#i'm gonna do as many of these as I can before I go out of town on Sunday!
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thepenguinflash · 16 hours ago
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"trans men have their own unique struggles but still benefit from male privilege" WRONG
"trans men never benefit from male privilege due to the fact they are trans" ALSO WRONG
The reality is FAR more complex than either of those arguments, and varies greatly depending on the trans person, the situation, and a whole heap of other factors.
Personally, I absolutely do benefit from male privilege in many scenarios. I passed a solid 75% of the time (as long as I didn't talk) even before starting T. And after over 4 years on T? Yeah, no one thinks I'm a trans man unless I bring it up first. And honestly, it VERY rarely comes up in everyday life. I'm legitimately perceived as a trans woman more often than a trans man.
So yeah, in day to day life I have male privilege. I can go for a walk or run at night without worrying. I can crowd surf at metal shows without fear that some dickhead's gonna grope me. I can leave my drink at the table and go piss without having to find a trusted friend to watch it like a hawk. Other men don't question me when I state something as a fact they just believe me. Pre-T that almost NEVER happened, I had to argue and justify EVERYTHING.
I also had to fight 5 different doctors who wanted to pull me off T for months for an invasive egg retrieval process on the off chance I decide I want biological kids despite me being aromantic, asexual, and horrified at the thought of pregnancy. So I definitely don't have the same kind of privilege as a cis man.
I'm also VERY aware that my experience is NOT universal. Plenty of trans men can't go on T, or simply don't want to. Plenty of trans men will go on T but still won't pass as cis men. Plenty of trans men don't WANT to pass as cis men. None of them are likely to benefit from male privilege, certainly not to the extent I do.
There's also trans men out there who benefit from male privilege even more frequently than I do. I present quite androgynously. I can't grow a proper beard. I am sometimes mistaken for a trans woman (maybe 20% of the time, especially when I have my hair down and just after I shave). Some trans men have full beards and present in a more traditionally masculine way, and thus are exclusively perceived as cis men.
Anyway, ultimate point, there is no universal measure for whether trans men benefit from male privilege, or how often they do. Trans men are not a monolith, and have VASTYLY different experiences to eachother. One trans man may have almost as much access to male privilege as a cis man. Another trans man may have never benefited from male privilege in his life. There's no hard and fast rule you can apply.
"It shouldn't be unreasonable to agree both that trans men have their own unique struggles and that they benefit from male privilege, unlike other trans people"
No, it fucking IS unreasonable! I'm not gonna agree that I have some form of privilege I don't have any meaningful access to in reality. Acting as if I have male privilege would be directly dangerous for me, I'm not gonna do that, neither in the general society nor in the trans community.
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thrfted · 22 hours ago
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꩜ MY OTHER BOYFRIEND .ᐟ
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GN!reader x Kuroo fluff/crack(?)
you know who i'm talking about and going for. feel like it makes the most sense
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“What do you mean you don’t want to marry me?” Kuroo’s voice rings loud.
You bite your lip. “Babe, you have to understand—”
“You’re picking him over me? Your boyfriend of 4 years?”
“He’s like, my other boyfriend. And I’ve liked him longer!”
“You’ve—I’m about to throw up.”
“You’re being dramatic and you know it.”
“Oh my god, this is how those Christmas movie finance boyfriends feel, isn’t it?” He gasps. A hand slams against his desk, and you assume the other over his mouth as his voice gets muffled. It’s quieter, disbelieving, “You’re picking this guy made of 500 pixels over me.”
Tetsurou’s character leaves your crops half watered in favour of walking over to yours. His voice gets low and you try your best not to laugh, or think about everything you wanted to get done today. “Tell me you’re joking.”
“Tetsu, listen,”—you move your character closer—“you haven’t played his heart events, you don’t know him like I do.”
“I don’t know him like you do?” He almost yells. “He doesn’t know you like I do!”
“In my heart he does!”
“Throwing up. I’m throwing up right now. You’re laughing and I’m throwing up.”
“You can marry one of the other love interests!” You offer, trying to reign in your amusement and pacing around your boyfriend’s still character. “What about, uh, Harvey? Is he your type?”
“No, no, no, no,” he refuses, adamant. “I know what I’m gonna do.”
The time ticks away and you wait, even though both of you wanted to go to the mines before it got late. The sound of typing and clicking comes through your headphones, but Tetsurou remains un-moving.
It’s when you swear you can hear him writing something down that you furrow your brows.
“...Tetsu,” you call out. “Tetsu, what are you doing?”
He finally moves, coming up to you and lowering his voice one more time. “Looking up that guy’s favourite gifts and marrying him first so you can’t.”
“Wh— Tetsurou!”
“I’m getting so many frozen tears”—he starts to run from you and cackles—“I’m homewrecking this homewrecking!”
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pomefioredove · 2 days ago
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@hxney-lemcn said more cater fics and I am here 2 deliver ✌️✌️
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*ੈ✩‧₊˚ friends kiss, too
type of post: short fic characters: cater additional info: romantic, reader is gender neutral, reader is yuu, friends 2 lovers ON TOP! a little making out
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Every time Cater drags you through one of these things, you ask yourself why you let him, and every time, the answer is the same: he's your best friend, and you love him.
It's the very same reason you let him spam you with texts and annoy you with surprise selfies. It's the reason you rarely hang out with anyone else, because you know it makes him jealous, though he'd never admit that.
It's the reason you're here, now, awake in your room well past curfew.
Despite the threat of a Housewarden who would flay you alive if he caught you and Cater sneaking around in the dead hours of the night, your bestie was absolutely insistent on this all-nighter.
It's a trend on Magicam, he said, and he had, of course, pouted and whined like a sad puppy until you agreed to "support him" by keeping him awake.
By two in the morning, you were more bored than tired.
"Pass. Pass," Cater says, swiping through dating profiles on his phone. "Hm... no, pass."
You sigh and slump against the headboard of your bed. "You've said that word so many times, it doesn't sound real anymore,"
"Ughhhh. Is Sage's Island where hotties go to die? I just want a cute holiday romance!" he exclaims. "Think of the pics!"
You roll your eyes. You'd heard that exact string of words probably ten times in the past few days.
"You can't date someone just for couple photo ops,"
Cater pouts. "Oh, yes I can. I specify "nothing serious" on my profile! It's not like I'm lying!"
Another eye-roll. He's technically right, as always, which just makes you even more annoyed.
But you don't want to get into an argument about the morality of flings right now.
"And it's cold out. Who am I gonna hold when it gets even colder? It's cuffing season, hon,"
Something about the way he says that bothers you. You try not to think about it so much.
"Well, you'll always have me," you tease.
Cater giggles, and sets his phone down on the bed, a subtle way of showing you that you have his full attention now. "Oh? What's this? Sounds like you're offering,"
"Not what I meant," you counter. "I'm your bestie, not your bae."
"Boooo. What are you, a nun? Friends cuddle all the time,"
Again, he's right. He likes being right, and you can see that on him now, too. He has that competitive glow on his face.
You smile. "Sure, sure, but we all know that cuddling isn't what you're looking for,"
Cater gasps, feigning offense with a hand placed delicately over his heart. "I am not that easy! I'm starting to think you really do want me all to yourself,"
If anything, it's the other way around. Since befriending him at the start of the school year, you'd always had the feeling that he took up all your time on purpose. But you don't say that.
"Besides," he goes on. "There are a lot of things that besties can do that are perfectly friend-like. The segregation of romantic and platonic is a totally oppressive amatonormative structure, anyway."
You roll your eyes. "You have got to stop reading those infographics. Do you even know what any of those words mean?"
"Not the point! I'm saying that there's lots of cute stuff we can do while remaining besties,"
He's very enthusiastic about this. You can't tell if it's his penchant for being right, or something more.
"Pfft. Okay. So, what, friends can kiss?"
"Obviously," Cater crosses his arms over his chest, giving you that smug look of his. "Friends kiss, too."
"Then prove it,"
The words that had you had been holding in the back of your mouth for the past few minutes escape before your brain can stop them.
Even Cater, who's never surprised, pales a little.
Your mouth opens, then closes, then opens, again without your thoughts offering any support.
"I didn't mean-"
"Okay,"
You blink. Something hot and cold at the same time runs through your body- adrenaline, anxiety, maybe it's just your own blood heating up at the way Cater leans closer, cupping your face in his hand, his fingers curled under your jaw and thumb gently brushing against your cheek.
His hands are kinda sweaty. You don't really mind, and even if you did, it wouldn't have mattered, because his lips are now sweetly pressing against yours.
You fit together quite nicely. As if he was just meant to kiss you.
It's hard not to think about everything all at once; his warm hand moving to cup your chin and hold you close to him, his hair brushing against your face, the way his lips still linger with spice from whatever he'd eaten earlier...
It's not perfect. But it's him, which is close enough.
Cater pulls away, his breath dancing across your lips, but he gives you no time to recover before he's closer, kissing you again with a sort of heat that matched the taste of his mouth.
He holds your face in both hands, shamelessly pinning you against the headboard and sitting in your lap as if he belonged there, always.
Minutes go by. Maybe hours. You wouldn't have noticed, or cared, either way. When you finally part from one another, it's felt like years.
You feel like an entirely different person. As if the world had ended and begun again in the six minutes you had been kissing him.
Cater sits atop your thighs, panting, his face redder than his Housewarden's hair, that of which would have flayed you both if he were to catch you like this.
Luckily, it's just the two of you.
"See?" Cater finally mumbles, dismounting you and scooting back to where he left his phone. "Platonic."
You're too breathless to argue.
You suppose you'll let him be right again.
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glitter-stained · 2 days ago
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Jason Todd Meta: My opinion on the csa headcanon
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Does Jason's behaviour suggest he was a victim of csa?
There is very little, in terms of clinical signs, that’s going to point to csa specifically, because most symptoms, for psychiatric disorders, aren’t specific to one disorder or cause. One thing that’s usually a good hint would be children making very sexual statements/references/jokes/behaviours that are very inappropriate in context (a good example of this would be Roman Roy from Succession); night terrors are bed wettings amongst children/teenagers over a certain age. But that is absolutely not necessary: many, if not most victims of csa don’t display these specific signs, and a twelve years old that suffers from night terrors is not necessarily a victim of csa. The one thing that tells you for sure, in a person with trauma, that they have been a victim of csa, is that they’re telling you they have been a victim of csa. I’m insisting on that part because there’s a whole bunch of therapists (cough cough psychanalysts) that will tell you confidently that your psychiatric symptoms stem from a childhood sexual trauma (cherry on top of the shit cake if it’s incestuous) that you didn’t know about because you’ve repressed it. I repeat, that’s bullshit. If you meet a clinician who tells you that, RUN. So, a warning: this is probably the least “psychological analysis” of my “Jason psychological analysis posts”, because Jason’s symptoms do not allow us to conclude formally for or against a history of sexual abuse. But that doesn’t mean we can’t do some meta, make sure we're on the same page with what's analyzed here, some textual analysis, discuss what the csa headcanon does and does not imply in terms of his behaviour. I think it’s a good idea to start with it so we know where we’re standing with our analysis, regardless of the fact it’s maybe not the most interesting in terms of psychopathology and neuropsychology.
A couple of disclaimers:
I only talk about the comics I want to talk about. This is for two reasons, which are that 1) I do what I want and if I don’t like/don’t find something interesting, I’m not gonna waste time on it; and 2) I’ve been reading comics for a couple of months only, and there are, like, a lot of them. If there are comics you wanna see analysed under that lense, feel free to suggest them! I might not want to, but it also could be that I haven’t read them yet. Additionally, I'm not interested in questioning the morality of Jason's actions here. Ethics are fun, and I like talking about them sometimes, and morality sometimes has a place in talks about demonization but largely speaking this isn't the space for that. I separate talk about morality and psychology stuff as much as I can for a reason, so if you are looking here for excuses for his behaviour or arguments as to why he is a bad person, you're in the wrong place. Moral judgement is irrelevant here for the most part.
On the events of Red Hood: Lost Days:
Jason has, at some point in the comics, been a victim of csa. When Talia kisses Jason before pushing him off a cliff right after he got out of the Lazarus Pit, and when she initiates sex with him in Lost Days, that’s not consent!! That’s a grown woman taking advantage of a traumatized teenager who is, on top of that, deeply indebted to her. That’s a predatory act, with a steep power imbalance, it’s sexual assault, and on top of that there’s an element of suggested pseudo-incest. That decision was retconned, and thank god, because it was a brutal assassination of Talia’s character based on a good bit of racism, and also because the way it was portrayed doesn’t make it clear that Jason is a victim in a situation rather than that super annoying trope of “teenage guy gets to bang a hot MILF and hahaha lucky him”, writing a male character in a situation of SA without acknowledging it as SA or taking it seriously is one of the tropes I hate most, it reinforces stigmatisation and isolates victims. For all of these reasons, I’m not gonna include that element in my analysis, but it’s important to note that if you do include those scenes in your conception of it, then Jason is undeniably a victim of csa and everything discussed about it applies to him.
What if it were a lie?
I’ve said it before (and I’ll say it again), I deeply, violently hate headcanons/tropes where a character lies about being a victim of csa (whether it’s for manipulation, personal gain, any reason really I don’t care). It’s rare as fuck in real life, however it’s a common trope that feeds into fear of being wrongfully accused that causes push-back and increases social stigmatization. CSA is a painful thing associated with intense feelings of shame and already a deep fear of not being believed. Imagine making a considerable effort to seek help after something terrible happened/is happening to you, and you have to brave your fear of not being believed on top of that, and once you’ve made all that effort you get rejected and villainized because it’s just easier for the person you’re reaching out to not to believe it. So I’m awfully weary of this type of headcanon, and I think a general rule of thumb is “if your interpretation of what the character is saying is that he’s talking about how he was abused, especially if he’s talking about sexual assault, then it happened.” If you don’t like that, if you don’t feel like that’s good representation, then you can question the story, think it should be retconned, or rethink your interpretation of what the character says if it’s ambiguous, but hcing that the character lied about his assault is not a hypothesis we’re going to accept here no matter what. So we can start by scratching that one out: Jason never lies about being a victim of csa, or wilfully hints at it even though that’s untrue, at any point.
Two other ideas I’ve seen floating around that I think are worth mentioning:
No, just because Jason lived in the streets as a kid doesn’t mean the only way he survived was through underage prostitution. I genuinely don’t understand that idea, yes being a street kid makes you extremely vulnerable, yes it makes the risk of resolving to underage prostitution to survive higher but it’s absolutely not a fatality. That idea is, quite frankly, weird. Do you automatically assume if a real life person tells you they were in the streets for some time at a kid that they are a victim of csa? Also, I've seen the idea go around that because some people have a strong reading/hc of Jason as bi (which I have no problem with I love bi Jason), that would be an argument in favour of the csa hc. Please don’t do that. There’s no link between queer sexual orientations and childhood sexual abuse, that’s a harmful myth that we should work to deconstruct or, at the very least, not continue to vehiculate.
Another important thing to keep in mind: childhood sexual abuse =/= childhood sexual trauma.
Now, a traumagenic situation is a situation that might induce trauma (so development of, acute stress disorder, ptsd, cptsd, derealization, any traumatic pathology really). These situations exist on a continuum of probability to be traumatized by this situation. For example, a flood, a car accident, witnessing a murder and being sexually assaulted are all traumagenic situations, but the probability of developing trauma from them are very different. It hinges on personal, situational, social, and environmental risk factors (that have nothing to do with being weak, anybody can develop trauma). A definition for traumagenic situations can be found in the diagnostic criteria for ptsd in the dsm-5:
A. “Exposure to actual or threatened death, serious injury, or sexual violence in one (or more) of the following ways:
1. Directly experiencing the traumatic event(s).
2. Witnessing, in person, the event(s) as it occurred to others.
3. Learning that the traumatic event(s) occurred to a close family member or close friend. In cases of actual or threatened death of a family member or friend, the event(s) must have been violent or accidental.
4. Experiencing repeated or extreme exposure to aversive details of the traumatic event(s) (e.g., first responders collecting human remains; police officers repeatedly exposed to details of child abuse). Note: Criterion A4 does not apply to exposure through electronic media, television, movies, or pictures, unless this exposure is work related.”
Note that the this last criteria has been added from the DSM-5 in order to explain cases of PTSD observed in at-risk jobs like cops exposed to repeated detailed child abuse, first responders collecting human remains, or, crucially, vigilantes repeatedly exposed to brutal crimes. This means that Jason, when he works on the Dumpster Slasher case, when he is horrified to find Gloria in the immediate aftermath of her rape (and later finds her dead body, because witnessing the consequences of these traumatic events is also an important component of that second-hand trauma), is being exposed to a very traumagenic situation. As I said before, that doesn’t necessarily mean you will experience trauma (thank fuck for that), but there are factors that influence that. SA related situations has an already pretty high probability of inducing trauma. On top of that, age is a big factor in that: the younger you are, the less resources, emotional regulation, development and coping mechanisms to face the traumagenic event you have (though there is such a thing as “too young to have PTSD" -when your memory is simply not developed enough for the memory to traumatize you because you will not remember the event.) At fifteen, with his memory fully developed but his brain going through so much changes because of teenagehood and his past history, Jason would be at risk. On top of that, you’re more at risk to get traumatized if you’re already stressed out when the event happens, so Jason’s mental state at this point in his robin run is also a risk factor. All to say, it’s very plausible for Jason to have sexual trauma without being a victim of sexual abuse in relation to canon events. Besides, in headcanon territory when it comes to Jason’s childhood before Robin, there are so many ways to be exposed to sexual violence : witnessing/finding his mother being a victim (considering the position of extreme vulnerability Catherine was in), witnessing assault in the streets, being the victim of attempted SA and escaping, watching street kids get picked up and later find their bodies/being told by other kids, as a cautionary tale, in excruciating detail, testimonies of their own assault… Or for example, if we’re thinking about Arkham Knight, being constantly threatened with SA, it being hinted and joked about and hanging over him like a sword of Damocles is something I could see Joker and other inmates do that could definitely induce sexual trauma even if it doesn’t happen ; what matters most, in trauma, is that the fear is real. Mechanically, when we’re looking at the way trauma works even on a biological level, the overwhelming fear is at the core of the pathology. (This is also why you can develop PTSD after a psychotic episode.) Like, my point isn’t that one of these things happened to Jason, or that he has to have sexual trauma from the events of the Diplomat’s Son or anything -mostly just that this is a possibility, something very serious that happens and an important nuance that I never see in discussions on the csa headcanon, and while it’s not exactly what the debate is about, I think it’s something important to ponder.
Do you consider the csa hc to be canon?
So, there are a lot of Jason stories, and I’m very pro “not take in account what is said in comics you dislike in your conception of canon” because if I did that absolutely no bat character would be readable, I have to believe that no character is defined by their worst writers. And boy, does Jason have a lot of bad writing… On top of the personal retcons, there are also the canon retcons: like Battle for The Cowl is retconned… Unless someone decides to reinject/revamp it into the narrative (please don’t please don’t it’s irrecuperable let it lay with the Flying Todds where it belongs). So, let’s see. There are three writers/arcs that imply/mention the csa hc: Starlin’s writing of Jason’s post-crisis Robin Run (canon though some stuff in it seems to have been retconned), Winick’s writing in Green Arrow: Seeing Red (canon as far as I know), and Battle for the Cowl (retconned). It’s worth noting that one of those are considered to be foundational works for Jason’s character (Jason’s post crisis Robin Run and Starlin’s part in it), and another was written by Winick, who wrote the other two foundational Jason stories: Under The Red Hood and Red Hood: Lost Days. On a personal level, I’m very mitigated about what I like and accept about it. I base my whole love and characterization of Jason about his post-crisis Robin Run, I love that little guy so much, Starlin’s take on Jason’s Robin Run is absolutely canon to me (which does not mean I like Starlin as a writer, thank you very much). On the other hand of the spectrum, the only reason Battle for the Cowl isn’t my least favourite comic ever is because The Killing Joke exists, absolutely not canon, get this thing away from me. And then in the middle, my feelings on Seeing Red (on the entirety of Winick’s Jason really) vary depending on the day, because I do like a revenge story that challenges the status quo with tropes of “bad victim” and it sets up Jason as a character based on love rather than morals which I adore, but there are also some elements of psychophobia in the writing that I (who approach stories through the filter of psychopathology first and foremost) can’t just look past, and also the way it intertwines with classist stereotypes. So do I consider Seeing Red to be canon? In good faith, yes, but whether I’ll accept it as such really depends on the day. In terms of the csa headcanon: it’s heavily hinted in BTFC but not outright said, it’s there as a undercurrent in Starlin’s run because of his intention (to make Jason die of AIDS). And then we have Seeing Red. Basically Jason lists elements about Mia’s life, including her past with underage prostitution (so, just to be very clear, csa), and says they’re very similar, having both lived on the streets, and understand having to do bad things when it’s necessary. This is not the same as saying “I was a victim of csa”, and what he’s saying could be interpreted differently (we know that he was stealing tires, and “only what he needs to survive”, so he could have been referencing small-time theft.) So, it could be a reference to something else, I totally understand why some people want to interpret differently. It just… Feels like such a weird and weak argument to be equating boosting tires to underage prostitution, to me it’s very ooc (in comparison to UTH Jason), and it would feel like weak writing from someone like Winick. Aka it’s not technically canon, and you don’t have to accept it as such(I understand the mentality of "I'm rejecting this interpretation because it feels like demonization of csa victims" perfectly), but personally I think it takes a lot from Jason’s character in Seeing Red and from this story in general.
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xxknockoutxx · 2 days ago
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The beginning
𝙎𝙮𝙣: 𝙃𝙖𝙣𝙜𝙞𝙣𝙜 𝙤𝙪𝙩 𝙬𝙞𝙩𝙝 𝙡𝙚𝙖𝙜𝙪𝙚 𝙪𝙣𝙡𝙤𝙘𝙠𝙚𝙙 𝙖 𝙘𝙤𝙧𝙚 𝙢𝙚𝙢𝙤𝙧𝙮.
𝙋𝙖𝙞𝙧𝙞𝙣𝙜𝙨: 𝘿𝙖𝙗𝙞(𝙏𝙤𝙪𝙮𝙖 𝙏𝙤𝙙𝙤𝙧𝙤𝙠𝙞) 𝙭 !𝙑𝙞𝙡𝙡𝙖𝙞𝙣 𝙛𝙚𝙢 𝙧𝙚𝙖𝙙𝙚𝙧.
𝙒𝙖𝙧𝙣𝙞𝙣𝙜𝙨: cursing, screeching nomus and yeah
𝘼/𝙣: this fic is really old and I just never finished it. Lol.
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Moments like these are meant to be cherished. Sitting in your boyfriend's lap as he starts fights with all the League members for no reason. Still sitting there with a smirk on his face and a proud hand over your thigh.
Eventually the topic transitions from arguments about whatever into Beginnings rather how everybody met each other. Now the topic comes up.
"How did you guys meet?" Toga asks, looking at dabi with curious and intrusive eyes.
"Uhhhh..." He cocks his head and rubs his chin in a thinking position. The amount of time he put in was a little too long for your liking.
You were shooting mad glares at dabi because why the fuck is it taking so long for him to respond? It shouldn't be that hard to remember something so important.
"Go on, tell her, we're allllll awaiting your response" you say while shooting his sarcastic look.
"I'm getting to it, doll" He says while desperately searching through his mental library for that distinct 'One day' he could feel those glares burning holes in his face and he can see toga's smirk in the corner of his eyes. The things he would do to smack the hell out of that girl.
"Wowww, how are you even lower than my lowest expectations" you cross your arms and move off his lap and find solace in Twice's and Compress' comfort.
"But that was like 2 years ago! My bad that I've had too many near death experiences to remember when I met one person!"
The whole fucking league: Wowwwww....
"The fuck are y'all wowing about!?"
You take a deep breath before looking at Toga.
"I'll tell you. It was kinda weird because I was different a long time ago..."
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"This is all your fucking fault Dabi"
"How the fuck is this my fault!?"
"I'm not the one who left their spot to get a beer and look at some women!"
"Ohhh...."
Wonderful when a mission goes WRONG right? Being tied up and gun point in front of a whole bunch of facility members.
"Can you pretty please tie me up away from them.. They're hurting my ears!" Toga shouted at the guard that stood before her, clearly unfazed by her begging.
A loud crash in the next room got all of the guards attention and they basically forgot about the league.
"Oh thank the heavens above, maybe compress used his Spidey Sense and figured up that we're fucking held captive!" Shigaraki was still throwing daggers at dabi not even caring for toga at this point.
"Shiggy, if I hear another word out of your dry ass mouth I swear I will make sure I'm not the only piece of burnt b-!"
A huge wave of blood splashed them, even making Toga flustered. A cloaked figure walked past them so briefly that it looked like they were fazing in and out of reality. Were they really just here to steal? Not even concerned that they have Japan's greatest villains in the palm of their hand?
The figure disappeared and the rope cut by itself or rather by a dagger that ended up in the rope somehow...
After they got back to the base dabi got chewed out pretty good by the league and was sent on his own on a solo mission as maybe apology or to earn the leagues trust but truthfully it was just to get him as far away from shiggy as possible.
"So annoying... Send me on a fuckin' mission like I'm your little minion n' shit"
He mocked shiggy and his scratchy voice. "Look for supercharged Nomu, blah blah blah" The audacity of him to kick ME out. I'm fucking Dabi I don't care if he thinks he's my boss, I swear I'm gonna slap the shit out of him when I see him again...
His thoughts raced, so caught up in his chanting he didn't notice the approaching thundering stomps. Oh shit... That's a...— NOMU!
"Yeah get the fuck out of here, now..." *He runs off the building he was on and through the woods trying to find a short cut to a place he could have more battleground.
Turns out that super charged nomu are faster than a dude who runs in heeled boots and smokes 20 cigarettes a day. So yeah... He got stuck. But don't worry because that same mysterious figure from earlier jumps in and saves his ass again!
Before he could even notice himself slightly above the ground he's launched into a tree, facing the nightmarish monster that was just following him.
"Who the hell are you?"
"I'm gonna drop you from this tree and let it demolish your body"
"Understandable, have a nice day, do as you wish."
A group of trees collapsed on the Nomu causing it to scream and bleed. Dabi looked almost starstruck as he admired the sight before. The gust of air knocked off the figures hood revealing that they were in fact female.
Damnnnn mama was the only thing he was thinking in that empty head. Right as he was about to run his way back home he was being held up.
"So you're with the league of losers?"
"Eh close enough" He shrugged
In a matter of seconds dabi had a burning hot blade pressed against his throat. Wow kinky much? He thought. But nevertheless and he complied out of his own boredom
"Take me to your base now!"
"Okay" He didn't mind, he'll just lure you back to the base, to his specific room, and thennnnn after an extended 'talking' session he'll kill you and return the league in a great mood!
Well, that didn't happen and that's how you guys met.
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my-rose-tinted-glasses · 14 hours ago
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Gmmtv 2025
So now, that I have time, I'm actually gonna sit and watch the trailers properly. Let's go.
Dare You to Death - The plot is appealing to me, the cast is interesting. I was never a JD fan so if I decide to watch it will be for all the ensemble and the actual plot.
Head 2 Head - My babies! Forced cohabitation my beloved. I'm gonna pretend I didn't see the vision thingy cause other than that this just seems like a cute bl, and I'm here for that.
Burnout Syndrome - OffGun in a love triangle? Gun being fought over by two men just has god intended? I am so seated for this!
Whale Store xoxo - MilkLove is back and I wanna like this one. It seems cute, and drama light. I'll probably be tuning in.
Only Friends - Dream On - The chill that came down my spine when the song started playing. I left my body. With that said, and like I said before, EarthMix is here, so who am I kidding? I will watch. Kinda surprised to see JossFluke already paired in another bl, before the first one has even started airing. OhmLeng was predictable as a recurring pair and I'm always here for Ohm. Leng has a lot to prove being surrounded by all these names.
That Summer - MOND! Mond kissing boys! That's it.
My Romance Scammer - Not in a million years did I think we would get this OhmFluke combo. Dimples is back kissing boys and Ohm is just back. And MarkJunior seem to be here to stay. Also, I love that since we got gay marriage we should immediately tackle gay divorce. Sounds good.
Melody of Secrets - I'm glad they're back playing adults although the dynamic seems to be the same. I wish they changed it up and let Book be the pursuer. I like the horror elements and we don't get enough of those but I don't know about this one.
Love You Teacher - The first half of this trailer had me. I love Perth and he's playing a grown up so I was sold. And then it happened. And I don't know how I feel about any of it.
MU-TE-LUV - I guess we're getting this and not OurSkyy3. Will watch the queers and the rest we'll see.
Cat for Cash - This is just rude. Do they know that cats are my ultimate weakness? I can't watch all these shows, but a show with talking cats? multiple of them?? C'mon. I'm not even gonna pretend to be torn about this one. I will be watching.
Girl Rules - So, Only Friends but make it sapphic. I'm sad to say, I'll probably pass on this one.
Boys In Love - PAPANG!!! The rumours were true and he's paired with Pod in this. All I saw in this trailer was that and the dimples. Who is that kid? Cause he's adorable. This is the obligatory high-school bl, it looks soft and fluffy. Might check it out.
My Magic Prophecy - I will be skipping this one.
A Dog and a Plane - What a mess of a trailer. But do I care? Not even a little. It's TayNew so I'll be watching with bells on.
Me and Thee - This show will be the true test of how shallow I can get. Will I start a show because Est was wearing glasses in the trailer? Only future me will know. Look, PondPhuwin can play, we know this, but I don't know if I want another show with them so soon. At least they're playing different roles, so there's that.
Wu - Who was saying this wasn't bl? Did you not see the golden thread? And the fate talk? And the looks? And well, everything? It's a bl. I don't know about this one mostly because I don't know the actors. Although tumblr is doing its job well and I'm this close to binging the frenemies show so maybe I'll reevaluate.
Memoir of Rati - I am so easy, it's embarrassing honestly. They so pretty, the scenery is so pretty, historical bl. Sold!
Ticket To Heaven - So many flashbacks to catholic school. It looks good, which doesn't surprise considering it's Aof. I'm glad GeminiFourth are back playing more serious roles. I am really intrigued by this one but also don't trust it completely for some reason. I don't know yet.
Yeah, I'm a sucker. I will be watching most of the first episodes of this line up in like a year when they actually get made. Probably not gonna stick with a lot of them but we'll see. As it's becoming obvious, I'm easy.
Also just a fun fact I guess, and as @lurkingshan as said here, with these shows, 4 couples will hit 5 series as a pair. OffGun, FirstKhao, ForceBook and EarthMix, even though that last one I'm counting Ossan's Love which is also not released yet.
And another thing, of the Gmmtv 2024 QL shows, 7 have yet to premiere. Thame Po, will premiere December 13 but the other six don't have dates yet. They are : My Golden Blood, Ossan's Love, The Ex-Morning, Us, Sweet Tooth Good Dentist and Revamp. So yeah, we're not gonna see any of these new shows anytime soon. Although I'm putting my money on the OffGun series being one of the first to premiere in this line up.
All the trailers and posters for gmmtv2025 can be found here.
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qm-vox · 2 days ago
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
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(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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cipher26 · 3 hours ago
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Arcane Brain Dump 1/? | Jinx & Caitlyn
There were a lot of things I wanted to see in the finale that I didn't get, which wasn't surprising knowing there wasn't much time. But one thing that I really wanted and didn't actually expect to get was a 1 on 1 conversation with Jinx and Caitlyn. I was so excited when it was happening, because I felt like it was necessary for both characters to talk with each other, especially after episode 6 when they're suddenly fighting on the same side, and where they COULD have become family if it hadn't all gone to shit.
Before the season started I didn't think there was any hope for Jinx and Caitlyn to actually reconcile. Like, I thought at best Cait might stop hunting her for Vi's sake, but would still hate her. But then Isha came along and Jinx changed so much, and Caitlyn was isolated and depressed and tired, and I thought "hmm maybe they can get past the feud?" Unfortunately I guess we'll never know for sure, but I really do think that conversation was step 1 for them getting along. It was so interesting to see because you can see that Caitlyn is still in pain about her loss, but it's also been enough time since then, and so much has happened that the rage she was feeling in the beginning of the season has fizzled out. Which is relatable. It's exhausting to keep up that kind of hatred for someone, especially if they change in the way that Jinx did. The Jinx in that cell in front of Caitlyn was a completely different person than the one who kidnapped her out of the shower and killed her mother. I think that seeing Jinx with Isha and Vi and Vander also showed Caitlyn how much had changed. Because even from her first meeting with Jinx, there was tension between her and Vi. Jinx held a gun up to Vi's face in that first meeting, and was instantly aggressive towards Caitlyn. But in that tent with the whole family, Jinx didn't even care that Caitlyn was there. If anything she seemed kind of smug, because Caitlyn still thinks of her as an enemy but Jinx just saved her life. It's almost like a game, like what can Caitlyn do now? She lost some of her argument about Jinx being evil. Also, in that moment she can't do anything even if she wanted to. I saw a lot of people talking about how it didn't make sense that Caitlyn was suddenly fine with Jinx and didn't try to kill her. Which is silly because first of all, Caitlyn didn't have her weapon, she left it in the tent with Vi and Vi hadn't returned yet. So she couldn't really do anything. Also they just watched Beast Vander throw this huge man out the side of the building to protect his daughter, so if Caitlyn tries to hurt Jinx in any way she's absolutely gonna get torn to pieces. And then immediately after that everything starts to go to shit, and Vi is there, and they have other things to worry about in that moment. Especially once Ambessa starts attacking. It's a shame that we didn't also get to see the immediate aftermath of the battle with Cait, Jinx, and Jayce rushing Vi to safety. I mean idk how far Piltover is from the fissure, but it's not a fast journey lol. The three of them together must have been interesting, especially since Caitlyn hasn't seen Jayce in however many months it's been since before the time skip. Another thing I was sad to not see actually, was Cait and Jayce's reunion and Cait being like "wtf happened to you? where have you been?!" Alas...
Anyway, I'm glad they gave us that prison scene with the two of them. They just came out and addressed their issue, realized how different things were, and both kind of chose to move on. I mean Jinx is devastated and suicidal, she's completely given up, and also she's still the good person that Isha helped her become. Jinx has no reason to hate Caitlyn. The only thing Caitlyn's done to Jinx is hunt her after Jinx murdered her mother. And because Jinx wants to die, she tells Caitlyn to just do it. Except Caitlyn's changed too. She's tired of fighting, and the kid in front of her (cause Jinx is a kid...) looks as sad and tired as she feels. Even more so. It wasn't a long conversation, but I think it was just what they needed to hear from each other, and what the audience needed to hear. Caitlyn admits that her hatred for Jinx changed her in ways that made her hate herself, and she didn't want to be like that anymore. And then Jinx comes pretty much as close as she's gonna get to apologizing to Caitlyn for killing her mom. She doesn't say the words "I'm sorry," but when she says "I didn't know your mom was there" it kind of does feel like an apology. Or at the very least, I think it's Jinx telling Caitlyn that it wasn't personal. She wasn't trying to hurt Caitlyn specifically, she was trying to hurt the system that had oppressed and neglected her home for so long. And in that moment, she was too filled with grief over Silco to hold back.
So I think that conversation really brings some closure to both of them. They kind of get past their feud and just move on. There are so many other things to worry about now, and so many bad things have happened. And in the process of rushing Vi back to Piltover, I imagine it helped each of them see how much the other loves Vi. And I think that loving Vi is part of the motivation to put it behind them. Vi would never forgive Jinx if she killed Caitlyn, or hurt her. And now, despite what Vi told Cait before their first fight, I think Cait knows Vi would never forgive her if she hurt or killed Jinx. They both do what they do in the end of that episode FOR Vi. Jinx runs and locks Vi in the cage so Vi can't follow her, and she tells Vi that she deserves to be happy without feeling guilty, and specifically tells Vi she deserves to be with Cait. I mean that's a HUGE deal. Especially since Vi wasn't present for the journey back from the fissures, so she didn't actually see Cait and Jinx working together. In her mind they're still at square 1 for the most part.
And then Caitlyn goes and calls the guards away so that Vi can free Jinx, knowing she'll do so. I've seen a lot of people confused about Cait's line "did you really think I needed all of the enforcers at the Hexgates?" which is fair because I was also confused at first lol. But what Caitlyn is telling Vi, is that she knew VI would come to free her sister, so she did what she could to clear the way for Vi to be able to do that. She's basically telling Vi in that moment that she's moved past her anger enough to let Jinx go, and to stop hunting her. It's such a freeing moment for Vi, because the two people she loves the most, who were furiously trying to kill each other before, have finally made peace. It takes a huge weight off of Vi's shoulders, no longer having to be stuck between two people she loves who hate each other. And Jinx has just told her "go get your girl" and now Caitlyn is standing there smugly telling her that she basically let Jinx go. That's why Vi reacts the way she does, it's such a relief to be past that conflict and have permission from both of them to be happy.
Anyway, I thought it was a great moment, and even though it wasn't a long conversation between Cait and Jinx, I think it's exactly what they both needed. It was the closure they needed to move on. If Jinx had stayed around, they still would have had more work to do surely before they actually got along well, but it was suddenly possible after that talk. And I hope that in the continuation of this story that they finally get there someday. Because based on the ending I really don't think Jinx is dead. And Caitlyn is holding Jinx's monkey bomb in her hand, contemplating and looking up the Hexgate plans. She has to be looking to see if there was any way Jinx could have escaped, probably because Vi is devastated and she wants to help take that hurt away. Imagine if Cait could bring Vi her sister back? Or at least if she could let Vi know for sure that she wasn't dead. That would be huge. What a difference between the way these three started, and where they ended.
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auroracalisto · 3 hours ago
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secrets and scars
movie!fiyero x gn!reader, 847 words summary: the reader has been scarred for some time now. fiyero discovers them and does something rather... unexpected. a/n: idk what this is. but like... yeah. hope it makes sense. i was gonna queue this and save it for later but i’m gonna go ahead and post it. i have a few queued posts for jonathan bailey characters in the coming weeks so. i’ll try to feed you all for the holidays. ♡ tw: reader has scars? no direct mention of where they are but it could be triggering. slight reference to sexual content, reader is naked for a hot minute but nothing graphic happens. you'll understand when you read.
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Scars. They littered your body, an unfortunate reminder of the past you barely escaped. It was as if your body didn't want you to forget.
You wished you could.
You're lost in your thoughts in one of the many archways of Shiz University, staring out at the blue sky above. Your fingers itch to touch your scars—to scratch, to peel them away. You didn't want the reminder of who you once were. You didn't want the reminder of what once happened to you.
In all of Oz, you'd give anything to be able to erase your scars.
Anything.
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It's a flurry of a night—confusing all around, and then somehow, Fiyero ends up in your dorm, kissing you, touching you, and by the love of Oz, how is he so quick with your clothing?
But before you can stop him, panic-stricken, he sees them. Your scars.
He's silent, wide eyed as he looked at them, lips parted as his eyes flicker from each mark on your skin.
He licked his lips a bit nervously, glancing up at you.
"You—are—" he stopped himself, seeing the panicked look on your face. "Oh, Y/n," he breathed out, moving to sit beside of you on your bed. He gently pressed a hand to the side of your face. "I'm sorry. I should have asked."
You slowly shook your head. "No. No, it's okay, I just—just didn't expect you to move so quickly. You, uh—"
"Surprised you, hm?" he softly asked. He pressed a soft kiss to your forehead before he found his voice once more. "I'm so sorry."
"Sorry? For what?"
He doesn't answer. Instead, his eyes fall to your scars, and you can tell he wants to ask you questions—how you got them, what happened, how long ago it happened.
Instead, he says something that takes you by surprise (because of course he did—Fiyero was filled with surprises, was he not?).
"They are beautiful."
"What?"
"Your scars."
You're silent for a moment. "My... my scars? Are beautiful?"
He smiled softly at you, taking ahold of your hand. He looked into your eyes. "Yes. Your scars are beautiful," he softly said. "I won't ask you about them. You can tell me when you decide you are ready, if you ever are."
Your eyes soften as you admire him from your spot on the bed. You feel so exposed—naked to the man not only physically but also emotionally. It was an odd feeling. A... welcomed feeling.
"May I touch them?" Fiyero softly asked.
"My scars?" you questioned for what seemed the hundreth time in the past few minutes.
"Yes. Your scars."
"You want to touch them?"
Fiyero looked at you, an incredulous look on his face. "Yes, Y/n. You can say no, it's quite alright. My feelings will not be hurt if you say no."
You watched him, swallowing nervously. "You... you're so odd," you softly said.
He snorted softly, a smile embracing his features. He leaned forward and kissed your cheek.
"Only for you."
You gave a small nod in return, and watched as he moved down the bed, focusing on the part of your body with your scars. His eyes flicker up to yours and he pressed a soft kiss to the puckered skin.
"Only for you," he repeated.
You feel flustered more than anything, looking away from him and his beautiful brown eyes.
How odd, indeed.
"I... I don't like them," you softly said.
"You do not like your scars?" he softly asked, a finger gently brushing against one of them. "Did something—"
"—I'll tell you. One day. Just..."
"Of course," he said. "I understand. But... Y/n, I meant what I said. They are beautiful."
You pursed your lips.
"They show how much strength you've had to survive, Y/n," he said, leaning forward and letting his lips connect with yours. "They're beautiful because they show me you've had to be brave. To be courageous in the face of such disaster. Your scars may be something you do not like, but do not wish them away."
You don't look at him, but you do not push him away.
"I do not know how you got them," he said, "and I am so sorry if what happened to you was... well, unsavory. But... they show such strength, Y/n."
"Strength is ridiculous and you know it," you muttered. You just want to rebuke his statement, as sweet as it may be.
He pecked your lips again.
"Perhaps that's not the best way to describe what it is, but I can't think of what would be better," he said. "This brain of mine doesn't want to work when the most beautiful person in all of Oz is letting me see their secrets."
Your heart pounded in your chest and you looked up at him, eyes softening.
"You are so odd," you repeated.
He snorted softly. "Yes. We've established this, Y/n. Thank you."
A smile quirked on your lips and you gently grabbed him by his shirt, pulling him in for another kiss.
"You're welcome."
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chaoticbiguysblog · 2 days ago
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Three days into the hiatus and I still can't believe that after 7 long seasons and so many hurdles, Buddie canon is on the horizon and at the end of ep8, it seems like the arc has finally started. Buck's expressions were something I don't think we've seen before, even when Eddie was leaving the 118, and it's safe to say he has realized that he might be in love with Eddie. Sure, in the fandom we over analyze stuff but even from a regular viewer's perspective, it seems Buck is bothered by it and that'll lead to some deep introspection on his part, that may change his life.
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I guess we could've used a more explicit hint bc I see a lot of people dooming but atp I feel like the show is clearly setting the stage for Buddie canon. Obviously they're not gonna do everything at once bc this thing has been cooking for years now, I'm sure they're gonna milk it for all its worth and their getting together and first kiss is going to be nothing short of EPIC.
Tim said a lot of different things in his post episode interviews, all of which seem to point towards Buddie canon. One of his most important quotes from the decider interview is that (I'm paraphrasing) Buck will try to distract himself from Eddie, he'll latch onto something, which won't last long and we'll all find out why none of his relationships don't last long. So all of these things, no matter how you look at it, seem to be leading to Buddie.
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As for Eddie, I loved that his reaction is the complete opposite of Buck's, whose heart is breaking at the thought of the love of his life moving away and that he'll be left alone, Eddie on the other hand realises that he's never alone bc Buck has always been his partner. We AND Eddie are not ready for when he realises that Buck is the love of his life too.
Although side note, I will say that we should stop expecting a big sexuality discovery arc for Eddie revolving around catholic guilt and what not, the priest's return and his inclusion in Eddie's storyline was for the sole purpose to get Eddie to stop denying himself joy, and so when he finds out Buck is in love with him, it'll be a mostly angst free storyline that can easily be wrapped up in 2-3 episodes. And I'm sure we are about to get Buddie canon around April/May, right in time for Pride month!!
I'm happy with how everything is turning out on the Buddie front, the whole moving away trope is a much better option for Buddie than an NDE, so I can't wait for how it's all gonna happen. Although, addressing the elephant in the room, I'm disappointed by the lack of screentime for Christopher and Eddie, so I need them to get an entire episode all to themselves, away from Buck and the 118, to make up for all the off screen development their fractured relationship went through.
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icarusredwings · 3 days ago
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Trying something new, be kind.
Baby talk. 1/2
Ft. Wo-wo, mama, and 'essy
A Sfw very little Wade fic
Cws include: Brief mentions of adult fun, truama, brief discussion of death, an unexperienced caregiver, an uncomfortable caregiver, cursing, struggles/ happy ending.
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Coming home, Wade was quiet. Too quiet.
"Wade?" He calls.
"Last time I heard him he came to hug me for a bit but he didn't awnser me when I asked what he was doing." Al mutters, half asleep on the couch.
"Oh.. well I got food so don't nod off just yet. I'm gonna make that alfredo stuff you like."
"Mmh.. You're a good kid, Logan."
"Althea, I'm older than you...Remember?" He says, setting down the bag of ingredients in the kitchen.
The old woman waves her hand. "Yeah yeah... just wake me up when you're done."
"Alright. Swear you'll wake up? Don't go dying on our couch." He tells her jokingly.
"Bah! It's my couch, I can die on it if I want too." She smiles, pulling the blanket up a bit.
Sometimes she did this, and it was starting to worry Logan. She was forgetting little things more, taking more naps, not wanting to move a lot either. Something about her back? Either way, Logan was terrified. He's already lost so many to old age, he didn't want to see her go too. And thinking about what it would do to Wade scared him more.
It's not until he checks the bedroom to see Wade W sitting, sucking his thumb, and playing house with his action figures and the doll house that Vanessa bought him a couple of years ago.
"Darlin'?"
From the looks of it, he had Spiderman in the kitchen, an old woman on the couch, a doggy on the couch, two little girls upstairs, a barbie in the tub (that didn't fit at all) and a wolverine action figure in the bed, claws up and out.
It took him a second to process before smiling softly. He hasn't been this small in such a long time. "Did I have a nightmare?" He asks, watching as Wade takes the wolvie out of the bed, reaching up as if showing him.
"Yeah, I see. Mad little guy, isn't he?" Logan crouches, grunting a bit as his knees popped.
"God, how do you get down here? Dosn't that hurt your knees?" Logan asks, only to be given a dead stare. As if not processing what he was saying.
"Oh.. uhm.. these?" He pats his knees. "Ouches. Sometimes.."
His eyes light up, only to frown, looking concerned, his own hands coming to his knees. "...ow?"
"Sometimes... hey so... how big are you right now? Can you tell me?"
But there was that stare again, a small tilt of his head with such wide white eyes. Yeah.. that just about tells him everything he needs to know. Vanessa has told him about when this first started and how truely little he had become, not talking much, simply....staring.
"Well.. Kitty's going to make dinner soon. How about you come out and sit in the living room, okay? So I can see you?"
Another stare, his head tilting to the other side now, like a puppy watching its owner do something it had no concept of.
"Uh-huh.... right. Uhm... nevermind. Just stay in here, okay?" Standing again is when Wade begins to panic, making an urgent whine, putting his arms up. "MmMmh!!"
Blinking, Logan swallows, not exactly comfortable with this age. This was Vanessa's age. Not his. He was used to the 5 year old wanting to play stuffies or the smart alack 8 year old who ranted to him for hours about stars, planets, and dinosaurs.
So this was.. weird. New. Unexplored territory. And Honestly, he was fine with that. Totally fine with not knowing.
"Er...I-i don't.. this isn't-" He starts, having a subconsious guilty feeling in his gut for not wanting to take care of him, but also felt like he shouldn't be interacting with him. I mean- They did big adult things last night. And now he was giving him grabby hands? It felt wrong. And with Wade's truama? He didn't want to make it worse on accident.
"Ups?"
"N-no.. Wade.. I-...Im gonna go call Vanessa. Okay?"
"... 'essy?"
"Y-yeah. 'Essy. Erm.. thats ness right?"
" 'essy?"
Swallowing, he nods, leaving the room with his hairs pricked up on the back of his neck, a knot in his stoamch. Taking a deep breath, he dialed the poor woman twice. The phone range through to voice mail both times. "Shit- okay.. fuck.. uhm.."
So he goes to google, trying his best to look for awnsers only to become more disgusted with himself at what he saw. Why was there so much- He groans, trying to calm himself. He couldn't even ask Althea because she was sleeping, snoring away.
Okay. Come on, Howlett. It can't be this hard.. right? I mean, it's just like a regular ki- Oh come on! He's never had a kid this little before! Especially not alone. What was he supposed to do?
Another deep breath, feeling defeated, and put his face in his hands. A buzz comes from the phone, and just as he looks at it, it was like signing his own death certificate.
'Sorry, I'm working. Whats up?'
"When he was really young what did you do to him?"
'???'
"He's really little right now. What do I do?" He asks, trying to type coherently.
'Oooh okay. So ussually I would give him a cup and put on a movie. He was really cuddly too so sometimes I would just hold him.'
Before Logan could respond again, she sent another message saying she had to get back to work and that it will be fine. 'It's easy, don't worry' She said but Logan had his doubts.
Alright. Movies.. cups.. hugs. Got it. He could do that. He could do hugs and cups. That was normal.
Sighing, he puts the phone away, going to the kitchen as he made him his cup, just putting straight milk into it. He liked milk right?? Did tots like milk? Yeah- obviously. Come on- get it together.
Walking into the livingroom, Logan sets it down, going through movies as he remembered what Vanessa told him before, about singing princess movies. "Ariel it is" he thinks, clicking it on and shifted the coffee table so he would have room to lay or play- what ever it was he did.
Coming back to the room, he gathers up some blankets and his stuffies, taking them from the room only to drop them all infront of the tv.
"Wade!" He calls. "Got a cup for ya! And look its a princess. You like princesses." He says, but he doesn't come.
"Wade? Come on, Bub! I gotta make dinner still." This last part was under his breath, only to grunt, going into the room only to see him sitting in the same spot.
"What are you doing? Come on. Livingroom with mama. Lets go." He shifts, gestruing his arms to the door but Wade didn't move, infact the loud words made him frown more, looking at him with those big wide eyes, a deer in headlights.
Logan took a step forward, watching Wade lower his head, holding his small angry Wolverine near his chest, like he would take it away.
This is what Logan was worried about. Great! Now he was scared of him. How was he supposed to care for someone who was too scared to move?
Think, Logan. This isn't hard. Just carry him.
Grunting, he hesitantly puts his arms out, leaning over. "...come'ere."
Another head tilt, making him groan, slightly annoyed. "Wade. Uppies. Come on, kiddo."
Instantly, he smiles, crawling quickly to his legs and put his hands back up, still keeping mad wolvie in one hand.
Picking him up, a shiver went down his spine, suddenly feeling a sense of severe protection after Wade wrapped his arms around his neck, affectionatly nuzzling into his neck with a big smile.
Unconsciously, he hugged him tightly, holding his bum and rubbing his back. "...Hi honey."
Wait. What was he doing? no. No. No. No. NO.
He couldn't feel that way about him. Absolutely no way. That was wrong. Fucking instincts! Not everthing adorable is your kid damn it!
Shaking his head, he quickly walks to the livingroom, putting him down.
"Now. You stay. Sit and watch princess." He says, pointing at the Tv and shaking his head, watching as Wade whimpered, giving him grabby hands again.
"No, Wade. L-later..." He swallows, wanting to punch himself for feeling that way. He had hugged him the same way Gabby did after a long time of seeing him, and it had activated his instinctual parental habits.
Quickly, he walks away to the kitchen, rubbing his temples. "I can't do this shit.." he grumbles.
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stormbreaker-290 · 10 hours ago
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Intro post time <3
Heya, my name is Storm! im an artist, writer, gamer, professional simp, chronic fandom enjoyer, and shitposter.
i post art on here sometimes, (maybe even a coherent thought every now and again), and love to yap with my mutuals and friends about anything and everything :]
I'm in a lot of fandoms, but currently fixated on the fnaf DCA and a handful of me and my mutuals ocs.
On the topic of ocs, I Roleplay as one of my own! @static-x3 is the designated roleplay and ask blog for my main OC/sona, Static (ref TBA)
I use tone indicators a lot- and they're much appreciated so I can tell how ya mean things through text better :3c
I am a certified Tag Yapper, but I do try to tag things properly where applicable; my notable tags + other mentions will be thrown under the cut for your convenience <3
#beloved mutuals is my tag for mostly asks and other shenanigans with my Moots :]c
#storm draws and/or #storm doodles is where all my art goes :3
#storm rambles is most of my own posts :p
#storm loses it is the same as before but I live up to my blog title and go EXTRA bonkers in my rambles (only /neg sometimes)
#mutuals art <3 is where all my mutuals gorgeous art goes (I HEART MY MUTUALS GO CHECK THEIR STUFF OUT💥💥💥)
#malware my beloved is my main simp tag. you see my header?? Yeah, that's my friends DCA oc Malware. You're gonna be seeing a lot of him on here. He's . My husbanf <333
#malware my beloved but more is the same as before but where all my fanart of the lad goes o7
Header is by my lovely friend @bumble-the-sun-bee (the creator of Malware and many other wonderful characters)
Also, eat shit @gigabyte1027 I made my intro before the end of the year >:)
General DNI stuff. Don't be a shitty person, respect me and I'll respect you. If you don't like me or my content just block me and move on, i wont take it personally.
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katiascraft · 5 hours ago
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𝄞⨾𓍢ִ໋ "Maybe i should've told you i miss you. I almost said it but i don't know if you feel the same" | OP81 ✧₊⁺
Parings: oscar piastri x singer!reader
Summary: your insecurities lead to lose your favorite person in the world but destiny always plays his worst (or best cards) for you. In the aftermath of it all, two souls come together as one (again). Or that’s what they’d like.
Word count: 6k.
Warnings: mentions of anxiety, insecurities and depression. Just angst. And a little fluff. Centered on a few songs of Gracie abrams that will be mentioned on the story (just if you want to listen to them while reading). Not a native English speaker so there could be (so many) errors. Not proofread.
Author's note: this is the longest fic I wrote but im so happy with it! I just hope you liked it as much as I do! (I like to suffer 🙃) I should be writing essays tho. Don’t forget to like, reblog or comment! And follow me so we can be friends :3 (and drink mate together!)
MASTERLIST
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The ticking clock ── .✦
You took a deep breath. Your hands were shaking and your stress levels were at their peak.
“You are always picking fights, y/n. I'm tired, "Oscar said, clearly annoyed. Is not that you always fought or had a toxic relationship, no. but lately, things got harder between you two. Stupid fights now and then. Dead silence that creeps you out everytime. Coldness was the new dynamic you had going on. And it hurts.
Everyday hurts lately.
“Oscar, I'm not always picking fights. For fucks sake, just wanted to know why you are so cold all the time to me!” you didn't want to raise your tone but desperation never took the best out of you. He was shocked, his head disapproving. Probably done with all of this. Done with you. You didn't want to admit it but maybe it was true. 
“I'm not being cold to you, y/n. I already explained it to you: I'm tired. My job it's complicated enough to come home to be even more complicated. Just stop” he said leaving the kitchen, leaving you behind hanging in your words. That made you so you followed him down to the living room. 
“Oscar, don't leave me talking alone, please! Why do you always have to run away? I have feelings actually you know? I would love to express them to my lover so we can have a proper conversation, what do you think about that?”
“y/n, bullshit. Don't act like I'm a monster who doesn't listen to you. If i didnt we wouldn't have this argument. Stop playing the victim for once. You don't hear me out either anyway” he gritted his teeth trying not to follow you down with your anger. He didn't want to raise his voice towards you. 
“Playing victim? You're impossible oscar. I only asked you a fucking question, what did i do wrong for you to ignore me and act so cold? And you said you're just tired and that's bullshit” you were so angry by now. Offended. Hurt by his words. Hurt by the fact you were happy once and now everything is falling apart. You never hurt this deep before. 
“It's not!” he couldn't anymore with all of this. He didn't want to raise his voice but you made him feel exasperated. “You see? You don't trust me! Im telling you im just tired and you say its bullshit and then you play the victim card that i dont listen to you and im a fucking monster? I see how things go now. I'm done” he didn't even want to look at you. He just sat on the sofa looking at the floor. But you heard what he said under his breath. What you were most scared of what’s happening. 
You started crying out of desperation, anxious that all of this was gonna end right there and then. You just left him there and went back to the kitchen as if that way he wouldn't see nor hear you crying. You just couldn't keep talking or being around him. Your heart was sinking.
He sighed frustrated and stood up sprinting to his studio and banging the door. You gasped hearing the door closing so violently. No that he noticed what he said. Nor that he cared you thought he didnt care you anymore, that was for sure. 
(...)
You haven't talked to Oscar since yesterday. He didn't sleep at your shared apartment. He said he didn't want to see you. That hurt a lot. Your heart was already broken. You didn't know what to do anymore. You've been on this rabbit hole for several months. You didn't understand what broke between you or when it was. You felt confused, lonely and scared. What would your whole life be without him? Once, you only wrote love songs because what you felt for him was beyond what your body could handle so you needed to take it out. Now, you didn't write anything for months. You felt too much sadness, it felt like you didn't feel anything at all. Just emptiness. 
You were playing with your food, not really that hungry that you thought you would be. Another night alone without him. Would life be like this when he gets rid of me? I don't wanna leave. 
The doorbell rang. You frowned, not sure who it could be knowing it was almost 10pm and I couldn't sleep (just as yesterday and every time you had an argument with him). You looked through the little visor of the door seeing your boyfriend was back home. But telling from the look on his face, things wouldn't be better anyway. You opened the door after taking a deep breath not sure if you would survive another fight. 
You two just looked at each other for a few seconds. Probably analyzing how you were feeling now that 2 days have passed by. Neither of you smiled. Not that you had the energy or a reason to anymore. You moved from the door so he could get into the apartment and closed the door once he was in. 
“Did I wake you up?” he asked quietly. You swallowed hard not knowing what to say by this point.
“I can't sleep since you are gone, so. No, you didn't” you didn't want to sound cold, especially after you fought because he was acting like that with you,but you felt like shit and didnt have energy to pretend you were okay with it all. You felt miserable. He nodded without saying a word and looked at the floor for a moment. 
After a moment of really uncomfortable silence you broke it with something you didn't even think would slip out your mouth “are you seeing someone else, oscar?” your words cut through him as if they were sharp glass pieces just thrown directly at him. 
“What?” He was surprised and hurt that you thought about him like that. You shrug.
“I mean, it's not that you don't kiss me anymore, so.and i think you're not tired because of your job, i think you're just bored of me, tired of me, done with me” you sat on the kitchen table again. He followed you there but stayed standard. He was confused and hurt now. 
“When did I ever say that to you?” he was tired of all of this, for sure. But he wanted to make things work with you. He just didn't know how to.  It was hard for him to understand you, but he was trying. He finally sat in front of you staring at your plate. It was full, you kept playing with your doodles, pretending to eat like you used to. He felt so guilty for all of this. He knew at that moment. That he broke you. He didn't know how or when but he did. His face softened in sadness.
“You said it. You said you were done and you know what? I get it. I mean, it's not as if I am easy to love. I know I'm complicated and a pain in the ass for everyone so I wouldn't be surprised if you found someone else that makes you happy for real and you don't wanna tell me out of pity. I'm ready to hear it though. Just say it” your voice was empty and plain no emotion detected just numbness. He didn't want to think it was too late. It Has been a long time since he has seen you like this. At that time it wasn't him who made you feel like it. 
“I didn't mean to say it, y/N. I Was tired because of work and fighting with you. I don't like fighting with you. I wanna make things right, please. I wouldn't ever do that to you, you know it” he explained desperate for a moment. He wanted you to believe him. But your face didn't say anything. He couldn't read you and made him scared. You looked unbothered, way far gone now.  
You shook your head “i know you mean it and i know you are tired, but i don't think you really want to be with me anymore” your sincerity cut like a knife in both of you. Like, you over thought a lot about it but it still hurt. He was lost and didn't know what was going on anymore or was going through all of that. “You didn't deny it either” you continued.
“I'm not with anyone else, y/N, please” he cut you off with his deep voice, kind of cracky now. 
(...) 
You just didn't know how you ended up moaning his name once more. His mouth is in your centre. His hands are grabbing your tights. Your fingers on his hair.
How easy is it, right? To love someone. One moment, you destroy them.. Then, you fix them with makeup sex. Making them see the stars so they forget how shitty things are. So that pleasure it's more important than gentle affection. Always pretending to be sane then doing insane shit like this as if memory didn't exist when it came to you and him. As if feeling him inside you was the only thing that could fix your mind. That it was the only way to communicate properly. As if it was your love language, then ignore each other. 
His mands of your body grabbing you as if you were about to break and he was trying to keep all of your pieces together. As if he could save you or your relationship that was already 10 feet down buried. He would like to think sex could fix it. That it was the best to communicate if then you didn't trust him. He was hurt and you didn't trust him. You were hurt because he didn't love you anymore. Unfortunately, your minds couldn't agree. You were the love of his life, he wanted to help and make you trust him. But you just didn't, you already convinced yourself he didn't love you anymore and that everyone was better than you. He wanted a team when you just wanted to run away from him. Or from yourself? 
Destruction ── .✦
“I'm done with you for real, y/n! Everytime an important day comes for me, you just like to ruin it!” He was mad as hell. Fed up with all your bullshit. 
“You really think I do it on purpose? oscar! “ He left the room so you started following him around your shared apartment. “I wouldn't if you didn't ignore like you always do! I don't know what to do anymore! Nothing seems enough for you!” you started crying out. Your heart couldn't take it anymore and this time it felt different. So much different than any time before.
“Why is it always my fault? Why am I always the one doing something wrong? The only thing you do is complain about me and then you just want me to kiss you?! You are insane!” His words cut you deep, so deep you thought they cut you in half and you were nothing anymore. You couldn't breathe for a moment. He called you insane just the way your parents made you feel your whole life. Maybe they were right after all. You deserved all of those years in a psychiatric hospital. You deserved even when he
 was the first one to say your parents were monsters and you were more than okay. More than normal. More than lovable. How ironic, right?You wanted to laugh but couldn't. You just couldn't move. 
Oscar realised what he said. He knew when he saw you. He felt terrible at that moment.
“Look, y/n i-” you cut him not wanting to listen to him anymore. 
“Dont talk” you said shaky under your breath. You had to sit down on the sofa because you felt you were about to faint. In shock - a lot of moments of your relationship replayed in your head. How could someone who said he loved you more than anything and anyone, end up thinking just as your parents? It was your fault. Of course it was. How could you ever think someone would love you? You were miserable. How can someone love a miserable person? 
Oscar started breathing heavily and he had to sit on the floor trying to calm down. He is always so collected and rational, these kinds of feelings he had never experienced, not even with his ex. 
“We can't be together Oscar, I make you miserable. And you're right. I'm insane, how could someone love me right? No one wants to deal with my bullshit, not even myself” you said quietly. His throat closed for a moment. He remained in silence for a few seconds processing your words. You didn't look at each other, you couldn't. Guess this was it. How sad, right? Oscar started crying realizing what was about to come.
“I promise y/N, I'm sorry for what I said. I didn't mean it that way. You aren't hard to love, actually the opposite. But yeah, i don't think this is working for us anymore whether i like it or not” he said wiping his tears out of his face as he could. 
You nodded even though you didn't hear a word he said. It was over. Your life is over. 
Do you ever think of me? ── .✦
It's been exactly 8 months and 25 days since you and Oscar were not together anymore. Yes, you had a countdown. You created it to see how far you’ll survive because you didn't believe you would last this much. You thought your life was over and for a few weeks it was. You didn't get out of bed. The break up depression, i guess. Your friends suggested you go back to therapy because they were really worried about you and your mental health. They knew how much Oscar meant to you: he was your everything. And to be honest, that was your first mistake going into the relationship with him. 
You shouldn't have made him your everything because you were nothing suddenly when you left. You didn't know who you were without him, what you liked or what you would like to be. All of your future plans had him in them. There wasn't a future without him. He was everywhere in your life. You shaped your destiny around him. You wanted to get married and have kids with him. And you never wanted to be a mother but he had changed that until he was gone. 
You couldn't go back to dating. You tried but failed every time. You were a little too afraid to get hurt again. You had to work through your insecurities and traumas first. There was a lot of your history that needed to be let go. You needed to go through really ugly times in your past to find some perspective. Forgive yourself, putting yourself first, understanding yourself. You just worked on knowing you and becoming the person you always wanted. 
And you grew and changed so much. You felt proud of yourself. You started writing again. Creating was the best way to mourn your relationship with Oscar alongside your old self that left him. To mourn that part of you that is gone forever. Creating was what kept you sane all this time. What brought you back to life. You wrote so many songs about him. Blaming you, blaming him. Blaming the universe for not putting it easier on you. 
So music, once again, saved your life. 
Oscar’s life changed drastically. Not only by the fact he didn't have you anymore on the paddock to cheer him on, but also he didn't have you in his apartment to share his life with. He missed you everyday he woke up to an empty bed. Mourning what you had changed him forever. He blamed himself for not knowing how to get to you, how to understand you and be able to help you through it. So he started reading about psychology to learn how to understand people better. He wanted to improve his emotional intelligence. He knew that maybe you wouldn't be there anymore, probably forever, but at least he could be better to the people around him. 
He didn't date anyone. His way of mourning was trying not to think about it occupying his space and time with work and training and racing and reading. He couldn't do anything else.  
He always found himself not being able to think, wondering where you were and especially how you were. After that night, you went to cero contact. And he knew it was the best, but he couldn't get you out of his head yet. He felt guilty knowing that he can understand your needs better when it's a little too late. He just wished to press rewind and do it again but the right way this time. He knew it was impossible and that dug a hole in his heart. He knew that it would be there forever. You were the love of his life. He really thought he couldn't love anyone that way, ever again. You were a force of nature for him. Blowing him away every single time. 
You never went back to races. He knew how much you adored the sport and how in another life you would have loved to be an engineer. You dreamed of one day to see a woman on the podium. You actually sponsored two girls from F1 Academy. The boys didn't see you again either. Actually he knew you did see lando a few times because you two became really close during your relationship, but lando always lied and told him that he didn't see you. He knew Lando was trying to be a good friend. He even tried to introduce Oscar to some girls but it never worked. He tried though. But he found himself thinking that he was kissing it was you. It was heartbreaking to see. He was kind of stuck on you. 
So he decided he would take his time to grow and figure out who he was by himself. Find comfort in his own company. Doing dates  by himself. He found it cringe to call it that way but his therapist insisted on calling it that way so he could deprogram himself from you and anything and everything related to you. 
He was proud of himself though. He was doing alright again, actually enjoying his job, his friends, and his own company. He even won races, he did podiums and everything he dreamed of. But still, he hoped you didn't feel like you needed to leave to let him shine. He wished you were there every time to hug you and shower you in  champagne. 
He really missed you in his life. 
Too far gone, don’t know where we started ── .✦
So here you were more than a year later at the Azerbaijan GP 2024. The Mercedes team invited you as a star guest so you came with your friend because alone you would have died. Actually, before coming to the paddock you had an anxiety attack and if it wasn't for your friend who made sure you felt safe and okay to go, you would’ve been on a plane back home. It was the first time since you broke up with Oscar you felt okay enough to be able to go through it. You were invited by different teams at least 15 times now. But you always lied and said you couldn't make it. You just needed to stay at home or the studio writing as far as possible from oscar and anything related to him. But you went through all of that with your therapist and she said that if you liked the sport and you really enjoyed races or anything related to it, you shouldn't let Oscar or the thought of him or what happened, deprive you of it. 
It was sunday, you preferred not to come on friday or saturday just because there were more possibilities you would bump into him. And you just weren't ready to see him. The race was insane so far. Actually, Oscar was doing more than okay. Your heart was pounding, you could hear it loud and clear. Your best friend held your hand all the time in that garage so you don't forget she’s there for you. And that you’re okay.  You knew you shouldn't be afraid of him because he was an angel. But you were scared of yourself and how would you handle that situation. You came to terms that actually, everything that happened between him and you, it was that your insecurities just made everything so toxic that he couldn't handle it all. It didn't feel good when you realised that but it is what it is. You didn't know better and forgiving yourself for that was the hardest part of the process. 
You squeezed your best friend's hand, it was the last lap. Your heart is almost out of your body. You are wearing an old Oscar hoodie. You really liked it, plus you came here looking like shit in your opinion. You didn't even brush your hair nor that you needed it like before, now your hair is super short. Everyone in the garage was watching closely and before you could actually process what you ‘ve just seen. Your friends shouted “omg” in unison not believing what they saw.
Destiny had its twisted ways to be honest. Osca won the race. he won. You were just shocked. 
You were here and he won, like, what are the chances of that to happen actually? First race you’re back and he wins. and in that way. Your friends hugged you. 
“Holy shit that 's really insane shit” Nikola said, watching the screens at the garage. 
“We need to go guys, i don't wanna see him, please” you didn't know why you started to panic like that. Sonny looked at Nikola and just got you out of there. 
At the Mercedes hospitality you felt safe while the celebrations were held. There was no reason or chance Oscar walked into the Mercedes building, right?  You were drinking some coffee with you girls trying to focus on the conversation about any other driver but Oscar, just around strategy and stuff. You were trying really hard but you couldn't stop thinking about the fact that maybe he could come into you any time. Now that you see destiny hates you. 
“y/N, you okay bestie?”Sonny tried to get you out of your drawing though by touching your arm so she could catch your attention back to reality. 
“Oh yeah, I was just thinking,” you said, adjusting yourself on the chair. Nikola looked worried. 
“y/n, we can go if you need to. We don't want you to feel uncomfortable, okay? Just tell us” she said, comprehensively describing the situation and her friend's feelings. You licked your dry lips.
Before you could answer her someone interrupted you. 
“y/, is it you?” that. Fucking. Voice. Your friends’ eyes widen as surprised as you were. You turned to the voice to find, in fact, your ex boyfriend watching you so confused. You were speechless for a moment. He looked so pretty and sweaty. His eyes are shining brighter than ever you have seen. 
“Oh, hi oscar. Yeah, it’s me” you tried to play it cool but to be fair, you felt the butterflies on your stomach just like the first time you met him at that  birthday party you didn't want to go to. But luckilyyou did. Destiny is always playing dirty for you. Or geniously. You didn't know anymore. He smiled widely.
“Oh, wow, hi, yeah. I didn't know you were coming” he said nervously. Your friends looked at each other noticing. 
“I was invited by George, actually. I almost didn't come tho. How crazy, you win right? You did an amazing race. "You were surprised that you could even have a proper conversation with him while your heart was hurting out of anxiety, nervousness and butterflies were everywhere. 
Oscar Felt his chest tighter. His stomach was happy to see you, he knew. “Thank you,” he said sweetly. You looked so pretty under the light of the Mercedes building. You were his hoodie, your favorite, but he didn't know if it was appropriate to mention it. Your hair was so short and looked so beautiful on you. It actually made you look prettier. Your face was the face of an angel, he always thought that. But with that haircut it only intensified your perfection. He felt stupid. Just like the first time he saw you at that party he wasn't even invited directly. Destiny always played on his favour with you, until that night. He didn't even want to remember it. You looked so different yet you felt the same. Your perfume was the same, he knew. It’s the one he gifted you on your 6 month anniversary. You used to celebrate each month. 
An awkward silence makes its presence between you two, not knowing what else to say or comment. 
“Congrats oscar on the win” sonny tried to save you from misery right there capturing oscar’s attention. He smiled gently, thanking her and nikola. He recognized them and gave them a hug. He seemed happy to see them. You smiled remembering your nights playing uno and drinking wine and baking canela rolls when winter break came around. You Missed him more than you’ve ever thought you would. And something inside you just felt exactly the same you always felt with him. He altered the chemistry in your brain so easily it was kind of scary. 
“Hey osc! Zac wants to talk to you! What are you doing here?” Lando Norris came into the building as well. He was your friend when he saw who Oscar was, he grinned. “Hey, bestie, whatchu doing here?” he said happily, giving you a comforting hug. He was genuinely surprised because you didn't even tell you. He suspected Oscar was here because George told him you were here. He can't keep secrets. And he knew it was George because he was sure Lewis didn't even know you. 
“George invited us,” you explained after he stepped back.
“Okay let's go, great to see you girl. Hope to see you around more often "Oscar said while looking directly at you in the last sentence to then disappear dragging Lando out of the hospitality. Your friends looked at you and you looked at them.
“I need a whole vodka bottle down my throat right now” you sentence, making you laugh. But you didn't. You felt scared of what you felt a few moments ago. 
(...)
New year is here. You were invited along with your friends by lando to his beginning of the year party here in Monaco. And oh you knew Oscar was gonna be there. Of course, he is one of his closest friends also.
This time you felt more calm and collected around the fact you were going to see him again. I think being drunk was the thing you were thanked for. If something felt rare,you would drink straight vodka or tequila and the problem was solved. You didn’t even have to think about it. 
Your friend helped choose the sexiest dress for you. It was a satin white little dress with broderie endings. Pretty subtle but at the same time suggesting. Just how you were. Angel face, dirty minded. Problem was you couldn't date people because of the Oscars. Because since you saw him those seconds in Azerbaijan, you couldn't stop seeing his shiny eyes and beautiful smile every time you close your eyes. You didn't interact all of this time, you didn't even follow each other on social media. 
Mystery drove you I guess. And who could blame you? It was Oscar Piastri, the one you had to forget. But I just couldn't. You missed his touch, his breath, his voice, his lips. 
Your friend took you out of your thoughts telling you they needed to go to the bathroom. You Followed them around the party up to the toilets. They got in but you decided to wait outside because the music was just so good you wanted to enjoy it. You always wished you could write a party song but it isn't your thing at all. Nor you didn't have the personality for it. You were too deep of a person. You needed to cut deep. Be someone to suffer along with. Or at least that’s how you perceive yourself as an artist. 
“y/N?” not that voice again. That damn voice. Though this time you were waiting for it. You looked up to find a drunk Oscar in front of you. You were breathless for a moment. How can a man become so much hotter in just a year? You smiled at him feeling your strawberry lip gloss. 
“Hoy, osc. What’s up?” you said easily. The alcohol made it easier actually. When he smiled you almost died. You Adored his smile since that party you didn't even want to go to. You thought you fell in love with him just right there. Just right here…?
“I was looking for Danny, have you seen him?” he said normally, ignoring his heart, almost skipping a beat when he saw you in that short white dress. He hoped not to be drooling in your face. Since he saw you again, he couldn't get you out of his head. You were everyday hunting him. He wanted to text you but he wasn't sure if he should. You seem so happy now, he didn't want to ruin it. He convinced himself that probably the best for you was staying away from him as much as possible. At the end of the day, he was the reason you hurt, right? Or he wanted to believe that. 
For a moment you watched his lips talking to you. His drunk voice always turned you on. But you couldn't show it. Not anymore. You looked back at his eyes. Half smile on your face while shaking your head “no, i didn't. Iwas waiting for my friends that are in the bathroom” you explained and he nodded. 
“Well, I'll keep looking then. See you around” he told you to go back into the crowd to look for his friends. Hesaw the way you looked at his lips. He had to be the stronger one. It was better this way. As much as he wanted to eat you out right there and then.
He hurt you. He didn't understand you. He didn't deserve you. He made sure to protect you from himself. Even though all he wanted was to be with you. 
the announcement ── .✦
yourusername made a post
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liked by sabrinacarpenter, landonorris, georgerussel and 987,677 others
yourusername: finally, i'm so hyped i can tell you that my new ep "almost said i miss you" will be yours on february 14 🥹 left my heart on these songs and i'm so excited for you to hear them! Love you sm. Thank u for all of the support. Ur my angels <3
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user56: OMG THIS THE BEST IM SO HYPED QUEEN I MISSED YOU
oscarstan: the song titles 😭😭😭😭😭😭
y/nstan: let's pretend we don't know for who these are to
landonorris: cant wait for people to cry their eyes out just like i did :'( *liked by yourusername*
↳ georgerussel: i know someone
↳ georgerussel: @/oscarpiastri
↳ alexalbon: you can't live without drama, don't you?
↳ georgerussel: not drama mate, i'm making things work here
hattiepiastri: so excited girl !!!!!
↳ user674: NOT HIS SISTER HI GIRL
↳ user89: let's not make assumptions, maybe they remained friends
↳ user45: i try not to be delusional but this doesnt make it easier
danielricciardo: congrats princess! I already know you 'll kill it! Miss you *liked by yourusername*
sabrinacarpenter: never fail to make me cry for hours. I love you, ur the best in this world *liked by yourusername and oscarpiatri*
↳ user90: OMG HE LIKED HE LIKED WHAT IS GOING ON
↳ user12: AAAAAAAAAA
↳ georgerussel: you're welcome guys :)
taylorswift: and artist of the year goes to.... *liked by yourusername*
The aftermath - february 14 ── .✦
Oscar was back to the UK training for the beginning of the new season. It was the coldest winter he experienced. He got back home from mclaren hq. He took a hot shower to warm himself. His apartment was silent. It felt empty for the first time. Like something was missing. He went straight into bed. He wasn't that hungry anyway, but he was tired indeed. 
“Hey, listen to it. I think you need to” 
He saw his sister Hattie's notification pop up on his screen confusing him abit. He went into the messages app and opened his sister’s. When he did he understood what she was talking about. A knot on this throat formed. It was y/n's ep. Guess he now understood taylor swift’s exes. It’s hard to date a musician ust because of the aftermath of the relationship. 
“Just do it. You will understand why once you did” 
Another message popped up on this screen and sighed heavily. Probably his sister was right but at the same time he was scaredas fuck. He opened it on spotify, she looked as pretty as ever on the cover of it. ‘Almost said I miss you’ - that was the title and only had 3 songs. By the names of them he suspected it was about him but he tried to believe they weren't even though his sister already told him that they were. He decided to listen to it in order.
He took his headphones from his nightstand so he could hear your voice clearly. All over his head. Cutting deep into his fiber. 
The first piano tiles started playing and his heart was already sinking. Hearing her voice so raw and close and clear sent shivers down his spine. He heard every single word you said. It described perfectly that horrible and forgettable night you broke up. Hearing your voice crack broke his heart into a million pieces. It wasn't even half of the song when he started crying. He knew what he said under his breath that sent you both straight into hell. He felt so guilty about everything. He really just wished to talk to you. 
When he started to hear the second song he knew it was about that race you went. He hoped to see you in the next one, and the next one. But you didn't go again. The lyrics were so real his skin felt every word. 
When he heard you saying that you felt sorry his tears streamed down his face more violently. He didn't recognize this person. But you always had this effect on him. With you he was a feeler, one that felt way too deeply. Unlike the person he shows to people. You always knew the real him. He couldn't lie to you. Even though you thought he would cheat on  you. He would never. Hearing you wanting to hold him broke his heart. Why did you both have to do this the hard way? Why didn't you just be happy with each other? He really missed you. He missed everything about you. Your presence around him. He was his best version with you. Now he feels like a ghost of who he used to be. 
The last song just ended him. 
‘Do you remember being happy together? I do, don't you? Then all of the sudden, you’re sick to your stomach. Is that still true?’ he whipped his tears the best he could. 
He never called you or told you he missed you. But he guessed you would have liked it like that. 
‘everything i know brings me back to us. Everywhere I go leads me back to you’ he felt the same. 
He didn't know what to do. He had a battle inside him. He promised himself he would stay away from you so you could be happy just like you deserved. But at the same time he wanted to be happy and he knew you made him happy. He was happy with you. 
“So? Call her please oscar. You both deserve to be happy and figure things out along the way, together”
Hattie read his mind. Her text just in time when he is back into the silent apartment. The empty and cold apartment that once was full of laughter and music because you were with him. He missed you so much. He missed hearing you play guitar rumbling words then writing them down. Your hugs when he was back home, your cuddles in bed when he was sad, your perspective on things. He missed every detail about you.
But was he ready to come back to you?
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ir-abelas-vhenan · 1 day ago
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Losing My Mind Over Veilguard 6/?? Aka the Dread Wolf Double Bind
These posts are getting up here in number (yes ma'am that is 1 2 3 4 5 instances of me not being able to get my shit together and coming back again for more)
and quite frankly there's nothing I can do about it until the "we've been treated and tormented by this game" demon has been exorcised from my body, so here we go again.
Today I give to you:
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(Modeled after Inquisition Solas and his sad, bald-ass basset hound mage bum glory becuase I think it's important that newcomers know exactly who his fans fell in love with/who inspired his enemies to conduct speed-runs to punch him. Yassified Solas ran only because this mangled membranous man crawled first)
Part of what's making me lose my mind here, I've discovered, is a strange sort of survivor's guilt where everything I really like or really hate about Veilguard can be traced back to Solas and I don't know how to deal with it because we've never had such a divide before between one character getting ALL the content and everyone else from their game being left in the absolute dust.
Disclaimer: Yeah, no one from Origins has had more screen time across games than Morrigan at this point, and therefore no one has gotten more robbed of the substance of their character, but even the damage done to her wasn't the kind that warped an entire game. No, the devs saved that all for the Dread Wolf in the Room.
Even putting it down on paper and comparing the two in-game versions of him, it took me a second to work through why I'm so conflicted, but I think I've finally settled on a few key points.
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Concern #1: Solas Haters Were Robbed.
Part of the allure of Solas is that if you want to punch that man in the face, you're gonna get the chance to punch him in the face. Is that my personal preference? No. But in a game where your companions are built to make you think instead of letting you turn your brain off, you're bound to have personalities that clash against yours. To have such a non-descript-looking iambic-pentameter-talking apostate be able to inspire strong emotions across the whole spectrum of players was part of his appeal. Now, as far as I understand it, you have four options at the end of Veilguard.
1. Solas lives and he might actually not hate himself some day.
2. Solas lives and he's absolutely going to write a diary entry a night about why he hates himself.
3. Solas lives and he's going to write a diary entry a night about why he hates YOU.
4. Solas lives and you better hope he never again figures out how to live in your general vicinity
Do you see my concern here? I, shamelessly, can admit that I would do unspeakable fictional things to get that man his happy ending (within reason...mostly...), but I feel like the game took the opportunity away from the players who threw that knife in their map at the end of Trespasser and vowed to take a bitch down for stealing their best armor and waxing poetic about the Grey Wardens while seemingly sitting on his ass and having no inclination to stop the blight (help). This, then, leads me into my second issue.
Concern #2: The Game Refuses to Give Solas room outside of its own agenda
In the near-decade it took for Solas to slip back into his trickster god persona, he seems to have forgotten why he began his quest to tear down the veil in the first place. I like that Rook gets to experience the version of our favorite hard boiled egg that near-singlehandedly tore down several empires by being an absolute terror to those with bigger egos. I like that new players are going to hear Solas tell them that they've earned his respect and actually believe it until they inevitably get their first taste of ancient elven betrayal. What I don't like? When a nuanced yearning for a world in which three majorly mistreated groups (spirits, elves, mages) would be free from many of the constraints that enabled their oppression suddenly becomes "I am doing this because if I don't I have betrayed my friend. Which friend you ask? Oh, the one that was on board with my plan until it no longer suited the story."
The combo of few characters from previous games and a sanitized near-blank slate for the setting of this game was deadly to one of its best-written characters. Because of it, Solas is forced to abandon his double-speak, the joy he takes in giving you scraps of an answer that, by the time you get it, you will already have missed the chance to piece it together from separate clues that he ALSO dropped. He's not going to get to show you the loyal followers the epilogue of Inquisition made clear that he has, because the game wants to usher you into the new future of the series. You're not going to get to ask him (or any NPCs for that matter) a bunch of questions so that you can form your own opinion of him, because all that matters is that he isn't Elgar'nan or Ghilan'nain so let's move along, shall we?
Because the game needs exposition and a foil to its two other baddies, and needs it FAST, the mythic Dread Wolf becomes a plot device designed to get you where you need to go when you need to be there. It doesn't work purely for that reason alone, at least in my opinion, but it gets so much worse when a game that promises you that it's going to work for players new and old relies on someone experienced players want a personal reckoning with to guide every Rook through the game only to realize that those questions of morality regarding whether the veil is torturous for a subjugated few or the only thing preserving most of life as we know it are going to have to remain questions.
You don't get a choice of whether Solas is in your party or not, and you can't advance in the game without talking to him. You don't get to choose not to impress him. You don't get to choose whether you're going to work with him in the final battle, and as previously mentioned, your only real choice in how his story ends is one of four options in which he lives every time in varying states of self-loathing. You're still going to love him or hate him, but just how strongly you're able to show those feelings towards him is severely curtailed. And that's an absolute shame for a character that commanded such fierce attention.
And that's where, ultimately, I find myself with a weird amount of survivor's guilt.
When I finished my Veilguard playthrough, I had barely a moment to fully contemplate the amount of whiplash and disappointment I felt going from a Solas that I had spent almost a decade knowing to a One Dimensional Fen'Harel who threw out his core values and goals like they were chilling in a cup of tea before. Why? Because I very quickly felt guilty. And then I got angry for feeling guilty!
The game's failure to adequately represent its other characters and lore has created a world in which I don't like the Solas we've been given, but I can't live without him either. Who am I to complain that his most complex and compelling features are gone when other players are mourning the fact that the last they may ever hear of their favorite character is reduced to a scrap in the codex? How can I be frustrated at how the Lavellan reunion scene goes down when other players would kill for the chance to have their Inquisitor seemingly give any sort of shit about being in the game aside from being told it was mandatory to earn participation points? How can I lament the fact that his storyline seems to share all the wrong lessons to be learned from a toxic friendship rooted in a never-equalized power imbalance when someone else is watching Morrigan pull a complete 180 and wondering why the fuck they spent so much time researching whether or not her accepting her mother's choices as her own was what she truly wanted? At least Solas still loves Lavellan, even though we needed to ask Trick Weekes several follow up questions just to double check. At least Solas gets more in the epilogue than one empty "we remember the heroes that came before" platitude.
And to suddenly fear any appearances of past characters from a studio that used to make me stay up theorizing about how a character might grow and evolve and continue to impact the world I helped shape? It's depressing as hell, and it's why I was too scared to get attached to any of the new companions once I finally got past the writing and lack of complexity.
The people that hate Solas, deserved better.
The people that valued what he brought to their Inquisitor's small but strong group of friends deserved better.
The people that love Solas more than Sera loved pissing him off deserved better.
And new players, who had a chance to engage with one of the most powerful storylines in the game and instead got a heaping dose of Deus Ex Machina Lite, deserved better.
If taking a character that had the potential and power needed to shape an entire continent and banishing him one of four different ways to Fade jail so that the book could quickly be closed on a years-long legacy is what the studio is calling a return to their roots, I'll stick with the efforts of fans to create art and theories that aren't afraid to double down into what actually keeps people coming back for more.
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daswithoucri · 10 hours ago
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This is in response to @theinvisibledavis talking about (misogynistic) people attacking Kat, because they don't like Earth (as well as other female characters), and how they think that "the writing of the shows are bad"
Let me start with this: Before TSAMS and LAES, I haven't watched anything in a long time. Because personally, I am not a big fan of TV series, nor do I watch a lot of movies. But these shows and their characters have captured me. I have watched every single sams video this year, during a time span of about half a year (And let me tell you, my mental health was down the drain earlier this year. A day, where I could watch 12 videos in a row, felt just amazing to me. I am now in a much better and stable state. And TSBS has always been there along the way, as a means of comfort.) .
Now I am doing the same with LAES, and I am not any less interested in it. Their videos make me laugh my guts out, make me bawl my eyes out, or simply just let me relax and calm down after a long day at work. And it's all for free! With practically an unlimited amount of content! I, for a fact, know that I am not gonna run out of new videos to watch anytime soon. They upload daily after all! I am 100% sure, that I have still about 2 years worth left to watch. And with the continues uploads, it's probably more like 4 or even 5 years. And it's all just at the grasp of our hands! All of it!
I can't imagine how much blood, sweat and tears the actors must have put into their channels. This takes so much dedication, we can't even imagine the stress they must and have been going through, to make these shows and this fandom a reality! So we all must be grateful for their hard work. What is a few minutes of entertainment for us, is hours of work for them. We need to be thankful and show our support. It's the least that we can do.
So thank you Kat, Davis, Reed, Matt and all the other VAs of other shows that I haven't gotten to know yet. Thank you for your dedication to my and many other people's favourite shows. ❤
And @queenkatluv, if you ever read this: I hope you are okay and that your mental health hasn't taken too much of a blow from all the unnecessary hate, or that you will quickly recover from it. It must be difficult, but try to not take their mean words to heart. I don't have to listen to what they say, nor will I ever, because I know from the beginning on, that what they say is simply not fact. I don't really interact with the fandom, but they gotta be just the vocal minority. I'm sure the majority loves you and Earth.
You are amazing! Your acting is amazing! Your characters are amazing! Your writing is amazing! You deserve to rest well and take it easy. Eat your favorite meal as much as you wish. Have a nice bubble bath, or take a walk in nature if you prefer. Or both! Spend time with those that do you good. You deserve it all times infinity, because you are simply just amazing.
Earth is always so kind, helpful and empathetic towards others. What would she say to you? I'm sure you'll know, because you know her the best.
(Oh an by the way, the quality of The Vampire's Bride is chef's kiss to me. It's like a TV show, but the good kind.)
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maramarabum · 1 day ago
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I can't sleep so it's tbhk theory time
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Okay so this is something i have posted before, but now i'm gonna lay more examples supporting my theory
The theory being that everything (or most of) what Tsukasa does is based on Hanako's wishes, based mostly on old chapters
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So situation one: Chapter 19, The one where Mitsuba dies
So in this chapter we find out that Tsukasa grants wishes of supernaturals, and we also see that he does it in very unconventional and grotesque ways, as we see him granting Mitsuba's wish of having many friends by turning him into this weird ass monster. And I think in this chapter, we also see him granting Hanako's wish for the first time in the series, but we will get to that later.
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Chapter 21, The Tea Party and the door dimension
Yashiro gets kidnapped by Tsukasa and the rest broadcasting room gang to a tea party, the reason being, apparently, to kill her by drowning her in the room, but even as Yashiro herself points out, it doesn't really seem like they actually want to kill her
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The weird water that they drowned her in instead transported her to the door dimension that can lead her anywhere, and this is where she goes through the door that leads her to the dimension where Hanako is a living student at her school (and then she gets transported to the current year. oh well).
I know it's a lot of talk and no explenation but bear with me we will get there soon
Chapter 32, Then Mitsuba becomes a school mystery
So 11 chapter later we get direct confirmation that Tsukasa in fact does not want Yashiro to die
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And most importantly, we find out Tsukasa actually remade Mitsuba
And this is where it gets to the connection point of the chapters discussed
Kou asks why did Tsukasa remake Mitsuba if he was the one to kill him, to which he answers:
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""Just because?" "There was a movie I watched with Amane with an artificial human, I wanted to make one" "But, I dunno... pretty cool, right?"
A hell of an unsatisfactory answer, and he sounds really unpassionate and not really sure, forming the answer more like a question, almost like he's thinking about the reason at the spot, which is exactly what i think hes doing, and it's not the first time.
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Chapter 21, the reason he wants to kill Yashiro. We know for a fact that's not how he views his relationship with Hanako, and he literally ends the sentence with "Well, whatever. Anyway."
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Chapter 19, asked by Hanako why he turn Mitsuba into that weird ass monster, similiar to chapter 32, he starts with a "hmm..." and thinks for a minute, before actually answering (except this time, his actual answer seems more honest, in a way)
It's really easy to tell when he's hiding his actual motives. And the actual motives, what were they?
To get an answer to that, we don't exactly look for direct quotes for Hanako saying what he wishes for, we more start to speculate what he might be wishing for inside, what he doesn't say.
It's really not that hard, take for example, Hanako wishing he could have somehow met Yashiro when he was still alive, which is exactly what Tsukasa caused in chapter 21
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This would be his true intentions behind sending Yashiro to the door dimension.
So how about the whole Mitsuba thing? Well, Hanako was never really happy about Kou having a crush on Yashiro. He has probably thought something like "I wish he would stick to someone else" at least once, right?
And then Kou brings over a ghost student his age to the bathroom stall, asking him how can he deal with him instead of exorcism
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Hanako looks like hes getting a bad feeling about him (is he... you know...)
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"I want friends. I want to stay with my friends..." Here we have the exact wish that allowed him to "kill" Mitsuba, while also granting his and Hanako's wish. If Tsukasa didn't do anything, Mitsuba would be free to go. He found a friend, and his unfinished business is done. But then, Kou wouldn't stick around with him anymore, so Hanako's wish wouldn't be granted, and also Tsukasa would have taken no part in granting Mitsuba's wish.
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The actual way Tsukasa wanted to grant these wishes is by letting Mitsuba turn Kou into a supernatural similar to him, quote "If you make him just like you... you could be together forever, huh?" (THE PARALLELS THE PARALLELS UNRELATED TO THIS THEORY OHHH THE MITSUKOU PARALLELS GOD DESTROY ME SMITE MY BEING)
Directing Mitsuba, guiding him what to do, while also making it seem like it's his own choice, like it's what he wants.
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But then Hanako comes over and kills him before that can happen. And he doesn't even look like his confused about whats happening, but he still asks Tsukasa, asks why is he doing this, like he want's a conformation.
Because he knows it was because of him.
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Since Tsukasa could tell what Mitsuba wished for because Mitsuba already made a deal with him, it would mean Hanako made a deal with Tsukasa too, all these years ago, a wish that might have been "a little vauge". And also, Hanako doesn't know which one of his thoughts made Tsukasa do this, considering his ways of granting anything are very off the wall, and also, as we discussed before, Tsukasa won't tell him.
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(Hanako touching his seal after Kou asks Yako about Mitsuba. His face looking sorrowful, like he's thinking about something)
All he knows is that this happened is because he met Yashiro. He hasn't seen his brother for 20-50 years, and he showed up right after Yashiro became his assistant.
His ghost "life" was boring, nothing really happened, and he stopped wishing for anything. He accepted that he had no future, he needed to take care of the school so he could gain god's forgiveness. But then Yashiro showed up, and his life suddenly was more eventful, he now had a girl to protect. Then after her Kou showed up, and now he had two friends who still had young hope in them.
And it rubbed off on him, it had awakened some hope in him too, made him start wishing again. And now his friends are paying the price of that.
And also it's almost 4 A.M. now as I'm writng this.
So yeah if you have any thoughts on this, other examples or something that contraries my theory please reblog and let me know, i would really like to hear it
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(me right now)
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