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#imagine they call other universes Shredder like that just to annoy them
blanceyblance · 1 year
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Rise stuff I wish I saw more on fics/crossovers because the comedic potential is amazing:
The boys can glow. Imagine them being in a mission and one of their counterparts goes "We need a non-flammable light source" and either everyone turns to them or one of them goes "I got ya' fam" and starts glowing like a Christmas tree.
The Hamato Ghosts. You can't tell me these dramatic theater kids would not go "Need to scare a bad guy so hard they piss their pants and change their ways? Time to summon Grandpa." They start to do it because Big Mama does it and it looks cool.
Also imagine April doing this when someone questions her being a Hamato.
TODD. Let the turtles from the other universes meet Todd. He is the turtle's funny uncle that has a lemonade powered super mode.
The Brownie Clan. You think since Casey joined the fam, the Brownie clan became like a branch of the Hamatos? Imagine they use them for espionage missions and stuff.
They start calling CJ the Brownie Prince or something since he is the heir to Casey's empire
"We got our espionage team on the case" "How do you guys have a special team for that" Cue them showing the rabid girlscouts
Besides the missing turtle siblings we were robbed, the turtles also have sis Piebald and technically Sloppy Joseph
Shredder is their grandpa. Peepaw Shredder is canon.
The Hidden City's use of tiny pink unicorns as currency
And there is probably more and I just love how silly this show can be and if you have any fic recs pls tell me I'm starving
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ikesenhell · 6 years
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The Difference
You can find all other IkeSen works of mine here.
They’d all known each other for so long that they stopped being anything other than friends, a casual reminder of the differences that wedged between them a meaningless thing. In a lot of ways, the seven of them were so close that they might as well have operated as one person. Nobunaga was the head, Hideyoshi and Masamune the arms, Mitsuhide the mouth, and he and Mitsunari the legs to support the whole thing (loathe though he was to lump himself into the same group as Mitsunari).
But she--she was the heart of it, the conscience of them, and just as often the lines that delineated her from the rest of them blurred and folded. 
Ieyasu remembered she was a girl at some point in high school. 
“Got asked to homecoming.” She shunted her backpack onto the table at lunch, rolling her eyes.
“No shit?” Masamune laughed at her. “Who the hell did that?”
“Take three guesses.”
“Let’s see.” Mitsuhide rolled his chopsticks between his fingers, a slithering grin that had long ago become his trademark creeping in over his lips. 
“No fair if you guess first,” Nobunaga cut in imperiously. “As you’re nigh on psychic.”
Hideyoshi narrowed his eyes, ever the overprotective mom friend. “Was it Shingen? It wasn’t Shingen, was it?”
“Ding ding ding.” She tapped her nose and the table burst into laughter (except for Hideyoshi, who looked utterly annoyed at the idea of someone asking out his friend, and Mitsunari, who couldn’t quite understand why exactly it was so funny). “Guess what he hit me with?”
“Let me try.” Masamune crawled on his knees around the table, generating a spatter of laughter from the surrounding benches, and clutched her hands. “My angel, did it hurt? When you fell from heaven?”
“Jesus Christ, Masa, that was almost worse.”
Ieyasu scrunched up his nose and appraised her. “Why the hell would he ask you?”
“Ass.” She shoved his bright yellow backpack off the table. “I’m not chopped liver, you know.”
“He coulda asked a real girl.”
She fixed him with eyes that could call down a lightning strike, and suddenly the conversation wasn’t so funny. “I am a real girl.”
“Ieyasu.” Masamune’s tone brooked no replies. “Maybe shut up.”
That didn’t placate her mood. Soured, she swung her bag onto her back and stalked off.
She wound up going to homecoming with Mitsunari. He sorted through the photos on social media, he and her smiling at each other and exchanging little boutonnieres, and imagined feeding each of them into a shredder.
Senior year, and they shared the same English class. She sat right in front of him.
It wasn’t so bad. He would never admit it out loud, but it was nice having someone to partner up with that he could rely on. Whenever Thursday Discussions started and they were told to pair up, they’d shunt their desks together and work as much as roast the book. This time, it was Wuthering Heights.
“This is a shit book.” He started sourly.
“I mean, yeah, fuck Heathcliffe and all that.” Her face had taken on a womanly shape almost overnight. Sometimes, Ieyasu would look at her in her hoodies and loose shirts and wonder where the hell the nine year old he used to know had gone, swallowed up instead with that long neck and those long legs. He liked looking at her--a lot--and couldn’t reconcile to himself what that meant. “But, like, you know what I do like about this?”
“Mm.”
She knew him well enough to discern a ‘continue, please’ mmm from a ‘I don’t care’ mmm, so she continued. “Letter writing.”
Ieyasu huffed. “You’re not serious. We do have phones, you know.”
“No shit. But, I dunno, I like the effort of it? It’s thoughtful. I think the way this book is written reminds me of how letters used to be written, and--look. I don’t know. I just like it, is all. Nothing really to explain about that.”
He appraised her with his clear eyes, parsing the thought through his mind, and all at once a strange urge to write her a letter overtook him. 
“You’re a fool.” Ieyasu grumbled, squashing his unspoken, unexamined feelings down. “Let’s talk about something actually relevant.”
That night he sat in front of his computer and penned letter after letter to her in his notebook, ripping them out after barely a paragraph and tossing them in his wastebasket. After about fifteen tries, he gave up and crawled into bed.
She went to prom with Nobunaga. Somehow, that made sense. Their pictures were perfect, he wearing an impeccable suit and she in a red, vibrant dress that did wonders for every curve he’d never known she had. They spent the afterparty at Hideyoshi’s house, splashing in the pool under the moonlight and taking drinks, and Ieyasu soon discovered there wasn’t enough alcohol in the world to squelch the weird things his stomach did at seeing her in a bikini.
They all wound up at the same university. It made sense. Nobunaga, Hideyoshi, and Mitsuhide were all headed into business. Masamune didn’t bother with college, but he was just down the street doing a culinary internship, so he may as well have. Mitsunari was in poli-sci, heading into law, and he--well, he aimed for a chemistry degree and desperately hoped to prove himself as a medical student. He wasn’t as (frustratingly) gifted as Mitsunari, nor did he have Masamune’s charm or Mitsuhide’s silver tongue, Hideyoshi’s affability or Nobunaga’s charisma. He was just him, and that ate at him.
As for her, she went into finance, often taking the same classes as the others in business. They were all older now, and a little wiser, and Ieyasu wasn’t blind to the attention she attracted. What was it about her? Everywhere she went, that beautiful smile turned heads, her wit drawing laughter, her presence drawing adoration. Ieyasu was no fool. He could see the way she bent Nobunaga and Masamune in toward her with her presence alone, whether she realized it or not.
They suited her, he thought miserably. They were both on their way to realizing their ambitions, and here he was, only at the start of a stupid, stupid road that he might not even reach the end of.
Hideyoshi took her out for sushi one night, the pictures surfacing on Instagram. Ieyasu scrolled through them, trying to parse if it was a date or a date, eventually giving up. Trying one more time, Ieyasu took pen to paper and struggled to write something to her, shredding the drafts from his notepad with reckless abandon until he realized it was no use and gave up.
Years passed.
He got accepted to medical school, and she was the first apartment he ran to, letter in hand, everything completely forgotten in his rush. She emerged wide eyed in the doorway, inspecting his flushed, panting expression.
“Yasu? What’s wrong?”
“I got in.” He thrust the letter from John Hopkins at her, barely getting the words out. “I got in.”
“Holy shit!” She flung her arms around his shoulders, laughing and smiling. He wasn’t much for hugs, but oh god, Ieyasu crushed her body against his, delirious with relief and joy swirling together. “Ieyasu, that’s so good! That’s so, so good! I knew you could do it!”
He shut his eyes and dropped his forehead into the crook of her neck, inhaling her familiar scent. For the first time, his mind sang lines of poetry to write to her, but by the time he’d gotten home, he’d forgotten them all. The notebook remained empty.
Medical school was cripplingly lonely.
Almost no one moved up to Baltimore with him; they remained largely intact, and he, apart and alone, soldiered on.
Some days when it was hard, he would scroll through her Instagram and watch the myriad curated details of her life play out in front of him, her lovely face on display for all to enjoy. Ieyasu would have hated it were it not for the fact that he could enjoy, too. He didn’t know how else to ask to see her face. She was seeing someone now, some guy he didn’t know the name of and didn’t care to find out. How long had it been? Two years? Three? Four, he realized with intense irritation, and turned off his phone.
He got a call from her not long after.
“Hey, stranger.” She sounded like a song that he desperately wanted on repeat. “How goes medical school?”
“Busy.” He huffed. 
“Yeah? Too busy for me to drop by?”
He considered that. “I might be able to make time. No promises. Maybe.”
“Gee, I can’t wait.” But her voice made his heart rise into his throat. 
She was more beautiful than her pictures ever let on, and he hated and loved it in equal measure. 
They went out to a restaurant he liked nearby (though he pitched her with the ringing recommendation of, “it isn’t completely terrible” and she laughed at him) and walked around the park, talking about life and the weirdness of it. Ieyasu wasn’t used to being open with anyone, but medical school had ground him down and--
Well, he needed someone to lean on.
So they laid down in the grass and talked about her upcoming birthday, and as a tease, she turned her head and asked him, “So what are you gonna get me, hmm?”
Ieyasu ducked her gaze, feeling entirely too vulnerable under it. “I dunno. Something you need. Like some brains.”
“You can’t get me with that one.” She tittered. “You use that one on Mitsunari too much.”
God, he was more worn out than he thought he was. He rolled over onto his arm and looked at her, as serious as the grave, and said. “The sky.”
Her brow cocked. “The sky?”
“The whole thing.” He motioned above him. “I’d take it and bring the whole thing down. For you. Because--” Oh, his mouth was dry, and she was staring at him, eyes wide, and he finished in a mutter, “because you deserve it.”
“Ieyasu,” she whispered, so sweet he couldn’t stand it. 
“Come on.” He cut her off and jumped to his feet. “I hate it out here. It’s too hot.”
“It’s like, sixty degrees!”
“Too hot.”
She and the boyfriend broke up two months later, and no one heard from her for a while. 
“Why the hell do you think I know what’s going on?” Ieyasu snapped at Mitsuhide over the phone. “I don’t know where she is.”
“Odd. She tells you everything first.”
He scoffed. “That’s a lie.”
“Is it?” Mitsuhide’s slithery voice was so, so infuriating in its smug assurance. “It’s been that way for years.”
Ieyasu opened his mouth to dispute the claim and faltered when he had no evidence. Shit. More than that, Mitsuhide was right.
What had he been missing?
“I gotta call you back.” Ieyasu hung up without warning and headed to his car.
The drive took nearly three hours, but she hadn’t moved in years, so Ieyasu was confident when he rolled up to her house. He parked in the driveway behind her car and stalked up to the front door, realized halfway there that he hadn’t taken off his white jacket, headed back and tossed it unceremoniously in the passenger seat, and walked the path again. She’d opened the door before he even rang the bell.
“Ieyasu?” She stared at him. “Wh--”
“So...” He trailed off and delved his hand into his pocket, thrusting the tiny slip of folded paper out at her. “Take it.”
“What’s this?”
“Take it,” he hissed, his ears flaming. “You told me years ago that you wanted someone to write a letter to you, and all my drafts were shit--”
“--Ieyasu, that was in high school, you remembered that--?”
“--and someone has to try and be decent to you.” He charged on, trying desperately to ignore the spreading smile on her lips. “And if it has to be me, then that’s disappointing, but I guess we can’t all have what we want.”
“Yasu.”
And she was in his arms suddenly, her hands cradling his cheeks where they’d belonged, all these years, and the next thing he knew he’d shoved her up against the screen door and pressed his lips to hers. It was so much easier than he’d dreamed it would be. She was sweet and sugar and heaven, and he closed his lips around the bottom one of hers and sucked hard. Her moan shot adrenaline through his blood. Bolstered by stupid hope, he hitched his fingers through her belt loops on her jeans and dragged her hips against his, the swell of her body intoxicating.
“Yasu,” she sighed, barely audible, and it was everything he’d ever wanted.
“Shut up and let’s go inside,” he grumbled, shoving her door open. “Don’t think you’re getting off easy from this.”
“Please.” She’d learned long ago how to separate out his ‘Be quiet’ shut ups and his ‘I can’t stand it’ shut ups, and he knew she’d found the right one from her smile. “I hope I’m not.”
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draugsresurrection · 6 years
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Testing Fun-Times 6/01/2018
With that squared away (as well as confirming that Taiga and Wuzeer are both fine), we pop into the Ruby Sanctuary to be shooed away by Natalia and Katina, demanding a missive for passage, so back to Estaria we go. I wonder what people would think of making you backtrack so early. It serves a narrative purpose of having at least SOMEONE act negatively towards Draug, and lord knows the early-game can benefit from frequent trips to town. It's probably fine.
The more interesting concern of mine is how much trouble people would have finding the commanders to sign the missive. For me, having made them, it's a snap to point them out, but while Clair gives you tips for what they look like, it's certainly possible to arrive in town at an hour none of them are around for. I guess it's a reason to make you talk to NPCs, and introduce the time routine system properly?
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Now that I'm looking around town a bit more closely, I just noticed that Dominic kind of completely blends in with the Blacksmith next to him. Estaria having a blacksmith was a recent edition, and I guess I didn't think much about colour choice. Well, I've swapped the darker red tiles on the blacksmith's roof with the lighter colour, and moved Dominic further out, as well as the two NPCs who stand close enough to him to be problematic, Liam and Alisa.
Anyway, there's three commanders who'll sign it; Ivan won't because he's a jerk. I found Jade first, which involves fighting her. And that was fine enough; while I did tweak her to be a bit more of a glass-cannon in her first fight to make her both more intimidating but not feel unkillable, the main concern was she fired off a Shredder Quake immediately after killing Jess, effectively only attacking dead targets. I'll have to check to make sure Beams check for LIVING targets.
...And, yeah, it does. But it's possible she was confused about the empty tile BEHIND Jess. 'Rude' attackers will do moves if it hits at least one enemy, and 'Polite' ones will only do so if there's more foes than allies. Jade is the former. But that would still result in her not seeing a mark to attack. Hm. I'm stumped for the moment. I'll mark this and look at it later.
I've finally decided to make a dedicated glitch-testing enemy, rather than temporarily editing stats for existing monsters for short-term bug-scouring. Anyway, turns out the call for 'I didn't find crap to Beam' was going to the wrong variable. And once it was fixed, it caused an infinite loop. So I slapped the 'only check targets twice before giving up and defending or moving' in there, rather than later, and that fixed the problem nicely.
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With that outta the way, bought some Bronze Mystic Plate for Draug (because magic attacks seem to be almost more common than normal ones, for some reason), and continued back to Ruby. Oh, haha, of course Natalia would remark on who signed it. I actually forgot about that. I imagine she insults every last one of them. And now that we're here, we say goodbye to Jess for, well, probably the majority of the playthrough.
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FINALLY got my first level-up, about two hours into the game. The three options are based on what weapons you're equipped with; in this case, Draug has an Axe, so those are the options given. If Draug had, a Tomahawk instead, they'd be stats like Speed, Evasion, and Luck. Showing the actual numbers is a recent edition, but boy do they make this nicer. As you can also see, I've now entered the land of 'too lazy to make dead sprites, so just put crosses on the eyes'.
I have other things to say about this fight, though. The enemies just hunkered up and died, basically without ever attacking. I mean, yeah, Albytos exist to buff, and Gourdians are defenders (and with Protect not working, are kind of seriously lacking), but consistently cornered monsters just spam Defend and die without trying. It's not much fun. I think there's some sub-optimal 'polite' monster mannerisms that fall flat when the tides turn against them.  For now, I'll at least tune those two fairly prominent offenders to be more aggressive.
Okay, one short session in AI-code, they're now, perhaps paradoxically, more keen to cast buffs spells on their allies. I also doubled a monster's chances to attack or move over Defending when they're 'out of options', though I don't think that was the issue. Most importantly (though also wholly unrelated to the intial concern), monsters will try a second chance if their skill/spell was blocked, instead of giving up and settling for basic attack/move/defend. Those monsters were just waaay too defense/support oriented to survive. Still, little tweaks like this don't hurt.
I think an underlying issue for a lot of 'monster spams one action WAAY too much' is a result of them only having four options per range. It'd mean a rehaul to EVERY enemy, but I've been considering upping it to 6 or even 8 per range, to better balance move ratios. To be clear, that's 6 or 8 SLOTS, not 6 to 8 unique moves. Most moves would be doubled or tripled-up, so they'd have, like, a 12% of doing one weird action, and a 50% to do a more practical, universal option. I don't plan on it yet, but if I keep getting annoyed by dumb AI, I might have to.
Well, I'm now one step away from Taiga (and Clair gained her first level). I'll pick up from there next week.
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abroxus-blog · 7 years
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Every Disney World and Universal Studios Orlando ride ranked!
           Welcome to my completely subjective ranking of every single ride which was open at Magic Kingdom, Animal Kingdom, Hollywood Studios, Epcot, Universal Studios Florida and Islands of Adventure during my recent Honeymoon there. Since this list is going to include a lot of kiddy rides, feel free to skip ahead a bit past them if you’re looking to read about the good stuff. Enjoy!
83. One Fish, Two Fish, Red Fish, Blue Fish (Islands of Adventure)
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           One First, Two Fish, Red Fish, Blue Fish is the Seuss-Land version of the traditional Dumbo Spinner ride. I would not have gone on this ride if I hadn’t made it a goal to go on everything at the 6 parks we visited, and frankly, this is one of only a few rides which made me second-guess that decision. The song that plays as you spin is annoying, the water-spewing fish weren’t spewing water when we were on it, and the cars themselves were kind of creepy. Not only that, but one of the only benefits of a spinner ride like this is the view that you get of a portion of the park, but since this one is set in the far corner of Seuss-land, you really can’t see much of anything. Unless you have a very young kid to entertain whose scared of even the most tame other rides, I wouldn’t recommend this to anyone.
82. Triceratops Spin (Animal Kingdom)
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           There is an entire section of Animal Kingdom called Dino Land USA which is themed after county fair boardwalks. This area is filled with carnival games, a couple of old-fashioned rides and some really clever marquees. The whole zone is actually quite lovingly crafted, although it’s an odd inclusion within a park as otherwise gorgeous as Animal Kingdom. Luckily, it doesn’t take away from the charms of the rest of the park since it’s hidden away unless you follow the path to find it. Triceratops Spin is the Dumbo-style spinner attraction in the heart of the area, and while it gives you a decent view of Dino-Land, it can’t help but feel less like a loving homage to a shitty theme park experience and more like, well, a shitty theme park ride. There is so much great stuff around every corner at Animal Kingdom; even for the youngest of kids, that it really feels like this is a waste of time unless your infant really wants to go on it.
81. The High in the Sky Seuss Trolley Ride (Islands of Adventure)
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           When I was a kid, I read a lot of Dr. Seuss. I loved his clever made-up words, his bizarre worlds and the boundless imagination of his rhymes. I still think that those books make for a great entrance into reading for young children. Despite really poor rides, I also really like the Seuss-Land area of Islands of Adventure, which is overall really well themed and filled with fun shops with some cool Dr. Seuss Merchandise. I was actually pretty excited to take the trolley ride and get a good view of the area. While the view is adequate, I found the ride pretty intolerable otherwise, with an annoying narrator teaching you the alphabet in a super weird out of order kind of way that as an adult I FOUND needlessly confusing. Unless you have a little kid who you really want to show the view, skip it.
80. Journey Into Imagination with Figment (Epcot)
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           I’m struggling with the words to describe my dislike for Journey into Imagination with Figment. I love Dark Rides, which this ride technically is. I also like Wackiness, which this ride is attempting to capitalize on. Hell, I even grew up in the 90s, which this ride is DEFINITELY stuck in (including references to the horrid 90s Flubber remake and Honey I Shrunk the Kids). Regardless, this experience is awful. When I walked into Epcot, I really liked Figment, the park’s adorable purple dragon of imagination mascot. We even took a photo in front of the giant Chef Figment topiary. After this ride, I hated Figment, who seems determined to ruin everything. The basic gist of Journey into Imagination is that you are being taken on a tour of the “Imagination Factory”. Figment, whose voice is startlingly annoying, believes that Imagination should travel beyond the bounds of the real, and diverts the guests from the tour by creating loud noises, disgusting smells, and singing a song that I think is supposed to be catchy, but sounds like a rejected children’s show theme that has been shoved through a shredder and is being played from a sound box deep inside of a squealing pig. I walked away from the ride thinking that we should box up our imagination real tight, since otherwise shit goes wrong. I’m pretty sure is NOT what the ride was aiming for.
79. The Cat in the Hat (Islands of Adventure)
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           The Cat in the Hat, like Journey into Imagination, is a bad dark ride, but it’s bad for very different reasons. If Journey into Imagination is awful on a conceptual design level, than The Cat in the Hat is bad purely an execution one. It’s clear while riding it that the Universal Imagineers don’t really have an affinity for dark rides, as your car rushes through various sets in a manic sequence of events. Even though the experience takes you through the plot of the original children’s book, I had a hard time telling exactly what was going on. It doesn’t help that the Cat in the Hat himself is portrayed as nightmarishly terrifying in a Slenderman kind of way. As Seuss-Lands signature ride, it’s unfortunate that there is little to recommend here.
78. Storm Force Accelatron (Islands of Adventure)
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           What if you took Walt Disney World’s teacups, removed all of the charming themeing and music, and replaced those with a County Fair quality paint-job and an aggressively bad soundtrack. Now let’s amp it up to eleven, by letting you spin EVEN FASTER. Storm Force Accelatron isn’t so much a BAD ride as it is a complete waste of time, especially since it’s situated right next to the excellent Hulk Coaster and Spiderman ride. Notice the empty vehicles in that photo? The only thing I can say to recommend this ride is that it’s so unpopular that you can probably get on it without a line on most days. I’d suggest taking the hint and skipping it yourself.
77. The Magic Carpets of Aladdin (Magic Kingdom)
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           Take the Dumbo ride, add the ability to tilt the vehicle up and down slightly, make it all look more cheaply built, and then place that ride in a spot with a bland view and you have The Magic Carpets of Aladdin. Adventureland is a really cool place, but the central square where this ride is situated is the least interesting part of it, (although you get to see some people enjoying Dole Whips). It’s a safe ride for those with little ones, but if you were going to choose one spinner at Magic Kingdom I’d suggest just heading to Storybook Circus for a go on Dumbo.
76. Caro-Seuss-El (Islands of Adventure)
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           The Caro-Seuss-El is a Carousel in Seuss-land. The vehicles are kind of charming, and they each have an interactive element kids can play with during the experience, so that’s fun. Some of the vehicles look a little scuffed up, but otherwise, you know what you and your kids are getting here. Ask yourself the question, do you or your family want to ride a carousel? If the answer is yes, well, here you go.
75. Prince Charming’s Regal Carousel (Magic Kingdom)
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           This is a classic ride from the earliest days of the park and, well, it’s totally fine. As you ride you can look around at the center of Fantasyland, and it’s well-maintained. The horses are all individually painted and look really good, and at night, the lighting on it is absolutely gorgeous. It’s just, well, it’s a carousel, and there is one of these things everywhere, so yah.
74. Mad Tea Party (Magic Kingdom)
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           Mad Tea Party is an iconic ride from the earliest days of the park which has been replicated at the Disney Theme Parks around the world. With that said, the experience did very little for me. I found the spinner unresponsive and, as a result, the whole experience fairly banal. It doesn’t help that the Alice in Wonderland themeing is pretty, but minimal. As is, it feels like one of those rides everyone goes on once since they are expected to, rather than due to any particular allure. I will most likely skip it the next time I go to Disney World. The best thing about this ride is that the Cheshire Cat Café is right next to it and you can get the most delicious treats there.
73. Woody Woodpecker’s Nuthouse Coaster (Universal Studios Florida)
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           At the far edge of Universal Studio Florida’s woefully underdeveloped Kid Zone is this children’s rollercoaster. As a first roller-coaster experience, its okay I guess, although it’s a little bumpier and worse themed than Magic Kingdom’s Barnstormer. If you have young kids who you want to introduce thrill rides to, this should be a decent first step to show how much fun they can be without scaring them. You might have to explain who Woody Woodpecker is though.
72. The Barnstormer (Magic Kingdom)
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           As far as “my first roller-coasters” go, the Barnstormer is totally serviceable, with decent Goofy related themeing. With that said, Magic Kingdom now houses the MUCH better “Seven Dwarves Mine Train”, and the only reason why anyone should go on this kiddy coaster instead of that one is queue size. As an adult, I feel no hesitation recommending Seven Dwarves Mine Train, while the Barnstormer, in comparison, is a waste of time for all but the younger guests. 
71. Kang and Kodos Twirl n Hurl (Universal Studios Florida)
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           Universal Studio Florida’s small Dumbo-style spinner ride is actually a decent time. While the ride mostly feels like all the other variations, there are a couple of clever twists on the formula here. Firstly, the ride incentivizes you to steer the ship to hit various targets around the sides (although there is no points tally). Secondly, the dialogue, especially of the ride enticing you to join it and Kang and Kodos banter is all really funny. Finally, this short experience is a literal breath of fresh air after the Motion Simulators that make up most of that park’s offering.
70. The Carousel of Progress (Magic Kingdom)
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           The Carousel of Progress is a product of the 1967 World Fair, and was intended to show off the evolution of technology within the household, as well as Disney’s incredible (for the time) new animatronics. The fact that the experience has survived until today is surprising since it’s very dated. The animatronics are still cool, and the song “It’s a Great Big Beautiful Tomorrow”, by the Sherman Brothers (who also did the music in Mary Poppins) is catchy and endearing. But these days, the stereotypical 1950s sitcom style “nuclear family” feels really uncomfortably paternalistic. On top of that, each room of the ride is a different technological era, and the final room has been updated to include current technologies like VR, but there is also this MASSIVE leap from 1950s America to 2010s America, whereas earlier the ride was showing evolution decade by decade. It felt like the experience really needed additional rooms to cover its subject. As is though, at over 20 minutes long, the Carousel already outlives its welcome. As a historical curiosity, I found the entire experience interesting, but I didn’t feel a desire to do another round. Parents who brought their kids though seemed to regret, as the children were clearly bored before the first transition even began, and at one point, when a child stood up because he wanted to leave, the lights went on and a voice of god popped in to say that they had to sit down. No ride at Disney World should feel like a prison to children.
69. Gran Fiesta Tour: Starring the Three Caballeros (Epcot)
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           Gran Fiesta Tour is a bit of an anomaly. It’s in the heart of the Mexico pavilion, and half the ride is a series of cheap-looking projector images of Donald flying around various Mexican locations (a-la the movie it’s based on), while the other half is a slightly more interesting It’s a Small World knockoff which lacks the artistry of that Magic Kingdom original. The finale, with three kind of shoddy looking animatronics Caballero dolls, is pretty representative of the ride as a whole. I expected better from the entire experience, but it’s a fine way to spend 10 minutes. The Mexico Pavilion it’s housed in is very beautiful though.
68. Doctor Doom’s Fearfall (Islands of Adventure)
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           Doctor Doom’s Fearfall is… well, it’s traditional drop tower, the kind of ride you can find in most decent Theme Parks where you get launched in the air, drop down, and then repeat a couple of times. It’s comfortable though, and I like all the 90s Marvel animation themeing in the queue. The ride just doesn’t feel “special” enough to be anything more than a decent time-waster though, especially in a park as full of great stuff as Islands of Adventure.
67. Tomorrowland Speedway (Magic Kingdom)
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           Magic Kingdom’s variation on the Disneyland original ride “Autopia” is a decent enough experience. Everyone gets their own little car, which is locked to a rail but you can still steer ever so slightly from side to side. You can determine the vehicles speed using the gas pedal. Trying to make it so that your car never touches the rail as you turn is a lot of the fun. Unfortunately, the entire area smells like Gasoline, the cars are kind of ugly, and either there are some really bad drivers out there or the cars go at slightly different speeds, which meant most of my trip down the Speedway felt like bumper to bumper traffic. The whole ride would benefit from electric cars, some slight rethemeing to make the environment look nicer, and maybe some clever use of lights at night to make the ride stand-out from the pack. As is, this is a really fun ride to take a kid on, and a decent “we should try this one” experience for adults, but nowhere near as special as it’s history and popularity would imply.
66. Liberty Square Riverboat (Magic Kingdom)
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           Disney Worlds “Rivers of Adventure” stand-in, which takes off from right near Haunted Mansion in Liberty Square, isn’t anywhere near as elaborate as the equivalent boat ride at Disney Land. As is, it’s a slow leisurely ride around Tom Sawyer Island, with some very simple displays along the edges and fun references to the various rides you pass. The vocal performance is pretty strong, and the boat itself allowed for a nice and relaxing ride, but it all feels a bit too long and by the end I was happy to be back on firm ground and heading to something a little more engaging.
65. Shrek 4-D (Universal Studios Florida)
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           Do you like the original Shrek? Do you want to watch a 10 minute Shrek short with some cool 4-D effects that feels like a good direct sequel to it? If you answered yes to both of those questions, then this is a solid enough attraction inside of an air-conditioned little theatre. Our experience was harmed by easily the worst staff-member I’ve seen at any theme park as our “host” (she couldn’t even pronounce the characters names), but once the show began I laughed and giggled a bit. I’d recommend checking it out at least once if you are a fan.
64. Dumbo The Flying Elephant (Magic Kingdom)
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           This is so high on this list just because of its history. I had fun riding Dumbo with my wife, and it was nice to get on this iconic ride at least once. Unfortunately, the controls were a little spottier than on some of the more recent variations. The ride also has a really impressive kid-friendly queue where you are provided with an electronic placement so the little ones can enjoy the play-areas around Storybook Circus. The ride is so popular with families that they added a second spinner, which means the queues are never that long anymore. 
63. Swiss Family Robinson Treehouse (Magic Kingdom)
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           I don’t know if I would refer to the Swiss Family Robinson Treehouse as a “ride”. but this brief walk-through attraction, in which you climb up into a large recreations of the sets from the 1960s film is a totally fine way to spend 5 minutes. The themeing is all solid enough, and it was nice to climb some stairs and move around for a few minutes. Having never seen the film, I didn’t really feel a strong burst of nostalgia, but I did like seeing recreations of the various knickknacks the family had apparently built out of scavenged material in order to survive the wild. If you are in the area and have a moment, it’s worth the walk.
62. Primeval Whirl (Animal Kingdom)
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           Primeval Whirl is traditional (and rickety) mouse coaster which is intended, like all of the Dino-Land attractions, to resemble something you can find at county fair. It’s actually a surprisingly fun little ride which has a lot of fun with that premise. It’s just, with everything else going on at Animal Kingdom, I’m not sure why you would choose to go on a Mouse Coaster instead of, for example, walking an additional five minutes and going on Dinosaur or heading across the Bridge to Expedition Everest. With that said, if you’ve been on those other attraction, or the only fastpass available is for this, it’s totally worth a ride.
61. Flight of the Hippogriff (Islands of Adventure)
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           Flight of the Hippogriff is much more in line with a ride like The Barnstormer or Woody Woodpecker’s Nuthouse Coaster than a more traditional thrill ride. This is a short and tame little roller-coaster. However, unlike those two attractions, this one, which is located right next to Hogwarts, is elevated by a lot of really cool themeing. As you queue for the ride you pass by an incredible animatronic Hippogriff, and while on the coaster you’ll see Hargrid’s house. It might not be worth a go if the line is long, but if you can get a shorter queue, definitely jump onboard for a quick trip.  
60. Buzz Lightyear’s Space Ranger Spin (Magic Kingdom)
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           This is a real mixed bag of a ride. I love the idea of shooting little lasers at targets for points and am a huge fan of Toy Story. The most impressive thing about the attraction is some of the blacklight paper-cut-out visual design and the amazing Buzz Lightyear animatronic in the queue. Unfortunately, I found the entire shooting mechanic incredibly frustrating. I was never able to tell which red pointer was mine, and the complete lack of feedback when you do hit something left me unsure why I was doing well or badly at any given moment. It’s definitely worth a ride, but Toy Story Mania and the Men in Black ride both do a better job with the same basic concepts.
59. The American Adventure (Epcot)
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           The American Adventure is a deeply impressive animatronic show which is heavily hindered by the fact that it’s bullshit propaganda which I have no patience for this year. The ride handles the Civil War without going into any of the reasons why the Civil War happened (the song was good though), and an odd aside about the Native-Americans which ends with an “at least we’re all brothers now” coda seems remarkably tone-deaf. I did love having Mark Twain as one of the hosts and the presentation is immaculate. I am really glad we saw it, but I have no desire to do it again. Just always remember, AMERICA! Spread your wings!
58. The Seas with Nemo and Friends (Epcot)
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           The Seas with Nemo and Friends is a dark-ride with minimal use of animatronics. Instead, most of the images are from the Finding Nemo movie itself. Clips from the movie are projected in various nooks and crannies of the sets, which is pretty disappointing in comparison to other attractions at the parks. I would probably rank this ride even lower, except that the show culminates in a joyous final moment. In the last few rooms, as a final song kicks in, the characters are projected onto the walls of actual aquariums at Epcot, which surrounds these animated characters with real aquatic life. It’s a really neat effect, and elevated the ride into something I would recommend trying at least once. I wish the whole experience had been like that.
57. Poseidon’s Fury (Islands of Adventure)
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           Have you ever watched an episode of Xena: Warrior Princess and thought to yourself “I wish I was standing about 10 feet away from that terrible acting right now”, well, do I ever have a ride for you. Poseidon’s Fury is half-ride/half-live action show. You are made part of a tour group, being led by an actor, through an archeological dig site. The sets themselves are immaculate (especially the outer façade, which is ridiculously pretty looking), and in our case, we had a really strong performer as our host. Early on, something goes wrong, the lights go out, and you have to follow the actor from room to room as he searches for the Trident of Poseidon in order to fight off an evil god. The attraction includes a lot of really impressive fire and water effects (there is a spinning water tunnel you have to go through at one point that makes the ride instantly worth the line). Unfortunately, once you start getting to actors on screen playing various gods the whole things takes a turn for the awful. For a ride whose sets and effects look like they cost a ton of money, a lot of these pre-filmed segments feel like third-rate extras that were shoved into costumes put together by their moms for Halloween. It really does feel like you are in the middle of a bad episode of Hercules. We both found the entire experience, including the ending, incredibly entertaining in a so-bad it’s good kind of way, and we both loved all the visual effects, but it’s a long wait and you need to be in the mood for something heavy on the cheese. We also got kind of lucky with the guide, and if you ended up with someone worse, this attraction could become an unpleasant slog in a hurry.
56. Turtle Talk with Crush (Epcot)
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           If you have a little kid, just ignore that this is #55, and go see this. This attraction is amazing on a purely technical level. Everyone sits in a little room (with the youngest kids sitting cross legged on the floor in the front) while Crush, the Sea Turtle from Finding Nemo, talks to them. Behind the scenes, an actor performs the voice and lip synching. The actor also can see the audience, which lets him address some of the little kids by their clothing (and eventually name) in order to ask them questions and in turn, answer questions for them. A lot of this comes across as adorable improvisation. As an adult, I was sitting there deeply impressed by the technology, and also really amused by how the actor goaded kids into asking questions, and skillfully handled shy little ones and various interruptions. He clearly had incredible training on how to handle most things a kid will do, and there are various tools at his disposal that he can use to distract from a difficult question. At one point when a kid asked to meet his wife for instance, he pressed a button so the turtle went away and then came back and did a different mo-cap performance with a fake “female” voice, before cracking up and going “sorry I couldn’t keep that up, she’s not here. She’s off playing with the little ones right now”. It was clever and had us all laughing. You could tell these kids believed in him, and were eating it up, and frankly, that makes it worth seeing once, even if you don’t have a little one who can be part of the interactions.
55. Jungle Cruise (Magic Kingdom)
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           I really wanted to enjoy Jungle Cruise more than I did (it’s obviously one of the most iconic, and oldest, rides at Magic Kingdom), but the two experiences we had on this pun-filled river outing left me rather flat. We saw the “Jingle Cruise” variation of the ride, which had a little bit of extra Christmas themeing everywhere, but both of our guides were pretty weak, stumbling through their puns with very little enthusiasm. I’d want to give it another ride to see if a better guide would improve the experience, but as is, Jingle Cruise was enjoyable enough, but left me rather cold overall.
54. Star Wars Launch Bay (Hollywood Studios)
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           I really struggled with whether to include this since I’m not sure if I would count the Launch Bay as a “ride” per-se, but considering the lack of attractions at Hollywood Studios right now, it feels appropriate. There is a ton of Star Wars material all over Disney’s mid-evolution park, including two live shows which rotate every 30 minutes, a kid’s show, a short film which recaps the original trilogy, and The Star Wars Launch Bay. The Launch Bay is where people go for most of the Star Wars Meet and Greets (if you want to get a photo with Rey, Kylo Ren, BB-8 or Chewbacca you can come here), but it also has a second wing. On that side of the Launch Bay, you can watch an eight minute behind the scenes documentary on the series. This documentary is updated annually with people who are involved in the current slate of TV shows, books, comics, videogames and the most recent film. I found the documentary rather moving, even though it hadn’t been updated from Rogue One yet. After that, you’re dropped into a museum filled with props, concept art and models of various vehicles and planets from both the original films and the most recent ones. I loved walking around and taking a look at all this stuff. Overall, if you love Star Wars, it’s worth taking a look whether you want to do the photo-ops or not.
53. Tom Sawyer Island (Magic Kingdom)
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           If I had been eight when I first went to Tom Sawyer Island, I would have loved this place more than nearly anything else at the park. In order to reach the island, you have to take a raft from Frontier Land. Once you arrive though, you find yourself in what amounts to a giant exploration-focused all-ages playground. There are various paths that lead to dark caves (which are actually pretty hard to see in and get, at times, so tight that I had to shimmy sideways through them) and old-forts, which include animatronic animals and, kind of weirdly, fake guns that you can use to pretend to shoot at people in other parts of the park. I loved crossing the various bridges, exploring the side trails, and traveling through the various caverns, all of which are themed slightly different from one another. And if you do have a young kid, most areas feel constructed to allow unstructured play. A game of tag in the caverns sure does sound like a lot of fun. I imagine on days where it does get crowded though that some of this could start to feel a tad claustrophobic. Regardless, if you have a little extra time after riding the attractions you can’t miss, even as an adult, it’s worth crossing for a relaxing stroll.
52. Peter Pan’s Flight (Magic Kingdom)
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           Peter Pan’s Flight is obviously an iconic original Disneyland attraction, and it’s the oldest dark ride at Disney World. From a historical perspective it has a ton of value, and the lines for the ride (which rarely dips below 90 minutes) demonstrate just how much families want to share that classic Disney Magic with their kids. It’s unfortunate then that, beyond the initial moments of flight, which still feel really impressive, the ride itself is only okay. While most Disney World rides use sound placement to tell a singular story, clips from the Peter Pan soundtrack play in a massive loop as you swoop and soar around Neverland, which leads to a fair amount of repetition. The animatronics, likewise, are all rather primitive, and feel like they need some refurbishment. The final experience is also very short. We fastpassed the experience, and it was worth doing once that way, but I think I would have been kind of pissed off if I’d spent 90 minutes in line to ride it.
51. Astro Orbiter (Magic Kingdom)
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A quick glance at pictures of Astro Orbiter can make this ride look like a traditional spinner. In reality, the ride is a little bit faster, and tilts a bit to the side as you spin. With that said, the ride doesn’t spin fast enough to thrill, but just enough to lead to nausea. Regardless, as one of the highest points in Magic Kingdom, the Astro Orbiters definitely get a great view of the park, which makes it a must ride at least once.
50. The Simpsons Ride (Universal Studios Florida)
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           The Simpsons ride is the oldest Motion Simulator at Universal Studios Florida, and you can definitely tell. While the ride’s façade, queue, and entire Springfield area are really fun (and have some laugh-out-loud funny jokes), once you reach the final seats, you are, in the style of classic attractions like Back to the Future, simply raised in the air and swerved, dropped, tilted and bumped based on the action on screen. While other rides will blow wind into your face to simulate movement, or let loose a smell at a specific point etc, this ride simply moves. The actual motion simulated experience is fun, and the Simpsons “movie” is really entertaining, although it uses 3-D Simpsons models that don’t look “right”. I would have preferred if they had fun with the 2-D aesthetic of the show.  As a big classic Simpsons fan, I personally had fun with the attraction, although it felt stuck in the past in a way other rides at Universal don’t. My wife though, who suffers from motion sickness, was nauseated more by this experience than any other ride at any of the parks, and since we did it so early, it meant that other rides were triggering her nausea much worse throughout the day. Those 4-D effects, or even the use of real movement like on some of the newest rides, can really help alleviate those problems, and it’s unfortunate that The Simpsons hasn’t been modernized at all in recent years.
49. Transformers the Ride 3-D (Universal Studios Florida)
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           Do you like Transformers? If so, you’re probably going to like this ride a lot more than I did. This attraction is basically the Spiderman ride if instead of flying through an episode of that 90s cartoon you were in a transforming vehicle in the middle of one of the Transformers movies. Technically this ride is incredibly impressive, making amazing use of both the motion simulation systems and a full track for the vehicles. The interaction between the screen and the vehicles is a big improvement over Spider-Man, especially since, unlike on that ride, you are more of an active participant. The main reason why this isn’t higher on the list is that I just really hate the Transformers movies. I had no idea what was going on during that entire ride. I didn’t know who was fighting who, or why I should care. The ride’s stated goal is to make you feel like a participant in one of the final battles in a Transformers movie, and it undeniably succeeds at that. The problem is, I hate the final battles in the Transformers movies.
48. Kali River Rapids (Animal Kingdom)
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           Kali River Rapids is a solid-enough water ride. You won’t get very wet, but the scenery is gorgeous and while the “anti-logging” messaging is a bit on the nose, I’ll allow it. I had fun. With that said, even only a few weeks since we’ve last ridden it, I can’t really recall that much about the experience beyond that. On a hot day, it’s a fun relaxing ride, and it would be nice to have a second experience on it. Just don’t expect it to be one of the more memorable experiences at Animal Kingdom.
47. Dudley Do Right’s Ripsaw Falls (Islands of Adventure)
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           Take Walt Disney World’s Splash Mountain. Replace the incredible Song of the South inspired themeing and replace it with a fun-enough Dudley Do-Right adventure. Then, instead of simply giving you a really fun drop photo-op with a chance of getting wet, make that final drop as wet as humanely possible. Spray the guest from every angle at once. Make sure that there is no escape from the onslaught of water. That’s Dudley Do Right’s Ripsaw Falls in a nutshell. It’s a fun dark ride that will get you totally soaked at the end. On a hot day, I highly recommend taking it for a spin.
46. Walt Disney Presents (Hollywood Studios)
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           Walt Disney Presents is less a ride than it is a walk-through museum attraction. It’s really interesting though, and definitely worth a look. The first half of the fairly large display focuses on Walt’s childhood, and the evolution of his company from the earliest shorts into the Film/TV/Theme Park Empire they had become by the time of Walt’s death. Some of the oldest Mickey Mouse toys are on display, as well as examples of old animatronics, some early animation technology, and fun memorabilia like Walt’s desk from grade school. The second half of the museum focuses on the future of the parks, with displays explaining the new expansions at Disney World and Shanghai Disney, as well as concept art of some of the upcoming rides. This section is planned to be changed on an annual basis, much like the Star Wars Launch Bay, to reflect all future expansions. A final room has a display for whatever big upcoming Disney release is on its way, including concept art, models and props. The display while we were there was for Coco, and the art on display was really cool. On top of that, for each new release they showcase they do a seven minute reel of behind the scenes information and film clips which you can only watch at the park. I read every display in the museum and had a lot of fun looking around in here, and highly suggest it if you have a chance to visit Hollywood Studios and have a little time to kill while waiting for a fast pass.
45. Mickey’s Philharmagic (Magic Kingdom)
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           Mickey’s Philharmagic is absolutely worth seeing once while you’re at Magic Kingdom. In this 4-D show, Donald Duck loses Mickey’s magical hat, and is forced to hop between movies in order to find it, invading some of the most iconic musical sequences from the 90s. Expect to get a little wet while Under the Sea plays in the background, have Simba pop out of a flower 5 inches from your face, and go on a magic carpet ride through Agrabah. Donald Duck keeps it all funny, all the songs are great, and the lines are never super long. We saw it twice and enjoyed it both times.
44. Walt Disney’s Enchanted Tiki Room (Magic Kingdom)
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           I expected to feel the same way about the Enchanted Tiki Room as I do about the Carousel of Progress. I thought it was going to be an interesting experience from a historical perspective, but a rather dull show. I was pleasantly surprised to find myself enjoying the entire experience quite a bit. The Enchanted Tiki Room famously innovated in regards to Audio-Animatronic designs, with its various birds all singing songs from the perches around the room. What I didn’t realize was that at a certain point, the room as a whole begins to sing to you, from the birds, to the moai statues, to the plants. The songs are all very traditional 60s Disney numbers, but there is something really charming and magical about the whole thing. The show also still works for kids. While some of the older attractions appeal mainly to Disney-History focused adults, the little ones in our group were all so excited by everything singing from all the sides. It was a really memorable little experience that I feel very happy to have experienced.
43. The Many Adventures of Winnie the Pooh (Magic Kingdom)
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           My favorite memories of Disney Land when I was a very young kid were going on the dark rides (like Mr. Toad’s Wild Ride). There aren’t as wide a collection of them in Fantasyland at Magic Kingdom as there still are at Disneyland, but out of the various ones in Orlando, The Many Adventures of Winnie the Pooh is one of the better ones. The interactive queue looks like a ton of fun for the little ones, and the ride itself is a short trip through the plot of the original film. I like the section where the cart bounces, and the Huffalump song near the end. This is a gentle and adorable experience that is likely to be one of the best bets for families with very young children.
42. Under the Sea: Journey of the Little Mermaid (Magic Kingdom)
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           Continuing off of Winnie the Pooh, Under the Sea is a family Dark Ride in Fantasyland which traces the plot of the Little Mermaid. After taking a quick dip into the ocean (through a very clever use of temperature control and audio-visual elements), your cart will travel past a chorus of “Under the Sea”, an unbelievably impressive Ursula animatronic, the poor unfortunate souls squirming on the sea floor and finally back up to land. Some of the ride’s animatronics can feel a little too plasticy (for lack of a better word), but if you have any affection for the original film, the various sights and special effects are a lot of fun (especially scuttle) and the whole thing ends before it wears off it’s welcome. If you have kids, this is a must ride, but even for adults who grew up on those 90s films, this is worth at least one trip under the sea.
41. Muppet Vision 3-D (Hollywood Studios)
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           Do you like the Muppets? If you answered yes, than you’ll almost certainly enjoy Muppet Vision 3-D. The entire experience is a lot of fun, and comparable in quality to the original episodes. The show is actually one of Disney World’s first experiments with 3-D and while it looks good, there is a lot of “look at this thing get close to your face” gimmickiness to it. On top of that the one computer generated character is used in many of the show’s 3-D experiments, and he’s the single worst aspect of the entire experience. But he never really drags down what is otherwise a joyous ode to the characters past. The show gets especially fun when it starts using the real life theatre as part of the act. For example, the music is provided by animatronic penguins in the front row, while Waldorf and Sattler sit on the balcony hanging above the audience commenting on the action. At one point a real Muppet-costumed performer even shows up on stage for a moment. As a whole, the show is a lot of fun, although it needs to be updated a bit for the modern day. The sad thing is that the entire Muppet section of Hollywood Studios is now hidden away in a corner, and frankly, the fact that the Muppet store there has no Muppet merchandise (except for one shirt), and a ton of the area is covered in scrim heavily implies to me that it might be gone entirely by the next time I return. Hopefully the Muppet “Great Moments in American History” segments at Magic Kingdom (which are HILARIOUS) will stay or be expanded regardless.
40. Living with the Land (Epcot)
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           Living with the Land is a slow boat ride that gives you a glimpse of Disney’s greenhouse, where they grow all their own produce and do their own aquaculture. It was a bit weird following up an entire section about how they produce fruits and veggies in ways that are more efficient with fewer chemicals only to see a room with thousands of fish with no space to swim, but regardless, I found the experience both educational and a lot of fun. I especially liked how they put little signs near the various produce in order to show what dishes they were being used in at the Food and Wine Festival that was going on while we were there. I can’t imagine this ride will keep children engaged, but as an adult I really enjoyed it. I’d be especially interested in taking the longer behind-the-scenes tour of the greenhouse sometime in the future.
39. Spaceship Earth (Epcot)
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           The beating heart of Epcot houses one of the park’s original flagship attractions “Spaceship Earth”. This slow dark ride takes you on a time-travelling trip through the earliest days of human invention, past the Renaissance, into the computer age and finally onwards to a hopeful glimpse of the future. The ride epitomizes what Epcot is all about, entertaining guests, educating them and hopefully pushing some attendants into fields where they work towards a better tomorrow. The ride is a bit dated, and the entire experience is a bit too long, but no trip to Epcot would be complete without going on this at least once.
38. Men in Black: Alien Attack (Universal Studios Florida)
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           Men in Black: Alien Attack is Universal’s version of the Buzz Lightyear ride from Disney World. Like that ride, you’re handed a blaster at the start, and you’ll gain points for hitting various targets throughout the dark ride. Unlike at Disney World, the targets in this case are full animatronic aliens who are hiding throughout a really well-themed New  York dark ride. A few of these aliens will even react when they get hit; dropping down into the garbage bins they are hiding in or spinning briefly in a circle. Some of these aliens will also shoot you if you don’t hit them first, which will spin your own cart briefly. The entire encounter ends in what amounts to a giant boss fight where you get a huge point modifier for taking out the lead alien. The ride’s a lot of fun, although, like with Buzz Lightyear, it’s sometimes hard to tell what your hitting, especially with so many red pointers from the various karts all aiming for the same targets. My wife also found the spinning both nauseating and unnecessary. Personally, I think the experience is a big improvement over the Walt Disney World variation.
37. Tomorrowland Transit Authority: PeopleMover (Magic Kingdom)
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           I’m sure you’re thinking “why would you put the Tomorrowland monorail so high on this list”. Honestly, while the PeopleMover isn’t going to thrill anyone, it’s a really relaxing, largely shaded trip over Tomorrowland with a fast-moving, often quite short line. It’s a great way to get out of the sun. More importantly than that, it serves as an incredible introduction to Tomorrowland, explaining the various attractions in this section of the park, giving you a quick glimpse inside of Space Mountain and Buzz Lightyear and serving as a teaser for all the fun you’re about to have. I wish every part of Magic Kingdom had an attraction like this, which can help make the various “lands” feel more like full and complete worlds. If you have the time, I’d really recommend taking a quick jaunt on this as a tone setter before heading off to do the various other excellent rides in Tomorrowland.
36. It’s Tough to be a Bug (Animal Kingdom)
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           A Bug’s Life is one of my least favorite Pixar movies, so I was pretty hesitant about this 4-D show. Thankfully, it turned out to be a really pleasant surprise. Like with all the 4-D shows at Disney World, the 3-D effects and smells (to represent putrid insects), wind effects (to represent stingers flying by you) and motion (including one incredibly cool moments where the chairs make it feel like roaches are crawling on your seat) are all a lot of fun. The show also takes place in the Tree of Life, which gives you a great view of all the immaculate carvings both inside and outside of Animal Kingdom’s centerpiece. There are also a couple of incredible animatronics (the Hopper one is INSANE) and a really awesome moment when spiders seem to be coming from the roof. On top of all that, the line is always very short. This is a great way to escape the rain or heat for a little while.
35. Race through New York Starring Jimmy Fallon (Universal Studios Florida)
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           Let me preface this description by saying, I’m not particularly fond of Jimmy Fallon. I’ve watched very little of his show, but what I have seen hasn’t really impressed me. He’s… alright. This ride though is just… so weird. This is the newest attraction at Universal Studios, and you can tell that they’ve really put everything they’ve learned about motion simulators into it. Despite being a stationary theatre set-up, there are moments which achieve a sense of weightlessness, other moments in which your vehicle feels ever so slightly nudged and others where you feel you’re going down a rollercoaster trail at a hundred miles per hour. The ride itself is, well, it’s bonkers. You chase Jimmy Fallon to space at one point, and there is a King Kong sized bear mascot. Some of the jokes are pretty funny, but others really miss (including one recurring gag where Fallon plays a young spoiled girl that… I guess it’s a reference to his show and I just don’t get it). I’m honestly not sure, even now; if the ride was really good or really bad, but I do know that it’s definitely a must-ride at least once. What I can say for sure is that the queue experience, which has you sitting in a waiting room filled with interactive experiences and screens playing clips, is great.
34. Star Tours: The Legend Continues (Hollywood Studios)
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           Star Tours is one of the first Motion Simulator rides, but you wouldn’t be able to tell that by riding it today. In 2010, the entire experience was revamped in celebration of Disney’s purchase of Lucasfilm. The new version of Star Tours includes more comfortable seating, more animatronics in the queue and on the ride itself, and a completely new motion simulated adventure. The current version has several distinct advantages and disadvantages compared to other Motion Simulators though. On the one hand, unlike other modern motion simulators, your vehicle is completely stationary, and also includes no 4-D effects. Since you are supposed to be in an aircraft, there are no gusts of air that will help alleviate motion sickness, which means that if simulators tend to bother you, this one definitely will. But, on the other hand, if you are fine with them, Star Tours is an excellent one, with a fun adventure to various worlds which fully embraces the series history. Each time you ride it, the experience will be different as well, since the trip chooses randomly from a variety of different planetary destinations, and the simulation is completely different for each one. Lately, the ride has been updated with one new world each year, in celebration of the new films. During out trip, a rebel spy was spotted onboard our ship by an Imperial Probe Droid and to escape we rode through the depths of Jakku before ending up in a battle against AT-ATs on Crait, one of the new planets from The Last Jedi. In contrast, you might escape from Darth Vader alongside the Millennium Falcon before ending up in the battle on Hoth and finishing up on Naboo. There are currently eleven different segments, and you’ll experience three of them each time you ride. If you’re a Star Wars fan who isn’t prone to motion sickness, this is an incredible celebration of the films which is worth at least a couple of trips.
33. Revenge of the Mummy (Universal Studios Florida)
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           Revenge of the Mummy is a solid indoor roller-coaster/dark-ride hybrid that is a tremendous amount of fun. The ride starts as a traditional Dark Ride, taking you past various creepy sights within a Dark Tomb. At one point, the lights go out, mummies rise from the grave, and the ride transforms into a roller-coaster as you struggle to escape. As you speed past various obstacles the cart will at one point even travel backwards. It’s a short, intense and uncomfortably bumpy experience which at times resembles a more narrative driven Space Mountain. It’s unfortunate then that this ride culminates in such an odd final gag, with a really dumb Brendan Frasier joke which sits at complete odds with the rest of the experience. As a whole, Revenge of the Mummy is a great alternative to Universal Studio Florida’s overwhelming amounts of Motion Simulators, and a must-ride. It just lacks the consistency and burst of magic which could make it part of my top 
32. Dinosaur (Animal Kingdom)
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           Despite the decision to (very loosely) theme this ride after easily the worst film of the Disney Animated Canon, Dinosaur is an excellent dark ride/thrill ride hybrid. I wish it was the Indiana Jones ride (like at Disneyland), but if that’s not an option this is a good side-grade. There are a couple of cool thrills (including a very impressive looking T-Rex), a silly but fun time-travelling narrative and a great (albeit cheesy) queue experience. In retrospect, it’s odd we didn’t get to give it a second go, and I hope it’s still around when we come back so I can try it again.
31. Despicable Me: Minion Mayhem (Universal Studios Florida)
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           Despicable Me: Minion Mayhem is my favorite stationary Motion Simulator at any of the Orlando Parks, and I say that as someone who, let’s say, isn’t necessarily fond of the Despicable Me franchise. I just found this simulator experience, in which you get transformed into a Minion and forced into various trials, really adorable. The sense of bouncing, jumping and being nudged is all surprisingly convincing, and the actual video was fun enough that it made me… well… like the Minions a little bit more. If you hate these little yellow guys, I’d still skip the ride, but if you want to try a fun motion simulator and have either kids or a remote fondness for the films, I highly recommend the experience.
30. Relaunched! Mission: Space (Epcot)
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           Mission Space is pretty much two rides in one, with the queue splitting into two completely separate experiences. The Green Side is considered the “tame ride” and takes you on a quick motion simulator journey just outside of Earth’s atmosphere, with a voice helpfully telling you what countries or places you are passing at any given moment. Visually, Green Side is really impressive, and it causes very little nausea. The Orange side is consider the more intense experience, and takes you through space, hypersleep and finally into a crash-landing on Mars. This version of the ride is actually going to hit you with some significant G-Forces and is easily the most intense attraction at Disney World. Both versions of the ride give every one of the four people in your pod a specific job (at various points a voice will say things like “Navigator, hit manual controls” and that person has to click a button), and end with a section in which everyone is supposed to take manual control together of the ship. If the Orange side is the more impressive ride from a physical stand-point, Green side is the better visual experience. I’d recommend trying both, although even with a fast pass the lines at Mission Space seem to move very slowly.
29. Soarin’ (Epcot)
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           Soarin’ isn’t a particularly exciting ride, but this attraction, which lifts your group into the air above a giant screen and uses motion controls to make you feel as if you’re hang-gliding over some of the world’s most gorgeous settings, is an impressively fun experience. I didn’t find the motion simulation especially impressive, but from a purely visual standpoint, there is nothing quite like sweeping over grand vistas, and the screen is beautifully clear. I found the transitions from location to location, with your craft passing through mist and then appearing somewhere else in the world, a tad distracting, but spent the entire journey in awe of the majesty of the world we live in. Definitely give it a ride.
28. E.T. Adventure (Universal Studios Florida)
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           E.T. Adventure is what I think families believe Peter Pan’s Flight will be. It’s an old-fashioned Dark Ride experience that captures the magic of classic cinema. This attraction stands up way better than I expected, with a fun jungle queue, excellent bike-style vehicles, and an exciting sensation of initial flight that rivals the start of Peter Pan. Unlike that ride though, the rest of the experience mostly stands up to modern scrutiny, with a fun escape from the police culminating into a trip to E.T.’s homeworld filled with odd creatures. The one downside, some of those creatures are pretty awful looking though. Luckily, the final gimmick, in which E.T. personally thanks the various members of your group by name before landing, is really clever. This ride no longer exists in California, and I feel like it might not be long for this world in Orlando either, so if you have a chance to take it for a spin, it’s a must-ride.
27. It’s a Small World (Magic Kingdom)
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           I know this ride is the butt of a lot of jokes (with its endlessly looping and incredibly catchy song earning most of the ire), but It’s a Small World is a charming ride through a child-like and stunningly crafted arts and crafts world. The various sets are all beautifully designed, with tons of animatronic variety. I would have loved the ride even more if we hadn’t gotten stuck near the end of it the second time through, which left me with that song stuck in my head and little desire to take it for another spin. Regardless, this is a classic attraction for a reason.
26. Harry Potter and the Forbidden Journey (Islands of Adventure)
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           Islands of Adventure’s signature Harry Potter ride is a solid-enough experience with some pretty notable problems. After an absolutely incredible queue experience, with each room filled with video presentations, moving portraits and moments of real magic for fans of the book, riders are placed onto floating benches. The rest of the experience is an odd dark-ride motion simulator hybrid where your benches will sway, drop and swing wildly as you experience some screen-based flight bits (which include the actors from the original film) and dark ride segments including giant creepy spiders, dementors and various evil beasts. The entire experience, when you include the queue, is, as a fan, an awful lot of fun, but it’s a ride whose seams are very visible. The screens, for example, are really quite blurry, and unlike most other motion rides, are entirely 2-D, since the carts swing so wildly in the air that I imagine losing your glasses would be a real possibility. Meanwhile, the dark ride bits, while very fun, show their machinery a little too much, with the giant metal beams that hold the Dementors being visible for example. Some of this does hurt the magic, but honestly, the entire experience is so wild and unique, that I still really enjoyed it. I will say that personally, it’s the one ride at either park that left me really close to vomiting from all the bobbing and swinging in mid air. So take that into account.
25. Jurassic Park: River Adventure (Islands of Adventure)
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           As a fan of Jurassic Park, this ride was a whole lot of fun. The start of the experience is a slow dark-ride/flume-ride hybrid past various dinosaurs which both captures some of the majesty of the first film’s introduction and functions as an educational dinosaur travelogue. Than, like the film, about halfway through things start to go wrong, and your boat goes off course past various killer dinosaurs. The culminating T-Rex drop is a real highlight, and while the final splash doesn’t quite reach the heights of Splash Mountain, the experience as a whole met my high expectations.
24. Pirates of the Caribbean (Magic Kingdom)
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           It feels like blasphemy to have Pirates of the Caribbean even just THIS LOW on my list, but I have some nitpicks with this classic Disney attraction. I absolutely adore most of this ride (particularly the first drop, and the incredible raid sequence that takes place right afterwards) and the animatronic pirates are all a lot of fun. I just really don’t like the new additions over the past few years. I have no problem with Disney changing the pirate-auction sequence (the scene currently has pirates auctioning off damsels as their wives, and it is a little squirm-inducing on a children’s ride), but all the additional Jack Sparrow stuff, in which he is Where’s Waldoing through the carnage, feels a little weak. The original ride was all about pirates raiding a town, while the new one is about Jack Sparrow sneaking through the carnage to break into the vault. I like the first few Pirates movies, but I wish that they had left that character out of the original ride.
23. Affection Station (Animal Kingdom)
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           This is so high on my list just because of the sheer delight my wife had as we gave goats brushey brusheys. A bunch of really cute animals (including a surly pig), some decent cover for them, lots of food and plenty of brushes made for a delightful 15 minutes. In order to get to the affection station, you have to take the Wildlife Express Train, so it’s a bit of a trek, but if brushing cute animals makes you as happy as it does us, than you should do that. We didn’t check out the conservation station nearby, but that might also make the trip a little less painful.
22. Na’Vi River Journey (Animal Kingdom)
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           The Na’Vi River Journey ride at Animal Kingdom is the newest dark ride at any of the parks, and from a technical perspective, the only ride that rivals it is Flight of Passage. This slow water ride will take you through the Bio-Luminescent forest from the first Avatar film. There is real magic to the sheer amount of life in the environment around you, achieved by projections and some of the best lighting effects at the park. The entire ride is beautiful, and when the song starts to kick in, and you catch sight of Disney Worlds most impressive animatronic (the Na’Vi shaman, who looks utterly real), it’s hard not to be transported to another place. Unfortunately, since it’s a new ride, lines for Na’Vi River Journey rarely dipped below two hours while we were there, and as beautiful as it is, this no thrills, low narrative boat tour will doubtlessly underwhelm some people after such a long wait. We loved it though.
21. Frozen Ever After (Epcot)
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           Frozen Ever After is one of the most impressive Dark ride at any of the Orlando parks, with some absolutely gorgeous animatronics (the Olaf one at the start is utterly convincing), some terrific visual effects work on the walls, and an incredible finale. I loved everything about this ride, and from the excited sounds of the children around us, I wasn’t the only one. I would not be surprised if it goes higher on the list after I’ve had a chance to ride it again next time.
20. Test Track (Epcot)
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           This is the ride at Disney World I most wished I could have ridden one more time. On Test Track, halfway through the Queue everyone gets placed in front of a tablet and you’re asked to design your own car. You can choose various parts, all of which have an impact on efficiency, speed and handling. Once the actual ride starts, you pop into a default vehicle, and your car is taken through various tests. You’ll twist and turn around quick corners, make a sudden stop, and in the culminating moment, take a high speed trip around the titular “test track”. Your vehicle will be ranked for it’s various capabilities after each test, and at the end, you’ll be given a specific score and compared to both everyone else within your group and the best cars of any given day. The ride would be a lot of fun even without this gimmick, but it all comes together in one of the most unique rides in Orlando. The final room, which like most Epcot attractions includes a ton of play activities for kids, includes a bit where you can even create an ad for your vehicle based on its various strengths and weaknesses. It’s all very neat.
19. Seven Dwarfs Mine Train (Magic Kingdom)
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           Seven Dwarfs Mine Train is one of Disney World’s newest rides, and is intended to serve as a halfway point between a kiddy coaster like The Barnstormer and something a little more thrilling like Big Thunder Mountain. This combination dark ride and roller-coaster, in which you can actively bounce your car around as you ride, is a tremendous amount of fun, with just enough thrills to keep adults excited, and a smooth enough rides that the younguns likely won’t be too scared. The ride alternates well between its various elements, with dark-ride moments filled with comedy and songs from the film leading directly into the thrills. It’s a terrific rollercoaster for kids, and I think it will solidify its place as an iconic Disney World rides in years to come. It’s another experience which may rise in my own listings once queues get shorter and it’s easier to pop on it another time or two.
18. Kilimanjaro Safaris (Animal Kingdom)
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           This attraction is the heart of Animal Kingdom. Kilimanjaro isn’t so much of a ride as it is a tour of Animal Kingdom’s gorgeous safari. There are tons of animals to see here, and the tour guide we had was incredible at pointing out even the ones who seemed the most hidden away. Disney gives these animals a lot of space to wander and be themselves, which removes a lot of the negative feelings I sometimes have towards zoos. Do yourself a favor though and take the tour early, the animals have little hiding places where they can shelter themselves and in the midday heat you’ll probably see a lot less of them out and about than we did.
17. Monsters Inc. Laugh Floor (Magic Kingdom)
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           When we first walked into the Laugh Floor, and sat through the pre-show sequence, I felt pretty sure I was in for something that really wouldn’t appeal to me as an adult. I love both Monsters movies, but the jokes in the waiting room struck me as particularly unfunny. But then we sat down, and the show started, and I’ve got to be honest, I laughed SO hard. Monsters Inc. Laugh Floor is an interactive Improv show in which some members of the audience are forced to participate. The “monsters” that are doing their acts on screen, are, like Crush in the “Turtle Talk” attraction, entirely motion captured characters. Actors behind the scenes are watching the audience and listening to what they say as they do their comic performances, in a way that reminded me a lot of the Black Mirror episode The Waldo Effect. The comedians will regularly turn their camera on an audience member to make a joke, or force a volunteer into a comic back and forth. The try-outs for a role in this show must be challenging, since both times we went, the improve skills on the performers were incredible, with the show only getting funnier when an audience member didn’t respond (the deadpan “that’s different” when one of the monsters asked a crowd member to dance and he did a fake little dance with his hand instead of standing up left me in stitches). There is a kid-centric segment as well, in which children are asked to provide their own jokes, but once again the performers make the entire sequence work for everyone in the audience. We went twice, and the second time they completely changed up the first act and only one joke was otherwise repeated. This is a genuinely fun show and from a technological perspective, the way they are handling animation on the fly is mind-blowing.
16. Skull Island: Reign of Kong (Islands of Adventure)
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           In Islands of Adventure’s newest ride, Skull Island: Reign of Kong, guests are seated inside of a large moving truck, driven by an animatronic in the front seat, and taken deep into the titular Skull Island, from Peter Jackson’s King Kong remake. The ride itself is a dark-ride, motion-simulator hybrid, with 3-D screens surrounding the moving vehicle during the majority of the experience. Very quickly, things start to go wrong during your voyage as horrifying insects whisk away one of the researchers, dinosaurs attack and eventually the giant gorilla himself shows up. The greatest parts of the ride surround the Motion Simulated stuff. The Queue is amongst the best in Orlando, and actually includes real-live performers who will scare you, and an incredible looking native animatronic. The entrance of the ride uses forced perspective to create a sense that Skull Island goes off far into the distance, and is utterly convincing. The end of the experience includes easily the best animatronic in Orlando, a full-sized breathing King Kong head that is stunning. The Motion Simulated segment is fun, but also doesn’t really sell some of the movement (especially a moment where your vehicle is swinging on vines). While that’s unfortunate, some of the water effects are pretty neat and it’s awesome to have two separate screens on each side, which do make you feel like you’re in a full sized “world” rather than sitting in a moving theatre. Overall, the experience is one of the best at Universal, despite some minor nitpicks.
15. Toy Story Mania (Hollywood Studios)
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           Toy Story Mania takes the core score mechanic from Buzz Lightyear and perfects it. Riders are provided with 3-D glasses and seated in various vehicles. In front of each person is a Pop Gun which fires when you pull on a string. Your cart is then moved from screen to screen to play various midway attractions. In Woody’s game for example, you have to shoot various targets, while in another you have to throw rings around aliens and in another you have to pop balloons. The game barely pauses between activities, stopping only to show you your respective scores before moving your cart to the next experience. All of the games are based on Midway staples, but the screens are full of life, with characters darting through the action, tons of cute animations and lots of opportunities to earn bonus points. You are competing against the other people in your cart, and my wife and I became competitive very quickly. The whole thing is more fun than it sounds, and was so good that we willingly waited in line for an hour in order to do it a second time. We’d have done a third tie-breaking round if we had the time.
14. Hollywood Rip Ride Rock-It (Universal Studios Florida)
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           The Hollywood Rip Ride Rock-It isn’t as well themed as any of the other roller coasters at Disney Parks, nor is it as exciting as The Incredible Hulk Coaster. But what it lacks in imagination it more than makes up for in fun. As you hop into your car, each passenger will get a list of songs which have been synched up to the ride. That track will pump out of the back of your seat as you rise at 90 degrees up the first incline before charging down hills and careening around corners. The tempo of your song will change depending on where you are on the track, and the synching they’ve done is really impressive. As far as gimmicks go, it’s a pretty cool one, and the coaster itself is smooth and fun otherwise. This ride might have ended up a little lower on my rankings if it wasn’t for the fact that Universal Studios Florida really needs more experiences that aren’t motion simulators, and it was tremendously refreshing to pop on this after doing so many of those in a row.
13. Popeye & Bluto’s Bilge Rat Barges (Islands of Adventure)
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           When you go on a water ride, do you like getting really wet? If so than the Bilge Rat Barges is probably the ride for you. As you travel through this adequately themed environment, constructed to look like one of the classic Popeye shorts, you won’t just get wet; you’re going to get soaked. I’m talking so wet that your shoes are going to squish as you walk and water will drip behind you for the next 15 minutes. And the ride doesn’t just get you wet the once with a final drop like most experiences, instead, every animated object around you is going to try to spray you. Guests who are willing to pay money are going to spray you from the bridge above. Buckets full of water are going to get dropped on you. And the ride isn’t going to surprise you with it, it’s going to show you just how wet you’re about to get after every corner in order to raise your anticipation as you hope in vain that you’ll rotate just a little bit so that waterfall hits the person on the other side instead. I loved this ride, not only since I love to get wet, but because my wife was not expecting to get completely soaked, and watching her slow horrific realization of just how bad things were going to get again and again made me laugh maniacally. The only downside of the experience is that, on a day where it’s not scorching hot, the full body dryers nearby require money to use, and frankly, even after spending several minutes inside of one of those, we still weren’t that dry, which left us a little moist for the rest of the day.
12. Rock N’ Roller Coaster: Starring Aerosmith (Hollywood Studios)
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           This ride is just, so much fun. After a brief “studio tour” queue and a bizarre set-up video everyone gets into large stretch limo roller coaster vehicles inside of a stylized Alleyway set. When the ride starts, it doesn’t have a traditional roller-coaster rise and fall; instead it immediately revs up its engines and shoots you forward through a loop. The entire coaster is indoors in a neon-lit highway themed area filled with fun details. Both times we went on it left me giggling maniacally by the end. The only downside is that this feels like the shortest coaster at any of the parks, and since Hollywood Studios has so few rides right now the lines are going to be long.
11. The Amazing Adventures of Spiderman (Islands of Adventure)
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           The Amazing Adventures of Spiderman was the first Universal ride to combine Motion Simulator technology with a regular track in order to create a hybrid experience where you’re moving through environments while things happen on screens on all sides of you. The ride is themed, like most of the Marvel experiences at Islands of Adventure, after the 90s cartoon shows. The guests play reporters in a helicopter hoping to catch sight of the webbed super-hero as he battles against the Sinister Six, before getting stuck right in the middle of the battle. By the end, flames will have shot out of the walls above you as Hobgoblin shoots his pumpkin bombs, you might get a little wet, and without leaving the car, the ride will convince you that you were launched hundreds of feet in the air before being dropped down 10 stories into a web. While the 3-D versions of the 90s designs are a little odd, this ride is a perfect Motion simulator experience with enough feedback and real movement to alleviate motion sickness for those of you who are prone to it.
10. Splash Mountain (Magic Kingdom)
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           Splash Mountain is easily one of the most iconic rides at any Disney Park (so much so that we literally organized our trip around making sure it was open), and it lives up to the hype. Most people likely know this flume ride as “the one where you get that really big drop at the end”, and while that is the iconic moment, the experience is also secretly one of the best Dark-Rides in Disney World. For most of the attraction, you’ll be lazily going down a river surrounded by singing animatronics animals from the film Song of the South. That film, which has been hidden away by Disney Studios, is now mostly remembered for its troubling racial stereotypes. This ride completely ignores those sections in favor of a celebration of its excellent animated segments. Since the film has disappeared, the songs here are recognizable enough, but still fresh, and the animatronics are, as expected, very charming. Once you start with the short drops and prepare for the big one though, the ride goes from a solid experience into something truly magical, earning a place in my top 10.
9. The Country Bear Jamboree (Magic Kingdom)
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           The Country Bear Jamboree was a massive surprise to me. I expected to watch something that would be interesting solely from a historical perspective, and instead found a funny, impressive and catchy collection of short acts. The bears look incredible, and their various entrances (including one which swings above you as she sings) are a ton of fun. The highlight is Big Al, but the entire show was terrific, and we were still enjoying it on our fourth run-through. I look forward to seeing it again one day in the future.
8. The Incredible Hulk Coaster (Islands of Adventure)
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           I was tempted to put the Incredible Hulk Coaster a little lower on the list, since, in comparison to the immaculately storytelling on other rides at these parks, it’s a pretty traditional roller-coaster. But, while it’s a very traditional “ride”, it’s also the best pure roller coaster I have ever been on. All the storytelling in the queue, which is filled with pre-Cinematic Universe marvel fun explaining that you are about to undergo the same experiment as the Hulk did, is merely adequate. But once you’re actually on the coaster, and prepared for a traditional ride, instead of the mounting tension of the initial rise you might expect, you are launched up the first hill at incredible speeds. The rest of the coaster, with its various loops, spins and turns is accompanied by a synth score that mounts at the perfect moment, and the ride and music slow as you “land” at various spots before launching you again and again back into the thrills. It’s a heart-poundingly fun roller-coaster which we were more than happy to ride again a second time the moment we’d finished.
7. The Twilight Zone: Tower of Terror (Hollywood Studios)
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           Twilight Zone: Tower of Terror may technically be a drop-ride, but in execution it’s one of the park’s finest pieces of environmental storytelling. This entire trip into the Twilight Zone by way of a haunted elevator that serves as a mystical portal into another world makes incredible use of its license to tell a fun and silly little story through its pre-show, gorgeous queue and dark ride portion. The eventual elevator drop and rise is way smoother than I expected, and gives you one incredible view of Hollywood Studios at its highest points. The Disneyland version of this ride has been re-themed as a “Guardians of the Galaxy” attraction, but I hope that this version stays the same for the foreseeable future. As good as the Guardians ride doubtlessly is, there is something much more unique about the current experience.
6. Big Thunder Mountain (Magic Kingdom)
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           It’s not quite as thrilling as Space Mountain, nor as immaculately-themed as the more recent Seven Dwarves Mine Train, but Big Thunder Mountain is still terrific on both fronts, providing a fun and bumpy ride past solid animatronics, a beautiful town setting, and some cool little caves. I wish we’d gotten to ride it a few more times, especially at night, when some ingenious lighting choices make for an even more exciting ride.
5. Space Mountain (Magic Kingdom)
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It would be easy to dismiss Space Mountain as a rickety old roller-coaster. More accurately, it’s a rickety old roller-coaster with funky music that you ride in the dark with only the lights of stars zipping by to guide and disorient you. Space Mountain is by far the most intense ride at Magic Kingdom, not because any specific drop or turn is particularly insane, but because, unless you’ve ridden it a dozen times, you never know when a drop is about to happen. Each time I rode, I would find myself yelping at a sudden turn I didn’t expect, and cheering as the ride would twist and turn at rapid speeds with little to orient me. I love this ride, and it consistently put a goofy smile on my face. It helps that the queue and exit ramp really capture the sense that it was all a timeless journey into the great big beautiful tomorrow which Walt’s team built Tomorrowland to exemplify.
4. The Haunted Mansion (Magic Kingdom)
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           Out of all the classic rides that were made during Walt’s lifetime, the Haunted Mansion is by far the best. I love everything about this experience, from its interactive queue all the way to the hitchhiking ghosts at the end. The translucent dancing ghosts still look incredible, as do all of the animatronics and sets. The final song is also very catchy, and the ride works equally well for adults as it does for children, who may be scared by the intro, but will likely find the experience as a whole quite light-hearted. It’s the kind of experience that will make someone less scared of haunted houses in the future. We rode The Haunted Mansion more than any other attraction at Magic Kingdom, and I easily could have ridden it many times more.
3. Expedition Everest – Legend of the Forbidden Mountain (Animal Kingdom)
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           Expedition Everest is, to my mind, the perfect combination of thrilling roller-coaster, immaculate themeing and a great view of a beautiful theme park. The Yeti himself is a tremendous animatronic (even though it no longer moves in the same way as it once did), the queue is great, the ride is smooth, fast and exciting, and whether you ride it day or night you’ll get a great view of the incredible Asian section of Animal Kingdom. We rode it about six times, and when we return to Disney World in a few years, we’ll probably ride it six more.
2. Harry Potter and the Escape from Gringotts (Universal Studios Florida)
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Look at that photo for a second. See all of those goblins on the sides? Those are animatronics that look better than the goblins did in the actual Harry Potter Movies. “The Escape from Gringotts” is easily the best ride at Universal Studios, and it’s in close contention for the best ride in Orlando. This roller-coaster, dark-ride and motion simulator hybrid is an incredible 3-D experience where you’ll race through crumbling caves while being attacked by dragons, automated guards and finally Voldemort himself. The cast from the films return for this experience, the effects are all incredibly convincing (including a brief moment of flight) and unlike other motion simulators, nausea wasn’t an issue. The roller-coaster sections are also really quite thrilling. Finally, the attraction has the single best queue in all of the parks. Each room includes video displays, moving portraits, and tons of little details that make the wait much more bearable. This is a must-ride, even if you don’t like Harry Potter as much as I do. The best part is once you’re finished, you get to wander around the incredibly detailed Diagon Alley area that surrounds it.
1. Avatar: Flight of Passage (Animal Kingdom)
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           The lines are absolutely insane (even with a fast pass it took us forty minutes, and the regular lines regularly exceed three hours), but Flight of Passage is the single most impressive ride we experienced in Orlando. The 3D is gorgeous, the way they display the image in front of you feels all encompassing and the various physical effects are the most convincing I’ve seen on a ride. They literally make you feel as if something breathes on your leg at one point. Not only did I love this journey, which takes you on an incredible motion-simulated flight through the skies, forest, and lakes of Pandora, but if we weren’t able to get a fastpass for it next time we go, I’d probably be willing to stand in line for a few hours to experience it again. The best compliment I could give it is that it left me genuinely excited for Avatar 2, which is not something I never thought I would say.
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