#in fact your first playthrough of any game is going to be unique period
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the more time passes the more i appreciate moon in the first playthrough
i used to say it's the only thing i have a problem with and yeah, kind of. i just wish the neuron flies were out of reach. but i can't deny it's also genius. it is yet again a moment where rain world says fuck you, the world doesn't revolve around you. it says that all the time bc it's just the kind of game it is
but you walk all this way, presumably following iggy's directions, then you make it to moon. it looks important, the only humanoid kind of thing in the game, especially since sometimes iggy will be very proactive about showing you stuff while you're right next to moon. not to mention, she tries to speak to you even if you can't understand her. it feels like Plot, it feels like Progress!
except, you went all this way to this obviously important spot, and you can't do anything. both moon and iggy protest heavily to you eating the neuron flies, but it's the only thing you can do. then you do it and nothing important happens. you either keep playing, while understanding even less, or you go on reddit and ppl chew you out. and you still don't understand shit even if ppl spoil it.
and i'm just amazed at the massive fucking balls it took to make this moment. what other game guides you to a very specific, very obviously important spot, and then asks you to do nothing, to just move on. i mean sure, the devs fully intended the average new player to eat the neuron flies, but that's not the right thing to do.
and that's why your first experience with the game will always work best if you try to approach it as an experience and not a game.
#my posts#gameblogging#liveblogging rain world#my rambles#rain world spoilers#read more#lots of games have moments that make your first playthrough unique#in fact your first playthrough of any game is going to be unique period#but this game#its soooooooooo#its so fucking hard to recommend specifically bc of things like this :/
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The Brilliance of Break On Through
Call of Duty: Black Ops Cold War Mission Break on Through—An Analysis
I have replayed the campaign of COD:BOCW numerous times—too many times truly. Did a whole playthrough where it was Hardened and soon I’m sure I shall do Veteran(something I have never done for any COD game. Not even Hardened.).
All missions have their own unique qualities—parts where the player gets a little rush of adrenaline depending on the kind of mission and how they choose to play it (Nowhere Left to Run just a plain shooting match while Brick in the Wall you can choose to remain stealthy like the good spy you are or go crazy like an eager homicidal maniac).
Even within the safehouse, there are plenty of little details to discover if you take the time to look around and observe everyone. Or, everything. (The radio if turned to a Russian station/correspondence, Adler changes it back immediately before Da Nang mission. Watching Park’s body language, as you talk to Adler and she periodically looks over to you two. Adler suspicious when you go to the Red Room or the locked room with the arcade. The T.V. being turned on in the Red Room)
But the amount of details, details, in the mission Break on Through is outstanding. I have played this mission more than any other due to me wishing to look at all the details. There’s so many, I think I may miss some. And I can’t show them off all to you cause I suck at creating gifs and don’t know how to transfer that from Xbox to my phone.
To lighten it up a bit, I won’t focus on the four different scenarios you go through—at least not each one. That would take too long and I do not have gifs/pics to show it off since Tumblr limits it to ten anyways.
I will, however, try to guide to what parts of the game you all can explore if you choose to do so. As well just how detailed they did this mission.
I am going to start with the different statements Adler says to you throughout all the Scenarios(17, 6, 11, 1). We only go through four in the actual game—but the fact it goes up to 17 or possibly more shows just how far they went in and messed with Bell’s mind.
Now, Adler seems to be a bit bipolar on how he talks to you whether or not you listen to him and all his directions. Either totally blasé and cold to giving you and pumping you up with more MK or meds, or actually a tad concerned and patient as he guides you through.
If You/Bell Stands Still/Does Nothing:
Example 1
“So you did nothing? What were you, in shock?”
He throws the words callously, mocking. As if Bell isn’t confused and lost at what is going on. He even sounds irritated that you might actually be in shock due to these memories that are just fake—not even real. Not like what he has.
Example 2
“What’s wrong with Bell?” -Adler
“I’m not sure. . .” -Park
“I guess we’ll just wait on you to proceed, Bell.”
The contrast is dizzying. He sounds concerned when he asks Park on what could be wrong with you. If he pushed you too far and now you’re just frozen. And, instead of rushing you due to how the fate of half of Europe is at stake, he decides to give you space. Just wait for you and you’ll come out of it soon enough.
He does these sort of reactions numerous times. Jumping from intimidating to the Adler we knew as the player, as Bell—kind and always in your corner that believes in you. He switches tactics based on what he believes will work really—or he just felt really on edge at times and threw the farce that you two were friends out the window.
Other examples include:
Scenario 11–Napalm Strike-in the lab in the room where you were brainwashed
“Christ, what’s happening with them?”-Adler
“A mild seizure. Sims, past me a benzodiazepine.” -Park
Again, concerned. Worried. Almost…at unease?
In the lab—tripped up on drugs. If you run through the tight shrinking hallway back and forth like so(I suck at making gifs, I’m sorry):
“Why is Bell repeating themselves?”
Or
“Bell, stop speaking in circles.”
Now, as others may have suspected, Bell is talking to everyone as they’re stuck in this horrible loop of mental torture. Most likely muttering, hands clenching and arms pulling against the straps of the gurney, moving their head back and forth depending on what they’re seeing. I always saw Bell as muttering quickly in Russian as they go through all of this—their mother tongue where it may comfort them as they’re panicking and speaking to Adler.
It’s just a nice detail showcasing how exactly Adler knows that Bell is on script—Bell saying what they’re seeing and doing and what’s going on. It shows also just how hard they put Bell through the ringer(badum tss. I’ll leave now).
All the details too when the game shows how the drugs they put in Bell affects you. Like so. The hallways appearing long. The lights looking yellow. You feel so fast—look how quick you can run. Run towards the Red Door that Adler so desperately wants and maybe this can stop. Ah, why is it running away from you? What’s going on?
I don’t know about you, but I was so lost and confused at what was going on my first playthrough. For the majority of this mission, the possibility of me being brainwashed didn’t reach the BACK of my mind till probably I actually saw the flashes of scenes about Vietnam and calling Bell a subject. So like right here.
I personally thought that I had a repressed memory or something due to me going through the Vietnam War. That whatever I saw with Perseus, I—or rather Bell—repressed it from our mind due to how violent or horrible what we saw or experienced was. And that Adler suspected and just really wanted to know about it.
I didn’t expect for the man to actually brainwash my character—us—Bell! The game made Adler your mentor, who always defended you from Hudson and believed in your skills very highly. How he and Bell were basically perfect partners when the two of you were together.
It’s amazing—cause I think that’s what the developers were going for. The absolute trust. The loyalty. The denial that ‘maybe Adler is being a little harsh but hey, this is to help Perseus so it’s okay?’ It’s perfect. Because I’m sure that is what Bell actually felt in real time.
Yet, if you go through the total rebellious choice of not listening to Adler, some thing’s make sense. The Rebellious Side shows you way more than if you just listen to Adler like a Dutiful Soldier.
You go through this room if you choose the rebellious route, the T.V.’s automatically turning on the closer you get. Of Vietnam. And now, all those T.V.‘s that turned on by themselves(the Red Room, Lubyanka, Cuba) make sense. You were actually being brainwashed. Poor Bell probably can’t ever have a turned off/broken T.V. again. The trauma.
Said trauma being shown multiple times too. Not just the T.V.‘s. But the absolute terror that Bell felt, before they became Bell, with Adler.
Like do you see this? This terrified me when I saw it at the end of the hallway. I just saw a red shadow in the distance and I legit thought I was about to be chased. Call of Duty became a horror game(I also went through the door to the ground too my first playthrough, so before this I went through zombies and I think my heart was going to jump out my chest) I thought. I didn’t want to get closer. I had to, with each step I see that it’s not a shadow but a body. And than I see the familiar jacket, the sound of whirring in my ears and see it’s Adler’s head being twisted back and forth, side to side, up and down, in a speed that in inhumanely possible.
Makes one wonder if Bell themselves sees Adler as inhumane. Not human. Adler seeming to just be a god in their head. All the Adler shaped rocks/boulders you go through and see. Even one point the V.C. becoming Adler and you killing him over and over and dead bodies of Adler being everywhere.
The man has entered Bell’s head and won’t leave. Just like Adler won’t leave Bell alone.
Heck, there’s one point in my playthroughs of this mission I was by the bridge yet there were parts of the lab by it. I jumped towards it, noticing down below there were different floors of the lab that eventually reach the ground. I jumped to reach the next floor and missed and I died.
And Adler mocked Bell committing suicide.
That was the kicker really that Adler truly is indifferent towards Bell. Like complete disregard. I know it’s fake. We know it’s fake. Adler knows it’s fake—but to Bell, it felt real. That’s the crazy part. All of this—this whole sequence feels real to Bell so each time they die they actually feel it. It’s insane. It’s cruel.
But we all know that Adler isn’t known for his kindness. Still like his character though, he’s layered.
I don’t have the exact quote he said, didn’t wrote it down like the others. I was shook he said it at all.
Moving on to the final details I’m going to talk about.
When you go through the room, I believe this comes out for both rebellious and dutiful, really depends. You see it filled with post it notes, articles, plans, and newspapers. And you see once more just how Bell has been scarred.
I don’t know Russian or German, but I imagine the notes are similar to what the English one’s say. If I’m wrong, please point it out.
There’s also post it notes which I believe is in code as well due to all the numbers—I’m not sure what those could mean since I am no decoding expert.
Poor poor Bell. And with all these pictures and plans—of Adler included—it begs the question that Bell may have been warned about the famous America’s Monster beforehand. Had to have—since Adler is basically Perseus’s adversary due to how stubborn the American man could be. It just adds more to the story, despite Cold War having quite a short campaign, they made it up somewhat with all these details everywhere.
When you finally and actually reach the room.
As you grow closer to the table, to your chair in the conference room while everyone else seems to have their own spots, there’s something I noticed.
There’s glasses. As well as a hat. And it’s Bell’s. Or at least, it used to be. Why else is it on their side of the table? By their chair? I believe it might be reading glasses due to all the decryptions Bell does, whether on paper or through a computer, it’s hard on the eyes. (I’m sure I’m not the only one who noticed this. For look at @second-vtoroy ‘s Bell)
I believe through the brainwashing, Bell might not need glasses anymore. After all, apparently they were a smoker like Adler before too but they took that out of you. What else they changed of Bell? It makes one wonder how far they truly went into molding a person.
Which just adds onto how mind boggling this mission is—this game is. This is my favorite COD game, despite how short it is. The details and choices and interactions with everyone and able to create your own character(albeit it’s very standard and not specific but it’s good enough for me) is AMAZING. I’ve always been a sucker for RPG’s and able to get that even a little in a COD game? Truly wonderful.
I couldn’t touch on everything because it would’ve gotten long, but the fun of the Break on Through mission never gets old. It’s genius multiple ways you can do it. All the details. The feelings you feel as a player as you go through it.
They truly did a unique job with this and I hope they continue with this type of game storytelling. Hopefully longer as well.
Anyways, hope you guys enjoyed this rant basically!
Gifs made by me and used the video down below to help.
https://youtu.be/t6QkmkGGHSQ
youtube
#russell adler#call of duty#cod#black ops cold war#call of duty cold war#cod cold war#cod bell#cod analysis#cod:bocw#call of duty analysis#bell call of duty#Adler and Bell#Cold War
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Survey #452
“what i’ve felt, what i’ve known, never shined doing what i’ve shown / never free, never me, so i dub thee unforgiven”
Are you a part of the LGBTQ+ community? I am. Do you have Tiktok? Are you addicted? I don't. Do you enjoy being outside? IF it's cool outside, yes. Do you like being around kids? No, not really. Have you ever gotten Covid-19? No. What's your ethnicity? Caucasian. If you were president, what's the first change you would make? I'd probably put in place free healthcare first. What is an animal that you'd like to have as a pet but it's not allowed? If an animal shouldn't be a pet, there's a reason. So none. What was your favorite meal as as kid? Has it changed now? It was spaghetti. I still love it, but it's not my favorite now. Which doctor is your least favorite? Primary, eye, dentist, gynecologist, etc. Potential TMI answer follows. So, the VERY easy answer is gynecologist. Like, I've never even BEEN to one because I'm too scared. Not because I think they'll find anything wrong, but because I'm just very self-conscious about stuff like that and I do fucking not want some random stranger laying a goddamn finger on me like that. My doctor is really pushing me to go by now though as a safety precaution, but I just really, really don't want to. Do you feel that you'd be any good at solving a murder? No. I'm so clueless. You own a dragon, but it doesn't breathe fire; what comes out instead? Water, I guess? That could be beneficial in a lot of ways. Have you ever been sprayed by a giant rain puddle when a car passed by? No. Do you remember the last movie you saw while on a date? Yeah, IT with Girt. What color is your iPod? Hot pink. Do you think baby clothes are adorable? Ha ha yeah, I just tend to like miniature things in general, and babies are just... miniature humans lmao. Whose house did you last sleep over at? Sara's. If you could adopt 3 unique pets, what would you get? A plains hognose morph (probably a lavender, or snow?), a Brazilian black tarantula, andddd... an African fat-tailed gecko morph. What grade are you in, if you’re still in school? I'm not in school. Do you get a lot of tourists in the area where you live? Hell no, there's not shit here. Do you enjoy watching vlogs? Only occasionally by certain people I like. What was the last new video game you were excited about? It really sucks I don't have the appropriate console to play it myself, but I was SUPER stoked for Resident Evil 8: Village to be released and literally watched like four different playthroughs at the same time, ha ha. Have you ever talked about your period with a guy? Were they okay with it, or grossed out? In a three-and-a-half years intimate relationship, it obviously came up before. He didn't care, because he wasn't 12. Have you ever been to small church/bible group/study? Forced to or wanted to? I was forced to go to Sunday school, as well as church. Have you ever been to an Asian (any type) market? If so, what is the closest one to you? I've never seen one here, even. How would you feel if your significant other had tattoos? That'd be a bonus to how physically attracted I was to them, probably, lol. I just love tattoos. Where was the last place on your body that you felt physical pain? My uterus is screaming. :') What are you listening to right now? I am fucking unhealthily obsessed with Violet Orlandi & Skar's cover of "The Unforgiven" by Metallica lkasdjkflawjerwr like I will not stop listening to it lol. Last person you texted? My mom. Have you ever gone out of your way to make someone happy? Yes. Is there a certain person that makes you feel safe? My mom. Have you ever used a chainsaw? Nooo, and I don't want to. Do you celebrate Christmas, Hanukkah, or Kwanzaa? crihmuh Ever been so stunned, no words came out? Oh yes. Ever written that you were going to end your life? I have. I was fucking stupid and made a suicide note on Facebook. I genuinely wanted everyone on there to know what they meant to me, so like it seriously wasn't for attention, which I still worry people think that. Ever put fake bugs around your house to scare someone? Not to scare people, no. I have two faux tarantulas in my room as decor, though. Is there a reason you have the name you do? Not particularly. My parents just liked it, ig. Choose: the best song by Green Day? Aw, that's way too hard! I love Green Day. I guess if I absolutely had to pick, maybe "21 Guns." It's just a truly beautiful song. Have you ever tried to “save”, or “fix” someone, before? No. I don't believe that works and only damages you. Were ethics discovered or invented? That's a good question. I really can't say I know. Do you put effort into getting tan during the summer? Nah. Are you a fairly self-motivated person? NO. I need external motivation pretty badly. Be honest, does the person you like actually deserve you? Or are they actually not worthy of your affections? I don't deserve him. List 5 things that have been on your mind most recently. 1.) wtf I feel about Girt and wtf to do about it; 2.) my weight; 3.) what job I'm going to search for once I make progress at the gym; 4.) whether or not to quit photography and focus my efforts elsewhere; and 5.), as always, Jason. What is better, history or science? Science is way more interesting. Do you flinch at the sight of blood? No. Do you enjoy swimming? Yeah. When you swear, is it usually in general or directed at someone? In general. I don't generally swear at people. Are any of your friends hoping to be famous one day? Yeah; I've got a couple of musician friends. Who would you kiss right now if you could kiss anyone? GO AWAY Ever slapped a guy in the face? No. I don't hit people. Do you think you’re a good friend? I sure try to be. Have you ever thrown your cell phone in anger? When? I have on only one occasion when I Jason and I were texting and he pissed me off. I don't remember what we were even talking about now. My phone was fine btw, ha ha, I didn't like, chuck it. What color of hair do you find the sexiest on the opposite gender? Out of the natural hair colors, black. But I really like hair that's dyed exotic colors on like... anyone. Have you slept over at a member of the opposite sex’s house in their bed? Yeah. When you lost your virginity, were you sober? Yeah. Have you ever given your phone number to somebody you met online? Quite a few people, actually. Most of my friendships are online. On average, how much does gas cost where you live? When I was out today, it was $2.99. Why are you happy? Who said I was? I'm not happy. What is in your pocket? Nothing. What was the worst feeling you last felt? Severe indecision. Worthlessness. Yesterday had some grim periods. What would you name your future son? I always answer with the first name, "Damien," so let's see about a middle name... uhhhh... maybe Damien James? I'm not really sure about a middle name, but that sounds nice. What are you waiting for? Girt to message me back. He barely touches Facebook, so I can't blame him, but I wanna plan a day for him to visit and we can hang and I can decide what the fuck it is I feel towards him. What takes your breath away? Big waterfalls, to name a major one. What fact of life would you rather not know about? That the world doesn't give a fuck about you. It sounds super pessimistic, I know, but it doesn't. There is no sentience to it, no will to keep you safe and happy, it just... exists, and we're thrown onto it to figure it out. Unfair things happen. That's life. ... Damn, this answer was dark lol. What’re a few things that automatically make you go, “Awww?” Meerkat pups doing so much as blinking, guys being really cute with kids, seeing elderly couples holding hands and just generally being precious, proposals (especially gay ones just because of how hard that was fought for), seeing literally any picture in existence of Mark and Amy together, veterans coming home and their dogs freaking out... Man, a lot of things. This question brightened my mood to think about. :') Are you easily scared by horror movies? Nah. You just got a free plane ticket to anywhere. You have to depart right now. Where are you gonna go? Illinois to visit Sara. :') I really wanna hang. Do you know anyone with the same birthday as you? No, but a former best friend had her bday a day before mine. Are you wearing a ring? I always wear two. Do you hate to hug people? No, I love hugs. How many rooms does your house consist of? Seven. If you could be on any TV show, which would it be and why? Can I be a Pokemon trainer, pls???? What would you want to be famous for? Most ideally, a great wildlife photographer. The kind photography students would see and be inspired by. Do you sleep with a stuffed animal? No, I sleep with a real animal, ha ha. What is your favorite brand of hairspray? I don’t have one. What is in your backyard? Not very much... I'm barely ever even out there, so I barely know. There's one shed, a small tree, and uh... idk. Who is/was your favorite teacher? I have a few. Mrs. Whitley, Mr. Proctor, Coach Collie, and Miss Tobey are some. What’s your favorite non-sexual thing to do with a girl/boy? Play video games together. Do you cheer for the bad guy? Ha, I have a tendency to do that... Would you rather start a new career or a new relationship? Career. I want one so very badly. Something on the human body that grossest you out the most: So even though I am sexually attracted to any gender, nevertheless, genitalia gross me the fuck out. Either kind. Penises especially though like what the fuck- Do you think it’s easier to raise a boy a girl? Why? From most parents, I've heard boys are much easier because girls (supposedly) tend to have more of an attitude. What is your favorite strawberry flavored food? Strawberry is generally my favorite flavor for like, everything, so this is just about impossible. Maybe uhhh slushies? What is the oldest video game system you’ve played? An Atari.
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Pride Month Recommendations- Days 9-18
No, I didn’t forget this! I just haven’t had the strength to do long-ass posts of this nature. Hopefully, things will be better when I switch shifts at the end of the month.
Anyway, I’m going to go through my Steam Library for this list...
9. Angels with Scaly Wings by Radical Phi is a dating sim/mystery/sci-fi game where you can romance a dragon. As you can probably imagine, it is an ideal game for me. You are an ambassador from a dying Earth who has been sent through a portal to a world populated by sentient dragons. There, you uncover a series of murders and get close to certain dragons while trying to save their world and yours. The characters are very in-depth with largely tragic backstories. Get ready for some feels. Your character is referred to by they/them pronouns, leaving their gender open to your interpretation. You can develop a relationship with all five dragons, regardless. It’s a wonderful game with great worldbuilding and incredible characters!
10. Coming Out on Top by Obscurasoft is a game that I willingly purchased TWICE. The first time was when it was still in development, which I almost never do. Even when it was incomplete, I got an amazing experience from it! When I lost access to my old email and the game came out on Steam, I bought the completed version. The premise is simple in theory: You are a college senior who has just come out as gay, and can romance one of several guys over the course of the game. What makes this game stand out is the likeable characters, the zany settings you can find yourself in, and the hilarious dialogue! Each romance is unique, and even the non-romanceable side characters are memorable. It has good sex scenes, if that’s what you’re into, and you can even customize things like facial hair on your character and the bachelors. There are even mini-dates you can go on if you don’t feel like playing a whole route. This game has it all, and you can easily get several hours of gameplay out of it. I mean, did I mention that I willingly paid for it TWICE?
11. Dragon Age: Origins by Bioware was a gamechanger for me, literally, as it heightened my standards when it came to games in general. To this day, it remains on my top five list of greatest games of all time. You play as a character who eventually becomes a Grey Warden, whose purpose is to defeat creatures known as Darkspawn and stop a Blight that is descending upon your homeland. How you go about that fight, who you choose as allies, and your overall actions in the world are up to you. You can play out one of several backstories for your character, customize your class, and, of course, romance one of four characters. Two of the romanceable characters, Leliana and Zevran, are bisexual. In later games, you get even more romance options, but I feel that Origins is the best game overall. I could play it again and again, and have done so several times. Also, it’s on Steam, which means you can buy it and all DLCs without dealing with the annoying Origin platform.
12. Dream Daddy: A Dad Dating Simulator by Game Grumps has been talked about so much, I almost feel like I don’t need to. I will anyway. It’s a game where you play as a single dad who moves into an area that, conveniently, also has a bunch of single dads. As the title suggests, you get to date the dads you meet over the course of the game. This game is awesome because, among other aspects, it’s super inclusive. You can decide whether your dadsona is trans or not, whether your daughter is adopted, whether your previous spouse was a man or woman... The characters themselves are wonderfully-developed and three-dimensional. There are also many Dad Jokes. Also, Damian is best dad.
13. Gone Home by Fullbright is another game that is often talked about in LGBTQ circles. It’s an exploration game where you return home to an empty house and learn by going through different rooms, reading letters, and finding items, the story of your character’s family, particularly your sister. I love games that force you to explore and work for the whole storyline, because it feels so much more fulfilling when it all plays out. Gone Home does this brilliantly! I will say that it’s a short game for the price, so I’d recommend waiting for a sale.
14. Life is Strange by DONTNOD Entertainment is one of the greatest games I have ever played, period. I will never be able to say enough good things about it. You play as Max Caulfield, a photographer who has recently moved back to her hometown to attend the prestigious Blackwell Academy. There, she reunites with her estranged best friend, Chloe Price, falls into a mystery surrounding a missing student, and learns that she has the ability to rewind time. It’s a game where choices in the first episode will impact what happens in the fifth. All of the characters are memorable. You will absolutely fall in love with Arcadia Bay and get sucked into the mystery surrounding it. I played this game over the course of three days when I first bought it, because I just couldn’t stop. It remains one of the most emotional experiences I’ve ever had. As for LGBTQ aspects, both Max and Chloe are bisexual, and you can play Max as having feelings for Chloe and/or her friend Warren.
15. miraclr- Divine Dating Sim by Woodsy Studio is a fun little game about falling in love with an angel via group chat. Your character has been chosen to communicate with the seraphim (and Lucifer) concerning the implementation of the first miracle Earth has seen in ages. Most of the game involves chatting with the angels, deciding on a miracle, and entering private group chats to develop your relationship with the angels. You get to choose your pronouns, and Gabriel goes by they/them pronouns. I’ve only played one route, but it was pretty cute! The one annoying aspect is the fact that it’s modeled after a mobile game and sets chats for certain times. You can easily bypass that, however, by choosing to power through or rewind.
16. Nekojishi by Team Nekojishi is...a mixed bag, if I’m going to be honest. The likeability of the characters fluctuates a lot, and the True Ending had A LOT of issues for me. Still, I played the thing for nine whole hours! It’s a game about Liao, a college student and aspiring dancer whose third eye is suddenly opened, giving him the ability to see gods and spirits. Among these spirits are Guardian Tiger, a family guardian spirit who wants Liao to return to his family’s temple and use his abilities there, Clouded Leopard, who wants Liao to become a go-between for him and his worshipers, and Leopard Cat, who has possessed one of Liao’s classmates in order to convince him to create a temple for an earth god he’s connected to. Obviously, Liao isn’t so keen to abandon his own life in order to fulfill any of these wishes, but the spirits decide to remain by his side until he makes a choice. You can romance one or all of the characters, leading to different endings which, again, vary in quality. Still, the art and music are great, there are many tidbits on Taiwanese folklore, and it’s free! If you’re into gay beastmen and folklore, this is a good game to check out.
17. Night in the Woods by Infinite Fall is another game that played with my emotions. Like, it got so real, I needed to take frequent breaks during my first playthrough. You play as Mae Borowski, a college dropout returning to her hometown for reasons unknown to the player for most of the game. Falling into her former, aimless life, Mae reconnects with her friends while learning of the darker secrets of Possum Springs. Mae is pansexual, and two of her friends, Gregg and Angus, are in a relationship that is further explored if you choose to get closer to Gregg over the course of the game. This game delves into heavy subjects like depression, helplessness, the slow death of a town, and growing apart from the people you once knew.
18. I’m ending this list with a game everyone should know about: Stardew Valley by Concerned Ape. This is the peak of all farming simulation games! You play as a character who inherits a farm from their grandfather and moves there to escape their meaningless office job. Once there, you can develop your farm, fight monsters, explore, and befriend the townsfolk. Whether you play as a male or female, the romance options are all open. You can marry, have kids, and raise a family together. All of the characters have great events, but my favorite has to be my goth boi Sebastian.
Phew... Remind me not to let this go for nine days again. That took awhile... Anyway, I hope you find something you like. See you tomorrow!
#pride month#pride recs#day 9#day 10#day 11#day 12#day 13#day 14#day 15#day 16#day 17#day 18#angels with scaly wings#radical phi#coming out on top#coot#obscurasoft#dragon age origins#bioware#dao#dream daddy#ddadds#game grumps#gone home#fullbright#miraclr#woodsy studio#nekojishi#night in the woods#nitw
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IGG GAMES
LUNA The Shadow Dust IGG Games free download PC game is extraordinary compared to other PC games released.In this article we will tell you the best way to download and Install LUNA The Shadow Dust profoundly compressed.This is the most mainstream PC game I ever seen.In today article we will give you playthrough or walkthough of this magnificent game.
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LUNA The Shadow Dust Torrent is amusing to play.This game is absolutely liberated from cost.Remember this is the most recent and refreshed adaptation of this game.ocean of games LUNA The Shadow Dust fit young lady repacks is incredible enjoyment. Presently In this article we will give you various approaches to download LUNA The Shadow Dust from various websites.Like in the event that you need to get The Universim BETA skidrow or in the event that you need to download LUNA The Shadow Dust ova games.Link to blackbox repack is additionally available.This is the genuine igggames.com so don't hesitate to download free games. LUNA The Shadow Dust IGGGGAMES is outstanding amongst other site to download free PC games,So to download this marvelous game you need to follow underneath steps cautiously.
How to download and Install LUNA The Shadow Dust IGG Games? To download This magnificent game you need to follow beneath given advances ,If you discover any trouble at that point remark down underneath in the remark segment we will love to support you. Snap on the download or open to get LUNA The Shadow Dust downpour on your PC.You will discovered download or open at the highest point of the article Once the download procedure finishes open the record on to your PC. f you can't discover the download interface ensure you have deactivated your advertisement blocker. You need to contend two ideas so as to get the download connect. This games is free. Some of the time, I get flies in the sound. *POP* I loathe that… however I can as a rule battle that by tweaking the qualities. In the event that a game has MIDI music, once in a while I utilize custom LUNA The Shadow Dust game download to make it sound better. Be that as it may, finding the ideal soundfont is the way to frenzy. For Windows 95 and 98 games, I first attempt similarity mode. That *usually* doesn't work. From that point forward, I run LUNA The Shadow Dust with old Windows introduced inside it. For equipment, I don't utilize anything unique on the grounds that truly, inheritance parts cause me to feel caught in light of the fact that all parts in the long run come up short, and I like realizing I can generally play an old game with simply off-the-rack parts. I'm really stressed where we're setting out toward games from the previous ten years or something like that. Indeed, even on VMWare for 3D quickened games, I can't drive highlights like LUNA The Shadow Dust igg games separating or antialiasing like back when those games turned out. so they can look more regrettable now than they used to, I trust the business finds a response to this over the long haul. LUNA The Shadow Dust sea of games Oh man, OK, so… *Chuckles* stop and think for a minute: Uh, a great deal of his purposes behind utilizing virtualization, VMs and emulators and stuff, are the equivalent careful reasons I *don't* use them, and that is on the grounds that a portion of the things that you need to do on there, they simply don't work quite well. You get unusual little bugs similarly as video and sound glitches you can't do uh… AA and things like that, improvements you could on unique equipment. (At any rate not yet). But then, I thoroughly comprehend why he wouldn't like to waste time with old equipment. It is somewhat confining and… there is a period limit on this stuff, I mean, these things won't keep going forever. Furthermore, sure, there's a great deal of updates and uh fixes and kind of restorations that you can do to more seasoned equipment to make it last possibly for another couple of decades, yet… past that, I mean, I don't have the foggiest idea. There's-There's a ton of segments that *are* going to kick the bucket. Also, what's to come is really worried to me in light of the fact that the virtualization and copying scene isn't exactly adequate *at all* for things from around 1996 to 2002 or so on the PC, a great deal of those Windows games that are simply… totally failed, particularly those that are 3D quickened or depend on a type of peculiar LUNA The Shadow Dust igg games dirty tricks and a wide range of different things. It's a genuine torment, um, I mean, and something different that he additionally didn't make reference to is running these games on WINE. It's odd, a ton of Windows games, the most ideal approach to make them work these days is to run Linux. *Laughter* Um, as irritating as VMs and emulators can be to utilize, it's still less disturbing and tedious than unique equipment. I are very brave remarks throughout the years from individuals resembling, "I wanna get into unique equipment since emulators, or virtual machines, are so uh, maddening to set up" and… You know, man, on the off chance that you think those are irksome, uh… *Chuckles* There-It's nothing contrasted with getting like a 386 or 486 and jumping into a universe of IRQ clashes and LUNA The Shadow Dust sea of games issues and just memory limitations and everything. It takes devotion and a great deal of time and assets to get into genuine equipment, and I totally comprehend on the off chance that you would prefer not to, which is the reason I'm happy there are such a significant number of more alternatives nowadays. Indeed, that is essentially it for this scene of LUNA The Shadow Dust and by and by, thank you to everybody who was a piece of this. Uh, all these wonderful LUNA The Shadow Dust are magnificent, so I value it. And furthermore, thank you, the watchers, for sending me every one of these inquiries identified with this stuff ideally I've secured a decent larger part of it right now, at any rate, addressed a great deal of things. I know there's much more too, that is I simply haven't found a workable pace, presumably would bode well for another video totally. What's more, there's additionally the subject of purchasing these things and discovering old equipment and programming and segments that we didn't even truly find a good pace! So uh, better believe it, leave your inquiries in the remarks and uh, perhaps your own arrangements, and what's worked for you and what hasn't, I couldn't imagine anything better than to hear it and I'm certain you're going to state it at any rate, so ready and waiting! This stuff is unendingly interesting to me and I'm certain we'll be finding a good pace it later on. Also, on the off chance that you enjoyed this scene, at that point much thanks! Maybe you might want to see one of my others that are connected to directly here. And furthermore, make certain to look at the full rundown of everybody that was in the video, uh, other than me! *Chuckles* They're all phenomenal most definitely, so check them out. Simply checking around anyplace I could and it appears that they discharged a wide range of arbitrary stuff on tapes and LUNA The Shadow Dust from 1985 to around 1991-92: music that is blended in with flying creature audio effects, aggregations, and afterward there's themed tapes like this one here. The Electronic Computer Christmas Music set. I mean simply taking a gander at the tape there's nothing exceptional about it. No, it's not chrome or anything like that it's presumably only a plain old ferric thing. No Dolby clamor decrease, not at all like that, it's only a modest tape. So I'm expecting it was simply mass created and sold anyplace they could. Or on the other hand possibly it wasn't generally mass created and it was only sort of hurled out there. I don't have the foggiest idea, possibly this is uncommon, I can't generally tell. Albeit amusingly, similar to, the day after I got this at Goodwill I was glancing around on YouTube to check whether any other individual had posted anything about it, and there resembled, someone included just transferred it inside 24 hours. It was extremely weird planning. Whichever way however I trust that you appreciate this tape adaptation of Electronic Christmas Music by the celebrated craftsman, Unknown. Appreciate! *music plays for the following 14 minutes or so* Well that is it for Electronic Computer Christmas Music! In any event for the measure of stuff that I need to place right now. I wasn't going to play the whole thing in light of the fact that really these were only the features. A ton of it isn't that acceptable. Its great stuff is pretty darn acceptable, in that pleasantly mushy nostalgic way, yet then there's the remainder of it which just feels like a person got hold of a Roland synthesizer and just began slamming out certain things, squeezing each and every catch on there to get however many voices in as could reasonably be expected. Much the same as "Amazing, tune in to what number of things my synthesizer can reproduce!" *chuckles* It's a hit and miss tape that is without a doubt. In any case, in the event that you need to tune in to the remainder of the tracks I don't accuse you.
1 note
·
View note
Text
IGG GAMES
LUNA The Shadow Dust IGG Games free download PC game is extraordinary compared to other PC games released.In this article we will tell you the best way to download and Install LUNA The Shadow Dust profoundly compressed.This is the most mainstream PC game I ever seen.In today article we will give you playthrough or walkthough of this magnificent game.
If you Want to read more about IGG GAMES then Click Here: IGG GAMES
LUNA The Shadow Dust Torrent is amusing to play.This game is absolutely liberated from cost.Remember this is the most recent and refreshed adaptation of this game.ocean of games LUNA The Shadow Dust fit young lady repacks is incredible enjoyment. Presently In this article we will give you various approaches to download LUNA The Shadow Dust from various websites.Like in the event that you need to get The Universim BETA skidrow or in the event that you need to download LUNA The Shadow Dust ova games.Link to blackbox repack is additionally available.This is the genuine igggames.com so don't hesitate to download free games. LUNA The Shadow Dust IGGGGAMES is outstanding amongst other site to download free PC games,So to download this marvelous game you need to follow underneath steps cautiously.
How to download and Install LUNA The Shadow Dust IGG Games? To download This magnificent game you need to follow beneath given advances ,If you discover any trouble at that point remark down underneath in the remark segment we will love to support you. Snap on the download or open to get LUNA The Shadow Dust downpour on your PC.You will discovered download or open at the highest point of the article Once the download procedure finishes open the record on to your PC. f you can't discover the download interface ensure you have deactivated your advertisement blocker. You need to contend two ideas so as to get the download connect. This games is free. Some of the time, I get flies in the sound. *POP* I loathe that… however I can as a rule battle that by tweaking the qualities. In the event that a game has MIDI music, once in a while I utilize custom LUNA The Shadow Dust game download to make it sound better. Be that as it may, finding the ideal soundfont is the way to frenzy. For Windows 95 and 98 games, I first attempt similarity mode. That *usually* doesn't work. From that point forward, I run LUNA The Shadow Dust with old Windows introduced inside it. For equipment, I don't utilize anything unique on the grounds that truly, inheritance parts cause me to feel caught in light of the fact that all parts in the long run come up short, and I like realizing I can generally play an old game with simply off-the-rack parts. I'm really stressed where we're setting out toward games from the previous ten years or something like that. Indeed, even on VMWare for 3D quickened games, I can't drive highlights like LUNA The Shadow Dust igg games separating or antialiasing like back when those games turned out. so they can look more regrettable now than they used to, I trust the business finds a response to this over the long haul. LUNA The Shadow Dust sea of games Oh man, OK, so… *Chuckles* stop and think for a minute: Uh, a great deal of his purposes behind utilizing virtualization, VMs and emulators and stuff, are the equivalent careful reasons I *don't* use them, and that is on the grounds that a portion of the things that you need to do on there, they simply don't work quite well. You get unusual little bugs similarly as video and sound glitches you can't do uh… AA and things like that, improvements you could on unique equipment. (At any rate not yet). But then, I thoroughly comprehend why he wouldn't like to waste time with old equipment. It is somewhat confining and… there is a period limit on this stuff, I mean, these things won't keep going forever. Furthermore, sure, there's a great deal of updates and uh fixes and kind of restorations that you can do to more seasoned equipment to make it last possibly for another couple of decades, yet… past that, I mean, I don't have the foggiest idea. There's-There's a ton of segments that *are* going to kick the bucket. Also, what's to come is really worried to me in light of the fact that the virtualization and copying scene isn't exactly adequate *at all* for things from around 1996 to 2002 or so on the PC, a great deal of those Windows games that are simply… totally failed, particularly those that are 3D quickened or depend on a type of peculiar LUNA The Shadow Dust igg games dirty tricks and a wide range of different things. It's a genuine torment, um, I mean, and something different that he additionally didn't make reference to is running these games on WINE. It's odd, a ton of Windows games, the most ideal approach to make them work these days is to run Linux. *Laughter* Um, as irritating as VMs and emulators can be to utilize, it's still less disturbing and tedious than unique equipment. I are very brave remarks throughout the years from individuals resembling, "I wanna get into unique equipment since emulators, or virtual machines, are so uh, maddening to set up" and… You know, man, on the off chance that you think those are irksome, uh… *Chuckles* There-It's nothing contrasted with getting like a 386 or 486 and jumping into a universe of IRQ clashes and LUNA The Shadow Dust sea of games issues and just memory limitations and everything. It takes devotion and a great deal of time and assets to get into genuine equipment, and I totally comprehend on the off chance that you would prefer not to, which is the reason I'm happy there are such a significant number of more alternatives nowadays. Indeed, that is essentially it for this scene of LUNA The Shadow Dust and by and by, thank you to everybody who was a piece of this. Uh, all these wonderful LUNA The Shadow Dust are magnificent, so I value it. And furthermore, thank you, the watchers, for sending me every one of these inquiries identified with this stuff ideally I've secured a decent larger part of it right now, at any rate, addressed a great deal of things. I know there's much more too, that is I simply haven't found a workable pace, presumably would bode well for another video totally. What's more, there's additionally the subject of purchasing these things and discovering old equipment and programming and segments that we didn't even truly find a good pace! So uh, better believe it, leave your inquiries in the remarks and uh, perhaps your own arrangements, and what's worked for you and what hasn't, I couldn't imagine anything better than to hear it and I'm certain you're going to state it at any rate, so ready and waiting! This stuff is unendingly interesting to me and I'm certain we'll be finding a good pace it later on. Also, on the off chance that you enjoyed this scene, at that point much thanks! Maybe you might want to see one of my others that are connected to directly here. And furthermore, make certain to look at the full rundown of everybody that was in the video, uh, other than me! *Chuckles* They're all phenomenal most definitely, so check them out. Simply checking around anyplace I could and it appears that they discharged a wide range of arbitrary stuff on tapes and LUNA The Shadow Dust from 1985 to around 1991-92: music that is blended in with flying creature audio effects, aggregations, and afterward there's themed tapes like this one here. The Electronic Computer Christmas Music set. I mean simply taking a gander at the tape there's nothing exceptional about it. No, it's not chrome or anything like that it's presumably only a plain old ferric thing. No Dolby clamor decrease, not at all like that, it's only a modest tape. So I'm expecting it was simply mass created and sold anyplace they could. Or on the other hand possibly it wasn't generally mass created and it was only sort of hurled out there. I don't have the foggiest idea, possibly this is uncommon, I can't generally tell. Albeit amusingly, similar to, the day after I got this at Goodwill I was glancing around on YouTube to check whether any other individual had posted anything about it, and there resembled, someone included just transferred it inside 24 hours. It was extremely weird planning. Whichever way however I trust that you appreciate this tape adaptation of Electronic Christmas Music by the celebrated craftsman, Unknown. Appreciate! *music plays for the following 14 minutes or so* Well that is it for Electronic Computer Christmas Music! In any event for the measure of stuff that I need to place right now. I wasn't going to play the whole thing in light of the fact that really these were only the features. A ton of it isn't that acceptable. Its great stuff is pretty darn acceptable, in that pleasantly mushy nostalgic way, yet then there's the remainder of it which just feels like a person got hold of a Roland synthesizer and just began slamming out certain things, squeezing each and every catch on there to get however many voices in as could reasonably be expected. Much the same as "Amazing, tune in to what number of things my synthesizer can reproduce!" *chuckles* It's a hit and miss tape that is without a doubt. In any case, in the event that you need to tune in to the remainder of the tracks I don't accuse you.
1 note
·
View note
Text
IGG GAMES
LUNA The Shadow Dust IGG Games free download PC game is extraordinary compared to other PC games released.In this article we will tell you the best way to download and Install LUNA The Shadow Dust profoundly compressed.This is the most mainstream PC game I ever seen.In today article we will give you playthrough or walkthough of this magnificent game.
If you Want to read more about IGG GAMES then Click Here: IGG GAMES
LUNA The Shadow Dust Torrent is amusing to play.This game is absolutely liberated from cost.Remember this is the most recent and refreshed adaptation of this game.ocean of games LUNA The Shadow Dust fit young lady repacks is incredible enjoyment. Presently In this article we will give you various approaches to download LUNA The Shadow Dust from various websites.Like in the event that you need to get The Universim BETA skidrow or in the event that you need to download LUNA The Shadow Dust ova games.Link to blackbox repack is additionally available.This is the genuine igggames.com so don't hesitate to download free games. LUNA The Shadow Dust IGGGGAMES is outstanding amongst other site to download free PC games,So to download this marvelous game you need to follow underneath steps cautiously.
How to download and Install LUNA The Shadow Dust IGG Games? To download This magnificent game you need to follow beneath given advances ,If you discover any trouble at that point remark down underneath in the remark segment we will love to support you. Snap on the download or open to get LUNA The Shadow Dust downpour on your PC.You will discovered download or open at the highest point of the article Once the download procedure finishes open the record on to your PC. f you can't discover the download interface ensure you have deactivated your advertisement blocker. You need to contend two ideas so as to get the download connect. This games is free. Some of the time, I get flies in the sound. *POP* I loathe that… however I can as a rule battle that by tweaking the qualities. In the event that a game has MIDI music, once in a while I utilize custom LUNA The Shadow Dust game download to make it sound better. Be that as it may, finding the ideal soundfont is the way to frenzy. For Windows 95 and 98 games, I first attempt similarity mode. That *usually* doesn't work. From that point forward, I run LUNA The Shadow Dust with old Windows introduced inside it. For equipment, I don't utilize anything unique on the grounds that truly, inheritance parts cause me to feel caught in light of the fact that all parts in the long run come up short, and I like realizing I can generally play an old game with simply off-the-rack parts. I'm really stressed where we're setting out toward games from the previous ten years or something like that. Indeed, even on VMWare for 3D quickened games, I can't drive highlights like LUNA The Shadow Dust igg games separating or antialiasing like back when those games turned out. so they can look more regrettable now than they used to, I trust the business finds a response to this over the long haul. LUNA The Shadow Dust sea of games Oh man, OK, so… *Chuckles* stop and think for a minute: Uh, a great deal of his purposes behind utilizing virtualization, VMs and emulators and stuff, are the equivalent careful reasons I *don't* use them, and that is on the grounds that a portion of the things that you need to do on there, they simply don't work quite well. You get unusual little bugs similarly as video and sound glitches you can't do uh… AA and things like that, improvements you could on unique equipment. (At any rate not yet). But then, I thoroughly comprehend why he wouldn't like to waste time with old equipment. It is somewhat confining and… there is a period limit on this stuff, I mean, these things won't keep going forever. Furthermore, sure, there's a great deal of updates and uh fixes and kind of restorations that you can do to more seasoned equipment to make it last possibly for another couple of decades, yet… past that, I mean, I don't have the foggiest idea. There's-There's a ton of segments that *are* going to kick the bucket. Also, what's to come is really worried to me in light of the fact that the virtualization and copying scene isn't exactly adequate *at all* for things from around 1996 to 2002 or so on the PC, a great deal of those Windows games that are simply… totally failed, particularly those that are 3D quickened or depend on a type of peculiar LUNA The Shadow Dust igg games dirty tricks and a wide range of different things. It's a genuine torment, um, I mean, and something different that he additionally didn't make reference to is running these games on WINE. It's odd, a ton of Windows games, the most ideal approach to make them work these days is to run Linux. *Laughter* Um, as irritating as VMs and emulators can be to utilize, it's still less disturbing and tedious than unique equipment. I are very brave remarks throughout the years from individuals resembling, "I wanna get into unique equipment since emulators, or virtual machines, are so uh, maddening to set up" and… You know, man, on the off chance that you think those are irksome, uh… *Chuckles* There-It's nothing contrasted with getting like a 386 or 486 and jumping into a universe of IRQ clashes and LUNA The Shadow Dust sea of games issues and just memory limitations and everything. It takes devotion and a great deal of time and assets to get into genuine equipment, and I totally comprehend on the off chance that you would prefer not to, which is the reason I'm happy there are such a significant number of more alternatives nowadays. Indeed, that is essentially it for this scene of LUNA The Shadow Dust and by and by, thank you to everybody who was a piece of this. Uh, all these wonderful LUNA The Shadow Dust are magnificent, so I value it. And furthermore, thank you, the watchers, for sending me every one of these inquiries identified with this stuff ideally I've secured a decent larger part of it right now, at any rate, addressed a great deal of things. I know there's much more too, that is I simply haven't found a workable pace, presumably would bode well for another video totally. What's more, there's additionally the subject of purchasing these things and discovering old equipment and programming and segments that we didn't even truly find a good pace! So uh, better believe it, leave your inquiries in the remarks and uh, perhaps your own arrangements, and what's worked for you and what hasn't, I couldn't imagine anything better than to hear it and I'm certain you're going to state it at any rate, so ready and waiting! This stuff is unendingly interesting to me and I'm certain we'll be finding a good pace it later on. Also, on the off chance that you enjoyed this scene, at that point much thanks! Maybe you might want to see one of my others that are connected to directly here. And furthermore, make certain to look at the full rundown of everybody that was in the video, uh, other than me! *Chuckles* They're all phenomenal most definitely, so check them out. Simply checking around anyplace I could and it appears that they discharged a wide range of arbitrary stuff on tapes and LUNA The Shadow Dust from 1985 to around 1991-92: music that is blended in with flying creature audio effects, aggregations, and afterward there's themed tapes like this one here. The Electronic Computer Christmas Music set. I mean simply taking a gander at the tape there's nothing exceptional about it. No, it's not chrome or anything like that it's presumably only a plain old ferric thing. No Dolby clamor decrease, not at all like that, it's only a modest tape. So I'm expecting it was simply mass created and sold anyplace they could. Or on the other hand possibly it wasn't generally mass created and it was only sort of hurled out there. I don't have the foggiest idea, possibly this is uncommon, I can't generally tell. Albeit amusingly, similar to, the day after I got this at Goodwill I was glancing around on YouTube to check whether any other individual had posted anything about it, and there resembled, someone included just transferred it inside 24 hours. It was extremely weird planning. Whichever way however I trust that you appreciate this tape adaptation of Electronic Christmas Music by the celebrated craftsman, Unknown. Appreciate! *music plays for the following 14 minutes or so* Well that is it for Electronic Computer Christmas Music! In any event for the measure of stuff that I need to place right now. I wasn't going to play the whole thing in light of the fact that really these were only the features. A ton of it isn't that acceptable. Its great stuff is pretty darn acceptable, in that pleasantly mushy nostalgic way, yet then there's the remainder of it which just feels like a person got hold of a Roland synthesizer and just began slamming out certain things, squeezing each and every catch on there to get however many voices in as could reasonably be expected. Much the same as "Amazing, tune in to what number of things my synthesizer can reproduce!" *chuckles* It's a hit and miss tape that is without a doubt. In any case, in the event that you need to tune in to the remainder of the tracks I don't accuse you.
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View note
Text
LGG’s Long Gone Days Chapter 1 (pre-update) Review
A year in the making!
PREFACE
In April 2018, I played through Long Gone Days for the second time. I had more of a critical eye after my first run through, and I wanted to write down my impressions. However, I got incredibly busy and wasn’t able to publish my initial reactions. As of now, I have played through the story a third time, alternating endings all the way, and even though the game is getting a MAJOR update probably soon, I figured I might as well post my thoughts and suggestions here!
SPOILERS BELOW
THE GOOD STUFF
Let me start off by saying that the art is phenomenal. I’ve loved it ever since the first demo was released in 2016, and it’s honestly one of the best looking RPGs I’ve played in a long, long time. The characters are interesting and have lots of room for growth, the music is atmospheric and cool, the devs are responsive, the story is unique, and the community is new and exciting! There’s so many good things. I can’t tell you how many people I’ve shared this game with. One of my friends even backed the indiegogo along with me!
As with any up-and-coming Early Access title, there’s bound to be mistakes or mechanics that could be optimized better. I’ve found many things that have the potential to make a greater impact on the player if done a little differently. However, I am no video game developer, so if any of my suggestions on the technical side are impossible, just know it’s not my intention to make the team do 500 more hours of work. :P
LET’S GET INTO IT!
There are different categories of issue. They will be sorted chronologically and marked as CONSISTENCY, GAMEPLAY, LANGUAGE, STORY, or TYPO.
TYPO: A pretty crucial one! The directions tell you to press X to shoot the drones in the tutorial, but when pressed, X does nothing. Z is the correct key.
CONSISTENCY: There should be a period after the word "half". All other notes at this point end in complete sentences, so it feels strange to not end the same way.
CONSISTENCY: The lowercase b in "Power bar" should be "Power Bar" since it appears that way in the Consumables menu, and it is properly capitalized when another one is picked up later on.
STORY: It's a little strange that the Shooting Range Clerk can fix a broken elevator card. I would've never related the quest to him; I actually didn't solve it the first time because I didn't think talking to the clerk was worth it. Unless there's a briefly explained in-story reason for him knowing how to fix them, another NPC beside him or even a sign with something akin to "Repair" in the description would give the quest direction more of a hint. (Just as an aside, it would be neat to return to the Kitchen Clerk and discuss what you saw thanks to the fixed card!)
TYPO: The description should read "has run out of batteries" and not "has ran". It would read "ran" if it were simple past tense (The watch ran out of batteries), but not when it's the past participle (anything with has/have).
LANGUAGE: You could say "The following series of exercises only take five minutes at the time...", meaning it would only take 5 minutes to do them on the field, but it may flow better with the way the phrase is most commonly used, "...only take five minutes at a time", or just shortening it to "...only take five minutes."
TYPO: Instead of "Why are we hiding for?" it should either be "What are we hiding for?" or "Why are we hiding?"
TYPO: The real hut code is 07734, but afterwards, it states in both the Quest List and the Notes that it is 007734, which is incorrect.
CONSISTENCY: The Quests for Kaliningrad are available in the menu a little early. You have access to them before you get to the stone bridge on the right and fight The Core soldiers for the first time. The player hasn’t even met Ivan at this point.
TYPO: This is the beginning of the quest. "Found" should be "Find" since we haven't actually found her sister yet.
TYPO: “Forget” should be "I almost forgot", since "I told you I'd bring cake" is past tense.
GAMEPLAY: The "find the items" prompt only appears AFTER you collect the first item for Gleb's mother. Before that, it's just "convince the mother to go to Gleb's house". It would make more sense for the description to switch immediately to "Find the items" after she tells you which items she needs. (Sidenote: If someone accidentally clicks through the dialogue too fast, they'll have no idea what they're looking for. It may help to list Flower Pot, Painting, and Toy to show what items are needed.)
CONSISTENCY: Any time you talk to a group of two people, it's the same dialogue. It sets up the expectation that I'd just get the same words over and over no matter which person I talked to or in which order. HOWEVER, in Pay It Forward, the dialogue differs depending on which woman you talk to in the Residential District. You MUST talk to the lady on the left. I couldn't figure out how to solve this quest the first time because I didn't know who to look for (I thought I had seen all NPC dialogue since I already talked to the lady on the right). This is a minor gripe in the grand scheme of things, but I felt like I had to mention it.
STORY: Pay It Forward ends with you giving Anton the Conduct Pass. Yuliya (Downhearted Lady's Sister)'s dialogue doesn't change after progress reaches 100%, and she'll keep telling you to talk to the Residential District woman. A change in dialogue could help emphasize the fact that the quest is COMPLETE and no further action is needed on the player's part, just like the Business-Savvy Woman's dialogue changes after completion of the same quest.
TYPO: Just past participle again! "An uprising has began" should be "An uprising has begun".
TYPO: In the battle before you meet up with Ivan and Adair, an 's' should be added to make "Aggressive Soldier". I posted this one on the Bug Report forums a while ago, so I’m guessing it’ll probably be fixed in the next update.
GAMEPLAY: Maybe give a warning that Adair's going to heal you after the battle? I used a ton of my food for the first playthrough because I anticipated more fighting. Perhaps include some dialogue of Adair saying something like "I'll heal you properly after we fight the soldiers inside of the house." It would save some people from using too many of their resources too early and wasting them.
TYPO: "Why are you standing here for?" should be "Why are you standing here?" or the correct phrase, "What are you standing here for?"
GENERAL SUGGESTIONS
GAMEPLAY: You mentioned planning to implement the option to switch control keys, which is great. I think the second most popular suggestion is to Toggle Shift (and add Right Shift) instead of having to hold it down every time you want to run. Both will save a lot of fingers!
STORY: Instead of “[Enemy] has fainted” you can put "[Enemy] is down". It is ambiguous yet straightforward if you really want to avoid the word "dead". The fact that the Gun Drones “faint” as well seems questionable. Using “down” or “has been downed” would eliminate the strange phrasing and make a little more sense.
GAMEPLAY: More information in the Kaliningrad Quest descriptions! In Pay It Forward, it would be good to specify within the description that the sister has red pants. In Searching for the Cure, noting the location of the pharmacy would help, even if it just mentions heading North. In Animal Rescue, tell the player to head East to find the Animal Advocate; add a sign for the Residential District! In The Lost Girl, include Lynn's hints about a sandy / dirt-filled location. The very first time I ran around starting these quests, it was incredibly confusing trying to navigate the map effectively and remember which direction things were. Especially when the descriptions are so vague; you have to remember a lot of tiny details only referenced in the Quest Start dialogue, and there's no guarantee the player will recall all of them if they're solving a bunch of quests at a time. Small hints can go a long way.
GAMEPLAY: All quests appear to be able to be completed as soon as you enter the area. However, it would make things INFINITELY easier if they were sorted in "Not Started", "In Progress", and "Completed" tabs. It's a bit of a hassle to scroll through and find which quests you're working on, especially since they aren't sorted chronologically or alphabetically. Additionally, "Locked" quests could be greyed out ones that cannot be completed anymore or ones that cannot be started at that point in the story. Some organization would be nice!
GAMEPLAY / STORY: After playing the game, my friend had this to say: "One thing I would like to see more game-mechanics-wise is the option of using stealthier methods of taking down enemies. For example, when you can sneak around the gun drone in Kaliningrad nighttime, have it so you can utilize your high vantage point (the rooftop) to snipe down enemies and avoid direct conflict."
I absolutely agree that Sniper Mode should be used more. It only makes sense. Why charge into battle with a long-range weapon? Even if Rourke has other methods of fighting, wouldn't he want to prevent close-quarters situations in the first place? That guy even has his back turned! Ambush opportunities are not used effectively.
LANGUAGE: A LOT of the dialogue could use more contractions. For example, at the beginning, Lynn saying "They are here!" would take longer rather than "They're here!", and she'd probably want to get the information across to Rourke faster. This isn't a necessary fix, as everything is readable without contractions, and some characters may just have a tendency to speak like that, but it would make the dialogue seem more realistic and flow more naturally for most of the cases.
CONCLUSION. . .
Long Gone Days is a wonderful game. I would recommend that everyone at least play the first 30 minutes, because it is definitely something else. I still get very emotional at certain points, like that scene with the Civilian Fighter where they first speak in Russian but then try to sound things out in English, finally telling Rourke "We are counting on you. Good luck." It gets me EVERY TIME. It's such a good and powerful moment, couldn't stop half smiling half tearing up when I read it the first time. The text speed and how it was presented was really effective.
I loved the Boss fight as well! The fact that the morale boosting events were saved for the very end of that chapter made it much more impactful than the consistent battle-to-battle challenges in the demo. During my first playthrough, I had to stop myself from letting the Lieutenant use his Attack because of how freakin' COOL the art and animation looked! Everyone’s cut-ins are great!
Unsolicited Advice-Giving Soldier is also hilarious, and I think sprinkling that kind of humor in is very important in a game like this. :P
Overall, I love this game. I really want it to grow. It’s a lot of fun to talk and theorize about, and Chapters 2 and 3 should have no shortage of conversation material. With a bit of polish, Chapter 1 could be an even more effective introduction to the dangers the Kaliningrad Squad will have to endure in the future!
Thank you for reading! I’m looking forward to the full release!
#long gone days#lgd#review#lgg log#phew#and there's still a lot of writing I have left to do when the other chapters are released hahah
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DA 20+ Questions
Tagged by @antivan-surana thanks! Tagging @situationnormal @the-dread-doggo @acepavus @aroundofgwent @lakambaeni @kxnways @fuckbioware (no pressure ofc) and anyone who wants to?
The rest is under a read more because it’s long
01) Favourite game of the series?
Origins, only because you got less and less op as a mage as the games went on. I love all the games tbh.
02) How did you discover Dragon Age?
My friend got my sister into it. They kept talking and talking about it so finally I was like “ok lets see what the big deal is” and here I am now
03) How many times you’ve played the games?
I’ve done Origins twice fully, DA2 four times fully (omg I didn’t realize this until now lol) and DA:I just once fully. I have one unfinished playthrough of Origins with a Cousland, and I’m in the middle of maybe two of DA:I. I think I’ve gone back and replayed certain parts of both Origins and DA:I plenty of times.
04) Favourite race to play as?
Elf I guess? Though I’ve only fully played as a human and elf. I’m in the middle of a dwarf playthrough and I’m thinking of doing a qunari one in the future. It might change idk.
I just really liked playing as an elf in Origins so that’s why I got into elves. But the funny thing is, I wasn’t even thinking of playing as an elf when I played for the first time. I wanted to play as a human. I just did it on a whim.
05) Favourite class?
Mage, hands down. Realistically, they’re the most versatile class. They can do range and melee since anyone can learn how to fight with weapons. But the last two games won’t let you so :)
Also, this stems from the fact that I’ve been a harry potter fan since I could remember.
06) Do you play through the games differently or do you make the same decisions each time?
In my full, proper playthroughs that I’ve finished, it’s slightly different but still the same basic ideas. Sided with mages, agreed with Anders, etc.
But I am planning to try an evil playthrough in the future so
07) Go-to adventuring group?
DA:O (I have two)
Leliana, Wynne, Shale - the OG crew; they were my main crew in my first playthrough and it was a pretty even party
Zevran, Leliana, Alistair - the elf crew; esp. with Rhian they’re all elves because I saw a theory that Leliana is half elf and I’m down
DA2
It’s a mixed bag. If I’m not playing as a mage, I usually take Anders a lot because we need a healer and Merrill can’t heal. I tend not to take Sebastian as much after I max his friendship. After Sebastian, I take Aveline the least. Other than that I just mix it up. Unless I’m romancing someone, then I take them every time.
I’d love to take Anders, Fenris, and Merrill out more often but I hate how mean they all are to each other (looking @ u bioware 👀)
DA:I
My first playthrough, I mixed it up a lot in the beginning but then I ended up bringing Solas, Cole, and Blackwall a lot near the end for some reason?
I love taking Vivienne, Dorian, and Solas out, especially if I’m playing a mage, because it’s such a pretty fireworks show
In general though, if I’m romancing someone I take them with me almost always.
08) Which of your characters did you put the most thought into?
I think it’s a tie between Rhian and Lu.
09) Favourite romance?
To no one’s surprise, it’s Zevran :3
Solas is second because I just really like that angst.
10) Have you read any of the comics/books?
I’ve read The Silent Grove, Those Who Speak, and Until We Speak (because someone gifted me the Omnibus) and The Calling.
I also have Hard in Hightown, which I should probably read lol, and the art book of inquisition.
11) If you read them, which was your favourite book?
The Calling solely because of my mom Fiona and my dad Duncan.
12) Favourite DLCs?
Awakening because I love everyone and its also really funny that Rhian, who is 19 at that point, had to basically babysit people older than her and also run a whole arling.
I love both Legacy and Mark of the Assassin. Mark of the Assassin was really funny (though I hated the stealth part). I love Legacy specifically because when I was fighting Corypheus, both Varric and Anders K.O.’d and it was just me and Carver. It was a special family moment bringing down a whole entire magister together. I also hc that that was canon and it brought Kaia and Carver closer together.
13) Things that annoy you.
I’m gonna talk about the game bc if this is about the fandom, then that’s a whole other thing.
Anders’ writing for one. It doesn’t make sense that he’d approve of giving Fenris back to Danarius. And also that he wouldn’t tell f!Hawke that he’s bi? Then there’s the fact that Anders, Fenris, and Merrill all don’t get along when they have a lot in common.
Anything that was written by Lukas Krisdkjsdhkdk. Aveline, Sera, etc. he did a really bad job.
Also didn’t like that mages got less OP in the last two games.
There’s also the tone-deafness? Dorian, a brown man, saying slavery is ok. And also there’s the dialogue between Solas and Vivienne where Solas supposedly “owns” Vivienne. I think he says something like “may you learn”? Solas, a white person, saying this to Vivienne, a black woman, when there’s obvious colorism in Thedas? I think not.
There’s probably other but I can’t think of them right now.
14) Orlais or Ferelden?
Orlais is too snooty and Ferelden doesn’t season their food. I pick Seheron and Laysh because that’s where the Asians are at.
15) Templars or mages?
Mages
16) If you have multiple characters, are they in different/parallel universes or in the same one?
Originally, my canonverse was Rhian, Kaia, and Luwalhati. Alden and Bolin were part of an AU. Then Alden finagled his way in there, then I decided to have Bolin in there too. So now i have twin Hawkes and Bolin is part of the Inquisition (if he’s a companion or not, I haven’t thought about)
I have plenty of other OCs that I’m planning on, but they’re currently sorted into a different universe.
17) What did you name your pets? (mabari, summoned animals, mounts, etc)
Pikamon for the Origins mabari. It’s a mix between the names of my two dogs, Pikachu and Cinnamon
Cinnachu for the DA2 mabari, also a mix of Pikachu and Cinnamon.
Lu’s mount is the royal sixteen (hart), which is given to you by Clan Lavellan if you manage to keep them alive iirc, and its name is Luntian, the tagalog word for green which is her favorite color. (In a teen!Lu AU, her mount is the bog unicorn bc she’s an edgelord)
18) Have you installed any mods?
It would be more surprising if I didn’t. How else would I manage to have my characters look like the’re poc?? And also get rid of whitewashing and have some continuity. I usually just do cosmetic mods if it’s my first playthrough. Then I do like “cheats” after I finish the game fully.
Fun fact, I once spent like 2+ hrs modding Origins to have the Zev romance the way I want. I also stayed up until like 5am trying to make Solas look like his concept art lol (it didn’t really work)
19) Did your Warden want to become a Grey Warden?
Rhian didn’t not want to become a warden. She read about them and thought they were an honorable order, but she didn’t expect to ever have a chance to become one. Her goal was to just go up in the Circle hierarchy, maybe even become First Enchanter. Then when the time came, she didn’t really have much of a choice.
20) Hawke’s personality?
Kaia is blue and Alden is purple
21) Did you make matching armor for your companions in Inquisition?
At first, I didn’t get what the big deal was with crafting. It didn’t seem fun at all lol. Then I tried it and was hooked. I don’t have them matching, but I do tend to try to match my Inquisitor with their LI in some way.
My usual procedure for armor in Inquisition is like this. I make everyone wear heavy armor and pick the materials that have the highest attributes, not caring how ridiculous the colors are. Then I go to tint them using a guide for each companion’s color scheme. This is the same for helmet but I usually have them turned off or have no one wearing one.
The only exception is Varric, Cole, and Blackwall. I have Varric wear the rogue armor that looks like his DA2 outfit, and Cole and Blackwall wear the Grey Warden heavy armor. I tint the grey warden armor using a guide for its color scheme.
I have Bull, Vivienne, and Cole wear their unique helmets.
22) If your character(s) could go back in time to change one thing, what would they change?
Rhian - She’d probably want to re-do how she told Zevran that she wasn’t exactly dead.
Kaia - Taken Quentin’s threat more seriously and killed him before he got to Leandra
Alden - He has no regrets
Luwalhati - wouldn’t have taken Sam and Wis with her so they wouldn’t have had to have died in the conclave explosion
Bolin - None, all of his decisions led him to Dorian and he’s happy with that.
23) Do you have any headcanons about your character(s) that go against canon?
They’re all at least part Seheron?
I also hc that neither Carver nor Bethany die because Kaia was able to cast a barrier on both of them before the ogre got them. Then they both became Grey Wardens because Carver contracted the taint in the expedition and wouldn’t join the Wardens unless Bethany came with him too.
Another hc I have is that Sebastian didn’t leave when Anders was spared and stayed to help out. But he went his separate way after because he still didn’t approve of sparing him.
Oh shoot, I almost forgot. The most against canon thing I’ve done probably? Rhian didn’t do the Ritual but she did slay the archdemon without dying. Rhian’s an arcane warrior, so when she slayed it, she was partway in the fade. Being partway into the fade was enough for her essence, I guess, to survive it. But she’s not mortal anymore and kind of a spirit now? So she periodically has to chill in the fade because being in the real world takes a toll on her.
25) Who did you leave in the Fade?
In the game, it was Stroud. I killed Loghain and no way is Alistair gonna be trapped in there. Fiona will be sad. So I made Alistair king in the game only, so Stroud was the one that was left.
This is another off canon thing I did. In my actual canon, Alistair is the warden contact. The Hawke that comes to the Inquisition is both Kaia and Alden. Alden brings Fenris with him because he doesn’t go anywhere without his Boo-Boo. Bethany and Carver also come because Weisshaupt was being weird and it seemed like they would be safer in the Inquisition. Lu + her party, Alistair, Kaia, Alden, Fenris, Bethany, and Carver all come to Adamant. Because there’s so many people, everyone was able to escape the Fade. No one is left behind.
26) Favourite mount? The nugs! All of them :)
Though I don’t really use the mounts lol
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Research: Roguelike games
BPM: Bullets Per Minute This is the main game that inspired my project, from the style of dungeon generation to the moment to moment gameplay, I really like BPM. I'm not fully sure I can quantify how much I love BPM. I've played a few different roguelikes and reliably enjoyed them, but I can never play them for long periods of time. BPM however completely sucked me in with the rhythm based shooting. It absolutely nails one of the core things that's important about a roguelike, which is replayability. In spite of the fact that the dungeon always generates everything on a grid, which means the dungeons are quite similar in layout, there are a huge variety of room types, as well as different weapons and abilities to make each playthrough unique, interesting and fun. It's also reliably rewarding because each room you go through leads to something. Every room at the end of a "branch" is a special room type, so you're always working towards something and you're always rewarded for exploring.
The Binding of Isaac This is another good example of the kind of dungeon generation and variety I was talking about in BPM, just in a different game. The Binding of Isaac is also much harder, at least to me, with a greater complexity of items and rooms, and a slower paced core gameplay loop. This is the main reason I struggle to get into Binding of Isaac despite it's superficial similarities to BPM. The dungeons are once again generated on a grid, with everything leading to a special room as a path termination.
Hades Though I've yet to properly play it, Hades' design is more heavily focussed on narrative and permanent progress, which I think is an interesting direction to take a roguelike game. In fact, it's sort of part of the core concept. The idea of Hades is that the main character, Zagreus, would very much like to not be in the underworld anymore and has to fight his way out through demons, his father's minions, and eventually his father. Throughout the game, you make permanent progress, getting stronger and stronger so runs get easier and easier as you go, which I personally really like. Instead of smashing your head into a brick wall over and over again, you're smashing your head into a brick wall over and over again and feeling it break a little bit more each time. I can't say much about Hades, so I'll elaborate more on this style of game when I talk about Returnal, but I've heard it's very good and I would like to play it.
Returnal This and Rogue Legacy are both also examples of games which have a sort of constant progression towards an end goal, be it a story or some other end goal, but I want to draw special attention to Returnal because of the type of story it tries to tell. While it does have some big scary monsters, Returnal is a story about a person. It's the story of the main character as she undergoes severe emotional trauma after a life changing event for which she blames herself. I'm drawing attention to this because in a lot of ways, it is acutely Lovecraftian and could therefore be worth noting for other Lovecraftian projects. I don't think it's method of storytelling is particularly useful for this specific project, as it's far too character focussed, but this is as good of a time as any to talk about why it's good. Returnal has a point about halfway through, probably the first time you ever beat the game where it plays what really seems like an ending cutscene. You get to see the main character escape from the world they've been trapped on and live out the rest of their days, free and happy. It's only after they die of old age, and we are given a point of view shot of them being lowered into the Earth that the player is reset back to the beginning, and is forced to consider that there might be more to what's going on than just a spooky planet that the character is trapped on. I really like this because it feels like it could be real. It's harrowing, distressing and most of all cruel, and the main character responds accordingly. She cries and begs and bargains with the world, trying to free herself from this nightmare but she never can, and it is revealed later on why that is. The idea that the setting of a game is a construct of the player character's mind is nothing new, but Returnal does some really interesting things with it which, once again, are not very relevant to this project, but it was nonetheless interesting to think about.
Darkest Dungeon Darkest Dungeon is a highly Lovecraftian roguelike which uses a different dungeon generation system from a lot of the previous stuff I've looked at. It has a few different rooms which it connects with corridors. The thing that makes the game so good, for me at least, is the atmosphere. It's deeply oppressive with weighty audio, and a constantly diminishing torch, which makes the game harder every time it takes another step down. The framing device is that you're exploring and excavating the crypts beneath an estate that they've inherited, and as you push further and further in, you find more and more grotesque monsters. However, the monsters still feel almost like a backdrop to the growing atmosphere, and the crushing feeling as more and more of your party members die permanently, and new adventurers filter in. It makes everything feel incredibly impersonal and detached from the perspective of someone sending a constant stream of adventurers to their deaths, and that creates a rather unique type of Lovecraftian atmosphere, full of horror, oppression and a terribly bleak tone.
Barony Very in line with the original Rogue, Barony is a voxel based roguelike which looks really ugly. However, the game definitely uses a much more interesting style of generation than the rooms of BPM or the cramped corridors of Darkest Dungeon because it creates very winding and open crypts which can seem to have a near infinite variety of things within the walls. This includes sub-rooms, traps and enemies. It's a much more complicated style of dungeon generation, and I would be interested in how it works, but I don't think it will fit this project, and I think the game is horribly ugly so I don't want to look at it anymore.
Dungeon Hack Dungeon Hack is much older than all the other games on this list. It's kind of like taking a game like The Elder Scrolls Arena, or Ultima Underworld and putting it through a randomiser so that you get a different thing each time. It's a suitably complex RPG for it's time, and is definitely important to be aware of in the event that one wants to make a PC roguelike, but it's not as important as either the original rogue, or something more modern like BPM. It's kind of in this uncomfortable hinterland of not being particularly useful, but being old enough to be historically interesting.
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34 Cool WiiWare Games That Are Going Away FOREVER*
*Unless Nintendo decides to sell them again when the Switch U 4DS VR comes out in 2025.
As you might have heard, starting next Monday Nintendo is taking away the ability to add funds to the Wii Shop, which will close down for good in early 2019. That means a whole bunch of great games won’t be able to be purchased anymore. In order to raise awareness of this, the most important issue of our times (after all the other issues), we spent the winter playing as many WiiWare games as we could over on our YouTube channel. Here’s a summary of the gems we encountered:
1. 3D Pixel Racing
A pretty challenging motion control racing game with Minecraft-esque graphics. Pro tip: use a regular old Wiimote, not a Wiimote Plus. Trust us, the Plus is too sensitive for this game and you’ll end up falling off the track every two seconds. Despite the difficulty, this one gets a recommendation because of the cool look and for giving us an excuse to use the Mario Kart Wii wheel again.
2. And Yet It Moves
Using the Wiimote’s gyroscope, this game has you move the world around you (rather than vice versa) to navigate the levels. One of those “easy to learn, difficult to master” type of games that defined many of the best on the platform.
3. Bit.Trip Runner
Originally a WiiWare exclusive, although you can now play it on 3DS, PC, Mac, Linux, and probably some Japanese toilets. You run from left to right and jump, slide, kick and... jump again to the music. A tribute to the platforming classics that deservedly became a classic itself (and the sequel, available on Wii U, is even better).
4. BurgerTime: World Tour
You know, BurgerTime! If you don’t know, this is a good excuse to get acquainted with this ‘80s arcade title. Like in the original, you attempt to assemble giant hamburgers on a series of platforms whilst dodging humanoid food monsters, only this time the graphics are in 3D and it’s all happening in space, for some reason. NOTE: Ironically, this fast-food themed game can’t be bought in North America right now, only Europe.
5. Chrono Twins DX
Originally designed for the DS, the gimmick is that the main character is fighting enemies in two different time periods at once. For the DS this used each screen for the different time zones, but with WiiWare you get a simple split-screen. It’s quite unique and challenging as you’re basically playing two sidescrollers at once.
6. Contra Rebirth
Remember when dudes with rippling muscles and mullets got to be badass gunfighters and nobody complained they were toxic? Contra sure does. Konami gave “Rebirth” to three of their classic franchises on WiiWare (CastleVania and Gradius were the other two) but this was probably the best of the bunch.
7. Dracula: Undead Awakening
If you never get tired of mowing down undead enemies then this will scratch that itch. Basically you get a bunch of different cool weapons and use them against a bunch of different cool monsters for as long as you wish, or at least as long as you survive. The challenge is so high that even lasting ten minutes on your first playthrough has the game calling you “noob.”
8. Eduardo the Samurai Toaster
A simple run n’ gun game (think Metal Slug) starring a sentient toaster facing off against flying onions, spear-toting carrots, and what appears to be an army of angry playing cards. It’s not clear what the plot of the game is, and there’s not a whole lot of depth to the gameplay, but it’s still a fun way to waste an hour (or more, depending on the difficulty). It’s supposed to be even more fun with 4 players, if you can find three other Wii-loving weirdos.
9. Excitebike World Rally
Motorcycle races. Simplicity works sometimes, and just like the original Excitebike this one proves it once more. Just like the original you get a cool level creator, only this time you can share it with anyone and not just whoever you give your cartridge to.
10. Frogger: Hyper Arcade Edition
Lots of different modes that still capture the appeal of the original arcade classic. The overall look is kinda coked-up, which captures the ‘80s arcade scene reasonably well.
11. Frogger Returns
Only the one mode this time, but it serves as a reminder of the timeless quality and endearing appeal of the core gameplay.
12. Gnomz
A chaotic 4-player party game starring sock-obsessed gnomes. You go around a single screen collecting socks and stomping other players to kill them; it’s like life itself. (Or, as many have pointed out, like the Super Mario War fan game, but less illegal.) There are three modes and a variety of scenarios. Like with Eduardo the Samurai Toaster, the more players the better, but the single player mode ain’t bad (and that way, you don’t ruin any friendships).
13. Gyrostarr
A pseudo-3D shoot ‘em up where the main difficulty is that you can actually shoot the power ups away, and you kinda need those to finish the stages -- if you don’t collect enough energy, the portal at the end of the level closes on your face. The difficulty ramps up slowly but surely across 50 levels. Another difficulty is not getting an LSD flashback on those trippy bonus stages.
14. HoopWorld
A basketball/fighting game that makes surprisingly good use of the Wii’s motion controls. This definitely falls in the “easy to pick up, difficult to master” category, since there’s a pretty wide range of ball throws and kung-fu moves you can perform by shaking your Wiimote and nunchuck in different ways. Or you can just wave your arms randomly and hope you win. The game is currently unlisted in North America, which we’re hoping is a sign that they’re planning to re-release it in modern platforms (with online multiplayer, hopefully).
15. Horizon Riders
A futuristic on-rails shooting game that you play with the Wii balance board. If you have the Wii Zapper accessory, even better (and you’ll look even sillier), but it’s not necessary to play. You aim and shoot with your Wiimote while leaning on your balance board to move from side to side. Definitely a good reason to dig that thing out of your closet. Be warned, though, that the game crashed on us in the middle of a stage, as seen at the end of our gameplay video.
16. Jam City Rollergirls
Roller derby has never been as popular to watch as it is for people to randomly talk about every few years for the novelty, usually accompanied by a movie that flops at the box office. The last time the mainstream tried to make this sport happen it resulted in this game, though, so there’s at least that. You play as characters with hilarious names roller blading through others with random power-ups and combat moves.
17. Jett Rocket
It’s a lofty ambition to offer gamers something that will remind them of Super Mario Galaxy, and it might seem foolish to do so on an indie dev’s budget. But Shin’en managed to deliver with an uncommon 3D platformer collectathon with good amounts of action sprinkled in.
18. LostWinds
When a developer approached a title with motion controls in mind, it always stood out more than other games that tried to crowbar motion controls into the scenery in the hopes of a shortcut to Wii success. LostWinds is in the former camp, making you use the pointer to create gusts of wind to elevate the main character onto platforms and knock around enemies. In fact it’d be more accurate to say you’re playing as the wind spirit rather than the story’s protagonist. Fun game with a beautiful art style.
19. Maboshi's Arcade
Nintendo knows how to make simple games that present difficulty when you don’t expect it. In the three modes of this puzzler you play as generic shapes but the controls are difficult to master. It kind of has to be seen to be believed.
20. Magnetica Twist
A connect-three type of game where you fire marbles and stuff. What ends up twisted the most are your wrists whilst trying to aim your shots with any sort of precision.
21. Max and the Magic Marker
There are plenty of side-scrolling platformers that use childhood visuals and hobbies to appeal to the player, and yet they never really get old do they? In this one you use a marker via motion controls to create platforms and defeat enemies. You also can go in and out of Max’s childhood drawings.
22. Monsteca Corral
This is a weird one. A bunch of monsters vaguely shaped like Doshin the Giant are gathered together by an unseen god-ish alien to fight robots that said alien had created earlier, but they turned against him. That’s the plot as we can best make out, anyways. There’s also dinosaurs. Recommended for those who like their fun to be completely unlike the other fun they’ve had with games.
23. Pearl Harbor Trilogy – 1941: Red Sun Rising
Old-school dogfighting in a new-school 3D game. Well, it was new when it released. Anyways you shoot down enemy planes, defend your base, attack naval fleets and get commendations you don’t deserve. Sometimes you see the action from the POV of the bombs you drop, and it works much better here than in Michael Bay’s version of Pearl Harbor.
24. Pole's Big Adventure
Chindōchū!! Pole no Daibōken is bizarre Japan-only SEGA title made to parody the crappy platform games that came out during the 8-bit era. Despite being full of intentional design flaws, like power ups that kill you or background objects that suddenly cut your head off, the game is pretty easy -- until you unlock hard mode, where the boss fights are actually challenging. Still, you’ll be playing this one mostly to laugh at the dozens of Easter eggs.
25. PictureBook Games: Pop Up Pursuit
Not many board games made it to WiiWare, but this was easily the best. It’s largely straightforward “run to the end of the board” contests, with plenty of opportunities to ruin friendships. The art style is the main hook, looking like a pop-up book, like the title indicates.
26. Rage of the Gladiator
You fight for your life against larger-than-life mythological creatures, like ogres and minotaurs and senseis. The game got compared frequently to Punch-Out!! and with good reason, but the combat is actually a more creative and the dialogue is more humorous. A blast to play through the first time, and a blast to replay.
27. Snowpack Park
Unlike most of the games on this list, there’s no combat in this one and your blood pressure won’t ever raise. There’s plenty to do but it’s fun stuff, mostly involving playing with penguins. It works great as a sort of palette cleanser to the violent action-packed games primarily showcased in this list.
28. Sonic the Hedgehog 4
The 16-bit Sonic games still hold up today as all-time greats. Sonic 4 didn’t live up to those expectations but it did get SEGA to think about their past a little more seriously, and helped lead to Sonic Mania. Episode I is on WiiWare, but you’ll have to find Episode II elsewhere.
29. Space Invaders Get Even
Another sequel to another arcade classic, but with the novel twist of playing the game from the enemies’ point of view. Word of warning: this is possibly the only WIiWare game that has DLC. The initial purchase of 500 points will escalate up to 2′000 points if you’re enjoying yourself.
30. Star Soldier R
Top-down arcade-style shooter, and if you know the type you know the drill. The amount of content is pretty bare-bones, as it’s basically just time attacks. But the replayability is rewarding if you’re a fan of the genre.
31. Tetris Party
We hope you know Tetris. This is a Tetris that has good multiplayer, interesting variants where you do things like create platforms for some guy to climb to the top of the screen or use the tetrinos to make exact shapes like that of an apple. There’s also a balance board mode, and as stated earlier it’s good to have an excuse to pull out the balance board.
32. Vampire Crystals
Vampires used to live peacefully with zombies but now they don’t, and it becomes your problem. Thankfully you get plenty of guns, some so powerful that you end up creating a bullet hell where you’re the one firing them rather than dodging them. It looks simple but the game actually is quite tough. It’s not Cuphead-level but you will fail many times over. With plenty of content and being one of the last WiiWare releases, this title approached the platform’s fullest potential.
33. WarioWare DIY
What sets this apart from the 87 other WarioWare games? The fact that players could make their own minigames, leading to an avalanche of creative, insane, and even NSFW games. Unfortunately the servers are no longer online, but you can still find thousands of fan games online if you look hard enough. The included games are pretty fun too, and if you have the DS version, you can make your own and send them over to your Wii.
34. Zombie Panic in Wonderland
Shooting galleries are perfect for motion controls, but gamers don’t get as many as we deserve. Thankfully this one helps rectify that, with an interesting story and cool comic-book art sequences that keep things moving between all the gunning down of zombies and various giant monsters.
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tipsy reviews: breath of the wild
So last month, early november, I went and got myself a Nintendo Switch. And for my new console I bought 3 games: MarioKart Deluxe, Super Mario: Odyssey, and The Legend of Zelda: Breath of the Wild.
What I used it for mostly during this time period was.... Mariokart. It’s a fun and addictive little game while the two openworld games required a lot of effort with no linear path, so I wasn’t looking forward to a lot of busywork.
To my pleasant surprise, when I finally sat down to complete Odyssey, I discovered that the game was filled with many little secrets. It would reward you for experimenting, for putting objects in funny places, and solving its puzzles. The addictive gameplay helped me steamroll through the game to its logical conclusion, and then beyond.
Breath of the Wild, fortunately, follows a similar path. Gone are the many hours of tutorials, talking swords, and narrow Hyrule paths. Now we find the world not only open, where you’re free to move in any direction and climb any mountain, but filled with many secrets and challenges to spend your days working through! It’s not fair to say that Breath of the Wild is without its challenges though; the open-world formula starts out with many, and though Zelda subverts the issues plagueing more well-known users like Assassin’s Creed, it does fall into some unique pitfalls.
In this post I will discuss the different areas of this game - story, gameplay, puzzle elements - and see how they compare.
Environment: I felt like it was most important to talk about this aspect first, because the world of Hyrule is so significant to the potential and failures of every other part of the game. Everything to do with story, puzzles, difficulty, it’s all related to the open world, what’s in it, and how you navigate. Breath of the Wild kinda looks like a barren, empty game when you look at its open world face-value. There’s very few cities, most of the place is ruins littered with some enemy camps and lots of caves. Not a lot of history at all! It reminds me of the empty Hyrule Fields in Ocarina of Time. And there are no sprawling dungeons like in its predecessors. The closest to this is the shrines, short mini-dungeons which were created by the Sheikah predecessors to help the Hero destroy Ganon. But what Breath of the Wild does RIGHT is utilize this seemingly empty open world to its full advantage. It’s filled with a variety of animals and critters to use for cooking, challenging opponents who you can loot, korok seeds which you need to solve a riddle to collect (but which are far less irritating than riddler trophies), hidden treasure for you to discover... And perhaps the most immersive tactic is how we are able to take damage from the environment - you can freeze to death on a mountain, or dehydrate in the desert, or roast in the Goron mine. All of this, combined with the many, MANY shrines and seeds and their corresponding puzzles, makes this world feel... alive. Like people and animals actually live here. And the most adrenaline-bursting part of all is entering a Divine Beast for the first time and realising you can manipulate the environment using the map. THIS is what makes a great adventure game. Now, it’s still a fair departure from the classic dungeon crawlers or the previous three entries, but I think Breath of the Wild pulled off its world very impressively. Much more fun to explore than London or North America. It is only for an issue I’ll discuss later on that I have to rank it as low as 8/10.
Story: BotW does make an interesting departure once again from before, though in some ways I feel this had lost potential. The story is COMPLETELY optional - as soon as you leave the great plateau, you can fight Ganon and call it a day. But if you choose to dig deeper into the memories of Link, you’ll discover that you were ALREADY the Chosen Hero, sealed deep into the Resurrection Shrine by instruction of Zelda. You were identified early because of your upbringing as the son of a Royal Knight, and that’s about it for Link’s known pre-mastersword history. It’s unknown what adventures you went on before. Now you and four Champions were chosen to prepare to fight Ganon. The backstory between you and Zelda is.... mixed, kind of depressing actually; she resented you for a long time because you were so good at your job as the Hero of the Sword while she was deeply insecure over her inability to activate her powers and how her father kept putting pressure on her to constantly pray when she just wanted to become a huge nerd, helping out in other ways. It ends with Ganon unleashing its power across Hyrule, the Champions being killed and trapped in the Divine Beasts they were going to use against him, and Link nearly dying protecting Zelda who saves him last second with an awesome Light that Burns the Sky. After watching 25-ish cutscenes, I... was quite disappointed, because they kept rehashing stuff I already knew; Zelda was insecure over her lack of power, she disliked Link but grew to respect him, and the other Champions are.... well, Mipha’s the only one who has any real history with Link. Revali sees him as a rival, Urubosa looks after Zelda, and Daruk is very hardy and enthusiastic. It’s really cool meeting these characters in the Divine Beasts but you don’t learn much more, and I heard the Champion’s Ballad DLC is the same... Ganon himself isn’t a chilling villain like before, moreso an intimidating threat. He’s not nearly as scary as the Twilight Beasts or any named Ocarina of Time boss, and he takes very little skill to defeat, even compared to some of his Blights (Thunderblight Ganon took me multiple attempts with its fast hard-hitting moves). In fact I think I’d be able to sweep him easily without saving any Champions. The worst part of all though has to be how it just CUTS YOU OFF. You complete the game? Yeah, that’s kind of it. There isn’t a “post-game”, it just lets you load your past save. That’s what pisses me off the most. I wanted to speak to Zelda about all those memories I found! Oh yeah the game is also sneaky and won’t load the secret ending cutscene if you didn’t report to Impa and recover the hidden memory after unlocking the Hyrule Tower memory, so good luck doing what I did and getting that one last just before the final boss. All in all, 5 out of 10. It did its job, but was nothing special whatsoever, lots of wasted potential.
Gameplay: When you first start playing Breath o the Wild it is extremely punishing. Your weapons are shit, your damage is shit, you WILL get oneshot many times. But when you pump more hours into it, you gain lots of momentum; since there are so many areas of gameplay, so many ways to approach a certain situation, it becomes inevitable that you’ll figure out a good solution to any fight. This is a double-edged blade; while it’s lots of fun to kill enemies inventively, the difficulty curb at the BEGINNING of the game is so steep that you’ll find it becoming stupidly easy later on, when you’re more overpowered and you’ve mastered the enemy attack patterns. Sure, they may turn black or silver and do hella damage, but what’s a god to a player who knows how to exploit their AI? And you’ll be swimming in so many powerful weapons that you’ll abandon them all after a certain point, cos there’s nothing worse to trade out. The biggest victims of the difficulty scaling have to be the Ganon bosses, all of them, which DO NOT gain health or difficulty at any point. It’s like fighting Champion Wallace’s level 40 watertypes with a level 70 rayquaza, which is what I did in my Emerald playthrough... This means that the greatest elements of Breath of the Wild’s gameplay are those moments where your tools aren’t quite enough, where you have to prepare and plan. Maybe there’s too many moblins to take on at once? Maybe you’re playing the Island Trial and you have no decent weapons? Maybe you’re trying to complete the Zora divine beast quest and you come face-to-face with the Lynel on the summit? Maybe there’s multiple Guardians aiming at your direction and you have no Ancient Arrows? In all these situations I’ve had to be inventive, sneak around and attack on the sly, or avoid combat altogether. But what’s even more reliable is the puzzles. You’re not handheld, you’re not told how to do anything outside of the very basic controls - every single puzzle you solve is completely your own accomplishment, your own skills, and sometimes it’s not set out clearly at all so you have to be creative. Nobody TOLD you to put that one rock in the gap between all the others, but you did it, and now you have a rock! And nobody TOLD you how to make a recipe that heals all your hearts and gives you 3 to spare, but your experimentation crafted a recipe. THIS, in my opinion, is what makes a definitive gaming experience - respect for the player. 9 out of 10 too many royal swords.
Music - No videogame review is complete without an OST ranking. Now.... BotW tried to play a certain role with its music, having it in the background colouring your experiences rather than defining them. This is quite appreciated because it would have been distracting to have booming enemy music for an opponent I knock out in 2 seconds (cough OOT cough). However, outside of its main theme, Breath of the Wild lacks almost all the signature Zelda tracks that have been defining for the series. I’d say that the absence of this booming music makes it.... not feel much like a Zelda at all. It better reflects the open and partially destroyed world, at the expense of recogition. That’s not to say it’s without gems though.. there are very few things more chilling than the music that plays in ganon-possessed guardian containing the tormented soul of your dead zora girlfriend. 7 out of 10, servicable and decent.
Conclusion - Breath of the Wild is a smashing game, which deserves the praise it gets, not because it’s an open world Zelda but because it REDEFINES the possibilities of an open world game. Instead of littering itself with countless copy-paste fortresses, it offers puzzles and challenges that show respect for the player’s adaptability, encouraging you to explore all the different options its mechanics offer. Instead of making you choke through an insufferable and possibly frustrating campaign to unlock new areas, it gives you the options and tools to go anywhere you like as long as you prepare. It says much when even this game’s biggest weaknesses can be played for strengths. And oh man, what a solid introduction to the Nintendo Switch generation.
The Legend of Zelda: Breath of the Wild: 8 out of 10.
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Back again for another year of games!! I dunno, making these lists is kinda fun, and it also tends to help me actually finish games I’ve started, so I’ll probably keep doing it at the end of the year for as long as I can be bothered.
As usual, the images mostly speak for themselves, but the obligatory TL;DR reviews are under the cut. May contain spoilers.
—————————————— Kingdom: New Lands (Steam) FINAL VERDICT: Bretty Gud —————————————— For a game that only requires one button and a joystick (or some WASD if you're into that sort of thing), Kingdom is surprisingly fun. I hesitate to call it 'tower defense' because it's not, but it's definitely got a similar sort of feeling to it. Like tower defense meets resource management/building game. You - the monarch - ride around on your horse and use your carefully-managed budget of coins (and by carefully-managed I mean you can and will probably run out at some point and fuck yourself over if you haven't planned well) and recruit peasants to join and defend your steadily-growing kingdom. Give them a coin and either a bow or a hammer and a peasant will become a worker, to build and repair your towers, or an archer, to hunt by day (to earn you coins) and defend your towers from the monsters who come out at night. You can have workers cut down trees to expand your kingdom further, allowing more room for towers and eventually farms to be built to keep your coin supply steady, and upgrade your intially-tiny campsite into a true fortress. Your goal is essentially to keep building your kingdom out as far as you can across the island, while making sure it's not overrun by the monsters who get steadily more powerful every night. The monsters can and will destroy your towers, and if they catch your workers and archers they'll turn back into wandering peasants who you will need to seek out once more to give new coins. This can be tricky, too, since their campsites may be deep in the woods, and night can fall quickly if you venture out there unprepared - having the monsters attack while you're not behind the safety of your castle walls can instantly spell game over. If you manage your resources right, though, you will eventually have enough of a coin surplus to repair the broken ship lying somewhere in the wilderness, which you need in order to escape the island and move onto the next level.
All in all Kingdom is as mechanically simple as it gets, but can prove quite a challenge to survive. I think my best game lasted about 38 days, and I did manage to get at least to the second island. Plus, the visuals are absolutely gorgeous, with beautiful pixel art and lighting. It's a great game to play if you just want to unwind without thinking about anything too complicated.
—————————————— Stardew Valley (Steam) FINAL VERDICT: Bretty Gud —————————————— If you like Harvest Moon, you'll like Stardew Valley. I'm sure this has been said a million times, but really it's about as simple as that. That's not to say SV is just a 'HM clone' of course, but the similarities and inspirations are abundantly clear. There's a lot to do, interesting characters, and even a lot of mods if you get bored of the base game after a while. I think I got through about my first year before I started losing steam, and never got around to tinkering too much with mods. I should go back and give it another go sometime.
As consequence of writing this review practically an entire year since I last played, I can't think of anything more specific to say. But I do remember enjoying it.
—————————————— Borderlands: The Pre-Sequel (Steam) FINAL VERDICT: Bretty Gud —————————————— If you liked Borderlands 2, I can't think of a good reason NOT to play TPS. It seems to get an awful lot of undeserved hate simply because 'it's not BL2', which, well, is stupid. Borderlands 2 is a great game and I can understand people feeling like TPS didn't quite live up to that reputation, but that alone doesn't make it a bad game. It's not Borderlands 3 after all - it's The Pre-Sequel. It exists to fill in the gaps between the first and second games while providing an experience and humor more similar to the second, if somewhat shorter.
One thing I particularly liked and hope we see again in future installments is that the player characters felt more real. They actually TALK to the other characters during the storyline quests, rather than feeling like essentially blank slates outside of their combat banter and backstory Echoes (of which I was never able to find all in BL2). It made me feel like my character was more involved in what was going on, and actually had more of a connection to these events and characters. I played Athena in my singleplayer game because she's the narrator of the framing story, but I was Nisha in my multiplayer game and played with a Baroness and Holo-Jack. It was fun hearing the vastly different types of commentary depending on which one of us handed in a quest, which gave more variety to the characters. I'd like to do another solo run as someone else someday even just to hear all their unique quest responses.
Also, managing O2 isn't THAT bad once you get used to it. It's a little bit of a pain early on, but once you get a decent Oz-Kit it's pretty manageable. Oxygen bubbles are plentiful on the moon's surface, and there's a lot of zones that take place almost entirely in oxygenated areas to boot. Plus, slamming is a lot of fun. I thought the mechanic was a nice way of differenciating the game a bit more from BL2, in a sorta gimmicky way without feeling terribly frustrating. Also, the grinder made getting Legendary weapons somewhat feasible compared to BL2, and there were many times I'd just spend over an hour going between the loot chest and grinder over and over. ...I mean, I don't do that. Using a save editor to give yourself infinite gold keys and playing the whole game with purple guns is cheating, and I would never do that in BL2 or TPS. Not ever.
Anyway, TPS was fun. I never got around to playing the DLC, so I guess I'll have something to look forward to next time I get the urge to do a new solo playthrough as a different character.
—————————————— Riff Racer (Steam) FINAL VERDICT: Recommended ——————————————
Another one of those 'zip around a track to your own music collection' games, so naturally I had to take a look at it. Audiosurf was my first Steam game, after all. Unlike Audiosurf, though (to which comparisons are inevitable since they're similar at a glance), Riff Racer is actually a RACING game. At least to the extent that one can race against oneself. You basically load up a song to generate a track, just like Audiosurf and similar games. If you're the first person to ever run that song, any other player who ever plays that song will be racing against your ghost - likewise, if you do a song someone else created first, they're the score you wanna beat. There's no actual other cars on the track though, just you and a lot of obstacles to avoid, ramps to jump and curvy tracks to drift. Drifting is the main way to earn points, and is also the most fun part of the game. It took me a bit to really get the hang of it, but once I did I started seeking out songs that were likely to have a lot of tight corners to drift around. I was floored when I actually managed to pull off the achievement for drifting 16 beats in one maneuver, because for the longest time I could barely manage to drift 4. And the feeling you get when you're actually able to beat a powerful ghost is [relieved] [okhand]
Of course, a lot of people play this sort of game just to chill out and not worry about things like leaderboards and high scores. That's totally fine too!! It's a great game to just sit back and chill out with, just drifting along the track with your favorite tunes. I would definitely recommend this one to anyone who's into games like Audiosurf - I get the feeling it's a bit of a lesser-known gem, and it totally deserves some more love.
—————————————— Persona 3 Portable (PSP) FINAL VERDICT: UNFINISHED —————————————— I started playing this in March, I think...as I write this, it's December, and I still haven't finished. I know P3 is one of those games that makes the 'must play' and favorite lists of a LOOOOT of people, and many will hail it as the best JRPG of all time...but I have to wonder how much of that is just being blinded by nostalgia. I certainly don't think there's ENOUGH of a difference between the Portable and PS2 versions that I'm missing some great secret that makes this game so much more amazing than I can see, at least.
I haven't picked it up in a while (I've played it on and off throughout the year) but I believe I'm somewhere around the end of September or beginning of October in-game. So I'm certainly not dismissing it after only a few hours. In fact, I'm not dismissing it at all - as a MegaTen fan, I do want to finish it at some point. Really, I just keep getting burned out by Tartarus. For me, games are games - if all I wanted was a compelling story and interesting characters, I'd read a book. A game needs to first and foremost engage me with its GAMEPLAY, and while I do enjoy story-driven games with interesting characters, that alone isn't enough to save it if the GAMEPLAY isn't engaging me enough first!! And Tartarus is just...bad. I'm sorry, but one dungeon with semi-randomized floors where the decor only slightly changes periodically as you climb higher and every single floor is practically the same grind of collect items/attack or avoid enemies/find the stairs...that's just not fun. Like not even a little. It got old somewhere around the second block, and by now I'm on, what, fifth or sixth? I can't remember, it's all the fucking same. And while I enjoy MegaTen combat, and P3 is sorta similar to the push-turn system, even those get old after a while of the same 3 encounters ad nauseum for the next 15-odd floors until you hit the next boss. It didn't take long for me to start playing with my volume muted outside story segments (I use the undub patch, otherwise I'd probably have it muted for the entirety of the game) because I was sick of hearing the same OOOOOH YEAH!!! DADADA-DA DADADA-DA!!! over and over again. One thing I've always hated is games that run on having a LOT of battles and grinding, but only one piece of battle music outside boss fights. It's cruel and unusual.
Anyway. Tartarus aside, the game's alright. I personally find social links a little odd, because I'm linking with people unrelated to my struggle against the Shadows (I still haven't hit lofty the requirements to link with the girls, and outside the PSP-exclusive non-canon Girl Route you can NEVER link with your male teammates). It's this bizarre sort of disconnect - I understand that these people are part of my life in their own ways, but it feels very segregated. I should be bonding with the people in my party, the ones living in my dorm, my fellow Persona users who understand the stress we're under and can relate to my struggles. Instead, I'm cringing at a wannabe playboy who thinks his teacher wants to bone him, or a rules-obsessed student council jerkbag, both of whom I have to tell what they WANT to hear and not how I ACTUALLY feel because it's all about leveling up those sweet sweet link ranks. Devil Survivor 2 used a similar link system (most likely inspired by P3, since I believe that came first), but instead of being random people from my class/town I was actually linking with my party members. Being able to bond with the people I'm spending most of my game with felt a lot more meaningful to me than the P3 links - in fact, for the first in-game month or two, I kept waiting for some of my early links to find out about Shadows and get moved into the dorm as playable characters. I was very surprised to find out that they just ultimately had nothing to do with the main gameplay and storyline whatsoever. Maybe that's the point. Maybe there's some profound reason for this that I don't know yet because I haven't finished the game. But to me, it feels disjointed and unrelated to the main game I'm supposed to be playing here.
Social Links, and Tartarus. Aside from the storyline itself, those are basically what make up this game - and I'm not terribly fond of either. Sure, I'm enjoying the story well enough, and the glimpses I get of my party members through the main storyline and things like the hidden camera videos...but that's not enough for me. The GAMEPLAY needs to win me over as much as the story, and it's just not. I'd like to stick it out and finish it, and I do still pick it up from time to time...but there's a reason I haven't finished it despite starting it so many months ago, and this is basically it. I simply don't find it fun. And it's great if it's the favorite game or best JRPG for a lot of people? But it's not that for me.
(I'd also like to play P4 and even P5 someday, but I don't own any consoles so I'm basically riding on the popularity of things like Dangan Ronpa to convince more Japanese developers that porting their games to Steam is worthwhile...otherwise I'll probably never get to play either of those)
—————————————— Dragon's Dogma: Dark Arisen (Steam) FINAL VERDICT: Recommended —————————————— While I ultimately burned out before I could finish my NG+ all the way through and then go to Bitterblack Isle, I had a lot of fun with this game. DLC aside, I basically 100% completed everything else - all normal quests (had to catch a few missable ones on my NG+ for the achievement), all regular notice board quests (including the annoying ones like mining a fuckton of that one rare mineral or getting 100 clumps of hair or whatever it was, and the one with all the skulls), and even got all the badges (also including the missable ones on my NG+). The badge sidequest should absolutely have an achievement attached. I'm not sure why I bothered actually...personal satisfaction, I guess. Either way, I only bother to put that kind of effort into a game if I really enjoy it, so that says it all right there.
Dragon's Dogma, on the surface, is a fairly generic fantasy RPG. The world of Gransys is pretty dull - aside from the small village where you grew up, there's pretty much just the One Big City, and long stretches of wilderness with a fortress or two. The NPCs are mostly generic peasants with a handful of quest givers, aside from the story-important characters...and everyone talks in this weirdly forced archaic style where 'aught' is the most popular word in the entire world. Hearing your pawns say the same 3 stock phrases over and over again also gets really old - yes, I know that goblins ill like fire, I've probably killed more than a million of them by now!! The story is also told in a really confusing style to where you probably won't grasp what's actually going on until you go through a New Game+ - not because it's terribly difficult in itself, but just because of the odd way in which the game gives out information. Having to talk to an NPC 3 or 4 times in order to hear all they have to say in a given conversation doesn't help matters, either, because if you don't know enough to do that you may well only speak to them once and then walk away, simply not having enough information to know what just happened. It's basically Capcom trying to apply JRPG logic to an open, WPRG-style world, and it doesn't always work.
That aside, however...the real meat of the game is in the combat. The hack-and-slash combat and multiple character classes with their own abilities and playstyles is what really makes the game. I found it similar to Kingdoms of Amalur, if slighly more robust - not surprising, though, since it's from the same company responsible for Devil May Cry. So you can be certain that the combat always feels engaging and solid. The best part to me, though, is the giant monsters. After a while you'll get sick of cyclopes and chimera (the most common large monsters), but in the early game they're appropriately terrifying. You're ENCOURAGED to climb up on them and go after their weak points, rather than standing at their feet slashing away like an idiot. If you're fighting a cyclops, naturally you'd go for the eye. But what if it's an armored cyclops, with a helmet protecting the eye? Then you have to get the helmet off before you can really damage it. If you're fighting a chimera, each part of the beast does something different - you generally want to kill the snake first so it can't poison you, but meanwhile the goat is shooting magic at you and the lion is tearing you to shreds with its claws, so situationally it may be better to take out one of those parts first. With each part, you disable and severely weaken the beast, making it easier to finish it off. Every enemy has a weakness like that, and it's particularly important for the giant ones. And God forbid you don't take advantage of the weaknesses when fighting a dragon (sorry, a drake/wyvern/wyrm), you're pretty much guaranteed to die.
Another thing I really liked was how much nighttime really ups the terror of encountering giant dangerous enemies like this. Gransys isn't nearly so big a world as it tricks you into thinking, because there's no mounts and fast travel is fairly limited/difficult for the first half of the game or so. This means that if you want to get anywhere significantly far across the map, you're going to have to pack enough lantern oil and prepare to travel during the night. Night in Dragon's Dogma - even with a lantern - is PUNISHINGLY dark. This is the kind of darkness you WISH your Skyrim lighting mods and ENB could achieve. Your lantern only illuminates a small circle around your character - just enough to see where you're going and not bump into things. But not enough to warn you of a chimera about to leap at you from the darkness before it's far too late to dodge...something that happened to me once during the early game and nearly gave me a heart attack (I don't play horror games because I can't handle jump scares, but this chimera had more or less the same effect on me). You have to be very cautious and very quiet, and sticking to the roads can mean the difference between life and death. Resource management is also important and you can't just stock up on 300 mega-heal potions at once - even in the late game, you'll still only be buying/finding the lowbie herbs, so you've got to combine them together yourself to make more powerful healing items. The crafting system is also forgivingly simple (a case of 1 + 2 = 3, across the board) so it doesn't get overly tedious to have to spend a little prep time rifling through your bank storage and combining some items before adventuring.
The pawn system is also a lot of fun (despite how much their repetitive dialogue will grate on you after the first hour). I've always preferred that JRPG feel of traveling with a party of adventurers to the WRPG style of being a wandering solo hero (I'd travel with 3 followers in Skyrim if having even one follower didn't tip the game balance so far in the 'too easy' direction). By mid-game I'd basically settled into Magic Archer as my class, so I'd usually have a fighter (my pawn), a mage (dem heals), and either a ranger or strider to fill in the gaps. It really captures that sort of oldschool JRPG feel of traveling the little 8-bit lands with your little 8-bit party...but like, in a 3D third-person open-world(ish) way, so more immersive. I only wish there were more dungeons - after backtracking to the catacombs and the canyon place 300 times within a playthrough, it got pretty stale. But the first time through the Water God's Altar I remember feeling like this was a JRPG-style dungeon given life, with the puzzle solving that's almost never present in WRPGs.
In the end, while Gransys itself always left me wanting something more, the core mechanics of the game were solid enough to keep even the multiple backtracking trips to the same 5 places fun. And while the story was a bit convoluted in how it was told, once I really put together what HAPPENED in the end, I was speechless. Not to say it was some kind of incredibly profound, award-worthy storytelling experience, but it was one of those moments where it all clicks together at once and the realization sets in and you just sit there for a few moments thinking, 'oh my God'. I won't say anything more so as not to spoil it, but don't be quick to dismiss the story as just an excuse plot for a game that's only about the combat, either. All in all I'd definitely recommend this game to anyone who enjoys RPGs, J- and W- alike, and I really really wish we'd get Dragon's Dogma online someday, or another single player game as a sequel, or something. I just want more.
Guess I'd better get my ass to Bitterblack Isle.
—————————————— Sunless Sea (Steam) FINAL VERDICT: Bretty Gud —————————————— Having played Fallen London before (on and off, with very long breaks in between because I keep forgetting it exists...then I go back for a bit, rinse, repeat), I sorta knew what to expect with Sunless Sea in terms of narrativ style, setting, and general weirdness. What I didn't realize was just how HARD it was gonna be. Within less than 5 minutes of making my first character, I got eaten by a shark. Amazingly though, through numerous EXTREMELY CLOSE brushes with death and, dare I say, miracles...my second character (Tigeru 2, in a name scheme that shows just how long I expected this character to last) is miraculously STILL ALIVE. In addition to surviving, though, Tigeru 2's life goals consist of finding the bones of their lost father and also killing crabs. Lots of crabs. Like, all of them. Because fuck those guys. Anyway, it's hard to REALLY give a solid verdict on this one given the general style of the game and the fact that I haven't gotten very FAR yet...but it's good at being what it set out to be, and that's a difficult exploration game set in the Fallen London universe.
—————————————— Darkest Dungeon (Steam) FINAL VERDICT: Bretty Gud —————————————— I had my eye on Darkest Dungeon for a while before it left early access, but was never quite ready to drop any money on it because the reviews would often swing wildly between positives and negatives. Conceptually, I loved the idea - that the reality of dungeon crawling would not just be heroic, climactic battles but also stress, resource management, and fear. But while it sounds good on paper, it also sounded like something that might work better as an anime plot than a video game, because maintaining those exact same resources could quickly go from 'fun' to 'chore'. Anyway, I finally decided to take the plunge during the summer sale, and it's almost addictively fun...in small bursts. It's the kind of game where I can get caught up in the 'just one more level' dynamic for a while, but also the kind of game that feels repetitive and tedious after so many runs fighting the same enemies over and over. But I also think that I'm playing it 'wrong', in a way - because I don't want to lose the characters I've worked so hard to build, I'm playing it too safe. I'm so terrified of dying against bosses that I've actually OVERLEVELED my best characters, not realizing that characters who are TOO strong will refuse to take on levels and bosses they deem beneath their ability. If your heroes are too strong for the weaker missions, you just won't be allowed to bring them.
Some might call this a type of 'fake difficulty' but I'd disagree because it really does enforce the game's entire theme. Which is actually kind of nice because it ensures you're forced OUT of that 'playing it safe' comfort zone that I was trapping myself in, waiting until you're so OP you can stomp anything that comes your way. That sort of gameplay goes against everything Darkest Dungeon stands for - the whole point of the game is that you're NEVER going to be truly prepared for the horrors that lurk here, and that there's no such thing as weak enemies or an invincible party. Your preparedness to tackle a dungeon lies not in your character's levels and OP abilities but your ability to manage resources, trinkets, phobias and diseases, and picking the right heroes for the job instead of steamrolling every level with your 4 favorites. And even then, there's the RNG...which is something I really hate, and the subject of many negative reviews, but I honestly think it also makes sense for this game. Again, no matter how prepared you are, you're going up against unspeakable eldritch horrors here. YOU CANNOT POSSIBLY ACCOUNT FOR EVERY CONTINGENCY. Sometimes you can do your absolute best and things will still end up going terribly wrong because you were just unlucky. Heroes will die. You may have to drop rare treasures and flee just to save at least one life. It's bound to be frustrating, sure, but it's the very nature of this game to be like that. All you can do is make the best of a bad situation, and rebuild from your losses to continue on. No, it's not going to be easy - but if that's what you expected, you picked the wrong game in the first place.
—————————————— Baldur's Gate Enhanced Edition (Steam) FINAL VERDICT: BUGGY AS FUCK ——————————————
I grew up on Baldur's Gate (well, Baldur's Gate II moreso) when I was just a wee child. Thus, when I found out they were rereleasing 'enhanced' editions, I was very excited. However...anyone who has played Baldur's Gate or similar CRPGs from the days of yore knows that they're long, and often tedious games. So while both enhanced editions sat in my Steam library for a long time, I could never bring myself to actually want to sit down and PLAY them because the idea of starting such a long saga was daunting. But during the summer, some friends I often play co-op games with proposed the idea of doing a multiplayer run...and it sounded fun!! At first.
At least, until we realized that Baldur's Gate Enhanced Edition was barely 'enhanced' at all. Aside from a few new characters, it was basically just the original game...bugs and all. And there are a LOT of bugs. In fact, this is quite possibly the buggiest game I have ever played, and I wish I were exaggerating. We tried our best to deal with the snags and press on, but it eventually just got to be too much, and none of us were really having any fun with it. Thus, we decided to call it quits and do a multiplayer run of Neverwinter Nights II instead.
Unless you're a hardcore fan of the originals or a serious masochist, I couldn't recommend this game. Maybe the enhanced BG II is better...and maybe someday I'll find out. That was literally my childhood game, after all. But BG I EE...is just bad.
0/10 would not Enhance again.
—————————————— Tabletop Simulator (Steam) FINAL VERDICT: Recommended —————————————— Simultaneously not an actual game, but yet, every game known to man. You know that feeling when you walk into the local comic and games shop and see all these really cool games that you and your friends would have a lot of fun with...if your friends didn't all live halfway across the country - if not other countries entirely? Because I know that feel, and it sucks. Enter Tabletop Simulator, where those games probably already have mods...and if they don't, you can make your own with just a little ambition and elbow grease!! In fact, I've got 181 hours in TTS currently, and I'd wager less than 50 of that was spent actually playing games with friends - the rest has been me MAKING games to play with my friends. I made Umineko Clue (AKA Clumineko) as well as a version skinned for my friends and our roleplaying OCs...then I adapted the Risk-based game of gang warfare that I'd made as a final project in my game design class in college...then I just spent ungodly amounts of time decorating a 3D room with 3D objects to play games in with my friends, AND applied the same treatment to revamping the Clumineko mod into an entire 3D room based on the iconic witches tea room. Never in a million years would I call myself a 'modder', but I actually learned how to do some basic stuff in Blender and Unity ENTIRELY so I could make fun games and shit to do in TTS with my pals.
It may not be a 'game' so much as a sandbox physics engine with which to make and play many games with ease, but even so I'd be hard-pressed not to call it one of the best games of all time. If you have a good group of online pals I seriously could not recommend this one enough.
—————————————— ICEY (Steam) FINAL VERDICT: Bretty Gud —————————————— At the very last minute I found out about the Steam Link bundle deal in which you'd get the normally-expensive device for $1 with purchase of a little-known little 2D action game. Despite not having a great interest in the Link, I could hardly pass up the offer to get it for a dollar, and the game seemed pretty fun besides. On the surface, ICEY is a pretty fun little action platformer...but ALSO on the surface, it's a meta game. And that's because it advertises itself in exactly this way. That's the biggest flaw with ICEY, I think - you don't make a meta game and then say 'hey, this secretly is a meta game!!'. If it had downplayed those aspects and just branded it as an action platformer with maybe some cryptic hints that there was more to it than that, encouraging players to explore and find out what's going on in the game's multilayered world...it would have been a lot better, and maybe could have gone on to become a cult favorite instead of flying under everyone's radar. That aside, it's a pretty good game. The action is actually quite fun on its own, and uncovering the various endings is entertaining. The English voice over could use some work, but it's a Chinese game that only recently even GOT an English voiceover, apparently, so it's hard to fault that too much. Again, the meta aspects would have been more enjoyable if the game didn't advertise it outright, but it's alright.
I haven't actually finished it yet (think I have another boss or two to go; I got stuck and haven't yet gone back to it) but if the story actually ends up making sense in the end that'd be nice. I'm sort of waiting for that kind of payoff because right now everything just seems a little nonsensical. For what it's worth, though, I did have fun playing it.
—————————————— World of Warcraft: Legion (PC) FINAL VERDICT: Bretty Gud —————————————— I first included WoW on my 2015 games list, back when I first started playing. My verdict was essentially 'it's okay I guess, but it feels super dated all around and not very welcoming to players expecting a more modern game'. Well, obviously that hasn't changed - old content is still old content - BUT, with Legion, I feel like the newer content is at least taking steps in the right direction towards making the game feel less dated overall.
Legion was actually my fourth WoW subscription. Since my best friend has been playing for like 8 years and is really into the game, I get free subs thrown at me at least once a year, and I play for a few months until next time. My previous subscription ended just on the heels of Legion's release, and the changes to all the classes hit me pretty hard when suddenly my preferred Rogue spec (Combat) was altered so completely that I just did not want to play anymore. Everything I was used to was retooled, if not completely gone...and I was angry. But having an entire year to cool off and lose that muscle memory, I came into Legion with a fresh spec (Outlaw) and a new region to explore.
Legion content was definitely the most enjoyable to me so far. After making it through all the older content during leveling, my highest version during my first subscription (and review) was Pandaria, so I spent by far the most time playing in that zone. I liked the aesthetic, but the gameplay still felt dated, and I spent most of my time working on my farm or building rep with two factions who had mounts I wanted. Draenor wasn't TERRIBLE, though I had more fun building my garrison than I did questing the actual Draenor zones. Legion was the first time I felt like I actually had a LOT of different things to do, and had a real sense of character progression for the first time. I admit I know almost nothing about WoW lore (nor do I care to go down the rabbit hole of learning it), so there was a lot of ??? during the main Legion questline, but I still felt like I was being engaged in a real STORY for once. The cutscenes and voiced dialogue went a long way to making the game feel less old-fashioned, for one thing. For another, having the order of each zone be up to player's choice because of leveled enemies gave me some much-needed freedom during leveling, and not feeling like I either had to stick around in a lowbie zone with no EXP for the sake of following a storyline...or moving through the zones so fast that it wasn't even worth bothering to follow along with the stories because I'd only abandon them all halfway to move onto the next higher-level area. In Legion, I ended up doing basically every single quest in a zone before moving onto the next one (though I'd then do all the mandatory dungeons in one burst rather than one at a time). I actually read through the quest text instead of skipping along and just trying to hit 100 as soon as possible. And when I DID hit 100, halfway through Highmountain (having done Azsuna and Val'sharah already), I continued the Highmountain quest to the end and then did all of Stormheim.
Hitting level cap no longer felt like I'd met the 'goal' of the expansion, and had nothing really left to do but fuck around. After finishing all four main zones, there was Suramar, and the Broken Shore. There were world quests and the reputation tied to those. There were the class weapon quests, and the goal of gaining the class mount. There were even the falcosaur quests which I just barely managed to finish before my sub ran out!! Plus, having played September/October/November, I also had a lot of holiday events to work on (it was my first Brewfest, and then I went about finishing the Halloween and Thanksgiving achievements I didn't get last time I played in the fall). And in addition to all of THAT...I also got my Hunter through the rest of Draenor so he could do Legion content, too. I had wanted to make a Demon Hunter after that because it seems like the sort of class I'd enjoy playing, but I didn't end up having the time for that. Point being - for the first time, Legion gave me a whole lot of stuff to do, and I never really felt like I was 'done'. Every time I met one goal, there was another to work towards. That's the kind of experience I feel is really important in a game like this...but something I always sorta felt I was dragging myself through in past subscriptions, where I'd spend more time doing pet battles or trying to get transmog gear and mounts and basically anything but actually questing. This time, the questing and dungeoning didn't feel like a chore, or just a means to an end. The whole Legion experience managed to be enjoyable - and I never even wound up going to Argus.
By the time I play next, the newest expansion will be out, and I'll have even more to do. I hear there's gonna be new playable races this time, so maybe I'll even end up making another alt once I get my Rogue and possibly my Hunter through the expac content. Plus I can still make that Demon Hunter and go through Legion again. All in all I think WoW is finally breaking through my initial perceptions of it being a dated game, more fun for long-term players or hardcore raiders and not so much for newcomers who are more into PVE. What the new expac brings remains to be seen, but for once I'm optimistic that I'll end up having some fun with whatever that is.
—————————————— ARK: Survival Evolved (Steam) FINAL VERDICT: Recommended —————————————— Growing up, there were three things in particular that captivated my interest (and also conveniently my Lego sets): pirates, ancient Egypt, and dinosaurs. Assassin's Creed: Black Flag captivated the first. Assassin's Creed: Origins will no doubt captivate the second, once it drops in price enough that I can actually buy it. And since I somehow doubt that assassins existed in the prehistoric eras, picking up the third interest is ARK.
I'd been watching ARK with a close eye since the early access days, precisely because the very concept of taming and riding dinosaurs sounded rad as fuck. It made it from my 'following' list, to my wishlist, to my 'groans sadly' list during every Steam sale when it'd drop no lower than $18 which was still far more than I was willing to spend on an early access game whose reviews were always swinging wildly between positives and negatives - particularly in the optimization department, as I had doubts that my computer could even RUN the game comfortably in its then-current state. Finally a friend of mine (who had bought and refunded the game several times already, also I believe due to optimization issues) had started playing it comfortably and generously gifted it to me about a year ago, just a short time before it finally left early access and went for full standard retail price. As predicted, I could barely run the game...even on the lowest graphic settings, with no sky effects and on the low memory setting, I was getting about 15 FPS just trying to walk around on the initial beach where I'd spawned. I sadly had to shelf the game and hope that I'd be able to play it someday in the future, when it was either optimized better or I'd upgraded to better hardware.
Now, both of those things have happened, so I decided to give it another go. Now that I can run it at an average 50 FPS on a mix of medium to high graphics settings and have actually been able to PLAY the game, it's the early days of Minecraft all over again, and I can't stop. I've been playing both singleplayer and multiplayer with a friend on an unofficial PVP server, and each game is sort of its own experience. The PVP server has everything set to 10x, so gathering resources and EXP all goes REALLY fast. I'm already like level 70 after only playing two days of multiplayer, and we've gone from a somewhat crude houseboat base to a slightly less crude base in the mountains with a decent crop of early to midgame dinos (we had more, but some died to alpha raptor injuries with others being on the wrong end of a tame and otherwise non-hostile T-Rex and its fertilized egg). Meanwhile in singleplayer, which I've actually spent more time in (only doing multi when my friend is available), I just hit level 30 and am only now starting to feel confident enough to venture away from my crude campsite on the beach where you first spawn...and have faced more than a few setbacks already. I did turn my dinosaur tame settings up to 10x (because waiting several REAL WORLD HOURS to tame critters is like, unreasonable) but otherwise I'm running just standard growth rates for everything, plus going solo...so it's a much slower experience overall. I want to keep my singleplayer experience a bit slow and steady, with more of the intended 'harsh survival' feel to help me better grasp the basics of the game before getting too adventurous playing on servers without the help of my friend, but once I feel that I've got a good handle on the game and its dangers I will definitely branch out more.
Between PVP, PVE and mod-based servers, not to mention the other official DLC maps, ARK is a game with a LOT to do. If I ever actually manage to conquer The Island, there's still a ton of content left waiting for me, giving the game a long life with lots of replay value. The only thing is that I tend to get burned out on games that have SO much to do and little in the way of like, actual endgame goals, so I'm sure I'll hit that at some point - but for now, I'm just having a blast enjoying the ride.
—————————————— Fire Emblem Heroes (Mobile) FINAL VERDICT: S'Alright —————————————— I don't normally include mobile games on these...well, probably in no small part because I don't normally PLAY mobile games. But, being a fan of the main Fire Emblem games, I decided to check out Heroes back when it first launched earlier this year. And it kept my interest for several months, which is impressive considering, again, I'm not really that into mobile games. I was impressed by how much it captured the same basic feeling of a Fire Emblem game despite being distilled down into a simplistic bite-sized mobile system - incredibly easy to just pop on and kill some time, but also enough to provide a challenge for those who want it. The 'story' was never really anything more than an excuse plot, but it's not as though I would have expected much more for a game like this in the first place so I don't really dock any points for that. All in all it's very good at being what it set out to be - a simple implementation of Fire Emblem as a mobile gatcha game.
Before long, however, it got very stale. For quite a while, new characters were introduced few and far between. It felt like 90% of the roster either came from Awakening or Fates (at the time the most recent games in the franchise), with almost everyone else from the Marth games. Games like Path of Radiance and Sacred Stones had next to no representation. As someone who has yet to play Fates, having that HUGE pool of characters from both games making up most of the heroes felt alienating from the start. Naturally, in a game like this, you most look forward to getting your favorite units...so for me, that part of the appeal was already lost, since most of my favorites weren't even IN the game. By the time they started adding in more variety my interest in the game was already waning, because it just felt like there wasn't much to DO. Once you've cleared all the story maps, it's basically just grinding your units up in the training tower, doing the arena 3 times a day (unless you build up a small fortune of dueling swords over time from the daily login rewards, which I did), and waiting around for a decent challenge map Tempest trials didn't even exist at that point. Of course, there was always quests, which for a long time I did try to complete as many as possible of before the month was up - the problem is how incredibly unfair so, SO many of the quests are. Almost every one with a worthwhile reward requires all 4 units to survive, which is fine...good rewards should be earned through challenge. But when you add to that '...and you have to use all red units' or 'a team of fliers' or something extremely specific like that, and the map is specifically designed to pit you against a bunch of blue units or archers...asking all four units to survive ON TOP OF THAT is just outrageously unfair. There's a big difference between the sort of strategic challenge of a regular Fire Emblem game and the kind of 'fake difficulty' imposed by these quests, and it got to where they just plain weren't fun anymore.
Without wanting to do quests, things got boring quickly. Sure, they introduced skill inheritence, adding a new layer of customization...but not only does that sort of micro-managing not appeal to me personally, but having to go up against ridiculously overpowered units in the arena and losing constantly made THAT not fun anymore either. No longer was it just about what units you got lucky enough to pull in a summon and took the time to raise to 5 star max level, but ALSO about what units you were lucky enough to pull and feed to your 5 star max level units to create the most broken and unbeatable character builds. That was around the point where I stopped logging in every day, only playing sporadically...and then, eventually, almost never at all.
I know by now they've introduced even more changes. Suddenly there's been a huge surge of new characters from the new and upcoming games, and then I log in and see that winning in the arena now nets you coins and other items that I have no idea what they're used for, or how I see some kind of element marker next to my name that I also don't understand. There's new story mode quests now, it seems, but for me it's all just too little too late. The initial months of the game were very stagnant compared to now, and it wasn't enough to keep my interest. By now, my lofty arena rank has fallen due to inactivity, and my once massive stockpile of orbs has dropped down to less than 10 because the most I might do is hop on and run one of the new summoning events in hopes of getting a character I actually care about, but end up walking away with 5 3-star Ests yet again.
I'm a Fire Emblem fan, but not a mobile gatcha game fan. It's hard to really say whether I'm FEH's target audience or not. All I know is that I had some fun for a while, but that time's now passed.
—————————————— Dragonball Z: Dokkan Battle (Mobile) FINAL VERDICT: Bretty Gud —————————————— After the above review, it may be surprising that I ended up giving another mechanically similar mobile gatcha game a try. It's no secret to most who know me personally that I have a very love/hate relationship with Dragonball. It was my adolescent obsession and the reason I even got into this crazy anime world in the first place, and will always hold a special place in my heart...but I also despise literally everything the franchise has become, and Super just plain does not exist in my world. So why would I play a game that basically exists to promote the Dragonball of today, full of Super characters and weird SSJ3 fusions and all kinds of other stuff that I hate? Peer pressure, mostly.
That aside, I've only been playing for a few weeks now (I think my consecutive logins are in the 20s, and I've logged in every day since I began), but I'm enjoying it so far. There are a lot of systems that are naturally very similar to FEH given they're both the same genre of mobile game, but in most cases I feel that Dokkan implements them better. For instance, duplicate units. In FEH, all those 3-star Ests are useless. 3-stars are almost never worthwhile for skill inheritence, and the effort it would take to rank them up is simply not worth it when you could invest your feathers in 4-star characters. In Dokkan, however, I can use those duplicates to increase the special attack of the original, or to unlock paths in their hidden potential. Plus, ranking up weak units is a lot easier. A 3-star Est may not be worth investing the time into raising, but an R or SR Dokkan unit can be trained with very easy-to-acquire training items and awakened to a higher level - and oftentimes awakened even further if they're given a Dokkan mode. In the event that you pull characters that truly are useless, you can at least cash them in for some trade points that can be used to buy rare items or characters in Baba's Shop, or just sell them for Zeni, which will get you more use than the small pittance of feathers you'd get for releasing duplicates in FEH.
Of course, aside from sharing those gatcha game staples, they're two totally different games and it's probably not entirely fair to compare them...but since I have played both and have no experience with other gatcha games, naturally I'm going to compare my experiences. Gameplay-wise, Dokkan seems at first like a pretty simple 'tap to match the colored line' game, which is a far cry from even the simplified Fire Emblem strategy battles in FEH. The complexity of Dokkan comes less from the orb tapping itself and more from the other aspects of team building. Using units with good skills, and who share links to power each other up, is often just as important as getting your purple character to get a long chain of purple orbs. Gathering medals from maps and using them to train and awaken your characters, and unlocking their hidden potential, are all more important in the long run than tapping the pretty colored lights. Basically, the actual 'battle' of Dokkan Battle is the least important part...though they can still require some strategy in the more difficult missions (where just having your purple unit grab a lot of green orbs isn't going to be 'good enough'), and you can still feel satisfied if you manage to pull off a really long chain and activate a super attack at just the right moment.
As I said, it hasn't been long. I may very well get bored of Dokkan in a few months just like FEH before it. But for now, I'm having fun, and I think a lot of the gameplay is more fair and balanced than the often-frustrating FEH. I will probably continue playing at least a little bit each day for some time yet.
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How to Explain Download GTA gtadownload.org to a Five-Year-Old
Grand Theft Auto V Game description
For me, Grand Theft Auto V ’s extraordinary scope is summed happy throughout a couple favourite moments. One is from the mid-game mission by which I hurried a smooth in another level, fought the crew, hijacked the thing, and parachuted dazed then observed that crash in the sea to escape death on the palm of earnings military fighter jets. Another time, whilst travel in in the off-road buggy, I got distracted in something that seemed like a path up one of the San Andreas mountains. Turns out it was a route, next I committed 15 minutes respect on the meeting, wherever I almost ran on the faction of hikers. “Typical!” one of them yelled in myself, like he nearly gets run over by a rogue ATV on top of a hill each time he goes on a hike.
I could go on like this for ages. GTA V has an loads of like moments, big and tiny, that make San Andreas – the municipality of Los Santos and its surrounding areas – feel like a living earth in which everything can take place. It both gives you tremendous autonomy to check out a astonishingly well-realised globe also requests a story that’s gripping, kicking, and darkly comic. It is a step familiar with narrative sophistication to the collections, and there’s no physical part of the gameplay that hasn’t been increased over Grand Theft Auto IV. It’s immediately noticeable the cover practice becomes other reliable and the auto-aim less touchy. The vehicles handle less like the tires are made from butter with fix better to the road, though their exaggerated handling still leaves plenty of area for spectacular wipeouts. With at long past, Rockstar has completely slain one of the most persistent demons, mission checkpointing, assuring that you never have to do a long, tedious take six when you repeatedly fail a vision ever again.
Grand Theft Auto V can be the intelligent, wickedly comic, and bitingly relevant commentary about contemporary, post-economic crisis America. Anything about it drips satire: it pulls into the Millennial generation, celebrities, the extreme right, the further abandon, the interior rank, the media... Nothing is sound by Rockstar’s sharp tongue, including modern video games. One prominent supporting character spends largely involving their moment here the room shouting sexual threats at public on the headset whilst playing a first-person shooter called Righteous Slaughter (“Rated PG – pretty much the same as the final game.”) It is not specifically subtle – he actually has the word “Entitled” tattooed on the throat, and also the in-game radio and Television outright piss-takes don’t go much to the imagination – but it is often very weird, and a bit provocative with it. Grand Theft Auto’s San Andreas is a fantasy, but the points that satirises – greed, corruption, hypocrisy, the insult of nation – become all very real. If GTA IV was there a targeted murder on the American dream, GTA V takes point at the contemporary American reality. The attention to depth that assumes doing the world feel successful and believable is also what makes the satire so biting.
GTA 5 ’s plot happily works at the boundaries of plausibility, sending anyone not permitted to be carried dirt bikes along the highest of trains, hijack military jets, and do absurd shootouts with reports of policemen, although its three principal individuals are what store this relatable perhaps at the most great. The well-written and proceeded relationship between them provides the biggest laughs and most affecting minutes, with the way which their links with a single another polished and my opinion of them changed over the story granted the story its energy. They think that people – albeit extraordinarily f***ed-up people.
Michael is a retired con person with his 40s, filling out throughout the inside because he drinks beside the pond within their Vinewood mansion with a layabout son, air-headed daughter, serially unfaithful wife, and very expensive therapist – most of which hate him. Franklin is a kid from downtown Los Santos who laments the gang-banger stereotype even as he’s reluctantly seduced by the scene of an better score. And then there’s Trevor, a hazardous career criminal that times in the desert selling drugs with killing rednecks; a psychopath whose bloodthirsty lunacy is fuelled by a mix of methamphetamine with a badly messed-up childhood.
The assignment flit concerning their own special articles and a overarching plotline which affects Get GTA Gratis gtadownload.org all three, and it’s a thanks to GTA V’s versatility and collective quality that each individual gets his share of standout vision. As their arcs developed I considered quite differently on each one of them by different periods – they’re not solely the models that they are.
This three-character structure reaches for exceptional walking and vast make in the storyline, but it also allows Rockstar to compartmentalise different aspects of Grand Theft Auto’s personality. In doing so, it sidesteps some of the troubling disconnect that took place when Niko Bellic abruptly changed between anti-violent philosophising and sociopathic killing sprees in GTA IV. Here, many of Michael’s missions circle about his relations along with his earlier, Franklin is usually on call for vehicular madness, and maximum murderous rampages are give to Trevor. Each has a particular ability suited to help his abilities – Franklin could to help slow down time while driving, for example – which presents them a unique touch. Narratively, it’s effective – even off-mission I found myself participating in quality, work like a mid-life-crisis gentleman with rage issues like Michael, a thrill-seeker as Franklin, along with a maniac as Trevor. The first thing I did when Franklin finally made the right dollars was buy him the awesome car, because I experience like that’s exactly what he’d want.
Trevor feels a like a bit of a get-out-of-jail-free cards for Rockstar, presenting the opening for all the preposterous tricks and brutal behaviour that normally could not fit into with GTA V’s narrative ambitions. I found the violent insanity a miniature overblown and boring at first. Because get-out clauses go, although, it’s pretty actual, and Trevor’s over-the-top missions are most of GTA V’s action-packed highlights. The a successful way of answering a setback that’s commonplace in open-world games: the anxiety between the story the authors are trying to direct, with the history you make yourself inside its approach and its world. GTA V accommodates both, masterfully, allowing not to challenge the other.
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The concrete action of control between them too offers a window into their personal goes with patterns, weeding out their personalities in a way that feels organic and original. Accept a integrity then the camera zooms out over the San Andreas map, closing fund now by wherever they eventually be. Michael might be at home watching TV when you plunge here next to him, before speeding next to the motorway blasting ‘80s attacks, or using a cigarette in the golf club; Franklin can become moving away from a strip club, eating a case of snacks at home, or arguing with his ex-girlfriend; there’s an excellent chance that Trevor could be gone out half naked on the beach encircled by over bodies or, one memorable occasion, down in a stolen police helicopter.
It could be virtually everything, as there is a bewildering assortment of affairs to do from the different San Andreas – tennis, yoga, hiking, run on beach and also by land, flying planes, golfing, cycling, diving, hunting, and more. The objective remain a great intelligent leader to both San Andreas’ locations and activities, touring people across the road and increasing your taste for free exploration of it all. The way that we’re presented near San Andreas never feels artificial – the chart is finally open on the beginning, for example – which says to the sense that the a real place, somewhere you can get to know. If GTA IV’s Liberty City feels like a living city, San Andreas feels like a living world. I appreciate people walking the dogs together the beach in the country since I jet-skied past, arguing for the street beyond a movie theater with Los Santos, and camped – with covering and all – immediately at Support Chiliad, before pushing up next lasting a hike in the morning. It’s astounding.
The ambience changes dramatically counting at where you are, very. Trevor’s dusty trailer out during nowhere in Blaine County feels like a new planet from downtown Los Santos or Vespucci Beach. That wasn’t until once I hurried a flat from the urban and in the hill I lived cycling around a few hours or that the full scale of it became evident. That drives the Xbox 360 and PlayStation 3 further than they have any suited near, and it seems incredible. The biggest bounce with class as Grand Theft Auto IV is the person animation, but the world is also much more expansive, described, and populous. The price we buy of which lives occasional framerate dips and grain pop-in, i found became more prominent the longer I played, yet certainly not significantly taken away by my personal experience. For this kind of a huge and flexible world it is also remarkably bug-free – I experienced just three small difficulties in the 35 times I spent on our head playthrough, none which caused everyone to help break down a quest.
San Andreas’s extraordinary logic of site is heightened by the fact that much of it isn’t on the drawing. There’s so much going on that it’s simple learn things organically, rather than spend your life following a mission marker. I when grab a traveling jet from the airport for the hell of it, then parachuted on the top of the tallest form in Los Santos. (I then accidentally jumped off the highest then decrease near my own death, forgetting that I’d already worked with the parachute, however I generally leave to hurt off.) Out driving in the country, I stretched across a man to a mobile phone post with womens’ underwear. I tracked down criminals who randomly swipe bags on the road, and happened across gunbattles between police and other miscreants, occasions to add a sense that it world isn’t completely uneventful if I wasn’t here to help disrupt normalcy. I purchased an expensive mountain bicycle with cycled around in the hills, appreciating the look on. These little moments can be get on your cell phone camera – which, brilliantly, can also take selfies. I have many bites of Trevor make their unhinged description of an look dressed in their underpants over a pile.
The legend which GTA V tells through the quest takes full benefit of all this diversity beyond need and score (nevertheless the motivation and run is still very enjoyable). It’s cause a lot of good moments. It allowed us racing Michael’s lazy blob of a daughter across Vespucci Beach in one of many misguided efforts in father-son bonding, operating a winter scope to look for somebody from a helicopter before chasing them across the city on the ground, torching a meth lab, towing cars for Franklin’s crack-addict cousin to help stop him from shed his task, getting into a feature from the sea in the wetsuit and flippers, piloting a sea, posing as a structure worker, doing yoga, escaping on plane skis, failing many occasion to arrive a flat burdened with drugs at a hangar elsewhere in the sweet… this goes about with by. The days of a similar cycle of “transport here, learn that guy, throw this person” are after us. Also missions that might otherwise be formulaic are filled with novelty with excitement by the possibility to play them since several different perspectives – in a shootout, Trevor can occur exciting RPGs from a rooftop when Michael and Franklin line the enemy on the ground.
It is the heists – multi-stage, huge-scale affairs that function as the story’s climactic peaks – that will event Grand Theft Auto V on their many serious and completed. Usually there’s a choice between a more involved, stealthier option that will (hopefully) attract less temperature, along with a great all-out option that will be less tense although more explosively chaotic – and what crew to take along with you on the job. All of GTA V’s missions are replayable at any time, letting you relive favourite seconds before try off another line. They have optional objectives in the vein of Assassin’s Creed’s synchronisation challenges, but crucially, these are invisible the first time you participate in a mission, so they don’t distract people by fix things your way.
Sometimes your own way won’t are the means that this designers require you to do something, and while GTA 5 is usually great in bending near you when that happens, there were a couple of instances exactly where it wasn’t make for my private type of chaos. Overtake a car you’re not supposed to overtake and it will burn in limit of visitors as if in special. Despite the establishment of fresh stealth mechanics, enemies will miraculously go with people when the mission dictates that they must. Kill someone before you’re supposed to, and that’s sometimes Mission Failed. Most likely the scripting is adequate to be invisible, yet once it’s not, you really perceive it – if only because usually the so smooth.
As always, some of the wittiest record shows standing on the in-game radio which acts behind all of the exploration and chaos. “There’s nothing new profitable, more masculine, new American than a big pile of money,” blasts one of the in-game ads. “We learn periods are challenging, however they don’t have to be tough for you. Still received several liquidity in your home? Are you nuts?” The audio selection is also typically excellent, leading to most of those serendipitous times where you’re take down with the right music comes by. During a heist, when the radio isn’t blaring the background, a vibrant soundtrack seriously builds tension.
The satire is helped with integration of advanced life to the game world. Every character circles around the smartphone – it’s used to trade stocks, call up friends to meet way up and send emails. There’s a great Facebook spoof, Life Invader, on the in-game Interne, with the slogan “Where Your Individual Information Becomes A Marketplace Report (That You can Offer)”. You’ll hear ads for preposterous parodic TV shows that you can actually guard next to your own TELEVISION at home, optionally whilst having a toke. It might not be realistic, but it definitely feels authentic.
It is value mentioning that when that occurs to sex, drugs, with violence, GTA V pushes boundaries much further than ever before or. If the morality controls were concerned with Hot Chocolate, there’s a lot here that will provoke moral hysteria. It’s deliciously subversive, and tightly language in cheek... but one time or double, it drives the borders of style, too. There’s one particular world, a torture place in which you have no choice yet to actively participate, i learned so troubling that we got trouble playing this; yet couched with apparent criticism on the US government’s way out to pain post 9/11, it is a shocking moment that will attract justified controversy. This gives to mind Name of Job: Modern Warfare 2’s No Russian mission, except worse, and with no option to bypass over that. Some other stuff, like the ever-present prostitution and wide strip-club minigames, feels like it is there because this could be rather than because it say anything to say.
There is nothing in San Andreas, while, that doesn’t serve Rockstar’s intent with establishing a exaggerated projection of The usa that’s saturated with crime, violence and sleaze. There are no clear person with GTA V. Everyone you experience is a sociopath, narcissist, criminal, lunatic, sadist, cheat, liar, layabout, or several combination of those. A gentleman whom pays good income to eliminate Los Santos’ worst examples of corporate greed is participating in the stock market near the help whilst he does it. In a world like this, it’s not testing for you to ensure why violence is so usually the first option. All the pieces fit.
Verdict
GTA 5 is not only a preposterously enjoyable video game, but also the sharp and sharp-tongued satire of modern America. This represents a sophistication of the lot that GTA IV transported on the counter several years ago. The technically more accomplished in every conceivable way, although it is also tremendously serious with its just. No extra planet into video games comes near that now magnitude or opportunity, then there is sharp intelligence behind its wisdom of humour and surprise for mayhem. This identifies a compelling, unstable, and provocative story without ever allowing that be in the way of your personal self-directed adventures in San Andreas. It is one of the very best movie games ever get. Notice: That assessment exclusively defends the single-player part of GTA V , since it launched without any multiplayer mode.
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Gore Reviews Tearaway
Release Date: November 22, 2013 Platforms: PlayStation Vita
As you begin Tearaway it becomes apparent that Media Molecule set out to create something that was not only unique, but also special. From its papercraft world to its determination to make the player feel like they are part of the game, Tearaway’s first impressions are largely positive. As the game begins, you’ll choose whether you want to play as Iota or Atoi (male or female character options, respectively). Both characters are messengers tasked with delivering a very special message to “The You”, who is portrayed by the person playing the game. Delivering this message won’t be simple though, as the You’s world is starting to bleed into the messenger’s, creating numerous enemies known as “scraps”, who are hell bent on stopping the message from being delivered.
If I had to sum up Tearaway’s story in one word it’d be, “cute.” It’s an interesting idea that I could see a younger (or less cynical) audience being particularly enamored by, but for me it just didn’t personally make any real connection. While it didn’t necessarily click with me, there’s no denying that Tearaway has enormous heart and it was still quite refreshing to play through something with such a positive vibe. We see so much hatred, killing and death in this medium that getting little games like Tearaway is a real treat.
Tearaway’s story more than likely won’t be what draws you to the game though. Its unique gameplay, which can only really be accomplished on Vita, is the game’s most intriguing aspect. Whether it’s using the Vita’s camera to put you into the game or using the back touchpad to move platforms, bounce your messenger or destroy scraps, every aspect of Sony’s handheld gets attention. Things like using the touchscreen to unroll paper bridges or tilting the Vita to move platforms both work perfectly throughout, but I found some of the instances where the back touchpad was used were a bit finicky. There are times in Tearaway where you’ll need to poke your fingers up into the messenger’s world and I found that sometimes I’d have to move my fingers around a little too much to get a proper response from the touchpad. These issues never truly hurt the experience, but felt more like small hindrances that broke up the flow.
When you’re not using one of the Vita’s touch, tilt or camera functions, Tearaway plays like a typical Media Molecule platformer. This in and of itself comes with its own set of problems. Much like the LittleBigPlanet series, the platforming in Tearaway is very “floaty” and imprecise. This coupled with the fact that the game takes place in a 3D world can make determining just how to approach some jumps a tough endeavor. I missed more than a few jumps because the camera moved in a weird way or because I couldn’t get the precision I needed and in the worst instances because of a mixture of the two. As irritating as this can be, it’s something you eventually get used to. Tearaway is also very forgiving with its checkpoints and with absolutely no penalty for dying these sections were never enough to deter me from continuing. However, If you’re looking to get one of the game’s trophies for completing a few of the tougher levels without killing your messenger, you’re probably going to need a bit of practice and a little luck, not to mention a good deal of patience.
As slick as all of these special mechanics feel in the beginning, their luster wears off rather quickly. Constantly having to peel back tape or roll out paper bridges started feeling mundane by the end of the game. Tearaway does try to keep things fresh throughout by giving you more abilities as you progress. Unfortunately, most of them felt rather empty (some even being scarcely used once acquired) and like they were just there to give you a different button to push. For as much heart and charm as Tearaway’s world has I still couldn’t help but feel like the entire experience was a shallow one once the credits rolled. There were so many clever ideas when it came to the control scheme, but none of them ever really felt like they met their true potential.
Outside of the platforming and other gameplay, you’ll be using the Vita’s touchscreen to do a bit of arts and crafts. Whether you’re decorating your messenger with a number of pre-made accessories or creating your own paper creations, this part of Tearaway is what will make everyone’s playthrough somewhat unique. I honestly wish there was more of this in the game, but much like the implementation of touch controls, it felt like so much more could have been done. You can only put eyes and a mouth on some random animal so many times before it starts to feel a bit overused. The most fun I had with creating in Tearaway came when I was tasked with creating a specific item, like a snowflake or a flame. These actually gave me some direction and the payoff of getting to see my creation in the game world afterwards was pretty neat. Unfortunately, there were only a handful of these instances throughout the game. Granted, you can essentially create anything you want, whenever you want, but having that motivation from the game really made the experience a little more fun.
For as much grief as I’ve given Tearaway because of its shallow nature, one thing that keeps it from truly wearing out its welcome is its rather short length. The game is separated into 14 different chapters, each with its own set of collectibles and aesthetic. You could probably get through the game in around 5 or 6 hours and if you decide to go for 100% completion, you may be able to squeeze another couple of hours out of it. This could be a turn off to some, but with the game’s lack of depth if it had gone on much longer I feel like some of the fun might have been sucked out of the experience. I do feel that this is one of Tearaway’s strongest aspects because it hit that rare sweet spot where it keeps you interested in seeing what’s next without ever dragging on longer than necessary.
As I brought up earlier, collectibles are a big focus in Tearaway. In each chapter you’ll be able to collect confetti, which is also the currency of the game, and use it to purchase various decorations to doll up your messenger with. There is a set amount of confetti in each chapter, so if you return to an area you’ve previously been to you won’t be able to rack up any extra. This isn’t something that should ever be necessary because I personally never felt compelled to buy many items and ended my playthrough with over 10,000 confetti, which I’m sure is more than enough to buy every item the game has to offer. I know I keep harping on it, but the lack of stuff you can actually buy further adds to the game’s shallowness. Outside of the confetti there will also be presents to find, which are hidden throughout the levels, but sadly they only offer up more confetti.
In order to obtain 100% completion you’ll also have to find and complete all of the “extra things to do”, which are essentially just side quests that you can find in each chapter. The variety in these things to do is decent and they offer a fun break from your main quest, but unfortunately, like the presents you collect, they usually just pay out with more confetti.
Eliminating every scrap in each chapter will also be necessary if you want to complete everything. This brings up another issue I had with Tearaway – the combat. Combat is far more about evasion than actual fighting, as you’ll be juking and jiving the scraps in order to stun them, which then gives you the opportunity to toss them into a wall (or another scrap) and destroy them (giving you more confetti!). In the beginning, the combat is used sparingly and offers a fun distraction from platforming and exploration, but as the game goes on, the focus on taking out scraps becomes far too prevalent. There’s nothing mechanically wrong with the combat later in the game, but it’s just not all that fun when you have to do it frequently and for longer periods of time.
Perhaps the most fun and creative collectibles you’ll be gathering in Tearaway are papercraft plans. As you make your way through each chapter, you’ll come across various creatures and items that are completely void of color and character. Thankfully your messenger is outfitted with a camera and by pulling it out and snapping a photo of one of these items; it will become visible in the world. That probably doesn’t sound all that exciting, but with each of these you find, they’ll be added to special account you can access online that will actually let you print out patterns and directions on how to craft it in real life. This isn’t something I’m likely to ever to personally use, but I do love this idea and I have much appreciation for Media Molecule trying to expand Tearaway’s world outside of the game.
It may not be completely apparent by some of things I’ve wrote, but I enjoyed Tearaway a great deal. It is clearly a case of a game being far better than the sum of its parts. I have a lot of issues with its shallow nature and some of its execution when it comes to mechanics and story, but when it is all put together it just works. Even though they never truly felt like they reached their potential, the implementation of all of the Vita’s functionalities (touchscreen, touchpad, camera, etc.) never felt like gimmicks and all made sense in the context of the game, even if they did feel a little overused at times. Tearaway is also a game that I felt compelled to go back through and collect everything, even though all the extra confetti meant absolutely nothing to me. I just loved spending time in the beautiful and charming papercraft world that Media Molecule created.
What it boils down to is simple – what you get out of Tearaway, depends greatly on what you put into it. If you go in and rush through without getting into the creation and collecting aspects, you probably won’t have too great of a time, but if you take the time to really take it all in and let your imagination run wild it might surprise you with just how enjoyable it can be. So strictly from a gameplay standpoint Tearaway is lacking quite a bit, but as an experience and a journey it is a wonderful feat that should be applauded and is one that every Vita owner should consider trying.
Score: 4 out of 5
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List 93: Top Ten Anime I want to make a Game for
I love video games. I would easily say it is my favorite hobby I do. Usually it takes a backseat nowadays to me doing other things in my life but it is truly the one I find the most passion in. That got me to thinking what anime would I want to turn into games? I started visualizing genres and unique ways to turn them into games and my imagination went wild with the idea. It really was one of the most fun ideas I’ve come up with in a while. I ordered these in less of quality and more of how proud I was of each idea I came up with for them. I also put genre and studio making it to make it really feel more alive to me. Game on!
10: Kids on the Slope
Genre: Rhythm Company: Nintendo
This was a given with the show in question. I sat for a while thinking over whether it or Your Lie in April deserved this spot and settled on Kids for a few reasons. I figured a time piece of music would be very neat to see in gaming. We always get certain series or styles but never one time period aside from like when Rockband did stuff for Kiss. You can play one of 4 instruments: piano, drums, trumpet, and double bass. The music selection would all be songs from the anime and time period. A jazz based rhythm game made by men in Nintendo who grew up in that time period. The would for sure connect with the title and bring out the music quality to the highest standard.
9: Gurren Lagann
Genre: Mech Open World Adventure Company: Monolith Soft
This one would have you building your own mech form the start and working through the story of Gurren Lagann with it as a part of Team Dai Gurren. Once the 7 year gap happens you would have tons of side quests and ways to upgrade and remodel your mech while taking on tons of challenges. Monolith loves mechs to death so I figure who better to display Mechs at the most over the top in gaming form. References to other famous Mech anime would be nice too as a way to make it feel special. Unlockable mechs for certain Gundams and the Evas from Neon Genesis would be a true delight.
8: Rurouni Kenshin
Genre: Action Company: Rocksteady Studios
Following the story of Kenshin beat for beat is what I want here. The game would be split into 3 parts. The first would be a section in Tokyo where basic missions and gameplay is taught while getting through the start of the story. Then you would get to Kyoto and have a much larger area to see and the story would build up to the Shishio arc. Then you would end off with Kenshin’s backstory and Enishi’s arc with a Tokyo filled with tons more to do. You would have also side unlockable stories playable with Sanosuke, Yahiko, Kaoru, and Saito. I chose Rocksteady for it’s great open world design, and combat flow in the Batman games. I think bringing that to a Kenshin game would be fantastic. Mix their love to drop hidden facts about the city and characters with obtainable secrets and this game would be a love letter to Kenshin fans. Telling the story from start to finish and constantly giving you new abilities as you work through the story.
7:Kill la Kill
Genre: Beat’em Up Company: Platinum Games
Name a company that makes better crazy action games then Platinum? With Bayonetta and Metal Gear Rising alone I’m convinced they could make a wonderful adaptation of the Kill la Kill world and make the action feel like the anime did. I’m undecided if I want the actual story to be the focus or just let them make an original plot within the world. I’d rather like to play Ryuko though and kick ass with my scissor blades. So I think I lean more towards that for sure.
6:Fullmetal Alchemist
Genre: Action Adventure Company: Bandai Namco
Haha Looks like I forgot to type something here the first time!
FMA’s game would follow the story of the series of course(brotherhood), and you would play everyone from Ed to Mustang to Winry. Varieties of gameplay styles and modes to keep it fresh while hitting the player hard with the feels of the story itself. It would hit all the marks and try to be a little bit of everything just like the actual series. Bandai makes tons of great titles like the Tales series so I trust them to figure out a way to make it all come to life with a perfect equivalent exchange.
5: Fate Series
Genre: Open World Action-RPG Company: From Software
Fate is a pretty dark world and the set up of the Holy Grail War is fantastic. Give players the option to choose from almost a hundred options of heroes of the past, present, and future and let them take part in the war. Letting you improve as you battle and explore trying to find intel on the other competitors would allow you a ton of freedom while playing. Mix all the options and each playthrough would be unique as well. I think a risk/reward battle system like From Software is known for would work here. You are rewarded for being more risky but at the same time show all your skills and you could be at a disadvantage when trying to fight future heroes. I think it would be a very challenging battle of wits and reflexes at least.
4: Kuroko no Basuke
Genre: Sports Company: 2K Games
Anyone remember NBA Jam and NBA Showtime? The hilarious bombastic basketball video games that would let you dunk from almost anywhere on the court. Imagine the basically superpower of the Kuroko cast in video game glory. Let people play through the story or exhibition matches and let them go crazy with every character’s special traits. Heck you could even make a few fake new character with weird abilities just to spice it up a bit. I’ll let a sports series expert handle this one and make it crazy as can be.
3: Magic Kaito
Genre: Heist Stealth Company: Level-5
With Persona 5 on the cusp on being released world wide it made me think, why not a Kaito game in a similar vein? You could play through a multitude of scenarios made for the game including all sorts of characters from Aoko to Conan. Be Kaito Kid and use what the game gives you to make it through the police, other adversaries, and of course Conan again to best them all as the phantom thief! I think this game would be full of laughs and creative level design open to player to explore. Think like a funny Hitman game, where you steal instead of kill. Any fan would be in for a treat and I think Level-5 has a huge track record that would reassure me.
2: Spice & Wolf
Genre: Economics/Dating Sim Company: MPS Labs
From the creators of Civ. I want a fantastic simulation title. You play through the world of Spice & Wolf as Kraft Lawrence and try to get Holo to her home. The game would have travel segments like Oregon trail, a romance meter to build with Holo, and a very complex world economics system to learn and master. If you are able to be the best at all of them you will get the best and true ending of the game. Anything from death to Holo leaving you can happen, its up to you to master the market and your heart to get the true end!
1: The Girl Who Leapt Through TIme
Genre: Choice Based Adventure Company: Naughty Dog
So, I was thinking lets have a new character that you play in the same world as the Girl Who Leapt Through Time. You are given 100 jumps to make. And the game takes place over the course of 3 months. So around 90 days. Every day you play through like a simulation game building relationships, leveling up certain personality and knowledge stats and overall learning about the world. At any time over the 3 months you can jump back in time after completing any new task. Which ones are important and which ones are truly unimportant in the grand scheme? Maybe they are all important. Work your way to a happy ending and not the bad one you see in your dreams on day 1 of the story. It would make players really try their hardest to appreciate every little decision and I think I want the perfect graphics of realism from Naughty Dog and their little touches to make this a true classic through time.
Disclaimer: I do not own or claim to own any of the above pictures. The credit goes to the original creators of each and thus will be considered theirs. Enjoy the pics!
What anime would you make a game out of? I tried to use a variety of genres and ideas but I’m sure there are tons more out there! Tell me somewhere on the net!
See ya Space Corgis!
#anime#anime list#top ten#the girl who leapt through time#spice and wolf#magic kaito#kuroko no basket#fate series#fullmetal alchemist#kill la kill#rurouni kenshin#gurren lagann#kids on the slope#space corgis
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