#i will never forgive dreamworks for not making them cousins
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reposting again bc i am so fucking in love with everything ab this comic.
my favourite cousins (rtte edition)
#the artstyle guys THE ARTSTYLE IS JUST-#chief's kiss#i will never forgive dreamworks for not making them cousins#they are cousins#and will forever be#even if only in our hearts
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I was tagged by @remake-my-day (Thank you so much!)
rules: answer all of the questions, add one question of your own and tag as many people as there are questions (I donât know that many people, so as many as I can.)
1. coke or pepsi: Donât kill me, but I donât get the difference. 2. disney or dreamworks: Dreamworks 3. coffee or tea: Uhh none. I pretend Iâm lactose intolerant but I just donât like drinking milk except in milkshakes. 4. books or movies: Sorry, canât choose. If youâre saying the book or its movie, Iâd choose the book, usually. 5. windows or mac: Windowsss 6. dc or marvel: Marvel but I have to say I love dctv 7. xbox or playstation: Not a gamer, but Iâm thinking of trying it out 8. dragon age or mass effect: See above answer 9. night owl or early bird: NIGHT OWL. I woke up at 11:30 am just this morning. 10. cards or chess: Uhhh I havenât played either enough times to make me able to choose.
11. chocolate or vanilla: I would die- no, scratch that- I would live for chocolate
12. vans or converse: Converse ftw 13. Lavellan, Trevelyan, Cadash or Adaar: What? 14. fluff or angst: I prefer fluff but angst is nice, too 15. beach or forest: Forest! Sand annoys me 16. dogs or cats: Dogss them cuties 17. clear skies or rain: Can I choose drizzles with sunshine? 18. cooking or eating out:Depends 19. spicy food or mild food: Mild. My cousin actually never fails to tell the story of that one time I found ketchup from those bottles they keep on the table spicy. (That ketchup was, like, half Tobasco sauce, I swear!) 20. halloween/samhain or solstice/yule/christmas: We donât really celebrate Halloween here (yes, itâs a shame) and Christmas is just an excuse for a holiday in my house, but unless youâre Christian, people donât celebrate Christmas where I live. 21. would you rather forever be a little too cold or a little too hot: Cold 22. if you could have a superpower what would it be:The ability to travel between alternate universes or omnilingualism (Google it) 23. animation or live action: Depends 24. paragon or renegade: Again, not a gamer 25. baths or showers: Donât mind anything. Usually, I do a little of both. 26. team cap or team ironman:IRONMAN FOREVER BOO CAP (sorry) 27. fantasy or sci-fi: Canât choose, again 28. do you have three or four favorite quotes, if so what are they:
âWe are all stories, in the end.â
âWe are all in the gutter, but some of us are looking at the stars. Â â
âTwo things are infinite: the universe and human stupidity; and Iâm not sure about the universe.â
âNo one knows anything. Anyone who tells you they do⌠is full of bollocks.âÂ
Note: Iâm leaving out an entire library of other quotes, these are just some of my favourites off the top of my head.
29. youtube or netflix: Youtube 30. harry potter or percy jackson: I WILL NEVER NOT LOVE PERCY JACKSON. 31. when do you feel accomplished:When I do  better than someone else I admire (and still respect, but they are something I want to be, and so  I surpassed a kind of goal.) 32. star wars or star trek: So Iâve only now started Star Wars (only now meaning i saw the first movie and a half of the second a month ago, but slow and steady wins the race, right?) but I do genuinely like Star Trek so Iâll choose that 33. paperback books or hardback books:Hardbacks. Theyâre sooo pwweerrttyyy (and, unfortunately, just as expensive.) 34. to live in a world without literature or without music: Iâd rather die. 35. pale faded colors or vibrant colors: Either. My aesthetic choices are erratic. 36. good characterization with a bad plot or a good plot with bad characterization: I hate both options, but if I have to choose- good characterization. 37. favourite disney movie: Wreck- It Ralph! 38. tv show adaptations or movie adaptations:Whatever fits best. 39. museum or library: Library, no hesitation 40. high school musical or camp rock: Camp Rock 41. three songs that have a special meaning to you: Heroes (Alesso and Tove Lo), Extraordinary (Lucy Hale) and Waving Through A Window (Ben Platt, but just search for Dear Even Hansen). I have 4 or 5 more but well. 42. favourite flower: This question. So thereâs this flower locally called the helicopter flower but I have yet to find the real name because, apparently, a few other flowers are also called helicopter flowers and look nearly the same but arenât. So yeah. 43. who would play you in a movie of your life? I have no idea. Me? (I know thatâs dumb, forgive me.) 44: favorite word/phrase? My favourite word is (not very eloquent but) âawesomeâ and phrase hmmm âI donât give a shitâ.
My question: Do you have a weird talent? If yes, what is it?
tagging:@teacup13 @giulswrites @justslowlywritingitall @adamantseal @randomguywithwords @spilled-thouqhts @deadsensescompany @inksomniac @abillionlittlethoughts @gracebabcockwrites @shania-pinto @harshishah1d Thank you for bearing with me. Please do this, I would love to get to know you!
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What should be the emotional bond between children and robots?
When I brought the robot home from the Apple Store, I knew I was inviting a new kind of strangeness into our lives. My wife worried about giving our 4-year-old son a(nother) digital thing, a âsmartâ thing. I worried that he wouldnât know what to make of it. Or that his little sister would break it. Or that Iâd be jealous. Because I have always wanted a robot.
This one was Cozmo, a $179 gadget produced by Anki, which has taken more than $200 million from venture capitalists to bring âartificial intelligence and robotics to our everyday lives.â The company was founded by Carnegie Mellon graduates in 2010, one of many businesses spawned by the universityâs robotics program. In downtown San Francisco, Anki employs nearly 200 people making toy robots governed by artificial intelligence.
The robot was the last present my son opened for his fourth birthday. He and I giddily pulled it out of the box and he waited patiently as the toy charged, staring at it. Cozmo is rectangular and about four inches long, with treads like a miniature tankâs; a tiny lifting arm for picking up and playing with the âpower cubeâ blocks that are bundled with the product; and a small, low-resolution screen for a face. In an MIT Media Lab study conducted on smart devices and toys, a pair of kid participants deemed Cozmo âa bob-cat with eyes,â an apt, if dadaist, description. Do Robotic Pool Cleaners Really Work https://www.robotsden.com/do-robotic-pool-cleaners-really-work
Stefania Druga and Randi Williams, the researchers behind the study, want to know how children perceive smart robots, and, eventually, to study how those bots affect kidsâ cognitive development. So far, theyâve discovered that little children (ages 3 and 4) arenât sure whether the robots are smarter than they are, but that slightly older children (ages 6 to 10) believe the robots to have superior intelligence. Druga and Williams were inspired by the research of the legendary Sherry Turkle, who wrote a highly influential 1984 book called The Second Self. She argued that computers, as objects that exist somewhere between the animate and the inanimate, force humans to reexamine their own minds. Small children, she found, were fascinated by the question of whether computerized toys were alive, dead, or something else.
Finished charging, Cozmo came rolling out of its base station with some little bleeps. It blinked up at us with its lively eyes. Cute. We taught it to say our names and recognize our faces. Then we played a game of Quick Tap. I set one power cube in front of the robot and another in front of my son. At irregular intervals, the cubes light up with color patterns. If the colors on the two cubes match, you try to press on yours before the robot presses on its own.
Cozmo lifted its arm over the cube. My sonâs little fingers dangled over his. The cubes flashed all blue. My son saw the lights and his hand twitched, but he waited for the robotâs arm to smack down first. The robot won and chuckled to itself. I tried a few rounds of the game, winning each time. Cozmo began to jitter and make minor-key noises that conveyed anger and frustration. âDonât beat him!��� my son yelled. âYouâre making him sad.â We played several more rounds, letting the robot win, and it vamped back and forth across the floor. arduino robot arm source code https://www.robotsden.com/7-arduino-robotic-arm-project-ideas-tutorial-plus-source-code
It was bath time. We sat Cozmo on a ledge by the sink. The robot gamely rolled around, pushed up to the edge, and then pulled back, looking frightened. I watched with concern, hoping it wouldnât drive itself off. Which, a few minutes later, it did, landing softly in the hand Iâd extended half a second earlier. I was relieved, and unable to disentangle the financial and emotional components of the feeling. âHeâs like your sister,â I said, another intrepid being who has not learned the limits of her physical abilities.
Cozmoâs creators think of it not as a bot but as a character, like youâd encounter in a movie. âOur motivation at the start was: What would it take to bring a Pixar character to life?,â Boris Sofman, Ankiâs CEO, told me. They wanted âto make him understand his environment and relationships.â
Previous generations of seemingly smart toys usually relied on clever tricks. Remember Furbies, the â90s sensation? They seemed to learn from their owners, because they gradually spoke more English, but in fact theyâd simply been programmed to use more words as time went on. Humans, nonetheless, had the pleasant illusion of being the instructor. remote control car with night vision https://www.robotsden.com/best-remote-control-car-with-night-vision
Cozmo does something more than thatâis something more than that, though still less than the living thing that my son seems to think it is. Cozmo can sense the world through a camera, and the images it captures get fed to an affiliated smartphone or tablet, which processes the data into a simple model of the world in which the robot finds itself. Are there people around? Are there power cubes to play with? Is it near an edge of a table? It does a simple version of what any autonomous robot must do, from a self-driving car to the pack robots that Boston Dynamics developed for the military.
As you play, software inside Cozmo determines the robotâs state: It can get excited, scared, nervous, happy, sad, frustrated. Sofman calls this software the toyâs âemotion engineâ; it links the sensory technology to the robotâs behavior. Anki has hired animators from Pixar and DreamWorks to design some 1,200 little movements for the robot to make. Their animation software is hooked up directly to sample robots: The animators create new ways to show that Cozmo is, say, frustrated, and play them back through its body to see how people interpret the robotâs actions. The goal is to choreograph movements and expressions that will induce genuine emotions in the toyâs owner.
In the latest version of the software, Cozmo must be fed, repaired, and played with, not unlike the Tamagotchis of yore. But unlike those simple gizmos, which merely beeped or flashed simple expressions on a tiny screen, Cozmo can use the full breadth of its animated repertoire to summon particular feelings in its owner, and to foster emotional bonds. The idea is to create âa deeper and deeper emotional connection,â Sofman said. âAnd if you neglect him, you feel the pain of that.â
When he told me this, I felt a flash of not-quite-anger. It seemed almost cruel to design a robot that could play on a young kidâs emotions. And I had never considered that, in the coming humanârobot conflagration, robots might take over simply by expertly manipulating us into letting them win.
Turkle has more-pointed concerns. She finds the notion of children empathizing with robots troublesome and quite possibly dangerous. Kids need connections to real people in order to mature emotionally. âPretend empathy does not do the job,â she told me. If relationships with smart toys crowd out those with friends or family, even partially, we might see âchildren growing up without the equipment for empathic connection. You canât learn it from a machine.â
My son and I sat on the porch playing with the robot. He shouted commands: âSay hello to my sister, Cozmo!â When I had Cozmo say his sisterâs name by typing it into the app on my phone, he was delighted, but I also feared that Iâd been sucked into a deception that the bot was even more capable than it actually was. toy robot that blows smoke https://www.robotsden.com/toy-robot-that-blows-smoke-gifts-to-delight-your-inquisitive-kid
Cozmoâs personality masks all that the robot still canât do, Sofman told me. It canât hear you. It can recognize only a few objectsâbasically power cubes, pets, and humans. And itâs completely dependent on the smartphoneâs processing power to do anything. Shut your phone off, and Cozmo shuts down too. But âpeople become more forgiving of limitations if you have the right emotional cues,â Sofman said.
Humans donât need much help to believe in a machineâs capabilities. Waymo, the company that emerged from Googleâs self-driving-car project, has come to the position that there should be no intermediate steps between a car you drive yourself and a fully autonomous vehicle, because as soon as humans believe that a car (or a robot) has the slightest autonomy, they overestimate its capabilities. In early testing, a Google employee even climbed halfway into the back seat while the experimental software was driving on the highway. After watching enough video of how people in the driverâs seat behaved while the car was driving, the Google team set its sights on pure autonomy. Humans could not be trusted, because they were too trusting.
On the porch, my son discovered a new favorite game with Cozmo. Again and again, he turned the robot on its back so that it could not use its treads. The little robot flipped itself over in different ways and with varying levels of success, and my son laughed and laughed at its attempts. Whatever protective impulse heâd felt had dissipated in the physical comedy of robotic struggle.
Then, as he is wont to do, my son abruptly decided that he was done and that the robot needed to sleep on its charger in his room. As it turned out, what he really wanted was to watch TV, and my parental anxiety immediately attached to one of the other nightmares of our age. (Perhaps the whims of a toddler are not so easy to predict and manipulate.)
As I snuggled Cozmo into its charger, it was strange to think that the siblings and cousins and descendants of this little robot would one day, maybe quite soon, be everywhere. Self-driving cars, warehouse bots, autonomous dronesâsensing, perceiving, reacting robots will be part of my sonâs world. I feel about them as my parents did about computers: It will be necessary to understand these machines to comprehend the world. So now we have our first robot.
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