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Why did you switch from animation to reviews? Also, do you still plan on doing CGI like you mentioned multiple times?
oH BOY..... you may need to sit down for this one
So it all started back in 2012. I was around 14 years old and just saw Rise of the Guardians and Wreck it Ralph. The stories, the characters, the world-building, the animation... now I never really went to movie theaters as a kid, but as a teen I started going and I instantly fell in love.
I went to community college for a few years and made some amazing friends. Loved some of my teachers and we participated in fun events like the 24-hour challenge and Campus Movie Fest. I had gotten in the top picks for Campus Movie Fest at some point and was supposed to go to the Cannes Film Festival in France to showcase my short film, but then the pandemic hit and it got canceled indefinitely.
So get this, for community college, I got a certification in 3D Animation and Video Game development. It's basically an AA degree but without general ed. (Why do you need general ed to get a degree in something? Math and PE have nothing to do with Animation. College is ridiculous. People have to pay you more simply because you were forced to spend more money in college. Wild.) Out of the 20 classes I had taken to get this certification, only 3 of those courses were hands-on 3D animation. And only one of those courses was hands-on video game development and I dropped out of that class because it was PC only and I only had a Mac at the time. I applied to the class without realizing it was accommodating only to PCs. So even my certification is barely reaching the basics for the title of it, but I did take another online course or two for 3D animation which I have a different certification for.
Now even with my 3D animation, I was never taught the physics engine. I was never taught hair or cloth simulation, but I do have modeling, rigging, animating, and texturing experience. For gaming, I have very little experience. I've only modeled things and found my way around Unity, but otherwise, I suck at coding. I hate coding with a passion. Making a video game without coding isn't really possible.
Now, when the pandemic hit, a lot of things were shutting down. I had no idea where I wanted to go next. People kept asking me where I was going for my higher education, but I kept getting warned not to waste money on college if you're trying to become an artist, especially at University. It's a money pit, and competition is so high, you're not guaranteed a job, you're just gonna be in debt. Even colleges like Cal Arts, who charge over $1K per class, I've been told are a "Pay to get in" kind of place. Where the money is used to nab professionals from their work to teach students or talk about their company or programs, and through that, you get a bigger chance to get your foot in the door because you know someone. I've unfortunately been told that's the more realistic way to get into animation: networking. If you're a shy introvert who doesn't know any famous people, you need to be extremely talented and unique to stand out to get the chance of being noticed. I don't really want to suck up to people nor do I want to waste thousands of dollars and 5 more years on college that I may not even need (let alone be able to afford) especially if there are online classes that may be even more valuable.
Now after I got out of college and started applying a few places, I discovered a LOT of unfortunate information.
Most animation these days is done overseas. South Korea, India, Japan, and Canada are the big ones.
Invader Zim, Steven Universe, Miraculous Ladybug, The Simpsons, OK KO, Star vs the Forces of Evil, Kipo and the Age of the Wonder Beasts, Adventure Time, Twelve Forever, and the Powerpuff Girls Reboot were animated in South Korea. The Ghost and Molly Mcgee is animated in Canada.
(The first four seasons of the Simpsons were animated in America until it switched to South Korea and India.)
2D traditional animation is no longer viable. Puppetry is the industry standard because it's the cheapest. Luckily, Toon Boom Harmony has allowed us to push the boundaries of 2D puppetry. Puppetry these days, if done well, can look really great, like Tangled the Series, but if you don't have Toon Boom Harmony, you're probably not gonna be hired.
Not even all 3D is made in the USA. If it's Disney, Dreamworks, or Pixar, then it's usually USA. But streaming service movies, like Sea Beast, Kid Cosmic, The Willoughbys, and Klaus, while they claim to be a "Netflix Original" that "Netflix Animation" animated, that's a lie. Klaus was animated by Yowza! Animation in Canada. The Willoughbys: Bron Animation, Canada. Kid Cosmic: Mercury Filmworks, Canada. Sea Beast: Sony Pictures Image Works, Canada. (X)
Go Go Cory Carson is written and storyboarded in America, but the animation is shipped out to be done in France. Sonic Boom is also French Animated.
Even Sony Pictures? Open Season, Surf's Up, Spiderman: Into the Spiderverse, Cloudy with a Chance of Meatballs, SMurfs, Hotel Transylvania, Over the Moon, The Angry Birds Movie, Sea Beast? Sony Pictures Imageworks is based in Canada. They're doing all the animation for them. It's not animated in America, it's merely funded by them.
I should also clarify: I only want to participate in stylized animated media. I don't want to do CGI for hyper-realistic films, which eliminates most of the animation jobs out there these days. It's just not my thing. The insane amount of details and uncanny valley are just so unappealing, I can't do it.
The closest animation studios are still far away. Most companies are located in LA. I'm over 7+ hours away from there. LA also has a high poverty rate, terrible air quality, is overcrowded, and is just generally not a good place to live, especially if you're low middle class. You're not gonna survive there.
Pixar is located in Emeryville, a few minutes north of San Fransisco city. Emeryville is the most crime-ridden city in that area. They tell you not to walk home alone at night. You're more likely to get robbed there than anywhere else according to the population ratio there. There are a lot of gangs that hide up there, and there's a lot of poverty there, even outside of San Fransisco. It's basically a trash pit. Not an ideal place to live, and commuting through 3-hour SF city traffic is also not gonna work. (X)
I have also been informed some people who work at Pixar are petty that the interns use their facility. Pixar has a heated pool, soccer field, gymnasium, and a few other nice things on their property. I was informed there was a person or two who got mad that an intern was using their basketball court.... when the intern was on break. As though they weren't part of Pixar, as though they had no right to touch the property. Apparently, they also used to make the interns push around little tea carts to serve refreshments as a way to "talk to the fellow animators" to probably get them interacting, but hearing that the interns were basically chored with butler duty to bother the animators hard at work seems like such a forced thing. That makes me uncomfortable. Of course, the person who told me these stories has been working with Pixar for over a decade or two now, so things could be very different as the years went on. Pixar itself on the inside of the animator building is gorgeous. They all decorate their office spaces in crazy ways, it looks like a movie set. But they have a bar and "whiskey club". They're apparently allowed to drink at work and have often had parties that got a little out of hand. There's also an old chain smoker room where the founders used to play poker and spy on people outside of their room with hidden cameras; I've even been inside. I don't think they use it anymore, though I'm not totally sure. Some of this info was fascinating, but the drinking made me uncomfortable. I kinda want to work with sober people here.
The sex ratio in the animation industry is also interesting and unfavorable. 70% of the animation and art school ratio is women, but only 34% of the actual animation workforce is women. 34% female to 66% male. More women study animation than men, but more men get hired and hold positions than women. Animation, ironically, has always been a male-dominated workplace. This unfortunately contributes to the "you have to know someone" or "be rich" to get-in situation. Men know a lot more men and not as many women. So the 30 to 40-year-old guys hire the other guys they know rather than a young poor girl with a passion. This makes it even more difficult for me to get in. (X)
20th Century, Netflix Animation, Nickelodeon, Cartoon Network, Bento Box, Vanguard Animation, Universal Studios, Titmouse, 6 Point Harness, ShadowMachine- all LA / South California.
There are a few places I could apply to, but what they do, I just don't care for. Niantic(Pokemon Go), Lucasfilm(Effects), Whiteboard Animation(Marketing), Sharpeyeanimation (Marketing), EA games (Mass Effect, Battlefield, Dragon Age 2, all those hyper-realistic war, sports, or fantasy games.)
So whether it's outside of the USA or within the USA, I need to move. I don't have the money for that yet.
Just find a company that does remote work, right? It should be easy, especially in pandemic times! Wrong. Most animation companies don't permit remote work. It's probably a security issue. But I've done research on this. The only big animation company I've found (so far) that allows remote work (or is HIRING for remote work) is Mainframe Studios in Canada. They have a 3D animation job list, and I guess they focus on animating Barbie movies(???). (X) But that's about it. And even if you're a remote worker, there's a high likely hood you still need a Visa to be allowed to work for a company belonging to another country. So that's a whole other legal process to deal with.
Disney is becoming a huge corporate monopoly over American animation. They bought Blue Sky only to kill them off. (Disney also just recently laid off 7,000 people due to their stock price drop and failed movies they released the past year with deliberately bad marketing for political reasons. (X) Disney also bought Pixar and is pushing for sequels because weird or bad, sequels and terrible live actions make them a LOT of money. Did you know Disney's terrible Lion King CGI remake is amongst the top 10 highest-grossing movies ever made? It's criminal. (X)
Because Disney is such a big name in the USA, there's a huge association of animation = children's media, which is not true. Animation at the Oscars also has its own category, when it's not a genre, is a medium. Disney often wins at the Oscars too because no one sees the other animations. Granted, Disney has an insane marketing budget in comparison, but it's clear no one cares to seek out animation outside of heavy CGI live-action these days. No small-time studios, no limited releases, no anime. The fact that Disney also now OWNS the Oscars is SUS as hell. (The fact that Disney-owned ABC threatened the Oscars, forcing them to cut 8 categories or else there wouldn't be a show that year is wild. There isn't even an oscar for stuntmen. What the fuck, Hollywood?) (X)
Dreamworks nearly went bankrupt and sold itself to Comcast back in 2013. Comcast also owns Illumination. Dreamworks has been focusing on making bad tv show adaptions of their IPs. So yes people, Jack would sooner meet the Minions than meet Elsa. Disney is the biggest corporate monopoly, but it's definitely not the only one. The animation industry in America is snuffing out its competition by buying it out for itself. It's insane the kind of power they have.
Competition is HIGH. Because of this, the only ways to get in? If you're rich or you know someone. Pixar gets over 3,000 intern applications every summer. Less than 100 are seen by actual hiring managers. The most interns Pixar has ever taken in a single year were 12. The least they ever took in a single year was two. A 12 to 3,000 ratio is not favorable. That's a 3% chance to get into a big-shot animation company.
And again, because remote work isn't permissible to new hires, you need to live in the area to commute to the campuses. This is one of the reasons why LA is so crowded.
If you get into an animation company purely remote and maybe even for a different country? You are the luckiest person alive.
Programs are expensive. The animation industry is very strict on what programs they use. The industry standard for 2D puppetry is Toon Boom Harmony; the industry standard for 3D animation is Maya, and the industry standard for video game development isn't as clear but Unity is one of them.
Some of these programs are free, as long as you are a student. If you are attending college or a certain online program, you can use your school-issued email through them to apply to get the program for free for about a year. Otherwise, if you're using it to make your own animations solo?
Autodesk Maya: $225 a month or $1,785 a year (X)
and guess what? Maya removed its free render service. Arnold is now built in by default, however, if you want to BATCH render (Meaning render a full scene or several slides) it will slap it's ugly watermark over it.
Fun fact, this very rendered watermark can be seen accidentally in a single frame for the Kingdom Hearts Frozen cutscene
Well, you need to batch render if you're trying to animate so let's see what Arnold costs- $50 monthly to $380 annually.... are you kidding me?! The rendering PLUG-IN BUNDLED TO MAYA COSTS MORE TO USE THAN THE OWN PROGRAM?! (X)
Now, there are other rendering plug-ins you can probably use with Maya. But they all have their ups and downs and their own costs as well. (X) Pixar's Renderman is $595 per license. I can't seem to get info on Octane. V-ray solo is $39 monthly while premium is around $60 monthly.
Now there IS Blender, an alternative to Maya. It is free and I have it. That is ideal to work in for people like me. I tried it a while back, but I hated the interface windows. It was hard to work on it when you can't close them properly. It's possible they've fixed this in an update, but I haven't touched the program in over three years so I wouldn't know. It's different from Maya a little, so it has ups and downs in comparison too. But Blender is a savior to 3D artists everywhere.
Toon Boom Harmony isn't as bad but still high: Lowest price is $27 monthly / $220 annual and the highest is $124 monthly / $1,100 annual (X)
Unity has a basic version that is free, but Unity Plus is $399 yearly while Unity Pro is $2,040 (X)
So some programs are clearly more viable than others. But imagine you're trying to model, texture, rig, animate, simulate, and render a short film all by yourself in Maya. That's gonna take you over a year or two, and you'll have several thousand dollars out of your pocket by the time your free trial ends. And might I say, for an industry-standard program, Maya sucks. It's almost unusable without those plug-ins for not only rendering but also for the models to even be able to SELECT their BONE rigs.
Do you want to practice on your own when school is out of session? Fuck you! Fuck subscription services! Welcome to capitalist hell, baby!
Again, using Blender is more viable, but you're still going to be basically doing everything yourself. That's gonna take years. Do you have the patience for that? Do I?
Because of the pandemic, movies aren't even hitting theaters anymore. They're going straight to streaming services. Streaming services of which, gain sole rights to and can take media off their platforms at any time without warning. Thanks, Discovery+ ! Does everyone remember the HBO Max Animation & DC purge? It could happen to other streaming services too. Piracy will save the future of animation at this point. (X)
And again, Streaming services like Netflix will purchase films and claim they made them by slapping their logo over it; but no, they either bought the distribution rights or produced them through funding and maybe storyboarding. Often times from a Canadian film studio. (Link again X)
Even stop motion companies like LAIKA are losing money and may have to shut down or be bought out in the future, especially considering how much work and money they put into their films vs. how much money they actually make. (X)
All of this? Naturally made me fall into a depression. My god, the layers of hopelessness. My animation and modeling is pretty average too. I'm decent. I can maybe make a good shot. But I can't blow people away like James Baxter can. I mean, I shouldn't compare myself to people. If I worked really hard, maybe I could get into a good company. But again, I have to move! A part of me gave up. I don't really do 3D animation anymore, though part of me misses it.
I still 2D animate. I'm trying to make a short film and though my college friends who were working on it with me have given up, I have done my best to keep going. Even if it has been produced at a snail's pace for the past three years, I still intend to finish this animation. It's gonna be beautiful when it comes out, and it will be a wonderful portfolio piece regardless.
So with nothing else to do and no other kind of job experience really under my belt(plus my family is prone to covid so getting a job in the pandemic was just kind of out of the question) I decided to go to youtube. I heard some people can make a little money on there, but the truth is I had actually wanted to become a youtuber for a few years prior. I've always looked up to animators and reviewers on youtube, I've loved the stories they tell and their incredibly detailed analysis essays on movies, tv series, books, etc. I wanted to be one of them. I wasn't sure exactly what I'd do, so I just followed the Youtube Partnership program set up which took a few months, and then jumped in! I found I only had the time to upload once every month or two. I had a ton of audio issues and I'm not outputting at the proper 1920 x 1080 quality that I should be doing either. It's a huge learning process that I still haven't perfected, but I'm taking notes to try and get better.
Even though Youtube is fun, I only make $300 a month, and that isn't even consistent. With patreon, I make maybe another $80 or $100 on top of that, so overall $400 a month average. That's really nice and pretty cool! But it's not enough to survive.
Now I work part-time at a coffee shop. My mental health is a lot better and I love my coworkers. I make roughly $400 a week in comparison to the $400 a month. It's still not enough to live off of (the cheapest rent around is over $1,000 a month, not ) and it's still a temporary job in the long run. I intend to work here for maybe another two years to save up money.
But what do I do now?
Am I welcome in animation spaces anymore?
As a critic of popular media, it could be likely that they could fire me or deny my application because of my critique of their past films or tv series. They could see my youtube persona and assume I'm a raging untrustworthy nitpick instead of a passionate, kind person.
Vivziepop's Spindlehorse company? What Viv was doing was a dream. I was so inspired by her. She made her own company, made a super successful pilot, and was even creating more jobs for traditional, high-quality animation. However, for Hazbin Hotel, she required more funding, which is why she sold it off to A24, who now has corporate say in the show. A24 is known for letting creators be more lenient, but otherwise, Viv won't have full control over it anymore unless she managed to get them to sign something over to her; but with the rumors of her being kicked off season 1? I don't know anymore.
Her own company Spindlehorse; they rely on youtube revenue and/or merch sales to fund Helluva Boss. That's a tricky business practice, but it's kept them afloat so far.
However, Spindlehorse is hiring a lot of people as of late. This could be a bad sign; that people might be leaving the company due to potential mistreatment or unhappiness. With the way the show is going, I don't really want to be part of that company regardless, but maybe before season 2 of Helluva Boss, I would have considered applying. Had I made any critique videos prior, there's no way they'd accept me. "Aren't you that one YouTuber that said my writing is bad for season 2 episode 2?" And you expect me to hire you?" Like yeah, that application process would go down well. Not. By critiquing artists' work, some of them are very sensitive. I'd be kicked out for a lot of things, when really, we artists should be critiquing each other all the time, trying to improve. That's how the writer's room always is, ahaha... hours of fighting goes down in those meetings. It's intense, but fun.
But yeah, it's such a shame. Even small companies need to sell out to corporate to survive. Either that or be HEAVILY crowd-funded, which again, can be a slippery slope.
I see a ton of small projects on Twitter looking to hire people, or looking to become a big studio to release a pilot or game. I've joined a few of them, but most are unpaid because of COURSE they are, and then these projects?? Just don't go anywhere. Because it's unpaid. Because we can't afford to work on a project for free. IRL comes first. Some of these projects seem so great but they don't go anywhere, and it's hard to have faith in start-up studios anymore. (Game creators might have a chance, but tv series or films? Good luck, folks.)
At that point, should I just make my own company? I don't have the money or knowledge for such a thing! It's insanely expensive to start a business and get licensing. So much paperwork, so much everything! And the USA Government is so behind in understanding technology. If you want to create a remote business and/or copyright something, you're still required to put an advertisement in a local newspaper about it, even if your business isn't selling to locals. 💀 The number of fees and ridiculous legal hoops you need to jump through... it's a ridiculous waste of time and money. But you need to do it. The question is, am I willing to do it? Am I willing to tackle such an insane thing by myself?
I want to keep my internet persona and IRL persona separate, but can I? I value having a private, quieter life away from the screen. I worry about getting doxxed one day because of the nature of the internet. I worry about people finding my IRL resumes or profiles for work I want to do outside of youtube for security's sake. My art style is unique and very recognizable. I don't have a lot of private art that is worthy of being in a portfolio. But for absolute safety, I'd need to password-protect my websites or portfolios so the public doesn't have free access to them; only companies I'm applying to. But at that point, does password-protecting my resume and portfolio make it less likely I'd be hired due to the inconvenience? Due to the private, hard-to-find nature of my work? Being a YouTuber with great story skills and art skills with a fanbase could be a big plus to getting hired somewhere, but it could also be a horrible disadvantage that would get me fired. It's a double-edged sword that I cannot work around and I don't know what to do.
I've considered the video game industry, but even that isn't ideal. A lot of the indie ones I adore aren't made in the USA. Gris and Monster Camp were made in Spain. Ori and the Blind Forest: Austria. Hollow Knight: Australia. Little Nightmares and Raft: Sweden. LIMBO & INSIDE: Denmark. Outlast, Don't Starve, Spirit Farer, Bendy and the Ink Machine: Canada.
SuperGiant Games did Hades, Transistor and Bastion and is located in SF, but they're not hiring. Janimation, a multi-media company located in Texas isn't hiring. Frederator in New York isn't hiring.
I don't want to work for a studio that does nothing but first-person shooters or sports games. If I want to get into the gaming industry, I probably need to crowdfund and make a company to make a game myself.
If I make my own game, which I've wanted to do for a long time now and still want to... I can't code. I guess I could try to hire someone that could? But a game to the extent I want... I'd need to start small. I'd need to practice. It's several years of work. Will it even be worth it? I don't think I can do it alone. I'd need crowdfunding and workers; which again, here comes the "make my own studio" issue...
Do I even want to animate anymore? I prefer traditional animation in comparison to puppetry. I prefer 2D animation to 3D animation simply because it is more accessible. But even then, I'm finding myself drawn more and more to writing, storyboarding, and character design. If I were a 3D animator, this is mostly what I'd be working with all day: Naked models in an empty room. I'd do none of the physics simulation or texturing or lighting.
Animating naked & bald people all day... I don't know... 3D Animation kind of lost its appeal. You only work on such a small portion of a film, you almost never have the bigger picture. You won't see the final result until the film is done. As an animator, you're almost kept in the dark. Maybe that's how they want it anyway, since leaks are a huge issue they keep quiet under strict NDA.
But yeah, anyway... I'm an artistic digital generalist. I can do almost anything. 3D animation, storyboarding, writing, photo editing, illustration, rendering, modeling and so much more. It's hard to choose what you really want to be in this industry. I feel like Barry Benson dfklgjdflkjg
I don't know what I'm gonna do anymore. There's gotta be a solution to this but I just can't figure it out. I don't want to give up my youtube channel so I can be an animator. I don't want to give up a safer, quiet countryside house to be able to survive financially. Am I even willing or able to move countries? Is my career more important than friends and family?
I think I'm thinking too much about everything. I should start small. Move less than an hour away first and move in with roommates to get a feel for independence instead of jumping into it immediately. Get a job at a small time company, maybe not for what I want at first, but it'll get me some experience and maybe I'll learn some things along the way to understand where I can go next. Take it slow and don't panic too much over trying to be a young big shot. Take things one day at a time? That's my current goal, I suppose.
So you know... to answer your question... why did I switch to youtube for a current career? Because of a classic existential & career crisis in my 20s. Will I ever go back to 3D animation? Maybe. Maybe one day.
#ask#personal#3D animation#career#youtube#long post#i should also say because im a fan artist#i dont have a lot of original work to add to a portfolio which is a HUGE issue#Pixar doesnt even want to look at a portfolio if it has copyrighted material#they want to avoid lawsuits if they see material owned by a different company#you need to be so careful what you put in a portfolio#i mean especially if i use my 2D stuff or illustrations#my illustrations especially#animation#the animation industry#CGI#rant
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UK-India Trade Relaunch: What Traders Should Watch Reigniting the UK-India Trade Flame In a world where trading partnerships are as fickle as online dating, the UK has swiped right on India once again. Prime Minister Keir Starmer has announced the relaunch of UK-India free trade talks, and honestly, it might just be the 'power couple' we need in the trading world. Think about it: the UK's financial prowess meets India's growing economy. This isn't just your typical "Let's grab a coffee and talk trade tariffs" scenario—this has all the makings of a potentially game-changing partnership for traders looking to ride the currency waves. New Moves with Japan: The 2 + 2 Deal Starmer also had a chit-chat with Japan's PM, Ishiba, and if you're thinking, "What's this '2 + 2' economic and trade cooperation talk about?", don't worry, it's not math homework. Essentially, it's a strategic move to create a win-win scenario for both nations, aiming to fortify both economic and security ties. For Forex traders, this kind of cooperation is like adding another layer of certainty—or as close to "certainty" as you can get in the foreign exchange world. Why should you care? Well, strengthening ties like these can provide more stability to their currencies, potentially reducing those wild, heart-attack-inducing swings in the GBP/JPY pair. So, next time you're about to click "buy" or "sell," remember these little backroom deals that might just save you a few sleepless nights. ECB: Neutral, or Needing a Nap? Fabio Panetta from the European Central Bank is back in the spotlight, and he's hinting that the ECB should switch to a more neutral monetary stance—or even expansionary if things get shaky. He’s basically telling traders, "Hey, we’re not there yet, but don't expect us to overdo it either." Imagine trying to balance on a tightrope while holding two bowls of pasta—that's the ECB's approach to monetary policy right now. We’re still a good way from that ever-elusive neutral rate, but it seems Panetta wants to ensure that the euro doesn’t go on a rollercoaster ride if the U.S. decides to change things up. For traders, it's all about watching these hints like a hawk—they’re the breadcrumbs that lead to the bigger picture. Especially with a new U.S. administration on the horizon, the uncertainty is real, and Euro bulls might need to keep their paws in check for now. BoE’s Inflation Tango: Services vs. Reality Over at the Bank of England, Governor Bailey is doing a little inflation dance. He's pointed out that services inflation is still sticking around at levels that’d make most central bankers reach for the stress ball. But here's the kicker: instead of an all-guns-blazing response, the BoE is taking a "gradual approach." It’s kind of like deflating a bouncy castle slowly instead of popping it with a pin—it keeps things controlled and gives traders a chance to adjust. Deputy Governor Lombardelli chipped in, mentioning how there’s been a fall in services inflation and wage settlements, but, like always, risks are on both sides of the coin. Which side will it land on? Your guess is as good as mine, but the smart money is on watching those services indicators very, very closely. BoE's Taylor is also in the mix, saying the disinflation is behaving "as expected." Not exactly groundbreaking, but sometimes, boring is good in Forex. The real spiciness comes from Catherine Mann's comments—forward-looking price and wage indicators have been about as cooperative as a cat in a bathtub. For four months, they’ve been flat and, worse still, above target. She also threw in that the recent Budget gives firms an excuse to hike prices in a way that doesn’t jive with their 2% inflation goal. Pro tip: when policymakers hint at headaches in wage differentials, it’s time to think twice about your GBP positions. US Drama: Trump, Gaetz, and the Attorney General Showdown Across the pond, the U.S. isn’t short of its own theatrics. President-elect Trump has apparently been pressuring senators to confirm Matt Gaetz as the Attorney General. If you're thinking, "Wait, Gaetz? Isn’t he the guy from…?", yes, exactly—and the Senate might just be thinking the same thing. Trump has even admitted that Gaetz may not actually make it through confirmation. It’s like trying to return those too-small shoes you bought online: you know it's going to be a hassle, but you try anyway. So, what does this mean for traders? Political instability equals currency volatility. The markets are a drama queen at the best of times, and nothing says "watch the USD charts" quite like an Attorney General showdown. If the Senate decides to put up a fight, you can bet the dollar's going to feel the effects, and that means opportunities (or dangers) for anyone dabbling in USD pairs. The Takeaway for Traders: Hidden Gems in the Headlines - UK-India and UK-Japan Talks: Potential for smoother GBP trading conditions. Watch those partnerships evolve. - ECB Neutral Stance: Keep a close eye on Euro area inflation signals and how they play into rate adjustments. - BoE’s Gradual Approach: Services inflation metrics are your new best friend for GBP insights. - U.S. Political Uncertainty: The Trump-Gaetz saga might create short-term USD volatility. Stay vigilant. Remember, these political and economic moves are more than just headlines—they're signals that can provide strategic advantages if you know how to interpret them. Whether it's gauging inflation trends or anticipating currency pair movements, the key lies in looking beyond the obvious. And hey, if you're looking to level up your trading game, don't forget to explore our advanced tools and community at StarseedFX. We’ve got the insider analysis, elite tactics, and a community that can give you the edge in a market that doesn't forgive mistakes. Stay informed. Stay ahead. Stay trading smart. —————– Image Credits: Cover image at the top is AI-generated Read the full article
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Holidays 3.23
Holidays
Affordable Care Act Anniversary Day
Asian Corpsetwt Day [Every 23rd]
Atheist Day
Cuddly Kitten Day
Dark Lord Tickets Go On Sale Day [though not this year]
Day of Hungarian-Polish Friendship
Day of the Liberation of Southern Africa (Angola)
Day of the Sea (Bolivia)
Dixie Cup Day
Elevator Day
Family Day (South Africa)
Give Me Liberty or Give Me Death Day
International Expat Day
Liberation Day (South Africa)
Liberty Day
Lieldienas (Ancient Latvia)
Ministry of Environment and Natural Resources Day (Azerbaijan)
National Alice Day
National Arts Advocacy Day
National Day of Reflection (UK)
National Energy Education Day
National Jacob Day
National Puppy Day
National 3-D Day
Near Miss Day
Nordic Day (Finland, Sweden)
Nowruz (New Year) [Day 4, Around Spring Equinox] (a.k.a. ...
Dita e Nevruzit (Albania)
Nary Meyramy (Kazakhstan)
Navruz (Tajikistan, Uzbekistan)
Nooroz (Iran)
Novruz (Azerbaijan)
O.K. Day
Promised Messiah Day (Ahmadiyya)
Rally for Decency Day
Ravenclaw Pride Day
Resolution Day (Pakistan)
Vietnam Veterans Recognition Day
World Bear Day
World Carpatho Rusyn Day
World Math(s) Day
World Meteorological Day (UN)
World Optometry Day
Food & Drink Celebrations
National Chia Day
National Chip and Dip Day
National Melba Toast Day
National Tamale Day
Toast Day
4th Thursday in March
National Letting Go of Stuff Day [4th Thursday]
Tuskegee Airmen Commemoration Day (Arizona) [4th Thursday]
Independence Days
Otago Province Anniversary Day (New Zealand)
Feast Days
Alphonsus Turbius, Archbishop of Lima (Christian; Saint)
Clement of Alexandria (Positivist; Saint)
Charles Ponzi Day (Church of the SubGenius; Saint)
Day of Artisans (Ancient Rome)
Edelwald of England (Christian; Saint)
Gregory the Illuminator (Episcopal Church)
Gudi Padwa (a.k.a. Ugadi; celebrates the day Lord Brahma created the universe; Hindu)
Gwinear (Christian; Saint)
Joseph Oriol (Christian; Saint)
Juan Gris (Artology; Saint)
Mi-Carême (Mid-Lent; Saint Barthélemy, Saint Martin)
Ottone Frangipane (Christian; Saint)
Pansexual Quantum Toaster Day (Pastafarian)
Quinquatria, Day 5: Day of Artisans Day (Pagan)
Rafqa Pietra Choboq Ar-Rayès (Maronite Church)
Rex the Rattlesnake (Muppetism)
Shaheedi Diwas (Haryana, India)
Tubilustrium (Ceremony to Purify the Ceremonial Trumpets; Ancient Rome)
Turibius of Mogrovejo (Christian; Saint)
Victorian, Frumentius and Companions (Christian; Saints)
Lucky & Unlucky Days
Sakimake (先負 Japan) [Bad luck in the morning, good luck in the afternoon.]
Premieres
Achy Break Heart, by Billy Ray Cyrus (Song; 1992)
Concert For Bangladesh (Concert Film; 1972)
Confessions, by Usher (Album; 2004)
Corn Chips (Disney Cartoon; 1951)
Doc McStuffins (Animated TV Series; 2012)
Eliminator, by ZZ Top (Album; 1983)
Elvis Presley, by Elvis Presely (Album; 1956)
Goldfinger, by Ian Fleming (Novel; 1959) [James Bond #7]
The Gruffalo, by Julia Donaldson (Children’s Book; 1999)
Home Made Home (Disney Cartoon; 1951)
The Hunger Games (Film; 2012)
In His Own Write, by John Lennon (Book of Poetry; 1964)
Isle of Dogs (Animated Film; 2018)
Larks’ Tongues in Aspic, by King Crimson (Album; 1973)
Livin’ La Vida Loca, by Ricky Martin (Song; 1999)
Messiah, by George Frederic Handel (Oratorio; 1743)
Midsomer Murders (UK TV Series; 1997)
Monsters vs. Aliens (Animated Film; 2013)
Muppet Babies (Animated TV Series; 2018)
Pacific Rim: Uprising (Film; 2018)
Police Academy (Film; 1984)
Pretty Woman (Film; 1990)
Racing with the Moon (Film; 1984)
Scrooge McDuck and Money (Disney Cartoon; 1967)
Sherlock Gnomes (Animated Film; 2018)
Shooter (Film; 2007)
Songs of Faith and Devotion, by Depeche Mode (Album; 1993)
That’s All, by Bobby Darin (Album; 1959)
Truth or Consequences (Radio Quiz Series; 1940)
Van Halen II, by Van Halen (Album; 1979)
Today’s Name Days
Otto, Rebekka, Toribio (Austria)
Lidiya (Bulgaria)
Dražen, Edmund, Oton, Rebeka (Croatia)
Ivona (Czech Republic)
Fidelis (Denmark)
Ailo, Aksel (Estonia)
Akseli, Selina (Finland)
Rébecca, Victorien (France)
Otto, Rebekka, Toribio (Germany)
Emőke (Hungary)
Fedele, Nora, Turibio (Italy)
Kalla, Mirdza, Žanete (Latvia)
Akvilė, Alfonsas, Galgintas, Vismantė (Lithuania)
Gerd, Gerda (Norway)
Eberhard, Feliks, Katarzyna, Kondrat, Oktawian, Pelagia, Pelagiusz, Piotr, Zbysław (Poland)
Nicon (Romania)
Galina (Russia)
Adrián (Slovakia)
José, Oriol, Rebeca, Toribio (Spain)
Gerd, Gerda (Sweden)
Lydia, Nykon (Ukraine)
Calhoun, Drake, Paloma, Pam, Pamela (USA)
Today is Also…
Day of Year: Day 82 of 2023; 283 days remaining in the year
ISO: Day 4 of week 12 of 2023
Celtic Tree Calendar: Fearn (Alder) [Day 5 of 28]
Chinese: Second Month 2 (Gui-Mao), Day 2 (Geng-Chen)
Chinese Year of the: Rabbit 4721 (until February 10, 2024)
Hebrew: 1 Nisan 5783
Islamic: 1 Ramadan 1444
J Cal: 21 Ver; Sevenday [21 of 30]
Julian: 10 March 2023
Moon: 6%: Waxing Crescent
Positivist: 26 Aristotle (3rd Month) [Clement of Alexandria]
Runic Half Month: Beore (Birch Tree) [Day 13 of 15]
Season: Spring (Day 4 of 90)
Zodiac: Aries (Day 3 of 30)
Calendar Changes
Nisan (a.k.a. Nīsān or Nissan) [נִיסָן] (Hebrew Calendar) [Month 1 of 12]
Ramaḍān [رَمَضَان] (Islamic Calendar) [Month 9 of 12] (Burning Heat)
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Holidays 3.23
Holidays
Affordable Care Act Anniversary Day
Asian Corpsetwt Day [Every 23rd]
Atheist Day
Cuddly Kitten Day
Dark Lord Tickets Go On Sale Day [though not this year]
Day of Hungarian-Polish Friendship
Day of the Liberation of Southern Africa (Angola)
Day of the Sea (Bolivia)
Dixie Cup Day
Elevator Day
Family Day (South Africa)
Give Me Liberty or Give Me Death Day
International Expat Day
Liberation Day (South Africa)
Liberty Day
Lieldienas (Ancient Latvia)
Ministry of Environment and Natural Resources Day (Azerbaijan)
National Alice Day
National Arts Advocacy Day
National Day of Reflection (UK)
National Energy Education Day
National Jacob Day
National Puppy Day
National 3-D Day
Near Miss Day
Nordic Day (Finland, Sweden)
Nowruz (New Year) [Day 4, Around Spring Equinox] (a.k.a. ...
Dita e Nevruzit (Albania)
Nary Meyramy (Kazakhstan)
Navruz (Tajikistan, Uzbekistan)
Nooroz (Iran)
Novruz (Azerbaijan)
O.K. Day
Promised Messiah Day (Ahmadiyya)
Rally for Decency Day
Ravenclaw Pride Day
Resolution Day (Pakistan)
Vietnam Veterans Recognition Day
World Bear Day
World Carpatho Rusyn Day
World Math(s) Day
World Meteorological Day (UN)
World Optometry Day
Food & Drink Celebrations
National Chia Day
National Chip and Dip Day
National Melba Toast Day
National Tamale Day
Toast Day
4th Thursday in March
National Letting Go of Stuff Day [4th Thursday]
Tuskegee Airmen Commemoration Day (Arizona) [4th Thursday]
Independence Days
Otago Province Anniversary Day (New Zealand)
Feast Days
Alphonsus Turbius, Archbishop of Lima (Christian; Saint)
Clement of Alexandria (Positivist; Saint)
Charles Ponzi Day (Church of the SubGenius; Saint)
Day of Artisans (Ancient Rome)
Edelwald of England (Christian; Saint)
Gregory the Illuminator (Episcopal Church)
Gudi Padwa (a.k.a. Ugadi; celebrates the day Lord Brahma created the universe; Hindu)
Gwinear (Christian; Saint)
Joseph Oriol (Christian; Saint)
Juan Gris (Artology; Saint)
Mi-Carême (Mid-Lent; Saint Barthélemy, Saint Martin)
Ottone Frangipane (Christian; Saint)
Pansexual Quantum Toaster Day (Pastafarian)
Quinquatria, Day 5: Day of Artisans Day (Pagan)
Rafqa Pietra Choboq Ar-Rayès (Maronite Church)
Rex the Rattlesnake (Muppetism)
Shaheedi Diwas (Haryana, India)
Tubilustrium (Ceremony to Purify the Ceremonial Trumpets; Ancient Rome)
Turibius of Mogrovejo (Christian; Saint)
Victorian, Frumentius and Companions (Christian; Saints)
Lucky & Unlucky Days
Sakimake (先負 Japan) [Bad luck in the morning, good luck in the afternoon.]
Premieres
Achy Break Heart, by Billy Ray Cyrus (Song; 1992)
Concert For Bangladesh (Concert Film; 1972)
Confessions, by Usher (Album; 2004)
Corn Chips (Disney Cartoon; 1951)
Doc McStuffins (Animated TV Series; 2012)
Eliminator, by ZZ Top (Album; 1983)
Elvis Presley, by Elvis Presely (Album; 1956)
Goldfinger, by Ian Fleming (Novel; 1959) [James Bond #7]
The Gruffalo, by Julia Donaldson (Children’s Book; 1999)
Home Made Home (Disney Cartoon; 1951)
The Hunger Games (Film; 2012)
In His Own Write, by John Lennon (Book of Poetry; 1964)
Isle of Dogs (Animated Film; 2018)
Larks’ Tongues in Aspic, by King Crimson (Album; 1973)
Livin’ La Vida Loca, by Ricky Martin (Song; 1999)
Messiah, by George Frederic Handel (Oratorio; 1743)
Midsomer Murders (UK TV Series; 1997)
Monsters vs. Aliens (Animated Film; 2013)
Muppet Babies (Animated TV Series; 2018)
Pacific Rim: Uprising (Film; 2018)
Police Academy (Film; 1984)
Pretty Woman (Film; 1990)
Racing with the Moon (Film; 1984)
Scrooge McDuck and Money (Disney Cartoon; 1967)
Sherlock Gnomes (Animated Film; 2018)
Shooter (Film; 2007)
Songs of Faith and Devotion, by Depeche Mode (Album; 1993)
That’s All, by Bobby Darin (Album; 1959)
Truth or Consequences (Radio Quiz Series; 1940)
Van Halen II, by Van Halen (Album; 1979)
Today’s Name Days
Otto, Rebekka, Toribio (Austria)
Lidiya (Bulgaria)
Dražen, Edmund, Oton, Rebeka (Croatia)
Ivona (Czech Republic)
Fidelis (Denmark)
Ailo, Aksel (Estonia)
Akseli, Selina (Finland)
Rébecca, Victorien (France)
Otto, Rebekka, Toribio (Germany)
Emőke (Hungary)
Fedele, Nora, Turibio (Italy)
Kalla, Mirdza, Žanete (Latvia)
Akvilė, Alfonsas, Galgintas, Vismantė (Lithuania)
Gerd, Gerda (Norway)
Eberhard, Feliks, Katarzyna, Kondrat, Oktawian, Pelagia, Pelagiusz, Piotr, Zbysław (Poland)
Nicon (Romania)
Galina (Russia)
Adrián (Slovakia)
José, Oriol, Rebeca, Toribio (Spain)
Gerd, Gerda (Sweden)
Lydia, Nykon (Ukraine)
Calhoun, Drake, Paloma, Pam, Pamela (USA)
Today is Also…
Day of Year: Day 82 of 2023; 283 days remaining in the year
ISO: Day 4 of week 12 of 2023
Celtic Tree Calendar: Fearn (Alder) [Day 5 of 28]
Chinese: Second Month 2 (Gui-Mao), Day 2 (Geng-Chen)
Chinese Year of the: Rabbit 4721 (until February 10, 2024)
Hebrew: 1 Nisan 5783
Islamic: 1 Ramadan 1444
J Cal: 21 Ver; Sevenday [21 of 30]
Julian: 10 March 2023
Moon: 6%: Waxing Crescent
Positivist: 26 Aristotle (3rd Month) [Clement of Alexandria]
Runic Half Month: Beore (Birch Tree) [Day 13 of 15]
Season: Spring (Day 4 of 90)
Zodiac: Aries (Day 3 of 30)
Calendar Changes
Nisan (a.k.a. Nīsān or Nissan) [נִיסָן] (Hebrew Calendar) [Month 1 of 12]
Ramaḍān [رَمَضَان] (Islamic Calendar) [Month 9 of 12] (Burning Heat)
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What was so special about Europeans that made them to conquer the whole world in just ~400 years (from 1400s to 1800s)? Why other civilisations weren't able to do this? (Yes, I think about Europe (more accurately, about part of it which once was Western Roman Empire) as one civilisation. Maybe it's very stupid of me. )
Its not stupid but I think you are wrong to call Europe one civilization, the differences between Spain and Germany are overwhelming. I will say they had some commonalities however, and you aren’t wrong to say Europe, I just think if you are talking about the 15th century you mean Christendom.
Anyways, Europe basically lucked out and discovered the New World first. Due to a variety of factors, the Native Americans were really vulnerable to Old World diseases, and they lacked many of the technologies of Afro-Eurasia (horses, armor, gunpowder, metal weapons ect). This, combined with civil war as a result of the massive plagues, made the conquest of America....relatively easily. Like there were still wars and losses, but the Europeans had basically every possible advantage handed to them when they come to America (hence all the genocide, slavery ect). Once they got access to New World resources, that turned Europe into an economic power house, eventually starting both the Market Revolution and the industrial revolution, which then gave Europe the technological advances necessary to take over the rest of the world. If your nation has a machine gun and the others have muskets make colonialism much easier (Though not 100% guaranteed, see also Ethiopia vs Italy).
So if discovering America is the key to world domination, why did Western Europe do it first? Well think about motive, cause remember, discovering America was an accident, it was not on purpose. Columbus was looking for India, China, or Indonesia, he was not hoping to find the Dominican Republican.
See contrary to popular imagining, Columbus did not prove the world was round, everybody knew the world was round, the debate was about how big the world was. Basically most cartographers thought the world was its actual size, but instead of 2 massive continents in the middle, it was all ocean. So imagine sailing from China to Spain with nothing but ocean in the middle, the combined length of the Atlantic+Pacific+America, nobody wanted to cross that. Columbus actually got his math wrong, he basically thought the Earth was a third smaller than it actually was, with Indonesia being roughly where we know America to be. Through his wrong idea, he accidentally discovered America.
The reason why Europe was so desperate to try out a seemingly stupid idea like Columbus’ is because Western Europe was really desperate for East Asian goods, and had the most difficult time accessing them. Due to conflict with the Ottoman Empire, the old fashion Silk Roads way wasn’t really accessible, and sailing around the Horn of Africa was dangerous and time consuming.
Now lets look at the various civilizations who had the technological ability to get to America. We have
The Empire of China
The Western Europeon Kingdoms of Britain, Portugal,and France (The Netherlands don’t exist yet)
The various Kingdoms of West Africa
The various Empires/Kingdoms in India
The empire of China, japan, and Korea
Some of the major civilizations of Indonesia and South East Asia
And various Islamic Empires.
And of all those listed, none of them have any reason to go across the giant ocean of death, they had much easier routes to get to East Asia. Its not a confidence America was discovered by Spain, which is both the furthest away from Europe you can get and the closest to America.
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Global STEM Toys Sales Market Report 2021
STEM stands for Science, Technology, Engineering, and Math, but what STEM education focuses on is much more than these four subjects. The focus of STEM education is how these subjects relate to each other and the real world. That means that these subjects need to be taught together and be focused on problem solving. STEM toys encourage kids to develop skills in the core disciplines of science, technology, engineering, and mathematics.
Market Analysis and Insights: Global STEM Toys Market
Download FREE Sample of this Report @ https://www.grandresearchstore.com/report-sample/global-stem-toys-2021-314
The global STEM Toys market was valued at US$ XX in 2020 and will reach US$ XX million by the end of 2027, growing at a CAGR of XX% during 2022-2027.
Global STEM Toys Scope and Market Size
The global STEM Toys market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global STEM Toys market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027.
Segment by Type
Science
Technology & Engineering
Math
Segment by Application
Infant/Preschool Toys
Age 6-8
Age Between 9-11
Other
The STEM Toys market is analysed and market size information is provided by regions (countries). Segment by Application, the STEM Toys market is segmented into North America, Europe, China, Japan, Southeast Asia, India and Other Regions.
By Company
Hasbro
LEGO Group
Mattel
Bandai
TAKARA TOMY
Gigotoys
Melissa & Doug
Vtech
Spin Master
BanBao
Goldlok Toys
Guangdong Loongon
Guangdong Qman Culture Communication
ShanTou LianHuan Toys & Crafts
Get the Complete Report & TOC @ https://www.grandresearchstore.com/consumer-goods-and-services/global-stem-toys-2021-314
Table of content
1 STEM Toys Market Overview 1.1 STEM Toys Product Scope 1.2 STEM Toys Segment by Type 1.2.1 Global STEM Toys Sales by Type (2016 & 2021 & 2027) 1.2.2 Science 1.2.3 Technology & Engineering 1.2.4 Math 1.3 STEM Toys Segment by Application 1.3.1 Global STEM Toys Sales Comparison by Application (2016 & 2021 & 2027) 1.3.2 Infant/Preschool Toys 1.3.3 Age 6-8 1.3.4 Age Between 9-11 1.3.5 Other 1.4 STEM Toys Market Estimates and Forecasts (2016-2027) 1.4.1 Global STEM Toys Market Size in Value Growth Rate (2016-2027) 1.4.2 Global STEM Toys Market Size in Volume Growth Rate (2016-2027) 1.4.3 Global STEM Toys Price Trends (2016-2027) 2 STEM Toys Estimates and Forecasts by Region 2.1 Global STEM Toys Market Size by Region: 2016 VS 2021 VS 2027 2.2 Global STEM Toys Retrospective Market Scenario by Region (2016-2021) 2.2.1 Global STEM Toys Sales Market Share by Region (2016-2021) 2.2.2 Global STEM Toys Revenue Market Share by Region (2016-2021) 2.3 Global STEM Toys Market Estimates and Forecasts by Region (2022-2027) 2.3.1 Global STEM Toys Sales Estimates and Forecasts by Region (2022-2027) 2.3.2 Global STEM Toys Revenue Forecast by Region (2022-2027) 2.4 Geographic Market Analysis: Market Facts & Figures 2.4.1 North America STEM Toys Estimates and Projections (2016-2027) 2.4.2 Europe ST
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2018-03-08 21 ANDROID now
ANDROID
Android Advices
Facebook Messenger Lite now receives video calling for Android
Android P Developer Preview now available for Google Pixel Smartphones
CENTRiC L3 Smartphone with 5″ HD Display & 3050mAh Battery Launched in India
CENTRiC A1 Smartphone Launched with 5.5″ Full HD Display & Quick Charge 3.0 Support
Sony Xperia XZ1 gets $110 price cut in US, now available for $590
Android Authority
Samsung acquires another AI startup, probably to improve Bixby
10 best math apps for Android
Huawei P20, P20 Pro and P20 Lite European prices may have leaked
How to pre-book the Samsung Galaxy S9/S9 Plus in India (Update: officially launched)
Huawei Mate SE is an Honor 7X with more RAM and storage
Android Central
Honor 7X vs. Xiaomi Redmi Note 5 Pro: What's the best budget phone available today?
This is what the Huawei P20, P20 Lite, and P20 Pro will look like
How to fix Bluetooth issues on the Honor 7X
Android P will officially be released during Q3 2018
Best Android apps for taxes and getting money back in 2018
Android Developers
Google Play: Keep building (Stories from successful startup founders)
What's New in the Android P Preview
Adding Picture in Picture to your App
Designing the future of our dreams (Innovation track - Playtime EMEA 2017)
Impactful research methods to supercharge your app or game (Innovation track - Playtime EMEA 2017)
Android Guys
OUKITEL’s rugged WP5000 takes icy and steaming baths, keeps on ticking. (Promoted)
The five best cheap Android devices you can buy right now (March 2018)
What does Android P Developer Preview mean to you?
How To: Install Android P Developer Preview on Pixel and Pixel 2 phones
Google releases the first Android P alpha
Android Headlines
Seemingly Official Huawei Y9 Teaser Confirms Dual Cameras
Social Media Sharing Peaked In 2015, Now 50% Down: Data
OPPO R15’s Multitasking Features Shown In Leaked Video
Five Android P Dev Previews Planned, Final Release In Q3 2018
LG Korea Launches LG V30S ThinQ & 256GB V30S Plus ThinQ
Android Police
[Yes!] Chrome lets you export your saved logins as .csv to easily import into your favorite password manager
[Update: Mic icon] Android P feature spotlight: The Pixel Launcher's dock is now shaded (APK Download)
[Update: New options too] Speedtest v4.0 rolls out with brand new app design
Android P feature spotlight: Battery saver gets renamed several times, and it can be scheduled for anywhere between 5% and 70%
Android P feature spotlight: Up to 5 Bluetooth audio devices can be connected simultaneously via a new developer option
Droid Life
Video: What’s New in Android P!
Notches: Here’s a Good Look at Huawei’s P20 Lineup
Android P’s Fun New Features: An Updating List
Nexus 5X, 6P, and Pixel C Won’t Receive Android P
Google Publishes Timeline for Android P Developer Preview Rollout, Final Release Set for Q3
Reddit Android
Android P straight up copied Flux White substratum theme
IT crowd Easter egg in the stock Android dialer app.
Get a $10 Google Play credit when you make 5 purchases with Google Pay from now until May 14th in the US, UK, Canada, and Australia
Softbank Japan presentation shows what's next from Qualcomm: The Snapdragon 855 Fusion Platform SDM855 + the SDX50 Modem (5G)
My art of Android P and what I think P will be named after.
TechCrunch Android
Here’s the first developer preview of Android P
HMD unveils its new slate of Nokia Android smartphones starting at $85
HMD/Nokia’s smartphones join Google’s Android One program ‘leading the charge’
ZTE will deliver the first Android Oreo (Go Edition) handset for the U.S. market in March
Nope, Android isn’t getting a system-wide dark mode (at least not yet)
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How to use LinkedIn Ads’ new company targeting options to boost B2B lead generation
It’s no secret that LinkedIn’s ad targeting is by far the best out there for B2B, and it just got a bit sweeter. Last week, LinkedIn released two new forms of company targeting, and they’re not phoning it in – both are excellent and will be useful to our accounts.
The new ad targeting types are Company Category and Company Growth Rate.
Company Category
Company Category in LinkedIn Ads is a curated list from Forbes, Fortune, and LinkedIn. Forbes and Fortune publish their lists publicly, and this is easy for someone at LinkedIn to simply compile the list into a Matched Audience list and make available for every advertiser to use. Obviously, the LinkedIn versions are really easy to compile as well since they’re internally generated.
This list is somewhat limited now, but LinkedIn could continue to beef it up in the future. For instance, it would be great to have the Inc. 5000, and the S&P 500 lists, etc.
If you hover over the question mark on the targeting type for a clue on how the targeting works, LinkedIn says:
“Reach members based on the category their company falls into. Company categories are defined based on publications and industry lists that group companies into specific market segments.”
The options you’ll find under this targeting facet are:
Forbes World’s Most Innovative Companies
Fortune 100 Fast Growing Companies (Worldwide)
Fortune 500 (US)
Fortune Global 500 (Worldwide)
Linkedin News Editors’ Top Companies (Australia)
Linkedin News Editors’ Top Companies (Brazil)
Linkedin News Editors’ Top Companies (Canada)
Linkedin News Editors’ Top Companies (China)
Linkedin News Editors’ Top Companies (France)
Linkedin News Editors’ Top Companies (Germany)
Linkedin News Editors’ Top Companies (India)
Linkedin News Editors’ Top Companies (Japan)
Linkedin News Editors’ Top Companies (Mexico)
Linkedin News Editors’ Top Companies (United Kingdom)
Linkedin News Editors’ Top Companies (United States)
Linkedin News Editors’ Top Startups (Australia)
Linkedin News Editors’ Top Startups (Brazil)
Linkedin News Editors’ Top Startups (Canada)
Linkedin News Editors’ Top Startups (China)
Linkedin News Editors’ Top Startups (France)
Linkedin News Editors’ Top Startups (Germany)
Linkedin News Editors’ Top Startups (India)
Linkedin News Editors’ Top Startups (Japan)
Linkedin News Editors’ Top Startups (Mexico)
Linkedin News Editors’ Top Startups (Netherlands)
Linkedin News Editors’ Top Startups (United Kingdom)
Linkedin News Editors’ Top Startups (United States)
We’ve had access to the Fortune 500 list for years by going through LinkedIn reps to enable it as a Beta Custom Segment, but public access to the list, along with all the other new lists are fantastic additions for marketers.
Company Growth Rate
The next LinkedIn targeting type I’m especially excited about because of how it’s derived is the Company Growth Rate.
The options for this targeting facet are:
Negative growth companies
0% – 3% company growth
3% – 10% company growth
10% – 20% company growth
20%+ company growth
Hover over the question mark on the targeting type, and LinkedIn’s information bubble says:
“Reach members based on the year over year employee growth rate associated with their company. Growth rate for a company is determined by comparing recent total employee count vs one year prior.”
This doesn’t exactly spell out why this is so special, but let’s break down why it actually is.
Company Size is a type of targeting that we’ve had access to on LinkedIn since 2008, and it’s extremely useful. However, it is declared by the LinkedIn Page admin when the page is created. It’s rarely updated, or checked for accuracy. Many companies haven’t even set up a company Page, so their employees are simply left out when this targeting type is used.
The current Company Size buckets in LinkedIn are by the following number of employees:
Myself only
1-10
11-50
51-200
201-500
501-1k
1k-5k
5k-10k
10k+
The new Company Growth Rate targeting is likely not derived from this data, because if you do the math, a jump in the current size buckets on LinkedIn would equate to a minimum 60-90% size increase since they’re so big. Plus, you’re subject to all the inaccuracies of them being inconsistently updated.
This new targeting is likely derived from the number of actual employee profiles who have listed the company as their employer. This would be a difficult number to accurately base your total company size from. That’s because of factors like blue-collar companies that don’t have nearly as many employees using LinkedIn as white-collar companies, so there would be a huge disparity between actual company size, and the company size visible to LinkedIn.
But for calculating a rate of growth, it works great! Both blue-collar and white-collar industries are nearly as accurate. Let’s say, a blue-collar company only has 33% of their workforce on LinkedIn and a comparably-sized white-color company has 95% of their workforce with profiles. When LinkedIn sees that each company now has 3% more employees this year, it’s still representative in both cases.
I love that this data is observable, behavioral data from LinkedIn, instead of LinkedIn waiting around for the company’s Page admin to remember to come and update it. This is also data that only LinkedIn has, and I’m a huge proponent of LinkedIn leveraging its proprietary data more (which they’re starting to do, as evidenced by the recent release of Member Traits targeting, which gave us the ability to target Frequent Contributors, Frequent Travelers, Job Seekers, those Open to Education, and by Device Preference.)
This is authoritative data that only LinkedIn has, and further cements its reign as the king of B2B targeting.
How can you use it?
I’ve thought that the new targeting could be useful in situations like:
Targeting the Fortune 500 with enterprise-only offers
Targeting high-growth companies’ HR leadership and C-suite with commercial real estate offers since they’re more likely to run out of space and look for larger office space
Target high-growth companies with offers that are up-market or disruptive, because the movers and shakers are more likely to have the budget and appreciation for disruption
Exclude negative growth-rate companies when your product/service is likely to exceed traditional budgets
All in all, I’m excited for this new targeting update since both facets are useful and I don’t see any flaws in how they’re derived.
Great job LinkedIn! Thanks for continuing to innovate so us marketers can generate higher-quality leads.
Opinions expressed in this article are those of the guest author and not necessarily Search Engine Land. Staff authors are listed here.
About The Author
AJ Wilcox is a LinkedIn Ads pro who founded B2Linked.com, a LinkedIn Ads-specific ad agency, in 2014. He’s an official LinkedIn partner, host of the LinkedIn Ads Show podcast, and has managed among the world’s largest LinkedIn Ads accounts worldwide. He’s a ginger and triathlete. He and his wife live in Utah, with their 4 kids, and his company car is a wicked-fast gokart.
Website Design & SEO Delray Beach by DBL07.co
Delray Beach SEO
source http://www.scpie.org/how-to-use-linkedin-ads-new-company-targeting-options-to-boost-b2b-lead-generation/ source https://scpie.tumblr.com/post/616043173712674816
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Text
How to use LinkedIn Ads’ new company targeting options to boost B2B lead generation
It’s no secret that LinkedIn’s ad targeting is by far the best out there for B2B, and it just got a bit sweeter. Last week, LinkedIn released two new forms of company targeting, and they’re not phoning it in – both are excellent and will be useful to our accounts.
The new ad targeting types are Company Category and Company Growth Rate.
Company Category
Company Category in LinkedIn Ads is a curated list from Forbes, Fortune, and LinkedIn. Forbes and Fortune publish their lists publicly, and this is easy for someone at LinkedIn to simply compile the list into a Matched Audience list and make available for every advertiser to use. Obviously, the LinkedIn versions are really easy to compile as well since they’re internally generated.
This list is somewhat limited now, but LinkedIn could continue to beef it up in the future. For instance, it would be great to have the Inc. 5000, and the S&P 500 lists, etc.
If you hover over the question mark on the targeting type for a clue on how the targeting works, LinkedIn says:
“Reach members based on the category their company falls into. Company categories are defined based on publications and industry lists that group companies into specific market segments.”
The options you’ll find under this targeting facet are:
Forbes World’s Most Innovative Companies
Fortune 100 Fast Growing Companies (Worldwide)
Fortune 500 (US)
Fortune Global 500 (Worldwide)
Linkedin News Editors’ Top Companies (Australia)
Linkedin News Editors’ Top Companies (Brazil)
Linkedin News Editors’ Top Companies (Canada)
Linkedin News Editors’ Top Companies (China)
Linkedin News Editors’ Top Companies (France)
Linkedin News Editors’ Top Companies (Germany)
Linkedin News Editors’ Top Companies (India)
Linkedin News Editors’ Top Companies (Japan)
Linkedin News Editors’ Top Companies (Mexico)
Linkedin News Editors’ Top Companies (United Kingdom)
Linkedin News Editors’ Top Companies (United States)
Linkedin News Editors’ Top Startups (Australia)
Linkedin News Editors’ Top Startups (Brazil)
Linkedin News Editors’ Top Startups (Canada)
Linkedin News Editors’ Top Startups (China)
Linkedin News Editors’ Top Startups (France)
Linkedin News Editors’ Top Startups (Germany)
Linkedin News Editors’ Top Startups (India)
Linkedin News Editors’ Top Startups (Japan)
Linkedin News Editors’ Top Startups (Mexico)
Linkedin News Editors’ Top Startups (Netherlands)
Linkedin News Editors’ Top Startups (United Kingdom)
Linkedin News Editors’ Top Startups (United States)
We’ve had access to the Fortune 500 list for years by going through LinkedIn reps to enable it as a Beta Custom Segment, but public access to the list, along with all the other new lists are fantastic additions for marketers.
Company Growth Rate
The next LinkedIn targeting type I’m especially excited about because of how it’s derived is the Company Growth Rate.
The options for this targeting facet are:
Negative growth companies
0% – 3% company growth
3% – 10% company growth
10% – 20% company growth
20%+ company growth
Hover over the question mark on the targeting type, and LinkedIn’s information bubble says:
“Reach members based on the year over year employee growth rate associated with their company. Growth rate for a company is determined by comparing recent total employee count vs one year prior.”
This doesn’t exactly spell out why this is so special, but let’s break down why it actually is.
Company Size is a type of targeting that we’ve had access to on LinkedIn since 2008, and it’s extremely useful. However, it is declared by the LinkedIn Page admin when the page is created. It’s rarely updated, or checked for accuracy. Many companies haven’t even set up a company Page, so their employees are simply left out when this targeting type is used.
The current Company Size buckets in LinkedIn are by the following number of employees:
Myself only
1-10
11-50
51-200
201-500
501-1k
1k-5k
5k-10k
10k+
The new Company Growth Rate targeting is likely not derived from this data, because if you do the math, a jump in the current size buckets on LinkedIn would equate to a minimum 60-90% size increase since they’re so big. Plus, you’re subject to all the inaccuracies of them being inconsistently updated.
This new targeting is likely derived from the number of actual employee profiles who have listed the company as their employer. This would be a difficult number to accurately base your total company size from. That’s because of factors like blue-collar companies that don’t have nearly as many employees using LinkedIn as white-collar companies, so there would be a huge disparity between actual company size, and the company size visible to LinkedIn.
But for calculating a rate of growth, it works great! Both blue-collar and white-collar industries are nearly as accurate. Let’s say, a blue-collar company only has 33% of their workforce on LinkedIn and a comparably-sized white-color company has 95% of their workforce with profiles. When LinkedIn sees that each company now has 3% more employees this year, it’s still representative in both cases.
I love that this data is observable, behavioral data from LinkedIn, instead of LinkedIn waiting around for the company’s Page admin to remember to come and update it. This is also data that only LinkedIn has, and I’m a huge proponent of LinkedIn leveraging its proprietary data more (which they’re starting to do, as evidenced by the recent release of Member Traits targeting, which gave us the ability to target Frequent Contributors, Frequent Travelers, Job Seekers, those Open to Education, and by Device Preference.)
This is authoritative data that only LinkedIn has, and further cements its reign as the king of B2B targeting.
How can you use it?
I’ve thought that the new targeting could be useful in situations like:
Targeting the Fortune 500 with enterprise-only offers
Targeting high-growth companies’ HR leadership and C-suite with commercial real estate offers since they’re more likely to run out of space and look for larger office space
Target high-growth companies with offers that are up-market or disruptive, because the movers and shakers are more likely to have the budget and appreciation for disruption
Exclude negative growth-rate companies when your product/service is likely to exceed traditional budgets
All in all, I’m excited for this new targeting update since both facets are useful and I don’t see any flaws in how they’re derived.
Great job LinkedIn! Thanks for continuing to innovate so us marketers can generate higher-quality leads.
Opinions expressed in this article are those of the guest author and not necessarily Search Engine Land. Staff authors are listed here.
About The Author
AJ Wilcox is a LinkedIn Ads pro who founded B2Linked.com, a LinkedIn Ads-specific ad agency, in 2014. He’s an official LinkedIn partner, host of the LinkedIn Ads Show podcast, and has managed among the world’s largest LinkedIn Ads accounts worldwide. He’s a ginger and triathlete. He and his wife live in Utah, with their 4 kids, and his company car is a wicked-fast gokart.
Website Design & SEO Delray Beach by DBL07.co
Delray Beach SEO
source http://www.scpie.org/how-to-use-linkedin-ads-new-company-targeting-options-to-boost-b2b-lead-generation/ source https://scpie1.blogspot.com/2020/04/how-to-use-linkedin-ads-new-company.html
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🍎 Fal Ka Shabd Roop: Hindi Word Form Guide 📝
Master Hindi grammar quickly and effectively with this comprehensive guide on "Fal Ka Shabd Roop." Whether you're a student, teacher, or language enthusiast, this resource will help you understand and use Hindi word forms with confidence.
👉 Read the full article here https://2ly.link/1zP66 and take your Hindi language skills to the next level!
#HindiGrammar #LanguageLearning #HindiGuide #EducationalResources #MasterHindi
#hindi#topper exam story in hindi#snake story hindi#yt shorts india#exam story in hindi#exam hacks in hindi#english vs hindi#hindi interview#india vs china maths#india vs japan maths#hindu#hindu mythology#trending shorts#viral shorts video#viral shorts videos#forigners adopting indian culture#mind iq#doctor's handwriting#hinduism#trending#vedic maths vs normal math#indian people cannot understand sanskrit#viral video#short video
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How to use LinkedIn Ads’ new company targeting options to boost B2B lead generation
It’s no secret that LinkedIn’s ad targeting is by far the best out there for B2B, and it just got a bit sweeter. Last week, LinkedIn released two new forms of company targeting, and they’re not phoning it in – both are excellent and will be useful to our accounts.
The new ad targeting types are Company Category and Company Growth Rate.
Company Category
Company Category in LinkedIn Ads is a curated list from Forbes, Fortune, and LinkedIn. Forbes and Fortune publish their lists publicly, and this is easy for someone at LinkedIn to simply compile the list into a Matched Audience list and make available for every advertiser to use. Obviously, the LinkedIn versions are really easy to compile as well since they’re internally generated.
This list is somewhat limited now, but LinkedIn could continue to beef it up in the future. For instance, it would be great to have the Inc. 5000, and the S&P 500 lists, etc.
If you hover over the question mark on the targeting type for a clue on how the targeting works, LinkedIn says:
“Reach members based on the category their company falls into. Company categories are defined based on publications and industry lists that group companies into specific market segments.”
The options you’ll find under this targeting facet are:
Forbes World’s Most Innovative Companies
Fortune 100 Fast Growing Companies (Worldwide)
Fortune 500 (US)
Fortune Global 500 (Worldwide)
Linkedin News Editors’ Top Companies (Australia)
Linkedin News Editors’ Top Companies (Brazil)
Linkedin News Editors’ Top Companies (Canada)
Linkedin News Editors’ Top Companies (China)
Linkedin News Editors’ Top Companies (France)
Linkedin News Editors’ Top Companies (Germany)
Linkedin News Editors’ Top Companies (India)
Linkedin News Editors’ Top Companies (Japan)
Linkedin News Editors’ Top Companies (Mexico)
Linkedin News Editors’ Top Companies (United Kingdom)
Linkedin News Editors’ Top Companies (United States)
Linkedin News Editors’ Top Startups (Australia)
Linkedin News Editors’ Top Startups (Brazil)
Linkedin News Editors’ Top Startups (Canada)
Linkedin News Editors’ Top Startups (China)
Linkedin News Editors’ Top Startups (France)
Linkedin News Editors’ Top Startups (Germany)
Linkedin News Editors’ Top Startups (India)
Linkedin News Editors’ Top Startups (Japan)
Linkedin News Editors’ Top Startups (Mexico)
Linkedin News Editors’ Top Startups (Netherlands)
Linkedin News Editors’ Top Startups (United Kingdom)
Linkedin News Editors’ Top Startups (United States)
We’ve had access to the Fortune 500 list for years by going through LinkedIn reps to enable it as a Beta Custom Segment, but public access to the list, along with all the other new lists are fantastic additions for marketers.
Company Growth Rate
The next LinkedIn targeting type I’m especially excited about because of how it’s derived is the Company Growth Rate.
The options for this targeting facet are:
Negative growth companies
0% – 3% company growth
3% – 10% company growth
10% – 20% company growth
20%+ company growth
Hover over the question mark on the targeting type, and LinkedIn’s information bubble says:
“Reach members based on the year over year employee growth rate associated with their company. Growth rate for a company is determined by comparing recent total employee count vs one year prior.”
This doesn’t exactly spell out why this is so special, but let’s break down why it actually is.
Company Size is a type of targeting that we’ve had access to on LinkedIn since 2008, and it’s extremely useful. However, it is declared by the LinkedIn Page admin when the page is created. It’s rarely updated, or checked for accuracy. Many companies haven’t even set up a company Page, so their employees are simply left out when this targeting type is used.
The current Company Size buckets in LinkedIn are by the following number of employees:
Myself only
1-10
11-50
51-200
201-500
501-1k
1k-5k
5k-10k
10k+
The new Company Growth Rate targeting is likely not derived from this data, because if you do the math, a jump in the current size buckets on LinkedIn would equate to a minimum 60-90% size increase since they’re so big. Plus, you’re subject to all the inaccuracies of them being inconsistently updated.
This new targeting is likely derived from the number of actual employee profiles who have listed the company as their employer. This would be a difficult number to accurately base your total company size from. That’s because of factors like blue-collar companies that don’t have nearly as many employees using LinkedIn as white-collar companies, so there would be a huge disparity between actual company size, and the company size visible to LinkedIn.
But for calculating a rate of growth, it works great! Both blue-collar and white-collar industries are nearly as accurate. Let’s say, a blue-collar company only has 33% of their workforce on LinkedIn and a comparably-sized white-color company has 95% of their workforce with profiles. When LinkedIn sees that each company now has 3% more employees this year, it’s still representative in both cases.
I love that this data is observable, behavioral data from LinkedIn, instead of LinkedIn waiting around for the company’s Page admin to remember to come and update it. This is also data that only LinkedIn has, and I’m a huge proponent of LinkedIn leveraging its proprietary data more (which they’re starting to do, as evidenced by the recent release of Member Traits targeting, which gave us the ability to target Frequent Contributors, Frequent Travelers, Job Seekers, those Open to Education, and by Device Preference.)
This is authoritative data that only LinkedIn has, and further cements its reign as the king of B2B targeting.
How can you use it?
I’ve thought that the new targeting could be useful in situations like:
Targeting the Fortune 500 with enterprise-only offers
Targeting high-growth companies’ HR leadership and C-suite with commercial real estate offers since they’re more likely to run out of space and look for larger office space
Target high-growth companies with offers that are up-market or disruptive, because the movers and shakers are more likely to have the budget and appreciation for disruption
Exclude negative growth-rate companies when your product/service is likely to exceed traditional budgets
All in all, I’m excited for this new targeting update since both facets are useful and I don’t see any flaws in how they’re derived.
Great job LinkedIn! Thanks for continuing to innovate so us marketers can generate higher-quality leads.
Opinions expressed in this article are those of the guest author and not necessarily Search Engine Land. Staff authors are listed here.
About The Author
AJ Wilcox is a LinkedIn Ads pro who founded B2Linked.com, a LinkedIn Ads-specific ad agency, in 2014. He’s an official LinkedIn partner, host of the LinkedIn Ads Show podcast, and has managed among the world’s largest LinkedIn Ads accounts worldwide. He’s a ginger and triathlete. He and his wife live in Utah, with their 4 kids, and his company car is a wicked-fast gokart.
Website Design & SEO Delray Beach by DBL07.co
Delray Beach SEO
source http://www.scpie.org/how-to-use-linkedin-ads-new-company-targeting-options-to-boost-b2b-lead-generation/
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A meditation on mediums used to create comics.
This is a difficult topic for me because I find there are strong merits for both methods. Traditional media is definitely a more direct channel for artistic expression and can have unseen emotional benefits. However digital can allow for more experimentation and achieve a faster more polished outcome. I have ultimately found that a mixture of both yields the best results.
In this post, I will explore these concepts further.
When I first began making comics as a child I would draw them in pencil on the back of old math tests my father would bring home. Usually, each page was a full scene and each subsequent event would unfold on the following page.
Over time I began to seek out texts and “How-to guides” on making comics. All with their own special lists of tools and techniques. Blue line pencils, Ames guides and Windsor Newton series 7 brushes were my indulgences.
For several years I worked exclusively in India Ink and brush on bristol board. I have fond memories of quietly pulling the brush carefully along the pencil lines. One of my early works for Cloudscape was done completely traditional. Utilizing India ink, and coloured water-soluble ink pencils. Everything including the text was done by hand.
After this, my process became India ink art on Bristol board with computer-generated frames Photoshop gray tones and vector-based text balloons. That was how almost all of Teach English in Japan was drawn (My first webcomic).
Following this, I became more interested in drawing digitally. I quickly graduated to a Wacom tablet (drawing on a plastic pad separate from the screen) then graduating to a Cintiq (drawing directly on the screen).
I also discovered Clip studio paint (formerly Manga studio) and I used this program to create my current project Crossroads. The speed at which I can lay out a page and the ease with which a page can be changed has great appeal.
One interesting quirk is that I tried to do hand lettering in Clip studio for the word balloons in Crossroads. I had hoped to improve my lettering style (something I never felt I was very good at) but I found the tools were limiting my approach and the results were not good.
Ultimately I settled on developing a font based on my own handwriting using the Calligraphr website. This allowed me to use a digital font. Something I am more comfortable with, but still, give it a hand made feel.
For the most part, I am now working exclusively digital now. However, I’ve been considering doing another project like “A single step” in all natural media, for a change of pace. Currently, I have been doing quick journal comics in my sketchbook using a micron pen which i find have a nice spontaneous feel. However, I still dislike my handwriting so I often replace the text with my font before posting them publicly.
In the end, I think both have their merits. I find that natural media is still best for the initial idea inception, whereas digital offers fast ways to execute and greater flexibility to edit and refine after the fact, which can be a double-edged sword.
DIGITAL VS TRADITIONAL A meditation on mediums used to create comics. This is a difficult topic for me because I find there are strong merits for both methods.
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Z cash Introduce Zero-Knowledge Blockchain which can Hides the Transaction Records
The cryptographic money wave is as yet rising and keeps on demonstrating mystical by joining individuals over the universal limits. The crypto specialists and investigators have proclaimed 2018 as the greatest year yet for the exercises occurring in the cryptoland. The market is head on in catching the entire advanced and installment markets.
What is digital currency? The appropriate response is basic. An advanced resource intended to go about as a medium of trade in the e-world without the control of governments and interfacing the worldwide markets with zero deferrals. The substance of any digital currency lies over the hashing and Cryptocurrency Developer calculations which are intended to give phenomenal security to the e-coins. Bitcoin is the pioneer of the crypto world similar to the primary digital currency.
Having the "primary mover" advantage, Bitcoin Mining Software is the still the most prevalent e-coin till now. Zcash in light of an intriguing crypto-calculation (which will be talked about later in the blog) has been accepting a staggering reaction from people in general. A year ago figures are adequate to demonstrate the acknowledgment level as the esteem bounced from $32 to $450 inside two or three months.
Zcash Vs Bitcoin-Which is better?
Bitcoin being the main digital currency ever will dependably be the primary love for all major crypto-investigators and economic scientists. In any case, BTC can't remain with individual and in addition business use as it bargains over the protection of the clients. The fundamental issue which lies with bitcoin and other comparable monetary standards is that every one of the Cryptocurrency Exchange is obvious over the framework which is a danger to the classification provision.
Introduction of Zero-Knowledge Blockchain
Before continuing, Let's comprehend the idea of zero-knowledge evidence. It is where a man (verifier) investigations reality of an announcement made by the other individual (the prover). No extra data is uncovered by the rover separated from the choosing explanation.
Thus, zero learning Blockchain Technology is intended to demonstrate that the exchange of any computerized resource is legitimate, without sharing some other data. Another procedure for the same is utilized by Zcash as zk-SNARKs. The quintessence of zk-SNARKs is that a math circuit can be utilized to construct any computational rationale by taking certain information as info and bringing about an advanced yield of genuine or false.
Future of Zero-Knowledge Blockchains in India
The idea is, in reality, new and appealing and digs into a more plausible arrangement in India. Like Bitcoin, Zcash utilizes continuous exchanges and zero exchange expenses, not at all like the ones charged by the private monetary organizations and banks. The situation is evolving. Indeed, even the banks are purchasing e-coins. Zcash plans to make an advanced period where the installment would be made by Zcash for the most modest of an item acquired or benefit profited.
Numerous nations, for example, Japan, Australia, UK and South Korea have set up controls over digital currencies. It was a little jar, however, step by step things began working consistently withCryptocurrency Development Company. Truth be told by directing the cryptographic forms of money, the establishment of another e-time has been laid.
#Cryptocurrency Exchange#Blockchain Technology#Blockchain Developer#Bitcoin Mining Software#Cryptocurrency Developer#Smart Contract Blockchain#ethereum wallet accepted#Mobile App
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Stop blaming teachers; start improving teaching instead
A teacher needs a specific definition of what a proven approach to learning is, as a lawyer knows what our constitution says Shyamala does not have much to do at home after her two children have grown up, so she takes up teaching at the neighborhood school. The pay is decent and hours manageable. Shyamala scraped through college with a second-class degree. Now, she must finish a vast syllabus filled with difficult topics. She rushes through it by dictating from her textbook while her students take notes. There are days when unexpected houseguests, festivals, and children's examinations mean Shyamala cannot go to school. Sushmita found a well-paying software job after her engineering degree. But after two years, writing code seems repetitive and lacking in meaning. She resigns from her position and decides to teach in a school in her hometown, taking a big salary cut. Sushmita wakes up excited to go to school, even though most of her students struggle to learn. She has hooked up her mobile phone to her old laptop to show math and science videos on YouTube to her students. She often stays up late to read reference books to prepare for her lessons. Her parents worry how long she can continue in a low-paying job. Most debates about the falling quality of school education in India end up in two competing narratives. I call them the “Bad Teacher” vs. the “Good Teacher." The "Bad Teacher" narrative casts teachers like Shyamala as incompetent, under-motivated and delinquent. In contrast, the "Good Teacher" narrative celebrates teachers like Sushmita as hardworking and committed heroes who deliver despite an unrewarding system. However, most real teachers fall somewhere between these fictionalised extremes. In India, we have mostly tried a stick-and-carrot approach with our teachers. Schools have been trying to hold the so-called “bad teachers” accountable by installing cameras in the classroom. The pay commission raised wages to attract the so-called “good teachers." The results are mixed at best. Teacher pay in developing countries is neither linked to their skills nor students' performance, concludes a recent study by Justin Sandefur at the Center for Global Development. Yet, the evidence is growing that high-quality teachers generate large socio-economic returns throughout a student’s life. Why is teacher performance such a wicked problem? I urge you to sit in a classroom for an hour and find out for yourself. Teaching is an incredibly difficult job even for a driven person and especially so for a middle-class homemaker with a basic education who is thrown into a classroom to “tell” from the text and get forty children to listen. What if, for a moment, we stopped obsessing about whether teachers are "good" or "bad"? And instead, we get curious about what "good teaching" is? Research and practice prove that we can take three practical steps to manifest good teaching in every classroom. Recipe to teach First, we need a scientific "recipe" for good teaching. Imagine having a step-by-step approach to teach every concept: Students are clear about the lesson’s aim, conduct a hands-on activity to experience it, analyse it deeply by questioning, apply their knowledge to solve a real-life challenge, and are assessed on what they have learned. Teaching is more effective when students are motivated to engage deeply with the subject matter, practice skills, and get useful feedback. Practical tool-kit Second, we need to equip every teacher with a practical "classroom toolkit." When teachers go into their class prepared with well-researched teaching plans and learning aids they know precisely how to introduce concepts, conduct purposeful activities, and ask probing questions. Rich curricular content, graded problem-sets, and assessment tools enable them to deepen students’ knowledge and skills. Showing over telling Third, "showing" works better than "telling" in all learning, including how to teach. Teaching skills improve when teacher/ coaches demonstrate effective lessons, observe how teachers teach, share actionable feedback and offer practical tips on engaging children. Self-reflection and peer-collaboration can further cement these skills. Unfortunately, ideological misgivings have held back the large-scale adoption of such pragmatic approaches to teacher preparation. Some critics argue that "good teaching" is an art that defies precise definition. Research proves otherwise. In America, Doug Lemov has a radical approach to teacher training by videotaping successful teachers and breaking their actions into a taxonomy of effective practices. Studies on Singapore's famed "master-teachers" show that the most effective classes are well-planned, with a clear goal and specific steps for how to reach it, and include tasks that challenge thinking and questions to check understanding. Stanford professor Linda Darling-Hammond has collated several research papers showing that students learn better when they construct knowledge by researching, writing, and analysing. Others contend that structured teaching plans straightjacket teachers’ creativity. Nothing could be further from the truth. Lucy Crehan notes in her book Cleverlands that even in Finland, famous for its innovative teaching practices, teachers use well-researched teaching guides to prepare ahead. They engage better with each student because they are not preoccupied with the nuts and bolts of lesson flow. Structured teaching plans supply useful subject-knowledge and pedagogical techniques when teachers’ pre-service training does not impart relevant skills, concludes a University of Sussex study on school improvement in developing countries. Many believe that longer the teacher training the better it is. Schools invest thousands of hours making teachers sit through in-service workshops. The government has proposed to double the duration of the pre-service Bachelor of Education (B.Ed) course from two to four years. Both are unlikely to have much impact. A recent study in South Africa conducted by Jacobus Cilliers and colleagues show that classroom-based coaching delivered twice as much gain in student learning compared to one-off training workshops. High performing countries like Japan, Singapore, and China invest heavily in model-teaching demonstrations and lesson review by peers. So, what does a focus on "good teaching" imply for India's teacher preparation system? We must start by equipping our teachers with the same rigor we do for other professionals. A teacher needs a specific definition of what a proven approach to learning is, as a lawyer knows what our constitution says. A teacher needs a structured plan to go about teaching a concept well, as a surgeon walks through a step-by-step checklist to treat a trauma wound. A teacher needs a coach to show what a great lesson looks like, as a musician learns by watching an expert perform. Therefore, our pre-service programs must prepare teachers with the practical know-how to succeed in the classroom and not just theory or philosophy. Detailed learning process, well-researched curricular tools, and continuous classroom coaching should become the roadmap to improve in-service teaching year-round. Even an ordinary individual like Shyamala could raise her craft to an entirely new level when equipped with the right process, tools, and coaching. We must also leave no stone unturned to encourage talented young people like Sushmita to teach in schools. Of course, better compensation is an important consideration. But it is not the only one. A professional working environment that clarifies goals, upgrades skills, and rewards outcomes is equally critical to attract and retain our brightest teaching talent. Our over six million practicing teachers deserve neither ridicule nor empty platitudes. What they need instead is the professional support to orchestrate good teaching every day..#AhluwaliaMohnishNotes
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