#imperial agent x npc
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serenofroses · 10 months ago
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ok list of ocs that I have YET to update my pin post and add to toyhouse. (maybe i get pages up and upload images to use on profile)
plus I'll give you tiny info for them to get you familiar with.
Kritanta - tsis - first born son to Revan and of Kressh bloodlines. Was put into cryogenic machine for 100 years. Main Wrath. Married to Vowrawn (Vowrawn was his first love back in kotor 2). Jugg spec leaning in offensive tank. Real name: Sevket.
Elysia - tsis - second born daughter to Revan and of Kressh bloodlines. Like her brother, she was place in cryogenic machine. Love interest to Nico Okarr since kotor 2. Shadow spec leaning in offensive tank. Former Wrath known as Venera. Became legal guardian to Jazz when she joined Jedi Order.
Jazmyn - miraluka-tsis - first born daughter to Kritanta and Vowrawn through trans pregnancy. Main Consular. Deaf and had head injury trauma as result of being rescued from the Red Reaper cult. May or may not take on child! Nadia as padawan while Tau took child! Vaylin on. Sith name: Savitri. Main love interest to Tau. Assassin spec.
Ania - miraluka-tsis - second born daughter to Kritanta and Vowrawn through trans pregnancy. Also Deaf. Main Imperial Agent but goes by Cipher Fourteen. Was trained as Sith but lost all of her ability to use the Force physically by (redacted) that she later go to Imperial Intelligence. Main love interest to Marr and Jadis. Sniper spec.
wow, only four ocs and any other class ocs are more background or played for sake of romance/class story/play other specs in endgame lol. x) then again, I made my own raid group version for my legacy consist of ocs plus npc-turned-ocs.
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tiredassmage · 2 years ago
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4,6, 10 from the swtor asks :3
Oh, my indecisiveness bit me in the ass on these, lol. swtor asks be upon ye!
4. Favorite feature of the game?
How do I pick just one? x,D Okay, so it's probably customization and how it's handled - the appearance changer, outfit slots, etc. (Yes, I'm cheating a little, sue me).
There's also a few small details I just??? appreciate? Like, I was today years old when I found out some of my characters have different music tracks that play over their galaxy map (this is relevant, I swear) and one of my favorite nuggets about playing agent is when you go to Korriban; play a Sith on Korriban and the Academy guards will kneel as you pass. Take your agent there? Nada. It's a nice little detail that the distinction is in there and I love that.
6. Favorite BGM/song?
THIS ONE. THIS ONE DROVE ME INSANE.
There is a very specific short sequence that is inextricably tied to the Imperial Agent experience and I thought I was making it up until I went trying to find it. If I'm not mistaken, it's included in the opener on Hutta and it makes a few reappearances throughout agent and it's also the galaxy map theme for an agent.
But I can't find this fucker in any of the ambient tracks anywhere. To save my life.
It was going to bother the hell out of me if I couldn't produce proof. This. This fuckin'. Particularly just the first like 10 seconds. THIS is part of Imperial Agent I'd like to inject directly into my bloodstream and take like drugs.
It's kind of like that idea that Star Wars wouldn't have been as successful if they hadn't nailed what a lightsaber sounds like. This is that inextricable from the epicness that is the Imperial Agent story for me.
Anyway. To pretend I'm even a modicum normal about this game, my favorite cantina track is Credits Where Credits Are Due. The Siege of Alderaan is also really high up there along with ahhh... probably Tython and Balmorra's bgm.
10. NPC you love to hate?
Is it cheap to say Saresh? xD Especially when you go through the whole ordeal from Taris through what she does to the Alliance on Pubside, she's just a snake. Still some of the best dark side options to stick it to her.
Anyway, uhh... for a little bit more small-time, SIS Agent Zane??? Is a jackass? From Aric Jorgan's companion quest with Trooper. I've not once stopped Jorgan for busting his ass and I do not regret it. If I regret anything, it's the way Aric doesn't quite agree with himself for taking action in the moment, but Zane is... grating. Uncooperative. Disrespectful. And a jackass for how he was handling that operation.
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andveryginger · 7 years ago
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Adela 17 - Soft spot headcanon
It’s in the early morning – those rare times when she wakes before he does. His higher metabolism means he loves more, eats more, and sleeps less. The air conditioning unit has excelled at its job in the overnight, and she, uncovered to the waist, is cool enough that his body feels warm next to hers. Her head on his chest, she smiles softly at the steady rhythm of his heart, his breath, his life.
As her eyes adjust to the rising light of dawn, she allows her gaze to trace over his contours: First his chest, then his left arm, fingers draped across hers on his breastbone. She glimpses where the covers drape across his waist and allows a wicked grin. That’s when she hears his breath catch – the first stirrings of consciousness – and his hand twitches over hers, even as his right arm tightens and draws her closer.
She lifts her head, gaze dusting over familiar features as his eyes flutter open. The emotion she sees – and feels – radiating through him catches her breath, even as his lips curve into a soft smile. His chest rumbles against hers with his first words of the morning and she wants nothing more than to sigh, curl back into his side, and forget the galaxy.
She loves him. So much more than she is supposed to.
He’s her soft spot – her weakness… one she’ll never let go.
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blueburds-but-swtor · 2 years ago
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Favorite non Companion SWTOR NPC? Go!
Jonas Balkar! 🥺 Sad we can't get him as a companion for the Trooper. I'd take him over Tanno Vik any day, zero hesitation.
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Lord Zash is also a really interesting character. I have so many Inquisitors and I never get tired of her.
A lot of the Imperial Agent npcs are also unforgettable. Keeper, Watcher 2, Watcher X, Darth Jadus, Hunter... so many neat and unique characters.
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arideya · 3 years ago
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I have a lot of feelings about Imperial Agent story.
Whether it’s the best written one out there is I think highly subjective, but personally it gives me so many *feels*.
After end of chapter 1 it’s one giant rollercoaster with no clear good or evil path. Everyone is flawed, everyone is guilty, and yet everyone can be understood.
And companions...
Kaliyo - crazy, but also a cinnamon roll that has a change of heart towards agent.
Vector - creepy and sexy, love my bug man. But the thing that I love the most about his romance is that it gives the option to be very healthy, or at least as healthy as romancing a bug man can be. For example how there is an option to tell him you don’t want him to be human and that you love him as is bug eyes included (I was so surprised it was an option it was wonderful), and then if Agent offers to join the hive he refuses saying he doesn’t want the agent to change.
Lokin - oh stars don’t get me started on Dr Jekyll and Hide, his dps and tank forms are *chef kiss*
Scorpio - her voice freaks me the heck out but in a good way.
Temple is kinda forgettable to me but again it is subjective so Temple lovers please don’t lynch me, also I don’t trust her.
And then of course NPCs - Jadus, Watcher X, Keeper, Aristocra Saganu, even Kothe, and not to mention Hunter.
I am seriously considering making my canon agent the Hand of Jadus, especially since he is shown to be affecting people around him. It is easy to headcanon that he started corrupting the inexperienced agent from the beginning. Eventually the agent did everything to survive including bending the knee and throwing themselves in with the higher power. In a story where most of the times our characters are special snowflakes that are prevailing against all odds (cough smuggler killing several DC members cough) I think it’s refreshing to see us being manipulated by someone we cannot psychologically resist.
Anyways… all the feels…
PS: I ended up writing way more than I was supposed to but I just love Agent okay.
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warsofasoiaf · 4 years ago
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Have you played Fallout 4? What did you think of it?
Joseph Anderson had a phenomenal video on Fallout 4. Although it is enormous, so be careful. Overall, there were things to like and things not to like about Fallout 4. I’ll start with what I liked first. Throwing a cut in here because it’s long.
Combat in the first-person Fallout games has always been clunky, and enemy AI relatively largely consisted of straight charging or shooting from as maximum range as possible. Difficulty came primarily from enemy quantity, high damage output, or incredibly enemy hitpoints. The last of these has been a particular Bethesda problem in their games, with enemies being incredible damage sponges, making late-game fights a boring slog as you slowly whittle down their health while being impossible to damage in any meaningful capacity. While enemy variations aren’t nearly as high as the game’s fans would have you believe if you conceive of them as AI patterns, the AI activity did have some nice variations. Human enemies used cover, ghouls bobbed and weaved as you shot them, mole rats tried to ambush you. It’s got nothing on games with fully realized combat system, but it does make the combat that you do engage in much more enjoyable. 
All of the random crap you can pick up in a Bethesda game having a purpose is another positive. It is a true nuisance to find out when playing a game that I hit my encumbrance limit only to find out it’s because I’ve picked up a bunch of brooms, bowls, and other garbage accidentally while grabbing coin and other worthwhile treasures. Actually having these things mean an object is worthy mechanically, aside from level design; typewriters are useful as items as opposed to something that shows you that the ruined building you’re in was formerly a newspaper. As crafting is a big portion of the game, having these things provide component parts that you use for crafting on their own creates more utility in these elements of clutter which still require modeling, rendering, placement, etc. Now if you need aluminum, you’ll try to raid something like a cannery because it will have aluminum cans, which is an excellent way to create player-generated initiative. It also reinforces one of the primary themes of the game which is crafting and design, where even the trailers of the game suggest building as a key idea of the game. Certainly sensible for a post-apocalyptic game to focus on building a new society upon the ruins of the older one, and given what the game was trying to do with their four factions mechanic, it’s clear that this was their intent, and good job for trying to ensure that things factor back into their principal intent. 
Deathclaws look properly scary, the animations with Vault Boy were funny, there’s some pretty window dressing. The voice work wasn’t bad, the notable standout being Nick Valentine. The Brotherhood airship was an impressive visual. I had a little fun creating some basic settlements, particularly in Hangman’s Alley where I tried to create a network of suspended buildings and Spectacle Island where I had room to grant every prospective settler a shack. Bethesda clearly looked to create a game with mass market appeal, and I believe the metrics bears out that they succeeded in that regard. The robots in the USS Constitution quest were very funny, the writers were able to make the absolute ridiculousness of the situation work (curse you Weatherby Savings and Loan!) and framed it well as a comedic sidequest, with a final impressive visual if you side with the bots and the ship takes flight.
Now that this is out of the way, I think that a lot of what Fallout 4 did was not the right move. 
The quest design was particularly atrocious in this regard. Most of the radiant quests boiled them down to a simple formula - go to the dungeon, get to the final room where you need to either kill the boss or get an item from the boss chest, return. In this game though, the main story quests often were boiled down to just this simple formula. You need to find a doodad from a Courser to complete your teleporter? Go to the dungeon, kill the boss, recover the item. The Railroad needs you to help an escaped synth! Do it by going to the dungeon and getting to the final room. This really hampers the enjoyment of games because the expressiveness of the setting and elements of an RPG is often explored through quests. Quests are meant to get you out into the world and give you an objective, but they are also meant to connect you to the people that you’re dealing with. If every quest is boiled down to the same procedure, that hurts the immersion, but the bigger sin is that when you return you have another quest waiting for you. That robs the player of the sense of accomplishment because there is no permanent solution to problems, even for a minute. There is no different end-state for the player to see the transition from one to the other and feel accomplished that they were the ones who did it. Other RPG’s always understood this - a D&D game might have a party save a town investigate an illness dealing with a town, take out an evil druid who has charmed the wildlife into attacking supply and trade shipments, slay goblins who are raiding cattle, there are a lot of possibilities that might even feel samey: if you’re killing charmed dire wolves or goblin cattle thieves, you’re still going to the dungeon and fighting the boss, the usual flair and variation came from encounter design. After you’d do that though, the NPC’s might say “Hey, Mom is feeling better after you cured that disease, she’s starting to walk again,” “Hey, we were able to send a shipment of wine from the vineyards out to the capital, here’s some coin for the shipment as reward for your service,” or even just a simple “Hey, thanks for taking out those cattle thieves.” There’s a sense of accomplishment even if it’s a fleeting “we did a cool thing.” Computer RPG’s are tougher in this regard, part of the sense of accomplishment in tabletop gaming is also with your friends, it’s a shared activity, but usually in that the reward was some experience and character growth and going to new content. There isn’t new content here in Fallout 4 though, because of the samey quest design and lack of progression.
The conversational depth was also ruined, with so much of the voice choices mangled by the system of conversation they designed. By demanding a four-choice system, they limited themselves to always requiring four options which completely mangled interactivity. The previous menu design allowed for as many lines as you wanted, even if the choices were usually beads on a string. The depth and variation, however, are even lower than what could be found in games like Mass Effect 3, and the small word descriptions were often so inaccurate that it created a massive disconnect between myself the player and the Sole Survivor, because they weren’t saying what I thought they would be saying. That prevented me from feeling immersed, because a “Sarcastic” option could be a witty joke or a threat that sounds like it should come out of a bouncer. The character options were already limited, with Nate being a veteran and Nora being a lawyer, but this lack of depth prevents me from feeling the character even moreso than a scripted backstory. You get those in games, but being unable to predict how I’m reacting is something that kills character. 
Bethesda needs to end the “find (x) loved one” as a means to get people motivated to do a quest, or if they don’t want to rid themselves of that tool in their toolbox, they need to do a better job getting me to like them. More linear games can get away with this, but open world games encourage the sort of idle dicking around that doesn’t make any sense for a person who is attempting to find a family member. Morrowind did this much better, where your main task was to be an Imperial agent, and you were encouraged to join other factions and do quests as a means to establish a cover identity and get more acquainted with combat. Folks who didn’t usually ended up going to Hasphat Antabolius and getting their face kicked in by Snowy Granius. Here though, what sort of parent am I if instead of pursuing a lead to find my infant son I’m wandering over east because I saw what looked like a cool ruin, and I need XP to get my next perk (another gripe, perks that are simple percentage increases because they slow down advancement and make combat a slog if you don’t take them, depressing what should be a sense of accomplishment). By making us try to feel close with a character but by refusing to give us the players time with them, there is no sense of bonding. I felt more connection to James in Fallout 3 than I did for Sean, but even then, I felt more connection to him because he was voiced by Liam Neeson than because of any sense of fatherly affection. The same goes for the spouse and baby Sean, I feel little for them because I see them only a little. I know that I should care more, but I also know that I the player don’t because all that I was given is “you should care about them.” You need time to get to know characters in game, along with good writing and voicework. I like Nick because he quoted “The Raven” when seeing the Brotherhood airship and I thought that was excellent writing, I didn’t have any experiences with Sean to give me that same sense of bonding. 
They’ve also ruined the worldbuilding. The first-person Fallout games have always had a problem with this, with Fallout 3 recycling Super Mutants, the Brotherhood of Steel, and other iconic Fallout things into Washington D.C. Part of this is almost certainly the same reason that The Force Awakens was such a dull rehash of the plot of A New Hope, they wanted to establish some sort of continuity with a new director to not frighten off old fans who they relied on to provide a significant majority of the sales. The problem of course, is that this runs into significant continuity problems, now needing Vault 87 to have a strain of FEV and having a joint Vault-Tec/US Government experiment program there on the East Coast, so we can have Super Mutants. Jackson’s chameleon isn’t native to Washington D.C., but we need to have Deathclaws because they’re the iconic scary Fallout enemy, as opposed to creating something new with the local fauna, which is only made worse because they did do that with the yao guai formed from the American black bear (the black bear doesn’t typically range in the Chesapeake Basin near DC these days, but it’s close enough and given the loss of humans to force them back they could easily return to their old pre-human rangings). Some creatures are functions of the overall setting and can be global, ghouls are the big one here since radiation would be a global thing and fitting considering Fallout is a post-apocalypse specifically destroyed by nuclear war. Others though, are clearly mutated creatures and so they would be more localized. Centaurs and floaters were designed by FEV experiments and collared by Super Mutants, they should really only be around Super Mutants. Radscorpions shouldn’t be around, there would probably be instead be mutated spiders. Making things worse are that the monster designers do develop some excellent enemies when they think about it. Far Harbor has a mutant hermit crab that uses a truck as a shell (a lobster restaurant truck, which is passable enough for a visual joke even if it falls apart when you think about other trucks that they might use) and a monster that uses an angler lure that resembles a crafting component - these are good ideas but the developers needed to awkwardly shoehorn in iconic Fallout things that have no place there. This isn’t to say that I’m in love with a lot of Fallout’s worldbuilding, a lot of the stuff in Fallout 2 I found to be kind of dumb particularly the talking deathclaws, but as the series went on it took objects without meaning. The G.E.C.K in Fallout 3 was pretty much a magic recombinator which makes no sense as a technology in a world devastated by resource collapse, something similar can be said about the Sierra Madre vending machines. 
Fallout 4 though, had a lot of worldbuilding inconsistencies that really took an axe to the setting. The boy in the fridge outlasts the entire Great War, but apparently never needed to eat or drink water. This is, of course, stupid, because ghouls have always been shown to need to eat and drink - Fallout 1′s Necropolis section has a Water Chip but if you take it without finding an alternate source of clean water, the ghouls will die. Ghoul settler NPC’s that flock to your player-crafted towns require food and water. The entire thing was ruined from a complete lack of care, to build a quest where you reunite a lost boy with his still-alive ghoulified parents. I think this one bothers me not simply because of the egregious worldbuilding which isn’t even consistent in the very game it’s written it, but it’s done so frivolously for a boring escort quest. It feels scattershot, and that’s the problem I think with a lot of Fallout 4′s quests. They feel disconnected, like every writer worked in a cubicle without talking to any of the other writers. Same with things like the Lady in the Fog.
Are we done with that? Good, because now we’re going into the parts that I really dislike - the main quest and the factions. These are just awful. The developers took what folks really liked when it came to Fallout 2 and Fallout: New Vegas (Fallout 1 did have interesting factions but they were largely self-contained, more towns than anything else) and completely botched it. New Vegas was the clear inspiration for these factions, with the four faction model of NCR, Legion, House, and Indepenedent meaning that there were four different ways to go forward into the future, so we get three factions that fight each other and a fourth more player friendly faction that roughly resembles the Independent Vegas where you can pick and choose which factions you bring in with you and which you get rid of. Thematically, this fits in with the core of the game, crafting is a big portion of what you do and so crafting what sort of world the Commonwealth would be is simply a logical extension of it. The factions aren’t presented well though. The Railroad are impossibly naive and don’t demonstrate any rougher edges like denying supplies to humans in order to fuel their synth effort, even though such a thing should be evident if the post-apocalypse of the Commonwealth is to be believed. The Institute are sinister murderers and replacers without bringing any of the advanced technology that could provide some benefit such as the gigantic orange gourd that can grow. So much of their kill-and-replace mentality seems to be done for no great overarching purpose. The Minutemen are basically blank, pretty much just a catch-all for the player-built settlements, though the player as the leader of the Minutemen ends up getting bossed around by Preston to the point of the faction rejecting your commands to proceed with the main quest, a significant problem with Bethesda factions where you are the leader but never get any actual sense of leadership. There doesn’t appear to be any addressing of the failures of the previous Minutemen whether that be the previous summit, or new problems such as settlements feuding with each other requiring the general to intervene and mediate. The Brotherhood come the closest to a real faction with advantages and drawbacks if you squint, they are feudal overlords with the firepower to fight Super Mutants and other mutated nasties, but also violently reject ghouls and synths as part of their violent dogma except for seemingly not caring when you bring a companion around or killing ghoul settlers in settlements they control. But even then, we don’t really see the Brotherhood providing protection to the settlements that they demand for food, the typical radiant quest to destroy a pack of feral ghouls or super mutants is directed from a Brotherhood quest giver to a randomly determined location, hardly a good way to illustrate whether or not the Brotherhood is actually protecting settlements that they administer. We see little change in the way of the Commonwealth save that certain factions are alive or not because the game needs to stay active in order to perform radiant quests, so not even the signature ending slideshows can give us the illusion of effects building off of our actions. This is contrary to the theme of building a better world in the Commonwealth because there is no building. 
Special notice must be given to the Nuka-World raiders because they show the big problems with the factions. You can be a Raider in Nuka-World but only after becoming the Overboss, which is fair enough. But you’re already a Minuteman, but the Minutemen don’t activate any kill-on-sight order and Preston still helps you out. The game is so terrified of people losing out on content that they make permanent consequences rare, and when you do something like order an attack, it can be rescinded automatically if one of your companions is there. As an Overboss, you do grunt work in the Commonwealth, and the factions get mad and pissy if you don’t give them things despite even if you only give one section of the park to one of the factions, that’s more than they got from Colter. It’s like they don’t exist until the player shows up, which is exactly how a lot of modern Bethesda character and faction building seems to be. While in most computer games a sort of uneasy status quo is the desired beginning state because it gives the protagonist the chance to make ripples while justifying the existence of a status that allows the player to change it, it has to be applied consistently. 
The main quest itself is silly. There’s a decent twist with Sean becoming Father that sort of works, which would have worked much better if we had actually gotten a chance to bond with him, although the continuity of everything gets wiggy quick. When he said that he looked over the world and saw nothing but despair, I was wondering if they were going to actually bring a big question up and a debate between Father and the Player, the idea of what worth the people on the surface have, but it goes nowhere, it’s a missed opportunity. The main quest is just a means to meet all four factions and it’s a barebones skeleton at best. There are some interesting concepts they try, but what they do often falls flat. They try to establish some sort of empathy for Kellogg in the memory den, but it’s lazy and cheap because he kidnaps a baby and wastes your spouse, a wasted effort of empathy only made worse when you get criticized for not showing any sympathy. Kellogg then shows up in Nick’s memory for one second and then that little story nugget is ignored. The half-baked nature of the story keeps being brought back up, which is a pity because we actually saw them do a competent job in Far Harbor. The Followers of Atom are crazy and they really aren’t sympathetic in any way, but some of the folks inside the sub aren’t so bad that it might prevent you from wanting to detonate the sub, or at least you might think enough that you look for another solution. DiMA did some monstrous things, and if you bring him to justice, the game actually takes the time to evaluate whether or not you helped out Far Harbor, with meaningful consequences being taken if you took the time to do the sidequests which imparts far more meaning to them. 
While there’s a lot of problems that show up in terms of binary completion, the question of whether to replace Tektus and turn the Children of Atom to a more moderate path is a good question, it actually gives a lot more merit to the Institute if they were ever to have been shown to enact the same level of care. That only makes the Fallout problems stand out more, because it shows that they were capable of it but didn’t. This isn’t the only missed opportunity, synths themselves become a big problem. The goal was to create a very paranoid feeling but it was so sorely under-utilized that I never grew suspicious of folks because the game never gave me enough incentive to be suspicious of them. I didn’t think that Bethesda made synths that would give you false information or ambush you because that would have been potentially missed content. The idea of whether you are a synth or not is clearly an attempt to give the game more depth than it is presenting. You’re not a synth, Father’s actions make no sense if you are one, and DiMA attempting to make you think you are is silly because you know you aren’t one.
I think the game would have been much better if they had dropped the notion of Fallout entirely. If they had instead looked to create an open-world post-apocalyptic game focusing on crafting and building towns, perhaps with an eventual goal state of building many towns, establishing transportation networks, and rebuilding a junkyard society as a decent place (or going full Mad Max Bartertown complete with a Thunderdome for players looking for an evil and over-the-top option). That might have been an interesting game for Bethesda to potentially develop a new IP, even contracting with smaller studios for those who wish to tell story-heavy games in the setting. Instead, they applied Fallout like a bad paint job, cobbling together weak RP elements and story that made the game feel like a hydra that couldn’t recognize it was one being with multiple heads, constantly tearing the other parts of itself to ribbons. 
If I wanted to further improve it, I think I would have instead made the spouse a synth. It would require some serious reworking, but I would have made it so that Sean did believe that synths were people, or that they were real enough that the difference was negligible, they had free will. During the initial grab, the Institute took the entire cryopod where Sean was, baby and parent both. They used Sean to create the next generation of synths, but something happened with the parent, and they died during defrost. Sean hates the Institute for what they did, but what happened was truly a medical complication, not malicious in any way. When he learns that the player character is active, he creates a synth programmed to believe they are the spouse. He believes that exposing who he really is to the surviving parent would be traumatic, and as he hears that the player character is thriving, he wants to give them a chance at a normal life, and to alleviate the loss that he had in his life with the loss of his own parents. So the spouse is sent to you, and for a long time, you and the spouse have no idea. You adventure together, you build settlements together, the game encourages you to have a good relationship. It doesn’t have to be hunky dory, and I’d argue it’s actually better if it’s not. Have the spouse be programmed with some rough experiences in the Wasteland, so they’re nervous, skittish, maybe even a little resentful that the player character snoozed their way through everything, but slowly rebuild the relationship. That way, when the quest eventually comes where you find the truth, the player character has to confront that reality. Then when you confront Sean, Sean explains himself and the player is given the choice to forgive him, be understanding but still angry, or be hugely pissed at the manipulation. That’s drama that uses the core theme of what synths are about with the whole kill-and-replace motif the Institute does. There’s a plot twist that batters the player, there’s one that’s just messy and gross and tough to reconcile. There’s one where the conclusion the player comes to is valid because it’s the player themselves deciding what the meaning of it is.
So overall, I see Fallout 4 as a bunch of missed opportunities and clumsy writing wrapped up in the popular shallow open-worlds that triple-A games end up having. 
Thanks for the question, Jackie.
SomethingLikeALawyer, Hand of the King
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voidendron · 4 years ago
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Whumptober 2020: Day 16
Day 16: A Terrible, Horrible, No Good, Very Bad Day Forced to Bed | Hallucinations | Shoot the Hostage Words: 323
Spoilers for: Imperial Agent story Warnings: Hallucinations, Brainwashing Characters: Rediaex’aere’zortiea (Cipher Nine), Agent Crew/NPCs (background)
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Slow breaths. Even breaths, Xaerez told himself. Just…
He pinched the bridge of his nose as his vision swam. He’d been drugged before. He’d dealt with hallucinogens. They weren’t pleasant, but—
Fingers pressed against his temples. At that point he wasn’t sure whether they were his own or not. Maybe he was imagining them, too. He grit his teeth when they pressed into the soft flesh there, at their nails bit into his head and surely drew blood. As they pressed into his skull and started twisting, twisting, twisting—
Eyes squeezed shut, hearing implants switched off completely but he could still hear it. Clear as day: Screaming, and laughter, and Jadus’ voice and Mia’s face and Watchers Two and X talking—and… No, no, they weren’t there. He was…on the ship. Right..? On his ship, with his crew, only his crew. No one else. They were the only ones aboard.
Xaerez didn’t know when he stripped his mask from his face so he could press his hands over his eyes. Didn’t realize it was on the floor to trip him, to send him falling against his closed door with a thud that had his crew startled and looking between each other with silent questions. He couldn’t get it to open; his hands fumbled, vision teetered dizzyingly.
He’d tried to tell them, he’d tried. When he did, his voice was no longer his own, tongue twisting in ways he didn’t want it to. “I’m fine. Nothing to worry about,” it had said.
Not real, not real, all in your head…
The word. That damned word. It rang like an echo.
No, no. This was worse than any hallucinogen.
Glancing up, he came eye-to-eye with Keeper...no, no, Minister, now. Xaerez furrowed his brow, mouthed the man’s title—only to be shoved.
His head smacked against the floor, and he wasn’t sure if the Lokin who rushed to his side was even real or not…
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rainofaugustsith · 6 years ago
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I know it's common to say that KOTFE was written for the Jedi Knight, but I actually think the Sith Warrior has a compelling claim. (NB: this is not bashing the Jedi Knight). 
For the Jedi Knight, the Emperor is always the mortal enemy. The one that they dedicate a lot of their life to stopping. Through the class story, Ilum, Oricon, and SoR, it's always about defeating either Vitiate or his agents. That doesn't change when Vitiate becomes Valkorion.
For the Sith Warrior, the Emperor goes from being their faction leader to their personal benefactor to their adversary as they grow. Their paradigm shifts again and again, and they naturally evolve into their role as the protector of the Empire.
In the beginning, you hear the Sith Warrior repeating the Empire's status quo. The Emperor is immortal. We love the Emperor. They can express horror at some of the Emperor's actions - such as sacrificing the Sith lords in his ritual on Dromund Kaas - but they wouldn't dream of going against Vitiate. And when they tell Darth Baras to say hi to the Emperor for them, we all understand it's a joke.
When they are betrayed by Baras and they are saved by the Emperor's Hands, the Emperor is now dealing with them on a much more personal level. They are chosen by Vitiate. However, even this has a dual purpose that is gradually going to pull the Warrior toward their role as the Empire's -- and not the Emperor’s -- Wrath.
Tremel pulled the Warrior out of their other Academy because he wanted them, specifically, as Baras's apprentice. He knew disaster would follow otherwise. And when the Warrior rises to defeat Baras once and for all, it isn't just personal: it's because disaster will follow otherwise. Baras wants war and destruction at the expense of the Empire as a whole. Defeating him eliminates the possibility that he will control the Empire as the Voice. It opens the door for Darth Marr to take control of the Council and, essentially, the Empire. Ironically, the Hands send the Wrath to stop Baras, but what Baras wants to do would have done a better job of feeding Vitiate’s immortality. 
The Wrath triumphs, but the Emperor is MIA, and the Wrath still goes about their business of saving the Empire. Unlike Scourge, you never see them standing by Vitiate's side or carrying out his direct orders. You never see the Warrior even visit the Emperor's space station until Malgus takes over.
Instead, you see the Wrath guarding their Empire. Part of this is cleaning up their own messes. 
They are made to realize that freeing the Dread Masters -- something the Emperor decreed and carried out through his Imperial Guards - was a terrible mistake. When they show up in Section X to stop the Dread Masters from obtaining the Aurora Cannon, the Imperial Guards are there too, and they've also experienced a change of heart. And when they get to Oricon and the Dread Masters invite them to join up, the Wrath does not agree. They take the Dread Masters down.
They hear the NPCs stop saying "long live the Emperor" and start saying "for the Empire." They stop praising the Emperor.
On Rishi, they have what I feel is the most pivotal of the side quests: they are informed that the Hands are spying on them. They don't accept this directive; they stop it. They can disavow the Emperor. This is echoed again on Yavin 4, when Marr re-christens them as the Empire's Wrath.
Vitiate tells the Wrath that he will kill them last. The Wrath, alone among the classes, receives this promise. And then comes Ziost, where the opposition is even more open: both Lana Beniko and the Wrath are directly brandishing lightsabers at Vitiate; doing everything they can do stop him.
And then, KOTFE. Yes, your Wrath can kneel to Valkorion and see him as a friend. But usually they won't, and by now they know what they're dealing with. They know the Emperor. They know what he's capable of. They, and Lana, are again figuring out strategy to stop him. And just as they did before, when they thwarted Baras, they will play the necessary chess game to depose him once and for all.
To me, that's a far more compelling trajectory. Your character learns. They grow. They make mistakes and have to fix them. They don't have to be dedicated to the light side to be a protector of the Empire or help others. They don't have to become Jedi to reject Vitiate. They can simply become the best version of themselves, and they do so by having an evolving perspective.
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swtorpadawan · 5 years ago
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A Question on SWTOR OCs and sexuality
I’m going to ask this question in respect specifically to the Imperial Agent class, though it could technically apply to any SWTOR OC. The question is: Would you ever have your OC “romance” and more specifically be intimate with an NPC, if that particularly combination is NOT compatible with your OC’s gender / sexuality?  I ask with respect to the Imperial Agent because, as Watcher X says, a Cipher Agent’s specializations are “disguise, seduction, infiltration, assassination.” So its implied that you may be expected to ‘seduce’ people who you may not only not be attracted to, but not be sexually ‘compatible’ with.  That’s.... troubling, but i suppose given that Cipher Agents are expected to do a LOT of objectionable stuff, let’s put that aside for a moment.  Should we, as players, consider this option, when given the opportunity?  
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sburbian-sage · 6 years ago
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That’s No Moon, A Guide On Planets, Lands, And Other Cosmic Bodies
The game of SBURB has several solar entities in it. If you thought your dinky 1 Sun and 8/9 Planets/1 Sun, 1 Planet, and 2 Moons was cool, get ready for a lot more than that.
Earth/Alternia/Beforus/Other
This is “your” planet in the sense that you and your species inhabit this place. Less nostalgic people would imply that it doesn’t belong to you in the slightest. And one could argue they’re right because this shit is going fast. As soon as the game begins, meteors encroach on your home world and begin doing what meteors do, and destroy it and kill all life aboard. It’s important that you begin the entry phase. Not that you’ll die (the game always ensures you at least enter your Land), but it’s not going to be pretty to scrape by.
Catastrophe Aver- NOT!
In some cases, meteors are not how your planet meets its end. Don’t relax yet, as the game always ensures destruction of the home planet. Cases have been reported of planets with anti-meteor technology, psionics deflecting the meteors, or other such cases, and always after the calm, the storm brews. Some of the examples are fascinating.
An Elder Horrorterror reaches out and begins to drag the planet into the collective maw of the Others.
Tremors come forth, and the planet explodes with a new cosmic body at the center. Sometimes it’s someone’s Land (and the Land Owner may take it personally), the Ocean Star (the Star player will be okay with it because Stars), the Battlefield, or even the Black King.
In the case of Alternians, Her Imperious Condescension usually puts and end indirectly. Her Lusus is always possessing of some unfathomable power, and if allowed, can/will destroy the planet with it.
The planet up and flies into the sun like a piece of shit for no reason.
The Land of X and Y
After you properly enter the game, you will find your house on some strange new world, often seeming unnatural, and possessing of a really nifty theme. This is your Land. It follows the naming convention above. Inside you will find
Aesthetics™
Dumbass Talking Animals (your Consorts)
Weird Puzzle Shit
Lots Of Walking
DUNGEONS
More Weird Puzzle Shit
Even More Dumbass Enemies (Underlings)
Emotional Turmoil
Your Corpse Inevitably
Shining Flying Whale Dildos (Angels)
Even More Weird Puzzle Shit
A Very Tall Bed (Quest Bed)
Godlike Douchebag Thing (Denizen)
Inquire or see other guides for the individual things listed within.
Why The Stupid Name?
Blow off the name is cool. It’s tailored after two things. One relating to your Aspect. So Heart probably gets “Love” or “Emotions” or “Masks” or somesuch, while Might would get “Waves”, “Floods”, or “Challenges”. The other one relates to your role in the sesssion, your quest, or something else about you specifically. So if you’re the glue to the session, you’ve probably got Cracks or Divisions. It’s rather intuitive.
But it is also stupid because this doesn’t apply after the first session. You get some other guy’s Land, and that sucks, but oh well.
The Land of Sorrow and HNNNNG
As befitting SBURB’s amazing failsafes, sometimes it generates modifiers that mess the game up, throw curveballs, or outright kill you. Kids and Fun. Look out if any of the following appear as an X or Y.
Angels: Oh shit. Normally Angles stay underground. But now they feel like sitting around in the sky like the assholes they are. All the rules about Angels applies here, except that The Law is not as overbearing. Not overbearing, but not absent. You can listen to music or own liquids, but don’t attack them. That’s begging for trouble.
Glog'oht: OH SHIT. You know how bad it is to get Angels? This is worse. The Others plant their tentacled eldritch asses directly on your Land. I recommend just leaving and not coming back until they leave or something.
On the other hand, you know how Angel and Other corruption cancel each other out? If you get “The Land of Angels and Glog’oht”, then it’s perfectly safe to walk around. If you have Glog’oht, crack your planet open and let the Angels clear them out.
[Weather/Time of Day]: If you get something along the lines of Rain, Sunshine, or Fog, then guess what you’re going to encounter in your Land. Also, if you get Daylight, Nightfall, or similar, then you can make an educated guess as to what your Land will be like. This usually isn’t deadly, but it can be a nuisance. Trolls won’t have to worry about being fried by the light, but it will hurt, get some shades. Similarly, the rain or snow isn’t in a torrent, but it will get you wet or cold slightly. Just plan accordingly and get used to it.
Additional note on the day/night cycles. Your Land has ambient light depending on your sleepiness. It will be day when you are awake, it will go down when you’re sleepy, become night when you sleep, and becomes day when you wake up. Obviously, your Land will now be stuck in one state. So take care of yourself or set a timer, because your Land won’t regulate your sleep schedule for you now.
Wrath: Good News, your Echeladder and Strifing ability will skyrocket. Bad News, literally everything on the planet is pissed off. They will attack on sight and won’t stop until one or both parties is dead. Don’t even think of entering an Atomyk Ebonpyre.
Critical NPCs like Consorts and the Denizen will not attack on sight, but they will be belligerent.
Pumpkins:
Peace: Every deadly NPC looks docile and nonhostile. That means your Underlings and bosses will look safe to be around. Note that I put focus on looks. Because if you’re dumb enough to be given the Killer Rabbit treatment in the Kids and Fun game, you kind of deserve it.
[Your Aspect]: Despite this making complete sense that your planet would just namedrop your Aspect, this is actually pretty horrible. Firstly, because this generates on somebody else’s Land. This causes a lot of identification issues for you and the other guy. Secondly, don’t visit there. The Land does not quite like you, and you’ll glitch into the walls and through floors and stuff. Just keep your distance.
X and Y and Z: Sometimes your Land goes braindead and gives your THREE keywords because apparently two wasn’t good enough for you. For some reason, this goes on Space Lands automatically. It tries to replace the Aspect Keyword with Frogs, but it just adds one more, but the last two keywords overlap and it’s unreadable on your Land. Players with the ability to scry on game data can see it accurately though, and at worst you can just guess.
And for some reason, if this happens on a non-Space Land, it’s correctly formatted as “X and Y and Z” instead of “X and YZ”, go figure.
The Golden Towers - Prospit
When you got to sleep after the game starts (and sometimes before if you’re a special little thing), you “wake up” on a gigantic piss-yellow eyesore of a planet. This is the Dream Moon of Prospit, and it also has a moon attached via chain even though I’m pretty sure that isn’t how that works. This Dream Moon has several features itself, like Lands.
Gigantic Letters That Spell Out The Name Of The Moon: In case you were confused. This is also the limit to how far you can fly away unless your Dreamself is the only living Self you have, you’ve [Earned Your Wings] in the flying lessons quest, or you’re a Hope Player.
Your Unconscious Body: If you’re a Prospit Dreamer, then you’ll wake up on Prospit. It’s as simple as that. Use this opportunity to chill out from the stress of being awake, do Moon Quests to build reputation, or do other things. If SBURB is a game (and it is), then being on a Dream Moon is like doing mini-games. Unless you want to fly off to go back, but that doesn’t have a lot of advantages unless you’re clever (which you should be).
Your Friend’s Unconscious Bodies: Some of your friends are here too. If they aren’t, they’re dead or on Derse. If you two are awake at the same time, then go have fun. If they have an active but sleeping Dreamself, then you CAN wake them up, but it knocks them out in the real world, so maybe don’t do that.
There’s a rumour that a Dreamself can activate an inactive Dreamself by kissing them. This is not true. Either someone is a fairytale romantic, is confused about corpsesmooching, or is laughing wildly that about a hundred kids are macking on Dreamselves. Stop it.
Collective Dum Dum: A weird quirk is that when you are a Dreamself, one of two things tend to happen. Either you become a flanderized version of yourself, or you go stupid like an actual dream. None are very constructive when it comes to collaboration or trying to get shit done.
White Chess People: They’re cheery, in spite of the fact they all know they’re doomed to fail.
Useless Assholes: There’s anywhere from 3 to 8 Prospitian Agents to the 4 Derse Agents. They’re supposed to be carrying out the will of the Prospitian Royalty, and also help/hinder the players depending on the circumstances. They’re supposed to, but they mostly spend a lot of time doing random bullshit shenanigans due to a glitched out [Shenanigans_AI] stat.
White Royalty: The White Queen and White King respectively. They’re helpful to your cause, but doomed to fail.
Another Moon Chained To The Main Moon: THAT’S NOT HOW THAT WORKS.
Portents Of The Future/Blindness: Sometimes, Prospit comes close to Skaia. During these times, you can gaze into the clouds of Skaia and see visions of the past, present, and future. An amazing time to get information on what’s going on, and it’s just relaxing too. Whatever you do though, stay inside when the two eclipse. It’s BRIGHT and you will go blind. Especially if you’re a Seer, because the game likes blowing your eyes up.
The Mail: It never fails. Seriously, those mailmen and mailwomen do more than you ever do in any of your Sessions.
Towers That Kill You If You Get Too Close: There exist [Number of Players/2] yellow towers with white orbs on Prospit. Everytime a player enters with a prototyped kernelsprite, they light up. Very useful for figuring out how far everyone is into the game. However, this is where a lot of critical information is stowed. The game actually took a precaution, and protects these towers. The only problem is that it does this by instantly killing you when you get close. Not ever Denizens pull that kind of stunt. All of the towers are on boxes, so as long as you don’t touch or come near the boxes, you’ll be okay.
The Obsidian Towers - Derse
This is similar to Prospit, except it has a few crucial differences, listed here.
A Bearable Colour Scheme: Seriously that bright yellow hurts my eyes.
Black Chess People: They are NOT cheery.
Murderous Assholes: Unlike the 3-8 functionally useless Prospit Agents, there are a concrete 4 Derse Agents. And they actually do what they’re supposed to do for the most part. Unfortunately, that’s hindering and even attempting to kill you. While their names vary, they each have the same quirks, personality, and looks to separate them.
CD is probably the least dangerous, as he really likes hats, often defuses conflicts, and is kind of an idiot. Don’t discount him though. He has access to tons of explosives, and usually strikes once people stop treating him like a threat. It’s unknown if he’s putting up a front and this is his form of tactics, or if he just suddenly remembers he’s supposed to kill you after a while.
HB is also kind of low, but for the wrong reasons. He’s forward, tactless, and raw. Everyone else plans before doing something, but he just goes for it. It doesn’t hurt that he’s built like a brick shithouse and can horrifically unhinge his jaw to bite chunks out of people. It’s actually kind of nauseating. In spite of his tremendous strengths, he has some glaring weaknesses though. He’s an unstoppable force, so throw some immovable objects or tricks his way. And secondly, his head is very detachable. Just aim for his melon and he’ll be instantly decapitated. I don’t know why.
DD is probably either the most dangerous or second most dangerous of the Agents. He’s cold, cool, calculating, and some other words starting with “C” that denote that he operates like a mobster. It doesn’t help that he has a fucking fandom on the Replayernet (???). Expect him to pop up when you aren’t expecting it. He only has two weaknesses. The first being that he’s lazy and is almost always on a smoke break, giving you a breather (how ironic). The second one is... it’s hard to broach this topic. All I have to say is that those with not a lot of self respect can gain some brownie points from him by being a girl in a grey tint. Don’t read the newspaper.
Jack Noir is THE most dangerous one. Take DD’s ruthlessness and remove the tact, the laziness, and the “Noble Demon” thing. He’s a bloodthirsty and stab-happy force of nature. He’s luckily chained down by bureaucracy, but when he starts moving, things change. He’ll stab and switch and command and connive and stab some more because that’s just the type of person he is. The only saving grace you get is that he loves black licorice scotty dogs, and has a kismesis towards the Black Queen that can be exploited.
Black Royalty: The Black King and Queen. The former is the Final Boss of the game. The latter is The Dragon (and a bonus boss for people who hate living), but luckily she can be reasoned with, or manipulated.
Dark Portents/Tentacles: Just like Prospit comes close to and overlaps with Skaia, Derse comes close to and overlaps with The Furthest Ring. Feel free to listen to the song of the Horrorterrors, and even make a Deal if all goes wrong. Just stay away. They’re not above picking Players out like snacks.
I Keep Going To Sleep And I Don’t Wake Up On My Planet!
That’s because your Sleep Ratio is horrible. You need to relax to raise the Sleep Ratio. Get betters pillows, drink warm milk, and put on calming music. Another good way is facing something unpleasant. The act of confronting something one would rather avoid and “awakening” can cause your Dreamself to become active.
Unless you got shanked in your sleep, in which case, too bad. No amount of relaxation fixes that.
This Dream Moon Sucks I Want A Different One!
Too bad. It’s not like they matter anyway. It’s just a framing device to get an extra life/do more quests. Just deal with it.
My Dreamself Died, But I’m Waking Up Somewhere Different!
Oh, this is fun. You found the Dreambubbles. These don’t appear in every Session, but it’s a cool experience. You can interact with dead Players and their memories. Just don’t expect to get anything done, because it’s almost always dumb shit going on in there.
The Veil
The Veil is a ring of meteors around the Incipisphere. These meteors are the same ones that destroyed your planet (or at least I hope they destroyed your planet). You may be wondering why they’re all still there. That’s because when the game is about to end (this event is called The Reckoning), the meteors will assail Skaia. Skaia protects itself and sends them back in time, at your planet.
Thanks Skaia.
So Why Should I Care About Rocks In Space?
Because one of these rocks contains a lab filled with weird science shit. This is the Ectobiology Lab. This is where Underlings are cloned, and so are you and all your friends. And their Guardians/Children!
What this means basically is that the Ectobiologist will stumble upon this place like a tool, ogle blankly at an Appearifier screen, press buttons, watch paradoxes happen, slime gets created and shoved into some tubes, some babies come out, the slime mixes, and then more babies come out. They then scream and flail in the newfound baby pile, accidentally put them on meteors, and send them off to Skaia/your planet, and then wander off again.
Thrilling. I Still Don’t See Why I Should Care.
Because if you’re this apathetic about awesome time travelling space rocks, then your Session is doomed to fail. If that happens, and you feel like escaping like I did, but don’t have a ship like I do, then your next best bet is the Ectobiology Lab meteor. It’s the largest one, decked out with all manner of cool technology, and an Appearifier means you can snatch food from your pre-destroyed home planet.
The Furthest Ring
Don’t go here.
I Actually Enjoy Horrible Things Like Brain Fucking
Don’t. Go. Here. There are certain situations where you need to get close to the Horrorterrors. I understand. But don’t go to The Furthest Ring directly. Even if you think you’re going to just get close and make a deal, they can still reach out and eat you. If you NEED to perform a Deal or other communion, then go out onto Derse’s streets, or in some weird ruins, or your own house with all this occult stuff. There’s guides for holding communion with the Others.
Skaia
The gigantic ball of light in the center of the new solar system. This is Skaia. Your goal is to build your Dwelling Spire up here, pass through the Seven Gates, and reach it.
Is It That Simple?
 For once, it is. Of course, you can complicate it by going early, but that involve Ascending to the God Tiers, but you’re probably better off doing the easy things first.
Why Do I Want To Go To Skaia?
Because there lies The Battlefield. The forces of Prospit and Derse will converge here to do battle. Prospit is always doomed to failure though, and the Players will have to be the ones to face the Black King and claim The Ultimate Reward.
In other words, progress, build up, reach the shiny ball of light in the sky, and fight the final boss to win the game.
The Battlefield Doesn’t Look Complete
[Critical] If that’s the case, someone entered the game without Prototyping their Kernelsprite. This is a Void Session. Go find a guide on that, your concerns are more pressing.
The Green Sun
We have next to no information on this entity. It is located within the Furthest Ring, and the First Guardian may be connected to it. Otherwise, we still don’t know what the The Green Sun is.
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chivalin · 7 years ago
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Fic Masterpost (old, will not be updated > see pages for recent stuff)
NEWEST ADDED
(original m/m) Eli/Donny, NSFW: Wank (12.8.)
Inibri/Harkun, NSFW-ish: Omega Perspectives (10.8.)
Scourge/F!JK, NSFW: Kinks of All Sizes (7.8.)
Dark Council Reacting To Someone Flirting With Their S/O (5.8.)
Arcann/F!Commander, NSFW: Losing (and Winning) (3.8.)
(original f/f) Valarie/Ragna: Kisses (24.6.)
FINISHED REQUESTS TAG
*
SWTOR
MAIN OCs
Natjana, F!Pureblood SW/Sith: Non-Fic 
Need (x implied Empress Acina)
x Malavai Quinn: Non-Fic
SFW: Bend The World To Your Will ¤ Training Session ¤ Bathing Together ¤ Rocket Breaks The Ice ¤ Family, No Matter What ¤ Relaxation ¤ You’re My Type ¤ A Weapon (mostly solo!Nat) ¤ Love
NSFW: Curiosity (-ish) ¤ Bonded ¤ Quinn In Lingerie (ficlet + my art) ¤ Cabs Are Not Made For This (-ish) ¤ On Your Knees
Quinn: Kink Cards (NSFW, 5/5 + intro & outro, dom!Natjana x sub!Quinn): Intro (SFW) ¤ Part 1 (Senseless) ¤ Part 2 (Bound) ¤ Part 3 (Prey) ¤ Part 4 (Down) ¤ Part 5 (Servant) ¤ Outro (SFW)
Inibri, M!Twi'lek Sith: Non-Fic 
ITLD: As A Slave (1/3) ¤ ITLD: As An Acolyte (2/3; x implied Harkun, one-sided) ¤ Ascension
x Overseer Harkun: Non-Fic 
SFW: Becoming & Being Sith ¤ Relationship (?) Troubles ¤ Taking Things Further? ¤ Mesmerizing ¤ ITLD: As A Sith (3/3) ¤ Intertwined ¤ I Love You ¤ A Nerf Dart ¤ Nightmares
NSFW: One, Simple Question (-ish, x semi Reader) ¤ Control & Fangs (Fangs is vampire!AU) ¤ Intentionally Shitty (-ish, purposefully bad fic + podfic) ¤ Fantasies And Reality ¤ Omega Perspectives (-ish)
x sassheliosazuras’ Sass: Non-Fic ¤ sassheliosazuras’ Fics 
You Wish A Kiss? ¤ First Meeting ¤ Morning Kisses ¤ TMI Ask (”How are things going between you two?”) ¤ Insatiable (NSFW, demon!AU) ¤  Nicknames (NSFW)
Gauwalt, M!Human Agent: Non-Fic 
Is This A Dream? (x gerdavonrinnlingen’s Badesh) ¤ Can I…? (& lordviridis’ Aleena) ¤ Gauwalt’s Shrine (& cameo(?) from lordviridis’ Aleena) ¤ With Dreams Like These... (x Master)
Codzhekel, M!Togruta SI/Sith Apprentice: Non-Fic 
Permission (& Inibri, mention of wyngrenlegacy’s Ardylix) ¤  Weak Link (& Harkun) ¤ Movie Night (x wyngrenlegacy’s Ardylix)
x Ashara: Mentality of Freedom ¤ Savior
Vilrthis, M!Pureblood Outlander/Sith: Non-Fic 
Yes, There Is (x lordviridis’ Gesad) ¤ Monster Skin, Gentle Heart 
x Cytharat: Longing (x Cytharat, one-sided) ¤ Keeping It Casual (NSFW)
x Theron Shan: Non-Fic ¤ Quiet Moment ¤ Decision ¤ In A Tree And With No Issues ¤ Little Cabin ¤ Nothing (mostly solo!Vills) ¤ Happily Ever After (conclusion)
Casung, M!Pureblood Sith: Non-Fic
x lordviridis’ Prectarius: Lovers, Bloody and Sweet (NSFW)
READER
x Darth Vowrawn: His Secretary (Part 1) ¤ Studying and  ‘exting (x semi Vowrawn) ¤ His Secretary (NSFW, Part 2) ¤ Please, My Dear (NSFW, F!Reader) ¤ Good Girl (NSFW, F!Reader)
x Darth Marr: Showing His Desire For You (NSFW) ¤ Transcendence  (NSFW, F!Reader) ¤ Displaying Dominance (NSFW, F!Reader) ¤  Distracting Presences (NSFW, F!Reader) ¤ Marrmarr (NSFW, F!Reader)
x Theron Shan: Meditation Distractions (NSFW) ¤ Loving Embrace (NSFW, F!Reader) ¤ Learning Patience (NSFW, F!Reader)
x Darth/Empress Acina: Night Shift
x Darth Mortis: I Want You (NSFW, F!Reader) ¤ A Typical Day In The Office (NSFW, F!Reader) ¤ Nightly Visitor (NSFW, F!Reader)
x Malavai Quinn: Fear of Failure
x Lord Scourge: For Eternity (NSFW, F!Reader)
x Darth Jadus: Such Obedience (NSFW-ish)
x Darth Decimus: Victory Celebration (NSFW, F!Reader)
NPC x NPC
Vowrawn x Marr: Boredom ¤ New Desk ¤ Thin Walls
Quinn x Vette: First Time (NSFW)
Arkous x Darok: Revanite Power Couple
Ravage x Acina: Work Meeting (NSFW)
Quinn x Pierce: I’m Better Than You (NSFW)
Multiple: Sex In The Chambers (NSFW, Marr x Vowrawn, Acina x Ravage, Mortis x Thanaton, Decimus x watching)
Baras x Grik Sonosan: You Will Tell Me (NSFW)
NPC x OC
Theron Shan: Being Undercover At A Strip Club (x semi M!Pureblood Sith)  ¤ Against The Wall (NSFW, x M!Pureblood Sith) ¤ Simple Pleasures (NSFW, x F!Commander) ¤ Wedding Night (NSFW, x F!Jedi)
Darth Ravage: Brat (NSFW, x M!OC Felrau) ¤ Princess (NSFW, x F!OC Kaiya) ¤ Marked (NSFW, x F!OC Kaiya) ¤  Fill Me (NSFW, x M!OC Felrau)
Malavai Quinn: I Need You (NSFW, x M!SW)
Arcann: Together Time (NSFW, x F!Jedi Knight) ¤ Losing (and Winning) (NSFW, x F!Commander)
Kaliyo Djannis: Love Is In The Air (x M!IA Laspit) ¤ During The Mission (NSFW-ish, x M!IA Laspit)
Tari Darkspanner: Prettii Deals With The Revanites (x F!Assassin Prettii)
Lana Beniko: At First Glance (x F!BH Mirvas) ¤ Minxie The Cat Brings Them Together (x F!BH Mirvas) ¤ Different Kind of Torture (NSFW, x F!Knight of Zakuul)
Darth Thanaton: Loosening Up (x M!Freelancer Haskad) ¤ Struggle (x M!Freelancer Haskad, SR 1/3) ¤ Struggle Resolved (x M!Freelancer Haskad, SR 2/3) ¤ Cuddles (x M!Freelancer Haskad, SR 3/3) ¤ Only Sex (NSFW, x F!SI)
Darth Vowrawn: Sweet Reunion (NSFW-ish, x SW)
Khem Val: To Be Served, One Needs To Serve (NSFW, x F!SI)
Rogun the Bucher: Gambling Night (NSFW, x SM)
Darth Mortis: On a Date (NSFW, F!SW/Wrath)
Lord Scourge: Kinks of All Sizes (NSFW, F!JK)
OTHER (fics in here don’t count in others!)
Reactions Masterpost  (mainly Imperial LIs & Dark Council)
Domestic Fluff Masterpost (31, 10 each + 1 shared; Natjana/Quinn, Inibri/Harkun, Vilrthis/Cytharat)
Chiv’s Advent Calendar 2017 (26; all SWOR LIs & Arkous x Darok prelude)
Dark Council & Suomi Finland 100! (12; all DC Members)
Jonjar Tinglee, Alien Bartender: Alliance Base Bartender
STAR WARS
To Have A Little Fun (NSFW, 4/4, mainly dom!Reader x sub!Hux): Part 1 (SFW) ¤ Part 2 ¤ Part 3 ¤ Part 4/Final Part
Armitage Hux: Wants To Be Dominated (NSFW, in the spirits of To Have A Little Fun)
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rakghoul-legacy · 4 years ago
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Mahiz Jam NPC (Good) Profile
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Name, Race, Class, and Allegiance
Name: Mahiz Jam
Race: Cathar
Class: Sith Assassin
Allegiance: Rakghoul Alliance
Family, Friends, and Enemies
Family: Agudec Harflem (Husband)
Friends: Sentient Rakghoul Army (Main Force), Galactic Republic (Ally Of Main Forces), Sith Empire (Ally Of Main Forces), Sentient Rakghoul Council (The Rakghoul Council Of Sentience) and Justicars (From In-Game On Coruscant)
Enemies: Vitiate the Rakghoul Emperor (Master Of Enemies), Xodu Rha (Dark Sided Sith Maurauder Servant to The Rakghoul Emperor), Kenjoh Lifshyn (Dark Sided Sniper Servant To Rakghoul Emperor), Brentren Paltur (Dark Sided Jedi Knight Servant to The Rakghoul Emperor), Wamau (Dark Sided Scoundrel Servant to The Rakghoul Emperor), Vuyi (Dark Sided Sniper Servant To Kenjoh Lifshyn And Love of Kenjoh Lifshyn), Cedjess Weigavis (Dark Sided Cyborg SIS Agent [Gunslinger-Based] Servant to Brentren Paltur), Xutria (Dark Sided Sith Pureblood Conqueror [Sorcerer-Based] Servant to Xodu Rha), Zragrur (Dark Sided Rattataki Mandolorian [Vanguard-Based] Servant to Wamau), Bubi (Dark Sided Zabrak Makeb Imperial Operative Servant To Xodu Rha), Jusuo (Dark Sided Sith Pureblood THORN Specialist [Sage-Based] Servant To Wamau), Ysixo (Dark Sided Rattataki Kilik Ally [Assassin-Based] Servant to Kenjoh Lifshyn), Reejayl Pasktro (Dark Sided Human Constable [Powertech-Based] Servant To Kenjoh Lifshyn), Gehli (Dark Sided Sith Pureblood Ensign [Maurauder-Based] Servant To Kenjoh Lifshyn), Jaycanna (Dark Sided Cyborg Chosen Of Voss [Sorcerer-Based] Servant To Kenjoh Lifshyn), and Ajadar Sabacan (Dark Sided Human High Warlord [Sentinel-Based] Servant To Brentren Paltur)
Starting Server, Current Server, Title In-Fiction and Legacy Title In-Fiction
Starting Server: The Leviathan
Current Server: The Leviathan
Title In-Fiction during Sohis Lilu's Backstory: Lord
Title In-Fiction after The Rakghoul Alliance is formed: Darth
Legacy Title In-Fiction: Datacron Master
Ally To In Class Stories, Her Soldiers, and Biography
Ally To In Class Stories: Sohis Lilu On Ord Mantell
Her Soldiers: Grey Rakghoul Alliance Sith and Grey Rakghoul Alliance Imperial Soldiers
Biography: Mahiz Jam is A Female Cathar Sith Assassin that started On Alderaan. After her Trials On Alderaan, she headed to help her master On Dromund Kaas and then headed through 4 more planets until she was promoted to Lord. Then she learned her family was Nobility from Cathar before her Master AKA Tidow, A Secret Servant Of The Rakghoul Emperor, Sacked it with the Imperial Forces. That means she had to find a way to destroy her connnection to her Master. She headed to Ord Mantell to find a way and Ran Into Rakghoul Legacy Member called Sohis Lilu. She hired him to get the information from A Republic Base which he learned after stealing the information was Republic Secret Servant Of The Rakghoul Emperor Base and the information was to be used to reveal that Her Master is A Secret Servant To The Rakghoul Emperor which he told her he would have agreed to get it without the secrecy but he now needs to get his target, A Republic Commander in that very base. Mahiz Jam said the very base will be exposed by the information and The Republic Will give the commander to him if they just broadcast it across Republic Channels too. So Sohis Took To The Republic Relay Towers and played the information to the republic As Mahiz Jam Broadcasted it to The Empire working together the empire And Republic storm the base and gave the commander to Sohis Lilu and Tidow flee Imperial Space as Soon as the information got to him. After the Rakghoul Alliance Formed, Mahiz Jam Joined in thanks to Sohis Lilu for Helping Expose her master, giving her a Darth Title in the sith.
Gallery Of Hers
Mahiz Jam Looks
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Mahiz Jam X Agudec Harflem According to Dr. Love
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Mahiz Jam Signature
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Mahiz Jam At The Mandolorian Enclave
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andveryginger · 7 years ago
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SWTOR Fic: On the Table
Summary: The cards are on the table. Now Tabarin and Saganu must decide how to play them in the aftermath of Copero. (IA x Saganu; Adela x Saganu)
Note: Copero spoilers. Not entirely sure this is headcanon, but certainly leans that way, provided future updates don’t screw it over too badly. Draws on the headcanon established in “Unfinished Business,” over on AO3.
Adela is a non-Commander IA here, though she clearly took the mission to Copero for obvious reasons.
Posted hot off the presses, so without beta and minimal editing. If you see something too glaring, tag me.
Night settled over Csaplar as Aristocra Tabarin, House Nuruodo, returned to his apartments, unwrapping the white and bronze cloak from his shoulders, even as the door slid closed behind him. His staff dismissed for the evening, he placed it on the nearby hook himself, turning down the corridor toward his study. He took a deep breath. What was that aroma, he wondered. His brow furrowed. Was that… caf?
The aroma grew stronger as he approached the study, and a soft strain of music could finally be heard, filtering through the playback system. It was Human music -- unique arrangements with percussion and stringed instruments as the primary focus. Slow tempo, the strings wailed an almost mournful tune, percussion soft behind it, keeping time. He knew before entering that he would find his cousin, Aristocra Saganu, House Miurani, there.
Seated at the worktable, the younger Aristocra held a datapad in his left hand, others scattered across the surface. His attention, however, was focussed on the steaming cup of caf in his right as it rested on the table. The corners of his mouth were turned down, brow creased as he stared at the dark liquid. He gave a slight start as Tabarin entered, moving to rise. “Cousin…”
Tabarin shook his head, waving his hand to indicate his cousin could remain seated. He then joined him at the table, idly glancing at the datapads. The one closest to him contained an after action report submitted from Lieutenant Raina Temple, Chiss Expansionary Defense Force. Next to it, a report forwarded from the former Imperial intelligence agent now serving as an Alliance Intelligence operative, Adela Emrys.
He eyed his cousin, allowing a slight glint to his gaze as he did so. “The Council was most impressed with Commander Emrys’ understanding of our political machinations,” he said finally. “I led them to believe she had been coached by yourself and Lieutenant Temple, in route to Copero. But I reviewed the surveillance videos. She didn’t hesitate; didn’t question. She knew exactly what had to be done.”
Saganu narrowed his eyes briefly at Tabarin, a question unspoken. “I’ve said before that she is an exceedingly quick study.”
Tabarin reached, picking up the datapad containing the Alliance report, scrolling through it absently. “It saved you from tribunal,” he continued. “It also gave us a united, external focus, delaying -- if not halting -- a potential political war among the Ascendancy.” He paused, pursing his lips. “They are actions worthy of merit adoptive status to your house or mine.”
“But given that she is the external focus,” the junior Aristocra replied, “you dare not offer her such status while she is currently -- what is the Imperial term? Persona non grata, I believe.”
“You could have offered her such years ago… yet you didn’t.”
“It is… complicated.” Saganu drew a deep breath, exhaling heavily. His eyes diverted to his caf. “I could not offer her a place in my house for reasons I cannot discuss. It was my hope that she would gain your favor.”
“Yes, I suppose it might have created quite the stir, choosing one of your own merit adoptives as your consort,” Tabarin said. He regarded his cousin with an arched brow. “It might cause the Council to question your motives in doing so. Much better to allow me to take her into my house and then make a show of courting her.”
“Cousin --”
The senior Aristocra held up a hand to silence Saganu. “There’s no need for further deception, Cousin,” he said. “I know. I’ve known since the beginning.”
Saganu sat back in his chair and took a long draw of his caf, watching Tabarin over the rim of the cup. Lowering it, he gave a rueful half-smile. “How?”
“An anonymous tip had me following you all the way to Zeltros.” Tabarin placed the datapad back onto the table. “I must admit the first three days were exceedingly boring. When she first walked into that cantina that night, and you followed, I thought, perhaps, this was a curiosity -- something to explore and get out of the system.” He sighed. “And then I realized it had been over eighteen months since you had last seen her; that you had planned everything to the last detail. I knew then that she was more than a curiosity.”
Lacing his fingers together at his waist, elbows resting on the arms of the chair, he regarded Saganu. “You go out of your way to work with her, to stay with her, first on that soggy rock, and then Odessen. Very logical, yes, but nothing wrong with pairing a little pleasure with business, hm? And Tasconu -- the way he defers to her? Don’t think I didn’t notice.”
A long moment of silence followed during which Tabarin could almost see the contemplation rolling through his cousin’s mind. Finally, he asked, “Does Santasi know?”
Tabarin shook his head. “He suspects. I’ve ensured that he’s been unable to confirm said suspicions,” he replied, “though it helps that you’ve been largely discreet.”
“I have attempted to be so.” Saganu drained the last of his caf, placing the empty cup onto the table. He then looked to his cousin with a serious expression. “We… have exchanged vows, Cousin.”
“Ktah.” The senior Aristocra clenched his hands to fists in frustration before dropping them to strike the arms of the chair. His fingers splayed and he gesticulated as the emotion sought an outlet. “Always the risk taker, aren’t you?”
“It was one aspect of our relationship that was not planned,” his cousin answered. If he was taken aback by the exclamation, it did not show. “A very… organic… development, as it continued.”
“Yet now, after her actions on Copero -- despite them being of significant benefit to the Ascendancy, I cannot welcome her into House Nuruodo anytime soon.” Tabarin sighed, the exhale long and slow, almost a growl. “And you will be watched like a hawk for the near future -- by Inrokini, especially. They’ll be looking for any reason -- ”
“I am aware, Cousin.”
Each word was clearly enunciated, jaw tense, and Tabarin blinked. It the first time in many years he had heard such emotion from the younger Chiss. Anger and frustration flashed in the familiar red eyes, and he could see the tension coiling in his frame. “She has taken steps I, myself, would not have taken -- steps well beyond her own ethics -- and she has taken them for me,” he declared. “And now I cannot offer an alliance, much less the comfort of my company as her right and proper mate.”
He pushed himself out of the chair, stalking to the window opposite the table. Tabarin watched him in the reflection, noting the way in which his jaw worked, prominence at his throat bobbing as he swallowed. “My duty to the Ascendancy requires my presence and continued patience, while my duty to my En’von’ot practically demands my exile.” His attention dropped to the lower portion of the window frame before looking back up to the freezing night beyond. “I know that the Ascendancy must come first, but I find myself unable to make that choice.”
The ranking Aristocra sat, observing -- thinking -- as the silence stretched between them, a frown distorting his features. It was, indeed, an untenable situation. For himself, his cousin, all Chiss -- the Ascendancy must come first, with Houses and Family a very closely-connected second and third; personal pursuits were not considered. His cousin’s affair with Adela Emrys was an intensely personal pursuit that had slowly morphed to one of House and Family. He had made himself complicit with his silence, that night on Zeltros. Passive as that may have been, action would now be required, endangering his House along with that of his cousin.
“Had she not executed Syndic Zenta on Copero,” Tabarin began slowly, “her actions certainly would have merited her adoption. Conversely, had she not executed Zenta, then we would be in no position to do so.” He drew a deep breath, exhaling slowly. “We will begin to rehabilitate her standing with the other Houses. We will never win Inrokini, but as long as they remain out of favor, their opinions will count little. It will not be fast, but it will allow us to -- at some point -- come back to the regard with which we truly hold her.”
Saganu turned, opening his mouth to speak, but Tabarin continued. “I will also find some excuse for your absence -- soon -- and ‘Lieutenant Kal’ will have the opportunity to return briefly to Odessen.”
“Tasconu will lend assistance where necessary, as will Lieutenant Temple. Both have assisted in the past.”
“Of that, I’m certain,” Tabarin said. “But we must be sure that Santasi does not discover our machinations. While he is excellent in protecting House Nuruodo, I feel he would be… overzealous… and use the information to your detriment.”
Lips pursed, Saganu nodded. “Agreed.” He drew a cleansing breath, closing his eyes briefly. Tabarin watched as his shoulders resumed their proper position, and the lines around his eyes and mouth relaxed slightly. “Thank you, Cousin.”
“Don’t thank me until she can be properly addressed.” The senior Aristocra frowned. “Life will be quite treacherous until then.”
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glitchygamergirl · 8 years ago
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Skyrim Meme
Skyrim Quiz
Your race: Nord
Hours played: 453+
Your favorite skill: Archery 
Your favorite weapon: Nightingale Bow 
Your favorite spell:  Clairvoyance
Your favorite shout: Laas Yah Nir (Aura Whisper) 
Your favorite ability: Agent of Dibella
Your favorite in-game activity: Shooting hawks in Solitude/ Hunting 
Your favorite town(s): Whiterun/Markarth Your favorite companion(s): Vilkas and Farkas  Your favorite sight/monument: Whiterun hold plains, arch blue palace is on, Shrine of Talos in Markarth
Your favorite NPC(s): 
Your favorite faction: Imperial Legion/Companions
Your favorite Daedra: Hircine, Nocturnal and Azura...or Flame Atronach
Your favorite book(s):  Ancient Tales of the Dwemer Part X: The Dowry/Ahzirr Trajijazaeri
Your favorite moment(s) so far: Finding little easter eggs, buying (and decorating)  Breezehome, adopting my kids, fighting Alduin, Killing a legendary dragon, battling the ebony knight 
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gamerszone2019-blog · 5 years ago
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Over 100 PC Games Will Launch On Ubisoft's Uplay Plus Subscription
New Post has been published on https://gamerszone.tn/over-100-pc-games-will-launch-on-ubisofts-uplay-plus-subscription/
Over 100 PC Games Will Launch On Ubisoft's Uplay Plus Subscription
Ubisoft has revealed the full list of games that will be available on Uplay+ when the service launches. First teased at E3 2019, Uplay+ is a subscription-based service that gives you access to a library of games–think along the same lines as EA Access or Xbox Game Pass.
“The value of Uplay+ is that you not only get access to our catalog of more than 100 games and DLC, but you also will be able to enjoy our upcoming releases,” Ubisoft VP of platform and product management Brenda Panagrossi said in a blog post. “Uplay+ subscribers will be able to play Ghost Recon Breakpoint and Watch Dogs Legion premium editions. Couple that with upcoming games like Gods & Monsters and Rainbow Six Quarantine, Uplay+ is packed with new releases in the first 12 months for only $14.99/month.”
Exclusive to PC, Uplay+ launches with close to a hundred games on September 3. Some of the most notable titles included are Assassin’s Creed Odyssey – Ultimate Edition, Child of Light, Far Cry 5 – Gold Edition, For Honor – Marching Fire Edition, Rayman Legends, South Park: The Fractured but Whole – Gold Edition, Rainbow Six Siege – Ultimate Year Four Edition, Splinter Cell Blacklist – Deluxe Edition, The Division 2 – Ultimate Edition, Trials Rising – Gold Edition, and Watch Dogs 2 – Gold Edition.
As Panagrossi mentioned, new Ubisoft games scheduled to come in 2020 will be added to the service as well, including Gods & Monsters, Rainbow Six Quarantine, and Watch Dogs Legion. The full list can be found below. The bolded titles will not be available come launch.
Current Uplay+ Game List (Subject To Change)
Anno 1800 – Deluxe Edition
Anno 2205 – Ultimate Edition
Assassin’s Creed – Director’s Cut
Assassin’s Creed Brotherhood – Deluxe Edition
Assassin’s Creed Chronicles – China
Assassin’s Creed Chronicles – India
Assassin’s Creed Chronicles – Russia
Assassin’s Creed Freedom Cry – Standalone Edition
Assassin’s Creed II – Deluxe Edition
Assassin’s Creed III + Liberation Remastered
Assassin’s Creed IV Black Flag – Gold Edition
Assassin’s Creed Odyssey – Ultimate Edition
Assassin’s Creed Origins – Gold Edition
Assassin’s Creed Origins – Discovery Tour
Assassin’s Creed Revelations – Standard Edition
Assassin’s Creed Rogue – Deluxe Edition
Assassin’s Creed Syndicate – Gold Edition
Assassin’s Creed Unity – Standard Edition
Beyond Good and Evil
Brothers in Arms: Earned In Blood
Brothers in Arms: Hells Highway
Brothers in Arms: Road to Hill 30
Child of Light
Cold Fear
Far Cry 2 – Fortune’s Edition
Far Cry 3 – Blood Dragon (Standalone)
Far Cry 3 – Deluxe Edition
Far Cry 4 – Gold Edition
Far Cry 5 – Gold Edition
Far Cry New Dawn – Deluxe Edition
Far Cry Primal – Digital Apex Edition
Flashback Origin
For Honor – Marching Fire Edition
From Dust
Gods & Monsters
I Am Alive
Imperialism
Imperialism 2
Might & Magic IX
Might & Magic VII – For Blood And Honor
Might & Magic VIII -Day of the Destroyer
Might & Magic X Legacy – Deluxe Edition
Might & Magic: Heroes II – Gold Edition
Might & Magic: Heroes III – Complete Edition
Might & Magic: Heroes V – Standard Edition
Might & Magic: Heroes VI – Gold Edition
Might & Magic: Heroes VI – Shades of Darkness
Might & Magic: Heroes VII – Deluxe Edition
Might & Magic: Heroes VII – Trial by Fire
Monopoly PLUS
Ode
Panzer General 2
Panzer General 3D assault
POD Gold
Prince of Persia (2008)
Prince of Persia: The Forgotten Sands – Deluxe Edition
Prince of Persia: The Sands of Time
Prince of Persia: The Two Thrones
Prince of Persia: Warrior Within
Rayman 2
Rayman 3
Rayman Forever
Rayman Legends
Rayman Origins
Rayman Raving Rabbids
Silent Hunter 2
Silent Hunter 3
Silent Hunter 4: Wolves of the Pacific – Gold Edition
Silent Hunter 5: Battle of the Atlantic – Gold Edition
South Park: The Fractured but Whole – Gold Edition
South Park: The Stick of Truth – Standard Edition
Speed Buster
Starlink – Digital Deluxe Starter Kit
Steep – X Games Gold Edition
The Crew – Ultimate Edition
The Crew 2 – Gold Edition
The Settlers 1 – History Edition
The Settlers 2 – History Edition
The Settlers 3 – History Edition
The Settlers 4 – History Edition
The Settlers 5: Heritage of the Kings – History Edition
The Settlers 6: Rise of an Empire – History Edition
The Settlers 7: Paths to a Kingdom – History Edition
Tom Clancy’s EndWar
Tom Clancy’s Ghost Recon
Tom Clancy’s Ghost Recon Future Soldier – Deluxe Edition
Tom Clancy’s Ghost Recon Wildlands – Ultimate Edition
Tom Clancy’s Ghost Recon Breakpoint – Gold Edition
Tom Clancy’s Rainbow Six – Standard Edition
Tom Clancy’s Rainbow Six 3 – Gold Edition
Tom Clancy’s Rainbow Six: Lockdown
Tom Clancy’s Rainbow Six: Siege – Ultimate Year Four Edition
Tom Clancy’s Rainbow Six: Vegas
Tom Clancy’s Rainbow Six: Vegas II
Tom Clancy’s Rainbow Six: Quarantine
Tom Clancy’s Splinter Cell
Tom Clancy’s Splinter Cell Blacklist – Deluxe Edition
Tom Clancy’s Splinter Cell Chaos Theory
Tom Clancy’s Splinter Cell Conviction – Deluxe Edition
Tom Clancy’s Splinter Cell Double Agent
Tom Clancy’s The Division – Gold Edition
Tom Clancy’s The Division 2 – Ultimate Edition
Trackmania Turbo
Transference – Uplay
Trials Evolution – Gold Edition
Trials Fusion – Standard Edition
Trials Rising – Gold Edition
Uno
Valiant Hearts
Warlords Battlecry
Warlords Battlecry 2
Watch_Dogs – Complete Edition
Watch_Dogs 2 – Gold Edition
Watch_Dogs Legion Ultimate Edition
World In Conflict – Complete Edition
Zombi
We got our first look at Gods & Monsters, Rainbow Six Quarantine, and Watch Dogs Legion at E3 2019. Made by the Assassin’s Creed Odyssey team, Gods & Monsters essentially takes the Atlantis storyline of Odyssey and expands upon it into a full-fledged game where you hunt down monsters from Greek mythology with the weapons and powers of the gods. Rainbow Six Quarantine is a standalone version of Rainbow Six Siege’s limited-time Outbreak mode, which sees Team Rainbow’s Operators fight against waves of zombified humans to stop an infection in PvE combat. Watch Dogs Legion takes the franchise to London, expanding your options in how you take fight tyranny by allowing you to play as any NPC in the city.
Source : Gamesport
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andveryginger · 7 years ago
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A Road Not Taken
Summary: A discovery in the aftermath of Copero complicates matters even further. (IA x NPC//Adela x Saganu)
Notes: Before TATC was announced, I’d already started toying with a Chiss political arc, weaving around Adela and Saganu as their more personal story unfolded. Now, after TATC, Adela finds herself in much the same situation as Annya, waiting to see which way the story breaks....
Follows on from my “In the Moment” prompt response and “On the Table,” both of which still fit my headcanon for now.
This, however, is not currently canon. It’s simply an explanation of “what if,” that my Adela!muse was just as curious to explore as I was. Apologies in advance for the dwama.
Posted sans beta, with only personal edits.
A whisper called to her from the bliss of sleep - - a quiet nudge, followed by ripple of warmth as Adela Emrys blinked slowly to consciousness. She was surrounded by darkness, but did not panic: Not only was she greeted by the familiar shadows of her quarters, but she was surrounded by the usual background clutter, dominated by the steady hum of the powerful air cooling unit.  All around her, she could sense the ever-present light - - and dark - - of Alliance personnel. They slept and ate and read and worked, all as normal. Even her sister, the Alliance commander was resting, not reaching out to her in the Force. What, then, had stirred her awake?
She rolled onto her side, leg sliding over the centerline of the bed even as her hand reached for the cool, empty space beside her. Closing her eyes, she could almost sense him, the lukewarm temperature of his body, the smooth contours of his broad chest, heart beating beneath her hand, his leg solid against hers. She could even sense the twisting, grey-white thread of light that was his signature in the Force, the one that identified him as Aristocra Saganu.
His mind was troubled, his body tense as frustration, longing, and isolation washed over him. It was then, as she reached into the Force to try and soothe her Aristocra, to let him know that he was not alone, that she missed him, that she loved him, that she felt it again: That quiet little nudge to her Force connection.
Drawing back, she traced the narrow tendril as it slid along her own. It seemed to be reaching, seeking that of the Aristocra, as well. She frowned. It was certainly narrow enough to be Temple, but she knew what the adept looked like, how she felt in the Force. This was something different, narrow but stronger, brighter. Almost like she and Annya when - -
Her hand slipped over her abdomen, curving slightly as she brought it to rest just below her navel. Reaching tentatively into the Force, she then eased along the tendril to the source. It greeted her with the same warmth that awakened her, stirring with acceptance and love and joy.
Oh.
She swallowed back the knot that lodged in her throat, eyes stinging as the warmth of tears swarmed them. My precious little one, she thought at the tiny flutter. Her heart soared even as uncertainty and apprehension settled lower. They had discussed children… in the abstract. Even then, the subject had only been broached because of his cousin’s pending nuptials and the possibility of their offspring. Neither he nor Adela were in a hurry for their own; children seemed counter-intuitive to what was, they reasoned, still a clandestine affair.
That had been two years ago and little had changed since that time. If anything, their situation was worse, following events on Copero. The public ire of the Ascendancy was focussed on her, despite any promises of personal support, farther now from the possibility of merit adoption into House Nuruodo than even three months previous. Any plans for public courtship and marriage automatically stalled with it.
Adela drew her index finger across her right cheekbone, wiping at the tear that tickled her cheek. Her Aristocra would welcome a child, would love it as he could; they had discussed as much. But why now, she wondered, after so many years together?  Why, when the cost would be catastrophic for him? He could lose his position with the Defense Force, his House, and his Family could be shamed.
Even avoiding such a fate, she currently had no idea when she would see him next. House Inrokini and other assets were keeping a close watch. They waited and hoped for the slightest slip, a chink in the armor they could exploit. He had only just returned to station on Hoth, following an investigation by the Council and forced residence on Csilla. The rendezvous on Zeltros had ceased; his “assignment” to Odessen was paused until further notice. He could afford no chance of observed impropriety.
… which also carried over to their holocalls. Their cover story - - of being longtime friends - - at least permitted calls at fairly regular intervals. But topics were casual; they discussed mundane matters and open source items. They couldn't risk even encrypted assignations. The Chiss, as a whole, were far too well-versed at codebreaking.
None of the circumstances, however, could change how much she missed him… especially now.
Curling in, Adela embraced herself and the child, forcing herself to breathe deeply and slowly. The child was wanted and loved; he - - or she - - would face enough politicking and trauma outside the womb, regardless of whether or not they favored their father. She shook her head. No, the nascent little flutter would know that happiness and joy and peace as long as possible. She would ensure it.
Now, my precious little one, she thought, we have to figure out how and what to tell your father…
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