#iedunnoh creatures
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iedunnoh · 8 years ago
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Made a new creature base for visual reference of the creatures found in the encyclopedia - just want your peeps’ opinion on it! The one on top is the new one and the one below is an example of what the old one used to look like! So, what do you think?
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iedunnoh · 8 years ago
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Meanwhile the humans of Iedunnoh are good at identifying what’s a monster and what’s an animal they are often not as knowledged on what sort of monster they’re seeing. Which has lead to the common name giving of “dog” or “hound” to anything that they can’t identify completely. One prime example of this that is also sort of a joke that many find amusing is calling this creature,
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which is a magic harvester, a so called “dick-face dog”. Though it is not a canine in any sort of way, but many forget it’s actual name and find it more fun to make fun of its rather interesting looking head and face.
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iedunnoh · 8 years ago
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Siren concepts, probably the Iedunnoh creature i fiddled with the most design wise. It wasn’t until recent when i had the idea to make them look like manatees, since they’re known as “siren animals” in some languages, like Swedish! So i dropped the fish idea and ended up with the final design you see in the bottom pic on the right!
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iedunnoh · 7 years ago
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Fun Facts about Magic in Iedunnoh
Magic is a energy that resides within creatures and materials of certain kinds, but when injected into non magical things begin to grow and expand to fit and turn the material into something that can produce and manage it
Illumination magic and Tainted magic are not opposites, in fact no magic opposes each other, but rather can combine in harmony when equal amounts are present
Prolonged or extreme use of magic will eventually lead to magic infections in non magical creatures
Because it is so high in energy value, many magical creatures feed on magic in any form instead of other material like non magical beings
Raw magic which comes into contact with certain materials commonly creature living creatures, such as Sprites, Elementals and other beings made out of energy or nonliving material
Exposure to raw magic can be incredibly dangerous, because of its need to shape itself to its surroundings and volatile nature when not in a morphed state
Magic has been noted to affect not only creatures physically, but mentally as well, this effect happening at its fullest when a creature has a magic infection
Creatures which are immune to magic infections are usually either made out of magic or produce it naturally, such as creatures of Fey or Dragons
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iedunnoh · 8 years ago
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Iedunnoh major historical events
PS. = Pre split, each year before the split
AS. = After split, each year after the split
The creation of the world, PS. 1500000 - The universe was once created long long long ago, everything was formed, the stars, the dust, space, worlds and everything needed for the mother of the gods and the universe was there for her to be formed. She was the one responsible for the birth of the gods and goddesses that created the planets, star systems and life.
The birth of the gods, PS. 1200000 - Through the mother of the universe the gods of the worlds were born, given all of space as their playground to create and make whatever they desired. Some gods worked together, keeping certain planets and systems of stars for them to rule and destine. The gods, Barreloth, Uremin and Lyzeril were the ones who made Iedunnoh and the star system it’s part of. Eventually making smaller gods of their own for different purposes and when the world was suitable for life they made the creatures inhabiting Iedunnoh, leaving it in their care mainly.
Monsters birth, PS. 5000 - Lyzeril was the first of the gods to create living beings for Iedunnoh, making tons and tons of creatures from their imagination that ended up living together and creating more strange beings. All kinds of monsters evolved and thrived on the different continents of Iedunnoh, pleased with herself the goddess showcased her creations to the other two gods, who became inspired to make their own beings as well.
Humans birth, /// - Uremin sought to create a creature that could be everything that Lyzeri’ls creations were, making them in his own image. Using one of Lyzeril’s creatures as a vessel for his creation, what we know today as humans evolved from the one carrying his creation. Capable of many things and feats, the humans adapted fast and grew to work together with the other beings around them, even being able to use some of the capabilities that the other’s possessed.
Angels birth, /// - Seeing potential in Uremin’s humans, Barreloth also noticed that they would never be able to unlock it being around Lyzeril’s beasts. Wanting to see what that potential could be, Barreloth copied Uremin’s current humans and made their own, isolating them on the cloudscape and giving them wings so they could live there without trouble. Keeping a steady eye on their humans, which they called angels, Barreloth ended up being the god which had the closest contact with their creations.
The gods teaches their creations, PS. 4200 - After allowing their creations to grow, the gods started to teach and give beliefs to the many creatures of Iedunnoh. Impressed by both Uremin and Barreloths beings, Lyzeril gave them along with her own creatures the ability to feel and have passion. As well as making culture and creativity able to grow. Feeling generous from Lyzeril’s gift to his creations, Uremin wanted to show himself as a good example as well and gave some of Lyzeril’s creatures intelligence and cleverness, which he had given to his humans. Along with the ability to work in a group and be united. Barreloth on the other hand wasn’t sure if the beings the other gods had made would be capable of handling the teachings they had given their angels, the sense of judgement, mercy and justice the angels had gotten might be too much for the lesser beings on the ground.
Life and order is born, PS. 4100 - Once everything was settled and the gods were pleased with their creations, they left Iedunnoh in their and the smaller god's care. Still watching over their planet and star system, but being less prominent in acting upon their creations needs.
The great peace PS. 4000 - 600 - When all races lived in peace with each other, it was then most of society was built and towns over Hiremyll and Altheris was places where technology made it’s quickest advances. The monsters and humans lived together, the dragons lived for themselves in their own societies away from everyone else and the angels lived up on the cloudscape. Very little to no conflict happened in these times.
War for the sun, PS. 600 - The major war between the inhabitants of the surface and those on the cloudscape, it started when the Seraphim of the clouds decided to shadow the world completely in their cloudlike veil, keeping out any light. To eradicate most of the “impure” beings below, this was found unacceptable by both humans, monsters and dragons alike. This started the war for the sun, where the residents of the surface grouped up to kidnap higher ranking angels to get them to fight with them on ground level. It eventually ended in a deadlock, with the two kingdoms settling to a compromise - the surface dwellers get their sunlight, meanwhile the cloudscapers get to spread their teachings and knowledge to those who have yet to hear their words and wisdom.
Horums fall, PS. 314 - During the years in which the angels were able to spread their knowledge and teachings to those on the surface, all the intelligent races of Iedunnoh were also united together after the war, which allowed for the angels to reach everyone with their wisdom and secrets. However, it was proven that these teachings, combined with the immense powers that the dragons already possessed, could turn into a disaster. For a dragon named Horum studied their teachings and became so enriched with power that they had passed their own potential and were able to transcend into the plain of the gods. Because the dragons couldn’t be trusted when it came to power, it was agreed on that the dragon had to be put down for the better of the world and the gods themselves. So on May 3, year 314 pre split, a band of great heroes, angels and even another dragon, went on to defeat Horum. The defeaters of Horum however died along in the process, and are honored each year on May 3rd.
Dragons abolished to Evalla, PS. 300 - After the disaster with Horum, both monsters, humans and angels became extremely suspicious of all the other dragons. To ensure that nothing like it would happen again, they all agreed on banishing all dragons to the mostly empty continent of Evalla, which was met with both acceptance and disagreement from the dragons. Some moved there without force, others had to be fended away and a very few amount of them couldn’t be removed. Like the dragons Iris, Lazmat and Karrath.
The Split, AS. 0 - Said to be the beginning of a new age, a renewal of traditions and order. It was during the split that the humans grew hostile towards the monsters and chased them out into the wilds. Leaving all the cities and towns for only humans to use, from then onwards the human race made sure that any history of the monsters living with them would be tossed to ensure that the age of human reign would last forever. The main power behind this sudden shift was queen Diane, the ruler of Hiremyll along with her husband Coroniel, who she executed in the capital in front of a human and monster audience. A few moments later every monster was on the run, or perished. It was also when the angels decided to return fully to the cloudscape, shielding themselves from the horrors on the surface, to never speak with humans nor beasts ever again.
Tgrek defeated AS. 200 - The first few hundred years after the split proved rough for the human populations, which now had to depend on their own power to keep everything running. Seeing an opportune moment to take advantage of this, a frost dragon named Tgrek decided to invade the center of Hiremyll to claim the Symphony mountain chain as their own. Hazardous hail and frost shortly followed and the people living in the region wasn’t sure how to handle it with their own wit, but in this moment of desperation they allowed themselves to be helped by a friendly soul. A inhabitant of the forest, the unicorn known as Honir, offered to aid in the fight against the dragon. The people were not sure to accept it, but one human accepted to fight with them to rid the dragon from their land, the human being an archer named Symphony. The two brave souls then went up the mountain and fought the dragon, which they defeated but at the loss of Symphony. The nearest town was then named in their honor.
Altheris conquered AS. 2000 - Because most monsters were on the run, in Hiremyll in particular, they fled to the continent of Altheris and other places with little to no humans to ensure their own safety. Years after the split the humans came across the idea to conquer Altheris for their own as well, driving out monsters from their homes and taking their fertile land. Thanks to the warrior and conqueror Monder, Altheris was successfully made into a human land. However many monsters still remain there today, despite now not living where they originally did.
Present day, AS. 5203
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iedunnoh · 8 years ago
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The encyclopedia on Iedunnoh creatures is currently 60 pages long and contains 22017 words. It is by far the longest piece of written work i’ve ever worked on and several parts of it have been rewritten after it has gotten outdated. Currently there are 148 creatures in total, half of their descriptions are not yet written or fully finished.
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iedunnoh · 7 years ago
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Time for more worldbuilding now that i have no projects at hand to work on, here’s some Iedunnoh versions of the classic fantasy goblin and gnome! Many of what one considers the typical fantasy creatures are found in Iedunnoh, however not quite the same, as i put my own spin on them to make them fit the world better. More information about em below~
Goblins
Gejikiiea’ Viphaegiv ( Large Ears Defiled ) Defiled, Demon Omnivorous Swamp & Marshlands Altheris - Poolbog, Snakefen & Marshentide / Hiremyll - Frey / Tuwok - Largas 40 - 60 years Mating Period : Anytime No notable magic capabilities
Known to be the defiled version of the equally small gnomes, goblins are small demons with large ears, eyes and wrinkly skin. They usually come in the colors green, blue, grey, brown or cream, depending on their genes and environment. Their duller colors help the goblin be camouflaged in the damp swamps they live in, blending in with the muddy ground and plantlife. Even if goblins are equipped to swim, with their webbed paws, they prefer to stay on land and only ever tread in water in attempts to escape or to hunt fish.
Goblins, like other defiled fey, are intelligent creatures. They form small villages on any plot of land out in marshes that they can find, where multiple goblins live and hunt together. Inherited from their old fey ancestry they are mischievous and aggressive against others that aren’t goblins. Traps are usually set up by them around their villages to keep people out or for their own amusement, many take great caution when traveling through goblin territories.
Mainly nocturnal, goblins have large eyes to see during the night. Their good vision along with their incredible hearing make them able to sense anyone approaching with ease. Because of their small size and stature they rarely put up a fight, but rather run, which their senses make a viable option thanks to being alerted of predators or danger before it’s too late. Many struggle to approach goblins because of this, but goblins are easily brought to a less cautious and careful state when presented with gifts such as food. Meanwhile it is a common activity to lure and capture goblins, it is illegal to keep and own a goblin because of their sentience.
Gnomes
Siphla’indv Phif ( Soft Round Fey ) Lesser Fey, Fey Herbivorous Forests Hiremyll - Larma, Starma & Spurn 100 - 150 years Mating Period : N/A Possesses magical capabilities
The smallest of the non insect or plant fey, gnomes are easily identifiable by their rodent like appearance and colorful cloth coats. They make their home in deep forests alongside other, bigger fey, normally seen following elves and nymphs for safety. Meanwhile small in stature they contribute to their forest by spreading seeds and tending to the needs of animals, letting other fey see to the woods protection. As they are not fighters nor aggressive like others of their kin, they are rarely seen by people unless they are specifically looked for.
Thanks to their large hind feet they can leap almost twice their height and quickly escape danger. But when walking normally they are forced to waddle awkwardly because of their strange posture, which is often worsened by the clothes they wear that prevents them to put their front paws to the ground. Their long tails allow them to stay balanced when standing and walking, however. If a gnome were to lose their tail they would have extreme difficulties staying upright, making their tails very precious to them.
When a gnome decides to not follow their duty set forth by the gods of nature, like any other fey, it will become defiled. Defiled gnomes turn into goblins, which are shooed away by the other gnomes for their crimes or inactions. Gnomes have a low tendency rate to become defiled, being the second lowest next to elves. Because of their often kind company and simple work, gnomes rarely have a reason to not follow their duties.
Notes: A fey which abandoned their duty or commits crimes against their gods become “defiled”, which is a form of corruption which rids them of their connection to the gods. This causes the fey to become a shell of itself, or something new, these defiled fey are refereed to as demons. These demons are their own species and continue to live despite being defiled. A fey which has become defiled may never be “cured” of their corruption.
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