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#i've had an absolute blast designing these!
chrisrin · 9 months
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My shop is officially OPEN! 💥
Check out the link here!
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Pre-orders are open for all products!
This is my first ever drop, so any support is appreciated :D
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machine-saint · 10 months
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the op of that "you should restart your computer every few days" post blocked me so i'm going to perform the full hater move of writing my own post to explain why he's wrong
why should you listen to me: took operating system design and a "how to go from transistors to a pipelined CPU" class in college, i have several servers (one physical, four virtual) that i maintain, i use nixos which is the linux distribution for people who are even bigger fucking nerds about computers than the typical linux user. i also ran this past the other people i know that are similarly tech competent and they also agreed OP is wrong (haven't run this post by them but nothing i say here is controversial).
anyway the tl;dr here is:
you don't need to shut down or restart your computer unless something is wrong or you need to install updates
i think this misconception that restarting is necessary comes from the fact that restarting often fixes problems, and so people think that the problems are because of the not restarting. this is, generally, not true. in most cases there's some specific program (or part of the operating system) that's gotten into a bad state, and restarting that one program would fix it. but restarting is easier since you don't have to identify specifically what's gone wrong. the most common problem i can think of that wouldn't fall under this category is your graphics card drivers fucking up; that's not something you can easily reinitialize without restarting the entire OS.
this isn't saying that restarting is a bad step; if you don't want to bother trying to figure out the problem, it's not a bad first go. personally, if something goes wrong i like to try to solve it without a restart, but i also know way, way more about computers than most people.
as more evidence to point to this, i would point out that servers are typically not restarted unless there's a specific need. this is not because they run special operating systems or have special parts; people can and do run servers using commodity consumer hardware, and while linux is much more common in the server world, it doesn't have any special features to make it more capable of long operation. my server with the longest uptime is 9 months, and i'd have one with even more uptime than that if i hadn't fucked it up so bad two months ago i had to restore from a full disk backup. the laptop i'm typing this on has about a month of uptime (including time spent in sleep mode). i've had servers with uptimes measuring in years.
there's also a lot of people that think that the parts being at an elevated temperature just from running is harmful. this is also, in general, not true. i'd be worried about running it at 100% full blast CPU/GPU for months on end, but nobody reading this post is doing that.
the other reason i see a lot is energy use. the typical energy use of a computer not doing anything is like... 20-30 watts. this is about two or three lightbulbs worth. that's not nothing, but it's not a lot to be concerned over. in terms of monetary cost, that's maybe $10 on your power bill. if it's in sleep mode it's even less, and if it's in full-blown hibernation mode it's literally zero.
there are also people in the replies to that post giving reasons. all of them are false.
temporary files generally don't use enough disk space to be worth worrying about
programs that leak memory return it all to the OS when they're closed, so it's enough to just close the program itself. and the OS generally doesn't leak memory.
'clearing your RAM' is not a thing you need to do. neither is resetting your registry values.
your computer can absolutely use disk space from deleted files without a restart. i've taken a server that was almost completely full, deleted a bunch of unnecessary files, and it continued fine without a restart.
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catboybiologist · 3 months
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Y'all ready for a certified neurodivergent moment?
I had to sit through a thing I absolutely did not need any info from, and typed up a massive outline of the soulsborne pokemon game I just talked about. Massively cringe, yes, but hey it's not just living in my head anymore.
I've had this idea brewing in my head for a while now, pretty much ever since PLA came out (and I found it kinda disappointing tbh). Even though Hoenn has lots of love, it still feels like the most "grand" region in terms of the scale and themes of its lore, so I liked the idea of using it for a legends game that focused on the initial clash of Kyogre and Groudon. I had so many ideas brew in my head, and I guess now I sloppily typed them out.
Obviously this isn't actual game design. This is just me being cringey and detailing my dream pokemon game. At 26 years old. Anyways.
Pokemon Legends: Jirachi
In the times when Hoenn was young, the earth and seas shook. Titans roam the land- powerful individual pokemon that shape their environment to their liking. Humans and pokemon work together to keep them under control, but the earth and sea themselves shake, and Titans only grow more numerous. One day, a human wishes on a shooting star to become a hero and save their land, and something from up there answered.
In this game, Jirachi would be a kind of invisible "questmaster", giving an in-game reason for path markers, quest markers, and points of interest marked in stardust and sparkles. Once the main plot is completed, Jirachi would be able to join your party.
Core combat
The gameplay would be souls-like or Monster Hunter like, but with direct parallels to mainline pokemon mechanics. The six stats would be the same, and the four moves your pokemon can learn would be equivalent to the attack interface of a soulslike game- four trigger buttons. You would take direct control of one "primary" pokemon at a time, and use it as a souls-like character.
HP, Def, and SpDef would be largely the same, with the added benefit that less damage taken means more resistance to trips and staggers.
Atk and SpAtk are also pretty clear cut, scales your damage output per move.
Speed would be analogous to stamina or endurance. Dodging would work as in soulsborne games, and consume stamina. Most pokemon walking, running, attack speed, and dodging speed would be largely equivalent, but high speed pokemon would be able to sustain rapidfire attacking, frequent dodging, and continuous sprinting for longer.
Accuracy would be reworked into lock-on or charge up time- eg, a low accuracy move requires you to stay in one place for a longer amount of time before releasing, to charge up or lock on (imagine how swag ass this would look with focus blast).
PP would correspond to cooldown time. Each move would be infinite use, but have a cool-down after its used. So a move with high accuracy, but low PP, could be used instantly, but not spammed. High PP, weaker moves would then see an increased niche as a "default" light attack that can be spammed.
Attacks could also be ranged, up close, AoE, and have other features that would need to be tweaked and balanced in implementation. They wouldn't one to one map onto their in game counterparts, but this would at least provide a vague guide for how these moves work that builds on players assumed existing knowledge of pokemon games.
Special attributes, like never-miss moves and priority moves, would have features that play into this- eg, priority moves could be spammed with no cooldown, and never-miss moves would be immune to inhibiting effects.
Stat changes could be temporary effects applied to yourself when using the move, like a buffing spell in soulsborne games.
Nonvolatile status effects (paralysis, burn, sleep, etc) would work similar to monster hunter- invisibly accumulating triggers that occur as a side effect to to moves, or in the case of moves that directly trigger status like Spore or Thunder Wave, they would not do direct damage, but instead add massive amounts to the accumulated status trigger.
Field effects (weather, terrain, and special effects like wind, gravity, etc) could be set by regular pokemon moves in small areas, but would also be frequently encountered in the overworld.
Examples: the vibes of potential starter pokemon.
This is all just for the purpose of giving examples of how I envision some of this stuff working. Assume each pokemon would have regional variants that scaled their stats appropriately. This is just to show how different playstyles from the mainline games would translate to this format.
Lucario: example mixed offensive pokemon
Moves like aura sphere could be used with no lock on time, and little to no cooldown, forming the basis of a normal, light, ranged attack.
Moves like Close Combat would have no lock on, but give a temporary debuff and have a long cooldown time before they could be initiated again, making for a quick to use but infrequent heavy attack.
Swords dance and/or nasty plot could be used to provide a temporary buff for a period of time.
Focus blast would take a long time to charge and lock on, making you a sitting duck.
Reuniclus: example tanky pokemon
Light Screen and Barrier could lay down static areas on the ground. When an ally pokemon is located within them, they provide their corresponding defensive buffs. Cooldown for reusing them starts when these floor areas disappear.
Recover could be used to heal, but would have a long cooldown.
Liepard: example technical pokemon
Yawn would inflict direct sleep "buildup", but over time as opposed to instantly.
Fake out would instantly proc a stagger from the enemy, but could only be used in a certain time range upon being sent out.
Moves like taunt and torment function as usual.
The trainer and overworld traversal
Even though the player has direct control over pokemon, the MC is still a trainer, and pokemon are still capture in balls.
The trainer would be on the sidelines, with idle animations ordering the pokemon to do stuff.
Only one "controllable" pokemon could be outside of a pokeball at a time, or all of them could be stowed in pokeballs to directly control the trainer. The trainer can interact with NPCs, gather items, etc.
The trainer would also order "helper" pokemon. One or two "helpers" could be added independent of the party that would follow the trainer around constantly. Each pokemon has a list of field "helper" abilities they're capable of doing, independent of what moves they know. By targeting something that a helper pokemon can interact with in the world, the trainer would order that pokemon to zip out and interact with it. Think Republic commando. This takes the role of HMs and other field moves. For areas that require things like Surf of dive, the helper pokemon would exert a field of influence that essentially allowed the primary pokemon to act normally- eg, a surf helper would cause an area of surging upwards surface chop that lets the primary pokemon walk on water, or a dive helper would create small air bubbles centered around wherever the primary pokemon breathes from.
The trainer can also provide small support in the form of items, but this would be limited to encourage sensible use of stat boosting moves.
Pokemon would still be captured in pokeballs, but after they are fainted by the primary pokemon. Fainted pokemon could either be captured in a pokeball, or "relieved" of unique held items and resources before releasing them.
Pokemon would not gain experience by defeating opponents. Instead, each one would have material requirements to both level up and "customize" them. Like upgrading a weapon in Monster Hunter, every pokemon would have unique material requirements to level up, change nature, upgrade IVs, allocate EVs, or learn and relearn certain moves. This incentivizes a postgame loop, but could be curved to make the main game give you adequate materials to avoid excessive grinding.
The gameplay and story structure
The gameplay loop is basically monster hunter.
There would be a large number of normal-sized pokemon out in the world, that could be easily defeated and either captured and looted. But, frequently, a "Titan" would appear- a large, boss variant of a particular pokemon. Some pokemon can only be captured from their defeated titan forms, even if they appear in their regular forms.
These titan forms would appear semi-randomly, and requests to "quiet" them by defeating them would take the form of quests posted in the hub regions. These quests would then essentially be a monster hunter hunt- going out and fighting a particular titan.
Titan forms could be unique, or vaguely modeled after existing megas.
The world is divided into 8 main regions, and at least one "bonus" region. There would be 4 ocean regions, and 4 land regions. Each region would be seperate, but open to explore within that region (damn you can really see how much I've played MH:W)
Each region would have a drop table of pokemon that could potentially appear as titans.
Each region would also have one, single titan pokemon that gives the region its character. These 9 titans would be new, unique regional variants.
Each region, and by extension, each boss titan, would be directly associated with a different regional effect. So essentially, the boss titan and the field effect of a region would be reflective of its character.
The plot, like monster hunter, would be a gameplay loop of increasingly powerful titans within a region, building to the boss titans of each region. Once the 8 primary titans are defeated, it triggers the endgame main plotline.
The world
As mentioned previously, the bulk of the gameplay loop and storyline would be defeating increasingly more powerful "titan" pokemon, until you encounter a particular individual pokemon that is actively shaping that region and has ultimately caused the other titans along the way to be empowered.
Each region would have a dominant type, several field effects that come and go within certain parts of the area, and a unique boss titan. Each boss titan is about equivalent difficulty, and the player is encouraged to spread their efforts around to proceed through the "tiers" of titans evenly across the world before making it to the boss.
Hubs: Slateport, Lilycove.
Self explanatory, these would be the hub towns. Like in PLA, no other cities would be founded yet. Mt. Pyre would be integrated as part of Lilycove, and important characters and exposition could happen there. It would be an active cathedral. Kyogre and Groudon wouldn't be "known", but vague, amorphous titans of earth, sea, and sky would be referenced.
Land Regions
Meteor Cliffs and the Tranquil Plain
A gentle, grassy plain south of Mt. Chimney gives way to its southern slope. The slope, pockmarked with craters, has not been extensively explored, but is thought to hold deep caverns.
Regional effect: Pyschic Terrain
Regional Titan boss: Metagross (Steel/Pyschic)
Main game route equivalents: Meteor Falls, Rustboro City, Petalburg Woods, Petalburg City, Oldale Town, Littleroot town, 101, 102, 103, 104, 116, 115
Towering Forest
A deep, lush forest, sometimes so dense that you can't see the sky, fed by the crystal clear river cutting through it. The tangle of the canopy shudders under the weight of unseen pokemon above.
Regional effect: Grassy Terrain
Regional Titan boss: Tropius (Grass/Steel)
Main game route equivalents: Fortree city, Safari Zone, 119, 120, 121, 123
Jagged Stones
Deep, rugged canyons hide a basin-like desert, where a raging sandstorm elicits mirage-like visions.
Regional effect: sandstorm
Regional Titan boss: Tyranitar (Rock/Dragon)
Main game route equivalents: Verdanturf town, 117, 111, 112, all desert subregions
Volcanic Slopes
The peaks, caverns, and North slope of Mt. Chimney know no peace from the continuous onslaught of lava.
Regional effect: harsh sunlight
Regional Titan boss: Camerupt (Fire/Ground)
Main game route equivalents: Mt. Chimney, Jagged Pass, Fiery Path, Lavaridge, Fallarbor, 113, 114
Oceanic regions
Thunder Bay
An unrelenting, static haze hovers over the inlets of of Thunder Bay, impeding exploration of its deep subterranean caverns.
Regional effect: electric terrain
Regional Titan boss: Manectric (Electric/Dark)
Main game route equivalents: Mauville, New Mauville (replaced by a cave entrance), Cycling Road, 118, 110, 134, 133
Shifting Floes
A chill falls over the NorthEast seas of Hoenn, a climatic anomaly. Scattered islands and shifting ice platforms are continually coated with a snowstorm.
Regional effect: snowstorm
Regional Titan boss: Froslass (ice/ghost)
Main game region equivalents: Mossdeep, Shoal cave, 124, 125, parts of 126 and 127
Misted islands
A mysterious area of the ocean in which islands seem to shift locations as they phase in and out of sight.
Primary Area effect: Misty Terrain
Regional Titan Boss: Altaria (Dragon/fairy)
Main game route equivalents: Dewford Town, Granite Cave, Southern Island, Mirage Island (location changed), 105, 106, 107, 108, 109
Deep Blue
The open expanse of the ocean, and the islands within it, hold secrets beyond comprehension in their depths and constant storms. It is said that there is as much below as there is above.
Primary Area effect: rain/underwater (same effects as rain)
Regional Titan Boss: Wailord (water)
Main game route equivalents: Sootopolis city, Cave of Origin, Sky Pillar, Ever Grande City, Pacifidlog, Seafloor cavern, 128, 129, 130, 131, 132, parts of 126 and 127
Special Area: the Delta Stream
Ripping across Hoenn's skies is an air current known as the Delta Stream, which powerful pokemon use as a causeway between regions and across the world.
Only accessible in the postgame, and with a "helper" pokemon that can fly. This entire region is above the clouds, and the only points that poke up are the peak of Mt. Chimney, Sky Pillar, and an updraft over Mt. Pyre.
Primary area effect: tailwind
Regional Titan Boss: Salamence (Flying/Dragon)
The Endgame Plot: after the titans are quieted
Once every boss has been defeated, the endgame storyline starts. Despite every titan being quieted, the land still quakes, and the seas still swell. The elders of Mt. Pyre urge you to investigate these at their source: the inner lava chamber of Mt. Chimney (subregion of Volcanic Slopes), and the depths of the seafloor (subregion of Deep Blue).
As you can probably guess, this is the introduction to Kyogre and Groudon.
The first fight with each of them uses your own pokemon, and gives you a "false" win- after you "faint" them in a suspiciously easy battle, they each revive into their primal forms, and head to the mountain island that would become Sootopolis. Hear, they battle on a kaiju-like scale. The MC watches the destruction from Mt. Pyre.
For the second time in the game's story, the MC makes a wish: this is beyond me. I wish a savior would come. Jirachi directly unveils itself for the first time to answer the call, touches the MC, and speeds off into the distance. A cutscene follows Jirachi to Sky Pillar (only a raw, uncarved spike of rock at this point), where Rayquaza is seen coiled around the top. Jirachi leads Rayquaza into the upper atmosphere, where it undergoes a primal/mega evolution. It pivots, shooting down towards earth, building speed.
The player takes control of M-Rayquaza as it slams down to earth, staggering Kyogre and Groudon away from each other, and engages in a special fight where they have to defeat both of them.
After this, Kyogre, Groudon, and Rayquaza may each be found at Seafloor cavern, Mt. Chimney, and sky pillar respectively, and may be defeated and captured. But its highly implied that they only go along with this willingly, and will freely resume their duties as the lords of the land once the MC passes on.
After the plot is completed, steps and murals start being carved into Sky Pillar, allowing access to the Delta Stream.
The post game would allow for infinitely generating Titans, rematches with previously captured Boss Titans as "enrichment" for them, and general gameplay loop grinding for items to train pokemon.
Yay, okay, no ones gonna read this far but uh. Yeah. That's the general idea I had. Hope it made at least some sense LOL
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swifty-fox · 7 days
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What did you think of The Bikeriders?
omg Im a lilll drunk so.
SPOILER FREE REVIEW:
I honestly think its the best movie I've seen since Green Knight. The sound design is phenomenal, the soundtrack is deeply immersive. I think (not sure) they used real film so it had that lovely 60's grain and bloom that made me feel like I was watching a documentary more than anything else. I think the plot was clear and concise and enjoyable without being overcomplicated or trying to make any sort of broad statements. It knew what it was and it did it well.
Jodie Comer/Kathy was PHENOMINAL!!! She was funny qitty, she made me Feel like she was a 60's housewife in Chicago. The accent was flawless, her hair and wardrobe reminded me of my grandma (in the best sort of way) and you really feel for her and connect with her the entire time. Her facial expressions had me laughing several times.
Tom Hardy/Johnny was wonderful of course, it's Tom hardy. he nails the accent, honestly everybody did. And like. It's Tom Hardy man. He acts like he wants to fuck whoever he's talking to its his signature. but he plays the sensitive biker so well, he was great in every scene he was in and It felt like watching an aging lion with his pride. This bittersweet melancholy colored with utmost respect. i won't give spoilers but once you watch it you'll understand.
Norman Reedus/Sonny!!!!! he wasnt in it a ton but he CRUSHED every scene he was in I was cracking up every time he opened his mouth you could just tell he was having a blast playing an absolute Bum. He's not hugely important to the plot but he was just a delight to watch.
Austin Butler/Benny was just....beautiful. It won't make sense until you watch it but he doesn't exist. but he does. but he also doesn't. He's a real man but he's symbolic of the biker spirit. We know nothing about him but we come to understand him so well. he's a tomcat who desperately wants you to scratch his head, and then he's a prize thoroughbred who will run until its heart gives out if given the chance and he wouldn't choose to be any other way. he has very few speaking lines but he OWNS every scene he's in. He's got all the sex appeal of Marlon Brando and all the bad boy charisma od James Dean. but jesus christ give this man a shower and some clean clothes. He's. hot. He's vulnerable. he's unkillable because he's a mythological figure more than a man. he takes a role that could have been deeply 2D and makes it something DELICIOUS.
My only complaint is sometimes it was hard to hear lines over the background noise/the motorcycle engines.
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bluecatwriter · 15 days
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I watched the Wildhorn/Black/Hampton Dracula rock opera!
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Okay, okay, okay. As some of you know, one of the guys in my theater troupe got me comp tickets to see him in Dracula: The Musical. You guys. It was an EGREGIOUS adaptation that didn't even make narrative sense on its own terms. I also had a TOTAL BLAST. 
If you like the musical, no shade to you— please just keep scrolling and like what you like! However, I had so many thoughts about this that I had to word-vomit about it, and thought some of you might have fun reading my thoughts on the good, the bad, and ugly for 3,000 words.
TL:DR: Very fun experience, so glad I went, the play's narrative choices make me want to throw hands in a Denny's parking lot, much dunking/adaptation-hate ahead, my friends are amazing, I'm writing my own play now.
(CW discussion of rape, ableism, drug use, suicide)
-First of all, everyone take a moment to appreciate my eyeliner. I do not usually draw eyeliner that well so I was very proud of myself.
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-I went with my sister, since we both knew people in the cast. (I thought we knew three, but we actually knew four: the actors who played Dracula, Mina, Lucy, and Quincey.) My sister didn't know anything about Dracula except what she'd picked up from my incoherent ramblings (which I generally keep to a minimum around her). 
-It was a black-box theater, which I didn't expect: six or so rows of chairs on each side of the theater, facing each other across the relatively small room, with the stage in the middle and a live orchestra (!!!) on one end. The set was a minimalist Gothic castle design, with windows, a freestanding moving wall, and a large platform that, throughout the play, served as Dracula's coffin, a table, Lucy's bed, Lucy's coffin, and just a general place to stand and sing in a badass way. I absolutely LOVE black box shows because they're so intimate: you can almost reach out and touch the actors, and you can see every minute facial expression and gesture, the light glittering in their eyes, and so on. (Acting in a black box theater is much more like movie acting because the audience can see what you're doing with your eyes in a way that regular theater doesn't allow, meaning that things like eye contact between characters is much more electric and effective.)
-The sound design and lighting effects were doing a lot of heavy lifting in this show, and they nailed it. Very spooky!
-The play began with the weird sisters, and they were consistently my favorite part of the play— the actresses killed it (ha), bringing an intense, spooky energy to the story, often serving as narrators, background singers, extras, special effects handlers (such as portraying the wreck of the Demeter), and the physical manifestation of Dracula's will/presence. They were AWESOME.
-I had decided in advance that this play was a fanfiction written by Dracula about himself, and nothing about the show dissuaded me from this idea. The guy who played Dracula served major cunt from the moment he stepped onstage, wearing leather pants with laces up the side and a big sweeping coat and a huge amount of eyeliner that really brought out his unnervingly blue eyes. ("All guys should wear eyeliner and leather pants," I joked to my sister after the show, and she responded, with the most haunted look I've ever seen, "I agree about the eyeliner, but not the pants. I lived in San Francisco for three years, and you know not what you speak of. There are things I cannot unsee.")
-Actually, to be honest I liked Dracula's characterization (until the end; see below); whether because of the director or the actor or both, this version really did not downplay what a bastard he is. He was incredibly ruthless, in all senses of the word: focused on a single goal and not caring who got mowed down in the process. Anytime his sung lines talked about him being lonely or sad or whatever, the actor played it off as him trying to garner sympathy from his listener, rather than expressing his true feelings, which was a directing/acting choice I really appreciated.
-When Jonathan came on stage (from the door just a few feet away) I nearly squealed with delight! He just RADIATED "biggest sweetheart you've ever met" energy: tall and lanky and with a scruffy lil beard and clothes that didn't quite fit. I was in love with him from the beginning. Also he got to mention his Kodak camera, and I remembered that I could not actually cheer at moments like that because that would be weird.
-The Dracula-Mina "romance" was introduced very early, which I appreciated; from a storytelling perspective, it was good to have that continuous thread. Dracula looks at a picture of Mina, mentions how young she is, asks Jonathan if she is "pure," and then decides that they're soulmates. It was SO PERVY. Once again, I loved the Dracula characterization. If only it had stayed one-sided…
-I was fortunately warned that in this version Jonathan takes the crucifix off so the weird sisters can continue attacking him, but I still had to suppress a "BOOOOO!" (I did whisper "NOT CANON!" to my sister, and later she said that when that happened in the play she was like, "Oh, okay, I don't care what happens to this guy now.") But I guess it did have the effect of making him less sympathetic, which served the story the play was trying to tell.
-I was pleased that there was a Drac-drinking-from-Jonathan scene, and consistent with the storytelling, Drac had a whole song about how he needs Jonathan's blood so he can be young and hot and go seduce Mina (which, again, fits with the story they were telling). They decided not to have any sexual tension between Dracula and Jonathan, so the blood-drinking scene was pretty brutal (complimentary)— Jonathan laid out on the platform with Drac just. gnawing on his neck while Jonathan writhed and convulsed. It was still kinda hot though not gonna lie
-Lucy's characterization at first was pretty interesting, because her song about the three suitors (and the directing/acting) made it seem like she was just kinda stuck with three mediocre choices, and chose the least offensive one (Arthur, who she describes as boring and can't even think of one nice thing to say about him) and tried to convince herself that she would be happy. This was honestly the biggest moment where I had to just squirm in my seat to keep from actively booing. Don't be so mean 2 my boy! From a storytelling perspective, it wasn't clear at all why she chose Arthur, because Quincey was the only one of the suitors who had any personality at all (even Jack was bland. JACK. WAS BLAND. YOU COULDN'T HAVE HIM SIT ON HIS HAT OR AT LEAST FIDDLE WITH HIS LANCET? WHAT IS WRONG WITH YOU???). Anyway, Arthur was actually totally fine after that song (and had some nice lines in the group songs).
-Meanwhile, Drac is creeping on Mina by entering her thoughts without her consent and being like, "We're soulmates," and she just…. goes along with it???? With literally no rhyme or reason to her decision???? I know some of this is that I hate the whole concept of soulmates, but I expected at least SOME justification for why she was interested in him. There was no indication she was unhappy with Jonathan; there was no hint of any emotional connection; there wasn't even some weird "reincarnated lover" story to try to soften how incredibly strange it felt that Mina was randomly in love with this guy's voice in her head. His baritone is sexy BUT IT IS NOT THAT SEXY. GIRL PLEASE.
-In this version Dracula bites Lucy because he's trying to call Mina to him and Lucy comes by accident and he's like, "Well, nothin' I can do about that. CHOMP." Which, again, I honestly liked this characterization because he's not apologetic about who he is; he is just destroying everyone in his way and not caring about them as people. He just has a goal and he'll do anything to reach it.
-Then of course Lucy's like, "Oooh that was actually so sexy and I never want to wake up from that dream of him chomping on my throat." The directly seemed to imply that being bitten by a vampire just. instantly turns you into something that's not yourself, so I could kinda excuse it if I squinted, but it was still pretty icky.
-Renfield got to stab Jack! My sister felt sorry for Jack (because all his unethical science got shaved off in this adaptation) and I was just like, "YESSS RENFIELD YOU GO!" 
-Jonathan shows up again, in a wheelchair (a really cool old-fashioned one), and Mina goes to marry him, and their marriage is paralleled with Lucy and Arthur's while Drac looms in the background. The double wedding was a nice staging choice, although the optics of Mina somewhat reluctantly marrying disabled Jonathan while abled Dracula is standing by being All Sexy was… uh, it was not great. But on the plus side, maybe it emphasizes the ableism that a lot of people have toward Jonathan's disabilities in the story, bringing them out into the open? (I am grasping at straws here.)
-Van Helsing was perfect! The actor had wild gray hair and forehead bumps and a tenor voice that could shatter your heart into a million pieces. He did a great job of having the "weird professor" vibes even though his lines were more coherent and to-the-point than they are in the book. 
-No blood transfusions, sadly, but I see why they cut that part.
-Lucy turning vamp was very well done. I think I should mention at this point that the actors who played Dracula and Lucy are actually married to each other in real life, and they had really crackling chemistry and it was clear in every scene they were together that they were having just the best time. "Life After Life" was my second-favorite song in the play because it's just Dracula sending Lucy out to eat people— and again, both actors were clearly having SO MUCH FUN performing this song together. At the end of the scene I was all pumped up, like, "Yeah Lucy! Go eat some people!!!"
-Intermission. I told my sister this was like the part in Rashomon where the rapist tells the court his point of view and is like, "Oh, she totally wanted it." My sister shook her head at me and chuckled.
-The graveyard/Bloofer Lady scene was genuinely horrifying; Lucy's actress did an AMAZING job of amping up the horror, beginning the scene by cradling a baby and singing it a lullaby, then just CHOMPING down on it, and throwing it down and hissing like an animal when the Crew of Light approached her. Mina and Jonathan were in that scene, too, and even though Mina didn't have any lines, seeing her reacting to it (rushing to grab the child, dodging out of Bloofer!Lucy's snapping jaws) gave the scene a lot of emotional intensity. 
-Both Bloofer!Lucy's death and Renfield's death were directed beautifully; they were both somewhat quiet, almost slow motion, focused not on the violence but on the emotional weight of both their lives ending.
-Jonathan and Arthur, while both being incredibly bland characters, have I think more dialogue in this play than they do in the book. Every time they spoke I was like, :D :D :D! My blorbos!!!
-Throughout Mina's whole song "Please Don't Make Me Love You" (sung, of course, to Dracula) I focused VERY HARD on my friend's amazing acting, her beautiful voice, the way she was playing this with absolute conviction, while in the back of my head I was screaming. Just a primal, Nazgul-like shriek. GIRL WHY (I think my sister was amused by how much I was squirming)
-Van Helsing has a nice little song about his dead wife, saying that it was a vampire that killed her and that's why he's a vampire hunter now. He was also shooting up with a comically large syringe during this song, but sure, yeah, that's fine. Like I said, his voice was SO BEAUTIFUL, so I was entranced. If only he had gotten a chance to find connection and family ties in order to continue that character arc HINT HINT
-Ah, then we get the Blood Baptism scene. Mina sings a song about how she doesn't want to run away (because of that sexy baritone voice I guess) so she invites Dracula into her room, he knocks out Jonathan, and then they make out over Jonathan's body. Le sigh. The funniest part of this scene is that they had her drink from his chest but they didn't use any fake blood, so he just unbuttons his shirt and she buries her face in his boobs, no context. I asked my sister afterward, "What did you think was going on in that scene?" and she said, "I figured she was drinking from his vampire-milk titties."
-Van Helsing and Dracula got an "I will take you down!"-style song that was actually really cool.
-Then, suddenly, out of nowhere, BOOK-CANON MINA SHOWS UP! She was in a wheelchair now (a great directing choice, I thought), and demanded that Van Helsing hypnotize her, insisted on them keeping the information from her so that Dracula can't get to it, makes them all vow to kill her, and figures out where Dracula is going based on the maps. I was like THERE SHE IS! THERE'S MY GIRL! …But unfortunately this characterization makes no sense in the story the musical is actually telling. Why is Mina leading them to him? Why is she taking such pains to make sure Dracula is not warned of their coming? It didn't fit with any of her characterization in the rest of the play (and especially not with the ending), so it felt really cobbled-together and odd.
-Also Jonathan vows to kill her and there's a whole song about how sad he is that he will have to do that. I was gritting my teeth the whole song being like It's a storytelling choice it's a storytelling choice it's a storytelling choice it's a storytelling choice it's a
-Okay. YOU GUYS. YOU GUYS. The song "Deep in the Darkest Night" WAS AMAZING. It's a song by the Crew of Light (and in this version, sung by all six of them, including Mina) about their quest, and how they must be points of light in the darkness. It was SO BEAUTIFUL and SO THEMATICALLY ON POINT and it was EVERYTHING I WANTED from a Dracula musical and it is a CRIME that the whole play was not built around these themes and motifs!! *chewing on the scenery* Also, holy cow, everyone in the cast could sing like nothing else. Full-body chills. Stunning, incredible, showstopping, no notes.
-In one of the hypnotic sessions, Dracula came to stand behind Mina and they sang a duet, a reprise of "Life After Life" (the song for Bloofer!Lucy), and that was an incredibly effective storytelling choice (also their voices just blended so. well. together that even in the songs I hated, I still got chills because their voices were SO DANG BEAUTIFUL TOGETHER). Again, I am haunted by what this play could've been if the Drac/Mina thing was one-sided.
-In this version, Quincey gives Mina his Bowie knife for protection, which I thought was sweet.
-Drac has a big sad-boy song about how he's actually in love with Mina now. BOOHOO MOTHERFUCKER. NO ONE CARES.
-Quincey got killed by trying to stake Dracula and Drac grabbing the stake and shoving it into his stomach. (My sister gasped and squeaked, "No!" when this happened.)
-Meanwhile, Van Helsing and Mina get separated, and Mina has a whole song about how she's made her final decision: she's gonna become a vampire and live with Dracula forever. At this point in the play I was like, Okay, girl, whatever, you do you…
-But then. BUT THEN. *frothing at the mouth*
-(Don Black and Christopher Hampton meet me in the Denny's parking lot I just want to talk)
-Drac's like, "Ooooh no actually I don't want you to be a vampire so you need to kill me now."
-Mina's like, "Nooooo this makes me so sad I have chosen to be a vampire and it is what I truly want!"
-Drac's like "Nobody cares what you want because the authors couldn't care less about your agency as a person"
-Mina's like "nooooooooo i'm so saaaaaad!"
-(Me: *still frothing at the mouth*)
-Finally, weeping, she takes Quincey's knife and places it over his heart.
-And then SHE DOESN'T EVEN FUCKING KILL HIM HE JUST GRABS HER HAND WITH THE KNIFE IN IT AND KILLS HIMSELF
-Like, I am just so mad that Mina doesn't even get the tiniest bit of agency here at the end. She is just blown about by the whims of the men, and at the end none of her narrative choices are respected in any way. A lot of this is, I'm sure, the directing for this particular performance: if I were trying to make this ending a bit more narratively satisfying, I would give Mina a moment where you can see her agreeing with him and deciding to kill him herself. This ending just felt… cheap. It didn't even form a satisfying closing even based on the rules of its own storytelling. It was so ridiculous that I actually had to cover my mouth to keep from laughing. 
-After the show we got to talk to all our friends who were in it and it was easy to sincerely compliment them because they all did an AMAZING job. I feel so honored to be friends with such amazingly talented people!
-We drove home in a lightning storm while blasting Blondie's song "One Way or Another" (my sister said she was thinking of this song all through the Drac/Mina story arc) and singing loudly along. "ONE WAY OR ANOTHER/I'M GONNA FIND YA/I'M GONNA GETCHA GETCHA GETCHA GETCHA!"
-I asked her which two characters she thought I shipped the most and she guessed Jonathan/Quincey. Not a bad guess.
-Got home, rambled to my very tired spouse, curled up in bed, turned to him and said, "I promise to never leave you for some random dude who speaks in my head and says we're soulmates," and he replied, "And I promise to never leave you for three sexy vampire ladies," and if that's not a wedding vow renewal I don't know what is.
-Laid awake for nearly two hours brainstorming a Dracula play (not a musical, I'm not that talented). And, uh… yeah. A script is gonna happen. I've written plenty of plays (and co-directed/co-produced a few times), so it's definitely in my wheelhouse, and my brain will not shut up with ideas. So! *tosses it onto list of creative projects*
----
(P.S. If you reblog, please don't tag this as the Dracula musical because I don't want any fans to be exposed to the hate. Thanks!)
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projectegoverse · 2 months
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DTIYS for @karsyntries!
This is the official JBM design for EgoVerse, and I have THOUGHTS.
First: How fuckin cool would it be to have Jackie's tattoos react to his powers, and have the 'energy' visualised by his tattoos glowing in a pulse either up or down his arms. The idea I had was kinda like Godzilla's tail when he charges up an Atomic Blast - but twin ones on JBM's arms. I DID give him dragon/snake tattoos because I want Dragon//Snake tattoos and I'm living vicariously through Jackie LEAVE ME BE.
Second: Jackie's powerset is my absolute favourite. So I've given him like energy manipulation, which is the green crackling stuff around him, as well as the 'Deadpool Sense' where he KNOWS - to some extent - that he is in a comic book.
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velvet-vox · 2 months
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Why Doll perfectly exemplifies all of the strengths and flaws of Murder Drones as a series.
From the amount of posts present on my blog about the specific individual, it is rather obvious to assume that Doll Yurikova (I'm still convinced the fandom made up this surname) is my favourite character from Murder Drones and you wouldn't be wrong.
She just simply tickles my needy scratch for weird, cool complex villainess characters.
However, eventually I also realised that she more than any other character embodies everything that makes murder drones a great show and everything that detracts the show from being genuinely amazing.
Let's start off with the good, anything I say applies to the both of them:
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Doll/Murder drones are generally cool, unconventionally attractive, have great potential (this point will be elaborated upon) and are very complex in both the themes that they bring to the table and the philosophical standpoints discussed.
Coolness factor is mostly subjective, but I am sure any Murder drones fan will tell you that the sci-fi/horror/mystery/romance/comedy show about sentient cannibalistic robots who fight against eldritch atrocities with Portal 2-esque music is an absolute blast conceptually and visually. In the same way the russian robo vampire who was previously a cheerleader before deciding to commit cannibalism to avenge her dead parents has swarms of fans simping for her.
Unconventionally attractive is determined by unconventional people, said people also have rewatched the show seventeen different times.
Now, regarding the great potential, although I've also elaborated the previous points, this is one that will carry over when discussing the negatives of both the character and the show, but as for positive, you can just feel that Murder Drones is so much different from anything else you have ever watched, it truly gives me haunted Ghibli vibes in the way the story plays out. It could really be amazing. As for Doll, every time I watch her in the show up to her death I just get really sad thinking about what could have been if she had a redemption arc or just a better life in general.
Murder drones has abuse as his main theme and how it circulates into destructive chains and Doll is definitely one of the more interesting examples of said theme, being part of the abused and mauled drone designation that became an abuser herself. I say one of the more interesting examples because her story is fleshed out better than someone else's, say Tessa or Alice.
And now for the negatives, we need to bring out the big elephant in the room:
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The show is only 8 episodes long and they are writing the season one finale in the same way you would write a series finale since making Murder drones costs Glitch a crap ton of money when they could just lower the animation quality and allow the story more time to breathe (mind you this is also Liam Vickers fault). I just hate the 8 episodes 20 minute long formula, it has, in my opinion, destroyed modern show telling and I honestly can't bear it any longer.
Besides that, 8 episodes of 20 minutes means that Doll's arc has to be paced quickly in order to get all the other characters (particularly the main ones) and elements to shine and that unfortunately leads to the fact that both Doll and Murder drones lack the one thing that separates Doll from being a human being and Murder Drones from being an amazing show, and that thing is (drum rolls) the tissue.
To explain, they have the (exo)skeleton, the organs, the mandibles and all the things that would make a piece of fiction feel truly human, but without the connective tissue, the skin, they both end up just short of those standards and as a result I can't confidently say that they are truly evocative individuals. Tissue of course is a metaphor for quote on quote "filler" in regards to the show and "villain at rest" moments in regards to Doll and her arc. And let's talk about the ending of said arc because of its possibility of paralleling the conclusion of the show;
You can say a lot of things about Doll's death but one thing that's impossible to deny is the impact of her death in your mind, everything about its execution is just so brutal that it leaves you a lasting feeling in your body; in a similar manner, the show could end with an absolute gut punch that remains impressed in your mind for months to come.
Want more?
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eve-pie · 5 months
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More of my Cuphead au!!
I had a think think Brain blast moment and decided that I needed to think of designs for the cuphead bosses
But couldn't cause theirs nine neighbors and I'm not skilled enough to make home a boss let alone a villain because he's a silly little house
I already made a few neighbors a boss
Sally starlet as Sally stageplay (referred to as Sally starplay in this au)
Eddie dear as the devil (referred to as Eddie devil dear in this au)
And Frank as king Dice (referred to as Frank Dicey in this au)
However anyone outside of that are heros or just normal people
Julie joyful as Miss Chalice (Refered to as Miss joyful in this au)
Wally darling as Cuphead (Referred to as Wally Cupling in this au)
Barnaby b Beagle as Mugman (Referred to as Barnaby b mug in this au)
Poppy partridge as elder kettle (Referred to as elder partridge in this au)
Ms beagle is also in this au as a caretaker for barnaby she's married to poppy
Howdy pillar as porkrind haven't figured out a name or design for him yet currently under construction
(Barnaby and Wally are step siblings in this au however barnaby knows they aren't related while Wally fully believes they are brothers)
Anyways So I was left stumped for a while however I decided like any normal person would do I took some welcome home OCs and made them bosses I tried to make them still look like themselves but mixed in with a random cuphead boss
Dandy.... As Dandy carnation (btw Dandy's power's are flower related because of course)
Note: (Dandy's personality is mixed in with the boss so if I did anything wrong or misinterpreted him entirely I will happily fix it please let me know this is the first time I've ever did something like this)
Phase 1
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Dandy is taking the place of cangey carnation however unlike the normally evil flower dandy is an absolute sweetheart at first! they work as a gardener and occasionally sells a few flowers but when hearing that Wally (Cuphead) and barnaby (mugman) was out to get his soul then he became defensive Dandy is the first boss you face
Phase 2
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Dandy starts to become more serious and determined they don't necessarily wanna hurt Wally and Barnaby however they are after his soul its either him or them becoming a tad more aggressive and angry showing that he can be as much of a threat as them
Phase 3 final form
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In this form Dandy is very aggressive and capable of using fire! Everywhere on them is thorny and spikey they refuse to lose to Wally and Barnaby especially if his soul is on the line
I kinda based this boss of the snapdragon and chomper from plants vs zombies and of course the piranha plant from Mario
Dandy is capable of
Fire breathing only in final form
In all forms Dandy can use vines to attack along with other flowers
Growing varies plants such as trees etc
Growing thorns anywhere on his body and around him however there's a limit to how far the thorns can go at least 20 feet in front of him
And dandy has any ability that the actual cangey carnation has
Dandy can also grow and shrink his size final form is at least 10ft
Next up is Millie Valentine as Baroness Von bon bon who shall be now known as Baroness Millie Val bon bon (or baroness millie for short)
Millie with a popmodour canon!?!
Phase 1
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I uh kinda struggled with Millie I may make a few changes to her
Anyways the baroness may appear as a sweetheart who will share sweets with you however she's uh a little crazy to say the least due to an old curse keeping her inside of candy land she hasn't had normal human contact in years outside of her little candy people
Whenever she meets a normal person much like the baroness inside the show (cause in the game she's immediately aggressively) she will put up a mask and act sweet until you break a rule when meeting Wally and barnaby she did just that however the moment millie found out they were there for her soul that facade immediately faded and she became aggressive
Since Millie is still a work in progress I won't show her other phases
Dandy belongs to @sketchy-tour
Millie belongs to @artsybug0
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venusmage · 4 months
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I'm sorry about your D&D game. Can I ask what made your players and yourself decide to restart the campaign?
(Continued from another message: "I meant in terms of just stopping the game versus continuing without the kicked player versus restarting. It's not a judgement thing I'm curious on your thought process. I think a lot of groups have gone through this.")
Oh, absolutely groups go through this all the time! Two of my players are also DMs that have had games fall through or stop due to people leaving or getting kicked. It's always a huge bummer for everyone involved. Our game's been running since mid 2021 - so that's a lot of (almost) weekly sessions. We were on session 67 I believe. I've got 900 hours logged into roll20 and a good 750+ of them are just the one game I've been running. As a DM it hurts because you put sooo much time and effort into setting it all up; having it just suddenly end totally sucks. It sucks for the other players, too, who just wanted to get together and play.
It's not the first time for us - two players at the very start of the campaign didn't vibe with the table and ended up leaving, which is totally fine! It's the first game I've ever grabbed people together to run for, so it wasn't an already established group that all had experience together yet, if that makes sense. Once they left we kept playing for nearly two more years until just recently.
When it happened I basically asked my players what THEY wanted to do. The PC of the kicked player was integral to the plot of the campaign, so do we find some way to write them out? Do I turn them into an NPC? Or did we want to restart the whole game, giving myself and the players an opportunity to try some new things? I'm not as inexperienced of a DM as I was in 2021 and felt like I could make a more cohesive game for my table. The players were excited at the idea of taking their PCs in slightly new directions to make it fresh, especially since we've been playing together consistently for a while now and the awkwardness that comes from roleplaying with new folks is gone. They've been having a blast changing builds, designs, and backstories around and we're all super stoked for Waterdeep 2.0!
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fernsnailz · 5 months
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January 2024 Review Roundup
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hello everypony‼️ something i want to do through 2024 is a mini review series where i recap some of the media i watched/played/read at the end of every month. this was inspired by tumblr user ponett’s 2023 media wrap-up, it's a great collection of quick reviews so go check it out!
i’m doing this partially as writing/analysis practice, but mostly because my memory is really bad and i want to keep track of what i've seen this year. with that said, my thoughts on everything i finished in january 2024 is under the cut :]
Portal 1 + 2
yyyup i beat Portal and it only took me (checks watch) 13 years
the first time i played Portal 2 was at a friend’s house when i was in middle school, and i had a fuckin blast. but after all that time... it still holds up! i don’t think anything i have to say about Portal will be particularly new since people have been praising this series since it came out. the writing, the level design, even the controls feel tight and engaging the whole way through. i played on switch and expected a bit of jank, but i was pleasantly surprised at how smooth it felt to play. the only part that dragged for me were the levels through the old aperture labs, but i think i would like them a lot more on a second replay. Portal 2 is fantastic and one of my new favorite games, the artistry behind it is truly incredible and i’m really glad i finally finished it. while i was playing Portal 2, i described Glados and Wheatly to a friend and said “they’re like if a ceiling fan could be passive aggressive and if Fozzie Bear was an evil golf ball”
I Think You Should Leave
finally. i can truly understand and appreciate Subspace Dubbed Over
i think one of my favorite things about I Think You Should Leave is how it utilizes horror. beyond sitting slack-jawed in disbelief at the crazy events unfolding before my eyes, a number of the sketches dipped into bits that genuinely kinda scared me. like the one sketch that circulates on here where the guy (pig?) in a mask crawls through a dog door, which is. genuinely terrifying. but so many of the other sketches have slow, nerve-racking pacing leading to crazy shit that would be perfect in a horror film were the context different. idk i like dissecting how horror and comedy are essentially the same thing and I Think You Should Leave was very good at enabling that <3 favorite sketches are probably “then let my wife eat the damn receipt” and “55 BURGERS 55 HOTDOGS 100 FRIES 100 TATER TOTS”
Sonic Prime Season 3
man. ohhhh man. i didn’t go into this with high expectations and i still feel let down. Sonic Prime Season 3 was definitely my least favorite “season” of the batch - abysmal pacing, very few character moments i actually enjoyed, and the things i praised about the show felt very underutilized through these episodes. Nine is the shining star of Sonic Prime and i was looking forward to seeing his more villainous side, but his character took such a sharp turn into pure evil and it felt like he spent the entire season repeating the same three lines. and as much as i praise Shadow’s writing in Prime, it doesn’t really matter when he spends half of the season trapped in a hole that he just… runs out of later.
lastly, i cannot stop thinking about how bad the pacing of this season is. three episodes for a repetitive final battle feels like such a waste of time when you see just how much they rush the emotional resolutions in the last episode. however, there is one thing i truly love about Sonic Prime Season 3 - i love the Sails and Mangey fakeout death. it's so fucking funny. like you really expect me to believe that two cartoon animals in this Y-7 rated show EXPLODED?????? absolute comedy gold.
overall, i just… don’t really know what to think of Sonic Prime. anything i enjoyed in the show was often fleeting, and much of it felt like its only purpose was to waste my time. also Rouge i can’t believe they did you so dirty oh my god
Ghost Trick
i was so proud that i figured out the secret behind Sissel’s memory loss like halfway through the game. however i also kept getting caught during the prison escape sequence like an idiot
Ghost Trick is in a similar situation as Portal where 1. it’s incredible and one of my new favorite games, and 2. there’s nothing i can really say about it that hasn’t already been said or just. shouldn’t be said. Ghost Trick is a fantastic mystery game, and because of that i think it’s best to go into its story as blind as possible. the narrative unfolds in such fascinating ways - even though the actual object manipulation gameplay isn’t directly about solving the mystery (like in Ace Attorney or other mystery games), it still ties wonderfully into the story in some incredibly unique ways.
i also really love the artstyle of Ghost Trick - i love 2D character artwork with that sharp lineweight, it reminded me a lot of Sonic Battle (another game with an artstyle i love). i was also really impressed by the 3D character models and animation - despite the limitations of the camera, you get a wonderful sense of everyone’s personality from the limited body language expressed in the overworld (even though the models lack much facial expression which. i guess they don’t really need? idk that was the only thing that threw me off). anyways yeah everyone should play Ghost Trick so Ghost Trick fans can be freed from their curse and talk about it without having to tag like 10 different spoiler tags. and for Missile
Scott Pilgrim Takes Off
ok bear with me. i went into Scott Pilgrim Takes Off without reading the comics first. and i fuckin loved it
my understanding of Scott Pilgrim before SPTO was mostly from the movie (I KNOW I’M SORRY), but even with my base understanding of the series i really enjoyed this show for what it was. i found myself appreciating the time they dedicated to further develop every single character in the show - especially Ramona. she’s fantastic as the lead, i really loved watching her reconcile with her exes and seeing all of them grow instead of exploding into coins. my favorite episode was probably the one with her and Roxie - not only did i adore the movie-jumping set pieces, but you really understand the weight of Ramona’s mistakes in their past relationship and how much it hurt Roxie. despite the big climactic fight, the flashbacks are quiet, subtle, heartbreaking. Ramona’s apology is genuine, and it feels so wonderful to watch her confront her past throughout the show. also i think it’s really funny that for all these characters to become the best versions of themselves, they had to kill off Scott for most of the story
and holy shit the artstyle and animation. oh my god. i love watching something that makes me immediately go “i need to see the storyboards for this RIGHT NOW.” SPTO is such a visual delight to watch, it elevates the artstyle of the comics while also keeping what makes that style so appealing - i love the line weight on the characters, i love how much forward energy the animation has, i love the fucking. virtual boy section. as soon as i found out Science Saru was also behind Keep Your Hands Off Eizouken, everything made immediate sense. i was destined to love this show.
another worry i had going into SPTO (besides the fact that i hadn’t read the comics lol) is that the original cast from the movie was returning. i think the movie cast is fine, but i wasn’t sure how some of them would fare with voice acting for animation. however, i thought they all did a good job - i think the whole cast loves these characters and would be able to fit into them fairly easily no matter what form their performance takes, and they definitely had a good voice director in the studio with them. the only thing that felt off about the voice performances to me was that sometimes it sounded like some of their mics kept peaking?? idk some of these episodes i watched high as balls and i felt like i could hear and see every single sound and frame of the show. so that might have just been me.
god i did not. expect to have this much to say about Scott Pilgrim. i really loved this show and i’m currently reading the comics to fully catch up on the general Scott Pilgrim experience - i think reading the comics AFTER Takes Off is making me appreciate even more of the character work that went into the show. like they do so much with Mathew Patel in SPTO, a character that was. not originally around for a long time from what i’ve gathered? also i like the funny little robot. oh my GOD i cannot talk about this show anymore whatever it’s good get me out of here
Sword AF Season 1
i put on the Smosh cast’s D&D series to play in the background while i was drawing. i did not expect to think much of it. instead, i had one of the most enjoyable D&D podcast experiences since i listened to The Adventure Zone Balance???
i haven’t really enjoyed other D&D podcasts since i dropped off of The Adventure Zone, and i wasn’t expecting much from Sword AF of all things. then i saw that Shayne was playing as a druid warforged made of plants and his name was fucking Fernie and i sat my ass down and LISTENED. while i think Sword AF is currently lacking in its world and larger story, those things just. aren’t really what Sword AF is really trying to provide at the moment. it’s main focus is comedy, and the players are genuinely such a delight to watch play together and build off of each other. they mostly focus on bits and goofs for the sake of she show's comedic tone, but i still found it thoroughly enjoyable because every player embodies and performs their characters really well. idk Sword AF was an unexpected hit for me this month, i thought it was fun. and i love Fernie so much
Plastic Death - Glass Beach
so originally i wasn’t going to include music reviews in these roundups at all, but then i was entirely surprised by a new Glass Beach album and oh my god. holy shit. oh my fucking god jesus christ. holy shit. its preddy good
Plastic Death gets the low point of the album out of the way immediately. it starts with the “phone call/conversation audio” trope that i don’t particularly enjoy - HOWEVER despite me disliking this opening, 1. it sets up the overall themes of Plastic Death very quickly, and 2. the rest of the album blows this 40 second opening completely out of the water. from there, the album grows into something beautiful and uncontained, and i just. i really like it
Plastic Death captures the beauty of the temporary, asks what it means to be created for a cause you can’t fulfill, questions if you can reclaim yourself from cycles and constraints designed to destroy you. and is also about being transgender. the lyrics are abstract in a way that requires a conversation with the listener, many of the vocals obscured and smooth like waves - this album is definitely one that needs to be listened to a few times. i wasn’t sure how i felt about the vocal style at first before realizing the vocals were the main reason i was relistening to this album, allowing myself to find even more that i loved about it. the instrumentation is also incredible, i love the use of marimba in a number of songs - distant, eerie, almost skeletal. and the fucking. 8-bit section?? which kinda rules???? and that’s the only point in the album it ever shows up??????? incredible. a fleeting, somewhat silly moment that i love every time.
this album left my heart aching, in part from my connection to it and in part from the pure love and joy emanating from this music. i can feel just how much fun this music was to perform and create, a cohesion of time and sound that just clicked for me. Plastic Death made me miss playing music, which is something i haven’t felt in years. all from an album that starts with a conversation about CrankGameplay’s dead youtube channel. good lord
i like this album a normal amount. go listen to it a few times. my favorite tracks are cul-de-sac and commatose
Wish
i watched Wish with a couple of friends and knew i probably wasn't going to like it. with that in mind, i gave myself a challenge: i wanted to find one thing about this movie that i genuinely really loved. it could be anything, and loving it for ironic reasons was allowed.
here's the complete list of things i loved about Disney's Wish (2023):
i love the one shot where King Magnifico stirs an evil caldron evily. i thought it was hilarious. what was he cooking
i loved that the end credits included a reference to Dinosaur 2001 at all, and i loved that they paid homage to Big Hero 6 by showing the forgettable villain of that movie instead of their Baymax cashcow for some reason. my friends and i saw him show up in the credits and were like "who's the trenchcoat guy??"
you may notice that this list is very short and 50% of it is about the movie's credits. so yeah this movie is not very good
Wish is an empty husk of a movie. everything about it feels so, so hollow - lifeless town squares, uninspired character designs (to quote a friend: "i have all of these characters' hairstyles in The Sims"), characters whose existence is only justified to fill empty space or an overused archetype, and an "evil" villain who lacks charisma and spine in a futile effort to remind the audience of previous disney villains with actual character. even the artstyle lacks any sort of sauce, the watercolor effect they were trying to go for only makes the backgrounds and character textures run together, and the dull lighting makes things look even more faded. it's like disney was scared of making a movie that made its audience feel... anything. all to celebrate 100 years of Disney slop, baby!!!
Some YouTube videos I liked in January: 💥 An Exhaustive Look at Pokemon Brilliant Diamond 💥 TomSka's Guide to Plagiarism 💥 Paradise Bombed (this video is a great piece of journalism and i’m definitely not doing it justice by throwing it into the youtube vid list) 💥 Surprising Our Friends with Zoo Animals 💥 Did FNAF Ever Have a Good Story?
thanks for reading! next month’s roundup will be wild because i’ll likely be reviewing House of Leaves and Hazbin Hotel. can you guess which cursed house gives me a worse headache? WHO KNOWS! (hint: it's Hazbin Hotel)
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liloinkoink · 8 months
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a year ago today, i sent @unexpectedly-haunted an idea i had for a renchanting au based around Ren as a god and Martyn as his follower. we spent quite a while tossing around a concept for the au in which i laid out an idea i'd had and he helped me flesh it out
the next day, Haunted came back to me with a design for Martyn in the AU, and i, unwilling to be undone, sat down and wrote a 500ish word oneshot, 20 Questions. i didn't really expect it to go further than that--i didnt even intend to write for it again!--but you guys greatly surprised me
the immediate support i got for my silly little drabble in the form of kind words, excitement from friends, asks and interest from followers, and even art from strangers motivated me to keep working at the AU. i dont think ive ever received so much love, support, enthusiasm, or kindness on anything else i've written in my life. i truly dont know how to thank the lot of you enough, nor do i know how to express how much all the love this fic has received means to me
what i can say is that Lamplight is now 45k words and counting, writing it and seeing how much you guys enjoy it has been an absolute blast, and continuing after those initial 500 words is one of the best decisions i could have made. ive made a lot of really good friends, met a lot of really cool people, and had a lot of really amazing experiences because of this fic, and i couldnt appreciate it more
to celebrate and show how far this idea has come... i'll put a cut, but if you want a few more screenshots of our initial planning convo, i've thrown them in (up until the point you hit plot spoilers). quite a few things have changed or been abandoned, but there are also pieces that have stayed completely the same (martyn's paladin oath from torchlight, for example, is almost verbatim the same as the oath i made up for him day one)
first, tho: thank you to everyone who has been reading and enjoying lamplight!!! and
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jaypea00101010 · 9 months
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A single design problem I have for each D&D 5e class
Made this a thread over on bluesky and figured might as well bring it over here. Not really big problems in most cases, but just, small things that I feel WotC should tweak in all current 5e classes.
Artificer: No clear weakness.
A single class that can make great a great support character, DPS character, tank, single target attacker, stealth character, etc
Obviously needs to be built spesifically for each of these, but every other class has at least one thing they can't do.
Barbarian: No force resistance
Slightly cheating because it's not inherently a problem with Barbarian, but recently more monsters have been using Force damage instead of B/P/S, and barbarians should absolutely gain resistance to it while raging at higher levels.
Bard: Full-casting
Bards are designed to be a jack of all trades, it's right there at 2nd level, but they seem to have missed the 'master of none' bit.
Full spellcasting up to 9th level, a pretty solid spell list, and spells they don't have they can take with Magical Secrets anyway, even 9th level ones.
Cleric: Turn Undead
A holdover from older editions, turn undead in my opinion just doesn't make for a good universal option on clerics.
I'd much prefer something like spirit guardians or spiritual weapon be reworked into their universal channel divinity.
Druid: Universal Wildshape
Probably controversial, but I have similar problems with wildshape that I do turn undead, it's good, but a weird universal option.
If I'm a druid getting my powers from stones, plants, or the stars, why can I also turn into a ferret? There should be a few options to pick from instead.
Fighter: Action Surge at Level 2
Action surge is such a good feature, usually it's just some extra attacks, but the fact you have the chioce is great....
That said, I think it coming online so early incentivises unintentionally incentivises multiclassing, casters dipping for 2 spells a turn mostly. They've somewhat fixed it by limiting what actions you can use it for in OneD&D, but I personally just feel it should be later level rather than limiting it.
Monk: Ki Dependancy
This doesnt' need explaining, everything for monks costs ki and it really doesn't need to, they should get resource free disengage and dash, or have ki recover faster.
I had an idea for a ki recharge of 1 min, but less points overall, so you have all points for every fight
Paladin: Oaths at 3rd level
You get your power as a paladin from a sacred oath you swear, so why do you only choose that oath at 3rd level?
That's like a warlock only deciding their patron at 3rd, or a cleric only deciding their god at 3rd (Yes 1D&D does this and I hate it).
Ranger: Spells Known
Why do rangers, the class that's meant to be about being the best prepared for the wilderness and natural areas not have prepared spells?
It just seems so obvious to me, and I've got no idea why it's not done like that already?!
Rogue: Is Pretty Good
If anything I'd say that I'm not a fan of skill floors like reliable talent, and expertise not letting you use it on other tools is a bit strange, maybe the large subclass level gap?
Yeah overall I'm a fan of rogues though, they're just solidly made.
Sorcerer: Spells Known
They tried to fix this in Tasha's with subclass spell lists, and I think that's good idea generally, but letting them swap them for (admittedly limited) options from 3 different spell lists is also weird
Just give them subclass spells they can't swap, or maybe can swap fron one list and you're good.
Warlock: EB is a Cantrip
Eldritch Blast is a good spell. Too good to be honest with multiclassing at least, it's one of the reasons PalLock is such a good combo.
EB should scale with Warlock level so be a feature not a cantrip, or cantrip scaling with warlock level like it was in that One D&D UA that they then reverted.
Wizard: Subclass Theming
Tying wizard subclasses to schools was a bad idea, and what we've gotten outside the PHB seems to be an attempt to go back on that.
It also means they don't have room to explore all of each school, I'd love a teleport or summon focused wizard but school of conjuration smashes them together weirdly
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tacomanarrows · 3 months
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A Splash of Color!
TropiKitty Blast !! Happy Luau Day!!! April 15th is Luau's birthday, meaning as of today, I've had her for 3 years! In that time, she's become one of my absolute favorite characters to draw and get art of, since I absolutely ADORE her design <33 She's definitely my most vibrant and colorful OC design and I think that rlly helps her to stand out amongst my OC crowd haha.
She's also found herself among the prestigious Comfort OCs club of my characters that make me feel the most happy when I or other people draw them. (Other members of that club are Starburst, PB, Moxie, Rhazz and Eejanaika if anyone's taking notes aha)
But yeah, Luau is such a fav of mine, I'm kinda shocked that I don't draw her more often. Def gonna have to address that in the coming months hehe. Perhaps more art of her with Seabreeze :0? We shall see, hehe. Anyways, this is my cat. She's weird and blue and smells like the beach but I love her anyways <33 Happy Luau Day, Tacoma Nation!
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kit-combat · 4 months
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I FORGOT TO POST YESTERDAY SORRY YALL n e ways
This is Rocker! I designed him as a raffle prize for Kimiko_Fox601 on twitter (BESTIEEEEE) and i had an absolute BLAST look at this man...... oh yeah
anyway i've got some more art from strike week so I'll post more tomorrow :3
Oh and as an ex-mcyt artist FUCK WILBUR SOOT!!! bye <3
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frodo-with-glasses · 10 months
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25 Questions with Phil Dragash: YES, SERIOUSLY!
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So y'all know how I was reviewing Phil Dragash's audiobook of LotR last year, but kinda fell off somewhere in the middle of Rohan?? Well, guess what! A couple weeks ago, I received a tumblr message from the man himself, saying he'd read through all my reviews, had really enjoyed the little blast from the past, and was open to answering questions if I had any!
So of course, I had LOTS of questions.
The first one being: "Are you actually the real Phil Dragash??"
But I'm delighted to say that after exchanging emails with the work email listed on his website, I can confidently say that it is the real dude, and I've had a blast chatting with him! So for those of you who urged I listen to this audiobook—especially @laurelindorenan for her glowing recommendation—and for everyone else who likes the audiobook and/or enjoyed my reviews: I am delighted to present, ladies and gentlehobbits, this peek behind the curtain!
But of course I'm putting it all below the cut, because this man rambles like I do 🤣
Obligatory disclaimer: All opinions presented by Mr. Dragash are his own, I am not necessarily condoning any of them; please do not come after me for his opinions regarding pineapple on pizza.
25 QUESTIONS, LET'S GO!
1. Tell me how you got into Lord of the Rings!
I was ten years old when my dad took me to the library, and found a VHS copy of Ralph Bakshi’s 1978 animated Lord of the Rings film. I was already a fan of the “Chronicles of Narnia” and my dad just handed the tape to me and said “Look, C.S. Lewis’s friend made this”. I watched it, and had no idea what was going on. It was so hard to understand.
Fast forward to the year 2002 when “Fellowship” was out on DVD, and we had a movie night at my older cousin’s place, and watched the film for the first time. My 13 year old self was enraptured by it. Dad bought the DVD first thing the next day, and I’ve been a fan ever since! I, my brother, and our dad watched “Return of the King” in theaters four times, which was saying something, considering we only ever saw a movie once in cinemas. Between “The Return of the King” opening in December ‘03, I picked up the books and read (as well as I could) through them. A lot of friends kept joking “tell us how the damn story ends!”, good times.
2. When and how did you decide to make this audiobook? What’s the story behind the entire project? 
I was a very ambitious lad, and my first and biggest interest was filmmaking. I used to direct short films with my friends ever since my 11th birthday, and was the youngest in class at the filmschool I attended a few years later. So it shouldn’t be a surprise that I had massive ambitions to direct “the Hobbit”, which is silly in retrospect considering I was 16 years old at the time. I even sent my portfolio and DVDs of my films to Peter Jackson’s manager (who actually got back to me with a wonderful response, despite not being able to accept my ‘completely reasonable’ offer) When I was heartbroken and torn to pieces knowing I wouldn’t be directing the movie, a few more years went by, and I decided to reread some chapters of the “Lord of the Rings” books. I remember really well that this was late at night, laying in bed, and going through “King of the Golden Hall” and seeing how close to the movies it was, but also far more expanded. I thought “my extensive home-made short movies experience with sound design and sound mixing could work here, and I could just read a few chapters and try to make the soundscape as realistic as possible. Why not try it?” 
So, the next day I tried. The first two chapters I tried were “King of the Golden Hall” and “A Journey in the Dark” (which partly answers your other question about that chapter). I was so absolutely surprised by how well it was going, that I decided to upload them onto YouTube in March 2010 I think. I got a fairly good response, and I was planning on doing a few more random chapters. I never intended to do the whole thing. But this one comment on YouTube I’ll always remember, it said: “I think you should go from start to finish, because you’ll probably get used to the characters and sounds and people can also follow along in the story gradually”.
Taking that suggestion to heart, in August 2010 I went from Chapter 1 onward. 
3. Were you inspired by any other audiobook versions of LotR (such as the BBC radio drama)?
I was not, I actually haven’t listened to the BBC Radio drama until far ahead into the project I was doing. I did some research on what other audio productions anyone did with LOTR, from The Mind’s Eye edition, to the ‘60s Hobbit Radio Play; so I felt pretty confident. I just fell in love with the way the films brought Middle-Earth to life and seeing their incredible dedication for authenticity (from the props department, to the music), you really couldn’t do any better than that visually or audibly - at least in my opinion. I just wanted to hear Tolkien’s text but with the realisation of the films. 
However, if you listen to Chapter 1 of TTT, and hear how Legolas laments their absence from not being there to help Boromir at Amon Hen, you can clearly hear the inflection from the BBC Radio play’s version. I just lifted that because I thought it was a fantastic way to deliver the line.
4. Did you have any rituals for “getting into character” before recording?
If I were to show you the raw unedited recording sessions, you’d probably be surprised at how underdeveloped it is! I had no real rituals or warmups, I just went for it. Usually went in cold, and tried reading the entire chapter and doing all the voices at once. Then I’d be exhausted, and afterwards start cutting all the mistakes, and separating each character into different tracks – and then re-recording 50%-70% of it, as I was laying in the sounds. 
I think any character just needs a few words for me to say in their voice, and that helps for the rest of their dialogue. For Aragorn it was usually: “You cannot wield it! None of us can.” for Pippin it was: “Sometimes”, just random things that make things ‘click’ in my head. If I got lost or didn’t feel like the performances were working, I’d simply just watch scenes from the films to hear the real actors again!
5. Who was your favorite character to voice? Who was your least favorite? And why?
People who know me, know I love doing the villains. Sauron, the orcs, the Nazgûl, etc. I just love the idea of personifying things that scare you. Something completely the opposite of who you are. Always a fun time! Any character I can nail extremely accurately always makes me happy, but I’m always very critical of my own work, so it’s a rare thing.
My least favorite characters to voice are: Imrahil, Denethor, Arwen, Celeborn, Galadriel, Erestor, Lindir, Haldir, Goldberry, Gildor… I think the pattern is pretty obvious if you realize that I am incapable of providing a satisfactory voice that feels unique enough. They just sound to me like “I wish I had a broader range. They weren’t done justice.” I have feelings for most of the characters in this situation, but I’m a mere mortal. I can’t do all of them as well as I wish I could. I wish Aragorn was more like Viggo Mortensen’s voice (I tried with the nasally yells you mentioned!), I wish Gandalf had a richer tone, I wish Saruman sounded more majestic, and I wish Frodo was - in retrospect- more older sounding, too. There’s so much I wish I could do better, but to hell with it, I tried.
Fun fact: my least-favorite to voice are also Orcs because they destroy my throat after a while. Which is ironic, because of my first statement.
6. I noticed that you gave the men of Rohan and Gondor slightly different dialects! Are you pulling from any real-world accents to make that happen?
I did try to listen to Anglo-Saxon, and ancient norse but I just tried to make Rohan and Gondor slightly distinct in any way I could. I never really tried to make things too obvious, but admittedly, I think I just used my intuition (smoothing the R’s for the Rohirrim, making the Gondorians more ‘proper’, etc.). I do want to emphasize that this was a one-person project and keeping things together or consistent is definitely an extraneous exercise when you’re just trying to get something finished by yourself! 
7. Some characters (like Beregond and Quickbeam, to name a couple of my favorites) aren’t in the movies, so they don’t have an actor for you to imitate. How did you decide what they would sound like?
Well, in the case of Beregond, I realized he was just “your ordinary guy”, and seeing Minas Tirith through his eyes (and Pippin’s)  is such an amazing and interesting opportunity. It made the city feel so real, and I wanted to take advantage of that. I think I started with a ‘generic’ voice, but when I re-recorded him knowing more and more of the context and what he was saying to Pippin, and as a result who he is, made me adjust what I felt were more his personality. But still that ‘ordinary guy’ idea was the bedrock, and it’s been years since I heard that chapter, but I hope it holds up! (I just remembered Bergil is in that too, another voice I wish I could have done better) 
Another fun fact: when Pippin scares the kids in Minas Tirith, the audio was from something I videotaped when I was 10 years old with my friends, it had the perfect “kids-going-aaah!” sound.
If I had it my way, I’d have a cast of dozens in this Audiobook, so a lot of times I never felt like my voice was enough to truly capture the “We’re in Middle-Earth, we just have microphones to record it” idea. So I have to make compromises since I was the only one doing the voices. That being said, Quickbeam was a fun surprise because he felt like, as you said “young treebeard”, and these things just worked out through experimentation! I think Quickbeam turned out pretty nice. I like Quickbeam.
8. HOW—I ask with great enthusiasm—DID YOU DO TREEBEARD’S VOICE? How did you get that resonance and woody sound? Did you send your voice through a wooden box and re-record it on the other side like they did in the movies?
It’s really great that you know all the behind the scenes stories from the films! Especially what Ethan Van der Ryn, David Farmer, and the late Michael Hopkins have done with their incredible creativity. I had no such resources to produce Treebeard’s sound. What I did was a digital facsimile: a special ‘room’ reverb, with some other equalizing effects to boost the bass and (maybe, I can’t remember) another higher pitched track of the same voice faintly in there. 
You won’t believe this, but I was not going to do The Two Towers audiobook unless I could do a good Treebeard voice. In 2011 after finishing “Fellowship”, I was on the fence about continuing, and only committed once I knew I could do Treebeard right. Treebeard was the key to all this. This should come to no surprise to the ones who played the game, but I used a lot of sound effects from ‘Battle for Middle-Earth’ which contained a lot of clean sounds for ents, trolls, the balrog, the ringwraiths, and other monsters from the films. I used the ent’s footsteps from the games, and recorded my own foley for some of the trees snapping and leaves rustling as well. The “fart” sounds were the low creaking of tree branches, and - as they stated in the making-of for the films - very pitched down cow moos. 
9. Tell me about the foley work! Ever since I was a kid, I’ve always been that nerd who watched the Behind The Scenes featurettes for fun, so I’m very interested to hear how you made the sound effects for footsteps and whistling arrows and jangling horse harnesses and such. 
I’m glad you are! I’ve collected sound libraries (ripped from video games, and finding and buying sound packs) for a literal decade, because I always needed sounds for the short films I made when I was younger. I just kept learning about how to mix sounds together, and it’s very creative and very enjoyable! That being said, the foley work itself is mostly recorded by me. If I can’t find a sound in the library I have, I will record it. Clothing rustles, and touch are all recorded while I listen to the audiobook playback and ‘perform’ each character. It’s a really arduous process, but I think it adds so much life into the sound. 
I went out into the woods (or backyard) with my mic to record footsteps, sometimes I would listen to the audiobook with headphones while performing the footsteps. When I would have traveled somewhere with different terrain I would be sure to record more foley (rocks being moved, or pebbles being stepped on) knowing I’ll use it for certain chapters. I do not want to reveal a huge secret about the predominant foley for the character's clothes, but an old backpack I used were 90% of the characters’ ‘movements’. Some wingflaps of the fell beasts were just my jeans. It’s a really creative process trying to find things that ‘sound’ right for an environment or action. The magic is putting them all together and hearing the result. Also, yes Sam’s pan is my grandma’s frying pan, and I know it’s sometimes annoying, but - look - Sam has a lot of stuff to carry.
I start with the background sounds (wind, tree rustles, water if there is any, etc.) lots of layers of them just to make them sound unique and not the same. Then I move to selective and nearer environmental background sounds. Then, the ‘hero’ sounds, the effects that are integral to the story (if it’s sword clashes, or an explosion, or who knows what), and finally the foley (footsteps, clothing rustles, breaths, etc.) - I had a friend record her own horses breathing and moving for a lot of closeups of the horses in the audiobooks. I think even if you can’t really hear some of their low breaths, their presence is still ‘there’. I personally think I got a lot better by the end of LOTR than when I started! 
I wanted to add, the sounds for little Elanor in the very last scene of “The Return of the King” (the baby sounds), I was not happy with the stock baby sounds I had, and asked my older cousin (an audio person too!) to send me recordings he made of his then-1-year-old daughter in a studio. So, my first-cousin-once-removed is Elanor! She’s 22 now. I feel old.
10. Do you have a favorite sound effect from this project? Mine is the “pat-pat” against cloth that’s used to denote a hug.
Absolutely, do you remember the two “watchers” before the tower of Cirith Ungol? The vulture-like statues that block the hobbit’s path out? The alarm sound is a wholly original sound design I did, and I’m really happy with it. It’s just ugly sounding, and that’s the point. I always wished I had more Nazgul, and I think the worst moments I had with mixing were the battle scenes. There’s just too much to handle and make it sound good. But I really tried.
I’m very glad you heard the ‘pat-pat’s. I try my best to perform every character when recording foley, and want even some of the sounds to convey something in the telling of the story.
11. What's the thought process behind your use of the various musical motifs from Howard Shore's score? (Read: Why do you use the Shire theme so often, and why does it get me in the heart every single time?)
I want everyone to know that this is a really important and valuable question, and one I never really get to talk about: To me, Howard Shore’s music is one of the very best things to come out of the films. He truly made an opera out of the story, and all his leitmotifs and orchestrations are a stroke of genius. They work on their own, and when reading the books as well, and as a nerd for films and all that stuff, I wanted to put a lot of care into how I’m placing the score, and for what scene, emotionally and leitmotivically, if that’s a word.
The Audiobook I did is obviously a ‘standing on the shoulders of giants’ situation, so I can’t credit myself for the majority of the Audiobook I did, but I wanted to use all my filmmaking intuition to properly use the music to enhance the telling of the story. So, just like the filmmakers had to change and mix lines from the book, or make changes to make it work as a film, I felt like a lot of instances happened with the music for the audiobook. Obviously, I used the score when applicable to the intended scenes, but there are very often cases where they won’t work. I read as much as I could in the past about what the motifs were and where Shore used them in the movies, so I followed that trajectory for the most part. Gondor is Gondor, Rohan is Rohan, Mordor is Mordor, etc. 
Changes happen when I feel the emotions for a scene in the books do not match up to the ones in the films, and then there are brand new scenes and characters not in the movies at all, that I have to figure out! Take the pause from music between Gandalf falling into the chasm with the Balrog, and the fellowship successfully escaping. It’s perfect in the film, but I knew I couldn’t put the lamenting heartbreaking music in there yet, since the descriptions all drive the idea that escape is paramount. So I treated it as a ‘shock’ moment. No music until they’re completely out of the mountain, then the grief comes in. Things like that, a lot of fun creative thinking to get those emotions working!
I recall you mentioning the ‘Gimli / Legolas drinking game’ statement and how I used the hell out of it throughout the Audiobook, which is a good example. I pitched it up and down, for different moments, and it just has that hobbit mundane and jolly quality to it. So, in it goes to fill moments from the books. 
I also edited and modified existing motifs for completely different scenes and ideas. One of my favorites is when Treebeard talks about the Entwives. I needed this melancholy yearning sound that was really essential, and found it by reversing Eowyn’s theme, and pitching it down so the violin sounds like a cello/bass. To me it just felt extremely appropriate for the sound of a long-lost relationship while portraying a larger-than-life creature. 
Let’s also say Bombadil. I made up the idea that the last statement in the credits for “Return of the King”, was Bombadil’s theme. It’s actually just a reference to Der Ring des Nibelungen by Wagner, a very verbose beautiful crescendo, but I thought “I’ll pretend like it’s Bombadil, he’s last in the score even though he’s the first in Arda”. So I used that musical progression in his songs, that’s his leitmotif now (to me, anyway) He sings in that wavy up-and-down melody. Which is why you hear a lot of that in those chapters.
I also try to use recordings not from the original score: I looked far and wide for alternative recordings, predominantly the album by the Royal Prague Philharmonic, and the “LOTR Symphony”, just to make the Audiobooks feel different. I pitched down and moved and reassembled a lot of different cues for different scenes as well.
There are not a lot of instances of music from other movies, however, they do exist! I used music from “Battle for Middle-Earth”, the game “War in the North”, and for the last few chapters, “The Hobbit: An Unexpected Journey” since it just came out at the time. I used a lot of music from Howard Shore’s “Seven” and “The Game” during Shelob (I think), and for the Barrow-Downs. I used a tiny bit of underscore from the brilliant Don Davis’s “The Matrix Reloaded”, it had a really eerie choir which made me feel like it would be perfect for the fatigue and dizzying unreality of Mordor when Sam and Frodo were on their last leg, trying to get to Mt. Doom. Lastly, I used a little bit of music from Howard Shore’s “Twilight: Eclipse” for some dialogue scenes during Return of the King! And music from the independent film “Mongol” by Tuomas Kantelinen for the Woses when Theoden has to get help from Ghan-Buri-Ghan. Also the ending of ROTK has a few cues from “The Lord of the Rings musical”, lovely stuff.
It may surprise you that there is a small amount of score I actually ‘wrote’ with help from my brother (he’s a musician). It’s in the coronation of Elessar. It’s not very good but I needed something. There is also a cello version of “to the edge of night”, which I kindly asked permission to use by YouTube celloist, but I sadly don't think that video is up anymore.
Lastly, I use the Shire music so much because - just like Howard Shore said - it becomes a ‘hymn’ or an ‘anthem’ for the hobbits as they leave their comforts behind and are in a wide and unfamiliar world. Every little bit that reminds them of home, or relates to each of them, usually deserves a little ‘shire’ statement here and there. I feel if it’s in the characters’ hearts and minds, it has to be expressed in the music!
12. Out of all the chapters I’ve listened to so far on the Internet Archive, “A Journey in the Dark” is the one most plagued with editing issues; Sam’s temper tantrum over leaving Bill the Pony is cut out entirely. Which is a shame, because I was really looking forward to hearing your take on that. (Is it strange to say that I wanted to hear you break down into blubbering tears? Probably. Let’s ignore that and move on.) Is there any chance that you have a cleaner edit of that chapter somewhere?
I think you’ll be very unsurprised to know that “A Journey in the Dark” is the first chapter I ever recorded. I think you’ll also need to know that I did FOTR when I was 21 years old, and my grasp on doing better sound mixing or even getting the characters right was still a work in progress. I learned so much going chapter-by-chapter and felt that each succeeding one improves from the former. As a demo-run, I did “King of the Golden Hall '' and “Journey in the Dark” in early 2010 (in fact, I did only the first half of “JITD” back then. Stopping right after they are barred inside the mines, as the Watcher destroys the gate. I did the second half once I caught up with the story going chapter-by-chapter.)
There are so many issues with it, and I haven’t listened to it since. If you have headphones you’ll also notice that none of the voices really pan from left to right, or feel like they’re ever anywhere else except the dead-center. I was lazy back then. 
When I read the chapters, at the time, I was sharing an ‘office room’ with my younger brother, and as a teenaged younger brother does - continues strumming his guitar no matter what the other brother is doing. It was really fun, and funny and I was extremely sloppy with editing things out, and taking it too seriously. So, for sure you can hear ‘someone’ in the background during the early parts of FOTR, and I was too lazy to re-record or edit out the noises that weren’t supposed to be there.
Forgive me if this part is a lot longer, but now that you mention it, I want to get on my soap-box and rant about how many things I agree with about the Audiobook’s shortcomings and how many things have changed since the wee days of 2010: 
I didn’t really get a grasp on the characters, and I had no idea I was going to do the entire book. I did not take enough care with sound mixing (it’s a highly technical and rigorous practice, I’ve discovered. Even now, ten plus years later - it’s too technical for me to fully understand yet), and I did not thoroughly re-listen to the chapter when I was done with an edit or a sound-effects pass. Therefore there’s always been mistakes still in there, and just unpleasantly careless placement of sounds and music. I have often thought about re-recording it to get it up to scratch, but it’s been over a decade and I haven’t properly preserved all the sound stems without having to re-sound-mix the whole chapter again, and there is that little thing called ‘burnout’ which is hard to ignore. So, I apologize to everyone who has to suffer through that huge drop in quality with “A Journey in the Dark”. It quite literally was my first attempt, and it definitely shows. 
The good news is that a fan asked me the same thing about the missing piece in that chapter (the one you mentioned! With Sam and Bill!), and I’ve heard the same comments about it throughout the years. Why is it missing? I don’t know why! I recorded it, but in my loose run-and-gun past when I was a wee lad, I was careless, and just had the mp3 with that part missing. A rendering error, perhaps! Stupid 21 year old Phil just hodgepoging everything.
A Few months ago, I did get another email about that missing piece. I thought “okay, once and for all, I’m going to find that missing part.” - and I searched my old harddrives for some kind of archival copy with that part in it. Amazingly, it was a lot harder to find than I thought. Every rendered version of JITD either stopped right before that scene, or had it omitted. I actually found one half of it as a ‘demo’ piece I rendered years ago for a ‘sound trailer’, and then I finally found the original YouTube video I made - which had it intact! Now the hardest part was stitching it together with the rest. Took longer than I thought, but I finally amended this horrible incompetence. And yes, I will share the link to you! And be prepared to be disappointed at the 2010-era quality!
I don’t know if anyone knows this, but with the mp3s circling around, I have taken the liberty of re-recording and re-working some chapters from their original versions. I try my best to preserve the originals, but I also wish people to listen to the re-records. I have actually re-recorded and re-mastered “A Long-Expected Party” three times. 2011, 2013, and 2014. I re-recorded “King of the Golden Hall” in 2013, and “Shadow of the Past” in 2014. I usually try labelling the dates on the mp3 files themselves. The one I’m most proud of re-recording bits of, is “The Pyre of Denethor” as the first time I had Denethor say his last words he was mildly raising his voice, but I listened to it again one day and went “this man should be at the edge of sanity.” - so he absolutely yells now, and it’s such a night-and-day comparison.
Another addendum: I completely understand the complaints about ‘the sound/music drowning out the dialogue’. It’s been the #1 complaint over the decade. I completely understand. I never had professional sound mixing gear, nor did I have proper mixing headphones or speakers or a proper studio (most of the audiobook was recorded at my grandmother’s house!). The balance of the audio making it sound immersive, (like you are there!) and having clear dialogue to hear is - like I said - an extremely technical and complex process that I’ve never had the ability or tech to master. Let alone for a book that’s 48 hours long, and has so much sound and music to it. Nothing would bring me more joy than to work with an experienced sound mixer, and find all my audio stems, and for us to work together to clear up any and all issues. But as this project was a simple fan-made work, and I haven’t distributed it myself for a decade, who knows?
This is also why I never went on to do “The Hobbit”. Burnout is real, and I’ve never recovered from LOTR. The burnout… “it’s never really healed, Sam.”
13. What was your favorite scene to record and mix?
Mount Doom. Can’t get better than trying to make the climax as horrible and eucatastrophic as that. It all led up to this, and it was such a rush to work on. I remember how I was at the edge of my seat watching ROTK in cinemas for the first time, and how amazingly they pulled it off, and I wanted to definitely imitate that, but using Tolkien’s own writing. Just so cool.
I have two favorite chapters: The first one is “The Scouring of the Shire”. I remember well, when I was working on it, I realized this has never been ‘dramatized’ before. At least not in full. I felt so special being the first one (probably) to do it. I could imagine the entire chapter in my head like a film, and I could bring it to life with very little outside influence. Such a poignant and shocking chapter. 
I don’t think I would have done it as well without the experience I gained doing the rest of the Audiobook. Showing the strength of the four hobbits, portraying the dignity and resolve of their kind, giving that pathetic yet dangerous authenticity to Sharkey, and the ruffians, illustrating the battle of bywater with sound… this was done in 2013, so we all were able to listen to new music by Howard Shore (for The Hobbit), and I would be able to transpose motifs from that, into “Scouring”, and honestly I wouldn’t know how it would have worked out if the Hobbit films didn’t come out just at the right time. I think the score fits so well with the events of “Scouring”, there is a ‘mordor’ theme but it feels ‘unfinished’, like the remnant of an old defeated foe; there’s that wily progression for Radagast in the films, that I used for the hobbit’s rebellion and the conflict, and there’s a new ‘hobbit/shire’ motif that worked so perfectly for a ‘wounded, but recovering’ Shire. I feel so silly talking about decisions I made for this, but I always wanted to share some thoughts I had! 
Fun fact: I had a wonderful person ask if she would be able to play Rosie Cotton back in 2013, and I asked her to perform her lines. She was great, but I realized a very strange thing: when I put her in the audio mix, it would actually break the immersion, because you can hear a voice that wasn’t mine, and as a result - I couldn’t help but keep thinking - my voice for Rosie’s mother sounded like a Monty Python skit in comparison! And thus her lines had to be unused. It kind of just opened the fourth wall, breaking the illusion. Which is a shame, because I always dream of having a fully-cast LOTR Audiobook, maybe someday officially.
The other favorite is “The Tower of Cirith Ungol” just because I listened to it one day in 2014, and heard no errors. I was so proud. I couldn’t think of anything I wanted to change substantially. No one dislikes all the errors more than I do!
14. What’s your best memory from this entire project?
My late dad drove me and my brother out into a clearing at midnight in the forest. The sky was so clear and starry. And we were here simply to just yell at the top of our lungs to record material for “Helm’s Deep”. All the clear yells: “Elendil!!!” “Gúthwinë! Gúthwinë For the Mark!”etc. Etc. - I lost my voice, it was a fun time. He held the microphone for me as I splashed around a stream (for Gollum), once again at midnight since there were fewer background sounds.
I also tell this story a lot: A friend of mine who was listening to the chapters as I finished them - she hated the sound of knuckles cracking. And hated spiders. So, obviously, Shelob would have to have knuckle-cracking sounds for her limbs. So I recorded my own knuckles cracking and tried using it as much as I could for Shelob’s legs moving about. My friend was soooo ecstatic to know this fact.
15. If you could do it all again today, what would you change?
I would consider doing a ground-up re-recording of everything. With a budget, with a cast, with a lot more understanding of the story and intentions behind them. With VR sound options. With extra original music. That’s the dream. 
If we’re back to reality, I guess I’d just re-record a bunch of chapters since they could always be better, and tighten all the technical errors. But that would require a lot of assembling of the raw archived files, and re-building of sounds, and re-recording of lines. Also, as I stated before, I do not want to distribute my unofficial fan work just because I know that it’s a copyright nightmare. And burnout… “it’s never really healed, Sam.”
I like taking other people’s opinions to heart, such as the issues with Frodo’s youth or inflections and intonations for certain scenes that I didn’t quite fully grasp the first time. I would love to adjust things and make it closer to the book now.
- - - - -
And now! The Silly Questions Lightning Round!
(With thoughts from Lady Glasses in parentheses and italics!)
1. In Fellowship, long stretches of dialogue would often have someone randomly cough in the background. Tell me about the Cough. Why is the Cough there?
No one hates the coughs more than me. That’s either my brother minding his own business in the other end of our ‘office room’. I think you now know I was 21, I didn’t care, so these things are just left in because I was careless. However, sometimes there are intentional coughs to make it feel more realistic. It’s been years since I listened to it, so unless I somehow do a massive commentary stream someday (thinking about it), your guess will be as good as mine! The coughs heavily subsided once I did Two Towers, since I was by myself.
2. During the dinner scene with Farmer Cotton, someone burps. Who was that?
Mine. I have no regrets with that one. Or Pippin. I guess it could be Pippin.
(Darn! And here I thought it was Farmer Cotton, LOL)
3. How did you manage to make Bill Ferny’s voice so perfectly obnoxious?
I imagined Bill as an obnoxious guy. The image in my head gives me a good idea of what he’d sound like, and I’m so glad he’s so obnoxious that you had to mention it.
(He sounds perfectly punchable. Thanks, I hate it.)
4. Did you crack yourself up at any point in the recording?
Oh yes, in fact I have a whole outtake reel just for you!
(Warning to anyone who clicks the link: the April Fool's audio had me ON THE FLOOR)
5. Voice acting aside, who is your favorite character in LotR and why?
If you asked me in 2002 it would be the Balrog, if you asked me now it would be difficult because so many of them mean so much to me, and each of their aspects have something to aspire to. Gandalf, Aragorn, Sam, Frodo, Galadriel, the list goes on and on.
(That's beautiful, and so true. The story really grows with us, doesn't it?)
6. What’s your favorite color?
Blue. Always has been.
(Blue is a good color! 💙)
7. Political question: Pineapples on pizza, yes or no?
Yes, I still don’t get what the fuss is about
(Oooh, controversial)
8. Is a hotdog a sandwich?
No, it’s a hotdog!
(Counterpoint: A hotdog is a taco.)
9. What’s your opinion on geese?
They’re racist
(Racist against the entire human race, apparently)
10. How much would I have to pay you to say “I love boats!” in Merry’s voice? (It’s an inside joke with my friends.)
Nothing, it’s on the house!
(HOLY CRAP I LOVE YOU)
- - - - -
Thank you so much for taking the time to chat with us! What are you working on nowadays?
I’ve actually had a few people ask me if I’ll ever do more audiobooks like this, and I seem to have tapped something. Yes, in fact! I’m working with a few creative collaborators on a small company to do the exact same sonic experience with other books! Since we’re very small, we are starting with stories in the Public Domain, and have successfully kickstarted (and finished) “The Jungle Book” by Rudyard Kipling. Which will be out (hopefully, officially) by early September! I’m really excited and hope this will lead to more projects, and - hopefully- back to Tolkien someday, in an official manner. Please follow my Instagram or Facebook for more info about it. (I also have a Twitter and Tumblr and more, but they’re all completely unrelated to LOTR and are just me drawing doodles and being a nerd, very unlike the Audiobooks I did, which is a bit confusing, I admit.)
- - - - -
And that concludes our interview! As I told Phil, it was so much fun to discuss a fellow fan's passion project like this. The more I read about it, the more I realized just how similar it was to my own experiences as a fan creator. We all start out as just a noob with a few unpolished skills, making something because we love it, and we learn and grow and hone our talents along the way. It's legitimately inspiring.
Needless to say, I am stoked to finish listening to the rest of this audiobook! Is it a bit weird knowing the creator of the thing might drop in and read my reviews?? Yes. Yes it is. But I'm gonna do it anyway. No holds barred! If I hear another cough, you're gonna know about it, Phil!
Also I may or may not do something with that audio of Merry because I'M STILL DYING OF LAUGHTER HELP
Anyway! If you made it to the end of this, you deserve a cookie! Everybody say thank you to Mr. Dragash, and go check out the other stuff he's doing nowadays! Namárië!
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speakeronthewall · 1 year
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Now that @chronicdelusionist has finally received their copy, I can share it here!
Last autumn, I bound a couple copies of hi my name is link and welcome to jackass, one for my own collection and one to send to the author, after having an absolute blast reading it! I don't read a lot of fanfic, but had set it aside back in 2020 to read based on the title alone and knew almost immediately upon starting that I had to bind it.
The design came to me quickly and it's still one of my favorites thus far. It was also my first time doing a full book cloth cover, with faux leather, and painting a design on the cover with posca markers (I'd only done spine titles before). Shout-outs once more to Two Hands Paperie for having exactly the paper I need for endpapers every time~ 🤌
ChronicDelusionist was a joy to work with for my first time arranging a gift bind with a fic author, especially when I got tag teamed with covid and job layoff in November and mailing was delayed into the new year. 💖 Thank you yet again for writing such a fun fic and being so patient with me!
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(More binds coming soon, I've made several books since but wanted to share this one first!)
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