#i won't know for some time to be fair and even if it gets the thumbs up it'll be a while still before it's like
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yanmuffins · 2 days ago
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the way I screamed when you said you were going to write a fanfic about Phineas and Ferb reader-
giggling, kicking my feet, twirling my hair, squealing like a highschooler who just got their first crush-
aniway, more about the reader and Damian! think about the crazy adventures that the reader would drag Damian into, they way he would keep insisting that it was just so he could collect enough evidence about the crazy things reader did so he could get them busted, but deep down, they both know he was having just as much fun as reader was while blowing shit up, going into the space to steal back the moon, going into the past to see real life dinosaurs and etc
and when Batfam finds out everything, he can't deny that he misses when it was just the two of them and a new gadget Reader created to entertain them all day long
sad, sad ending... AND THEN THE SECRET OF THE PLATYPUS IS REVEALED
even the reader is shocked, but they are supportive and understanding immediately
In the corner, Batman is about to faint because seriously, how many more secrets will this family discover in the space of a week? First the only child he thought was normal in this crazy ass vigilante family turns out to be an engineering genius bordering on Bob the Builder crime lord version, and then he discovers that he has given that same child permission to build insane shit in his backyard and now, the goddamn platypus is an goverment agent and is an active member of the JL, and also, CLARK KNEW!
dear lord, i have a lot of free time (also, same anon from the previous ask, hi!)
context &. context.
hi, anon! ヾ(>ω<○)
damian and phineas! reader's relationship has so much potential!
tbh as upset as he initially is no longer being the only blood child, i don't think he would straight up bully reader. rather, he brushes them off after deciding they are, indeed, just an unworthy illegitimate child with no remarkable skills (stellar perfomance at school doesn't count. neither do all those medals, trophies and awards they won in science fairs and international competitions that they proudly display in their bedroom). he limits himself to passive-aggressive quips that go over reader's head, scowling, unwillingness to engage and be friendly.
they're not a threat to him – his position in the family is unperturbed, he still gets undivided attention from father and his other siblings while they apparently couldn't care less about the newest addition to the waynes.
until reader's first summer vacation in gotham rolls in. one day they're back at their old neighborhood in metropolis helping their friend sell lemonade and the other they're creating something called s'winter in bruce wayne's backyard. it's preposterous, dangerou, reckless, and he needs to tell his father. but then it disappears, it keeps disappearing, the family keeps missing those insane gadgets that are so obvious and he can barely stand it!
that's when he becomes glued at the hip with their sibling: the goal is to expose them to the rest of the family, obviously. he's dedicated to busting reader's summer fun at first, he still very much dislikes his sibling, the deluxe treehouse they built him is totally not cool at all, but... well. maybe they're not so bad. he won't admit it out loud, but it's impressive that they can come up with so many creative schemes and bring them to life in a day. and he's got some cool memories out of it too.
so when reader is busted, it feels... weird. now he has to share their attention with everyone else (as if sharing it with jon and your stupid friends wasn't bad enough), and the family wants to keep them cooped up at home when there's plenty of mischief the two of them could be getting up to outside!
also, yup yup yup!! this is a visual representation of bruce finding out everything, from reader to platypus. i think clark knowing everything might make him want to just go bluescreen mode.
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"Hey, that was a bit uncalled for wasn't it?" Yuji looks to Kazuma but it seems he didn't stop looking upset after all this happening tonight.
"Kaz.." Mothra said. Kazuma growls, "Don't call me that! You may be you, but you're still a robot! Stop trying to act like you care! That's part of your programming, okay! Stop going go and beyond like you're human."
"Dude, that's not fair to say that! Haven't you seen what's happened so far!" Yuji said at him but he glares back.
"I have seen what's happened and it's getting worse. All because of those robots!" he shouted back at Yuji glaring at him then at Mothra.
"All because they think they can become human-"
He stops hearing Taz's shout but Yuji knew she was right. Right now isn't the time to argue. They had to find their friends and insure everyone is alright. See and catch this bad guy. And save this place.
"Save?! What else is there to save!? Whoever is messing with this place is some psychopath! Like what the fuck?!" Kazuma cursed. "What the hell do they want with this place?!"
"We don't know but their has to be a reason." Yuji said but heard Kazuma's bitter laughter.
"Oh I think I know! She and her so called friends wants to kill everyone in this damn place! Their after our blood and wants to kill us just like those kids at the basement right!? All because of the accidents right!" he said.
"......It's not that." Mothra said.
"Yes it is! You robots think your all alive and have a heart for humans but you DON'T! Your cold blooded killers that only cares about spilling the blood of the innocent! How can we even trust you guys after what happened!" he said pointing at Mothra who was silent.
"Believe me Kaz, me and my friends don't want to hurt anyone. We love all the people and children that come here to have fun. What happened that day and to the other children..it wasn't us. It was a fail malfunction.." she said.
"So your 'malfunction' of the kids being killed was false? Was kidnapping part of it? Was the glitch something use to hide behind what you guys did!?" he said mad.
"Kazuma STOP!" Yuji said glaring at him. "You need to calm down! It's her nor the others fault. It's the one that's causing all this to happen. Can't you see she's been trying to help us! If you didn't forget, Meko was taken because this crazy mysterious person forced one of them to take him. Right now, we are trying to save him before he ends up being the next victim. And that might be the same for our friend Miko or others!"
"......" However, Kazuma glares at Yuji but looks away. "Fine. I don't trust none of them after what happened and I still won't even to this night. She's lucky is all I'm saying. She nor the others deserve mercy anyway for what they caused. Honestly, they deserve to be destroyed for it." he hissed. "As I stated, their is nothing else left to save. Everything has gone down to shit by now."
"And you know? Maybe we should give them what they want! Maybe they will let us go if we do what they say!" he said.
"Are you insane!?" Yuji said.
"I'm not! We could have been killed by these things!" he argues back.
"I think that works for us, Mothra. Besides, just in case something happens we have a safe place to go to." Yuji can agree with that. Even with things happening right now, that was still risky.
However, he sighed remaining silent about it. However, he did wonder about the others.
"Right now, Rodan is upset, and Zilla. I'm not sur.! But I do know he's somewhere around." Mothra stated. "Rodan has been ignoring my calls. Zilla as well. It's best believed that they might be affected by the glitch."
"I will try to call them..." She said, trying to get someone on the line. Maybe Daichi and Megumi, "I know Yuria, Nobara, and Hana are getting help from someone."
"Huh? Someone?" Yuji asked.
"Yes. Another woman is on the other line.." She said. "It's someone they met before."
"It's Akane." Kazuma added making Mothra's eyes lit up, "Akane! She's from the prize counter." Mothra stated.
"So Akane was able to help them out so that's good too! We know they are safe but I wonder if they are still moving." He asked but Mothra sighed.
"I'm sure they are after everything else. But we can try to contact whoever we can. You all can come with me to my safe green room. I have a computer monitor that should let us get a better view and hopefully contact your friends." she said.
"Really? That would be-"
"Ohhh no! How come we can't do it here!?" Kazuma said.
"Because the signal is being jammed out here. In my area we should be able to have a better chance of reaching someone." Mothra said trying to not scare Kazuma. After everything he's seen tonight can you blame him? Yuji would due to his behavior but he was also scared so that was another reason.
"Listen, we can try contacting the other two to hope they will answer me. They have to if I can try to just get through to them." she said. "Besides, we are wasting time talking when we could be trying to help them.." Mothra explains to Kazuma.
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datesinredink · 2 days ago
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Ranking the yandere rottmnt boys by how likely they are to kidnap their darling
Just a little crumb to keep myself from losing my mind while staring at google docs this late at night. Sorry if this is super bad, it's way later at night than I'm used to staying up and election night stressed me the hell out.
Donnie.
I have absolutely no doubts that he's going to at least try very very hard to kidnap you. And honestly, I doubt it would be too hard. He's a highly trained, mystic wielding, tech inventing, mutant ninja turtle. And on top of that, he's very fond of planning absolutely everything. And to finish it all off, I think it would be once in a blue moon that he actually treats his darling as an equal. He already thinks he's better than almost everyone, and when he gets obsessed, he has to make himself feel better about it somehow, so he decides to cope by thinking you need him instead of it being the other way around. As a result, he treats you a bit like a very glorified songbird, and songbirds.. well, aren't they usually put in cages anyway? You won't even care after a week or two of adjustment! (He will get upset if you aren't content with being kidnapped by then, by the way.)
2. Raph
The only reason Raph is behind Donnie on this list is because I think he would take longer to justify it to himself. He thinks you're fragile, that you need to be protected from the harsh world! I mean, he barely trusts his youngest brother, who is also a highly trained ninja, to do a simple mission on his own. How do you think he'll treat you after the obsession sets in properly? Not really as an equal, I'll tell you that. He's much nicer to you than Donnie would be, but he still doesn't respect you enough to let you handle yourself, even if that's not how he sees his behavior. At the same time though... isn't he supposed to be a hero? Do heroes kidnap their darlings? Or would this make him the dragon... In the end though, he'll decide that he's fine with being the dragon so long as he knows that the rest of the world won't be able to run their metaphorical (or maybe literal, depending on how unpopular you are in the area) pitchforks right through your heart.
3. Mikey
Mikey wouldn't just.. outright kidnap his darling, I think. I think it would start with a fun sleepover at the lair! Then he insists you stay just one more day! You're having so much fun, after all! Don't you wanna hang out with your best friend for a while longer? You agree, of course- him and his brothers have been nothing but nice to you ever since you met them, and their company is always a delight, so it's worth a shot, isn't it? Then suddenly, the weekend is over, and school's ready to chew you up again, so you do leave. Then it's finally the weekend again! You've heard of a fun game from your school friends, so you plan on trying it when you get home this afternoon- it's friday, after all- when you get a text from Mikey in the group chat with his brothers. He wants you to come over again- and, of course, you say "sure". Not like you can't just play the game on sunday, or when you go home saturday. The sleepover flies by, but you're a bit weary by the time you're pretty sure you're supposed to go home- but here's Mikey, and he's so sure that you promised you'd stay at the lair until sunday again! So, you give in. There's always next weekend, right...? I think you get the pattern, but eventually, he'll be keeping you at the lair 24/7, and you'll be rubbing at your weary eyes wondering how you got into this mess. Sometimes you can even see his brothers shoot you worried looks.
4. Leo
Leo would only kidnap his darling as a last resort, and I think it's because of two reasons. One, he's the brother who sees you closest to being an equal (Donnie and Raph constantly go against your personal autonomy and Mikey puts you on an extremely restricting pedestal), though to be fair, that's not a high bar to pass- and two he much prefers to have some sort of interesting conflict to be present because he finds it entertaining. His life is a weird, morally incorrect soap opera at this point, and he's the number one viewer. Kidnapping would only really happen with him if he thought you were either seriously leaving him (moving or getting into a serious relationship with someone else) or if the circumstances around him got too stressful and he needed something to cling to for any semblance of support outside his brothers (who, at that point, would probably also be super stressed). Think post movie, when the city is still recovering. Man, he was probably freaking out thinking that you might've died to the kraang.
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thornfield13713 · 3 days ago
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As someone who has never seen Buffy, that answer was extremelly ominous. I'm both deadly curious and afraid to know what happened there that required an actor to go to therapy. Was it a rape scene? It sounds like it was
It was a sexual assault scene, yes. One put in deliberately to stop people from shipping a wildly popular ship. It did not work, partly because it was pretty obvious what the actual purpose was (right down to the judgemental dickhead there to go 'see! see! this is what happens when you go for bad boys!') and it wasn't narrative, and partly because of the overall context of the scene: that this was the culmination of a season-long arc of a poorly-negotiated BDSM relationship with a lot of consent play and no-means-yes stuff involved (I will die on the hill that, in-universe, if these two had had a safeword, That Scene would have ended as soon as Buffy said it), and that Spike's reaction to realising that she really did mean her 'no' this time, after a full season of this, was absolute guilt, horror and self-disgust and immediately going off to go and restore his soul (vampires in this universe are soulless, it's a whole thing), in order to make sure that he would never, ever do that again. Which, in a show where almost every member of the main cast has committed sexual assault at some point and the narrative brushed right over it, honestly had the opposite effect to what was intended.
It put a lot of people off the pairing entirely, and it's entirely reasonable for that to be a dealbreaker, but the reason it wasn't for so many of us is simply that this was such a transparent manipulation on the part of Joss Whedon (who has a way of getting very judgmental about fans who don't interpret things just the way he does, and actors who dare to have opinions on the characters they've played for six seasons) in order to do specifically that. By the by - one of the reasons it was so traumatic was that the way the scene was explained to James Marsters was a lot tamer than the way they ended up actually filming it, when he got the script and came to the showrunner with concerns both about how in-character the scene was, and presumably about his own boundaries. Hence that comment about never knowing what they're going to make you do. So, Whedon lied to his actors to get this scene filmed, causing at least one of them serious trauma. That this is not the worst of his offences really should tell you everything.
If you are thinking of getting into Buffy, I should probably warn you now that consent violation is sort of a running theme, and one that's often handled far more lightly than it deserves. Which is both more explicable and more disturbing now that we know what Joss Whedon was getting up to backstage. There are some genuinely excellent episodes, also a fair few stinkers like Seeing Red (also featuring: one of the most iconic Bury Your Gays moments of the early 2000s!) and Pangs, which has aged like milk that was already off when you bought it. But if you have triggers around consent and sexual assault, you might want to give it a miss, because while Seeing Red is the most extreme example, and generally loathed even within the fandom for its treatment of two beloved characters (Spike and Tara), I won't pretend that sexual assault doesn't come up far more often than is comfortable, and often in a context where it is not recognised as such.
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princelylove · 3 days ago
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Good day, your Highness! It has been hard work out in the fields as of late, due to the ground gardening in time for autumn and winter. I was wondering if you could write some poly bruabba for all of us, for a boost in morale? If I have wriggled out of line however, feel free to have me flogged..! I would rather die than disrespect you! Regards, your ever loyal degenerateworm x
You're too excited about getting flogged. I'd make you fight for your life in the coliseum if you offended me. After a groveling session, of course.
For buy one get one free requests, I like to think about if the characters are actually okay with sharing or not. Most possessives would sooner cut their own hand off, cook it, then shove it down their own throats than let their darling be anything other than solely theirs. There's different types of relationships and agreements, but I don't think these two specifically could ever truly, non-resentfully agree to share.
I don't really think Bruno wants to share his spouse. He's very old-fashioned when it comes to love, polyamory is a concept that wouldn't ever come to him naturally. He's thrilled his darling has a friend, though! He's really quite worried that they're not socializing enough, not getting adjusted into his little family. Leone's an odd choice, but as long as his little amore is getting their needs met.
Never mind the fact that Leone was interested in you first and also isn't suited for polyamory. Depending on his mental state, he'd consider it and actually try it to make his darling happy, but he'd hate it with Bruno so much that he'd end up in the news. He's no dayouth. Don't know why he even humored it. Already had a somewhat established relationship, although not dating.... Sigh. He can never have anything for himself.
Leone is the type of man that gets jealous before anything even happens, because he makes something up in his head and hates the mere concept. His face is right next to the definition of jealousy in the dictionary. He can't stand the idea of you with anyone else, but he isn't in a position to tell Bruno to fuck off right now. It just wouldn't go down well, but he's not about to just give up when he's overly anxious thinking about what could be happening. Heavy boots pacing up and down the hall keep Guido up all night. Go on anxiety medication, man...
Leone doesn't really know what to do. He just wants Bruno to get the fuck away from his things. It's not fair. It's so not fair. Why do these things always happen to him?? What'd he ever do???? It couldn't be more clear that you're his. He sits next to you! He lets you eat off of his plate! He doesn't scoff when you talk! He didn't even insult you when you said his music taste was shit!
It's not like he's going to just sit down and take it, but he's not going to do anything that'll move him anywhere, either. If he does make an advancement, it's because he didn't think about it previously and was feeling something so intensely that he had to get it out, like how you'd lean over to prepare to vomit regardless of if you want to or not. He won't acknowledge it if you bring it up. He puts his arm around you when you're standing next to him on the train, 'so you don't fall over.' He fixes your hair when it falls out of place, if he can. He kisses your forehead goodnight and leaves a lipstick mark, he'll pay for you if you're out together, but he won't let you touch his cd collection.
Bruno... doesn't really appreciate Leone being affectionate towards his darling in the slightest. It shouldn't irk him, Leone's obviously just attempting to socialize and still hasn't gotten over how awkward he is, despite his age, but it's so.... it's just bothersome. It makes his eye twitch every time Leone touches his darling in a socially appropriate way, there is absolutely no way lint or hair keeps getting on their shoulders, absolutely no way they need to be adjusted that many times within the hour. Leone's always the first to offer assistance, always the first to hand you something you need, frankly it's just starting to piss Bruno off.
Bruno has never really thought about the position he's in too much, or about the fact that he could just.... make Leone significantly more busy than he currently is. That changes with this recent fraternization. He's a mafioso, abuse of power is so common that I feel silly for pointing it out. Of course Leone's schedule is packed. What's he going to do, work less? You die if you don't do your job. Maybe he'd want that, he's not the most mentally stable. What? You have to consider all of these things when you're capo.
Leone drinks about it, mainly. And hurts himself. Well, same thing. He'd rather just drink his heart out than try to help his case. With anyone else, anyone else, Leone would just get aggressive about it. He's fine with telling somebody to beat it when it's not his boss that's obviously got a hard on for fucking him over. Great. Absolutely great.
Until he snaps, anyway.
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drrutherford · 3 days ago
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His façade of seriousness drops in time with his pointed finger as Yvonne swats it away. He knows her proposal's only fair, but that doesn't mean he has to admit it.
"Please, that's no threat, I'd love for her to sleep over." Gideon grins, jamming a marshmallow onto his own roasting stick before extending it towards the flames. Okay, maybe it's a bit of a threat, given he's certain he won't get any sleep with a hyped up Maddie running up and down his apartment hallway, but if that means having some company when it comes to handing out candy all evening, he'll take it.
'She asked if I worried about bringing kids into all of this.'
He knows better than most that a child isn't just baking sweets, fending a sugar rush, and having a good time. It's not the nature of Giordana's question that surprises him, but that she's the one to ask it in the first place. "Is she pregnant or something?" He struggles to imagine that she'd have engaged in chitchat about the kids, otherwise.
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But really, it all begs the same question he's been forced to confront since the last time he saw her, after they'd yelled at each other at the back of that night club.
How well does he really know Giordana Rossi?...
In the end, it's his sister's answer that sits closest to his heart, though he suspects the answer already. "Impossible not to, isn't it?... Worry about them and the world, I mean."
"Oh come on, you do it to my child, the way I see it, turnabout is fair play." Yvonne shrugged and reached out to swat Gideon's finger away.
She turned to fix her older brother with a stern glance. Maybe introducing him to her kids was a mistake. "I will keep a tally of how many times I need to get Felix hyped up in revenge, don't think I won't." She pulled her marshmallow back from the fire and reached for a graham cracker and chocolate bar. "I'll tell you what, you can make ghost cookies with Maddie, but Maddie gets to have a sleepover at Uncle Gideon's. How's that sound?"
Even out of the corner of her eye, Yvonne caught the surprised look Gideon shot her. She didn't know Giordana and Gideon's history, and she was almost afraid to ask at this point, but the picture he'd painted for her was unlike the woman she'd spent the night talking to.
"She asked if I worried about bringing kids into all of this." Yvonne gestured around her and pulled her knees up to her chest.
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golyadkin · 10 months ago
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trembling in my boots at the prospect of being able to tell you guys about [redacted] project like it's not even art but you best believe I'll be posting about it on every single blog i have if it comes to fruition
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talkorsomething · 3 months ago
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I can't sleep again.
#100% секретный дневник левы НЕ ЧИТАЙ#лёва паспрабуе АДК#it's not about that. i'm just tired.#(stayed up too late for the first time in a while)#well... it compounded the issues.#i look like some guy with my blurry vision and yet its not enough and i dont know WHY#i do know why. have you ever not been seen?#flipped the coin from independence within my grasp to nothing is ever going to get me out of here#not even 'getting out of there' got me out#i can't wait for guard season again but i'm worried it's only going to put me right back into the depression mines#... seasonal depression notwithstanding#i need to make a choice at auditions and its whether i will be out; as me - and hopefully have a better season because of it#or just... stay like this. forever.#... my consult is right before second auditions pretty much. schedule that month is looking full..#anyways its not fair of me to expect anyone to check in on me#especially when one of my housemates seems to ... Also be going through it#and i can tell you now which of us is actually likely to talk about it and its NOT me#i'm not built for this idk. i never should have taken her up on that job offer.#...... i'm thinking about relapsing again. more seriously considering it.#i KNOW it's not good i KNOW it won't help but i dont know what fucking else will!!!!#remember when it felt like i was getting hobbies again?? so much for that..#.. i need to pull life into my *own* control but i need help to get there#and i can't even imagine being fully independent#... even if i'm taking all the right steps to get there#the MOST annoying revelation was that i could Maybe Actually benefit from therapy and the second most was that if i tell her this there is#almost no way any therapist she finds will be queer friendly#going to dig myself out of it. as always. mostly just not pushing myself right now but GOD does it suck.
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yoshistory · 11 months ago
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unfortunately now want to make an Amnesia Rebirth amv
#people hated Tasi which i dont understand she is one of the only protagonists who have had like interesting motivation#right under Justine who i also really loved#i think her motivation is morally grey and also potentially destroys the world in some aspect#she is faced with an impossible choice from an otherworldly somebody of whom everyone was manipulated by and of whom blames her for it#i feel like all the dude protagonists in Amnesia are very much like. silent protagonist-anyones. of whom i also love in a special way#but Justine and Tasi feel like okay im playing as a fleshed out character. these people feel more like people#potentially in part of Tasi having extensive dialogue and relationships that get explored and unveiled in the game#i dont know if thats really fair to Daniel though. thinking about it a lot of his personhood and story is intentionally hidden#due to the. Amnesia. BUT... unlike Justine and Tasi i feel like its more tell-dont-show and if you dont like pick up notes scattered around#you won't know why he's doing what he's doing. but Tasi shows you why throughout the story#but again i haven't played the oriignal Amnesia in a looooong time. and dont even ask about A Machine for Pigs that is nuked from my memory#i was very wrong when i said The Bunker is the only game that rivals the original. i think Rebirth is a better game in a lot of aspects#but i will admit i think the Bunker is a lot Funner of a game. i think its more like a playground i like replaying and fucking around in#whereas if i replayed through Rebirth again it would be like. a loooong time from now
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illdothehotvoice · 2 years ago
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*deep inhale* okay not gonna lie kind of wish most Legends Arceus discussion wasn’t Ingo centric the climax of the game is so fucking interesting on its own why was I led to believe Ingo was involved in the slightest please please I care about all these characters so much Ingo isn’t even involved that much okay bye-
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qqqqqqqqqqq0 · 12 days ago
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#i have nothing to show you so i just chose the last pic in my camera roll to rant#my best friend and i both accidentally posted big ass essays on our favorite indie horror games at the same time#like quite literally at the same time in the middle of the night. almost in the same minute#both of us encouraged others to play our respective fav games because we're extremely enamoured with them so we made a deal#i will play her game if she plays mine. sounds fair and fun#my game is this very philosophical bizzare thing that forces you to think about life and death#despite the gloomy visuals and the tragedy tag its not creepy and/or disgusting at all. i would even say its cozy at times#perhaps this game even warms my heart a little. its called pathologic#her game on the other hand. i dont know what to say about it except that its triggering as fuck#after contacting with such things you want to go into boiling water just to get rid of the palpable dirt on your body do you get what i mean#but no matter how much you try to scrub this dirt off yourself it wont ever come off. because it had grown into your bones#no matter how clean your body and surroundings appear to your eyes the dirt will never really go away#but i guess the thing i talk about is not the game itself but the things i went through that it reminds me of#perhaps i just described the triggering process#i didnt even play the game i just read the summary and watched a little of a gameplay but it made me physically nauseous#when im forced to witness some form of abuse without being able to do anything all i feel is rage. not even a hint of sympathy or sadness#this is dumb. i dont get it. why would you willingly want to witness... this. is it some sort of a kink or something#its called mouthwashing if you're interested#i get the symbolysm and all that but dude. i guess this tells a lot about our society#i told her i hate her game and she told me she hates mine so i guess it makes the two of us#we're so different in almost every possible aspect possible but at the same time so painfully similar to each other#but not gonna lie if a person i just met told me this is their fav game i won't talk to them willingly ever again#this rant doesnt really have a purpose i think i just got really surprised this thing triggered me this much#so i got uncomfortable and decided to ground myself in this safespace
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verystressedcollegestudent · 7 months ago
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if there's one thing i hate more than slackers in group projects its goddamn hypocrites
#this guy did jack shit for two full weeks when we're building the damn prototype#but STILL brought up the fact that most of our team blew off a report till the last minute in the beginning of march#*prototypes don't work* “sEe tHis iS wHy wE nEedEd tO hAvE a cOnvErsaTioN aBouT MS3”#like hon you lost the rights to the “y'all need to contribute more” argument the moment you left me hanging for 2-3 FUCKING WEEKS#like excuuuuuse me you been prioritizing extra curriculars all week get off your high horse stop lecturing everyone else about contribution#he made maybe 3 contributions? maybe?#first he 3D modeled an adapter and sent it to someone else to print (couldn't even do THAT himself smh)#then he sent the gc a sketch of an idea i roughly proposed literally the NIGHT BEFORE as his own contribution (that I ENDED UP BUILDING#then he...screwed on a few pipe fittings and called it a project :)#would be a LOT less pissed if he didn't show up to One Thing outside weekly team meetings/class#then apologize for slacking off BUT then launch into a FUCKING SPEECH ABOUT HOW HIM BEING HERE PROVES HIS COMMITTMENT#all because he DOESN'T LIKE GETTING UP EARLY. like sir. sir i am rIGHT FUCKING HERE. i was up till 4-5am working on this stfu#we've been building for three weeks and he's come into work on stuff wo me there ONCE for an HOUR#for context id spent about fifteen hours in the shop alone working on the fucking thing that WEEK#like im trying to be understanding ik tech week is hell#but i took “stepping back” as “i only have a few hours here and there to be in the shop and will do the writeups”#NOT “won't show up outside meetings AND we're splitting slides and writeups 80/20”#like id been in the lab all fuckin day and notice we have an assignment due (missed a SINGLE meeting due to exam)#and i ask him if theres anything i can do (and im thinking like look it over maybe add a spec or two)#and this fucker has the AUDACITY to ask me to write the full four paragraph summary cause he#*checks notes* copy-pasted some specs from milestone 3 so of COURSE its only fair that despite the fact I've been in the lab ALL DAY#that i write the four fuckin paragraphs too#course we're troubleshooting and he's like “did you clean the pump? did you disassemble it and rinse it?” like yes???#i did EVERYTHING i could think of before i even bothered texting you cause i know you're fucking useless#and then he raises fifteen different concerns which while valid would have been NICE TO HEAR WHEN I SENT YOU MY INITIAL DESIGNS#y'know BEFORE i spent over fifteen hours of my free time building this damn thing#with slackers i just pick up the work and move on with my life this idiot is trying to gaslight me into thinking that he contributed fairly#when i heard “i need to step back due to play stuff” i thought we'd be splitting it like 65:35 NOT FUCKING 95:5#and now hes probably going to give ME a poor peer review because I've been passive aggressive with him in the few meetings he showed up to#like i got shit going on too? how the fuck does he expect me to respond to being abandoned to do this shit myself
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libraford · 3 months ago
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It is possible to interact with people whom share opposing views and no this is not about pineapple on pizza. In fact, it is imperative that you learn how to be civil with some people who you may find difficult to agree with.
At work, Youngin would often tell me that the guy that trained him (Ginger) was a misogynist. I had never met Ginger, and I had very little to say on this matter. But I would ask Youngin some questions about him because I like to know the other seasonal workers a little. I ask about Ginger- first words from Youngin's mouth 'he's a misogynist.'
I asked him why he thought that. (There are many misogynists at this location, as someone that is woman-shaped I see it often, I am comparing notes.)
"We were on our way to a location and a driver was going really slowly. When he got around her he said 'fucking women drivers.' Like he was going out of his way to prove that the driver was a woman."
The last month or so, Youngin worked exclusively with me because I knew that it was a matter of time before he said something that pissed off one of the guys. He was not going to get along with people here, it just wasn't happening.
When he left, everyone wanted to know what he was like to work with. And I finally got to have a conversation with Ginger.
"I'd like to ask you something a little strange- he said that on his first day there was an issue with a driver going slowly. Can you tell me about that?"
"Oh yeah! She was going super slow and when I got around her I said 'yup- little old lady driving.' And he was like 'what's that supposed to mean?' And I just kind of dropped it, but I hear he was saying I was a misogynist over it?"
So I give Youngin some grace because he's young, he's got a social bubble that's very liberal, he has not met very many people that weren't part of that kind of scene. But he often talked about how every person here has said something that pissed him off and he seemed really surprised that I (woman-shaped queer liberal) would be okay working with all these sexist homophobes.
And I give grace to Ginger because he had no reason to think that his words would be interpreted like that. What he was saying was normal to him. This is... somewhat the culture of landscaping jobs. And its not even close to the worst thing I've heard out of these dudes mouths. (Literally had one of the dudes comment that he would like to 'motorboat' one of the pedestrians.)
It was weird for Youngin to carry that with him for the whole two months that he worked here, over a very... small comment.
Every single person I've worked with here has said something that has given me pause and I tuck it away to rant about later and then I let it go. If it gets out of hand, I talk to one of the bosses about it. I know how to contact HR. I came into this place knowing that I was going to disagree politically with most of the people that I work with because I'm coming in to a culture that is fundamentally different from my own.
If I am being frank, I find the overt bigotry somewhat better than the corporate bullshit of 'we value your contributions, but won't be granting your accommodations request out of fairness to other workers' or the glass cliff or literally being fired for my sexual orientation but phrased with 'oh you just weren't a good fit for the culture here.' I at least know what I'm getting into when I come to work. I know what not to talk about. Last time I thought I was safe to talk about something queer with my boss she blindsided me with some transphobic garbage.
Its admirable to stick up for the marginalized people in your life, but part of changing minds is knowing the time and the place to comment. I think I've changed more minds at this warehouse by being a visibly out lesbian at work than I have by making carefully crafted speeches.
That is fine. It is fine to disagree. Sometimes you have to work with racists, homophobes, and assholes. That is part of being an adult. You talk about things like... sports or TV or weather or some cool bug you saw. Finding common ground with people who are different from you in many ways is an important part of socialization and it sucks to think you have anything in common with a jackass but look- you're spending 7-ish hours with these people and at some point some of them are going to say stupid shit. You are going to say stupid shit also. I have said my fair share of stupid shit. Deal with the fact that you're all stupid shits.
And for fuck's sake, wear your hardhat.
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lymtw · 5 months ago
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Toji invites you over with a simple text of:
You busy tonight, doll?
To which you respond with:
I don't think so... Not that I know of. Why?
He laughs through his nose when he reads your message. Even the way you text him has your timidness imbued into it. It's precious.
Come spend the night at my place. You told me you're off tomorrow, right?
I am, but are you sure? Driving home is not a problem for me. I can hang out and go home after.
You're staying. I wanna try something with you and it requires you to stay the night. You can't go home.
Oh okay! I'll be there in 10.
Drive safe.
Toji likes that you're very precise about the time you'll be arriving somewhere, and if you're ever late when it comes to spending time with him, you apologize profusely, nonstop. You won't stop blubbering about why you're late and how sorry you are for making him wait, even after Toji's expressed that he's more than understanding. He's the king of showing up late to plans, so he can't be a hypocrite and scold you when you don't do it often at all.
You're so sorry, though, and you don't shut up about it until he makes you shut up with a kiss. You're helpless, and you can't for the life of you figure out where to put your hands when you're so focused on the grip he had on your waist to pull you up against him.
He releases your lips, cracking a grin at the look of wonder on your face. He can't deny the pride that swells in his chest at his ability to disarm you and prevent you from having a total meltdown over a three minute delay.
Toji has gotten so much better at handling situations like these with you. It's only fair for him to gain satisfaction out of making you feel better. After all, you are a first for him. You're emotionally fragile, you're a nervous wreck, and your voice competes with the wind just to be heard. Toji doesn't set aside the fact that you're also beautiful, warmhearted, and you try for him. He sees your attempts to be affectionate. You'll slowly reach your hand out to hold his and then bail the second he catches you. He ends up having to interlock his fingers with yours because your embarrassment doesn't allow you to try again. He still appreciates that you leave your comfort zone for him and allow him to guide you towards new experiences.
"Stop with the guilty feelings, ma. We have all night and all day tomorrow. What's a couple minutes to ensure you get to me in one piece?" He says, comforting your droopy self. You look like a sad, abandoned puppy, now sporting rosy cheeks from his surprising gesture.
"Okay," you say, feeling a little more at ease. "What did you have in mind for tonight?"
"Follow me," he says, leading you through his living room to his kitchen. He pulls out a stool for you and points at it. "Sit." You want to laugh at the way he says it like he's teaching commands to a dog, but you know he doesn't mean it that way, so you obediently sit down like one anyway.
"Have you eaten anything?" He asks, silently hoping you have because he doesn't have anything to make you dinner. He would have to order in or pick something up.
"I ate a couple hours ago. Still pretty full," you respond, watching him reach up for something in his cabinets. There's now a tall glass bottle with a red label and matching cap sitting on the counter.
"How 'bout it?" He says, a large hand wrapped around the neck of the bottle. "We could go to the couch and watch a movie or something."
He's never seen you under the influence of anything, but based on your reaction, maybe he'll get a show tonight. He's always wanted to know what you would be like if you were more extroverted and outspoken. There's nothing wrong with the way you are, but if things keep going the way they're going between you and Toji, he's bound to meet your chatty alter ego at some point in the future. What better way to have this experience than in a secure place with someone who can handle their alcohol and take care of you if it turns out that you can't.
"Okay, sure." You giggle, excitedly.
You're a lightweight. Even the fruitiest, sweetest alcoholic beverage will quickly take a toll on you while you're sipping on it. Wine is a step up, so you'll have to try your best to keep it together for the sake of not looking sloppy in front of Toji.
Toji brings down two glasses, and pours out the deep red liquid into them. One for you, one for him. He hands the glass to you, and nods at your quiet "thank you".
Toji watches as you immediately take a sip. He sees the way your nose scrunches at what you consider to be a funny taste, but the second you put the glass down, you smile like nothing. You don't like it at all. You hate the bitterness, and the fact that it's made with fermented grapes lives in the back of your head.
"How is it?" He asks, holding back a chuckle. You're too sweet for your own good, pretending to enjoy this for him.
"I like it," you say, pressing your lips together.
"Yeah? I think it's kinda gross. Guess I was expecting more from a fancy ass bottle, but brands are gonna brand, huh?"
You giggle, almost involuntarily. You're one gulp in, and already you're starting to feel the effects.
One of your worst habits includes chugging drinks that don't taste good, just so you can get them over with. You even do this when your drink is messed up at coffee shop. You're too nice to ask the barista to remake it, so you suck it up and drink the incorrect beverage solely for the caffeine you hope it has in it. This time is no different. You hate the taste of alcohol. You don't do plain shots, you can't stand hard ciders, and wine is no exception, but you're doing this for Toji. He cracked open the bottle to share with you, so you're going to drink every ounce of the liquid in the glass, whether you like the taste or not.
You bring the glass to your lips again, taking a much larger sip. The glass is a little less than halfway now, and your eyelids are starting to feel a little heavy. Not in a sleepy manner, but you can't seem to hold your eyes open as wide anymore.
You exhale through your nose, shut your eyes, and then blink them back open to take note of your altered state.
"That was a lot. How are you feeling?" Toji asks, noticing a shift in your demeanor. You seem a little more sluggish now. You turn your attention to him, your eyes rolling when they turn to meet his.
"I'm good, how are you?" You ask, like it was the start of a conversation rather than an ongoing one. Your eyes almost shut completely when you smile at him.
"You're tipsy already, aren't you?" He asks, with a grin on his face.
"Pshh, what? No, i'm not," you say, contradicting yourself with a giggle. "Answer the question, baby. How are you?"
"Fine," he responds, lingering on the pet name. You've got loose lips, now. In any other circumstance, you would address him by his name. Most of the time Toji is the one giving you pet names, for the sake of flustering you. He loves the way you look at him when he calls you doll or sweetheart, somewhat shocked every time the words leave his mouth.
"Yeah? That's good." You pick up the glass one more time, sighing before you mutter, "'scuse me. Gotta finish this."
With that last sip, the glass was now empty. Even Toji thinks you drank that too fast, but he still has the courtesy to ask you if you want more.
"Mhm, I'll have a little bit more. Just a tiny bit." Toji pours as much as he did the first time, chuckling when you nod in approval of the quantity. "That's perfect. Absolutely, perfect. You're a genius, my love." You flash him a smile before starting on the next glass.
Toji was considering having another glass, but that was before you called him "my love" in a tone so warm that he felt like he just had a bowl of hot soup that was now settling in his stomach. That was before you smiled at him in such a free spirited manner. It was too late for him to see you in this state while completely sober, but he sure as hell wouldn't be adding anymore alcohol to his system. He can't miss something like this, so instead he leans forward on the counter, and intently watches your every move.
"I got something on my face?" You ask, dragging your sleeves all over your face. You examine your sleeves and they're clean. "You liar. You're looking at me like that for nothing." You squint at him, a slight scrunch in your nose to define your defensiveness.
Toji laughs, his focus now on the small pinch in your brows. "Don't go picking fights over nothing. It's not a crime to look at my pretty baby."
Your faux tough exterior immediately crumbles, the irked expression on your face dropping to the ground, at the sugary words he uses on you. Your face feels very warm, and now there's an indefinite blush on it. You can't stop smiling at the look on Toji's face. He's so focused that he's gone speechless, and you eventually break into a laughing fit because of it.
"Hey... i'm usually the quiet one. Why aren't you talking, pretty boy? Need me to shut up?"
The pet name has Toji glancing at your glass, noticing that it was full for less than five minutes. This was new— you being flirtatious towards him. He didn't have any complaints about it whatsoever.
Once again, the quantity of the wine in your glass was below the halfway mark. "Nah, baby. Talk to me. You must really like the wine, huh?"
"Mmm..." you lean forward towards him, with your elbow on the counter and your chin in your palm. "What makes you say that?"
He actually snickers this time, earning a sly grin from you. "You're chugging it like it's water. It's either you love it or it tastes like ass and you're dying to spit it out."
You pick up the glass again, one last time. "Let's find out if I like it," you say as if you're not on your second serving. You let the liquid hit your tongue, and you are instantly repulsed by the flavor. The glass is tilted all the way up, signaling that you've finished two cups of wine in less than fifteen minutes. Your cheeks are filled with the drink, blown up like a puffer fish, which makes Toji smile softly with anticipation for your reaction. Your tongue stays on the roof of your mouth, keeping the wine in your cheeks separate, to give you a break for a few seconds. You release the bubbles of your cheeks and your mouth is flooded with the bittersweet liquid. You swallow the burgundy mouthful and smile with your lips pressed together once it's all gone. The mouth drying effect of wine is your least favorite thing about it.
"So?" Toji prompts.
"It's-" you gag, clasping a hand over your mouth with wide, slightly teary eyes.
Toji's chest and shoulders shake as he contains his laughter, his lips pressed together tightly to stifle the smile threatening to show itself, but his eyes tell you everything.
"Wooo, sorry about that," you say, chuckling through the embarrassment. "It's good," you repeat, still muffled by your palm.
"Yeah? Want more?" Toji asks, holding up the bottle with a teasing grin on his face.
You almost gag again but manage to control yourself. "No, thank you. Any more and I'll doze off, and we both know that's not what i'm here for." There was a hint of sultriness in your tone, something Toji was not sufficiently familiar with. It was a completely welcome shift from your normally tentative way of speaking to him.
"I know why you're here, but I wanna know what you think you're here for."
You stand from your stool and lean more of your body onto the counter. Your hand reaches for his, and for the first time, you don't pull back before making contact with his skin. "To love on you, of course," you say, with those pretty rosy cheeks. Your eyes remained glossy and your nose was still red from trying not to bring the wine back up earlier, but Toji thought you looked so cute.
"Is that right?" His thumb brushes over your knuckles, feeling the softness against his rough fingertip.
"Let's go watch that movie you were talking about and you'll see what I mean."
Toji was loving this. Your confidence, your lack of holding back anything you had to say, it was truly baffling how you could be someone else entirely with just a couple glasses of wine.
You keep his hand in yours, and as if it were your house, you say, "come on," and drag him along to the living room.
This time you say "sit" and point at the couch. This time he's the obedient dog and does as you say, sitting on the exact cushion you were pointing at with a smirk on his face. He moves the couch pillow aside to make room for you, but you had another seat in mind. You take two steps towards him before slowly dropping yourself into his lap, straddling him.
"I see you're finally taking your seat on the throne, hm?" He grins, resting his hands on your waist. This is the closest Toji's been allowed to watch you giggle without you burying your face into his neck and it's a trip. He can see the details of the creases around your eyes and the lift in your cheeks as you smile. He feels fuzzy, and he didn't even finish his glass of wine, so he knows it's not that.
"Stop making me laugh and pick a movie, will you? I'm here for that, too."
He picks up the remote for the TV and turns it on. "How are you gonna watch the movie while facing me?"
"Actually,.. can I tell you a secret, baby?" You ask, wrapping your arms around his neck. Your fingers play with the hair that reaches towards the nape of his neck, combing through it gently.
"What's that, princess?" Toji asks, vert eyes flitting between your eyes and that sweet smile of yours.
"I don't wanna watch a movie. I... wanna look at you... and that's it." Your nails gently scratch the back of his head, eliciting a tingly sensation that makes chills run down his spine.
"That's cool, too," Toji says, turning the TV off again, not caring that it was on for less than a minute before you changed your mind. He sighs, adjusting his position beneath you. Your thighs are secured around his hips, your knees touching the backrest of the couch.
"You're so handsome, my baby. God, look at those eyes," you whisper in awe, before giggling and bringing your hands to his face. You trace the bags under his eyes with your thumbs while admiring the haunting shade of green that scopes on you. Toji's hand comes up to loosely wrap around your wrist. He's not there to stop you, he just wants to move along with you as you observe his face.
"I know I don't say this to you enough, but I find you..." you sigh, blinking slowly, "enchanting..." You lean in and kiss the left corner of his lips—his right, and feel the smooth, tattered skin beneath your warm lips. "and I love you," you mumble into the cicatrix. "So fucking much, baby. And i'm sorry that you'll never know exactly how much because you aren't me." You're looking at him with so much adoration and touching him with a delicacy that can't be put into words. It's a deadly combination, one that has Toji in a chokehold and forces him to soften up even more for you.
He tightens the hold he has on your waist, pulling you closer until your stomach is pressed to his, as a result. You being so affectionate towards him is making him feel really good, and you have no idea because you're too focused on appreciating him. He's subconsciously leaning into your touch, his softened gaze meeting your lovestruck one.
"Fuck. I love you, too, princess," he murmurs, squeezing your wrist in his hand. He pulls your hand down to his chest. "Want you to aim for my lips, this time."
"Okay," you say, smiling before closing the distance between your lips and Toji's. He can still taste the remnants of the wine you inhaled minutes ago, but it tastes much better and a lot sweeter on you. Toji can hear your high pitched little hums as you kiss him, happiness pouring into your kisses. You're trying so hard not to laugh in his face, and trying is the best you can do, right now. You never were good at hiding your smile from Toji. He can't see it, but he can feel the way your lips widen, and he's occasionally kissing your teeth when your sluggishness keeps you from matching his pace. With little pants leaving you, you drag your lips away.
He sighs, frustrated by the loss of your softness against him. "Baby..." he groans, the sound almost whine-like to your ears. He wants more, so much more of you, and you're ignoring him. You're too busy kissing his chin, and his cheeks, and the tip of his nose.
You drag your other hand down to his chest and keep your hands splayed out on it as you let your lips trail his jaw, lightly sucking on the skin. Toji can't help but think about how this version of you will be gone in the morning. You won't be as outwardly affectionate, you'll go back to second guessing every move you make with him and shrinking every time he steals kisses from you, instead of confidently kissing him back like you did a minute ago.
You make your way down his neck, pressing kiss after kiss on him before you move towards his ear. "I love you, Toji," you whisper, kissing the shell of his ear after. "Love you, love you, love you soooo much," you barrage, before throwing him off with a bite to his earlobe. You giggle like a menace into his ear, the warmth of your breath luring goosebumps out onto his skin.
He chuckles, repeatedly squeezing the soft skin of your waist between his hands. "Yeah? Tell me again," he murmurs snaking his hands beneath the back of your shirt. Your skin is very warm, and there's nothing to blame but Toji and that shitty wine for making your body react this way.
With uninterrupted hands, you course your fingers through his hair and lean in to bite him again, this time on his neck. Toji chuckles at how you instantly rush to soothe him with your tongue and a warm kiss, even when you inflicted zero pain on him.
"I love you, Toji," you repeat into the wet indentations you left behind. "My love... my handsome man... I cherish you, you know?"
Toji is practically purring at all the affection you're showering him with. The slurring of your words is blocked out and they remain clear as day to him. He manages to hum a deep little "mhm" to your last statement.
"It's just so hard to talk to you sometimes. You... you're so intimidating, sometimes. I don't expect you to understand..." you divert your gaze to his shoulder, not able to look him in the eyes as vulnerability takes sudden control of your emotions. "It seems like I don't appreciate you sometimes—all the time, but I do, Toji. I do appreciate you, and I can't ever say I love you enough to show it. Words aren't always enough."
Toji catches the waver in your voice and his eyes dart to yours. You're tearing up, and you're trying to still your quivering lips by pressing them together.
"Shit," Toji mutters under his breath. You have the saddest expression he's ever seen and it's messing with his heart. He pulls his hands out of your shirt so that he can swiftly pull you into his warm embrace. "Hey," he coos. You're shaking against him, holding your breath to avoid sobbing. Your lungs burn, but you'd rather feel that than make a scene of your tears. "Don't be sad, mama. What's with the tears, hm?" he murmurs. He can feel your tears dampening his shoulder, but the fact that you haven't made a sound is concerning. "Breathe or you'll die," he says, only half joking. He rubs a soothing palm against your back, his other arm around your waist.
You let out what sounds like a mixture between a choked laugh and a sob, slowly but surely regulating your breathing. You don't even feel like saying anything anymore because you know your voice will give way to even more pity.
"You're more than enough for me," Toji says, his chin resting on your head. "I know how you feel, you know how I feel. We're complete." He can feel the way you scrunch his shirt up into your fists. As if he would go anywhere without you. "I get you and you're stuck with me. Got it?" You silently nod against his shoulder in response. "Sit up and let me look at you."
You really don't want him to see you this way. Your eyes feel swollen and you don't feel presentable.
"I can't..." you say, barely audible. You release his shirt and let your hands go limp behind him.
"Why not?"
"I'm not pretty right now. Don't look at me."
"I'm gonna look at you," he challenges with a teasing grin.
"Toji, don't look at me."
"Too late, it's happening. Plan's already in motion," he says, sliding his arms onto your shoulders.
"Toji, don't-" He effortlessly pushes you off his shoulder and gives you a once over. You look defeated and you're unable to look him in the eyes, but at least he can see you now.
"Don't know what you were so worried about. You look the same but more blush-y." You finally give him your slightly reddened eyes, a soft smile appearing on your face. You look like your sober self. "Yeah, you look the same."
"Are you lying?" You ask, still not regaining the full strength of your voice yet.
"I wouldn't tell you if I was, but no, i'm not lying. You're so pretty." Toji wiped away tears that were stuck beneath your eyes, and you giggled. He washed away your sadness within a couple minutes. Toji always did this for you in exchange for your love and affection. He lifted your spirits when you didn't feel deserving of him, and with time, he got much better at recognizing the signs that came with this ridiculous idea you planted in your head.
"You're done loving on me? Already?" He asks in playful disbelief.
"You're not done with me? Do you actually want more?" You ask, hesitantly.
"Don't want more, I need more," he corrects, returning his hands to their rightful place on your waist. "Get all up on me, princess."
You giggle, leaning closer towards him to peck a kiss onto his cheek.
"Mhm, like that," he says, contently, when you pick up the pace and start smothering him. "Yeah, baby, there you go." His forearms go beneath your shirt, encircling around your bare waist and pulling you close to him like before. "Who's getting spoiled like me?" He says through a grin. You're holding back laughs as he continues to praise you for your affection.
"S-Stop," you say through a wheeze, not able to contain the sound any longer when you looked at him.
"What are you laughing at, huh?" He chases you this time, pressing his nose into your cheek before planting a light kiss into your jaw.
"You're so unserious," you say, turning your head as he keeps going with the kisses.
"Mmm... I'm serious about you," he says, feeling the vibration of your laughter against his grin. "So serious."
Your cheeks feel incredibly hot from how much you've been smiling. In this little drunken haze, things are so good. You're so happy, you're so affectionate, and you talk so much. This isn't like you at all, but it's not hurting anyone, especially not Toji. There was one minor slip, but you moved past it so quickly like the words never left your head to begin with. You're just so simple... so easy to take care of.
Toji notices the way your eyes are starting to lid with tiredness, and while he would love for you to doze off in his arms right then and there, you'd probably prefer waking up in a bed.
"Let's go to bed, yeah?" He suggests.
"What? No! I just got here... We can still talk, and kiss and- I'm not even tired."
Toji grins at the way you fight him on this, and he has half a mind to indulge you when you look so adorable, but he has to stand his ground. He's right.
"But, you are. You can't even hold your eyes open, anymore."
You feel sad again because the rest of the night would be going to waste if you both go to sleep early. You're there to spend time with Toji, and yet you feel like it's your fault your time is being cut short. You're thinking you shouldn't have drank the wine so quickly, if at all.
"Listen, doll," Toji says. He doesn't like the sadness that resurfaces on your pretty face. He doesn't think you should look that way because of him. "We're just gonna go lay in bed. We don't have to go to sleep. We can stay up as long as you want. Light on or light off, whatever you wanna do, let's just move it to the room."
You sigh, still not completely convinced that the night isn't over, but Toji managed to persuade you. "Will you carry me, please? My legs feel like jelly."
"Of course. What kind of person would I be if I let you stumble into the room on your own?"
You sigh, wrapping your arms around his neck and your legs around his waist, your face buried into the crook of his neck. "You'd still be my favorite person, but i'd be a little upset..."
Toji stands from the couch, humming in response to your quiet mumbles.
"...but not really upset. Just a little bummed. Not for too long, though, 'cause I love you, but I would expect an apology from you if I fell down," you draw out.
Toji cracks at your little ramblings. It's a ten second walk from the couch to the bedroom, and the whole time you were working through a hypothetical conflict.
"Yeah? You'd want me to say sorry?" He asks, setting you down on the bed.
"Mhm, and then I wouldn't be upset or bummed anymore," you mutter to yourself as you roll onto your back.
"That's fair. Want the light on or off?"
"Off," you blurt. "Let's tell scary stories," you trill, enthusiastically. You pull the blanket over your lower body until it reaches just below your chest.
Toji makes his way to the bed after turning off the light. He takes his shirt off, and out of habit lets it fall to the floor. "We're not telling scary stories this late at night," he says, joining you beneath the blanket.
"But, they're funny," you say, turning to face him. "I don't get scared, either."
"Depends on who's telling the story. I'm sure as hell not gonna feed you a nightmare, doll."
"Boo," you say, lowly. "Whatever, i'm over it already," you mutter, rolling your eyes.
Toji watches you grow more and more tired as you throw random, nonsensical topics at him. You're taking longer to respond by the minute, and you're dozing off while humming in thought. You shake awake each time it happens and try to keep the conversation going, but Toji just shushes you and tells you to go back to sleep.
"I can see the moon through the window," you mumble, looking past him.
"I know, shh..." he hushes you, again.
"There's only like... one star," you whisper, in awe.
"Baby, come here," Toji says, like he's about to lecture you about the rules of sleep, but really he's just thinking that if his body heat doesn't put you down, he's gonna have to stay up with you until you fall asleep on your own.
You scoot closer towards Toji, tucking your arms into your chest when he reaches out to pull you into him the rest of the way. His body exudes so much warmth, you feel like you don't need the blanket at all.
There was nothing left for you to say when you couldn't see or feel anything but him. It was as if you were gone the second he enveloped you in his arms. You were small to the brink of nonexistence, no longer there to tell him what your surroundings were, or to ask him thoughtless, silly questions. You were no longer there to fight off the sleep he only seemed to bring closer towards you. Feeling his warm skin against you made you change your mind about this invisible fiend that was pulling your eyelids down. You now welcomed the calls to rest from your steady heartbeats.
Your silence gave him the answer he needed, but for good measure, he poked at you with a whisper of, "Ma?" and waited a few seconds for your response. Nothing. He sighed and coiled around you tighter. Thoughts of the night ran through his head. Your soft, yet, occasionally bruising kisses and the imprints of your teeth on his skin, your unapologetic laughter, your certainty in using the pet names that claimed him as yours. He was weak for the amount of times you openly told him you loved him. It was a psychedelic dream, to say the least. One he hoped would continue once he followed you into slumber.
You woke up hours later, completely smothered by your bear of a man. All you could do was stare up at the ceiling, while you waited for Toji to wake up because he was literally breathing down your neck. His arm rested over your chest, his legs were tangled with yours, and his face was right beside your face. You weren't feeling the effects of the wine anymore, and luckily, you didn't have a headache or any signs of a hangover. You were back, which meant...
"What are you staring at?" A deep, raspy voice jolts you out of your thoughts.
You look at the handsome face next to you, and as if your heart can hear and see, it wakes up. "Nothing. Just woke up," you lie.
"Mm... you were staring hard at the roof. I thought it came to life or something," Toji chuckles. You smile, briefly, before looking at the ceiling again.
Toji releases you and flips onto his back, wanting to know what's so fascinating about the space you're looking at. "What are you thinking?" He asks, when he discovers nothing but blank space.
You take your time, not wanting to stumble over your words. Your heart skips a beat when he turns his head to look at you. In the time it takes for you to respond, you both could have gone back to sleep again.
"A penny for your thoughts?" he finally says, following the idiom with a question. "Did I even use that correctly?"
You can't help but laugh, nodding your head to answer his question. "I'm thinking about last night. Sorry if I said anything stupid."
Toji turns his body towards you again, thinking the only thing that's stupid is that he's still staring at the roof instead of staring at you. "You didn't. You were calm, from what I got to see, at least."
"So... boring."
"Not boring," he instantly catches. "You were perfect. You didn't have me running around chasing you, you weren't a brat—it couldn't have gone better, ma." He purposely missed something in his less than brief recount of the night to you. He can think back to the emotions that seeped through your little daze, and your insecurity about outwardly showing him love, all he wants, but there's no way in hell he's bringing that up to you, now. "You ramble a lot," he adds, a soft smile emerging on his face.
You can feel your cheeks warming up. "Oh god," you groan in embarrassment. "That's not- Sorry, that sounds... not so fun. Annoying of me, actually."
"Stop, it was cute," he assures, adding more fury to the blush creeping on your face. "Then you wouldn't go to sleep 'cause you kept seeing stuff outside the window."
You wanted to drown yourself in the blanket. Shame and embarrassment were winning their battle against you, as always.
"That was also cute," he says, watching the way your lips twitch as you bite back a smile. "You know my favorite part, though?" He says, grinning as he leans towards your ear.
"N-No, what?" You ask, trying so hard not to giggle.
"When you kissed me and told me you loved me," he murmurs into your ear like it's a dirty secret.
You snicker, the short sound of amusement evolving into laughter within seconds. You throw the blanket over your face and partially over Toji's face. The sight of your veiled body shaking with laughter lured out a couple chuckles of his own.
"That's funny?" He asks, pulling the blanket down, allowing you to see the sly grin he's sporting.
"A little bit," you respond, smiling— a remainder of your laughter.
"Silly girl. Come here," he says, dragging you back into his arms. "There's no reason you should be awake at six in the morning on your day off. Let's go back to sleep," he murmurs into the crown of your head. "We can go out for breakfast, later."
"Okay," you mumble, eyes shut already as you embrace the natural warmth of his body.
"One more thing," he murmurs. You don't raise your gaze, but your ears are open and you're listening closely. "Tell me you love me."
You didn't expect that, but you weren't going to deny him of such a simple thing. The words were easy to recite because you meant them with every fiber of your being. "I love you, Toji," you comply, immediately.
He sighs, contently, almost like hearing those words revitalized him. "Love you, too, mama."
That went out to every version of you.
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majinbangus · 2 months ago
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happy birthday little simon
"You're inviting me to the lad's birthday?"
At this point in time, he kind of expects to get a knock on his door more times in a week than he ever did during the entire duration he's lived in this flat. Most weekdays- when you leave for work and drop off your lad at school- the boy likes to make a quick stop to say good morning. It's become somewhat of a routine. Sometimes it's a sleepy greeting, but little Simon is a cheerful child who has taken an odd liking to him, and vice versa.
"If you can make it."
Then there's you. The sunny child's mother. An easy presence to be in. Refreshing like the ocean breeze during a calm day. Something addictive he can't get enough of.
"When is it?"
This is new. You switched up the routine by coming a second time at midday after he returned from the gym, freshly showered. You faired better when he opened the door compared to that one time. Granted, he was fully dressed, but it was a little disappointing; however, you did have a reason for visiting.
He could tell by the tension surrounding your eyes. Focused like you were on a mission. He supposes you technically are on one. Inviting Simon to your boy's birthday.
"Saturday."
He furrows his brows. "This Saturday?"
"Yes."
"That's tomorrow."
"I know it's a bit last minute, but..." You sigh, running a frustrated hand over your face, frowning at the ground. "No one RSVP'd."
"No one?" Simon nearly growls, offended on the lad's behalf. "What about his friends? The little fuckers don't want to come?
You purse your lips, crossing your arms. "We sent out invites to all his classmates, but ever since we moved, Simon's been having trouble making friends."
"He has trouble?"
"It's not his fault!" You snap before grimacing, lowering your voice, "Sorry, it's just... Simon tries to make friends, but kids are mean, you know? They're young, but they already have their established friend groups and exclude him because he's new."
New. Different. Any reason along those lines. It doesn't matter to kids. Or it does, and that's why they're unjustly cruel to their peers. He understands. Simon grew up with many of his schoolmates avoiding him for being 'weird', not knowing his home life. Tommy had 'friends' but they weren't exactly a good crowd.
"So you want me to come?" Simon asks, and he's met with a tired expression he's never seen on you before—not even when you were sick and weak and needed to be looked after. You look as if you hold the weight of the world on your shoulders, about to collapse.
"He tries not to let it get him down, but if no one shows up..." You bite your lip, a flash of pain in your eyes at the thought of your son hurting. "Please? He likes you, and even if you're the only one who shows up, it'll mean a lot to him."
Simon looks at you. Really looks at you and takes in the desperation in your eyes. You look as if you'd do anything to convince him to come. Even fight him. Tie him up. Anything to drag him to your son's party. You'd probably do it, mother bear that you are.
But you don't need to do that. You won't ever have to fight another battle. Not if he can help it. Simon will fight your battles for you from now on.
"I'll come."
You have his devotion. You and your boy.
"Really?" You brighten up, the hopeless look in your eyes washing away.
He nods. "I'll bring a mate with some brats around your lad's age. They're friendly. They'll like him."
"Will they? Are you sure your friend will be okay with it?"
"They will, and the bastard owes me one, anyway."
No, he doesn't, but Johnny will pull through. Him and his seemingly endless amount of nieces and nephews, although he'll only need to bring a few.
A wide smile breaks out on your face, bright like the sun, and oh- that's where your boy got his grin. Without warning, you leap into his arms, forceful enough to make him grunt. You hug him, burying your face into his shoulder with Simon's hands hovering at your waist, fingers twitching.
It's rare to catch him off guard. So many new sensations fill his senses. Your warmth, surrounding him like a blanket; your scent, sweet and calming with a freshness to it that makes him want to bury his face into your neck and inhale. Or maybe he would bite into your soft skin to see if you taste as pleasant as you smell. If he wasn't so controlled, he probably would sate his curiosity right now.
You stiffen, your body tensing as if you're aware of what you've done, and move to back away, but Simon stops you, resting his hands on your hips. You gently melt your body against his again.
"Thank you, Simon," You softly murmur into his shoulder. It's a quiet sound, but he hears it and lets his arms wrap you in a full hug. You melt against his body, sighing. He doesn't think he's ever felt so warm before. "And just so you know... it means a lot to me, too, that you're coming."
-
Simon: > Johnny
Johnny: > Yeah, lt?
Simon: > You busy tomorrow?
Johnny: > Yes? > I have a date with that bonnie piano teacher I told you about > ... why
Simon: > Cancel it > Have something I need you to do
Johnny: > Work related?
Simon: > No
Johnny: > Then why can't you do it?
Simon: > I'm already on it > Cancel your date
Johnny: > Then why do you need me? > I'm not gonna cancel my date you dobber
-
"Cannae believe ye made us come all the way to fuckin' Manchester. Do y'know how many fuckin' hours ye made us drive, Ghost? The wee ones didnae like gettin' up so arse fuckin' early, either-"
"Shut up, Johnny. You owed me one."
"I didnae?!"
A giggle from Soap's bonnie piano teacher. "You're accent thickens when you're upset, John."
"Today was supposed to be our date!"
"It's not so bad. I still get to spend time with you."
"... Guess not, but I'll take you out proper tomorrow, promise."
"See, Johnny? Everyone wins."
"Awa’ an bile yer heid, Ghost."
-
Despite all his complaining, Johnny is a good guest and keeps the children entertained, playing the part of the fun uncle by letting the kids wrestle or play tag with him, not minding the grass stains as they roughhouse in the park. Currently, he's playing an informal football game with them—six vs. one. He's mostly blocking the ball from entering the goal, but it's still fun for all of them.
Little Simon is extra happy with his new friends. He's been smiling nonstop since they all introduced themselves, grin extra proud when he revealed his name.
("Like Uncle Simon's?"
"Yeah, he says it's a fine name!")
You also haven't stopped smiling ever since they arrived. Not quite as big as your boy's grin, but it still hasn't left. You and Soap's date get along swimmingly, too. He can already tell you'll be good friends with the teacher.
"Not gonna join them?"
Simon looks to see you standing next to him under the tree, watching the children as Soap 'misses' a shot from one of his nephews.
"Where's your friend?" He asks instead.
"Went looking for a bathroom." You gesture vaguely in the direction Soap's date disappeared off to. "So, not gonna play?"
He shakes his head. "Johnny's got it."
"Oh?" The suspiciously innocuous tone makes his eyes narrow. "Is it because he's the better footballer between you two?"
Simon slowly turns towards you, glaring with no real heat, but it still doesn't stop your panicked giggle when he takes a half step in your direction, making you back up against the tree. He gets closer and leans into your space, nearly brushing his front against yours. You audibly gulp, and Simon places a palm on the tree, hand right next to your head. He gets close to your face, watching your eyes widen then dart down to look at somewhere on the bottom half of his face before meeting his eyes again. You bite your lip.
"Repeat that for me, sweetheart." Simon growls softly, and you give a sharp, little inhale.
"U-um. I'd rather... not." Your voice comes out breathy, and you place a hand on his chest as if to stabilize yourself.
"I wasn't asking." He doesn't give you a chance to breathe, leaning in closer, and your fingers dig a little into his pec, making his muscles flex under your touch. "I'll say again: repeat that for me."
With nowhere to run, pinned to a tree, you tremble against his body, breathing heavily and barely able to meet his eyes, licking your lips. It takes you a moment to build up the nerve to speak with Simon surrounding your senses.
"I um... I um-"
"Simon, Uncle Johnny said to come play with us!"
Instantly, he backs away from you and turns around to see your boy running over. Behind him, he hears you exhale a quiet, little, "Fuck..."
Fuck, indeed.
He turns his attention to the lad once he comes to a stop in front of him. "Is that what he said?"
"Uh-huh! He said we're giving him trouble, and it'll make it more fair so he's not the only one guarding."
Simon looks over to where Johnny stands with the football held casually to the side between his arm and waist. The man smirks knowingly, glancing between you and Simon before giving a cheeky wave. He glares back. "I'll show him trouble."
"What did you say, Simon?"
He looks back at your boy. "Nothing. I'll come play."
The lad's eyes brighten with a celebratory cheer, grabbing his wrist and leading the way to the field. Simon looks back to see you better composed, if a little disheveled, but smiling nonetheless at the two like they're the only ones who matter.
-
After cake and presents, the children return to playing football with the new football that Soap gave as a present for little Simon, along with your boy wearing a jersey from the Scot's favorite team. A petty move from Soap, in Simon's opinion, but he'll let him have this one. He'll get your boy cheering for Man United soon enough.
The adults hang back in their own pairs. Soap and his date finally getting a moment to themselves, nibbling on cake and talking about whatever it is they talk about at the picnic table, and you and Simon are back under the tree, keeping a respectable distance between each other.
"Kid seems happy," Simon idly notes, watching your boy laugh and play with the younger MacTavish's. "You did good."
"Me?" You glance at him. "You were the one to bring a tiny tribe to Simon's birthday. Look at him. That smile is because of you."
"That smile is because you're a good mum," Simon states in a way that leaves no room for questions. "You were the one who made today happen. You gave your lad the birthday he deserved. He'll remember this."
Like how Simon remembers his mum doing her best to give him and Tommy the birthdays they deserved, no matter how small the celebration was.
You're looking at him as if you can't quite believe he's real, a cute, astonished look adorning your face. He's tempted to make a comment about it until you give a quiet, amazed laugh, reaching for his hand to give it a grateful squeeze. You don't pull away, and he doesn't let go.
"Even so, Simon had a great seventh birthday, and a lot of it is because of you. You did more than you had to- more than his father ever did! Bastard didn't even send a happy birthday text, son of a bitch." You exhale a heavy, calming breath. "But never mind that... What I'm trying to say is thank you. You didn't have to do what you did, and ever since we met, you've been really good to him."
You shoot him a teasing look. "What's your secret? Have a hidden family out there or something?"
A darker part of Simon is tempted to laugh. You're kind of right, in a messed up way, but he doesn't hold it against you. He hums, contemplating. "I had a nephew."
"Had?" The information takes another second to process. "Oh! I mean..."
"Don't have to say anything." Simon stares out to where the kids are playing. He imagines another boy running among them. Both younger and older than the children out in the field. Taken too young with no opportunity to grow. To live. He squeezes your hand. "He reminds me of him. Joseph. Would have been a couple years older than your lad by now, but I think they would have gotten along."
"Think so?" You send him a soft smile, stepping closer to hug his arm. "Tell me more about him?"
Simon looks at you, the warmth of your body pressed against him, and it suddenly feels like there's no one else in the world. There's just you and him under this tree, with your boy's laughter ringing like bells in the air, and that's when it hits.
Settle down... He's finally starting to get it, Tommy.
-
soap's piano teacher is something i want to write out, but idk if i'll get to it
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
----
Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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