#idek anything about minecraft lore i guessed this stuff from my own observations
Explore tagged Tumblr posts
anthonypeawashere Β· 19 days ago
Text
We force their prices down under the threat of murder and re-animation. Imagine just how horrible that really is - being torn apart alive, just to (unwillingly) be 'cured' back into a form capable of trading. And your protectors, the golems? Their villager friends are forced to build them under slave-like conditions, so that we can remelt them into usable iron. Villagers live in sustainable, small communities all until WE come into the picture with our swords and industrial machinery.
But the bitter, awful truth? The villagers are evil beings too. They have banished thousands of their own, hence the pillager/evoker/vindicator/witches (less sure about the witches, as they are shown to live alone). These people are forced to gather together, creating huge mansions where they practice the occult an an attempt to get on decent terms with otherwise hostile mobs. Ever thought about why woodland mansions are so rare, yet villages so common? The woodland mansions also contain many... shall we say, observations, about the world. The inhabitants are men of science and knowledge, pursuing magic and truth. They may be evil, but they are the closest thing to the player in game. And they are only evil because of the villagers. At the end of the day, the Player will annihalate mansions and enslave villagers (sometimes even enslaving vindicators for fun, as they arent very useful for work). The vindicators (and gang) know this. They know of the Player's evil. That's why they are hostile, and why pillager patrols will lock eyes with the player even if they are far enough away that the Player is not a threat (no other hostile mob will look at the player without taking some action like attacking, fleeing, or whatever).
So why do we view Illigers, who keep to themselves in their faraway mansions deep in forests, as evil, while villagers, who have doomed them to this fate and refute all technological progress past mastering their own limited trade, are considered good?
It's simple. The villigers are useful to us. They give us things that we want. That's why we 'protect' them, so that they can make us more powerful. Ever noticed how a raid can only ever happen if YOU enter a village with a bad omen? Neither pillagers nor illigers want to harm the villages themselves. They are trying, in desperation, to halt the Players progress and save themselves. That's why if you leave the raid and come back, they will just have killed everyone, then gone home.
Actually, thinking it over, a big part of what the evokers search for is eternal life, right? They create vexes out of thin air but they can't make them last. Maybe that's why they imprison allays, to study them. Anyways, they have somewhat succeeded? They have totems that can reverse death, but they can't seem to use them (given that they die as normal and instead drop the totem on the ground). But the player can. The player can still die, but he (btw i'm calling the player a he cuz the default skin in Steve) respawns. And his progress remains. For some reason, the Player is beyond death itself. And interestingly, Zombies and Skeletons always look like players (zombies do occasionally spawn as villagers, but rarely). Even the dead version of players still walk around, their flesh rotting and resporatory system unable to breathe without creating a hissing sound. They are also capable, in theory, to equip any item, if it's put into their hands. The same goes for armor. Even skeletons, beings that have no flesh living tissue, walk around. They are able to use a bow, and are scarily fast when they aren't aiming. The player is so far beyond death that even his own decaying or decayed bodies roam around and interact with the world around them.
Absolutely hate it when minecraft stories portray villagers as stupid/inferior to the player/s πŸ‘ŽπŸ‘ŽπŸ‘ŽπŸ‘ŽπŸ‘Ž Big thumbs downπŸ‘Ž
3K notes Β· View notes