassociating in the Ossuary. He says he needs to work; Illario and Teia protest, but he insists. He is returning to the thing he knows how to do, grabbing for a sense of normalcy when everything else is lost and he believes the little he has left is in danger. He will destroy the threat and this will also conveniently allow him to put off his real emotional trauma from the prior year.
Every cutscene Rook has with Lucanis between his major plot events in this section involves him trying to contain and ignore Spite. He tries to constantly stay awake to ensure that the demon cannot take over, and he tries to befriend and placate his new associates by buying them stuff (a VERY rich person thing to do) and taking care of them. He is trying to convince himself and them that he is NOT dangerous; he is not a demon, not an abomination. But he is not confronting his fear, he is only putting it off; often, in conversation with others he will be flippant about Spite, or he will deflect their concern about it. He chooses his 'bedroom' in part because it can contain Spite, and because it is the farthest possible location from the Eluvian, where Spite keeps trying to go (I just noticed that! Very fun!). In the meantime, he is also ignoring the fact that Illario is being extremely suspicious, because he doesn't want to know that his brother is the one who hurt him. Lucanis is an astute person by nature, and could certainly have observed this, had he not been deliberately trying to obscure it from himself.
Davrin is a huge problem for him because he is the most direct person in Veilguard. He shows up and tells Lucanis that if Spite overtakes him, he will kill him. This touches on Lucanis' fear of his own lack of control and drives too directly at what he wants to ignore. They are immediately at odds, which is made worse by Lucanis' 'failure' at Weisshaupt, which causes him to lash out at Davrin. He believes that the fact that he was unable to kill Ghilan'nain is indicative of him losing his abilities as an assassin, which is one of the only familiar things that he has left. Fortunately, Rook and company are there to reassure him; the situation is helped by the presence of Taash, Emmrich and Neve, who are unafraid of Spite, and whom he can rely on to control the demon if he cannot. However, the problem remains that he refuses to seriously deal with Spite in any way. As the inextricable representation of Lucanis' trauma (it would LITERALLY kill him to remove it), ignoring him means Lucanis is unable come to terms with what has happened.
This comes to a head when Illario kills Zara, and Lucanis is unable to stop Spite from almost murdering his brother with his own body in response. This is the final, most devastating loss of control. He apologizes to Rook for the lapse, and tries to refocus on Illario, who he now has definitive proof betrayed him. He says he is going to take everything away from him, but truly this is just another distraction; revenge is not going to be enough because it will just mean that he has nothing on which to focus his and Spite's combined ire, and then he will still have a demon inside him and no accord. What saves him is Rook, and finding out that Caterina is still alive. This is fantastic news because it means he hasn't lost everything, but it also presents a dilemma; is it more important to attack Illario, to seek revenge, even if it endangers Caterina's life? Does he risk what he values most-- his family-- to pursue his vengeance?
I was going to write an entirely separate post on the mind prison, my favorite part of Lucanis' arc, so I'll (try) to be brief here. The metaphorical Ossuary is a prison of Lucanis' fear; those he is scared he will hurt, or who will see him for what he believes he is: a demon. In order to get him out of it, Rook needs to cooperate with Spite, and confront each fear individually, breaking down their flawed presuppositions about Lucanis which are trapping him there. It is also significant that Lucanis himself is unable to articulate that he is trapped, and is even unable to ask for help; it is Spite who invites Rook in and concretizes Lucanis' emotional state. He can't get out alone. When Rook reaches Lucanis he admits that he has been avoiding his emotions but that, "It's just... so much. I don't know where to begin."
What happened to Lucanis was life-alteringly traumatic. It is unsurprising that he does not have the tools to effectively confront it. However, Rook encourages him here to begin the process by creating an agreement with Spite in the short-term. Process your trauma by breaking it down and taking it one step at a time. After this section in the game, the player can hear Lucanis converse with his friends about trying to work with Spite; about how the spirit is learning to understand the physical world, and they are no longer fighting. Again, we see that ignoring his emotions was hurting both Lucanis himself and other people, and that by moving forward, no matter how slowly, he can regain control of his life and build a new one alongside Spite, accepting the new circumstance.
When he confronts Illario for what he did and, incidentally, control over the Crows, he does not kill him. He never loses control and he and Spite work together to resist the blood magic that Illario attempts to use on them. Working through his problems with the support of his team allows Lucanis to preserve what he values-- his family, the Crows-- instead of pursuing an endless and ultimately pointless crusade of death in an attempt to avoid his problems. He makes the Crows stronger and heals himself through confronting and accepting his emotions.
PART III: I WILL GO AND SEEK ATONEMENT
Hey it's Solas! Remember how this game used to be called Dreadwolf? That was probably because he's the thematic anchor of the narrative. So, here we go. (This section is going to discuss the 'good ending' for Solas, because I don't think the others really feed into this theme much.)
Solas is the instigator of the conflict in Veilguard, and he may be an antagonistic force throughout the story, depending on how Rook chooses to deal with him. This game gives confirmation that Solas is a spirit, and so the generally established rules apply: he acts as you expect him to act, he is what you expect him to be, so the player is likely to have wildly variable experiences with him.
Throughout the game the player can encounter sections which depict his greatest regrets in his life so far; taking physical form, creating the weapon that severed the Titans' dreams, incidentally creating the Blight, accidentally sending Mythal to her death, and accidentally creating the Veil (dang, nothing goes right for this guy lol). This series of decisions led, in Solas' time, to monumental harm for countless people, and it is what has led him to his current course. He cannot stop because he is utterly trapped in his regret; these moments, though degraded, surrounded him within the Lighthouse while he planned for a decade. The Caretaker tells you that his regrets are so vicious that they are the teeth with which Elgar'nan and Ghilan'nain are tearing into the Crossroads. Solas is destroying something beautiful he helped build because he is unable to let go of the past.
Although you, dear reader, may have your own opinion of him, Solas is undeniably compassionate. In DAI, he will give you massive amounts of approval for simply helping out villagers and performing menial tasks that serve no greater purpose than to alleviate suffering. The amount of suffering he (mostly) unintentionally caused could do nothing but horrify and pain him. His regret is oceanic. If you decide to persuade him to your side at the end of the game, one of the reasons he cites for continuing down his destructive path is because it would dishonor those he has wronged if he were to abandon his work. He is sunk cost fallacy-ing himself into mass murder, basically.
Part of the reason that he is doing this is because, like with Lucanis' issues, the emotion, the weight of the repeated failure is almost too big to effectively reckon with. But Rook can help him do it. Throughout the game Solas watches through his avatar in the Lighthouse; he sees Rook build their team, sees them solve the problems of the people around them and find strength in unity, and so when they appear in Minrathous he does actually believe that they can solve the problem that he cannot. He is deceiving Rook when he gives them the dagger, true, but this is his most valuable asset in the fight; if he did not believe in their success, it would be extremely foolish to give it to them and to commit himself to the comparatively lesser evil of Lusacan. So, Rook has effectively proven the Power of Friendship, as it were, through their actions in Veilguard.
To achieve the 'good end' for Solas, you need to have finished Regrets of the Dreadwolf and successfully confronted the fragment of Mythal that lives in the Crossroads. She will be impressed by your work in proportion to the amount of things in the game you've finished, so you must have bonded with your companions and you must have freed the Crossroads from the ravages of Solas' regrets. He helped make the mess, but other people can help him fix it, which is essentially the point that Mythal makes to him at the end; that he's not literally solely responsible for actually every bad thing that's ever happened.
You also have to tell the Inquisitor to attempt to reach him, which will lead to them saying something about forgiving his past actions if he stops trying to destroy the Veil presently (I assume the dialogue is similar in the friendship route; I have a Solas-romancing Inquisitor and that's basically what she said. I felt that part was general enough it probably carried over). All of these people and various pieces of Solas' past and present are here to break down the gigantic wall of regret that's preventing him from doing the right thing in this moment. All of his arguments for why he must keep going are refuted by these people he cared for, and to whom his regrets are attached.
Through Rook's actions they have demonstrated their ability to solve seemingly overwhelming problems. You can help Harding tame the anger of the Titans, you can help Lucanis confront his trauma, and you can help Solas finally see past his regret and be the hero he has always wanted to be. This is obviously not the only route the player can take through the game, but if they do, they help create a narrative that repeatedly deals with deconstructing and resolving overwhelming emotion. (Dear readers, remind me to make a post about Bioware games and participatory storytelling.) The story examines how intense emotion, ignored or denied, hurts oneself and others, and presents several solutions which all begin with asking for help. There is strength in unity, in compassion and togetherness, and if you cannot see the way forward alone, you will find it with other people.
WhEw okay if you actually finished reading that give yourself a high five and take a lollipop from the basket on your way out the door
on any other platform I think I would have hit a word limit of some kind, so thanks tumblr
edits incoming? very tired rn. Think I had some other point to make about Solas that I forgot maybe. I also think I could've added some of the other companions to this (Taash and Bellara were top candidates) but imo these two are the strongest for this particular theme. And it was already so long lol
okay I sleep soon. you can lmk what you think if you want? don't be a dick tho, I hope that goes without saying lmao
50 notes · View notes
hyperions-light · 3 days ago
Text
First line of DA posts sitting in drafts. Choose, if you want? I may or may not finish them all but winner goes first
5. Like the husk of a desiccated crab
9. Over again what you think of Solas’ actions and what you’re going to do with him
Clarification available upon request
13 notes · View notes