#if anything i say contradicts the game's lore no it doesn't
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Chains of Harrow for Lavos, Patient Zero for Operator Valadis, and Sands of Inaros for Drifter Valadis! :3
- grineerios
Chains of The Harrow- For Warframes: What keeps them loyal to their Tenno? Does their Infested nature ever surface?
Aside from something of an incurable spring in his step whenever he's taken to be worked on by the ship's helminth, Lavos rarely responds without input. The thing about Lavos is that his strain wasn't an organic infection- it was a deliberate transmutation. There was no pretense of evolution or cultivation, it was *designed* for this right from the get go. Consequently, control over the frame rests entirely with the operator. Or at least, control over the main body of it. The trade-off, the equivalent exchange, is that the snakes have minds entirely of their own. While the Lavos that Valadis now uses is merely a copy of the original, Javi and the Warden still live on through the serpents on his arms and it is only with their willing cooperation that they can be made use of.
Patient Zero: How altruistic is your character? Would they go out of their way to help someone, even if they didn't deserve it?
Valadis likes to *say* that they selfishly look out for themself to the exclusion of all else, but often they're just justifying why they're helping people anyways. Like take Solaris United- they claim they're just in it because they think k-drives are sick as fuck and all these corpus checkpoints are in the way of them shredding, but really they already hated everything about Nef Anyo and finding out about brain-shelving absolutely horrified them. However, when it comes to being "deserving" their judgements are very... lets say *vibes* based. They don't tend to think much about things like "consequences" or "implications," so whether or not they're willing to help is a lot more about if they feel like it than if it's "deserved."
Sands of Inaros: How much of their childhood do they remember? Is there an event from their childhood that impacts who they are today?
In contrast to Operator Valadis, who is very much a child that has not and will not ever grow up despite having to mime and flounder their way through an assumed adulthood, Drifter Valadis is an adult who has been forced to wade through a child's world with no connection to a childhood of their own. Obviously, they did *have* a childhood- one that was very similar to the Operator's, up to a point- but they don't remember anything more than brief impressions of it. It wasn't a happy one, and they likely would have repressed a lot of it even if the void hadn't taken it from them, but it does still affect them subconsciously. It's why they share the Operator's deep-seated hate for authority, even if they express it in different ways. But, ultimately I think their perceived lack of a childhood affects them far more than the remnants of it do. Part of why they spent so long mired in the spiral of Duviri is because they couldn't make the connections to understand it, and hell- they didn't even recognize themself in the Operator initially. Even if they now know otherwise through their coexistence with the Operator, to the Drifter's own memories their life started with a hazy dream of a deal on the Zariman and then loop after loop in the islands of Duviri.
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#warfame#valadis oc#if anything i say contradicts the game's lore no it doesn't#if the game can't keep its own lore straight i don't have to either
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That AMA marks the end of Dragon Age.
In my opinion.
I'll start by saying that I have played all 3 of the previous games repeatedly, I've loved the series for 15 years, more than half my life. These games inspired me to become a writer and they've shaped a lot of my tastes and interests in shows and writing -- to say they were formative is kind of an understatement. Don't want to go on and on about how much I loved them, that's not the point here.
I didn't care for Veilguard for pretty much all of the reasons people have already discussed at length on Reddit and Tumblr. The writing is comprehensively bad, the romances are easily the worst Bioware has written by pure virtue of having the most cookie-cutter pacing and shallow characterization I've seen across their games, the lore has been shafted in every direction, and the nuanced storytelling and roleplay I came to expect from the series has been taken out back and shot in the head.
All, apparently, in the name of a "clean slate". It seems to me that, rather than familiarizing himself with the existing lore of the game he took the creative reins on, Epler clearly had a vision for Dragon Age (or perhaps a different IP entirely) in his head that he decided to transplant into the game (and possibly Trick? But they've said so little beyond defending their work that I can hardly theorize what direction they were coming from). That being a sanitized, wildly self-contradicting, morally absolute shitshow focused on distancing itself from the previous games as much as possible. Now, I know it's unrealistic to blame one person entirely, and I don't blame him entirely. Corinne was there. Trick was there.
But if it wasn't already evident from the numerous interviews Epler's given on the game as well as his participation in the Q&A's (while the actual lead writer of the game has been completely absent in not just the marketing, but in most fan-related interaction pre and post-launch outside of BSKY), this AMA seems to have confirmed, more than anything else, that Epler doesn't understand the game nor does he understand its audience. Neither does Corinne Busche, who despite being Game Director for only the last two years of development, has been answering lore questions a) like she has any fucking clue and b) like she thinks Dragon Age is a cozy-gamer IP, meant to appeal to people that want uplifting stories with uncontroversial characters, morally upright heroes, and unquestionably evil villains.
So as of today's AMA, I think I've finally had enough. We're just outright retconning the lore in Reddit AMA's now, I guess. Among other things. I'll provide a few examples, just so we're all on the same page.
This was part of Epler's response to why Solas didn't have his cult following in the game (insert "We Kind of Forgot" meme here):
Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf.
The fact that this (the not caring bit) directly contradicts the writing in the actual game is absolutely INSANE to me, moreso than the lack of Solas's spy network (which he apparently carried with him for 10 years only to conveniently drop right before the ritual? Because he clearly had them research Rook?). But in regards to the not caring -- here's a line from Solas's memory of killing Mythal in Veilguard, which. I'll get to Mythal in a minute:
Why should I not tear down the Veil, and bring back immortality to all the elven people? They deserve it!
Which is it? Does Solas care about the people he's saving (the venn diagram of people he's saving vs. the people following him is surely a circle, i.e. elves) or not? Does he even care about the spirits trapped behind the Veil anymore or is it just convenient to abandon them and have him only care about elves, now? What happened to saving The People? What happened to him not identifying as an elf in his conversations with a Dalish Inquisitor? And what the absolute fuck happened to him wanting to bring back the magical marvels (that the ancient elves did in fact achieve) that were greater than anything we see in Thedas today? Here's what Epler has to say about elven magic, now:
I do agree that the elves have had their place in the sun at this point. [...] The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep [...] Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right.
First of all, Tevinter has been stated in previous games to have clumsily adapted ancient elven magic for their own, but they did adapt it. To the point where even Solas is surprised that Corypheus achieved effective immortality -- by binding himself to a dragon the same way the Evanuris did. So, cool, more contradicting the lore here. "They understood it at a very surface level" you mean when all of the magic of the Fade wasn't locked behind the Veil? You mean when magic flowed freely through the world? What do you mean, Surface Fucking Level? The entire point of the Dalish elf culture is what they lost; this wasn't the ancient elves thinking the sun revolved around the earth, the Veil was their fucking Library of Alexandria burning. Oh my god. I still cannot believe he said this.
And how have the elves had their day in the sun? I'm sorry, was Arlathan not given to... the Veil Jumpers? Instead of the Dalish? What happened to all the Dalish clans in the south, who had no infrastructure when the world was apparently blighted to hell? I guess they're just gone now! They've had their day! The story of the Dalish and the Evanuris is over (also confirmed in this AMA), and it apparently ends with the final snuff of the candle that is their culture. Congratulations, Chantry, you've won! Only took two genocides and a double blight, but we're done with the Dalish now! We get your mind-numbingly superficial factions instead!
What happened to Mythal, by the way? What happened to "She was betrayed as I was betrayed, as the world was betrayed! Mythal clawed and crawled her way through the ages to me, and I will see her avenged!" What happened to the reckoning that will shake the very heavens? John's answer to this:
People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now.
Oh, right, okay. So she was pissed for like a thousand years, got her big speech about the impending "reckoning" out 10 years ago, and then she just chilled out because the last 3 heroes were neat people. What a fucking joke. And yes, here is the confirmation that the Evanuris story is over --
The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
So I guess Mythal's reckoning is never coming. One of the most fascinating characters in the series, shrouded in mystery for those first 3 games, PROMISING US a blaze of glory, only to fizzle out in this one. Again, and I can't emphasize this enough, for Epler's clean fucking slate. And we've not just tied up her story, but also the Veil and the Blight:
When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure.
So the Veil is permanently fixed now because our half-dead Dread Wolf bound himself to it (a decision I still don't understand) and that somehow fixed every single hole ever poked in it. Fully repaired. No more holes, no more "Veil is thin here" because tons of people died in the same spot, nope, we're washing our hands and leaving it (and the spirits) behind us because we've wrapped up both the series-long Veil storyline and the blight storyline in a big red bow.
And Epler tells us Solas not only bound himself to the Veil but fixed it entirely in one fell swoop, no ritual required, just a little slice to the hand. Again, all in the name of a clean slate, so any future installments or media centered around Thedas can turn away from this story.
Then there's this. What we can expect from future installments, I freaking guess. The aforementioned roleplay getting taken out back and shot:
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Literally confirmed that they chose companions moving freely about the cabin over ... interacting with them outside the handful of cutscenes we got. Who in their right mind would think this was a good call in a Dragon Age game? A series that quite literally prides itself on complex character interactions and storytelling? So they could... sit in different places? Are you kidding me?
They don't see an issue with the game's reception. They don't have any interest in addressing or responding to criticism. They're either happy with their choices or EA's got a gun pointed at their heads, I'm honestly not sure anymore. I used to believe the latter was true, but looking at both Epler's and Busche's responses today, I'm inclined to believe the former.
So I think that's it for the series. Not that I thought it was going to get another game after this, but on the absolute off chance it did, what would be the point? The best stories were ruined. Anything left they have to tell is going to read a lot like Veilguard -- superficial, morally absolute, flagrantly disrespectful to the lore, and delivered in a very poorly written package.
#bioware critical#dragon age critical#veilguard critical#veilguard spoilers#dragon age the veilguard critical#dragon age#dragon age the veilguard
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On c!Martyn and Caring
Martyn and loyalty are two words that, in discussions, tend to go hand-in-hand. Whether it's praising his devotion to Ren or analysing his betrayals, he can never escape that contradiction. Is he loyal, or not?
I think it goes deeper than that. While c!Martyn is full of contradictions, it isn't only loyalty that's at the core. Rather, it's the wider subject of how he interacts with players at all, how close he gets to them, and how he reacts to caring.
It's both a question of how much, and how deeply, and contradictions are found in both aspects. On one hand, Martyn is a very solitary player. CC!Martyn says as much – that he tends to play a solo game, despite having a "person of interest" each time he'll check in on (whose back he has "until [he doesn't], until [his] sword goes in it"). On the other, he's extremely sociable – though he rarely gets close to others, he spends almost all of his time talking to others, joking with them, heading from group to group. On one hand, he's completely focused on self-preservation, willing to backstab and betray at a moment's notice if it suits his game. On the other, he has a capacity for honour and loyalty, and – crucially – losses do affect him deeply. Again, CC!Martyn describes this contradiction very well.
There are always these two conflicting wishes within him – for self-protection (whether from physical or emotional harm), but also despite himself, for care. And two quotes represent the contradiction. One in-universe:
I learned there was nothing in this world for me – nothing but walls, corners, edges. And you know what, you showed me life. As much as I’ve taken it from you, you gave it back to me in buckets’ fulls. - Shortly after Ren's beheading, 3rd LIfe
And one from CC!Martyn:
[Ren's final death in 3rd Life] was the moment that kind of broke character!Martyn and made him more selfish moving forward. - Martyn's post-Limited Life lore stream
A wish, and the consequences of indulging in it. It's a balance he'll have to walk for as long as the games continue.
So, let's explore it.
Pre-Win
It's pretty clear that walls, corners and edges are the only thing Martyn has seen for a long time now. After so many games, so much bloodshed without ever an end in sight – even after winning, nothing changes – it's hard to search for anything else. But back, back before the Red King's rise, seeing the world that way wasn't enough.
3rd Life
Martyn starts, as he always does, as a wanderer. He's a bit of an outsider from the beginning – he's not a Hermit, he was never a member of X-Life or any of Scott's other series, and though he has been in one MCC team with Scott and another with Joel, the people he's truly familiar with (the EVO crew) are by far in the minority. It's only really BigB and Skizz in the same boat.
It's no surprise, then, that he takes the first chance to form an alliance he gets (with members he's all familiar with) – the Blue Sword boys. But though he does think about the alliance far longer than the others do, it's not so much of an emotional commitment. We're still at the stage where he thinks there's "nothing in this world for [him]", after all.
There's another similarity between early game Martyn and the Martyn we're more familiar with: he's focused on survival from the start. He's always worried about Ren being too kind, about Ren spilling secrets. He hides his own resources (eg the Ender chest), he spends most of his time away from Dogwarts, he's ready to leave if Ren doesn't toughen up. In many ways, pre-Red Winter Martyn isn't all too different from post-3rd Life Martyn. He's always been worried about the impacts of others on his game.
What he's not worried about yet is the emotional impact on himself of others dying.
So he indulges in that life Ren has shown him gladly. He gladly takes up the mantle of Hand, of protector, taking no effort to hide his loyalties or to emotionally distance himself, and leaving no contingencies in case things go wrong.
Then, Ren dies.
Only a few metres away from Martyn, but out of his line of sight.
C!Martyn breaks. He'll live with the knowledge of the consequences of caring forever.
And we see this in...
Last Life
Is it better to have loved and lost, or to never have loved at all? For C!Martyn, it's cleary the latter. And there's one clear change in his alliances this time round that shows this: contingency plans.
Especially at the start, Martyn doesn't tie himself closely to the Southlands. He has options to escape them – Ren especially is an option if things go wrong, and later down the line he forms a whole secret alliance (the Shadow Alliance) as well. Of course, this means he'd have the option to use the Southlands to escape the Shadow Alliance as well, though since the Southlands does considerably worse in every metric, this never really becomes necessary.
He isn't tied as closely to Ren this time, either. Though they are allied, he's completely fine with attacking him in the Battle Royale at the end. Of course they planned to fight if they were the final two in 3rd Life, but there are still two pairs of alliances left – Scott and Pearl, and technically Martyn and Ren – and sticking with his doesn't cross Martyn's mind. Maybe accepting Ren's going to die, helping participate in that himself, is easier than trying to protect him and failing again.
So, Martyn makes efforts. But, despite this, he does end up getting close with his allies, especially with the Southlanders (excluding Grian) he had so many plans to escape from. He makes a habit of imitating Mumbo's intro at the start of each session; he votes to keep Jimmy in the alliance even after Jimmy had betrayed them by running away with a life they were passing around as a test of loyalty (Martyn's own life, no less). Viewing the world as only walls and corners wasn't enough for him back in 3rd Life, and no matter how reluctantly he tries to always give himself an out if things go wrong, it clearly isn't enough for him here, either – he does start to genuinely involve himself with them, genuinely care for them.
This care works, yet again, to Martyn's own detriment. Though it doesn't cause his death this time, he mourns them enough to hallucinate their presence – and, importantly the 'promise' of bringing them back to life is what the Voice (a mysterious entity that's been talking to him and telling him what to do for most of the season) uses to keep him obedient.
Martyn: And what if I don't like it your way? Voice: Do as we say. Martyn: W-Why should I? Voice: We can bring them back. Martyn: I don't believe you... Voice: We tell no lies Martyn: Fi-Fine! - LL Ep 8 intro, right after the hallucinations (seriously if you haven't watched any of his POV watch these moments). They're not brought back, of course.
He cares! No matter how much he tries to stop, or pretend he doesn't, c!Martyn is someone who cares deeply. That's something often missed in him.
And that's exactly why he takes so many measures against it.
Double Life
Devotion didn't work, and contingencies didn't, either. So, what does Martyn immediately do in Double Life after finding his soulmate? Cut Pearl off, even after both have been similarly abandoned. He can't take that chance again – he's learned twice now that having close bonds with others, whether you intend to turn on them or not, only ever leads to tragedy. He's learned that the hard way.
But... there is still someone Martyn tries to get close to. Cleo. It's the only time we ever see him actively trying to make a connection with someone, and whether tactics played a role in it or not, I think this is for one main reason: as they're soulbound, their lives are linked. For once, there's no risk of your closest friend dying before your eyes. For once, you don't have to plan to betray and escape, because it's not just one person winning the games – it's both of you, together.
And, for once, this works out for him! They don't win, of course – but when it comes down to it, him and Cleo do work together in their final moments. She doesn't turn on Martyn when he attacks Scott, and she fights Pearl with him. For once, he and his ally die together. In fact, this is the only time he arguably lost because he was too distant from others – it was his rejected ally who killed him, and it was him instantly turning on Scott after they were the final four which lead to the fight starting so soon. I do think Pearl and Scott were more likely to win even if Martyn had done things differently – both of them are very good in fights, and though Martyn is too, it's not Cleo's strong suit – but it's an interesting thing to note...
...Not that it changes anything about Martyn's mindset heading into the next game.
Limited Life
Why would Martyn's mindset change? After all, he successfully avoided what hurt the most, and so he instead doubles down. Yes, he's teamed with Scott – and even then, he's alone for the entire first episode, and only goes to Scott in the second after it's clear others have already formed their groups (numbers are a tactical advantage, after all) – but it's never meant to last. He'll protect him while others are standing, but the intention was always to betray him, to kill him eventually, thinking about it at least as early as Episode 4. To Martyn, their alliance is "fleeting and fragile" (linked in the previous clip), and there's even an excitement that comes from thinking about the betrayal. So, when the time comes to do this, he doesn't hesitate – though the Watchers' amplification of emotions did play a role (also in the lore stream), he's quick to turn on him and cut him down, expressing no apparent regret or remorse. Yet again, a success for Martyn!
...The thing is, all this comes at a cost. Those buckets' fulls of life he saw with Ren have emptied long ago, the corners and edges taking up his entire vision. Everyone is a number, a tactic, a liability, and the one who gave him those bucketfulls is fone. And in the end, being successful in his betrayal doesn't even change anything. Though part of his soul is protected from fragmenting (more info on what that means here), he can't know that. He's just thrust into another game with the same players, still missing Ren, to kill once again. He wanted so much for things to be over, to be the last one standing – "none of these niceties, this is a death match for a reason".
But... nothing changes. If surviving doesn't get you anything, and that was your only aim, that was what you gave everything for (alongside avoiding pain)... what, exactly, do you have to live for?
Post-Win
Secret Life
Now, I admit Secret Life came out at a time my interest in the Life Series was at a low, so I haven't actually watched anyone's perspective though (I did watch most of Martyn's, but the closest I got was watching nearly all of Etho's, since this was around the time of Decked Out 2. And I loved watching Etho play Decked Out 2). But there are two things to note with Martyn here. One, he's being a lot more reckless, partly because he's used to relying on hearts returning, but I think it's also because of the win being so inconsequential. Is there a point in spending all that effort surviving till the end?
Two, he's allied with... Jimmy?
If Martyn ends up hurt when his allies die before him, why ally with the player known for dying first?
Again, part of it may be tactics. Martyn nearly always spends the first episode wandering instead of immediately forming alliances, so he tends to team up with whoever's in a similar boat. But still – why pick the person known for permadying first? The person who Martyn had already been hurt by the death of once, in Last Life?
Maybe he's confident after Double Life and Limited Life. Maybe he thinks he's successfully managed to tread the line between 'useful ally' and 'friend you actually care about', and will be successful again. Maybe because Jimmy is so consistently first out, him dying early is more of an inevitability than a possibility (in Martyn's mind) – it won't come as a shock, and Martyn can be prepared. Maybe the fact that Jimmy did die that way in Last Life makes his inevitable death less impactful this time round.
Maybe it's also because he now knows winning gets you nothing, and he'd like to see those bucketfulls again.
Though it often doesn't show in the Life series itself, Jimmy is probably the closest person to him after Ren. For Martyn, the Life series is a direct continuation of EVO – a very long-running series in which his closest bond was with Jimmy, going through it all as a duo. He does express a wish to get close to him in 3rd Life because of this, but after Jimmy rejects him for Scott, Martyn stops bringing it up.
But they're close to each other, and met each other in a context other than the death games. Maybe this alliance is a way of trying to find that life again. I wish I'd followed the series closely enough at the time to see if it was successful, and I'll find out soon enough.
...Whatever the motivation, though, Martyn is there again when he dies (even after he's not the first out). And no matter how careful he might've been being, no matter how successfully he treaded the line the two times before – once again, it hurts.
"These idiots are just laughing. They have absolutely no idea … what they just unleashed. The hound of hell is coming. There will no bark. Only BITE." - Martyn internally, at the end of Episode 6.
So you'd think that after this, Martyn reverts to keeping his distance, right? He tried something and it didn't work, so he dials it all the way back?
In another world, maybe that would've happened. The thing is, there's one difference.
Ren.
Wild Life
This is the first season since Double Life where he spent the first session with someone else, and the first season ever where he goes with that person immediately and then sticks in an alliance with them until the very end. For once, it's a conscious and immediate choice to stick with one person (one not lifebound to him) – Ren's been gone too long, so die first or not, it doesn't matter.
Maybe that isn't the whole story, though. Because the recklessness, worse than ever, continues.
...Let's take a break, and remind ourselves of 3rd Life. Martyn was one of the last Greens, only dying in session seven, and was the second-last player on Green if we exclude BigB, who wasn't physically there in session 7 and so couldn't die (only Impulse outlived him). Let's remind ourselves of Last Life, which is even more impressive – he died for the first time in session 8, after half the server had been eliminated, and was the last Yellow standing. Even then, he successfully managed to hide for a long time, only dying because he got sick of knowing he was always being hunted and decided to mark his location to the Reds with lava to go out in a final stand, coming third overall. In Double Life, we have the same pattern – though he and Cleo went to Yellow after Martyn miscalculated when pushing her on a cliff, the pair were once again the last Yellows, and Martyn once again came third. He's actually the only player in Double Life who didn't die himself once (...though that's on a technicality, since he was directly behind his and Cleo's first deaths). In Limited Life, though he had a rough start, he won.
If pre-win Martyn is good at one thing, it's survival.
But after?
We've already talked about Secret Life, but Wild Life takes this newfound recklessness to the extreme. This isn't about placement – it certainly impacts it, but his last two deaths especially were caused by something else (...sort of) – but about the way his life is treated as an afterthought, completely secondary to the antics he wants to do in that moment. He comes across a wheat farm people are saying is trapped, and the first thing he does is pick a piece of wheat, stand on it and break it, to see if that's the one that explodes (none do, but he does this multiple times!). He starts a game of chicken under a ledge people are actively throwing TNT minecarts off of, involving himself in every round. He drops down to Yellow due to flicking a suspicious trapdoor in the middle of someone's base (because he was "bored")... and his immediate reaction to this is "okay, good"??? Though that may be because he can use the death to guilt trip others for resources, or to distract people so Skizz could try to get some kills (as he was trying to before), it still shows that he values his life very little. He's killed by Pearl because he turns his back to a player with a grudge against him (Martyn just blew up her entire team barring her), who'd already placed down an End Crystal (which was then destroyed by Martyn's bow) in the same interaction. He volunteers himself for a plan (by Grian) which involves him definitely dying and turning Red – Grian's pitch is "is anyone up for a massive sacrifice mission?" – due to being the distraction keeping everyone in place while Grian shoots an End Crystal at the place Martyn has gathered them. He does ask Ren if it's okay with him (clipped there tooo) before agreeing, but that's the only consideration he takes. With his first death to Scar, there wasn't much indication Martyn would be suddenly pushed off, so I'll let it slide (Scar was still Red, though). Scar attacking him the final time was similar... but it should be noted that Martyn died to his own creeper, saying "I at least thought we would both go out together" as a response (though he did die this way back in Last Life too, with an End Crystal instead). This is not someone who's okay. And Ren does pick up on this – not that it does anything in the end.
As a result, Martyn goes out before Ren – only his second time dying before an ally (BigB outplaced him in 3rd Life by one), and his first ever time dying before his closest.
And I can't help but think – was this the reason he was being so reckless? I'm sure being restless played a role as well, but if you don't care about getting to the end anymore since nothing awaits you there... the only way to escape the pain of losing an ally is being the one to die first. This way he gets to both genuinely enjoy the time he spends with someone, unafraid of what caring might cause, and to not feel the pain of losing them.
If this were the case, it would be a selfish move. But as we established at the very beginning – Martyn has always been one to protect himself.
Conclusion
What happens when you're trapped in a death game? When you know how everything will end, that those close to you will die; when you know yourself well enough to know you'll be affected? When you try not to care, but something inside you still aches for that little bit more – but also when, ultimately, you're your fist priority?
...In discussions of c!Martyn and loyalty, a thought that's often brought up is that Martyn never really cared about his allies in the first place. He was always planning to betray them to win, after all. Of course, the latter is true – at least before his win. But I think the reason behind it is a little muddled.
Martyn doesn't betray others because he doesn't care.
He betrays them because he knows he will.
#thank you for coming to my TED talk#as you may have guessed. i'm just a little insane about c!martyn...#he's just SO interesting to examine in terms of selfishness and selflessness i LOVE characters like this#even if a lot of martyn's actions were not explicitly indented like that....#martyn inthelittlewood#itlw#renthedog#rendog#renchanting#renchantyn#mean gills#ahalliance#big dogs#trafficblr#life series smp#traffic smp#3rd life smp#last life smp#double life smp#limited life smp#secret life smp#wild life smp#third life smp#3lsmp llsmp dlsmp limlsmp slsmp wlsmp there are TOO MANY ACRONYMS#anyway this the thesis statement for martyn's character and core struggle in my LL musical#i've been trying to sort out the balance between solitude + compaionship for so long and i think it's finally clicked..?
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Inquisition had a nice thing going with Solas the lore-master, lying only by omission, being an anti-slavery, rebellion-rousing, fade-obsessed princess. As a lore fiend, I want need that Solas back.
Veilguard highlights that a liar manipulator character who is willing to say Anything to achieve their immediate goals cannot be a vehicle for lore reveals. A character who frequently contradicts themselves without some consistent explanation means that we can't trust Anything they say. Fans will be tempted to use this character as evidence by cherry picking some things over other. But that simply confirms any existing beliefs (confirmation bias). As someone who enjoys sleuthing and figuring out how the world works, the more principled way is to discard everything such an untrustworthy character says for what we can observe and confirm with a more reliable source. Basically, if a character is a liar liar pants on fire, then a discerning lore scholar should be equally skeptical of every statement they've made, only trusting ones that can be cross-referenced.
But the problem with Solas is, he is often our only source, e.g. for how the veil works. Because he's the only kne who knows. Because he msde it. And although he was a biased and unreliable narrator, he had a consistent point of view that IS reliable in DAI. Veilguard's rebranding of him as a liar pulls even that fundamental point of reference from beneath us, and doesn't replace it with another one (saying whatever it takes to serve an immediate goal is not a strong enough viewpoint, in fact, it's incredibly effective at obfuscating one's actual views). And that should retroactively call everything he said in Inquisition into question as well. After all, that viewpoint could easily have been made up. We don't have another ancient elf to corroborate most things he's said. We ONLY have Solas's word. And now that his word is completely untrustworthy, then what are we to make of the lore he revealed?
I have heard the argument that Solas is supposed to be different from the one we know in Inquisition. And that intention was executed effectively. He is fundamentally changed (how or why the game never addressed). But it could have been done without destroying the integrity of the lore that we've gotten from him in previous games. But the choice to make him the god of lies made it impossible, particularly in veilguard, where all the other lore reveals also fitted together badly.
And what is the god of lies moniker but the headcanon of Solas haters and detractors who didn't figure out how he operates beyond "he deceived me"? It was a choice to make that interpretation canon, it was a choice to validate and accomodate their beliefs. And why? Solas detractors didn't need it to be canon before, they didn't need it here. Haters gonna hate. It's what they do.
We lost a huge chunk of the fade lore so the game can gratify Solas haters. That's absolutely tragic.
#and this is why I am throwing Veilguard out the 30th floor window from my mind palace#veilguard critical#originally all i wanted to say was that#if you want to believe that solas is a liar liar pants on fire who will say literally anything#then there's no reason to cherry pick one unproven thing he says over another#because he does contradict himself between games and within veilguard and often too#and people ascribe motivations for lying wherever it suits their argument#but no such motivations are given in the text because the text is written badly#and so i choose to discount the rushed badly written text over the well written text#rather than making up headcanons to confirm my existing beliefs from the scraps
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Hey everyone! Just thought I'd make a quick post to let you know that...
The complete, definite, will-not-be-edited-again-in-the-future, FINAL translation of London Holiday, is finally here for your enjoyment!
AND it comes this time with an in-character fan-translation that DOESN'T read like Google Translate!
For those who didn't know, Professor Layton and the London Holiday is an official prologue to Diabolical Box; it's a short slice-of-life story in which Luke and Layton are just having some good time solving puzzles, and at the end, they receive the letter from Schrader which starts the events of DB. This game is not really lost content per se, but it's still part of the more obscure Layton media, since we non-Japanese fans have no legal way of playing it ourselves unless we buy the Japanese version of DB.
This isn't really some breaking news or anything, but I still thought it was worth warning you that this is it -- if you wanted a fancy in-character translation, you finally have it!
I will make a small shoutout to @call-me-rucy who helped every now and then with the more accurate translation when I had doubts on how a few idioms here and there were meant to be interpreted. Thanks again for your help, and sorry for using you like this xD I do wish I could send you DMs for reasons other than just asking for your Japanese knowledge hahaha
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When I say that this won't be edited again, I mean that the only way this web page will ever be further edited in the future is if someone else shows up at some point and asks me to change something. Perhaps I took too many liberties in the fancy fan-translation compared to the original text in one or two specific occurrences, or perhaps someone will want to translate this transcript into another language that isn't English, in which case I would absolutely accept to add it! (and you would be credited for that additional translation, obviously)
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I heavily suggest you take a look at it if you haven't already, because it provides quite a bit of lore and funny/wholesome moments! We notably get the full story of how Schrader heard about, and then tried to acquire the Elysian box (...story which contradicts the fact that he would already own it in Eternal Diva, by the way), but it's not the only fun lore crumbs this prologue to DB gives us :)
Also, for the fans of the puzzle theory -- I suggest you take a look in particular at what Luke says when he solved puzzle 09. It sure is intriguing that he would mention walking from island to island on foot as if he were... Physically doing it?? Or at least had the impression that he could experience it somehow???
Heh, puzzles and hint coins have mind powers anyway, for all we know perhaps some of them can trap you inside your own mind for a bit while you're solving them. Deliciously horrifying, so much potential for fanfics/comics and lore analysis. So shameful that nobody would have thought of taking advantage of this by throwing puzzles at someone with the specific intent of slowing them down by trapping them in a trance for a bit. smh, Level 5. smh.
#professor layton#london holiday#professor layton and the london holiday#diabolical box#professor layton and the diabolical box#professor layton transcript#layton preservation#lutiasgithub#still thought I'd tag DB as well since this prologue is related to it and provides some Schrader lore#pl puzzle theory#pl theory board
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Lore: Dating, Marriage, Sex, etc
Part 1/2
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. There's a lot of lore; I don't know everything. You learn to take what you want and leave the rest, etc etc etc]
DnD isn't exactly a dating sim, so most of this lore comes from mining Ed Greenwood's answers to questions, but since his answers are apparently canon unless and until contradicted in published realmslore, here you go.
It's mostly in regards to human culture (and the Heartlands, Waterdeep etc at that) but I'll throw in some demihuman stuff here and there.
So sexuality, and the norms and moral values Torilians build around it: More tolerant and kinkier than Earth, for the most part, and still not a perfect bed of roses. (You won’t face legal oppression; you can get called slurs.)
Attitudes in the Realms
Dating
Sex (and a bit about contraception and conception)
Sexual Orientation
Polyamory
Cut for space and expected in the follow up: marriage, sex work, religion, and the absolutely deranged shit going on in some noble families.
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Attitudes about relationships in the Realms
The long and short of it is that the root of Toril’s mainstream attitude towards sex and relationships draws from the sexual revolution of the ‘60s and ‘70s.
Cultural variations on and subversions of these norms occur, but the rule of thumb, especially as it applies to the video games is as follows:
Sex is not a terribly big deal nor innately taboo; pseudo-puritan attitudes are solely the province of some old high priests on a few religions in a minority of a minority. Virginity and the loss thereof is meaningless unless you're nobility.
Pretty much anything is legal so long as all parties involved are capable of giving and gave consent on most of the planet (though legal isn’t the same as ‘approved of’).
Of course TSR, and later WotC, fell very much on the side of ‘we can’t publish that!’ So it got massively obscured. It only really came through now and again, usually in sly little hints that could get past the radar/editors, becoming more obvious with 4e and 5e (Although Sune and Sharess were flat out stated even back in 2e to ignore gender when they’re in the mood to seduce mortals, and we'd already had Mystra saying that gender is basically just a costume for gods (which Mask illustrates.))
The Realms itself still has bigotry to go around, of course, but generally it's the clergy of a select few gods and the nobles who'll make a fuss about such things, and the latter only in regards to their own social circles and inheritance shenanigans. A traveling merchant who encounters a culture that practices forms of relationships he personally disproves of was probably raised to be polite and keep the slurs unsaid; diversity encourages trade, offending your neighbours does not.
What is and isn’t morally acceptable to an individual is determined by church doctrine and dogma (which determines many of life’s aspects, including love and sex and what's good or bad (chastity vs promiscuity, monogamy vs polygamy, whether procreation is mandated or not or even a sin, if loving people instead of despising them is a sin or not, and what acts are taboo))... and all that as interpreted by the local priests, who may not agree with their fellows’ interpretations. Some gods declare chastity a sin and want you to engage in as many romantic and/or sexual relationships with as many different people in as many different ways as humanly possible. Loviatar mandates BDSM and Ilmater doesn't frown on it either.
Most deities probably aren't going to discriminate. Gods see the universe in terms of their portfolio: what aids it is good what opposes it is bad. Most portfolios aren't terribly impacted by mortal love lives and hormones so I suspect the vast majority of gods could not care less, and, as per Faiths and Avatars, the gods 'generally try to be as liberal as possible to try and attract as much worship as they can.'
With Toril being polytheistic all of these gods are due respect and conflicting dogmas are just a fact of life. Several times a day a person is likely to be confronted with a choice – usually a minor one – where one action will serve some gods and be a sin in the eyes of others, and the rule of thumb is that everybody accepts you can’t please all of them all the time. You live according to the gods you favour above all others and respect the faiths of those you don’t: you expect that people will mind their own business and do them the same courtesy.
In the majority of the realms, including the cities and realms of the Heartlands, Silverymoon, Waterdeep and etc, at least, people are open minded and tolerant. A rule of thumb is that cities are more liberal and rural areas more conservative, but even then their norms and values don’t necessarily match the modern earth norms that might spring to mind; the nuclear family unit is not necessarily seen as default and polyamory is very common in some villages.
Largely, there’s not a whole lot of emphasis put on identifying your sexuality or making it a big part of who you are: most Torilians wouldn’t understand the point of drawing attention to sexuality outside of occasions where it’s actually relevant. If you were visiting Baldur's Gate and pointed out two men getting married at the temple of Tymora the people around you would be utterly confused about why you felt the need to single out the gender of the couple.
‘Individuals may find [queer relationships] too much for themselves to handle, but the laws and general attitudes of society don’t frown on it.’
You may have to ‘pick your neighbours and friends’ to live comfortably, but that’s significantly easier to do on Toril than Earth especially because you should have no reason to worry about persecution or discrimination under the law for deviating from whatever moral code a particular priest might be espousing.
Bastard children and wedlock don't cause a fuss so long as you're not a highborn (or found to have cheated on your partner, one assumes).
Contraception is widely available and family planning is emphasised; you are firmly encouraged to use it in a dangerous world where famines and disasters mundane and supernatural mean babies at the wrong times can lessen the chances of survival (for you and them).
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Dating
Somebody who catches your eye is 'glim,' as in 'oh no he's hot' or 'she's well fit' or whatever. A Torilian who's very attractive is 'right glim.' As in they're 'glimmering.'
A term for a pair of lovers is 'brightbirds.'
Your 'fancyman,' 'fancylad,' or 'fancylass' is what your disapproving relatives will call your lover that you insist on seeing for reasons that escape them.
Waterdhavians call the target of their affections their 'rose,' which may get confusing as in other dialects a 'rose' is the slang term for a submissive woman in a Dom/sub relationship.
Red and black are considered the erotic/'sexy' colours. Garments featuring black lace and leather in particular.
Many priests, curiously, seem to find potential partners more attractive if they get a tattoo of their deity's holy symbol.
You can advertise your interest by wearing an artificial rose pinned to one shoulder: red signals that you're looking for a long-term romantic partner and black shows you're looking for sex. If the rose is made of steel then it indicates you're looking for a partner of the same gender. Wearing multiple roses indicates you're looking for multiple partners, but you might expect some raised eyebrows or comments if people think you're being overconfident. It's very rare to see women doing this looking for men, since it's thought of as a 'man thing' (wlw doing this to seek each other out apparently don't count to said men).
Sunites, as devotees of the goddess of love and beauty, are available for matchmaking services, advice and make overs.
Dancing - especially erotic dancing - is a large part of courtship trends across the cultural board. Which might tie in to the fact that all the goddesses of lust and love - Sharess/Zandilar, Sharindlar, Sune, Sheela Peryroyl, and to a certain extent, Lliira - are dancers or have dancing as a thing within their faith. Lliiran clergy give dancing lessons, and Sharessans and Sunites probably don't mind teaching either.
The only description of what a one might wear if one is feminine and wants to dress up and look fancy in human culture - the equivalent of a 'little black dress' - is a simple black gown with a high collar and plunging neckline in the front (the latter of which is optional). It's matched with a sash and boots and some small jewellery. If you want to 'dress down' the gown is pinned open to expose either bare skin or the underlying chemise (if you're going for a 'classy' look it'll be lacy and white).
Dwarven courtship involves a slow exchange of crafts made by ones own hand (this can be tools or physical artwork or things like poems and songs, the point is to illustrate your skill and the care you put in). You send it to the dwarf you're interested in, and hopefully they respond in kind. You then spend years doing this and slowly getting to know each other, eventually moving in and seeing if you can settle into something that can last past the initial spark before tying the knot.
Elven courtship apparently involves poetry, songs, and yet more erotic dances.
Drow have courting games called 'spider hunts' usually played at festivals by young drow, which are basically hide-and-seek.
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Sex (and a bit on procreation)
You can't just fuck somebody right in the market square, but borderline public sex hidden on a rooftop, or ducking into an empty alleyway is pretty common and tolerated behaviour. You are, however, encouraged to keep your shenanigans off the streets lest you 'scare the horses,' take yourselves home or to the nearest festhall/brothel, and keep your 'public displays' limited to appropriate festivals (Greengrass, for example, which is a fertility festival and usually involves dropping all inhibitions for the day).
Lingerie comes in black and red and lace clouts (underwear) and dethmas (bras) which can be readily bought in most cities. Lace-up boneless corsets and shapewear are available as unisex garments.
Sex toys named as existing include whips, dildos, clamps and 'tingling creams.'
I've heard something about halfling orgies, but have found no details beyond 'exotic food.'
And in the Realms you're more likely to say 'rutting' rather than 'fucking' when being vulgar/casual about sex. Unlike 'fuck' it doesn't seem to double as a curse.
If you're considering bedding a priests be warned that as gods are said to derive power from having their name said aloud priests tend to call their gods name in bed. Fervently. The enthusiasm and emotion behind it is supposed to have a positive effect.
Elven foreplay involves sensory deprivation and ear nibbling.
Contraception, as mentioned, is stressed upon. People are concerned about plagues, famines, monsters and other concerns that lead Faerûnians to place a lot of importance on family planning. Contraception is generally delivered via divine magic - a cleric or druid can render you temporarily barren/sterile, guarantee conception or freeze a pregnancy at its earliest and least detrimental stages to be resumed at a safe date. People can ensure that their children will be born in times when it's best for them to be born. Elves have apparently mastered birth control, and it's basically impossible to get a child from an elf when they don't want one.
You can also ask the gods nicely and if you make sufficient offerings the deity can also rearrange your organs a bit to change the way you procreate (or possibly allow you both methods). Generally people will ask the deity they have the most positive relationship with, but Sune and Lliira are the favoured choices in the pantheon. Of the gods not recommended are Bane, Shar, Malar (whose idea of the perfect transformation is lycanthropy) and Selûne (who gladly supports you, but she's considered too mercurial and everchanging. She's not one transition she's eternal, ever shifting transition beyond the human physical endurance or mental comprehension.)
Arcane magic can manage physical modification via transmutation and glamours, which people often play with either as part of exploring their gender identity or just for fun, but transmutation via divine magic is vastly superior at allowing you to be fertile after the change if that's a goal. Arcane magic struggles with that. Arcane magic that allows for surrogacy and sort of IVF apparently exists, having been invented by a pair of liches that wanted a child for whatever reason, but I don't know how commonplace that is.
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Sexual Orientation
Most people freely experiment in their youth, working out their preferences. Heterosexuality is the default, with bisexuality making up a sizeable second place and other sexualities constituting a fairly sized but unremarkable minority.
Obviously, the Isle of Lesbos does not exist and so neither does the world ‘lesbian’; Toril doesn’t have Earth’s terminology, it has its own words. It should be noted that some can be used in a derogatory fashion, although, considering reality, they could very well be reclaimed or have been stolen terminology twisted into slurs. The given terms, in Common, are:
Thruss - Lesbian Liyan - Gay man (elvish slang loanword) Praed - Gay man (gnomish slang loanword) Tasmar - Bisexual (masc.) Shaeda - Bisexual (fem.) (elvish slang loanword) 'No-thorn' - Asexual
Butches (‘harnor’) and effeminate mlm (‘dathna’) are liable to get scorn for their gender presentation more or rather than their sexuality.
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Polyamory
In some lands (unspecified which ones) it's unremarkable and even expected for a relationship to be open by default.
While obviously it's not socially acceptable to jump into anybody's bed with no consideration of your partner's feelings on the matter, it's not a foreign idea to see love and lust as separate concepts.
In rural areas one can find villages that definitely don't follow the nuclear family model with mixed families living under one roof, and symbolic polygamous marriages may factor into the traditions of some seasonal festivals. For example in Turmishan a farmstead is traditionally inhabited by a family consisting of four married people, usually two men and two women.
#What I really learnt is that clerics and druids are definitely pretending you're their god when they're with you#and that Durge's... uh interests might be legal aside from the graverobbing#long post#edgelord hours#lore stuff
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at first i thought i am going to write a dlc review but now i can't just put stuff into words... moreover the fandom doesn't feel like a safe space anymore
i have some dlc related fanart in mind and i hope i'll manage to draw it. i really loved the characters and visuals. my personal faves were count ymir (!!!), thiollier, jolàn, and trina. also it was very cool to meet moore as my own pest oc now feels more legitimate :)
in general, i had mostly fun times and i can say i liked the dlc. sadly it feels rushed and obviously there's a ton of cut or unfinished content. i wish fromsofts had more time to polish it and to create more lore, especially tied to the final. i know it is kinda controversal but i don't think anything contradicts the base game, for me the final is just empty and unfinished and that's why it feels weird
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Mortal Kombat 1: Khaos Reigns Review
Let me just preface this post by saying I’m still on the fence about sharing my thoughts. Like many, I am highly disappointed with the direction this DLC went. I would have never imagined this was in store for me last year during the summer when I first watched the Lin Kuei trailer. Khaos Reigns provoked two days of awful headaches followed by days of disillusion. Yes, NRS played me for a fool (thank god I did not purchase this). I gave them the benefit of the doubt, and it came to bite me in the ass. If I had a physical copy of the game, I’d chuck it in the trash. I’m finding it difficult to proceed forward which is hard because I like to see things through even if it sucks. All I can do is protect my vision of Bi-Han and staying true to the old lore as I try and move on.
That being said, to address my take on this expansion:
To begin, the elephant in the freaking room--Sektor and Cyrax.
I am a Lin Kuei fan overall. Not a big fan of him in general, but there has been appreciation for him and Cyrax throughout the years. When I learned that both were going to be genderbent, I had a little bit of misgivings suddenly changing things drastically. But, again, I gave NRS the benefit of the doubt. Since this is a new era, I was on board with it until the rumors started circulating about both being love interests for the brothers. I was like "That makes no sense whatsoever." To me, the Lin Kuei has always been like a brotherhood. In no given time, has there ever been any indication of personal relationships outside of camaraderie. For example, Cyrax and Smoke being vehemently upset over Bi-Han's death in MK9, and not just Kuai Liang.
The argument can be constantly made that this is a new timeline, and it's Liu Kang's creation over and over. But, when you have that man (Dominic) constantly saying the timelines are canon, but not really. But, still are. It's incredibly hard to take anything seriously right now especially with the constant flip flopping that man does for the sake of the current script. Which is another point, but back to the bastardization of our two Lin Kuei girls.
I wanted to believe in a strong, female Sektor, who has her own ideals which we can all clearly see. Like her past iterations, she lives, breathes, and bleeds Lin Kuei. I wanted to see a Sektor who slowly, but surely descended into her own madness of corruption as she pursued her goals for the Cyber Initiative. Sektor has always been known for his technological genius, and she would be no different. To see her potential constantly get staunched for her adulation and obsession for Bi-Han was hard to witness. I can understand that this may be a flaw for her, but it is a very shitty flaw. Because this one trait absolutely negates everything she stands for. I can see that both she and Bi-Han use each other to a certain extent where it seems fit. I know her horrible romance is the center of focus right now, but if you listen to her intros with Bi-Han, it seems to be all business between them. There is barely any indication that their relationship goes beyond the realm of the clan and into a personal tryst. Sektor calls it love, but it's not quite there. I mean, there's love for the grandmaster, but the love that seems to be implied between the two is not quite there. At least, in my view.
I don't know about Sektor yet, but I already deduced that Bi-Han isn't someone who's desperate to correct anyone on the spot. He doesn't have to. He doesn't owe anyone an explanation, so of course he runs with whatever people say about him. He's unbothered by anyone's opinions of him. When Kuai Liang told Cyrax the truth about Bi-Han letting their father die, Bi-Han could have stepped in at any given moment and contradicted Kuai Liang. Instead, he chose to own every word Kuai said. I've had this feeling since the end of the base campaign that Kuai Liang simply took pieces of what Bi-Han said, and spun them to fit his own narrative. (Killing your father and letting him die because of an accident are two completely different things.)
Anyways, going back to Sektor, that scene where Bi-Han's mind was being restored seems to be the only shoehorned indication that there is more to them than meets the eye. But, again, it was badly placed, badly presented as well. First of all, Sektor really should not have been there in that room at all. From a storytelling perspective, I'm supposed to believe that both Sektor and Bi-Han have this obsessive romance and codependency between each other in a few seconds of frames, than the brotherhood between Bi-Han, Kuai Liang, and Tomas??? And this was my worst fear for Bi-Han too. I did not want him to be "saved" by romance. I wanted his salvation to come from within himself as he reflected on his poor decisions and the tragedy of his downfall which sadly we were robbed and negated from. If the scene only involved Liu Kang, Bi-Han, and Kuai Liang, it would have been more poignant. There has always been that story between the two brothers. I understand, this is not the same Kuai of two timelines ago. But, why is MK: Onslaught's ScorpKuai a lot more wholesome than our MK1 iteration??? He was absolutely horrified meeting MK11 Noob. He couldn't understand why Bi-Han became Noob (and how). But, Kuai's first instinct in the DLC is to be absolutely pissed and disgusted? "Your new attire suits you. It is as black as your heart." Darling, no. I would have been more pleased seeing Kuai approach the table and have this conflicting expression. The hatred can still be there, but the concern and sorrow for whom was once family to him, and his eldest brother needed to be portrayed. I mean, we sort of got it with the whole coffin scene at the end. But, in that scene, in that moment, that more than Bi-Han reaching for Sektor and touching foreheads with her is a lot more powerful in terms of storytelling. I don't know why NRS is so against these two hashing it out and resolving their issues.
Now to Cyrax...oh my god...
According to Kuai Liang in the main story, Cyrax and Sektor were supposed to be absolutely loyal to Bi-Han and would abet his corruption than follow him. We obviously see that in Sektor, but what the hell happened to Cyrax? It leads me to believe that Dominic and others suddenly decided to change the script. Mind you, I firmly believe that they did so. Sektor and Cyrax being women in this game must've been a decision that came after everything was said and done for the base campaign. I'm a bit skeptical on Bi-Han suddenly turning on Cyrax because I do recall some time ago listening to some leaked audio in which Bi-Han says "Kuai Liang was supposed to give Cyrax back." It made me think "Oh shit. Does Cyrax get held hostage or something?" Like, what the hell happened? And, I'm realizing, are we missing dialogue now? There is so much that does not make sense!!! Why would they turn on her all of a sudden?!
She's supposed to be close to Bi-Han just as much as Sektor. And suddenly, Cyrax is presented as a free thinking individual who abides by her own ideals and tradition. The moment that is threatened, she feels like she can no longer follow Bi-Han and his ambitions. To make it worse, she feels so much remorse with Kuai Liang that she's ready to give up her life in penance to make up for it. It just makes no sense. And to make it worse, she spends the rest of the DLC following Kuai Liang like a little puppy ready to serve her new grandmaster. Why was she even presented as a strong individual when all she wants is Kuai Liang's adoration as well? Not to mention, it was a really gross line to include in the intros where Noob threatens to spill her relationship with Kuai Liang to Harumi. We're seriously cheapening these two women to typical high school romance tropes? Like others have expressed, this is fanfiction levels of madness.
Kuai Liang is all levels of messed up too. I am so sick and tired of him prancing around like he does no wrong, and everyone believes every word he says. Suddenly, he's the self appointed grand hero of the story when you have Liu Kang's champions sitting around and twiddling their thumbs? Why not place faith in them and send them with Kuai to resolve the current threat. I understand Kuai's Shirai Ryu is now the new protectors, but you also have these other people and beings who are preparing themselves as well for these upcoming threats. I hate that they just suddenly bled into the background, and disappeared completely. Somebody needs to not only knock Bi-Han but Kuai Liang as well a few pegs down. He too is not without his own flaws and they need to be addressed. And Liu Kang's line "Trust your wife. Avail yourself of her wisdom." The same thing with Sektor and Bi-Han. Here too. This fucking trope cannot be it. Love cannot only be the thing that saves the day. His anger, his vengeance, is no where near the levels of Hanzo. Hanzo legit had a reason to be like that. Kuai is literally throwing a bitch fit at Bi-Han, and pointing fingers anywhere but himself. Seriously, his anger and disgust against Cyrax was so unwarranted. And every time she was flustered and tried to explain, he barely gave her time to say a word. Always cutting her off, and rejecting her apologies until the end because it is implied Harumi stepped in. And he seems to just completely simmer down a bit in the presence of Noob. Where was the you who tried to take him on earlier in Chaosrealm? Suddenly, you don't feel like butting heads with your brother? Kuai Liang is such a hypocrite, and I'm tired of seeing it.
Liu Kang was also another that just got dragged through the mud. A lot of his words and actions did not make sense. He's content with disposing of Titan Shang Sung and Titan Quan Chi, but he won't let Bi-Han finish off Titan Havik because he isn't sure how he's tied to his timeline, and doesn't want to kill innocent lives? What about the timelines tied to the other two? Liu Kang had no problem ending those. Why is Titan Havik's timeline any different? Bi-Han is right. Why does that timeline matter when the most important one is theirs, Liu Kang's timeline? He tells Raiden and Kung Lao to do their best and pray they make it out alive, when Liu Kang could have better prepared them. Gets his ass handed to him, can't even go save Geras himself. Sends Kuai, Cyrax, and Sektor to Chaosrealm in blindly. And, snaps at Bi-Han for the most part towards the end instead of having a meaningful talk with him. Not just simply telling him "This is what you are meant to do. Defend Earthrealm." Well, geez, why not elaborate on that, Liu Kang? Can't you give Bi-Han a few minutes of your time to air out grievances and come to a consensus?
And what the hell happened to Titan Havik? Is he dead? Does he still live? Trapped in the void? The Kamidogu were briefly mentioned, and then dropped. They were hyped to be of importance in this DLC. I'm certain they'll make their return eventually if NRS continues the story involving Onaga when the time comes. But, Havik had plans for them as well. And we only see him fusing with the Kamidogu. That final fight with him felt pretty lackluster. Just a regular match like any other.
We are definitely missing script, and scenes. We were supposed to have gotten a whole lot more. Ed Boon said this was their project for the next few years. I suppose they felt compelled not just to omit certain things, but cut out others for future DLCs. This was setup to be more than what we got. The bar absolutely fell short of what the end product was. To charge full price is absolutely heinous. I'm sorry, but I do not have $50 on hand for each DLC that they plan to release. They charged full price for the main game, and now they plan to do so for every little story line that comes after? I can't in good conscious support this kind of marketing. I'm devastated with the story. Like, I could work and make sense and justify every decision made with the main story to a degree. I can't do the same with Khaos Reigns.
I know I was making gifs of Bi-Han last week, but after KR...my heart right now really isn't in MK1. Every time I come across posts and remotely start thinking about it, I get headaches. They are not as bad as they initially were, but this is how horribly this DLC affects me. It keeps giving me headaches. I know I probably regurgitated the same sentiments and ideas as many others have already. But, a friend told me it would be cathartic to do this. So, instead of my journal, I am here expunging these thoughts and emotions. I don't know what my future with the brand will entail, but godspeed NRS. I wish you well on your future endeavors, and that's really saying a lot on my end. I can't even hope anymore. They massacred my heart and left me to die just like papa Lin Kuei (I wish we had a name for him).
#mortal kombat 1#mk1#mortal kombat khaos reigns#mk1 khaos reigns#mk1 review#bi han#sub zero#kuai liang#scorpion#cyrax#sektor#liu kang
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I finally figured out why Vivienne rubs me the wrong way. To paraphrase she is a lottery winner telling the underpaid workers that capitalism works.
As throughout the Dragon Age series we see how circle fails mages (In Orgins there is books about blood magic in hopes of catching desperate mage in the act of a crime, Awakenings the templars setting a entrapment for Anders despite being a grey warden and then there is Kirkwall).
Then in the game in which mage independence is a big issue our only circle mage perspection that is a main character is Vivienne who is fine with the current system. As Vivienne will tell us the player that while the system has flaws overall is fine. Which is really ridiculous considering the last game.
What Dragon Age Inquisition needed was a Kirkwall mage who saw the worst of the circles to be a counter argument that the circles are flawed
And what I mean by Vivienne being a lottery winner is that her position is almost a miracle. As while a young mage in the circle she had to be powerful enough to be allowed to do her harrowing but also not too powerful to make the templars afraid (as I believe it is implied that mages that are too powerful are nipped in the bud in Orgins), then in a party she is charming enough that a noble takes a fancy to her which then allows her to charm the Empress and gain political power.
All of these aspects feels like sheer luck. So when Vivienne tells me the circle works I want to eat my face in frustration as I remember Jowan and Anders and Hawke's parents desperately trying not to be in the circle.
(Sorry for the rant)
I think Vivienne is ultimately a very notable victim of a lot of DAI's poor writing choices. Both in terms of character writing and in terms of the overall themes.
See, DAI doesn't want us to get any perspective that doesn't prop up the Circle and the Chantry. It doesn't want us questioning the necessity of either institution. It's not just Vivienne; think back on the mage characters we see in DAI, the ones that aren't in the Circle mostly just don't talk about it. Not even Quiz, and if Quiz tries to argue that the Circles aren't great the Circle mages go "Well you're wrong because it was great for me" and Quiz isn't allowed to say anything back. See also Minaeve going "Well the Dalish are shit and the Circle is great because the Dalish threw me away and the Templars rescued me and that doesn't contradict anything in the preexisting lore and also it definitely doesn't say anything about the Chantry that my clan couldn't support an additional mage in their life on the run and also I'm just going to blindly assume the Templars were telling the truth" while Lavellan is forced to just stand there, smiling and nodding and not arguing back at all even though they logically would. DAI needed a counterargument to the "Circles are good" argument, it needed a character who'd seen the worst they had to offer, but we were never going to get that because DAI didn't want it to be a debate. It wants us to blindly agree that the Circles are good and mages wanting freedom is bad. Which is a wildly stupid decision but someone made it anyway!
DAI also does not like character growth. Not in the slightest. The most DAI's companions get is their character growth popping in all at once in Trespasser after a full game of them being completely static. Just like how Sera refuses to acknowledge how awful she's being to Lavellan until Trespasser where she suddenly asks how they're feeling about the Evanuris stuff without using it to make them feel like there's something wrong with them for having non-Andrastian beliefs or how Dorian defends slavery and then that's quietly never acknowledged again until he mentions in Tevinter Nights that "someone he met in the south" changed his mind on the subject or how Cullen... is Cullen, you're never allowed to challenge Vivienne on her beliefs because if you did that then she might change and grow as a person and DAI does not want to deal with that. Especially not when challenging Vivienne means challenging the argument that the Circles are The Best Option. Poor Vivienne gets hit hard by DAI's refusal to accept that the Chantry's bad and the fandom does not want to side with them, she's probably the single biggest piece of collateral damage to DAI's bad choices.
And the thing is it's not that Vivienne doesn't know she's lucky! It's not that she doesn't know the Circles fail people! She recognizes there's a lot of flaws, and she does genuinely want to improve things for her fellow mages! Her intentions are good! Plus honestly if you work to get her approval up she's actually one of the better companions in terms of how she treats Quiz (seriously, look at some of her high approval conversations, she cares so damn much) and she'll defend even companions she doesn't like from unjust attacks (she's got a very good banter with romanced Dorian about how she got a letter from a magister she knows somehow about how disgusting Dorian and Quiz's relationship is and basically told him to fuck off with that). Vivienne really does care and really does want to make things better, she's just been so poisoned by her life in a world very heavily controlled by the Chantry and the Templars that she can't see past their way of doing things. The problem isn't that she doesn't see how lucky she is; she knows she got a lucky break that a lot of mages don't get (although it's important to note that she didn't just get lucky, Vivienne absolutely worked her ass off to get to where she is), and she knows that not everyone could get to where she is even if they'd gotten as lucky as she did. What she misses is that you need to be insanely lucky just to be more or less content in the Circle, never mind happy or powerful. Lucky enough to escape the worst of the Templars' abuses, lucky enough to be in a decent Circle, lucky enough not to be too weak or too powerful, lucky enough to get a manageable demon in your Harrowing, lucky enough to be the sort of person who won't be completely miserable trapped in one building your whole life... The thing Vivienne misses is that she got out, she doesn't have to spend her whole life in the Circle praying the Templars are good to her, and that's not an opportunity a lot of mages get no matter how smart or skilled they are. It drives me nuts, because if we were just allowed to push her to see that her story would immediately be so much better. As it is it's a lot of potential and a strong start that never really get paid off.
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Lately all I can think of is TFP Optimus being demon bait. Amongst every iteration that I seen with the Matrix, he feels more like a placeholder involving the relic than an actual Champion for Primus. Plus TFP is the only one who doesn't retain any knowledge about his past as Orion Pax.
Placeholders are easier to tempt than champions since they aren't fully protected or warned of the danger. The Matrix of Leadership practically rats him out to anything supernatural when you consider it acts more like a vessel unlike other relics. Optimus is gonna have a mixed time should a demon hone in on him.
I get what you're saying. All the strange and, let's face it, very sus Artifacts are painting a very wild picture.
Personally, while I do believe TFP Optimus is a legitimate Prime, he isn't a fully realized one. It gets weirder with the Canon lore in the Aligned verse that the Matrix was housed with Prima's Star Saber and that Optimus is supposed to be the reincarnation of the mysterious Thirteen. Plus, Metroplex from the games vouched his status as a Prime: "Metroplex heeds the call of the last Prime." (Fall of Cybertron game)
I wonder how come the writers didn't go with the Primal Artifacts being semi-sentient? It would really make sense with the mythos and immense powers, especially since those tools can be only wielded by a Prime. So the building blocks were there. Or, have the ghost of Prima within the Matrix that's controlling new ordained champions, and it's intefering with Thirteen's connections? The Matrix has an established history of reformatting new bearers, so is it a big surprise that they're turned into Prima's thoughts of a prefect guardian? Prima has different Aspects and Domains compared to his youngest brother.
The themes of identity and self-determination are there. I think he internally struggled with it. Is he Orion Pax of Alpha Trion? Optimus Prime of Prima? Are they one and the same mask? Does he remember the Wilds in his dreams? Did he have hopes and plans for reconstruction? At night, does he recounts all the steps that brought him to that point?
But yeah, TFP!Optimus would be a succulent prize for a supernatural entity. The Matrix is both a beacon and lighthouse. To see a mortal God-King or a divine champion drowning in uncertainty would turn the very dangerous or very desperate towards him because a contract could be established.
Weirdly enough, out of all the Autobots, I think Optimus would have the easiest time navigating any potential entities. Orion Pax lived and breathed in doublespeak as an archivist directly sponsored by Alpha Trion himself. He knows the intricate dance to steer between treacherous allies and hostile enemies and how to be very leery of certain agreements. Orion was stuck between impossible contradictions of his status.
Ratchet has had certain privileges afforded by his function and frame. He's comfortable taking over things and saying his piece, especially among the current team. He also has a poor opinion of non-Cybertronian anything. He would either be killed for insolence and disrespect or be ensnared in a dream that gives him his deepest wishes. Arcee, depending on your viewpoint, is either lucky or unlucky, especially since she survives all her partnerships. Even Jack Darby, no matter how careful, has a human lifespan, which is seafoam to a Cybertronian. Something would latch onto her anger and grief. Bulkhead can be a very considerate soul. Some being would be charmed by the mech. Bumblebee is kind, and Smokescreen can be impulsive and so very clever. Traits that are endearing to many entities in old tales.
Optimus would have his hands full should something start sniffing around the base.
#ask#transformers#transformer prime#tfp#cybertronian culture#optimus prime#optimus#ratchet#arcee#bulkhead#bumblebee#smokescreen#prima#thirteen#gods and goddesses#analysis#tf headcanons#magic#fantasy#maccadam#my thoughts#man i got soooo many thoughts about Orion Pax of Alpha Trion and Optimus Prime of Prima#implied violence#i love Ratchet but my god he would piss off an entity so fucking fast that he would lucky to be dead#i have sad feels for arcee#and bulkhead deserves more love
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https://www.tumblr.com/blubushie/761610902932979712/idk-if-this-is-just-my-experience-but-i-noticed?source=share
my two cents on the "problematic" content thing is that tf2 is one of those media where you can lean into both feel good shit and darker topics simultaneously.
a recipe for a good tf2 fic is over the top gore and ridoculously stupid humourous scenes.
but also, If you're upset about people posting blood and a lil' guts, you picked the wrong fandom. that said, writers should of course use their best judgement and tag things appropriately. yk if someone comes in complaining about blood, there's a notice that says "you might see some shit"
and I don't play anti/pro ship games because the definitions of such things are fucking convoluted and meant to incite riots at this point, I do believe... I guess it sounds ridiculous to say it but I have seen people complain about "the mercenaries would never..." in the past. and it's always left me scratching my head.
and like this is tf2 we are talking about, people are going to die, horribly, which includes our main protagonists. there will be violence, fire, and swearing.
but also, If you're upset about people posting blood and a lil' guts, you picked the wrong fandom.
There's a reason I don't tag for blood on this blog and that's why lmao. I'll tag for gore gore (it's #haemocyanin btw—think viscera and guts and body horror) but I won't tag for blood.
I have seen people complain about "the mercenaries would never..." in the past. and it's always left me scratching my head.
This as well. IIRC at one point someone (either Hale, the Admin, or Miss Pauling, can't recall who) outright states that a few of the mercs are sex offenders. And this can be anything from "got slapped with an indecent exposure charge for pissing in public on a wall while drunk and had to register" to "outright assaulted someone" and we don't know what it is or who it is. And I'd personally rather my mercs not be violent sex offenders, but we also don't know, and I'm not gonna shit on someone or harrass them for exploring that bit of lore and what the circumstances might've been behind it.
It's very ironic to me that the "oh we're all freaks" website draws their line at, like... petplay or something and you can't go any freak beyond that. Now, it can certainly be argued that certain acts aren't in character for certain characters, but people as a whole are also highly nuanced. Someone can frequent a prostitue and then go home to their happy wife and happy little family. An alcoholic sociopath with anger issues can hold down a stable job and be a good friend and a good person—is that also out of character? People are confusing, extremely self-contradicting creatures, and it's fun to get into their heads. We've all got skeletons in our closet. We've all got something problematic about us, or our pasts. No one's hands are really clean—there's always dirt somewhere, it's just a matter of finding it. Stones in glass houses. I think harrassing someone for the fiction they create is bullshit, personally, even if I do find it morally reprehensible and disgusting in my own eyes. Depiction doesn't equal endorsement.
And people are allowed to not want to interact with people who depict or engage with certain things! God knows I have a few of my own that I wouldn't want to interact with. I just don't reckon nobody should be harrassed for it. I don't reckon real people should be harmed over fiction. I can recall a few groups to recent memory who ordered certain works destroyed, who demanded certain things not be talked about or written about or art done of them, and none of them were the good guys.
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Would you say AA has this sense of thinking he /needs/ to be like Cazador, because that's "what works" and what's "safe"? Like this is who he has to be, and nothing else is viable? That's how I interpreted AA's masking (especially during his sex scene, it seems very insincere and more like what he thinks he needs to be than what he wants) and I can't really make it work with Neil's statements honestly.
I also think he's very much capable of cruelty but the way AA acts is something else entirely to me because it's so goofily a Stereotypical Cartoon Villain Big Bad Sexy Vampire which doesn't really come across as honest in the way, let's say, Gortash's antics seem honest from what we know of the character. Maybe I'm misinterpreting what masking means, idk. I'm definitely not saying it's not honest that he wants to do all that power-hungry shit and that he's secretly a pure tortured soul because that's a lame ass reading that contradicts canon but everything about how he carries himself is so uncanny and all those underlying themes of being really fucking afraid and unable to face what happened/running away from it don't lead me to believe he's living an authentic life, more like he's trapped inside himself.
I don't really see how this contradicts anything Neil said. He never says AA is Astarion's most authentic self at all, or even that he's healthy and confident, only that he stops masking with theatrical deflections.
You also have to account for the supernatural element here too. In dnd lore, most true vampires basically succumb to personality rot and become paranoid and obsessive scheming freaks. I know the 'vampire ascendant' is a new thing and bg3 plays with the lore a bit more but considering this is alluded to by Astarion AND Cazador and heavily reflected in AAs behavior, I'm willing to believe that the vampire ascendant is literally just that but on steroids. Hence the cartoonish behavior lol
Astarion's a complex character. A lot of his arc is a question about how trauma can shape a person and what remains (if anything) after they've gone through something inconceivable, and if they can move past it and reclaim an identity for themself. I don't think it's a coincidence that his background is mostly vague and we don't actually know the kind of person he was before he was turned (unlike *those* fans, I also don't believe 'corrupt magistrate' means he was 'always destined to be evil' or some nonsense like that.) So much of his character is informed by the choices made in the game and how the experiences shape his worldview. He's by far the most dynamic character in the game and people want there to be a simple answer to his character (whether that be 'he's a poor uwu baby who did nothing wrong' or 'he's always been irredeemably evil and is incapable of change') when the reality is there just isn't one.
All this to say, same as what I've been saying from the beginning, both endings for him serve a purpose. They're two sides of the same coin for his character. They are both true to Astarion and his development and they're meant to contrast in ways that make you think deeper about him and his story. They absolutely cannot be taken in a vacuum and I am just so annoyed with people not engaging with the story on this level and wanting there to be simple moral platitudes to everything because they're uncomfortable with complexity.
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So because someone (@theblabarmy hope it's ok to tag) wanted to know. Um. I should make a self indulgent post about my brainchild on this blog. I guess. I have a side blog for her/sso related stuff (@vilda-ravenhill) but still. Hey.
So to preface Star Stable Online is an open world mmorpg about being the Chosen One horse girl who has to fight the bad guys. It's badly written but unfortunately really well concept'd. Got some good art direction. About half the character designs are ass and the other half are genius. Sometimes for the wrong reasons. The gameplay is fine. The fandom does nothing but complain and the creators are so sensitive that they keep listening to bad complaints just because they sound angry. It's got one hundred thousand lore retcons. There are books. The book lore doesn't match the game lore. It's a weird game. I've loved it since I was in like fourth grade and trying to survive being bullied so it's definitely special to me anyway ok more under cut this is long
It gets weird when it comes to the plot though. Cus, well basically it's like this: the whole plot takes place on a fictional island called Jorvik. Somewhere between Norway and England. Its its own country. Its rural and there's like one mall on the whole island. And on this island there are druids that know like actual nature magic and shit? And there's a nature goddess called Aideen, and she has a prophecy that four girls and four horses, called the Soul Riders, are gonna save the world or whatever. These Riders change with time when they get old and die and have to find new ones, but the Soul Horses reincarnate for some reason? Like they can remember their past lives and shit.
So there's this hippy nature cult around Aideen where some of the druids are devoted specifically to her and to training/protecting the Soul Riders, and they're called the Keepers of Aideen, okay. And each Soul Rider has a unique power with it's own symbol so there's like the Star rider the Sun rider etc and they do different things.
But as it turns out there's a secret second prophecy that says there's a FIFTH rider who's like super duper important and knows all FOUR magic circles and that's the player character. Who. Turns out. Is also reincarnating? Like you meet your own previous reincarnation in game and it's the dead mother of a character you already know. Star Stable is bad until it suddenly makes a U turn and does something really clever and there's so much potential and that's what drives me insane.
And there's also this other dimension called Pandoria? And it's got people in it too but Pandorians can't survive on earth because they're dearly allergic to time, yes, literally to time, and humans who stay in Pandoria for too long get very sick and their magical ability goes haywire. There's a pandorian on Jorvik who has created a bubble where time doesn't exist, and he just hangs out and occasionally tries to kill you.
There's also an in between void dimension full of literally nothing that you have to go through to get to Pandoria. Like it's The Void it's The Nothing it's The Fog. There are these magical trees that grow on Jorvik but that reach all the way into Pandoria through The Void and they've got a whole root system there. You can apparently get lost in The Void and never return. It's actual Limbo and it just hangs out there.
Oh and lets not forget the evil counter-cult masquerading as an equally evil oil company (sso has an environmentalist message) that have four DARK RIDERS and DARK HORSES and DARK EVIL VERSIONS OF THE GOOD MAGIC like Dark Sun and Dark Star I shit you not, and they worship an evil chaos god called Garnok who is Literally Just Cthulhu, and their leader is a little too into it for some reason, and also witches exist and they're sometimes evil sometimes not but also they're always evil but that got retconned because star stable is not a good game and keeps contradicting itself and never does anything with its potential or characters or story because it's bad okay holy shit Tumblr doesn't like it when I write this much text hold on I'm gonna continue in a reblog
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HN's lore and fandom are literally broken atm
Every time when something shitty happens with this poor franchise I had the feeling that I should write something about it. And the last AS teaser was like a spit into my face, so here you go. HN has problems, the fandom, the franchise itself. And these problems are huge. We all know that it's a some kind of a milking cow at the moment, it's already a very sad situation. People around me (with whom I hang out and they are/were in HN fandom) liked the way how story went when Nikita was around. It's obvious, that he wasn't involved in modern HN2 and projects that were created after. It may sound stupid to those people, who don't have this feeling, but you just know that he hasn't participated in development. It's like a style, handwriting. You can try to copy it, but it still will be a copy. And his style, his handwriting is nowhere. The last time I felt that HN is HN was when HN2 alpha 2 teasers were seen. I was excited, had high hopes. Felt that special vibe. But later? Nothing. Lore problems. SIGH. Every fucking interpretation of this poor game fails, contradicting each other and original canon. We have the game. The first and original resource of information, everything else should be based on it, not the opposite(!). These books are a cash grab, I have almost all of them, I've read them, but they're a cash grab literally. I can say it as a person who is writing too and who can point out that everyone is freaking OOC in them, including Theodore. And no matter how TB wants to be "an animation studio" or smth, they're GAME PUBLISHERS hiii hellooo hi??? You're supposed to publish games, they spent money on absolutely unnecessary product that can't even give them these money back, as I suppose. You all do know that Ted never freaking ever had a brother. Even the book one had SISTER, but it was just a random fact even and her existence in the lore was... Not important. Lore keeps being overwritten over and over again, it's nowhere HN already. The legacy was destroyed or smth. I won't even say anything about poor HG that had amusing potential! Are u guys really okay with this? Cuz I'm not. It feels at least disrespectful to Nikita, imho. I would be so depressed if my creation was turned into a milking cow for someone else. HN1 had a meaning, morality. It wasn't just a game for fun and giggles, it was a message, it was an art. Like a good movie, like a good book. But a good game. Maybe with bugs, yes. Maybe it wasn't 100% perfect in different aspects, but it had soul. And imho HN could be a russian gamedev savior at some point, cuz russian gamedev is half alive. And old fandom... People who are new to this franchise probably doesn't know a lot of facts, some don't even understand what was HN1 about, even if it's obvious as hell. People are not friendly to each other for some reason, despite they're a part of one community. Stop stabbing the same boat where we all in, you will drown not us, but yourself too. So we should be respectful to each other, we're the one community, no matter if we want it or not. I miss old HN. No fucking mystic, just metaphors and messages. No random flat characters, no 100 boring and unnecessary spin-offs, including a freaking cartoon. And as a conclusion HN = Nikita (and Dynamic Pixels ppl) No Nikita = No HN Text is not systematized as it should, maybe there are even grammar mistakes. But it's an emotional vent.
#hello neighbor#hello neighbor 2#hello guest#This poor fandom doesn't deserve this shit#Nikita save us all pls#Masya text post
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Thoughts and theories on Sonic Prime
So, Sonic Prime has ended, good fellers, and since it's a Sonic thing, I shall simply say…
My feelings are mixed.
So, let's start off with just saying that the animation and voice acting? All good. If the English game cast blew up in a mysterious gas leak, these guys would make for fine replacements. The fight scenes are fluid, though do get a bit repetitive in the final few episodes(cause I think they were running low on budget), and everyone moves better than they have in the games…Maybe ever? Music is passable, but outside of the main theme, it's fairly forgettable. I think they used some game music in those sprites scenes that suck ass, so I don't see why they couldn't use a tune or two. At least use "All Hail Shadow" once, dude.
However, I feel that the writing and premise lets it all down. The premise feels like it would be better for a game or IDW arc instead of the rare animated series, especially since this show doesn't establish what Sonic's world is SUPPOSED to be like for new audiences. Sure, the games are at a decent level of popularity recently, and the movies have boosted the brand considerably in the public consciousness, but at least one episode before we start hopping around the multiverse would've made the stakes feel a bit tighter. Just because this is the game world doesn't mean you can skip basic shit like that. A status quo needs to be established for it to be shaken up.
And yes, I did say this is the game world. Prime is, by standards I will explain in a bit, canon. Sonic fans have been arguing against this because of little details, like Green Hill being used interchangeably with Sonic's world(even though they never outright state that they're the same thing, leading me to believe this is simply a weird writing quirk), Sonic not noting other Metal Sonics exist when Chaos Sonic is introduced(even though he never says, "I have never seen a Metal Sonic before in my life!" Or anything like that), and Sonic having particularly shaky characterization(bad writing doesn't dictate canonicity, as otherwise the 2010's games wouldn't be canon either).
All of this is not good writing, to be sure, and Sega should've cracked down a bit harder on that stuff while making this show, but nothing here outright contradicts canon, if you know what a contradiction ACTUALLY is. It's an ongoing problem in the Sonic community that they don't know how to lore at all, and Prime is a good example of this. You don't have to like Prime, but if you count Colors or Lost World as canon, then you have no reason to not include Prime. Otherwise, you're just basing canon on what you do or don't like, which is an AWFUL approach to canonicity.
Personally, I slot it between Lost World and Forces for the moment, but this could change at a later date. Now, let's sit down and speculate on some things.
What are the Shatterspaces?
Long explanation short, I don’t believe the Shatterspaces to be a traditional multiverse setup. They aren’t variants of Sonic’s universe in the traditional sense, but rather partial worlds built on “fragments” of Sonic and company’s collective psyche, and this concept can explain a few things.
(Note: This is purely fan speculation, and not Objective Canon Zone. We’ve gotten past that point)
Let’s break down each Shatterspace.
New Yoke is a dimension entirely overrun by the Chaos Counsel. Nature has been weeded out, and people live by the “mercy” of the Eggmen.
However, this Space is the only one with any Eggman variants, and this is very deliberate, because New Yoke is Eggman’s dream made manifest by the Prism. Remember, his robot was holding it when Sonic shattered it, so it’s logical that at least SOME of that energy came into his control. Hey, if anyone besides Sonic could control it, it would probably be Eggman, right? And when they make a giant construct at the end of Season 2, it looks like regular Eggman, so maybe there’s something to that?
But of course, that begs the question: Why 5 Eggmen?
Well, 5 Shatterspaces.
New Yoke-Mr. Doctor Eggman
The most similar to mainline Eggman, it feels best that he represent this Shatterspace.
Boscage Maze-Dr. Deep
The more zen of the 5, who may have more of a connection to nature than the others. For the crime of possibly having touched grass, I give this Shatterspace to him. The closest to a nature side that Eggman has.
No Zone-Dr. Don’t
This one is a stretch, but bear with me.
This version of Eggman is still a youth, likely to have wanted adventure and freedom before reality set in and he chose instead to zone out to his video games and other electronic forms of entertainment as a substitute for the action he craved. Eggman’s a playful sort when he’s not trying to rule the world, so it’s JUST possible enough.
The Grim-Dr. Babble
(Where the hell did he get a doctorate as an infant?)
A Shatterspace fairly undeveloped, its potential not yet fully tapped, much like dear Babble himself. Also a representation of Eggman’s childishness, though perhaps it more links to his feelings of being neglected as a child, as hinted at in the Frontiers audio logs? Who knows?
Ghost Hill-Dr. Done-it.
A shadow of the past, barely hanging on, just waiting to die out so the new hotness can take over completely.
Also looks oddly like Eggman Nega? Idk.
However, these are merely reflections of what the Shatterspaces already represent, which are aspects of Sonic's Personality…Save for New Yoke and Ghost Hill. The former is mostly Eggman’s domain, and the latter is just what was left after the Shattering.
Also, I believe the Shattering to be an event localized to Green Hill, and not encompassing all of Sonic’s world, which would explain why they use the terms interchangeably. I can’t fully explain WHY I feel that way, just have a gut feeling this is how it works. My main basis for this is the flashback in New Yoke where Rouge and Knuckles are just in Green Hill when the Eggmen take over, suggesting that perhaps they were “localized” when the Shattering redistributed them.
Oh yeah, let’s explain that. It seems that Sonic’s friends, along with ALL of Green Hill’s residents, didn’t have much control over how they were split among the Shatterspaces, but aspects of them clearly adapted to the worlds they were placed in. For example, Rouge and Knuckles both took charge of the Resistance in New Yoke, which fits them well enough. Knuckles commanded the Resistance in Forces, and Rouge is literally a government spy in the main universe, after all. Amy likely defended nature in this world, and paid the price for it when the Eggmen turned her into a cyborg. Tails seems to have withdrawn into himself completely, becoming Nine. This universe was made by a villain, so these versions are the darkest ones we could get. The bad ending.
Anyway, back to the other ones.
Boscage Maze represents Sonic’s love of nature, and is thus dominated by it. The people who live in this Space are thus devoted to their natural world, which adapts to be a primitive society led by more primitive urges driven by the need for survival. Rouge naturally leads again, and her more devious nature shines through as a part of her survival instincts, but she’s still doing better than her New Yoke version. Knuckles leans so far into his naivete from growing up on Angel Island alone that it gets remixed into paranoia, Big is Big, Tails seems to have still been isolated to the point of going somewhat feral, but is accepted nowadays by his peers(and has a knack for technology when he finds himself somewhere that it exists), and Amy vehemently defends nature to the point of absurdity. Much like how New Yoke is an example of technology being too dominant, Boscage leans towards going too far in the other direction. The people don’t suffer as much, but they still DO suffer in the end if they don’t work together for a better tomorrow.
No Zone is Sonic’s love of adventure, and everyone in this space represents that. Tails is at his best, being very sociable and accepted by his peers with no hesitancies, clearly. Knuckles' desire for “me beauty” might be a memory of the Master Emerald, but I wouldn’t put too much money in that. Another theory is that it ties into his role as a treasure hunter, without any echidna honor to reel in any greed. This is overall the most positive Space here, tbh.
The Grim is simple possibility. The future, what lies ahead for Sonic. He rarely looks to it, never plans it out, instead choosing to just live in the moment, but it’s always there waiting for him.
And yeah, that’s it. The only remaining question is where are these Shatterspaces now that the Prism is restored, and the main universe returned to normal? Well, Sonic gave the energy back that the Prism needed and it didn’t kill anyone, so it’s likely that they exist permanently now, stable outside of the main “multiverse.” Different from a dimension like Blaze’s, and the split timeline caused by Generations. But that’s just speculation. Who knows if these concepts will ever appear again?
Idk, could make for a good fanfic.
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I don't know if you're kept up with the anime adaptation or not, but can I ask if you have any opinions on the new "lore" drops?
I don't watch the anime, but I hear some things, so I'll offer some thoughts:
First, I find it utterly hilarious that the people who, for 20 years, have said the anime is not canon, are now suddenly acting like it is, when it still isn't; and no, Kubo's involvement does not change that. People who think that when an author retcons, it isn't a retcon, or that an author cannot write their characters out of character, are inherently and literally authoritarian-minded bootlickers incapable of thinking for themselves.
Second, I adhere to something like the old canonicity ranking system for Star Wars. The manga is the highest canonicity, then the novels, then Klub Outside answers, and far away is the anime, then the movies, then games. So, to me, Kubo's involvement with the anime doesn't mean anything except when it doesn't contradict with things that were already known.
Third, I will assume this is about Yhwach, and I will take this opportunity to go off on my own rant. This morning I saw this:
youtube
And I honestly have to ask: why as a group are Bleach fans the dumbest shōnen fans that there ever have been? This guy's entire argument is impossibly stupid primae facie. Let's review. Chapter 565:
We are told, by the narrator, not by same fallible character, that YHWH was a name given to Yhwach by the people around him, not one that he picked out himself, and was given in honor of the god of those people. This pretty clearly suggests Yhwach was around Jews who were using the Tetragrammaton.
(This makes Yhwach's connections with Nazi Germany, through having a unit named the Schutzstaffel, extremely icky, but I don't think Kubo really knows much about WW2 in general or the Holocaust in particular, and I don't think this was deliberate.)
The point is, though, Yhwach didn't pick the name YHWH, and doesn't feel any connection with it. So the argument by "The Senpai" that maybe he has some relation to the Soul King, who was named Adnyeus, which comes from Adonai, on the basis of his name, is complete nonsense.
Because that's not Yhwach's name. In fact, his name isn't YHWH, or Ywhach, or Yūhabahha, and anyone saying the last (like "The Senpai") is an idiot because that's not how katakana works. Katakana are for rendering foreign words into a format that is workable to Japanese people. If you aren't Japanese, or don't have a thick Japanese accent, you shouldn't be pronouncing things per their katakana reading.
His name is ユーハバッハ. Knowing that he speaks German, we can therefore determine what his real name is.
ユーハ is either a stylistic rendition of Johan (normally ヨハン) or it's Juch as in Juchheim as in Karl Juchheim, a guy who introduced baumkuchen cake to Japan. You can see this by flipping his Wikipedia page to Japanese, where his surname is given as ユーハイム.
バッハ is Bach, as in Johann Sebastian Bach. You can again see this by flipping his Wikipedia page to Japanese.
Yhwach's real name is either Juch Bach or Johan Bach.
Now, I hate to tell "The Senpai" and everyone else this, but German wasn't around 2,000 years ago, let alone 10,000 or more years ago, and has nothing to do with anything Biblical. I will also note that "The Senpai" got it wrong in that Yhwach was not around 2,000 years ago anyway. Chapter 631:
We first hear of him from Bazz-B's flashback as having been active for maybe 200 years, which puts him as active around 600-700 AD at the earliest. The "progenitor" of the Quincies" thing is clearly wrong, because chapter 632:
Quincy like Jugram were born every few decades, until a few centuries ago—when Yhwach was born. So the Quincy long predate Yhwach. We know this also from Pernida having "always been a Quincy".
So, the Yhwach present with the Soul King in the primordial sea or whatever, is most likely a visual literary allusion, not a concrete entity that has existed this entire time. Why? Because that would contradict a higher tier of canon—the manga. And not just Bazz-B, a fallible character, but the narrator of the manga.
We also know stuff can occur in Bleach in a nonlinear way with regard to time. We know this because of interacting with the Kōtotsu sending people back in time:
We know this because Ichibē can steal energy from the future:
And we know this because Ichibē named Bankai thousands of years ago, using a meaning for a kanji that wouldn't come about until the 1990s as teen girl slang, and even he still doesn't fully understand why he himself named it that:
So in other words, the Yhwach that you see in that anime-only scene, based on everything that exists in the manga, is a kind of premonition or manifestation of Yhwach from outside of time. It does not mean he has always been around. That is the only thing that squares with all the actual lore.
Everyone rushing to assume new contradictions is a fool who has no actual respect for the lore that we have already been given, and apparently has no way of properly contextualizing it.
I'll spell it out very simply: if the anime contradicts manga narration, then the anime is once again its own timeline. The manga is the original work, and the anime doesn't 'patch' it; it's not software. The manga is the overriding correct take. If the anime retcons, then it's either wrong or it makes a new continuity: so either anime-only scenes must be squared with the manga's authoritative stance, or it must be accepted that the anime has nothing to do with the manga. One or the other must be picked. Anyone who doesn't understand this must either be new to media analysis, or is just media illiterate.
So, just like fake fans rushed out to say Ichibē was lying about the Soul King's binding, when that scene was 100% consistent with what Ichibē said in CFYOW, I think this is another instance of fake fans misinterpreting a scene. Yhwach's origins were given in the manga. What are the odds the anime comes up with a completely different origin for him? Low. And if it does, it's anime-only.
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