#i've been used to <5€ art materials
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chaotictomtom · 1 year ago
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crying sobbing whimpering jumping up and down. just got back from the art store, in addition of 2 acrylic inks bf got me also a pack of 3 tubes of high granulated watercolor paint for my bday and i don't feel worthy they're pricey bc good quality im not used to this!!! but i wanted to try out granulated watercolour so bad since that yt video of Shibasaki
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mariocki · 4 months ago
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Honor Blackman guest stars as art expert Syd Lewis in Saber of London: Deep in the Heart of Chelsea (1.3, NBC, 1957)
#fave spotting#honor blackman#cathy gale#saber of london#the vise#the avengers#classic tv#deep in the heart of chelsea#1957#nbc#so im visiting parents for a week or two and taking the opportunity to catch up on my old tv watching as i have access to my beloved#dvd collection. Saber was one of the final network releases I've located (after‚ i might say‚ a long long search for a reasonably priced#copy). so. the story of Saber of London. (deep breath). SoL is really a development of The Vise; for more on the needlessly complex history#of that series you can follow the appropriate tag above. in short The Vise was a crime anthology made specifically for US tv but produced#in the UK using brit actors writers and directors. the recurring character of Mark Saber was popular enough that the show eventually became#The Vise: Mark Saber; it then became Saber of London. some sources still regard this show as essentially being a later series of The Vise#(and it does still use the og theme tune over the end credits) but considering the title change and (crucially) the fact that SoL saw the#series move from ABC to NBC‚ im gonna consider this its own self contained show and number the episodes accordingly (ie. this is series 1 o#Saber of London not series 5 or 7 (depending on your counting) of The Vise). anyway now that's all out of the way.#there's little material difference between this series and the slightly earlier The Vise: Mark Saber episodes besides new titles and a#different introductory spiel from star Donald Gray. our hero is still a plucky private detective undertaking modest cases that the show's#budget will allow. this ep concerns art forgeries and an attempt to trap the criminals responsible‚ which means Saber must call on an art#expert to help authenticate the works. enter Honor! not yet a star‚ Honor did have a decade of acting experience behind her#which is maybe reflected in the fact that she's given an unusually meaty part for a woman in this series: she's neither victim nor love#interest (which are the usual roles) but a witty and intelligent source of assistance to the hero.#unlike The Vise episodes (which could take up to a decade to appear in the uk if they did at all) SoL appears to have had a fairly regular#slot from Granada about two years after the show's US premier. this ep would have been seen by uk audiences in 1959
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magentagalaxies · 6 months ago
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going to a comedy open mic tomorrow mostly to watch my friends (it's at a cool venue that my improv troupe performs at once a month and a few improv troupe friends are doing standup there) but when these friends were asking if i'd be interested in coming they were like "btw there's usually a ton of open spots on show days if YOU want to do something... and they're not strict about it only being standup either, people have done character pieces and sketches etc like they embrace the weirdness... and they're not strict about time limits you could probably do anything between three and eight minutes... sometimes if there's not enough people signed up they'll even let you go twice..." and i'm like god damn it i thought i was gonna take a break from aubrey but this setup is like tailor made for an aubrey appearance lmao
#still on the fence about it bc the burnout i experienced at the beginning of may extended to aubrey#especially bc so much of my aubrey stuff is comedy about gender and my brain was more in ''set everything on fire'' mode#and i think i've gotten to a good place with that burnout but i still haven't worked on any aubrey stuff since i got home from college#but even still even tho my mental health is better than it was a few weeks ago#recently i have had this horrible insomnia where i haven't been able to fall asleep at night in over a week#(i've made up for it with naps but still i am not mentally 100% rn. i've tried so many things and nothing has worked.)#so that's my justification for *not* doing aubrey tomorrow. however.#i reeeally need to get more performance experience bc there's only so much you can develop a sketch character without performing them#and this venue is so good. it's an art gallery like an hour away that's designed to be part gallery and part performance venue#especially for comedy. like the venue owner is this veteran comedian who used to work with bobcat goldthwait and a lot of other big names#and it's a low-pressure environment bc everyone there has seen me do comedy before with my improv troupe#but they still haven't seen me do aubrey at all so it's bringing a new side of my comedy to some of my main collaborators#like this is so much better than my previous aubrey performances bc they were all either#1. shows in CLASSROOMS with a bunch of my classmates who generally don't get my comedy (very clique-ish)#or 2. a guest spot on a show at a coffee shop where everyone knew each other except me#plus the biggest thing for me is the lack of a strict time limit. like as much as having a good 3-minute monologue can be#i think aubrey is a character you need to get to know a bit longer than 3 minutes. and a lot of my stuff is long while also being very tigh#like not every monologue is like this but my best aubrey monologues are almost like aubrey is telling you a sitcom storyline#and removing too many lines makes the whole narrative jenga tower fall over#and as much as i want to figure out how to make every monologue a good starting point#having the chance to perform multiple monologues if i get to go twice so that they can build off each other would be perfect#idk i'm not sure how often the open mics are there. at least monthly tho i might be missing next month's depending on when i'm in toronto#so like this wouldn't really be my only chance. but yeah i'm on the fence about whether to bring aubrey back for a performance tomorrow#i probably wouldn't do new material. i'd do the 5 minute version of my uncle reg monologue bc it's the one that's worked best so far#and if i get to do multiple. maybe i'd do the ''nom de plum'' monologue bc i think it's also very strong#and it has a good callback to uncle reg#but idk i also think doing the song would be very fun and on-theme since it's pride month and the song is a satire of rainbow capitalism#tho i'd probably have to rework the monologue that leads into the song bc even tho i loved the concept i don't think i articulated it well#or i could write an entirely different lead-in and make the previous monologue (''C/H/M'') a separate thing to revise later#which would probably go better and somehow be less work to write. but even so i don't know what the venue's sound setup is
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pyrrhiccomedy · 7 months ago
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I am genuinely so proud of my wife for becoming a crafts person over the last few years.
Like, I was always a crafts person. I was an arts and crafts kid. My parents sent me to classes or summer camps or after-school clubs pretty much continuously from when I was about 5 years old, and over the years I did metalsmithing, stained glass, polymer clay sculpting, loom weaving, oil painting, charcoal drawing, clothes-making & tailoring, carpentry, woodcarving, macrame, miniatures, beading, jewelry-making, basket weaving, leatherworking, paper-making, bookbinding, papier mache, decoupage, sand sculpting, and probably more that I'm forgetting. There was never a day in my life while I was growing up when my entire bedroom floor wasn't taken up by 2-5 different ongoing art projects. As an adult, it's given me the firm confidence that I can walk up to pretty much any crafting skill, and get the hang of it, and enjoy doing it.
My wife never had that. She wrote, but that was really her only artistic outlet. Art & craftsmanship were just not any of her business. She always expressed admiration for my gumption when it came to making things with my hands, usually with a "bigger idiots than me have done it" attitude, but she was certain she'd be bad at it if she tried it, and that she wouldn't have fun. As evidence, she would offer every time in her life when she had attempted to learn a craft, and didn't have fun, and all the Arts And Crafts kids picked it up a lot faster than her.
Which like - yeah! Learning how to do a new craft is a skill all on its own! Fine motor control is a skill developed over time! So is spatial reasoning, and materials intuition! She wasn't just 'trying to learn wreath-making,' or whatever, she was trying to learn how to learn how to make something with her hands AND wreath-making, at the same time, so of course it would take her longer than the kids who already had the first part, and of course it would be more frustrating for her. I knew she wasn't uniquely bad at crafts: she just didn't know how to approach picking them up, because she was never encouraged to learn.
And then the pandemic hit.
And while we were all trapped inside and going insane in new and exciting ways to all of us, she tentatively decided to pick up embroidery. She probably wouldn't stick with it, she explained: she'd probably be bad at it. It probably wouldn't be fun. But she thought embroidery was pretty, and literally what else did she have going on?
And then she did stick with it. For over a year. And she got pretty good at it! She embellished a baseball hat for her sister with cactuses and wildflowers from where they grew up which came out adorable. She made an embroidered portrait of one of our friends' cat that they still have displayed in their entryway. And she discovered - and remarked on it often, with mild surprise - that she was having fun. She'd say a lot of stuff like "this stitch was so frustrating at first, but now that I get it I really like doing it," or "I kept getting this tangled but I've figured it out now. I just needed to relax."
Then she took up pottery. We did that as a couple for about a year, too. Now she's a knitter.
And it's just been so great, to see her eyes light up when she sees a sweater she likes, and hear her say, "I could make that!" She's slowly let go of the perfectionism that I think holds a lot of people back from doing crafts: that dismay when you make a mistake which leads to discarding a whole project, or starting something over. More and more she's taking on the veteran crafter attitude of "oops lol, whatever I'll just keep going." She's picking things up faster. She's taking pleasure in learning incremental steps. She's started to see crafting as something that relaxes and engages her, instead of as something inherently frustrating. I've gotten to watch her learn to find joy in making something with her hands. I always knew she was creative and artistic and capable of learning how to do anything. It's been so much fun to watch her start to take that on as part of how she sees herself.
We have this running joke about how she will prematurely declare herself to be in an era. Like, she'll go swimming twice and announce that she's now in her "swimming era," and then never go swimming again. Or she'll make one smoothie, buy a bunch of fruit, and declare that we are now in a "smoothie era," and then a week later we have to throw out a bunch of fruit that's gone bad.
The other day (while she was knitting, and I was sitting on the couch next to her doing crochet), she went, "I feel like I've gotten - like, I'm a bit crafty these days, I think. Like, I've done a couple of different crafts, and gotten pretty good at them. I think this is now, kind of, you know...something that I can say that I do."
I supplied that I would even go so far as to say that she was in her "crafting era."
Her eyes widened. "It's an era?"
I pointed out that it was something she'd been doing pretty much continuously for the last three and a half years. That feels like the start of an era to me.
"Yes," she decided. "It's an era. This is my crafts era. I'm a crafts person now."
She's planning to make me a sweater with a duck on it for fall.
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badgertracksart · 1 year ago
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Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.
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2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -
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5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.
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7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
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just-ornstein · 6 months ago
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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zoppa682 · 21 days ago
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For any nonhumans struggling with species dysphoria, I want to help you all as much as I can. I've been experiencing it all week. It can be quite exhausting and put you in a lot of distress, in my case. X(
Here are some tips I'd recommend to help:
1. Mimic the diet of your kintype/theriotype. You are a shark? Eat seafood. A dragon? Maybe try to burn some food a little (or turn it black like my own preference if you want). You kin a character from [Insert source]? Try recreating foods/dishes from their world or dimension.
2. Listen to relatable music. I'd recommend making a playlist of any songs that feel species affirming/euphoric, or even echo that dysphoria further, therefore turning it relatable. (Few of my favorites are Bones by Imagine Dragons, Control by Halsey, Ancient Dreams in a Modern Land by MARINA, Momento Mori by Fish in a Birdcage, among other songs that feel therian coded to me).
3. Do vocals. Howling, barking, screeching, or roaring are very relieving if you are in the correct space to do them! If you are in a quite space or do not want to out yourself to anyone, try purring, growling, hissing, or other unnoticeable sounds. You have an object kintype? Mimic the sounds of the object, like beeping, clicking, etc. (I personally make microwave sounds just because it is fun). Recite voice lines of your kintype from the source they are in. Mimic their voice and volume to match.
4. Move and physically act like your kintype/theriotype. Quadrobics, mimic the flapping of wings, walk bidepedally, whatever you do, turn your mannerisms and motion to reflect your kintype/theriotype.
5. Dress like your kintype/theriotype. Is your kintype a character? Cosplay them, or mimic their clothing style, clothing color, hairstyle, etc. If they have tattoos, scars, or patterns on their body, copy them on your physical form with paint or pens. (PLEASE USE NON TOXIC MATERIALS. STUFF SAFE FOR YOUR HUMAN SKIN.) Are you a species of animal(s)? Dress in your species' colors, or, once again, paint or color yourself like it/them. Are you perhaps any other form of creature or object? You can use the same tips as the others, and another idea that works for all is that you can buy costume pieces of your kintype/theriotype. Masks, headbands, just normal clothing in general, the options really are infinite.
6. Express your dysphoria through artwork. I love doing art when I am heavily species dysphoric. Drawing, crafting masks, origami, painting, collages, all are forms of art. If you are skilled in music, then you could even create some songs of your own!
7. Go out and explore nature. This one is mainly targeted towards therians, whose types are grounded on the life on earth rather than other dimensions or universes, but just like the other methods, it can be universally used by any types of nonhumans. Collecting things is my favorite way of exploring nature. Collect rocks, shells, sticks, leaves, bugs, plants, anything that makes you feel more comfortable in your own (unfortunate) physical body. Stay grounded in the world around you and you may find the dysphoria slips away. Hiking and going on short walks can also help, building a den, smelling the scents of the outdoors. All great ideas that I personally recommend.
8. Write about your feelings. Whether you are good at expressing yourself through poetry, you keep a diary/journal, or you can project onto OCs for new backstory lore like I do, writing can truly help with any dysphoria. Not only that, but it is sometimes refreshing to come back later and read about what you were feeling before. It can serve as a great reminder that you are a powerful being and you will always overcome the feelings if you try.
9. Research about your kintype/theriotype. It does not matter if you are an animal, concept, or object from earth, a being from fantasy, or a character from the greatest book or show, you learn something new every day. So why not learn about yourself? Read books or watch animal documentaries of your theriotype(s), same thing for you otherkins and your fantasy species. Fictionkins can look up facts about themself as a character, their book, show, game, etc.
10. Talk and interact with other alterhumans/nonhumans. Remember, we are a community, and while you are experiencing horrible episodes of species dysphoria, there are many other beings going through the exact same thing at the exact same time. So why not talk to them about it? Share your experiences, help eachother cope, you may even connect with more individuals that way, building more relationships with others and meeting new beings.
11. Past life meditation. If you are a nonhuman who has a past life/lives, you may find comfort in meditation, where you can truly tap into what you once were, and still are in this life as well. Look to the forgotten, and turn in to remembered. Open up your past and live over again.
12. Listen to sounds. Nature sounds, voices of other characters you know from your world, vocals or sound effects of your kintype. These are all good options to turn to if you want to feel at ease with yourself.
13. Let your emotions out. Sometimes this is all you really need to do when species dysphoria hits hard. Cry, bite things, claw at pillows, LET IT OUT. There is absolutely no problem in being yourself and expressing your heavy emotions in your own, unique, nonhuman way. You may find you feel much better after.
That's all I've got, but I hope whoever/whatever reads this far has an amazing day/night. You are an amazing being, thank you for embracing yourself and living authentically. <3
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pienhime · 5 months ago
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my ten manga/game/anime/etc recs for jirai
hiii long time no long ass recs post! i wanna recommend media that is popular w landmine types for newbies to the subculture, and recommendations for those who might have been here long enough to know the most popular media within jirai subculture and want some recommendations beyond that!
so without further ado...
1. Tomorrow, I Will Become Someone's Girlfriend
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TW: unsafe sex work, abusive relationships, body dysmorphia, self harm, substance use, misogyny, and parental death
Okay you knew this was coming. It's probably the most popular manga amongst jirai girls as it literally is about Kabukicho, sex work, trauma, and jirai culture. Everyone's seen Yua at this point, and she is a jiraicon, but the other characters are interesting and may be relatable to jirai girls too!
2. Mahou Shoujo Site
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TW: sexual assault, r@pe, abusive family dynamics, transphobia, self-harm, suicide, murder, gore, bullying, human sacrifice
This is probably also familiar to people in the jirai community and yandereblr. Super mega fucked-up parody of magical girl animes with a cast of memorable but mentally unhinged and often morally gray-to-terrible characters with a hopeful message at the end. The most unfortunate girls around Japan get given magical girl items to improve their lives, but using them drains their life force- and someone's on the hunt for magical girls, all while the countdown to the apocalypse ticks down on the mysterious magical girl site. DO NOT BOTHER WITH THE ANIME, JUST READ THE MANGA!!
3. Needy Girl Overdose/Needy Streamer Overload
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TW: substance abuse, self-harm, murder (potentially), suicide, non-graphic sexual content, abuse (player is being abused by the main character), unreality, internet addiction
Duh. I can't not have this game on here! Created by a renowned menhera subculture artist and featuring Jirai icons Ame-chan and KAngel, this game has blown up unexpectedly since its release, getting art exhibits and collabs with brands like DearMyLove. You play as P-chan, Ame/KAngel's boyfriend and producer, while you try to help her achieve her goals of becoming an influencer and prevent her from killing herself or going insane along the way. If you've been in a relationship like this as the P-chan, I'm sorry we relate but this game was super therapeutic to me so maybe it'll help you process too!! Also the soundtrack fucks. Hard.
4. Neeko wa Tsurai Yo!
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TW: agoraphobia, existentialism, substance use (kind of), ecchi (of both adult and high schooler characters), suicidal ideation, internet addiction
This is a super underrated personal favorite I've posted about a few times before. It follows hikki-NEET gacha gamer Niiko, as she faces jealousy of her little sister for being farther in life than her as a high-schooler, the trauma of a particularly horrific job rejection keeping her from going outside or trying for another job, and being totally fed up with her life. It's a pretty depressing read for the first half, but becomes a realistic story about recovery by the end.
5. Wristcut Warriors: Menherachan
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TW: suicide attempts, self-harm (duh), parental abuse, parental death, parental neglect, attempted sexual assault, mild gore, societal ableism/sanism
Much more popular in the menhera subculture than anywhere else, but still popular enough with landmine types to be included, and a personal comfort series of mine. This is a satire manga about three teenage magical girls who have to self-harm to transform, meant as an allegory for how suffering and self-sacrifice for the sake of upholding societal norms is seen as more noble in Japan than speaking out etc. It's pretty short with only 20 chapters and some supplemental material, and tons of merch collabs but due to Ezaki being the actual fucking worst i encourage you to only but fanmerch and second-hand.
6. Danganronpa
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TW: murder, suicide, ableist depiction of DID, misgendering (kind of, im not getting into ******* discourse so ill put it jic), SA, addiction,and general violence and blood
I'm biased as a Danganronpa multi-kin and selfshipper but I personally think every jirai should play Danganronpa, read the supplemental materials and watch DR3 if they can. Quirky teens with mental issues locked in a school and forced to kill each other or themselves? Prime insanity and mindbreaking ensues, with some really cool characters coming out of the franchise. Despite the premise, theres a pretty hopeful message.
7. Oshi no Ko
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TW: stalking, teen pregnancy, exploitation of minors, suicide attempts, murder, terminal illness, age gap relationships, bullying, abortion, parasocial relationships, and... sigh... pseudo-incest is apparently in the manga as well
If you are into idol anime and expect your standard cinderella story about passionate girls and guys hitting it big... Oshi no Ko isn't the idol anime you're used to. This doesn't even follow the hit idol herself- rather, her two children who are reincarnated fans. They have to find their way in the exploitative and often dark showbiz world while trying to solve their mother's murder.
8. Bocchi the Rock!
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TW: agoraphobia, alcohol abuse
I only watched this one recently, but it's already an all-time fav. It follows agoraphobic and severly socially anxious Hitori (aka Bocchi), and her newfound friends as they do their best to become a successful local band! They make odd friends along the way and Bocchi starts to try to recover and better herself, with often comedic failures along the way.
9. TUYU's interconnected songs
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TW: abuse, substance abuse, unsafe SW, dysmorphia, suicide, self harm, parasocialism
Okay so... ik the timing is bad but I meant to make this list ages ago and this was on it so... a lot of the TUYU songs and MVs are interconnected! Some specifically cover jirai kei and ryousangata otaku topics! My favorite songs and MVs are the ones involving my favorite characters, Anhiro and Anzu, who are heavily featured in the Under Mentality album.
10. School-Live!
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MAJOR SPOILERS AHEAD!!!!!! I RECOMMEND GOING IN BLIND FOR THIS ANIME SPECIFICALLY!!
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TW: unreality, major character death, parental death, self-harm, animal death, graphic depictions of delusions and hallucinations
I loved the anime, so I picked up the manga recently. I'm only a little ways in, but I want to complete it since the anime didn't cover it all! You don't even know the plot until the final seconds of the first episode, where it's revealed that Yuki is the only member of the squad who doesn't realize what's going on- she's not in school for class, she's living there for shelter in a zombie apocalypse. Oh, and she sees dead people. She has moments of clarity, and the story often follows other characters' memories and POVs, so you still get to have a clear look into what happened and what's going on for real.
That was my list of my current top ten media recommendations for jirai kei! Please lmk if you decide to give any of these a try! Remember that I also regularly post music recs under #music too! Bye-bye!!
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girlwithherheadinthestars · 10 months ago
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academic rivals prompt list pt. 1
person a creeping up behind person b to lean over their shoulder to see their test score then person b detecting their presence and whirling around to hit them in the face with their calculator
alternatively, person a sees the test score and crows with laughter "HA I GOT .5 POINTS MORE THAN YOU" (also probably gets hit in the head with a calculator)
dead silence as they sit next to each other in class, not making eye contact, looking all business like.
person a: well well well.
person b: indeed
*le dramatic silence*
person a: did you study?
person b: oh not that much i just stayed up for 24 hours straight then summoned the spirit of heisenberg using voodoo dark arts to explain the uncertainty principle to me
person a: amateur i've been up for two days straight surviving on caffeine alone studying the material and the author of our textbook is tied up in my basement so i can ask him questions
person c doing better than both a and b on a test
a and b glaring at c
person a: they die.
person b: i have a shovel i'll bury the body
also, alternatively, person c starts making fun of b.
person a: *death glare* only i make fun of b. take a step back before i break your legs.
a and b go to study at the same library, not expecting to see each other, and then when they do they glare at each other from afar and sit on opposite ends of the table
and then they start stealing glances at each other
a loves hates the way b's brow scrunches up when they're confused, how they push up their glasses, how they sip their coffee
b loves hates it when a runs a hand through their hair in frustration, licks their finger to flip the page of a book, draws absentmindedly on their own hand to relax
when university acceptances come out, both of them get so stressed and open the application portals together, hugging each other and sobbing and then when they both get in they kiss in triumph and then when they come to, they jump back, blinking
*le sexual tension silence*
"that never happened"
"yup."
*awkward handshake*
"good job"
"yeah"
also, imagine person a checking their dream school application portal and not getting in.
b sees the look on a's face change and realizes.
they go over to them and wordlessly hug them, letting them cry into their shoulder
one of a and b's teachers being their literal parent
teacher: a, apologize for calling b an underachiever.
a: *grudgingly* sorry b
teacher: now b, apologize for calling a....what did you call them again?
b: *mutters* i called them thomson's model of the atom because it was incorrect and useless
teacher: yes. that. *sigh* apologize.
b: sorry a
teacher: now hug it out
a and b making disgusted faces
teacher: hug it out.
a and b: *awkward hug*
(the teacher is invited to their wedding)
part. 2
part. 3
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roach-works · 3 months ago
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Hey, hope this isnt too random, but i absolutely love your "lesbian picnic quilt" and ive been wanting to make a quilt for my partner and i out of old ties, but couldnt find the right design until i found your quilt. Would you maybe be okay with me making a quilt off of yours? I totally get it if you dont want to!!!
hi there! im not sure where you got the idea that you're not allowed to use quilting patterns you see other people use without their express permission, but quilting is a traditional craft, and a huge part of passing along traditional crafts is in repeating the projects of those who have done the craft before you. not only do you not have to ask my permission, i have no right whatsoever to tell you not to do it, and if i was angry at you for doing it, i would be the asshole in that situation, not you.
if you see a quilt you like, you can make one of your own. you can copy it down to the color choices. you can lift patterns from books and shops by screencap and photocopy. you can go to a quilt museum and take pictures and go home and do it yourself. imitation has, for most of human history, been the best way of doing things.
quilting is a magnificent artform with some of the most brilliant and skilled artists working in the field that i've ever seen, but it's also the practice of making cool blankets out of scrap fabric, and a lot of the core material and techniques have been done and redone by decades, if not centuries, of women. you are not a thief or an intruder in this art, you are the next set of hands in line. do what you want forever.
anyway the pattern i used i took off this blog:
the fabric i used was 2 charm packs of "Homemade Homespuns" by Kansas Troubles Quilters for Moda Fabrics, which was a 2021 run that is unfortunately hard to source now because the pattern was woven right into the cotton and im gay for that.
but for a tie quilt, you should be alright sewing the fabric edge to edge then squaring it up into 5" or 6" blocks for the nine patches.
good luck!
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asidian · 3 months ago
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Set breakdown time! Next up: Niko's room.
As before, I've circled the points of interest and numbered them to make them easier to talk about. Cool? Cool. Let's do this!
1: Niko's mom's name! This part is her and Niko's surname. The kanji are 佐々木.
佐 – sa, meaning help or aid
々 – an iteration mark. When you see this, basically it means "exactly what the last one said, one more time." So another sa meaning help or aid
木 – ki, meaning tree
It's really neat that they picked a last name for her that doubles down on her role in the narrative. Just like Niko is there to support and help other characters in whatever way they seem to need, her surname hammers it home by including 佐 not once but twice.
2: Riza (リザ) Niko's mother's given name. Somewhat odd here is that it's written in katakana and not kanji. Without getting sidetracked too much (you can pop over here to read more if you're interested) most Japanese people write their names in kanji.
Katakana seems like a bit of a strange choice here, unless a) Niko for some reason doesn't know the kanji for her own mother's name (weird, given that she's in high school) b) her mother is a foreigner (a possibility; foreigners usually write their names in katakana) c) the set designer/whoever prepped the letters didn't know the appropriate kanji for "Riza" (seems unlikely, given how accurate all the rest of this is) or d) some sort of personal habit. An interesting side note is that her letter to Niko also puts Niko's name in katakana.
3: Cutesy stationery, used for marking your place in a document or book
4: A cute blue purse!
5: Watermelon! Judging by the shiny material and placement near the other bag, I'm going to guess this is another purse
6: Niko's clothes :>
7: Pink luggage
8: Lots of instant noodles
9: A rice cooker
10: Rice vinegar
11: This girl LOVES her some plants
12: Probably food items…? The one on the right looks like it might be a five-pound bag of rice, but I don't recognize the brand
13: Lots of unwashed dishes
14: A toaster oven
15: Chopsticks
16: A cute octopus pillow. I think I saw someone mention that it's from Ikea :>
17: She often leaves dirty dishes sitting on the bedside table
18: A painting of what seems to be a skyscape
19: Brightly colored pillows
20: Metal art in the shape of a moon
21: A decorative window hanging
22: More plants :)
23: Candles
24: Her tv
25: Cute pens with pompoms on the end
26: Regular tape
27: A cute cat statue
28: Marble Pop Ramune, strawberry flavor. Ramune is a type of soda that's a popular festival drink in Japan. It's sealed with a  glass marble and you have to pop the marble down into the little catch basin before you can drink it.
29: Anime wall décor
30: Fruit jelly cups. In Japan, small gelatin based snacks like this are popular. They're tiny, about an inch tall, and you eat them in just one or two bites.
31: Niko's laptop. She has stickers on it
32: Washi tape! It's decorative Japanese tape, often with bright colors and patterns, used for crafting.
33: A lot of cute magnets, including the bunny one, which serves double-duty as a kitchen timer
34: Niko's grocery list. The only thing on here that's here because she wants it is strawberry ice cream. The rest of the items, licorice tea, manuka honey, and Epsom salts, are all natural remedies. She's been trouble-shooting how to get rid of the effects of the sprites. She knows she's sick, but not why
35: Cutesy craft supplies! Sequins, glitter, and pompoms
36: More washi tape!
37: Niko's manga collection. She is that particular brand of organizational mess that does not put her numbered volumes in order. She has made an exception for the series that makes a complete picture when you line them up, though
38: More plants :)
39: Manga posters! Issho is one of the series that she has on her shelf
40: A decorative jar
41: Little metal bird sculptures
42: What seems to be the only framed picture in her room. The angle is wrong to see what the photo is, but it's interesting that they added just one in here. Maybe it's her family…?
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shima-draws · 1 year ago
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Tell us about the AU! I know you want to!!
WAUGHHH. AGHHH. OKAY. OKAY SO. I've been watching one of my favorite content creators play through the DLC. Early on in the playthrough he was tossing around theories and said "Maybe KIERAN is Ogerpon??" and that gave me a BRILLIANT THOUGHT.
Ogerpon Kieran AU.......
I've already thought of a very long and complex backstory for this LOL but to simplify it. Before the ogre and its human companion came to Kitakami, said companion was actually living a very happy life with his child. However, they were caught up in the midst of a great war that ended up taking the child's life. The man was so overcome with grief that it summoned a great being (I'm thinking Xerneas), who blessed his dead child with new life. And that child was reborn as Ogerpon!! So kinda like how children who get lost in the woods and die are reborn as Phantump.
Fast forward to many many years later. A long chain of events leads to Carmine's grandfather's...father (so, her great-grandpa?) meeting Ogerpon and vowing to make it a new mask, a mystical and powerful mask that could grant wishes. Sadly, Carmine's great-grandpa wasn't able to complete the mask before he died. This project was eventually picked up by Carmine's father (and I have a whole other thing about him but I'm not gonna get into it right now lol). Carmine's father forms a very close bond with Ogerpon as he continues to gather materials to finish the wish mask. He expresses his desire for Ogerpon to finally be able to walk among the villagers with its name cleared, and for Ogerpon to meet his only daughter. He leaves for a journey to find the last material for the mask...and never returns 😔
Carmine's grandfather has a whole complex about the wish mask, but after seeing both his father and his son dedicate so much time and care into completing it, he takes the last material, imbued with the hopes and dreams of his family, and finally finishes the mask. When he presents it to Ogerpon, Ogerpon dons the mask and its wish is granted...it becomes human :") So it becomes Kieran, basically!! Kieran's wish was to be able to say thank you to all of the generations of mask makers that had helped him, and. To be part of their family 🥺 What he doesn't know is that his wish to be human stems from the fact that he already was human, once. But he doesn't remember his life before he was reborn as a Pokemon.
So, Carmine's grandfather happily accepts Kieran and his desire, and takes him home to live with him and Carmine. Note that Kieran is probably around 5-6 at the time, so he's BABY. And Carmine is only about a year or two older. She isn't sure what to think about suddenly getting a new brother, but she's happy to have someone to boss around lmao.
And once a year, during the festival of masks, Kieran lets his facade fall and wanders around as Ogerpon again. Just to keep in touch with his roots haha
So obviously with Kieran being Ogerpon the events of the DLC will play out differently than canon. Kieran slyly compliments the ogre in front of the player and mentions that maybe it's just misunderstood. He's been trying for a while to change the villagers' minds about what happened to him and the Loyal Three all those years ago, but it hasn't been going...too well lol. So when the player shows up, and things start to shift, Kieran gets really excited bc he realizes he finally might be able to clear his name :")
Is this AU silly and dumb as hell? Yes. Does it not really make sense with canon and is full of plot holes? Yes. Am I brainrotting over it anyway? Also yes.
Take a little edit I did of Kieran's official art to fit what I had in mind for the AU ;) I wanted to draw it but I'm at work rn lmao RIP
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ALSO LITTLE DOODLE OF THE BOY
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ALSO bc of Ogerpon's original gender Kieran probably goes by he/they pronouns in the AU
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emilky-whim · 9 months ago
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Folklore Legacy Challenge
Hey Ya'll! I've been working on this one for a little while and I can't wait to share it with you! It's a 16 + 1 generation legacy challenge for the Sims 4 based off of Taylor Swifts album Folklore! There aren't many solid rules for this one, I mostly just want ya'll to have fun and play it in a way that makes sense to you. That being said: - Mods and cheats are ok to use (I even encourage it). - Each Gen must have at least one child to play as the next heir. - I have used lots of packs in making this, you will need: City Living, Cats and Dogs, High School Years, Get Together, Crystal Creations, For Rent, Outdoor Retreat, Island Living, Dream Home Decorator, Parenthood, Discover University, Dine Out, Stranger Ville, Get Famous, Spa Day, Growing Together + more that I've probably forgotten. - If you do not have the required packs, feel free to change what you need to as long as it is somewhat similar to the original.
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Gen 1: The One
You’re a meticulous gardener with a penchant for perfection, fiercely loyal to your craft and to your loved ones. Despite your somewhat snobbish tendencies, you dedicate yourself to finding true love, and when that journey ends, you never REALLY get over it. Yet you continue to cherish your familial bliss and vibrant social life.
Career - Gardener (Either Branch)
Traits - Perfectionist, Loyal, Snob
Aspiration - Curator 
Complete the soulmate aspiration with only one sim. Your sims permanently ‘separate’ once the aspiration is complete.
Always accept invites/calls from other sims.
Adopt at least one child.
 ‘’ = You may separate them as you choose.
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Gen 2: Cardigan
You're a charismatic politician, oozing self-assurance and intellect, always in the know. As a Renaissance Sim, mastering myriad skills comes naturally to you. Amidst your political pursuits, you find time for youthful adventures, savouring bar dates, maybe one day you’ll finally settle down with a cherished companion.
Career - Politician (Charity Organiser)
Traits - Self-Assured, Genius, Insider
Aspiration - Renaissance Sim
Master all the skills needed for the politician career. 
Go on at least 5 bar dates as a young adult.
Eventually marry a childhood friend.
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Gen 3: The Last Great American Dynasty 
You're a devoted stay-at-home parent, balancing material desires with a deep love for family and furry companions. Despite setbacks like a failed marriage and neighbourhood feuds, you find solace in nurturing your family and friends, building a home filled with love, even amidst domestic changes.
Career - Stay At Home Parent (You can work any career until you parent a child)
Traits - Materialistic, Dog-Lover, Family-Oriented
Aspiration - Mansion Baron
Have one failed marriage.
Become enemies with at least one neighbour.
Have your first child as a newly aged up young adult.
Move in with friends for at least one year.
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Gen 4: Exile
In the world of espionage, you've always stood out. While others excel in covert ops, you thrive in building connections. Romantic at heart, yet socially awkward, you're drawn to leading, seeking solace in your club's camaraderie. After heartbreak, you relocate, shying from commitment but embracing your chosen family.
Career - Secret Agent (Diamond Agent)
Traits - Romantic, Socially Awkward, Gloomy
Aspiration - Leader Of The Pack
Create and lead your own club. Become friends with all the members.
After a major breakup, move to a different world.
Never get married or stay in a long-term relationship.
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Gen 5: My Tears Ricochet
Amidst canvases and clay, you've always preferred solitude to the bustle of social affairs. As a critic, you explore the depths of creativity, while crafting jewellery and crystals on the side. Despite your artistic fervour, relationships falter, leaving you to nurture your creative progenies and seek solace in your craft.
Career - Critic (Arts Critic)
Traits - Loner, Creative, Art Lover 
Aspiration - Crystal Crafter 
Have a side business selling Jewelry and Crystals.
Get left OR leave someone at the altar.
Have at least 4 children.
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Gen 6: Mirrorball
In the spotlight's embrace, you dazzle as an entertainer, with moves that mesmerise and demands that rival divas. Behind the glamour lies a heart yearning for connection, seeking solace in fleeting affairs. As you master the arts of song and stage, you flit from home to home, craving new experiences and relationships to fulfil your insatiable appetite for life.
Career - Entertainer (Musician)
Traits - Dance Machine, High Maintenance, Generous 
Aspiration - Friend Of The World 
Have a secret love affair, with whom you’ll eventually marry.
Master the singing, piano and acting skills. Never master any other skills.
Live with at least 3 different sims over your lifetime. 
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Gen 7: Seven
Beneath the stars, you find your playground, a whimsical astronaut drawn to the great unknown. Childhood antics linger as you escape the mundane, running away with a friend to explore the world. Haunted houses hold no fear for you, just another adventure in your quest for outdoor thrills. With each holiday, you uncover new wonders, embracing the vastness of the universe.
Career - Astronaut (Space Ranger)
Traits - Childish, Loves Outdoors, Good
Aspiration - Outdoor Enthusiast 
Run away from home as a teenager with a friend/s
Live in a haunted house. 
Go on a holiday seven times over your lifetime. 
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Gen 8: August
In the vibrant world of social media, you craft narratives with precision, driven by ambition and a hint of envy for the spotlight. Amidst beachside dreams, you seek solace in Sulani's embrace, drawn to its sun-kissed shores. An affair with a married sim sparks passion, leading to a child and an obsession, anchoring you to the idyllic island life, forsaking love for the serenity of the sea.
Career - Social Media (Public Relations)
Traits - Jealous, Ambitious, Neat
Aspiration - Beach Life
Have an affair with a married sim you meet while on vacation.
Have at least one child with the married sim.
Live in Sulani for most, if not all, of your lifetime.
Never date again after your affair ends.
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Gen 9: This Is Me Trying
Driven by a desire to transform spaces, you carve your niche in the world of interior design, fueled by ambition yet shadowed by melancholy. As a youth, you flee, severing ties to forge a path of your own. Love finds you in the arms of a cheerful soul, grounding you upon your return, where you rebuild bridges and strive to be the ultimate caregiver to your children, overcoming personal demons along the way.
Career - Interior Decorator 
Traits - Ambitious, Overachiever, Gloomy 
Aspiration - Super Parent
Move away as a teenager/young adult and lose most of your sims relationships.
Get married to a Cheerful sim. 
Move back as a young adult/adult and re-make all the relationships you lost.
BONUS (Only if you have the Basemental Drugs MOD) Become addicted to at least one substance and successfully complete rehabilitation for it.
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Gen 10: Illicit Affairs
In the courtroom's halls, you weave tales of justice as a private attorney. Driven by wanderlust and a fear of commitment, marriage comes swiftly, but it's the thrill of forbidden affairs that ignites your passion. Caught in multiple webs of deceit, divorce looms, leading you to Henford-on-Bagley, where you navigate the complexities of parenthood alone, seeking solace in the quiet countryside.
Career - Law (Private Attorney)
Traits - Non-Committal, Advenutrist, Clumsy
Aspiration - Serial Romantic
Get married young and have at least 4 affairs before getting caught. 
Have at least one child through an affair.
Get divorced 
Move to Henford-on-Bagley to raise all your children by yourself.
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Gen 11: Invisible String
You always dreamed of sizzling pans and crafting culinary delights, a romantic at heart with a green thumb to match. Love's journey takes unexpected turns—a tumultuous romance with a mean spirit, a dance of uncertainty with a lifelong friend. As the years pass, you find your soulmate as an elder, nurturing both your restaurant empire, a family and a thriving garden.
Career - Own your own restaurant (or multiple restaurants)
Traits - Romantic, Good, Green Friend
Aspiration - Soulmate
Be in a long-term relationship with a mean sim and eventually break up.
Have a ‘will they, won’t they’ type of relationship with a life-long friend sim.
Get married as an Elder.
Have a well-maintained garden.
Have all restaurants at 5 stars.
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Gen 11: Mad Woman
Betrayed in your youth by those you trusted the most, you harbour scars deep as loyalty binds you to your cause. You ascend the ranks of the criminal underworld, fueled by anger and an unyielding pursuit of justice and vengeance. Marriage offers solace, yet the thirst for retribution remains, driving you relentlessly until old age grants the serenity you seek.
Career - Criminal (Boss)
Traits - Hot-Headed, Perfectionist, Loyal 
Aspiration - Seeker of Secrets
As a teenager, have an ex friend/friend group/lover ruin your reputation/life.
Spend the rest of your adult life trying to get revenge.
Marry a friend. 
Only find peace/let go as an elder.
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Gen 12: Epiphany 
Straight out of high school to the covert operations of the military, you excel, driven by duty and a longing to provide for your family. Medals adorn your chest, earned through dedication and sacrifice. Love finds you in the arms of a medical professional, but shadows linger, as memories of battle haunt your days, a silent reminder of the price of service.
Career - Military (Covert Operator)
Traits - Overachiever, Family-Oriented, Good
Aspiration - Big Happy Family
Join the military immediately after finishing highschool.
Retire/quit your job as soon as you earn all available medals.
Date and marry sim with the medical career.
Live with PTSD (you can use a mod for this)
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Gen 14: Betty 
Your high school romance blossoms into marriage, yet jealousy festers, leading to a massive indiscretion that fractures the trust you’ve built. Amidst the wreckage, you strive to mend what's broken, seeking solace in weekly garden dates as you navigate the rocky terrain of love. In the digital realm, you thrive as a freelancer, coding with confidence and a hint of cringe-worthy humour.
Career - Freelancer (Programmer)
Traits - Cringe, Jealous, Self-Assured
Aspiration - Joke Star
Marry your high school sweetheart. 
Have weekly dates in your back garden.
Have an affair for an extended period of time before being caught. 
Spend the rest of your life trying to heal the connection between you and your spouse. 
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Gen 15: Peace
Unable to make friends, you shed the burden of high school to focus on working toward your dream job and pursue the limelight. Amidst the glittering lights of fame, you still struggle to find your place and people in the world. Eventually, love finds you in the presence of an outgoing spirit, but as stardom ascends, so does the weight of its demands, testing your quest for inner peace amidst the chaos of stardom.
Career - Actor
Traits - Socially Awkward, Creative, Squeamish
Aspiration - Inner Peace
Dropout of high school and work a part time job to earn money.
Master the acting career.
Master the acting and wellness skills.
Marry an outgoing, good sim.
Become a Global Superstar and struggle with the price of fame.
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Gen 16: Hoax
Born amidst the urban hustle of San Myshuno, your artistic soul yearns for expression amidst the city's chaos. Love's path proves rocky, a journey of unfulfilled connections and shattered dreams. Seeking solace in a fresh start, you depart the city's embrace, yet the ghost of past loves haunts your brushstrokes, forever captured in the vivid hues of your yearning canvases.
Career -  Painter (Master Of The Real)
Traits - Gloomy, Vegetarian, Generous
Aspiration - Painter Extraordinaire 
Grow up in San Myshuno.
Be in a long-term, unfilling relationship with sim you have bad compatibility with. Eventually break up.
Have a failed relationship with a family friend. 
Move out of San Myshuno to get a fresh start. 
Never get over one of your previous relationships and spend the rest of your life yearning to have it back.
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(Bonus) Gen 17: The Lakes
Amidst the rustle of leaves and the whisper of pages, you find your muse as a writer, enchanted by the dance of words and the embrace of nature. Poetry flows from you, a testament to your romantic soul. Holidays are cherished escapes, moments of tranquillity by the water's edge, fueling your creative spirit. Yet, it's in solitude that your greatest works are born, a testament to your dedication to the craft.
Career - Writer (Author)
Traits - Romantic, Bookworm, Loves Outdoors
Aspiration - Bestselling Author
Only write poetry (unless specified for the aspiration)
Go on Holiday with your spouse and family often, staying as close to a body of water as you can get.
Complete the gemstone collection.
Leave the world behind for a period of time to focus on writing (completely alone)
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ririka-ilios · 8 months ago
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Eidolon art "blueprint"
I've been looking over Eidolons in Star Rail today and thought it'd be fun to try and figure out how exactly the art on them works (i.e. what is the principle behind it, what they have in common between different characters, that sort of stuff).
There will be 1 (ONE) 2.1 story spoiler in here, so beware!
I haven't seen anyone else discuss this, so I've taken it upon myself to write an essay on it! This is relatively small and based entirely on my observations of the art. Feel free to use this as a basis for designing eidolons for your OCs if you want.
There will be example(s) for each part to help visualise the point I'm making as well as descriptions for the ones I'll use (some of the descriptions are much more detailed than others).
Eidolon 1
Shows view of the character from the back 3/4th to the left, up to their shoulders.
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Eidolon 2
A close up of either of the character's eyes, showing off the details.
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Eidolon 3
The view is entirely unique: the perspective, pose, and focus of the composition is meant to showcase an aspect of the character's personality.
Examples:
● Dan Heng. Back view, focus on his earphones as well as the maple leaf in his hand;
● Silver Wolf. Front view, focus on the game console in her hands;
● Himeko. Front view, focus on her facial expression and the pen in her hand.
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Eidolon 4
Gives view of the character mostly from the front (either full-on or at an angle) or with them facing the camera in some way, up to their shoulders. Often has characters establish eye contact with the camera, but not necessary. Another showcase of their personality possibly might even represent how they interact with others.
Examples:
● March 7th. Back view with her head turned to look at the camera, making a peace sign. She's the only real outlier I've found so far, but it fits her personality fully;
● Aventurine. Front facing the camera, tipping (pulling down?) his hat and hiding one eye behind his hand as a result, obscuring his face;
● Bronya. Front, turned to the right, has a serious listening expression, one hand one her chest, closer to the heart. Perhaps a show of sincerity and dedication.
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Eidolon 5
A close-up of the character's neck/collarbone area (despite the popular belief, it doesn't actually focus on their chest). The angle varies, as does the amount of character's expression shown, but generally, most of it is obscured (even in fuller pictures).
Examples:
● Herta. 3/4th angle, focus on the key hanging from her choker. The only part of her expression we see is her typical smug little smile;
(This Herta is one of many puppet avatars so the key might be a play on that. She also has a keyhole on the front of her outfit, though they're different sizes. There's also a key on a book cover in her splash art. Another fun fact, her upgrade materials are "Keys" as she is one of the first Erudition characters)
● Dr. Ratio. Focus on the pendant/decoration on his collarbones (maybe the Intelligentsia Guild insignia?), he has that "lips in a thin line" sort of expression;
● Black Swan. Focus on the heart decoration on her collarbones (reference to the stained glass in her ultimate, which in itself, loosely, calls back to Fuli, the Remembrance). She has her slight enigmatic smile.
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Eidolon 6
Like E3, the view is entirely unique. The only consistent thing is that it ends at about the middle of a character's chest. The character is naked, showing them at their most vulnerable.
Examples:
● Misha. View from the side, his body turned in on itself as he hugs some sort of glowing orb. As a result, he's only illuminated at the points of contact. His expression is relaxed, but there's an interesting amount of seriousness in it, as if he's soothing/protecting the object;
● Sparkle. 3/4th to the left, has her hands up to her chest, one holding onto the other. A red string is tied into a four-petal flower shape around her pinkie finger, which sticks out from the rest of her fingers. Her expression is fully relaxed, her mouth is even slightly open, but the face paint is still on, and her hair is tied up;
● Acheron. View from the front, though her body is slightly turned to the left. She's in her self-annihilator state: hair white, the red thorn-like tattoos surround her lower neck and collarbones. There are red flowers outlined in white, either blooming on or flowing near her, some on her shoulders, some covering her left eye, others flying off. Interestingly, the flowers are placed loosely on a diagonal, bottom left to top right. Her expression is fully relaxed, mouth open slightly, and her hair is flowing to the side. That, paired with the flowers, makes it seem like there's a breeze passing by.
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The conclusion I came to, upon finishing this analysis, is that Eidolons can be interpreted as the layers to characters' personality. With E1 being what anyone in the crowd could see – their back, no face, nothing to truly identify them by, and E6 is them at their most relaxed, most open point.
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goblincow · 8 months ago
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Rascal News is well worth your money:
Well it's been a month. I waited and watched and thought ah you know if the lowest sub was less than $5 then maybe just maybe. But I did want to support because Rascal is setting a course for the direction TTRPGs as an arts industry can be steered in, whether I personally am on board or not (though my funds would certainly help).
Like I said, it's been a month, and they've now implemented pay-per-article if there's something you want to see or you can't justify $5 – which is a pretty smart move considering "paywall tho" is the thought terminating refrain in the twitter replies and one of Rascal's stated intents is to do more Real Important Journalism in an industry rife with corporate exploitation and abuses of power, which is the sort of news that needs both funding and low access to entry.
It's also worth saying that their articles are a good read.
"While there are still some crunchier elements to the final product (exemplifying what AP scholar Dr. Emily Friedman refers to as the medium’s “ambitious middle”), the subtle production details and the highly intentional performances in GUDIYA are a beacon of what is artistically possible for video-born actual plays."
"GUDIYA (the Hindi word for doll) overwhelmingly plays into the horror of not only its source material, but the horror of being both a woman and South Asian in the highly gendered and xenophobic world of the English Empire."
I've now signed up at $50 for the year, or £3.29 each month which is Really Quite Good, so for your consideration I wanted to share the article that made me commit (above) plus a couple of choice picks for tumblr:
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dragonfoxgirl · 3 days ago
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THE ORIGINALS
It's midnight and here I am again. Nursing my shoulder injury while looking for Charlastor/RadioBelle fics I haven't read yet.
You know that feeling of opening up your fridge over and over again hoping to magically find something?
It kinda feels like that.... 🤣
I've read pretty much every single classic, every single current popular one. Canon divergents, AUs, Human AUs, Oneshots... and almost everything worth their salt.
I know most of us decided to use our skills for this marvelous brainrotting ship a little over a year ago. But it's now, when I find myself thinking about the first ones. The OGs.
The ones who even with one little pilot and a bunch of lore to have yet to have been canonized made the first pieces of material.
The first drawings, the first fanfictions. I find these old blogs and profiles and I witness their pioneering. Only for them to vanish sometime around 2021. I wonder what happened to them. I wonder if they moved on and have no idea of what they're a part of now. I wonder if someone, someday will remember that sideblog they made about that fleeting interest they had about two characters in a YouTube pilot and they open up their blog, retrieve their password and witness the mountain of reblogs and likes on their 5 year old art.
I wonder if someone will get an alert on their phone while they're brushing their teeth for bed and it's an email about someone subscribing to that old fanfiction they stopped updating years ago.
I wonder if they realize the impact they left. The building blocks they created.
I wonder if it's enough for them to come back. Finish what they started.
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