#i-love-linux-and-men
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mirqmarq428 Β· 1 year ago
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okay then give me your controversial linux opinions!
Thanks!
systemd is fine but you should use others to know how an init was supposed to work
Manjaro is worse than the devil
FISH is bad because people see fish features and assume they're exclusive to fish (not true)
ZSH is the Best Shell and we should link it to /bin/sh and everything. OhMyZsh is a crime against humanity, which adds runtime bloat to zsh and pushes people onto fish
Disk space bloat is good, actually. Give me all the files. This is completely different from runtime bloat
Powershell is actually a decent language for Linux scripts. It has types and can process json but shell commands are trivial as well.
GNOME system monitor is a better task manager than htop
The only filesystem you should ever need is BTRFS
Emacs is the best vim
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queen-of-bad-opsec Β· 9 months ago
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found out about battery acid spaghetti. gonna try it with @i-love-linux-and-men
wish us luck..?
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regularsystemdeez Β· 1 year ago
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@i-love-linux-and-men I am going to kiss you gay style on the mouth.
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2ws2ls Β· 10 months ago
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Absolutely wonderful morning to @i-love-linux-and-men
For @the-pickle-jar blood dimension
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zoeythebee Β· 1 year ago
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🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝
Hiya! My name is Zoey, im a bee.
My pronouns are she/they, I'm 21, bisexual.
I'm trans as fuck and loving it. I'm autistic as fuck and loving it.
I'm an aspiring game developer. I love computers and building things from scratch, I enjoy using simple libraries instead of engines. I want to learn all I can about programming and game dev so I can make some fun games.
This blog will have updates for whatever game dev project I'm working on.
And it's also a bit of a dumpster for whatever I want. Random thoughts, and I like reblogging drawing of hot women and men. (Mostly women, im just very picky about the men I like). And whatever I think is funny or relatable.
Here is a list of facts about me
I started programming in middle school
I like mixing drinks
I love cooking, and food
I like drawing, don't do it too much any more. I'm pretty good at it.
I fucking hate school.
I want friends
I fucking love making youtube videos. I love it so much. I just don't have time to do it.
I love linux (i use arch by the way)
I learned web development, all the way up to how to interact with a database + ajax. I stopped because I fucking hate programming websites
I want to journal more
I want to make the best game ever one day
im occasionally horny on main (not too much don't worry)
I love when people comment on my stuff and send asks
And I love answering questions (any excuse to talk about my hyper fixation
I really like Madness Combat and I should talk about it more
I really like Dragon Ball Z and I should talk about it more
I have a deeply complex fantasy world that i've been thinking about for almost 9 years and if you asked my anything about it I could talk about it for maybe 5 hours. And I should talk about it more
I fucking love minecraft (especially modded)
I am very sexy
That's it. You should follow me im extremely cool. Love yourself, bye!
🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝🐝
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mostlysignssomeportents Β· 1 year ago
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Down in the (link)dumps
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On September 27, I'll be at Chevalier's Books in Los Angeles with Brian Merchant for a joint launch for my new book The Internet Con and his new book, Blood in the Machine. On October 2, I'll be in Boise to host an event with VE Schwab.
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Back when I was writing on Boing Boing, I'd slam out 10-15 blog posts every day, short hits that served as signpost and public notebook, but I rarely got into longer analysis of the sort I do daily now on Pluralistic. Both modes are very useful for organizing one's thoughts, and indeed, they complement each other:
https://pluralistic.net/2021/05/09/the-memex-method/
The problem is that when you write long, synthetic essays, they crowd out the quick hits. Back in May 2022, I started including three short links with each edition of Pluralistic, in a section called "Hey look at this" (thanks to Mitch Wagner for suggesting it!):
https://pluralistic.net/2022/03/01/reit-modernization-act/#linkdump
But even with that daily linkdump, I still manage to accumulate link-debt, as interesting things pile up, not rising to the level of a long blog-post, but not so disposable as to be easy to flush. When the pile gets big enough, I put out a Saturday Linkdump:
https://pluralistic.net/tag/linkdump/
All of which is to say, it's Saturday, and I've got a linkdump!
First up, a musical interlude. I've been listening to DJ Earworm's amazing mashups since 2005 and while I've got dozens of tracks that shuffle in and out of my daily playlist, the one that makes me wanna get up and dance every time is "No One Takes Your Freedom," a wildly improbable banger composed of equal parts Aretha Franklin, The Beatles, George Michael and Scissor Sisters:
https://www.youtube.com/watch?v=JaboIeW1A_4
I defy you to play that one without bopping a little. I think it's the French horn from "For No One" that really kills it, the world's least expected intro to a heavy dance beat.
Moving swiftly on: let's talk about fonts. I remember when Wired magazine first showed up at the bookstores I was working at in Toronto, and my bosses – younger men than I am now! – complained that the tiny, decorative fonts, rendered in silver foil on a purple background, was illegible. I laughed at them, batting my young eyes and devouring the promise of a better future with ease, even in dim light.
Now it's thirty years later and I'm half-blind. Both my my decaying, aging eyes are filmed with cataracts that I'm too busy to get removed (though my doc promises permanent 20:20, perfect night-vision, and implanted bifocals when I can spare a month from touring with new books to get 'em fixed).
Which is to say: I spend a lot more time thinking about legibility now than I did in the early 1990s, and I've got a lot more sympathy for those booksellers' complaints about Wired's aggressively low-contrast design today. I'm forever on the hunt for fonts designed for high legibility.
This week, Kottke linked to B612, a free/open font family "designed for aircraft cockpit screens," commissioned by Airbus. It's got all the bells and whistles (e.g. hinting) and comes in variable and monospace faces:
https://b612-font.com/
B612 arrived at a fortuitous moment, coinciding with a major UI overhaul in Thunderbird, the app I spend the second-most time in (I spend more time in Gedit, the bare-bones text-editor that comes with Ubuntu, the flavor of GNU/Linux I use). A previous Thunderbird UI experiment had made all the UI text effectively unreadable for me, causing me to dive deep into the infinitely configurable settings to sub in my own fonts:
http://kb.mozillazine.org/UserChrome.css
The new UI is much better, but it broke all my old tweaks, so I went back into those settings and switched everything to B612, and it's amazeballs. I tried doing the same in Gedit, but B612 mono was too light for my shitty eyes, so I went back to Jetbrains Mono, another free/open font that has 8 weights to choose from:
https://www.jetbrains.com/lp/mono/
Love me a new, legible font! Meanwhile, a note for all you designers: the received wisdom that black on white type is "hard on the eyes" is a harmful myth. Stop with the grey-on-white type, for the love of all that is holy. This isn't 1992, you aren't laying out type for Wired Issue 1.0. Contrast is good, actually.
Continuing on the subject of software updates: Mastodon, the free, open, federated social media platform that anyone can host and that lets you hop between one server and another with just a couple clicks, has released a major update, focusing on usability, especially for people unfamiliar with its conventions:
https://blog.joinmastodon.org/2023/09/mastodon-4.2/
Included in this fix: a major overhaul to how you interact with posts on servers other than your home server. This was both confusing and clunky, and the fix makes it much better. They've also changed how sign-up flow works, making things simpler for newbies, and they've cleaned up the UI, tweaking threads, web previews and other parts of the daily experience.
There's also a lot of changes to search, but search still remains less than ideal, with multi-server search limited to hashtags. This is bad, actually. Thankfully, we don't have to wait for Mastodon devs to decide to fix it, because Mastodon is free and open, which means anyone with the skills to code a change, or the money to pay techies to do it, or the moral force to convince them to do it, can effect that change themselves:
https://pluralistic.net/2022/12/23/semipermeable-membranes/
Case in point: Mastoreader, a great new thread reader for Mastodon:
https://mastoreader.io/
Every time that guy who owns Twitter breaks it even worse, a new cohort of users sign up. Not all of them stay, but the growth is steady and the trendline is solid:
https://pluralistic.net/2023/02/11/of-course-mastodon-lost-users/
It's the right call: while there are other services that promise that they will be federated someday, promises are easy, and there's world of difference between "federateable" and "federated." As GW Bush told us, "Fool me twice, we don't get fooled again":
https://pluralistic.net/2023/08/06/fool-me-twice-we-dont-get-fooled-again/
One big difference between the kind of blogging I used to do in my Boing Boing days and the long-form work I do today is the graphics. When you're posting 10-15 times/day, you can't make each graphic a standout (or at least, I can't). But I can (and do) devote substantial time to making a single collage out of public domain and Creative Commons graphics every day:
https://pluralistic.net/2022/12/25/a-year-in-illustration/
I am not a visual person – literally, I can barely see! – but my daily art practice has slowly made me a less-terrible illustrator. I got in some good licks this week, like this graphic for the UAW's new "Eight-and-Skate" work-to-rule program:
https://pluralistic.net/2023/09/21/eight-and-skate/#strike-to-rule
That graphic was fun because all the elements were from the public domain, or fair use. I love it when that happens. I've spent years amassing a bulging folder of public domain clip art ganked from the web and this week, it got a major infusion, thanks to the Bergen Public Library's Flickr album of high-rez scans of antique book endpapers. 86 public domain textures? Yes please! (Also, the fact that Flickr has one-click download of all the hi-rez versions of every image in a photoset is another way that it stands out as a remnant of the old, good web, not so much a superannuated relic as an elegant weapon of a more civilized age):
https://www.flickr.com/photos/bergen_public_library/albums/72157633827993925
Speaking of strikes: there are strikes! Everygoddamnedwhere! After 40 years in a Reagan-induced coma, labor is back, baby. The Cornells School of Industrial and Labor Relations' Labor Action Tracker is your go-to, real-time observation post as hot labor summer turns into the permanent revolution. As of this writing, it's listing 968 labor actions in 1491 locations:
https://striketracker.ilr.cornell.edu
There's no war but class war and it was ever thus. Brian Merchant's forthcoming book Blood In the Machine is a history of the Luddites, revisiting that much-maligned labor uprising, which has been rewritten as a fight between technophobes and the inevitable forces of progress:
https://www.littlebrown.com/titles/brian-merchant/blood-in-the-machine/9780316487740/
The book unearths the true history of the Ludds: they were skilled technologists who were outraged by capital's commitment to immiseration, child slavery, and foisting inferior goods on a helpless public. You can get a long preview of the book in Fast Company:
https://www.fastcompany.com/90949827/what-the-luddites-can-teach-us-about-standing-up-to-big-tech
Merchant also talked with Roman Mars about the book on the 99 Percent Invisible podcast:
https://99percentinvisible.org/episode/blood-in-the-machine/transcript/
If that's piqued your interest and if you can make it to Los Angeles, come by Chevalier's Books this Wednesday, where Brian and I are having a joint book-launch (I've just published The Internet Con, my Luddite-adjacent "Big Tech Disassembly Manual"):
https://www.eventbrite.com/o/chevaliers-books-8495362156
Where is all this labor unrest coming from? Well as Stein's Law has it, "anything that can't go on forever will eventually stop." 40 years of corporate-friendly political economy has lit the world on fire and immiserated billions, and we've hit bottom and started the long, slow climb to a world that prioritizes human thriving over billionaire power.
One of the most tangible expressions of that vibe shift is the rise and rise of antitrust. The big news right now is the (first) trial of the century, Google's antitrust trial. What's that? You say you haven't heard anything about it? Well, perhaps that has to do with the judge banning recording and livestreaming and not making transcripts available. Don't worry, he's also locking observers out of his courtroom for hours at a time during closed testimony. Oh, and also? The DoJ just agreed that it won't post its exhibits from the trial online anymore. You can follow what dribbles of information as are emerging from our famously open court system at US v Google:
https://usvgoogle.org/trial-update-9-22
If the impoverished trickle of Google antitrust news has you down, don't despair, there's more coming, because the FTC is apparently set to drop its long-awaited suit against Amazon:
https://finance.yahoo.com/news/ftc-poised-sue-amazon-antitrust-163432081.html
Amazon spent years blowing hundreds of millions of dollars of its investors' cash, selling goods below cost and buying up rivals until it became the most important channel for every kind of manufacturer to reach their customers. Now, Amazon is turning the screws. A new report from the Institute for Local Self-Reliance details the 45% Amazon Tax that every merchant pays to reach you:
https://ilsr.org/AmazonMonopolyTollbooth-2023/
That 45% tax is passed on to you – whether or not you shop at Amazon. Amazon's secretive most favored nation terms mean that if a seller raises their price on Amazon, they have to raise it everywhere else, which means you're paying more at WalMart and Target because of Amazon's policies.
Those taxes are bad for us, but they're good for Amazon's investors. This year, the company stands to make $185 billion from junk-fees charged to platform sellers. As David Dayen points out, Amazon charges so much to ship third-party sellers' goods that it fully subsidizes Amazon's own shipping:
https://prospect.org/power/2023-09-21-amazons-185-billion-pay-to-play-system/
That's right: as Stacy Mitchell writes in the report, "Amazon doesn’t have to build warehousing and shipping costs into the price of its own products, because it’s found a way to get smaller online sellers to pay those costs."
Now, one of the amazing things about antitrust coming back from the grave is that just the threat of antitrust enforcement can moderate even the most vicious bully's conduct. Faced with the looming FTC case, Amazon just canceled its plan to charge even more junk fees:
https://www.reuters.com/legal/amazon-drops-planned-merchant-fee-ftc-lawsuit-looms-bloomberg-news-2023-09-20/
But despite this win, Amazon is still speedrunning the enshittification cycle. The latest? Unskippable ads in Prime Video:
https://www.bloomberg.com/news/articles/2023-09-22/amazon-prime-video-content-to-include-ads-staring-early-2024
Remember when Amazon promised you ad-free video if you'd lock yourself into shopping with them by pre-paying for a year's shipping with Prime? The company has fully embraced the Darth Vader MBA: "I am altering the deal. Pray I don't alter it further."
That FTC case can't come a moment too soon.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/09/23/salmagundi/#dewey-102
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the-pickle-jar Β· 10 months ago
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Gooood morning @3e3a33 and @i-love-linux-and-men :3:3:3:3:3:3
Woe, plague be upon thee @systemdeez
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nerdyadoptee Β· 1 year ago
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Mask of the Rose: The NerdyAdoptee Review
PUBLISH DATE: June 8, 2023 PLATFORMS: Windows, macOS, SteamOS, Linux, Nintendo Switch (launch); PS4, PS5, Xbox One, Xbox Series X/S (unspecified later, post-launch)
This is the game I've been waiting for.
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Mask of the Rose is a visual novel from UK-based Failbetter Games, developers of Sunless Skies, Sunless Sea, and Fallen London. I've long followed Failbetter's work because of their commitment to worldbuilding. All of their games share a common universe, an alternate Victorian vision of the 19th century world, with generous helpings of the unexplained, the supernatural, and even dashes of Cthulhu-esque cosmic horror. London has sunk underground, and the residents of London have lost contact with the surface. In this dark world (nicknamed "the Neath"), we encounter things that are familiar (the Queen is still around, although she's become curiously reclusive) along with the less familiar (what exactly are the "Clay Men?").
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This world has been built by Failbetter over three games and thirteen years, but Mask of the Rose doesn’t require any previous knowledge or experience with their games. A character creator allows you to choose your character's background, silhouetted portrait, and how others address your character, from "Captain" to "My Lady" to "Citizen." In addition to the gender inclusivity of the character creator, it's wonderful to see Failbetter give the player the option to specify the kind of romance they're looking for in this visual novel. You can pursue friendships only, seek romantic relationships, physical relationships, or both--and choosing any of those options doesn't prevent you from seeing certain endings or lore, it just gives the player agency in this quite personal choice.
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From there, we're introduced to the world and its wide and diverse cast of characters. Going into almost any detail risks ruining the discovery that is such a beautiful part of Mask of the Rose, but I'll at least say that the characters in Mask of the Rose feel complex and unique, each with their own voice and desires. The gameplay loop revolves around choosing how to spend your time--like with other time-management-style games, you can't have conversations with everyone. In each conversation, you're making dialogue choices that have an impact on the people you speak with and on the character you're building over time. The choices are well-written, and show an insight into the complexity of conversation and tone that is often missing from less thoughtful visual novels.
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Each day in Mask of the Rose is split up into a Morning and Afternoon time, adding weight and stakes to each playthrough: do I try to get the exhausted pastor to spend more time with a mutual friend, or do I cozy up to the streetwise merchant who seems to know what's going on behind the scenes? More importantly, WHOM DO I WANT TO SMOOCH?
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Ahem. Excuse me.
Mask of the Rose has so much story to uncover that one playthrough isn't sufficient. You're trying to solve a mystery, you're trying to uncover more about London's peculiar new surroundings, and you're trying to matchmake your friends, and you might be looking for romance for yourself. A playthrough generally takes me about 3-4 hours, and although I've done multiple playthroughs, there's still more to discover. I'm excited to learn more about each one of the fascinating characters, and I'm further drawn in because Mask of the Rose weaves a tale that touches upon so many elements of 19th century English society, from British global imperialism and colonialism to class struggles and privilege.
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While I love the writing and Mask of the Rose's visual novel gameplay (and unique "storycrafting" mechanic/minigame, which is another gameplay pillar), I did run into a few frustrations. I would've appreciated an option to fast-forward text I've already seen. Mask of the Rose helpfully provides a fast-forward option, but it's too easy to accidentally skip past new dialogue and lore. In a game that demands multiple playthroughs, a smarter fast-forwarding option is a really unfortunate omission. I also felt like the time management aspect felt very constraining; it could be my own lack of intuition and understanding, but I sometimes found progression dense or unforgiving. The subtlety of Mask of the Rose is a strength, so I’d love if hints or some kind of help could be an option that players choose to turn on. More days and levels of signposting to clues would go a long way to making me even more excited about future playthroughs.
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Overall, I'm smitten by Mask of the Rose. It's the game I've been waiting for because I've wanted to explore this world for a long time, but have struggled with the gameplay and difficulty of Sunless Sea and Sunless Skies. If you share a love for evocative writing and thoughtful worldbuilding, you've got to get Mask of the Rose.
Be sure to tell me whom you smooch!
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dynamiau Β· 11 months ago
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@3e3a33 @i-love-linux-and-men stop making out in my dahs
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yourlocalnerd07 Β· 10 months ago
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@i-love-linux-and-men
Installing you :333
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bhuerracus Β· 3 months ago
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ooh you can make pinned posts, so i will make one.
im Monday! this is my GW2 blog, but maybe other stuff will get posted here. i will make another blog if it gets out of hand. i love GW2 for the gameplay, environments, lore, and the Charr. i love werewolf, monstery type characters so Charr are right up my alley. i also love the Sylvari, they are so interesting and cool to me. cant wait to go through the personal story as a Sylvari. my blog is named after my current favorite GW2 ship, bhuer goreblade and erracus the wise.
some random tidbits about me to get to know me:
game development is my primary profession / interest, been doing it for around ten years. i mainly do programming.
furry artist (all my gw2 stuff will go here) but i draw basically anything and everything
passionate gamer, i love to play old games especially and maybe it will leak here. kings field, wizardry, dungeon master, final fantasy, kingdom hearts, sonic the hedgehog, petz, tetris, all kinds of stuff... my favorite console is the PS1.
cartoon connoisseur, i watch most cartoon films that release, even the weird ones that only come out on DVD. i have seen all 40+ scooby doo movies, i wear that with a badge of pride.
i am a transgender woman! i would say i am mostly straight with a bisexual streak for butch women. maybe this is TMI but this is for if you are wondering why my art here is almost nothing but men kissing men hehe.
i use arch linux as a daily driver, ask me if you need help with it!
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mirqmarq428 Β· 11 months ago
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@i-love-linux-and-men i do not have 600 followers lol
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i am tiny i have been here for less than a year i do not piggyback on 196
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regularsystemdeez Β· 10 months ago
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Goooooooood mooooorning @3e3a33 πŸ‘‹πŸ₯°
And for @i-love-linux-and-men just gm I guess. 😐
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andmaybegayer Β· 1 year ago
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Last Monday of the Week 2023-12-04
ah fuck the mondaypost
Listening: I have been going back through some of @kelp-of-discontent's recs that I've saved and not gone back to. Great taste! Here's Pool Kids's Pool Kids
I always love the unmoored feeling good math rock gives you and this really lands that.
Watching: Double Features, 1) Bara no Soretsu/Funeral Parade of Roses because @thosearentcrimes has been trying to get us to watch that forever and we finally just sat down and watched it on yes the extremely funny ultrawide monitor that was being used as my TV.
Bara no Soretsu is very good in that arthouse way where it's very unpolished and has some very out there ideas about what makes a good movie but executes on it earnestly and with a goal. It's a combination of a movie about transgender women in the underground gay men's scene in 60's japan loosely based on the myth of Oedipus and also a documentary following the actors as they make this movie, in a way that makes it kind of hard to tell when something is meant to be the movie and when it's meant to be the documentary.
It's very uh. Challenging? It's honestly less tragic than I was expecting and it's mostly just a fascinating look into this very specific time and place. The interviews are priceless, a trans woman very straight facedly looking into the camera when asked "are you having a good time" and going "no, but I'm going to keep doing it". 10/10
Also Tomb Raider but the 2001 Angelina Jolie one. An impromptu pick for Bad Movie Night because we had an empty house and didn't want to burn a good bad movie. Tomb Raider is most interesting in how it approaches shooting action which is to say that it's mostly not good at it but has brief moments of inspiration. A very generic action adventure story otherwise, featuring young Daniel Craig as a prettyboy graverobber counterpart to Lara Croft. They made Angelina Jolie do an English accent and she just could not do it.
Reading: The other short stories that came along with Story of Your Life by Ted Chiang. Tower of Babylon is a fun atmospheric story of the Ancient Sumerians building a tower to breach the vault of heaven. Division by Zero is a very compelling depiction of a mathematician going insane because she has proven arithmetic to be inconsistent, which is notably not accompanied by any material changes in the world around her, which I liked.
Making: Mostly preparatory. I have a few project I've been sketching out, including hacking my own controller onto a WS2812 LED string and automating my radiators. The stepper motors and the string arrived today. Looking into exprTK, an expression evaluation library that should be suitable for my needs, and the ESP32 RMT subsystem which is a cute little mini-DSP and modulator built into the ESP32 ostensibly for IR Remote Control but frequently used now to quickly and efficiently implement all manner of protocols.
Playing: More Dark Souls, although less this week because I've been doing other things. still working around Darkroot Basin but I really haven't been there long. The ents are a real pain in the ass when paired with the knights, not because they're very hard but because you just have to wait for them to jump you.
Tools and Equipment: a new AMD GPU tuning utility for Linux was released a little while ago, LACT, which has a much simpler interface than some of the older tuning utilities. I like it, especially since I was doing some fan noise tuning after I installed the new network card and being able to just hit the fan speed with a slider was convenient.
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fedfer Β· 1 year ago
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@i-love-linux-and-men u good??
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cittyinthecloud Β· 11 months ago
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The tumblr notifications (which I can't seem to turn off after repeated attempts to) keep calling @i-love-linux-and-men my Tumblr crush and using words like swoonworthy
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