#is this relevant to the new chapter i sure hope not havent read it yet
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disanthropi-art · 5 months ago
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Hawks’s Guide On How Not To Parent (Time Travel Edition) by Grinch1234 on AO3
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hollyhomburg · 3 years ago
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hi li i hope you’re having a good start to 2022 so far <33 i loved the new chapter but i am a little confused as to what relevance the beginning part about jimin has to do with the rest of the chapter? i’m assuming it’s because we don’t know the full extent to jimin’s secrets yet and when we do it will all become clear? i hope this doesn’t come across as rude it’s not my intention at all i’m just a little lost
(SLIGHT SPOILERS) so the real relavence is to my artistic vision for the peace, and because in order to get to where we need to be for jimin and the m/c to have a sexual and intimate relationship like- we need to get to the very end of jimin's secrets and the ark as far as that concerned for you to correctly understand part of jimin's thought process regarding the m/c. so as far as the sex and conversation chapters go and their main topic it's like-
chapter 22. yoongi- m/c, flashback sex
chapter 23: jimins second secret (possibly combined w/ next chapter)
chapter 24: namjinkook m/c conversation + jin secret scene
chapter 25: tae x m/c first kiss + girldate
Chapter 26: jimins final secret + the vmin date
chapter 27: yoonseok m/c + flashback
chapter 28: namjoon courting
Chapter 29: EVERYTHING GOES TO SHIT CHAPTER
i could screw around the order- but i would really like there to be a fluid transition between the m/c and vmin date and namjinkook talking about their sex life. Vmin and the m/c don't have sex during that chapter- but there is alot of sexual tension. ALSO- all of the things that follow a + on that list might be bumped to later chapters depending on word count. if i decided to do 5k chapters instead of 10k chapters the number of chapters on that list would double.
there are alot of hidden things that you have to think about as a fanfic writer when it comes to plotting out scenes and stuff- i have a list that is like- pages long and much more complex than the one above. one of my plans for the future of bily is for me to re-read it in it's entirely- which is something that i haven't done.
i havent really even read any chapter over again after i've already published it. there are things i'm missing. one thing that makes me a realistic writer for stories like this is that i have ptsd- but my ptsd also makes my memory absolutly shit, i honestly don't remember more than 1-2 months of my life at a time like- if you asked me what i did over the summer i honestly can't tell you. i need a re-fresher and to take notes to make sure i can incorporate the loose ends as easily as possible.
the entirity of bily will probably take me two years to finish, we're about half way there.
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mairzymarzipan · 6 years ago
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Night of the Full Moon Character Reviews: The Big Bosses(Minus Werewolf)
Hello again
I know I said I’d be talking about the Hunter, Old Mage, Fallen Priest and so on today, but I realized that those characters were actually more interesting in the context of other characters, so I put them off for later.  I decided instead to talk about the main bosses of the game, as it so happens, are the closest people to Red Riding Hood.  Because this game wants to be an ironicy soap opera/anime that way.
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When I say Big Bosses, I mean that you always fight one of these characters at the end of the game.  Unless you’re like me and you start all over at the end because you’re bored and tired of all four of them playwise.
Werewolf
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Wait, no, never mind.  This is another one of those characters who’s more interesting in the context of different, non-Red Riding Hood Characters.  We’re saving this boi for later.  But, you shouldn’t too surprised, if you read the title.  Instead, I’ll just use this space to talk about a mechanic.
Throughout the game, you can get ‘courage’ and ‘reputation’ points by talking to characters.  Very very generally speaking, you get courage points by doing brave things, and you get reputation points for doing nice things.  You also can get courage points when a character talks shit about the werewolf, and reputation points when a character talks shit about the witch.  So naturally, if you have more courage in the end, you get to fight the wolf, and if you have more reputation, you get to fight the witch.  I guess what they’re going for is only a meanie would fight this doggo?  And the witch is who any empathetic person would hate???
I feel like the latter is not the case, but more on that later.
Witch
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“Only your Hope family can lift the dark magic curse.  This is what the priest is most afraid of.  That’s why monsters run wild on full moon nights. First they made your grandmother disappear and then they drew you into the forest...but they never anticipated that you would make it this far.”
By the way, you’re part of a prophecy.  Only someone in your family can lift the curse on the forest.  jsyk
Yeah so, as you see, the Witch’s description does not really tell us much about the witch herself.  This description also pretty unique in that none of the other character descriptions go into the second person like this.  The description also kind of hints that Red dies in the timeline where she fights the witch, so that’s depressing.
Nah, to figure out what the witch is about, you have to delve into the fragments around her. 
So, you actually do encounter the witch earlier in the game.  In the third or sometimes second chapter, she will recruit to find some magic apples she lost.  She makes a mention about suspecting a queen of stealing them.  The apples, I guess, are just lying around on the forest floor, and you bite into each of them bc you’re a dumb lkid.  Each apple changes your stats by a few points and the witch does not at all seem upset that you hand her a bunch of bitten fruit at the end.  In fact, she offers you the choice of two random buffs, so that’s fun.
You’re likely to hear about her way before that, though, depending on who you talk to.  Generally anyone who’s been cursed feels like it’s the witch’s fault.  
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But if you choose to fight her(or you might not get a choice in the matter) she accuses you of stealing said apples.  She’ll also talk to you throughout the battle until you defeat her- a trait that only the big bosses and a few of the newer ones have.  Her lines...make her sound pretty unhinged.  She’s speaks of disbelief that you would do such a horrible thing, and threatens you with with her magic, and talks about how misunderstood she is.
When you defeat her, she’s got a really interesting line, tho.
“No!  I don’t want to fight you!  I can’t!”
Huh.
Before I move on, let me talk about this other witch character.
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Yep.  That sure is the art style this game is going with.
So this is one of the shopkeepers.  There are four different shops you can find along the way, only two of which have characters you can see in them.  This character is known as the Witch Apothecary...but you can only see that on the outside of her store.  Otherwise she’s just called “Witch”.
The thing is, along the way, characters will talk about the Witch and, they don’t specify that it’s not the one with the white hair.  They just talk about The Witch like she’s the only witch that matters.  So is this woman not really a witch?  A witch wannabe?  Nah, we already have one of those characters.  Could it me that the shopkeepers don’t actually exist in the story of the game?  That would bum me out, bc there’s this lesbian owl I want to be real.
But...I think they’re the same person using shapeshifting.  Or if you want a really wild theory, maybe there are time travel hijinks and she’s the Magic Apprentice grown up.  But I’m going to go ahead with the former.
Anyhoo.  I like the witch.  I’m gonna give her 🍎🍎🍎🍎 four apples
Priest
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“They mistakenly thought that on the full moon night they could help the monsters quietly eliminate Little Red Riding Hood and her grandmother.  Once the Hope family was wiped out, the legend of lifting the curse on the Dark Forest would disappear completely.  However, they didn’t expect they would have to go personally and pay such a high price to fight their enemy. When the priest fell, the cursed monsters reverted to their human forms and the Dark Forest was no longer covered by snow all year round, but the church’s blind greed still remains.”
Again, not much is said about the priest himself.  The most interesting thing here is that he apparently is the keystone holding the curse together.  Interesting, because he seems to be letting the witch do all the work for him.  Usually in these stories, you have to kill the person who casts the spell to break the spell, not just their friend.  Is it because he, himself, is a stone?  That is to say, he turns into a statue sometimes.
Why the heck is he having her turn all his enemies into cartoon monsters instead of killing them, anyway?  Don’t tell it’s to make the game family friendly, bc in one of these timelines a child kills another child.  
Honestly, the priest/church just doesn’t make a lot of sense to me.  His big plan is selling everybody from his town as slaves.  Gross.  And the way he accomplishes this is by...making it snow all the time, and turning people into vampires and fire bears?  What?
He is.  A delight to fight.  I’m being sarcastic.  He’s a religious edgelord who likes to go on about how humans are sinners and everyone deserves to be punished.  Also she cheats by turning into stone.  Eh.  
It feels like someone just spun a wheel for of evil traits and just stuck them together haphazardly.  His evil plan is...human trafficking!  His personality is...self righteous!  His means is...tf!  His super power is...turning into a statue!  
He’s the biggest of bads but also not that thought out.  He’s super important to the over-arching plot and yet I have no idea why this guy does what he does.  I’m gonna give him 🗽🗽 two statues.
Mystery Men
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idek why this person is called “Mystery Men”.  I’m guessing it’s supposed to be mystery man?  Or mysterious person or something?  I know I haven’t talked about the art much but, I do appreciate how much their face looks like a dog snout and her hood looks like dog ears.  It’s a neat touch.
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This description was actually changed.  The new text is longer and more awkwardly worded.  I don’t like it!  And I don’t get why it happened.
But, yeah.  The very last enemy of the game- who you can only reach by playing through at least four times and defeating all three others- is your Grandmother!  Le gasp!
So what exactly went wrong with her?  Oh, nothing, she just has a big wolf growing out of her back(told you the concept was backed up by canon)
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Is this her daemon or patronus or something?  I have no idea.  I’ve been calling her a werewolf sometimes, tho, bc she’s better at being a werewolf than the titular werewolf.  Which is to say she can revive instead of just healing.  Her buffs and deck change throughout the fight.  She’s a long battle, fun, except for her ear piercing voice.  She sounds a bit possessed.
I’ll give her 👁️👁️👁️ three big eyes.  She’s a fun battle, but I always mute it.  Also not real big on how the text got changed for the worse.  But she does add some good details to the story.
In Conclusion... 
Grandma’s text tells us a few things.  
1. Not only is the Hope family connected to this prophecy, but family members actually have the power to control the curse.  That leads me to believe that the person who got the curse started was a Hope themself.  
2. The church came along long after the curse was in full swing.  So the priest is not responsible for it.  Whether he’s a Hope himself is not relevant.
We also know these things:
1. The witch is still the one casting all the tf spells, which is part of the curse.
2. There are two timelines were Red has a natural gift for magic
3. In the Little Witch timeline, the Witch is teaching Red magic.  On top of that she’s v patient, which is surprising, for some reason.
4. The Witch seems a little out of touch with reality.  She sends you to find apples, and then yells at you for stealing them.  Almost like she thinks you’re another person.
5. The witch verbally expresses her desire not to fight you when she realizes who you are.
I have to conclude that the Witch is a Hope.  A Hope who’s close enough to have a fondness for Little Red Riding Hood, and is invested in her well being/education.  And yanno, is turns her enemies into pig people because she can.  
She helps you on your quest by giving you one of her own.  But earlier on, she takes on the form of the other witch offer you potions and the like.  She even gives you the first one in each chapter for free.
“My potions can change your appearance!”
Of course she can’t get too close to you.  She can’t reveal that she’s helping you.  Hence putting on a new face when she’s a ‘good’ witch.  One wonders if she’s trying to hide her identity from you, or the people she’s allied with.
Hey can we look at her description again?
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Red doesn’t get addressed in the second person in any of the other descriptions.  There is a character who talks about his life in the first person, and we’ll get to him.  But this is odd to me.
What if Red isn’t being addressed here?  What if it’s someone else?  What if it’s the Witch?
What if the Witch was captured and ensnared in the priest’s plot?  What if he messed with her memory?  So then who is she?  Red’s sister?  It seems like she’s been working with the church a lot longer than Grandma’s been missing.  Also Grandma went into the woods on her own accord.  You could say that the grief the church caused her *made* her go out, but it seems weak.
So maybe a Hope in another generation, who lost her grandmother to- either the church or monsters?  Was it this other Grandmother who *started* the curse?
Dude, what if she’s your Mom?
What if instead of killing her the priest did...something...scared her enough to get her to work for him.  And messed with her memory so she couldn’t conceive a way out?  And sort of had her transfer the power of the curse to him so that people had to kill him to break it?
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What if he had the Church Doctor scoop her brain out and put it in another lady’s head?  Who knows.
I’m not certain about the witch being your mom.  I think I would like that to be the case because it’s fun, but I’m not quite convinced yet.  I AM certain, tho, that the Witch is a Hope, and she cares about you.  She’s not just this cackling meanie turning people into flowers.  She’s...complicated.  And she needs help just as much as all the trapped monsters.
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i just read tobys tweet explaining things in deltarune, and here are my thoughts.
spoilers for deltarune
1) deltarune isnt undertale, and it isnt related in anyway (ie. if you did a pacifist route and had a good ending in UNDERTALE, those characters in that universe are still happy.) its neither a prequel, sequel, or reset as many have theorized. its its own thing. it just... is. i like that.
i like the idea that this is just a different scenario/set up for the characters seen thru a new lens, while still staying somewhat true to their character (fishy things, such as alphys hating mew mew 1, seemed to point to a reset of some sort, but shes still the same in that shes nervous a lot and can go into long tangents about her interests.)
this idea makes it easier to make deltarune a separate thing, as toby said later in the tweet that he cant bring you the same feeling you had in undertale, but he will instead give you a new game that will give you new feelings.
but since the story isnt released, i have no idea how far or deep it goes- it seems that chara (now kris) is mostly still chara (still kris) and im happy the story has him as the main character. i think its an interesting contrast from frisk and undertale, much more suspenseful and takes on darker themes. (no im not going to discuss gaster lol)
2. toby seemed to have a lot of reprehension of the games battle system. i thought it was great and fun, the bullet dodging making it active more so than most rpgs, and the idea that blocking creates more TP in battle rather than TP being a distinguishable thing that you deplete and often cant restore until later, this was also a great idea. also the left over TP becomes more money. you cant lose in this scenario.
doing pacifist route (though this phrase itself means just that: not hurting enemies. nothing changes.) i found this to be an extremely fun and useful mechanic when used correctly. for ex (SPOILER) when fighting jevil, where i suck at dodging his bullet patterns cause i havent really figured them out yet, having kris ACT while suzy and ralsei blocked made it so that when they got hurt, i could have ralsei heal them, and could continue playing. it made it very tense too, having to manage and know where your TP percentage is at all times.
i believe that while the battle system could be improved on, (perhaps more interactive ACTS like rearranging block man, or blowing on bunnies. more gear [it was a demo so there will obviously be more], idk. im not a dev im an art major.), it isnt inherently flawed. it is just that: a demo. a thought or concept that can be flushed out more.
i also loved the style of fight sequences, the flashiness of attacking and ACTing, and seeing characters interact with eachother in battle. it really was something i loved and will remember!
3) the in game bullet dodging, outside of battle sequences. this made walking around the world be more than walking around the world. i thought it did a great job at solidifying the concept of the soul/heart, and it was fun maneuvering around them. i love dodging bullets lol. i can see this becoming a big part of the game.
4) Puzzles. toby admitted that some things were lack luster compared to others, but i wouldnt necessarily say that grandeur = to value of its function. puzzles and their concepts repeated themselves, such as the symbol puzzle and button puzzles. the one exception being the eye puzzle. i thing that while these were simple, i had fun going through them. sure, they were easy (for the most part, getting the key was a pain in the ass 4 me cause i kept fucking up the door order). all in all, the puzzles were fun, but not an focal point in the game (Demo, btw.) im sure that when toby does bring puzzles into the next chapters, they'll play a bigger role. that brings me to
3.5) i added this after cause i remembered it but didnt want to change all the numbers cause lazy .... so.
NO multiple endings
this makes sense as it would take a long time to create multiple endings given everything else thats on the plate this time. im not disappointed or sad, i simply understand. it IS a different game, and i think it will be important to the lore (your choices dont matter).
also, like toby said, most games are already like this. i welcome it.
4) the development for the next chapters.
Toby making a game as great as undertale (i never played it but watched a walkthrough, an understood the plot as most of my friends loved it) by himself for the most part, with help from Temmie (of course!) and as well as help with the art, its an incredible feat. no wonder the whole theme of the game was determination. that being said, deltarune is an incredibly ambitious game, even more so than undertale, and it seems that hes had it in the vaults of his mind for a long time. maybe even before undertale.
it makes sense that a game of this scope will take much longer to create. with a much more complicated party system, battle system, increase in pixel art quality, more dynamic fight sequences and UI as well as like, a thousand things im forgetting, its a fucking miracle he had the determination to create and finish that. (if only i could start having that much motivation sadface).
i look forward to what he has in store for us, and i will be patient until then, considering these things take time, and toby is a human, depsite what people believe. many do have high expectations of him, but i think so long as he remembers this is about him giving his ideas and stories to the world, he'll be okay (hopefully).
5) the team
im not sure how, when, what, or uh whomst it will be obviously. point 7 was really funny. i think that toby wont have a hard time finding people wanting to work with him and on the team, but i think it will be difficult to find people who are motivated and determined enough.
6) last thoughts
i think that the world with darkeners being seperate from kris' real world is a very interesting and cool thing! it makes you wonder if its real or not. i think this will make future chapters SUPER interesting, seeing if actions in the darkener world change things in the lightener world? how it will play into the plot in the lightener world will be interesting.
also, asriel is alive in this game. hes in university, so hes an adult. im scared that something bad will happen to him and kris in the future. but also, theyre both alive! yay! i wonder if we'll see of hear about frisk again, either way i love it.
and last, the ending. what can i say? its like, really vague. i think the contrast between asriel and kris will be a big conflict in this game- asriels side of the room being filled with trophies and personal items, while kris' is empty excluding the mysterious birdcage. people in town bringing up and talking about their wonderful memories with asriel in the past, but im not sure if this is relevant or just toby letting us get more of an idea of his role. all in all he seems very loved and popular, while kris is... something else. i dont know what yet. i hope he gets a happy ending though.
and he seems like he was possessed, or not wholly himself at the end. his snappy walk and dragging himself was very unlike what we've seen throughout the game. i dont know what this means, if its more like his true nature or something else. did he know about his soul/heart before the events of the game? does he do this often, as at the beginning the desription of the birdcage and wagon depicted itcas heavily used? why the hell does he have a whole ass knife? he gonna kill someone?
also i think kris is in early highschool/late middleschool as his classmates seem to be working around town. i dont know what the work age there is tho. el oh el
all in all, i really wish him luck, i was SUPER, ULTRA satisfied with deltarune chap 1, and i cant wait to see what happens in the future. also, i loved the music
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