#ik that sounds like weird and haughty but general fm like. design conventions tend to differ from base game
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city/thieves highway missions are easily my absolute favorite kind of fms but man if you add a little hidden keeper area... throw in some impossible architecture... you have my whole entire heart in your hands truly. play compulsory egress it’s fucking Fantastic
#and the leadup to said keeper shrine is soooo goddamn good and scary and aughghghg#its been months since i played that one and i still keep thinking about it#i love. Categorizing things. so i always rate every fm i play after i finish it#its one of only 4 fms ive ever given 5 stars#the others being behind closed doors / legacy of knoss / into the odd#<- CANNOT gush about into the odd enough btw idk if i ever posted about it after i finished but good god#wouldnt rec it to someone like just getting into fms#ik that sounds like weird and haughty but general fm like. design conventions tend to differ from base game#and into the odd in particular has some real wild shit & some genuinely difficult sections#i picked it up and dropped it once before i really got into it bc of a tough forced ghosting section at the start#but oh my godddddd man. it's incredible#scared the living shit out of me too LGKSJDFG
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