#if you're in multiplayer that is
Explore tagged Tumblr posts
zekeram · 1 month ago
Text
Sonic special stages:
1: So godawful(affectionate), I'm kinda good at them because of the S1F emerald gauntlet and it's a nice skill to have because for some reason they love this garbage
2: Gee I bet this'd be so much more playable with draw distance (spongebob ice cream truck) AND WITHOUT TOUCH CONTROLS
CD (haven't finished): I feel like I should like these more honestly
3&K: Ah, blue spheres. It's like League of Legends. It's this weird cocktail of stockholm syndrome where it's stressful as all hell to go through but at the same time like... I appreciate it? It's solid?
3D Blast (genesis) (haven't finished): eh
3D Blast (saturn): never played
Anything on the master system or game gear: never played
Chaotix: never played
Heroes: never played
Anything in Advance: never played
Rush (never finished): oh wait maybe touch controls aren't so bad, sonic can just teleport to the other side of the half-pipe. never finished them though so maybe it's nostalgia blindness
Rush Adventure: never played and don't even know if it has them
Sonic 4 episode 1: imagine blue spheres but neutered and without soul, making it somehow less enjoyable than the hellscape of the original
Sonic 4 episode 2: actually pretty fun for a 2 clone? Pack a friend
Mania: Ooo that's some good stuff. Who'da thunk making a 3D special stage actually in 3D would work so well
Superstars: Easy but fun, splitting swings across your group is the perfect flavor of chaos for the spiritual successor to New Soup Wii multiplayer
SRB2: they literally made it NiGHTS gameplay. how has this never been done before. this is literally perfection and may one day end up being a gateway drug into the NiGHTS franchise
SRB2 (MP): the 7th one is genuine bullshit but they're mindless besides that
any others I have not played
1 note · View note
hansama · 2 years ago
Text
Tumblr media Tumblr media
POV you're sans's pet rock 🪨
3K notes · View notes
lesbianalicent · 10 months ago
Text
did you know. if you accidentally kill barcus and feel really really bad about it but you're too lazy to reload so you just keep him in karlach's bag and somehow start using his corpse as a thrown weapon. people will get really mad when you try to pick him back up.
people such as. i don't know. rolan. who will then attack you for trying to pick up your own damn emotional support corpse after saving his ass from some shades and you then have no choice but to kill him.
and then you feel really bad about it so now you have to carry around both barcus AND rolan in karlach's bag
43 notes · View notes
junoskelton · 2 months ago
Text
started playing fields of mistria and i'm so upset at the fact there is no polyamory in it
10 notes · View notes
girlbob-boypants · 7 months ago
Text
I'm very concerned that overeager Warframe players are going to make the gamers abandoning Destiny 2 for this game uh. Get the wrong impression that this game is anything like D2.
17 notes · View notes
edwardos · 3 months ago
Text
Tumblr media Tumblr media
An actual chunk error in Beta 1.7.3 multiplayer.
3 notes · View notes
emmavakarian-theirin · 2 years ago
Photo
Tumblr media
Based on a real life conversation whilst playing the other day.
66 notes · View notes
elkenbulwark · 1 year ago
Text
Tumblr media Tumblr media
hi there, Ren, it's been a little while, did you miss me? you’re the sheep, I'm the shepherd, not your place to lead me
the cragdews - @elkenbulwark , @seldariine // art by elder brain dad
8 notes · View notes
ebitenpura · 7 months ago
Text
gets emotional over single player games again and how they feel like a big sweeping adventure but also incomprehensibly lonely compared to multiplayer games
6 notes · View notes
calkale · 1 year ago
Text
Im looking for more cod multiplayer players, mainly mw2 (2022) since its what @avianii and I have been playing, dm me or comment on here if you wanna play together <3
8 notes · View notes
nineblades · 1 year ago
Text
Tumblr media
okay
17 notes · View notes
tarydarrington · 1 year ago
Text
come do a jigsaw puzzle if you like, now with a link that actually works
thanks for coming despite the hiccups 💜💜 well puzzled, it was a good time
5 notes · View notes
crest-of-gautier · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
got the badges for gone fission evp 400 + evp 600 yesterday! .52 gal, l-3 nozzlenose, dread wringer, and squiffer make for quite the synergistic team!
my peak was EVP 810 (appx 300-310% HL). my high score of 151 eggs was obtained somewhere in evp 300...? i'm pretty satisfied with how it went, even if i didn't get HLM or 9s.
some thoughts/reflections on good freelancing teams/traits to develop when trying to rank up in evp under the cut:
i think grinding this rotation was pretty fun- all of the weapons have excellent mobility and i think they cover for each other really well! the l-3 was not my favorite weapon going into it but i think i really enjoyed the accuracy and mobility of it, so it's a bit more favorable for me now :)
i ended up reaching a skill wall in EVP 760-780 where i could not get past wave 2 or 3 (usually for quota related reasons, the quota is BRUTAL! we'd miss it by like 4-5 ish... ofc this partially relates to how well bosses are handled).
the grind for evp was a mix of freelance and grouping up (freelance for 230 -> 440s, grouping up for 440 - 750~, and then testing myself in freelance for that last bit).
i enjoyed the bits of freelance i did, and from my playtime i think these were some of the key traits/practices that indicate "good salmon run skills" to me:
players that know their weapons role(s) and target the appropriate salmonid (but also being willing to break that when priority targets haven't been taken care of)
knowing when a teammate needs help (with a boss or being revived) or when the teammate has a situation under control (e.g. someone's already on the fishstick, you can do something else)
proactive use of specials when problem targets appear, preferably with no overlap (e.g. tri-strike and inkjet activated on the same flyfishes is not the best)
using specials like booyah bomb, triple splashdown, and reefslider to clear basket area in the last 30 seconds to help eggs get in (especially important past evp 600)
teams that paint the walls first thing (especially whoever had the dread wringer). all interior walls for fission can be painted within the first 10 seconds imo
forwarding eggs closer to the basket after splatting static bosses (throwing one egg, and then swimming up with one)
players with good judgment; knowing when to lure (mostly for initial boss spawns), and knowing when to leave the big shot cannon
being able to figure out which directions snatchers come from and what eggs they can help you collect
i think these practices all stem from having good awareness and being able to collect information about the shift. it helps with making snappy quick-fire decisions, and it just gets more important the higher up in EVP you go. camera positioning/control is essential for this (you can't figure out where bosses/teammates are if your back is turned to them).
for me, every 7-10 seconds, i like to rotate my camera around to the opposite side of where i'm currently looking to make sure there isn't any bosses i'm missing. i'm hardly in one place longer than 5-10 seconds and i try to always be on the move. the spawn direction where salmonids come from are always changing, so it's essential to rotate around the map proactively rather than reactively. i think this also helps a lot with shotcalling in groups too (since you can be someone else's pair of eyes).
other than boss spawns/teammate locations (for revives), i think it's also important to notice when certain bosses haven't been taken care of for prolonged periods of time too, so that a special can be popped. to me it's usually a sign that someone whose ill equipped to deal with that boss has been forced to deal with them because the people with the "right" weapon are focused on something else... (no fault to them, of course, everyone has different priorities and you can't always communicate clearly in freelance)
in situations where squiffers were chased by a pack of scrappers, perhaps a booyah bomb or splashdown can be popped to help if you don't have the time to stun and splat them manually. maybe the fish sticks were left unattended by the shooters, so a triple inkstrike or a crab/inkjet shot can help clear them out.
awareness also extends to meeting quota, which imo involves paying attention to the timer + where eggs are located. i find that it's nice to check in with the timer/quota at 50s and 30s respectively so that you can start forwarding eggs closer to basket. and when everyone's going crazy about quota not being met i try to make sure i'm not overstepping anyone else's egg pile so that no one goes "wait no thats the egg that i wanted to pick up fuck i have to go back and get a different one."
i think this is why sometimes playing in groups is easier. if you have more sets of eyes that you can communicate with, it alleviates the need to have awareness of "everything" (provided that you can comms effectively). someone can be attuned to different things (e.g. my friend always tells us where snatchers come from and if they're good, i'm personally attuned to where people need to be revived, etc.). you also know what specials you have access to, unlike in freelance where you're not sure what others have until they use them.
the other part of completing shifts successfully (to me) is being mechanically sound with your movement, mostly in regards to how you use the terrain (walls) to get around the map and escape situations. the more you play a map the more you'll figure out how you can move around on it.
some examples, using the location callouts from salmonrun.ink: there were a few times i'd go on the harbor but i could escape any salmonids in the bridge area by climbing the walls there and squidrolling out as needed. sometimes on high tide i would swim from the perch to the left plat.
sub-strafing is also good to know too, especially when you want to rapidly collect the basket eggs at the end. i still need to integrate it into other parts of my gameplay, but it's helpful!
uh. this was way longer than intended because i have WAY too many thoughts about salmon run. TL;DR: The key to succeeding your shifts is having good awareness which comes from good information collecting practices, and having the mechanical skill to act on that awareness without hesitation.
there's definitely a lot that goes on in sensory overload the game™, so it will take time to build these muscles and reaction times. i think while at every rank of salmon run you may face a wall of "i'm overwhelmed by the bosses," the exact fix needed to get past it usually varies, so it's important to figure out what information you were missing or what actions you could've taken (more efficient movement or special usage, usually).
or if you're struggling with quota, try to practice forwarding eggs or take a look where snatchers come from (even if people splat them, it's still a good practice 2 develop for later evp. source: i don't fucking do it and it's biting me in the ass)
and most importantly, recognize when you're in the midst of a loss streak/skill wall, so that you can take a break and focus on other things that energize you! even if there's a certain goal you want to meet, grinding for higher levels of EVP and getting better at the game can be a very exhausting process. you can always come back to the grind later, whether if it's after a 30 minute break, or just a different rotation!
#splatoon 3#lizz.jpg#lizz.txt#i did like 93 jobs of this rotation if anyone is curious. average waves cleared 2.2. point card was 31315p#im so normal about salmon run this is my favorite mode in the game that even though i have 2x the hours of my friend she's higher leveled-#in the pvp multiplayer than i am (but also she uses exp tickets and i dont because im a money enjoyer)#honestly i do wonder what i could've done differently with evp 740ish bc i could NOT stick around with a group WHICH IS SO FAIR#though it is a little disorienting to go between 300 to 320 HL with every new group of people HAHA#i do think it's the snatchers i gotta pay more attention to but damn idk when they spawn lol#and maybe my specials could get more value for them. i never go a shift without using them but idk#i think there's also been a lot of dying in general. like 3-5 deaths for everyone so it's def a movement/not keeping up with boss issue#in some form...? so maybe if i get to the point where my specials are back to proactive use and not 'for surviving this first wave'#i'll be golden and good to go for 9s... still very valuable learning experience though!#it would have definitely been easier to get to 9s if i reached certain evp ranks earlier to play with more experienced people but#where is the learning in that? LOL. i just feel like you're really forced 2 confront what you suck at when all the 'good people' are-#already at 9s or some higher VP y'know. and then when you get booted down to a lower VP for the next roto. it feels so much easier#and its like wait! maybe i'm okay at this game actually#anyway i don't think i'll be playing salmon for extended period of time for the next week otherwise im gonna be tetris effect'd LOL
2 notes · View notes
bluebellhairpin · 2 years ago
Text
me omw to play my silly little game to practice my silly little music sheets and dress up my silly little character in order to do my silly daily tasks and explore
Tumblr media
8 notes · View notes
infizero · 1 year ago
Text
you guys dont understand how much splatoon means to me. you will never understand
#will ALWAYS preach it has some of the best worldbuilding in anything i've ever fucking seen#especially in a video game. and ESPECIALLY a video game which isnt purely story-focused#splatoon's world feels so PAINFULLY fucking real its hard to even describe. the level of detail when it comes to LITERALLY everything#is insane. and thats only amplified when you're someone who's been playing it for a long time and has seen this world change in real time#i will always adore how time passes the same in splatoon's world as it does in real life. however long it's been since the last game came#out - thats how long its been in splatoon's world! characters are constantly changing and doing new things and taking on new roles#AND of course. the final splatfests making it so player input has a direct and pivotal effect on the setting and plot of the next game.#SO fucking cool and insane. like what other piece of media is like that#because of things like that and the worldbuilding and everything i also think that splatoon has one of the most seamless transitions#between singleplayer and multiplayer modes. a lot of times in games esp with stories those modes feel very disconnected#but in splatoon things that you do in singleplayer modes have an actual EFFECT on the world of multiplayer#i will never forget. how cool it felt when octo expansion came out and suddenly octolings started popping up in multiplayer#because in the irl sense. of course they were! people were beating that singleplayer mode and unlocking the ability to play as octolings#in multiplayer. but in-universe THIS IS ACTUALLY WHATS HAPPENING!!!! after your agent 8 escapes more octolings follow in their footsteps#and it is an actual noticeable cultural shift in the world of splatoon with it being talked about on the news and stuff#and this story of octolings coming to the surface and integrating into inkling society works perfectly because its not just something#you're hearing about. you are actually seeing IN REAL TIME octolings start to populate the city and matches because REAL PLAYERS are#playing as them. fitting perfectly into that narrative being created. its soooooo fucking good#anyways sorry i just love splatoon so much and i love talking about why its incredible#serena.txt
4 notes · View notes
pessimisticshapewithablog · 2 years ago
Text
ELDEN CO-OP is actual really fun!
I've started helping folks fight Mogh because he's my favorite boss and it's pretty rare for people leave summon signs at his fight. Atleast it was when I first fought him...
I'm mostly summoned by melee players and the odd mage. I try to act as support and pull Mogh's aggro off them but they insist on being face first in his crotch. Granted it's their only form of dealing damage but it's kinda hard for me to get him off of them if they keep punching him in the dick like that.
All and all, I'm having fun. Even if my hosts are a bit goofy sometimes. Me and my trusty pulley cross bow are here to help.
2 notes · View notes