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#indy updates
indydrawsstuff · 2 years
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Apologies for the lack of art and… stuff… lately. I've been unwell since something like the middle of September and recovery is… taking longer than anticipated. Don't worry. I'm getting better. Hopefully I can get back to some regularly-scheduled drawing and activity again soon. In the mean time, uh…
Enjoy the reblogs? Or, uh… if you've got anything silly or uplifting to add here, ummm… that'd be great, too. And very much appreciated.
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shopwitchvamp · 11 months
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“Omg, I love these! They go up to size 6X AND they have pockets?! Wow!! But do you have anything longer?”
Sure do, no problem!!
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“YES these are great!!! But what about.. longer?”
I gotcha!! Comin’ right up!
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“Perfect! But I have just one more question… what if I’m feeling spicy? How about skirts that are even shorter than the first ones?!” Oh, you’re in luck! We’ve got minis now.
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*wild cheering* /scene
🖤witchvamp.com🖤
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bethfuller · 1 year
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“Come away, O human child! To the waters and the wild...”
✤ introducing Witching Hour, my first comic. all 40 pages soon to be published by the amazing @quindriepress and coming to kickstarter this may! ✤
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flightrising · 2 months
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What's this? A new Boneyard? Wait! Did you hear tha—
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monkey-wrench-series · 2 months
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Monkey Wrench EP 4 - Animation Update 07/13/2024
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Forced vacation over, back to the grind we go!
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dualityvn · 4 months
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Date 4 Launch!
Date 4 is here, folks! You get to go on a date with Keith, Tenebris or both at the same time! Now inside an eerie forest that's probably out to get you. Enjoy your new dose of creepy romance, darlings.
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redspringstudio · 4 months
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May’s Kickstarter Update is now available 🌙 Take a look for some new, never before seen art and more!
Read the full update
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theresattrpgforthat · 14 days
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How To Find Cool Games: On Itch.io!
As I drift into a reduced posting schedule, I figured I’d give everyone a peek behind the screen for how I cultivate ttrpgs for recommendations! Some of these tips might even help you find your next favourite game.
This is a long read so let's put most of this beast under a read-more. Keep in mind that many of these strategies work best when you're checking itch.io a little bit every week, and when you're engaging with the platform as more than just a store page. There's a lot of features that you can choose to engage with if you want to find the game for you!
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browsing physical game recent releases. This helps me see what’s new and happening, and it helps with a number of things. First of all, I get to see new games pretty much every time I browse recent releases. Secondly, I get a good sense of what’s currently popular in the design space. Thanks to my weekly browsing, I recognize Cy_Borg, Shadowdark and Mausritter as games whose content shows up rather regularly - if you see a lot of products attached to one game at once, that’s a good sign that there’s a related game jam going on (in this case, Shadowdark), or that a game is really resonating with its player base.
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sorting games into collections. I personally organize by genre, system, player configuration and (in Games That Intrigue Me) games that I’m personally really hyped about. This works for me because of the nature of my work, but a few collections sorted according to level of interest or game style might work better for you.
Depending on the need, I might have a collection that works specifically for the request - Neon Lights & Cyber Nights is perfect for cyberpunk games, but I might also reference this folder for combat, inventory mechanics, resistance themes, or interesting tech rules. LUMEN is great for folks who want fast-paced games, folks who are looking for certain kinds of video games, or folks who want to feel powerful. If you follow other people on Itch, you'll probably also be able to see their collections, which is a great place to browse.
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searching game tags. I don’t typically use the regular search feature, although recently the website did update the toggles to restrict your results to physical games, video games, etc. Instead what I usually do is type what I’m looking for into the url: so in this case, [deck-building]. I might use a couple different wordings, such as [deck-builder] and [deckbuilding] (no spaces). You’re not going to find everything that includes the thing you’re looking for, but you’ll definitely find places to start.
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Game Jams! I find these either by looking at the “Jams” tab (although you'll have to wade through video games here) or by noticing that a number of games being published recently have the “for the _” jam in the description. Alternatively, I might be reading the page for a game and see the little “Submission” badge in interaction buttons. There’s game jams for specific systems, game jams for various themes, game jams with special restrictions, and game jams that are titled things like “finish your damn game jam.”
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Bundles. I typically buy big-ass bundles and then sort through the games in my downtime. These games are sorted into collections for future reference, and if a game really pops out - into the Intrigue Me folder it goes! And the best part is that I already own it, so if I want to learn more, I can just download it and start reading.
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following game designers that I like. This way I’ll get notifications if they release a new game, update an old game, rate someone else’s game, or sort games into their own collections. I also get to see what other folks in the space are excited about - on the day I was browsing, Plasmodics by Will Jobst was really hot.
If you follow me on Itch, you’ll get a notification every time I add a game to one of my non-private folders! Also - you can interact with designers on Itch by liking their updates, and even commenting on their posts, which is a great way to get involved in the design community - and also just make a designer’s day!
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jimzittos · 1 month
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⠀⠀⠀ ⠀ ✿ 聖͒✿͟ ̲. Running⠀ From ⠀The ⠀Woods
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morbethgames · 2 months
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New Update Is Out!
First and foremost, new update is out! It's kind of a small one, but it's a scene with Hawks where they are debriefing the PC on the case. Lots of variation in those 10k or so words, so you'll probably only see about 2k of it per playthrough.
Well everybody, I had been taking a bit of time. Admittedly, and a bit… embarrassingly… coding like, 30 different variations of Lance's happy-fun-time burnt me out. But, it gave me time to really think about things for the game and scenes that should be in there and where their place in the story is. As well as a scene or two I could probably cut so the game doesn't take another year. It's all about that balance of whether or not you can say a scene happened, versus which scenes need to be shown happening. Maybe it can be added in later, but right now, the priority is definitely the time skip scenes and the main story.
But one thing that is refreshing, and a little scary, is seeing the fact that the first scene for chapter 5 is now set up in the game to start being written in. Chapter 5. The final chapter of the game. It's been 3 years. Now, it's gonna be another few months (few as in upper few) until it's finished because Chapter 5 is going to be the chapter with the most variations yet. Multiple TBI's to code. Multiple endings. Multiple paths. It's gonna be a huge chapter. But I'm gonna be starting it (in between finishing up the time skip scenes of course). It's absolutely wild to think about.
There are gonna be some scenes in the final game that aren't going to be in the demo, so the incentive to purchase the game is still gonna be there, but as of right now, the plan is to fully beta test this game. Including the ending. Because what's important to me is making sure I get it right, and in order to do that, I need people to help test it. Whether or not I'll do that publicly through to the ending here or not is yet to be seen. I may ask a couple people to beta test it in private. I'm honestly not sure yet. Maybe it'll be a patreon thing; who knows?
What I do know is this game has been, and will be until it's finished, a great lesson. I have a habit of starting things and not finishing them. Obviously I wasn't gonna say that before because then people wouldn't be invested in the game. But I think it's quite obvious at this point that I'm absolutely going to finish this project, and that is a huge accomplishment for me. It's proof that I can do something like this and see it through to the end.
But yeah, thanks everyone for continuing to come back and check out the game. Now that the current version of the demo is finished, I'll be posting a bit more on Patreon as well. Snippets and whatnot. I figured since I released the little mini-extra scenes game on there I could take another week or two to focus on finishing this up.
As always, stay brilliant.
-Vi
🛡️Patreon | Forum Page | Demo Link🛡️
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sharb · 2 months
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Bun n' Gun, Development update #182 - New Title Preview
Been doing a lot of polish this past week, cleaning up a lot of bugs and errors, but I did get to redo the title screen a bit, preparing it for the next SAGE expo, thought it was a bit more interesting then the pan scroll from the old demo
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sappys-art-blog · 2 months
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hey! Again sorry for not posting in awhile I've been dealing with life stuff but now I have a back catalogue of shit I can post now
Here's a lot of Pizza Tower stuff
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shopwitchvamp · 13 days
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🃏 The Fool Preorders are live now! 🃏
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★ Open with unlimited invetory from 9/9 - 9/16 ★ Comfy joggers with BIG pockets! ★ Returning guest artist @vetiverfox ★ Joggers in SM-5X, Tank Tops in XS-4X
Any help spreading the word while there's still time is hugely appreciated!! Thanks for your support!
🖤witchvamp.com🖤
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omeletcat · 4 months
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I have had this joke stuck in my head for weeks now and i finally decided to crudely draw it i'm sorry y'all this is the peak of my comedy skills.
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flightrising · 3 months
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An enchanted scroll creates a new way of seeing things, while colorful moth capes make their way into the marketplace and trades!
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Monkey Wrench Ep 4 - Animation update 09/07/2024
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